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Nov 19th, 2018
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  1. Log uploaded on Monday, November 19, 2018, 5:11:55 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[6.0.1]: 0Harmony(1.2.0.1), HugsLib(1.0.0.0)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
  6. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.6.0.0)
  7. Mod Manager: 0ColourPicker(2.0.0.31592), 0Harmony(1.2.0.1), ModManager(1.0.0.0)
  8. Infused: Tech Edition: 0Harmony(1.2.0.1), Infused(34.0.0.0)
  9. Prepare Landing[0.9.2]: PrepareLanding(0.9.2.0)
  10. Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
  11. Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(0.1.0.5)
  12. Project RimFactory - Core: 0Harmony(1.1.0.0), ProjectRimFactory(0.2.0.0)
  13. Project RimFactory - Drones: (no assemblies)
  14. Project RimFactory - Insanity: (no assemblies)
  15. Project RimFactory - Storage: (no assemblies)
  16. Better Pawn Control[1.9.3]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
  17. [KV] Force Do Job - 1.0: 0Harmony(1.2.0.1), ForceDoWork(1.0.0.0)
  18. [XND] Turret Extensions: 0Harmony(1.2.0.1), TurretExtensions(1.2.4.0)
  19. More Vanilla Turrets [1.0]: (no assemblies)
  20. More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
  21. [XND] TE Turret Expansion: (no assemblies)
  22. CustomDeathRandomness: 0Harmony(1.2.0.1), CustomDeathRandomness(1.1.2.0)
  23. Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
  24. Colonist Bar KF 1.0: 0Harmony(1.2.0.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
  25. Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
  26. Faction Manager: 0Harmony(1.2.0.1), FactionManager(1.0.0.0)
  27. Faction Manager - Set Up Camp: FactionManager_SetUpCamp(1.0.0.0)
  28. Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
  29. The Price Is Right: 0Harmony(1.2.0.1), The_Price_Is_Right(1.0.0.0)
  30. [KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6874.28297)
  31. Faction Discovery: Faction Discovery(1.0.3.0)
  32. Combat Readiness Check: 0Harmony(1.2.0.1), CRC_Revivified(1.0.6864.6838)
  33. Raid Limiter: 0Harmony(1.1.0.0), RaidLimiter(0.15.1.0)
  34. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
  35. ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
  36. Range Finder: 0Harmony(1.2.0.1), RangeFinder(1.2.3.0)
  37. Stack XXL[1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
  38. Expanded Prosthetics and Organ Engineering: (no assemblies)
  39. Extended Human Body Simulation v1.2.0: (no assemblies)
  40. Crafted Mutants v1.1.0: (no assemblies)
  41. Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.2.9.0)
  42. [XND] Genetically Engineered Plants: (no assemblies)
  43. GlitterWorld Prime [1.0][1.0.1.1]: Glitterworld Prime(1.0.1.1), RestSharp(105.2.4.0)
  44. RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.0.0)
  45. Grenade Fix: Rearmed: Grenade Fix Rearmed(1.0.2059.0)
  46. [KV] Keep Hands & Feet - 1.0: 0Harmony(1.2.0.1), KeepHandsFeet(1.0.0.0)
  47. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  48. Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
  49. ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
  50. [KV] Impassable Map Maker - 1.0: 0Harmony(1.2.0.1), ImpassableMapMaker(1.0.0.0)
  51. Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
  52. [SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
  53. Giddy-up! Core[1.1.0]: GiddyUpCore(0.0.0.0)
  54. Giddy-up! Battle Mounts[1.0.2]: Battlemounts(0.0.0.0)
  55. Giddy-up! Caravan[1.1.0]: GiddyUpCaravan(0.0.0.0)
  56. Giddy-up! Ride and Roll[1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
  57. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(3.0.0.0)
  58. What Is My Purpose: 0Harmony(1.2.0.1), What_Is_My_Purpose(1.0.0.0)
  59. [RF] Editable Backstories and Names [1.0]: 0Harmony(1.2.0.1), Rainbeau's Editable Backstories(1.0.6859.36995)
  60. Numbers: RWNumbers(1.0.0.3)
  61. BetterMiniMap: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), BetterMiniMap(0.19.2.4064)
  62. Gear Up And Go: 0Harmony(1.2.0.1), GearUpAndGo(1.0.0.0)
  63. Enhanced Battery: EnhancedBattery(1.0.0.0)
  64. [XND] Forbiddable Debris: (no assemblies)
  65. Food Alert: 0Harmony(1.2.0.1), FoodAlert(0.1.1.0)
  66. SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
  67. [XND] Simple Plastic: (no assemblies)
  68. Five Second Rule: 0Harmony(1.2.0.1), Five_Second_Rule(1.0.0.0)
  69. Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0)
  70. ZiTools: 0Harmony(1.2.0.1), ZiTools(1.0.0.0)
  71. ZiTools BetterMiniMap Addon: ZiTools BetterMiniMap Addon(0.19.0.0)
  72. Relations Tab: Fluffy_Relations(2.0.0.0)
  73. Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6864.29102)
  74. [1.0] Luci heals more!: LHM(1.1.2.40681)
  75. [1.0] Small Shelf: (no assemblies)
  76. Minimal Light Control[1.0.0]: MinimalLightControl(1.0.0.0)
  77. Dubs Skylights: 0Harmony(1.2.0.1), Dubs Skylight(1.4.6864.29213)
  78. [XND] AutoOwl: 0Harmony(1.2.0.1), AutoOwl(1.0.0.0)
  79. Moody: Moody(2.4.0.0)
  80. [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6877.38903)
  81. [KV] ReColor Stockpile & Growing Zones - 1.0: 0Harmony(1.2.0.1), ReColorStockpile(1.0.0.0)
  82. Static Quality Plus 1.0: static_quality_plus(1.0.0.0)
  83. Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
  84. The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(2.0.0.0)
  85. [KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0)
  86. Simple sidearms[1.3.1]: SimpleSidearms(1.0.0.0)
  87. Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
  88. [KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6864.42879)
  89. Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
  90. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  91. [SYR] Doormats: SyrDoorMats(1.0.0.0)
  92. Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
  93. Crafting Quality Rebalanced: 0Harmony(1.1.0.0), CraftingQualityRebalanced(0.18.0.0)
  94. Death Rattle: DeathRattle(18.10.30.0)
  95. Blueprints: Blueprints(2.0.0.0)
  96. Misc. Weapon Repair: WeaponRepair(0.19.0.0)
  97. My Little Planet: 0Harmony(1.2.0.1), MyLittlePlanet(1.0.0.0)
  98. Area Unlocker: 0ColourPicker(2.0.0.31592), 0Harmony(1.2.0.1), AreaUnlocker(2.0.0.0)
  99. Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
  100. Squad UI Tweaks: 0Harmony(1.1.0.0), SquadUITweaks(1.0.0.0)
  101. Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(2.0.0.0)
  102. High Tech Laboratory Facilities (Continued): (no assemblies)
  103. No Forced Slowdown: 0Harmony(1.2.0.1), NoForcedSlowdown(1.0.2059.0)
  104. [XND] Memorable Auroras: LastingAurora(1.0.0.0)
  105. Natural Surgery (More): (no assemblies)
  106. [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
  107. Recycle: (no assemblies)
  108. Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
  109. Smart Speed: SmartSpeed(1.0.0.0)
  110. Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
  111. RunAndGun: RunAndGun(1.18.3.0)
  112. Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
  113. Labels on Floor: $HugsLibChecker(0.5.0.0), LabelsOnFloor(1.0.1.0)
  114. Run and Hide: RunandHide(18.10.30.0)
  115. Less Arbitrary Surgery: LessArbitrarySurgery(18.10.30.0)
  116. LongRangePodLauncher: (no assemblies)
  117. RuntimeGC: RuntimeGC(20.0.15.1)
  118. Less Rebuff: (no assemblies)
  119. [SYR] Light Radius: 0Harmony(1.2.0.1), Syr_LightRadius(1.0.0.0)
  120. ED-Prometheus: 0Harmony(1.2.0.1), ED-Prometheus(1.0.0.0)
  121. [KV] Change Research Speed - 1.0: 0Harmony(1.2.0.1), ChangeResearchSpeed(1.0.0.0)
  122. Change map edge limit: ChangeMapEdge(1.0.6871.14725)
  123. Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
  124. [KIR]Playable Outlander Settlers [V1.0]: (no assemblies)
  125. Pharmacist: 0Harmony(1.2.0.1), Pharmacist(2.0.0.0)
  126. [KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
  127. RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
  128. Toggle Harvest: 0Harmony(1.2.0.1), ToggleHarvest(1.1.0.0)
  129. QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.6.0)
  130. [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
  131. [XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.2.4.0)
  132. [XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
  133. [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0)
  134. noORGANthoughts: (no assemblies)
  135. Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
  136. [SYR] Scar Removal: SyrScarRemoval(1.0.0.0)
  137. Doors Close Fast Again: 0Harmony(1.1.0.0), DoorsCloseFastAgain(1.0.6830.32862)
  138. [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
  139. Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
  140. [XND] Targeting Modes: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.0.28153), TargetingModes(1.1.2.0)
  141. Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
  142. TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(1.0.0.0)
  143. Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
  144. [XND] Use That Sniper's Scope!: (no assemblies)
  145. Variable Bleed Rate Framework (1.0): 0Harmony(1.2.0.1), VariableBleedRate(1.0.0.0)
  146. [SYR] Bullet Casings: 0Harmony(1.2.0.1), BulletCasingMote(1.0.0.0)
  147. BoomMod: 0Harmony(1.2.0.1), BoomMod(1.1.0.0)
  148. [SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
  149. Cargo Pod Transport[1.0]: 0Harmony(1.2.0.1), Helicopter(1.0.0.0)
  150. [KV] Bulk Craft Everything - 1.0: (no assemblies)
  151. Quarry 1.0: Quarry(0.19.0.0)
  152. chickens Multiproducer: (no assemblies)
  153. Carbon: (no assemblies)
  154. [XND] Animal Alerts: AnimalAlerts(1.0.0.0)
  155. Animal Tab: 0Harmony(1.2.0.1), AnimalTab(3.0.0.0)
  156. Animal Food Restrictions: 0Harmony(1.2.0.1), FoodRestrictions(1.0.0.0)
  157. Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6870.27225)
  158. A Dog Said... Animal Prosthetics: (no assemblies)
  159. [XND] Adjustable Predator Count: 0Harmony(1.2.0.1), AdjustablePredatorCount(1.0.0.0)
  160. More Harvest Designators!: MoreHarvestDesignators(1.0.6864.29280)
  161. Mechanite Forge: MechaniteForge(1.0.0.0)
  162. [SYR] Prosthetic Icons: 0Harmony(1.2.0.1), ProstheticIcons(1.0.0.0)
  163. Quantum Cooling: (no assemblies)
  164. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  165. [T] MoreFloors: (no assemblies)
  166. Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0)
  167. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  168. RT Power Switch: RT_PowerSwitch(1.0.0.0)
  169. RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
  170. Big Batteries: (no assemblies)
  171. [XND] Stuffed Flaks: (no assemblies)
  172. Tilled Soil: (no assemblies)
  173. Noku Mushrooms: (no assemblies)
  174. [SYR] Coffee and Tea: 0Harmony(1.2.0.1), CoffeeAndTea(1.0.0.0)
  175. Plant saver: (no assemblies)
  176. VGP Garden Medicine: ModFinder(1.0.0.0)
  177. Plant Saver VG Medicine: (no assemblies)
  178. VGP Garden Tools: VGTools(1.0.0.0)
  179. VGP Garden Resources: (no assemblies)
  180. Plant Saver VG Resources: (no assemblies)
  181. VGP Garden Canning: Canning(1.0.0.0)
  182. VGP Soylent Production: (no assemblies)
  183. Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.0.0.0)
  184. Small Comms Console [1.0]: (no assemblies)
  185. [T] MoreBedsVanilla: (no assemblies)
  186. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  187. Rimatomics: 0Harmony(1.2.0.1), Rimatomics(1.6.6874.25604)
  188. Monyas Too Lazy For CPR (TLFC) v5.0: (no assemblies)
  189. Monyas NotTooMuchBreakingBad: (no assemblies)
  190. [1.0] More Lamps Always on: (no assemblies)
  191. RedistHeat: RedistHeat(47.0.0.0)
  192. LC-HairXXX: (no assemblies)
  193. LED Technology [V1.0]: ppumkin.LEDTechnology(1.0.0.0)
  194. Outdoor Lighting: (no assemblies)
  195. 4M Mehni's Misc Modifications: 0Harmony(1.2.0.1), 4M(0.1.1.6)
  196. Bricks Don't Vanish: 0Harmony(1.2.0.1), BricksDontVanish(1.0.0.0)
  197. [sd] luciferium production: sd_luciprod(1.0.6885.32974)
  198. LED Lights: (no assemblies)
  199. [SS]Lovely Hair Style: (no assemblies)
  200. Roppoi hair 1.0: (no assemblies)
  201. Realistic Rooms: (no assemblies)
  202. Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
  203. SS Bigger Batteries: (no assemblies)
  204. SS Battery Fuse: (no assemblies)
  205. Various Space Ship Chunk (Continued): 0Harmony(1.2.0.1), ShipChunkTranspiler(0.19.0.0)
  206. Veinminer R1.0: Veinminer(1.0.0.0)
  207. [sd] advanced powergeneration: sd_adv_powergen(1.0.6869.37639)
  208. Fast regen 1.0: (no assemblies)
  209. More Linkables: (no assemblies)
  210. [1.0] Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
  211. [1.0]-LinkableDoors: LinkableDoors(1.0.0.0)
  212. Easily Craftable Components [1.0]: (no assemblies)
  213. Spoons Hair Mod: (no assemblies)
  214. BetterVents: 0Harmony(1.0.9.1), BetterCV(1.7.0.4)
  215. BetterCoolers: 0Harmony(1.0.9.1), BetterCV(1.7.0.4)
  216. Mod Medicine Patch: 0Harmony(1.0.9.1), Mod Medicine Patch(1.73.0.0)
  217. Persistent Float Menus: 0Harmony(1.2.0.1), PersistentFloatMenus(1.0.2059.0)
  218. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  219. No Prison Breaks: 0Harmony(1.1.0.0), NoPrisonBreaks(1.0.0.0)
  220. Better Social Skills v1.1 [1.0]: (no assemblies)
  221. Tables+: (no assemblies)
  222. Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
  223. MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
  224. Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
  225. Reverse Commands: 0Harmony(1.2.0.1), ReverseCommands(1.0.8.0)
  226. [WD] Fast Moisture Pumps 1.0: (no assemblies)
  227. Mercer's Backpacks + Nano Suit (B19): (no assemblies)
  228. Remove Rocket Launchers: (no assemblies)
  229. Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3)
  230. Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
  231. SameSpot: 0Harmony(1.2.0.1), SameSpot(1.1.6.0)
  232. Storage Tweaks: 0Harmony(1.2.0.1), StorageTweaks(0.0.0.0)
  233. Thick Armor: 0Harmony(1.2.0.1), ThickArmor(1.0.0.0)
  234. RandomPlus: 0Harmony(1.1.0.0), RandomPlus(1.0.0.0)
  235. Buildable Terrain v1: (no assemblies)
  236. Craftable Synthetics (no steels) 1.0: (no assemblies)
  237. [B19] Farmable Neutroamine: (no assemblies)
  238. gloomy_hair: (no assemblies)
  239. [KV] Improved Load Transport Pods: LoadTransportPod(1.0.0.0)
  240. ItemListSelector: ItemListSelector(1.0.0.0)
  241. Rimefeller: 0Harmony(1.2.0.1), Rimefeller(1.1.6878.21854)
  242. Rimsenal - Rimhair: (no assemblies)
  243. Save Our Ship (Reloaded): $HugsLibChecker(0.5.0.0), ShipsHaveInsides(1.0.0.0)
  244. WeaponStats: WeaponsTab(1.0.6867.27367)
  245. What the hack?![1.0.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
  246. [sd] medicaddons: sd_medicaddons(1.0.6870.40283)
  247. [XND] Quality Cooldown: (no assemblies)
  248. [1.0] DE Surgeries: (no assemblies)
  249. Zen Garden: 0Harmony(1.2.0.1), ZenGarden(0.1.0.0)
  250. [1.0] Terrain Zone Selections[0.19.0]: 0Harmony(1.2.0.1), GrowZoneSelect(1.0.0.0)
  251. Skilled Stonecutting: (no assemblies)
  252. Clear The Stockpiles: ClearTheStockpiles(1.0.6870.24064)
  253. [1.0] Removable Mt.Rock Roof Patche: (no assemblies)
  254. Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
  255. Additional Lights .19: (no assemblies)
  256. Advanced Cooling: AdvCooler(0.10.0.0)
  257. ameiro anime hairs for 1.0: (no assemblies)
  258. As Simple As A Rack (Continued): (no assemblies)
  259. Beam me up Scotty: LTF_Teleport(0.15.1.0)
  260. Cannibal Party: (no assemblies)
  261. Blighted Alert: BlightedAlert(1.0.0.0)
  262. CaravanOptions: 0Harmony(1.2.0.1), CaravanOptions(0.19.0.0)
  263. [CP] Chicken Mitchell - Hairstyles (1.0): (no assemblies)
  264. Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
  265. [CP] Detailed Body Textures (1.0): (no assemblies)
  266. Draw a bead: (no assemblies)
  267. Esawa's Custom Hydroponics Basin[1.0]: (no assemblies)
  268. Fueled Nuclear Power Generators: (no assemblies)
  269. Genetically Engineered Trait: (no assemblies)
  270. [B19]GW-hair: (no assemblies)
  271. [B19]GW-HornHair: (no assemblies)
  272. Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
  273. I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
  274. ImpassableFurniture: ImpassableFurniture(1.0.0.0)
  275. [FSF] Improved Vanometric Power Cells: (no assemblies)
  276. Lolidrop's hairshop: (no assemblies)
  277. Medical Training: (no assemblies)
  278. Mines: (no assemblies)
  279. Melee Hunting 1.0: MeleeHunting(1.0.0.0)
  280. MT - Everyone Hauls: (no assemblies)
  281. no disturbed sleep: (no assemblies)
  282. Overhead Ceiling Lighting: (no assemblies)
  283. Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
  284. Ponytail is Kawaii: (no assemblies)
  285. PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
  286. [FSF] Rain Washes Away Filth: (no assemblies)
  287. [XND] Ranged Stagger Rebalanced: 0Harmony(1.2.0.1), RangedStaggerRebalanced(1.1.0.0)
  288. [CP] Red Horse Furniture (1.0): 0Harmony(1.0.9.1), RedHorse(0.0.0.0), ReinforcementCall(1.0.0.0)
  289. Training Console 1.0: (no assemblies)
  290. Rejuvenate surgery: Recipe_Rejuvenate(1.0.0.0)
  291. Rimcolle Hair: (no assemblies)
  292. SF [v1.0] Priority Treatment: (no assemblies)
  293. Simple Clones: SimpleClones(1.0.0.0)
  294. Sparkling Worlds Addon - Mech Serum Crafting [1.0]: SparklingWorldsMechanites(1.0.0.0)
  295. Super Soil: (no assemblies)
  296. SZ_Floors: 0Harmony(1.1.0.0), SZ_Floors(1.0.0.0)
  297. The Rock Trade [1.0]: (no assemblies)
  298. The Witcher Trials v2.0: 0Harmony(1.1.0.0), WitcherTrials(1.0.0.0)
  299. Tiny Workbenchs: (no assemblies)
  300. We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
  301. Wealthy Traders 1.0: (no assemblies)
  302. WM Smarter food selection[2.3.0.5]: 0Harmony(1.2.0.1), WM Smarter Food Selection(2.3.0.3)
  303. Woohooer: 0Harmony(1.2.0.1), Woohooer(1.0.0.0)
  304. No Barrack Penalty release Test 0.19: (no assemblies)
  305. ActiveResponseTraining: (no assemblies)
  306. [1.0] RPG Style Inventory [V2.2]: Sandy's Detailed RPG Inventory(1.0.6891.41992)
  307. [RF] Archipelagos [1.0]: 0Harmony(1.2.0.1), Rainbeau's Archipelagos(1.0.6846.23143)
  308. [RF] Advanced Bridges [1.0]: Rainbeau's Advanced Bridges(1.0.6846.17323)
  309. Less Default Hair: (no assemblies)
  310. Loot Boxes: 0Harmony(1.2.0.1), LootBoxes(1.0.0.0)
  311. [1.0] Palisades : (no assemblies)
  312. Roof Support 1.0: (no assemblies)
  313. [KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
  314. Stats Matter: (no assemblies)
  315. Metabolism Feels Cared About Now: (no assemblies)
  316. Trap Disable[1.0]: 0Harmony(1.2.0.1), TrapDisable(1.0.0.0)
  317. [CP] I Need Nourishment! - Malnutrition Patch (1.0): RimworldMalnutritionPatch(0.0.0.0)
  318. [CP] Portable Power Generator (1.0): (no assemblies)
  319. [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), GraphicApparelDetour(1.19.0.0)
  320. [CP] Rimmu-Nation - Weapons (1.0): 0Harmony(1.0.9.1), CPWeaponExt(1.0.0.0), RNPortalTurret(1.0.0.0)
  321. [CP] Rimmu-Nation - Proper Shotguns Patch (1.0): (no assemblies)
  322. T-45b Power Armor (1.0): (no assemblies)
  323. CleaningStation: $HugsLibChecker(0.5.0.0), CleaningStation(1.0.6864.29289)
  324. Craftable Emanators: (no assemblies)
  325. [FSF] Indoor Tree Farms: (no assemblies)
  326. Flagstone Cheaper (2 per) V1.0: (no assemblies)
  327. Effigy Mod[1.0]: Recipes_Effigies(0.0.0.0), Thoughts_Memory_Effigies(0.0.0.0), Thought_MemoryObservation(0.0.0.0)
  328. Stockpile Ranking: 0Harmony(1.2.0.1), Stockpile_Ranking(1.0.0.0)
  329. Milkable Colonists: Milk(1.0.0.0)
  330. Astra Militarum Imperial Guard Core Mod v1.9: (no assemblies)
  331. [Ling]MoveSteamGeyser: (no assemblies)
  332. RIMMSqol: 0Harmony(1.2.0.1), Priority Queue(4.1.1.0), RIMMSqol(1.0.6867.41613)
  333. Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
  334. [1.0] Thanks For All The Fish[1.0.0]: AllTheFish(0.19.0.0)
  335. [KV] In-Game Definition Editor - 1.0: 0Harmony(1.2.0.1), InGameDefEditor(1.0.6890.36786)
  336.  
  337. Active Harmony patches:
  338. <BestOrderedGotoDestNear>c__AnonStorey0.<>m__0: TRANS: SameSpot.RCellFinder_BestOrderedGotoDestNear_Patch.Transpiler
  339. <DrawMedOperationsTab>c__AnonStorey3.<>m__0: TRANS: WitcherTrials.HarmonyPatches.Transpiler1
  340. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  341. <GetBuildingResourcesLeaveCalculator>c__AnonStorey0.<>m__0: post: RTBricksDontVanish.Patch_GBRLC_Deconstruct.Postfix
  342. <GizmoOnGUI>c__AnonStorey0.<>m__0: TRANS: TurretExtensions.HarmonyPatches.TranspileGizmoOnGUIDelegate
  343. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  344. <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
  345. <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler
  346. <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: RTBricksDontVanish.Patch_MakeNewToils.Transpiler
  347. <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
  348. <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
  349. <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
  350. <PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
  351. <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
  352. <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
  353. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  354. ActiveDropPod.PodOpen: PRE: Helicopter.HarmonyTest_dp.Prefix, MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
  355. Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
  356. ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix post: JecsTools.HarmonyPatches.Post_CanWearTogether
  357. ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
  358. Area.Set: PRE: TD_Enhancement_Pack.GodmodeRoof.Prefix
  359. AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
  360. AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
  361. AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaManager_CanMakeNewAllowed.Prefix
  362. AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
  363. AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
  364. AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
  365. Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
  366. Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
  367. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  368. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage TRANS: ThickArmor.GetPostArmorDamage_Patch.Transpiler
  369. AttackTargetFinder.GetShootingTargetScore: post: FrontierDevelopments.Shields.Harmony_AttackTargetFinder+Patch_Attack_TargetFinder_GetShootingTargetScore.Postfix
  370. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  371. AutoUndrafter.ShouldAutoUndraft: post: Mehni.Misc.Modifications.HarmonyPatches.StayWhereIPutYou_Postfix
  372. BackCompatibility.PawnPostLoadInit: PRE: FoodRestrictions.Patch.Verse_BackCompatibility_PawnPostLoadInit.Prefix
  373. Backstory.TitleFor: PRE: REB_Code.Patch_Backstory_TitleFor.Prefix
  374. BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
  375. BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
  376. BattleLogEntry_StateTransition..ctor: PRE: BoomMod.Patch.Verse_BattleLogEntry_StateTransition.Prefix
  377. BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  378. Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
  379. Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
  380. Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
  381. Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
  382. BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
  383. BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
  384. BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
  385. BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
  386. Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
  387. Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
  388. Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
  389. Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
  390. BiomeDef.CommonalityOfAnimal: TRANS: AdjustablePredatorCount.HarmonyPatches.TranspileCommonalityOfAnimal
  391. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  392. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  393. Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
  394. Bombardment.CreateRandomExplosion: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.BombardmentHandler+Patch_Bombardment_CreateRandomExplosion.Transpiler
  395. Bombardment.StartRandomFire: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.BombardmentHandler+Patch_Bombardment_StartRandomFire.Transpiler
  396. Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
  397. Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
  398. Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
  399. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  400. Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
  401. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  402. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  403. Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
  404. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  405. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  406. Building_Bed.set_Medical: post: LabelsOnFloor.Building_Bed_Medical_Patch.ChangeMedicalStatus TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  407. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  408. Building_CryptosleepCasket.EjectContents: PRE: ShipsHaveInsides.Mod.RecoverPawnAfterExit.Prefix post: ShipsHaveInsides.Mod.RecoverPawnAfterExit.PostFix
  409. Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
  410. Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
  411. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  412. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  413. Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
  414. Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
  415. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  416. Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
  417. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  418. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  419. Building_Door.Tick: post: DoorsCloseFastAgain.HarmonyPatches.Postfix
  420. Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
  421. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  422. Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
  423. Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
  424. Building_Storage.ExposeData: post: StorageTweaks.Building_Storage_ExposeData_Patch.ExposeData_Postfix
  425. Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
  426. Building_Trap.CheckSpring: PRE: TrapDisable.HarmonyPatches.Building_Trap_CheckSpring
  427. Building_TurretGun.BurstCooldownTime: post: TurretExtensions.HarmonyPatches.PostfixBurstCooldownTime
  428. Building_TurretGun.GetInspectString: TRANS: TurretExtensions.HarmonyPatches.TranspileGetInspectString
  429. Building_TurretGun.SpawnSetup: post: TurretExtensions.HarmonyPatches.PostfixSpawnSetup
  430. Building_TurretGun.Tick: PRE: TurretExtensions.HarmonyPatches.PrefixTick post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
  431. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix post: TurretExtensions.HarmonyPatches.PostfixTryStartShootSomething
  432. Building_TurretGun.get_CanSetForcedTarget: post: TurretExtensions.HarmonyPatches.PostfixCanSetForcedTarget
  433. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  434. Building_WorkTable.UsedThisTick: PRE: TurnItOnandOff.Building_WorkTable_UsedThisTick_Patch.UsedThisTick
  435. Bullet.Impact: TRANS: RangedStaggerRebalanced.HarmonyPatches.TranspileImpact
  436. CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
  437. CameraDriver.JumpToCurrentMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
  438. CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
  439. CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
  440. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  441. Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, Helicopter.HarmonyTest_BB.Postfix
  442. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  443. Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  444. Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  445. Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  446. Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  447. Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
  448. Caravan.get_ImmobilizedByMass: post: CaravanOptions.Main.Get_ImmobilizedByMass
  449. Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
  450. CaravanArrivalTimeEstimator.EstimatedTicksToArrive: post: CaravanOptions.Main+EstimatedTicksToArrive_Base_Patch.Postfix
  451. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
  452. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  453. CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
  454. CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
  455. CaravanFormingUtility.StopFormingCaravan: post: [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
  456. CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
  457. CaravanTicksPerMoveUtility.GetMoveSpeedFactorFromMass: PRE: CaravanOptions.Main+GetMoveSpeedFactorFromMass_Patch.Prefix
  458. CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
  459. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
  460. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  461. Caravan_PathFollower.CostToMove: PRE: CaravanOptions.Main+CostToMove_Patch.CostToMove_Prefix post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
  462. Caravan_PathFollower.CostToPayThisTick: post: CaravanOptions.Main+CostToPayThisTick_Base_Patch.Postfix
  463. CaravansBattlefield.CheckWonBattle: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
  464. CastPositionFinder.CastPositionPreference: TRANS: FrontierDevelopments.Shields.Harmony_CastPositionFinder+Patch_CastPositionFinder_CastPositionPreference.Transpiler
  465. CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
  466. CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, RandomPlus.Patch_RandomEditButton.Transpiler, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
  467. ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
  468. ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
  469. ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
  470. ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
  471. ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
  472. ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
  473. ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
  474. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  475. CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler
  476. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  477. CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix
  478. CompPowerTrader.SetUpPowerVars: post: TurretExtensions.HarmonyPatches.PostfixSetUpPowerVars
  479. CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
  480. CompRefuelable.CompInspectStringExtra: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  481. CompRefuelable.GetFuelCountToFullyRefuel: TRANS: TurretExtensions.HarmonyPatches.TranspileGetFuelCountToFullyRefuel
  482. CompRefuelable.Refuel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  483. CompRefuelable.get_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  484. CompRefuelable.set_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
  485. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  486. CompSpawnerMechanoidsOnDamaged.TrySpawnMechanoids: TRANS: TargetingModes.HarmonyPatches.Transpile_TrySpawnMechanoids
  487. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  488. CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  489. CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
  490. CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  491. CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.HarmonyPatches.SaveCompressiblePatch.Postfix
  492. Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
  493. Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
  494. DamageWorker_AddInjury.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart
  495. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  496. DamageWorker_Bite.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
  497. DamageWorker_Blunt.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
  498. DamageWorker_Cut.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
  499. DamageWorker_Scratch.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
  500. DamageWorker_Stab.ChooseHitPart: TRANS: TargetingModes.HarmonyPatches.Transpile_ChooseHitPart
  501. DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
  502. DeathActionWorker_BigExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied.Prefix
  503. DeathActionWorker_SmallExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_SmallExplosion_PawnDied.Prefix
  504. DebugThingPlaceHelper.DebugSpawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TranspileDebugSpawn
  505. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  506. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  507. DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix
  508. DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix
  509. DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]FrontierDevelopments.Shields.Mod+Patch_GenerateImpliedDefs_PostResolve.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
  510. DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix, DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, DarkIntentionsWoohoo.harmony.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  511. DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixWorkTypeDef.Postfix
  512. DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixRecordDef.Postfix
  513. DefOfHelper.EnsureInitializedInCtor: PRE: The_Price_Is_Right.Mod.EnsureInitializedInCtorPrefix, What_Is_My_Purpose.Mod.EnsureInitializedInCtorPrefix, GearUpAndGo.Mod.EnsureInitializedInCtorPrefix, Five_Second_Rule.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, TD_Enhancement_Pack.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, ThickArmor.Mod.EnsureInitializedInCtorPrefix, Stockpile_Ranking.Mod.EnsureInitializedInCtorPrefix
  514. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  515. DesignationCategoryDef.get_ResolvedAllowedDesignators: post: LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch.Postfix
  516. DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
  517. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
  518. Designator_Build.DrawMouseAttachments: TRANS: IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
  519. Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
  520. Designator_Build.get_Visible: PRE: Replace_Stuff.DontWipeBridgeBlueprints.Prefix, MassGraves.Harmony_Designator_Build.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
  521. Designator_Cancel.DesignateThing: PRE: TurretExtensions.HarmonyPatches.PrefixDesignateThing
  522. Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix
  523. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  524. Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
  525. Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  526. Designator_Place.SelectedUpdate: post: Syr_LightRadius.SelectedUpdatePatch.SelectedUpdate_Postfix, Table_Diner_Configurable.SelectedUpdate._Postfix
  527. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  528. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  529. Designator_SmoothSurface.DesignateSingleCell: PRE: TD_Enhancement_Pack.GodmodeSmooth.Prefix
  530. DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
  531. Dialog_AssignBuildingOwner.DoWindowContents: TRANS: Mehni.Misc.Modifications.HarmonyPatches.DoWindowContents_Transpiler
  532. Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
  533. Dialog_DebugActionsMenu.DoListingItems_AllModePlayActions: post: RIMMSqol.DebugAction_RegenerateFactionLeaders.Postfix
  534. Dialog_DebugActionsMenu.DoListingItems_MapTools: TRANS: TD_Enhancement_Pack.DebugSpawnFullStack.Transpiler
  535. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  536. Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
  537. Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
  538. Dialog_FormCaravan.PostOpen: PRE: ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix
  539. Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
  540. Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
  541. Dialog_LoadTransporters.AddPawnsToTransferables: PRE: Helicopter.HarmonyTest_C.Prefix
  542. Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
  543. Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
  544. Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix
  545. Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
  546. Dialog_ManageAreas.DoWindowContents: PRE: AreaUnlocker.HarmonyPatch_Dialog_ManageAreas.Prefix
  547. Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
  548. Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
  549. Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
  550. Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
  551. Dialog_MessageBox.get_InteractionDelayExpired: post: Mehni.Misc.Modifications.HarmonyPatches.YesImAModderStopAskingMe
  552. Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
  553. Dialog_NamePawn.DoWindowContents: PRE: Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
  554. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  555. Dialog_RenameZone.SetName: post: LabelsOnFloor.Dialog_RenameZone_SetName_Patch.Postfix
  556. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  557. Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
  558. Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix
  559. Dialog_Trade.SetupPlayerCaravanVariables: post: Helicopter.HarmonyTest_trade.Postfix
  560. DropCellFinder.CanPhysicallyDropInto: TRANS: FrontierDevelopments.Shields.Harmony_DropCellFinder+Patch_DropCellFinder_CanPhysicallyDropInto.Transpiler
  561. DropPodIncoming.Impact: PRE: EnhancedDevelopment.Prometheus.Patch.Patches.PatchDropPodIncoming.ImpactPrefix
  562. DropPodUtility.MakeDropPodAt: PRE: Helicopter.HarmonyTest.Prefix
  563. DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix, LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix
  564. EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
  565. EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
  566. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  567. Explosion.AffectCell: TRANS: FrontierDevelopments.Shields.Harmony_Explosion+Patch_DamageWorker_ExplosionAffectCell.Transpiler
  568. Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
  569. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  570. Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
  571. FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
  572. FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
  573. FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
  574. FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
  575. FertilityGrid.CalculateFertilityAt: post: CultOfCthulhu.HarmonyPatches.CalculateFertilityAt
  576. FloatMenu.UpdateBaseColor: TRANS: PersistentFloatMenus.HarmonyPatches+Patch_Transpiler_FloatMenu.Transpiler
  577. FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
  578. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix, RimQuest.HarmonyPatches.AddHumanlikeOrders, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, SimpleClones.MenuMaker_Patch.CarryPatch TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
  579. FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix, WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
  580. FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
  581. FloatMenuMakerMap.ChoicesAtFor: PRE: [500]ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Prefix post: [500]ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix, AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
  582. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  583. FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix, RIMMSqol.ThinkResultContextFood2.Prefix post: RIMMSqol.ThinkResultContextFood2.Postfix
  584. FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
  585. FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
  586. FoodUtility.GetPreyScoreFor: post: Mehni.Misc.Modifications.HarmonyPatches.GetPreyScoreFor_Postfix
  587. FoodUtility.TryFindBestFoodSourceFor: PRE: RIMMSqol.ThinkResultContextFood1.Prefix, WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: RIMMSqol.ThinkResultContextFood1.Postfix, WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
  588. ForagedFoodPerDayCalculator.GetForagedFoodCountPerInterval: post: CaravanOptions.Main+GetForagedFoodCountPerInterval_Patch.Postfix
  589. ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix post: RIMMSqol.ThingForbiddenPredicatesFix.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
  590. ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
  591. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
  592. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix post: RTBricksDontVanish.Patch_FailConstruction.Postfix TRANS: RTBricksDontVanish.Patch_FailConstruction.Transpiler
  593. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  594. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  595. Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix, BetterMiniMap.MiniMap_GameComponent.AddMiniMap
  596. Game.DeinitAndRemoveMap: PRE: BetterMiniMap.MiniMap_GameComponent.RemoveMiniMap post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  597. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  598. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, SameSpot.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix
  599. Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix, AdjustableTradeShips.Patch_Game_InitNewGame.Prefix, ChangeResearchSpeed.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ShowHair.Patch_Game_InitNewGame.Postfix
  600. Game.set_CurrentMap: post: ZiTools.StaticConstructor+Patch_CurrentMap.Postfix
  601. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix, [0]InGameDefEditor.Patch_GameComponentUtility_LoadedGame.Postfix
  602. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix, [0]InGameDefEditor.Patch_GameComponentUtility_StartedNewGame.Postfix
  603. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  604. GatherSpotLister.RegisterActivated: post: LabelsOnFloor.GatherSpotLister_RegisterActivated_Patch.Postfix
  605. GatherSpotLister.RegisterDeactivated: post: LabelsOnFloor.GatherSpotLister_RegisterDeactivated_Patch.Postfix
  606. GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix, BetterCV.BlocksConstruction._Postfix, ShipsHaveInsides.Mod.DontBlockHullUnderDoor.BlocksConstruction TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  607. GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
  608. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  609. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix, BetterCV.CanPlaceBlueprintOver._Postfix, ShipsHaveInsides.Mod.AllowHullUnderDoor.CanPlaceBlueprintOver TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  610. GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
  611. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  612. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  613. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  614. GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
  615. GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
  616. GenDraw.DrawNoBuildEdgeLines: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.DrawNoBuildEdgeLines_Prefix
  617. GenDraw.DrawNoZoneEdgeLines: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.DrawNoZoneEdgeLines_Prefix
  618. GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
  619. GenGrid.InNoBuildEdgeArea: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.IgnoreFunction post: ChangeMapEdge.ChangeMapEdgeHarmony.InNoBuildEdgeArea_Postfix
  620. GenGrid.InNoZoneEdgeArea: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.IgnoreFunction post: ChangeMapEdge.ChangeMapEdgeHarmony.InNoZoneEdgeArea_Postfix
  621. GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
  622. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  623. GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix
  624. GenLeaving.<GetBuildingResourcesLeaveCalculator>m__6: post: RTBricksDontVanish.Patch_GBRLC_FailConstruction.Postfix
  625. GenMagic.Magic: TRANS: LootBoxes.Harmony_GenMagic_Magic.Transpiler
  626. GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
  627. GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
  628. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  629. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  630. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: ProjectRimFactory.Common.HarmonyPatches.GenSpawnPatch.Transpiler, WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
  631. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  632. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe, BetterCV.SpawningWipes._Postfix
  633. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  634. GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix post: ImpassableMapMaker.Patch_GenStep_Terrain.Postfix
  635. GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
  636. GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
  637. GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
  638. GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  639. GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
  640. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  641. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  642. Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
  643. GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
  644. GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
  645. GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
  646. HaulAIUtility.HaulToCellStorageJob: post: StorageTweaks.HaulAIUtility_HaulToCellStorageJob_Patch.HaulToCellStorageJob_Postfix
  647. HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
  648. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  649. HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
  650. HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
  651. HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, TD_Enhancement_Pack.GoodHediff.Transpiler
  652. HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
  653. HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
  654. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  655. HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
  656. HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
  657. HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
  658. Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
  659. Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
  660. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  661. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  662. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  663. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  664. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  665. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  666. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  667. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  668. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  669. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  670. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  671. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  672. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  673. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  674. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  675. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  676. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  677. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  678. Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  679. Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
  680. Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
  681. HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
  682. HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
  683. HediffSet.CalculateBleedRate: post: VariableBleedRate.bleedRatePatch.Postfix
  684. HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
  685. Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  686. Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  687. Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
  688. Hediff_Pregnant.DoBirthSpawn: PRE: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Prefix, Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre post: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Postfix
  689. Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
  690. ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
  691. ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
  692. ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
  693. ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
  694. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
  695. ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
  696. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
  697. ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
  698. ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
  699. ITab_Storage.FillTab: TRANS: Stockpile_Ranking.FillTab.Transpiler
  700. ITab_Storage.get_TopAreaHeight: post: Stockpile_Ranking.TopAreaHeight.Postfix
  701. IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
  702. IncidentWorker_HerdMigration.GenerateAnimals: TRANS: Mehni.Misc.Modifications.HarmonyPatches.BigHerds_Transpiler
  703. IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
  704. IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
  705. IncidentWorker_RefugeeChased.TryExecuteWorker: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TryExecuteWorker_Transpiler
  706. IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
  707. IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
  708. IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
  709. IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
  710. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver
  711. IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
  712. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  713. InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
  714. InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
  715. InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
  716. InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
  717. InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
  718. InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
  719. JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
  720. JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
  721. JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
  722. JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
  723. JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
  724. JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
  725. JobDriver_Goto.TryMakePreToilReservations: PRE: SameSpot.JobDriver_Goto_TryMakePreToilReservations_Patch.Prefix
  726. JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
  727. JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
  728. JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
  729. JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
  730. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  731. JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
  732. JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
  733. JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
  734. JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
  735. JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
  736. JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
  737. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  738. JobDriver_WatchBuilding.WatchTickAction: PRE: TurnItOnandOff.JobDriver_WatchBuilding_WatchTickAction_Patch.WatchTickAction
  739. JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
  740. JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix
  741. JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
  742. JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
  743. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  744. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  745. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  746. JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
  747. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  748. JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
  749. JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
  750. JobGiver_MoveToStandable.TryGiveJob: TRANS: SameSpot.JobGiver_MoveToStandable_TryGiveJob_Patch.Transpiler
  751. JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
  752. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  753. JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
  754. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  755. JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
  756. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  757. JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
  758. JobGiver_Work.TryIssueJobPackage: TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
  759. JoyGiver_Ingest.CanIngestForJoy: post: CoffeeAndTea.CoffeeAndTea.CanIngestForJoy_Postfix
  760. JoyGiver_InteractBuildingInteractionCell.TryGivePlayJob: TRANS: SameSpot.JoyGiver_InteractBuildingInteractionCell_TryGivePlayJob_Patch.Transpiler
  761. LanguageDatabase.LoadAllMetadata: post: RIMMSqol.LanguageChangeListener.Postfix
  762. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  763. LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
  764. ListerBuildings.Add: post: LabelsOnFloor.ListerBuildings_Add_Patch.Postfix
  765. ListerBuildings.Remove: post: LabelsOnFloor.ListerBuildings_Remove_Patch.Postfix
  766. ListerHaulables.Check: TRANS: Stockpile_Ranking.DirtyHaulables.Transpiler
  767. ListerHaulables.CheckAdd: TRANS: Stockpile_Ranking.DirtyHaulablesAdd.Transpiler
  768. ListerHaulables.TryRemove: TRANS: Stockpile_Ranking.DirtyHaulablesRemove.Transpiler
  769. ListerMergeables.ShouldBeMergeable: post: StorageTweaks.ListerMergeables_ShouldBeMergeable_Patch.Postfix
  770. Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
  771. LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
  772. Log.get_ReachedMaxMessagesLimit: post: Mehni.Misc.Modifications.HarmonyPatches.ReachedMaxMessagesLimit_Postfix
  773. Lord.SetJob: post: Mehni.Misc.Modifications.HarmonyPatches.FleeTrigger_PostFix
  774. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  775. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  776. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  777. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  778. LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
  779. LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
  780. LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
  781. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  782. MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  783. MainMenuDrawer.MainMenuOnGUI: PRE: WeaponStorage.Patch_MainMenuDrawer_MainMenuOnGUI.Prefix
  784. MainTabWindow_Architect.CacheDesPanels: PRE: RIMMSqol.ArchitectButtonFix.Prefix
  785. MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
  786. MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
  787. MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkTab.Transpiler
  788. MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
  789. MainTabsRoot.HandleLowPriorityShortcuts: PRE: [800]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, ReverseCommands.Patch2.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix, [0]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
  790. ManhunterPackIncidentUtility.GenerateAnimals: post: TargetingModes.HarmonyPatches.Postfix_GenerateAnimals
  791. ManhunterPackIncidentUtility.ManhunterAnimalWeight: PRE: Mehni.Misc.Modifications.HarmonyPatches.BigManhunterPackFix
