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Jan 8th, 2019
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  1. version:
  2.  # This is the current version of Towny.  Please do not edit.
  3.   version: 0.93.0.0
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.90.0.0
  6.   # Minimum required version of CraftBukkit.  Please do not edit.
  7.   bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # |                   Permission nodes                   | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. #  Possible permission nodes
  18. #
  19. #    for a full list of permission nodes visit:
  20. #    http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # |                Town and Nation levels                | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30.  # default Town levels.
  31.   town_level:
  32.   - numResidents: 0
  33.     namePostfix: ' Ruins'
  34.     mayorPrefix: 'Spirit '
  35.     namePrefix: ''
  36.     mayorPostfix: ''
  37.     townBlockLimit: 1
  38.     upkeepModifier: 1.0
  39.   - numResidents: 1
  40.     namePostfix: ' (Settlement)'
  41.     mayorPrefix: 'Hermit '
  42.     namePrefix: ''
  43.     mayorPostfix: ''
  44.     townBlockLimit: 16
  45.     upkeepModifier: 1.0
  46.   - numResidents: 2
  47.     namePostfix: ' (Hamlet)'
  48.     mayorPrefix: 'Chief '
  49.     namePrefix: ''
  50.     mayorPostfix: ''
  51.     townBlockLimit: 32
  52.     upkeepModifier: 1.0
  53.   - numResidents: 6
  54.     namePostfix: ' (Village)'
  55.     mayorPrefix: 'Baron Von '
  56.     namePrefix: ''
  57.     mayorPostfix: ''
  58.     townBlockLimit: 96
  59.     upkeepModifier: 1.0
  60.   - numResidents: 10
  61.     namePostfix: ' (Town)'
  62.     mayorPrefix: 'Viscount '
  63.     namePrefix: ''
  64.     mayorPostfix: ''
  65.     townBlockLimit: 160
  66.     upkeepModifier: 1.0
  67.   - numResidents: 14
  68.     namePostfix: ' (Large Town)'
  69.     mayorPrefix: 'Count Von '
  70.     namePrefix: ''
  71.     mayorPostfix: ''
  72.     townBlockLimit: 224
  73.     upkeepModifier: 1.0
  74.   - numResidents: 20
  75.     namePostfix: ' (City)'
  76.     mayorPrefix: 'Earl '
  77.     namePrefix: ''
  78.     mayorPostfix: ''
  79.     townBlockLimit: 320
  80.     upkeepModifier: 1.0
  81.   - numResidents: 24
  82.     namePostfix: ' (Large City)'
  83.     mayorPrefix: 'Duke '
  84.     namePrefix: ''
  85.     mayorPostfix: ''
  86.     townBlockLimit: 384
  87.     upkeepModifier: 1.0
  88.   - numResidents: 28
  89.     namePostfix: ' (Metropolis)'
  90.     mayorPrefix: 'Lord '
  91.     namePrefix: ''
  92.     mayorPostfix: ''
  93.     townBlockLimit: 448
  94.     upkeepModifier: 1.0
  95.   # default Nation levels.
  96.   nation_level:
  97.   - kingPostfix: ''
  98.     numResidents: 0
  99.     namePostfix: ' (Nation)'
  100.     townBlockLimitBonus: 10
  101.     namePrefix: 'Land of '
  102.     capitalPostfix: ''
  103.     upkeepModifier: 1.0
  104.     kingPrefix: 'Leader '
  105.     capitalPrefix: ''
  106.     nationTownUpkeepModifier: 1.0
  107.   - kingPostfix: ''
  108.     numResidents: 10
  109.     namePostfix: ' (Nation)'
  110.     townBlockLimitBonus: 20
  111.     namePrefix: 'Federation of '
  112.     capitalPostfix: ''
  113.     upkeepModifier: 1.0
  114.     kingPrefix: 'Count '
  115.     capitalPrefix: ''
  116.     nationTownUpkeepModifier: 1.0
  117.   - kingPostfix: ''
  118.     numResidents: 20
  119.     namePostfix: ' (Nation)'
  120.     townBlockLimitBonus: 40
  121.     namePrefix: 'Dominion of '
  122.     capitalPostfix: ''
  123.     upkeepModifier: 1.0
  124.     kingPrefix: 'Duke '
  125.     capitalPrefix: ''
  126.     nationTownUpkeepModifier: 1.0
  127.   - kingPostfix: ''
  128.     numResidents: 30
  129.     namePostfix: ' (Nation)'
  130.     townBlockLimitBonus: 60
  131.     namePrefix: 'Kingdom of '
  132.     capitalPostfix: ''
  133.     upkeepModifier: 1.0
  134.     kingPrefix: 'King '
  135.     capitalPrefix: ''
  136.     nationTownUpkeepModifier: 1.0
  137.   - kingPostfix: ''
  138.     numResidents: 40
  139.     namePostfix: ' Empire'
  140.     townBlockLimitBonus: 100
  141.     namePrefix: 'The '
  142.     capitalPostfix: ''
  143.     upkeepModifier: 1.0
  144.     kingPrefix: 'Emperor '
  145.     capitalPrefix: ''
  146.     nationTownUpkeepModifier: 1.0
  147.   - kingPostfix: ''
  148.     numResidents: 60
  149.     namePostfix: ' Realm'
  150.     townBlockLimitBonus: 140
  151.     namePrefix: 'The '
  152.     capitalPostfix: ''
  153.     upkeepModifier: 1.0
  154.     kingPrefix: 'God Emperor '
  155.     capitalPrefix: ''
  156.     nationTownUpkeepModifier: 1.0
  157.  
