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pakin2549

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Apr 20th, 2019
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  1. ------------------------------------------------------------------------
  2. -- Made by Cronizete --
  3. ------------------------------------------------------------------------
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. local RealPlayer = Player
  8. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  9.  
  10. ------------------------------------------------------------------------
  11. -- Things --
  12. ------------------------------------------------------------------------
  13.  
  14. plr = owner
  15. char = plr.Character
  16. lleg,rleg,larm,rarm,hed = char["Left Leg"],char["Right Leg"],char["Left Arm"],char["Right Arm"],char["Head"]
  17. rutprt,torso = char.HumanoidRootPart,char.Torso
  18. otheranims,swimming,hum,stopanim,cooldown = false,false,char:FindFirstChildOfClass'Humanoid',false,false
  19. TweenService = game:GetService("TweenService")
  20. stopanim2 = false -- larm
  21. stopanim3 = false -- head
  22.  
  23. hammer = Instance.new('Part', char)
  24. hammer.Name = "Hammer"
  25. hammer.CanCollide = true
  26. hammer.Position = char.Head.Position
  27. hammer.Size = Vector3.new(1.71, 1.31, 3.2)
  28. hammer.Locked = true
  29. mesh = Instance.new('SpecialMesh', hammer)
  30. mesh.MeshId = "rbxassetid://3092672086"
  31. mesh.TextureId = "rbxassetid://2988727630"
  32. mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  33.  
  34. fx = Instance.new('Part', char)
  35. fx.Anchored = false
  36. fx.CanCollide = false
  37. fx.Transparency = 1
  38. fx.Size = Vector3.new(1.77, 0.85, 1.05)
  39. weld = Instance.new('Weld', fx)
  40. weld.Part0 = fx
  41. weld.Part1 = hammer
  42. weld.C0 = CFrame.new(0, 0, -1.2)
  43.  
  44. func = hammer.Touched:connect(function(hit)
  45. if not hit.Parent:FindFirstChildOfClass'Humanoid' then
  46. wait(1)
  47. hammer.Anchored = true
  48. func:disconnect()
  49. end
  50. end)
  51.  
  52. function gettorso(a)
  53. return a:FindFirstChild'Torso' or a:FindFirstChild'UpperTorso' or a:FindFirstChild'LowerTorso' or a:FindFirstChild'HumanoidRootPart'
  54. end
  55.  
  56. ------------------------------------------------------------------------
  57. -- Animate Stuff --
  58. ------------------------------------------------------------------------
  59. char.Animate.Disabled=true
  60. local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
  61. local RunSpeed=30
  62.  
  63. local WlkSpeed=16
  64. local SwimSpeed=14
  65. local SwimDashSpeed=28
  66. local anim = "Idling"
  67. local lastanim = "Idling"
  68. local val = 0
  69. local syne = 0
  70. local num = 0
  71. local runtime = 0
  72. local pseudohead=hed:Clone()
  73. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  74. pseudohead.Name='PseudoHead'
  75. pseudohead.Parent=char.Head
  76. local pseudoweld=Instance.new('Weld',torso)
  77. pseudoweld.Part0=hed
  78. pseudoweld.Name='PseudoHedWld'
  79. pseudoweld.Part1=pseudohead
  80. hed.Transparency=1
  81.  
  82. coroutine.wrap(function() for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
  83.  
  84. function Lerp(a, b, i)
  85. local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
  86. local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
  87. local calx = com1[1] + (com2[1] - com1[1]) * i
  88. local caly = com1[2] + (com2[2] - com1[2]) * i
  89. local calz = com1[3] + (com2[3] - com1[3]) * i
  90. local cala = com1[4] + (com2[4] - com1[4]) * i
  91. local calb = com1[5] + (com2[5] - com1[5]) * i
  92. local calc = com1[6] + (com2[6] - com1[6]) * i
  93. return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
  94. end
  95.  
  96. function TwnSingleNumber(s,f,m)
  97. local wot=s+(f-s)*m
  98. return wot
  99. end
  100.  
  101. function TwnVector3(q,w,e)
  102. local begin={q.x,q.y,q.z}
  103. local ending={w.x,w.y,w.z}
  104. local bgx=begin[1]+(ending[1]-begin[1])*e
  105. local bgy=begin[2]+(ending[2]-begin[2])*e
  106. local bgz=begin[3]+(ending[3]-begin[3])*e
  107. return Vector3.new(bgx,bgy,bgz)
  108. end
  109.  
