Gregzilla

Azumi (work in progress)

Jul 23rd, 2012
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  1. [i]"I don't need any fancy-a** superpowers to take these guys on. I can make do on my own. [b]Feet. First.[/b]"[/i]
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  3. [u][b]Homeworld:[/b][/u] Jericho VII, Haloverse, circa 2531 (Halo Wars)
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  6. [u][b]Name:[/b][/u] Sergeant Azumi Emily Ian
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  9. [u][b]Age:[/b][/u] 22
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  12. [u][b]Gender:[/b][/u] Female
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  15. [u][b]Abilities:[/b][/u] Azumi is not an Interference who has any magical powers, relying on her extensive training, equipment, and supplies for her strengths.
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  17. - She has a high level of skill with hand-to-hand combat and knife work, and is a pretty good shot with a firearm (though she needs practice, time, or stationary targets to shoot heads), all due to her training. She has learned this through her training as an ODST, better than many, and through intense, extensive training with Batman of the DC Animated Universe.
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  19. - If given medical equipment, she is able to fix many wounds if nonfatal, though only according to the properties of the materials themselves, and not through any special abilities of her own. She learned this in the field on her missions as an ODST.
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  21. - Azumi is a traceuse, which is to say she is capable of using parkour in order to get around. She is faster at this in her less armored forms, but is perfectly capable of using it in her armor as well. She learned this from weeks of training in the world of Mirror's Edge with Runners, and her own training when she has time to make it better.
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  23. - Otherwise, she is a completely normal human being, albeit trained in the special forces of an army, her other capabilities limited to her armor (see Appearance), and able to be short-circuited or otherwise damaged.
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  26. [u][b]Powers:[/b][/u] None to speak of. Azumi is a completely normal human being, all of her skills gained through either weapon attachments or equipment if not her own personal physical training.
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  29. [u][b]Personality:[/b][/u] Azumi is rather headstrong and quick to anger, prone to taking out a weapon if she feels threatened. Nonetheless, she is also able to calmly plan attacks, having experience with commanding from her time with Fireteam Kilo and the moments directly after when she was escaping with her new promotion. Also due to her military training, she can be very formal around superiors (though not necessarily following their orders), often giving a salute as greeting. However, her anger is generally a facade, as she is very emotionally unstable. While she does not cry out from physical pain often due to her training and determination, she can be upset if one talks about her past, and can be very kind and sympathetic to those she feels hide their pain, a trait she also uses through her rage. Only when around her closest friends does she ever let her true self out, though she generally does her best to hide any emotional distress, especially from her enemies.
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  31. Due to her training, it is very difficult to make her do things through physical harm, though she can be psychologically broken down if someone knows the right buttons. In particular, she feels highly responsible for her teams, feeling that as leader, she should take the brunt of anything they get into, and not hide behind them. That said, when she is angry about someone, even a member of her team, she is not above causing physical harm in order to make sure they stay in line and don't get in her way.
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  34. [u][b]Alignment:[/b][/u] Good
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  37. [u][b]Appearance:[/b][/u]
  38. - [url=http://i640.photobucket.com/albums/uu121/UMIYURI/azumisan.png]This picture[/url], with a [url=http://halo.wikia.com/wiki/Neural_Interface]small metal ball implanted in the back of her head at the base of her skull[/url]. Her hair color is naturally black, with some of that color coming back in over her orange hair lately, but not enough to be noticed in most extents. Her eyes are a light brown, her skin fair, and she seems to be of Asian descent. She stands at about five-foot-eight-inches, with a muscular build.
  39. - Her armor as shown is the standard Orbital Drop Shock Trooper Battle Dress Uniform (ODST BDU for short), seen in engine [url=http://images.wikia.com/halo/images/5/58/Close_Quarters_Combat_Trooper.jpg]here (albeit with blue where the red is)[/url] and a variant in live action [url=http://images2.wikia.nocookie.net/__cb20080928175644/halo/images/8/8d/Odst2.jpg]here[/url]. The chest has an insignia of a [url=http://images.wikia.com/halo/images/4/4d/380px-USMC-E5.svg.png]UNSC Marine Sergeant[/url] in relief upon it. This is her standard outfit, and where she has most of her weapons. She keeps her pistol slung at her right hip, her knife in a sheath attached to her chest plate, the Brute Machete across her hips on her back, and her rifle or other larger gun on her back above it on an angle.
  40. - When in casual attire, she wears a navy blue T-shirt, brown pants, and a green jacket, with hunter green combat boots matching the jacket and her gun in a holster at her waist, with her knife in a sheath at her other hip.