  158. ############################################################
  159. # +------------------------------------------------------+ #
  160. # |               Town Claim/new defaults                | #
  161. # +------------------------------------------------------+ #
  162. ############################################################
  163.  
  164. town:
  165.  # Default public status of the town (used for /town spawn)
  166.   default_public: 'true'
  167.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  168.   default_open: 'false'
  169.   # Default tax settings for new towns.
  170.   default_taxes:
  171.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  172.     tax: '0.0'
  173.     # Default amount of shop tax of a new town.
  174.     shop_tax: '0.0'
  175.     # Default amount of embassy tax of a new town.
  176.     embassy_tax: '0.0'
  177.     # Default amount for town's plottax costs.
  178.     plot_tax: '0.0'
  179.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  180.     taxpercentage: 'false'
  181.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  182.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  183.     minimumtax: '0.0'
  184.   # Limits the maximum amount of bonus blocks a town can buy.
  185.   max_purchased_blocks: '0'
  186.   # maximum number of plots any single resident can own
  187.   max_plots_per_resident: '100'
  188.   # maximum number used in /town claim/unclaim # commands.
  189.   # set to 0 to disable limiting of claim radius value check.
  190.   # keep in mind that the default value of 4 is a radius,
  191.   # and it will allow claiming 9x9 (80 plots) at once.
  192.   max_claim_radius_value: '4'
  193.   # Maximum number of towns allowed on the server.
  194.   town_limit: '3000'
  195.  
  196.   # Minimum number of plots any towns plot must be from the next town's own plots.
  197.   # This will prevent town encasement to a certain degree.
  198.   min_plot_distance_from_town_plot: '5'
  199.  
  200.   # Minimum number of plots any towns home plot must be from the next town.
  201.   # This will prevent someone founding a town right on your doorstep
  202.   min_distance_from_town_homeblock: '5'
  203.  
  204.   # Minimum number of plots an outpost must be from any other town's plots.
  205.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  206.   # near to each other, but want to keep outposts away from towns.
  207.   min_distance_for_outpost_from_plot: '5'
  208.  
  209.   # Maximum distance between homeblocks.
  210.   # This will force players to build close together.
  211.   max_distance_between_homeblocks: '0'
  212.  
  213.   # The maximum townblocks available to a town is (numResidents * ratio).
  214.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  215.   town_block_ratio: '8'
  216.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  217.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  218.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  219.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  220.   town_block_size: '16'
  221.  
  222.  
  223.   ############################################################
  224.   # +------------------------------------------------------+ #
  225.   # |             Default new world settings               | #
  226.   # +------------------------------------------------------+ #
  227.   ############################################################
  228.  
  229.   # These flags are only used at the initial setup of a new world.
  230.  
  231.   # Once Towny is running each world can be altered from within game
  232.   # using '/townyworld toggle'
  233.  
  234. new_world_settings:
  235.  # Default for new worlds to have towny enabled.
  236.   using_towny: 'true'
  237.  
  238.   pvp:
  239.    # Set if PVP is enabled in this world
  240.     world_pvp: 'true'
  241.     # force_pvp_on is a global flag and overrides any towns flag setting
  242.     force_pvp_on: 'false'
  243.  
  244.   mobs:
  245.    # world_monsters_on is a global flag setting per world.
  246.     world_monsters_on: 'true'
  247.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  248.     force_town_monsters_on: 'false'
  249.  
  250.   explosions:
  251.    # Allow explosions in this world
  252.     world_explosions_enabled: 'true'
  253.     # force_explosions_on is a global flag and overrides any towns flag setting
  254.     force_explosions_on: 'false'
  255.  
  256.   fire:
  257.    # Allow fire to be lit and spread in this world.
  258.     world_firespread_enabled: 'true'
  259.     # force_fire_on is a global flag and overrides any towns flag setting
  260.     force_fire_on: 'false'
  261.  
  262.   # Prevent Endermen from picking up and placing blocks.
  263.   enderman_protect: 'true'
  264.   # Disable players trampling crops
  265.   disable_player_crop_trampling: 'true'
  266.   # Disable creatures trampling crops
  267.   disable_creature_crop_trampling: 'true'
  268.  
  269.   # World management settings to deal with un/claiming plots
  270.   plot_management:
  271.     block_delete:
  272.       enabled: 'true'
  273.       # These items will be deleted upon a plot being unclaimed
  274.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  275.  