  110. newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
  111. wld = Instance.new("Weld", wp1)
  112. wld.Part0 = wp0
  113. wld.Part1 = wp1
  114. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  115. end
  116.  
  117. local angles = CFrame.Angles
  118. function clerp(a, b, t)
  119. return a:lerp(b, t)
  120. end
  121.  
  122. newWeld(law, torso, larm, -1.5, 0.5, 0)
  123. newWeld(raw, torso, rarm, 1.5, 0.5, 0)
  124. newWeld(llw, torso, lleg, -.5, -2, 0)
  125. newWeld(rlw, torso, rleg, .5, -2, 0)
  126. newWeld(hw, torso, hed, 0, 1.5, 0)
  127. local rutwald=Instance.new('Weld',rutprt)
  128. rutwald.Part0=rutprt
  129. rutwald.Part1=torso
  130. rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  131. larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
  132. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
  133. rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  134. lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  135.  
  136. ------------------------------------------------------------------------
  137. -- idk --
  138. ------------------------------------------------------------------------
  139.  
  140. wind = Instance.new('Sound', hammer)
  141. wind.SoundId = "rbxassetid://866649671"
  142. wind.PlaybackSpeed = 1.5
  143. wind.Volume = 1
  144. wind.Looped = true
  145.  
  146. grab = Instance.new('Sound', rarm)
  147. grab.SoundId = "rbxassetid://1296135936"
  148. grab.Volume = 1
  149. grab.Looped = false
  150.  
  151. drop = Instance.new('Sound', hammer)
  152. drop.SoundId = "rbxassetid://873196972"
  153. drop.Volume = 1
  154. drop.Looped = false
  155.  
  156. ghit = Instance.new('Sound', hammer)
  157. ghit.SoundId = "rbxassetid://873196789"
  158. ghit.Volume = 5
  159. ghit.Looped = false
  160.  
  161. gyro = Instance.new('BodyGyro', hammer)
  162. gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  163. gyro.CFrame = CFrame.Angles(math.rad(90), 0, 0)
  164.  
  165. holding = false
  166.  
  167. fakearm = rarm:Clone()
  168. fakearm.Name = "fakearm"
  169. fakearm:ClearAllChildren''
  170. fakearm.Parent = char
  171. fakearm.Transparency = 1
  172. fakearm.CanCollide = false
  173. weld = Instance.new('Weld', fakearm)
  174. weld.Part0 = fakearm
  175. weld.Part1 = rarm
  176. weld.C0 = CFrame.new(0, 0, 1)
  177.  
  178. ------------------------------------------------------------------------
  179. -- Lightning --
  180. ------------------------------------------------------------------------
  181.  
  182. Part0 = Instance.new("Part")
  183. ParticleEmitter1 = Instance.new("ParticleEmitter")
  184. Part0.Name = "lightning"
  185. Part0.Parent = nil
  186. Part0.Transparency = 1
  187. Part0.FormFactor = Enum.FormFactor.Symmetric
  188. Part0.Size = Vector3.new(0.820000052, 1.76999962, 2)
  189. Part0.CFrame = CFrame.new(26.3400002, 0.884999812, 44.9500122, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  190. Part0.Position = Vector3.new(26.3400002, 0.884999812, 44.9500122)
  191. ParticleEmitter1.Name = "Lightning"
  192. ParticleEmitter1.Parent = Part0
  193. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  194. ParticleEmitter1.Size = NumberSequence.new(1.0429447889328,3.3742332458496,0,3.3435583114624,0,3.3742332458496,0,3.6503071784973,0.030674934387207,3.7730062007904,0,3.8036811351776,0,3.8343560695648,0,3)
  195. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
  196. ParticleEmitter1.LightEmission = 1
  197. ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=243098098"
  198. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  199. ParticleEmitter1.Rate = 12312311808
  200. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  201. ParticleEmitter1.Enabled = true
  202. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.27451, 0.607843, 1),Color3.new(1, 1, 1))
  203.  
