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- MHXX Charge Blade Motion Values
- Red/Blue Shield:
- - Boosts Axe attacks by 1.15x. Striker gets 1.2x instead.
- - Boosts guarding capabilities similar to guard +1
- - Blocking moves with Red Shield trigger mini phial explosions
- - Phial damage increase by 1.35x
- - Increases KO for impact phials by 1.35x
- - No sharpness consumption when blocking
- - Access to SAED (ultra) but not worth using over AED (super). You can cancel SAED (ultra) into AED (super) by pressing back + X.
- - Blue Shield is very similar to Guild Red Shield except no mini phial explosions when blocking and guarding capability increase only applies to guard points
- Guild: (Note: AED stands for Amped Elemental Discharge and SAED is Super Amped Elemental Discharge)
- Sword Mode:
- Draw Slash/Dash Slash (X+A) = 18
- Forward Slash (X1) = 14
- Upward Slash (X2) = 15
- Round Slash (X3) = 30 (Has a Guard Point at the end. It is also used during the axe -> sword morph.)
- Shield Bash = 8 + 12
- Charged Slash (hold A) = 30 + 20
- Mistimed Charged Slash (hold A) = 16
- Jump Attack = 22
- Axe Mode:
- Sword > Axe morph slam = 42 (has a Guard Point at the start)
- Slam (Forward X) = 42
- Up Swing (X1) = 33
- Overhead Chop (X2) = 40
- Side Chop (X after a roll) = 18
- Burst 1 (A1) = 20 + 1 phial
- Burst 2 (A2) = 20 + 45 + 2 phials (15 + 35 if phials are empty)
- AED [aka Super] (A3) = 75 + 3 phials (42 if phials are empty)
- SAED [aka Ultra] (A3 with Red Shield) = 25 + 90 + up to 5 phials (20 + 60 if phials are empty)
- Jump Attack (X in the air) = 42
- Striker:
- Draw Slash/Dash Slash has a Guard Point
- Aerial:
- Sword Mode:
- Aerial Charge Slash (X after a vault) = 35
- Axe Mode:
- Aerial Chop (X after a vault) = 42
- Aerial AED (A after a vault) = 90 + 3 phials (42 if phials are empty)
- Aerial SAED (X+A after a vault with Red Shield) = 100 + up to 5 phials (60 if phials are empty)
- Adept:
- Sword Mode:
- Charged Slash has a Guard Point at the start
- Adept Charge Dual Slash (A after an adept guard) = 30 + 20
- Adept phial transfer to shield (X after an adept guard) = 30
- Axe Mode:
- Adept Slam (X after an adept evade) = 42
- Adept Burst 2 Dual swing (A after an adept evade) = 20 + 45 + 2 phials
- Brave:
- Axe Mode:
- Brave Burst 2 (Y>A) = 15 + 35 + 2 phials [Double checked by Aradi147]
- 2nd Burst 2 (A2) = 15 + 70 + 2 phials (15 + 35 if phials are empty) [Double checked by ZebraQuake]
- Brave AED (Y>X+A>back+X cancel) = 70 + 3 phials (42 if phials are empty) [Normal AED is still 75]
- Brave SAED (Y>X+A) = 25 + 80 + up to 5 phials (20 + 55 if phials are empty) [Same as normal SAED]
- Hunter Arts:
- Energy Blade I (750 [1100 SP]):
- - 0 phials = 10
- - 1-3 phials = 80
- - 4-6 phials = 130
- - 7-9 phials = 160
- - 10 phials = 200
- Energy Blade II (830 [1196 SP]):
- - 0 phials = 20
- - 1-3 phials = 100
- - 4-6 phials = 150
- - 7-9 phials = 180
- - 10 phials = 220
- Energy Blade III (920 [1304 SP]):
- - 0 phials = 30
- - 1-3 phials = 130
- - 4-6 phials = 180
- - 7-9 phials = 200
- - 10 phials = 250
- Limit Breaker I (1080 [1496 SP]) = 0 (Can load 7 phials for 180 seconds)
- Limit Breaker II (1170 [1604 SP]) = 0 (Can load 9 phials for 180 seconds)
- Limit Breaker III (1250 [1700 SP]) = 0 (Can load 10 phials for 150 seconds)
- Healing Phial I (580 [740 SP]) = 0 (Restores health to user equal to phials transferred into shield × 8)
- Healing Phial II (630 [896 SP]) = 0 (Restores health to user and allies equal to phials transferred into shield × 8)
- Healing Phial III (710 [956 SP]) = 0 (Restores health to user and allies equal to phials transferred into shield × 10)
- Chainsaw I (400 [680 SP]) = 20 x 4 = 80 total
- Chainsaw II (520 [824 SP] = 20 x 5 = 100 total
- Chainsaw III (640 [968 SP] = 20 x 6 = 120 total
- Phial Damage:
- Impact = [[raw x phial modifier] x Artillery] x shield boost
- Elemental = [[element x shield boost] x phial modifier] x hitzone
- Phial Modifier:
- Attack Impact Elemental
- AED 0.1 3
- SAED 0.25 5.4
- Guard 0.03 1.5
- Everything else 0.05 3
- Moves with Charged Shield: (How much phials worth of damage these moves do)
- Shield thrust: 0.5
- Charged Rising Slash: 0.5
- SAED: 1 + 0.5 x N [N = # of phials]
- Artillery:
- Artillery Novice: 1.3
- Artillery Expert: 1.35
- Felyne Bombardier: 1.15
- Maximum modifier: 1.4
- Impact KO:
- Parentheses are the approximate value after the 1.35x from shield boost.
- Burst 1: 30 (40)
- Burst 2: 30 (40) x 2
- AED: 25 x 3 (33 x 3)
- SAED: (36 + 18 x # of phials)
- Shield Thrust / guard / Charged Rising Slash: (15)
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