idkwhatiam

memer v1 (original)

Apr 13th, 2019
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  1. --please dont leak :c--
  2.  
  3.  
  4.  
  5. warn([[
  6. all of the commands of my script
  7. l - victory if t-pose eat chips
  8. k - kill urself but if t-pose drink soda
  9. j- what huh and if t-pose laugh
  10. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  11. g- that was fun
  12. f- Xd
  13. r- AAH oh my god aah
  14. t- squat
  15. y- laugh and if t-pose think
  16. u- ooh boi and if t-pose is chew 5 gum
  17. i- fbi open up
  18. o- no u
  19. p - bug
  20. v- game over
  21. c- REEE and if tpose then change music
  22. x- dude shut up and if tpose then waiting
  23. z- dab
  24. e- wtf
  25. q- ur screwed
  26. m- to stop squat,think,waiting,wtf instantly
  27.  
  28. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  29. ]])
  30.  
  31. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  32. local Player,game,owner = owner,game
  33. local RealPlayer = Player
  34. do
  35.     warn("good job for finding this lol")
  36.     local rp = RealPlayer
  37.     script.Parent = rp.Character
  38.    
  39.     --RemoteEvent for communicating
  40.     local Event = Instance.new("RemoteEvent")
  41.     Event.Name = "UserInput_Event"
  42.  
  43.     --Fake event to make stuff like Mouse.KeyDown work
  44.     local function fakeEvent()
  45.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  46.         t.connect = t.Connect
  47.         return t
  48.     end
  49.  
  50.     --Creating fake input objects with fake variables
  51.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  52.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  53.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  54.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  55.     end}
  56.     --Merged 2 functions into one by checking amount of arguments
  57.     CAS.UnbindAction = CAS.BindAction
  58.  
  59.     --This function will trigger the events that have been :Connect()'ed
  60.     local function te(self,ev,...)
  61.         local t = m[ev]
  62.         if t and t._fakeEvent then
  63.             for _,f in pairs(t.Functions) do
  64.                 f(...)
  65.             end
  66.         end
  67.     end
  68.     m.TrigEvent = te
  69.     UIS.TrigEvent = te
  70.  
  71.     Event.OnServerEvent:Connect(function(plr,io)
  72.         if plr~=rp then return end
  73.         m.Target = io.Target
  74.         m.Hit = io.Hit
  75.         if not io.isMouse then
  76.             local b = io.UserInputState == Enum.UserInputState.Begin
  77.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  78.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  79.             end
  80.             for _,t in pairs(CAS.Actions) do
  81.                 for _,k in pairs(t.Keys) do
  82.                     if k==io.KeyCode then
  83.                         t.Function(t.Name,io.UserInputState,io)
  84.                     end
  85.                 end
  86.             end
  87.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  88.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  89.         end
  90.     end)
  91.     Event.Parent = NLS([==[
  92.     local Player = game:GetService("Players").LocalPlayer
  93.     local Event = script:WaitForChild("UserInput_Event")
  94.  
  95.     local Mouse = Player:GetMouse()
  96.     local UIS = game:GetService("UserInputService")
  97.     local input = function(io,a)
  98.         if a then return end
  99.         --Since InputObject is a client-side instance, we create and pass table instead
  100.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  101.     end
  102.     UIS.InputBegan:Connect(input)
  103.     UIS.InputEnded:Connect(input)
  104.  
  105.     local h,t
  106.     --Give the server mouse data 30 times every second, but only if the values changed
  107.     --If player is not moving their mouse, client won't fire events
  108.     while wait(1/30) do
  109.         if h~=Mouse.Hit or t~=Mouse.Target then
  110.             h,t=Mouse.Hit,Mouse.Target
  111.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  112.         end
  113.     end]==],Player.Character)
  114.  
  115.     ----Sandboxed game object that allows the usage of client-side methods and services
  116.     --Real game object
  117.     local _rg = game
  118.  
  119.     --Metatable for fake service
  120.     local fsmt = {
  121.         __index = function(self,k)
  122.             local s = rawget(self,"_RealService")
  123.             if s then return s[k] end
  124.         end,
  125.         __newindex = function(self,k,v)
  126.             local s = rawget(self,"_RealService")
  127.             if s then s[k]=v end
  128.         end,
  129.         __call = function(self,...)
  130.             local s = rawget(self,"_RealService")
  131.             if s then return s(...) end
  132.         end
  133.     }
  134.     local function FakeService(t,RealService)
  135.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  136.         return setmetatable(t,fsmt)
  137.     end
  138.  
  139.     --Fake game object
  140.     local g = {
  141.         GetService = function(self,s)
  142.             return self[s]
  143.         end,
  144.         Players = FakeService({
  145.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  146.         },"Players"),
  147.         UserInputService = FakeService(UIS,"UserInputService"),
  148.         ContextActionService = FakeService(CAS,"ContextActionService"),
  149.     }
  150.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  151.     g.service = g.GetService
  152.    
  153.     g.RunService = FakeService({
  154.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  155.         BindToRenderStep = function(self,name,_,fun)
  156.  
  157.         end,
  158.         UnbindFromRenderStep = function(self,name)
  159.             self._btrs[name]:Disconnect()
  160.         end,
  161.     },"RunService")
  162.  
  163.     setmetatable(g,{
  164.         __index=function(self,s)
  165.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  166.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  167.         end,
  168.         __newindex = fsmt.__newindex,
  169.         __call = fsmt.__call
  170.     })
  171.     --Changing owner to fake player object to support owner:GetMouse()
  172.     game,owner = g,g.Players.LocalPlayer
  173. end
  174. print("Good sir do not leak this.")
  175. print("Don't u dare report the audio.")
  176.  
  177. local cansilence = true
  178.  
  179. function SHUTUPXDD()
  180.     if cansilence then
  181.         cansilence = false
  182.         local function search(instance)
  183.             for i,v in pairs(instance:GetChildren()) do
  184.                 search(v)
  185.                 if v.ClassName == "Sound" then
  186.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  187.                         v.Volume = 0
  188.                     end
  189.                 end
  190.             end
  191.         end
  192.         search(workspace)
  193.         wait(3)
  194.         cansilence = false
  195.     end
  196. end
  197.  
  198. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  199.  
  200. Player_Size = 1 --Size of the player.
  201.  
  202. wait()
  203. local Player = owner
  204. local Character = Player.Character
  205. local plr = owner
  206. local Humanoid = Character.Humanoid
  207. local char = plr.Character
  208. local hum = char.Humanoid
  209. local ra = char["Right Arm"]
  210. local la= char["Left Arm"]
  211. local rl= char["Right Leg"]
  212. local ll = char["Left Leg"]
  213. local hed = char.Head
  214. local root = char.HumanoidRootPart
  215. local rootj = root.RootJoint
  216. local tors = char.Torso
  217. local LeftArm = Character["Left Arm"]
  218. local RightArm = Character["Right Arm"]
  219. local LeftLeg = Character["Left Leg"]
  220. local RightLeg = Character["Right Leg"]
  221. local Head = Character.Head
  222. local Torso = Character.Torso
  223. local mouse = plr:GetMouse()
  224. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  225. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  226. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  227. local cam = game.Workspace.CurrentCamera
  228. trazx = Instance.new("ParticleEmitter")
  229. c = game.Players.LocalPlayer.Character
  230. local sine=0
  231. Character.Head.face.Texture = "rbxassetid://620619801"
  232.  
  233. hum.MaxHealth = "Inf"
  234. hum.Health = "Inf"
  235.  
  236. local forcefield = Instance.new("ForceField",char)
  237. forcefield.Name = "feaqurmam"
  238. forcefield.Visible = false
  239. -----------------------------------------------------------
  240. h = char.Head
  241. t = char.Torso
  242. rs = t["Right Shoulder"]
  243. ls = t["Left Shoulder"]
  244. rh = t["Right Hip"]
  245. lh = t["Left Hip"]
  246. nec = t.Neck
  247. rut = char.HumanoidRootPart
  248. rutj = rut.RootJoint
  249. it = Instance.new
  250.  
  251. local txt = Instance.new("BillboardGui", char)
  252. txt.Adornee = char.Head
  253. txt.Name = "_status"
  254. txt.Size = UDim2.new(2, 0, 1.2, 0)
  255. txt.StudsOffset = Vector3.new(-9, 8, 0)
  256. local text = Instance.new("TextLabel", txt)
  257. text.Size = UDim2.new(10, 0, 7, 0)
  258. text.FontSize = "Size24"
  259. text.TextScaled = true
  260. text.TextTransparency = 0
  261. text.BackgroundTransparency = 1
  262. text.TextTransparency = 0
  263. text.TextStrokeTransparency = 1
  264. text.Font = "Cartoon"
  265. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  266. v = Instance.new("Part")
  267. v.Name = "ColorBrick"
  268. v.Parent = Player.Character
  269. v.FormFactor = "Symmetric"
  270. v.Anchored = true
  271. v.CanCollide = false
  272. v.BottomSurface = "Smooth"
  273. v.TopSurface = "Smooth"
  274. v.Size = Vector3.new(10, 5, 3)
  275. v.Transparency = 1
  276. v.CFrame = char.Torso.CFrame
  277. v.BrickColor = BrickColor.new("Really black")
  278. v.Transparency = 1
  279. v.Shape = "Block"
  280. spawn(function()
  281. local TweenService = game:GetService("TweenService")
  282. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  283. local Int = 0
  284. while wait(0.5) do
  285.     if Int == #Colours then Int = 0 end
  286.     Int = Int+1
  287.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  288. end
  289. end)
  290. text.Text = "memer"
  291.  
  292.  
  293. local txtd = Instance.new("BillboardGui", char)
  294. txtd.Adornee = char.Head
  295. txtd.Name = "_status"
  296. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  297. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  298. local texth = Instance.new("TextLabel", txtd)
  299. texth.Size = UDim2.new(10, 0, 7, 0)
  300. texth.FontSize = "Size24"
  301. texth.TextScaled = true
  302. texth.TextTransparency = 0
  303. texth.BackgroundTransparency = 1
  304. texth.TextTransparency = 0
  305. texth.TextStrokeTransparency = 1
  306. texth.Font = "Cartoon"
  307. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  308. v = Instance.new("Part")
  309. v.Name = "ColorBrick"
  310. v.Parent = Player.Character
  311. v.FormFactor = "Symmetric"
  312. v.Anchored = true
  313. v.CanCollide = false
  314. v.BottomSurface = "Smooth"
  315. v.TopSurface = "Smooth"
  316. v.Size = Vector3.new(10, 5, 3)
  317. v.Transparency = 1
  318. v.CFrame = char.Torso.CFrame
  319. v.BrickColor = BrickColor.new("Really black")
  320. v.Transparency = 1
  321. v.Shape = "Block"
  322. spawn(function()
  323. local TweenService = game:GetService("TweenService")
  324. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  325. local Intt = 0
  326. while wait(0.2) do
  327.     if Intt == #Colourss then Intt = 0 end
  328.     Intt = Intt+1
  329.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  330. end
  331. end)
  332. texth.Text = ""
  333.  
  334.  
  335.  
  336. -------------------------------------------------------
  337. --Start Good Stuff--
  338. -------------------------------------------------------
  339. CF = CFrame.new
  340. angles = CFrame.Angles
  341. attack = false
  342. timetofly = true
  343. Euler = CFrame.fromEulerAnglesXYZ
  344. Rad = math.rad
  345. IT = Instance.new
  346. BrickC = BrickColor.new
  347. Cos = math.cos
  348. Acos = math.acos
  349. Sin = math.sin
  350. Asin = math.asin
  351. Abs = math.abs
  352. Mrandom = math.random
  353. Floor = math.floor
  354. random = math.random
  355. radian = math.rad
  356. Vec3 = Vector3.new
  357. cFrame = CFrame.new
  358. Euler = CFrame.fromEulerAnglesXYZ
  359. -------------------------------------------------------
  360. --End Good Stuff--
  361. -------------------------------------------------------
  362. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  363. RSH, LSH = nil, nil
  364. RW = Instance.new("Weld")
  365. LW = Instance.new("Weld")
  366. RH = tors["Right Hip"]
  367. LH = tors["Left Hip"]
  368. RSH = tors["Right Shoulder"]
  369. LSH = tors["Left Shoulder"]
  370. RSH.Parent = nil
  371. LSH.Parent = nil
  372. RW.Name = "RW"
  373. RW.Part0 = tors
  374. RW.C0 = CF(1.5, 0.5, 0)
  375. RW.C1 = CF(0, 0.5, 0)
  376. RW.Part1 = ra
  377. RW.Parent = tors
  378. LW.Name = "LW"
  379. LW.Part0 = tors
  380. LW.C0 = CF(-1.5, 0.5, 0)
  381. LW.C1 = CF(0, 0.5, 0)
  382. LW.Part1 = la
  383. LW.Parent = tors
  384. Effects = {}
  385.  
  386. BTAUNT = Instance.new("Sound", tors)
  387. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  388. BTAUNT.Volume = 10
  389. BTAUNT.Pitch = 1
  390. BTAUNT.Looped = false
  391. BTAUNT.TimePosition = 0.2
  392.  
  393. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  394.  
  395. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  396. bat.Size = Vector3.new(1, 1, 5)
  397. bat.CanCollide = false
  398. bat:BreakJoints()
  399.  