  204. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  205. local magz = (Part0 - Part1).magnitude
  206. local curpos = Part0
  207. local trz = {-Offset,Offset}
  208. for i=1,Times do
  209. local li = Instance.new("Part", torso)
  210. li.Name = "Lightning"
  211. li.TopSurface =0
  212. li.Material = "Neon"
  213. li.BottomSurface = 0
  214. li.Anchored = true
  215. li.Locked = true
  216. li.Transparency = Trans or 0.4
  217. li.BrickColor = BrickColor.new(Color)
  218. li.formFactor = "Custom"
  219. li.CanCollide = false
  220. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  221. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  222. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  223.  
  224. if Times == i then
  225. local magz2 = (curpos - Part1).magnitude
  226. li.Size = Vector3.new(Thickness,Thickness,magz2)
  227. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  228. else
  229. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  230. end
  231.  
  232. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  233. game.Debris:AddItem(li,.1)
  234. end
  235. end
  236.  
  237. BodyParts = {}
  238. Bounding = {}
  239. --table.insert(BodyParts, fx)
  240.  
  241. for _, v in pairs(BodyParts) do
  242. local temp = {X=nil, Y=nil, Z=nil}
  243. temp.X = v.Size.X/2 * 10
  244. temp.Y = v.Size.Y/2 * 10
  245. temp.Z = v.Size.Z/2 * 10
  246. Bounding[v.Name] = temp
  247. end
  248.  
  249. spawn(function()
  250. while wait(math.random(1,7)/10) do
  251. if #BodyParts ~= 0 and #Bounding ~= 0 then
  252. local Body1 = BodyParts[math.random(#BodyParts)]
  253. local Body2 = BodyParts[math.random(#BodyParts)]
  254. local Pos1 = Vector3.new(
  255. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  256. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  257. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  258. )
  259. local Pos2 = Vector3.new(
  260. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  261. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  262. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  263. )
  264. local SPos1 = Body1.Position + Pos1
  265. local SPos2 = Body2.Position + Pos2
  266. Lightning(SPos1, SPos2, 4, 3, "Cyan", .3, .56)
  267. end
  268. end
  269. end)
  270.  
  271. ------------------------------------------------------------------------
  272. -- Keys --
  273. ------------------------------------------------------------------------
  274.  
  275. using = false
  276.  
  277. function weldhammer()
  278. hammer.Anchored = false
  279. hammer.CanCollide = false
  280. grab:Play()
  281. weld = Instance.new('Weld', hammer)
  282. weld.Part0 = rarm
  283. weld.Part1 = hammer
  284. weld.C0 = CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
  285. end
  286.  
  287. function gethammer()
  288. if (fakearm.Position - hammer.Position).magnitude >= 15 then
  289. stopanim = true
  290. using = true
  291. hammer.CanCollide = false
  292. hammer.Anchored = true
  293. wind:Play()
  294.  
  295. -- a = hammer.Touched:connect(function(hit)
  296. -- if hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  297. -- ghit:Play()
  298. -- if hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 and hit.Parent:FindFirstChild'HumanoidRootPart' then
  299. -- hit.Parent:FindFirstChildOfClass'Humanoid':TakeDamage(hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth/2/2/2)
  300. -- elseif not hit.Parent:FindFirstChildOfClass'Humanoid'.MaxHealth <= 100 then
  301. -- hit.Parent:BreakJoints''
  302. -- elseif hit:IsA'Part' or hit:IsA'MeshPart' or hit:IsA'BasePart' or hit:IsA'UnionOperation' then
  303. -- hit.Anchored = false
  304. -- bv = Instance.new('BodyVelocity', hit)
  305. -- bv.MaxForce = Vector3.new(2e9, 2e9, 2e9)
  306. -- bv.Velocity = -hit.CFrame.lookVector * 50
  307. -- game:service'Debris':AddItem(bv, 0.2)
  308. -- end
  309. -- end
  310. -- end)
  311.  
  312. for i = 0,4 do
  313. wait()
  314. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
  315. end
  316. repeat wait()
  317. hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .1)
  318. if (fakearm.Position - hammer.Position).magnitude >= 3 then
  319. wind.Volume = 3
  320. else
  321. wind.Volume = (fakearm.Position - hammer.Position).magnitude
  322. end
  323. until (fakearm.Position - hammer.Position).magnitude <= .7
  324.  
  325. a:disconnect()
  326. hammer.Anchored = false
  327. hammer.CanCollide = false
  328. weldhammer()
  329. wind:Stop()
  330. wait(.3)
  331. stopanim = false
  332. using = false
  333. end
  334. end
  335.  
