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- ;-------------------------------------------------------------------------------
- ; B - 1 HG
- [Statedef 305]
- type=S
- movetype=A
- physics=S
- juggle=1
- velset=0,0
- anim=305
- sprpriority=4
- [State 0]
- type=PlaySnd
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1=!Time
- value=S400,9
- [State 0]
- type=PlaySnd
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1=!Time
- value=S400,9
- [State 0]
- type=PlaySnd
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1=!Time
- value=S400,9
- [State 0]
- type=PlaySnd
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1=!Time
- value=S400,9
- [State 0]
- type=PlaySnd
- trigger1=animelem=3
- value=S1,10
- [State 0]
- type=PlaySnd
- trigger1=animelem=3
- value=S1,10
- [State 0]
- type = VelSet
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1 = animelem = 1
- x = 6
- [State 0]
- type = VelSet
- triggerall = prevstateno = 306 && numhelper(305) = 1
- trigger1 = animelem = 1
- x = 4
- [State 0]
- type = VelSet
- triggerall = prevstateno != 306 && numhelper(305) = 1
- trigger1 = animelem = 2
- x = 6
- [State 0]
- type = VelSet
- triggerall = prevstateno = 306 && numhelper(305) = 1
- trigger1 = animelem = 2
- x = 4
- [State 0]
- type = VelSet
- trigger1 = animelem = 3
- x = 1
- [State 0]
- type = VelSet
- trigger1 = animelem = 4
- x = 0
- ignorehitpause = 1
- [State 0]
- type = VelSet
- trigger1 = frontedgedist < 30
- x = .1
- [State 0]
- type = Helper
- triggerall = numhelper(297) = 0
- trigger1 = !time
- name = "Stand Body (Colision)"
- ID = 297
- stateno = 297
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 1
- supermovetime = 999
- pausemovetime = cond(root,var(50)>0,999999,0)
- [State 0]
- type = helper
- trigger1 = animelem = 3
- name = "Punch/Kick Moviment FX"
- ID = 710
- stateno = 710
- pos = 0,0
- postype = P1
- facing = 1
- ownpal = 1
- supermovetime = 999991
- pausemovetime = cond(var(50) > 0,999999,0)
- ;[State 0]
- ;type = helper
- ;trigger1 = time = 8 || animelem = 3 ;coloquei o (time = 8) *com 1 tick antes do hit porque o animelem só ta sendo usado pelo ranged inclusive TA BUGADO SA POHA AI MERMÃO, TOMANOCU...
- ;name = "Punch/Kick Moviment FX"
- ;ID = 710
- ;stateno = 710
- ;pos = 0,0
- ;postype = P1
- ;facing = 1
- ;ownpal = 1
- ;supermovetime = 999991
- ;pausemovetime = cond(var(50) > 0,999999,0)
- [State 0]
- type=HitDef
- triggerall=!movecontact
- trigger1=1
- attr=S,NP
- animtype=Medium
- damage=40,20
- guardflag=MA
- pausetime=5,10
- sparkno=-1
- guard.sparkno=-1
- sparkxy=-8,-25
- hitsound=S2,12
- guardsound=S7000,1
- ground.type=High
- ground.slidetime=12
- ground.hittime=16
- ground.velocity=-1.5,0
- air.velocity=-1.5,0
- Envshake.time=15
- sprpriority=4
- Fall=0
- [State 0]
- type = Trans
- triggerall = prevstateno != [1,99999]
- trigger1 = time < 5
- trans = addalpha
- alpha = 0 +time * 25,256 -time * 25
- [State 0]
- type=parentVarAdd
- trigger1=Movehit
- fv=32
- value=1
- [State 0]
- type=parentVarset
- trigger1=!Time
- fv=32
- value=0
- [State 0]
- type=VarAdd
- trigger1=moveguarded
- v=33
- value=1
- [State 0]
- type=Varset
- trigger1=!Time
- v=33
- value=0
- [state 0]
- type = helper
- triggerall = enemynear, movetype = h
- trigger1 = movehit
- stateno = 8030
- id = 8030
- pos = 0,-25
- postype = p2
- ownpal = 1
- size.xscale = .3
- size.yscale = .3
- ignorehitpause = 1
- persistent = 0
- [state 0]
- type = helper
- trigger1 = moveguarded
- stateno = 7000
- id = 7000
- pos = 0,-25
- postype = p2
- ownpal = 1
- size.xscale = .7
- size.yscale = .7
- ignorehitpause = 1
- persistent = 0
- [State 0]
- type=ChangeState
- trigger1=root,stateno=1000
- value=1010
- [State 0]
- type=ChangeState
- trigger1=root,stateno=1200
- value=1210
- [State 0]
- type=ChangeState
- trigger1=root,stateno=1300
- value=1310
- [State 0]
- type=ChangeState
- trigger1=root,stateno=1400
- value=1410
- [State 0]
- type=ChangeState
- trigger1=root,stateno=1500
- value=1510
- [State 0]
- type = ChangeState
- trigger1 = root,stateno = 310
- value = 315
- [State 0]
- type = changeState
- trigger1 = animelem = 5
