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- ```Name -
- Age 16
- Level 1
- Experience 0/-
- Race -
- Alignment -
- Class -
- Ability Scores Increase Bonuses Modifiers
- Strength - - -
- Intellect - - -
- Piety - -
- Vitality - -
- Agility - -
- Luck - -
- HP -
- AC -
- Money - gp
- Weapon -
- Armor -
- Shield -
- Other -
- Camping Gear 10 kg
- Sleeping Bag 2 kg
- Backpack 1 kg
- 3 Meals 1 kg
- 1 Torch 5 kg
- Total - kg
- Enemy AC 10 9 8 7 6 5 4 3 2 1 0
- Hit Rate -
- Languages Common, -
- Trap Release Rate -```
- ```Race Strength Intellect Piety Vitality Agility Luck Increase Bonuses
- Human 8 8 5 8 8 9 +5% to Strength, Intellect, Vitality, Agility, Luck
- Elf 7 10 10 6 9 6 +5% to Intellect, Piety
- Dwarf 10 7 10 10 5 6 +5% to Strength, Piety
- Gnome 7 7 10 8 10 7 +5% to Piety, Agility
- Halfling 5 7 7 6 10 15 +5% Agility, Luck```
- ```Class Need Ability Bonus HP
- Fighter 11 Strength Strength +10%, Vitality +5 1D6+6
- Mage 11 Intellect Intellect +10% 1D3+2
- Priest 11 Piety + Good or Evil Piety +10% 1D6+2
- Thief 11 Agility + Neutral or Evil Agility +10%, Luck +5% 1D4+4```
- ```Weapon Damage Price (gp) Weight (kg)
- Bare Hands 1D2 - -
- Dagger 1D3 5 0.5
- Shortsword 1D6 15 1
- Handaxe 1D4+1 10 2
- Shortspear 1D6 10 2
- †Warhammer 2D6 130 8
- Sickle (Scythe) 1D6 40 3```
- ```Weapon Damage Range (m) Price (gp) Weight (kg)
- †Sling 1D4 30 30 1
- †Small Bow 1D6 50 50 2
- †Large Bow 1D8 100 100 3
- †Crossbow 3D6 120 1000 5
- †Giant Bow 3D8 200 5000 4
- †Arbalest 3D10 150 10000 7
- Throwing Dagger 1D3 20 10 0.5
- Javelin 1D10 20 30 2
- Throwing Axe D6 20 20 2```
- ```Armor AC Price (gp) Weight (kg)
- Leather Armor -2 50 10
- Small Shield -2 20 5```
- ```Item Weight (kg) Price (gp)
- Rope 10m = 1 1m = 1
- Torch 1 = 5 2 = 5
- Lamp 1 20
- Portable Food 3 meals = 1 3 meals = 5
- Flint 0.1 5
- Cloak 1 5
- Winter Outfit 2 20
- Backpack 1 10
- Sleeping Bag 2 10
- Tent 10 50
- Camping Gear 10 30```
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