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Bighead Mother Script [Fe]

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Feb 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by shazzam55")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -----------------------
  84. --[[ Name : Bighead Mother ]]--
  85. -------------------------------------------------------
  86. --A script By makhail07
  87. --Footplanting added by Nebula_Zorua (Nebula the Zorua#6969)
  88.  
  89. --Discord Creterisk#2958
  90.  
  91. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  92. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  93. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  94. --YOU FUCKING SKIDS,
  95. --For Those who log/decompile this, If you sell or trade this,
  96. --and I find out who you are, i will take massive action.
  97. -------------------------------------------------------
  98.  
  99. local FavIDs = {
  100. 340106355, --Nefl Crystals
  101. 927529620, --Dimension
  102. 876981900, --Fantasy
  103. 398987889, --Ordinary Days
  104. 1117396305, --Oh wait, it's you.
  105. 885996042, --Action Winter Journey
  106. 919231299, --Sprawling Idiot Effigy
  107. 743466274, --Good Day Sunshine
  108. 727411183, --Knife Fight
  109. 1402748531, --The Earth Is Counting On You!
  110. 595230126 --Robot Language
  111. }
  112.  
  113.  
  114.  
  115. --The reality of my life isn't real but a Universe -makhail07
  116. wait()
  117. local plr = owner
  118. print('Local Monster is '..plr.Name)
  119. warn'This was inspired by the Biggerhead creature in MisterObvious Roleplay world'
  120. print'press z to go nuts'
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local ra = char["Right Arm"]
  124. local la= char["Left Arm"]
  125. local rl= char["Right Leg"]
  126. local ll = char["Left Leg"]
  127. local hed = char.Head
  128. local root = char.HumanoidRootPart
  129. local rootj = root.RootJoint
  130. local tors = char.Torso
  131. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  132. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  133. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  134.  
  135.  
  136. angry = false
  137.  
  138.  
  139. local Eye = Instance.new("Part")
  140. Eye.Parent = char
  141. Eye.Transparency = 1
  142. Eye.Material = ("Neon")
  143. Eye.Name = "Eye"
  144. Eye.Size = Vector3.new(0.5, 0.5, 0.5)
  145. Eye.CFrame = char.Head.CFrame
  146. Eye:BreakJoints()
  147. Eye.CanCollide = false
  148. Eye.BrickColor = BrickColor.new("Medium Stone")
  149. Eye.TopSurface = "Smooth"
  150. Eye.BottomSurface = "Smooth"
  151. Weld = Instance.new("Weld")
  152. Weld.Name = "Weld"
  153. Weld.Part0 = char.Torso
  154. Weld.Part1 = Eye
  155. Weld.Parent = char.Torso
  156. Weld.C0 = CFrame.new(-.45, 0.45, -1.35)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  157. Mesh = Instance.new("SpecialMesh")
  158. Mesh.Parent = Eye
  159. Mesh.MeshType = "Sphere"
  160. Mesh.Scale = Vector3.new(1, 1, 1)
  161.  
  162. local Eye2 = Instance.new("Part")
  163. Eye2.Parent = char
  164. Eye2.Transparency = 1
  165. Eye2.Material = ("Neon")
  166. Eye2.Name = "Eye"
  167. Eye2.Size = Vector3.new(0.5, 0.5, 0.5)
  168. Eye2.CFrame = char.Head.CFrame
  169. Eye2:BreakJoints()
  170. Eye2.CanCollide = false
  171. Eye2.BrickColor = BrickColor.new("Medium Stone")
  172. Eye2.TopSurface = "Smooth"
  173. Eye2.BottomSurface = "Smooth"
  174. Weld = Instance.new("Weld")
  175. Weld.Name = "Weld"
  176. Weld.Part0 = char.Torso
  177. Weld.Part1 = Eye2
  178. Weld.Parent = char.Torso
  179. Weld.C0 = CFrame.new(.45, 0.45, -1.35)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
  180. Mesh = Instance.new("SpecialMesh")
  181. Mesh.Parent = Eye2
  182. Mesh.MeshType = "Sphere"
  183. Mesh.Scale = Vector3.new(1, 1, 1)
  184. -------------------------------------------------------
  185. --Start Good Stuff--
  186. -------------------------------------------------------
  187. CF = CFrame.new
  188. angles = CFrame.Angles
  189. attack = false
  190. Euler = CFrame.fromEulerAnglesXYZ
  191. Rad = math.rad
  192. IT = Instance.new
  193. BrickC = BrickColor.new
  194. Cos = math.cos
  195. Acos = math.acos
  196. Sin = math.sin
  197. Asin = math.asin
  198. Abs = math.abs
  199. Mrandom = math.random
  200. Floor = math.floor
  201. -------------------------------------------------------
  202. --End Good Stuff--
  203. -------------------------------------------------------
  204. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  205. RSH, LSH = nil, nil
  206. RW = Instance.new("Weld")
  207. LW = Instance.new("Weld")
  208. RH = tors["Right Hip"]
  209. LH = tors["Left Hip"]
  210. RSH = tors["Right Shoulder"]
  211. LSH = tors["Left Shoulder"]
  212. RSH.Parent = nil
  213. LSH.Parent = nil
  214. RW.Name = "RW"
  215. RW.Part0 = tors
  216. RW.C0 = CF(1.5, 0.5, 0)
  217. RW.C1 = CF(0, 0.5, 0)
  218. RW.Part1 = ra
  219. RW.Parent = tors
  220. LW.Name = "LW"
  221. LW.Part0 = tors
  222. LW.C0 = CF(-1.5, 0.5, 0)
  223. LW.C1 = CF(0, 0.5, 0)
  224. LW.Part1 = la
  225. LW.Parent = tors
  226. Effects = {}
  227.  
