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- /*
- @Função: remover armas em massa
- @Créditos: SuYaNw
- */
- stock RemoveWeapon(p, ...)
- {
- static
- Weap[MAX_PLAYERS][13][2],
- Interator, nInterator
- ;
- for (Interator = 0; Interator < 13; Interator++) GetPlayerWeaponData(p, Interator, Weap[p][Interator][0], Weap[p][Interator][1]);
- ResetPlayerWeapons(p);
- for(Interator = 0; Interator < 13; Interator++) {
- for(nInterator = 0; nInterator < numargs(); nInterator++){
- if(Weap[p][Interator][0] != getarg(nInterator)){
- GivePlayerWeapon(p, Weap[p][Interator][0], Weap[p][Interator][1]);
- printf("Arg: %d | Wep: %d", getarg(nInterator), Weap[p][Interator][0]);
- }
- }
- }
- return true;
- }
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