- value = 299
- [State 0]
- type = changeState
- trigger1 = root,movetype=H
- value = 299
- \\THE FX//
- |
- V
- ;-------------------------------------------------------------------------------
- ; Aura
- [Statedef 700]
- type = A
- movetype= I
- physics = N
- anim = 9999
- sprpriority = 1
- [State 0]
- type = BindToparent
- trigger1 = !time
- time = 9999
- pos = 0,0
- ignorehitpause = 1
- [State 0]
- type = BindToparent
- trigger1 = !time && root,stateno = 181
- time = 9999
- pos = 4,0
- ignorehitpause = 1
- ;---------------------------------------
- ; Summon FX
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 8006
- ID = 8006
- pos = 0,-30
- postype = P1
- facing = 1
- vfacing = 1
- bindtime = 0
- vel = 0,0
- accel = 0,0
- random = 0,0
- removetime = -2
- scale = .3,.3
- supermovetime = 999
- pausemovetime = 999
- angle = var(40)
- sprpriority = 6
- remappal = 3,11
- ownpal = 1
- removeongethit = 1
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 8006
- ID = 8006
- pos = 0,-30
- postype = P1
- facing = 1
- vfacing = 1
- bindtime = 0
- vel = 0,0
- accel = 0,0
- random = 0,0
- removetime = -2
- supermovetime = 999
- pausemovetime = 999
- scale = .3,.3
- angle = var(40)
- sprpriority = 6
- trans = sub
- ownpal = 1
- removeongethit = 1
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 560
- ID = 560
- postype = P1
- pos = 0,-30
- facing = -1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- ownpal = 1
- remappal = 3,11
- scale = .16,.16
- removeongethit = 1
- supermovetime = 999
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 560
- ID = 560
- postype = P1
- pos = 0,-30
- facing = -1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = sub
- ownpal = 1
- scale = .16,.16
- removeongethit = 1
- supermovetime = 999
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = add
- ownpal = 1
- remappal = 3,12
- scale = .6,.6
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = sub
- ownpal = 1
- scale = .6,.6
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = time = 1
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = add
- ownpal = 1
- remappal = 3,11
- scale = .55,.55
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = time = 1
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = sub
- ownpal = 1
- scale = .55,.55
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = time = 2
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = add
- ownpal = 1
- remappal = 3,10
- scale = .5,.5
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = time = 2
- anim = 561
- ID = 561
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- trans = sub
- ownpal = 1
- scale = .5,.5
- removeongethit = 1
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 563
- ID = 563
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- ownpal = 1
- remappal = 3,11
- scale = .85,.85
- ignorehitpause = 1
- pausemovetime = 999
- [State 0]
- type = Explod
- trigger1 = !time
- anim = 562
- ID = 562
- postype = P1
- pos = 0,-30
- facing = 1
- sprpriority = 5
- removetime = -2
- bindtime = 1
- ownpal = 1
- remappal = 3,11
- scale = .25,.25
- ignorehitpause = 1
- pausemovetime = 999
- ;---------------------------------------
- ; Aura Particles FX
- [State 0]
- type = Explod
- trigger1 = time % 2 = 0; && time < cond(root,stateno = 500,9999,15)
- anim = 8010
- ID = 8010
- pos = -5,-13
- facing = 1
- postype = P1
- vfacing = 1
- bindtime = 0
- random = 10,30
- vel = 0,-.5 + (-random % 2) ;vel = -.1 + (-random % 1 ),-.5 + (-random % 3)
- removetime = -2
- scale = .25,.25
- supermovetime = 999
- pausemovetime = 999
- remappal = 3,11
- sprpriority = cond(random < 500,-4,4)
- ownpal = 1
- ignorehitpause = 1
- [State 0]
- type = Explod
- trigger1 = time % 2 = 0; && time < cond(root,stateno = 500,9999,15)
- anim = 8010
- ID = 8010
- pos = 5,-13
- facing = 1
- postype = P1
- vfacing = 1
- bindtime = 0
- random = 10,30
- vel = 0,-.5 + (-random % 2) ;vel = -.1 + (-random % 1),-.5 + (-random % 3)
- removetime = -2
- scale = .25,.25
- remappal = 3,11
- supermovetime = 999
- pausemovetime = 999
- sprpriority = cond(random < 500,-4,4)