  792. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  793. Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
  794. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
  795. Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix
  796. Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
  797. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  798. MapDeiniter.PassPawnsToWorld: PRE: FactionManager.MapDeiniter_PassPawnsToWorld_Patch.PassPawnsToWorld
  799. MapDrawer.DrawMapMesh: PRE: ShipsHaveInsides.Mod.RenderPlanetBehindMap.PreDraw
  800. MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
  801. MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix, ItemListSelector.Patch_HandleMapClicks.Prefix
  802. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  803. MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix, HeatMap.MapInterface_Detour.Postfix, RoomSense.MapInterface_Patch.Postfix
  804. MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
  805. MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
  806. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  807. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  808. MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, CPBackpacks.HarmonyBackpacks.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
  809. MedicalCareUtility.AllowsMedicine: PRE: ModMedicinePatch.AllowsMedicine._Prefix post: ModMedicinePatch.AllowsMedicine._Postfix
  810. MedicalCareUtility.GetLabel: PRE: ModMedicinePatch.GetLabel._Prefix post: ModMedicinePatch.GetLabel._Postfix
  811. MedicalCareUtility.MedicalCareSelectButton: PRE: ModMedicinePatch.MedicalCareSelectButton._Prefix
  812. MedicalCareUtility.MedicalCareSetter: PRE: ModMedicinePatch.MedicalCareSetter._Prefix post: ModMedicinePatch.MedicalCareSetter._Postfix
  813. Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
  814. MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
  815. MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, ToggleHarvest.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  816. MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
  817. MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
  818. MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
  819. MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
  820. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  821. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  822. MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
  823. MouseoverReadout.MouseoverReadoutOnGUI: PRE: CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
  824. Need_Food.get_MalnutritionSeverityPerInterval: post: RimworldMalnutritionPatch.HarmonyPatches.get_MalnutritionSeverityPerInterval
  825. Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
  826. OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
  827. OverlayManager..ctor: post: ZiTools_BetterMiniMap.StaticConstructor+Patch_OVerlayManager.Postfix
  828. PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
  829. Page_ConfigureStartingPawns.DoNext: PRE: Mehni.Misc.Modifications.HarmonyPatches.ConfigureStartingPawnsDoNextPrefix
  830. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  831. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix, RandomPlus.HarmoryPatch.Patch_Init.Postfix
  832. Page_ConfigureStartingPawns.RandomizeCurPawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix TRANS: RandomPlus.Patch_RandomizeMethod.Transpiler
  833. Page_CreateWorldParams.DoWindowContents: TRANS: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Transpiler
  834. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  835. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  836. PathFinder.FindPath: PRE: RIMMSqol.pathfinding.PathfindingFix.Prefix
  837. PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
  838. PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.HarmonyPatches.PathGridPatch.Transpiler
  839. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix
  840. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
  841. Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
  842. Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
  843. Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
  844. Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
  845. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  846. Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: Table_Diner_Configurable.ExposeDataPawn._Postfix
  847. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, TargetingModes.HarmonyPatches.Postfix_GetGizmos, MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
  848. Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
  849. Pawn.Kill: PRE: [800]ChangeDresser.Patch_Pawn_Kill.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: [800]ChangeDresser.Patch_Pawn_Kill.Postfix, ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix, TechAdvancing.TA_OnKill_Event.Postfix, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
  850. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
  851. Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
  852. Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix
  853. Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
  854. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  855. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
  856. Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix
  857. Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix
  858. Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  859. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  860. PawnAttackGizmoUtility.CanShowEquipmentGizmos: post: SquadUITweaks.HarmonyPatches.CanShowEquipmentGizmos_postfix
  861. PawnAttackGizmoUtility.GetSquadAttackGizmo: post: SquadUITweaks.HarmonyPatches.GetSquadAttackGizmo_Postfix
  862. PawnAttackGizmoUtility.ShouldUseSquadAttackGizmo: PRE: SquadUITweaks.HarmonyPatches.ShouldUseSquadAttackGizmo_Postfix
  863. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: [200]REB_Code.Patch_PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix
  864. PawnBioAndNameGenerator.GeneratePawnName: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName.Prefix
  865. PawnBioAndNameGenerator.GeneratePawnName_Shuffled: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName_Shuffled.Prefix
  866. PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: REB_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix
  867. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: REB_Code.Patch_PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo.Prefix
  868. PawnBioAndNameGenerator.GiveShuffledBioTo: post: REB_Code.Patch_PawnBioAndNameGenerator_GiveShuffledBioTo.Postfix
  869. PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: PRE: REB_Code.Patch_PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Prefix
  870. PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
  871. PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
  872. PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
  873. PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
  874. PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AutoOwl.HarmonyPatches.Postfix_PawnComponentsUtility_AddAndRemoveDynamicComponents, FoodRestrictions.Patch.RimWorld_PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
  875. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  876. PawnGenerator.GenerateBodyType: PRE: REB_Code.Patch_PawnGenerator_GenerateBodyType.Prefix
  877. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  878. PawnGenerator.GeneratePawn: post: DarkIntentionsWoohoo.harmony.PawnGenerator_GeneratePawn_Patch.Postfix, JecsTools.HarmonyPatches.Post_GeneratePawn
  879. PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
  880. PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
  881. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  882. PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
  883. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns, TargetingModes.HarmonyPatches.Postfix_GeneratePawns
  884. PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
  885. PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
  886. PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
  887. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  888. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt
  889. PawnRenderer.RenderPawnInternal: PRE: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler
  890. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  891. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  892. PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay, Mehni.Misc.Modifications.HarmonyPatches.DrawPawnGUIOverlay_Postfix
  893. PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
  894. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  895. PawnUtility.HumanFilthChancePerCell: post: Mehni.Misc.Modifications.HarmonyPatches.HumanFilthChancePerCell_Postfix
  896. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix
  897. PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
  898. PawnUtility.PawnBlockingPathAt: PRE: SameSpot.PawnUtility_PawnBlockingPathAt_Patch.Prefix
  899. PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
  900. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  901. Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
  902. Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  903. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
  904. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
  905. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
  906. Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
  907. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, ChangeDresser.Patch_Pawn_DraftController.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
  908. Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix
  909. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  910. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  911. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  912. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  913. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
  914. Pawn_FoodRestrictionTracker.get_Configurable: PRE: FoodRestrictions.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
  915. Pawn_GuestTracker.SetGuestStatus: post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
  916. Pawn_HealthTracker.CheckForStateChange: PRE: CustomDeathRandomness.Main.CheckForStateChange_Patch TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
  917. Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
  918. Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
  919. Pawn_HealthTracker.MakeDowned: post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
  920. Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: Mehni.Misc.Modifications.HarmonyPatches.NotifyPlayerOfKilledAnimal_Prefix
  921. Pawn_HealthTracker.Notify_Resurrected: post: ColonistBarKF.HarmonyPatches.Pawn_Resurrected_Postfix
  922. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  923. Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
  924. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
  925. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  926. Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn
  927. Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
  928. Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
  929. Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
  930. Pawn_JobTracker.EndCurrentJob: TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
  931. Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
  932. Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
  933. Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  934. Pawn_NeedsTracker.ShouldHaveNeed: TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler, PrisonLabor.Harmony.NeedOnlyByPrisonersPatch.Transpiler
  935. Pawn_PathFollower.PawnCanOccupy: PRE: SameSpot.Pawn_PathFollower_PawnCanOccupy_Patch.Prefix
  936. Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
  937. Pawn_PathFollower.WillCollideWithPawnAt: PRE: SameSpot.Pawn_PathFollower_WillCollideWithPawnAt_Patch.Prefix
  938. Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
  939. Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
  940. Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: [500]ForceDoJob.Patch_Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap.Prefix
  941. Pawn_RelationsTracker.AddDirectRelation: PRE: DarkIntentionsWoohoo.harmony.Pawn_RelationsTracker_AddDirectRelation_Patch.Prefix, RIMMSqol.PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation.Prefix
  942. Pawn_RotationTracker.Face: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_Face.Prefix
  943. Pawn_RotationTracker.FaceCell: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_FaceCell.Prefix
  944. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  945. Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
  946. Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
  947. Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
  948. Pawn_TrainingTracker.TrainingTrackerTickRare: PRE: RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker.Prefix post: RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker.Postfix TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
  949. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  950. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  951. Pawn_WorkSettings.ExposeData: TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
  952. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix, ForceDoJob.Patch_Pawn_WorkSettings_GetPriority.Prefix
  953. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  954. Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
  955. PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
  956. PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
  957. PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
  958. PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
  959. PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
  960. PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
  961. PharmacistUtility.TendAdvice: post: ModMedicinePatch.PharmacistPatch.TendAdvicePostfix
  962. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  963. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  964. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  965. PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
  966. PlantProperties.SpecialDisplayStats: post: Mehni.Misc.Modifications.HarmonyPatches.DisplayYieldInfo
  967. PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
  968. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  969. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  970. PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
  971. PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix, BetterMiniMap.MiniMap_GameComponent.PlaySettings_DoPlaySettingsGlobalControls_Prefix post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, ZiTools.Patch_DoPlaySettingsGlobalControls.Postfix, HeatMap.PlaySettings_Detour.PostFix, MinimalLightControl.MinimalLightControlHarmony+DoPlaySettingsGlobalControlsPatch.Postfix, RoomSense.PlaySettings_Patch.Postfix
  972. PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
  973. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  974. PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
  975. PrisonBreakUtility.StartPrisonBreak: PRE: NoPrisonBreaks.RaidPoints.Prefix
  976. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix, CPWeaponExt.HarmonyRailgun.CanHit_PostFix
  977. Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix post: Rimatomics.HarmonyPatches+Harmony_Projectile_Launch.Postfix
  978. Projectile.Tick: PRE: FrontierDevelopments.Shields.Module.RimworldModule.ProjectileHandler+Patch_Projectile_Tick.Prefix, EnhancedDevelopment.Prometheus.Patch.Patches.PatchProjectile.ProjectileTickPrefix
  979. Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
  980. ProjectileProperties.get_StoppingPower: post: RangedStaggerRebalanced.HarmonyPatches.PostfixStoppingPower
  981. QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
  982. QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
  983. RaceProperties.get_IsFlesh: post: ProjectRimFactory.Common.HarmonyPatches.RacePropertiesPatch.Postfix
  984. Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
  985. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  986. RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
  987. RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
  988. Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
  989. ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
  990. ResearchManager.ReapplyAllMods: post: ChangeResearchSpeed.Patch_ResearchManager_ReapplyAllMods.Postfix
  991. ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
  992. ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
  993. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  994. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  995. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  996. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  997. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  998. ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  999. ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
  1000. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  1001. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  1002. ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
  1003. ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
  1004. RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix
  1005. RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
  1006. RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  1007. RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
  1008. RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
  1009. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, TurretExtensions.HarmonyPatches.PostfixInitDesignators
  1010. RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
  1011. RoofGrid.SetRoof: post: Five_Second_Rule.SetRoof_Patch.Postfix, TD_Enhancement_Pack.SetRoofSetDirty.Postfix
  1012. Room.MakeNew: post: LabelsOnFloor.Room_MakeNew_Patch.Postfix
  1013. Room.Notify_BedTypeChanged: post: LabelsOnFloor.Room_Notify_BedTypeChanged_Patch.Postfix
  1014. Room.Notify_RoomShapeOrContainedBedsChanged: post: Five_Second_Rule.NewRoom_Patch.Postfix, LabelsOnFloor.Room_Notify_RoomShapeOrContainedBedsChanged_Patch.Postfix
  1015. Room.RemoveRegion: post: LabelsOnFloor.Room_RemoveRegion_Patch.Postfix
  1016. RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
  1017. Root.Shutdown: post: ChangeResearchSpeed.Patch_Page_SelectScenario_PreOpen.Postfix
  1018. Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
  1019. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  1020. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  1021. SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: FrontierDevelopments.Shields.ShieldManager+ShieldManager_SavedGameLoader_LoadGameFromSaveFile.Prefix post: [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix
  1022. ScribeSaver.InitSaving: PRE: ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix
  1023. SectionLayer.ClearSubMeshes: post: ShipsHaveInsides.Mod.GenerateSpaceSubMesh.GenerateMesh
  1024. SectionLayer.DrawLayer: PRE: ShipsHaveInsides.Mod.HideLightingLayersInSpace.ShouldDraw post: ShipsHaveInsides.Mod.HideLightingLayersInSpace.Cleanup
  1025. SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Postfix
  1026. SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: SameSpot.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix, AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
  1027. Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
  1028. Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
  1029. SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
  1030. SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
  1031. SettlementAbandonUtility.Abandon: PRE: [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix, RIMMSqol.SpawnRemnantColony.Prefix
  1032. SettlementAbandonUtility.TryAbandonViaInterface: PRE: RIMMSqol.DisplayConfirmationDialog.Prefix
  1033. SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
  1034. SettlementBase_TraderTracker.get_TradePriceImprovementOffsetForPlayer: post: The_Price_Is_Right.TradePriceOffset.Postfix
  1035. SettlementDefeatUtility.CheckDefeated: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
  1036. ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
  1037. ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
  1038. ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
  1039. ShipCountdown.CountdownEnded: PRE: ShipsHaveInsides.Mod.SaveShip.SaveShipAndRemoveItemStacks
  1040. ShipCountdown.InitiateCountdown: PRE: ShipsHaveInsides.Mod.InitShipRefs.SaveStatics
  1041. ShipUtility.LaunchFailReasons: PRE: ShipsHaveInsides.Mod.FindLaunchFailReasons.DisableOriginalMethod post: ShipsHaveInsides.Mod.FindLaunchFailReasons.FindLaunchFailReasonsReally
  1042. ShipUtility.ShipBuildingsAttachedTo: PRE: ShipsHaveInsides.Mod.FindAllTheShipParts.DisableOriginalMethod post: ShipsHaveInsides.Mod.FindAllTheShipParts.FindShipPartsReally
  1043. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  1044. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  1045. ShotReport.HitFactorFromShooter: post: TargetingModes.HarmonyPatches.Postfix_HitFactorFromShooter
  1046. Site.CheckStartForceExitAndRemoveMapCountdown: TRANS: Mehni.Misc.Modifications.HarmonyPatches.CheckStartForceExitAndRemoveMapCountdown_Transpiler
  1047. Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
  1048. SkillRecord.Interval: PRE: RIMMSqol.StopSkillDecay.Prefix
  1049. SkillRecord.Learn: PRE: RIMMSqol.TrackLevelUp.Prefix, Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre post: TD_Enhancement_Pack.Learn_Patch.Postfix, RIMMSqol.TrackLevelUp.Postfix
  1050. SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
  1051. SkyManager.CurrentSkyTarget: post: MinimalLightControl.MinimalLightControlHarmony+CurrentSkyTargetPatch.Postfix
  1052. SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
  1053. Skyfaller.Impact: PRE: FrontierDevelopments.Shields.Module.RimworldModule.SkyfallerHandler+Patch_Skyfaller_Impact.Prefix
  1054. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  1055. SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
  1056. SolidBioDatabase.LoadAllBios: PRE: REB_Code.Patch_SolidBioDatabase_LoadAllBios.Prefix
  1057. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  1058. StartingPawnUtility.NewGeneratedStartingPawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.NewGeneratedStartingPawns_Transpiler
  1059. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  1060. StatWorker.GetExplanationUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetExplanationUnfinalized TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  1061. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized, TurretExtensions.HarmonyPatches.PostfixGetValueUnfinalized
  1062. StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
  1063. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  1064. StatsReportUtility.DescriptionEntry: post: TurretExtensions.HarmonyPatches.PostfixDescriptionEntry
  1065. StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_Thing
  1066. StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_ThingDef
  1067. StorageSettings.AllowedToAccept: TRANS: Stockpile_Ranking.AllowedToAccept_Thing.Transpiler
  1068. StorageSettings.CopyFrom: TRANS: Stockpile_Ranking.CopyFrom.Transpiler
  1069. StorageSettings.ExposeData: PRE: Stockpile_Ranking.ExposeData.Prefix post: Stockpile_Ranking.ExposeData.Postfix
  1070. StorageSettings.TryNotifyChanged: PRE: Stockpile_Ranking.TryNotifyChanged.Prefix
  1071. StoreUtility.TryFindBestBetterStoreCellFor: PRE: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Prefix post: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Postfix
  1072. Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
  1073. StorytellerUtility.DefaultParmsNow: PRE: RaidLimiter.RaidLimiterDebug.Prefix
  1074. StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix, RaidLimiter.RaidLimiter.Prefix
  1075. StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
  1076. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  1077. TaleRecorder.RecordTale: PRE: RIMMSqol.PreventAnimalFamilies_TaleRecorder_RecordTale.Prefix
  1078. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  1079. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  1080. Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  1081. TargetingModesUtility.CanUseTargetingModes: PRE: TargetingModes.HarmonyPatches.Prefix_CanUseTargetingModes post: TargetingModes.HarmonyPatches.Postfix_CanUseTargetingModes
  1082. TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix
  1083. TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  1084. TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
  1085. Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
  1086. Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
  1087. Thing.DrawExtraSelectionOverlays: post: Syr_LightRadius.DrawExtraSelectionOverlaysPatch.DrawExtraSelectionOverlays_Postfix, Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix, WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
  1088. Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
  1089. Thing.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder_Thing.Postfix
  1090. Thing.GetInspectTabs: post: StorageTweaks.Building_Storage_GetInspectTabs_Patch.GetInspectTabs_Postfix
  1091. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  1092. Thing.PostMapInit: post: Five_Second_Rule.PostMapInit_Patch.Postfix
  1093. Thing.Print: PRE: WhatTheHack.Harmony.Building_DrawAt.Prefix
  1094. Thing.SpawnSetup: post: Five_Second_Rule.ThingSpawn_Patch.Postfix TRANS: ResearchableStatUpgrades.Patch.Transpiler1
  1095. Thing.SpecialDisplayStats: post: RangedStaggerRebalanced.HarmonyPatches.Thing_PostfixSpecialDisplayStats
  1096. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
  1097. Thing.TryAbsorbStack: post: Five_Second_Rule.TryAbsorbStack_Patch.Postfix
  1098. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  1099. Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
  1100. Thing.get_Graphic: post: TurretExtensions.HarmonyPatches.PostfixGraphic
  1101. Thing.set_Position: PRE: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Prefix post: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Postfix
  1102. ThingDef.SpecialDisplayStats: post: TurretExtensions.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats, RangedStaggerRebalanced.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats
  1103. ThingDef.get_VolumePerUnit: post: ProjectRimFactory.Common.HarmonyPatches.VolumePerUnitPatch.Postfix
  1104. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  1105. ThingFilterUI.DrawHitPointsFilterConfig: PRE: Stockpile_Ranking.DrawHitPointsFilterConfig.Prefix post: Stockpile_Ranking.DrawHitPointsFilterConfig.Postfix
  1106. ThingFilterUI.DrawQualityFilterConfig: PRE: Stockpile_Ranking.DrawQualityFilterConfig.Prefix post: Stockpile_Ranking.DrawQualityFilterConfig.Postfix
  1107. ThingGrid.Deregister: post: TD_Enhancement_Pack.ThingDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix
  1108. ThingGrid.Register: post: TD_Enhancement_Pack.ThingDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix
  1109. ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
  1110. ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
  1111. ThingOwnerUtility.ContentsSuspended: PRE: SimpleClones.Suspend_Patch.ContentsSuspended_Patch
  1112. ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix, ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  1113. ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix, ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  1114. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
  1115. ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
  1116. ThingWithComps.DeSpawn: PRE: Rimatomics.HarmonyPatches+Harmony_Projectile_DeSpawn.Prefix
  1117. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  1118. ThingWithComps.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder.Postfix
  1119. ThingWithComps.InitializeComps: PRE: EnhancedDevelopment.Prometheus.Patch.Patches.PatchThingWithComps_Nano.InitializeCompsPrefix post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix
  1120. ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
  1121. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  1122. ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
  1123. TickManager.get_TickRateMultiplier: TRANS: NoForcedSlowdown.HarmonyPatches.Patch_TickManager_TickRateMultiplier
  1124. TileFinder.IsValidTileForNewSettlement: post: [800]ImpassableMapMaker.HarmonyPatches+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
  1125. TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
  1126. TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
  1127. TimeControls.DoTimeControlsGUI: TRANS: NoForcedSlowdown.HarmonyPatches.Patch_TimeControls_DoTimeControlsGUI
  1128. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  1129. Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
  1130. Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
  1131. Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
  1132. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  1133. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
  1134. TradeDeal.Reset: PRE: ChangeDresser.Patch_TradeDeal_Reset.Prefix
  1135. TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  1136. Tradeable.InitPriceDataIfNeeded: TRANS: The_Price_Is_Right.BuySellCollapser.Transpiler
  1137. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  1138. TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
  1139. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  1140. TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
  1141. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  1142. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  1143. TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
  1144. TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
  1145. TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
  1146. TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
  1147. TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
  1148. TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: Helicopter.HarmonyTest_AJ.Prefix
  1149. TurretTop.DrawTurret: TRANS: TurretExtensions.HarmonyPatches.TranspileDrawTurret
  1150. TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
  1151. Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
  1152. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook, InGameDefEditor.Patch_UIRoot_UIRootOnGUI.Postfix
  1153. UIRoot_Entry.Init: post: BetterMiniMap.BetterMiniMapMod.DefsLoaded
  1154. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix, CPWeaponExt.HarmonyRailgun.CanHitCellFromCellIgnoringRange_Prefix
  1155. Verb.CanHitTargetFrom: TRANS: FrontierDevelopments.Shields.Harmony_Verb_CanHitCellFromCellIgnoringRange.Transpiler
  1156. Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix post: BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix
  1157. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
  1158. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  1159. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  1160. VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  1161. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_VerbTracker_GetVerbsCommands_Postfix
  1162. VerbTracker.get_PrimaryVerb: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_VerbTracker_PrimaryVerb_Prefix
  1163. Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
  1164. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  1165. Verb_MeleeAttack.GetNonMissChance: post: TargetingModes.HarmonyPatches.Postfix_GetNonMissChance
  1166. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  1167. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  1168. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  1169. Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot, SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
  1170. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  1171. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  1172. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  1173. WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
  1174. WealthWatcher.ForceRecount: post: ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
  1175. WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler
  1176. Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
  1177. Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesFloat.Prefix
  1178. Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesInt.Prefix
  1179. WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
  1180. WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
  1181. Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
  1182. Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  1183. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
  1184. WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
  1185. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  1186. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
  1187. WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
  1188. WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
  1189. WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
  1190. WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
  1191. WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: RIMMSqol.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix.Prefix
  1192. WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix post: ToggleHarvest.Patch.RimWorld_WorkGiver_GrowerHarvest_HasJobOnCell.Postfix
  1193. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: Mehni.Misc.Modifications.HarmonyPatches.CanInteractWithAnimal_Postfix
  1194. WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
  1195. WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
  1196. WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
  1197. WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
  1198. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  1199. WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
  1200. WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
  1201. WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
  1202. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  1203. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  1204. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  1205. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  1206. World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
  1207. World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
  1208. World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
  1209. WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
  1210. WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
  1211. WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
  1212. WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
  1213. WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
  1214. WorldGrid.GetRoadMovementDifficultyMultiplier: post: CaravanOptions.Main+GetRoadMovementMultiplierFast_Prefix_Patch.Postfix
  1215. WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
  1216. WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
  1217. WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
  1218. WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
  1219. WorldPathGrid.CalculatedMovementDifficultyAt: PRE: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_CalculatedMovementDifficultyAt.Prefix
  1220. WorldPathGrid.HillinessMovementDifficultyOffset: post: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_HillinessMovementDifficultyOffset.Postfix
  1221. WorldPawnGC.LogDotgraph: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_LogDotgraph.Prefix
  1222. WorldPawnGC.PawnGCDebugResults: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_PawnGCDebugResults.Prefix
  1223. WorldPawnGC.RunGC: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_RunGC.Prefix
  1224. WorldPawnGC.WorldPawnGCTick: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_WorldPawnGCTick.Prefix
  1225. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  1226. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  1227. Zone.AddCell: post: LabelsOnFloor.Zone_AddCell_Patch.Postfix
  1228. Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix
  1229. Zone.RemoveCell: post: LabelsOnFloor.Zone_RemoveCell_Patch.Postfix
  1230. ZoneManager.DeregisterZone: post: LabelsOnFloor.ZoneManager_DeregisterZone_Patch.Postfix
  1231. ZoneManager.RegisterZone: post: LabelsOnFloor.ZoneManager_RegisterZone_Patch.Postfix
  1232. Zone_Growing.ExposeData: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_ExposeData.Postfix
  1233. Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix, ReColorStockpile.Patch_ZoneGrowing_GetGizmos.Postfix, ToggleHarvest.Patch.RimWorld_Zone_Growing_GetGizmos.Postfix
  1234. Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix
  1235. Zone_Growing.GetZoneAddGizmos: PRE: TerrainZoneSelect.ZoneGrowPatch.Prefix post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
  1236. Zone_Growing.SetPlantDefToGrow: post: LabelsOnFloor.Zone_Growing_SetPlantDefToGrow_Patch.Postfix
  1237. Zone_Stockpile.ExposeData: post: StorageTweaks.Zone_Stockpile_ExposeData_Patch.ExposeData_Postfix
  1238. Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, ReColorStockpile.Patch_ZoneStockpile_GetGizmos.Postfix, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
  1239. Zone_Stockpile.GetInspectTabs: post: StorageTweaks.Zone_Stockpile_GetInspectTabs_Patch.GetInspectTabs_Postfix
  1240. Zone_Stockpile.GetZoneAddGizmos: PRE: TerrainZoneSelect.ZoneStockpilePatch.Prefix
  1241. Harmony versions present: 1.2.0.2: com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, rimworld.whyisthat.betterminimap.gamecomponent, com.colonistbarkf.rimworld.mod, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.samespot, net.pardeike.rimworld.mods.achtung, RimHUD, net.pardeike.reversecommands, net.pardeike.rimworld.mod.just-ignore-me-passing, Harmony_PrisonLabor, com.ingamedefeditor.rimworld.mod, Dubwise.Rimatomics, EnhancedDevelopment.Prometheus, com.changedresser.rimworld.mod, HugsLib.AllowTool, HugsLib.SearchAndDestroy, HugsLib.WhatTheHack, Uuugggg.rimworld.TD_Enhancement_Pack.main, XeoNovaDan.TargetingModes, chjees.mechaniteforge, HugsLib.SimpleSidearms, HugsLib.RunAndGun, XeoNovaDan.TurretExtensions, fluffy.modmanager, brrainz-crosspromotion, rimworld.infused, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.The_Price_Is_Right.main, Uuugggg.rimworld.What_Is_My_Purpose.main, uuugggg.rimworld.GearUpAndGo.main, Uuugggg.rimworld.Five_Second_Rule.main, Uuugggg.rimworld.Room_Food.main, uuugggg.rimworld.SmartMedicine.main, uuugggg.rimworld.Meals_On_Wheels.main, uuugggg.rimworld.ThickArmor.main, Uuugggg.rimworld.Stockpile_Ranking.main, net.marvinkosh.rimworld.mod.combatreadinesscheck, net.pardeike.rimworld.mods.rangefinder, rimworld.ResearchPal, fluffy.worktab, Fluffy.StuffedFloors, DoctorVanGogh.OmniCoreDrill, Fluffy.BirdsAndBees, fluffy.medicaltab, Fluffy.AnimalTab, DarkIntentionsWoohoo.mod.settings.harmony, com.forcedojob.rimworld.mod, rimworld.whyisthat.betterminimap.init, HugsLib.LabelsOnFloor, Dubwise.Dubs_Skylights, Children, net.quicksilverfox.rimworld.mod.worldgenrules, fluffy.areaunlocker, RIMMSqol, fluffy.rimworld.pharmacist, mehni.rimworld.pickupandhaul.main, Syrchalis.Rimworld.LightRadius, Syrchalis.Rimworld.SetUpCamp, Helicopter.AKreedz, HugsLib.Smarter_Food_Selection, net.marvinkosh.rimworld.mod.ughyougotme, com.recolorstockpile.rimworld.mod, ToggleHarvest, net.mseal.rimworld.mod.terrainzoneselect, HugsLib.HeatMap, HugsLib.RoomSense, Bubbles, rimworld.maxzicode.zitools.mainconstructor, HugsLib.MinimalLightControl, com.savestoragesettings.rimworld.mod, Syrchalis.Rimworld.BulletCasingMote, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, com.rimfridge.rimworld.mod, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, frontierdevelopment.shields, com.showhair.rimworld.mod, io.github.ratysz.bricksdontvanish, HugsLib.ShipInteriorMod, MassGraves.Harmony, Dubwise.Rimefeller, net.rainbeau.rimworld.mod.archipelagos, net.rainbeau.rimworld.mod.backstories, mehni.rimworld.traderdismissal.main, HugsLib.SimpleClones, XeoNovaDan.ProfitableWeapons, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, HugsLib.GiddyUpRideAndRoll, XeoNovaDan.RangedStaggerRebalanced, rimworld.torann.CustomDeathRandomness, HugsLib.ImprovedWorkbenches, multiversionmodfix, TGPAcher.Rimworld.FactionManager, com.rimworld.mod.factioncontrol, com.configurablemaps.rimworld.mod, com.modifyresearchtime.rimworld.mod, HugsLib.ItemListSelector, com.keephandsfeet.rimworld.mod, com.impassablemapmaker.rimworld.mod, syrchalis.rimworld.harvestYieldPatch, mehni.rimworld.FoodAlert.main, rimworld.maxzicode.zitools.addonconstructor, Dubwise.DubsMintMenus, XeoNovaDan.AutoOwl, FoodRestrictions, com.rimworld.mod.moretraitslots, HugsLib.PrepareLanding, dingo.rimworld.no_forced_slowdown, rimworld.kapitanoczywisty.changemapedge, HugsLib.DefensivePositions, Mehni.RimWorld.4M.Main, XeoNovaDan.ProperShotguns, com.rate.bleed, BoomMod, Syrchalis.Rimworld.MetallicBatteries, XeoNovaDan.AdjustablePredatorCount, Syrchalis.Rimworld.CoffeeAndTea, mehni.rimworld.shipchunks.main, dingo.persistentfloatmenus, sladki.rimworld.mod.storagetweaks, rimworld.torann.CaravanOptions, com.chippedchap.iclearlyhaveenough, rimworld.lanilor.lootboxes, com.pathavoid.rimworld.mod, net.velc.rimworld.mod.trapdisable, HugsLib.TurnItOnandOff, HugsLib.BattleMounts, HugsLib.DeathRattle, HugsLib.RunandHide, HugsLib.LessArbitrarySurgery; 1.1.0.0: com.spdskatr.projectrimfactory, com.whocares.whatisthis.rimworld.mod.stuff, rimworld.phomor.craftingqualityrebalanced, rimworld.phomor.doorsclosefastagain, rimworld.erdelf.prisoner_ransom, com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully, RandomPlus, drumad.rimworld.mod.squadUItweaks, com.stuff.things.rimworld.mod9000.harmonica, Rimworld.imoja.witchertrials; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, TableDiner, rimworld.jecrell.caravanjobs, rimworld.jecrell.doorsexpanded, rimworld.Sihv.bonemod, rimworld.jecrell.jecstools.main, BetterCV, rimworld.jecrell.comps.oversized, chjees.shields, rimworld.cpwallshot, rimworld.jecrell.humanlikeorders, FieldMedic, rimworld.rimquest, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.cpbackpacks, com.ghxx.rimworld.techadvancing, Harmony_Locks, ModMedicinePatch, Antaios.Rimworld.PharmMedicinePatch, rimworld.erdelf.minify_everything, rimworld.malnutritionpatch; 1.0.9.0: com.spdskatr.rsu.fixes
  1242.  
  1243. Platform information: (hidden, hold Shift while publishing to include)
  1244.  
  1245. Log file contents:
  1246. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  1247. GfxDevice: [Renderer information redacted]
  1248. Begin MonoManager ReloadAssembly
  1249. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  1250. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  1251. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  1252. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  1253. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  1254. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  1255. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  1256. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  1257. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  1258. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  1259. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  1260. RimWorld 1.0.2059 rev1005
  1261.  
  1262. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  1263.  
  1264. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  1265.  
  1266. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  1267.  
  1268. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  1269.  
  1270. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  1271.  
  1272. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  1273.  
  1274. DubsMintMenus 1.0.87
  1275.  
  1276. Dubs Skylight 1.4.651
  1277.  
  1278. Moody settings loaded
  1279.  
  1280. ZLJ's Static Quality Plus :: Initialized
  1281.  
  1282. [RuntimeGC] Mod settings loaded.
  1283.  
  1284. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  1285.  
  1286. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  1287.  
  1288. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  1289.  
  1290. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  1291.  
  1292. Frontier Developments Shields :: Loaded
  1293.  
  1294. Rimatomics 1.6.608
  1295.  
  1296. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  1297.  
  1298. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  1299.  
  1300. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  1301.  
  1302. Initialized OmniCoreDrill patches
  1303.  
  1304. Rimefeller 1.1.240
  1305.  
  1306. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  1307.  
  1308. Field contents: Brain.
  1309.  
  1310. Whole XML:
  1311.  
  1312. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  1313.  
  1314. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  1315.  
  1316. Field contents: Brain.
  1317.  
  1318. Whole XML:
  1319.  
  1320. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  1321.  
  1322. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  1323.  
  1324. Field contents: Nose.
  1325.  
  1326. Whole XML:
  1327.  
  1328. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  1329.  
  1330. XML RimWorld.StatDef defines the same field twice: parts.
  1331.  
  1332. Field contents: 0.850.900.9511.111.221.331.441.55.
  1333.  
  1334. Whole XML:
  1335.  
  1336. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  1337.  
  1338. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1339.  
  1340. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1341.  
  1342. XML RimWorld.StatDef defines the same field twice: parts.
  1343.  
  1344. Field contents: CombatI1.05.
  1345.  
  1346. Whole XML:
  1347.  
  1348. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  1349.  
  1350. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  1351.  
  1352. Field contents: Mining0.90.025.
  1353.  
  1354. Whole XML:
  1355.  
  1356. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  1357.  
  1358. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  1359.  
  1360. Field contents: Intellectual0.90.025.
  1361.  
  1362. Whole XML:
  1363.  
  1364. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  1365.  
  1366. XML RimWorld.StatDef defines the same field twice: parts.
  1367.  
  1368. Field contents: 0.650.750.8511.211.371.531.892.20.
  1369.  
  1370. Whole XML:
  1371.  
  1372. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  1373.  
  1374. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  1375.  
  1376. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  1377.  
  1378. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  1379.  
  1380. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  1381.  
  1382. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1383.  
  1384. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1385.  
  1386. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1387.  
  1388. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1389.  
  1390. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1391.  
  1392. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1393.  
  1394. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1395.  
  1396. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  1397.  
  1398. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  1399.  
  1400. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  1401.  
  1402. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  1403.  
  1404. Field contents: Crafting0.90.025.
  1405.  
  1406. Whole XML:
  1407.  
  1408. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  1409.  
  1410. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  1411. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  1412.  
  1413. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  1414. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  1415.  
  1416. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  1417. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1418.  
  1419. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  1420. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1421.  
  1422. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  1423. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1424.  
  1425. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  1426. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1427.  
  1428. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  1429. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1430.  
  1431. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  1432. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  1433.  
  1434. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  1435.  
  1436. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  1437.  
  1438. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  1439.  
  1440. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  1441.  
  1442. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  1443.  
  1444. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  1445.  
  1446. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  1447.  
  1448. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  1449.  
  1450. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  1451.  
  1452. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  1453.  
  1454. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  1455.  
  1456. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  1457.  
  1458. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  1459.  
  1460. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  1461.  
  1462. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  1463.  
  1464. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  1465.  
  1466. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  1467.  
  1468. Initializing MeleeHunting.
  1469.  
  1470. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  1471.  
  1472. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  1473.  
  1474. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  1475.  
  1476. Config error in CP_WallOfShame: has null thingClass.
  1477.  
  1478. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  1479.  
  1480. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  1481.  
  1482. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  1483.  
  1484. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  1485.  
  1486. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  1487.  
  1488. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  1489.  
  1490. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  1491.  
  1492. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  1493.  
  1494. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  1495.  
  1496. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  1497.  
  1498. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  1499.  
  1500. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  1501.  
  1502. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  1503.  
  1504. Config error in CP_WallOfShame: has null thingClass.
  1505.  
  1506. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  1507.  
  1508. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  1509.  
  1510. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  1511.  
  1512. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  1513.  
  1514. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  1515.  
  1516. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  1517.  
  1518. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  1519.  
  1520. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  1521.  
  1522. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  1523.  
  1524. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  1525.  
  1526. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  1527.  
  1528. d3d: failed to create 2D texture id=5663 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  1529. Translation data for language English has 164 errors. Generate translation report for more info.
  1530.  
  1531. [PrepareLanding] MonoController Initialization
  1532.  
  1533. [PrepareLanding] WorldLayerBehaviour Static Initialization
  1534.  
  1535. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  1536.  
  1537. ForceDoJob Harmony Patches:
  1538. Prefix:
  1539. FloatMenuMakerMap.ChoicesAtFor - not blocking
  1540. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  1541. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  1542. Postfix:
  1543. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  1544.  
  1545. Turret Extensions successfully completed 23 patches with harmony.
  1546.  
  1547. SS Damage Indicators initialized.
  1548. Patched infix non-destructive: Verse.Thing.TakeDamage
  1549. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  1550. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  1551.  
  1552. Start injecting PSI to pawns ...
  1553. PSI check: Human - PSI injected.
  1554. PSI check: ReanimatedCorpse - PSI injected.
  1555.  
  1556. Colonistbar KF successfully completed 422 patches with harmony.
  1557.  
  1558. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  1559.  
  1560. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  1561.  
  1562. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  1563.  
  1564. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  1565.  
  1566. [RimHUD v1.3.0] Integrated with HugsLib
  1567.  
  1568. [RimHUD v1.3.0] Initialized
  1569.  
  1570. KeepHandsFeet Harmony Patches:
  1571. Prefix:
  1572. MainMenuDrawer.MainMenuOnGUI
  1573.  
  1574. [Bubbles v1.5] Initialized
  1575.  
  1576. ImpassableMapMaker Harmony Patches:
  1577. Postfix:
  1578. GenStep_ElevationFertility.Generate
  1579. WorldPathGrid.CalculatedCostAt
  1580. TileFinder.IsValidTileForNewSettlement
  1581.  
  1582. [HarvestYieldPatch] loaded...
  1583.  
  1584. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  1585.  
  1586. FieldMedic inited
  1587.  
  1588. MoreTraitSlots Harmony Patches:
  1589. Prefix:
  1590. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  1591. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  1592.  
  1593. ReColorStockpiles: Harmony Patches:
  1594. Postfix:
  1595. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  1596. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  1597.  
  1598. Show Hair Harmony Patches:
  1599. Transpiler:
  1600. PawnRenderer.RenderPawnInternal
  1601. Postfix:
  1602. PawnRenderer.RenderPawnInternal
  1603. Game.InitNewGame
  1604. SavedGameLoader.LoadGameFromSaveFile
  1605.  
  1606. Removed Log Error from Manhunter Job
  1607.  
  1608. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  1609.  
  1610. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  1611.  
  1612. AdjustableTradeShips Harmony Patches:
  1613. Prefix:
  1614. Game.InitNewGame
  1615. Postfix:
  1616. Storyteller.Notify_DefChanged
  1617.  
  1618. Dynamic patching Boolean <>m__0()
  1619.  
  1620. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  1621.  
  1622. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  1623.  
  1624. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  1625.  
  1626. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  1627.  
  1628. _ThingWithComps_InitializeComps Is Not NULL.
  1629.  
  1630. _AddCompPrefix Is Not NULL.
  1631.  
  1632. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  1633.  
