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Jan 17th, 2019
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  1. Race and Class
  2. Tauren Druid
  3. Can you make the raid time @21.45 PM ST?
  4. Yes
  5.  
  6. Your spec(s) and gearscore:
  7. Kaama/Druid/Resto/BiS/Cat/BiS/Bear/BiS/Boomie/BiS
  8.  
  9. Do you have any alts, if yes, what do you have (GS + Class):
  10. Cirno/Warrior/Prot/6k | Devotional/Paladin/Prot/BiS/Holy/BiS | Evade/Warrior/Fury/BiS/Arms/BiS | Feelsgoodman/Warlock/Demo/BiS/Affli/BiS | Gharok/DK/Frost/6,1k | Haliene/Hunter/MM/BiS | Hypersonic/Rogue/Combat/BiS/Assa/BiS | Kama/Priest/Holy/6,4k/Disc/6,4k/Shadow/6,4k | Kamaa/Druid/Cat/6,4k/Bear/6,3k | Keepo/DK/UH/BiS | Orb/Mage/TTW/6,3k/Arcane/6,4k | Zhinn/Priest/Holy/BiS/Sha/BiS/Disc/BiS | Zinophobia/Shaman/Resto/BiS
  11.  
  12. Why do you want to join <The Last Resort> and what do you have to offer for the guild?
  13. I have a few friends there and I'm offering my knowledge and my toons. I'm not joining the guild for items, just to raid and chill.
  14.  
  15. What is your best achievement / experience in ICC 25 and overall?
  16. 200+ LoDs on Warmane and like 80-100 LoDs in Retail. There's probably not a lot that I dont know about class specific and boss specific when it comes to ICC.
  17.  
  18. Give a description of ICC 25 PP Heroic encounter:
  19. Fight starts, MT picks up PP while OT goes and drinks to morph into Abom. All DPS focus the boss, there will be unbound plague that can just be transfered randomly in the pp25hc encounter since we have the 30% buff. Unbound plague is something that does periodic damage which ramps up the longer and the more times you have the debuff on you. When boss reaches 80% it will go into Volatile Experiment which is the first of the 2 transitions. Spawning both a Green Ooze and a Red Ooze. Everyone will get a debuff, a Gas variable or Ooze Variable, (Red and Green) You dps the Ooze that has the same color as your debuff. The Abom will slow both the oozes and the raid will stack with the green target and pop Army/Treants preferably to reduce the explosion from the green since it splits all it's damage on all targets which are affected by the explosion. The Red ooze target will have to kite the Ooze, preferably around PP so that the MDPS can Cleave PP. As soon as PP is done channeling he will throw out malleable goo, which are green bouncing balls that targets 3 players and land on the players current position. If you get hit you'll have an increased attack timer and increased cast timer. If the Red ooze reaches the targeted person it will damage the whole raid with reduced damage depending on how long it took the red ooze to reach it's target. After the stacks on the red target reaches 0 it will retarget. BoP/HoP Can be used to make the Oozes retarget since they work on Flat Aggro, anything that makes a person untargetable will make them swap (Currently all spells dont work on Warmane). During p2 after the first transition there will be a Green or a Red ooze spawning depending on what was spawned right before the transition. It's always Green>Red>Green etc. During the rest of the fight PP will throw out Malleable which has a cooldown of 20s and Chokings which also have a cooldown of 20s. PP will drop the choking gas bombs behind him always, getting hit by them will reduce your hit rating by 75%. At 35% PP will go back to his table and channel again, same as last time. After the 2nd Transition is done, PP will transform and is now soft enraged. He will hit the tanks and give them a debuff that damages the raid for every melee attack they take from him. If the person with stacks on him dies, he will heal PP for (5%?) per stack, dont remember if it's 5 or 10%. The more stacks the more damage the raid takes for each of his hits. It's usually healable up until 4 stacks in 25. The puddles wont be removed since the Abom is dismounted when PP is done channeling so if the fight isn't finished fast enough, the room will flood in puddles.
  20.  