  336. function drophammer()
  337. a = hammer.Touched:connect(function(hit)
  338. if not hit.Parent:FindFirstChildOfClass'Humanoid' then
  339. drop:Play()
  340. wait(1)
  341. hammer.Anchored = true
  342. a:disconnect()
  343. end
  344. end)
  345.  
  346. hammer.Anchored = false
  347. for _, a in pairs(hammer:children'') do
  348. if a:IsA'Weld' then
  349. a:Destroy''
  350. end
  351. end
  352. hammer.CanCollide = true
  353. end
  354.  
  355. function attacktargets()
  356. if #targets >= 1 and holding then
  357. using = true
  358. hum.WalkSpeed = 0
  359. hum.JumpPower = 0
  360.  
  361. for i = 1,75 do
  362. swait()
  363. larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  364. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  365. end
  366. hum.WalkSpeed = 16
  367. hum.JumpPower = 50
  368. hammer.Anchored = true
  369. for _, a in pairs(hammer:children'') do
  370. if a:IsA'Weld' then
  371. a:Destroy''
  372. end
  373. end
  374. hammer.CanCollide = false
  375. holding = false
  376. for _, a in pairs(targets) do
  377. ttorso = gettorso(a)
  378. if a ~= nil and gettorso(a) and a:FindFirstChildOfClass'Humanoid' then
  379. repeat wait() a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 5 hammer.CFrame = clerp(hammer.CFrame, ttorso.CFrame * CFrame.Angles(0, math.rad(ttorso.CFrame.lookVector.Y), 0), 0.1) until (hammer.Position - ttorso.Position).magnitude <= 6
  380. a:BreakJoints''
  381. ghit:Play()
  382. end
  383. end
  384. for _, a in pairs(rotate) do
  385. if a ~= nil then
  386. a:Destroy''
  387. end
  388. end
  389. targets = {}
  390. rotate = {}
  391. hammer.CanCollide = false
  392.  
  393.  
  394.  
  395. stopanim = true
  396. hammer.CanCollide = false
  397. hammer.Anchored = true
  398. wind:Play()
  399.  
  400. for i = 0,4 do
  401. wait()
  402. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(140)), .1)
  403. end
  404. repeat wait()
  405. hammer.CFrame = clerp(hammer.CFrame, fakearm.CFrame * CFrame.new(0, -0.6, 0) * CFrame.Angles(0, math.rad(180), math.rad(90)), .13)
  406. if (fakearm.Position - hammer.Position).magnitude >= 3 then
  407. wind.Volume = 3
  408. else
  409. wind.Volume = (fakearm.Position - hammer.Position).magnitude
  410. end
  411. until (fakearm.Position - hammer.Position).magnitude <= .7
  412.  
  413. hammer.Anchored = false
  414. hammer.CanCollide = false
  415. weldhammer()
  416. wind:Stop()
  417. holding = true
  418. wait(.3)
  419. stopanim = false
  420. using = false
  421. end
  422. end
  423.  
  424. function bgrab()
  425. for _, a in pairs(workspace:children'') do
  426. if a:FindFirstChildOfClass'Humanoid' and gettorso(a) and a.Name ~= plr.Name then
  427. ttorso = gettorso(a)
  428. if (ttorso.Position - rutprt.Position).magnitude <= 3 then
  429. using = true
  430. target2 = a
  431. stopanim2 = true
  432. target:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  433. target:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  434. hum.WalkSpeed = 0
  435. hum.JumpPower = 0
  436. for i = 0,25 do
  437. swait()
  438. larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-1.5,.525,0) * CFrame.Angles(math.rad(100), math.rad(20), math.rad(20)), 0.1)
  439. end
  440. weld = Instance.new('Weld', rutprt)
  441. weld.Part0 = rutprt
  442. weld.Part1 = ttorso
  443. weld.C0 = CFrame.new(-0.5, 0, -1.2)
  444.  
  445. wait(.1)
  446.  
  447.  
  448. ttorso.Anchored = true
  449. b = Instance.new('Part', char)
  450. b.Anchored = true
  451. b.CanCollide = false
  452. b.Transparency = 1
  453. b.CFrame = hed.CFrame
  454. b.Position = hed.Position + Vector3.new(0, 50, 0) + hed.CFrame.lookVector * 500
  455.  
