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- The Beast (It's not a Tarrasque!)
- === Description ===
- === Attributes ===
- Strength 7
- Dexterity 7
- Stamina 14
- Charisma 7
- Manipulation 1
- Appearance 2
- Perception 7
- Intelligence 2
- Wits 7
- === Abilities ===
- Martial Arts 7 ( Rip and Tear +3) (Natural Weapons +3)
- Thrown 5 (People trying to hurt it +3) (Improvised Weapons +3)
- Integrity 7 (It's an animal thing +3)
- Presence 7 (TERROR +3)
- Performance 7 (TERROR +3)
- Resistance 7 (Too Wierd to Live +3)
- Survival 7 (Too Strange to Die +3) (Underground Movement +3)
- Athletics 7
- Awareness 7 (Instinctual Cunning +3)
- Dodge 5
- Stealth 5 (it's UNDERGROUND! +3)
- === General Powers ===
- Credulity-Straining Bulk: Though not as ultra-massive as the Yozi, or even their 3rd circle souls, The Beast is frighteningly huge. So massive that it cannot be targeted as a single entity save by sorcery or certain Charms that have an area-of-effect. Instead, sections of the beast may be targeted, and have their own DVs and related statlines. Because of its large size, The Beast suffers a -3 external penalty to attacking human sized targets, much like a Warstrider.
- Further, each 'target' may act independently. In short, treat the creature as a group of entities with the following abbreviated statblocks. They all share the above abilities/attributes.
- Clinching any part of the creature only immobilizes that one part. (Though 'immobilize' in the sense that it cannot use that limb to attack, it can lift/carry most characters easily.)
- === Head ===
- Dodge DV 10
- Parry DV 12
- Attacks:
- Headbutt: Speed 5, Accuracy 24, Damage +15B, Rate 1, M, P
- Teeth: Speed 5, Accuracy 24, Damage +18L, Rate 1, Tags: M, P
- Teeth (Clinched): Speed 6, Accuracy 24, Damage +24L, Rate 1, Tags: C, M, P
- Tusks: Speed 6, Accuracy 24, Damage +16B/16L, Rate 2, Tags: None
- Soak: 20B/20L/16A (Define some of this as armor soak due to the head having a very strong bony covering. Maybe make it breakable?)
- HLs: (45 at least, specific division soon.)
- === Arms x 4 ===
- Dodge DV 10
- Parry DV 12
- Attacks:
- TBD
- Specific Powers:
- * Boneshield - An arm can manifest a massive plate of bone and sinew over it's wrist and elbow, providing a +3 cover bonus to the creature's parry DV. Unfortunately, all instances of the creature's dodge DV is reduced by 1, while the shielded arm's DDV is reduced by -3.
- * The arms may shield other limbs with a miscellaneous Defend Other Action.
- === Tail ===
- === Feet ===
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