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  1. >>181078671
  2. >I don't like Nucleus because it's really tight, theres tons of rooms that are really enclosed and even the midpoint has shit around it making it tight.
  3. well, that is true, but all that just makes players more likely to just die in the hole and the health pack placement under the point is just genius
  4. the side corridors are just eh whatever, I think they're mostly designed as transit routes and not where meaningful fights should take place and no more than 2 players of each team should ever meet there against each other
  5. it's obviously the lack of ground to stand on what really makes this map imo
  6.  
  7. viaduct is one of those maps that you have to be pretty stupid to deny and it's great that such a simple map can offer so much by leaving all to the players, but still, it's just so vanilla because it doesn't take many risks in its design
  8.  
  9. nucleus is an opposite of that and its flaws are just natural outcomes, great that not every koth map looks and plays out like viaduct despite that map's arguable objective gameplay superiority
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