  456. d = Instance.new('Part', char)
  457. d.Anchored = true
  458. d.CanCollide = false
  459. d.Transparency = 1
  460. d.CFrame = hed.CFrame
  461. d.Position = hed.Position - Vector3.new(0, 5.6, 0) + hed.CFrame.lookVector * -45
  462.  
  463. wait(.5)
  464. for i = 1,75 do
  465. swait()
  466. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  467. end
  468. drophammer()
  469. wind:Play()
  470.  
  471. repeat wait()
  472. hammer.Anchored = true
  473. hammer.CFrame = clerp(hammer.CFrame, b.CFrame, 0.1)
  474. wind.Volume = (hammer.Position - d.Position).magnitude
  475. until (hammer.Position - b.Position).magnitude <= 5
  476.  
  477. repeat wait()
  478. hammer.Anchored = true
  479. hammer.CFrame = clerp(hammer.CFrame, d.CFrame, 0.1)
  480. wind.Volume = (hammer.Position - d.Position).magnitude
  481. until (hammer.Position - d.Position).magnitude <= 45
  482.  
  483. target2:BreakJoints''
  484. ghit:Play()
  485. wind:Stop()
  486. wait(.1)
  487. stopanim2 = false
  488. hum.WalkSpeed = 16
  489. hum.JumpPower = 50
  490. b:Destroy''
  491. d:Destroy''
  492. hammer.Anchored = false
  493. weldhammer()
  494. grab:Play()
  495. using = false
  496. end
  497. end
  498. end
  499. end
  500.  
  501. function shield()
  502. using = true
  503. hum.WalkSpeed = 0
  504. hum.JumpPower = 0
  505. for i = 1,75 do
  506. swait()
  507. larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  508. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  509. end
  510. hum.WalkSpeed = 16
  511. hum.JumpPower = 50
  512. drophammer()
  513. hammer.Anchored = true
  514. hammer.CanCollide = true
  515. using = false
  516. end
  517.  
  518. function stopshield()
  519. gethammer()
  520. end
  521.  
  522. --function transform()
  523. -- stopanim = true
  524. -- stopanim3 = true
  525. -- hum.WalkSpeed = 0
  526. -- hum.JumpPower = 0
  527. -- for i = 0,7 do
  528. -- wait()
  529. -- hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -2.5, -0.7) * CFrame.Angles(math.rad(-85), math.rad(180), math.rad(90)), 0.1)
  530. -- rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-179), math.rad(0), math.rad(15)), 0.1)
  531. -- hed.Weld.C0 = clerp(hed.Weld.C0, hed.Weld.C0 * CFrame.new(0,0,0.2)*CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  532. -- end
  533. -- a = Instance.new('Part', char)
  534. -- a.Name = "hello"
  535. -- a.Size = Vector3.new(0.2, 0.2, 0.2)
  536. -- a.Anchored = true
  537. -- a.CanCollide = false
  538. -- a.Position = hammer.Position + Vector3.new(0, 75, 0)
  539. --
  540. -- wait(3)
  541. -- table.insert(BodyParts, fx)
  542. -- wait(4)
  543. --
  544. -- spawn(function()
  545. -- for i = 0,45 do
  546. -- swait()
  547. -- hammer.Weld.C0 = clerp(hammer.Weld.C0, CFrame.new(0, -0.6, -0.7) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90)), 0.07)
  548. -- end
  549. -- end)
  550. --
  551. -- hum.WalkSpeed = 16
  552. -- hum.JumpPower = 50
  553. -- stopanim = false
  554. -- stopanim3 = false
  555. --end
  556.  
  557. ------------------------------------------------------------------------
  558. -- Target --
  559. ------------------------------------------------------------------------
  560.  
  561. bg = Instance.new('BillboardGui', plr.PlayerGui)
  562. bg.Size = UDim2.new(15, 0, 15, 0)
  563. bg.AlwaysOnTop = true
  564. il = Instance.new('ImageLabel', bg)
  565. il.Image = "rbxassetid://142406345"
  566. il.BackgroundTransparency = 1
  567. il.Size = UDim2.new(1, 0, 1, 0)
  568. il.ImageColor3 = Color3.new(0,0,0)
  569.  
  570. home = false
  571. down = false
  572. barrier = false
  573. targets = {}
  574. rotate = {}
  575.  
  576. mouse.KeyDown:connect(function(k)
  577. key = k:lower()
  578. if key == "g" and not barrier and not using then
  579. attacktargets()
  580. end
  581.  