  41. - In fantasy-based worlds, she wears a black, kevlar body-suit. There is a brown belt on with several pouches for various items, and a sheath for her normal knife. A black hood is over her head, dipped into a "beak"-like formation that goes near to her eyes, shrouding her face.
  42. - Her other outfits are situational, but the one she wears most (usually off screen) is for the Collective as her job there, linked [url=http://i640.photobucket.com/albums/uu121/UMIYURI/pencillove017.jpg]here[/url]. The corset is white, as is the short skirt, with the nylons being silver and the shoes as white platform shoes. The flowers on the outfit are pink Japanese roses. This is the only outfit she has that has absolutely no weapons on it, for there is no room for them.
  43. - Wraith Armor: A custom-built armor set incorporating various armaments. She has a mentally collapsible "[url=http://images.wikia.com/masseffect/images/d/d9/Recon_hood.png]Recon Hood[url]", along with sheathes and holsters on her back, chest, and leg. It is a black bodysuit with navy blue, thin "ribbed" armor over it, with a full plate on the torso, not giving her gender away and allowing for free movement and more speed at the detriment of less armor for her. There is a navy hood over the Recon Hood. Furthermore, the stun H.F. blade is on her back, a gun on her waist as well.
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  46. [u][b]Weapons:[/b][/u] In the case of all of Azumi's weapons, she has a habit of adding attachments when she finds issues with them, though this has not come up just yet.
  47. - [url=http://halo.wikia.com/wiki/M6C/SOCOM]M6C/SOCOM Automag[/url]: A UNSC issue M6S sound suppressed magnum pistol, Azumi was given this sidearm as her standard operating weapon for her occupation as an orbital drop shock trooper. This weapon has high-penetration, semi-armor piercing ammunition, though this is usually not a real point to make.
  48. - [url=http://halo.wikia.com/wiki/M7S_Caseless_Submachine_Gun]M7S Caseless Submachine Gun[/url]: A sound suppressed submachine gun used for mid range combat and increased rate of fire, this weapon was also given along with the Automag pistol for Azumi's initial job as a shock trooper.
  49. - [url=http://deadspace.wikia.com/wiki/Seeker_Rifle]Seeker Rifle[/url]: A high-powered, armor-piercing sniper rifle that Azumi found on the USG Ishimura aboard the EarthGov "Sprawl" station. This gun has a low rate of fire and a high degree of sound output as of yet, but makes up for it with sheer firepower, and is a useful weapon for even close range breach tactics.
  50. - [url=http://halo.wikia.com/wiki/Combat_Knife]UNSC Close Quarters Combat Weapon System[/url]: A standard UNSC issue combat knife that Azumi uses with her close quarters combat skills. This weapon is not very strong, and best paired with her skill up close, rather than alone, or used as a tool. She obtained this, like her M7S and M6S, from her original occupation as an orbital drop shock trooper.
  51. - [url=http://halo.wikia.com/wiki/Jiralhanae_combat_knife]Jiralhanae Combat Knife[/url]: A serrated machete that Azumi took from the corpse of a Jiralhanae War Chieftain upon killing him in close combat in New Mombasa. Azumi is not very skilled with this weapon, however, still needing more training in its use.
  52. - [url=http://metalgear.wikia.com/wiki/Blade_weapons#Stun_knife]Stun[/url] [url=http://metalgear.wikia.com/wiki/Blade_weapons#High-frequency_blade]high-frequency blade[/url]: A thirty-five inch wakizashi purchased from Drebin 893 in South America during Operation: Solid Sun in Metal Gear Solid 4: Guns of the Patriots. Its blade resonates at high frequencies, raising its temperature, thereby increasing its cutting ability to the point where it seems to be able to cut through anything but energy weapons and perhaps magic. The sharpened edge and point are used for lethal attacks, and the blunt edge used as a clubbing weapon. There is a powerful, but nonlethal (to organics) charge of electricity activate-able from the hilt that she can easily activate, but takes time to recharge. This weapon is only used with her "Wraith" jobs, and so is not normally seen on her person.
  53. - "Shock Blade": The only combat-ready application of her omni-tool, this is a form of the "omni-blade" akin to that of an Infiltrator. The "shock blade" takes the form of an electric prod on her left hand, and, when stabbed into a victim, causes an intense electric shock, disabling most synthetic enemies, and incapacitating many organic ones. The shock-blade is a searing hot, disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a dark energy field safely away from the user's skin, and charged with electricity by ionizing the area between the prongs. Like the stun high-frequency blade, this weapon is only seen with her "Wraith" jobs.