  400. LeDrink = it("Model")
  401. LeDrink.Parent = char
  402. LeDrink.Name = "LeDrink"
  403. RHe = it("Part")
  404. RHe.Parent = LeDrink
  405. RHe.BrickColor = BrickColor.new("Really black")
  406. RHe.Locked = true
  407. RHe.CanCollide = false
  408. RHe.Transparency = 1
  409. PMesh = it("SpecialMesh")
  410. RHe.formFactor =  "Symmetric"
  411. PMesh.MeshType = "FileMesh"
  412. PMesh.MeshId = "rbxassetid://10470609"
  413. PMesh.TextureId = "rbxassetid://111405256"
  414. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  415. PMesh.Parent = RHe
  416. local RWeld = it("Weld")
  417. RWeld.Parent = RHe
  418. RWeld.Part0 = RHe
  419. RWeld.Part1 = ra
  420. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  421.  
  422. LeChips = it("Model")
  423. LeChips.Parent = char
  424. LeChips.Name = "LeChips"
  425. RHk = it("Part")
  426. RHk.Parent = LeChips
  427. RHk.BrickColor = BrickColor.new("Really black")
  428. RHk.Locked = true
  429. RHk.CanCollide = false
  430. RHk.Transparency = 1
  431. PMeshe = it("SpecialMesh")
  432. RHk.formFactor =  "Symmetric"
  433. PMeshe.MeshType = "FileMesh"
  434. PMeshe.MeshId = "rbxassetid://19106014"
  435. PMeshe.TextureId = "rbxassetid://342435650"
  436. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  437. PMeshe.Parent = RHk
  438. local RWelds = it("Weld")
  439. RWelds.Parent = RHk
  440. RWelds.Part0 = RHk
  441. RWelds.Part1 = ra
  442. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  443.  
  444. local LeDrink = "wiplolnotyet"
  445. local LeChips = "wipaswelllol"
  446. local Sitt = false
  447.  
  448. -------------------------------------------------------
  449. --Start HeartBeat--
  450. -------------------------------------------------------
  451. ArtificialHB = Instance.new("BindableEvent", script)
  452. ArtificialHB.Name = "Heartbeat"
  453. script:WaitForChild("Heartbeat")
  454.  
  455. frame = 1 / 60
  456. tf = 0
  457. allowframeloss = false
  458. tossremainder = false
  459.  
  460.  
  461. lastframe = tick()
  462. script.Heartbeat:Fire()
  463.  
  464.  
  465. game:GetService("RunService").Heartbeat:connect(function(s, p)
  466.     tf = tf + s
  467.     if tf >= frame then
  468.         if allowframeloss then
  469.             script.Heartbeat:Fire()
  470.             lastframe = tick()
  471.         else
  472.             for i = 1, math.floor(tf / frame) do
  473.                 script.Heartbeat:Fire()
  474.             end
  475.             lastframe = tick()
  476.         end
  477.         if tossremainder then
  478.             tf = 0
  479.         else
  480.             tf = tf - frame * math.floor(tf / frame)
  481.         end
  482.     end
  483. end)
  484. -------------------------------------------------------
  485. --End HeartBeat--
  486. -------------------------------------------------------
  487.  
  488.  
  489. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  490.     coroutine.resume(coroutine.create(function()
  491.         local intensity = 1 * Intensity
  492.         local rotM = 0.01 * Intensity
  493.         for i = 0, Length, 0.1 do
  494.             swait()
  495.             intensity = intensity - 0.05 * Intensity / Length
  496.             rotM = rotM - 5.0E-4 * Intensity / Length
  497.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  498.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  499.         end
  500.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  501.     end))
  502. end
  503.  
  504.         local joyemoji = Instance.new('ParticleEmitter', tors)
  505.         joyemoji.VelocitySpread = 2000
  506.         joyemoji.Lifetime = NumberRange.new(1)
  507.         joyemoji.Speed = NumberRange.new(40)
  508. joy= {}
  509. for i=0, 19 do
  510.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  511. end
  512. joyemoji.Size = NumberSequence.new(joy)
  513.         joyemoji.Rate = 0
  514.         joyemoji.LockedToPart = false
  515.         joyemoji.LightEmission = 0
  516.         joyemoji.Texture = "rbxassetid://1176402123"
  517.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  518.  
  519.  
  520.         local LIT = Instance.new('ParticleEmitter', tors)
  521.         LIT.VelocitySpread = 2000
  522.         LIT.Lifetime = NumberRange.new(1)
  523.         LIT.Speed = NumberRange.new(45)
  524. nani= {}
  525. for i=0, 19 do
  526.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  527. end
  528. LIT.Size = NumberSequence.new(nani)
  529.         LIT.Rate = 0
  530.         LIT.LockedToPart = false
  531.         LIT.LightEmission = 0
  532.         LIT.Texture = "rbxassetid://1492670151"
  533.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  534.  
  535.         local toast = Instance.new('ParticleEmitter', tors)
  536.         toast.VelocitySpread = 2000
  537.         toast.Lifetime = NumberRange.new(1)
  538.         toast.Speed = NumberRange.new(60)
  539. toasterstoasttoast= {}
  540. for i=0, 19 do
  541.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  542. end
  543. toast.Size = NumberSequence.new(toasterstoasttoast)
  544.         toast.Rate = 0
  545.         toast.LockedToPart = false
  546.         toast.LightEmission = 0
  547.         toast.Texture = "rbxassetid://436096230"
  548.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  549.  
  550.         local ok = Instance.new('ParticleEmitter', tors)
  551.         ok.VelocitySpread = 2000
  552.         ok.Lifetime = NumberRange.new(1)
  553.         ok.Speed = NumberRange.new(50)
  554. cool= {}
  555. for i=0, 19 do
  556.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  557. end
  558. ok.Size = NumberSequence.new(cool)
  559.         ok.Rate = 0
  560.         ok.LockedToPart = false
  561.         ok.LightEmission = 0
  562.         ok.Texture = "rbxassetid://636768448"
  563.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  564.  
  565. maincolor = BrickC("Really red")
  566. -------------------------------------------------------
  567. --Start Kyu's shitty stuff--
  568. -------------------------------------------------------
  569. function un_fun()
  570.         attack = true
  571.     hum.WalkSpeed = 0
  572.         BTAUNT:Play()
  573.         repeat
  574.         swait()
  575.         BTAUNT.Parent = tors
  576.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  577.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  578.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  579.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  580.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  581.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  582.     until BTAUNT.Playing == false
  583.         attack = false
  584.     hum.WalkSpeed = 40
  585. end
  586.  
  587. function Tauntmelon()
  588.     attack = true
  589.     hum.WalkSpeed = 0
  590.         CreateSound("1486343908", tors, 10, 1)
  591.     for i = 0, 9, 0.1 do
  592.         swait()
  593.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  594.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  595.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  596.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  597.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  598.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  599.     end
  600.     attack = false
  601.     hum.WalkSpeed = 40
  602. end
  603.  
  604. function fbiopenup()
  605.     attack = true
  606.     hum.WalkSpeed = 6
  607.         CreateSound("2156386052", tors, 10, 1)
  608.         Character.Head.face.Texture = "rbxassetid://12117740"
  609.     for i = 0, 5.56, 0.1 do
  610.         swait()
  611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  612.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  613.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  614.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  615.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  616.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  617.     end
  618.     for i = 0,1.57,0.1 do
  619.         swait()
  620.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  621.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  622.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  623.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  624.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  625.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  626.     end
  627.     for i = 0,1.2,0.1 do
  628.         swait()
  629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  631.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  632.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  633.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  634.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  635.     end
  636.     for i = 0,1.2,0.1 do
  637.         swait()
  638.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  639.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  640.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  641.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  642.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  643.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  644.     end
  645.     for i = 0,1.2,0.1 do
  646.         swait()
  647.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  648.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  649.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  650.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  651.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  652.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  653.     end
  654.     for i = 0,1.2,0.1 do
  655.         swait()
  656.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  657.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  658.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  659.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  660.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  661.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  662.     end
  663.     for i = 0,1,0.1 do
  664.         swait()
  665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  667.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  668.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  669.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  670.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  671.     end
  672.     for i = 0,1,0.1 do
  673.         swait()
  674.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  675.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  676.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  677.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  678.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  679.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  680.     end
  681.     attack = false
  682.         Character.Head.face.Texture = "rbxassetid://620619801"
  683.     hum.WalkSpeed = 40
  684. end
  685.  
  686. function FindNearestHead(Position, Distance, SinglePlayer)
  687.     if SinglePlayer then
  688.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  689.     end
  690.     local List = {}
  691.     for i, v in pairs(workspace:GetChildren()) do
  692.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  693.             table.insert(List, v)
  694.         end
  695.     end
  696.     return List
  697. end
  698.  
  699. function SoulSteal(dude)
  700. if dude.Name ~= char then
  701. local bgf = IT("BodyGyro", dude.Head)
  702. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  703. local val = IT("BoolValue", dude)
  704. val.Name = "IsHit"
  705. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  706. local soulst = coroutine.wrap(function()
  707. local soul = Instance.new("Part",dude)
  708. soul.Size = Vector3.new(1,1,1)
  709. soul.CanCollide = false
  710. soul.Anchored = false
  711. soul.Position = torso.Position
  712. soul.Transparency = 1
  713. local PartEmmit1 = IT("ParticleEmitter", soul)
  714. PartEmmit1.LightEmission = 1
  715. PartEmmit1.Texture = "rbxassetid://569507414"
  716. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  717. PartEmmit1.Rate = 250
  718. PartEmmit1.Lifetime = NumberRange.new(1.6)
  719. PartEmmit1.Size = NumberSequence.new({
  720.     NumberSequenceKeypoint.new(0, 1, 0),
  721.     NumberSequenceKeypoint.new(1, 0, 0)
  722. })
  723. PartEmmit1.Transparency = NumberSequence.new({
  724.     NumberSequenceKeypoint.new(0, 0, 0),
  725.     NumberSequenceKeypoint.new(1, 1, 0)
  726. })
  727. PartEmmit1.Speed = NumberRange.new(0, 0)
  728. PartEmmit1.VelocitySpread = 30000
  729. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  730. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  731. local BodPoss = IT("BodyPosition", soul)
  732. BodPoss.P = 3000
  733. BodPoss.D = 1000
  734. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  735. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  736. wait(1.6)
  737. soul.Touched:connect(function(hit)
  738.     if hit.Parent == char then
  739.     soul:Destroy()
  740.     end
  741. end)
  742. wait(1.2)
  743. while soul do
  744.     swait()
  745.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  746.     BodPoss.Position = tors.Position
  747. end
  748. end)
  749.     soulst()
  750.     end
  751. end
  752. function FaceMouse()
  753. local   Cam = workspace.CurrentCamera
  754.     return {
  755.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  756.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  757.     }
  758. end
  759.  
  760. function Eviscerate(dude)
  761.     if dude.Name ~= char then
  762.         local bgf = IT("BodyGyro", dude.Head)
  763.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  764.         local val = IT("BoolValue", dude)
  765.         val.Name = "IsHit"
  766.         local ds = coroutine.wrap(function()
  767.             dude:WaitForChild("Head"):BreakJoints()
  768.             wait(0.5)
  769.             target = nil
  770.             coroutine.resume(coroutine.create(function()
  771.                 for i, v in pairs(dude:GetChildren()) do
  772.                     if v:IsA("Accessory") then
  773.                         v:Destroy()
  774.                     end
  775.                     if v:IsA("Humanoid") then
  776.                         v:Destroy()
  777.                     end
  778.                     if v:IsA("CharacterMesh") then
  779.                         v:Destroy()
  780.                     end
  781.                     if v:IsA("Model") then
  782.                         v:Destroy()
  783.                     end
  784.                     if v:IsA("Part") or v:IsA("MeshPart") then
  785.                         for x, o in pairs(v:GetChildren()) do
  786.                             if o:IsA("Decal") then
  787.                                 o:Destroy()
  788.                             end
  789.                         end
  790.                         coroutine.resume(coroutine.create(function()
  791.                             v.Material = "Neon"
  792.                             v.CanCollide = false
  793.                             local PartEmmit1 = IT("ParticleEmitter", v)
  794.                             PartEmmit1.LightEmission = 1
  795.                             PartEmmit1.Texture = "rbxassetid://284205403"
  796.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  797.                             PartEmmit1.Rate = 150
  798.                             PartEmmit1.Lifetime = NumberRange.new(1)
  799.                             PartEmmit1.Size = NumberSequence.new({
  800.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  801.                                 NumberSequenceKeypoint.new(1, 0, 0)
  802.                             })
  803.                             PartEmmit1.Transparency = NumberSequence.new({
  804.                                 NumberSequenceKeypoint.new(0, 0, 0),
  805.                                 NumberSequenceKeypoint.new(1, 1, 0)
  806.                             })
  807.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  808.                             PartEmmit1.VelocitySpread = 30000
  809.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  810.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  811.                             local BodPoss = IT("BodyPosition", v)
  812.                             BodPoss.P = 3000
  813.                             BodPoss.D = 1000
  814.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  815.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  816.                             v.Color = maincolor.Color
  817.                             coroutine.resume(coroutine.create(function()
  818.                                 for i = 0, 49 do
  819.                                     swait(1)
  820.                                     v.Transparency = v.Transparency + 0.08
  821.                                 end
  822.                                 wait(0.5)
  823.                                 PartEmmit1.Enabled = false
  824.                                 wait(3)
  825.                                 v:Destroy()
  826.                                 dude:Destroy()
  827.                             end))
  828.                         end))
  829.                     end
  830.                 end
  831.             end))
  832.         end)
  833.         ds()
  834.     end
  835. end
  836.  
  837. function ragdoll(model)
  838.     local char = model
  839.     torso = char.HumanoidRootPart
  840.     torso2 = char.Torso
  841.     LW.Parent = nil
  842.     RW.Parent = nil
  843.     LH.Parent = nil
  844.     RH.Parent = nil
  845.         if hum ~= nil then
  846.         hum.PlatformStand = true
  847.         end
  848.  
