MagikGimp

Epic Privacy Browser

Nov 10th, 2021
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  1. [Epic Privacy Browser]
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Out-of-process Rasterization: Hardware accelerated
  10. OpenGL: Enabled
  11. Hardware Protected Video Decode: Unavailable
  12. Rasterization: Hardware accelerated
  13. Skia Renderer: Enabled
  14. Video Decode: Hardware accelerated
  15. Vulkan: Disabled
  16. WebGL: Hardware accelerated
  17. WebGL2: Hardware accelerated
  18. Driver Bug Workarounds
  19. clear_uniforms_before_first_program_use
  20. decode_encode_srgb_for_generatemipmap
  21. disable_d3d11_video_decoder
  22. disable_delayed_copy_nv12
  23. disable_direct_composition_video_overlays
  24. disable_discard_framebuffer
  25. disable_vp_scaling
  26. exit_on_context_lost
  27. force_cube_complete
  28. scalarize_vec_and_mat_constructor_args
  29. disabled_extension_GL_KHR_blend_equation_advanced
  30. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  31. Problems Detected
  32. Protected video decoding with swap chain is for Windows and Intel only
  33. Disabled Features: protected_video_decode
  34. Some drivers are unable to reset the D3D device in the GPU process sandbox
  35. Applied Workarounds: exit_on_context_lost
  36. Clear uniforms before first program use on all platforms: 124764, 349137
  37. Applied Workarounds: clear_uniforms_before_first_program_use
  38. Always rewrite vec/mat constructors to be consistent: 398694
  39. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  40. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  41. Applied Workarounds: force_cube_complete
  42. Framebuffer discarding can hurt performance on non-tilers: 570897
  43. Applied Workarounds: disable_discard_framebuffer
  44. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  45. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  46. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  47. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  48. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  49. Applied Workarounds: disable_delayed_copy_nv12
  50. Hardware overlays are only supported on certain Intel/AMD gpus: 932879, 1025427
  51. Applied Workarounds: disable_direct_composition_video_overlays
  52. Don't use video processor scaling on non-Intel GPUs.: 993233
  53. Applied Workarounds: disable_vp_scaling
  54. Disable D3D11VideoDecoder due to crashes on NVIDIA: 1041166
  55. Applied Workarounds: disable_d3d11_video_decoder
  56. ANGLE Features
  57. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  58. On some GPUs, program binaries don't contain transform feedback varyings
  59. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  60. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  61. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  62. Always rewrite vec/mat constructors to be consistent
  63. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  64. On some drivers TexImage sometimes seems to interact with the Framebuffer
  65. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  66. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  67. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: isNvidia
  68. Some drivers corrupt texture data when clearing for robust resource initialization.
  69. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  70. Using clear() may not take effect
  71. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  72. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  73. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  74. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  75. dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10
  76. Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
  77. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  78. Using isnan() on highp float will get wrong answer
  79. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  80. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  81. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  82. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  83. flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
  84. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  85. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  86. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  87. get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
  88. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  89. mrt_perf_workaround (D3D workarounds): Enabled: true
  90. Some drivers have a bug where they ignore null render targets
  91. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  92. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  93. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  94. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  95. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  96. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  97. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  98. Set data faster than image upload
  99. skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
  100. In specific cases the driver doesn't handle constant register zero correctly
  101. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  102. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  103. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  104. Copying from staging storage to constant buffer storage does not work
  105. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  106. Missing an option to disable mipmaps on a mipmapped texture
  107. Version Information
  108. Data exported 2021-11-11T00:49:48.207Z
  109. Chrome version Chrome/91.0.4472.124
  110. Operating system Windows NT 10.0.19042
  111. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/d5c71f24fd4c9e2278ed98f820969b021d6aa33b/gpu/config/software_rendering_list.json
  112. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/d5c71f24fd4c9e2278ed98f820969b021d6aa33b/gpu/config/gpu_driver_bug_list.json
  113. ANGLE commit id a4b21cf26074
  114. 2D graphics backend Skia/83 12da77257204dc8e935b8438bdd8466fb55e0129
  115. Command Line "C:\Users\john_\AppData\Local\Epic Privacy Browser\Application\epic.exe" --flag-switches-begin --flag-switches-end --enable-audio-service-sandbox