  276.     mayor_plotblock_delete:
  277.       enabled: 'true'
  278.       # These items will be deleted upon a mayor using /plot clear
  279.       # To disable deleting replace the current entries with NONE.
  280.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  281.  
  282.     revert_on_unclaim:
  283.      # *** WARNING***
  284.       # If this is enabled any town plots which become unclaimed will
  285.       # slowly be reverted to a snapshot taken before the plot was claimed.
  286.       #
  287.       # Regeneration will only work if the plot was
  288.       # claimed under version 0.76.2, or
  289.       # later with this feature enabled
  290.       # Unlike the rest of this config section, the speed setting is not
  291.       # set per-world. What you set for speed will be used in all worlds.
  292.       #
  293.       # If you allow players to break/build in the wild the snapshot will
  294.       # include any changes made before the plot was claimed.
  295.       enabled: 'true'
  296.       speed: 1s
  297.       # These block types will NOT be regenerated
  298.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  299.  
  300.     wild_revert_on_mob_explosion:
  301.      # Enabling this will slowly regenerate holes created in the
  302.       # wilderness by monsters exploding.
  303.       enabled: 'true'
  304.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  305.       delay: 20s
  306.  
  307.  
  308.   ############################################################
  309.   # +------------------------------------------------------+ #
  310.   # |                Global town settings                  | #
  311.   # +------------------------------------------------------+ #
  312.   ############################################################
  313.  
  314. global_town_settings:
  315.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  316.   friendly_fire: 'true'
  317.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  318.   health_regen:
  319.     speed: 3s
  320.     enable: 'true'
  321.   # Allow towns to claim outposts (a townblock not connected to town).
  322.   allow_outposts: 'true'
  323.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  324.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  325.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  326.   # larger can have more outposts.
  327.   # When activated, this setting will not cause towns who already have higher than their limit
  328.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  329.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  330.   # be over their limit if they leave the nation.
  331.   limit_outposts_using_town_and_nation_levels: 'false'
  332.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  333.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  334.   # until they have dropped below their limit.
  335.   # eg: If their limit is 3 then they cannot use /t outpost 4
  336.   over_outpost_limits_stops_teleports: 'false'
  337.   # Allow the use of /town spawn
  338.   # Valid values are: true, false, war, peace
  339.   # When war or peace is set, it is only possible to teleport to the town,
  340.   # when there is a war or peace.
  341.   allow_town_spawn: 'true'
  342.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  343.   # Valid values are: true, false, war, peace
  344.   # When war or peace is set, it is only possible to teleport to the town,
  345.   # when there is a war or peace.
  346.   allow_town_spawn_travel: 'true'
  347.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  348.   # Valid values are: true, false, war, peace
  349.   # When war or peace is set, it is only possible to teleport to the town,
  350.   # when there is a war or peace.
  351.   allow_town_spawn_travel_nation: 'true'
  352.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  353.   # Valid values are: true, false, war, peace
  354.   # When war or peace is set, it is only possible to teleport to the town,
  355.   # when there is a war or peace.
  356.   allow_town_spawn_travel_ally: 'true'
  357.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  358.   is_nation_ally_spawning_requiring_public_status: 'false'
  359.   # If non zero it delays any spawn request by x seconds.
  360.   teleport_warmup_time: '0'
  361.   # Respawn the player at his town spawn point when he/she dies
  362.   town_respawn: 'false'
  363.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  364.   town_respawn_same_world_only: 'false'
  365.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  366.   # Allowed options: unclaimed,enemy,neutral
  367.   prevent_town_spawn_in: enemy
  368.   # Enables the [~Home] message.
  369.   # If false it will make it harder for enemies to find the home block during a war
  370.   show_town_notifications: 'true'
  371.   # The required number of residents in a town to join a nation
  372.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  373.   required_number_residents_join_nation: '0'
  374.   # The required number of residents in a town to create a nation
  375.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  376.   required_number_residents_create_nation: '0'
  377.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  378.   refund_disband_low_residents: 'true'
  379.   # The maximum number of townblocks a town can be away from a nation capital,
  380.   # Automatically precludes towns from one world joining a nation in another world.
  381.   # If the number is 0, towns will not a proximity to a nation.
  382.   nation_requires_proximity: '0.0'
  383.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  384.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  385.   # List of animals which can be kiled on farm plots by town residents.
  386.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  387.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  388.   max_residents_per_town: '0'
  389.   # If Towny should show players the townboard when they login
  390.   display_board_onlogin: 'true'
  391.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  392.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  393.   outsiders_prevent_pvp_toggle: 'false'
  394.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  395.   homeblocks_prevent_forcepvp: 'false'
  396.   # The amount of residents a town needs to claim an outpost,
  397.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  398.   minimum_amount_of_residents_in_town_for_outpost: '0'
  399.   # If People should keep their experience on death in a town
  400.   # Is not guaranteed to work with other keep experience plugins!
  401.   keep_inventory_on_death_in_town: 'false'
  402.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  403.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  404.   maximum_plot_price_cost: '1000000.0'
  405.  
  406.  
