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  1. PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_MasterResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_MasterResourceFoliageComponent.Default__BP_MasterResourceFoliageComponent_C because its class does not exist
  2. PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_InteractableResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent.Default__BP_InteractableResourceFoliageComponent_C because its class does not exist
  3. PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  4. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  5. PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  6. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  7. PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  8. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  9. PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  10. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  11. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'CameraAction' for InputAction CameraAction
  12. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'RagdollAction' for InputAction RagdollAction
  13. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SprintAction' for InputAction SprintAction
  14. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SelectRotationMode_2' for InputAction SelectRotationMode_2
  15. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'SelectRotationMode_1' for InputAction SelectRotationMode_1
  16. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'AimAction' for InputAction AimAction
  17. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'WalkAction' for InputAction WalkAction
  18. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'StanceAction' for InputAction StanceAction
  19. PackagingResults: Warning: [Compiler ALS_BaseCharacter] InputAction Event references unknown Action 'JumpAction' for InputAction JumpAction
  20. PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'LookLeft/Right' for InputAxis LookLeft/Right
  21. PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'LookUp/Down' for InputAxis LookUp/Down
  22. PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'MoveRight/Left' for InputAxis MoveRight/Left
  23. PackagingResults: Warning: [Compiler ALS_BaseCharacter] Input Axis Event references unknown Axis 'MoveForward/Backwards' for InputAxis MoveForward/Backwards
  24. PackagingResults: Warning: [Compiler BP_SurvivalCharacter] InputAction Event references unknown Action 'Settings' for InputAction Settings
  25. PackagingResults: Warning: [Compiler ALS_BaseCharacter] [0055.20] Compile of ALS_BaseCharacter successful, but with 13 Warning(s) [in 9,086 ms] (/Game/AdvancedLocomotionV3/Blueprints/ALS_BaseCharacter.ALS_BaseCharacter)
  26. PackagingResults: Warning: [Compiler BP_SurvivalCharacter] [0055.20] Compile of BP_SurvivalCharacter successful, but with 1 Warning(s) [in 9,087 ms] (/Game/SurvivalGameKit/Blueprints/Characters/BP_SurvivalCharacter.BP_SurvivalCharacter)
  27. PackagingResults: Warning: Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  28. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton'
  29. PackagingResults: Warning: Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  30. PackagingResults: Warning: Failed to load '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton': Can't find file for asset '/Game/FPS_Weapons_Pack/Weapons/Meshes/AR4/AR4_Skeleton' while loading NULL.
  31. PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/Components/BP_PlayerInventoryComponent may fix issue.
  32. PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/Components/BP_PlayerInventoryComponent may fix issue.
  33. PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package E:/SurvivorXGDrive/Survivor X/Content/SurvivalGameKit/Blueprints/Other/S_CraftingListing.uasset may fix issue.
  34. PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/SurvivalGameKit/Blueprints/HUD/BP_CraftingQueueListing may fix issue.
  35. PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  36. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  37. PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  38. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  39. PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  40. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  41. PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  42. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  43. PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_StoneResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StoneResourceFoliageComponent.Default__BP_StoneResourceFoliageComponent_C because its class does not exist
  44. PackagingResults: Warning: Unable to load PhysicsSerializer with outer BP_WoodResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_WoodResourceFoliageComponent.Default__BP_WoodResourceFoliageComponent_C because its class does not exist
  45. PackagingResults: Warning: Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  46. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file '/UWorks/Assets/Fonts/CharlevoixProLight'
  47. PackagingResults: Warning: Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  48. PackagingResults: Warning: Failed to load '/UWorks/Assets/Fonts/CharlevoixProLight': Can't find file for asset '/UWorks/Assets/Fonts/CharlevoixProLight' while loading NULL.
  49. PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\RiverShader\Materials\RiverWater_Mat_Inst.uasset: Failed to compile Material Instance with Base RiverWater_Mat for platform PCD3D_SM4, Default Material will be used in game.
  50. PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\Procedural_Ecosystem\Materials\M_train_rocks.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
  51. PackagingResults: Warning: E:\SurvivorXGDrive\Survivor X\Content\RiverShader\Materials\RiverWater_Mat.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
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