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  56. [u][b]Equipment:[/b][/u]
  57. - [url=http://halo.wikia.com/wiki/VISR]Visual Intelligence System, Reconnaissance (VISR)[/url]: Due to the implanted neural interface in the back of her head as a standard of all members of the United Nations Space Command, she can access computer files that she has downloaded to her VISR, including maps, limited audio and video feeds (transferred to her ship between stays on the worlds), and tactical data, though an artificial intelligence may be required to use this information. Also, she is incapable of fighting while using this system, aside from a green-tinted nightvision mode that outlines her allies as in a green highlight, her enemies as red, though it takes a long time to show a change in alliance. This system can also see the outlines of invisible enemies, but only if they are given their invisibility by technological means. Objectives have a yellow outline and a marker for distance, while weapons not equipped by anyone are outlined in blue. Due to the nature of this nightvision, daylight conditions or any other bright light combined with its use can cause temporary blinding.
  58. -- Also, she has two alternative vision modes, and has the capability to add more (though only able to bring one per mission). Those two current modes are Thermal Vision (able to see heartbeats and discern unconsciousness if possible) and Sonar (able to provide additional aid for sight in lieu of actual heat to gauge, or able to be used with other modes in order to see through walls to a limited degree).
  59. - [url=http://halo.wikia.com/wiki/ODST_battle_armor]ODST Battle Armor, Close Quarters Combat Variant[/url]: The helmet can be polarized or depolarized using the neural interface, the polarized form having the necessary Helmet Mounted Display for combat, the depolarized allowing the face to be visible. The back has a rucksack attached with a supply extending into Hammerspace, her only somewhat magical component due to a need to carry as much as possible. The front pouch, over her chest and disguised as just an armored plate, is another compartment to keep her things in, but this one is not magically enhanced. The entire uniform, if all on without any tears, has a fifteen-minute air supply for vacuum situations, and can be internally heated or cooled for comfort, or, if given ample time, to match outside heat temperatures for stealth operations. It once had video recording capabilities, but these are still being repaired following her initial jump to Radiant Garden. Aside from that, as armor, this does give protection against firearms, though it is built more for closer combat, and not as much for longer range engagements such as snipers.
  60. - [url=http://halo.wikia.com/wiki/Kig-yar_point_defense_gauntlet]Jackal shield gauntlet[/url]: A plasma-based shield that can be activated to keep on one arm, this provides indefinite protection from gunfire (though it can be pushed away) and limited protection from magic, being taken down by light or fire based attacks most quickly, but strengthened by some of the inverse magics. She obtained this from a Kig-yar corpse in New Mombasa.
  61. - [url=http://masseffect.wikia.com/wiki/Omni-tools]Right-hand omni-tool[/ucl]: Integrated this with my VISR. Includes all non-combat applications, such as an information source and hacking tool, but cannot be used as a weapon. Azumi received this from Cetea T'Zumo, her one-time asari ally, on Omega Station in the universe of Mass Effect.
  62. - [url=http://arkhamcity.wikia.com/wiki/Cryptographic_Sequencer]"Tech-Hacker"[/url]: An invention of Cid Highwind given by Batman of the DC Animated Universe, this device allows her to hack into most communication panels and into radio frequencies crossworld or between worlds if Azumi get the right "datacards". The efficiency and reach of it can be improved upon, however, though it can be used in conjunction with the omni-tool. The device also allows for her to disable a select amount of firearms or mechanically operated traps if targeted.
  63. - Smoke Bombs: Small, gray smoke pellets she can throw down as a quick-acting smoke grenade, facilitating a quick escape. Also can be thrown at people as a distracting method, or in other directions for misdirection. Got this from Batman himself.
  64. - Wraith Armor (described in Appearance): This armor was fabricated from various sources, as detailed in the scrapbook entry "Pale Rider". It is easily put on or taken off to exchange for her armor, for which she has her etherspace pouch. A hologram projector on her chest that can show an insignia, but is armored. She uses more tech and speed in this form at the expense of armor and some physical strength. That said, the armor is composed of carbon nanotubes, and so is still strong, just more agile.
  65. -- Vocal synthesizer: Azumi is capable of speaking in a male or female voice depending on her preference in this form, though it does not work when the helmet is off.
  66. -- Dart Launchers: Present in the forearms, these darts can be used for a distraction or to knock down or out unaware foes.
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  69. [u][b]Hobbies:[/b][/u] Training, and only when she finds the time to try it.