  407.   ############################################################
  408.   # +------------------------------------------------------+ #
  409.   # |                 Plugin interfacing                   | #
  410.   # +------------------------------------------------------+ #
  411.   ############################################################
  412.  
  413. plugin:
  414.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  415.   database:
  416.     database_load: sqlite
  417.     database_save: sqlite
  418.  
  419.     # SQL database connection details (IF set to use SQL).
  420.     sql:
  421.       hostname: localhost
  422.       port: '3306'
  423.       dbname: towny
  424.       table_prefix: TOWNY_
  425.       username: root
  426.       password: ''
  427.       ssl: 'false'
  428.  
  429.     # Flatfile backup settings.
  430.     daily_backups: 'true'
  431.     backups_are_deleted_after: 30d
  432.  
  433.     # Valid entries are: zip, none.
  434.     flatfile_backup: zip
  435.  
  436.   interfacing:
  437.     tekkit:
  438.      # Add any fake players for client/server mods (aka Tekkit) here
  439.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  440.  
  441.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  442.     using_essentials: 'false'
  443.  
  444.     # This enables/disables all the economy functions of Towny.
  445.     # This will first attempt to use Vault to bridge your economy plugin with Towny.
  446.     # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  447.     # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  448.     using_economy: 'true'
  449.  
  450.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  451.     # False to disable permission checks and rely on Towny settings.
  452.     using_permissions: 'true'
  453.  
  454.   day_timer:
  455.    # The number of hours in each "day".
  456.     # You can configure for 10 hour days. Default is 24 hours.
  457.     day_interval: 1d
  458.     # The time each "day", when taxes will be collected.
  459.     # MUST be less than day_interval. Default is 12h (midday).
  460.     new_day_time: 12h
  461.  
  462.   # Lots of messages to tell you what's going on in the server with time taken for events.
  463.   debug_mode: 'false'
  464.  
  465.   # Info tool for server admins to use to query in game blocks and entities.
  466.   info_tool: CLAY_BRICK
  467.  
  468.   # Spams the player named in dev_name with all messages related to towny.
  469.   dev_mode:
  470.     enable: 'false'
  471.     dev_name: ElgarL
  472.  
  473.   # Record all messages to the towny.log
  474.   logging: 'true'
  475.   # If true this will cause the log to be wiped at every startup.
  476.   reset_log_on_boot: 'true'
  477.  
  478.  
  479.   ############################################################
  480.   # +------------------------------------------------------+ #
  481.   # |               Filters colour and chat                | #
  482.   # +------------------------------------------------------+ #
  483.   ############################################################
  484.  
  485. filters_colour_chat:
  486.  # This is the name given to any NPC assigned mayor.
  487.   npc_prefix: NPC
  488.   # Regex fields used in validating inputs.
  489.   regex:
  490.     name_filter_regex: '[ /]'
  491.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  492.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  493.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  494.  
  495.   modify_chat:
  496.    # Maximum length of Town and Nation names.
  497.     max_name_length: '20'
  498.     # Maximum length of titles and surnames.
  499.     max_title_length: '10'
  500.  
  501.  
  502.   ############################################################
  503.   # +------------------------------------------------------+ #
  504.   # |             block/item/mob protection                | #
  505.   # +------------------------------------------------------+ #
  506.   ############################################################
  507.  
  508. protection:
  509.   # Items that can be blocked within towns via town/plot flags
  510.   # 259 - flint and steel
  511.   # 325 - bucket
  512.   # 326 - water bucket
  513.   # 327 - lava bucket
  514.   # 351 - bone/bonemeal
  515.   # 359 - shears
  516.   # 368 - ender pearl
  517.   # 374 - glass bottle
  518.   # 385 - fire charge
  519.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  520.  
  521.   # Items which can be blocked or enabled via town/plot flags
  522.   # 25 - noteblock
  523.   # 54 - chest ...etc
  524.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  525.  
  526.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  527.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  528.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  529.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  530.  
  531.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  532.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  533.  
  534.   # Prevent the spawning of villager babies in towns.
  535.   town_prevent_villager_breeding: 'false'
  536.   # Disable creatures triggering stone pressure plates
  537.   disable_creature_pressureplate_stone: 'true'
  538.  
  539.   # Globally remove living entities in all worlds that have their flag set.
  540.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  541.  
  542.   # Prevent the spawning of villager babies in the world.
  543.   world_prevent_villager_breeding: 'false'
  544.  
  545.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  546.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  547.   # NEVER set below 1.
  548.   mob_removal_speed: 5s
  549.  
  550.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  551.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  552.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  553.  
  554.   # Protect living entities within a town's boundaries from being killed by players.
  555.   mob_types: Animals,NPC,Snowman,ArmorStand
  556.  
  557.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  558.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  559.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  560.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  561.  
  562.   # When preventing PVP prevent the use of these potions.
  563.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  564.  
  565.   # Prevent fly and double block jump cheats.
  566.   cheat_protection: 'true'
  567.  
  568.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  569.   regen_delay: 0s
  570.  
  571.  