  228. local BC = char["Body Colors"]
  229. BC.HeadColor = BrickColor.new("Really red")
  230. BC.LeftArmColor = BrickColor.new("Really red")
  231. BC.LeftLegColor = BrickColor.new("Really red")
  232. BC.RightArmColor = BrickColor.new("Really red")
  233. BC.RightLegColor = BrickColor.new("Really red")
  234. BC.TorsoColor = BrickColor.new("Really red")
  235.  
  236. hed.Transparency = 1
  237. ra.Transparency = 1
  238. la.Transparency = 1
  239. if hed:FindFirstChildWhichIsA("Decal") then
  240. hed:FindFirstChildWhichIsA("Decal"):Destroy()
  241. end
  242.  
  243. local Haed = Instance.new("SpecialMesh")
  244. Haed.Parent = tors
  245. Haed.MeshId = "http://www.roblox.com/asset/?id=1047997"
  246. Haed.TextureId = "http://www.roblox.com/asset/?id=1048208"
  247. Haed.Scale = Vector3.new(1.5,1.5,1.5)
  248.  
  249. local Leg1 = Instance.new("SpecialMesh")
  250. Leg1.Parent = rl
  251. Leg1.MeshType = "Brick"
  252. Leg1.Scale = Vector3.new(.5,2,.5)
  253.  
  254. local Leg2 = Instance.new("SpecialMesh")
  255. Leg2.Parent = ll
  256. Leg2.MeshType = "Brick"
  257. Leg2.Scale = Vector3.new(.5,2,.5)
  258.  
  259. -------------------------------------------------------
  260. --Start HeartBeat--
  261. -------------------------------------------------------
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "Heartbeat"
  264. script:WaitForChild("Heartbeat")
  265.  
  266. frame = 1 / 60
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270.  
  271.  
  272. lastframe = tick()
  273. script.Heartbeat:Fire()
  274.  
  275.  
  276. game:GetService("RunService").Heartbeat:connect(function(s, p)
  277. tf = tf + s
  278. if tf >= frame then
  279. if allowframeloss then
  280. script.Heartbeat:Fire()
  281. lastframe = tick()
  282. else
  283. for i = 1, math.floor(tf / frame) do
  284. script.Heartbeat:Fire()
  285. end
  286. lastframe = tick()
  287. end
  288. if tossremainder then
  289. tf = 0
  290. else
  291. tf = tf - frame * math.floor(tf / frame)
  292. end
  293. end
  294. end)
  295. -------------------------------------------------------
  296. --End HeartBeat--
  297. -------------------------------------------------------
  298.  
  299. -------------------------------------------------------
  300. --Start Important Functions--
  301. -------------------------------------------------------
  302.  
  303. function thread(f)
  304. coroutine.resume(coroutine.create(f))
  305. end
  306. function clerp(a, b, t)
  307. local qa = {
  308. QuaternionFromCFrame(a)
  309. }
  310. local qb = {
  311. QuaternionFromCFrame(b)
  312. }
  313. local ax, ay, az = a.x, a.y, a.z
  314. local bx, by, bz = b.x, b.y, b.z
  315. local _t = 1 - t
  316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  317. end
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m00 < m11 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s
  344. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359. function QuaternionSlerp(a, b, t)
  360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  361. local startInterp, finishInterp
  362. if cosTheta >= 1.0E-4 then
  363. if 1 - cosTheta > 1.0E-4 then
  364. local theta = math.acos(cosTheta)
  365. local invSinTheta = 1 / Sin(theta)
  366. startInterp = Sin((1 - t) * theta) * invSinTheta
  367. finishInterp = Sin(t * theta) * invSinTheta
  368. else
  369. startInterp = 1 - t
  370. finishInterp = t
  371. end
  372. elseif 1 + cosTheta > 1.0E-4 then
  373. local theta = math.acos(-cosTheta)
  374. local invSinTheta = 1 / Sin(theta)
  375. startInterp = Sin((t - 1) * theta) * invSinTheta
  376. finishInterp = Sin(t * theta) * invSinTheta
  377. else
  378. startInterp = t - 1
  379. finishInterp = t
  380. end
  381. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  382. end
  383. function rayCast(Position, Direction, Range, Ignore)
  384. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  385. end
  386. local RbxUtility = LoadLibrary("RbxUtility")
  387. local Create = RbxUtility.Create
  388.  