  1634. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  1635.  
  1636. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  1637.  
  1638. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  1639.  
  1640. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  1641.  
  1642. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  1643.  
  1644. ChangeResearchSpeed Harmony Patches:
  1645. Game.InitNewGame
  1646. Root.Shutdown
  1647. ResearchManager.ReapplyAllMods
  1648.  
  1649. ChangeDresser Harmony Patches:
  1650. Prefix:
  1651. Dialog_FormCaravan.PostOpen
  1652. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  1653. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  1654. Pawn.Kill - Priority First
  1655. Pawn_ApparelTracker.Notify_ApparelAdded
  1656. ScribeSaver.InitSaving
  1657. SettlementAbandonUtility.Abandon
  1658. Postfix:
  1659. Pawn.GetGizmos
  1660. Pawn_ApparelTracker.Notify_ApparelAdded
  1661. Pawn_DraftController.Drafted { set }
  1662. Pawn_DraftController.GetGizmos
  1663. JobGiver_OptimizeApparel.TryGiveJob
  1664. ReservationManager.CanReserve
  1665. OutfitDatabase.TryDelete
  1666. CaravanFormingUtility.StopFormingCaravan
  1667. WealthWatcher.ForceRecount
  1668. Pawn.Kill - Priority First
  1669. Pawn_ApparelTracker.Notify_ApparelRemoved
  1670.  
  1671. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  1672.  
  1673. SaveStorageSettings: Harmony Patches:
  1674. Postfix:
  1675. Building.GetGizmos(IEnumerable<Gizmo>)
  1676. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  1677. Dialog_ManageOutfits.DoWindowContents(Rect)
  1678. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  1679. Building_Storage.GetGizmos
  1680.  
  1681. Targeting Modes :: JecsTools detected as active in load order. Patching...
  1682.  
  1683. Dynamic patching Boolean MoveNext()
  1684.  
  1685. VBRF :: Patching TotalBleedRate
  1686.  
  1687. [Food Restrictions v1.0.0] Initialized
  1688.  
  1689. RimFridge Harmony Patches:
  1690. Prefix:
  1691. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  1692. ReachabilityUtility.CanReach
  1693. Postfix:
  1694. GameComponentUtility.StartedNewGame
  1695. GameComponentUtility.LoadedGame
  1696.  
  1697. Adding Basegame medsList
  1698.  
  1699. Adding mod medicines
  1700.  
  1701. Detected mod medicine Bandage Kit:0.35
  1702.  
  1703. Detected mod medicine IFAK:0.8
  1704.  
  1705. Detected mod medicine medic bag:1.2
  1706.  
  1707. Detected mod medicine Imperial MedKit:3.5
  1708.  
  1709. Setting up textures
  1710.  
  1711. Sorted meds list:
  1712.  
  1713. No medical care
  1714.  
  1715. Doctor care, but no medicine
  1716.  
  1717. MèðìçàſCàṟèCàṭèğòṟý_5
  1718.  
  1719. Herbal medicine or worse
  1720.  
  1721. MèðìçàſCàṟèCàṭèğòṟý_6
  1722.  
  1723. Industrial-tech medicine or worse
  1724.  
  1725. MèðìçàſCàṟèCàṭèğòṟý_7
  1726.  
  1727. Best quality medicine
  1728.  
  1729. MèðìçàſCàṟèCàṭèğòṟý_8
  1730.  
  1731. Patching Mod Medicines...
  1732.  
  1733. Patching Pharmacist medcare list
  1734.  
  1735. Done Patching Pharmacist medcare list
  1736.  
  1737. Patching Pharmacist comparison function..
  1738.  
  1739. Done patching Pharmacist comparison function..
  1740.  
  1741. Enabled Prison Labor v0.9.6
  1742.  
  1743. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  1744.  
  1745. Weapons that have been patched:
  1746. - Gun_MiniTurret (mini-turret gun)
  1747. - Gun_AutocannonTurret (autocannon)
  1748. - Gun_TurretSniper (uranium slug cannon)
  1749. - Gun_Revolver (revolver)
  1750. - Gun_Autopistol (autopistol)
  1751. - Gun_MachinePistol (machine pistol)
  1752. - Gun_IncendiaryLauncher (incendiary launcher)
  1753. - Gun_BoltActionRifle (bolt-action rifle)
  1754. - Gun_PumpShotgun (pump shotgun)
  1755. - Gun_ChainShotgun (chain shotgun)
  1756. - Gun_HeavySMG (heavy SMG)
  1757. - Gun_LMG (LMG)
  1758. - Gun_AssaultRifle (assault rifle)
  1759. - Gun_SniperRifle (sniper rifle)
  1760. - Gun_Minigun (minigun)
  1761. - Weapon_GrenadeFrag (frag grenades)
  1762. - Weapon_GrenadeMolotov (molotov cocktails)
  1763. - Weapon_GrenadeEMP (EMP grenades)
  1764. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  1765. - Gun_InfernoCannon (inferno cannon)
  1766. - Bow_Short (short bow)
  1767. - Pila (pila)
  1768. - Bow_Recurve (recurve bow)
  1769. - Bow_Great (greatbow)
  1770. - Gun_ChargeRifle (charge rifle)
  1771. - Gun_ChargeLance (charge lance)
  1772. - Gun_GunComplex (gun complex gun)
  1773. - Gun_RocketComplex (rocket complex)
  1774. - Gun_TurretMilitary (military turret gun)
  1775. - Gun_TurretShredder (shredder turret gun)
  1776. - Gun_TurretPrecision (precision turret gun)
  1777. - Gun_BlastCharge (rocket complex)
  1778. - Gun_VulcanCannon (vulcan cannon gun)
  1779. - Artillery_DevastatorBomb (devastator mortar)
  1780. - Gun_TurretMilitaryManned (manned military turret gun)
  1781. - Gun_TurretShredderManned (manned shredder turret gun)
  1782. - Gun_TurretPrecisionManned (manned precision turret gun)
  1783. - Gun_BlastChargeManned (manned blast charge cannon)
  1784. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  1785. - Gun_TurretShredderUpgraded (shredder turret gun)
  1786. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  1787. - Gun_BlastChargeUpgraded (rocket complex)
  1788. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  1789. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  1790. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  1791. - Artillery_DevastatorBombUpgraded (devastator mortar)
  1792. - Weapon_Ballista (ballista)
  1793. - Gun_TurretLongRange (mini-sniper turret gun)
  1794. - Gun_TurretMGEmplacement (heavy machine gun)
  1795. - Gun_TurretSniperUpgraded (sniper cannon)
  1796. - Marauder_Railgun (Marauder Railgun)
  1797. - RNThrown_Vodka (molotov cocktails (vodka))
  1798. - RNThrown_Flashbang (flashbangs)
  1799. - RNThrown_Incendiary (Incendiaries)
  1800. - RNThrown_Smoke (smoke grenades)
  1801. - RNGun_M9A1_HRT (M9A1 HRT)
  1802. - RNGun_Glock17_HRT (Glock 17 HRT)
  1803. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  1804. - RNGun_VSSDMR (VSS Vintorez)
  1805. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  1806. - RNGun_M9A1P (M9A1)
  1807. - RNGun_CZ75B (CZ 75B)
  1808. - RNGun_Glock17P (Glock 17)
  1809. - RNGun_Glock34CM (Glock 34 Combat Master)
  1810. - RNGun_P320P (P320)
  1811. - RNGun_PT92Luison (PT92 Luison)
  1812. - RNGun_Makarov (Makarov)
  1813. - RNGun_MP445P (MP445)
  1814. - RNGun_TEC-9P (TEC-9)
  1815. - RNGun_WaltherPPK (Walther PPK)
  1816. - RNGun_P226P (P226)
  1817. - RNGun_ColtPython (Colt Python)
  1818. - RNGun_ColtCobra (Colt Cobra)
  1819. - RNGun_MP412REX (MP-412 REX)
  1820. - RNGun_CZScorpion_PDW (CZ Scorpion)
  1821. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  1822. - RNGun_MAC11_PDW (MAC-11)
  1823. - RNGun_MAC11SD_PDW (MAC-11 SD)
  1824. - RNGun_MP5A2_PDW (MP5A2)
  1825. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  1826. - RNGun_MP5A3_PDW (MP5A3)
  1827. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  1828. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  1829. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  1830. - RNGun_MP7_PDW (MP7A2)
  1831. - RNGun_MP9_PDW (MP9)
  1832. - RNGun_MP40_PDW (MP 40)
  1833. - RNGun_MPX_PDW (MPX)
  1834. - RNGun_P90_PDW (P90)
  1835. - RNGun_P90SD_PDW (P90 SD)
  1836. - RNGun_PP19_PDW (PP-19 Bizon)
  1837. - RNGun_PP2000_PDW (PP-2000)
  1838. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  1839. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  1840. - RNGun_Uzi_PDW (Uzi)
  1841. - RNGun_UziSD_PDW (Uzi SD)
  1842. - RNGun_WaltherMPL_PDW (Walther MPL)
  1843. - RNSci_BM001Razor (BM001 Razor)
  1844. - RN_CompoundCrossbow (compound crossbow)
  1845. - RN_CompoundBow (compound bow)
  1846. - Grenade_Krak (Krak Grenade)
  1847. - Gun_BoltGun (Locke Pattern Bolter (T1))
  1848. - Gun_PlasmaRifle (Plasma Rifle)
  1849. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  1850. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  1851.  
  1852. Weapons that haven't been patched:
  1853. - Artillery_Mortar (mortar)
  1854. - OrbitalTargeterBombardment (orbital bombardment targeter)
  1855. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  1856. - TornadoGenerator (tornado generator)
  1857. - Gun_RailgunMKI (railgun)
  1858. - Artillery_MortarUpgraded (mortar)
  1859. - ADS_Dish (ADS Dish)
  1860. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  1861. - HEL_Laser (HEL Laser)
  1862. - Railgun_Cannon (Punisher Railgun)
  1863. - Obelisk_Laser (Obelisk Laser)
  1864. - RNEx_AT4RL (AT4)
  1865. - RNEx_CarlGustafRL (Carl Gustaf)
  1866. - RNEx_SMAWRL (SMAW)
  1867. - RNEx_MATADORRL (MATADOR)
  1868. - RNEx_RPG32RL (RPG-32)
  1869. - RNEx_RPG28RL (RPG-28)
  1870. - RNEx_MBTLAWRL (MBT LAW)
  1871. - RNEx_JavelinRL (FGM-148 Javelin)
  1872. - RNEx_M72LAW (M72 LAW)
  1873. - RNEx_M202FLASH (M202 FLASH)
  1874. - RNEx_RPG7V2RL (RPG-7V2)
  1875. - RNEx_HK69A1GL (HK69A1)
  1876. - RNEx_M320GL (M320)
  1877. - RNEx_ChinaLakeGL (China Lake)
  1878. - RNEx_MilkorMGL (Milkor MGL)
  1879. - RNEx_XM25GL (XM25)
  1880. - RNThrown_HeNade (HE grenades)
  1881. - RNThrown_C4CSGO (C4 explosive)
  1882. - RNGun_M24A2HRTSn (M24A2 HRT)
  1883. - RNGun_HK417HRTDMR (HK417 HRT)
  1884. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  1885. - RNGun_Remington870HRT (Remington 870 HRT)
  1886. - RNGun_M4A1HRT (M4A1 HRT)
  1887. - RNGun_DP27LMG (DP-27)
  1888. - RNGun_FNMinimi (FN Minimi)
  1889. - RNGun_C9A1Minimi (FN Minimi C9A1)
  1890. - RNGun_HKMG4LMG (HK MG4)
  1891. - RNGun_HKMG5LMG (HK MG5)
  1892. - RNGun_FNMAG (FN MAG)
  1893. - RNGun_M60LMG (M60)
  1894. - RNGun_M240B (M240B)
  1895. - RNGun_MK48LMG (Mk 48)
  1896. - RNGun_M249LMG (M249)
  1897. - RNGun_RPD (RPD)
  1898. - RNGun_RPK74LMG (RPK-74)
  1899. - RNGun_PKMLMG (PKM)
  1900. - RNGun_ZastavaM84LMG (Zastava M84)
  1901. - RNGun_LeeEnfield (Lee Enfield)
  1902. - RNGun_MosinNagant (Mosin Nagant)
  1903. - RNGun_Kar98k (Kar98k)
  1904. - RNGun_AW50Sn (AW50)
  1905. - RNGun_DesertTechSRS (Desert Tech SRS)
  1906. - RNGun_DesertTechHTISn (Desert Tech HTI)
  1907. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  1908. - RNGun_C3A1Sn (C3A1)
  1909. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  1910. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  1911. - RNGun_CSLR4Sn (CS-LR4)
  1912. - RNGun_FNBallista (FN Ballista)
  1913. - RNGun_HaenelRS9Sn (G29)
  1914. - RNGun_GOLMagnumSn (GOL Magnum)
  1915. - RNGun_InterventionSn (Intervention)
  1916. - RNGun_L96A1Sn (L96A1)
  1917. - RNGun_L115A3Sn (L115A3 SD)
  1918. - RNGun_M24A2Sn (M24A2)
  1919. - RNGun_M24A2SDSn (M24A2 SD)
  1920. - RNGun_M40A3Sn (M40A5)
  1921. - RNGun_RemingtonMSR (Remington MSR)
  1922. - RNGun_SSG08Sn (SSG 08)
  1923. - RNGun_SV98Sn (SV-98)
  1924. - RNGun_TAC50Sn (TAC-50)
  1925. - RNGun_ZastavaM07Sn (Zastava M07)
  1926. - RNGun_AS50AMR (AS50)
  1927. - RNGun_M82A1AMR (M82A1)
  1928. - RNGun_M107AMR (M107)
  1929. - RNGun_M99AMR (Type 99)
  1930. - RNGun_G3SGDMR (G3SG1)
  1931. - RNGun_G28DMR (G28)
  1932. - RNGun_HK417DMR (HK417)
  1933. - RNGun_PSG1DMR (PSG-1)
  1934. - RNGun_WA2000DMR (WA 2000)
  1935. - RNGun_L129A1DMR (L129A1)
  1936. - RNGun_QBU88DMR (Type 88)
  1937. - RNGun_AR10DMR (AR-10)
  1938. - RNGun_M14DMR (M14 DMR)
  1939. - RNGun_M14EBR (M14 EBR)
  1940. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  1941. - RNGun_M14VLTOR (M1A VLTOR)
  1942. - RNGun_M39EMR (M39 EMR)
  1943. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  1944. - RNGun_Mk14EBR (Mk 14 EBR)
  1945. - RNGun_M110SASSDMR (M110 SASS)
  1946. - RNGun_M110SASSSDDMR (M110 SASS SD)
  1947. - RNGun_RFBDMR (RFB DMR)
  1948. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  1949. - RNGun_SR25DMR (SR-25)
  1950. - RNGun_MK11DMR (MK11 Mod 0)
  1951. - RNGun_DragunovDMR (Dragunov SVD)
  1952. - RNGun_ZastavaM76DMR (Zastava M76)
  1953. - RNGun_SVKDMR (Kalashnikov SVK)
  1954. - RNGun_SVUDMR (OTs-03 SVU)
  1955. - RNGun_SKSDMR (SKS DMR)
  1956. - RNGun_SKSSDDMR (SKS DMR-SD)
  1957. - RNGun_M1911A1P (M1911A1)
  1958. - RNGun_M1911A2P (M1911A2)
  1959. - RNGun_M45A1_Pistol (M45A1)
  1960. - RNGun_HS2000P (XD-S)
  1961. - RNGun_TT30P (TT-30)
  1962. - RNGun_USP45SD (USP45 SD)
  1963. - RNGun_MK23P (USSOCOM MK23)
  1964. - RNGun_FiveSeven (FN Five-seven)
  1965. - RNGun_DesertEagle (Desert Eagle)
  1966. - RNGun_DesertEagleGold (Desert Eagle Gold)
  1967. - RNGun_NagantRevolver (Nagant M1895)
  1968. - RNGun_RagingBull (Raging Bull)
  1969. - RNGun_Remington1858P (Remington 1858)
  1970. - RNGun_ColtPeacemaker (Colt Peacemaker)
  1971. - RNGun_ColtPeacemaker_II (Single Action Army)
  1972. - RNGun_Mateba (Mateba Model 6)
  1973. - RNGun_SWModel29P (S&W Model 29)
  1974. - RNGun_AK47AR (AK47)
  1975. - RNGun_AK47GoldAR (AK47 Gold)
  1976. - RNGun_AK47ModernAR (AK47 Tactical)
  1977. - RNGun_AKS47AR (AKS-47)
  1978. - RNGun_AKMAR (AKM)
  1979. - RNGun_AKMTacticalAR (AKM Tactical)
  1980. - RNGun_Type56AR (Type 56)
  1981. - RNGun_ZastavaM70AR (Zastava M70)
  1982. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  1983. - RNGun_AK74AR (AK74)
  1984. - RNGun_AK74TacticalAR (AK74 Tactical)
  1985. - RNGun_AK12AR (AK-12)
  1986. - RNGun_AK15AR (AK-15)
  1987. - RNGun_ZastavaM21AR (Zastava M21)
  1988. - RNGun_AK103AR (AK-103)
  1989. - RNGun_AK104AR (AK-104)
  1990. - RNGun_AEK971AR (AEK-971)
  1991. - RNGun_AN94AR (AN-94)
  1992. - RNGun_M27AR (M27)
  1993. - RNGun_M27IAR (M27 IAR)
  1994. - RNGun_M27IAR_SD (M27 IAR SD)
  1995. - RNGun_HK416Nomad (HK416 Nomad)
  1996. - RNGun_HK416Elite (HK416 Elite)
  1997. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  1998. - RNGun_HK416SD_Predator (HK416 SD Predator)
  1999. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  2000. - RNGun_XM15AR (XM-15)
  2001. - RNGun_SWMP15AR (S&W M&P15)
  2002. - RNGun_SIGM400Tread (SIG Tread)
  2003. - RNGun_DDM4AR (DDM4 V1)
  2004. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  2005. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  2006. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  2007. - RNGun_M4A1Black (M4A1 Blackout)
  2008. - RNGun_M4A1Hunter (M4A1 Hunter)
  2009. - RNGun_M4A1Ghost (M4A1 Ghost)
  2010. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  2011. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  2012. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  2013. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  2014. - RNGun_M4A1AR (M4A1 Kandahar)
  2015. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  2016. - RNGun_M16A4AR (M16A4)
  2017. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  2018. - RNGun_AA12S (AA-12)
  2019. - RNGun_SawedOff (sawed-off shotgun)
  2020. - RNGun_KS23S (KS-23)
  2021. - RNGun_KSGS (KSG)
  2022. - RNGun_Model1887LA (Model 1887)
  2023. - RNGun_Model1897S (M97 Trench Gun)
  2024. - RNGun_Mossberg500S (Mossberg 500)
  2025. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  2026. - RNGun_Remington870S (Remington 870)
  2027. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  2028. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  2029. - RNGun_Saiga12S (Saiga-12)
  2030. - RNGun_SuperShorty (Super-Shorty)
  2031. - RNGun_SPAS12S (SPAS-12)
  2032. - RNGun_Supernova (Supernova)
  2033. - RNGun_USAS12S (USAS-12)
  2034. - RNGun_UTS15S (UTS-15)
  2035. - RNGun_M1014S (M1014)
  2036. - RNGun_AK74U_PDW (AK-74U)
  2037. - RNGun_AKMSU_PDW (AKMS-U)
  2038. - RNGun_AKS74U_PDW (AKS-74U)
  2039. - RNGun_KrissVector_PDW (KRISS Vector)
  2040. - RNGun_PPSh41_PDW (PPSh-41)
  2041. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  2042. - RNGun_UMP45_PDW (UMP45)
  2043. - RNGun_UMP45SD_PDW (UMP45 SD)
  2044. - RNGun_ZastavaM92_PDW (Zastava M92)
  2045. - RNSci_AugerWS (Auger WS)
  2046. - RNSci_Longbow1S1K (Longbow 1S-1K)
  2047. - RNSci_Railgun (Railgun)
  2048. - RNAir_EMPDevice (orbital EMP)
  2049. - RNAir_RedSpectre (spectre (code red))
  2050. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  2051. - RNAir_Spectre (spectre air bombardment)
  2052. - RNAir_OdinBeam (ODIN orbital device)
  2053. - RNAir_IMSTornado (I.M.S. weather device)
  2054. - RN_BallisticKnife (ballistic knife)
  2055. - Gun_LasPistol (Las Pistol)
  2056. - Gun_AutoGun (AutoGun)
  2057. - Gun_LasGun (LasGun)
  2058. - Gun_Webber (Webber)
  2059. - Gun_ExitusSniper (Exitus Sniper)
  2060. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  2061. - IG_Gun_AssCan (Iliastus Assault Cannon)
  2062.  
  2063.  
  2064. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  2065.  
  2066. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  2067. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  2068. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  2069. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  2070. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  2071. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  2072. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  2073. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  2074. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  2075. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  2076. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  2077. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  2078. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  2079. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  2080. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  2081. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  2082. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  2083. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  2084. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  2085. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  2086. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  2087. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  2088. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  2089. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  2090. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  2091. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  2092.  
  2093.  
  2094. InGameDefEditor Harmony Patches:
  2095. Postfix:
  2096. UIRoot.UIRootOnGUI
  2097. GameComponentUtility.StartedNewGame
  2098. GameComponentUtility.LoadedGame
  2099.  
  2100. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  2101.  
  2102. OnLevelWasLoaded was found on ModInitializerComponent
  2103. This message has been deprecated and will be removed in a later version of Unity.
  2104. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  2105. (Filename: Line: 376)
  2106.  
  2107. [PrepareLanding] MonoController Start
  2108.  
  2109. [PrepareLanding] WorldLayerBehaviour Start
  2110.  
  2111. Loading some snapshots...
  2112.  
  2113. Loaded list of elements with prefix 20181020...
  2114.  
  2115. ResearchPal :: Preparing research nodes
  2116.  
  2117. ResearchPal :: Checking prerequisites.
  2118.  
  2119. ResearchPal :: Populating nodes.
  2120.  
  2121. ResearchPal :: 351 nodes
  2122.  
  2123. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  2124.  
  2125. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  2126.  
  2127. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  2128.  
  2129. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  2130.  
  2131. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  2132.  
  2133. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  2134.  
  2135. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  2136.  
  2137. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  2138.  
  2139. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  2140.  
  2141. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  2142.  
  2143. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  2144.  
  2145. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  2146.  
  2147. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  2148.  
  2149. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  2150.  
  2151. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  2152.  
  2153. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  2154.  
  2155. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  2156.  
  2157. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  2158.  
  2159. ResearchPal :: Creating edges.
  2160.  
  2161. ResearchPal :: Assigning horizontal positions.
  2162.  
  2163. ResearchPal :: Normalizing edges.
  2164.  
  2165. ResearchPal :: duplicated positions:
  2166. 1, 1: Psychoid brewing
  2167. 1, 1: Tree sowing
  2168. 1, 2: Beer brewing
  2169. 5, 3: Complex furniture
  2170. 1, 4: Passive cooler
  2171. 5, 4: Stonecutting
  2172. 7, 1: Drug production
  2173. 2, 1: Cocoa
  2174. 1, 2: Devilstrand
  2175. 5, 3: Carpet making
  2176. 1, 4: Pemmican
  2177. 5, 4: Smithing
  2178. 8, 1: Psychite refining
  2179. 8, 2: Wake-up production
  2180. 8, 2: Go-juice production
  2181. 8, 3: Penoxycyline production
  2182. 6, 5: Long blades
  2183. 6, 5: Plate armor
  2184. 7, 3: Electricity
  2185. 8, 2: Battery
  2186. 8, 3: Biofuel refining
  2187. 8, 2: Watermill generator
  2188. 8, 2: Nutrient paste
  2189. 8, 2: Solar panel
  2190. 8, 3: Air conditioning
  2191. 8, 2: Autodoor
  2192. 8, 1: Hydroponics
  2193. 8, 2: Tube television
  2194. 9, 2: Packaged survival meal
  2195. 8, 2: Firefoam
  2196. 8, 3: Geothermal power
  2197. 8, 3: Sterile materials
  2198. 8, 4: Machining
  2199. 9, 5: Smokepop belts
  2200. 9, 4: Gunsmithing
  2201. 9, 5: Flak armor
  2202. 10, 5: Mortars
  2203. 10, 4: Blowback operation
  2204. 11, 5: Gas operation
  2205. 11, 4: Gun turrets
  2206. 8, 3: Microelectronics
  2207. 9, 2: Flatscreen television
  2208. 9, 1: Colored lights
  2209. 9, 1: Hospital bed
  2210. 9, 3: Transport pod
  2211. 9, 1: Medicine production
  2212. 9, 1: Long-range mineral scanner
  2213. 9, 3: Shield belt
  2214. 12, 5: Precision rifling
  2215. 12, 4: Autocannon turret
  2216. 12, 5: Multibarrel weapons
  2217. 9, 3: Multi-analyzer
  2218. 11, 2: Ground-penetrating scanner
  2219. 10, 2: Deep drilling
  2220. 10, 1: Vitals monitor
  2221. 10, 3: Fabrication
  2222. 11, 3: Advanced fabrication
  2223. 16, 3: Cryptosleep casket
  2224. 16, 4: Powered armor
  2225. 16, 5: Pulse-charged munitions
  2226. 13, 4: Uranium slug turret
  2227. 16, 3: Starflight basics
  2228. 17, 3: Vacuum cryptosleep casket
  2229. 17, 4: Starship reactor
  2230. 17, 5: Johnson-Tanaka drive
  2231. 17, 2: AI persuasion
  2232. 17, 1: Starflight sensors
  2233. 8, 4: Gun complex
  2234. 11, 3: Rocket complex
  2235. 12, 4: Military grade turrets
  2236. 13, 3: Shredder turrets
  2237. 17, 3: Precision turrets
  2238. 18, 3: Blast turrets
  2239. 19, 2: Vulcan cannon
  2240. 20, 2: Devastator mortar
  2241. 1, 2: Basic prosthetics
  2242. 9, 2: Simple prosthetics workbench
  2243. 16, 2: Bionics workbench
  2244. 16, 3: Tissue printer
  2245. 17, 1: Rib replacements
  2246. 17, 2: Advanced bionics
  2247. 17, 3: Synthetic organs
  2248. 17, 3: Brain surgery
  2249. 5, 3: Branchvine
  2250. 9, 3: Rocketree
  2251. 16, 3: Artiveg
  2252. 9, 1: ChargeBack Energy
  2253. 10, 1: Enhanced ChargeBack Energy Cell
  2254. 11, 1: Resonance EnergyCell
  2255. 10, 5: Animals I
  2256. 11, 5: Animals II
  2257. 10, 2: Construction I
  2258. 11, 2: Construction II
  2259. 8, 4: Efficient Farming I
  2260. 9, 4: Efficient Farming II
  2261. 10, 4: Efficient Farming III
  2262. 17, 4: Efficient Farming IV
  2263. 10, 5: Medical I
  2264. 16, 5: Medical II
  2265. 10, 1: Combat I
  2266. 11, 1: Combat II
  2267. 8, 3: Pneumatic Picks
  2268. 9, 3: Advanced Mining II
  2269. 10, 3: Advanced Mining III
  2270. 17, 3: Advanced Mining IV
  2271. 7, 1: Psychology
  2272. 17, 5: Meat Cut Charts
  2273. 9, 6: Nutrient Resynthesis
  2274. 10, 6: Nutrient Flavoring
  2275. 12, 1: Gun Turret Cooling
  2276. 17, 2: Scanner Efficiency
  2277. 7, 3: Productivity I
  2278. 9, 3: Productivity II
  2279. 10, 3: Productivity III
  2280. 16, 3: Productivity IV
  2281. 18, 3: Productivity V
  2282. 19, 3: Productivity (repeatable)
  2283. 9, 1: Plastic production
  2284. 1, 4: Simple Curtains
  2285. 1, 4: Hinges and Gates
  2286. 7, 4: Blast Doors
  2287. 17, 6: Advanced Exoskeletal Systems
  2288. 17, 2: Fabrication Level 1
  2289. 18, 2: Fabrication Level 2 - Omni Gel
  2290. 19, 2: Fabrication Level 3 - Replicator MK1
  2291. 20, 2: Fabrication Level 4 - Replicator MK2
  2292. 21, 2: Fabrication Level 5 - Replicator MK3
  2293. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  2294. 18, 3: Power Distribution Level 1
  2295. 19, 3: Power Distribution Level 2 - Geyser Drill
  2296. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  2297. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  2298. 22, 3: Power Distribution Level 5
  2299. 16, 1: Prometheus Quest Unlock
  2300. 16, 2: Analyse Strange Signal
  2301. 18, 1: Shields Level 1 - Shield Generator
  2302. 19, 1: Shields Level 2 - Upgrades
  2303. 20, 1: Shields Level 3 - Personal Shield
  2304. 18, 4: Transport Level 1
  2305. 8, 2: Mending
  2306. 9, 3: Carbon
  2307. 8, 3: Simple Animal Prosthetics
  2308. 9, 4: Animal Bionics
  2309. 16, 2: Mechanite forge
  2310. 17, 1: Mechanite fabrication
  2311. 23, 2: Luciferium fabrication
  2312. 23, 3: Neutroamine synthesizing
  2313. 23, 4: Plasteel fabrication
  2314. 23, 5: Herculium fabrication
  2315. 9, 1: Quantum Prototype
  2316. 16, 1: Quantum Cooling
  2317. 16, 1: Quantum Heating
  2318. 9, 1: Basic fuses
  2319. 16, 1: Circuit breakers
  2320. 8, 1: Emergency power
  2321. 16, 1: Solar flare shielding
  2322. 9, 3: Efficient Batteries
  2323. 16, 3: Strong Batteries
  2324. 5, 2: Terrain Rehabilitation
  2325. 9, 2: Ambrosia
  2326. 16, 5: Ultratech medicine
  2327. 10, 5: Bulk Medicine
  2328. 9, 6: Bulk Psychite Refining
  2329. 9, 5: Bulk WakeUp Production
  2330. 9, 5: Bulk GoJuice Production
  2331. 9, 5: Bulk Penoxycyline Production
  2332. 5, 3: Soil Reclamation II
  2333. 9, 1: Adv. hydroponic
  2334. 5, 2: Adv. planter box
  2335. 8, 1: Heated Sunlamps
  2336. 5, 2: Resource Plants
  2337. 7, 4: Canning Factory
  2338. 5, 4: Canning Table
  2339. 8, 3: Soylent Production
  2340. 9, 3: Advanced Soylent Production
  2341. 16, 6: Shield Generator
  2342. 17, 6: Large Shield
  2343. 17, 7: Portable Shield
  2344. 9, 1: Rimatomics
  2345. 8, 2: Industrial heating
  2346. 9, 2: Industrial cooling
  2347. 8, 2: LED Technology
  2348. 16, 2: Luciferium production
  2349. 8, 2: LED lights
  2350. 10, 2: LED growing lights
  2351. 11, 2: LED medical lights
  2352. 9, 5: Large batteries
  2353. 16, 5: Very large batteries
  2354. 16, 4: Advanced geothermal power
  2355. 17, 4: Advanced nuclear power
  2356. 16, 3: Advanced wind turbine
  2357. 16, 2: Advanced solar power
  2358. 10, 1: Robotic beds
  2359. 10, 3: Animal Devilbeds
  2360. 11, 2: Cybernetic beds
  2361. 7, 1: Improved cabinet
  2362. 11, 1: Mechanic cabinet
  2363. 16, 1: Scientist cabinet
  2364. 10, 2: Surgical lamp
  2365. 10, 2: Surgical instruments
  2366. 16, 3: Advanced multi-analyzer
  2367. 9, 5: Bone refining
  2368. 16, 5: Advanced bone refining
  2369. 9, 2: Moisture pump
  2370. 10, 2: Advanced moisture pump
  2371. 1, 4: Decipher strange symbols
  2372. 2, 3: Study successful cults
  2373. 2, 2: Ritual Attire
  2374. 2, 1: Sculptures
  2375. 4, 6: Chronicling
  2376. 5, 3: Cotton processing
  2377. 7, 3: Synthread
  2378. 8, 3: Hyperweave
  2379. 8, 1: Neutroaleaf Refining
  2380. 8, 2: Neutroaleaf Planting
  2381. 8, 1: Drill for oil
  2382. 12, 1: Deep Wells
  2383. 9, 2: Chemfuel Refining
  2384. 13, 4: Neutroamine
  2385. 10, 3: Synthylene
  2386. 11, 4: Napalm
  2387. 11, 5: Artificial Flooring
  2388. 11, 3: Synthread
  2389. 12, 3: Synthamide
  2390. 13, 3: Synthamide Composite
  2391. 16, 3: Plasteel
  2392. 17, 3: Hyperweave
  2393. 16, 1: Mechanoid hacking basics
  2394. 17, 2: Portable chemfuel charging platform
  2395. 17, 3: Portable disassembling bench
  2396. 17, 4: Mechanoid workshop
  2397. 18, 2: Mechanoid controller belt
  2398. 18, 3: Repair module
  2399. 19, 3: Repair arm
  2400. 18, 4: Self destruct module
  2401. 18, 5: Turret module
  2402. 19, 4: Gun turret mounting
  2403. 19, 5: Mortar mounting
  2404. 18, 7: Belt interface module
  2405. 19, 2: AI implanting
  2406. 17, 1: Attracting mechanoids
  2407. 5, 2: Medieval medical care
  2408. 9, 2: Industrial medical care
  2409. 16, 2: Spacer medical care
  2410. 9, 3: Advanced cooling
  2411. 9, 1: Tp spot
  2412. 16, 2: Tp bench
  2413. 9, 1: Advanced hydroponics
  2414. 8, 1: IEDs
  2415. 9, 2: Fueled ASRGs
  2416. 6, 4: Minecraft
  2417. 16, 6: Healer mechanites
  2418. 23, 3: Super Soil
  2419. 24, 3: Mega Soil
  2420. 25, 3: Hyper Soil
  2421. 26, 3: Ultrasoil
  2422. 1, 2: The Witcher Trials
  2423. 2, 2: Trial of the Grasses
  2424. 3, 2: Trial of the Dreams
  2425. 4, 2: Trial of the Elders
  2426. 5, 2: A Witchers Swords
  2427. 9, 3: Tiny Workbenchs
  2428. 7, 2: Advanced bridge building
  2429. 9, 3: Portable power
  2430. 7, 2: Imperial Metals
  2431. 9, 2: Imperial Doors
  2432. 8, 3: Basic Imperial Construction
  2433. 11, 3: Advanced Imperial Construction
  2434. 9, 4: Imperial LasPistol
  2435. 10, 4: Imperial LasGun
  2436. 11, 5: Imperial Webber
  2437. 12, 4: Imperial BoltGun
  2438. 13, 5: Imperial Exitus Sniper Rifle
  2439. 12, 2: Imperial Krak Grenade
  2440. 14, 5: Imperial Grenade Launcher
  2441. 15, 5: Imperial Quad Rocket Launcher
  2442. 20, 6: Imperial Tier 2 BoltGun
  2443. 17, 2: Imperial Armor Standard Pattern
  2444. 18, 1: Imperial Basic Servo Arm
  2445. 18, 1: Imperial Flak Plates
  2446. 18, 1: Imperial Armor Advanced
  2447. 20, 1: Astarte Pattern Armor
  2448. 10, 1: Imperial Std Pattern Furniture
  2449. 11, 1: Imperial Std Hospital Bed
  2450. 9, 5: Imperial Cogitators
  2451. 10, 1: Imperial DropPods
  2452. 12, 4: Imperial Uranium Reactor
  2453. 13, 5: Imperial Plasma Reactor
  2454. 12, 4: Imperial Battery
  2455. 12, 4: Imperial Planetary Core Extractors
  2456. 17, 7: Imperial Tier 1 Augments
  2457. 18, 7: Imperial Tier 2 Augments
  2458. 10, 6: Animal stations
  2459. 10, 3: Self-cooking
  2460. 11, 3: Magnetic tape
  2461. 12, 3: Universal auto-crafting
  2462. 18, 3: Self-correcting assemblers
  2463. 9, 4: Automation basics
  2464. 17, 4: Machine learning
  2465. 18, 4: Goldbach's conjecture
  2466. 10, 5: Sprinklers
  2467. 16, 5: Automatic farming
  2468. 10, 2: Autonomous mining
  2469. 18, 5: Paperclip production
  2470. 19, 3: Paperclip power generator: self-improvement
  2471. 20, 3: Paperclip power generator: kugelblitz
  2472. 21, 3: Paperclip power generator: quantum foam manipulation
  2473. 19, 2: Caretaker drones
  2474. 20, 2: Construction drones
  2475. 21, 2: Growing drones
  2476. 23, 3: Riemann hypothesis
  2477. 23, 4: P versus NP
  2478. 23, 5: Fermi paradox
  2479. 24, 3: Vanometrics
  2480. 19, 4: Quantum computing
  2481. 19, 5: Atomic reconstruction
  2482. 20, 6: Nano-materials
  2483. 20, 5: Edibles synthesis
  2484. 21, 5: Manufacturables production
  2485. 20, 4: AI persona production
  2486. 21, 4: Ordo data rummaging
  2487. 7, 1: Stockpile crates
  2488. 10, 1: Stockpile crates II
  2489. 19, 1: Wireless item transfer
  2490. 4, 6: DUMMY: Recurve bow -> Greatbow
  2491. 6, 4: DUMMY: Smithing -> Machining
  2492. 7, 4: DUMMY: Smithing -> Machining
  2493. 8, 1: DUMMY: Drug production -> Medicine production
  2494. 9, 4: DUMMY: Microelectronics -> Precision rifling
  2495. 10, 4: DUMMY: Microelectronics -> Precision rifling
  2496. 11, 4: DUMMY: Microelectronics -> Precision rifling
  2497. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  2498. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  2499. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  2500. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  2501. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  2502. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  2503. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2504. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2505. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2506. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2507. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2508. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  2509. 11, 3: DUMMY: Fabrication -> Powered armor
  2510. 12, 4: DUMMY: Fabrication -> Powered armor
  2511. 13, 4: DUMMY: Fabrication -> Powered armor
  2512. 14, 4: DUMMY: Fabrication -> Powered armor
  2513. 15, 4: DUMMY: Fabrication -> Powered armor
  2514. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  2515. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  2516. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  2517. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  2518. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  2519. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  2520. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  2521. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  2522. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  2523. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  2524. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  2525. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  2526. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  2527. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  2528. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  2529. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2530. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2531. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2532. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2533. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2534. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2535. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  2536. 9, 3: DUMMY: Gun complex -> Rocket complex
  2537. 10, 3: DUMMY: Gun complex -> Rocket complex
  2538. 9, 4: DUMMY: Gun complex -> Military grade turrets
  2539. 10, 4: DUMMY: Gun complex -> Military grade turrets
  2540. 11, 4: DUMMY: Gun complex -> Military grade turrets
  2541. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  2542. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  2543. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  2544. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  2545. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  2546. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  2547. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  2548. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  2549. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  2550. 11, 4: DUMMY: Mortars -> Devastator mortar
  2551. 12, 4: DUMMY: Mortars -> Devastator mortar
  2552. 13, 4: DUMMY: Mortars -> Devastator mortar
  2553. 14, 3: DUMMY: Mortars -> Devastator mortar
  2554. 15, 3: DUMMY: Mortars -> Devastator mortar
  2555. 16, 3: DUMMY: Mortars -> Devastator mortar
  2556. 17, 2: DUMMY: Mortars -> Devastator mortar
  2557. 18, 2: DUMMY: Mortars -> Devastator mortar
  2558. 19, 2: DUMMY: Mortars -> Devastator mortar
  2559. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2560. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2561. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2562. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2563. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2564. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2565. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  2566. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2567. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2568. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2569. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2570. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2571. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  2572. 9, 3: DUMMY: Microelectronics -> Tissue printer
  2573. 10, 3: DUMMY: Microelectronics -> Tissue printer
  2574. 11, 3: DUMMY: Microelectronics -> Tissue printer
  2575. 12, 3: DUMMY: Microelectronics -> Tissue printer
  2576. 13, 3: DUMMY: Microelectronics -> Tissue printer
  2577. 14, 3: DUMMY: Microelectronics -> Tissue printer
  2578. 15, 3: DUMMY: Microelectronics -> Tissue printer
  2579. 2, 2: DUMMY: Tree sowing -> Branchvine
  2580. 3, 2: DUMMY: Tree sowing -> Branchvine
  2581. 4, 2: DUMMY: Tree sowing -> Branchvine
  2582. 2, 1: DUMMY: Tree sowing -> Rocketree
  2583. 3, 2: DUMMY: Tree sowing -> Rocketree
  2584. 4, 2: DUMMY: Tree sowing -> Rocketree
  2585. 5, 2: DUMMY: Tree sowing -> Rocketree
  2586. 6, 2: DUMMY: Tree sowing -> Rocketree
  2587. 7, 2: DUMMY: Tree sowing -> Rocketree
  2588. 8, 2: DUMMY: Tree sowing -> Rocketree
  2589. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  2590. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  2591. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  2592. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  2593. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  2594. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  2595. 9, 4: DUMMY: Microelectronics -> Animals I
  2596. 10, 4: DUMMY: Multi-analyzer -> Animals II
  2597. 9, 2: DUMMY: Microelectronics -> Construction I
  2598. 10, 2: DUMMY: Multi-analyzer -> Construction II
  2599. 6, 4: DUMMY: Smithing -> Efficient Farming I
  2600. 7, 4: DUMMY: Smithing -> Efficient Farming I
  2601. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2602. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2603. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2604. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2605. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2606. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  2607. 9, 4: DUMMY: Microelectronics -> Medical I
  2608. 11, 5: DUMMY: Medical I -> Medical II
  2609. 12, 5: DUMMY: Medical I -> Medical II
  2610. 13, 5: DUMMY: Medical I -> Medical II
  2611. 14, 5: DUMMY: Medical I -> Medical II
  2612. 15, 5: DUMMY: Medical I -> Medical II
  2613. 10, 4: DUMMY: Multi-analyzer -> Medical II
  2614. 11, 4: DUMMY: Multi-analyzer -> Medical II
  2615. 12, 4: DUMMY: Multi-analyzer -> Medical II
  2616. 13, 4: DUMMY: Multi-analyzer -> Medical II
  2617. 14, 5: DUMMY: Multi-analyzer -> Medical II
  2618. 15, 5: DUMMY: Multi-analyzer -> Medical II
  2619. 9, 2: DUMMY: Microelectronics -> Combat I
  2620. 10, 2: DUMMY: Multi-analyzer -> Combat II
  2621. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  2622. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  2623. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2624. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2625. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2626. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2627. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2628. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  2629. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  2630. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  2631. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  2632. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  2633. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  2634. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  2635. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  2636. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  2637. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  2638. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  2639. 11, 3: DUMMY: Productivity III -> Productivity IV
  2640. 12, 3: DUMMY: Productivity III -> Productivity IV
  2641. 13, 3: DUMMY: Productivity III -> Productivity IV
  2642. 14, 3: DUMMY: Productivity III -> Productivity IV
  2643. 15, 3: DUMMY: Productivity III -> Productivity IV
  2644. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  2645. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  2646. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  2647. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  2648. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  2649. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  2650. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  2651. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  2652. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  2653. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  2654. 17, 3: DUMMY: Productivity IV -> Productivity V
  2655. 11, 3: DUMMY: Fabrication -> Mechanite forge
  2656. 12, 3: DUMMY: Fabrication -> Mechanite forge
  2657. 13, 2: DUMMY: Fabrication -> Mechanite forge
  2658. 14, 2: DUMMY: Fabrication -> Mechanite forge
  2659. 15, 2: DUMMY: Fabrication -> Mechanite forge
  2660. 9, 4: DUMMY: Machining -> Mechanite fabrication
  2661. 10, 3: DUMMY: Machining -> Mechanite fabrication
  2662. 11, 3: DUMMY: Machining -> Mechanite fabrication
  2663. 12, 2: DUMMY: Machining -> Mechanite fabrication
  2664. 13, 2: DUMMY: Machining -> Mechanite fabrication
  2665. 14, 2: DUMMY: Machining -> Mechanite fabrication
  2666. 15, 1: DUMMY: Machining -> Mechanite fabrication
  2667. 16, 1: DUMMY: Machining -> Mechanite fabrication
  2668. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  2669. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  2670. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  2671. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  2672. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  2673. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  2674. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  2675. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  2676. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  2677. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  2678. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  2679. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  2680. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  2681. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  2682. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  2683. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2684. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2685. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2686. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2687. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2688. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  2689. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2690. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2691. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2692. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2693. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2694. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2695. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2696. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2697. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2698. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2699. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2700. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2701. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2702. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  2703. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2704. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2705. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2706. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2707. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2708. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  2709. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  2710. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  2711. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  2712. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  2713. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  2714. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  2715. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  2716. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  2717. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  2718. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  2719. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  2720. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  2721. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  2722. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  2723. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  2724. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  2725. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  2726. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  2727. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  2728. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  2729. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  2730. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  2731. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  2732. 8, 1: DUMMY: Drug production -> Herculium fabrication
  2733. 9, 1: DUMMY: Drug production -> Herculium fabrication
  2734. 10, 1: DUMMY: Drug production -> Herculium fabrication
  2735. 11, 2: DUMMY: Drug production -> Herculium fabrication
  2736. 12, 2: DUMMY: Drug production -> Herculium fabrication
  2737. 13, 2: DUMMY: Drug production -> Herculium fabrication
  2738. 14, 2: DUMMY: Drug production -> Herculium fabrication
  2739. 15, 3: DUMMY: Drug production -> Herculium fabrication
  2740. 16, 3: DUMMY: Drug production -> Herculium fabrication
  2741. 17, 3: DUMMY: Drug production -> Herculium fabrication
  2742. 18, 3: DUMMY: Drug production -> Herculium fabrication
  2743. 19, 4: DUMMY: Drug production -> Herculium fabrication
  2744. 20, 4: DUMMY: Drug production -> Herculium fabrication
  2745. 21, 4: DUMMY: Drug production -> Herculium fabrication
  2746. 22, 4: DUMMY: Drug production -> Herculium fabrication
  2747. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  2748. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  2749. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  2750. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  2751. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  2752. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  2753. 8, 1: DUMMY: Drug production -> Peithium fabrication
  2754. 9, 1: DUMMY: Drug production -> Peithium fabrication