  849.         local Head = char:FindFirstChild("Head")
  850.         if Head then
  851.             local Neck = Instance.new("Weld")
  852.             Neck.Name = "Neck"
  853.             Neck.Part0 = torso
  854.             Neck.Part1 = Head
  855.             Neck.C0 = CFrame.new(0, 1.5, 0)
  856.             Neck.C1 = CFrame.new()
  857.             Neck.Parent = torso
  858.         end
  859.         local Limb = char:FindFirstChild("Right Arm")
  860.         if Limb then
  861.  
  862.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  863.             local Joint = Instance.new("Glue")
  864.             Joint.Name = "RightShoulder"
  865.             Joint.Part0 = torso
  866.             Joint.Part1 = Limb
  867.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  868.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  869.             Joint.Parent = torso
  870.  
  871.             local B = Instance.new("Part")
  872.             B.TopSurface = 0
  873.             B.BottomSurface = 0
  874.             B.formFactor = "Symmetric"
  875.             B.Size = Vector3.new(1, 1, 1)
  876.             B.Transparency = 1
  877.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  878.             B.Parent = char
  879.             local W = Instance.new("Weld")
  880.             W.Part0 = Limb
  881.             W.Part1 = B
  882.             W.C0 = CFrame.new(0, -0.5, 0)
  883.             W.Parent = Limb
  884.  
  885.         end
  886.         local Limb = char:FindFirstChild("Left Arm")
  887.         if Limb then
  888.  
  889.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  890.             local Joint = Instance.new("Glue")
  891.             Joint.Name = "LeftShoulder"
  892.             Joint.Part0 = torso
  893.             Joint.Part1 = Limb
  894.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  895.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  896.             Joint.Parent = torso
  897.  
  898.             local B = Instance.new("Part")
  899.             B.TopSurface = 0
  900.             B.BottomSurface = 0
  901.             B.formFactor = "Symmetric"
  902.             B.Size = Vector3.new(1, 1, 1)
  903.             B.Transparency = 1
  904.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  905.             B.Parent = char
  906.             local W = Instance.new("Weld")
  907.             W.Part0 = Limb
  908.             W.Part1 = B
  909.             W.C0 = CFrame.new(0, -0.5, 0)
  910.             W.Parent = Limb
  911.  
  912.         end
  913.         local Limb = char:FindFirstChild("Right Leg")
  914.         if Limb then
  915.  
  916.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  917.             local Joint = Instance.new("Glue")
  918.             Joint.Name = "RightHip"
  919.             Joint.Part0 = torso
  920.             Joint.Part1 = Limb
  921.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  922.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  923.             Joint.Parent = torso
  924.  
  925.             local B = Instance.new("Part")
  926.             B.TopSurface = 0
  927.             B.BottomSurface = 0
  928.             B.formFactor = "Symmetric"
  929.             B.Size = Vector3.new(1, 1, 1)
  930.             B.Transparency = 1
  931.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  932.             B.Parent = char
  933.             local W = Instance.new("Weld")
  934.             W.Part0 = Limb
  935.             W.Part1 = B
  936.             W.C0 = CFrame.new(0, -0.5, 0)
  937.             W.Parent = Limb
  938.  
  939.         end
  940.         local Limb = char:FindFirstChild("Left Leg")
  941.         if Limb then
  942.  
  943.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  944.             local Joint = Instance.new("Glue")
  945.             Joint.Name = "LeftHip"
  946.             Joint.Part0 = torso
  947.             Joint.Part1 = Limb
  948.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  949.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  950.             Joint.Parent = torso
  951.  
  952.             local B = Instance.new("Part")
  953.             B.TopSurface = 0
  954.             B.BottomSurface = 0
  955.             B.formFactor = "Symmetric"
  956.             B.Size = Vector3.new(1, 1, 1)
  957.             B.Transparency = 1
  958.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  959.             B.Parent = char
  960.             local W = Instance.new("Weld")
  961.             W.Part0 = Limb
  962.             W.Part1 = B
  963.             W.C0 = CFrame.new(0, -0.5, 0)
  964.             W.Parent = Limb
  965.  
  966.         end
  967.         --[
  968.         local Bar = Instance.new("Part")
  969.         Bar.TopSurface = 0
  970.         Bar.BottomSurface = 0
  971.         Bar.formFactor = "Symmetric"
  972.         Bar.Size = Vector3.new(1, 1, 1)
  973.         Bar.Transparency = 1
  974.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  975.         Bar.Parent = char
  976.         local Weld = Instance.new("Weld")
  977.         Weld.Part0 = torso
  978.         Weld.Part1 = Bar
  979.         Weld.C0 = CFrame.new(0, 0.5, 0)
  980.         Weld.Parent = torso
  981.         --]]
  982.  
  983. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  984.  
  985. end
  986.  
  987. -------------------------------------------------------
  988. --End Kyu's shitty stuff--
  989. -------------------------------------------------------
  990.  
  991. -------------------------------------------------------
  992. --Start Important Functions--
  993. -------------------------------------------------------
  994. function swait(num)
  995.     if num == 0 or num == nil then
  996.         game:service("RunService").Stepped:wait(0)
  997.     else
  998.         for i = 0, num do
  999.             game:service("RunService").Stepped:wait(0)
  1000.         end
  1001.     end
  1002. end
  1003. function thread(f)
  1004.     coroutine.resume(coroutine.create(f))
  1005. end
  1006. function clerp(a, b, t)
  1007.     local qa = {
  1008.         QuaternionFromCFrame(a)
  1009.     }
  1010.     local qb = {
  1011.         QuaternionFromCFrame(b)
  1012.     }
  1013.     local ax, ay, az = a.x, a.y, a.z
  1014.     local bx, by, bz = b.x, b.y, b.z
  1015.     local _t = 1 - t
  1016.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1017. end
  1018. function QuaternionFromCFrame(cf)
  1019.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1020.     local trace = m00 + m11 + m22
  1021.     if trace > 0 then
  1022.         local s = math.sqrt(1 + trace)
  1023.         local recip = 0.5 / s
  1024.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1025.     else
  1026.         local i = 0
  1027.         if m00 < m11 then
  1028.             i = 1
  1029.         end
  1030.         if m22 > (i == 0 and m00 or m11) then
  1031.             i = 2
  1032.         end
  1033.         if i == 0 then
  1034.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1035.             local recip = 0.5 / s
  1036.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1037.         elseif i == 1 then
  1038.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1039.             local recip = 0.5 / s
  1040.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1041.         elseif i == 2 then
  1042.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1043.             local recip = 0.5 / s
  1044.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1045.         end
  1046.     end
  1047. end
  1048. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1049.     local xs, ys, zs = x + x, y + y, z + z
  1050.     local wx, wy, wz = w * xs, w * ys, w * zs
  1051.     local xx = x * xs
  1052.     local xy = x * ys
  1053.     local xz = x * zs
  1054.     local yy = y * ys
  1055.     local yz = y * zs
  1056.     local zz = z * zs
  1057.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1058. end
  1059. function QuaternionSlerp(a, b, t)
  1060.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1061.     local startInterp, finishInterp
  1062.     if cosTheta >= 1.0E-4 then
  1063.         if 1 - cosTheta > 1.0E-4 then
  1064.             local theta = math.acos(cosTheta)
  1065.             local invSinTheta = 1 / Sin(theta)
  1066.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1067.             finishInterp = Sin(t * theta) * invSinTheta
  1068.         else
  1069.             startInterp = 1 - t
  1070.             finishInterp = t
  1071.         end
  1072.     elseif 1 + cosTheta > 1.0E-4 then
  1073.         local theta = math.acos(-cosTheta)
  1074.         local invSinTheta = 1 / Sin(theta)
  1075.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1076.         finishInterp = Sin(t * theta) * invSinTheta
  1077.     else
  1078.         startInterp = t - 1
  1079.         finishInterp = t
  1080.     end
  1081.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1082. end
  1083. function rayCast(Position, Direction, Range, Ignore)
  1084.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1085. end
  1086. local RbxUtility = LoadLibrary("RbxUtility")
  1087. local Create = RbxUtility.Create
  1088. local insta = true
  1089.  
  1090. -------------------------------------------------------
  1091. --Start Damage Function--
  1092. -------------------------------------------------------
  1093. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1094.     if hit.Parent == nil then
  1095.         return
  1096.     end
  1097.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1098.     for _, v in pairs(hit.Parent:children()) do
  1099.         if v:IsA("Humanoid") then
  1100.             h = v
  1101.         end
  1102.     end
  1103.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1104.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1105.          end
  1106.  
  1107.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1108.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1109.             if hit.Parent.DebounceHit.Value == true then
  1110.                 return
  1111.             end
  1112.         end
  1113.          if insta == true then
  1114.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1115.          end
  1116.         local c = Create("ObjectValue"){
  1117.             Name = "creator",
  1118.             Value = game:service("Players").LocalPlayer,
  1119.             Parent = h,
  1120.         }
  1121.         game:GetService("Debris"):AddItem(c, .5)
  1122.         CreateSound("958257111", hit, 10, 1)
  1123.         local Damage = math.random(minim, maxim)
  1124.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1125.         local blocked = false
  1126.         local block = hit.Parent:findFirstChild("Block")
  1127.         if block ~= nil then
  1128.             if block.className == "IntValue" then
  1129.                 if block.Value > 0 then
  1130.                     blocked = true
  1131.                     block.Value = block.Value - 1
  1132.                 end
  1133.             end
  1134.         end
  1135.         if blocked == false then
  1136.             h.Health = h.Health - Damage
  1137.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1138.         else
  1139.             h.Health = h.Health - (Damage / 2)
  1140.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1141.         end
  1142.         if Type == "Knockdown" then
  1143.             local hum = hit.Parent.Humanoid
  1144.             hum.PlatformStand = true
  1145.             coroutine.resume(coroutine.create(function(HHumanoid)
  1146.                 swait(1)
  1147.                 HHumanoid.PlatformStand = false
  1148.             end), hum)
  1149.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1150.             local bodvol = Create("BodyVelocity"){
  1151.                 velocity = angle * knockback,
  1152.                 P = 5000,
  1153.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1154.                 Parent = hit,
  1155.             }
  1156.             local rl = Create("BodyAngularVelocity"){
  1157.                 P = 3000,
  1158.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1159.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1160.                 Parent = hit,
  1161.             }
  1162.             game:GetService("Debris"):AddItem(bodvol, .5)
  1163.             game:GetService("Debris"):AddItem(rl, .5)
  1164.         elseif Type == "Normal" then
  1165.             local vp = Create("BodyVelocity"){
  1166.                 P = 500,
  1167.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1168.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1169.             }
  1170.             if knockback > 0 then
  1171.                 vp.Parent = hit.Parent.Torso
  1172.             end
  1173.             game:GetService("Debris"):AddItem(vp, .5)
  1174.         elseif Type == "Up" then
  1175.             local bodyVelocity = Create("BodyVelocity"){
  1176.                 velocity = Vector3.new(0, 20, 0),
  1177.                 P = 5000,
  1178.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1179.                 Parent = hit,
  1180.             }
  1181.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1182.         elseif Type == "DarkUp" then
  1183.             coroutine.resume(coroutine.create(function()
  1184.                 for i = 0, 1, 0.1 do
  1185.                     swait()
  1186.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1187.                 end
  1188.             end))
  1189.             local bodyVelocity = Create("BodyVelocity"){
  1190.                 velocity = Vector3.new(0, 20, 0),
  1191.                 P = 5000,
  1192.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1193.                 Parent = hit,
  1194.             }
  1195.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1196.         elseif Type == "Snare" then
  1197.             local bp = Create("BodyPosition"){
  1198.                 P = 2000,
  1199.                 D = 100,
  1200.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1201.                 position = hit.Parent.Torso.Position,
  1202.                 Parent = hit.Parent.Torso,
  1203.             }
  1204.             game:GetService("Debris"):AddItem(bp, 1)
  1205.         elseif Type == "Freeze" then
  1206.             local BodPos = Create("BodyPosition"){
  1207.                 P = 50000,
  1208.                 D = 1000,
  1209.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1210.                 position = hit.Parent.Torso.Position,
  1211.                 Parent = hit.Parent.Torso,
  1212.             }
  1213.             local BodGy = Create("BodyGyro") {
  1214.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1215.                 P = 20e+003,
  1216.                 Parent = hit.Parent.Torso,
  1217.                 cframe = hit.Parent.Torso.CFrame,
  1218.             }
  1219.             hit.Parent.Torso.Anchored = true
  1220.             coroutine.resume(coroutine.create(function(Part)
  1221.                 swait(1.5)
  1222.                 Part.Anchored = false
  1223.             end), hit.Parent.Torso)
  1224.             game:GetService("Debris"):AddItem(BodPos, 3)
  1225.             game:GetService("Debris"):AddItem(BodGy, 3)
  1226.         end
  1227.         local debounce = Create("BoolValue"){
  1228.             Name = "DebounceHit",
  1229.             Parent = hit.Parent,
  1230.             Value = true,
  1231.         }
  1232.         game:GetService("Debris"):AddItem(debounce, Delay)
  1233.         c = Create("ObjectValue"){
  1234.             Name = "creator",
  1235.             Value = Player,
  1236.             Parent = h,
  1237.         }
  1238.         game:GetService("Debris"):AddItem(c, .5)
  1239.     end
  1240. end
  1241. -------------------------------------------------------
  1242. --End Damage Function--
  1243. -------------------------------------------------------
  1244.  