  389.  
  390. local ArtificialHB = Instance.new("BindableEvent", script)
  391. ArtificialHB.Name = "Heartbeat"
  392.  
  393. script:WaitForChild("Heartbeat")
  394.  
  395. local tf = 0
  396. local allowframeloss = false
  397. local tossremainder = false
  398. local lastframe = tick()
  399. local frame = 1/60
  400. ArtificialHB:Fire()
  401.  
  402. game:GetService("RunService").Heartbeat:connect(function(s, p)
  403. tf = tf + s
  404. if tf >= frame then
  405. if allowframeloss then
  406. script.Heartbeat:Fire()
  407. lastframe = tick()
  408. else
  409. for i = 1, math.floor(tf / frame) do
  410. ArtificialHB:Fire()
  411. end
  412. lastframe = tick()
  413. end
  414. if tossremainder then
  415. tf = 0
  416. else
  417. tf = tf - frame * math.floor(tf / frame)
  418. end
  419. end
  420. end)
  421.  
  422. function swait(num)
  423. if num == 0 or num == nil then
  424. ArtificialHB.Event:wait()
  425. else
  426. for i = 0, num do
  427. ArtificialHB.Event:wait()
  428. end
  429. end
  430. end
  431.  
  432. -------------------------------------------------------
  433. --Start Damage Function--
  434. -------------------------------------------------------
  435. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  436. if hit.Parent == nil then
  437. return
  438. end
  439. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  440. for _, v in pairs(hit.Parent:children()) do
  441. if v:IsA("Humanoid") then
  442. h = v
  443. end
  444. end
  445. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  446.  
  447. hit.Parent:FindFirstChild("Head"):BreakJoints()
  448. end
  449.  
  450. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  451. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  452. if hit.Parent.DebounceHit.Value == true then
  453. return
  454. end
  455. end
  456. if insta == true then
  457. hit.Parent:FindFirstChild("Head"):BreakJoints()
  458. end
  459. local c = Create("ObjectValue"){
  460. Name = "creator",
  461. Value = owner,
  462. Parent = h,
  463. }
  464. game:GetService("Debris"):AddItem(c, .5)
  465. if HitSound ~= nil and HitPitch ~= nil then
  466. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  467. end
  468. local Damage = math.random(minim, maxim)
  469. local blocked = false
  470. local block = hit.Parent:findFirstChild("Block")
  471. if block ~= nil then
  472. if block.className == "IntValue" then
  473. if block.Value > 0 then
  474. blocked = true
  475. block.Value = block.Value - 1
  476. print(block.Value)
  477. end
  478. end
  479. end
  480. if blocked == false then
  481. h.Health = h.Health - Damage
  482. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  483. else
  484. h.Health = h.Health - (Damage / 2)
  485. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  486. end
  487. if Type == "Knockdown" then
  488. local hum = hit.Parent.Humanoid
  489. hum.PlatformStand = true
  490. coroutine.resume(coroutine.create(function(HHumanoid)
  491. swait(1)
  492. HHumanoid.PlatformStand = false
  493. end), hum)
  494. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  495. local bodvol = Create("BodyVelocity"){
  496. velocity = angle * knockback,
  497. P = 5000,
  498. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  499. Parent = hit,
  500. }
  501. local rl = Create("BodyAngularVelocity"){
  502. P = 3000,
  503. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  504. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  505. Parent = hit,
  506. }
  507. game:GetService("Debris"):AddItem(bodvol, .5)
  508. game:GetService("Debris"):AddItem(rl, .5)
  509. elseif Type == "Normal" then
  510. local vp = Create("BodyVelocity"){
  511. P = 500,
  512. maxForce = Vector3.new(math.huge, 0, math.huge),
  513. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  514. }
  515. if knockback > 0 then
  516. vp.Parent = hit.Parent.Torso
  517. end
  518. game:GetService("Debris"):AddItem(vp, .5)
  519. elseif Type == "Up" then
  520. local bodyVelocity = Create("BodyVelocity"){
  521. velocity = Vector3.new(0, 20, 0),
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  527. elseif Type == "DarkUp" then
  528. coroutine.resume(coroutine.create(function()
  529. for i = 0, 1, 0.1 do
  530. swait()
  531. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  532. end
  533. end))
  534. local bodyVelocity = Create("BodyVelocity"){
  535. velocity = Vector3.new(0, 20, 0),
  536. P = 5000,
  537. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  538. Parent = hit,
  539. }
  540. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  541. elseif Type == "Snare" then
  542. local bp = Create("BodyPosition"){
  543. P = 2000,
  544. D = 100,
  545. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  546. position = hit.Parent.Torso.Position,
  547. Parent = hit.Parent.Torso,
  548. }
  549. game:GetService("Debris"):AddItem(bp, 1)
  550. elseif Type == "Freeze" then
  551. local BodPos = Create("BodyPosition"){
  552. P = 50000,
  553. D = 1000,
  554. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  555. position = hit.Parent.Torso.Position,
  556. Parent = hit.Parent.Torso,
  557. }
  558. local BodGy = Create("BodyGyro") {
  559. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  560. P = 20e+003,
  561. Parent = hit.Parent.Torso,
  562. cframe = hit.Parent.Torso.CFrame,
  563. }
  564. hit.Parent.Torso.Anchored = true
  565. coroutine.resume(coroutine.create(function(Part)
  566. swait(1.5)
  567. Part.Anchored = false
  568. end), hit.Parent.Torso)
  569. game:GetService("Debris"):AddItem(BodPos, 3)
  570. game:GetService("Debris"):AddItem(BodGy, 3)
  571. end
  572. local debounce = Create("BoolValue"){
  573. Name = "DebounceHit",
  574. Parent = hit.Parent,
  575. Value = true,
  576. }
  577. game:GetService("Debris"):AddItem(debounce, Delay)
  578. c = Create("ObjectValue"){
  579. Name = "creator",
  580. Value = Player,
  581. Parent = h,
  582. }
  583. game:GetService("Debris"):AddItem(c, .5)
  584. end
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function--
  588. -------------------------------------------------------
  589.  