  2755. 10, 1: DUMMY: Drug production -> Peithium fabrication
  2756. 11, 2: DUMMY: Drug production -> Peithium fabrication
  2757. 12, 2: DUMMY: Drug production -> Peithium fabrication
  2758. 13, 2: DUMMY: Drug production -> Peithium fabrication
  2759. 14, 3: DUMMY: Drug production -> Peithium fabrication
  2760. 15, 3: DUMMY: Drug production -> Peithium fabrication
  2761. 16, 3: DUMMY: Drug production -> Peithium fabrication
  2762. 17, 4: DUMMY: Drug production -> Peithium fabrication
  2763. 18, 4: DUMMY: Drug production -> Peithium fabrication
  2764. 19, 4: DUMMY: Drug production -> Peithium fabrication
  2765. 20, 5: DUMMY: Drug production -> Peithium fabrication
  2766. 21, 5: DUMMY: Drug production -> Peithium fabrication
  2767. 22, 5: DUMMY: Drug production -> Peithium fabrication
  2768. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  2769. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  2770. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  2771. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  2772. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  2773. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  2774. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  2775. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  2776. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  2777. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  2778. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  2779. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  2780. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  2781. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  2782. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  2783. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  2784. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  2785. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  2786. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  2787. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  2788. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  2789. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  2790. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  2791. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  2792. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  2793. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  2794. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  2795. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  2796. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  2797. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  2798. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  2799. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  2800. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  2801. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2802. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2803. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2804. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2805. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2806. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  2807. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2808. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2809. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2810. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2811. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2812. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  2813. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  2814. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  2815. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  2816. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  2817. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  2818. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  2819. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  2820. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  2821. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  2822. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  2823. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  2824. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  2825. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  2826. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2827. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2828. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2829. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2830. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2831. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  2832. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  2833. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  2834. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  2835. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  2836. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  2837. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  2838. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  2839. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  2840. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  2841. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  2842. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  2843. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  2844. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  2845. 6, 4: DUMMY: Canning Table -> Canning Factory
  2846. 10, 3: DUMMY: Shield belt -> Shield Generator
  2847. 11, 4: DUMMY: Shield belt -> Shield Generator
  2848. 12, 4: DUMMY: Shield belt -> Shield Generator
  2849. 13, 4: DUMMY: Shield belt -> Shield Generator
  2850. 14, 5: DUMMY: Shield belt -> Shield Generator
  2851. 15, 5: DUMMY: Shield belt -> Shield Generator
  2852. 8, 1: DUMMY: Drug production -> Luciferium production
  2853. 9, 1: DUMMY: Drug production -> Luciferium production
  2854. 10, 1: DUMMY: Drug production -> Luciferium production
  2855. 11, 1: DUMMY: Drug production -> Luciferium production
  2856. 12, 1: DUMMY: Drug production -> Luciferium production
  2857. 13, 1: DUMMY: Drug production -> Luciferium production
  2858. 14, 1: DUMMY: Drug production -> Luciferium production
  2859. 15, 1: DUMMY: Drug production -> Luciferium production
  2860. 9, 3: DUMMY: Microelectronics -> Luciferium production
  2861. 10, 3: DUMMY: Microelectronics -> Luciferium production
  2862. 11, 3: DUMMY: Microelectronics -> Luciferium production
  2863. 12, 2: DUMMY: Microelectronics -> Luciferium production
  2864. 13, 2: DUMMY: Microelectronics -> Luciferium production
  2865. 14, 2: DUMMY: Microelectronics -> Luciferium production
  2866. 15, 2: DUMMY: Microelectronics -> Luciferium production
  2867. 9, 4: DUMMY: Machining -> Luciferium production
  2868. 10, 3: DUMMY: Machining -> Luciferium production
  2869. 11, 3: DUMMY: Machining -> Luciferium production
  2870. 12, 3: DUMMY: Machining -> Luciferium production
  2871. 13, 2: DUMMY: Machining -> Luciferium production
  2872. 14, 2: DUMMY: Machining -> Luciferium production
  2873. 15, 2: DUMMY: Machining -> Luciferium production
  2874. 9, 2: DUMMY: LED lights -> LED growing lights
  2875. 10, 5: DUMMY: Large batteries -> Very large batteries
  2876. 11, 5: DUMMY: Large batteries -> Very large batteries
  2877. 12, 5: DUMMY: Large batteries -> Very large batteries
  2878. 13, 5: DUMMY: Large batteries -> Very large batteries
  2879. 14, 5: DUMMY: Large batteries -> Very large batteries
  2880. 15, 5: DUMMY: Large batteries -> Very large batteries
  2881. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2882. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2883. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2884. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2885. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2886. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2887. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  2888. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  2889. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  2890. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  2891. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  2892. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  2893. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  2894. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  2895. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  2896. 9, 2: DUMMY: Solar panel -> Advanced solar power
  2897. 10, 2: DUMMY: Solar panel -> Advanced solar power
  2898. 11, 2: DUMMY: Solar panel -> Advanced solar power
  2899. 12, 2: DUMMY: Solar panel -> Advanced solar power
  2900. 13, 2: DUMMY: Solar panel -> Advanced solar power
  2901. 14, 2: DUMMY: Solar panel -> Advanced solar power
  2902. 15, 2: DUMMY: Solar panel -> Advanced solar power
  2903. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  2904. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  2905. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  2906. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  2907. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  2908. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  2909. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  2910. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  2911. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  2912. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  2913. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  2914. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  2915. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2916. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2917. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2918. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2919. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2920. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  2921. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  2922. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  2923. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  2924. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  2925. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  2926. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  2927. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  2928. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  2929. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  2930. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  2931. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  2932. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  2933. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  2934. 2, 2: DUMMY: Devilstrand -> Synthread
  2935. 3, 2: DUMMY: Devilstrand -> Synthread
  2936. 4, 3: DUMMY: Devilstrand -> Synthread
  2937. 5, 3: DUMMY: Devilstrand -> Synthread
  2938. 6, 3: DUMMY: Devilstrand -> Synthread
  2939. 6, 3: DUMMY: Cotton processing -> Synthread
  2940. 9, 1: DUMMY: Drill for oil -> Deep Wells
  2941. 10, 1: DUMMY: Drill for oil -> Deep Wells
  2942. 11, 1: DUMMY: Drill for oil -> Deep Wells
  2943. 10, 1: DUMMY: Medicine production -> Neutroamine
  2944. 11, 2: DUMMY: Medicine production -> Neutroamine
  2945. 12, 3: DUMMY: Medicine production -> Neutroamine
  2946. 11, 3: DUMMY: Fabrication -> Synthamide
  2947. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  2948. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  2949. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  2950. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  2951. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  2952. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  2953. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  2954. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  2955. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  2956. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2957. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2958. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2959. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2960. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2961. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2962. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2963. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  2964. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  2965. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  2966. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  2967. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  2968. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  2969. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  2970. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  2971. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  2972. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  2973. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  2974. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  2975. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  2976. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  2977. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  2978. 7, 3: DUMMY: Long blades -> Tp spot
  2979. 8, 2: DUMMY: Long blades -> Tp spot
  2980. 9, 2: DUMMY: Autodoor -> Tp bench
  2981. 10, 2: DUMMY: Autodoor -> Tp bench
  2982. 11, 2: DUMMY: Autodoor -> Tp bench
  2983. 12, 2: DUMMY: Autodoor -> Tp bench
  2984. 13, 2: DUMMY: Autodoor -> Tp bench
  2985. 14, 2: DUMMY: Autodoor -> Tp bench
  2986. 15, 2: DUMMY: Autodoor -> Tp bench
  2987. 11, 1: DUMMY: Vitals monitor -> Tp bench
  2988. 12, 1: DUMMY: Vitals monitor -> Tp bench
  2989. 13, 1: DUMMY: Vitals monitor -> Tp bench
  2990. 14, 1: DUMMY: Vitals monitor -> Tp bench
  2991. 15, 1: DUMMY: Vitals monitor -> Tp bench
  2992. 11, 4: DUMMY: Fabrication -> Healer mechanites
  2993. 12, 4: DUMMY: Fabrication -> Healer mechanites
  2994. 13, 5: DUMMY: Fabrication -> Healer mechanites
  2995. 14, 5: DUMMY: Fabrication -> Healer mechanites
  2996. 15, 5: DUMMY: Fabrication -> Healer mechanites
  2997. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  2998. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  2999. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  3000. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  3001. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3002. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3003. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3004. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3005. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3006. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3007. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  3008. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3009. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3010. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3011. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3012. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3013. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3014. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3015. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  3016. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  3017. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  3018. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  3019. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  3020. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  3021. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  3022. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  3023. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  3024. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  3025. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  3026. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  3027. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  3028. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  3029. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  3030. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  3031. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  3032. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  3033. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  3034. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  3035. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  3036. 12, 3: DUMMY: Magnetic tape -> Machine learning
  3037. 13, 3: DUMMY: Magnetic tape -> Machine learning
  3038. 14, 3: DUMMY: Magnetic tape -> Machine learning
  3039. 15, 3: DUMMY: Magnetic tape -> Machine learning
  3040. 16, 3: DUMMY: Magnetic tape -> Machine learning
  3041. 11, 5: DUMMY: Sprinklers -> Automatic farming
  3042. 12, 5: DUMMY: Sprinklers -> Automatic farming
  3043. 13, 5: DUMMY: Sprinklers -> Automatic farming
  3044. 14, 5: DUMMY: Sprinklers -> Automatic farming
  3045. 15, 5: DUMMY: Sprinklers -> Automatic farming
  3046. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  3047. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  3048. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  3049. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  3050. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  3051. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  3052. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  3053. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  3054. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  3055. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  3056. 25, 3: DUMMY: Vanometrics -> Theory of everything
  3057. 26, 3: DUMMY: Vanometrics -> Theory of everything
  3058. 25, 4: DUMMY: Psychics -> Theory of everything
  3059. 26, 4: DUMMY: Psychics -> Theory of everything
  3060. 25, 4: DUMMY: Archotechnology -> Theory of everything
  3061. 26, 4: DUMMY: Archotechnology -> Theory of everything
  3062. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  3063. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  3064. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  3065. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  3066. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  3067. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  3068. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  3069. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  3070. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  3071. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  3072. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  3073. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  3074. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  3075. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  3076. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  3077. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  3078. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  3079. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3080. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3081. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3082. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3083. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3084. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3085. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3086. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  3087.  
  3088. ResearchPal :: out-of-bounds nodes:
  3089.  
  3090.  
  3091. ResearchPal :: Reducing crossings
  3092.  
  3093. ResearchPal :: Collapsing nodes.
  3094.  
  3095. ResearchPal :: (27, 8) -> (27, 83)
  3096.  
  3097. ResearchPal :: Minimize crossings.
  3098.  
  3099. ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
  3100.  
  3101. ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
  3102.  
  3103. ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
  3104.  
  3105. ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
  3106.  
  3107. ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
  3108.  
  3109. ResearchPal :: GreedySweep: 1232 -> 1052
  3110.  
  3111. ResearchPal :: GreedySweep: 1052 -> 1016
  3112.  
  3113. ResearchPal :: GreedySweep: 1016 -> 993
  3114.  
  3115. ResearchPal :: GreedySweep: 993 -> 964
  3116.  
  3117. ResearchPal :: GreedySweep: 964 -> 947
  3118.  
  3119. ResearchPal :: GreedySweep: 947 -> 940
  3120.  
  3121. ResearchPal :: GreedySweep: 940 -> 940
  3122.  
  3123. ResearchPal :: GreedySweep: 940 -> 940
  3124.  
  3125. ResearchPal :: duplicated positions:
  3126.  
  3127.  
  3128. ResearchPal :: out-of-bounds nodes:
  3129.  
  3130.  
  3131. ResearchPal :: Finalizing layout
  3132.  
  3133. ResearchPal :: Minimize edge length.
  3134.  
  3135. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
  3136.  
  3137. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
  3138.  
  3139. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
  3140.  
  3141. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
  3142.  
  3143. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
  3144.  
  3145. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
  3146.  
  3147. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
  3148.  
  3149. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
  3150.  
  3151. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
  3152.  
  3153. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
  3154.  
  3155. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
  3156.  
  3157. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
  3158.  
  3159. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
  3160.  
  3161. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
  3162.  
  3163. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
  3164.  
  3165. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
  3166.  
  3167. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
  3168.  
  3169. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
  3170.  
  3171. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
  3172.  
  3173. ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
  3174.  
  3175. ResearchPal :: Removing empty rows
  3176.  
  3177. ResearchPal :: duplicated positions:
  3178.  
  3179.  
  3180. ResearchPal :: out-of-bounds nodes:
  3181.  
  3182.  
  3183. ResearchPal :: Restoring queue
  3184.  
  3185. Got names list
  3186.  
  3187. Loaded list of 291 elements...
  3188.  
  3189. Filtered down to list of 274 elements...
  3190.  
  3191. Shuffled...
  3192.  
  3193. Loading 25 files...
  3194.  
  3195. Loading snapshot 20181020-524838800-jeluder.bp
  3196.  
  3197. Exception during loading object: System.Exception: timed out
  3198. at RealRuins.AmazonS3Service+<>c__DisplayClass11_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
  3199.  
  3200. Loading snapshot 20181020-13314779860-jeluder.bp
  3201.  
  3202. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 332 PreviewImage.
  3203. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, Training Console 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  3204. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Real Ruins - Debug, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  3205.  
  3206. Loading snapshot 20181020-11195452020-jeluder.bp
  3207.  
  3208. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 156 DefInjectionPackages.
  3209. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  3210.  
  3211. Loading snapshot 20181020-8030850700-jeluder.bp
  3212.  
  3213. [RuntimeGC] Detour completed: MuteGC
  3214.  
  3215. ||========================================
  3216.  
  3217. || Setting up Editable Backstories (REB)
  3218.  
  3219. ||========================================
  3220.  
  3221. || Backstories Added by REB:
  3222.  
  3223. || Childhood Backstories (shuffleable): 146
  3224.  
  3225. || Childhood Backstories (non-shuffleable): 0
  3226.  
  3227. || Adulthood Backstories (shuffleable): 175
  3228.  
  3229. || Adulthood Backstories (non-shuffleable): 0
  3230.  
  3231. ||========================================
  3232.  
  3233. || Backstories Added by Other Mods:
  3234.  
  3235. || Childhood Backstories (shuffleable): 1
  3236.  
  3237. || Childhood Backstories (non-shuffleable): 0
  3238.  
  3239. || Adulthood Backstories (shuffleable): 0
  3240.  
  3241. || Adulthood Backstories (non-shuffleable): 0
  3242.  
  3243. ||========================================
  3244.  
  3245. || Names Added by REB:
  3246.  
  3247. || First Names (Female): 2508
  3248.  
  3249. || First Names (Male): 2305
  3250.  
  3251. || Nicknames (Female): 146
  3252.  
  3253. || Nicknames (Male): 179
  3254.  
  3255. || Nicknames (Unisex): 1542
  3256.  
  3257. || First/Nick Sets (Female): 1486
  3258.  
  3259. || First/Nick Sets (Male): 1052
  3260.  
  3261. || Last Names: 10092
  3262.  
  3263. || Full Names (without bios): 45
  3264.  
  3265. || Full Names (with bios): 10
  3266.  
  3267. ||========================================
  3268.  
  3269. || FilterSet Name Lists:
  3270.  
  3271. || FS1 First Names (Female): 146
  3272.  
  3273. || FS1 First Names (Male): 140
  3274.  
  3275. || FS1 Last Names: 222
  3276.  
  3277. || FS2: No Names Defined
  3278.  
  3279. || FS3: No Names Defined
  3280.  
  3281. || FS4: No Names Defined
  3282.  
  3283. || FS5: No Names Defined
  3284.  
  3285. || FS6: No Names Defined
  3286.  
  3287. || FS7: No Names Defined
  3288.  
  3289. || FS8: No Names Defined
  3290.  
  3291. || FS9: No Names Defined
  3292.  
  3293. ||========================================
  3294.  
  3295. Loading snapshot 20181020-3324365170-jeluder.bp
  3296.  
  3297. [PrepareLanding] In constructor.
  3298.  
  3299. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  3300.  
  3301. [PrepareLanding] Initializing.
  3302.  
  3303. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  3304.  
  3305. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  3306.  
  3307. [TurnItOnandOff] Initialized Components
  3308.  
  3309. [TurnItOnandOff] Registered instance
  3310.  
  3311. [MapReroll] Applied Configurable Maps compatibility layer
  3312.  
  3313. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
  3314.  
  3315. [PrepareLanding] OnDefsLoaded
  3316.  
  3317. [PrepareLanding] GameOptions.OnDefLoaded().
  3318.  
  3319. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  3320.  
  3321. [StackXXL] Loaded
  3322.  
  3323. Combat extended loaded: False
  3324.  
  3325. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  3326.  
  3327. [AllTheFish] Set fishingWorkCost: 1350
  3328.  
  3329. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  3330.  
  3331. Exception during loading object: System.Exception: timed out
  3332. at RealRuins.AmazonS3Service+<>c__DisplayClass11_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
  3333.  
  3334. Loading snapshot 20181020-383365300-jeluder.bp
  3335.  
  3336. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  3337.  
  3338. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  3339.  
  3340. static_quality_Injector: _SkillRecord _Learn injected successfully!
  3341.  
  3342. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  3343.  
  3344. static_quality_Injector: _Plant _Resting injected successfully!
  3345.  
  3346. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  3347.  
  3348. static_quality_plus injected.
  3349.  
  3350. Loading snapshot 20181020-3796591260-jeluder.bp
  3351.  
  3352. Loading snapshot 20181020-2280195480-jeluder.bp
  3353.  
  3354. Loading snapshot 20181020-2402681450-jeluder.bp
  3355.  
  3356. Loading snapshot 20181020-16538330901-jeluder.bp
  3357.  
  3358. Loading snapshot 20181020-5755966150-jeluder.bp
  3359.  
  3360. Loading snapshot 20181020-20423984690-jeluder.bp
  3361.  
  3362. Apparel Stuff Color detours loaded, hopefully correct
  3363.  
  3364. KeepHandsFeet trying to relocate hands and feet:
  3365. [Monkey] hands and feet moved.
  3366. [Human] hands and feet moved.
  3367. [ROM_Cults_ByakheeBody] hands and feet moved.
  3368.  
  3369.  
  3370. String too long for TextMeshGenerator. Cutting off characters.
  3371. (Filename: Line: 224)
  3372.  
  3373. Loading snapshot 20181020-4170348800-jeluder.bp
  3374.  
  3375. Loading snapshot 20181020-14084708690-jeluder.bp
  3376.  
  3377. Loading snapshot 20181020-20298835750-jeluder.bp
  3378.  
  3379. Loading snapshot 20181020-17232964270-jeluder.bp
  3380.  
  3381. Loading snapshot 20181020-14607715350-jeluder.bp
  3382.  
  3383. Loading snapshot 20181020-5590837700-jeluder.bp
  3384.  
  3385. Loading snapshot 20181020-17944213480-jeluder.bp
  3386.  
  3387. Loading snapshot 20181020-20133048000-jeluder.bp
  3388.  
  3389. Loading snapshot 20181020-11474021760-jeluder.bp
  3390.  
  3391. Loading snapshot 20181020-20981401961-jeluder.bp
  3392.  
  3393. Loading snapshot 20181020-1576634320-jeluder.bp
  3394.  
  3395. Loading snapshot 20181020-8193025550-jeluder.bp
  3396.  
  3397. Loading snapshot 20181020-13409037230-jeluder.bp
  3398.  
  3399. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  3400.  
  3401. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  3402.  
  3403. [PrepareLanding] [postfix] Done!
  3404.  
  3405. [PrepareLanding] OnWordAboutToBeGenerated
  3406.  
  3407. [PrepareLanding] OnWorldGenerated
  3408.  
  3409. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  3410.  
  3411. Unloading 765 unused Assets to reduce memory usage. Loaded Objects now: 20854.
  3412. Total: 299.776154 ms (FindLiveObjects: 1.325269 ms CreateObjectMapping: 1.225025 ms MarkObjects: 296.655670 ms DeleteObjects: 0.569397 ms)
  3413.  
  3414. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  3415.  
  3416. [PrepareLanding] Page button pressed!
  3417.  
  3418. [PrepareLanding] ReorderElements -> index: 2; newIndex: 2
  3419.  
  3420. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  3421.  
  3422. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  3423.  
  3424. Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
  3425.  
  3426. String too long for TextMeshGenerator. Cutting off characters.
  3427. (Filename: Line: 224)
  3428.  
  3429. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  3430. [RimHUD v1.3.0] Integrated with Interaction Bubbles
  3431.  
  3432. QualityBuilder added property to '489' things
  3433.  
  3434. NullReferenceException: Object reference not set to an instance of an object
  3435. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  3436. (Filename: Line: -1)
  3437.  
  3438.  
  3439. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21906.
  3440. Total: 311.199158 ms (FindLiveObjects: 1.409884 ms CreateObjectMapping: 1.314221 ms MarkObjects: 308.382904 ms DeleteObjects: 0.090812 ms)
  3441.  
  3442. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, RealRuins-master, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
  3443.  
  3444. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  3445.  
  3446. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  3447.  
  3448. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  3449.  
  3450. Overridden generate
  3451.  
  3452. World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
  3453.  
  3454. total density: 20, densityMultiplier: 1, scaleMultiplier: 1, new density: 20. new radius: 15, new per10k: 16~47
  3455.  
  3456. Spawning 548 ruin chunks
  3457.  
  3458. Scattering ruins at (188, 226) of radius 12. scavengers activity: 1.161629, age: 5.526072
  3459.  
  3460. files length: 511 count 511, selected: 472
  3461.  
  3462. Did select file ../Snapshots\20181028-11955138190-jeluder.bp.xml for loading
  3463.  
  3464. Items density: 0.1004963
  3465.  
  3466. Transferred blueprint of total cost of approximately 1409.999
  3467.  
  3468. Added ruins for 0.2450305 seconds, total: 245 msec
  3469.  
  3470. Scattering ruins at (43, 146) of radius 12. scavengers activity: 0.658431, age: 3.909338
  3471.  
  3472. files length: 511 count 511, selected: 228
  3473.  
  3474. Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
  3475.  
  3476. Items density: 0.3291193
  3477.  
  3478. Transferred blueprint of total cost of approximately 409.5
  3479.  
  3480. Added ruins for 0.1945248 seconds, total: 439 msec
  3481.  
  3482. Scattering ruins at (163, 106) of radius 17. scavengers activity: 0.5580958, age: 5.928666
  3483.  
  3484. files length: 511 count 511, selected: 422
  3485.  
  3486. Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
  3487.  
  3488. Items density: 0.1208307
  3489.  
  3490. Transferred blueprint of total cost of approximately 66.59998
  3491.  
  3492. Added ruins for 0.138017 seconds, total: 577 msec
  3493.  
  3494. Scattering ruins at (32, 83) of radius 17. scavengers activity: 1.347833, age: 4.836844
  3495.  
  3496. files length: 511 count 511, selected: 401
  3497.  
  3498. Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
  3499.  
  3500. Unpacking...
  3501.  
  3502. Items density: 0.1573034
  3503.  
  3504. Transferred blueprint of total cost of approximately 210
  3505.  
  3506. Added ruins for 0.0770098 seconds, total: 654 msec
  3507.  
  3508. Scattering ruins at (224, 182) of radius 16. scavengers activity: 0.4789633, age: 4.426556
  3509.  
  3510. files length: 511 count 511, selected: 264
  3511.  
  3512. Did select file ../Snapshots\20181022-12257849010-jeluder.bp for loading
  3513.  
  3514. Unpacking...
  3515.  
  3516. Items density: 0.3380282
  3517.  
  3518. Transferred blueprint of total cost of approximately 593.1002
  3519.  
  3520. Added ruins for 0.1985254 seconds, total: 852 msec
  3521.  
  3522. Scattering ruins at (134, 196) of radius 12. scavengers activity: 1.171946, age: 5.906315
  3523.  
  3524. files length: 512 count 512, selected: 364
  3525.  
  3526. Did select file ../Snapshots\20181027-10804976610-jeluder.bp for loading
  3527.  
  3528. Unpacking...
  3529.  
  3530. Items density: 0.3750421
  3531.  
  3532. Transferred blueprint of total cost of approximately 354.7001
  3533.  
  3534. Added ruins for 0.1695217 seconds, total: 1021 msec
  3535.  
  3536. Scattering ruins at (17, 123) of radius 14. scavengers activity: 0.5879001, age: 3.755634
  3537.  
  3538. files length: 512 count 512, selected: 244
  3539.  
  3540. Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
  3541.  
  3542. Items density: 0.2933333
  3543.  
  3544. Transferred blueprint of total cost of approximately 401.1001
  3545.  
  3546. Added ruins for 0.24703 seconds, total: 1268 msec
  3547.  
  3548. Scattering ruins at (202, 141) of radius 15. scavengers activity: 1.005814, age: 5.738655
  3549.  
  3550. files length: 512 count 512, selected: 377
  3551.  
  3552. Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
  3553.  
  3554. Items density: 0.2624741
  3555.  
  3556. Transferred blueprint of total cost of approximately 386.1004
  3557.  
  3558. Added ruins for 0.1975259 seconds, total: 1465 msec
  3559.  
  3560. Scattering ruins at (25, 62) of radius 17. scavengers activity: 0.8594171, age: 3.524055
  3561.  
  3562. files length: 512 count 512, selected: 277
  3563.  
  3564. Did select file ../Snapshots\20181022-12868108711-jeluder.bp.xml for loading
  3565.  
  3566. Items density: 0.1077586
  3567.  
  3568. Transferred blueprint of total cost of approximately 95
  3569.  
  3570. Added ruins for 0.0845106 seconds, total: 1549 msec
  3571.  
  3572. Scattering ruins at (102, 193) of radius 13. scavengers activity: 1.268467, age: 3.194067
  3573.  
  3574. files length: 512 count 512, selected: 6
  3575.  
  3576. Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
  3577.  
  3578. Unpacking...
  3579.  
  3580. Items density: 0.1651701
  3581.  
  3582. Transferred blueprint of total cost of approximately 75.8
  3583.  
  3584. Added ruins for 0.0845101 seconds, total: 1633 msec
  3585.  
  3586. Scattering ruins at (129, 221) of radius 12. scavengers activity: 1.111663, age: 4.303232
  3587.  
  3588. files length: 512 count 512, selected: 419
  3589.  
  3590. Did select file ../Snapshots\20181027-12745816171-jeluder.bp.xml for loading
  3591.  
  3592. Items density: 0.6044881
  3593.  
  3594. Transferred blueprint of total cost of approximately 456.0999
  3595.  
  3596. Added ruins for 0.0325038 seconds, total: 1665 msec
  3597.  
  3598. Scattering ruins at (233, 58) of radius 13. scavengers activity: 0.3721345, age: 5.005507
  3599.  
  3600. files length: 512 count 512, selected: 139
  3601.  
  3602. Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
  3603.  
  3604. Items density: 0.1517037
  3605.  
  3606. Transferred blueprint of total cost of approximately 117.6
  3607.  
  3608. Added ruins for 0.1560189 seconds, total: 1821 msec
  3609.  
  3610. Scattering ruins at (101, 114) of radius 14. scavengers activity: 1.10797, age: 3.207135
  3611.  
  3612. files length: 512 count 512, selected: 12
  3613.  
  3614. Did select file ../Snapshots\20181015-1632051850-jeluder.bp for loading
  3615.  
  3616. Unpacking...
  3617.  
  3618. Items density: 0.6207951
  3619.  
  3620. Transferred blueprint of total cost of approximately 111.6
  3621.  
  3622. Added ruins for 0.2830416 seconds, total: 2104 msec
  3623.  
  3624. Scattering ruins at (80, 139) of radius 17. scavengers activity: 0.6351254, age: 4.035963
  3625.  
  3626. files length: 512 count 512, selected: 378
  3627.  
  3628. Did select file ../Snapshots\20181027-11345547060-jeluder.bp for loading
  3629.  
  3630. Unpacking...
  3631.  
  3632. Items density: 0.1312217
  3633.  
  3634. Transferred blueprint of total cost of approximately 195.3
  3635.  
  3636. Added ruins for 0.07951 seconds, total: 2183 msec
  3637.  
  3638. Scattering ruins at (56, 80) of radius 12. scavengers activity: 1.263357, age: 3.675491
  3639.  
  3640. files length: 512 count 512, selected: 301
  3641.  
  3642. Did select file ../Snapshots\20181022-13986359420-jeluder.bp.xml for loading
  3643.  
  3644. Items density: 0.4332366
  3645.  
  3646. Transferred blueprint of total cost of approximately 1322
  3647.  
  3648. Added ruins for 0.1615199 seconds, total: 2344 msec
  3649.  
  3650. Scattering ruins at (179, 106) of radius 13. scavengers activity: 0.4593199, age: 4.880225
  3651.  
  3652. files length: 512 count 512, selected: 319
  3653.  
  3654. Did select file ../Snapshots\20181023-11324876670-jeluder.bp.xml for loading
  3655.  
  3656. Items density: 0.1059037
  3657.  
  3658. Transferred blueprint of total cost of approximately 210.9001
  3659.  
  3660. Added ruins for 0.1560192 seconds, total: 2500 msec
  3661.  
  3662. Scattering ruins at (19, 51) of radius 13. scavengers activity: 0.442342, age: 3.82524
  3663.  
  3664. files length: 512 count 512, selected: 338
  3665.  
  3666. Did select file ../Snapshots\20181023-13225994396-jeluder.bp for loading
  3667.  
  3668. Unpacking...
  3669.  
  3670. Items density: 0.2758095
  3671.  
  3672. Transferred blueprint of total cost of approximately 17.1
  3673.  
  3674. Added ruins for 0.1630206 seconds, total: 2663 msec
  3675.  
  3676. Scattering ruins at (135, 152) of radius 14. scavengers activity: 0.3924462, age: 3.268097
  3677.  
  3678. files length: 512 count 512, selected: 138
  3679.  
  3680. Did select file ../Snapshots\20181019-4196153450-jeluder.bp for loading
  3681.  
  3682. Unpacking...
  3683.  
  3684. Items density: 0.1517037
  3685.  
  3686. Transferred blueprint of total cost of approximately 108
  3687.  
  3688. Added ruins for 0.1000134 seconds, total: 2763 msec
  3689.  
  3690. Scattering ruins at (95, 42) of radius 16. scavengers activity: 0.5842018, age: 3.843962
  3691.  
  3692. files length: 512 count 512, selected: 164
  3693.  
  3694. Did select file ../Snapshots\20181020-1576634320-jeluder.bp for loading
  3695.  
  3696. Unpacking...
  3697.  
  3698. Items density: 0.2750729
  3699.  
  3700. Transferred blueprint of total cost of approximately 776.4998
  3701.  
  3702. Added ruins for 0.1905233 seconds, total: 2953 msec
  3703.  
  3704. Scattering ruins at (14, 133) of radius 14. scavengers activity: 1.322579, age: 3.719226
  3705.  
  3706. files length: 513 count 513, selected: 448
  3707.  
  3708. Did select file ../Snapshots\20181027-13926958900-jeluder.bp.xml for loading
  3709.  
  3710. Items density: 0.1525054
  3711.  
  3712. Transferred blueprint of total cost of approximately 40.5
  3713.  
  3714. Added ruins for 0.1465189 seconds, total: 3099 msec
  3715.  
  3716. Scattering ruins at (48, 95) of radius 13. scavengers activity: 0.9647354, age: 3.166831
  3717.  
  3718. files length: 513 count 513, selected: 57
  3719.  
  3720. Did select file ../Snapshots\20181018-12748027430-jeluder.bp.xml for loading
  3721.  
  3722. Items density: 0.1587451
  3723.  
  3724. Transferred blueprint of total cost of approximately 0
  3725.  
  3726. Added ruins for 0.0890113 seconds, total: 3188 msec
  3727.  
  3728. Scattering ruins at (137, 184) of radius 15. scavengers activity: 0.6588273, age: 3.424064
  3729.  
  3730. files length: 513 count 513, selected: 176
  3731.  
  3732. Did select file ../Snapshots\20181020-20981401961-jeluder.bp for loading
  3733.  
  3734. Unpacking...
  3735.  
  3736. Items density: 0.08535406
  3737.  
  3738. SKIPPED due to low density
  3739.  
  3740. DELETING low quality file
  3741.  
  3742. files length: 513 count 513, selected: 34
  3743.  
  3744. Did select file ../Snapshots\20181018-10231215350-jeluder.bp for loading
  3745.  
  3746. Unpacking...
  3747.  
  3748. Items density: 0.5854867
  3749.  
  3750. Transferred blueprint of total cost of approximately 0
  3751.  
  3752. Added ruins for 0.6575821 seconds, total: 3845 msec
  3753.  
  3754. Scattering ruins at (128, 131) of radius 12. scavengers activity: 0.5187743, age: 5.238902
  3755.  
  3756. files length: 513 count 513, selected: 237
  3757.  
  3758. Did select file ../Snapshots\20181021-5490078490-jeluder.bp.xml for loading
  3759.  
  3760. Items density: 0.1913818
  3761.  
  3762. Transferred blueprint of total cost of approximately 354.0001
  3763.  
  3764. Added ruins for 0.3495436 seconds, total: 4194 msec
  3765.  
  3766. Scattering ruins at (167, 53) of radius 16. scavengers activity: 0.5797116, age: 5.251765
  3767.  
  3768. files length: 513 count 513, selected: 148
  3769.  
  3770. Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
  3771.  
  3772. Unpacking...
  3773.  
  3774. Items density: 0.1348819
  3775.  
  3776. Transferred blueprint of total cost of approximately 755.399
  3777.  
  3778. Added ruins for 0.2760348 seconds, total: 4470 msec
  3779.  
  3780. Scattering ruins at (57, 171) of radius 16. scavengers activity: 1.101268, age: 5.1247
  3781.  
  3782. files length: 513 count 513, selected: 200
  3783.  
  3784. Did select file ../Snapshots\20181020-7226740460-jeluder.bp for loading
  3785.  
  3786. Unpacking...
  3787.  
  3788. Items density: 0.1939577
  3789.  
  3790. Transferred blueprint of total cost of approximately 10.8
  3791.  
  3792. Added ruins for 0.0860113 seconds, total: 4556 msec
  3793.  
  3794. Scattering ruins at (61, 225) of radius 16. scavengers activity: 1.231282, age: 3.227937
  3795.  
  3796. files length: 513 count 513, selected: 367
  3797.  
  3798. Did select file ../Snapshots\20181027-109450594713-jeluder.bp for loading
  3799.  
  3800. Unpacking...
  3801.  
  3802. Items density: 0.2309891
  3803.  
  3804. Transferred blueprint of total cost of approximately 613.0001
  3805.  
  3806. Added ruins for 0.0780099 seconds, total: 4634 msec
  3807.  
  3808. Scattering ruins at (53, 212) of radius 16. scavengers activity: 0.5512883, age: 4.368582
  3809.  
  3810. files length: 513 count 513, selected: 429
  3811.  
  3812. Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
  3813.  
  3814. Unpacking...
  3815.  
  3816. Items density: 0.4663024
  3817.  
  3818. Transferred blueprint of total cost of approximately 259.1001
  3819.  
  3820. Added ruins for 0.0815098 seconds, total: 4715 msec
  3821.  
  3822. Scattering ruins at (206, 6) of radius 12. scavengers activity: 0.6563225, age: 4.406109
  3823.  
  3824. files length: 513 count 513, selected: 135
  3825.  
  3826. Did select file ../Snapshots\20181019-4044242790-jeluder.bp.xml for loading
  3827.  
  3828. Items density: 0.1295861
  3829.  
  3830. Transferred blueprint of total cost of approximately 191.5
  3831.  
  3832. Added ruins for 0.2855361 seconds, total: 5000 msec
  3833.  
  3834. Scattering ruins at (237, 85) of radius 12. scavengers activity: 0.9430043, age: 5.800483
  3835.  
  3836. files length: 513 count 513, selected: 207
  3837.  
  3838. Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
  3839.  
  3840. Items density: 0.4336735
  3841.  
  3842. Transferred blueprint of total cost of approximately 1939.398
  3843.  
  3844. Added ruins for 0.172021 seconds, total: 5172 msec
  3845.  
  3846. Scattering ruins at (80, 160) of radius 13. scavengers activity: 1.317255, age: 5.768032
  3847.  
  3848. files length: 513 count 513, selected: 122
  3849.  
  3850. Did select file ../Snapshots\20181019-13729752580-jeluder.bp for loading
  3851.  
  3852. Unpacking...
  3853.  
  3854. Items density: 0.353465
  3855.  
  3856. Transferred blueprint of total cost of approximately 368.7002
  3857.  
  3858. Added ruins for 0.1320177 seconds, total: 5304 msec
  3859.  
  3860. Scattering ruins at (19, 177) of radius 14. scavengers activity: 0.382227, age: 3.859164
  3861.  
  3862. files length: 513 count 513, selected: 263
  3863.  
  3864. Did select file ../Snapshots\20181022-12055016470-jeluder.bp for loading
  3865.  
  3866. Unpacking...
  3867.  
  3868. Items density: 0.3020528
  3869.  
  3870. Transferred blueprint of total cost of approximately 999.8983
  3871.  
  3872. Added ruins for 0.1775212 seconds, total: 5481 msec
  3873.  
  3874. Scattering ruins at (161, 137) of radius 16. scavengers activity: 0.8312808, age: 4.81002
  3875.  
  3876. files length: 513 count 513, selected: 118
  3877.  
  3878. Did select file ../Snapshots\20181019-13635201440-jeluder.bp for loading
  3879.  
  3880. Unpacking...
  3881.  
  3882. Items density: 0.1995221
  3883.  
  3884. Transferred blueprint of total cost of approximately 90
  3885.  
  3886. Added ruins for 0.1275164 seconds, total: 5608 msec
  3887.  