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  72. [u][b]Awareness:[/b][/u] Yes, due to Audrey M. Jones in the UNSC base on the Halo Wars "Shield World".
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  75. [u][b]History:[/b][/u] Azumi Emily Ian was born in the year of 2510 on the Outer Colony of Jericho VII in the Lambda Serpentis System to Asian-ancestry parents. On this world, she mainly learned English, appreciating the four silver moons in her sky. She bleached her black hair at one point, turning it to an orange color.
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  77. She knew of rebellious factions on her homeworld, ones that aimed to fight against what they deemed to be the oppression of the Earth-based United Nations Space Command (UNSC), but simply showed anger at these groups, having faith in the safety of her world without the insurgency brewing. However, though safe, she found herself generally friendless, her few close companions turning on her in favor of bullies time and again due to her unflinching faith in the status quo. The young girl was forced to teach herself martial arts in order to defend herself against the occasional bully, generally triumphing with naught but a few scratches or a bruise.
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  79. At the age of fifteen, she was witness to strange, fast, powerful human soldiers in odd green combat armor (SPARTAN IIs in Mark IV MJOLNIR armor) came to the world in order to silence the rebel factions. The operation was quick and bloody, simultaneously scarring her and interesting her in aiding humanity militarily. Her attitude only increased when news came of a war with an alien empire known as the "Covenant," having begun the same year. One year later, she ran away, hitching a ride aboard a colonial ship that came back to a world with a training facility. Luckily, she just barely made it within the age limit to enlist, entering her training. At that facility, she cut her hair short, learning the art of short-blade combat with a knife and gunplay. She also refined her unarmed combat, though she was never afraid to fight dirty in her training.
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  81. Within a few years' time, she had reached the rank of Lance Corporal, the third Enlisted rank from the lowest. She volunteered to undergo a psychological and physical examination as well as even harder training than she had ever done. She passed the physical examination, and managed to get by the psychological one as well by a slimmer margin. Though she neglected to choose a specialty, she trained herself in medical work, though not to the level of the medicine that the official medic "Hospital Corpsmen" had, instead merely to mending bones, sealing some wounds, and quick emergency work in case the Corpsman on her team died, as occasionally occurred.
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  83. In 2530, she was hand-picked for a four-person fireteam known as "Fireteam Kilo" to be transferred to the already years-long campaign on the human colony of Harvest. There was an engineer from Mars named Private James Anchors, a Harvest-born corpsman named Private Tyler Vesely, and the mysterious Gregory "Zulu" Zivaku, the corporal who had picked them all under his low command position.
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  85. Together, they went through orders from the highest command on the operation, Captain James Gregory Cutter, their personal artificial intelligence K1-R4 from Zulu having a very bad relationship with the AI on board the Spirit of Fire freighter along the way, though giving a plethora of tactical information as they obeyed their COs or disobeyed, "acquiring" bases secured by the remaining Insurgency on Harvest or clearing landing sites for air support to be given to later, lower-trained teams.
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  87. Over time, she came to have different relationships with each member of her team. James was nice to her, being between neutral and on good terms in her books. Tyler was the opposite, a major annoyance with his crude comments and unnecessary sarcasm.
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  89. She spoke with her direct CO a lot as second-in-command to first of the team, treading lightly through his cold, distant, often angry demeanor to find details of his history, anything to make him more relatable, more human. Over time, her sympathy for his plight developed into a deep attraction, though she would not say so, often ending their conversations about such topics as his family or other parts of his past with arguments that had her leaving the room in a huff. During these conversations, she also saw him show a depressed side to himself, mainly in regard to his ex-girlfriend, one Kynthia Usagi that he had known from a training facility on the Earth's moon of Luna. To Azumi's dismay, he had never let his feelings for the ex go, still carrying a picture of her with him wherever he went.
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  91. In 2531, their fights led them to a different colony, Arcadia. There, she was wounded while trying to aid citizens in evacuating the capital, Pirth City, as the Covenant massacred the entire settlement as much as they could. Though she lost consciousness from blood loss, Tyler patched her wounds after they had evacuated themselves via the city outskirts. She awakened hours later in the Spirit's med bay, weak but nearly combat-ready, and learned that the resident scientist, Professor Ellen Anders, had been kidnapped by the Sangheili ("Elite") Arbiter of the Covenant, who "Kira" identified as Ripa 'Moramee, a massive Elite who had fought off both Greg and high-prestige Sergeant John Forge.