  590. -------------------------------------------------------
  591. --Start Damage Function Customization--
  592. -------------------------------------------------------
  593. function ShowDamage(Pos, Text, Time, Color)
  594. local Rate = (1 / 30)
  595. local Pos = (Pos or Vector3.new(0, 0, 0))
  596. local Text = (Text or "")
  597. local Time = (Time or 2)
  598. local Color = (Color or Color3.new(1, 0, 1))
  599. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  600. EffectPart.Anchored = true
  601. local BillboardGui = Create("BillboardGui"){
  602. Size = UDim2.new(3, 0, 3, 0),
  603. Adornee = EffectPart,
  604. Parent = EffectPart,
  605. }
  606. local TextLabel = Create("TextLabel"){
  607. BackgroundTransparency = 1,
  608. Size = UDim2.new(1, 0, 1, 0),
  609. Text = Text,
  610. Font = "Bodoni",
  611. TextColor3 = Color,
  612. TextScaled = true,
  613. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  614. Parent = BillboardGui,
  615. }
  616. game.Debris:AddItem(EffectPart, (Time))
  617. EffectPart.Parent = game:GetService("Workspace")
  618. delay(0, function()
  619. local Frames = (Time / Rate)
  620. for Frame = 1, Frames do
  621. wait(Rate)
  622. local Percent = (Frame / Frames)
  623. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  624. TextLabel.TextTransparency = Percent
  625. end
  626. if EffectPart and EffectPart.Parent then
  627. EffectPart:Destroy()
  628. end
  629. end)
  630. end
  631. -------------------------------------------------------
  632. --End Damage Function Customization--
  633. -------------------------------------------------------
  634.  
  635. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  636. for _, c in pairs(workspace:children()) do
  637. local hum = c:findFirstChild("Humanoid")
  638. if hum ~= nil then
  639. local head = c:findFirstChild("Head")
  640. if head ~= nil then
  641. local targ = head.Position - Part.Position
  642. local mag = targ.magnitude
  643. if magni >= mag and c.Name ~= plr.Name then
  644. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  645. end
  646. end
  647. end
  648. end
  649. end
  650.  
  651.  
