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- CUBE
- mySprite
- dc.w %0000000000000001
- dc.w %0000000000000010
- dc.w %0000000000000100
- dc.w %0000000000001000
- dc.w %0000000000010000
- dc.w %0000000000100000
- dc.w %0000000001000000
- dc.w %0000000010000000
- dc.w %0000000100000000
- dc.w %0000001000000000
- dc.w %0000010000000000
- dc.w %0000100000000000
- dc.w %0001000000000000
- dc.w %0010000000000000
- dc.w %0100000000000000
- dc.w %1000000000000000
- myTilingSprite
- lea mySprite,a0
- move.w (a0),d0 ;
- move.w d0,d1
- move.w d0,d1 ; save d0
- roxr.w d1 ; shift bit out
- roxr.w d0 ; shift bit in
- ; now tile d0
- .y set .y
- REPT 200
- .x set .y
- REPT 20
- or.w d0,.x
- .x set .x+8
- ENDR
- ENDR
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