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  93. Due to her healing wounds, she was unable to stop her corporal as he used his ODST suit and a stolen Covenant "antigravity pack" jet pack to jump out of one of the freighter's airlocks into space, going from one ship to the other mid-flight before they warped to an entirely different planet in a slipspace vortex. Azumi never truly found out the whole story of that, but knew that Anders was shot, Greg lost his weapons aside from one pistol, and the Covenant had been alerted due to...something the corporal had done.
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  95. Not long after they landed and began securing the area, James came by with the crazed Private Jack Chambers and several stowaways from Arcadia. Amongst them was Kynthia Usagi herself, slightly older than her picture would make one assume. Others included Hawk Shadowflash, with his enormous sword; Kratos Aurion, with his own plasma-resistance blade; Jasmine, with her chakrams, red eyes, white hair, and butterfly antennae and wings; Audrey Jones, with her raven wings and sword; Louis Delgado, having a plethora of weapons and a...second K1-R4 for some reason. The group met up with Greg, Sergeant John Forge, Professor Anders, and a man named Alex Mercer, and returned to their base without the sergeant or strange man, who went off to fight more after they broke Chambers' leg for attacking the refugees in a crazed, racist rage.
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  97. The group gave a tour of their base on this world, this "Shield World," but they all attacked Greg in their sleeping quarters when he was revealed to be their commander. Azumi almost shot them for the assault, but Greg ordered her to leave. The tone, cold and demanding, upset her enough to walk out of the room in a rage, telling him she was just concerned. She truly walked away from the door when he shouted at her one more time from beyond to get away. She came back an hour later, however, still concerned for his well-being after hearing from James about Louis' mysterious disappearance in a miniature slipspace rupture that made him cease to exist. She was horrified to see them all unconscious, unable to be awakened by her shakes, and so she came to Tyler, ordering that he help them come back to consciousness and staying right behind him until he would finish his work.
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  99. Two hours of trying went by, each of the women moved to a bed and the men aside from Greg moved to the walls. He was leaning against Kynthia's bed. They all talked about how they were "back" from something, and Greg did something she never saw before. He laughed, showing geniune positive emotion for the first time she had ever seen. Enraged that he would laugh after worrying her sick, she punched him, storming out after asking that Audrey and Jasmine come to help with the Elephants.
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  101. With the Elephants, she asked Audrey and Jasmine to check the restraints holding the FTL drive, their only way home, to one of the Behemoth-class carriers. The plan was to bring it to that station Zulu and Anders had seen, the Apex, and use a shuttle there to bring the drive up to the sun above. The chain reaction would kill the driver, but also obliterate the planet, destroying a portion of this fleet and the Forerunner ships that Regret and the Arbiter hoped to deconstruct and replicate. She talked with Audrey and Jasmine, who told her about the Interference phenomenon. Though initially skeptical, all of their statements about Greg rang true. She told no others, only partly believing this talk of "game universes" herself. During that talk, she accidentally revealed her feelings for Greg, but ordered that the two of them never say a word about it.
  102.  
  103. Before they left for the plan, Greg brought the group together for a speech. He told about how he was never cut out to be a corporal, never to be a soldier or even a hero. That he had done his share of deeds and paid the price again and again, lost his friends and allies, lost his love. That he hoped that he could one day make it up to them all, but that it would be best if they found someone else to lead, like Azumi. As a result, she simply gave him his guns after the other two just looked to her, telling him to shut his mouth and lead them to the end of this, to which he smiled and agreed.
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  105. The fight to the launch site, the Battle of the Apex, was very costly for the remaining UNSC forces, especially for Fireteam Kilo. Tyler Vesely was the first to die, his message to the rest of the team saying how he expected to be the first, as the "funny guy," and had not expected to survive his defense of their rear position with the one sniper he had, even though he had taken out many of them before running out of ammunition. James Anchors died as he dove to save Kynthia Usagi from a spray of Needler fire, the plasma melting his chest cavity. His last words told how he had always known Greg had never been to Luna, and that he asked Greg to take care of Kynthia and Azumi herself, since he would not be able to care for his own beau, Federica back on Mars. Her two closest friends, even if one was a jerk. Dead, dead like those from Jericho VII who may have died in the SPARTAN invasion when she wasn't watching it in wonder five years prior, even if she did not drop off contact with her friends and to an extent her family when leaving her homeworld.
  106.  
