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- Chess Evolved Online Algebraic Notation Proposal by upjyb
- ==========
- PIECES
- =====
- COMMON
- ===
- Archer = ar
- Axeman = ax
- Banshee = BS
- Bat = bt
- Bomber = bo
- Dryad = DY
- Sapling = sg
- Fireball = fr
- Frostmage = FM
- Ghost = gh
- Guardian = GD
- Knight = KN
- Militia = ml
- Pawn = (none)
- Penguin = pg
- Poisonmage = PM
- Shieldsman = sh
- Skeleton = sk
- Slime = sl
- Spearman = se
- Spider = sp
- Swordsman = sw
- Tiger = tg
- Warrior = WR
- Windmage = WM
- ===
- RARE
- ===
- Alchemist = AC
- Basilisk = ba
- Berserker = BK
- Crusader = CR
- Frostmephit = fp
- Giantslime = GS
- Legionary = LG
- Magetower = MT
- Necromancer = NC
- Paladin = PD
- Phantasm = ph
- Portal = none, will be explained in next section
- Prince = PC
- Princess = ps
- Pyromancer = PY
- Ranger = RG
- Rook = RR
- Samurai = sa
- Wisp = WS
- ===
- EPIC
- ===
- Behemoth = BM
- Demon = DM
- Dragon = DG
- Ghast = GT
- Harpy = HR
- Hauntedarmor = HD
- Lifestone = LS
- Medusa = MD
- Minotaur = MO
- Ninja = NJ
- Queen = QQ
- Valkyrie = VK
- Wizard = WZ
- ===
- LEGENDARY
- ===
- Antimage = AM
- Comet = CT
- Enchantress = EC
- Gemini = GM
- Geminitwin = GW
- Lich = LH
- Lilith = LL
- Moonfox = MF
- Phoenix = PX
- Phoenixegg = PE
- Royalguard = RG
- Soulkeeper = SU
- Vampire = VP
- ===
- YOU WILL ONLY GET ONE AND NEVER GET MORE
- ===
- King = KK
- +'s will be added as needed - i.e. Rook+++ = RR+++
- =====
- GRID
- =====
- Ranks will be labelled 1-8, and files a-h, as on a normal chess board, from white's point of view. Files come first when denoting a square.
- =====
- ANNOTATING MOVES
- =====
- Normal moves and teleportation.
- ===
- Normal moves are simply annotated by the type of piece and the destination square. If two pieces of the same sort can access a square, indicate either the file or the rank (or both) on which they are situated. Indication by file is preferred of the two. Teleportation via the Valkyrie ability or a Portal is treated as simply as a normal move.
- Example: Knight from d4 to e6 = KNe6
- if there is also a knight on f4, which can also reach e6: KNde6
- if in addition there is also a knight on d8: KNd5e6
- if there is no knight on f4 but still a knight on d8: KN4e6
- Checks are not annotated since the loss of the king does not result in the end of the game.
- ===
- Captures.
- ===
- The same as above, except with an 'x' immediately before the destination square.
- If there were, say, an enemy Rook on e6 the examples above would be as follows: KNxe6, KNdxe6, KNd5xe6, KN4xe6
- If the capture is blocked by the Hauntedarmor or Crusader ability, use a right bracket ']' : KN]e6
- If the capture is suicidal, i.e. attacking a Wisp or using a Fireball, use 2 x's: (for this example it is a Wisp on e6): KNxxe6
- If the capture is automatic, i.e. samurai ability, indicate it, then indicate the regular move.
- If the capture is magic, i.e. Pyromancer or Ranger abilities, use a backslash '/': PY/e4
- Note: indicate the file of a capturing pawn always.
- ===
- Promotions or any unit type change.
- ===
- The move is indicated first, then an '=' sign, followed by the abbreviation of the piece promoted to. A unit type change inflicted upon the enemy is indicated with a '!' before the '=' and the opposing unit's square is used instead of the promotion square.
- Examples: Samurai e7 to d8, promoting to ninja: sad8=NJ
- Vampire moving from e2 to c3, becoming a bat: VPc3=bt
- Slime on c3 capturing a Pawn on c4, becoming a Giantslime: slxc4=GS
- Dryad on e3 changing enemy on e4 into a sapling: DYe4!=sg
- ===
- Freezing, poisoning, and other magiks.
- ===
- Freezing is indicated by a '#' sign. For comets, indicate each frozen unit with commas in between. Self freezing by touching a Frostmephit is indicated with a # after the move (since checkmate is irrelevant!)
- Frostmage on e8 freezing a unit on d5: FM#d5
- Comet freezing units on c3 and c4: CT#c3,c4
- Pawn capturing frostmephit on h6: gxh6#
- --
- Poisoning is indicated by a '%' sign.
- Poisonmage on e4 poisoning a unit on e6: PM%e6
- --
- Petrification is indicated by a '*' sign.
- Basilisk on c2 petrifying a unit on c3: ba*c3
- --
- Charming is indicated by a '>' sign.
- Lilith on c4 charming a minion on c5: LL>c5
- --
- Purifying is indicated by a '^' sign.
- Alchemist on c5 purifying unit on c6: AC^c6
- --
- Enchanting is indicated by a '~' sign.
- Enchantress on b1 enchanting a unit on d1: EC~d1
- --
- Lifestone recovering a unit is indicated by "-" followed by the abbreviation of the unit recovered and then the square recovered to.
- Lifestone on e7 recovering a Bishop+ on e6: ls-BB+e6
- ===
- Swapping.
- ===
- Both moves are indicated, separated by a comma, with the unit actively doing the swapping going first.
- Paladin e8 swapping King a8: PDa8,KKe8
- ===
- Capturing a Giantslime.
- ====
- The capture is indicated normally, but is followed by '=sl=' and the squares where slimes spawn, separated by commas.
- Knight capturing giantslime on e3: KNxe3=sl=d2,f2
- ==========
- I think I have covered all possible moves in Chess Evolved Online with this notation system. Please leave feedback and I hope this enters use. - upjyb
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