  652. CFuncs = {
  653. Part = {
  654. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  655. local Part = Create("Part")({
  656. Parent = Parent,
  657. Reflectance = Reflectance,
  658. Transparency = Transparency,
  659. CanCollide = false,
  660. Locked = true,
  661. BrickColor = BrickColor.new(tostring(BColor)),
  662. Name = Name,
  663. Size = Size,
  664. Material = Material
  665. })
  666. RemoveOutlines(Part)
  667. return Part
  668. end
  669. },
  670. Mesh = {
  671. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672. local Msh = Create(Mesh)({
  673. Parent = Part,
  674. Offset = OffSet,
  675. Scale = Scale
  676. })
  677. if Mesh == "SpecialMesh" then
  678. Msh.MeshType = MeshType
  679. Msh.MeshId = MeshId
  680. end
  681. return Msh
  682. end
  683. },
  684. Mesh = {
  685. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  686. local Msh = Create(Mesh)({
  687. Parent = Part,
  688. Offset = OffSet,
  689. Scale = Scale
  690. })
  691. if Mesh == "SpecialMesh" then
  692. Msh.MeshType = MeshType
  693. Msh.MeshId = MeshId
  694. end
  695. return Msh
  696. end
  697. },
  698. Weld = {
  699. Create = function(Parent, Part0, Part1, C0, C1)
  700. local Weld = Create("Weld")({
  701. Parent = Parent,
  702. Part0 = Part0,
  703. Part1 = Part1,
  704. C0 = C0,
  705. C1 = C1
  706. })
  707. return Weld
  708. end
  709. },
  710. Sound = {
  711. Create = function(id, par, vol, pit)
  712. coroutine.resume(coroutine.create(function()
  713. local S = Create("Sound")({
  714. Volume = vol,
  715. Pitch = pit or 1,
  716. SoundId = id,
  717. Parent = par or workspace
  718. })
  719. wait()
  720. S:play()
  721. game:GetService("Debris"):AddItem(S, 6)
  722. end))
  723. end
  724. },
  725. ParticleEmitter = {
  726. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  727. local fp = Create("ParticleEmitter")({
  728. Parent = Parent,
  729. Color = ColorSequence.new(Color1, Color2),
  730. LightEmission = LightEmission,
  731. Size = Size,
  732. Texture = Texture,
  733. Transparency = Transparency,
  734. ZOffset = ZOffset,
  735. Acceleration = Accel,
  736. Drag = Drag,
  737. LockedToPart = LockedToPart,
  738. VelocityInheritance = VelocityInheritance,
  739. EmissionDirection = EmissionDirection,
  740. Enabled = Enabled,
  741. Lifetime = LifeTime,
  742. Rate = Rate,
  743. Rotation = Rotation,
  744. RotSpeed = RotSpeed,
  745. Speed = Speed,
  746. VelocitySpread = VelocitySpread
  747. })
  748. return fp
  749. end
  750. }
  751. }
  752. function RemoveOutlines(part)
  753. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  754. end
  755. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. formFactor = FormFactor,
  758. Parent = Parent,
  759. Reflectance = Reflectance,
  760. Transparency = Transparency,
  761. CanCollide = false,
  762. Locked = true,
  763. BrickColor = BrickColor.new(tostring(BColor)),
  764. Name = Name,
  765. Size = Size,
  766. Material = Material
  767. })
  768. RemoveOutlines(Part)
  769. return Part
  770. end
  771. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  772. local Msh = Create(Mesh)({
  773. Parent = Part,
  774. Offset = OffSet,
  775. Scale = Scale
  776. })
  777. if Mesh == "SpecialMesh" then
  778. Msh.MeshType = MeshType
  779. Msh.MeshId = MeshId
  780. end
  781. return Msh
  782. end
  783. function CreateWeld(Parent, Part0, Part1, C0, C1)
  784. local Weld = Create("Weld")({
  785. Parent = Parent,
  786. Part0 = Part0,
  787. Part1 = Part1,
  788. C0 = C0,
  789. C1 = C1
  790. })
  791. return Weld
  792. end
  793.  
  794.  
  795. -------------------------------------------------------
  796. --Start Effect Function--
  797. -------------------------------------------------------
  798. EffectModel = Instance.new("Model", char)
  799. Effects = {
  800. Block = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. if Type == 1 or Type == nil then
  808. table.insert(Effects, {
  809. prt,
  810. "Block1",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. elseif Type == 2 then
  818. table.insert(Effects, {
  819. prt,
  820. "Block2",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. else
  828. table.insert(Effects, {
  829. prt,
  830. "Block3",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. end
  839. },
  840. Sphere = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. table.insert(Effects, {
  848. prt,
  849. "Cylinder",
  850. delay,
  851. x3,
  852. y3,
  853. z3,
  854. msh
  855. })
  856. end
  857. },
  858. Cylinder = {
  859. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  861. prt.Anchored = true
  862. prt.CFrame = cframe
  863. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. table.insert(Effects, {
  866. prt,
  867. "Cylinder",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. end
  875. },
  876. Wave = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3 / 60,
  888. y3 / 60,
  889. z3 / 60,
  890. msh
  891. })
  892. end
  893. },
  894. Ring = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Break = {
  913. Create = function(brickcolor, cframe, x1, y1, z1)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  915. prt.Anchored = true
  916. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. local num = math.random(10, 50) / 1000
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Shatter",
  923. num,
  924. prt.CFrame,
  925. math.random() - math.random(),
  926. 0,
  927. math.random(50, 100) / 100
  928. })
  929. end
  930. },
  931. Spiral = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. end
  948. },
  949. Push = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. }
  967. }
  968. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  969. local fp = IT("Part")
  970. fp.formFactor = formfactor
  971. fp.Parent = parent
  972. fp.Reflectance = reflectance
  973. fp.Transparency = transparency
  974. fp.CanCollide = false
  975. fp.Locked = true
  976. fp.BrickColor = brickcolor
  977. fp.Name = name
  978. fp.Size = size
  979. fp.Position = tors.Position
  980. RemoveOutlines(fp)
  981. fp.Material = "SmoothPlastic"
  982. fp:BreakJoints()
  983. return fp
  984. end
  985.  
  986. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  987. local mesh = IT(Mesh)
  988. mesh.Parent = part
  989. if Mesh == "SpecialMesh" then
  990. mesh.MeshType = meshtype
  991. if meshid ~= "nil" then
  992. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  993. end
  994. end
  995. mesh.Offset = offset
  996. mesh.Scale = scale
  997. return mesh
  998. end
  999.  