  107. With the leader of the Covenant on this world, the Prophet of Regret, intent on capturing Greg in order to find out what he knows and the origins of his weapons, an extraordinarily large force attacked the top of the Apex once they had reached it and begun to set up the FTL drive. The immensely powerful Ripa 'Moramee came as well, Greg challenging him to a sword duel despite his strange capabilities. Only with the aid of both Kynthia Usagi and another Interference who knew Greg known as Alex Mercer saved the young man's life, killing the Arbiter. As this went on, including a portion during which Kynthia was aiding them instead, Azumi joined the other Interferences, Red Team, and the remaining Marines in fighting off the force coming for them. The Interferences used the truly awesome extent of their abilities in this endeavor, completely obliterating the opposition without much trouble at all.
  108.  
  109. In his duel, Greg had been wounded, his hand bloody. He was breaking down crying at the edge of the Apex for the first time she had ever seen him do so when Azumi softly requested that Kynthia comfort him in his time of need, which she complied with. There was a brief moment of romance, one that depressed her even further, before he stood, going to John Forge, who was talking with the Red Team SPARTANs about how he would sacrifice himself for the plan. When the younger soldier knocked him unconscious, the three super soldiers opened fire on him, wounding him before Azumi stepped between the seven-foot-tall shooters and her commander. She stood there as protection with her arms out, telling them they would have to shoot her before they killed him, or they could let him live to save them all, bringing the unconscious Forge to safety.
  110.  
  111. All three of them complied, taking the sergeant away as Azumi helped Greg to his feet, hugging him as a confession of her love. Still, she was heartbroken, though understanding, when he quietly rejected her advances, saying he did not feel the same, but giving his position as a Corporal to her, his badge as one, saying she deserved a unit a lot more than he ever had. Then he walked into the ship, limping and leaving a trail of blood as he closed the door. And that was the end of it, as far as she knew. She loved him, he didn't love her, and he was going off to commit suicide to save them. Why did he always have to be the hero?
  112.  
  113. Many more temporal ripples, like the one that had taken Delgado, came into being not long after the shuttle launched, the remaining Interferences entering them as the Marines were leaving, only her as a witness to the event. Through a nerve-wracking escape, Azumi and the remaining Marines and SPARTANs managed to leave the detonating Shield World behind, though their lack of an FTL drive left them unable to return to a human settlement, lost and drifting. The young woman went into cryosleep sadly, crying herself into a drug-induced slumber. Again due to that battle, she was friendless and loveless. Her sacrifices, along with those of all others in this Pyrrhic campaign, would never be known due to their lack of appropriate hardware, and could easily be written off in one way or another by the propaganda wing of the human Office of Naval Intelligence (ONI). Silently, she hoped that she would never awaken again, her life purposeless beneath her hardened shell.
  114.  
  115. Unfortunately for her, one last temporal rupture within her pod would not allow this. She had learned the ways of the Interferences, but perhaps now it was her time to help in her own way.
  116.  
  117. [TO ADD JOURNAL INFORMATION BELOW]
  118.  
  119. - Ran away to Port Royal to avoid dealing with J(smudge)ssing after talking with a few people, like Zero and Hawk Shadowflash. Drank myself into a stupor and drunkenly killed the bartender and started a bar fight.
  120. - Came back to apologize to Cid and Merlin for how I acted. Still need to get cash. Fought two villainous Interferences and lost, was turned to their puppet for a little while before I managed to get free. Now I need to train as hard as humanly possible, and need to get a better weapon.
  121. - Came to Kynthia's world. She's older and her hair is silver now, and her attitude changed a lot, but I think she can be trusted. Not going back there if I can help it.
  122. - Atlantica is an all right world. Sure, the dress code is humiliating, but aside from that shark I was able to handle, I didn't see many threats. Might hang out there again.
  123. - Came to Space Paranoids, where I met Tron and came into a lot of combat. K1-R4 is rampant. Met some others, and had to hold the line to keep the unconscious alive, including the AI. After, got a huge fight with some monster thing from her head, then a smaller guy. I....broke down for a time. can't let it happen again. But that's done, and I'll stay here to recover a bit more.
  124. - Met a guy named Bruce "Batman" Wayne, and trained with him for seven weeks. Tough, and I saw a lot of his enemies, but he's a nice guy. I got kinda close, but... I dunno, he's like a dad to me. Anyway, he gave me a communicator for him, which I put in my helmet. Overall, great training, and I got a lot in. He had a few rules for me: no killing a human anymore (I'll find a workaround), and no lethal force unless I need to. I could keep my gun, though, and still kill aliens. Sounded like a good deal. Oh, and that ALFRED guy is weird, but he's helpful. Guess I'm the Huntress now.