  3888. Scattering ruins at (193, 168) of radius 13. scavengers activity: 0.3652855, age: 4.988879
  3889.  
  3890. files length: 513 count 513, selected: 185
  3891.  
  3892. Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
  3893.  
  3894. Unpacking...
  3895.  
  3896. Items density: 0.1363366
  3897.  
  3898. Transferred blueprint of total cost of approximately 454.2997
  3899.  
  3900. Added ruins for 0.1575204 seconds, total: 5765 msec
  3901.  
  3902. Scattering ruins at (108, 241) of radius 12. scavengers activity: 0.8259577, age: 5.429731
  3903.  
  3904. files length: 514 count 514, selected: 124
  3905.  
  3906. Did select file ../Snapshots\20181019-16863666130-jeluder.bp for loading
  3907.  
  3908. Unpacking...
  3909.  
  3910. Items density: 0.1821581
  3911.  
  3912. Transferred blueprint of total cost of approximately 112.5
  3913.  
  3914. Added ruins for 0.0930119 seconds, total: 5858 msec
  3915.  
  3916. Scattering ruins at (223, 241) of radius 15. scavengers activity: 0.5213623, age: 4.626802
  3917.  
  3918. files length: 514 count 514, selected: 262
  3919.  
  3920. Did select file ../Snapshots\20181022-11920199900-jeluder.bp for loading
  3921.  
  3922. Unpacking...
  3923.  
  3924. Items density: 0.1401187
  3925.  
  3926. Transferred blueprint of total cost of approximately 326.2001
  3927.  
  3928. Added ruins for 0.0655074 seconds, total: 5923 msec
  3929.  
  3930. Scattering ruins at (64, 24) of radius 16. scavengers activity: 1.353724, age: 3.438967
  3931.  
  3932. files length: 515 count 515, selected: 42
  3933.  
  3934. Did select file ../Snapshots\20181018-11301343550-jeluder.bp for loading
  3935.  
  3936. Unpacking...
  3937.  
  3938. Items density: 0.209127
  3939.  
  3940. Transferred blueprint of total cost of approximately 257.1001
  3941.  
  3942. Added ruins for 0.1830231 seconds, total: 6106 msec
  3943.  
  3944. Scattering ruins at (189, 20) of radius 17. scavengers activity: 1.117484, age: 5.919685
  3945.  
  3946. files length: 515 count 515, selected: 246
  3947.  
  3948. Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
  3949.  
  3950. Items density: 0.2933333
  3951.  
  3952. Transferred blueprint of total cost of approximately 770.9997
  3953.  
  3954. Added ruins for 0.4970622 seconds, total: 6603 msec
  3955.  
  3956. Scattering ruins at (151, 89) of radius 15. scavengers activity: 0.9580678, age: 5.231836
  3957.  
  3958. files length: 515 count 515, selected: 96
  3959.  
  3960. Did select file ../Snapshots\20181018-5131092220-jeluder.bp.xml for loading
  3961.  
  3962. Items density: 0.7166666
  3963.  
  3964. Transferred blueprint of total cost of approximately 114
  3965.  
  3966. Added ruins for 0.2775354 seconds, total: 6880 msec
  3967.  
  3968. Scattering ruins at (172, 212) of radius 14. scavengers activity: 0.5495645, age: 4.965684
  3969.  
  3970. files length: 515 count 515, selected: 442
  3971.  
  3972. Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
  3973.  
  3974. Items density: 0.6113636
  3975.  
  3976. Transferred blueprint of total cost of approximately 165
  3977.  
  3978. Added ruins for 0.0930114 seconds, total: 6973 msec
  3979.  
  3980. Scattering ruins at (24, 11) of radius 13. scavengers activity: 1.102968, age: 5.711239
  3981.  
  3982. files length: 515 count 515, selected: 98
  3983.  
  3984. Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
  3985.  
  3986. Items density: 0.1123832
  3987.  
  3988. Transferred blueprint of total cost of approximately 556.2001
  3989.  
  3990. Added ruins for 0.1605207 seconds, total: 7133 msec
  3991.  
  3992. Scattering ruins at (176, 33) of radius 13. scavengers activity: 0.8727098, age: 4.946373
  3993.  
  3994. files length: 515 count 515, selected: 230
  3995.  
  3996. Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
  3997.  
  3998. Items density: 0.3291193
  3999.  
  4000. Transferred blueprint of total cost of approximately 652.5
  4001.  
  4002. Added ruins for 0.1425175 seconds, total: 7275 msec
  4003.  
  4004. Scattering ruins at (173, 114) of radius 13. scavengers activity: 0.7881626, age: 3.393848
  4005.  
  4006. files length: 515 count 515, selected: 107
  4007.  
  4008. Did select file ../Snapshots\20181018-7112167080-jeluder.bp for loading
  4009.  
  4010. Unpacking...
  4011.  
  4012. Items density: 0.1218421
  4013.  
  4014. Transferred blueprint of total cost of approximately 42.3
  4015.  
  4016. Added ruins for 0.4390553 seconds, total: 7714 msec
  4017.  
  4018. Scattering ruins at (238, 56) of radius 15. scavengers activity: 0.6485478, age: 3.452202
  4019.  
  4020. files length: 515 count 515, selected: 148
  4021.  
  4022. Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
  4023.  
  4024. Unpacking...
  4025.  
  4026. Items density: 0.1348819
  4027.  
  4028. Transferred blueprint of total cost of approximately 670.7999
  4029.  
  4030. Added ruins for 0.2420299 seconds, total: 7956 msec
  4031.  
  4032. Scattering ruins at (171, 71) of radius 17. scavengers activity: 0.6135487, age: 4.666742
  4033.  
  4034. files length: 515 count 515, selected: 182
  4035.  
  4036. Did select file ../Snapshots\20181020-3712040050-jeluder.bp.xml for loading
  4037.  
  4038. Items density: 0.1111521
  4039.  
  4040. Transferred blueprint of total cost of approximately 727.4001
  4041.  
  4042. Added ruins for 0.5880746 seconds, total: 8544 msec
  4043.  
  4044. Scattering ruins at (123, 47) of radius 12. scavengers activity: 0.6962749, age: 3.836623
  4045.  
  4046. files length: 515 count 515, selected: 303
  4047.  
  4048. Did select file ../Snapshots\20181022-13986359420-jeluder.bp for loading
  4049.  
  4050. Unpacking...
  4051.  
  4052. Items density: 0.4332366
  4053.  
  4054. Transferred blueprint of total cost of approximately 723.1998
  4055.  
  4056. Added ruins for 0.1985242 seconds, total: 8742 msec
  4057.  
  4058. Scattering ruins at (195, 240) of radius 14. scavengers activity: 1.313827, age: 5.856069
  4059.  
  4060. files length: 515 count 515, selected: 392
  4061.  
  4062. Did select file ../Snapshots\20181027-117075263216-jeluder.bp.xml for loading
  4063.  
  4064. Items density: 0.3096134
  4065.  
  4066. Transferred blueprint of total cost of approximately 242.3001
  4067.  
  4068. Added ruins for 0.1260163 seconds, total: 8868 msec
  4069.  
  4070. Scattering ruins at (203, 163) of radius 15. scavengers activity: 1.268285, age: 5.877462
  4071.  
  4072. files length: 515 count 515, selected: 385
  4073.  
  4074. Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
  4075.  
  4076. Unpacking...
  4077.  
  4078. Items density: 0.1283887
  4079.  
  4080. Transferred blueprint of total cost of approximately 139.5
  4081.  
  4082. Added ruins for 0.1540191 seconds, total: 9022 msec
  4083.  
  4084. Scattering ruins at (223, 225) of radius 13. scavengers activity: 0.6256314, age: 3.968329
  4085.  
  4086. files length: 515 count 515, selected: 82
  4087.  
  4088. Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
  4089.  
  4090. Items density: 0.2000777
  4091.  
  4092. Transferred blueprint of total cost of approximately 4004.991
  4093.  
  4094. Added ruins for 0.2460311 seconds, total: 9268 msec
  4095.  
  4096. Scattering ruins at (142, 214) of radius 16. scavengers activity: 1.40354, age: 4.705767
  4097.  
  4098. files length: 515 count 515, selected: 16
  4099.  
  4100. Did select file ../Snapshots\20181015-205662870511-jeluder.bp for loading
  4101.  
  4102. Unpacking...
  4103.  
  4104. Items density: 0.1054688
  4105.  
  4106. Transferred blueprint of total cost of approximately 0
  4107.  
  4108. Added ruins for 0.0490065 seconds, total: 9317 msec
  4109.  
  4110. Scattering ruins at (192, 223) of radius 16. scavengers activity: 1.168704, age: 3.218682
  4111.  
  4112. files length: 515 count 515, selected: 44
  4113.  
  4114. Did select file ../Snapshots\20181018-11639974780-jeluder.bp for loading
  4115.  
  4116. Unpacking...
  4117.  
  4118. Items density: 0.1101724
  4119.  
  4120. Transferred blueprint of total cost of approximately 69.6
  4121.  
  4122. Added ruins for 0.0710086 seconds, total: 9388 msec
  4123.  
  4124. Scattering ruins at (101, 81) of radius 17. scavengers activity: 0.7271397, age: 5.319202
  4125.  
  4126. files length: 515 count 515, selected: 180
  4127.  
  4128. Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
  4129.  
  4130. Items density: 0.14158
  4131.  
  4132. Transferred blueprint of total cost of approximately 156
  4133.  
  4134. Added ruins for 0.2300295 seconds, total: 9618 msec
  4135.  
  4136. Scattering ruins at (152, 134) of radius 17. scavengers activity: 0.9321693, age: 3.295374
  4137.  
  4138. files length: 515 count 515, selected: 82
  4139.  
  4140. Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
  4141.  
  4142. Items density: 0.2000777
  4143.  
  4144. Transferred blueprint of total cost of approximately 152.4
  4145.  
  4146. Added ruins for 0.1170142 seconds, total: 9735 msec
  4147.  
  4148. Scattering ruins at (202, 224) of radius 16. scavengers activity: 0.9416772, age: 3.990121
  4149.  
  4150. files length: 515 count 515, selected: 75
  4151.  
  4152. Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
  4153.  
  4154. Unpacking...
  4155.  
  4156. Items density: 0.423913
  4157.  
  4158. Transferred blueprint of total cost of approximately 94.5
  4159.  
  4160. Added ruins for 0.1095134 seconds, total: 9844 msec
  4161.  
  4162. Scattering ruins at (86, 182) of radius 15. scavengers activity: 0.8267229, age: 5.509851
  4163.  
  4164. files length: 515 count 515, selected: 12
  4165.  
  4166. Did select file ../Snapshots\20181015-1632051850-jeluder.bp for loading
  4167.  
  4168. Unpacking...
  4169.  
  4170. Items density: 0.6207951
  4171.  
  4172. Transferred blueprint of total cost of approximately 243
  4173.  
  4174. Added ruins for 0.23353 seconds, total: 10077 msec
  4175.  
  4176. Scattering ruins at (49, 62) of radius 12. scavengers activity: 0.4672265, age: 3.517197
  4177.  
  4178. files length: 515 count 515, selected: 125
  4179.  
  4180. Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
  4181.  
  4182. Items density: 0.1821581
  4183.  
  4184. Transferred blueprint of total cost of approximately 766.3005
  4185.  
  4186. Added ruins for 0.126517 seconds, total: 10203 msec
  4187.  
  4188. Scattering ruins at (29, 204) of radius 13. scavengers activity: 0.6224878, age: 5.671733
  4189.  
  4190. files length: 515 count 515, selected: 21
  4191.  
  4192. Did select file ../Snapshots\20181015-4868857190-jeluder.bp.xml for loading
  4193.  
  4194. Items density: 0.828854
  4195.  
  4196. Transferred blueprint of total cost of approximately 1099.8
  4197.  
  4198. Added ruins for 0.4025499 seconds, total: 10605 msec
  4199.  
  4200. Scattering ruins at (241, 203) of radius 12. scavengers activity: 0.4671983, age: 3.373274
  4201.  
  4202. files length: 515 count 515, selected: 199
  4203.  
  4204. Did select file ../Snapshots\20181020-7112167080-jeluder.bp for loading
  4205.  
  4206. Unpacking...
  4207.  
  4208. Items density: 0.1323468
  4209.  
  4210. Transferred blueprint of total cost of approximately 868.5002
  4211.  
  4212. Added ruins for 0.1270162 seconds, total: 10732 msec
  4213.  
  4214. Scattering ruins at (28, 237) of radius 14. scavengers activity: 0.5564798, age: 5.711118
  4215.  
  4216. files length: 515 count 515, selected: 109
  4217.  
  4218. Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
  4219.  
  4220. Unpacking...
  4221.  
  4222. Items density: 0.1787879
  4223.  
  4224. Transferred blueprint of total cost of approximately 183.6
  4225.  
  4226. Added ruins for 0.1800228 seconds, total: 10912 msec
  4227.  
  4228. Scattering ruins at (202, 213) of radius 15. scavengers activity: 0.5097846, age: 5.748958
  4229.  
  4230. files length: 515 count 515, selected: 17
  4231.  
  4232. Did select file ../Snapshots\20181015-205662870511-jeluder.bp.xml for loading
  4233.  
  4234. Items density: 0.1054688
  4235.  
  4236. Transferred blueprint of total cost of approximately 0
  4237.  
  4238. Added ruins for 0.0280037 seconds, total: 10940 msec
  4239.  
  4240. Scattering ruins at (219, 223) of radius 12. scavengers activity: 1.207861, age: 4.724098
  4241.  
  4242. files length: 515 count 515, selected: 245
  4243.  
  4244. Did select file ../Snapshots\20181022-10331031137-jeluder.bp for loading
  4245.  
  4246. Unpacking...
  4247.  
  4248. Items density: 0.2933333
  4249.  
  4250. Transferred blueprint of total cost of approximately 179.7
  4251.  
  4252. Added ruins for 0.1295162 seconds, total: 11069 msec
  4253.  
  4254. Scattering ruins at (9, 217) of radius 13. scavengers activity: 1.086807, age: 5.934399
  4255.  
  4256. files length: 515 count 515, selected: 305
  4257.  
  4258. Did select file ../Snapshots\20181022-14068643000-jeluder.bp for loading
  4259.  
  4260. Unpacking...
  4261.  
  4262. Items density: 0.1318465
  4263.  
  4264. Transferred blueprint of total cost of approximately 408.6003
  4265.  
  4266. Added ruins for 0.0920116 seconds, total: 11161 msec
  4267.  
  4268. Scattering ruins at (78, 105) of radius 14. scavengers activity: 0.534747, age: 4.161145
  4269.  
  4270. files length: 515 count 515, selected: 387
  4271.  
  4272. Did select file ../Snapshots\20181027-11536675300-jeluder.bp for loading
  4273.  
  4274. Unpacking...
  4275.  
  4276. Items density: 0.2596052
  4277.  
  4278. Transferred blueprint of total cost of approximately 467.3999
  4279.  
  4280. Added ruins for 0.1655214 seconds, total: 11326 msec
  4281.  
  4282. Scattering ruins at (31, 176) of radius 15. scavengers activity: 1.309737, age: 4.074817
  4283.  
  4284. files length: 515 count 515, selected: 168
  4285.  
  4286. Did select file ../Snapshots\20181020-17037664410-jeluder.bp.xml for loading
  4287.  
  4288. Items density: 0.1430394
  4289.  
  4290. Transferred blueprint of total cost of approximately 931.5
  4291.  
  4292. Added ruins for 0.1185143 seconds, total: 11444 msec
  4293.  
  4294. Scattering ruins at (234, 240) of radius 15. scavengers activity: 0.7890804, age: 5.265059
  4295.  
  4296. files length: 515 count 515, selected: 19
  4297.  
  4298. Did select file ../Snapshots\20181015-2394708390-jeluder.bp.xml for loading
  4299.  
  4300. Items density: 0.125399
  4301.  
  4302. Transferred blueprint of total cost of approximately 114
  4303.  
  4304. Added ruins for 0.0620078 seconds, total: 11506 msec
  4305.  
  4306. Scattering ruins at (225, 138) of radius 13. scavengers activity: 0.4148964, age: 4.848592
  4307.  
  4308. files length: 515 count 515, selected: 75
  4309.  
  4310. Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
  4311.  
  4312. Unpacking...
  4313.  
  4314. Items density: 0.423913
  4315.  
  4316. Transferred blueprint of total cost of approximately 0
  4317.  
  4318. Added ruins for 0.1500185 seconds, total: 11656 msec
  4319.  
  4320. Scattering ruins at (233, 189) of radius 14. scavengers activity: 0.7213278, age: 5.853708
  4321.  
  4322. files length: 515 count 515, selected: 342
  4323.  
  4324. Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
  4325.  
  4326. Items density: 0.2758095
  4327.  
  4328. Transferred blueprint of total cost of approximately 1544.099
  4329.  
  4330. Added ruins for 0.0930119 seconds, total: 11749 msec
  4331.  
  4332. Scattering ruins at (117, 179) of radius 17. scavengers activity: 0.9535308, age: 5.570306
  4333.  
  4334. files length: 515 count 515, selected: 463
  4335.  
  4336. Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
  4337.  
  4338. Unpacking...
  4339.  
  4340. Items density: 0.1376051
  4341.  
  4342. Transferred blueprint of total cost of approximately 82.19998
  4343.  
  4344. Added ruins for 0.4825611 seconds, total: 12231 msec
  4345.  
  4346. Scattering ruins at (228, 23) of radius 15. scavengers activity: 0.5265909, age: 4.544156
  4347.  
  4348. files length: 515 count 515, selected: 72
  4349.  
  4350. Did select file ../Snapshots\20181018-18964866560-jeluder.bp.xml for loading
  4351.  
  4352. Items density: 0.1846649
  4353.  
  4354. Transferred blueprint of total cost of approximately 384.3001
  4355.  
  4356. Added ruins for 0.0635076 seconds, total: 12294 msec
  4357.  
  4358. Scattering ruins at (18, 44) of radius 14. scavengers activity: 0.9504943, age: 4.342766
  4359.  
  4360. files length: 515 count 515, selected: 378
  4361.  
  4362. Did select file ../Snapshots\20181027-11299576660-jeluder.bp.xml for loading
  4363.  
  4364. Items density: 0.3018319
  4365.  
  4366. Transferred blueprint of total cost of approximately 1.9
  4367.  
  4368. Added ruins for 0.445056 seconds, total: 12739 msec
  4369.  
  4370. Scattering ruins at (204, 92) of radius 14. scavengers activity: 0.5957432, age: 3.689255
  4371.  
  4372. files length: 515 count 515, selected: 159
  4373.  
  4374. Did select file ../Snapshots\20181020-11675157320-jeluder.bp.xml for loading
  4375.  
  4376. Items density: 0.3834561
  4377.  
  4378. Transferred blueprint of total cost of approximately 1053.6
  4379.  
  4380. Added ruins for 0.1370178 seconds, total: 12876 msec
  4381.  
  4382. Scattering ruins at (105, 116) of radius 14. scavengers activity: 1.173353, age: 5.617296
  4383.  
  4384. files length: 515 count 515, selected: 468
  4385.  
  4386. Did select file ../Snapshots\20181027-14430917990-jeluder.bp.xml for loading
  4387.  
  4388. Items density: 0.2535211
  4389.  
  4390. Transferred blueprint of total cost of approximately 201.4
  4391.  
  4392. Added ruins for 0.0750095 seconds, total: 12951 msec
  4393.  
  4394. Scattering ruins at (54, 46) of radius 15. scavengers activity: 0.6601242, age: 4.390738
  4395.  
  4396. files length: 515 count 515, selected: 145
  4397.  
  4398. Did select file ../Snapshots\20181019-8600141170-jeluder.bp.xml for loading
  4399.  
  4400. Items density: 0.1594406
  4401.  
  4402. Transferred blueprint of total cost of approximately 0
  4403.  
  4404. Added ruins for 0.5390675 seconds, total: 13490 msec
  4405.  
  4406. Scattering ruins at (54, 207) of radius 12. scavengers activity: 0.5104076, age: 3.252597
  4407.  
  4408. files length: 515 count 515, selected: 377
  4409.  
  4410. Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
  4411.  
  4412. Unpacking...
  4413.  
  4414. Items density: 0.3018319
  4415.  
  4416. Transferred blueprint of total cost of approximately 270
  4417.  
  4418. Added ruins for 0.2150265 seconds, total: 13705 msec
  4419.  
  4420. Scattering ruins at (181, 137) of radius 16. scavengers activity: 0.8791162, age: 6.113386
  4421.  
  4422. files length: 515 count 515, selected: 349
  4423.  
  4424. Did select file ../Snapshots\20181023-14203346770-jeluder.bp for loading
  4425.  
  4426. Unpacking...
  4427.  
  4428. Items density: 0.2035116
  4429.  
  4430. Transferred blueprint of total cost of approximately 833.699
  4431.  
  4432. Added ruins for 0.2500325 seconds, total: 13955 msec
  4433.  
  4434. Scattering ruins at (27, 93) of radius 14. scavengers activity: 0.8791947, age: 3.324202
  4435.  
  4436. files length: 515 count 515, selected: 422
  4437.  
  4438. Did select file ../Snapshots\20181027-12745816171-jeluder.bp.xml for loading
  4439.  
  4440. Items density: 0.6044881
  4441.  
  4442. Transferred blueprint of total cost of approximately 561.6996
  4443.  
  4444. Added ruins for 0.0255021 seconds, total: 13980 msec
  4445.  
  4446. Scattering ruins at (81, 170) of radius 14. scavengers activity: 0.816712, age: 3.988916
  4447.  
  4448. files length: 515 count 515, selected: 505
  4449.  
  4450. Did select file ../Snapshots\20181030-5163569550-jeluder.bp for loading
  4451.  
  4452. Unpacking...
  4453.  
  4454. Items density: 0.1477428
  4455.  
  4456. Transferred blueprint of total cost of approximately 935.0995
  4457.  
  4458. Added ruins for 0.23553 seconds, total: 14215 msec
  4459.  
  4460. Scattering ruins at (82, 90) of radius 14. scavengers activity: 1.012379, age: 3.175089
  4461.  
  4462. files length: 515 count 515, selected: 284
  4463.  
  4464. Did select file ../Snapshots\20181022-13079279400-jeluder.bp.xml for loading
  4465.  
  4466. Items density: 0.3617918
  4467.  
  4468. Transferred blueprint of total cost of approximately 514.3003
  4469.  
  4470. Added ruins for 0.0990128 seconds, total: 14314 msec
  4471.  
  4472. Scattering ruins at (163, 117) of radius 17. scavengers activity: 1.367701, age: 5.730323
  4473.  
  4474. files length: 515 count 515, selected: 299
  4475.  
  4476. Did select file ../Snapshots\20181022-13614380050-jeluder.bp for loading
  4477.  
  4478. Unpacking...
  4479.  
  4480. Items density: 0.1125926
  4481.  
  4482. Transferred blueprint of total cost of approximately 0
  4483.  
  4484. Added ruins for 0.4835608 seconds, total: 14797 msec
  4485.  
  4486. Scattering ruins at (149, 62) of radius 15. scavengers activity: 0.9269223, age: 4.992233
  4487.  
  4488. files length: 516 count 516, selected: 174
  4489.  
  4490. Did select file ../Snapshots\20181020-20298835750-jeluder.bp for loading
  4491.  
  4492. Unpacking...
  4493.  
  4494. Items density: 0.2234477
  4495.  
  4496. Transferred blueprint of total cost of approximately 392.1002
  4497.  
  4498. Added ruins for 0.1100135 seconds, total: 14907 msec
  4499.  
  4500. Scattering ruins at (78, 7) of radius 17. scavengers activity: 0.4171788, age: 5.122301
  4501.  
  4502. files length: 517 count 517, selected: 205
  4503.  
  4504. Did select file ../Snapshots\20181020-7316217550-jeluder.bp.xml for loading
  4505.  
  4506. Items density: 0.1340349
  4507.  
  4508. Transferred blueprint of total cost of approximately 88.80003
  4509.  
  4510. Added ruins for 0.2435309 seconds, total: 15150 msec
  4511.  
  4512. Scattering ruins at (108, 89) of radius 15. scavengers activity: 0.6799297, age: 5.343879
  4513.  
  4514. files length: 517 count 517, selected: 460
  4515.  
  4516. Did select file ../Snapshots\20181027-14267898530-jeluder.bp.xml for loading
  4517.  
  4518. Items density: 0.3328763
  4519.  
  4520. Transferred blueprint of total cost of approximately 132.1
  4521.  
  4522. Added ruins for 0.1950246 seconds, total: 15345 msec
  4523.  
  4524. Scattering ruins at (26, 131) of radius 15. scavengers activity: 0.6410273, age: 3.889334
  4525.  
  4526. files length: 517 count 517, selected: 69
  4527.  
  4528. Did select file ../Snapshots\20181018-18849465030-jeluder.bp for loading
  4529.  
  4530. Unpacking...
  4531.  
  4532. Items density: 0.2476958
  4533.  
  4534. Transferred blueprint of total cost of approximately 429.6003
  4535.  
  4536. Added ruins for 0.1380172 seconds, total: 15483 msec
  4537.  
  4538. Scattering ruins at (196, 165) of radius 13. scavengers activity: 0.8965158, age: 3.390846
  4539.  
  4540. files length: 517 count 517, selected: 35
  4541.  
  4542. Did select file ../Snapshots\20181018-10231215350-jeluder.bp.xml for loading
  4543.  
  4544. Items density: 0.5854867
  4545.  
  4546. Transferred blueprint of total cost of approximately 13.5
  4547.  
  4548. Added ruins for 0.4765601 seconds, total: 15959 msec
  4549.  
  4550. Scattering ruins at (43, 52) of radius 12. scavengers activity: 1.183592, age: 5.215248
  4551.  
  4552. files length: 517 count 517, selected: 337
  4553.  
  4554. Did select file ../Snapshots\20181023-12186829580-jeluder.bp for loading
  4555.  
  4556. Unpacking...
  4557.  
  4558. Items density: 0.1606655
  4559.  
  4560. Transferred blueprint of total cost of approximately 58.5
  4561.  
  4562. Added ruins for 0.2000253 seconds, total: 16159 msec
  4563.  
  4564. Scattering ruins at (134, 40) of radius 17. scavengers activity: 0.5724735, age: 5.312567
  4565.  
  4566. files length: 517 count 517, selected: 165
  4567.  
  4568. Did select file ../Snapshots\20181020-1576634320-jeluder.bp.xml for loading
  4569.  
  4570. Items density: 0.2750729
  4571.  
  4572. Transferred blueprint of total cost of approximately 983.0989
  4573.  
  4574. Added ruins for 0.1690207 seconds, total: 16328 msec
  4575.  
  4576. Scattering ruins at (236, 201) of radius 17. scavengers activity: 1.35907, age: 5.641931
  4577.  
  4578. files length: 517 count 517, selected: 103
  4579.  
  4580. Did select file ../Snapshots\20181018-7023049480-jeluder.bp for loading
  4581.  
  4582. Unpacking...
  4583.  
  4584. Items density: 0.1479061
  4585.  
  4586. Transferred blueprint of total cost of approximately 379.9997
  4587.  
  4588. Added ruins for 0.07951 seconds, total: 16407 msec
  4589.  
  4590. Scattering ruins at (153, 73) of radius 15. scavengers activity: 1.360122, age: 4.822778
  4591.  
  4592. files length: 517 count 517, selected: 422
  4593.  
  4594. Did select file ../Snapshots\20181027-12704807900-jeluder.bp.xml for loading
  4595.  
  4596. Items density: 0.3549586
  4597.  
  4598. Transferred blueprint of total cost of approximately 934.1981
  4599.  
  4600. Added ruins for 0.8291051 seconds, total: 17236 msec
  4601.  
  4602. Scattering ruins at (68, 196) of radius 15. scavengers activity: 1.272093, age: 6.137475
  4603.  
  4604. files length: 517 count 517, selected: 429
  4605.  
  4606. Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
  4607.  
  4608. Unpacking...
  4609.  
  4610. Items density: 0.210717
  4611.  
  4612. Transferred blueprint of total cost of approximately 343.2001
  4613.  
  4614. Added ruins for 0.2015259 seconds, total: 17437 msec
  4615.  
  4616. Scattering ruins at (143, 122) of radius 17. scavengers activity: 1.129448, age: 3.143091
  4617.  
  4618. files length: 517 count 517, selected: 373
  4619.  
  4620. Did select file ../Snapshots\20181027-11173521715-jeluder.bp for loading
  4621.  
  4622. Unpacking...
  4623.  
  4624. Items density: 0.5300752
  4625.  
  4626. Transferred blueprint of total cost of approximately 99.50002
  4627.  
  4628. Added ruins for 0.281535 seconds, total: 17718 msec
  4629.  
  4630. Scattering ruins at (130, 134) of radius 16. scavengers activity: 0.6353555, age: 3.066011
  4631.  
  4632. files length: 517 count 517, selected: 125
  4633.  
  4634. Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
  4635.  
  4636. Items density: 0.1821581
  4637.  
  4638. Transferred blueprint of total cost of approximately 1137.102
  4639.  
  4640. Added ruins for 0.1850231 seconds, total: 17903 msec
  4641.  
  4642. Scattering ruins at (68, 53) of radius 14. scavengers activity: 1.018483, age: 4.807391
  4643.  
  4644. files length: 517 count 517, selected: 260
  4645.  
  4646. Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
  4647.  
  4648. Items density: 0.106019
  4649.  
  4650. Transferred blueprint of total cost of approximately 36
  4651.  
  4652. Added ruins for 0.2515319 seconds, total: 18154 msec
  4653.  
  4654. Scattering ruins at (176, 117) of radius 14. scavengers activity: 0.7704622, age: 5.136617
  4655.  
  4656. files length: 517 count 517, selected: 305
  4657.  
  4658. Did select file ../Snapshots\20181022-13986359420-jeluder.bp for loading
  4659.  
  4660. Unpacking...
  4661.  
  4662. Items density: 0.4332366
  4663.  
  4664. Transferred blueprint of total cost of approximately 651.8997
  4665.  
  4666. Added ruins for 0.3955497 seconds, total: 18549 msec
  4667.  
  4668. Scattering ruins at (41, 51) of radius 15. scavengers activity: 0.6352559, age: 4.230232
  4669.  
  4670. files length: 517 count 517, selected: 412
  4671.  
  4672. Did select file ../Snapshots\20181027-12458973860-jeluder.bp.xml for loading
  4673.  
  4674. Items density: 0.1057044
  4675.  
  4676. Transferred blueprint of total cost of approximately 0
  4677.  
  4678. Added ruins for 0.0290035 seconds, total: 18578 msec
  4679.  
  4680. Scattering ruins at (5, 21) of radius 13. scavengers activity: 0.8310446, age: 4.225069
  4681.  
  4682. files length: 517 count 517, selected: 382
  4683.  
  4684. Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
  4685.  
  4686. Items density: 0.2624741
  4687.  
  4688. Transferred blueprint of total cost of approximately 286.1999
  4689.  
  4690. Added ruins for 0.1670212 seconds, total: 18745 msec
  4691.  
  4692. Scattering ruins at (114, 243) of radius 16. scavengers activity: 1.204658, age: 4.512306
  4693.  
  4694. files length: 517 count 517, selected: 444
  4695.  
  4696. Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
  4697.  
  4698. Items density: 0.6113636
  4699.  
  4700. Transferred blueprint of total cost of approximately 40.5
  4701.  
  4702. Added ruins for 0.0820101 seconds, total: 18827 msec
  4703.  
  4704. Scattering ruins at (93, 84) of radius 16. scavengers activity: 1.238571, age: 5.285761
  4705.  
  4706. files length: 517 count 517, selected: 357
  4707.  
  4708. Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
  4709.  
  4710. Unpacking...
  4711.  
  4712. Items density: 0.6203231
  4713.  
  4714. Transferred blueprint of total cost of approximately 612.0002
  4715.  
  4716. Added ruins for 0.171522 seconds, total: 18998 msec
  4717.  
  4718. Scattering ruins at (59, 141) of radius 15. scavengers activity: 0.4862988, age: 3.837999
  4719.  
  4720. files length: 517 count 517, selected: 243
  4721.  
  4722. Did select file ../Snapshots\20181022-10225551770-jeluder.bp.xml for loading
  4723.  
  4724. Items density: 0.0968034
  4725.  
  4726. SKIPPED due to low density
  4727.  
  4728. DELETING low quality file
  4729.  
  4730. files length: 516 count 516, selected: 181
  4731.  
  4732. Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
  4733.  
  4734. Items density: 0.14158
  4735.  
  4736. Transferred blueprint of total cost of approximately 186
  4737.  
  4738. Added ruins for 0.6100769 seconds, total: 19608 msec
  4739.  
  4740. Scattering ruins at (198, 67) of radius 12. scavengers activity: 0.5871915, age: 4.594263
  4741.  
  4742. files length: 516 count 516, selected: 248
  4743.  
  4744. Did select file ../Snapshots\20181022-10344237670-jeluder.bp.xml for loading
  4745.  
  4746. Items density: 0.4220365
  4747.  
  4748. Transferred blueprint of total cost of approximately 385.4999
  4749.  
  4750. Added ruins for 0.1360172 seconds, total: 19744 msec
  4751.  
  4752. Scattering ruins at (70, 31) of radius 17. scavengers activity: 0.4792732, age: 5.601483
  4753.  
  4754. files length: 516 count 516, selected: 313
  4755.  
  4756. Did select file ../Snapshots\20181022-1466111212-jeluder.bp for loading
  4757.  
  4758. Unpacking...
  4759.  
  4760. Items density: 0.4235624
  4761.  
  4762. Transferred blueprint of total cost of approximately 693.4996
  4763.  
  4764. Added ruins for 0.5545694 seconds, total: 20298 msec
  4765.  
  4766. Scattering ruins at (200, 221) of radius 17. scavengers activity: 0.8348172, age: 4.022494
  4767.  
  4768. files length: 517 count 517, selected: 238
  4769.  
  4770. Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
  4771.  
  4772. Unpacking...
  4773.  
  4774. Items density: 0.1913818
  4775.  
  4776. Transferred blueprint of total cost of approximately 1141.5
  4777.  
  4778. Added ruins for 0.2655337 seconds, total: 20563 msec
  4779.  
  4780. Scattering ruins at (187, 112) of radius 16. scavengers activity: 0.9932147, age: 3.676206
  4781.  
  4782. files length: 517 count 517, selected: 202
  4783.  
  4784. Did select file ../Snapshots\20181020-7226740460-jeluder.bp for loading
  4785.  
  4786. Unpacking...
  4787.  
  4788. Items density: 0.1939577
  4789.  
  4790. Transferred blueprint of total cost of approximately 136.8
  4791.  
  4792. Added ruins for 0.7280917 seconds, total: 21291 msec
  4793.  
  4794. Scattering ruins at (199, 24) of radius 13. scavengers activity: 1.084146, age: 4.34061
  4795.  
  4796. files length: 517 count 517, selected: 157
  4797.  
  4798. Did select file ../Snapshots\20181020-11474021760-jeluder.bp for loading
  4799.  
  4800. Unpacking...
  4801.  
  4802. Items density: 0.7088608
  4803.  
  4804. Transferred blueprint of total cost of approximately 24
  4805.  
  4806. Added ruins for 0.1190143 seconds, total: 21410 msec
  4807.  
  4808. Scattering ruins at (115, 86) of radius 12. scavengers activity: 0.7542292, age: 5.65942
  4809.  
  4810. files length: 518 count 518, selected: 14
  4811.  
  4812. Did select file ../Snapshots\20181015-18004484362-jeluder.bp for loading
  4813.  
  4814. Unpacking...
  4815.  
  4816. Items density: 0.1772932
  4817.  
  4818. Transferred blueprint of total cost of approximately 225.8
  4819.  
  4820. Added ruins for 0.1235158 seconds, total: 21533 msec
  4821.  
  4822. Scattering ruins at (88, 28) of radius 14. scavengers activity: 0.6409437, age: 4.447882
  4823.  
  4824. files length: 518 count 518, selected: 133
  4825.  
  4826. Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
  4827.  
  4828. Items density: 0.3743349
  4829.  
  4830. Transferred blueprint of total cost of approximately 716.3986
  4831.  
  4832. Added ruins for 0.3550444 seconds, total: 21888 msec
  4833.  
  4834. Scattering ruins at (178, 182) of radius 15. scavengers activity: 0.8597543, age: 3.976986
  4835.  
  4836. files length: 518 count 518, selected: 262
  4837.  
  4838. Did select file ../Snapshots\20181022-11836605370-jeluder.bp.xml for loading
  4839.  
  4840. Items density: 0.6152129
  4841.  
  4842. Transferred blueprint of total cost of approximately 556.7997
  4843.  
  4844. Added ruins for 0.4900618 seconds, total: 22378 msec
  4845.  
  4846. Scattering ruins at (9, 7) of radius 12. scavengers activity: 1.392802, age: 3.667963
  4847.  
  4848. files length: 518 count 518, selected: 190
  4849.  
  4850. Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
  4851.  
  4852. Items density: 0.1147298
  4853.  
  4854. Transferred blueprint of total cost of approximately 104.5
  4855.  
  4856. Added ruins for 0.1705217 seconds, total: 22548 msec
  4857.  
  4858. Scattering ruins at (76, 223) of radius 14. scavengers activity: 0.3639322, age: 6.045043
  4859.  
  4860. files length: 518 count 518, selected: 271
  4861.  
  4862. Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
  4863.  
  4864. Items density: 0.293957
  4865.  
  4866. Transferred blueprint of total cost of approximately 591.1998
  4867.  
  4868. Added ruins for 0.1405177 seconds, total: 22688 msec
  4869.  
  4870. Scattering ruins at (179, 214) of radius 17. scavengers activity: 1.330013, age: 5.073873
  4871.  
  4872. files length: 518 count 518, selected: 344
  4873.  
  4874. Did select file ../Snapshots\20181023-13225994396-jeluder.bp for loading
  4875.  
  4876. Unpacking...
  4877.  
  4878. Items density: 0.2758095
  4879.  
  4880. Transferred blueprint of total cost of approximately 942.5981
  4881.  
  4882. Added ruins for 0.1405177 seconds, total: 22828 msec
  4883.  
  4884. Scattering ruins at (157, 234) of radius 13. scavengers activity: 0.6796337, age: 5.060281
  4885.  
  4886. files length: 518 count 518, selected: 286
  4887.  
  4888. Did select file ../Snapshots\20181022-13218877020-jeluder.bp for loading
  4889.  
  4890. Unpacking...
  4891.  
  4892. Items density: 0.2143678
  4893.  
  4894. Transferred blueprint of total cost of approximately 186
  4895.  
  4896. Added ruins for 0.1235158 seconds, total: 22951 msec
  4897.  
  4898. Scattering ruins at (110, 73) of radius 12. scavengers activity: 1.068684, age: 4.5239
  4899.  
  4900. files length: 518 count 518, selected: 234
  4901.  
  4902. Did select file ../Snapshots\20181021-2309423480-jeluder.bp.xml for loading
  4903.  
  4904. Items density: 0.3630177
  4905.  
  4906. Transferred blueprint of total cost of approximately 406.3
  4907.  
  4908. Added ruins for 0.4630579 seconds, total: 23414 msec
  4909.  
  4910. Scattering ruins at (44, 119) of radius 15. scavengers activity: 1.375759, age: 3.718
  4911.  
  4912. files length: 518 count 518, selected: 113
  4913.  
  4914. Did select file ../Snapshots\20181019-11699133530-jeluder.bp.xml for loading
  4915.  
  4916. Items density: 0.2988068
  4917.  
  4918. Transferred blueprint of total cost of approximately 668.9
  4919.  
  4920. Added ruins for 0.3205404 seconds, total: 23734 msec
  4921.  
  4922. Scattering ruins at (110, 72) of radius 14. scavengers activity: 1.228571, age: 4.396552
  4923.  
  4924. files length: 518 count 518, selected: 222
  4925.  
  4926. Did select file ../Snapshots\20181021-17316101460-jeluder.bp.xml for loading
  4927.  
  4928. Items density: 0.1318681
  4929.  
  4930. Transferred blueprint of total cost of approximately 12
  4931.  
  4932. Added ruins for 0.0445057 seconds, total: 23778 msec
  4933.  
  4934. Scattering ruins at (75, 24) of radius 16. scavengers activity: 1.293284, age: 4.742778
  4935.  
  4936. files length: 518 count 518, selected: 494
  4937.  
  4938. Did select file ../Snapshots\20181030-17593949760-jeluder.bp for loading
  4939.  
  4940. Unpacking...
  4941.  
  4942. Items density: 0.3363849
  4943.  
  4944. Transferred blueprint of total cost of approximately 991.1982
  4945.  
  4946. Added ruins for 0.6255786 seconds, total: 24403 msec
  4947.  
  4948. Scattering ruins at (49, 73) of radius 13. scavengers activity: 0.9290294, age: 3.012892
  4949.  
  4950. files length: 518 count 518, selected: 236
  4951.  
  4952. Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
  4953.  
  4954. Items density: 0.5449915
  4955.  
  4956. Transferred blueprint of total cost of approximately 1637.6
  4957.  
  4958. Added ruins for 0.1005128 seconds, total: 24503 msec
  4959.  
  4960. Scattering ruins at (195, 222) of radius 15. scavengers activity: 0.7142419, age: 4.420236
  4961.  
  4962. files length: 518 count 518, selected: 418
  4963.  
  4964. Did select file ../Snapshots\20181027-12570693160-jeluder.bp for loading
  4965.  
  4966. Unpacking...
  4967.  
  4968. Items density: 0.1807345
  4969.  
  4970. Transferred blueprint of total cost of approximately 70.30003
  4971.  
  4972. Added ruins for 0.0835106 seconds, total: 24586 msec
  4973.  
  4974. Scattering ruins at (61, 141) of radius 15. scavengers activity: 0.9661053, age: 3.731272
  4975.  
  4976. files length: 518 count 518, selected: 380
  4977.  
  4978. Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
  4979.  
  4980. Unpacking...
  4981.  
  4982. Items density: 0.3018319
  4983.  
  4984. Transferred blueprint of total cost of approximately 240.4
  4985.  