  116. Driver Information
  117. Initialization time 1570
  118. In-process GPU false
  119. Passthrough Command Decoder true
  120. Sandboxed true
  121. GPU0 VENDOR= 0x10de, DEVICE=0x1c81, SUBSYS=0x8c971462, REV=161 *ACTIVE*
  122. GPU1 VENDOR= 0x1414, DEVICE=0x008c
  123. Optimus false
  124. AMD switchable false
  125. Desktop compositing Aero Glass
  126. Direct composition true
  127. Supports overlays false
  128. YUY2 overlay support NONE
  129. NV12 overlay support NONE
  130. Diagonal Monitor Size of \\.\DISPLAY1 23.7"
  131. Driver D3D12 feature level D3D 12.1
  132. Driver Vulkan API version Vulkan API 1.2.0
  133. Driver vendor ANGLE (NVIDIA)
  134. Driver version 30.0.14.9649
  135. GPU CUDA compute capability major version 0
  136. Pixel shader version 5.0
  137. Vertex shader version 5.0
  138. Max. MSAA samples 8
  139. Machine model name
  140. Machine model version
  141. GL_VENDOR Google Inc.
  142. GL_RENDERER ANGLE (NVIDIA GeForce GTX 1050 Direct3D11 vs_5_0 ps_5_0)
  143. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)
  144. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  145. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  146. Disabled WebGL Extensions
  147. Window system binding vendor Google Inc. (adapter LUID: 000000000000d96c)
  148. Window system binding version 1.4 (ANGLE 2.1.0.a4b21cf26074)
  149. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
  150. Direct rendering version unknown
  151. Reset notification strategy 0x8252
  152. GPU process crash count 0
  153. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  154. Compositor Information
  155. Tile Update Mode One-copy
  156. Partial Raster Enabled
  157. GpuMemoryBuffers Status
  158. R_8 Software only
  159. R_16 Software only
  160. RG_88 Software only
  161. BGR_565 Software only
  162. RGBA_4444 Software only
  163. RGBX_8888 GPU_READ, SCANOUT
  164. RGBA_8888 GPU_READ, SCANOUT
  165. BGRX_8888 Software only
  166. BGRA_1010102 Software only
  167. RGBA_1010102 Software only
  168. BGRA_8888 Software only
  169. RGBA_F16 Software only
  170. YVU_420 Software only
  171. YUV_420_BIPLANAR Software only
  172. P010 Software only
  173. Display(s) Information
  174. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  175. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  176. Buffer format (sRGB/no-alpha) BGRX_8888
  177. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  178. Buffer format (sRGB/alpha) BGRA_8888
  179. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  180. Buffer format (WCG/no-alpha) BGRX_8888
  181. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  182. Buffer format (WCG/alpha) BGRA_8888
  183. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  184. Buffer format (HDR/no-alpha) BGRX_8888
  185. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  186. Buffer format (HDR/alpha) BGRA_8888
  187. SDR white level in nits 80
  188. Bits per color component 8
  189. Bits per pixel 24
  190. Refresh Rate in Hz 60
  191. Video Acceleration Information
  192. Decode h264 baseline 48x48 to 4096x2304 pixels
  193. Decode h264 baseline 48x48 to 2304x4096 pixels
  194. Decode h264 main 48x48 to 4096x2304 pixels
  195. Decode h264 main 48x48 to 2304x4096 pixels
  196. Decode h264 high 48x48 to 4096x2304 pixels
  197. Decode h264 high 48x48 to 2304x4096 pixels
  198. Decode vp9 profile0 16x16 to 4096x2304 pixels
  199. Decode vp9 profile0 16x16 to 2304x4096 pixels
  200. Decode vp9 profile2 16x16 to 4096x2304 pixels
  201. Decode vp9 profile2 16x16 to 2304x4096 pixels
  202. Encode h264 baseline 0x0 to 3840x2176 pixels, and/or 30.000 fps
  203. Encode h264 main 0x0 to 3840x2176 pixels, and/or 30.000 fps