  572.   ############################################################
  573.   # +------------------------------------------------------+ #
  574.   # |                Wilderness settings                   | #
  575.   # +------------------------------------------------------+ #
  576.   ############################################################
  577.  
  578.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  579.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  580.  
  581. unclaimed:
  582.   unclaimed_zone_build: 'false'
  583.   unclaimed_zone_destroy: 'false'
  584.   unclaimed_zone_item_use: 'false'
  585.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  586.   unclaimed_zone_switch: 'false'
  587.  
  588.  
  589.   ############################################################
  590.   # +------------------------------------------------------+ #
  591.   # |                 Town Notifications                   | #
  592.   # +------------------------------------------------------+ #
  593.   ############################################################
  594.  
  595.   # This is the format for the notifications sent as players move between plots.
  596.   # Empty a particular format for it to be ignored.
  597.  
  598.   # Example:
  599.   # [notification.format]
  600.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  601.   # ... [notification.plot.format]
  602.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  603.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  604.  
  605. notification:
  606.   format: '&6 ~ %s'
  607.   splitter: '&7 - '
  608.   area_wilderness: '&2%s'
  609.   area_wilderness_pvp: '%s'
  610.   area_town: '&6%s'
  611.   area_town_pvp: '%s'
  612.   owner: '&a%s'
  613.   no_owner: '&a%s'
  614.   plot:
  615.     splitter: ' '
  616.     format: '%s'
  617.     homeblock: '&b[Home]'
  618.     outpostblock: '&b[Outpost]'
  619.     forsale: '&e[For Sale: %s]'
  620.     type: '&6[%s]'
  621.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  622.   # Could be seen as intrusive/distracting, so false by default.
  623.   using_titles: 'false'
  624.  
  625.   # Requires the above using_titles to be set to true.
  626.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  627.   # You may use colour codes &f, &c and so on.
  628.   titles:
  629.    # Entering Town Upper Title Line
  630.     town_title: ''
  631.     # Entering Town Lower Subtitle line.
  632.     town_subtitle: '&b{townname}'
  633.     # Entering Wilderness Upper Title Line
  634.     wilderness_title: ''
  635.     # Entering Wilderness Lower Subtitle line.
  636.     wilderness_subtitle: '&2{wilderness}'
  637.   # If the notification.owner option should show name or {title} name.
  638.   # Titles are the ones granted by nation kings.
  639.   owner_shows_nation_title: 'false'
  640.  
  641.  
  642.  
  643.   ############################################################
  644.   # +------------------------------------------------------+ #
  645.   # |             Default Town/Plot flags                  | #
  646.   # +------------------------------------------------------+ #
  647.   ############################################################
  648.  
  649.  
  650. default_perm_flags:
  651.   # Default permission flags for residents plots within a town
  652.   #
  653.   # Can allies/friends/outsiders perform certain actions in the town
  654.   #
  655.   # build - place blocks and other items
  656.   # destroy - break blocks and other items
  657.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  658.   # switch - trigger or activate switches (as defined in switch_ids)
  659.   resident:
  660.     friend:
  661.       build: 'true'
  662.       destroy: 'true'
  663.       item_use: 'true'
  664.       switch: 'true'
  665.     ally:
  666.       build: 'false'
  667.       destroy: 'false'
  668.       item_use: 'false'
  669.       switch: 'false'
  670.     outsider:
  671.       build: 'false'
  672.       destroy: 'false'
  673.       item_use: 'false'
  674.       switch: 'false'
  675.  
  676.   # Default permission flags for towns
  677.   # These are copied into the town data file at creation
  678.   #
  679.   # Can allies/outsiders/residents perform certain actions in the town
  680.   #
  681.   # build - place blocks and other items
  682.   # destroy - break blocks and other items
  683.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  684.   # switch - trigger or activate switches (as defined in switch_ids)
  685.   town:
  686.     default:
  687.       pvp: 'true'
  688.       fire: 'false'
  689.       explosion: 'false'
  690.       mobs: 'false'
  691.     resident:
  692.       build: 'true'
  693.       destroy: 'true'
  694.       item_use: 'true'
  695.       switch: 'true'
  696.     ally:
  697.       build: 'false'
  698.       destroy: 'false'
  699.       item_use: 'false'
  700.       switch: 'false'
  701.     outsider:
  702.       build: 'false'
  703.       destroy: 'false'
  704.       item_use: 'false'
  705.       switch: 'false'
  706.  
  707.  
  708.   ############################################################
  709.   # +------------------------------------------------------+ #
  710.   # |                  Resident settings                   | #
  711.   # +------------------------------------------------------+ #
  712.   ############################################################
  713.  
  714. resident_settings:
  715.  # player is flagged as inactive after 1 hour (default)
  716.   inactive_after_time: 1h
  717.   # if enabled old residents will be kicked and deleted from a town
  718.   # after Two months (default) of not logging in
  719.   delete_old_residents:
  720.     enable: 'false'
  721.     deleted_after_time: 60d
  722.     delete_economy_account: 'true'
  723.   # The name of the town a resident will automatically join when he first registers.