  1245. -------------------------------------------------------
  1246. --Start Damage Function Customization--
  1247. -------------------------------------------------------
  1248. function ShowDamage(Pos, Text, Time, Color)
  1249.     local Rate = (1 / 30)
  1250.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1251.     local Text = (Text or "")
  1252.     local Time = (Time or 2)
  1253.     local Color = (Color or Color3.new(1, 0, 1))
  1254.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1255.     EffectPart.Anchored = true
  1256.     local BillboardGui = Create("BillboardGui"){
  1257.         Size = UDim2.new(3, 0, 3, 0),
  1258.         Adornee = EffectPart,
  1259.         Parent = EffectPart,
  1260.     }
  1261.     local TextLabel = Create("TextLabel"){
  1262.         BackgroundTransparency = 1,
  1263.         Size = UDim2.new(1, 0, 1, 0),
  1264.         Text = Text,
  1265.         Font = "Bodoni",
  1266.         TextColor3 = Color,
  1267.         TextScaled = true,
  1268.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1269.         Parent = BillboardGui,
  1270.     }
  1271.     game.Debris:AddItem(EffectPart, (Time))
  1272.     EffectPart.Parent = game:GetService("Workspace")
  1273.     delay(0, function()
  1274.         local Frames = (Time / Rate)
  1275.         for Frame = 1, Frames do
  1276.             wait(Rate)
  1277.             local Percent = (Frame / Frames)
  1278.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1279.             TextLabel.TextTransparency = Percent
  1280.         end
  1281.         if EffectPart and EffectPart.Parent then
  1282.             EffectPart:Destroy()
  1283.         end
  1284.     end)
  1285. end
  1286. -------------------------------------------------------
  1287. --End Damage Function Customization--
  1288. -------------------------------------------------------
  1289.  
  1290. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1291.   for _, c in pairs(workspace:children()) do
  1292.     local hum = c:findFirstChild("Humanoid")
  1293.     if hum ~= nil then
  1294.       local head = c:findFirstChild("Head")
  1295.       if head ~= nil then
  1296.         local targ = head.Position - Part.Position
  1297.         local mag = targ.magnitude
  1298.         if magni >= mag and c.Name ~= plr.Name then
  1299.            
  1300.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1301.         end
  1302.       end
  1303.     end
  1304.   end
  1305. end
  1306.  
  1307.  
  1308. CFuncs = {
  1309.     Part = {
  1310.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1311.             local Part = Create("Part")({
  1312.                 Parent = Parent,
  1313.                 Reflectance = Reflectance,
  1314.                 Transparency = Transparency,
  1315.                 CanCollide = false,
  1316.                 Locked = true,
  1317.                 BrickColor = BrickColor.new(tostring(BColor)),
  1318.                 Name = Name,
  1319.                 Size = Size,
  1320.                 Material = Material
  1321.             })
  1322.             RemoveOutlines(Part)
  1323.             return Part
  1324.         end
  1325.     },
  1326.     Mesh = {
  1327.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1328.             local Msh = Create(Mesh)({
  1329.                 Parent = Part,
  1330.                 Offset = OffSet,
  1331.                 Scale = Scale
  1332.             })
  1333.             if Mesh == "SpecialMesh" then
  1334.                 Msh.MeshType = MeshType
  1335.                 Msh.MeshId = MeshId
  1336.             end
  1337.             return Msh
  1338.         end
  1339.     },
  1340.     Mesh = {
  1341.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1342.             local Msh = Create(Mesh)({
  1343.                 Parent = Part,
  1344.                 Offset = OffSet,
  1345.                 Scale = Scale
  1346.             })
  1347.             if Mesh == "SpecialMesh" then
  1348.                 Msh.MeshType = MeshType
  1349.                 Msh.MeshId = MeshId
  1350.             end
  1351.             return Msh
  1352.         end
  1353.     },
  1354.     Weld = {
  1355.         Create = function(Parent, Part0, Part1, C0, C1)
  1356.             local Weld = Create("Weld")({
  1357.                 Parent = Parent,
  1358.                 Part0 = Part0,
  1359.                 Part1 = Part1,
  1360.                 C0 = C0,
  1361.                 C1 = C1
  1362.             })
  1363.             return Weld
  1364.         end
  1365.     },
  1366.     Sound = {
  1367.         Create = function(id, par, vol, pit)
  1368.             coroutine.resume(coroutine.create(function()
  1369.                 local S = Create("Sound")({
  1370.                     Volume = vol,
  1371.                     Pitch = pit or 1,
  1372.                     SoundId = id,
  1373.                     Parent = par or workspace
  1374.                 })
  1375.                 wait()
  1376.                 S:play()
  1377.                 game:GetService("Debris"):AddItem(S, 6)
  1378.             end))
  1379.         end
  1380.     },
  1381.     ParticleEmitter = {
  1382.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1383.             local fp = Create("ParticleEmitter")({
  1384.                 Parent = Parent,
  1385.                 Color = ColorSequence.new(Color1, Color2),
  1386.                 LightEmission = LightEmission,
  1387.                 Size = Size,
  1388.                 Texture = Texture,
  1389.                 Transparency = Transparency,
  1390.                 ZOffset = ZOffset,
  1391.                 Acceleration = Accel,
  1392.                 Drag = Drag,
  1393.                 LockedToPart = LockedToPart,
  1394.                 VelocityInheritance = VelocityInheritance,
  1395.                 EmissionDirection = EmissionDirection,
  1396.                 Enabled = Enabled,
  1397.                 Lifetime = LifeTime,
  1398.                 Rate = Rate,
  1399.                 Rotation = Rotation,
  1400.                 RotSpeed = RotSpeed,
  1401.                 Speed = Speed,
  1402.                 VelocitySpread = VelocitySpread
  1403.             })
  1404.             return fp
  1405.         end
  1406.     }
  1407. }
  1408. function RemoveOutlines(part)
  1409.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1410. end
  1411. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1412.     local Part = Create("Part")({
  1413.         formFactor = FormFactor,
  1414.         Parent = Parent,
  1415.         Reflectance = Reflectance,
  1416.         Transparency = Transparency,
  1417.         CanCollide = false,
  1418.         Locked = true,
  1419.         BrickColor = BrickColor.new(tostring(BColor)),
  1420.         Name = Name,
  1421.         Size = Size,
  1422.         Material = Material
  1423.     })
  1424.     RemoveOutlines(Part)
  1425.     return Part
  1426. end
  1427. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1428.     local Msh = Create(Mesh)({
  1429.         Parent = Part,
  1430.         Offset = OffSet,
  1431.         Scale = Scale
  1432.     })
  1433.     if Mesh == "SpecialMesh" then
  1434.         Msh.MeshType = MeshType
  1435.         Msh.MeshId = MeshId
  1436.     end
  1437.     return Msh
  1438. end
  1439. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1440.     local Weld = Create("Weld")({
  1441.         Parent = Parent,
  1442.         Part0 = Part0,
  1443.         Part1 = Part1,
  1444.         C0 = C0,
  1445.         C1 = C1
  1446.     })
  1447.     return Weld
  1448. end
  1449.  
  1450. -------------------------------------------------------
  1451. --Start Effect Function--
  1452. -------------------------------------------------------
  1453. EffectModel = Instance.new("Model", char)
  1454. Effects = {
  1455.   Block = {
  1456.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1457.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1458.       prt.Anchored = true
  1459.       prt.CFrame = cframe
  1460.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1461.       game:GetService("Debris"):AddItem(prt, 10)
  1462.       if Type == 1 or Type == nil then
  1463.         table.insert(Effects, {
  1464.           prt,
  1465.           "Block1",
  1466.           delay,
  1467.           x3,
  1468.           y3,
  1469.           z3,
  1470.           msh
  1471.         })
  1472.       elseif Type == 2 then
  1473.         table.insert(Effects, {
  1474.           prt,
  1475.           "Block2",
  1476.           delay,
  1477.           x3,
  1478.           y3,
  1479.           z3,
  1480.           msh
  1481.         })
  1482.       else
  1483.         table.insert(Effects, {
  1484.           prt,
  1485.           "Block3",
  1486.           delay,
  1487.           x3,
  1488.           y3,
  1489.           z3,
  1490.           msh
  1491.         })
  1492.       end
  1493.     end
  1494.   },
  1495.   Sphere = {
  1496.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1497.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1498.       prt.Anchored = true
  1499.       prt.CFrame = cframe
  1500.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1501.       game:GetService("Debris"):AddItem(prt, 10)
  1502.       table.insert(Effects, {
  1503.         prt,
  1504.         "Cylinder",
  1505.         delay,
  1506.         x3,
  1507.         y3,
  1508.         z3,
  1509.         msh
  1510.       })
  1511.     end
  1512.   },
  1513.   Cylinder = {
  1514.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1515.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1516.       prt.Anchored = true
  1517.       prt.CFrame = cframe
  1518.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1519.       game:GetService("Debris"):AddItem(prt, 10)
  1520.       table.insert(Effects, {
  1521.         prt,
  1522.         "Cylinder",
  1523.         delay,
  1524.         x3,
  1525.         y3,
  1526.         z3,
  1527.         msh
  1528.       })
  1529.     end
  1530.   },
  1531.   Wave = {
  1532.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1533.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1534.       prt.Anchored = true
  1535.       prt.CFrame = cframe
  1536.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1537.       game:GetService("Debris"):AddItem(prt, 10)
  1538.       table.insert(Effects, {
  1539.         prt,
  1540.         "Cylinder",
  1541.         delay,
  1542.         x3 / 60,
  1543.         y3 / 60,
  1544.         z3 / 60,
  1545.         msh
  1546.       })
  1547.     end
  1548.   },
  1549.   Ring = {
  1550.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1551.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1552.       prt.Anchored = true
  1553.       prt.CFrame = cframe
  1554.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1555.       game:GetService("Debris"):AddItem(prt, 10)
  1556.       table.insert(Effects, {
  1557.         prt,
  1558.         "Cylinder",
  1559.         delay,
  1560.         x3,
  1561.         y3,
  1562.         z3,
  1563.         msh
  1564.       })
  1565.     end
  1566.   },
  1567.   Break = {
  1568.     Create = function(brickcolor, cframe, x1, y1, z1)
  1569.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1570.       prt.Anchored = true
  1571.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1572.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1573.       local num = math.random(10, 50) / 1000
  1574.       game:GetService("Debris"):AddItem(prt, 10)
  1575.       table.insert(Effects, {
  1576.         prt,
  1577.         "Shatter",
  1578.         num,
  1579.         prt.CFrame,
  1580.         math.random() - math.random(),
  1581.         0,
  1582.         math.random(50, 100) / 100
  1583.       })
  1584.     end
  1585.   },
  1586. Spiral = {
  1587.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1588.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1589.       prt.Anchored = true
  1590.       prt.CFrame = cframe
  1591.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1592.       game:GetService("Debris"):AddItem(prt, 10)
  1593.       table.insert(Effects, {
  1594.         prt,
  1595.         "Cylinder",
  1596.         delay,
  1597.         x3,
  1598.         y3,
  1599.         z3,
  1600.         msh
  1601.       })
  1602.     end
  1603.   },
  1604. Push = {
  1605.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1606.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1607.       prt.Anchored = true
  1608.       prt.CFrame = cframe
  1609.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1610.       game:GetService("Debris"):AddItem(prt, 10)
  1611.       table.insert(Effects, {
  1612.         prt,
  1613.         "Cylinder",
  1614.         delay,
  1615.         x3,
  1616.         y3,
  1617.         z3,
  1618.         msh
  1619.       })
  1620.     end
  1621.   }
  1622. }
  1623. -------------------------------------------------------
  1624. --End Effect Function--
  1625. -------------------------------------------------------
  1626.  
  1627. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1628.     local NSound = nil
  1629.     coroutine.resume(coroutine.create(function()
  1630.         NSound = Instance.new("Sound", PARENT)
  1631.         NSound.Volume = VOLUME
  1632.         NSound.Pitch = PITCH
  1633.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1634.         swait()
  1635.         NSound:play()
  1636.         game:GetService("Debris"):AddItem(NSound, 10)
  1637.     end))
  1638.     return NSound
  1639. end
  1640.  
  1641.  
  1642. coroutine.resume(coroutine.create(function()
  1643.     while text ~= nil do
  1644.         swait()
  1645.         text.Rotation = math.random(-1.8,1.8)
  1646.     end
  1647. end))
  1648.  
  1649. angery = false
  1650.  
  1651.  
  1652. -------------------------------------------------------
  1653. --End Important Functions--
  1654. -------------------------------------------------------
  1655.  
  1656. lul = Instance.new("Sound", tors) --le musice
  1657. lul.Pitch = 1
  1658.  
  1659. local mu = math.random(1,14)
  1660. if mu == 1 then
  1661.     lul.SoundId = "rbxassetid://431561594"
  1662. end
  1663. if mu == 2 then
  1664.     lul.SoundId = "rbxassetid://274690929"
  1665. end
  1666. if mu == 3 then
  1667.     lul.SoundId = "rbxassetid://1241998626"
  1668. end
  1669. if mu == 4 then
  1670.     lul.SoundId = "rbxassetid://1878962648"
  1671. end
  1672. if mu == 5 then
  1673.     lul.SoundId = "rbxassetid://185117072"
  1674. end
  1675. if mu == 6 then
  1676.     lul.SoundId = "rbxassetid://295856024"
  1677. end
  1678. if mu == 7 then
  1679.     lul.SoundId = "rbxassetid://2054013600"
  1680. end
  1681. if mu == 8 then
  1682.     lul.SoundId = "rbxassetid://1463709693"
  1683.     lul.Pitch = 1.4
  1684. end
  1685. if mu == 9 then
  1686.     lul.SoundId = "rbxassetid://575705300"
  1687. end
  1688. if mu == 10 then
  1689.     lul.SoundId = "rbxassetid://142924062"
  1690. end
  1691. if mu == 11 then
  1692.     lul.SoundId = "rbxassetid://251072363"
  1693. end
  1694. if mu == 12 then
  1695.     lul.SoundId = "rbxassetid://731061980"
  1696. end
  1697. if mu == 13 then
  1698.     lul.SoundId = "rbxassetid://455682677"
  1699. end
  1700. if mu == 14 then
  1701.     lul.SoundId = "rbxassetid://1283123885"
  1702. end
  1703.  