- ownpal = 1
- ignorehitpause = 1
- ;---------------------------------------
- ; Aura FX Version 1
- ;[State 0]
- ;type = Explod
- ;trigger1 = !time
- ;anim = 8012
- ;ID = 8012
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 9999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;removetime = -1
- ;supermovetime = 999
- ;pausemovetime = 999
- ;scale = .4,.4
- ;sprpriority = 3
- ;remappal = 3,5
- ;trans = add
- ;ownpal = 1
- ;removeongethit = 1
- ;[State 0]
- ;type = explod
- ;trigger1 = !time
- ;anim = 8012
- ;ID = 8012
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 9999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;removetime = -1
- ;supermovetime = 999
- ;pausemovetime = 999
- ;scale = .4,.4
- ;sprpriority = -3
- ;remappal = 3,5
- ;trans = add
- ;ownpal = 1
- ;removeongethit = 1
- ;
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = time < 10
- ;ID = 8012
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 999
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 0 + 25 * (time % 20),256
- ;removeongethit = 1
- ;ignorehitpause = 1
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = time > 10
- ;ID = 8012
- ;pos = 0,-30 ;(cond(parent,anim = 1403 && parent,animelemtime(11) >= 0,6 ,(cond(((parent,anim = 302 || parent,anim = 561 || parent,anim = 1401) && parent,animelemtime(3) >= 0),10,cond(parent,anim = 400,2,0))))), cond(((parent,anim = 302 || parent,anim = 561 || parent,anim = 1401) && parent,animelemtime(3) >= 0),-26,cond(parent,anim = 400,-31,-31))
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 999
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 256,256
- ;removeongethit = 1
- ;ignorehitpause = 1
- ;
- ;[State 0]
- ;type = Explod
- ;trigger1 = !time
- ;anim = 8013
- ;ID = 8013
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 9999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;removetime = -1
- ;supermovetime = 999
- ;pausemovetime = 999
- ;scale = .15,.25
- ;sprpriority = 2
- ;remappal = 8013,1
- ;trans = add
- ;ownpal = 1
- ;removeongethit = 1
- ;[State 0]
- ;type = explod
- ;trigger1 = !time
- ;anim = 8013
- ;ID = 8013
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 9999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;removetime = -1
- ;supermovetime = 999
- ;pausemovetime = 999
- ;scale = .15,.25
- ;sprpriority = -3
- ;remappal = 8013,1
- ;trans = add
- ;ownpal = 1
- ;removeongethit = 1
- ;
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = time < 10
- ;ID = 8013
- ;pos = 0,-30
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 999
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 0 + 25 * (time % 20),256
- ;removeongethit = 1
- ;ignorehitpause = 1
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = time > 10
- ;ID = 8013
- ;pos = 0,-30 ;(cond(parent,anim = 1403 && parent,animelemtime(11) >= 0,6 ,(cond(((parent,anim = 302 || parent,anim = 561 || parent,anim = 1401) && parent,animelemtime(3) >= 0),10,cond(parent,anim = 400,2,0))))), cond(((parent,anim = 302 || parent,anim = 561 || parent,anim = 1401) && parent,animelemtime(3) >= 0),-26,cond(parent,anim = 400,-31,-31))
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 999
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 256,256
- ;removeongethit = 1
- ;ignorehitpause = 1
- ;---------------------------------------
- ; Aura FX Version 2 ;THESE ARE THE EXPLODES THAT ARE CAUSING THE PROBLEM
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Light Color"
- ID = 8011
- stateno = 703
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Light Color"
- ID = 8011
- stateno = 703
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Normal Color"
- ID = 8011
- stateno = 704
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Normal Color"
- ID = 8011
- stateno = 704
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Dark Color"
- ID = 8011
- stateno = 705
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = Helper
- trigger1 = time % 1 = 0
- name = "Dark Color"
- ID = 8011
- stateno = 705
- pos = 0,0
- postype = p1
- facing = 1
- ownpal = 0
- supermovetime = 999
- pausemovetime = 999