  4986. Added ruins for 0.3290412 seconds, total: 24915 msec
  4987.  
  4988. Scattering ruins at (218, 206) of radius 12. scavengers activity: 1.323018, age: 3.471493
  4989.  
  4990. files length: 518 count 518, selected: 163
  4991.  
  4992. Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
  4993.  
  4994. Unpacking...
  4995.  
  4996. Items density: 0.3993499
  4997.  
  4998. Transferred blueprint of total cost of approximately 80.09999
  4999.  
  5000. Added ruins for 0.0820107 seconds, total: 24997 msec
  5001.  
  5002. Scattering ruins at (235, 181) of radius 16. scavengers activity: 1.323061, age: 4.165637
  5003.  
  5004. files length: 519 count 519, selected: 316
  5005.  
  5006. Did select file ../Snapshots\20181022-1466111212-jeluder.bp.xml for loading
  5007.  
  5008. Items density: 0.4235624
  5009.  
  5010. Transferred blueprint of total cost of approximately 2228.704
  5011.  
  5012. Added ruins for 0.1040132 seconds, total: 25101 msec
  5013.  
  5014. Scattering ruins at (100, 176) of radius 17. scavengers activity: 0.9376181, age: 3.73579
  5015.  
  5016. files length: 519 count 519, selected: 272
  5017.  
  5018. Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
  5019.  
  5020. Items density: 0.293957
  5021.  
  5022. Transferred blueprint of total cost of approximately 774.899
  5023.  
  5024. Added ruins for 0.6800856 seconds, total: 25781 msec
  5025.  
  5026. Scattering ruins at (191, 195) of radius 13. scavengers activity: 1.124109, age: 5.494886
  5027.  
  5028. files length: 519 count 519, selected: 22
  5029.  
  5030. Did select file ../Snapshots\20181015-487857001-jeluder.bp for loading
  5031.  
  5032. Unpacking...
  5033.  
  5034. Items density: 0.174422
  5035.  
  5036. Transferred blueprint of total cost of approximately 160.2
  5037.  
  5038. Added ruins for 0.2085265 seconds, total: 25989 msec
  5039.  
  5040. Scattering ruins at (230, 195) of radius 16. scavengers activity: 0.5461919, age: 4.372367
  5041.  
  5042. files length: 519 count 519, selected: 233
  5043.  
  5044. Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
  5045.  
  5046. Items density: 0.3291193
  5047.  
  5048. Transferred blueprint of total cost of approximately 1596
  5049.  
  5050. Added ruins for 0.1315175 seconds, total: 26120 msec
  5051.  
  5052. Scattering ruins at (129, 196) of radius 12. scavengers activity: 0.6092952, age: 4.972658
  5053.  
  5054. files length: 519 count 519, selected: 294
  5055.  
  5056. Did select file ../Snapshots\20181022-13264436132-jeluder.bp.xml for loading
  5057.  
  5058. Items density: 0.5008003
  5059.  
  5060. Transferred blueprint of total cost of approximately 388.8003
  5061.  
  5062. Added ruins for 0.1565195 seconds, total: 26276 msec
  5063.  
  5064. Scattering ruins at (123, 193) of radius 12. scavengers activity: 0.4878028, age: 4.162522
  5065.  
  5066. files length: 519 count 519, selected: 346
  5067.  
  5068. Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
  5069.  
  5070. Items density: 0.2758095
  5071.  
  5072. Transferred blueprint of total cost of approximately 363.8003
  5073.  
  5074. Added ruins for 0.1085135 seconds, total: 26384 msec
  5075.  
  5076. Scattering ruins at (128, 213) of radius 15. scavengers activity: 0.8196846, age: 6.109077
  5077.  
  5078. files length: 519 count 519, selected: 362
  5079.  
  5080. Did select file ../Snapshots\20181027-104083589146-jeluder.bp.xml for loading
  5081.  
  5082. Items density: 0.1551227
  5083.  
  5084. Transferred blueprint of total cost of approximately 1437.401
  5085.  
  5086. Added ruins for 0.0625081 seconds, total: 26446 msec
  5087.  
  5088. Scattering ruins at (32, 210) of radius 14. scavengers activity: 1.253225, age: 5.123786
  5089.  
  5090. files length: 519 count 519, selected: 228
  5091.  
  5092. Did select file ../Snapshots\20181021-1801241800-jeluder.bp for loading
  5093.  
  5094. Unpacking...
  5095.  
  5096. Items density: 0.5058761
  5097.  
  5098. Transferred blueprint of total cost of approximately 158.4001
  5099.  
  5100. Added ruins for 0.131516 seconds, total: 26577 msec
  5101.  
  5102. Scattering ruins at (172, 217) of radius 13. scavengers activity: 1.168859, age: 4.110391
  5103.  
  5104. files length: 519 count 519, selected: 504
  5105.  
  5106. Did select file ../Snapshots\20181030-2482094391-jeluder.bp.xml for loading
  5107.  
  5108. Items density: 0.638549
  5109.  
  5110. Transferred blueprint of total cost of approximately 198
  5111.  
  5112. Added ruins for 0.1085148 seconds, total: 26685 msec
  5113.  
  5114. Scattering ruins at (82, 44) of radius 17. scavengers activity: 1.237971, age: 5.893207
  5115.  
  5116. files length: 519 count 519, selected: 301
  5117.  
  5118. Did select file ../Snapshots\20181022-13614380050-jeluder.bp for loading
  5119.  
  5120. Unpacking...
  5121.  
  5122. Items density: 0.1125926
  5123.  
  5124. Transferred blueprint of total cost of approximately 0
  5125.  
  5126. Added ruins for 0.6310788 seconds, total: 27316 msec
  5127.  
  5128. Scattering ruins at (9, 57) of radius 17. scavengers activity: 1.260236, age: 3.616163
  5129.  
  5130. files length: 519 count 519, selected: 372
  5131.  
  5132. Did select file ../Snapshots\20181027-10804976610-jeluder.bp.xml for loading
  5133.  
  5134. Items density: 0.3750421
  5135.  
  5136. Transferred blueprint of total cost of approximately 233.5001
  5137.  
  5138. Added ruins for 0.436555 seconds, total: 27752 msec
  5139.  
  5140. Scattering ruins at (189, 94) of radius 16. scavengers activity: 0.7979348, age: 3.082415
  5141.  
  5142. files length: 519 count 519, selected: 244
  5143.  
  5144. Did select file ../Snapshots\20181022-1014508810-jeluder.bp.xml for loading
  5145.  
  5146. Items density: 0.1152381
  5147.  
  5148. Transferred blueprint of total cost of approximately 0
  5149.  
  5150. Added ruins for 0.3050384 seconds, total: 28057 msec
  5151.  
  5152. Scattering ruins at (43, 232) of radius 17. scavengers activity: 0.4991103, age: 4.67449
  5153.  
  5154. files length: 519 count 519, selected: 224
  5155.  
  5156. Did select file ../Snapshots\20181021-17533180780-jeluder.bp for loading
  5157.  
  5158. Unpacking...
  5159.  
  5160. Items density: 0.2690909
  5161.  
  5162. Transferred blueprint of total cost of approximately 136.8
  5163.  
  5164. Added ruins for 0.1225158 seconds, total: 28179 msec
  5165.  
  5166. Scattering ruins at (233, 239) of radius 17. scavengers activity: 0.7886695, age: 5.885421
  5167.  
  5168. files length: 519 count 519, selected: 39
  5169.  
  5170. Did select file ../Snapshots\20181018-10783755020-jeluder.bp.xml for loading
  5171.  
  5172. Items density: 0.1661743
  5173.  
  5174. Transferred blueprint of total cost of approximately 1825.698
  5175.  
  5176. Added ruins for 0.1550186 seconds, total: 28334 msec
  5177.  
  5178. Scattering ruins at (117, 38) of radius 16. scavengers activity: 0.8035318, age: 4.911688
  5179.  
  5180. files length: 519 count 519, selected: 173
  5181.  
  5182. Did select file ../Snapshots\20181020-2002778050-jeluder.bp for loading
  5183.  
  5184. Unpacking...
  5185.  
  5186. Items density: 0.5413165
  5187.  
  5188. Transferred blueprint of total cost of approximately 848.7996
  5189.  
  5190. Added ruins for 0.1400184 seconds, total: 28474 msec
  5191.  
  5192. Scattering ruins at (154, 54) of radius 13. scavengers activity: 0.5395533, age: 4.402766
  5193.  
  5194. files length: 519 count 519, selected: 176
  5195.  
  5196. Did select file ../Snapshots\20181020-20298835750-jeluder.bp for loading
  5197.  
  5198. Unpacking...
  5199.  
  5200. Items density: 0.2234477
  5201.  
  5202. Transferred blueprint of total cost of approximately 168
  5203.  
  5204. Added ruins for 0.0835101 seconds, total: 28557 msec
  5205.  
  5206. Scattering ruins at (202, 96) of radius 12. scavengers activity: 0.762583, age: 3.317662
  5207.  
  5208. files length: 519 count 519, selected: 86
  5209.  
  5210. Did select file ../Snapshots\20181018-4044242794-jeluder.bp.xml for loading
  5211.  
  5212. Items density: 0.3892544
  5213.  
  5214. Transferred blueprint of total cost of approximately 1616.702
  5215.  
  5216. Added ruins for 0.0735099 seconds, total: 28630 msec
  5217.  
  5218. Scattering ruins at (38, 136) of radius 15. scavengers activity: 0.7731796, age: 4.207623
  5219.  
  5220. files length: 519 count 519, selected: 7
  5221.  
  5222. Did select file ../Snapshots\20181015-14355780970-jeluder.bp.xml for loading
  5223.  
  5224. Items density: 0.1651701
  5225.  
  5226. Transferred blueprint of total cost of approximately 752.0002
  5227.  
  5228. Added ruins for 0.1010129 seconds, total: 28731 msec
  5229.  
  5230. Scattering ruins at (51, 115) of radius 15. scavengers activity: 1.210607, age: 4.558882
  5231.  
  5232. files length: 519 count 519, selected: 153
  5233.  
  5234. Did select file ../Snapshots\20181020-10432488940-jeluder.bp.xml for loading
  5235.  
  5236. Items density: 0.2010188
  5237.  
  5238. Transferred blueprint of total cost of approximately 688.5
  5239.  
  5240. Added ruins for 0.1415172 seconds, total: 28872 msec
  5241.  
  5242. Scattering ruins at (33, 30) of radius 14. scavengers activity: 0.4612181, age: 4.197615
  5243.  
  5244. files length: 519 count 519, selected: 215
  5245.  
  5246. Did select file ../Snapshots\20181021-13310544480-jeluder.bp.xml for loading
  5247.  
  5248. Items density: 0.2555562
  5249.  
  5250. Transferred blueprint of total cost of approximately 252.9
  5251.  
  5252. Added ruins for 0.6450812 seconds, total: 29517 msec
  5253.  
  5254. Scattering ruins at (98, 141) of radius 15. scavengers activity: 1.255673, age: 4.833482
  5255.  
  5256. files length: 519 count 519, selected: 401
  5257.  
  5258. Did select file ../Snapshots\20181027-117924440-jeluder.bp for loading
  5259.  
  5260. Unpacking...
  5261.  
  5262. Items density: 0.1677083
  5263.  
  5264. Transferred blueprint of total cost of approximately 584.7001
  5265.  
  5266. Added ruins for 0.3900495 seconds, total: 29907 msec
  5267.  
  5268. Scattering ruins at (100, 64) of radius 15. scavengers activity: 1.30503, age: 5.889627
  5269.  
  5270. files length: 519 count 519, selected: 259
  5271.  
  5272. Did select file ../Snapshots\20181022-11660273120-jeluder.bp for loading
  5273.  
  5274. Unpacking...
  5275.  
  5276. Items density: 0.3710792
  5277.  
  5278. Transferred blueprint of total cost of approximately 556.4994
  5279.  
  5280. Added ruins for 0.0835098 seconds, total: 29990 msec
  5281.  
  5282. Scattering ruins at (100, 72) of radius 17. scavengers activity: 1.011406, age: 4.793428
  5283.  
  5284. files length: 520 count 520, selected: 139
  5285.  
  5286. Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
  5287.  
  5288. Items density: 0.1517037
  5289.  
  5290. Transferred blueprint of total cost of approximately 50.39999
  5291.  
  5292. Added ruins for 0.0860113 seconds, total: 30076 msec
  5293.  
  5294. Scattering ruins at (140, 77) of radius 16. scavengers activity: 0.4532422, age: 3.135707
  5295.  
  5296. files length: 520 count 520, selected: 447
  5297.  
  5298. Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
  5299.  
  5300. Items density: 0.6113636
  5301.  
  5302. Transferred blueprint of total cost of approximately 735.9
  5303.  
  5304. Added ruins for 0.0770095 seconds, total: 30153 msec
  5305.  
  5306. Scattering ruins at (6, 100) of radius 15. scavengers activity: 1.061962, age: 4.550731
  5307.  
  5308. files length: 520 count 520, selected: 359
  5309.  
  5310. Did select file ../Snapshots\20181027-10278119960-jeluder.bp.xml for loading
  5311.  
  5312. Items density: 0.3379234
  5313.  
  5314. Transferred blueprint of total cost of approximately 590.8991
  5315.  
  5316. Added ruins for 0.301538 seconds, total: 30454 msec
  5317.  
  5318. Scattering ruins at (50, 195) of radius 17. scavengers activity: 0.9433927, age: 3.639633
  5319.  
  5320. files length: 520 count 520, selected: 259
  5321.  
  5322. Did select file ../Snapshots\20181022-11660273120-jeluder.bp for loading
  5323.  
  5324. Unpacking...
  5325.  
  5326. Items density: 0.3710792
  5327.  
  5328. Transferred blueprint of total cost of approximately 284.9997
  5329.  
  5330. Added ruins for 0.2490316 seconds, total: 30703 msec
  5331.  
  5332. Scattering ruins at (44, 153) of radius 12. scavengers activity: 1.307044, age: 5.119927
  5333.  
  5334. files length: 520 count 520, selected: 416
  5335.  
  5336. Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
  5337.  
  5338. Unpacking...
  5339.  
  5340. Items density: 0.1531918
  5341.  
  5342. Transferred blueprint of total cost of approximately 2114.703
  5343.  
  5344. Added ruins for 0.3485442 seconds, total: 31051 msec
  5345.  
  5346. Scattering ruins at (43, 54) of radius 12. scavengers activity: 1.113006, age: 5.653402
  5347.  
  5348. files length: 520 count 520, selected: 104
  5349.  
  5350. Did select file ../Snapshots\20181018-7023049480-jeluder.bp.xml for loading
  5351.  
  5352. Items density: 0.1479061
  5353.  
  5354. Transferred blueprint of total cost of approximately 26.6
  5355.  
  5356. Added ruins for 0.1720207 seconds, total: 31223 msec
  5357.  
  5358. Scattering ruins at (187, 155) of radius 15. scavengers activity: 0.5741636, age: 3.071371
  5359.  
  5360. files length: 520 count 520, selected: 369
  5361.  
  5362. Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
  5363.  
  5364. Items density: 0.1438131
  5365.  
  5366. Transferred blueprint of total cost of approximately 0
  5367.  
  5368. Added ruins for 0.149019 seconds, total: 31372 msec
  5369.  
  5370. Scattering ruins at (216, 111) of radius 12. scavengers activity: 1.187188, age: 5.03444
  5371.  
  5372. files length: 520 count 520, selected: 120
  5373.  
  5374. Did select file ../Snapshots\20181019-13642453310-jeluder.bp for loading
  5375.  
  5376. Unpacking...
  5377.  
  5378. Items density: 0.2450759
  5379.  
  5380. Transferred blueprint of total cost of approximately 0
  5381.  
  5382. Added ruins for 0.544569 seconds, total: 31916 msec
  5383.  
  5384. Scattering ruins at (205, 242) of radius 15. scavengers activity: 0.3759322, age: 4.961057
  5385.  
  5386. files length: 520 count 520, selected: 510
  5387.  
  5388. Did select file ../Snapshots\20181030-5163569550-jeluder.bp for loading
  5389.  
  5390. Unpacking...
  5391.  
  5392. Items density: 0.1477428
  5393.  
  5394. Transferred blueprint of total cost of approximately 723.7993
  5395.  
  5396. Added ruins for 0.1590198 seconds, total: 32075 msec
  5397.  
  5398. Scattering ruins at (216, 96) of radius 13. scavengers activity: 0.8582693, age: 3.369898
  5399.  
  5400. files length: 520 count 520, selected: 77
  5401.  
  5402. Did select file ../Snapshots\20181018-20566287050-jeluder.bp for loading
  5403.  
  5404. Unpacking...
  5405.  
  5406. Items density: 0.2263451
  5407.  
  5408. Transferred blueprint of total cost of approximately 92.39999
  5409.  
  5410. Added ruins for 0.1630204 seconds, total: 32238 msec
  5411.  
  5412. Scattering ruins at (25, 229) of radius 15. scavengers activity: 0.8135605, age: 5.159108
  5413.  
  5414. files length: 520 count 520, selected: 411
  5415.  
  5416. Did select file ../Snapshots\20181027-12148862710-jeluder.bp.xml for loading
  5417.  
  5418. Items density: 0.1573034
  5419.  
  5420. Transferred blueprint of total cost of approximately 504.9003
  5421.  
  5422. Added ruins for 0.0850105 seconds, total: 32323 msec
  5423.  
  5424. Scattering ruins at (104, 106) of radius 14. scavengers activity: 0.8514166, age: 5.378991
  5425.  
  5426. files length: 520 count 520, selected: 188
  5427.  
  5428. Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
  5429.  
  5430. Unpacking...
  5431.  
  5432. Items density: 0.1363366
  5433.  
  5434. Transferred blueprint of total cost of approximately 85.5
  5435.  
  5436. Added ruins for 0.4225536 seconds, total: 32745 msec
  5437.  
  5438. Reached max messages limit. Stopping logging to avoid spam.
  5439.  
  5440. Scattering ruins at (128, 96) of radius 17. scavengers activity: 1.105161, age: 4.045834
  5441.  
  5442. files length: 520 count 520, selected: 468
  5443.  
  5444. Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
  5445.  
  5446. Unpacking...
  5447.  
  5448. Items density: 0.1376051
  5449.  
  5450. Transferred blueprint of total cost of approximately 196.7002
  5451.  
  5452. Added ruins for 0.4390545 seconds, total: 33184 msec
  5453.  
  5454. Scattering ruins at (39, 139) of radius 12. scavengers activity: 0.5019012, age: 6.067519
  5455.  
  5456. files length: 520 count 520, selected: 298
  5457.  
  5458. Did select file ../Snapshots\20181022-13398454590-jeluder.bp for loading
  5459.  
  5460. Unpacking...
  5461.  
  5462. Items density: 0.1736909
  5463.  
  5464. Transferred blueprint of total cost of approximately 0
  5465.  
  5466. Added ruins for 0.2245287 seconds, total: 33408 msec
  5467.  
  5468. Scattering ruins at (49, 125) of radius 13. scavengers activity: 1.306863, age: 3.279788
  5469.  
  5470. files length: 520 count 520, selected: 179
  5471.  
  5472. Did select file ../Snapshots\20181020-20981401961-jeluder.bp.xml for loading
  5473.  
  5474. Items density: 0.08535406
  5475.  
  5476. SKIPPED due to low density
  5477.  
  5478. DELETING low quality file
  5479.  
  5480. files length: 519 count 519, selected: 183
  5481.  
  5482. Did select file ../Snapshots\20181020-3712040050-jeluder.bp for loading
  5483.  
  5484. Unpacking...
  5485.  
  5486. Items density: 0.1111521
  5487.  
  5488. Transferred blueprint of total cost of approximately 351.8997
  5489.  
  5490. Added ruins for 0.1740216 seconds, total: 33582 msec
  5491.  
  5492. Scattering ruins at (204, 58) of radius 14. scavengers activity: 1.25151, age: 4.202578
  5493.  
  5494. files length: 519 count 519, selected: 321
  5495.  
  5496. Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
  5497.  
  5498. Unpacking...
  5499.  
  5500. Items density: 0.6426401
  5501.  
  5502. Transferred blueprint of total cost of approximately 540.3
  5503.  
  5504. Added ruins for 0.7900997 seconds, total: 34372 msec
  5505.  
  5506. Scattering ruins at (235, 142) of radius 17. scavengers activity: 0.6182717, age: 4.547647
  5507.  
  5508. files length: 519 count 519, selected: 151
  5509.  
  5510. Did select file ../Snapshots\20181019-9685893832-jeluder.bp.xml for loading
  5511.  
  5512. Items density: 0.1175552
  5513.  
  5514. Transferred blueprint of total cost of approximately 1131.6
  5515.  
  5516. Added ruins for 0.7380921 seconds, total: 35110 msec
  5517.  
  5518. Scattering ruins at (151, 188) of radius 16. scavengers activity: 0.8618884, age: 4.402584
  5519.  
  5520. files length: 519 count 519, selected: 155
  5521.  
  5522. Did select file ../Snapshots\20181020-11323716150-jeluder.bp for loading
  5523.  
  5524. Unpacking...
  5525.  
  5526. Items density: 0.1387397
  5527.  
  5528. Transferred blueprint of total cost of approximately 351.6
  5529.  
  5530. Added ruins for 0.1240157 seconds, total: 35234 msec
  5531.  
  5532. Scattering ruins at (65, 71) of radius 14. scavengers activity: 1.250367, age: 5.734923
  5533.  
  5534. files length: 519 count 519, selected: 483
  5535.  
  5536. Did select file ../Snapshots\20181030-12257849010-jeluder.bp for loading
  5537.  
  5538. Unpacking...
  5539.  
  5540. Items density: 0.1960839
  5541.  
  5542. Transferred blueprint of total cost of approximately 541.2004
  5543.  
  5544. Added ruins for 0.1275156 seconds, total: 35361 msec
  5545.  
  5546. Scattering ruins at (6, 24) of radius 12. scavengers activity: 0.6858107, age: 3.038295
  5547.  
  5548. files length: 519 count 519, selected: 325
  5549.  
  5550. Did select file ../Snapshots\20181023-11324876670-jeluder.bp for loading
  5551.  
  5552. Unpacking...
  5553.  
  5554. Items density: 0.1059037
  5555.  
  5556. Transferred blueprint of total cost of approximately 145.2
  5557.  
  5558. Added ruins for 0.2165278 seconds, total: 35577 msec
  5559.  
  5560. Scattering ruins at (79, 179) of radius 14. scavengers activity: 0.4843654, age: 4.854433
  5561.  
  5562. files length: 519 count 519, selected: 121
  5563.  
  5564. Did select file ../Snapshots\20181019-13642453310-jeluder.bp.xml for loading
  5565.  
  5566. Items density: 0.2450759
  5567.  
  5568. Transferred blueprint of total cost of approximately 0
  5569.  
  5570. Added ruins for 0.668084 seconds, total: 36245 msec
  5571.  
  5572. Scattering ruins at (99, 108) of radius 16. scavengers activity: 0.9444573, age: 5.62597
  5573.  
  5574. files length: 519 count 519, selected: 134
  5575.  
  5576. Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
  5577.  
  5578. Unpacking...
  5579.  
  5580. Items density: 0.1295861
  5581.  
  5582. Transferred blueprint of total cost of approximately 779.6992
  5583.  
  5584. Added ruins for 0.7540948 seconds, total: 36999 msec
  5585.  
  5586. Scattering ruins at (130, 151) of radius 17. scavengers activity: 0.5006247, age: 4.606483
  5587.  
  5588. files length: 519 count 519, selected: 293
  5589.  
  5590. Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
  5591.  
  5592. Unpacking...
  5593.  
  5594. Items density: 0.5008003
  5595.  
  5596. Transferred blueprint of total cost of approximately 1738.8
  5597.  
  5598. Added ruins for 0.1365171 seconds, total: 37135 msec
  5599.  
  5600. Scattering ruins at (93, 220) of radius 16. scavengers activity: 1.158489, age: 3.815378
  5601.  
  5602. files length: 519 count 519, selected: 194
  5603.  
  5604. Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
  5605.  
  5606. Items density: 0.3389417
  5607.  
  5608. Transferred blueprint of total cost of approximately 218.8001
  5609.  
  5610. Added ruins for 0.1055133 seconds, total: 37240 msec
  5611.  
  5612. Scattering ruins at (18, 241) of radius 12. scavengers activity: 1.169135, age: 5.207106
  5613.  
  5614. files length: 519 count 519, selected: 431
  5615.  
  5616. Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
  5617.  
  5618. Unpacking...
  5619.  
  5620. Items density: 0.210717
  5621.  
  5622. Transferred blueprint of total cost of approximately 277.2001
  5623.  
  5624. Added ruins for 0.0680091 seconds, total: 37308 msec
  5625.  
  5626. Scattering ruins at (196, 135) of radius 13. scavengers activity: 0.7798812, age: 3.120585
  5627.  
  5628. files length: 519 count 519, selected: 389
  5629.  
  5630. Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
  5631.  
  5632. Unpacking...
  5633.  
  5634. Items density: 0.1283887
  5635.  
  5636. Transferred blueprint of total cost of approximately 71.09999
  5637.  
  5638. Added ruins for 0.087511 seconds, total: 37395 msec
  5639.  
  5640. Scattering ruins at (234, 216) of radius 12. scavengers activity: 0.9129809, age: 5.041062
  5641.  
  5642. files length: 519 count 519, selected: 443
  5643.  
  5644. Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
  5645.  
  5646. Unpacking...
  5647.  
  5648. Items density: 0.1293581
  5649.  
  5650. Transferred blueprint of total cost of approximately 692.8007
  5651.  
  5652. Added ruins for 0.1590198 seconds, total: 37554 msec
  5653.  
  5654. Scattering ruins at (214, 175) of radius 17. scavengers activity: 0.6597756, age: 4.334226
  5655.  
  5656. files length: 519 count 519, selected: 440
  5657.  
  5658. Did select file ../Snapshots\20181027-13439571100-jeluder.bp.xml for loading
  5659.  
  5660. Items density: 0.2037037
  5661.  
  5662. Transferred blueprint of total cost of approximately 247
  5663.  
  5664. Added ruins for 0.1410173 seconds, total: 37695 msec
  5665.  
  5666. Scattering ruins at (154, 35) of radius 15. scavengers activity: 0.896623, age: 3.897389
  5667.  
  5668. files length: 519 count 519, selected: 261
  5669.  
  5670. Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
  5671.  
  5672. Items density: 0.106019
  5673.  
  5674. Transferred blueprint of total cost of approximately 258.9001
  5675.  
  5676. Added ruins for 0.1305164 seconds, total: 37825 msec
  5677.  
  5678. Scattering ruins at (149, 135) of radius 14. scavengers activity: 1.155617, age: 4.174812
  5679.  
  5680. files length: 519 count 519, selected: 515
  5681.  
  5682. Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
  5683.  
  5684. Unpacking...
  5685.  
  5686. Items density: 1.364757
  5687.  
  5688. Transferred blueprint of total cost of approximately 0
  5689.  
  5690. Added ruins for 0.3520446 seconds, total: 38177 msec
  5691.  
  5692. Scattering ruins at (227, 162) of radius 17. scavengers activity: 0.4311334, age: 3.704976
  5693.  
  5694. files length: 519 count 519, selected: 300
  5695.  
  5696. Did select file ../Snapshots\20181022-13502511110-jeluder.bp.xml for loading
  5697.  
  5698. Items density: 0.1369048
  5699.  
  5700. Transferred blueprint of total cost of approximately 114
  5701.  
  5702. Added ruins for 0.1510194 seconds, total: 38328 msec
  5703.  
  5704. Scattering ruins at (99, 21) of radius 17. scavengers activity: 0.55896, age: 4.837147
  5705.  
  5706. files length: 519 count 519, selected: 307
  5707.  
  5708. Did select file ../Snapshots\20181022-13986359420-jeluder.bp.xml for loading
  5709.  
  5710. Items density: 0.4332366
  5711.  
  5712. Transferred blueprint of total cost of approximately 969.4993
  5713.  
  5714. Added ruins for 0.4175519 seconds, total: 38745 msec
  5715.  
  5716. Scattering ruins at (166, 157) of radius 12. scavengers activity: 0.8271596, age: 4.378205
  5717.  
  5718. files length: 519 count 519, selected: 188
  5719.  
  5720. Did select file ../Snapshots\20181020-4170348800-jeluder.bp.xml for loading
  5721.  
  5722. Items density: 0.1363366
  5723.  
  5724. Transferred blueprint of total cost of approximately 463.7002
  5725.  
  5726. Added ruins for 0.08151 seconds, total: 38826 msec
  5727.  
  5728. Scattering ruins at (50, 10) of radius 15. scavengers activity: 0.687586, age: 6.020035
  5729.  
  5730. files length: 519 count 519, selected: 454
  5731.  
  5732. Did select file ../Snapshots\20181027-13926958900-jeluder.bp.xml for loading
  5733.  
  5734. Items density: 0.1525054
  5735.  
  5736. Transferred blueprint of total cost of approximately 244.2001
  5737.  
  5738. Added ruins for 0.6140772 seconds, total: 39440 msec
  5739.  
  5740. Scattering ruins at (71, 46) of radius 12. scavengers activity: 0.521453, age: 6.1501
  5741.  
  5742. files length: 519 count 519, selected: 432
  5743.  
  5744. Did select file ../Snapshots\20181027-13120449760-jeluder.bp.xml for loading
  5745.  
  5746. Items density: 0.210717
  5747.  
  5748. Transferred blueprint of total cost of approximately 18
  5749.  
  5750. Added ruins for 0.121515 seconds, total: 39561 msec
  5751.  
  5752. Scattering ruins at (58, 67) of radius 12. scavengers activity: 0.6991112, age: 5.628528
  5753.  
  5754. files length: 519 count 519, selected: 322
  5755.  
  5756. Did select file ../Snapshots\20181023-10164737650-jeluder.bp.xml for loading
  5757.  
  5758. Items density: 0.6426401
  5759.  
  5760. Transferred blueprint of total cost of approximately 151.2
  5761.  
  5762. Added ruins for 0.0325039 seconds, total: 39593 msec
  5763.  
  5764. Scattering ruins at (38, 76) of radius 17. scavengers activity: 0.7723911, age: 4.024215
  5765.  
  5766. files length: 519 count 519, selected: 109
  5767.  
  5768. Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
  5769.  
  5770. Unpacking...
  5771.  
  5772. Items density: 0.1787879
  5773.  
  5774. Transferred blueprint of total cost of approximately 441.1001
  5775.  
  5776. Added ruins for 0.1475191 seconds, total: 39740 msec
  5777.  
  5778. Scattering ruins at (234, 69) of radius 16. scavengers activity: 0.511953, age: 3.224977
  5779.  
  5780. files length: 519 count 519, selected: 217
  5781.  
  5782. Did select file ../Snapshots\20181021-1567798970-jeluder.bp for loading
  5783.  
  5784. Unpacking...
  5785.  
  5786. Items density: 0.1486559
  5787.  
  5788. Transferred blueprint of total cost of approximately 222
  5789.  
  5790. Added ruins for 0.16202 seconds, total: 39902 msec
  5791.  
  5792. Scattering ruins at (122, 233) of radius 12. scavengers activity: 0.8061865, age: 5.16336
  5793.  
  5794. files length: 519 count 519, selected: 339
  5795.  
  5796. Did select file ../Snapshots\20181023-12186829580-jeluder.bp for loading
  5797.  
  5798. Unpacking...
  5799.  
  5800. Items density: 0.1606655
  5801.  
  5802. Transferred blueprint of total cost of approximately 135
  5803.  
  5804. Added ruins for 0.1310171 seconds, total: 40033 msec
  5805.  
  5806. Scattering ruins at (75, 175) of radius 13. scavengers activity: 1.0258, age: 3.456459
  5807.  
  5808. files length: 519 count 519, selected: 240
  5809.  
  5810. Did select file ../Snapshots\20181021-5490078490-jeluder.bp.xml for loading
  5811.  
  5812. Items density: 0.1913818
  5813.  
  5814. Transferred blueprint of total cost of approximately 610.5
  5815.  
  5816. Added ruins for 0.4885609 seconds, total: 40521 msec
  5817.  
  5818. Scattering ruins at (162, 60) of radius 17. scavengers activity: 1.298467, age: 6.009331
  5819.  
  5820. files length: 519 count 519, selected: 188
  5821.  
  5822. Did select file ../Snapshots\20181020-4170348800-jeluder.bp.xml for loading
  5823.  
  5824. Items density: 0.1363366
  5825.  
  5826. Transferred blueprint of total cost of approximately 694.9999
  5827.  
  5828. Added ruins for 0.3260406 seconds, total: 40847 msec
  5829.  
  5830. Scattering ruins at (218, 172) of radius 15. scavengers activity: 0.9629807, age: 5.246998
  5831.  
  5832. files length: 519 count 519, selected: 271
  5833.  
  5834. Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
  5835.  
  5836. Unpacking...
  5837.  
  5838. Items density: 0.293957
  5839.  
  5840. Transferred blueprint of total cost of approximately 999.9993
  5841.  
  5842. Added ruins for 0.1535203 seconds, total: 41000 msec
  5843.  
  5844. Scattering ruins at (29, 221) of radius 15. scavengers activity: 1.379338, age: 5.995993
  5845.  
  5846. files length: 519 count 519, selected: 259
  5847.  
  5848. Did select file ../Snapshots\20181022-11660273120-jeluder.bp.xml for loading
  5849.  
  5850. Items density: 0.3710792
  5851.  
  5852. Transferred blueprint of total cost of approximately 858.8995
  5853.  
  5854. Added ruins for 0.0720084 seconds, total: 41072 msec
  5855.  
  5856. Scattering ruins at (90, 34) of radius 12. scavengers activity: 1.374046, age: 4.494341
  5857.  
  5858. files length: 519 count 519, selected: 198
  5859.  
  5860. Did select file ../Snapshots\20181020-5755966150-jeluder.bp for loading
  5861.  
  5862. Unpacking...
  5863.  
  5864. Items density: 0.3963979
  5865.  
  5866. Transferred blueprint of total cost of approximately 31.5
  5867.  
  5868. Added ruins for 0.2690341 seconds, total: 41341 msec
  5869.  
  5870. Scattering ruins at (6, 15) of radius 17. scavengers activity: 1.252169, age: 5.549573
  5871.  
  5872. files length: 520 count 520, selected: 27
  5873.  
  5874. Did select file ../Snapshots\20181015-8193025556-jeluder.bp.xml for loading
  5875.  
  5876. Items density: 0.1807036
  5877.  
  5878. Transferred blueprint of total cost of approximately 115.2
  5879.  
  5880. Added ruins for 0.8616087 seconds, total: 42202 msec
  5881.  
  5882. Scattering ruins at (63, 81) of radius 17. scavengers activity: 1.035764, age: 3.33437
  5883.  
  5884. files length: 520 count 520, selected: 219
  5885.  
  5886. Did select file ../Snapshots\20181021-1567798970-jeluder.bp.xml for loading
  5887.  
  5888. Items density: 0.1486559
  5889.  
  5890. Transferred blueprint of total cost of approximately 709.1995
  5891.  
  5892. Added ruins for 0.1420173 seconds, total: 42344 msec
  5893.  
  5894. Scattering ruins at (138, 143) of radius 13. scavengers activity: 1.379734, age: 3.282045
  5895.  
  5896. files length: 520 count 520, selected: 84
  5897.  
  5898. Did select file ../Snapshots\20181018-36490558010-jeluder.bp.xml for loading
  5899.  
  5900. Items density: 0.3727688
  5901.  
  5902. Transferred blueprint of total cost of approximately 4.5
  5903.  
  5904. Added ruins for 0.0945121 seconds, total: 42438 msec
  5905.  
  5906. Scattering ruins at (136, 64) of radius 14. scavengers activity: 0.5032176, age: 5.939597
  5907.  
  5908. files length: 520 count 520, selected: 219
  5909.  
  5910. Did select file ../Snapshots\20181021-1567798970-jeluder.bp.xml for loading
  5911.  
  5912. Items density: 0.1486559
  5913.  
  5914. Transferred blueprint of total cost of approximately 1058.398
  5915.  
  5916. Added ruins for 0.2605325 seconds, total: 42698 msec
  5917.  
  5918. Scattering ruins at (65, 77) of radius 12. scavengers activity: 0.7121866, age: 3.942385
  5919.  
  5920. files length: 520 count 520, selected: 15
  5921.  
  5922. Did select file ../Snapshots\20181015-18004484362-jeluder.bp.xml for loading
  5923.  
  5924. Items density: 0.1772932
  5925.  
  5926. Transferred blueprint of total cost of approximately 20.3
  5927.  
  5928. Added ruins for 0.0555074 seconds, total: 42753 msec
  5929.  
  5930. Scattering ruins at (97, 188) of radius 17. scavengers activity: 1.158157, age: 4.640402
  5931.  
  5932. files length: 520 count 520, selected: 282
  5933.  
  5934. Did select file ../Snapshots\20181022-12868108711-jeluder.bp for loading
  5935.  
  5936. Unpacking...
  5937.  
  5938. Items density: 0.1077586
  5939.  
  5940. Transferred blueprint of total cost of approximately 66.5
  5941.  
  5942. Added ruins for 0.0935116 seconds, total: 42846 msec
  5943.  
  5944. Scattering ruins at (88, 196) of radius 14. scavengers activity: 1.222899, age: 5.182639
  5945.  
  5946. files length: 520 count 520, selected: 163
  5947.  
  5948. Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
  5949.  
  5950. Unpacking...
  5951.  
  5952. Items density: 0.3993499
  5953.  
  5954. Transferred blueprint of total cost of approximately 31.1
  5955.  
  5956. Added ruins for 0.3005377 seconds, total: 43146 msec
  5957.  
  5958. Scattering ruins at (77, 148) of radius 15. scavengers activity: 1.009915, age: 4.961104
  5959.  
  5960. files length: 520 count 520, selected: 81
  5961.  
  5962. Did select file ../Snapshots\20181018-2383556624-jeluder.bp for loading
  5963.  
  5964. Unpacking...
  5965.  
  5966. Items density: 0.2000777
  5967.  
  5968. Transferred blueprint of total cost of approximately 183.6
  5969.  
  5970. Added ruins for 0.1190156 seconds, total: 43265 msec
  5971.  
  5972. Scattering ruins at (124, 182) of radius 17. scavengers activity: 0.8891104, age: 3.436089
  5973.  
  5974. files length: 520 count 520, selected: 339
  5975.  
  5976. Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
  5977.  
  5978. Items density: 0.1587737
  5979.  
  5980. Transferred blueprint of total cost of approximately 42.59999
  5981.  
  5982. Added ruins for 0.1325165 seconds, total: 43397 msec
  5983.  
  5984. Scattering ruins at (243, 93) of radius 17. scavengers activity: 1.076649, age: 4.947867
  5985.  
  5986. files length: 520 count 520, selected: 271
  5987.  
  5988. Did select file ../Snapshots\20181022-12257849010-jeluder.bp.xml for loading
  5989.  
  5990. Items density: 0.3380282
  5991.  
  5992. Transferred blueprint of total cost of approximately 378.9003
  5993.  
  5994. Added ruins for 0.2655336 seconds, total: 43662 msec
  5995.  
  5996. Scattering ruins at (174, 236) of radius 17. scavengers activity: 0.6796066, age: 4.935418
  5997.  
  5998. files length: 520 count 520, selected: 211
  5999.  
  6000. Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
  6001.  
  6002. Items density: 0.4336735
  6003.  
  6004. Transferred blueprint of total cost of approximately 94.50001
  6005.  
  6006. Added ruins for 0.0850105 seconds, total: 43747 msec
  6007.  
  6008. Scattering ruins at (97, 242) of radius 12. scavengers activity: 0.7905263, age: 4.700372
  6009.  
  6010. files length: 520 count 520, selected: 118
  6011.  
  6012. Did select file ../Snapshots\20181019-13635201440-jeluder.bp for loading
  6013.  
  6014. Unpacking...
  6015.  
  6016. Items density: 0.1995221
  6017.  
  6018. Transferred blueprint of total cost of approximately 36
  6019.  
  6020. Added ruins for 0.0880116 seconds, total: 43835 msec
  6021.  
  6022. Scattering ruins at (170, 57) of radius 16. scavengers activity: 1.013564, age: 5.545432
  6023.  
  6024. files length: 520 count 520, selected: 187
  6025.  
  6026. Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
  6027.  
  6028. Unpacking...
  6029.  
  6030. Items density: 0.1363366
  6031.  
  6032. Transferred blueprint of total cost of approximately 403.3998
  6033.  
  6034. Added ruins for 0.8481065 seconds, total: 44683 msec
  6035.  
  6036. Scattering ruins at (174, 186) of radius 16. scavengers activity: 0.7077857, age: 5.798367
  6037.  
  6038. files length: 520 count 520, selected: 347
  6039.  
  6040. Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
  6041.  
  6042. Items density: 0.2758095
  6043.  
  6044. Transferred blueprint of total cost of approximately 1711.098
  6045.  
  6046. Added ruins for 0.1345166 seconds, total: 44817 msec
  6047.  
  6048. Scattering ruins at (112, 241) of radius 16. scavengers activity: 0.4087839, age: 4.156122
  6049.  
  6050. files length: 520 count 520, selected: 148
  6051.  
  6052. Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
  6053.  
  6054. Unpacking...
  6055.  
  6056. Items density: 0.1348819
  6057.  
  6058. Transferred blueprint of total cost of approximately 342.0003
  6059.  
  6060. Added ruins for 0.1435182 seconds, total: 44960 msec
  6061.  
  6062. Scattering ruins at (134, 67) of radius 17. scavengers activity: 0.3987252, age: 6.17431
  6063.  
  6064. files length: 520 count 520, selected: 406
  6065.  
  6066. Did select file ../Snapshots\20181027-12050715900-jeluder.bp for loading
  6067.  
  6068. Unpacking...
  6069.  
  6070. Items density: 0.556391
  6071.  
  6072. Transferred blueprint of total cost of approximately 1687.594
  6073.  
  6074. Added ruins for 0.5615704 seconds, total: 45521 msec
  6075.  
  6076. Scattering ruins at (184, 203) of radius 17. scavengers activity: 1.338747, age: 4.42593
  6077.  