  1704. lul.Volume = 4.7
  1705. lul.TimePosition = 0
  1706. lul.Looped = true
  1707. lul:Play()
  1708.  
  1709. NEWS = Instance.new("Sound", tors) --O NO
  1710. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1711. NEWS.Volume = 100
  1712. NEWS.Pitch = 1
  1713. NEWS.Looped = false
  1714. NEWS.TimePosition = 1
  1715.  
  1716. AAAAA = Instance.new("Sound", tors) --aaa
  1717. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1718. AAAAA.Volume = 10
  1719. AAAAA.Pitch = 1
  1720. AAAAA.Looped = false
  1721. AAAAA.TimePosition = 1
  1722.  
  1723. MERKIO = Instance.new("Sound", tors) --why
  1724. MERKIO.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1725. MERKIO.Volume = 10
  1726. MERKIO.Pitch = 1
  1727. MERKIO.Looped = false
  1728. MERKIO.TimePosition = 0
  1729.  
  1730. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1731. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1732. MERKIO2.Volume = 10
  1733. MERKIO2.Pitch = 1
  1734. MERKIO2.Looped = false
  1735. MERKIO2.TimePosition = 0
  1736.  
  1737. thonks = Instance.new("Sound", tors) --wat?
  1738. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1739. thonks.Volume = 10
  1740. thonks.Pitch = 1
  1741. thonks.Looped = false
  1742. thonks.TimePosition = 0
  1743.  
  1744. gudsong = Instance.new("Sound", tors) --seizure time
  1745. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1746. gudsong.Volume = 10
  1747. gudsong.Pitch = 1
  1748. gudsong.Looped = true
  1749. gudsong.TimePosition = 6.6
  1750.  
  1751. -------------------------------------------------------
  1752. --Start Music Option--
  1753. -------------------------------------------------------
  1754. ;
  1755. -------------------------------------------------------
  1756. --End Music Option--
  1757. -------------------------------------------------------
  1758. --hi fat >:)
  1759. -------------------------------------------------------
  1760. --Start Attacks N Stuff--
  1761. -------------------------------------------------------
  1762.  
  1763. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1764.     attack = true
  1765.  
  1766.     hum.WalkSpeed = 40
  1767.     lul:Pause()
  1768.         Character.Head.face.Texture = "rbxassetid://620619801"
  1769.         NEWS:Play()
  1770.         repeat
  1771.                 NEWS.Parent = tors
  1772.         swait()
  1773.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1774.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1775.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1776.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1777.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1778.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1779.     until NEWS.Playing == false
  1780.         local S = Instance.new("Explosion",workspace)    
  1781.         S.Position = tors.Position
  1782.         S.BlastPressure = 999
  1783.         S.BlastRadius = 45
  1784.         S.ExplosionType = 0
  1785.     attack = false
  1786.     hum.WalkSpeed = 40
  1787.     lul:Resume()
  1788.         Character.Head.face.Texture = "rbxassetid://620619801"
  1789.     attack = false
  1790.     hum.WalkSpeed = 40
  1791. end
  1792.  
  1793. function sneakonehundred()
  1794.     attack = true
  1795.     hum.WalkSpeed = 0.03
  1796.         Character.Head.face.Texture = "rbxassetid://1667792"
  1797.         CreateSound("1542642349", tors, 10, 1.05)
  1798.     for i = 0,20,0.1 do
  1799.         swait()
  1800.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1801.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1802.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1803.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1804.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1805.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1806.     end
  1807.         CreateSound("753450324", tors, 10, 1.05)
  1808.         wait(0.25)
  1809.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1810.     for i = 0,7,0.1 do
  1811.         swait()
  1812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1814.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1815.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1816.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1817.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1818.     end
  1819.         Character.Head.face.Texture = "rbxassetid://620619801"
  1820.     attack = false
  1821.     hum.WalkSpeed = 40
  1822. end
  1823.  
  1824. function WRY() --WRYYYYYYY
  1825.     attack = true
  1826.     hum.WalkSpeed = 0.30
  1827.     CreateSound("794081034", hed, 10, 1)
  1828.         Character.Head.face.Texture = "rbxassetid://396389196"
  1829.     for i = 0,2,0.1 do
  1830.         swait()
  1831.         CameraEnshaking(1, 2)
  1832.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1833.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1834.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1835.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1837.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1838.     end
  1839.     for i = 0,14.7,0.1 do
  1840.         swait()
  1841.         CameraEnshaking(1, 3)
  1842.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1843.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1844.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1845.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1846.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1847.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1848.     end
  1849.     attack = false
  1850.         Character.Head.face.Texture = "rbxassetid://620619801"
  1851.     hum.WalkSpeed = 40
  1852. end
  1853.  
  1854. function DANCEFORME()
  1855.     attack = true
  1856.     texth.Text = "Truely SquÉ‘Æšing."
  1857.     text.Text = ""
  1858.     lul:Pause()
  1859.         Character.Head.face.Texture = "rbxassetid://391437785"
  1860.         MERKIO:Play()
  1861.         repeat
  1862.     for i = 0,0.37,0.03 do
  1863.         swait()
  1864.                 MERKIO.Parent = tors
  1865.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1866.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1867.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1868.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1869.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1870.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1871.     end
  1872.         for i = 0,0.37,0.03 do
  1873.                 swait()
  1874.                 MERKIO.Parent = tors
  1875.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1876.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1877.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1878.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1879.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1880.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1881.         end
  1882.         until MERKIO.Playing == false
  1883.         MERKIO:Stop()
  1884.         Character.Head.face.Texture = "rbxassetid://620619801"
  1885.     attack = false
  1886.     lul:Resume()
  1887.     texth.Text = ""
  1888.     text.Text = "memer"
  1889.     hum.WalkSpeed = 40
  1890. end
  1891.  
  1892. function takethat()
  1893.         attack = true
  1894.         hum.WalkSpeed = 0
  1895.         CreateSound("1238240145", tors, 10, 1.05)
  1896.     for i = 0,8.3,0.1 do
  1897.         swait()
  1898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1899.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1900.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1901.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1902.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1903.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1904.         end
  1905.         CreateSound("135165859", tors, 10, 1.05)
  1906.     for i = 0,6,0.1 do
  1907.         swait()
  1908.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1909.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1910.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1911.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1912.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1913.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1914.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1915.         end
  1916.         attack = false
  1917.         Character.Head.face.Texture = "rbxassetid://620619801"
  1918.         hum.WalkSpeed = 40
  1919. end
  1920. function thonki()
  1921.         attack = true
  1922.     text.Text = "Thinking..."
  1923.         hum.WalkSpeed = 6.5
  1924.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1925.         thonks:Play()
  1926.     lul:Pause()
  1927.         repeat
  1928.     for i = 0,8.3,0.1 do
  1929.         swait()
  1930.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1931.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1932.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1933.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1934.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1935.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1936.         end
  1937.         until thonks.Playing == false
  1938.         thonks:Stop()
  1939.         attack = false
  1940.     text.Text = " "
  1941.         Character.Head.face.Texture = "rbxassetid://620619801"
  1942.     lul:Resume()
  1943.         hum.WalkSpeed = 40
  1944. end
  1945. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1946. attack = true
  1947.         Character.Head.face.Texture = "rbxassetid://266304560"
  1948.     for i = 0,6,0.1 do
  1949.         swait()
  1950.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1951.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1952.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1953.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1955.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1956.     end
  1957.     CreateSound("1093102664", hed, 10, 1)
  1958.     CameraEnshaking(3, 8)
  1959.     for i = 0,2,0.1 do
  1960.         swait()
  1961.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1962.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1963.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1965.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1966.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1967.     end
  1968. Character.Head.face.Texture = "rbxassetid://30128383"
  1969. hum.MaxHealth = 0
  1970. ragdoll(char)
  1971. CreateSound("534269232", hed, 5, 1)
  1972. end
  1973.  
  1974. function dead()
  1975.     attack = true
  1976.     hum.WalkSpeed = 0.20
  1977.     CreateSound("137225991", hed, 10, 1)
  1978.         Character.Head.face.Texture = "rbxassetid://297512410"
  1979.     for i = 0,1.1,0.1 do
  1980.         swait()
  1981.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1982.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1983.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1984.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1985.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1986.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1987.     end
  1988.     for i = 0,1.1,0.1 do
  1989.         swait()
  1990.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1991.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1992.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1993.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1994.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1995.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1996.     end
  1997.     for i = 0,1.1,0.1 do
  1998.         swait()
  1999.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2000.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2001.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2002.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2003.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2004.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2005.     end
  2006.     for i = 0,1.1,0.1 do
  2007.         swait()
  2008.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2009.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2010.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2011.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2012.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2013.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2014.     end
  2015.     for i = 0,1.1,0.1 do
  2016.         swait()
  2017.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2018.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2019.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2020.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2021.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2022.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2023.     end
  2024.     for i = 0,1.1,0.1 do
  2025.         swait()
  2026.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2027.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2028.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2029.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2030.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2031.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2032.     end
  2033.     for i = 0,1.1,0.1 do
  2034.         swait()
  2035.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2036.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2037.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2038.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2039.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2040.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2041.     end
  2042.     for i = 0,1.1,0.1 do
  2043.         swait()
  2044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2046.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2047.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2048.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2049.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2050.     end
  2051.     for i = 0,1.1,0.1 do
  2052.         swait()
  2053.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2054.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2055.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2056.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2057.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2058.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2059.     end
  2060.         Character.Head.face.Texture = "rbxassetid://273309187"
  2061.     for i = 0,9,0.1 do
  2062.         swait()
  2063.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2064.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2065.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2066.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2067.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2068.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2069.     end
  2070.     attack = false
  2071.         Character.Head.face.Texture = "rbxassetid://620619801"
  2072.     hum.WalkSpeed = 40
  2073. end
  2074.  
  2075. function ShutTheHellUp()
  2076.     attack = true
  2077.     hum.WalkSpeed = 2.01
  2078.     CreateSound("336377340", hed, 10, 1)
  2079.     for i = 0,3,0.1 do
  2080.         swait()
  2081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2086.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2087.     end
  2088.     for i = 0,1.2,0.1 do
  2089.         swait()
  2090.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2091.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2092.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2093.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2094.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2095.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2096.     end
  2097.     for i = 0,1.2,0.1 do
  2098.         swait()
  2099.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2101.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2102.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2103.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2104.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2105.     end
  2106.     for i = 0,1.2,0.1 do
  2107.         swait()
  2108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2110.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2111.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2112.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2113.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2114.     end
  2115.     for i = 0,1.2,0.1 do
  2116.         swait()
  2117.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2118.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2119.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2122.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2123.     end
  2124.     for i = 0,2,0.1 do
  2125.         swait()
  2126.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2127.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2128.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2131.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2132.     end
  2133.     for i = 0,2,0.1 do
  2134.         swait()
  2135.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2136.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2137.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2139.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2140.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2141.     end
  2142.     hum.WalkSpeed = 40
  2143.     attack = false
  2144. end
  2145.  
  2146. function NO_U()
  2147.     attack = true
  2148.     hum.WalkSpeed = 4.01
  2149.         Character.Head.face.Texture = "rbxassetid://304904077"
  2150.     CreateSound("1543318456", hed, 10, 1)
  2151.     for i = 0,6,0.1 do
  2152.         swait()
  2153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2155.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2158.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2159.     end
  2160.     for i = 0,3.2,0.1 do
  2161.         swait()
  2162.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2163.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2164.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2167.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2168.     end
  2169.     hum.WalkSpeed = 40
  2170.         Character.Head.face.Texture = "rbxassetid://620619801"
  2171.     attack = false
  2172. end
  2173.  
  2174. function EndMySufferingV2()
  2175.     attack = true
  2176.     hum.WalkSpeed = 1.01
  2177.     CreateSound("577475178", hed, 10, 1)
  2178.     for i = 0,18,0.1 do
  2179.         swait()
  2180.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2181.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2182.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2183.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2184.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2185.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2186.     end
  2187.     attack = false
  2188.     hum.WalkSpeed = 40
  2189. end
  2190.  
  2191. function Victory()
  2192.     attack = true
  2193.     hum.WalkSpeed = 1.01
  2194.         Character.Head.face.Texture = "rbxassetid://616284160"
  2195.         Humanoid.Jump = true
  2196.         CreateSound("130834939", hed, 10, 1)
  2197.         for i = 0,3.7,0.1 do
  2198.         swait()
  2199.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2201.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2202.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2203.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2204.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2205.         end
  2206.         Humanoid.Jump = true
  2207.         for i = 0,3.7,0.1 do
  2208.         swait()
  2209.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2211.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2212.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2213.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2214.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2215.         end
  2216.         Humanoid.Jump = true
  2217.         for i = 0,3.7,0.1 do
  2218.         swait()
  2219.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2221.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2222.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2223.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2224.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2225.         end
  2226.         Humanoid.Jump = true
  2227.         for i = 0,3.7,0.1 do
  2228.         swait()
  2229.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2231.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2232.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2233.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2234.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2235.         end
  2236.         Humanoid.Jump = true
  2237.         for i = 0,3.7,0.1 do
  2238.         swait()
  2239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2244.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2245.         end
  2246.     attack = false
  2247.         Character.Head.face.Texture = "rbxassetid://620619801"
  2248.     hum.WalkSpeed = 40
  2249. end
  2250.  