  1000. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1001. local type = type
  1002. local rng = Instance.new("Part", char)
  1003. rng.Anchored = true
  1004. rng.BrickColor = color
  1005. rng.CanCollide = false
  1006. rng.FormFactor = 3
  1007. rng.Name = "Ring"
  1008. rng.Material = "Neon"
  1009. rng.Size = Vector3.new(1, 1, 1)
  1010. rng.Transparency = 0
  1011. rng.TopSurface = 0
  1012. rng.BottomSurface = 0
  1013. rng.CFrame = pos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = MType
  1016. rngm.Scale = scale
  1017. local scaler2 = 1
  1018. if type == "Add" then
  1019. scaler2 = 1 * value
  1020. elseif type == "Divide" then
  1021. scaler2 = 1 / value
  1022. end
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0, 10 / bonuspeed, 0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039. if dude.Name ~= char then
  1040. local bgf = IT("BodyGyro", dude.Head)
  1041. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042. local val = IT("BoolValue", dude)
  1043. val.Name = "IsHit"
  1044. local ds = coroutine.wrap(function()
  1045. dude:WaitForChild("Head"):BreakJoints()
  1046. wait(0.5)
  1047. target = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. for i, v in pairs(dude:GetChildren()) do
  1050. if v:IsA("Accessory") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Humanoid") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("CharacterMesh") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Model") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("Part") or v:IsA("MeshPart") then
  1063. for x, o in pairs(v:GetChildren()) do
  1064. if o:IsA("Decal") then
  1065. o:Destroy()
  1066. end
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. v.Material = "Neon"
  1070. v.CanCollide = false
  1071. local PartEmmit1 = IT("ParticleEmitter", v)
  1072. PartEmmit1.LightEmission = 1
  1073. PartEmmit1.Texture = "rbxassetid://284205403"
  1074. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075. PartEmmit1.Rate = 150
  1076. PartEmmit1.Lifetime = NumberRange.new(1)
  1077. PartEmmit1.Size = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0.75, 0),
  1079. NumberSequenceKeypoint.new(1, 0, 0)
  1080. })
  1081. PartEmmit1.Transparency = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0, 0),
  1083. NumberSequenceKeypoint.new(1, 1, 0)
  1084. })
  1085. PartEmmit1.Speed = NumberRange.new(0, 0)
  1086. PartEmmit1.VelocitySpread = 30000
  1087. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089. local BodPoss = IT("BodyPosition", v)
  1090. BodPoss.P = 3000
  1091. BodPoss.D = 1000
  1092. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094. v.Color = maincolor.Color
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 49 do
  1097. swait(1)
  1098. v.Transparency = v.Transparency + 0.08
  1099. end
  1100. wait(0.5)
  1101. PartEmmit1.Enabled = false
  1102. wait(3)
  1103. v:Destroy()
  1104. dude:Destroy()
  1105. end))
  1106. end))
  1107. end
  1108. end
  1109. end))
  1110. end)
  1111. ds()
  1112. end
  1113. end
  1114.  
  1115. function FindNearestHead(Position, Distance, SinglePlayer)
  1116. if SinglePlayer then
  1117. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1118. end
  1119. local List = {}
  1120. for i, v in pairs(workspace:GetChildren()) do
  1121. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1122. table.insert(List, v)
  1123. end
  1124. end
  1125. return List
  1126. end
  1127.  
  1128. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1129. local type = type
  1130. local rng = Instance.new("Part", char)
  1131. rng.Anchored = true
  1132. rng.BrickColor = color
  1133. rng.CanCollide = false
  1134. rng.FormFactor = 3
  1135. rng.Name = "Ring"
  1136. rng.Material = "Neon"
  1137. rng.Size = Vector3.new(1, 1, 1)
  1138. rng.Transparency = 0
  1139. rng.TopSurface = 0
  1140. rng.BottomSurface = 0
  1141. rng.CFrame = pos
  1142. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1143. local rngm = Instance.new("SpecialMesh", rng)
  1144. rngm.MeshType = MType
  1145. rngm.Scale = Vector3.new(x1, y1, z1)
  1146. local scaler2 = 1
  1147. local speeder = FastSpeed
  1148. if type == "Add" then
  1149. scaler2 = 1 * value
  1150. elseif type == "Divide" then
  1151. scaler2 = 1 / value
  1152. end
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 0, 10 / bonuspeed, 0.1 do
  1155. swait()
  1156. if type == "Add" then
  1157. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1158. elseif type == "Divide" then
  1159. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1160. end
  1161. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1162. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1163. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1164. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1165. end
  1166. rng:Destroy()
  1167. end))
  1168. end
  1169.  