  582. if key == "e" and not cooldown and not barrier and not using then
  583. cooldown = true
  584. if not holding and (fakearm.Position - hammer.Position).magnitude >= 15 then
  585. holding = true
  586. gethammer()
  587. elseif holding then
  588. holding = false
  589. drophammer()
  590. end
  591. wait(.3)
  592. cooldown = false
  593. end
  594.  
  595. if key == "q" and not cooldown and holding and not barrier and not using then
  596. cooldown = true
  597. using = true
  598. hum.WalkSpeed = 0
  599. hum.JumpPower = 0
  600. for i = 1,75 do
  601. swait()
  602. larm.Weld.C0 = clerp(larm.Weld.C0, larm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(math.rad(91), math.rad(-6), math.rad(-19)), 0.1)
  603. rarm.Weld.C0 = clerp(rarm.Weld.C0, rarm.Weld.C0 * CFrame.new(0,0,0)*CFrame.Angles(-math.rad(-165), math.rad(0), math.rad(0)), 0.1)
  604. end
  605. hum.WalkSpeed = 16
  606. hum.JumpPower = 50
  607. holding = false
  608. drophammer()
  609. for i = 1,25 do
  610. wait()
  611. hammer.CFrame = clerp(hammer.CFrame, CFrame.new(9999,0,9999), 0.1)
  612. end
  613. wait(.5)
  614. cooldown = false
  615. using = false
  616. end
  617.  
  618. if key == "f" and holding and not cooldown and not barrier and not using then
  619. cooldown = true
  620. bgrab()
  621. wait(.2)
  622. cooldown = false
  623. end
  624.  
  625. if key == "v" and holding and not using then
  626. if not barrier then
  627. shield()
  628. barrier = true
  629. else
  630. barrier = false
  631. stopshield()
  632. end
  633. end
  634. end)
  635.  
  636. mouse.Button1Down:connect(function()
  637. if home and holding then
  638. clone = bg:clone()
  639. clone.Parent = plr.PlayerGui
  640. clone.ImageLabel.ImageColor3 = Color3.new(255,255,255)
  641. clone.Name = "hi"
  642. if gettorso(mouse.Target.Parent) then
  643. clone.Adornee = gettorso(mouse.Target.Parent)
  644. table.insert(targets, mouse.Target.Parent)
  645. table.insert(rotate, clone)
  646. elseif not gettorso(mouse.Target.Parent) then
  647. clone:Destroy''
  648. end
  649. end
  650. end)
  651.  
  652. spawn(function()
  653. while wait() do
  654.  
  655. il.Rotation = il.Rotation + 5
  656. if holding and mouse.Target and mouse.Target.Parent and gettorso(mouse.Target.Parent) and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' and mouse.Target.Parent:FindFirstChildOfClass'Humanoid'.Health ~= 0 then
  657. target = mouse.Target.Parent
  658.  
  659. home = true
  660. il.ImageTransparency = 0
  661. bg.Adornee = gettorso(target)
  662. elseif not mouse.Target then
  663. il.ImageTransparency = 1
  664. home = false
  665. elseif not mouse.Target.Parent then
  666. il.ImageTransparency = 1
  667. home = false
  668. elseif not mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  669. il.ImageTransparency = 1
  670. home = false
  671. end
  672.  
  673. end
  674. end)
  675.  
  676. spawn(function()
  677. while wait() do
  678. for _, a in pairs(rotate) do
  679. if a ~= nil then
  680. a.ImageLabel.Rotation = a.ImageLabel.Rotation + 5
  681. elseif targets <= 0 then
  682. a:Destroy''
  683. end
  684. end
  685. end
  686. end)
  687.  
  688. ------------------------------------------------------------------------
  689. -- Manual Pickup --
  690. ------------------------------------------------------------------------
  691.  
  692. hammer.Touched:connect(function(hit)
  693. if not holding and not using and hammer.Anchored and hit.Parent.Name == plr.Name then
  694. holding = true
  695. hammer.Anchored = false
  696. hammer.CanCollide = false
  697. weldhammer()
  698. end
  699. end)
  700.  
  701. ------------------------------------------------------------------------
  702. -- Important functions --
  703. ------------------------------------------------------------------------
  704.  
  705. died = false
  706.  
