jeck95

MHXX CB MVs

Jul 21st, 2018 (edited)
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  1. MHXX Charge Blade Motion Values
  2.  
  3. Red/Blue Shield:
  4. - Boosts Axe attacks by 1.15x. Striker gets 1.2x instead.
  5. - Boosts guarding capabilities similar to guard +1
  6. - Blocking moves with Red Shield trigger mini phial explosions
  7. - Phial damage increase by 1.35x
  8. - Increases KO for impact phials by 1.35x
  9. - No sharpness consumption when blocking
  10. - Access to SAED (ultra) but not worth using over AED (super). You can cancel SAED (ultra) into AED (super) by pressing back + X.
  11. - Blue Shield is very similar to Guild Red Shield except no mini phial explosions when blocking and guarding capability increase only applies to guard points
  12.  
  13. Guild: (Note: AED stands for Amped Elemental Discharge and SAED is Super Amped Elemental Discharge)
  14.  
  15. Sword Mode:
  16. Draw Slash/Dash Slash (X+A) = 18
  17. Forward Slash (X1) = 14
  18. Upward Slash (X2) = 15
  19. Round Slash (X3) = 30 (Has a Guard Point at the end. It is also used during the axe -> sword morph.)
  20. Shield Bash = 8 + 12
  21. Charged Slash (hold A) = 30 + 20
  22. Mistimed Charged Slash (hold A) = 16
  23. Jump Attack = 22
  24.  
  25. Axe Mode:
  26. Sword > Axe morph slam = 42 (has a Guard Point at the start)
  27. Slam (Forward X) = 42
  28. Up Swing (X1) = 33
  29. Overhead Chop (X2) = 40
  30. Side Chop (X after a roll) = 18
  31. Burst 1 (A1) = 20 + 1 phial
  32. Burst 2 (A2) = 20 + 45 + 2 phials (15 + 35 if phials are empty)
  33. AED [aka Super] (A3) = 75 + 3 phials (42 if phials are empty)
  34. SAED [aka Ultra] (A3 with Red Shield) = 25 + 90 + up to 5 phials (20 + 60 if phials are empty)
  35. Jump Attack (X in the air) = 42
  36.  
  37. Striker:
  38. Draw Slash/Dash Slash has a Guard Point
  39.  
  40. Aerial:
  41.  
  42. Sword Mode:
  43. Aerial Charge Slash (X after a vault) = 35
  44.  
  45. Axe Mode:
  46. Aerial Chop (X after a vault) = 42
  47. Aerial AED (A after a vault) = 90 + 3 phials (42 if phials are empty)
  48. Aerial SAED (X+A after a vault with Red Shield) = 100 + up to 5 phials (60 if phials are empty)
  49.  
  50. Adept:
  51.  
  52. Sword Mode:
  53. Charged Slash has a Guard Point at the start
  54. Adept Charge Dual Slash (A after an adept guard) = 30 + 20
  55. Adept phial transfer to shield (X after an adept guard) = 30
  56.  
  57. Axe Mode:
  58. Adept Slam (X after an adept evade) = 42
  59. Adept Burst 2 Dual swing (A after an adept evade) = 20 + 45 + 2 phials
  60.  
  61. Brave:
  62.  
  63. Axe Mode:
  64. Brave Burst 2 (Y>A) = 15 + 35 + 2 phials [Double checked by Aradi147]
  65. 2nd Burst 2 (A2) = 15 + 70 + 2 phials (15 + 35 if phials are empty) [Double checked by ZebraQuake]
  66. Brave AED (Y>X+A>back+X cancel) = 70 + 3 phials (42 if phials are empty) [Normal AED is still 75]
  67. Brave SAED (Y>X+A) = 25 + 80 + up to 5 phials (20 + 55 if phials are empty) [Same as normal SAED]
  68.  
  69. Hunter Arts:
  70. Energy Blade I (750 [1100 SP]):
  71. - 0 phials = 10
  72. - 1-3 phials = 80
  73. - 4-6 phials = 130
  74. - 7-9 phials = 160
  75. - 10 phials = 200
  76. Energy Blade II (830 [1196 SP]):
  77. - 0 phials = 20
  78. - 1-3 phials = 100
  79. - 4-6 phials = 150
  80. - 7-9 phials = 180
  81. - 10 phials = 220
  82. Energy Blade III (920 [1304 SP]):
  83. - 0 phials = 30
  84. - 1-3 phials = 130
  85. - 4-6 phials = 180
  86. - 7-9 phials = 200
  87. - 10 phials = 250
  88. Limit Breaker I (1080 [1496 SP]) = 0 (Can load 7 phials for 180 seconds)
  89. Limit Breaker II (1170 [1604 SP]) = 0 (Can load 9 phials for 180 seconds)
  90. Limit Breaker III (1250 [1700 SP]) = 0 (Can load 10 phials for 150 seconds)
  91. Healing Phial I (580 [740 SP]) = 0 (Restores health to user equal to phials transferred into shield × 8)
  92. Healing Phial II (630 [896 SP]) = 0 (Restores health to user and allies equal to phials transferred into shield × 8)
  93. Healing Phial III (710 [956 SP]) = 0 (Restores health to user and allies equal to phials transferred into shield × 10)
  94. Chainsaw I (400 [680 SP]) = 20 x 4 = 80 total
  95. Chainsaw II (520 [824 SP] = 20 x 5 = 100 total
  96. Chainsaw III (640 [968 SP] = 20 x 6 = 120 total
  97.  
  98. Phial Damage:
  99. Impact = [[raw x phial modifier] x Artillery] x shield boost
  100. Elemental = [[element x shield boost] x phial modifier] x hitzone
  101.  
  102. Phial Modifier:
  103. Attack Impact Elemental
  104. AED 0.1 3
  105. SAED 0.25 5.4
  106. Guard 0.03 1.5
  107. Everything else 0.05 3
  108.  
  109. Moves with Charged Shield: (How much phials worth of damage these moves do)
  110. Shield thrust: 0.5
  111. Charged Rising Slash: 0.5
  112. SAED: 1 + 0.5 x N [N = # of phials]
  113.  
  114. Artillery:
  115.  
  116. Artillery Novice: 1.3
  117. Artillery Expert: 1.35
  118. Felyne Bombardier: 1.15
  119. Maximum modifier: 1.4
  120.  
  121. Impact KO:
  122. Parentheses are the approximate value after the 1.35x from shield boost.
  123.  
  124. Burst 1: 30 (40)
  125. Burst 2: 30 (40) x 2
  126. AED: 25 x 3 (33 x 3)
  127. SAED: (36 + 18 x # of phials)
  128. Shield Thrust / guard / Charged Rising Slash: (15)
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