  125. - Met a "Cheryl" who explained boy trouble and apocalyptic reasoning, and tried to help her. Ignis Fatuus attacked us, and seemed to know me, but we fought him off, including my training. Another ally of Rikka and Dani? If so, how does he know about Jericho VII?
  126. - Landed on my universe's Earth, 2552, in New Mombasa. Got a lot of issues with wounds and breaks in my armor, but eventually got fixed up by Greg. He's alive, but I gave him hell for leaving. Went and rescued an ONI agent and ODST captain named Veronica Dare and her squad, and rescued an Engineer that incorporated part of a dumb AI going by the name of Vergil. I also willingly watched the glassing of the city. It's left a definite mark, but I had to know. Once we helped them out, some of the Inters with me left, and Dare managed to pull some strings (ignoring the ones that say I'm MIA/legally dead) and get me promoted to Sergeant by the end of the month due to organizing a team of Interferences and the Rookie that was larger than Corporal pay grade and not losing a single one. Also got the [url=http://images.wikia.com/halo/images/5/58/Close_Quarters_Combat_Trooper.jpg]CQC armor variant, with blue chest armor[/url] to complement my fighting style and received new weapons, UNSC and Covenant make. Also got Cetea T'Zumo (an alien from a different universe) to be able to join the UNSC as a Private First Class.
  127. - Got a call in from Zero. He wants me to be the head of this pro-free-will group called "the Assassins", as the leader of an Interference sect. I agreed on the condition that he and Cetea be working under me. We went and performed a mission to keep problems away from Krew of South Town, Haven, though Kynthia caused a bunch of trouble after she joined up. Managed to work around the issue, though, so I'll probably be okay. Will just need to figure things out from other Mentors, as Zero called the leader.
  128. - Landed in a place called "New City". I met a "Spencer Parker". We stayed around, as did Isaac Zivaku and Cheryl Mason (easy enough to see they have a thing going on, even though they hide it), and learned parkour and some added close combat moves like integrating wall runs into kicks and jumping off of higher surfaces to attack people, not to mention some disarms. That "Abigail Walters" girl was pretty good at everything, though I'm still working on being good with kids like her. It's been seven weeks, but I think we're okay at it now, or at least most of us are.
  129. - From a relatively good place to a bad one, apparently. Landed in a "USG Ishimura" and barely saved Naito from being worm food before the protagonist, one "Isaac Clarke" came in and killed the zombie-like creature and explained the situation. Jasmine also came by, so I said hello and tried to help with her boy trouble discreetly. Still, she's stubborn as an ox, so I decided to take, instead of the unbiased route, the biased one, and give her over to talk to Naito directly. From the looks of things, they're together now, at least to some degree. I just hope he got over the wounds and survived. He's a good man, and she doesn't need a death on her shoulders.
  130. - Met Rikka in a market in Radiant Garden. We did some banter, and she tried to convince me to join her as a maid again. Some riling (Note to self: She hates being called lower than Dani), and she attacked me. Did better, and I have a Covenant shield for some attacks now, but she still beat me in a physical battle. Didn't keep me from stealing her sash, though. Got a major blow to her ego, but someone (her?) knocked my ship out of space. Crashed.
  131. - Crashed in Fairport...instincttrainingdisciplinecontrol... Helped a team called "Dark Signal", saved a death from happening, but got stranded until I could repair... four months... four months of the main and illusions...instincttrainingdisciplinecontrol... At least I have new trap training? ... I need his help... need help to get better again...
  132. - Taken a job as... someone named Jessica's "pet". Greg trusted her... maybe this is a somehow mirrored version... I... have ideas as to what this entails, but... I told her that I'll let her do everything... if she doesn't touch Kyn ever. ...at least she's good looking...right? We came to Radiant Garden. Had to wear a really provocative outfit (seen above) for Jessica as I helped her cause chaos, but didn't kill people. I helped Kynthia to escape...or I think I did? I don't know... But she got angry when I couldn't help fight this water user guy and Cetea, and dragged me away... We stopped at The World That Never Was under the Memory Skyscraper, and she torture me for at least an hour, on and off with that asphyxiating water, almost drowning me again and again until I finally broke... then they saved me. Greg, Cetea, two of that water guy, the real Jessica, Kynthia... They drove her off, and when she broke her promise, I snapped. they killed her eventually, and I stabbed the corpse and blew it up, so she can never come back. I ran away though. I don't deserve to talk to them...