  204. Encode h264 high 0x0 to 3840x2176 pixels, and/or 30.000 fps
  205. Vulkan Information
  206. Device Performance Information
  207. Total Physical Memory (Gb) 7
  208. Total Disk Space (Gb) 812
  209. Hardware Concurrency 4
  210. System Commit Limit (Gb) 18
  211. D3D11 Feature Level 12_1
  212. Has Discrete GPU yes
  213. Software Rendering No
  214. Diagnostics
  215. 0
  216. b3DAccelerationEnabled true
  217. b3DAccelerationExists true
  218. bAGPEnabled true
  219. bAGPExistenceValid true
  220. bAGPExists true
  221. bCanRenderWindow true
  222. bDDAccelerationEnabled true
  223. bDriverBeta false
  224. bDriverDebug false
  225. bDriverSigned false
  226. bDriverSignedValid false
  227. bNoHardware false
  228. dwBpp 32
  229. dwDDIVersion 12
  230. dwHeight 1080
  231. dwRefreshRate 60
  232. dwWHQLLevel 0
  233. dwWidth 1920
  234. iAdapter 0
  235. lDriverSize 1056280
  236. lMiniVddSize 0
  237. szAGPStatusEnglish Enabled
  238. szAGPStatusLocalized Enabled
  239. szChipType NVIDIA GeForce GTX 1050
  240. szD3DStatusEnglish Enabled
  241. szD3DStatusLocalized Enabled
  242. szDACType Integrated RAMDAC
  243. szDDIVersionEnglish 12
  244. szDDIVersionLocalized 12
  245. szDDStatusEnglish Enabled
  246. szDDStatusLocalized Enabled
  247. szDXVAHDEnglish Supported
  248. szDXVAModes
  249. szDescription NVIDIA GeForce GTX 1050
  250. szDeviceId 0x1C81
  251. szDeviceIdentifier {D7B71E3E-5FC1-11CF-6352-99AC0EC2D335}
  252. szDeviceName \\.\DISPLAY1
  253. szDisplayMemoryEnglish 4095 MB
  254. szDisplayMemoryLocalized 4095 MB
  255. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  256. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  257. szDriverAssemblyVersion 30.0.14.9649
  258. szDriverAttributes Final Retail
  259. szDriverDateEnglish 20/10/2021 00:00:00
  260. szDriverDateLocalized 10/20/2021 00:00:00
  261. szDriverLanguageEnglish English
  262. szDriverLanguageLocalized English
  263. szDriverModelEnglish WDDM 2.7
  264. szDriverModelLocalized WDDM 2.7
  265. szDriverName C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll
  266. szDriverNodeStrongName oem22.inf:0f066de3d325ba4c:Section008:30.0.14.9649:pci\ven_10de&dev_1c81&subsys_8c971462
  267. szDriverSignDate Unknown
  268. szDriverVersion 30.00.0014.9649
  269. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_8C971462&REV_A1
  270. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{FC8DB419-E25F-11EA-80C7-C90F8F0204BF}\0000
  271. szManufacturer NVIDIA
  272. szMiniVdd unknown
  273. szMiniVddDateEnglish Unknown
  274. szMiniVddDateLocalized unknown
  275. szMonitorMaxRes Unknown
  276. szMonitorName Generic PnP Monitor
  277. szNotesEnglish No problems found.
  278. szNotesLocalized No problems found.
  279. szOverlayEnglish Not Supported
  280. szRankOfInstalledDriver 00CF0001
  281. szRegHelpText Unknown
  282. szRevision Unknown
  283. szRevisionId 0x00A1
  284. szSubSysId 0x8C971462
  285. szTestResultD3D7English Not run
  286. szTestResultD3D7Localized Not run
  287. szTestResultD3D8English Not run
  288. szTestResultD3D8Localized Not run
  289. szTestResultD3D9English Not run
  290. szTestResultD3D9Localized Not run
  291. szTestResultDDEnglish Not run
  292. szTestResultDDLocalized Not run
  293. szVdd unknown
  294. szVendorId 0x10DE
  295. Log Messages
  296. [23988:11484:1111/004503.327:WARNING:angle_platform_impl.cc(45)] : compileToBinary(256): C:\fakepath(75,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(98,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  297. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  298. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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