  1170. function SoulSteal(dude)
  1171. if dude.Name ~= char then
  1172. local bgf = IT("BodyGyro", dude.Head)
  1173. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1174. local val = IT("BoolValue", dude)
  1175. val.Name = "IsHit"
  1176. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1177. local soulst = coroutine.wrap(function()
  1178. local soul = Instance.new("Part",dude)
  1179. soul.Size = Vector3.new(1,1,1)
  1180. soul.CanCollide = false
  1181. soul.Anchored = false
  1182. soul.Position = torso.Position
  1183. soul.Transparency = 1
  1184. local PartEmmit1 = IT("ParticleEmitter", soul)
  1185. PartEmmit1.LightEmission = 1
  1186. PartEmmit1.Texture = "rbxassetid://569507414"
  1187. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1188. PartEmmit1.Rate = 250
  1189. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1190. PartEmmit1.Size = NumberSequence.new({
  1191. NumberSequenceKeypoint.new(0, 1, 0),
  1192. NumberSequenceKeypoint.new(1, 0, 0)
  1193. })
  1194. PartEmmit1.Transparency = NumberSequence.new({
  1195. NumberSequenceKeypoint.new(0, 0, 0),
  1196. NumberSequenceKeypoint.new(1, 1, 0)
  1197. })
  1198. PartEmmit1.Speed = NumberRange.new(0, 0)
  1199. PartEmmit1.VelocitySpread = 30000
  1200. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1201. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1202. local BodPoss = IT("BodyPosition", soul)
  1203. BodPoss.P = 3000
  1204. BodPoss.D = 1000
  1205. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1206. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1207. wait(1.6)
  1208. soul.Touched:connect(function(hit)
  1209. if hit.Parent == char then
  1210. soul:Destroy()
  1211. end
  1212. end)
  1213. wait(1.2)
  1214. while soul do
  1215. swait()
  1216. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1217. BodPoss.Position = tors.Position
  1218. end
  1219. end)
  1220. soulst()
  1221. end
  1222. end
  1223. function FaceMouse()
  1224. local Cam = workspace.CurrentCamera
  1225. return {
  1226. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1227. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1228. }
  1229. end
  1230. -------------------------------------------------------
  1231. --End Effect Function--
  1232. -------------------------------------------------------
  1233. function Cso(ID, PARENT, VOLUME, PITCH)
  1234. local NSound = nil
  1235. coroutine.resume(coroutine.create(function()
  1236. NSound = IT("Sound", PARENT)
  1237. NSound.Volume = VOLUME
  1238. NSound.Pitch = PITCH
  1239. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1240. swait()
  1241. NSound:play()
  1242. game:GetService("Debris"):AddItem(NSound, 10)
  1243. end))
  1244. return NSound
  1245. end
  1246. -------------------------------------------------------
  1247. --End Important Functions--
  1248. -------------------------------------------------------
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Music Option--
  1253. -------------------------------------------------------
  1254. local Music = Instance.new("Sound",tors)
  1255. Music.Volume = 2.5
  1256. Music.SoundId = "rbxassetid://1284189610"
  1257. Music.Looped = true
  1258. Music.Pitch = 1 --Pitcher
  1259. Music:Play()
  1260. -------------------------------------------------------
  1261. --End Music Option--
  1262. -------------------------------------------------------
  1263.  
  1264.  
  1265. -------------------------------------------------------
  1266. --Start Attacks N Stuff--
  1267. -------------------------------------------------------
  1268. local sine=0
  1269. function HitboxFunction(Pose,Trans, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1270. local Hitboxpart = Instance.new("Part", EffectModel)
  1271. Hitboxpart.BrickColor = BrickColor.new("New Yeller")
  1272. RemoveOutlines(Hitboxpart)
  1273. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1274. Hitboxpart.CanCollide = false
  1275. Hitboxpart.Transparency = Trans
  1276. Hitboxpart.Anchored = true
  1277. Hitboxpart.CFrame = Pose
  1278. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1279. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1280. end
  1281. -------------------------------------------------------
  1282. --End Attacks N Stuff--
  1283. -------------------------------------------------------
  1284. Sprinting = false
  1285. mouse.KeyDown:connect(function(key)
  1286. if key == 'z' and attack == false and Sprinting == false then
  1287. angry = true
  1288. Sprinting = true
  1289. Music.SoundId = "rbxassetid://678294116"
  1290. hum.WalkSpeed = 35
  1291. Eye.Transparency = 0
  1292. Eye2.Transparency = 0
  1293. elseif key == 'z' and attack == false and Sprinting == true then
  1294. angry = false
  1295. Sprinting = false
  1296. Music.SoundId = "rbxassetid://1284189610"
  1297. hum.WalkSpeed = 8
  1298. Eye.Transparency = 1
  1299. Eye2.Transparency = 1
  1300. end
  1301. end)
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308.  
  1309.  
