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- a = 32 #amount
- b = rand(100) * 0.1 #spacing
- c = 0.0 #angle
- d = rand(8) + 32 #speed
- e = true #aim
- f = 3 + rand(2) #damage
- g = 64 #time
- h = 2 #type
- i = 1 #blend
- j = true #pierce
- nspec(a, b, c, d, e, f, g, h, i, j)
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