  724.   default_town_name: ''
  725.   # If true, players can only use beds in plots they personally own.
  726.   deny_bed_use: 'false'
  727.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  728.   is_showing_welcome_message: 'true'
  729.  
  730.  
  731.   ############################################################
  732.   # +------------------------------------------------------+ #
  733.   # |                  Economy settings                    | #
  734.   # +------------------------------------------------------+ #
  735.   ############################################################
  736.  
  737. economy:
  738.  # By default it is set to true.
  739.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  740.   use_async: 'true'
  741.   # Prefix to apply to all town economy accounts.
  742.   town_prefix: town-
  743.   # Prefix to apply to all nation economy accounts.
  744.   nation_prefix: nation-
  745.   # The cost of renaming a town.
  746.   town_rename_cost: '0'
  747.   # The cost of renaming a nation.
  748.   nation_rename_cost: '0'
  749.  
  750.   spawn_travel:
  751.    # Cost to use /town spawn
  752.     price_town_spawn_travel: '0.0'
  753.     # Cost to use '/town spawn [town]' to another town in your nation.
  754.     price_town_nation_spawn_travel: '5.0'
  755.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  756.     price_town_ally_spawn_travel: '10.0'
  757.     # Cost to use /town spawn [town]
  758.     # This is paid to the town you goto.
  759.     price_town_public_spawn_travel: '10.0'
  760.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  761.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  762.     town_spawn_cost_paid_to_town: 'true'
  763.  
  764.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  765.   price_nation_neutrality: '100.0'
  766.  
  767.   new_expand:
  768.    # How much it costs to start a nation.
  769.     price_new_nation: '1000.0'
  770.     # How much it costs to start a town.
  771.     price_new_town: '250.0'
  772.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  773.     price_outpost: '500.0'
  774.     # The price for a town to expand one townblock.
  775.     price_claim_townblock: '25.0'
  776.     # How much it costs a player to buy extra blocks.
  777.     price_purchased_bonus_townblock: '25.0'
  778.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  779.     price_purchased_bonus_townblock_increase: '1.0'
  780.  
  781.   death:
  782.    # Either fixed or percentage.
  783.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  784.     price_death_type: fixed
  785.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  786.     # Set to 0 to have no cap.
  787.     percentage_cap: '0.0'
  788.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  789.     price_death_pvp_only: 'false'
  790.  
  791.     price_death: '1.0'
  792.  
  793.     price_death_town: '0.0'
  794.  
  795.     price_death_nation: '0.0'
  796.  
  797.   banks:
  798.    # Maximum amount of money allowed in town bank
  799.     # Use 0 for no limit
  800.     town_bank_cap: '0.0'
  801.     # Set to true to allow withdrawls from town banks
  802.     town_allow_withdrawls: 'true'
  803.     # Maximum amount of money allowed in nation bank
  804.     # Use 0 for no limit
  805.     nation_bank_cap: '0.0'
  806.     # Set to true to allow withdrawls from nation banks
  807.     nation_allow_withdrawls: 'true'
  808.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  809.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  810.     disallow_bank_actions_outside_town: 'false'
  811.   closed_economy:
  812.    # The name of the account that all money that normally disappears goes into.
  813.     server_account: towny-server
  814.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  815.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  816.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  817.     enabled: 'false'
  818.  
  819.   daily_taxes:
  820.    # Enables taxes to be collected daily by town/nation
  821.     # If a town can't pay it's tax then it is kicked from the nation.
  822.     # if a resident can't pay his plot tax he loses his plot.
  823.     # if a resident can't pay his town tax then he is kicked from the town.
  824.     # if a town or nation fails to pay it's upkeep it is deleted.
  825.     enabled: 'false'
  826.     # Maximum tax amount allowed when using flat taxes
  827.     max_tax_amount: '1000.0'
  828.     # maximum tax percentage allowed when taxing by percentages
  829.     max_tax_percent: '25'
  830.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  831.     # all of it's member town are kicked and the Nation is removed.
  832.     price_nation_upkeep: '100.0'
  833.     # The server's daily charge on each town. If a town fails to pay this upkeep
  834.     # all of it's residents are kicked and the town is removed.
  835.     price_town_upkeep: '10.0'
  836.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  837.     # calculated by (number of claimed plots X price_town_upkeep).
  838.     town_plotbased_upkeep: 'false'
  839.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  840.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  841.     # If enabled and you set a negative upkeep for the town
  842.     # any funds the town gains via upkeep at a new day
  843.     # will be shared out between the plot owners.
  844.     use_plot_payments: 'false'
  845.  
  846.  
  847.   ############################################################
  848.   # +------------------------------------------------------+ #
  849.   # |                 Jail Plot settings                   | #
  850.   # +------------------------------------------------------+ #
  851.   ############################################################
  852.  
  853. jail:
  854.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  855.   #Requires town_respawn to be true in order to work.
  856.   is_jailing_attacking_enemies: 'false'
  857.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  858.   #Requires town_respawn to be true in order to work.