  6078. files length: 520 count 520, selected: 65
  6079.  
  6080. Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
  6081.  
  6082. Items density: 0.2822157
  6083.  
  6084. Transferred blueprint of total cost of approximately 1040.199
  6085.  
  6086. Added ruins for 0.2960372 seconds, total: 45817 msec
  6087.  
  6088. Scattering ruins at (96, 240) of radius 14. scavengers activity: 0.4240669, age: 6.14509
  6089.  
  6090. files length: 520 count 520, selected: 383
  6091.  
  6092. Did select file ../Snapshots\20181027-11299576660-jeluder.bp.xml for loading
  6093.  
  6094. Items density: 0.3018319
  6095.  
  6096. Transferred blueprint of total cost of approximately 313.2
  6097.  
  6098. Added ruins for 0.2160268 seconds, total: 46033 msec
  6099.  
  6100. Scattering ruins at (75, 112) of radius 16. scavengers activity: 1.309147, age: 3.896273
  6101.  
  6102. files length: 520 count 520, selected: 411
  6103.  
  6104. Did select file ../Snapshots\20181027-12148862710-jeluder.bp.xml for loading
  6105.  
  6106. Items density: 0.1573034
  6107.  
  6108. Transferred blueprint of total cost of approximately 663.3999
  6109.  
  6110. Added ruins for 0.2105272 seconds, total: 46243 msec
  6111.  
  6112. Scattering ruins at (82, 123) of radius 15. scavengers activity: 0.5249101, age: 4.016293
  6113.  
  6114. files length: 520 count 520, selected: 132
  6115.  
  6116. Did select file ../Snapshots\20181019-2644206290-jeluder.bp for loading
  6117.  
  6118. Unpacking...
  6119.  
  6120. Items density: 0.3743349
  6121.  
  6122. Transferred blueprint of total cost of approximately 727.1985
  6123.  
  6124. Added ruins for 0.3685463 seconds, total: 46611 msec
  6125.  
  6126. Scattering ruins at (160, 190) of radius 14. scavengers activity: 1.273424, age: 5.434683
  6127.  
  6128. files length: 520 count 520, selected: 331
  6129.  
  6130. Did select file ../Snapshots\20181023-11483987920-jeluder.bp.xml for loading
  6131.  
  6132. Items density: 0.2120995
  6133.  
  6134. Transferred blueprint of total cost of approximately 1300.796
  6135.  
  6136. Added ruins for 0.271534 seconds, total: 46882 msec
  6137.  
  6138. Scattering ruins at (157, 142) of radius 15. scavengers activity: 0.4241677, age: 5.940019
  6139.  
  6140. files length: 520 count 520, selected: 194
  6141.  
  6142. Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
  6143.  
  6144. Items density: 0.3389417
  6145.  
  6146. Transferred blueprint of total cost of approximately 263.0001
  6147.  
  6148. Added ruins for 0.1275161 seconds, total: 47009 msec
  6149.  
  6150. Scattering ruins at (178, 179) of radius 14. scavengers activity: 0.7140357, age: 5.569046
  6151.  
  6152. files length: 520 count 520, selected: 65
  6153.  
  6154. Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
  6155.  
  6156. Items density: 0.2822157
  6157.  
  6158. Transferred blueprint of total cost of approximately 631.4003
  6159.  
  6160. Added ruins for 0.1480188 seconds, total: 47157 msec
  6161.  
  6162. Scattering ruins at (7, 142) of radius 14. scavengers activity: 1.108572, age: 4.764261
  6163.  
  6164. files length: 520 count 520, selected: 222
  6165.  
  6166. Did select file ../Snapshots\20181021-17316101460-jeluder.bp for loading
  6167.  
  6168. Unpacking...
  6169.  
  6170. Items density: 0.1318681
  6171.  
  6172. Transferred blueprint of total cost of approximately 12
  6173.  
  6174. Added ruins for 0.218528 seconds, total: 47375 msec
  6175.  
  6176. Scattering ruins at (39, 185) of radius 16. scavengers activity: 1.239649, age: 5.855281
  6177.  
  6178. files length: 520 count 520, selected: 253
  6179.  
  6180. Did select file ../Snapshots\20181022-11229351360-jeluder.bp for loading
  6181.  
  6182. Unpacking...
  6183.  
  6184. Items density: 0.6026171
  6185.  
  6186. Transferred blueprint of total cost of approximately 807
  6187.  
  6188. Added ruins for 0.559071 seconds, total: 47934 msec
  6189.  
  6190. Scattering ruins at (80, 82) of radius 15. scavengers activity: 0.8503636, age: 5.097467
  6191.  
  6192. files length: 520 count 520, selected: 226
  6193.  
  6194. Did select file ../Snapshots\20181021-17982487980-jeluder.bp for loading
  6195.  
  6196. Unpacking...
  6197.  
  6198. Items density: 0.2558374
  6199.  
  6200. Transferred blueprint of total cost of approximately 297.6002
  6201.  
  6202. Added ruins for 0.1095129 seconds, total: 48043 msec
  6203.  
  6204. Scattering ruins at (73, 115) of radius 14. scavengers activity: 0.7345123, age: 5.192101
  6205.  
  6206. files length: 520 count 520, selected: 339
  6207.  
  6208. Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
  6209.  
  6210. Items density: 0.1587737
  6211.  
  6212. Transferred blueprint of total cost of approximately 107.4
  6213.  
  6214. Added ruins for 0.0585072 seconds, total: 48101 msec
  6215.  
  6216. Scattering ruins at (156, 226) of radius 16. scavengers activity: 0.6787496, age: 3.227901
  6217.  
  6218. files length: 520 count 520, selected: 200
  6219.  
  6220. Did select file ../Snapshots\20181020-5771260760-jeluder.bp for loading
  6221.  
  6222. Unpacking...
  6223.  
  6224. Items density: 0.1735587
  6225.  
  6226. Transferred blueprint of total cost of approximately 856.5991
  6227.  
  6228. Added ruins for 0.3550449 seconds, total: 48456 msec
  6229.  
  6230. Scattering ruins at (76, 86) of radius 16. scavengers activity: 1.085478, age: 5.033107
  6231.  
  6232. files length: 520 count 520, selected: 163
  6233.  
  6234. Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
  6235.  
  6236. Unpacking...
  6237.  
  6238. Items density: 0.3993499
  6239.  
  6240. Transferred blueprint of total cost of approximately 78.3
  6241.  
  6242. Added ruins for 0.070009 seconds, total: 48526 msec
  6243.  
  6244. Scattering ruins at (93, 208) of radius 13. scavengers activity: 0.4924487, age: 4.233269
  6245.  
  6246. files length: 520 count 520, selected: 314
  6247.  
  6248. Did select file ../Snapshots\20181022-146611120-jeluder.bp for loading
  6249.  
  6250. Unpacking...
  6251.  
  6252. Items density: 0.2261746
  6253.  
  6254. Transferred blueprint of total cost of approximately 99.59999
  6255.  
  6256. Added ruins for 0.5710717 seconds, total: 49097 msec
  6257.  
  6258. Scattering ruins at (28, 21) of radius 14. scavengers activity: 0.777777, age: 3.206345
  6259.  
  6260. files length: 520 count 520, selected: 171
  6261.  
  6262. Did select file ../Snapshots\20181020-17232964270-jeluder.bp for loading
  6263.  
  6264. Unpacking...
  6265.  
  6266. Items density: 0.1769227
  6267.  
  6268. Transferred blueprint of total cost of approximately 49.5
  6269.  
  6270. Added ruins for 0.3365423 seconds, total: 49433 msec
  6271.  
  6272. Scattering ruins at (83, 156) of radius 16. scavengers activity: 0.7250458, age: 3.959147
  6273.  
  6274. files length: 521 count 521, selected: 127
  6275.  
  6276. Did select file ../Snapshots\20181019-17037664410-jeluder.bp.xml for loading
  6277.  
  6278. Items density: 0.1984514
  6279.  
  6280. Transferred blueprint of total cost of approximately 1679.997
  6281.  
  6282. Added ruins for 0.3190395 seconds, total: 49752 msec
  6283.  
  6284. Scattering ruins at (194, 94) of radius 14. scavengers activity: 0.3939788, age: 4.447845
  6285.  
  6286. files length: 521 count 521, selected: 81
  6287.  
  6288. Did select file ../Snapshots\20181018-2383556624-jeluder.bp for loading
  6289.  
  6290. Unpacking...
  6291.  
  6292. Items density: 0.2000777
  6293.  
  6294. Transferred blueprint of total cost of approximately 68.7
  6295.  
  6296. Added ruins for 0.4920618 seconds, total: 50244 msec
  6297.  
  6298. Scattering ruins at (151, 177) of radius 13. scavengers activity: 0.8728955, age: 4.674892
  6299.  
  6300. files length: 521 count 521, selected: 233
  6301.  
  6302. Did select file ../Snapshots\20181021-18723738410-jeluder.bp for loading
  6303.  
  6304. Unpacking...
  6305.  
  6306. Items density: 0.3291193
  6307.  
  6308. Transferred blueprint of total cost of approximately 715.5
  6309.  
  6310. Added ruins for 0.1480185 seconds, total: 50392 msec
  6311.  
  6312. Scattering ruins at (193, 243) of radius 12. scavengers activity: 0.3882869, age: 3.538122
  6313.  
  6314. files length: 521 count 521, selected: 504
  6315.  
  6316. Did select file ../Snapshots\20181030-20981401961-jeluder.bp.xml for loading
  6317.  
  6318. Items density: 0.3933972
  6319.  
  6320. Transferred blueprint of total cost of approximately 108
  6321.  
  6322. Added ruins for 0.0955118 seconds, total: 50487 msec
  6323.  
  6324. Scattering ruins at (53, 171) of radius 15. scavengers activity: 0.8490197, age: 3.022088
  6325.  
  6326. files length: 521 count 521, selected: 291
  6327.  
  6328. Did select file ../Snapshots\20181022-13230294990-jeluder.bp for loading
  6329.  
  6330. Unpacking...
  6331.  
  6332. Items density: 0.4147813
  6333.  
  6334. Transferred blueprint of total cost of approximately 213.8
  6335.  
  6336. Added ruins for 0.2265287 seconds, total: 50713 msec
  6337.  
  6338. Scattering ruins at (176, 16) of radius 14. scavengers activity: 0.9456037, age: 5.269628
  6339.  
  6340. files length: 521 count 521, selected: 128
  6341.  
  6342. Did select file ../Snapshots\20181019-18662008041-jeluder.bp for loading
  6343.  
  6344. Unpacking...
  6345.  
  6346. Items density: 0.2311593
  6347.  
  6348. Transferred blueprint of total cost of approximately 0
  6349.  
  6350. Added ruins for 0.1375171 seconds, total: 50850 msec
  6351.  
  6352. Scattering ruins at (28, 46) of radius 16. scavengers activity: 1.377666, age: 3.367287
  6353.  
  6354. files length: 521 count 521, selected: 385
  6355.  
  6356. Did select file ../Snapshots\20181027-11301343550-jeluder.bp for loading
  6357.  
  6358. Unpacking...
  6359.  
  6360. Items density: 0.2624741
  6361.  
  6362. Transferred blueprint of total cost of approximately 0
  6363.  
  6364. Added ruins for 0.8681092 seconds, total: 51718 msec
  6365.  
  6366. Scattering ruins at (60, 162) of radius 16. scavengers activity: 0.8756425, age: 3.911858
  6367.  
  6368. files length: 521 count 521, selected: 163
  6369.  
  6370. Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
  6371.  
  6372. Unpacking...
  6373.  
  6374. Items density: 0.3993499
  6375.  
  6376. Transferred blueprint of total cost of approximately 78.3
  6377.  
  6378. Added ruins for 0.1735217 seconds, total: 51891 msec
  6379.  
  6380. Scattering ruins at (180, 126) of radius 13. scavengers activity: 0.4880147, age: 3.43828
  6381.  
  6382. files length: 521 count 521, selected: 475
  6383.  
  6384. Did select file ../Snapshots\20181027-14486220820-jeluder.bp for loading
  6385.  
  6386. Unpacking...
  6387.  
  6388. Items density: 0.4956522
  6389.  
  6390. Transferred blueprint of total cost of approximately 23.5
  6391.  
  6392. Added ruins for 0.0370049 seconds, total: 51928 msec
  6393.  
  6394. Scattering ruins at (219, 64) of radius 16. scavengers activity: 1.348486, age: 5.891119
  6395.  
  6396. files length: 521 count 521, selected: 24
  6397.  
  6398. Did select file ../Snapshots\20181015-6181361317-jeluder.bp for loading
  6399.  
  6400. Unpacking...
  6401.  
  6402. Items density: 0.5248663
  6403.  
  6404. Transferred blueprint of total cost of approximately 636.3002
  6405.  
  6406. Added ruins for 0.1975248 seconds, total: 52125 msec
  6407.  
  6408. Scattering ruins at (124, 13) of radius 15. scavengers activity: 0.6793788, age: 4.455151
  6409.  
  6410. files length: 521 count 521, selected: 215
  6411.  
  6412. Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
  6413.  
  6414. Unpacking...
  6415.  
  6416. Items density: 0.2555562
  6417.  
  6418. Transferred blueprint of total cost of approximately 840.5997
  6419.  
  6420. Added ruins for 0.2925373 seconds, total: 52417 msec
  6421.  
  6422. Scattering ruins at (35, 209) of radius 14. scavengers activity: 1.245293, age: 5.253271
  6423.  
  6424. files length: 521 count 521, selected: 507
  6425.  
  6426. Did select file ../Snapshots\20181030-2835647650-jeluder.bp for loading
  6427.  
  6428. Unpacking...
  6429.  
  6430. Items density: 0.2160448
  6431.  
  6432. Transferred blueprint of total cost of approximately 118.8
  6433.  
  6434. Added ruins for 0.0910109 seconds, total: 52508 msec
  6435.  
  6436. Scattering ruins at (191, 69) of radius 16. scavengers activity: 0.6684396, age: 4.032156
  6437.  
  6438. files length: 521 count 521, selected: 383
  6439.  
  6440. Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
  6441.  
  6442. Unpacking...
  6443.  
  6444. Items density: 0.3018319
  6445.  
  6446. Transferred blueprint of total cost of approximately 1184.1
  6447.  
  6448. Added ruins for 0.687087 seconds, total: 53195 msec
  6449.  
  6450. Scattering ruins at (100, 202) of radius 12. scavengers activity: 1.088365, age: 5.196365
  6451.  
  6452. files length: 521 count 521, selected: 353
  6453.  
  6454. Did select file ../Snapshots\20181023-13479524020-jeluder.bp for loading
  6455.  
  6456. Unpacking...
  6457.  
  6458. Items density: 0.1015083
  6459.  
  6460. Transferred blueprint of total cost of approximately 28.8
  6461.  
  6462. Added ruins for 0.2460308 seconds, total: 53441 msec
  6463.  
  6464. Scattering ruins at (77, 220) of radius 15. scavengers activity: 0.704752, age: 3.557945
  6465.  
  6466. files length: 521 count 521, selected: 445
  6467.  
  6468. Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
  6469.  
  6470. Unpacking...
  6471.  
  6472. Items density: 0.1293581
  6473.  
  6474. Transferred blueprint of total cost of approximately 694.1006
  6475.  
  6476. Added ruins for 0.1415179 seconds, total: 53582 msec
  6477.  
  6478. Scattering ruins at (138, 45) of radius 12. scavengers activity: 0.641419, age: 3.791973
  6479.  
  6480. files length: 521 count 521, selected: 485
  6481.  
  6482. Did select file ../Snapshots\20181030-12257849010-jeluder.bp for loading
  6483.  
  6484. Unpacking...
  6485.  
  6486. Items density: 0.1960839
  6487.  
  6488. Transferred blueprint of total cost of approximately 61.19999
  6489.  
  6490. Added ruins for 0.0425054 seconds, total: 53624 msec
  6491.  
  6492. Scattering ruins at (9, 8) of radius 14. scavengers activity: 0.8007946, age: 5.035263
  6493.  
  6494. files length: 521 count 521, selected: 65
  6495.  
  6496. Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
  6497.  
  6498. Items density: 0.2822157
  6499.  
  6500. Transferred blueprint of total cost of approximately 431.3004
  6501.  
  6502. Added ruins for 0.5175653 seconds, total: 54141 msec
  6503.  
  6504. Scattering ruins at (227, 112) of radius 17. scavengers activity: 0.3766018, age: 5.840291
  6505.  
  6506. files length: 521 count 521, selected: 409
  6507.  
  6508. Did select file ../Snapshots\20181027-12085507260-jeluder.bp for loading
  6509.  
  6510. Unpacking...
  6511.  
  6512. Items density: 0.1800058
  6513.  
  6514. Transferred blueprint of total cost of approximately 221.9001
  6515.  
  6516. Added ruins for 0.4805605 seconds, total: 54621 msec
  6517.  
  6518. Scattering ruins at (76, 188) of radius 13. scavengers activity: 0.8615702, age: 3.613265
  6519.  
  6520. files length: 521 count 521, selected: 249
  6521.  
  6522. Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
  6523.  
  6524. Items density: 0.2933333
  6525.  
  6526. Transferred blueprint of total cost of approximately 11.4
  6527.  
  6528. Added ruins for 1.0306302 seconds, total: 55651 msec
  6529.  
  6530. Scattering ruins at (22, 71) of radius 16. scavengers activity: 0.9876037, age: 5.119717
  6531.  
  6532. files length: 521 count 521, selected: 278
  6533.  
  6534. Did select file ../Snapshots\20181022-12643382580-jeluder.bp.xml for loading
  6535.  
  6536. Items density: 0.1674783
  6537.  
  6538. Transferred blueprint of total cost of approximately 890.9984
  6539.  
  6540. Added ruins for 0.2730342 seconds, total: 55924 msec
  6541.  
  6542. Scattering ruins at (44, 235) of radius 14. scavengers activity: 0.4290198, age: 5.426311
  6543.  
  6544. files length: 521 count 521, selected: 107
  6545.  
  6546. Did select file ../Snapshots\20181018-7112167080-jeluder.bp for loading
  6547.  
  6548. Unpacking...
  6549.  
  6550. Items density: 0.1218421
  6551.  
  6552. Transferred blueprint of total cost of approximately 637.3001
  6553.  
  6554. Added ruins for 0.1235147 seconds, total: 56047 msec
  6555.  
  6556. Scattering ruins at (176, 243) of radius 16. scavengers activity: 0.7725876, age: 4.560446
  6557.  
  6558. files length: 521 count 521, selected: 363
  6559.  
  6560. Did select file ../Snapshots\20181027-104083589146-jeluder.bp for loading
  6561.  
  6562. Unpacking...
  6563.  
  6564. Items density: 0.1551227
  6565.  
  6566. Transferred blueprint of total cost of approximately 891.0995
  6567.  
  6568. Added ruins for 0.0205029 seconds, total: 56067 msec
  6569.  
  6570. Scattering ruins at (87, 148) of radius 13. scavengers activity: 0.3567989, age: 5.99316
  6571.  
  6572. files length: 521 count 521, selected: 455
  6573.  
  6574. Did select file ../Snapshots\20181027-13926958900-jeluder.bp for loading
  6575.  
  6576. Unpacking...
  6577.  
  6578. Items density: 0.1525054
  6579.  
  6580. Transferred blueprint of total cost of approximately 116.8
  6581.  
  6582. Added ruins for 0.3615454 seconds, total: 56428 msec
  6583.  
  6584. Scattering ruins at (91, 79) of radius 13. scavengers activity: 0.6358754, age: 4.488656
  6585.  
  6586. files length: 521 count 521, selected: 51
  6587.  
  6588. Did select file ../Snapshots\20181018-1254760092-jeluder.bp.xml for loading
  6589.  
  6590. Items density: 0.1929487
  6591.  
  6592. Transferred blueprint of total cost of approximately 0
  6593.  
  6594. Added ruins for 0.0865111 seconds, total: 56514 msec
  6595.  
  6596. Scattering ruins at (190, 116) of radius 17. scavengers activity: 1.263705, age: 3.597238
  6597.  
  6598. files length: 521 count 521, selected: 14
  6599.  
  6600. Did select file ../Snapshots\20181015-18004484362-jeluder.bp for loading
  6601.  
  6602. Unpacking...
  6603.  
  6604. Items density: 0.1772932
  6605.  
  6606. Transferred blueprint of total cost of approximately 12.7
  6607.  
  6608. Added ruins for 0.5020631 seconds, total: 57016 msec
  6609.  
  6610. Scattering ruins at (100, 128) of radius 12. scavengers activity: 0.387905, age: 6.041725
  6611.  
  6612. files length: 521 count 521, selected: 50
  6613.  
  6614. Did select file ../Snapshots\20181018-1254760092-jeluder.bp for loading
  6615.  
  6616. Unpacking...
  6617.  
  6618. Items density: 0.1929487
  6619.  
  6620. Transferred blueprint of total cost of approximately 90
  6621.  
  6622. Added ruins for 0.4770598 seconds, total: 57493 msec
  6623.  
  6624. Scattering ruins at (87, 26) of radius 16. scavengers activity: 1.120244, age: 3.905444
  6625.  
  6626. files length: 521 count 521, selected: 265
  6627.  
  6628. Did select file ../Snapshots\20181022-11836605370-jeluder.bp.xml for loading
  6629.  
  6630. Items density: 0.6152129
  6631.  
  6632. Transferred blueprint of total cost of approximately 237.6001
  6633.  
  6634. Added ruins for 0.7966007 seconds, total: 58289 msec
  6635.  
  6636. Scattering ruins at (127, 181) of radius 12. scavengers activity: 0.8659585, age: 3.496998
  6637.  
  6638. files length: 521 count 521, selected: 110
  6639.  
  6640. Did select file ../Snapshots\20181018-7238788160-jeluder.bp.xml for loading
  6641.  
  6642. Items density: 0.1787879
  6643.  
  6644. Transferred blueprint of total cost of approximately 33.6
  6645.  
  6646. Added ruins for 0.4660587 seconds, total: 58755 msec
  6647.  
  6648. Scattering ruins at (141, 93) of radius 14. scavengers activity: 1.055929, age: 5.29593
  6649.  
  6650. files length: 521 count 521, selected: 18
  6651.  
  6652. Did select file ../Snapshots\20181015-2394708390-jeluder.bp for loading
  6653.  
  6654. Unpacking...
  6655.  
  6656. Items density: 0.125399
  6657.  
  6658. Transferred blueprint of total cost of approximately 126
  6659.  
  6660. Added ruins for 0.1025123 seconds, total: 58857 msec
  6661.  
  6662. Scattering ruins at (60, 56) of radius 12. scavengers activity: 0.8964752, age: 3.910343
  6663.  
  6664. files length: 521 count 521, selected: 432
  6665.  
  6666. Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
  6667.  
  6668. Items density: 0.1208307
  6669.  
  6670. Transferred blueprint of total cost of approximately 156.3
  6671.  
  6672. Added ruins for 0.1600206 seconds, total: 59017 msec
  6673.  
  6674. Scattering ruins at (66, 242) of radius 16. scavengers activity: 0.4643556, age: 3.647135
  6675.  
  6676. files length: 521 count 521, selected: 486
  6677.  
  6678. Did select file ../Snapshots\20181030-12257849010-jeluder.bp.xml for loading
  6679.  
  6680. Items density: 0.1960839
  6681.  
  6682. Transferred blueprint of total cost of approximately 747.5997
  6683.  
  6684. Added ruins for 0.1475183 seconds, total: 59164 msec
  6685.  
  6686. Scattering ruins at (137, 31) of radius 14. scavengers activity: 0.5960765, age: 5.501213
  6687.  
  6688. files length: 521 count 521, selected: 134
  6689.  
  6690. Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
  6691.  
  6692. Unpacking...
  6693.  
  6694. Items density: 0.1295861
  6695.  
  6696. Transferred blueprint of total cost of approximately 529.5004
  6697.  
  6698. Added ruins for 0.194524 seconds, total: 59358 msec
  6699.  
  6700. Scattering ruins at (65, 10) of radius 17. scavengers activity: 1.139245, age: 3.027816
  6701.  
  6702. files length: 521 count 521, selected: 0
  6703.  
  6704. Did select file ../Snapshots\20181015-10103735930-jeluder.bp for loading
  6705.  
  6706. Unpacking...
  6707.  
  6708. Items density: 0.2826667
  6709.  
  6710. Transferred blueprint of total cost of approximately 699.8998
  6711.  
  6712. Added ruins for 0.5360682 seconds, total: 59894 msec
  6713.  
  6714. Scattering ruins at (154, 238) of radius 15. scavengers activity: 1.41113, age: 6.148686
  6715.  
  6716. files length: 521 count 521, selected: 37
  6717.  
  6718. Did select file ../Snapshots\20181018-10781154910-jeluder.bp.xml for loading
  6719.  
  6720. Items density: 0.1794118
  6721.  
  6722. Transferred blueprint of total cost of approximately 626.3997
  6723.  
  6724. Added ruins for 0.1220154 seconds, total: 60016 msec
  6725.  
  6726. Scattering ruins at (177, 221) of radius 12. scavengers activity: 0.748189, age: 4.143353
  6727.  
  6728. files length: 521 count 521, selected: 433
  6729.  
  6730. Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
  6731.  
  6732. Unpacking...
  6733.  
  6734. Items density: 0.210717
  6735.  
  6736. Transferred blueprint of total cost of approximately 373.2003
  6737.  
  6738. Added ruins for 0.0520062 seconds, total: 60068 msec
  6739.  
  6740. Scattering ruins at (18, 135) of radius 15. scavengers activity: 0.633823, age: 3.073707
  6741.  
  6742. files length: 521 count 521, selected: 488
  6743.  
  6744. Did select file ../Snapshots\20181030-12359667880-jeluder.bp.xml for loading
  6745.  
  6746. Items density: 0.2320076
  6747.  
  6748. Transferred blueprint of total cost of approximately 79.19999
  6749.  
  6750. Added ruins for 0.0410057 seconds, total: 60109 msec
  6751.  
  6752. Scattering ruins at (189, 109) of radius 15. scavengers activity: 0.3616848, age: 3.047692
  6753.  
  6754. files length: 521 count 521, selected: 297
  6755.  
  6756. Did select file ../Snapshots\20181022-13328120080-jeluder.bp for loading
  6757.  
  6758. Unpacking...
  6759.  
  6760. Items density: 0.71
  6761.  
  6762. Transferred blueprint of total cost of approximately 99.99999
  6763.  
  6764. Added ruins for 1.0196274 seconds, total: 61128 msec
  6765.  
  6766. Scattering ruins at (153, 215) of radius 17. scavengers activity: 0.9863681, age: 3.249579
  6767.  
  6768. files length: 521 count 521, selected: 212
  6769.  
  6770. Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
  6771.  
  6772. Items density: 0.4336735
  6773.  
  6774. Transferred blueprint of total cost of approximately 407.8998
  6775.  
  6776. Added ruins for 0.0920125 seconds, total: 61220 msec
  6777.  
  6778. Scattering ruins at (240, 97) of radius 15. scavengers activity: 1.042053, age: 5.471228
  6779.  
  6780. files length: 521 count 521, selected: 323
  6781.  
  6782. Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
  6783.  
  6784. Unpacking...
  6785.  
  6786. Items density: 0.6426401
  6787.  
  6788. Transferred blueprint of total cost of approximately 302.4002
  6789.  
  6790. Added ruins for 0.1820225 seconds, total: 61402 msec
  6791.  
  6792. Scattering ruins at (229, 172) of radius 14. scavengers activity: 0.5947722, age: 4.583977
  6793.  
  6794. files length: 521 count 521, selected: 94
  6795.  
  6796. Did select file ../Snapshots\20181018-4995316841-jeluder.bp.xml for loading
  6797.  
  6798. Items density: 0.4945055
  6799.  
  6800. Transferred blueprint of total cost of approximately 671.0001
  6801.  
  6802. Added ruins for 0.1675214 seconds, total: 61569 msec
  6803.  
  6804. Scattering ruins at (64, 141) of radius 14. scavengers activity: 0.5192131, age: 5.228282
  6805.  
  6806. files length: 521 count 521, selected: 186
  6807.  
  6808. Did select file ../Snapshots\20181020-3796591260-jeluder.bp for loading
  6809.  
  6810. Unpacking...
  6811.  
  6812. Items density: 0.3268398
  6813.  
  6814. Transferred blueprint of total cost of approximately 172.4999
  6815.  
  6816. Added ruins for 0.5390679 seconds, total: 62108 msec
  6817.  
  6818. Scattering ruins at (80, 207) of radius 14. scavengers activity: 1.282816, age: 3.621061
  6819.  
  6820. files length: 522 count 522, selected: 268
  6821.  
  6822. Did select file ../Snapshots\20181022-11920199900-jeluder.bp.xml for loading
  6823.  
  6824. Items density: 0.1401187
  6825.  
  6826. Transferred blueprint of total cost of approximately 163.6
  6827.  
  6828. Added ruins for 0.1695206 seconds, total: 62277 msec
  6829.  
  6830. Scattering ruins at (78, 104) of radius 14. scavengers activity: 0.8099558, age: 6.066962
  6831.  
  6832. files length: 522 count 522, selected: 451
  6833.  
  6834. Did select file ../Snapshots\20181027-13618796120-jeluder.bp.xml for loading
  6835.  
  6836. Items density: 0.1225583
  6837.  
  6838. Transferred blueprint of total cost of approximately 10.8
  6839.  
  6840. Added ruins for 0.2920369 seconds, total: 62569 msec
  6841.  
  6842. Scattering ruins at (37, 144) of radius 13. scavengers activity: 0.6031362, age: 4.022985
  6843.  
  6844. files length: 522 count 522, selected: 459
  6845.  
  6846. Did select file ../Snapshots\20181027-13963816280-jeluder.bp.xml for loading
  6847.  
  6848. Items density: 0.2461538
  6849.  
  6850. Transferred blueprint of total cost of approximately 266.4001
  6851.  
  6852. Added ruins for 0.2715332 seconds, total: 62840 msec
  6853.  
  6854. Scattering ruins at (54, 58) of radius 17. scavengers activity: 1.218448, age: 3.060398
  6855.  
  6856. files length: 522 count 522, selected: 43
  6857.  
  6858. Did select file ../Snapshots\20181018-11301343550-jeluder.bp.xml for loading
  6859.  
  6860. Items density: 0.209127
  6861.  
  6862. Transferred blueprint of total cost of approximately 9.5
  6863.  
  6864. Added ruins for 0.1590203 seconds, total: 62999 msec
  6865.  
  6866. Scattering ruins at (107, 227) of radius 15. scavengers activity: 1.335703, age: 6.028208
  6867.  
  6868. files length: 522 count 522, selected: 175
  6869.  
  6870. Did select file ../Snapshots\20181020-2002778050-jeluder.bp.xml for loading
  6871.  
  6872. Items density: 0.5413165
  6873.  
  6874. Transferred blueprint of total cost of approximately 842.6996
  6875.  
  6876. Added ruins for 0.0655079 seconds, total: 63064 msec
  6877.  
  6878. Scattering ruins at (122, 126) of radius 17. scavengers activity: 1.020219, age: 4.397129
  6879.  
  6880. files length: 522 count 522, selected: 251
  6881.  
  6882. Did select file ../Snapshots\20181022-10344237670-jeluder.bp for loading
  6883.  
  6884. Unpacking...
  6885.  
  6886. Items density: 0.4220365
  6887.  
  6888. Transferred blueprint of total cost of approximately 283.3
  6889.  
  6890. Added ruins for 0.1280162 seconds, total: 63192 msec
  6891.  
  6892. Scattering ruins at (64, 232) of radius 14. scavengers activity: 0.8323866, age: 3.492196
  6893.  
  6894. files length: 522 count 522, selected: 213
  6895.  
  6896. Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
  6897.  
  6898. Items density: 0.4336735
  6899.  
  6900. Transferred blueprint of total cost of approximately 1618.799
  6901.  
  6902. Added ruins for 0.1010126 seconds, total: 63293 msec
  6903.  
  6904. Scattering ruins at (34, 174) of radius 16. scavengers activity: 1.109411, age: 3.212585
  6905.  
  6906. files length: 522 count 522, selected: 258
  6907.  
  6908. Did select file ../Snapshots\20181022-11314740090-jeluder.bp.xml for loading
  6909.  
  6910. Items density: 0.07943428
  6911.  
  6912. SKIPPED due to low density
  6913.  
  6914. DELETING low quality file
  6915.  
  6916. files length: 521 count 521, selected: 395
  6917.  
  6918. Did select file ../Snapshots\20181027-11699133531-jeluder.bp for loading
  6919.  
  6920. Unpacking...
  6921.  
  6922. Items density: 0.172859
  6923.  
  6924. Transferred blueprint of total cost of approximately 410.1002
  6925.  
  6926. Added ruins for 0.2665331 seconds, total: 63559 msec
  6927.  
  6928. Scattering ruins at (80, 51) of radius 17. scavengers activity: 0.4285931, age: 4.811637
  6929.  
  6930. files length: 521 count 521, selected: 58
  6931.  
  6932. Did select file ../Snapshots\20181018-13666147520-jeluder.bp for loading
  6933.  
  6934. Unpacking...
  6935.  
  6936. Items density: 0.1773728
  6937.  
  6938. Transferred blueprint of total cost of approximately 172.8
  6939.  
  6940. Added ruins for 0.4910629 seconds, total: 64050 msec
  6941.  
  6942. Scattering ruins at (165, 194) of radius 16. scavengers activity: 1.380352, age: 3.695781
  6943.  
  6944. files length: 521 count 521, selected: 361
  6945.  
  6946. Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
  6947.  
  6948. Unpacking...
  6949.  
  6950. Items density: 0.6203231
  6951.  
  6952. Transferred blueprint of total cost of approximately 373.0999
  6953.  
  6954. Added ruins for 0.0895112 seconds, total: 64139 msec
  6955.  
  6956. Scattering ruins at (131, 113) of radius 15. scavengers activity: 0.8150327, age: 3.640231
  6957.  
  6958. files length: 521 count 521, selected: 139
  6959.  
  6960. Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
  6961.  
  6962. Items density: 0.1517037
  6963.  
  6964. Transferred blueprint of total cost of approximately 85.19999
  6965.  
  6966. Added ruins for 0.2090265 seconds, total: 64348 msec
  6967.  
  6968. Scattering ruins at (240, 14) of radius 16. scavengers activity: 1.294159, age: 3.658428
  6969.  
  6970. files length: 521 count 521, selected: 231
  6971.  
  6972. Did select file ../Snapshots\20181021-1801241800-jeluder.bp.xml for loading
  6973.  
  6974. Items density: 0.5058761
  6975.  
  6976. Transferred blueprint of total cost of approximately 417.5999
  6977.  
  6978. Added ruins for 1.4496813 seconds, total: 65797 msec
  6979.  
  6980. Scattering ruins at (30, 38) of radius 16. scavengers activity: 0.4878169, age: 3.481641
  6981.  
  6982. files length: 521 count 521, selected: 272
  6983.  
  6984. Did select file ../Snapshots\20181022-12257849010-jeluder.bp.xml for loading
  6985.  
  6986. Items density: 0.3380282
  6987.  
  6988. Transferred blueprint of total cost of approximately 139.8
  6989.  
  6990. Added ruins for 1.1441445 seconds, total: 66941 msec
  6991.  
  6992. Scattering ruins at (217, 49) of radius 15. scavengers activity: 0.6071045, age: 4.186265
  6993.  
  6994. files length: 521 count 521, selected: 36
  6995.  
  6996. Did select file ../Snapshots\20181018-10781154910-jeluder.bp for loading
  6997.  
  6998. Unpacking...
  6999.  
  7000. Items density: 0.1794118
  7001.  
  7002. Transferred blueprint of total cost of approximately 13.1
  7003.  
  7004. Added ruins for 0.5790729 seconds, total: 67520 msec
  7005.  
  7006. Scattering ruins at (199, 53) of radius 15. scavengers activity: 0.3690036, age: 5.79046
  7007.  
  7008. files length: 521 count 521, selected: 517
  7009.  
  7010. Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
  7011.  
  7012. Unpacking...
  7013.  
  7014. Items density: 1.364757
  7015.  
  7016. Transferred blueprint of total cost of approximately 236.3
  7017.  
  7018. Added ruins for 0.9701218 seconds, total: 68490 msec
  7019.  
  7020. Scattering ruins at (214, 72) of radius 16. scavengers activity: 0.7188328, age: 3.484355
  7021.  
  7022. files length: 521 count 521, selected: 508
  7023.  
  7024. Did select file ../Snapshots\20181030-2835647650-jeluder.bp.xml for loading
  7025.  
  7026. Items density: 0.2160448
  7027.  
  7028. Transferred blueprint of total cost of approximately 82.20003
  7029.  
  7030. Added ruins for 0.0430055 seconds, total: 68533 msec
  7031.  
  7032. Scattering ruins at (156, 194) of radius 15. scavengers activity: 0.4882844, age: 3.622496
  7033.  
  7034. files length: 521 count 521, selected: 393
  7035.  
  7036. Did select file ../Snapshots\20181027-11536675300-jeluder.bp for loading
  7037.  
  7038. Unpacking...
  7039.  
  7040. Items density: 0.2596052
  7041.  
  7042. Transferred blueprint of total cost of approximately 230.3999
  7043.  
  7044. Added ruins for 0.0800098 seconds, total: 68613 msec
  7045.  
  7046. Scattering ruins at (6, 42) of radius 14. scavengers activity: 0.7761607, age: 3.235342
  7047.  
  7048. files length: 521 count 521, selected: 59
  7049.  
  7050. Did select file ../Snapshots\20181018-13666147520-jeluder.bp.xml for loading
  7051.  
  7052. Items density: 0.1773728
  7053.  
  7054. Transferred blueprint of total cost of approximately 0
  7055.  
  7056. Added ruins for 0.5765725 seconds, total: 69189 msec
  7057.  
  7058. Scattering ruins at (162, 78) of radius 15. scavengers activity: 0.4740926, age: 4.204694
  7059.  
  7060. files length: 521 count 521, selected: 468
  7061.  
  7062. Did select file ../Snapshots\20181027-14333898720-jeluder.bp.xml for loading
  7063.  
  7064. Items density: 0.9078423
  7065.  
  7066. Transferred blueprint of total cost of approximately 180.9
  7067.  
  7068. Added ruins for 0.8391053 seconds, total: 70028 msec
  7069.  
  7070. Scattering ruins at (13, 168) of radius 14. scavengers activity: 0.5469747, age: 4.519333
  7071.  
  7072. files length: 521 count 521, selected: 216
  7073.  
  7074. Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
  7075.  
  7076. Unpacking...
  7077.  
  7078. Items density: 0.2555562
  7079.  
  7080. Transferred blueprint of total cost of approximately 604.8002
  7081.  
  7082. Added ruins for 0.4920611 seconds, total: 70520 msec
  7083.  
  7084. Scattering ruins at (208, 61) of radius 17. scavengers activity: 0.5029117, age: 3.391553
  7085.  
  7086. files length: 521 count 521, selected: 273
  7087.  
  7088. Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
  7089.  
  7090. Unpacking...
  7091.  
  7092. Items density: 0.293957
  7093.  
  7094. Transferred blueprint of total cost of approximately 0
  7095.  
  7096. Added ruins for 0.0800099 seconds, total: 70600 msec
  7097.  
  7098. Scattering ruins at (132, 117) of radius 13. scavengers activity: 0.8542668, age: 5.632023
  7099.  
  7100. files length: 521 count 521, selected: 407
  7101.  
  7102. Did select file ../Snapshots\20181027-12050715900-jeluder.bp for loading
  7103.  
  7104. Unpacking...
  7105.  
  7106. Items density: 0.556391
  7107.  
  7108. Transferred blueprint of total cost of approximately 161.1
  7109.  
  7110. Added ruins for 0.5295668 seconds, total: 71129 msec
  7111.  
  7112. Scattering ruins at (214, 121) of radius 16. scavengers activity: 0.5172956, age: 3.00857
  7113.  
  7114. files length: 521 count 521, selected: 328
  7115.  
  7116. Did select file ../Snapshots\20181023-11324876670-jeluder.bp.xml for loading
  7117.  
  7118. Items density: 0.1059037
  7119.  
  7120. Transferred blueprint of total cost of approximately 61.19999
  7121.  
  7122. Added ruins for 0.2555327 seconds, total: 71384 msec
  7123.  
  7124. Scattering ruins at (108, 110) of radius 15. scavengers activity: 0.9653603, age: 4.280774
  7125.  
  7126. files length: 521 count 521, selected: 235
  7127.  
  7128. Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
  7129.  
  7130. Items density: 0.3291193
  7131.  
  7132. Transferred blueprint of total cost of approximately 350.4
  7133.  
  7134. Added ruins for 0.2560315 seconds, total: 71640 msec
  7135.  
  7136. Scattering ruins at (167, 240) of radius 15. scavengers activity: 1.341633, age: 5.391197
  7137.  
  7138. files length: 521 count 521, selected: 111
  7139.  
  7140. Did select file ../Snapshots\20181018-9268002930-jeluder.bp for loading
  7141.  
  7142. Unpacking...
  7143.  
  7144. Items density: 0.9935484
  7145.  
  7146. Transferred blueprint of total cost of approximately 494.4996
  7147.  
  7148. Added ruins for 0.1265161 seconds, total: 71766 msec
  7149.  
  7150. Scattering ruins at (21, 33) of radius 12. scavengers activity: 1.345498, age: 4.85554
  7151.  
  7152. files length: 522 count 522, selected: 193
  7153.  
  7154. Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
  7155.  
  7156. Items density: 0.1147298
  7157.  
  7158. Transferred blueprint of total cost of approximately 0
  7159.  
  7160. Added ruins for 0.9411182 seconds, total: 72707 msec
  7161.  
  7162. Scattering ruins at (157, 228) of radius 13. scavengers activity: 1.000127, age: 5.177064
  7163.  
  7164. files length: 522 count 522, selected: 412
  7165.  
  7166. Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
  7167.  
  7168. Unpacking...
  7169.  
  7170. Items density: 0.1573034
  7171.  
  7172. Transferred blueprint of total cost of approximately 374.2003
  7173.  