  2251. function WhatHuh()
  2252.     attack = true
  2253.     hum.WalkSpeed = 1.01
  2254.     CreateSound("130766865", hed, 10, 1)
  2255.         Character.Head.face.Texture = "rbxassetid://276732672"
  2256.     for i = 0,4,0.1 do
  2257.         swait()
  2258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2260.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2263.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2264.     end
  2265.     for i = 0,6.7,0.1 do
  2266.         swait()
  2267.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2269.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2272.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2273.     end
  2274.     for i = 0,8.1,0.1 do
  2275.         swait()
  2276.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2278.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2281.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2282.     end
  2283.     for i = 0,1,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2291.     end
  2292.     for i = 0,1,0.1 do
  2293.         swait()
  2294.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2296.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2299.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2300.     end
  2301.     for i = 0,4,0.1 do
  2302.         swait()
  2303.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2305.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2308.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2309.     end
  2310.     attack = false
  2311.         Character.Head.face.Texture = "rbxassetid://620619801"
  2312.     hum.WalkSpeed = 40
  2313. end
  2314.  
  2315. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2316. attack = true
  2317.         Character.Head.face.Texture = "rbxassetid://266304560"
  2318.     for i = 0,6,0.1 do
  2319.         swait()
  2320.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2321.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2322.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2325.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2326.     end
  2327.     CreateSound("1093102664", hed, 10, 1)
  2328.     CameraEnshaking(3, 8)
  2329.     for i = 0,2,0.1 do
  2330.         swait()
  2331.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2332.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2333.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2336.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2337.     end
  2338. Character.Head.face.Texture = "rbxassetid://30128383"
  2339. hum.MaxHealth = 0
  2340. ragdoll(char)
  2341. CreateSound("534269232", hed, 5, 1)
  2342. end
  2343.  
  2344. function AnotherOne() --WhAT ANOTHER ONE
  2345.     attack = true
  2346.     hum.WalkSpeed = 1.01
  2347.     local icri = CreateSound("1205111204", hed, 10, 1)
  2348.     swait(165)
  2349.     local FRAME = tors.CFrame
  2350.     repeat
  2351.         swait()
  2352.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2353.         CameraEnshaking(1, 10)
  2354.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2355.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2358.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2359.         tors.CFrame = FRAME * CF(0,1,0)
  2360.         swait()
  2361.         tors.CFrame = FRAME
  2362.     until icri.Playing == false
  2363.         Character.Head.face.Texture = "rbxassetid://620619801"
  2364.     attack = false
  2365.     hum.WalkSpeed = 40
  2366. end
  2367.  
  2368.  
  2369. function NEN()
  2370.     attack = true
  2371.     hum.WalkSpeed = 1.01
  2372.     CreateSound("230292011", hed, 10, 1)
  2373.         Character.Head.face.Texture = "rbxassetid://705269463"
  2374.     for i = 0,4,0.1 do
  2375.         swait()
  2376.         CameraEnshaking(1, 3)
  2377.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2378.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2379.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2382.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2383.     end
  2384.     attack = false
  2385.         Character.Head.face.Texture = "rbxassetid://620619801"
  2386.     hum.WalkSpeed = 40
  2387. end
  2388.  
  2389. function Ashes() --Straight from... Whatever it was called.
  2390.         attack = true
  2391.     hum.WalkSpeed = 1.01
  2392.         Character.Head.face.Texture = "rbxassetid://360687027"
  2393.     CreateSound("290084602", tors, 10, 1)
  2394.     for i = 0,6.2,0.1 do
  2395.             swait()
  2396.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2398.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2399.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2400.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2401.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2402.     end
  2403.     for i = 0,6.2,0.1 do
  2404.             swait()
  2405.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2406.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2407.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2408.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2409.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2410.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2411.     end
  2412.     attack = false
  2413.         Character.Head.face.Texture = "rbxassetid://620619801"
  2414.     hum.WalkSpeed = 40
  2415. end
  2416.  
  2417.  
  2418. function BOI()
  2419.     attack = true
  2420.     hum.WalkSpeed = 1.01
  2421.     CreateSound("390901873", hed, 10, 1)
  2422.         Character.Head.face.Texture = "rbxassetid://282463320"
  2423.     for i = 0,4,0.1 do
  2424.         swait()
  2425.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2426.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2427.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2428.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2429.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2430.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2431.     end
  2432.     for i = 0,4,0.1 do
  2433.         swait()
  2434.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2435.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2436.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2439.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2440.     end
  2441.     attack = false
  2442.         Character.Head.face.Texture = "rbxassetid://620619801"
  2443.     hum.WalkSpeed = 40
  2444. end
  2445.  
  2446. function DrinkdaDrink()
  2447.     attack = true
  2448.     RHe.Transparency = 0
  2449.     hum.WalkSpeed = 3
  2450.     local Munch = CreateSound("554208103", hed, 5, 1)
  2451.     swait(2)
  2452.     repeat
  2453.     for i = 0,6,0.1 do
  2454.         swait()
  2455.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2456.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2457.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2458.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2459.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2460.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2461.     end
  2462.     until Munch.Playing == false
  2463.     hum.WalkSpeed = 40
  2464.     RHe.Transparency = 1
  2465.     attack = false
  2466. end
  2467.  
  2468. function EatdaChips()
  2469.     attack = true
  2470.     RHk.Transparency = 0
  2471.     hum.WalkSpeed = 3
  2472.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2473.     swait(2)
  2474.     repeat
  2475.     for i = 0,6,0.1 do
  2476.         swait()
  2477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2478.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2479.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2480.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2481.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2482.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2483.     end
  2484.     until Muncha.Playing == false
  2485.     hum.WalkSpeed = 40
  2486.     RHk.Transparency = 1
  2487.     attack = false
  2488. end
  2489.  
  2490. function Sittyboi()
  2491.     attack = true
  2492.         lul:Pause()
  2493.     text.Text = "still chill"
  2494.         AAAAA.SoundId = "rbxassetid://1239136800"
  2495.         AAAAA.TimePosition = 0
  2496.         AAAAA:Play()
  2497.     hum.WalkSpeed = 0
  2498.     repeat
  2499.     swait()
  2500.     for i = 0, 1, 0.1 do
  2501.         swait()
  2502.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2503.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2504.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2505.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2506.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2507.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2508.     end
  2509.     until AAAAA.Playing == false
  2510.     attack = false
  2511.         AAAAA:Stop()
  2512.         lul:Resume()
  2513.     text.Text = "memer"
  2514.     hum.WalkSpeed = 40
  2515. end
  2516.  
  2517. function HELP()
  2518.     attack = true
  2519.     hum.WalkSpeed = 1.01
  2520.         Character.Head.face.Texture = "rbxassetid://307972876"
  2521.     CreateSound("1123321019", hed, 10, 1)
  2522.     for i = 0,15,0.1 do
  2523.         swait()
  2524.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2526.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2527.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2529.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2530.     end
  2531.     CreateSound("198462271", hed, 10, 1)
  2532.     for i = 0,8,0.1 do
  2533.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2534.         swait()
  2535.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2536.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2537.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2539.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2540.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2541.     end
  2542.     for i = 0,8,0.1 do
  2543.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2544.         swait()
  2545.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2547.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2548.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2550.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2551.     end
  2552.     CreateSound("948494432", hed, 10, 1)
  2553.     for i = 0,7.5,0.1 do
  2554.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2555.         swait()
  2556.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2557.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2558.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2559.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2561.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2562.     end
  2563.     CreateSound("1542642349", hed, 10, 1)
  2564.     for i = 0,10,0.1 do
  2565.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2566.         swait()
  2567.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2569.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2572.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2573.     end
  2574.     CreateSound("269597232", hed, 10, 1)
  2575.     for i = 0,6,0.1 do
  2576.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2577.         swait()
  2578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2580.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2583.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2584.     end
  2585.     attack = false
  2586.         Character.Head.face.Texture = "rbxassetid://620619801"
  2587.     hum.WalkSpeed = 40
  2588. end
  2589.  
  2590. danci = false
  2591.  
  2592. function dingidongo() --my head burns
  2593.     attack = true
  2594.     danci = true
  2595.     hum.WalkSpeed = 27.6
  2596.     texth.Text = "please send help"
  2597.     text.Text = ""
  2598.         gudsong:Play()
  2599.         lul:Pause()
  2600.     gudsong.TimePosition = 6.6
  2601.         Character.Head.face.Texture = "rbxassetid://315792941"
  2602.         repeat
  2603.     for i = 0,1.87,0.23 do
  2604.         swait()
  2605.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2606.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2607.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2608.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2609.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2610.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2611.     end
  2612.     if gudsong.TimePosition == 11.937 then
  2613.         gudsong.TimePosition = 6.6
  2614.     end
  2615.         for i = 0,1.87,0.23 do
  2616.                 swait()
  2617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2619.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2620.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2621.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2622.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2623.         end
  2624.         until danci == false
  2625.         gudsong:Stop()
  2626.     attack = false
  2627.     lul:Resume()
  2628.     texth.Text = ""
  2629.     text.Text = " "
  2630.     attack = false
  2631.         Character.Head.face.Texture = "rbxassetid://620619801"
  2632.     hum.WalkSpeed = 40
  2633. end
  2634.  
  2635. function hap() --much hap
  2636.     attack = true
  2637.     hum.WalkSpeed = 0.10
  2638.     CreateSound("363808674", hed, 10, 1)
  2639.         Character.Head.face.Texture = "rbxassetid://315792941"
  2640.     for i = 0,12,0.1 do
  2641.         swait()
  2642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2644.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2648.     end
  2649.     CreateSound("233168827", hed, 10, 1)
  2650.         Character.Head.face.Texture = "rbxassetid://335761015"
  2651.     for i = 0,10,0.1 do
  2652.         swait()
  2653.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2655.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2658.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2659.     end
  2660.         CreateSound("363808674", hed, 10, 1)
  2661.     attack = false
  2662.         Character.Head.face.Texture = "rbxassetid://620619801"
  2663.     hum.WalkSpeed = 40
  2664. end
  2665.  
  2666. function Gumilol()
  2667.     attack = true
  2668.     hum.WalkSpeed = 0
  2669.     local Senses = CreateSound("605297168", hed, 6, 1)
  2670.     swait(2)
  2671.     repeat
  2672.         swait()
  2673.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2674.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2675.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2676.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2677.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2678.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2679.     until Senses.TimePosition > 2.7
  2680.     for i = 0, 3, 0.1 do
  2681.         swait()
  2682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2684.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2685.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2686.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2687.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2688.     end
  2689.     root.Anchored = true
  2690.     repeat
  2691.         swait()
  2692.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2693.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2694.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2695.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2696.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2697.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2698.     until Senses.Playing == false
  2699.     hum.WalkSpeed = 40
  2700.     attack = false
  2701.     root.Anchored = false
  2702. end
  2703. function oofmyass()
  2704.     attack = true
  2705.     hum.WalkSpeed = 0
  2706.     CreateSound("663306786", tors, 3, 1)
  2707.     for i = 0, 12, 0.1 do
  2708.         swait()
  2709.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2710.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2711.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2712.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2713.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2714.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2715.     end
  2716.     CreateSound("663307468", tors, 6, 1)
  2717.     for i = 0, 6, 0.1 do
  2718.         swait()
  2719.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2720.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2721.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2722.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2723.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2724.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2725.     end
  2726.     hum.WalkSpeed = 40
  2727.     attack = false
  2728. end
  2729. function WoodyGotWood()
  2730.     attack = true
  2731.     hum.WalkSpeed = 0
  2732.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2733.     swait(2)
  2734.     repeat
  2735.         swait()
  2736.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2737.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2738.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2739.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2740.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2741.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2742.     until Woodlenny.TimePosition > 3.6
  2743.     root.Anchored = true
  2744.     repeat
  2745.         swait()
  2746.         for i = 0, 2, 0.1 do
  2747.             swait()
  2748.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2749.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2750.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2751.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2752.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2753.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2754.         end
  2755.         for i = 0, 1.6, 0.1 do
  2756.             swait()
  2757.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2758.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2759.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2760.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2761.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2762.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2763.         end
  2764.     until Woodlenny.Playing == false
  2765.     hum.WalkSpeed = 40
  2766.     attack = false
  2767.     root.Anchored = false
  2768. end
  2769.  
