Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Npc stats
- Rizzla
- Wood elf
- Light Cleric
- 39
- Acolyte
- NG
- Eldath
- Rizzla’s family has served her god for centuries and she reluctantly took up the passion after them
- Trusting, brave, selfish, resentful towards those who shove religion down a throat
- Walking: 35ft
- Prof with: Long/Short Bow, Long/Short Sword, light armor, medium armor, shields, simple weapons, medicine, religion x2, insight
- Inventory: Light crossbow(20 bolt), perception
- Language: Common, Elvish, celestial, abyssal,
- 3 hit Dice
- 9hp
- Spell save dc: 14
- Spell attack mod: 6
- Passive perception(14)
- Strength-7(-1)
- dex- 15(3)
- Const-14(2)
- Intel-13(2)
- Wis- 17(4)
- Charis- 12(1)
- Darkvision
- Trance
- Spells: Bane Enchantment • V, S, M LEVEL 1st CASTING TIME 1 Action RANGE/AREA 30 ft COMPONENTS V, S, M * DURATION Concentration 1 Minute SCHOOL Enchantment ATTACK/SAVE CHA Save DAMAGE/EFFECT Debuff Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
- Healing word
- CASTING TIME
- 1 Bonus Action
- RANGE/AREA
- 60 ft
- COMPONENTS
- V
- DURATION
- Instantaneous
- SCHOOL
- Evocation
- ATTACK/SAVE
- None
- DAMAGE/EFFECT
- Healing
- A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
- Cantrips
- Sacred Flame Evocation • V, S LEVEL Cantrip CASTING TIME 1 Action RANGE/AREA 60 ft COMPONENTS V, S DURATION Instantaneous SCHOOL Evocation ATTACK/SAVE DEX Save DAMAGE/EFFECT Radiant Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
- LEVEL
- Cantrip
- CASTING TIME
- 1 Action
- RANGE/AREA
- Touch
- COMPONENTS
- V, S
- DURATION
- Concentration 1 Minute
- SCHOOL
- Divination
- ATTACK/SAVE
- None
- DAMAGE/EFFECT
- Buff
- You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
- Spare the Dying Necromancy • V, S LEVEL Cantrip CASTING TIME 1 Action RANGE/AREA Touch COMPONENTS V, S DURATION Instantaneous SCHOOL Necromancy ATTACK/SAVE None DAMAGE/EFFECT Healing You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
- LEVEL
- Cantrip
- CASTING TIME
- 1 Action
- RANGE/AREA
- 30 ft
- COMPONENTS
- V
- DURATION
- 1 Minute
- SCHOOL
- Transmutation
- ATTACK/SAVE
- None
- DAMAGE/EFFECT
- Control
- You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- * You cause flames to flicker, brighten, dim, or change color for 1 minute.
- * You cause harmless tremors in the ground for 1 minute.
- * You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- * You instantaneously cause an unlocked door or window to fly open or slam shut.
- * You alter the appearance of your eyes for 1 minute.
- If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Advertisement
Add Comment
Please, Sign In to add comment