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- m_Instance.transform.Rotate(UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f));
- m_Instance.transform.rotation = Quaternion.Euler(UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f));
- int randomRange = UnityEngine.Random.Range(0, 2);
- if (randomRange == 1)
- {
- m_Instance.transform.Rotate(UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f));
- }
- else
- {
- m_Instance.transform.rotation = Quaternion.Euler(UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f), UnityEngine.Random.Range(0.0f, 360.0f));
- }
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