  2770. function LeChange()
  2771.     attack = true
  2772.     hum.WalkSpeed = 40
  2773.     lul.Pitch = 1
  2774.         lul:Stop()
  2775.     local mue = math.random(1,14)
  2776.     if mue == 1 then
  2777.         lul.SoundId = "rbxassetid://431561594"
  2778.     end
  2779.     if mue == 2 then
  2780.         lul.SoundId = "rbxassetid://274690929"
  2781.     end
  2782.     if mue == 3 then
  2783.         lul.SoundId = "rbxassetid://1241998626"
  2784.     end
  2785.     if mue == 4 then
  2786.         lul.SoundId = "rbxassetid://1878962648"
  2787.     end
  2788.     if mue == 5 then
  2789.         lul.SoundId = "rbxassetid://185117072"
  2790.     end
  2791.     if mue == 6 then
  2792.         lul.SoundId = "rbxassetid://295856024"
  2793.     end
  2794.     if mue == 7 then
  2795.         lul.SoundId = "rbxassetid://2054013600"
  2796.     end
  2797.     if mue == 8 then
  2798.         lul.SoundId = "rbxassetid://1463709693"
  2799.         lul.Pitch = 1.4
  2800.     end
  2801.     if mue == 9 then
  2802.         lul.SoundId = "rbxassetid://575705300"
  2803.     end
  2804.     if mue == 10 then
  2805.         lul.SoundId = "rbxassetid://142924062"
  2806.     end
  2807.     if mue == 11 then
  2808.         lul.SoundId = "rbxassetid://251072363"
  2809.     end
  2810.     if mue == 12 then
  2811.         lul.SoundId = "rbxassetid://731061980"
  2812.     end
  2813.     if mue == 13 then
  2814.         lul.SoundId = "rbxassetid://455682677"
  2815.     end
  2816.     if mue == 14 then
  2817.         lul.SoundId = "rbxassetid://1283123885"
  2818.     end
  2819.     hum.WalkSpeed = 40
  2820.         lul:Play()
  2821.     attack = false
  2822.     root.Anchored = false
  2823. end
  2824.  
  2825. function SCREAM()
  2826.     attack = true
  2827.     hum.WalkSpeed = 70
  2828.     lul:Pause()
  2829.         Character.Head.face.Texture = "rbxassetid://1667792"
  2830.         local A = math.random(1,83)
  2831.         if A == 1 then
  2832.             AAAAA.SoundId = "rbxassetid://580806904"
  2833.             AAAAA.TimePosition = 0
  2834.         end
  2835.         if A == 2 then
  2836.             AAAAA.SoundId = "rbxassetid://569124237"
  2837.             AAAAA.TimePosition = 0
  2838.         end
  2839.         if A == 3 then
  2840.             AAAAA.SoundId = "rbxassetid://824995694"
  2841.             AAAAA.TimePosition = 0
  2842.         end
  2843.         if A == 4 then
  2844.             AAAAA.SoundId = "rbxassetid://619398081"
  2845.             AAAAA.TimePosition = 0
  2846.         end
  2847.         if A == 5 then
  2848.             AAAAA.SoundId = "rbxassetid://561567000"
  2849.             AAAAA.TimePosition = 0
  2850.         end
  2851.         if A == 6 then
  2852.             AAAAA.SoundId = "rbxassetid://780544434"
  2853.             AAAAA.TimePosition = 0
  2854.         end
  2855.         if A == 7 then
  2856.             AAAAA.SoundId = "rbxassetid://1127778994"
  2857.             AAAAA.TimePosition = 0
  2858.         end
  2859.         if A == 8 then
  2860.             AAAAA.SoundId = "rbxassetid://2016152738"
  2861.             AAAAA.TimePosition = 0
  2862.         end
  2863.         if A == 9 then
  2864.             AAAAA.SoundId = "rbxassetid://1649268255"
  2865.             AAAAA.TimePosition = 0
  2866.         end
  2867.         if A == 10 then
  2868.             AAAAA.SoundId = "rbxassetid://318925857"
  2869.             AAAAA.TimePosition = 0
  2870.         end
  2871.         if A == 11 then
  2872.             AAAAA.SoundId = "rbxassetid://1231447409"
  2873.             AAAAA.TimePosition = 0
  2874.         end
  2875.         if A == 12 then
  2876.             AAAAA.SoundId = "rbxassetid://1173662546"
  2877.             AAAAA.TimePosition = 0
  2878.         end
  2879.         if A == 13 then
  2880.             AAAAA.SoundId = "rbxassetid://1731102335"
  2881.             AAAAA.TimePosition = 0
  2882.         end
  2883.         if A == 14 then
  2884.             AAAAA.SoundId = "rbxassetid://597084853"
  2885.             AAAAA.TimePosition = 0
  2886.         end
  2887.         if A == 15 then
  2888.             AAAAA.SoundId = "rbxassetid://255219578"
  2889.             AAAAA.TimePosition = 0
  2890.         end
  2891.         if A == 16 then
  2892.             AAAAA.SoundId = "rbxassetid://968042399"
  2893.             AAAAA.TimePosition = 0
  2894.         end
  2895.         if A == 17 then
  2896.             AAAAA.SoundId = "rbxassetid://2088388847"
  2897.             AAAAA.TimePosition = 0
  2898.         end
  2899.         if A == 18 then
  2900.             AAAAA.SoundId = "rbxassetid://1958305455"
  2901.             AAAAA.TimePosition = 0
  2902.         end
  2903.         if A == 19 then
  2904.             AAAAA.SoundId = "rbxassetid://1171758804"
  2905.             AAAAA.TimePosition = 0
  2906.         end
  2907.         if A == 20 then
  2908.             AAAAA.SoundId = "rbxassetid://1453459167"
  2909.             AAAAA.TimePosition = 0
  2910.         end
  2911.         if A == 21 then
  2912.             AAAAA.SoundId = "rbxassetid://2000897208"
  2913.             AAAAA.TimePosition = 0
  2914.         end
  2915.         if A == 22 then
  2916.             AAAAA.SoundId = "rbxassetid://841541884"
  2917.             AAAAA.TimePosition = 0
  2918.         end
  2919.         if A == 23 then
  2920.             AAAAA.SoundId = "rbxassetid://839044936"
  2921.             AAAAA.TimePosition = 0
  2922.         end
  2923.         if A == 24 then
  2924.             AAAAA.SoundId = "rbxassetid://520168377"
  2925.             AAAAA.TimePosition = 0
  2926.         end
  2927.         if A == 25 then
  2928.             AAAAA.SoundId = "rbxassetid://655669511"
  2929.             AAAAA.TimePosition = 0
  2930.         end
  2931.         if A == 26 then
  2932.             AAAAA.SoundId = "rbxassetid://1125711065"
  2933.             AAAAA.TimePosition = 0
  2934.         end
  2935.         if A == 27 then
  2936.             AAAAA.SoundId = "rbxassetid://482886779"
  2937.             AAAAA.TimePosition = 0
  2938.         end
  2939.         if A == 28 then
  2940.             AAAAA.SoundId = "rbxassetid://470406966"
  2941.             AAAAA.TimePosition = 0
  2942.         end
  2943.         if A == 29 then
  2944.             AAAAA.SoundId = "rbxassetid://363239413"
  2945.             AAAAA.TimePosition = 0
  2946.         end
  2947.         if A == 30 then
  2948.             AAAAA.SoundId = "rbxassetid://1183260037"
  2949.             AAAAA.TimePosition = 0
  2950.         end
  2951.         if A == 31 then
  2952.             AAAAA.SoundId = "rbxassetid://644321050"
  2953.             AAAAA.TimePosition = 0
  2954.         end
  2955.         if A == 32 then
  2956.             AAAAA.SoundId = "rbxassetid://962124783"
  2957.             AAAAA.TimePosition = 0
  2958.         end
  2959.         if A == 33 then
  2960.             AAAAA.SoundId = "rbxassetid://328782098"
  2961.             AAAAA.TimePosition = 0
  2962.         end
  2963.         if A == 34 then
  2964.             AAAAA.SoundId = "rbxassetid://1868475933"
  2965.             AAAAA.TimePosition = 0
  2966.         end
  2967.         if A == 35 then
  2968.             AAAAA.SoundId = "rbxassetid://606775826"
  2969.             AAAAA.TimePosition = 0
  2970.         end
  2971.         if A == 36 then
  2972.             AAAAA.SoundId = "rbxassetid://299132320"
  2973.             AAAAA.TimePosition = 0
  2974.         end
  2975.         if A == 37 then
  2976.             AAAAA.SoundId = "rbxassetid://153109732"
  2977.             AAAAA.TimePosition = 0
  2978.         end
  2979.         if A == 37 then
  2980.             AAAAA.SoundId = "rbxassetid://457506669"
  2981.             AAAAA.TimePosition = 0
  2982.         end
  2983.         if A == 38 then
  2984.             AAAAA.SoundId = "rbxassetid://335628150"
  2985.             AAAAA.TimePosition = 0
  2986.         end
  2987.         if A == 39 then
  2988.             AAAAA.SoundId = "rbxassetid://488032404"
  2989.             AAAAA.TimePosition = 0
  2990.         end
  2991.         if A == 40 then
  2992.             AAAAA.SoundId = "rbxassetid://1375131348"
  2993.             AAAAA.TimePosition = 0
  2994.         end
  2995.         if A == 41 then
  2996.             AAAAA.SoundId = "rbxassetid://1314602285"
  2997.             AAAAA.TimePosition = 0
  2998.         end
  2999.         if A == 42 then
  3000.             AAAAA.SoundId = "rbxassetid://744281932"
  3001.             AAAAA.TimePosition = 0
  3002.         end
  3003.         if A == 43 then
  3004.             AAAAA.SoundId = "rbxassetid://434976383"
  3005.             AAAAA.TimePosition = 0
  3006.         end
  3007.         if A == 44 then
  3008.             AAAAA.SoundId = "rbxassetid://1842306658"
  3009.             AAAAA.TimePosition = 0
  3010.         end
  3011.         if A == 45 then
  3012.             AAAAA.SoundId = "rbxassetid://643472343"
  3013.             AAAAA.TimePosition = 0
  3014.         end
  3015.         if A == 46 then
  3016.             AAAAA.SoundId = "rbxassetid://221258319"
  3017.             AAAAA.TimePosition = 0
  3018.         end
  3019.         if A == 47 then
  3020.             AAAAA.SoundId = "rbxassetid://1679015957"
  3021.             AAAAA.TimePosition = 0
  3022.         end
  3023.         if A == 48 then
  3024.             AAAAA.SoundId = "rbxassetid://567908972"
  3025.             AAAAA.TimePosition = 0
  3026.         end
  3027.         if A == 49 then
  3028.             AAAAA.SoundId = "rbxassetid://717014037"
  3029.             AAAAA.TimePosition = 0
  3030.         end
  3031.         if A == 50 then
  3032.             AAAAA.SoundId = "rbxassetid://744323533"
  3033.             AAAAA.TimePosition = 0
  3034.         end
  3035.         if A == 51 then
  3036.             AAAAA.SoundId = "rbxassetid://889774006"
  3037.             AAAAA.TimePosition = 0
  3038.         end
  3039.         if A == 52 then
  3040.             AAAAA.SoundId = "rbxassetid://167137736"
  3041.             AAAAA.TimePosition = 0
  3042.         end
  3043.         if A == 53 then
  3044.             AAAAA.SoundId = "rbxassetid://251074756"
  3045.             AAAAA.TimePosition = 0
  3046.         end
  3047.         if A == 54 then
  3048.             AAAAA.SoundId = "rbxassetid://977558364"
  3049.             AAAAA.TimePosition = 0
  3050.         end
  3051.         if A == 55 then
  3052.             AAAAA.SoundId = "rbxassetid://328728034"
  3053.             AAAAA.TimePosition = 0
  3054.         end
  3055.         if A == 56 then
  3056.             AAAAA.SoundId = "rbxassetid://1266243649"
  3057.             AAAAA.TimePosition = 0
  3058.         end
  3059.         if A == 57 then
  3060.             AAAAA.SoundId = "rbxassetid://964618925"
  3061.             AAAAA.TimePosition = 0
  3062.         end
  3063.         if A == 58 then
  3064.             AAAAA.SoundId = "rbxassetid://1803630339"
  3065.             AAAAA.TimePosition = 0
  3066.         end
  3067.         if A == 59 then
  3068.             AAAAA.SoundId = "rbxassetid://840189092"
  3069.             AAAAA.TimePosition = 0
  3070.         end
  3071.         if A == 60 then
  3072.             AAAAA.SoundId = "rbxassetid://1559029429"
  3073.             AAAAA.TimePosition = 0
  3074.         end
  3075.         if A == 61 then
  3076.             AAAAA.SoundId = "rbxassetid://1638542850"
  3077.             AAAAA.TimePosition = 0
  3078.         end
  3079.         if A == 62 then
  3080.             AAAAA.SoundId = "rbxassetid://803576871"
  3081.             AAAAA.TimePosition = 0
  3082.         end
  3083.         if A == 63 then
  3084.             AAAAA.SoundId = "rbxassetid://698882646"
  3085.             AAAAA.TimePosition = 0
  3086.         end
  3087.         if A == 64 then
  3088.             AAAAA.SoundId = "rbxassetid://1151976352"
  3089.             AAAAA.TimePosition = 0
  3090.         end
  3091.         if A == 65 then
  3092.             AAAAA.SoundId = "rbxassetid://406116544"
  3093.             AAAAA.TimePosition = 0
  3094.         end
  3095.         if A == 66 then
  3096.             AAAAA.SoundId = "rbxassetid://316022829"
  3097.             AAAAA.TimePosition = 0
  3098.         end
  3099.         if A == 67 then
  3100.             AAAAA.SoundId = "rbxassetid://171914461"
  3101.             AAAAA.TimePosition = 0
  3102.         end
  3103.         if A == 68 then
  3104.             AAAAA.SoundId = "rbxassetid://287491840"
  3105.             AAAAA.TimePosition = 0
  3106.         end
  3107.         if A == 69 then
  3108.             AAAAA.SoundId = "rbxassetid://430752531"
  3109.             AAAAA.TimePosition = 0
  3110.         end
  3111.         if A == 70 then
  3112.             AAAAA.SoundId = "rbxassetid://531023877"
  3113.             AAAAA.TimePosition = 0
  3114.         end
  3115.         if A == 71 then
  3116.             AAAAA.SoundId = "rbxassetid://271588868"
  3117.             AAAAA.TimePosition = 0
  3118.         end
  3119.         if A == 72 then
  3120.             AAAAA.SoundId = "rbxassetid://602958674"
  3121.             AAAAA.TimePosition = 0
  3122.         end
  3123.         if A == 73 then
  3124.             AAAAA.SoundId = "rbxassetid://899472110"
  3125.             AAAAA.TimePosition = 0
  3126.         end
  3127.         if A == 74 then
  3128.             AAAAA.SoundId = "rbxassetid://793986125"
  3129.             AAAAA.TimePosition = 0
  3130.         end
  3131.         if A == 75 then
  3132.             AAAAA.SoundId = "rbxassetid://317643401"
  3133.             AAAAA.TimePosition = 0
  3134.         end
  3135.         if A == 76 then
  3136.             AAAAA.SoundId = "rbxassetid://427265119"
  3137.             AAAAA.TimePosition = 0
  3138.         end
  3139.         if A == 77 then
  3140.             AAAAA.SoundId = "rbxassetid://318250043"
  3141.             AAAAA.TimePosition = 0
  3142.         end
  3143.         if A == 78 then
  3144.             AAAAA.SoundId = "rbxassetid://272135781"
  3145.             AAAAA.TimePosition = 0
  3146.         end
  3147.         if A == 79 then
  3148.             AAAAA.SoundId = "rbxassetid://302662929"
  3149.             AAAAA.TimePosition = 0
  3150.         end
  3151.         if A == 80 then
  3152.             AAAAA.SoundId = "rbxassetid://1226918619"
  3153.             AAAAA.TimePosition = 0
  3154.         end
  3155.         if A == 81 then
  3156.             AAAAA.SoundId = "rbxassetid://973891000"
  3157.             AAAAA.TimePosition = 0
  3158.         end
  3159.         if A == 82 then
  3160.             AAAAA.SoundId = "rbxassetid://1002843959"
  3161.             AAAAA.TimePosition = 0
  3162.         end
  3163.         if A == 83 then
  3164.             AAAAA.SoundId = "rbxassetid://1441494988"
  3165.             AAAAA.TimePosition = 0
  3166.         end
  3167.         AAAAA:Play()
  3168.         repeat
  3169.         swait()
  3170.                 AAAAA.Parent = tors
  3171.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3172.     until AAAAA.Playing == false
  3173.     hum.WalkSpeed = 40
  3174.     attack = false
  3175.     lul:Resume()
  3176.     Character.Head.face.Texture = "rbxassetid://620619801"
  3177.     hum.WalkSpeed = 40
  3178. end
  3179.  
