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Jun 26th, 2017
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  1. a = 32                   #amount
  2. b = rand(100) * 0.1      #spacing
  3. c = 0.0                  #angle
  4. d = rand(8) + 32         #speed
  5. e = true                 #aim
  6. f = 3 + rand(2)          #damage
  7. g = 64                   #time
  8. h = 2                    #type  
  9. i = 1                    #blend
  10. j = true                 #pierce
  11. nspec(a, b, c, d, e, f, g, h, i, j)
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