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- PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_MasterResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_MasterResourceFoliageComponent.Default__BP_MasterResourceFoliageComponent_C because its class does not exist
- PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_InteractableResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent.Default__BP_InteractableResourceFoliageComponent_C because its class does not exist
- PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'CameraAction' for InputAction CameraAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'RagdollAction' for InputAction RagdollAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SprintAction' for InputAction SprintAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SelectRotationMode_2' for InputAction SelectRotationMode_2
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SelectRotationMode_1' for InputAction SelectRotationMode_1
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'AimAction' for InputAction AimAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'WalkAction' for InputAction WalkAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'StanceAction' for InputAction StanceAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'JumpAction' for InputAction JumpAction
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'LookLeft/Right' for InputAxis LookLeft/Right
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'LookUp/Down' for InputAxis LookUp/Down
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'MoveRight/Left' for InputAxis MoveRight/Left
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'MoveForward/Backwards' for InputAxis MoveForward/Backwards
- PackagingResults: Warning: [Compiler BP_SurvivalCharacter] InputAction Event references unknown Action 'Settings' for InputAction Settings
- PackagingResults: Warning: [Compiler ALS_BaseCharacter] [0055.20] Compile of ALS_BaseCharacter successful, but with 13 Warning(s) [in 9,086 ms] (/Game/AdvancedLocomotionV3/Blueprints/ALS_BaseCharacter.ALS_BaseCharacter)
- PackagingResults: Warning: [Compiler BP_SurvivalCharacter] [0055.20] Compile of BP_SurvivalCharacter successful, but with 1 Warning(s) [in 9,087 ms] (/Game/SurvivalGameKit/Blueprints/Characters/BP_SurvivalCharacter.BP_SurvivalCharacter)
- PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
- PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
- PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/Components/BP_PlayerInventoryComponent may fix issue.
- PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/Components/BP_PlayerInventoryComponent may fix issue.
- PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package E:/SurvivorXGDrive/Survivor X/Content/SurvivalGameKit/Blueprints/Other/S_CraftingListing.uasset may fix issue.
- PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/HUD/BP_CraftingQueueListing may fix issue.
- PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_StoneResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StoneResourceFoliageComponent.Default__BP_StoneResourceFoliageComponent_C because its class does not exist
- PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_WoodResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_WoodResourceFoliageComponent.Default__BP_WoodResourceFoliageComponent_C because its class does not exist
- PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
- PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
- PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\RiverShader\Materials\RiverWater_Mat_Inst.uasset: Failed to compile Material Instance with Base RiverWater_Mat for platform PCD3D_SM4, Default Material will be used in game.
- PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\Procedural_Ecosystem\Materials\M_train_rocks.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
- PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\RiverShader\Materials\RiverWater_Mat.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
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