  133. - Bruce, out of costume helped me to get back on my feet. He understood, including about the killing... I can never thank him enough for pulling me from the brink of insanity, but I'm scared of that "Zumi" personality now. Oh, and I still think domino masks are stupid. No matter what the added uses.
  134. - Dani.... she used Greg, tried to take him away to have her way as I knew she would... and... and I gave up. First I tried bargaining...then I gave myself... Rikka wins this round...
  135. - On her ship, the [i]White Night[/i], I signed myself into Rikka's service, and that of the others. Mostly her. I got sized, got my new uniform (shown above) and my orders (seen in her journal). I don't know how long this will be, but it humiliates me greatly. Also, she received a card of some sort called the "Vengeful Servant" when I was being sized. Seems appropriate for me, but I hate to help her.
  136. - [OPEN SPACE?]
  137. - Ran into trouble when helping T'Zumo and Zero on a mission to get some Blue Suns mercenary allies for the Interference Assassins from Omega in Cetea's universe. They have to figure that out, because Ignis kidnapped Cheryl and Kalas, also there, on my watch. Isaac might get help, but I need to solve this. It's within right as the contract. Also, about Isaac? He sort of weirds me out, though he's useful.
  138. - Ignis hid his captives in my closet, probably thinking I wouldn't fight to keep my own terms. Isaac came to the White Night with Audrey, Kira, and Audrey's boyfriend, Sorin. I was... not dressed, just in my underwear trying to pretend to sleep, when Crane barged in. Awkward introductions and explanations that I will not leave, but Isaac got me more of Rikka's spells to write, interesting ones. I just let them enter the closet, then the many, many slaves who came in... I didn't even stop one, couldn't disarmed and almost completely unclothed... They escaped, but... but he was so angry... Ignis was so angry with me... I... I need to finish this later... I can't talk now...
  139. - Helped Zero in this South American country on an Earth, with some Drebin guy and a "Solid Snake". Zero says I'm a good fighter and leader. I also got a high-frequency blade (see weapons) out of it, and combat practice. I just hope that Laughing Beauty will be okay.
  140. - Saw Batman again in a version of New York City, and met his webslinger friend, "Spider Man" (who names these people, seriously) and an alternate from this universe here, not to mention one "Moon Knight" who seems like a white-clothed, religious Batman. Kind of like me in some ways, especially the Marine history, but completely out of whack. We got along well enough, and helped take down some technically savvy villains and one guy by the name of "Vulture". Seeker Rifle is good for anti-material work, but can use some adjustments to the sights. Also saw Kalas there, and he was, while sore over last time, really not that bad. I hope he trusts my judgement, since Bruce does, about the Collective. I'd assume he probably put a tracer on me, being who he is, but I won't check. Can't be held against me by Ignis if I don't...
  141. - [To The Lions (Resistance 3)]
  142. - After getting a distress call from Cetea in the "Postwar Wasteland" of the Mojave Desert, I helped break her out. Stayed with her for a few days when I got stranded due to a lack of a save point to escape, so we worked together to get the casinos in New Vegas to ally with our medical support, the "Followers of the Apocalypse". Cetea lost a left ring finger, but she'll be okay. Overall, good training, and it all worked out. I'm just lucky I have what's left of my funds after Rikka took most of it from my cut. Worked out, and also told a gang called "the Kings" that they were impersonating Elvis Presley. Cetea's also stuck in servitude, in her case to "Wallace" and "Ernest" who put a shock collar on her to keep from giving information about them. Bypassed it by having her write instead of talk, but I'll need backup to break her out, and hope she doesn't talk about my status as a servant, though I didn't say who to.
  143. - Turned 22 by my estimates. I guess it's time to get myself a birthday present, since it's not like Rikka's gonna get it.
  144. - Went over to the planet of "Hagalaz" in Cetea's universe and brought the plans I've gathered. Got a new armor for myself for secret missions, and a weapon called the "shock blade". I think I'll call this identity "the Wraith".
  145. - [Ashes of Arkham]
  146. - [Ghosts of Reach]
  147. - Set up a new branch of the InterAssassins in Nirn, with the Morag Tong. Using Zero to help keep it steady, we organized a lot more and even took down the Dark Brotherhood in Cyrodiil at least and sealed their Night Mother. I hope this will help with the remainder of our training unless we need a hacking teacher.
  148. - [Night Without Stars]
  149. - Went to a new world with Rikka, "Castle of Dreams". She found her sister, Yuki, and they had a fight that Rikka won, but I managed to convince her to let Yuki live, using the idea of living with defeat.
  150. - [OPEN SPACE]
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