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- --[[
- if syn then if not pcall(function() readfile('banditgang.txt') end) then writefile('banditgang.txt', "FIZZ SUCKS GANG") task.wait(1) game:GetService("Players").LocalPlayer:Kick("Executor - Synapse (Not supported) [synapse table exists]") return end end
- if syn then if not pcall(function() readfile('banditgang2.txt') end) then writefile('banditgang2.txt', "fizz likes dick nglnglngltoyou") task.wait(1) game:GetService("Players").LocalPlayer:Kick("SIKEE!! YOU REALLY THOUGHT YOU ONLY GONNA REJOIN 1 TIME TO EXECUTE AGAIN!! ITS ACTUALLY 2 DUDE") return end end]]
- for i, v in pairs(getgc(true)) do
- if typeof(v) == "table" and rawget(v, "getIsBodyMoverCreatedByGame") then
- v.getIsBodyMoverCreatedByGame = function(gg)
- return true
- end
- end
- if typeof(v) == "table" and rawget(v, "kick") then
- v.kick = function()
- return wait(9e9)
- end
- end
- if typeof(v) == "table" and rawget(v, "randomDelayKick") then
- v.randomDelayKick = function()
- return wait(9e9)
- end
- end
- if typeof(v) == "table" and rawget(v, "connectCharacter") then
- v.connectCharacter = function(gg)
- return wait(9e9)
- end
- end
- if typeof(v) == "table" and rawget(v, "Remote") then
- -- v.Remote.Name = v.Name
- if v.Name == 'Parry' then
- _G.parryremote = v.Remote
- elseif v.Name == 'CompleteFastRespawn' then
- _G.cfpremote = v.Remote
- elseif v.Name == 'StartFastRespawn' then
- _G.sfrremote = v.Remote
- end
- end
- end
- local p = _G.parryremote
- local function parry()
- if not p then
- _G.parryremote:FireServer()
- else
- p:FireServer()
- end
- end
- local LocalPlayer = game:GetService("Players").LocalPlayer
- workspace.PlayerCharacters.DescendantAdded:Connect(function(e)
- if (e:IsA("Sound") and e.Parent.Name == "Hitbox") then
- local Sounds = {
- '1';'2';'3';'4';'5';'6';'7';'8';'9';'10'
- }
- task.spawn(function()
- for i,v in pairs(Sounds) do
- pcall(function()
- if e.Name == v and e.Parent.Parent.Parent.Parent.Name ~= LocalPlayer.Name then
- local Character = LocalPlayer.Character
- if (Character and Character:FindFirstChild("HumanoidRootPart")) then
- local distance = (Character.HumanoidRootPart.Position-e.Parent.Position).Magnitude
- if distance <= 10 then
- parry()
- end
- end
- end
- end)
- end
- end)
- task.spawn(function()
- while task.wait() do
- pcall(function()
- if LocalPlayer.Character.Humanoid.Health == 0 then
- _G.sfrremote:FireServer()
- _G.cfpremote:FireServer()
- end
- end)
- end
- end)
- end
- end)
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