DigitalAmber

Rizzla

Feb 25th, 2018
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  1. Npc stats
  2.  
  3. Rizzla
  4. Wood elf
  5. Light Cleric
  6. 39
  7. Acolyte
  8. NG
  9. Eldath
  10. Rizzla’s family has served her god for centuries and she reluctantly took up the passion after them
  11. Trusting, brave, selfish, resentful towards those who shove religion down a throat
  12.  
  13. Walking: 35ft
  14. Prof with: Long/Short Bow, Long/Short Sword, light armor, medium armor, shields, simple weapons, medicine, religion x2, insight
  15. Inventory: Light crossbow(20 bolt), perception
  16. Language: Common, Elvish, celestial, abyssal,
  17.  
  18. 3 hit Dice
  19. 9hp
  20.  
  21. Spell save dc: 14
  22. Spell attack mod: 6
  23.  
  24. Passive perception(14)
  25.  
  26. Strength-7(-1)
  27. dex- 15(3)
  28. Const-14(2)
  29. Intel-13(2)
  30. Wis- 17(4)
  31. Charis- 12(1)
  32.  
  33. Darkvision
  34.  
  35. Trance
  36.  
  37. Spells: Bane 
Enchantment • V, S, M 

LEVEL 
1st 

CASTING TIME 
1 Action 

RANGE/AREA 
30 ft 

COMPONENTS 
V, S, M * 

DURATION
Concentration 1 Minute 

SCHOOL 
Enchantment 

ATTACK/SAVE 
CHA Save 

DAMAGE/EFFECT 
Debuff 


Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.




  38. Healing word
  39. CASTING TIME
  40. 1 Bonus Action
  41. RANGE/AREA
  42. 60 ft
  43. COMPONENTS
  44. V
  45. DURATION
  46. Instantaneous
  47. SCHOOL
  48. Evocation
  49. ATTACK/SAVE
  50. None
  51. DAMAGE/EFFECT
  52. Healing
  53.  
  54. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
  55.  
  56. Cantrips
  57. Sacred Flame 
Evocation • V, S 

LEVEL 
Cantrip 

CASTING TIME 
1 Action 

RANGE/AREA 
60 ft 

COMPONENTS 
V, S 

DURATION
Instantaneous 

SCHOOL 
Evocation 

ATTACK/SAVE 
DEX Save 

DAMAGE/EFFECT 
Radiant 


Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

  58. LEVEL
  59. Cantrip
  60. CASTING TIME
  61. 1 Action
  62. RANGE/AREA
  63. Touch
  64. COMPONENTS
  65. V, S
  66. DURATION
  67. Concentration 1 Minute
  68. SCHOOL
  69. Divination
  70. ATTACK/SAVE
  71. None
  72. DAMAGE/EFFECT
  73. Buff
  74.  
  75. You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
  76.  
  77. Spare the Dying 
Necromancy • V, S 

LEVEL 
Cantrip 

CASTING TIME 
1 Action 

RANGE/AREA 
Touch 

COMPONENTS 
V, S 

DURATION
Instantaneous 

SCHOOL 
Necromancy 

ATTACK/SAVE 
None 

DAMAGE/EFFECT 
Healing 


You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
  78.  
  79. LEVEL
  80. Cantrip
  81. CASTING TIME
  82. 1 Action
  83. RANGE/AREA
  84. 30 ft
  85. COMPONENTS
  86. V
  87. DURATION
  88. 1 Minute
  89. SCHOOL
  90. Transmutation
  91. ATTACK/SAVE
  92. None
  93. DAMAGE/EFFECT
  94. Control
  95.  
  96. You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
  97. Your voice booms up to three times as loud as normal for 1 minute.
  98. * You cause flames to flicker, brighten, dim, or change color for 1 minute.
  99. * You cause harmless tremors in the ground for 1 minute.
  100. * You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  101. * You instantaneously cause an unlocked door or window to fly open or slam shut.
  102. * You alter the appearance of your eyes for 1 minute.
  103.  
  104. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
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