  859.   is_jailing_attacking_outlaws: 'false'
  860.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  861.   jail_allows_ender_pearls: 'false'
  862.   #If false jailed players can use /town leave, and escape a jail.
  863.   jail_denies_town_leave: 'false'
  864.  
  865.   bail:
  866.    #If true players can pay a bail amount to be unjailed.
  867.     is_allowing_bail: 'false'
  868.     #Amount that bail costs.
  869.     bail_amount: '10'
  870.  
  871.  
  872.   ############################################################
  873.   # +------------------------------------------------------+ #
  874.   # |                     War settings                     | #
  875.   # +------------------------------------------------------+ #
  876.   ############################################################
  877.  
  878. war:
  879.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  880.   nation_can_be_neutral: 'true'
  881.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  882.   disallow_one_way_alliance: 'false'
  883.  
  884.  
  885.   ############################################################
  886.   # +------------------------------------------------------+ #
  887.   # |         Economy Transfers During War settings        | #
  888.   # +------------------------------------------------------+ #
  889.   ############################################################
  890.  
  891.   economy:
  892.     enemy:
  893.      # Amount charged to place a warflag (payed to server).
  894.       place_flag: '10'
  895.       # Amount payed from the flagbearer to the defender after defending the area.
  896.       defended_attack: '10'
  897.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  898.     # and the attacker can't pay, the attack is canceled.
  899.     townblock_won: '10'
  900.     # Same as townblock_won but for the special case of winning the homeblock.
  901.     homeblock_won: '100'
  902.  
  903.  
  904.   ############################################################
  905.   # +------------------------------------------------------+ #
  906.   # |                 War Event settings                   | #
  907.   # +------------------------------------------------------+ #
  908.   ############################################################
  909.  
  910.   # This is started with /townyadmnin toggle war
  911.  
  912.   # In peace time War spoils are accumulated from towns and nations being
  913.   # deleted with any money left in the bank.
  914.   #
  915.   # These funds are increased during a war event upon a player death.
  916.   # An additional bonus to the war chest is set in base_spoils.
  917.   #
  918.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  919.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  920.   #
  921.   # The winning nations share half of the war spoils.
  922.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  923.  
  924.   event:
  925.     warning_delay: '30'
  926.     #If false all towns not in nations can be attacked during a war event.
  927.     towns_are_neutral: 'true'
  928.     enemy:
  929.      # If true, enemy's can only attack the edge plots of a town in war.
  930.       only_attack_borders: 'true'
  931.     plots:
  932.      # If true, nation members and allies can regen health on plots during war.
  933.       healable: 'true'
  934.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  935.       firework_on_attacked: 'true'
  936.  
  937.     # If true and the monarch/king dies the nation is removed from the war.
  938.     remove_on_monarch_death: 'false'
  939.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  940.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  941.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  942.     allow_block_griefing: 'true'
  943.  
  944.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  945.     block_hp:
  946.       town_block_hp: '60'
  947.       home_block_hp: '120'
  948.  
  949.     eco:
  950.      # This amount is new money injected into the economy with a war event.
  951.       base_spoils: '100.0'
  952.       # This amount is taken from the losing town for each plot lost.
  953.       wartime_town_block_loss_price: '100.0'
  954.       # This amount is taken from the player if they die during the event
  955.       price_death_wartime: '200.0'
  956.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  957.     # and the losing town gains a negative (-1) bonus townblock.
  958.     costs_townblocks: 'false'
  959.  
  960.     points:
  961.       points_townblock: '1'
  962.       points_town: '10'
  963.       points_nation: '100'
  964.       points_kill: '1'
  965.  
  966.     # The minimum height at which a player must stand to count as an attacker.
  967.     min_height: '60'
  968.  
  969.   ############################################################
  970.   # +------------------------------------------------------+ #
  971.   # |                   Flag war settings                  | #
  972.   # |                                                      | #
  973.   # |               Separate from Event War                | #
  974.   # |                 Unsupported / Buggy                  | #
  975.   # +------------------------------------------------------+ #
  976.   ############################################################
  977.  
  978.   enemy:
  979.    # If false, players won't be able to place war flags, effectively disabling warzones.
  980.     allow_attacks: 'false'
  981.     # If true, enemy's can only attack the edge plots of a town with war flags.
  982.     only_attack_borders: 'true'
  983.     # This many people must be online in target town in order to place a war flag in their domain.
  984.     min_players_online_in_town: '2'
  985.     # This many people must be online in target nation in order to place a war flag in their domain.
  986.     min_players_online_in_nation: '3'
  987.     max_active_flags_per_player: '1'
  988.     flag:
  989.       waiting_time: 1m
  990.       # This is the block a player must place to trigger the attack event.
  991.       base_block: fence
  992.       # This is the block a player must place to trigger the attack event.
  993.       light_block: torch
  994.     beacon:
  995.      # Must be smaller than half the size of town_block_size.