  3180. lolxdtest = false --dont remove or script wont work
  3181. MoreTaunts = false
  3182. mouse.KeyDown:connect(function(key)
  3183.     if key == 'm' then
  3184.         MERKIO:Stop()
  3185.         AAAAA:Stop()
  3186.         thonks:Stop()
  3187.         danci = false
  3188.     elseif key == 'n' and angery == true then
  3189.         angery = false
  3190.         MoreTaunts = false
  3191.         print"Back to normal Taunts"
  3192.     end
  3193.     if attack == false then
  3194.         if lolxdtest == false then
  3195.         if key == 'q' then
  3196.             THEBESTOVERUSEDJOKEEVER()
  3197.         elseif key == 'e' then
  3198.             SCREAM()
  3199.         elseif key == 'b' and angery == false then
  3200.             angery = true
  3201.             MoreTaunts = true
  3202.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3203.         elseif key == 'n' and angery == true then
  3204.             angery = false
  3205.         elseif key == 'r' then
  3206.                         sneakonehundred()
  3207.         elseif key == 't' then
  3208.                         DANCEFORME()
  3209.         elseif key == 'y' and MoreTaunts == false then
  3210.                         takethat()
  3211.         elseif key == 'f' then
  3212.                         Tauntmelon()
  3213.         elseif key == 'z' then
  3214.             EndMySufferingV2()
  3215.         elseif key == 'g' then
  3216.                         un_fun()
  3217.                 elseif key == 'p' then
  3218.                         HELP()
  3219.                 elseif key == 'u' and MoreTaunts == false then
  3220.                         BOI()
  3221.                 elseif key == 'o' then
  3222.                         NO_U()
  3223.                 elseif key == 'f' then
  3224.                         Ashes()
  3225.         elseif key == 'h' and MoreTaunts == false then
  3226.             NEN()
  3227.                 elseif key == 'g' then
  3228.                         AnotherOne()
  3229.                 elseif key == 'k' and MoreTaunts == false then
  3230.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3231.                 elseif key == 'j' and MoreTaunts == false then
  3232.                         WhatHuh()
  3233.                 elseif key == 'i' then
  3234.                         fbiopenup()
  3235.                 elseif key == 'l' and MoreTaunts == false then
  3236.                         Victory()
  3237.         elseif key == 'z' then
  3238.             EndMySufferingV2()
  3239.         elseif key == 'x' and MoreTaunts == false then
  3240.             ShutTheHellUp()
  3241.         elseif key == 'v' then
  3242.             dead()
  3243.                 elseif key == 'c' and MoreTaunts == false then
  3244.                         WRY()
  3245.         elseif key == "y" and MoreTaunts == true then
  3246.             thonki()
  3247.         elseif key == "u" and MoreTaunts == true then
  3248.             Gumilol()
  3249.         elseif key == "j" and MoreTaunts == true then
  3250.             WoodyGotWood()
  3251.         elseif key == "h" and MoreTaunts == true then
  3252.             oofmyass()
  3253.         elseif key == "k" and MoreTaunts == true then
  3254.             DrinkdaDrink()
  3255.         elseif key == "l" and MoreTaunts == true then
  3256.             EatdaChips()
  3257.         elseif key == "x" and MoreTaunts == true then
  3258.             Sittyboi()
  3259.         elseif key == "c" and MoreTaunts == true then
  3260.             LeChange()
  3261.         end
  3262.         end
  3263.         end
  3264.     end)
  3265.  
  3266. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3267.   local Hitboxpart = Instance.new("Part", EffectModel)
  3268.   RemoveOutlines(Hitboxpart)
  3269.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3270.   Hitboxpart.CanCollide = false
  3271.   Hitboxpart.Transparency = 1
  3272.   Hitboxpart.Anchored = true
  3273.   Hitboxpart.CFrame = Pose
  3274.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3275.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3276. end
  3277. wait2 = false
  3278. combo = 1
  3279.  
  3280.  
  3281.  
  3282.  
  3283. mouse.Button1Down:connect(function(key)
  3284.   if attack == false then
  3285.     attack = true
  3286.     hum.WalkSpeed = 3.01
  3287.     if combo == 1 then
  3288.     for i = 0, 1.2, 0.1 do
  3289.         swait()
  3290.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3291.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3292.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3293.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3294.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3295.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3296.           end
  3297.         CreateSound("608537390", ra, 3, .8)
  3298.         local sude = Instance.new("Part", ra)
  3299.         sude.Size = Vector3.new(1, 1, 1)
  3300.         sude:BreakJoints()
  3301.         sude.Transparency = 1
  3302.         sude.CanCollide = false
  3303.         local dmgweld = Instance.new("Weld", sude)
  3304.         dmgweld.Part0 = ra
  3305.         dmgweld.Part1 = sude
  3306.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3307.             local function death(part)
  3308.                 local tor = part.Parent:findFirstChild("Torso")
  3309.                 if tor ~= nil then
  3310.                     CreateSound("1615641704", ra, 7, 1)
  3311.                     local heds = part.Parent:findFirstChild("Head")
  3312.                     local vel = Instance.new("BodyVelocity", tor)
  3313.                     vel.Velocity = tor.CFrame.lookVector * -754
  3314.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3315.                     local vels = Instance.new("BodyVelocity", heds)
  3316.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3317.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3318.                     tor:BreakJoints()
  3319.                     if tor then
  3320.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3321.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3322.                     end
  3323.                     wait(1.4)
  3324.                     sude:destroy()
  3325.                 end
  3326.             end
  3327.             sude.Touched:connect(death)
  3328.       for i = 0, 1.2, 0.1 do
  3329.         swait()
  3330.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3331.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3332.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3333.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3334.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3335.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3336.       end
  3337.     end
  3338.     hum.WalkSpeed = 40
  3339.     wait2 = false
  3340.     attack = false
  3341.     end
  3342. end)
  3343.  
  3344. -------------------------------------------------------
  3345. --End Attacks N Stuff--
  3346. -------------------------------------------------------
  3347.  
  3348.  
  3349. while jumping do
  3350.  Humanoid.Jump = true
  3351.  wait(0.9)
  3352. end
  3353.  
  3354.  
  3355.  
  3356.  
  3357. -------------------------------------------------------
  3358. --Start Animations--
  3359. -------------------------------------------------------
  3360. local PlayerSize = 1
  3361. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3362. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3363. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3364. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3365. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3366. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3367.  
  3368.  
  3369. local equipped = false
  3370. local idle = 0
  3371. local change = 1
  3372. local val = 0
  3373. local toim = 0
  3374. local idleanim = 0.4
  3375. hum.Animator.Parent = nil
  3376. while true do
  3377.     swait()
  3378.     sine = sine + change
  3379.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3380.     local velderp = root.Velocity.y
  3381.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3382.     if equipped == true or equipped == false then
  3383.         if attack == false then
  3384.             idle = idle + 1
  3385.         else
  3386.             idle = 0
  3387.         end
  3388.         if 1 < root.Velocity.y and hitfloor == nil then
  3389.             Anim = "Jump"
  3390.             if attack == false then
  3391.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3392.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3393.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3394.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3395.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3396.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3397.             end
  3398.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3399.             Anim = "Fall"
  3400.             if attack == false then
  3401.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3402.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3403.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3404.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3405.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3406.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3407.             end
  3408.         elseif torvel < 1 and hitfloor ~= nil then
  3409.             Anim = "Idle"
  3410.             change = .5
  3411.             if attack == false then
  3412. if angery == false then
  3413. VALUE1 = false
  3414.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3415.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3416.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3417.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3418.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3419.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3420. if VALUE1 == false and math.random(1,200) == 1 then
  3421.                 coroutine.resume(coroutine.create(function()
  3422.                     VALUE1 = true
  3423.                 for i = 1, 25 do
  3424.                         swait()
  3425.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3426.                     end
  3427.                     VALUE1 = false
  3428.                    
  3429.                 end))
  3430. end
  3431. elseif angery == true then
  3432.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3434.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3435.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3436.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3437.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3438. if VALUE1 == false and math.random(1,200) == 1 then
  3439.                 coroutine.resume(coroutine.create(function()
  3440.                     VALUE1 = true
  3441.                     for i = 1, 25 do
  3442.                         swait()
  3443.         FT.Parent = tors
  3444.         RA.Parent = ra
  3445.         LA.Parent = la
  3446.         RL.Parent = rl
  3447.         LL.Parent = ll
  3448.         for _,v in next, char:GetDescendants() do
  3449.             if(v:IsA'DataModelMesh')then
  3450.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3451.             end
  3452.         end
  3453.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3454.                     end
  3455.                     VALUE1 = false
  3456.         FT.Parent = nil
  3457.         RA.Parent = nil
  3458.         LA.Parent = nil
  3459.         RL.Parent = nil
  3460.         LL.Parent = nil
  3461.         for _,v in next, char:GetDescendants() do
  3462.             if(v:IsA'DataModelMesh')then
  3463.                 v.Offset = Vector3.new(0,0,0)
  3464.             end
  3465.         end
  3466.                    
  3467.                 end))
  3468.     end
  3469. end
  3470. end
  3471.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3472.             Anim = "Walk"
  3473.             change = 1
  3474.             if attack == false then
  3475.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3476.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3477.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3478.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3479.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3480.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3481.             end
  3482.         end
  3483.     end
  3484.     if 0 < #Effects then
  3485.         for e = 1, #Effects do
  3486.             if Effects[e] ~= nil then
  3487.                 local Thing = Effects[e]
  3488.                 if Thing ~= nil then
  3489.                     local Part = Thing[1]
  3490.                     local Mode = Thing[2]
  3491.                     local Delay = Thing[3]
  3492.                     local IncX = Thing[4]
  3493.                     local IncY = Thing[5]
  3494.                     local IncZ = Thing[6]
  3495.                     if 1 >= Thing[1].Transparency then
  3496.                         if Thing[2] == "Block1" then
  3497.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3498.                             local Mesh = Thing[1].Mesh
  3499.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3500.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3501.                         elseif Thing[2] == "Block2" then
  3502.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3503.                             local Mesh = Thing[7]
  3504.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3505.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3506.                         elseif Thing[2] == "Block3" then
  3507.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3508.                             local Mesh = Thing[7]
  3509.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3510.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3511.                         elseif Thing[2] == "Cylinder" then
  3512.                             local Mesh = Thing[1].Mesh
  3513.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515.                         elseif Thing[2] == "Blood" then
  3516.                             local Mesh = Thing[7]
  3517.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3518.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3519.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3520.                         elseif Thing[2] == "Elec" then
  3521.                             local Mesh = Thing[1].Mesh
  3522.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3523.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3524.                         elseif Thing[2] == "Disappear" then
  3525.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526.                         elseif Thing[2] == "Shatter" then
  3527.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3529.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3530.                             Thing[6] = Thing[6] + Thing[5]
  3531.                         end
  3532.                     else
  3533.                         Part.Parent = nil
  3534.                         table.remove(Effects, e)
  3535.                     end
  3536.                 end
  3537.             end
  3538.         end
  3539.     end
  3540. end
  3541. -------------------------------------------------------
  3542. --End Animations And Script--
  3543. -------------------------------------------------------
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