  1310. -------------------------------------------------------
  1311. --Start Animations--
  1312. -------------------------------------------------------
  1313. local equipped = false
  1314. local idle = 0
  1315. local change = 1
  1316. local val = 0
  1317. local toim = 0
  1318. local idleanim = 0.4
  1319. hum.WalkSpeed = 8
  1320. hum.Animator.Parent = nil
  1321. while true do
  1322. swait()
  1323. sine = sine + change
  1324. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1325. local velderp = root.Velocity.y
  1326. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1327. if equipped == true or equipped == false then
  1328. if attack == false then
  1329. idle = idle + 1
  1330. else
  1331. idle = 0
  1332. end
  1333. local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting
  1334. --you g00b my leg animations are complicated :joy:
  1335.  
  1336. if 1 < root.Velocity.y and hitfloor == nil then
  1337. Anim = "Jump"
  1338. if attack == false then
  1339. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(15)),0.3)
  1342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-15)),0.3)
  1343. LH.C0=clerp(LH.C0, CF(-1,-1.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1344. RH.C0=clerp(RH.C0, CF(1,-2-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1345. end
  1346. elseif -1 > root.Velocity.y and hitfloor == nil then
  1347. Anim = "Fall"
  1348. if attack == false then
  1349. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(30)),0.3)
  1352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-30)),0.3)
  1353. LH.C0 = clerp(LH.C0, CF(-1,-1.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1354. RH.C0 = clerp(RH.C0, CF(1,-2-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1355. end
  1356. elseif torvel < 1 and hitfloor ~= nil then
  1357. Anim = "Idle"
  1358. change = .5
  1359. if attack == false then
  1360. ll.Transparency = 1
  1361. rl.Transparency = 1
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.5 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.1 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.1 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.3, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1)
  1368. if angry == true then
  1369. ll.Transparency = 0
  1370. rl.Transparency = 0
  1371. HitboxFunction(ra.CFrame,1, 0.01, 1, 1, 1, 7, 30, 45, 53, "Knockdown")
  1372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 5 + 0.1 * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-2.5,2.5)), Rad(Mrandom(-2.5,2.5)), Rad(Mrandom(-2.5,2.5))), 0.15)
  1373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1374. RH.C0 = clerp(RH.C0, CF(1, -4.5 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(20)), 0.15)
  1375. LH.C0 = clerp(LH.C0, CF(-1, -4.5 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-20)), 0.15)
  1376. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1)
  1377. LW.C0 = clerp(LW.C0, CF(-1.3, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1)
  1378. end
  1379. end
  1380. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1381. Anim = "Walk"
  1382. change = .9
  1383. if attack == false then
  1384. ll.Transparency = 0
  1385. rl.Transparency = 0
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -2 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 2 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -2 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 2 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1390. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.3, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1392. if angry == true then
  1393. ll.Transparency = 0
  1394. rl.Transparency = 0
  1395. HitboxFunction(ra.CFrame,1, 0.01, 1, 1, 1, 7, 30, 45, 53, "Knockdown")
  1396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1398. RH.C0 = clerp(RH.C0, CF(1, -2 - 1 * Cos(sine / 7) / 2, -1 * Cos(sine / 7) / 2) * angles(Rad(-15 - -75 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1399. LH.C0 = clerp(LH.C0, CF(-1, -2 + 1 * Cos(sine / 7) / 2, 1 * Cos(sine / 7) / 2) * angles(Rad(-15 + -75 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1400. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1401. LW.C0 = clerp(LW.C0, CF(-1.3, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1402. end
  1403. end
  1404. end
  1405. end
  1406. if 0 < #Effects then
  1407. for e = 1, #Effects do
  1408. if Effects[e] ~= nil then
  1409. local Thing = Effects[e]
  1410. if Thing ~= nil then
  1411. local Part = Thing[1]
  1412. local Mode = Thing[2]
  1413. local Delay = Thing[3]
  1414. local IncX = Thing[4]
  1415. local IncY = Thing[5]
  1416. local IncZ = Thing[6]
  1417. if 1 >= Thing[1].Transparency then
  1418. if Thing[2] == "Block1" then
  1419. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1420. local Mesh = Thing[1].Mesh
  1421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1423. elseif Thing[2] == "Block2" then
  1424. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1425. local Mesh = Thing[7]
  1426. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1428. elseif Thing[2] == "Block3" then
  1429. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1430. local Mesh = Thing[7]
  1431. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1433. elseif Thing[2] == "Cylinder" then
  1434. local Mesh = Thing[1].Mesh
  1435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. elseif Thing[2] == "Blood" then
  1438. local Mesh = Thing[7]
  1439. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1440. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1442. elseif Thing[2] == "Elec" then
  1443. local Mesh = Thing[1].Mesh
  1444. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1445. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1446. elseif Thing[2] == "Disappear" then
  1447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1448. elseif Thing[2] == "Shatter" then
  1449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1450. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1451. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1452. Thing[6] = Thing[6] + Thing[5]
  1453. end
  1454. else
  1455. Part.Parent = nil
  1456. table.remove(Effects, e)
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. -------------------------------------------------------
  1464. --End Animations And Script--
  1465. -------------------------------------------------------
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