  996.       radius: '3'
  997.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  998.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  999.       height_above_flag:
  1000.         min: '3'
  1001.         max: '64'
  1002.       draw: 'true'
  1003.       wireframe_block: glowstone
  1004.   ############################################################
  1005.   # +------------------------------------------------------+ #
  1006.   # |              Warzone Block Permissions               | #
  1007.   # |                                                      | #
  1008.   # |              Used in Flag & Event Wars               | #
  1009.   # +------------------------------------------------------+ #
  1010.   ############################################################
  1011.  
  1012.   warzone:
  1013.    # List of materaials that can be modified in a warzone.
  1014.     # '*' = Allow all materials.
  1015.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1016.     # Eg: '*,-chest,-furnace'
  1017.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1018.     item_use: 'true'
  1019.     switch: 'true'
  1020.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1021.     fire: 'true'
  1022.     explosions: 'true'
  1023.     explosions_break_blocks: 'true'
  1024.     # Only under affect when explosions_break_blocks is true.
  1025.     explosions_regen_blocks: 'true'
  1026.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1027.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1028.     # Only under affect when explosions_break_blocks is true.
  1029.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1030.  
  1031.  
  1032.   ############################################################
  1033.   # +------------------------------------------------------+ #
  1034.   # |              Global nation settings                  | #
  1035.   # +------------------------------------------------------+ #
  1036.   ############################################################
  1037.  
  1038. global_nation_settings:
  1039.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  1040.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  1041.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  1042.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  1043.   # Because these zones are still wilderness anyone can claim these townblocks.
  1044.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  1045.   # someone might not be able to build/destroy in the wilderness outside their town.
  1046.   nationzone:
  1047.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  1048.     enable: 'false'
  1049.  
  1050.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  1051.     only_capitals: 'true'
  1052.  
  1053.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  1054.     capital_bonus_size: '0'
  1055.  
  1056.     # When set to true, nation zones are disabled during the the Towny war types.
  1057.     war_disables: 'true'
  1058.   # If Towny should show players the nationboard when they login.
  1059.   display_board_onlogin: 'true'
  1060.   # If enabled, only allow the nation spawn to be set in the capital city.
  1061.   capital_spawn: 'true'
  1062.   # Allow the use of /nation spawn
  1063.   # Valid values are: true, false, war, peace
  1064.   # When war or peace is set, it is only possible to teleport to the nation,
  1065.   # when there is a war or peace.
  1066.   allow_nation_spawn: 'true'
  1067.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  1068.   # Valid values are: true, false, war, peace
  1069.   # When war or peace is set, it is only possible to teleport to the nation,
  1070.   # when there is a war or peace.
  1071.   allow_nation_spawn_travel: 'true'
  1072.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  1073.   # Valid values are: true, false, war, peace
  1074.   # When war or peace is set, it is only possible to teleport to the nations,
  1075.   # when there is a war or peace.
  1076.   allow_nation_spawn_travel_ally: 'true'
  1077.   default:
  1078.    # If set to true, any newly made nation will have their spawn set to public.
  1079.     public: 'false'
  1080.  
  1081.  
  1082.   ############################################################
  1083.   # +------------------------------------------------------+ #
  1084.   # |                 Towny Invite System                  | #
  1085.   # +------------------------------------------------------+ #
  1086.   ############################################################
  1087.  
  1088. invite_system:
  1089.  # Command used to accept towny invites)
  1090.   #e.g Player join town invite.
  1091.   accept_command: accept
  1092.   # Command used to deny towny invites
  1093.   #e.g Player join town invite.
  1094.   deny_command: deny
  1095.   # Command used to confirm some towny actions/tasks)
  1096.   #e.g Purging database or removing a large amount of townblocks
  1097.   confirm_command: confirm
  1098.   # Command used to cancel some towny actions/tasks
  1099.   #e.g Purging database or removing a large amount of townblocks
  1100.   cancel_command: cancel
  1101.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1102.   # a player's first log in and when they can be invited to a town.
  1103.   cooldowntime: 0m
  1104.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1105.   maximum_invites_sent:
  1106.    # How many invites a town can send out to players, to join the town.
  1107.     town_toplayer: '35'
  1108.     # How many invites a nation can send out to towns, to join the nation.
  1109.     nation_totown: '35'
  1110.     # How many requests a nation can send out to other nations, to ally with the nation.
  1111.     # Only used when war.disallow_one_way_alliance is set to true.
  1112.     nation_tonation: '35'
  1113.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1114.   maximum_invites_received:
  1115.    # How many invites can one player have from towns.
  1116.     player: '10'
  1117.     # How many invites can one town have from nations.
  1118.     town: '10'
  1119.     # How many requests can one nation have from other nations for an alliance.
  1120.     nation: '10'
  1121.  
  1122.  
  1123.   ############################################################
  1124.   # +------------------------------------------------------+ #
  1125.   # |                 Bank Plot settings                   | #
  1126.   # +------------------------------------------------------+ #
  1127.   ############################################################
  1128.   # Bank plots may be used by other economy plugins using the Towny API.
  1129.  
  1130. bank:
  1131.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1132.   # Home plots will also allow deposit and withdraw commands.
  1133.   is_banking_limited_to_bank_plots: 'false'
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