  707. function swait(num)
  708. if num == 0 or num == nil then
  709. game:service("RunService").Stepped:wait(0)
  710. else
  711. for i = 0, num do
  712. game:service("RunService").Stepped:wait(0)
  713. end
  714. end
  715. end
  716.  
  717. spawn(function()
  718. while wait() do
  719. if holding and hammer:FindFirstChildOfClass'Weld' then
  720. hammer.Anchored = false
  721. end
  722. end
  723. end)
  724.  
  725. x = 0
  726. spawn(function()
  727. while wait() do
  728. if barrier then
  729. x = x + 0.6
  730. hammer.CFrame = rutprt.CFrame * CFrame.Angles(0,0.1-x,0) * CFrame.new(25,0,0)
  731.  
  732. for _, a in pairs(workspace:children'') do
  733. ttorso = gettorso(a)
  734. if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - hammer.Position).magnitude <= 15 then
  735. a:BreakJoints''
  736. ghit:Play()
  737. elseif a:FindFirstChildOfClass'Humanoid' and not gettorso(a) then
  738. a:BreakJoints''
  739. end
  740. end
  741.  
  742. for _, a in pairs(workspace:children'') do
  743. ttorso = gettorso(a)
  744. if a:FindFirstChildOfClass'Humanoid' and a:FindFirstChildOfClass'Humanoid'.Health ~= 0 and a.Name ~= plr.Name and gettorso(a) and (ttorso.Position - rutprt.Position).magnitude <= 10 then
  745. a:BreakJoints''
  746. ghit:Play()
  747. elseif a:FindFirstChildOfClass'Humanoid' and not a:FindFirstChild'HumanoidRootPart' then
  748. a:BreakJoints''
  749. end
  750. end
  751.  
  752. if x == 1 then
  753. x = 0.1
  754. end
  755. end
  756. end
  757. end)
  758.  
  759. ------------------------------------------------------------------------
  760. -- Animations --
  761. ------------------------------------------------------------------------
  762.  
  763. while true do
  764. swait()
  765.  
  766. if holding then
  767. gyro.Parent = nil
  768. elseif not holding then
  769. gyro.Parent = hammer
  770. gyro.Name = "hamma"
  771. end
  772.  
  773. ypcall(function()
  774. if anim~=lastanim then
  775. runtime=0
  776. end
  777. lastanim=anim
  778. hum.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
  779. syne=syne+.95
  780. if not otheranims and not swimming then
  781. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  782. anim="Idling"
  783. elseif hum.FloorMaterial ~= Enum.Material.Air and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  784. anim="Walking"
  785. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not hum.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  786. anim="Sprinting"
  787. elseif torso.Velocity.y < -1 then
  788. anim='Falling'
  789. end
  790. end
  791.  
  792. if anim=="Idling" and hum.WalkSpeed ~= 0 then
  793. idlesineinc=35
  794.  
  795. if not stopanim then
  796. rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
  797. end
  798.  
  799. if not stopanim2 then
  800. larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
  801. end
  802.  
  803. if not stopanim3 then
  804. hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  805. end
  806.  
  807. lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  808. rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  809. rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  810. end
  811.  
  812. if anim=="Walking" and hum.WalkSpeed ~= 0 then
  813. if not stopanim then
  814. rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
  815. end
  816.  
  817. if not stopanim2 then
  818. larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
  819. end
  820.  
  821. if not stopanim3 then
  822. hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
  823. end
  824.  
  825. lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
  826. rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
  827. rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
  828. end
  829.  
  830. if hum.WalkSpeed == 0 then
  831. if not stopanim then
  832. rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(1),math.rad(0),math.rad(6)),.1)
  833. end
  834.  
  835. if not stopanim2 then
  836. larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.55+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(0),0,math.rad(-6)),.1)
  837. end
  838.  
  839. if not stopanim3 then
  840. hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  841. end
  842.  
  843. lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  844. rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  845. rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  846. end
  847.  
  848. if 1 < rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air and hum.JumpPower ~= 0 then
  849. hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065)
  850. rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.1)
  851. larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.1)
  852. lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.1)
  853. rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1)
  854. rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  855. elseif -1 > rutprt.Velocity.y and hum.FloorMaterial == Enum.Material.Air then
  856. hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.065)
  857. rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.06)
  858. larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.06)
  859. lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.06)
  860. rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.06)
  861. rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.06)
  862. end
  863. end)
  864. end
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