- ignorehitpause = 1
- [State 0]
- type = VarSet
- trigger1 = !time
- v = 40
- value = 0 + random % 360
- ignorehitpause = 1
- [State 0]
- type = changestate
- trigger1 = numhelper(305) = 0
- value = cond(root,stateno = 170,702,701)
- ;-------------------------------------------------------------------------------
- ; Aura Part 2
- [Statedef 701]
- type = A
- movetype= I
- physics = N
- anim = 9999
- sprpriority = 1
- [State 0]
- type = BindToparent
- trigger1 = !time
- time = 9999
- pos = 0,0
- ignorehitpause = 1
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = 1
- ;ID = 8012
- ;pos = 0,-30 ;cond((parent,anim = 302 && parent,animelemtime(3) >= 0),10,0),cond((parent,anim = 302 && parent,animelemtime(3) >= 0),-26,-31)
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 0
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 256 + -25 * (time % 20),256
- ;removeongethit = 1
- ;ignorehitpause = 1
- ;
- ;[State 0]
- ;type = ModifyExplod
- ;trigger1 = 1
- ;ID = 8013
- ;pos = 0,-30 ;cond((parent,anim = 302 && parent,animelemtime(3) >= 0),10,0),cond((parent,anim = 302 && parent,animelemtime(3) >= 0),-26,-31)
- ;postype = P1
- ;facing = 1
- ;vfacing = 1
- ;bindtime = 99999
- ;vel = 0,0
- ;accel = 0,0
- ;random = 0,0
- ;supermovetime = 0
- ;pausemovetime = cond(root,var(50) > 0,999999,0)
- ;removetime = -1
- ;trans = addalpha
- ;alpha = 256 + -25 * (time % 20),256
- ;removeongethit = 1
- ;ignorehitpause = 1
- [State 0]
- type = destroyself
- trigger1 = time = 10
- ;-------------------------------------------------------------------------------
- ; Aura End
- [Statedef 702]
- type = A
- movetype= I
- physics = N
- anim = 9999
- sprpriority = 1
- [State 0]
- type = BindToparent
- trigger1 =!time
- time =9999
- pos=0,0
- ignorehitpause = 1
- [State 0]
- type = RemoveExplod
- trigger1 = time = 1
- id = 8006
- ignorehitpause = 1
- [State 0]
- type = RemoveExplod
- trigger1 = time = 1
- id = 8010
- ignorehitpause = 1
- [State 0]
- type = destroyself
- trigger1 = time = 10
- ;-------------------------------------------------------------------------------
- ; Aura FX Version 2 Light Color
- [statedef 703]
- type = u
- anim = 9999
- sprpriority = 1
- [State 0]
- type = PosAdd
- trigger1 = !time
- x = -13 + (random % 26 )
- y = -54 + (random % 50 )
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -4
- scale = .15,.15
- ownpal = 1
- remappal = 3,10
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = add
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -4
- scale = .15,.15
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = sub
- [State 0]
- type = destroyself
- trigger1 = time = 10
- ;-------------------------------------------------------------------------------
- ; Aura FX Version 2 Normal Color
- [statedef 704]
- type = u
- anim = 9999
- sprpriority = 1
- [State 0]
- type = PosAdd
- trigger1 = !time
- x = -13 + (random % 26)
- y = -54 + (random % 50)
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -5
- scale = .2,.2
- ownpal = 1
- remappal = 3,11
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = add
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -5
- scale = .2,.2
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = sub
- [State 0]
- type = destroyself
- trigger1 = time = 10
- ;-------------------------------------------------------------------------------
- ; Aura FX Version 2 Dark Color
- [statedef 705]
- type = u
- anim = 9999
- sprpriority = 1
- [State 0]
- type = PosAdd
- trigger1 = !time
- x = -13 + (random % 26)
- y = -54 + (random % 50)
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -6
- scale = .25,.25
- ownpal = 1
- remappal = 3,12
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = add
- [state 0]
- type = explod
- trigger1 = !time
- anim = 8011
- id = 8011
- pos = 0,0
- postype = p1
- facing = 1
- bindtime = -1
- removetime = -2
- sprpriority = -6
- scale = .25,.25
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- supermovetime = 0
- pausemovetime = 0
- trans = sub
- [State 0]
- type = destroyself
- trigger1 = time = 10
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