GlitterBerri

part of MM's code

Sep 22nd, 2016
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  1.  
  2. Message could not be found!!! = %x
  3. Recording Start Recording Start Recording Start Recording Start ->
  4. Recording Playback Recording Playback Recording Playback Recording Playback ->
  5. 8 Note Recording Start 8 Note Recording Start 8 Note Recording Start ->
  6. 8 Note Playback 8 Note Playback 8 Note Playback ->
  7. Frog Chorus Frog Chorus ->
  8. Dynamic Vision Check ->
  9. Rhythmic Performance Check ->
  10. Ocarina (%d)
  11. 111111111111 ->
  12. Performance Tutorial: Zora Session
  13. 000000000000 ->
  14. 222222222222 ->
  15. msg_mode = %d
  16. Sound SFX ( %x )
  17. Timer Timer = %d
  18. Ocarina
  19. Item Texture READ item = %d disp_mxp = %d
  20. Item Texture READ item = %d disp_mxp = %d
  21. Item 32-0
  22. Item 32-0
  23. 24x24 Item item = %d(%d)
  24. Item message_buf = %d
  25. Item message->disp_item = %d
  26. Item = %d
  27. Next Next Next = %d
  28. type = %04x type0 = %x type1 = %x type2 = %x disp_item = %x next_msg = %x
  29. Specified Rupee Count (%x) (%x) (%x)
  30. ITEM_NO = (%d)
  31. Remaining Zelda Time =
  32. Remaining Zelda Time =
  33. rpc[%d] = %x
  34. "Song of Soaring"_NWS24 m = %d wpt = %d
  35. Character 【%d】 = %x
  36. m = %d k = %d
  37. kanfont->bpt = %d
  38. Character Count(%d) = %f(%f) center_space[%d] = %d center = %d
  39. ckey JJ = %d message->disp_myp = %d
  40. key JJ = %d message->disp_myp = %d
  41. 名前(%d) =
  42. (%x),
  43. etm[%d] = %x
  44. Zelda Time =
  45. rpc[%d] = %x
  46. line = %d i = %d Rupee Count Input =
  47. Fixed Rupee Count =
  48. Rupee Total =
  49. Stray Fairy Total = %d
  50. Gold Skulltula Total = %d
  51. Fishing Pond Fish Size =
  52. Horseback Archery Score =
  53. line = %d i = %d Rupee Count Input =
  54. line = %d i = %d Password(Digit 1〜5) Input =
  55. line = %d i = %d Numbers(Digit 0〜9) Input =
  56. line = %d i = %d Gold Skulltula Code(Digit 0〜3) Input =
  57. kinsta_color_table[%d] = %d
  58. Stray Fairy Total = %d
  59. Jungle Cruise Old Lady's Shooting Range Total Count = %d
  60. Lottery Number Display
  61. ナ購入番号 Display
  62. Curiosity Shop Item Transaction Cost Display = %d item_ID = (%d) Get_Register_Item = (%d)
  63. Bombers Password Display jj = %d
  64. 11 Bombers Password Display jj = %d
  65. kin_color_table[%d] = %d kin_moji_table[%d] = %x
  66. Remaining Zelda Time =
  67. HI_SCORE(kanfont->mbuff.message_buf[message->rdp]) = %x
  68. HI_SCORE( kanfont->mbuff.message_buf[message->rdp]) & 0xff000000 = %x
  69. rpc[%d] = %x
  70. Water Target Range HiーScore = %d
  71. Name(%d) =
  72. (%x),
  73. Jungle Cruise Old Lady's Target Range HiーScore = %d
  74. 000 jj = %d
  75. ??? Character Count(%d) = %f message->center_space[%d] = %d (%d)
  76. 222Dot = %d (%d) (%d)
  77. jj = %d
  78. Z_TIMER_END (message->key_off_flag = %d)
  79. msg_disp_type0 = %d Speech Bubble Type = %d(%d)
  80. message_no = %d GetPREV_ALPHA_TYPE = %d
  81. STAFF Version
  82. item_scale = %d
  83. item_scale = %d
  84. item_scale = %d
  85. item_scale = %d
  86. item_scale = %d
  87. [%04x] [%04x] [%04x] [%04x] [%04x]
  88. Centering message->center = %x(%04x, %04x, %04x, %04x)
  89. Kaleido Message = %x
  90. message->color_a = %d
  91. message_set Message = %d message = %x (%d)
  92. message_set2 Message = %d message = %x
  93. message_set_telop Message = %d message = %x
  94. schedule_message_set Pointer = %d schedule_message_pt = %d
  95. point = %d (%d)
  96. schedule_message_set Pointer = %d schedule_message_pt = %d
  97. Ocarina Save Bit = %x
  98. "Elder's Lullaby" ocarina_bit = %x
  99. "Goron Lullaby" ocarina_bit = %x
  100. message->ocarina_bit = %x(%x)
  101. "RANDOM" ocarina_bit = %x
  102. Buffer Clear OFF
  103. Music Note Buffer Initialization
  104. [31m☆☆☆☆☆ Ocarina Number = %d(%d) ☆☆☆☆☆
  105. Elder's Lullaby Mistake 444444444
  106. Guitar Session 555555555 message_number2 = %d
  107. Ocarina_C_QUARTET 222222222
  108. ocarina_set 000000000000000000 = %d
  109. 222222222
  110. 333333333
  111. Ocarina Mode = %d ocarina_message_number = (%d)
  112. Performance Start ocarina_no = %d
  113. ????? Recording Playback Recording Playback Recording Playback Recording Playback ->
  114. Heeheeheehee
  115. 000 Example Performance = %x
  116. 000 Example Performance Ocarina_Session
  117. 000 Example Performance (Second Half 4 Notes) Ocarina_Session
  118. Example Performance = %x
  119. message->ocarina_no = %d (%d)
