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  1. ===================
  2. HCL knockdown enders translation by @AttemptedPoo#9671
  3. ===================
  4. Original video: http://www.nicovideo.jp/watch/sm26779089. This video was made last year so Revelator characters aren't covered.
  5. Original post : http://www.dustloop.com/forums/index.php?/forums/topic/9831-xrd-i-no-combo-thread/&do=findComment&comment=959015
  6.  
  7. Mid weight: ~6P 5HS normal/super jc IAD j.K j.S FFVCL VCL cl.S jc j.S j.HS P-Dive 66 j.HS FFVCL 2S HCL
  8. Light weight: ~6P 5HS normal/super jc IAD j.K j.S delay FFVCL delay VCL delay cl.S jc j.S j.HS charged P-Dive 66 j.HS delay FFVCL 2S HCL
  9. Heavy weight: ~6P 5HS normal jc IAD j.K j.S FFVCL j.S j.HS charged P-Dive 66 j.HS FFVCL cl.S HCL
  10.  
  11. At first this seems like a lot to memorize but think of it this way: there are only 3 main routes, 1 route per weight class. The routes for light- and mid-weight characters are essentially the same, you just need to delay the VCLs and charge the P-Dives longer against light characters so they fall lower.
  12.  
  13. Sol Mid
  14. Ky Mid
  15. May Light
  16. Millia Light
  17. Zato Heavy, modified: finish with 2S HCL instead of cl.S HCL
  18. Potemkin Heavy
  19. Chipp Mid
  20. Faust Mid
  21. Venom Heavy, modified: finish with 2S HCL instead of cl.S HCL
  22. (Venom wakes up fast; do ground note ASAP)
  23. Axl Mid, modified: P-Dive must be charged
  24. Slayer Mid
  25. I-No Light
  26. Bedman Heavy
  27. Ramlethal Light, modified: each VCL must be delayed as much as possible. Very difficult
  28. Sin Mid
  29. (Sin wakes up slowly so delay your ground note)
  30. Elphelt Light, modified: each VCL must be delayed as much as possible. Very difficult
  31. Leo Mid, modified: P-Dive must be charged, finish with cl.S HCL instead of 2S HCL
  32.  
  33. Some notes:
  34. - The route for a character may not correspond to their actual weight class (example: Leo is a heavy weight character but we use the mid weight route for him)
  35. - Light characters: Use a normal jump IAD on Ramlethal and Elphelt. Use a super jump IAD on May and I-No. Normal and super jump IAD both work on Millia, normal jump IAD feels easier.
  36. - Mid characters: Both uncharged and charged P-Dive work. Charging P-Dive feels easier. Normal jump IAD feels easier on some characters?
  37. - Heavy characters: Always use a normal jump IAD.
  38.  
  39. =======
  40. Summary (might be easier to remember everything when it's organized this way)
  41. =======
  42.  
  43. FFVCL -> ground VCL route
  44. Light: MA MI IN
  45. Mid: SO KY CH FA SL SI
  46. Mid + charged P-Dive: AX
  47. Mid + charged P-Dive + cl.S HCL ender: LE
  48.  
  49. FFVCL -> j.S route
  50. Heavy: PO BE
  51. Heavy + 2S HCL ender: ZA VE
  52.  
  53. Difficult to hit, HCL knockdown not recommended
  54. Light + delayed VCLs + charged P-Dive: RA EL
  55.  
  56. ---------------------------------------------------------
  57.  
  58. Someone asked about the difficulty of the HCL knockdown on each character. My opinion, from easiest to hardest: Mids > PO+BE > ZA > VE > MI > MA+IN > RA+EL
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