  21. Give a description of ICC 25 Sindragosa HC encounter:
  22. Fight starts on Balcony, middle or Stairs depending on how the Guild tanks it. Usually it's balcony nowadays. There will be 2 debuffs before the last phase. Unchained Magic and Chilled to the Bone. Unchained magic is given out to 3 healers and 3 casters. If there's only 2 casters there will be 4 healers getting it and vice versa. For every spell you cast you gain a stack of Instability, which lasts for 4 seconds and is refreshed if you cast again. When it runs out it will unleash a wave of Arcane damage on the raid. Just get as many stacks as you prefer, doesn't really matter as long as you explode by yourself and it's below 12. Chilled to the bone is a debuff that you get when you physically attack the boss, it deals periodic damage every 3s (or 2s dont remember) and will do more damage for each stack you have. Going above 10 is usually putting a lot of pressure on the healers if you dont pop any personals. When Sindragosa goes below 75% she will pop her first Icy grip which pulls the whole raid to her, then she will channel Blistering Cold which will blast out a wave that damages everyone who isnt above (20 yards?) away from her. So the raid needs to run away from her right after getting gripped. 20s after the Blistering cold she will fly up in the air and start her Air Phase. 6 random targets will get a Frost beacon on them and they need to run away from the raid and get tombed in a preset formation made by the guild. There will then be Frost Bombs flying down which is marked on the ground, a player needs to LoS (Line of Sight) those bombs by being 180 degrees away from them behind a tomb. Sindragosa will fly down after 4 bombs and the raid will kill the tombs. Going into last phase (>35%) There will be an additional Debuff, Mystic buffet, which increases damage taken for each stack. This debuff can be removed by standing behind a tomb, a random target will be targeted by Frost beacon every now and then and has to run to the front paw or the back depending on where the last one went. Sindragosa will not fly up after going below 35%. She also cleaves and casts frost breath on the tank which is slowed and needs someone to use Masters call/Hand of Freedom on the tank when shes flying up so that the tank can get to the raid before the Frost beacons are chosen.
  23.  
  24. Give a description of ICC 25 Lich King Heroic encounter:
  25. P1, The raid will be placed where the guild has preset it, Ranged dps spread and Melee on the boss. When the fight starts there's Shadow traps being cast out on a random member which will place a black circle on the platform, if a player hits this circle it will be blown backwards to infinity or until the player hits an object/uses a repositioning spell such as Disengage and Blink. Infests will be going out which damages the whole raid with Shadow damage and needs to be healed up, the longer it stays the more damage it ticks on the player. There will also be a necrotic plague which goes onto a random target besides the highest threat target on LK. The player needs to bring the plague to a ghoul/Shambling tanked by the offtank. The Offtank uses Necrotic plague to stack up and kill off the shamblings. When a shambling reaches 25% it will Frenzy and hit the tank for a lot. This enrage cannot be tranquilized by hunter/Rogues like the others and the shambling needs to be stunned and killed before it kills the tank. The Shamblings uses a physical shockwave ability that damages everyone in a cone in front of it. Players will have to avoid going in front of a shambling. When LK reaches 70% he will run to the middle of the platform and cast Remorseless winter, this ability damages everyone within it's range in frost damage. The raid has to run out from the platform and spread so that the Pain and Suffering debuff doesnt grow and kill the raid. During the Transition there will be two things happening. Ice Spheres and Raging spirits. Ice spheres are coming out from LK and targets a random player, the target will do frost damage in an AoE around him and the sphere has to be killed quickly by ranged so that the raid doesn't take too much damage from the Ice Spheres and Pain and suffering together. The Raging spirits are spawning randomly on top of a player and will have to be taunted by the tank. The Ragings also does something like the Shamblings shockwave, but it's a screech which silences and damages everyone in front of it. The silence is usually dispelled by the rets. 3 ragings will spawn in the first transition, going into the 2nd phase there will be 4 things to watch out for, Soul Reaper for tanks and healers, Valks for DPS, Infest for healers and Defile for everyone. Soul Reaper is a debuff that is applied on the person tanking Lich King, it does 50% Weapon damage and Shadow damage when applied (This shadow damage is resistable which means it's reduced by shadow resistance) It will then give LK a haste buff for 5 seconds and when the Soul Reaper runs out it deals shadow damage on the tank which is not resistable (Sindy trinket doesn't work, neither does Aura Mastery). The Valks will pick up 3 random targets and needs to be DPSd down to 50% and they will then let go of the players. The Valks will fly towards the edge to attempt to drop the players off the edge, they need to be slowed and stunned (Carefully so that it doesnt DR instantly). The Valks will then fly up above LK and damage whoever has the most threat on them. Defile is debuff cast on a random player which will drop a circle below the player which grows each time it deals damage, one must move out of it quickly otherwise it will grow as big as the platform and wipe the raid. When LK reaches 40% he will go to the middle and cast another remorseless winter. This time in the transition there will be 4 ragings instead of 3, otherwise it's the exact same as the previous one. Going into P3 there wont be any Infests or Valks. There will be Harvest soul, Soul Reaper, Defile and Vile spirits. Going into p3 the raid must kill of the ragings and prepare for Harvest soul, harvest soul will suck everyone into the Frostmourne chamber and while in there the raid has to get healed up, avoid bombs dropping from the roof and kill off Wickeds that will explode on touching the raid, the wickeds which arent killed inside will spawn as viles outside. The raid will be teleported out again after a while. Lich King will then instantly cast Defile into Soul Reaper. He will then start channeling Vile Spirits which are basically wickeds that fly towards the person with highest threat on them. LK needs to be dragged to the other side and the OT will run up and Soak all the exploding Viles, there will then be another Soul Reaper, spawn viles and then the raid will go into frostmourne again. The Viles can be CCd which makes them easier to soak. And as always a Tank always has to pop a cooldown for a Soul Reaper and Viles in 25hc. After LK reaches 10% the fight is over.
  26.  
  27. Give a description of RS 25 Halion Heroic encounter:
  28. P1, Raid will start at the side of Halion and he will Flame Breath the tank occassionally. Soul Combustion will be throw out which is a magic/curse debuff which when dispelled will put knock away players around and put down a circle that deals damage when a player stands in it, the longer time it takes to dispel it the bigger the circle gets. The Combustion is usually dispelled by the tailside. There will be a Meteor which will blast a wave and kill everyone in range of it so the raid will have to move away from it, usually to the other side of Halion. The Meteor will spread flames and spawn a Living Inferno which cannot be taunted, this will have to be MD'd to the tank. The flames will spawn Living Embers which will have to be picked up by the Outside OT. The Living Embers have priority over the Living Inferno because they're dealing constant damage and will kill a tank without cds if not healed 24/7. The inferno will then be killed and should as worst be killed right before the next meteor. When Halion reaches 75% hp he will spawn in another realm, the raid now has to enter the portal with the tank entering first and take aggro. There will be 4 orbs rotating around Halion, each orb will release a line towards the orb that is 180 degrees from it. This line is called a Twilight cutter, it cuts through Divine shield and ice block and has to be avoided. When the twilight cutters are spawned they rotate as a cross. The tank has to rotate Halion to prevent the raid from getting tail swiped into cut by the cutter. Inside there will be a debuff called Soul Consumption which will pull everyone into it within range and slow the targets taking damage from it. This should be dispelled straight backwards from the raid positioning and as close as possible to the cutter which the raid follows if the twilight cutters are up at the time. The target of this debuff can get dispelled by magic or Curse and should get a Hand of Freedom to prevent too much damage taken. When Halion reaches 50% he will appear outside as well and the range dps and a few utility classes with healers will go outside. Both realms will act the same but there will be something called corporeality. It should always be on 50% both inside and outside, if it goes to 40% inside and 60% outside that means that the inside will take 15% less damage and deal 10% damage but the outside will take 20% more damage and deal 15% more damage. So it's very important to keep it stable to avoid tank deaths.
  29.  
  30. Give a brief information about yourself if you feel like sharing:
  31. Well, I'm 22 years old and live in Sweden, I love gaming and especially WoW. Used to play a lot in Retail and love this patch specifically.
  32.  
  33. Please leave a screenshot of your UI, if possible when you are in a raid, cause most mistakes usually comes from a messy UI. Please use this site: Imgur.com:
  34. https://imgur.com/a/R6O1Yrh I have a healing UI and I'm too lazy to change it for DPSing, doesnt really cause any problems usually, only when doing abom <:
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