  120. Free Performance
  121. Normal: ocarina_bit = %x
  122. 16 Note Check: ocarina_bit = %x
  123. Pedestal Performance
  124. Na_StartOcarinaSinglePlayCheck2( message->ocarina_no );
  125. Heh heh heh heh
  126. Individual Player Instrument Set PlayerStatus[%d] = %d
  127. Very Loud Zora
  128. M_OCARINA10_S: Performance Check = %d
  129. M_OCARINA90: Performance Check = %d
  130. Teeheeheehee
  131. Ocarina_C_Session onpu_pt = %d info->locate = %d
  132. M_OCARINA20_S: Performance Check = %d
  133. Free: 16 Note Performance First Half Correct !!!!
  134. 16 Note FREE Performance Correct !!!!
  135. Performance Song = %x
  136. Ocarina_Flog Correct Example Performance = %x
  137. Ocarina_Flog Correct Example Performance = %x
  138. Ocarina_Free Correct Example Performance = %x
  139. RANDAM Ocarina Correct
  140. 16 Note Performance Second Half Failure!!! → Return to First Half Performance Check
  141. Second 16 Note Check: ocarina_bit = %x
  142. Correct Example Performance = %x
  143. M_OCARINA21: Correct: message->ocarina = %x
  144. M_OCARINA26: Correct: message->ocarina = %x
  145. M_OCARINA92: message->ocarina = %x ->
  146. Correct
  147. Incorrect
  148. Correct: Music Note RGB
  149. Kokokokokoko
  150. msg_mode3 = %d
  151. Music Note Fall msg_mode = %d
  152. Na_StopOcarinaMode();
  153. Na_StopOcarinaMode() message->ocarina = %d
  154. Na_StopOcarinaMode();
  155. Na_StartOcarinaBgm Na_StartOcarinaBgm Na_StartOcarinaBgm
  156. ☆☆☆ocarina = %d message->ocarina_no = %d -->
  157. M_OCARINAC: ocarina_no = %d(%d)
  158. Elegy of Emptiness OK!
  159. Elegy of Emptiness Can't Be Used !
  160. Ocarina_FreeFree OCARINA_MODE = %d -->
  161. Tag Ocarina_PC_Awaking = %d(%d) ☆☆☆
  162. OCARINA_MODE = %d
  163. Magic Tile Ocarina_C_Awaking = %d(%d) ☆☆☆
  164. → OCARINA_MODE = %d chk_ocarina_no = %d
  165. ocarina_no = %d Song Chosen = %d
  166. Example Performance ocarina_no = %d
  167. NA_OCA_SEQ_STOP info->locate = %d info->button = %d
  168. M_OCARINA20: ocarina_no = %x status = %x
  169. z_message.c Elder's Lullaby Acquired Melody = %d
  170. Milk Bar Processing
  171. z_message.c Acquired Melody = %d
  172. z_message.c Random Success = %d
  173. エッ〜!! NA_OCA_CHK_STOP
  174. Scarecrow Recording Initialization
  175. onpu_pt = %d, locate = %d
  176. Input Button【%d】 = %d
  177. Recording Complete!!!!!!!!! message->info->status = %d
  178. aaaaaaaaaaaaaa
  179. Recording Complete!!!!!!!!! Recording Complete
  180. #ERROR!
  181. %d,
  182. #ERROR!
  183. status = %d (%d)
  184. bbbbbbbbbbb
  185. 8 Note Recording OK! wct = %d
  186. #ERROR!
  187. %d,
  188. #ERROR!
  189. Played an already existing song!!!
  190. cccccccccccc
  191. Rhythmic Performance Check = %d
  192. M_PLAYOCA01: ocarina_no = %x status = %x
  193. z_message.c Acquired Melody = %d
  194. Fast!!!!!
  195. Slow!!!!!
  196. Fail!!!!!
  197. start_flag = %d
  198. start_flag = %d
  199. dxpos = %d dypos = %d dypos1 dypos2 = %d
  200. message->msg_disp_type = %x type0 = %d
  201. fukidashi_texture_dma fukidashi_texture_dma fukidashi_texture_dma
  202. message->next_msg = %d
  203. OCARINA_MODE = %d ->
  204. Oca_Play OCARINA_MODE = %d
  205. OCARINA_MODE = %d ->
  206. Oca_Time_Sel1 OCARINA_MODE = %d
  207. OCARINA_MODE = %d ->
  208. Oca_Time_Sel2 OCARINA_MODE = %d
  209. OCARINA_MODE = %d ->
  210. OCARINA_MODE = %d
  211. select = %d
  212. NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS
  213. #ERROR!
  214. NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE
  215. #ERROR!
  216. OCARINA_MODE = %d (%d)
  217. #ERROR!
  218. #ERROR!
  219. #ERROR!
  220. OCARINA_MODE = %d chk_ocarina_no = %d
  221. #ERROR!
  222. #ERROR!
  223. #ERROR!
  224. NEXT message->ocarina_no = %d
  225. NEXT message->ocarina_no = %d
  226. M_SAVE0 FLASH: Written to separate thread. Start file_no = %x
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