  7174. Added ruins for 0.0720097 seconds, total: 72779 msec
  7175.  
  7176. Scattering ruins at (148, 187) of radius 12. scavengers activity: 0.5601461, age: 4.367057
  7177.  
  7178. files length: 522 count 522, selected: 461
  7179.  
  7180. Did select file ../Snapshots\20181027-14051246730-jeluder.bp.xml for loading
  7181.  
  7182. Items density: 0.6944125
  7183.  
  7184. Transferred blueprint of total cost of approximately 251.6001
  7185.  
  7186. Added ruins for 0.1115137 seconds, total: 72890 msec
  7187.  
  7188. Scattering ruins at (165, 43) of radius 17. scavengers activity: 1.355697, age: 6.072768
  7189.  
  7190. files length: 522 count 522, selected: 145
  7191.  
  7192. Did select file ../Snapshots\20181019-8600141170-jeluder.bp for loading
  7193.  
  7194. Unpacking...
  7195.  
  7196. Items density: 0.1594406
  7197.  
  7198. Transferred blueprint of total cost of approximately 0
  7199.  
  7200. Added ruins for 1.1551512 seconds, total: 74045 msec
  7201.  
  7202. Scattering ruins at (98, 89) of radius 17. scavengers activity: 1.042731, age: 4.954391
  7203.  
  7204. files length: 522 count 522, selected: 467
  7205.  
  7206. Did select file ../Snapshots\20181027-14293427270-jeluder.bp.xml for loading
  7207.  
  7208. Items density: 0.3746874
  7209.  
  7210. Transferred blueprint of total cost of approximately 518.8006
  7211.  
  7212. Added ruins for 0.2760345 seconds, total: 74321 msec
  7213.  
  7214. Scattering ruins at (241, 50) of radius 17. scavengers activity: 0.9213029, age: 6.106926
  7215.  
  7216. files length: 522 count 522, selected: 479
  7217.  
  7218. Did select file ../Snapshots\20181027-14534303530-jeluder.bp.xml for loading
  7219.  
  7220. Items density: 0.1578547
  7221.  
  7222. Transferred blueprint of total cost of approximately 425.1003
  7223.  
  7224. Added ruins for 0.7230918 seconds, total: 75044 msec
  7225.  
  7226. Scattering ruins at (31, 12) of radius 12. scavengers activity: 1.366077, age: 5.663305
  7227.  
  7228. files length: 522 count 522, selected: 41
  7229.  
  7230. Did select file ../Snapshots\20181018-10998732600-jeluder.bp.xml for loading
  7231.  
  7232. Items density: 0.1157217
  7233.  
  7234. Transferred blueprint of total cost of approximately 226.8001
  7235.  
  7236. Added ruins for 0.3120381 seconds, total: 75356 msec
  7237.  
  7238. Scattering ruins at (73, 21) of radius 13. scavengers activity: 0.8211848, age: 4.180918
  7239.  
  7240. files length: 522 count 522, selected: 193
  7241.  
  7242. Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
  7243.  
  7244. Items density: 0.1147298
  7245.  
  7246. Transferred blueprint of total cost of approximately 388.8004
  7247.  
  7248. Added ruins for 0.4130525 seconds, total: 75769 msec
  7249.  
  7250. Scattering ruins at (131, 74) of radius 13. scavengers activity: 1.26931, age: 5.386703
  7251.  
  7252. files length: 522 count 522, selected: 415
  7253.  
  7254. Did select file ../Snapshots\20181027-12262865873-jeluder.bp.xml for loading
  7255.  
  7256. Items density: 0.1307773
  7257.  
  7258. Transferred blueprint of total cost of approximately 0
  7259.  
  7260. Added ruins for 0.08051 seconds, total: 75849 msec
  7261.  
  7262. Scattering ruins at (236, 189) of radius 16. scavengers activity: 1.149191, age: 3.244355
  7263.  
  7264. files length: 522 count 522, selected: 501
  7265.  
  7266. Did select file ../Snapshots\20181030-18004484360-jeluder.bp.xml for loading
  7267.  
  7268. Items density: 0.1071429
  7269.  
  7270. Transferred blueprint of total cost of approximately 0
  7271.  
  7272. Added ruins for 0.0125022 seconds, total: 75861 msec
  7273.  
  7274. Scattering ruins at (236, 6) of radius 13. scavengers activity: 1.345371, age: 3.918394
  7275.  
  7276. files length: 522 count 522, selected: 392
  7277.  
  7278. Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
  7279.  
  7280. Unpacking...
  7281.  
  7282. Items density: 0.1283887
  7283.  
  7284. Transferred blueprint of total cost of approximately 159.3001
  7285.  
  7286. Added ruins for 0.4105515 seconds, total: 76271 msec
  7287.  
  7288. Scattering ruins at (147, 150) of radius 14. scavengers activity: 0.877715, age: 5.09946
  7289.  
  7290. files length: 522 count 522, selected: 484
  7291.  
  7292. Did select file ../Snapshots\20181028-131124301-jeluder.bp for loading
  7293.  
  7294. Unpacking...
  7295.  
  7296. Items density: 0.3804656
  7297.  
  7298. Transferred blueprint of total cost of approximately 3057.4
  7299.  
  7300. Added ruins for 0.2620327 seconds, total: 76533 msec
  7301.  
  7302. Scattering ruins at (35, 158) of radius 12. scavengers activity: 0.5564848, age: 4.134123
  7303.  
  7304. files length: 522 count 522, selected: 46
  7305.  
  7306. Did select file ../Snapshots\20181018-12104046710-jeluder.bp for loading
  7307.  
  7308. Unpacking...
  7309.  
  7310. Items density: 0.196129
  7311.  
  7312. Transferred blueprint of total cost of approximately 824.5995
  7313.  
  7314. Added ruins for 0.5610707 seconds, total: 77094 msec
  7315.  
  7316. Scattering ruins at (6, 9) of radius 12. scavengers activity: 0.7334009, age: 4.379699
  7317.  
  7318. files length: 522 count 522, selected: 274
  7319.  
  7320. Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
  7321.  
  7322. Unpacking...
  7323.  
  7324. Items density: 0.293957
  7325.  
  7326. Transferred blueprint of total cost of approximately 353.3998
  7327.  
  7328. Added ruins for 0.4715595 seconds, total: 77565 msec
  7329.  
  7330. Scattering ruins at (98, 90) of radius 12. scavengers activity: 0.7605849, age: 5.635541
  7331.  
  7332. files length: 522 count 522, selected: 76
  7333.  
  7334. Did select file ../Snapshots\20181018-19670238840-jeluder.bp.xml for loading
  7335.  
  7336. Items density: 0.423913
  7337.  
  7338. Transferred blueprint of total cost of approximately 31.5
  7339.  
  7340. Added ruins for 0.065008 seconds, total: 77630 msec
  7341.  
  7342. Scattering ruins at (204, 174) of radius 12. scavengers activity: 0.8513858, age: 3.435445
  7343.  
  7344. files length: 522 count 522, selected: 96
  7345.  
  7346. Did select file ../Snapshots\20181018-5131092220-jeluder.bp.xml for loading
  7347.  
  7348. Items density: 0.7166666
  7349.  
  7350. Transferred blueprint of total cost of approximately 117.3
  7351.  
  7352. Added ruins for 0.0995133 seconds, total: 77729 msec
  7353.  
  7354. Scattering ruins at (9, 168) of radius 12. scavengers activity: 1.003411, age: 6.001621
  7355.  
  7356. files length: 522 count 522, selected: 1
  7357.  
  7358. Did select file ../Snapshots\20181015-10103735930-jeluder.bp.xml for loading
  7359.  
  7360. Items density: 0.2826667
  7361.  
  7362. Transferred blueprint of total cost of approximately 700.3996
  7363.  
  7364. Added ruins for 0.4575566 seconds, total: 78186 msec
  7365.  
  7366. Scattering ruins at (238, 35) of radius 13. scavengers activity: 0.4879459, age: 3.797887
  7367.  
  7368. files length: 522 count 522, selected: 438
  7369.  
  7370. Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
  7371.  
  7372. Unpacking...
  7373.  
  7374. Items density: 0.4663024
  7375.  
  7376. Transferred blueprint of total cost of approximately 242.1998
  7377.  
  7378. Added ruins for 0.4820606 seconds, total: 78668 msec
  7379.  
  7380. Scattering ruins at (102, 173) of radius 13. scavengers activity: 0.5157292, age: 4.031205
  7381.  
  7382. files length: 522 count 522, selected: 397
  7383.  
  7384. Did select file ../Snapshots\20181027-11699133531-jeluder.bp.xml for loading
  7385.  
  7386. Items density: 0.172859
  7387.  
  7388. Transferred blueprint of total cost of approximately 103.3
  7389.  
  7390. Added ruins for 0.7330923 seconds, total: 79401 msec
  7391.  
  7392. Scattering ruins at (236, 69) of radius 16. scavengers activity: 1.113073, age: 4.475937
  7393.  
  7394. files length: 522 count 522, selected: 88
  7395.  
  7396. Did select file ../Snapshots\20181018-432700564-jeluder.bp.xml for loading
  7397.  
  7398. Items density: 0.2767857
  7399.  
  7400. Transferred blueprint of total cost of approximately 180.9
  7401.  
  7402. Added ruins for 0.0780098 seconds, total: 79479 msec
  7403.  
  7404. Scattering ruins at (98, 164) of radius 14. scavengers activity: 0.6086273, age: 3.21562
  7405.  
  7406. files length: 522 count 522, selected: 215
  7407.  
  7408. Did select file ../Snapshots\20181020-9427459190-jeluder.bp for loading
  7409.  
  7410. Unpacking...
  7411.  
  7412. Items density: 0.1173026
  7413.  
  7414. Transferred blueprint of total cost of approximately 841.2006
  7415.  
  7416. Added ruins for 0.4060511 seconds, total: 79885 msec
  7417.  
  7418. Scattering ruins at (192, 49) of radius 15. scavengers activity: 1.233114, age: 5.364814
  7419.  
  7420. files length: 522 count 522, selected: 281
  7421.  
  7422. Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
  7423.  
  7424. Items density: 0.2277778
  7425.  
  7426. Transferred blueprint of total cost of approximately 14.4
  7427.  
  7428. Added ruins for 0.3245405 seconds, total: 80209 msec
  7429.  
  7430. Scattering ruins at (87, 127) of radius 17. scavengers activity: 0.8808208, age: 3.341719
  7431.  
  7432. files length: 522 count 522, selected: 41
  7433.  
  7434. Did select file ../Snapshots\20181018-10998732600-jeluder.bp.xml for loading
  7435.  
  7436. Items density: 0.1157217
  7437.  
  7438. Transferred blueprint of total cost of approximately 81.89999
  7439.  
  7440. Added ruins for 1.3856745 seconds, total: 81594 msec
  7441.  
  7442. Scattering ruins at (98, 148) of radius 14. scavengers activity: 1.381226, age: 3.425414
  7443.  
  7444. files length: 522 count 522, selected: 334
  7445.  
  7446. Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
  7447.  
  7448. Unpacking...
  7449.  
  7450. Items density: 0.1827978
  7451.  
  7452. Transferred blueprint of total cost of approximately 1586.9
  7453.  
  7454. Added ruins for 0.1760219 seconds, total: 81770 msec
  7455.  
  7456. Scattering ruins at (49, 163) of radius 14. scavengers activity: 0.8025755, age: 5.038074
  7457.  
  7458. files length: 522 count 522, selected: 352
  7459.  
  7460. Did select file ../Snapshots\20181023-13425009770-jeluder.bp for loading
  7461.  
  7462. Unpacking...
  7463.  
  7464. Items density: 0.2713258
  7465.  
  7466. Transferred blueprint of total cost of approximately 766.4989
  7467.  
  7468. Added ruins for 0.515565 seconds, total: 82285 msec
  7469.  
  7470. Scattering ruins at (174, 197) of radius 15. scavengers activity: 0.6413453, age: 4.537596
  7471.  
  7472. files length: 522 count 522, selected: 208
  7473.  
  7474. Did select file ../Snapshots\20181020-7226740460-jeluder.bp.xml for loading
  7475.  
  7476. Items density: 0.1939577
  7477.  
  7478. Transferred blueprint of total cost of approximately 180.8999
  7479.  
  7480. Added ruins for 0.0795098 seconds, total: 82364 msec
  7481.  
  7482. Scattering ruins at (76, 24) of radius 12. scavengers activity: 0.8913985, age: 5.517802
  7483.  
  7484. files length: 522 count 522, selected: 474
  7485.  
  7486. Did select file ../Snapshots\20181027-14430917990-jeluder.bp for loading
  7487.  
  7488. Unpacking...
  7489.  
  7490. Items density: 0.2535211
  7491.  
  7492. Transferred blueprint of total cost of approximately 30.4
  7493.  
  7494. Added ruins for 0.195525 seconds, total: 82559 msec
  7495.  
  7496. Scattering ruins at (186, 132) of radius 16. scavengers activity: 0.4759672, age: 4.725699
  7497.  
  7498. files length: 522 count 522, selected: 163
  7499.  
  7500. Did select file ../Snapshots\20181020-13409037230-jeluder.bp for loading
  7501.  
  7502. Unpacking...
  7503.  
  7504. Items density: 0.04316547
  7505.  
  7506. SKIPPED due to low density
  7507.  
  7508. DELETING low quality file
  7509.  
  7510. files length: 522 count 522, selected: 78
  7511.  
  7512. Did select file ../Snapshots\20181018-20566287050-jeluder.bp.xml for loading
  7513.  
  7514. Items density: 0.2263451
  7515.  
  7516. Transferred blueprint of total cost of approximately 285.3002
  7517.  
  7518. Added ruins for 0.1785223 seconds, total: 82737 msec
  7519.  
  7520. Scattering ruins at (134, 239) of radius 16. scavengers activity: 0.4908228, age: 5.984322
  7521.  
  7522. files length: 522 count 522, selected: 115
  7523.  
  7524. Did select file ../Snapshots\20181019-11896812140-jeluder.bp for loading
  7525.  
  7526. Unpacking...
  7527.  
  7528. Items density: 0.3181818
  7529.  
  7530. Transferred blueprint of total cost of approximately 67.5
  7531.  
  7532. Added ruins for 0.1385171 seconds, total: 82875 msec
  7533.  
  7534. Scattering ruins at (58, 225) of radius 14. scavengers activity: 0.8432027, age: 5.820033
  7535.  
  7536. files length: 522 count 522, selected: 371
  7537.  
  7538. Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
  7539.  
  7540. Items density: 0.1438131
  7541.  
  7542. Transferred blueprint of total cost of approximately 0
  7543.  
  7544. Added ruins for 0.0870113 seconds, total: 82962 msec
  7545.  
  7546. Scattering ruins at (59, 139) of radius 17. scavengers activity: 0.563353, age: 5.916394
  7547.  
  7548. files length: 522 count 522, selected: 204
  7549.  
  7550. Did select file ../Snapshots\20181020-5771260760-jeluder.bp.xml for loading
  7551.  
  7552. Items density: 0.1735587
  7553.  
  7554. Transferred blueprint of total cost of approximately 255.6002
  7555.  
  7556. Added ruins for 0.6980882 seconds, total: 83660 msec
  7557.  
  7558. Scattering ruins at (142, 213) of radius 12. scavengers activity: 0.4762622, age: 4.499989
  7559.  
  7560. files length: 522 count 522, selected: 517
  7561.  
  7562. Did select file ../Snapshots\20181030-6686531060-jeluder.bp.xml for loading
  7563.  
  7564. Items density: 0.1261582
  7565.  
  7566. Transferred blueprint of total cost of approximately 91.10001
  7567.  
  7568. Added ruins for 0.4600579 seconds, total: 84120 msec
  7569.  
  7570. Scattering ruins at (145, 219) of radius 16. scavengers activity: 1.276963, age: 3.027611
  7571.  
  7572. files length: 522 count 522, selected: 374
  7573.  
  7574. Did select file ../Snapshots\20181027-10804976610-jeluder.bp for loading
  7575.  
  7576. Unpacking...
  7577.  
  7578. Items density: 0.3750421
  7579.  
  7580. Transferred blueprint of total cost of approximately 613.8999
  7581.  
  7582. Added ruins for 0.1955242 seconds, total: 84315 msec
  7583.  
  7584. Scattering ruins at (80, 7) of radius 15. scavengers activity: 1.064785, age: 5.101772
  7585.  
  7586. files length: 522 count 522, selected: 210
  7587.  
  7588. Did select file ../Snapshots\20181020-7316217550-jeluder.bp.xml for loading
  7589.  
  7590. Items density: 0.1340349
  7591.  
  7592. Transferred blueprint of total cost of approximately 272.9001
  7593.  
  7594. Added ruins for 0.2300297 seconds, total: 84545 msec
  7595.  
  7596. Scattering ruins at (92, 77) of radius 13. scavengers activity: 0.6866696, age: 3.893173
  7597.  
  7598. files length: 522 count 522, selected: 498
  7599.  
  7600. Did select file ../Snapshots\20181030-17593949760-jeluder.bp for loading
  7601.  
  7602. Unpacking...
  7603.  
  7604. Items density: 0.3363849
  7605.  
  7606. Transferred blueprint of total cost of approximately 423.4005
  7607.  
  7608. Added ruins for 0.1495184 seconds, total: 84694 msec
  7609.  
  7610. Scattering ruins at (162, 65) of radius 16. scavengers activity: 1.395845, age: 5.67646
  7611.  
  7612. files length: 522 count 522, selected: 450
  7613.  
  7614. Did select file ../Snapshots\20181027-13618796120-jeluder.bp for loading
  7615.  
  7616. Unpacking...
  7617.  
  7618. Items density: 0.1225583
  7619.  
  7620. Transferred blueprint of total cost of approximately 0
  7621.  
  7622. Added ruins for 1.5341935 seconds, total: 86228 msec
  7623.  
  7624. Scattering ruins at (145, 194) of radius 16. scavengers activity: 0.7373993, age: 5.282718
  7625.  
  7626. files length: 522 count 522, selected: 411
  7627.  
  7628. Did select file ../Snapshots\20181027-12085507260-jeluder.bp.xml for loading
  7629.  
  7630. Items density: 0.1800058
  7631.  
  7632. Transferred blueprint of total cost of approximately 143.1001
  7633.  
  7634. Added ruins for 0.0720092 seconds, total: 86300 msec
  7635.  
  7636. Scattering ruins at (225, 26) of radius 15. scavengers activity: 0.4811996, age: 4.728866
  7637.  
  7638. files length: 522 count 522, selected: 125
  7639.  
  7640. Did select file ../Snapshots\20181019-16863666130-jeluder.bp for loading
  7641.  
  7642. Unpacking...
  7643.  
  7644. Items density: 0.1821581
  7645.  
  7646. Transferred blueprint of total cost of approximately 676.0004
  7647.  
  7648. Added ruins for 0.3220406 seconds, total: 86622 msec
  7649.  
  7650. Scattering ruins at (194, 193) of radius 16. scavengers activity: 0.6382242, age: 5.886798
  7651.  
  7652. files length: 522 count 522, selected: 368
  7653.  
  7654. Did select file ../Snapshots\20181027-10572747310-jeluder.bp for loading
  7655.  
  7656. Unpacking...
  7657.  
  7658. Items density: 0.1016382
  7659.  
  7660. Transferred blueprint of total cost of approximately 679.6994
  7661.  
  7662. Added ruins for 0.1260152 seconds, total: 86748 msec
  7663.  
  7664. Scattering ruins at (26, 211) of radius 14. scavengers activity: 0.6969079, age: 4.201657
  7665.  
  7666. files length: 522 count 522, selected: 360
  7667.  
  7668. Did select file ../Snapshots\20181027-10278119960-jeluder.bp for loading
  7669.  
  7670. Unpacking...
  7671.  
  7672. Items density: 0.3379234
  7673.  
  7674. Transferred blueprint of total cost of approximately 1347.599
  7675.  
  7676. Added ruins for 0.1970241 seconds, total: 86945 msec
  7677.  
  7678. Scattering ruins at (89, 89) of radius 15. scavengers activity: 0.6182801, age: 5.228335
  7679.  
  7680. files length: 522 count 522, selected: 267
  7681.  
  7682. Did select file ../Snapshots\20181022-11920199900-jeluder.bp for loading
  7683.  
  7684. Unpacking...
  7685.  
  7686. Items density: 0.1401187
  7687.  
  7688. Transferred blueprint of total cost of approximately 134.6
  7689.  
  7690. Added ruins for 0.0330035 seconds, total: 86978 msec
  7691.  
  7692. Scattering ruins at (110, 163) of radius 13. scavengers activity: 1.361979, age: 3.396346
  7693.  
  7694. files length: 522 count 522, selected: 362
  7695.  
  7696. Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
  7697.  
  7698. Unpacking...
  7699.  
  7700. Items density: 0.6203231
  7701.  
  7702. Transferred blueprint of total cost of approximately 245.7002
  7703.  
  7704. Added ruins for 0.1520194 seconds, total: 87130 msec
  7705.  
  7706. Scattering ruins at (117, 204) of radius 13. scavengers activity: 0.8701765, age: 3.307173
  7707.  
  7708. files length: 522 count 522, selected: 497
  7709.  
  7710. Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
  7711.  
  7712. Items density: 0.1498259
  7713.  
  7714. Transferred blueprint of total cost of approximately 509.1
  7715.  
  7716. Added ruins for 0.6505817 seconds, total: 87780 msec
  7717.  
  7718. Scattering ruins at (85, 89) of radius 16. scavengers activity: 1.372597, age: 5.883776
  7719.  
  7720. files length: 522 count 522, selected: 296
  7721.  
  7722. Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
  7723.  
  7724. Unpacking...
  7725.  
  7726. Items density: 0.5008003
  7727.  
  7728. Transferred blueprint of total cost of approximately 21.6
  7729.  
  7730. Added ruins for 0.0565064 seconds, total: 87836 msec
  7731.  
  7732. Scattering ruins at (8, 143) of radius 15. scavengers activity: 1.239167, age: 3.160461
  7733.  
  7734. files length: 522 count 522, selected: 73
  7735.  
  7736. Did select file ../Snapshots\20181018-19251645730-jeluder.bp for loading
  7737.  
  7738. Unpacking...
  7739.  
  7740. Items density: 0.547309
  7741.  
  7742. Transferred blueprint of total cost of approximately 0
  7743.  
  7744. Added ruins for 0.6450815 seconds, total: 88481 msec
  7745.  
  7746. Scattering ruins at (180, 23) of radius 14. scavengers activity: 0.7036996, age: 4.243796
  7747.  
  7748. files length: 522 count 522, selected: 94
  7749.  
  7750. Did select file ../Snapshots\20181018-4995316841-jeluder.bp.xml for loading
  7751.  
  7752. Items density: 0.4945055
  7753.  
  7754. Transferred blueprint of total cost of approximately 357.7
  7755.  
  7756. Added ruins for 0.1275164 seconds, total: 88608 msec
  7757.  
  7758. Scattering ruins at (146, 241) of radius 15. scavengers activity: 1.12091, age: 3.337271
  7759.  
  7760. files length: 522 count 522, selected: 503
  7761.  
  7762. Did select file ../Snapshots\20181030-19179326380-jeluder.bp.xml for loading
  7763.  
  7764. Items density: 0.1897436
  7765.  
  7766. Transferred blueprint of total cost of approximately 1106.199
  7767.  
  7768. Added ruins for 0.0690083 seconds, total: 88677 msec
  7769.  
  7770. Scattering ruins at (66, 93) of radius 17. scavengers activity: 1.218316, age: 5.829817
  7771.  
  7772. files length: 522 count 522, selected: 179
  7773.  
  7774. Did select file ../Snapshots\20181020-20298835750-jeluder.bp.xml for loading
  7775.  
  7776. Items density: 0.2234477
  7777.  
  7778. Transferred blueprint of total cost of approximately 79.8
  7779.  
  7780. Added ruins for 0.0965127 seconds, total: 88773 msec
  7781.  
  7782. Scattering ruins at (188, 239) of radius 17. scavengers activity: 0.3638545, age: 5.356907
  7783.  
  7784. files length: 522 count 522, selected: 344
  7785.  
  7786. Did select file ../Snapshots\20181023-1256634973-jeluder.bp for loading
  7787.  
  7788. Unpacking...
  7789.  
  7790. Items density: 0.3439024
  7791.  
  7792. Transferred blueprint of total cost of approximately 988.7975
  7793.  
  7794. Added ruins for 0.0640078 seconds, total: 88837 msec
  7795.  
  7796. Scattering ruins at (12, 68) of radius 14. scavengers activity: 0.5336257, age: 5.076043
  7797.  
  7798. files length: 522 count 522, selected: 438
  7799.  
  7800. Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
  7801.  
  7802. Unpacking...
  7803.  
  7804. Items density: 0.4663024
  7805.  
  7806. Transferred blueprint of total cost of approximately 53.2
  7807.  
  7808. Added ruins for 0.0360038 seconds, total: 88873 msec
  7809.  
  7810. Scattering ruins at (25, 97) of radius 15. scavengers activity: 1.250913, age: 3.107435
  7811.  
  7812. files length: 522 count 522, selected: 148
  7813.  
  7814. Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
  7815.  
  7816. Items density: 0.200313
  7817.  
  7818. Transferred blueprint of total cost of approximately 167.4
  7819.  
  7820. Added ruins for 0.1630206 seconds, total: 89036 msec
  7821.  
  7822. Scattering ruins at (240, 59) of radius 15. scavengers activity: 0.6006543, age: 5.269213
  7823.  
  7824. files length: 522 count 522, selected: 126
  7825.  
  7826. Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
  7827.  
  7828. Items density: 0.1821581
  7829.  
  7830. Transferred blueprint of total cost of approximately 51.30001
  7831.  
  7832. Added ruins for 0.065509 seconds, total: 89101 msec
  7833.  
  7834. Scattering ruins at (138, 186) of radius 12. scavengers activity: 0.9500124, age: 5.564872
  7835.  
  7836. files length: 522 count 522, selected: 402
  7837.  
  7838. Did select file ../Snapshots\20181027-11791779460-jeluder.bp for loading
  7839.  
  7840. Unpacking...
  7841.  
  7842. Items density: 0.1728804
  7843.  
  7844. Transferred blueprint of total cost of approximately 282.0002
  7845.  
  7846. Added ruins for 0.2265279 seconds, total: 89327 msec
  7847.  
  7848. Scattering ruins at (119, 135) of radius 17. scavengers activity: 1.41101, age: 5.02723
  7849.  
  7850. files length: 522 count 522, selected: 369
  7851.  
  7852. Did select file ../Snapshots\20181027-10572747310-jeluder.bp.xml for loading
  7853.  
  7854. Items density: 0.1016382
  7855.  
  7856. Transferred blueprint of total cost of approximately 187.2001
  7857.  
  7858. Added ruins for 0.0395048 seconds, total: 89366 msec
  7859.  
  7860. Scattering ruins at (32, 100) of radius 16. scavengers activity: 0.5023739, age: 3.920712
  7861.  
  7862. files length: 522 count 522, selected: 497
  7863.  
  7864. Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
  7865.  
  7866. Items density: 0.1498259
  7867.  
  7868. Transferred blueprint of total cost of approximately 901.9006
  7869.  
  7870. Added ruins for 0.1890242 seconds, total: 89555 msec
  7871.  
  7872. Scattering ruins at (225, 137) of radius 17. scavengers activity: 1.089355, age: 4.386436
  7873.  
  7874. files length: 522 count 522, selected: 31
  7875.  
  7876. Did select file ../Snapshots\20181015-9268002930-jeluder.bp.xml for loading
  7877.  
  7878. Items density: 0.1456669
  7879.  
  7880. Transferred blueprint of total cost of approximately 0
  7881.  
  7882. Added ruins for 0.4500566 seconds, total: 90005 msec
  7883.  
  7884. Scattering ruins at (99, 219) of radius 15. scavengers activity: 0.6888383, age: 3.975358
  7885.  
  7886. files length: 522 count 522, selected: 497
  7887.  
  7888. Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
  7889.  
  7890. Items density: 0.1498259
  7891.  
  7892. Transferred blueprint of total cost of approximately 691.2001
  7893.  
  7894. Added ruins for 0.1395177 seconds, total: 90144 msec
  7895.  
  7896. Scattering ruins at (16, 108) of radius 12. scavengers activity: 0.9138739, age: 3.621801
  7897.  
  7898. files length: 522 count 522, selected: 35
  7899.  
  7900. Did select file ../Snapshots\20181018-10231215350-jeluder.bp.xml for loading
  7901.  
  7902. Items density: 0.5854867
  7903.  
  7904. Transferred blueprint of total cost of approximately 18
  7905.  
  7906. Added ruins for 0.3710468 seconds, total: 90515 msec
  7907.  
  7908. Scattering ruins at (137, 31) of radius 13. scavengers activity: 0.8545275, age: 3.76472
  7909.  
  7910. files length: 522 count 522, selected: 63
  7911.  
  7912. Did select file ../Snapshots\20181018-15733362130-jeluder.bp.xml for loading
  7913.  
  7914. Items density: 0.6004865
  7915.  
  7916. Transferred blueprint of total cost of approximately 94.8
  7917.  
  7918. Added ruins for 0.7040883 seconds, total: 91219 msec
  7919.  
  7920. Scattering ruins at (12, 204) of radius 15. scavengers activity: 1.0508, age: 6.155947
  7921.  
  7922. files length: 522 count 522, selected: 481
  7923.  
  7924. Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
  7925.  
  7926. Items density: 0.1323598
  7927.  
  7928. Transferred blueprint of total cost of approximately 0
  7929.  
  7930. Added ruins for 0.2600329 seconds, total: 91479 msec
  7931.  
  7932. Scattering ruins at (27, 75) of radius 13. scavengers activity: 1.346706, age: 4.359303
  7933.  
  7934. files length: 522 count 522, selected: 174
  7935.  
  7936. Did select file ../Snapshots\20181020-17944213480-jeluder.bp for loading
  7937.  
  7938. Unpacking...
  7939.  
  7940. Items density: 0.432423
  7941.  
  7942. Transferred blueprint of total cost of approximately 394.8003
  7943.  
  7944. Added ruins for 0.1535193 seconds, total: 91632 msec
  7945.  
  7946. Scattering ruins at (209, 136) of radius 17. scavengers activity: 1.058547, age: 3.472084
  7947.  
  7948. files length: 523 count 523, selected: 519
  7949.  
  7950. Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
  7951.  
  7952. Unpacking...
  7953.  
  7954. Items density: 1.364757
  7955.  
  7956. Transferred blueprint of total cost of approximately 450.2998
  7957.  
  7958. Added ruins for 0.2995368 seconds, total: 91931 msec
  7959.  
  7960. Scattering ruins at (55, 69) of radius 17. scavengers activity: 1.237423, age: 5.616649
  7961.  
  7962. files length: 523 count 523, selected: 482
  7963.  
  7964. Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
  7965.  
  7966. Items density: 0.1323598
  7967.  
  7968. Transferred blueprint of total cost of approximately 0
  7969.  
  7970. Added ruins for 0.4405553 seconds, total: 92371 msec
  7971.  
  7972. Scattering ruins at (214, 69) of radius 17. scavengers activity: 0.3851686, age: 4.295403
  7973.  
  7974. files length: 523 count 523, selected: 91
  7975.  
  7976. Did select file ../Snapshots\20181018-487857001-jeluder.bp for loading
  7977.  
  7978. Unpacking...
  7979.  
  7980. Items density: 0.151093
  7981.  
  7982. Transferred blueprint of total cost of approximately 1091.7
  7983.  
  7984. Added ruins for 0.1560191 seconds, total: 92527 msec
  7985.  
  7986. Scattering ruins at (242, 112) of radius 15. scavengers activity: 0.5862852, age: 5.468352
  7987.  
  7988. files length: 523 count 523, selected: 376
  7989.  
  7990. Did select file ../Snapshots\20181027-10804976610-jeluder.bp.xml for loading
  7991.  
  7992. Items density: 0.3750421
  7993.  
  7994. Transferred blueprint of total cost of approximately 35.1
  7995.  
  7996. Added ruins for 0.4820609 seconds, total: 93009 msec
  7997.  
  7998. Scattering ruins at (194, 57) of radius 13. scavengers activity: 0.767808, age: 5.308658
  7999.  
  8000. files length: 523 count 523, selected: 442
  8001.  
  8002. Did select file ../Snapshots\20181027-13437403270-jeluder.bp.xml for loading
  8003.  
  8004. Items density: 0.1017699
  8005.  
  8006. Transferred blueprint of total cost of approximately 135.6
  8007.  
  8008. Added ruins for 0.6825854 seconds, total: 93691 msec
  8009.  
  8010. Scattering ruins at (157, 203) of radius 16. scavengers activity: 1.123674, age: 3.112358
  8011.  
  8012. files length: 523 count 523, selected: 229
  8013.  
  8014. Did select file ../Snapshots\20181021-17533180780-jeluder.bp.xml for loading
  8015.  
  8016. Items density: 0.2690909
  8017.  
  8018. Transferred blueprint of total cost of approximately 108
  8019.  
  8020. Added ruins for 0.0270036 seconds, total: 93718 msec
  8021.  
  8022. Scattering ruins at (69, 184) of radius 16. scavengers activity: 0.8579974, age: 3.127666
  8023.  
  8024. files length: 523 count 523, selected: 271
  8025.  
  8026. Did select file ../Snapshots\20181022-12055016470-jeluder.bp for loading
  8027.  
  8028. Unpacking...
  8029.  
  8030. Items density: 0.3020528
  8031.  
  8032. Transferred blueprint of total cost of approximately 501.3002
  8033.  
  8034. Added ruins for 1.4466818 seconds, total: 95164 msec
  8035.  
  8036. Scattering ruins at (225, 197) of radius 16. scavengers activity: 1.259763, age: 5.382373
  8037.  
  8038. files length: 523 count 523, selected: 149
  8039.  
  8040. Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
  8041.  
  8042. Unpacking...
  8043.  
  8044. Items density: 0.1348819
  8045.  
  8046. Transferred blueprint of total cost of approximately 0
  8047.  
  8048. Added ruins for 0.0510064 seconds, total: 95215 msec
  8049.  
  8050. Scattering ruins at (26, 50) of radius 12. scavengers activity: 0.7815724, age: 3.589797
  8051.  
  8052. files length: 523 count 523, selected: 282
  8053.  
  8054. Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
  8055.  
  8056. Items density: 0.2277778
  8057.  
  8058. Transferred blueprint of total cost of approximately 0
  8059.  
  8060. Added ruins for 0.2395306 seconds, total: 95454 msec
  8061.  
  8062. Scattering ruins at (10, 219) of radius 16. scavengers activity: 1.307123, age: 4.846879
  8063.  
  8064. files length: 523 count 523, selected: 333
  8065.  
  8066. Did select file ../Snapshots\20181023-11483987920-jeluder.bp for loading
  8067.  
  8068. Unpacking...
  8069.  
  8070. Items density: 0.2120995
  8071.  
  8072. Transferred blueprint of total cost of approximately 986.3974
  8073.  
  8074. Added ruins for 0.1325165 seconds, total: 95586 msec
  8075.  
  8076. Scattering ruins at (74, 64) of radius 12. scavengers activity: 1.093769, age: 4.470039
  8077.  
  8078. files length: 523 count 523, selected: 508
  8079.  
  8080. Did select file ../Snapshots\20181030-2482094391-jeluder.bp.xml for loading
  8081.  
  8082. Items density: 0.638549
  8083.  
  8084. Transferred blueprint of total cost of approximately 258.0001
  8085.  
  8086. Added ruins for 0.0855112 seconds, total: 95671 msec
  8087.  
  8088. Scattering ruins at (116, 30) of radius 17. scavengers activity: 1.305258, age: 4.276471
  8089.  
  8090. files length: 523 count 523, selected: 48
  8091.  
  8092. Did select file ../Snapshots\20181018-12496326031-jeluder.bp for loading
  8093.  
  8094. Unpacking...
  8095.  
  8096. Items density: 0.270202
  8097.  
  8098. Transferred blueprint of total cost of approximately 479.1002
  8099.  
  8100. Added ruins for 0.39655 seconds, total: 96067 msec
  8101.  
  8102. Scattering ruins at (105, 194) of radius 12. scavengers activity: 0.8938899, age: 4.453168
  8103.  
  8104. files length: 523 count 523, selected: 117
  8105.  
  8106. Did select file ../Snapshots\20181019-1256634970-jeluder.bp for loading
  8107.  
  8108. Unpacking...
  8109.  
  8110. Items density: 0.3098977
  8111.  
  8112. Transferred blueprint of total cost of approximately 0
  8113.  
  8114. Added ruins for 1.0276288 seconds, total: 97094 msec
  8115.  
  8116. Scattering ruins at (194, 8) of radius 17. scavengers activity: 0.8278263, age: 5.829728
  8117.  
  8118. files length: 523 count 523, selected: 422
  8119.  
  8120. Did select file ../Snapshots\20181027-1250205670-jeluder.bp.xml for loading
  8121.  
  8122. Items density: 0.1906452
  8123.  
  8124. Transferred blueprint of total cost of approximately 223.6999
  8125.  
  8126. Added ruins for 0.3725472 seconds, total: 97466 msec
  8127.  
  8128. Scattering ruins at (221, 225) of radius 16. scavengers activity: 0.4389949, age: 5.738318
  8129.  
  8130. files length: 523 count 523, selected: 101
  8131.  
  8132. Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
  8133.  
  8134. Unpacking...
  8135.  
  8136. Items density: 0.1302326
  8137.  
  8138. Transferred blueprint of total cost of approximately 3.6
  8139.  
  8140. Added ruins for 0.0325036 seconds, total: 97498 msec
  8141.  
  8142. Scattering ruins at (146, 236) of radius 14. scavengers activity: 0.7998781, age: 5.810133
  8143.  
  8144. files length: 523 count 523, selected: 286
  8145.  
  8146. Did select file ../Snapshots\20181022-12868108711-jeluder.bp.xml for loading
  8147.  
  8148. Items density: 0.1077586
  8149.  
  8150. Transferred blueprint of total cost of approximately 66.5
  8151.  
  8152. Added ruins for 0.0440064 seconds, total: 97542 msec
  8153.  
  8154. Scattering ruins at (214, 170) of radius 14. scavengers activity: 0.3906805, age: 5.850641
  8155.  
  8156. files length: 523 count 523, selected: 131
  8157.  
  8158. Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
  8159.  
  8160. Unpacking...
  8161.  
  8162. Items density: 0.5936286
  8163.  
  8164. Transferred blueprint of total cost of approximately 917.5984
  8165.  
  8166. Added ruins for 0.2590318 seconds, total: 97801 msec
  8167.  
  8168. Scattering ruins at (192, 93) of radius 13. scavengers activity: 0.5180615, age: 4.249302
  8169.  
  8170. files length: 523 count 523, selected: 217
  8171.  
  8172. Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
  8173.  
  8174. Items density: 0.1173026
  8175.  
  8176. Transferred blueprint of total cost of approximately 205.6
  8177.  
  8178. Added ruins for 0.7745968 seconds, total: 98575 msec
  8179.  
  8180. Scattering ruins at (89, 12) of radius 15. scavengers activity: 1.164376, age: 3.13047
  8181.  
  8182. files length: 523 count 523, selected: 85
  8183.  
  8184. Did select file ../Snapshots\20181018-4044242794-jeluder.bp for loading
  8185.  
  8186. Unpacking...
  8187.  
  8188. Items density: 0.3892544
  8189.  
  8190. Transferred blueprint of total cost of approximately 1197.9
  8191.  
  8192. Added ruins for 0.4645589 seconds, total: 99039 msec
  8193.  
  8194. Scattering ruins at (159, 153) of radius 15. scavengers activity: 0.37635, age: 4.925666
  8195.  
  8196. files length: 523 count 523, selected: 198
  8197.  
  8198. Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
  8199.  
  8200. Items density: 0.3389417
  8201.  
  8202. Transferred blueprint of total cost of approximately 403.2004
  8203.  
  8204. Added ruins for 0.1065131 seconds, total: 99145 msec
  8205.  
  8206. Scattering ruins at (34, 66) of radius 13. scavengers activity: 0.8468493, age: 4.681268
  8207.  
  8208. files length: 523 count 523, selected: 312
  8209.  
  8210. Did select file ../Snapshots\20181022-14068643000-jeluder.bp for loading
  8211.  
  8212. Unpacking...
  8213.  
  8214. Items density: 0.1318465
  8215.  
  8216. Transferred blueprint of total cost of approximately 241.2001
  8217.  
  8218. Added ruins for 0.2760345 seconds, total: 99421 msec
  8219.  
  8220. Scattering ruins at (187, 123) of radius 13. scavengers activity: 0.5381631, age: 4.995403
  8221.  
  8222. files length: 523 count 523, selected: 59
  8223.  
  8224. Did select file ../Snapshots\20181018-13666147520-jeluder.bp.xml for loading
  8225.  
  8226. Items density: 0.1773728
  8227.  
  8228. Transferred blueprint of total cost of approximately 22.5
  8229.  
  8230. Added ruins for 0.573072 seconds, total: 99994 msec
  8231.  
  8232. Scattering ruins at (167, 243) of radius 14. scavengers activity: 1.203454, age: 4.4108
  8233.  
  8234. files length: 523 count 523, selected: 378
  8235.  
  8236. Did select file ../Snapshots\20181027-109450594713-jeluder.bp.xml for loading
  8237.  
  8238. Items density: 0.2309891
  8239.  
  8240. Transferred blueprint of total cost of approximately 579.8
  8241.  
  8242. Added ruins for 0.0820107 seconds, total: 100076 msec
  8243.  
  8244. Scattering ruins at (112, 239) of radius 14. scavengers activity: 0.646654, age: 5.470404
  8245.  
  8246. files length: 523 count 523, selected: 358
  8247.  
  8248. Did select file ../Snapshots\20181023-14203346770-jeluder.bp.xml for loading
  8249.  
  8250. Items density: 0.2035116
  8251.  
  8252. Transferred blueprint of total cost of approximately 103.2
  8253.  
  8254. Added ruins for 0.0955121 seconds, total: 100171 msec
  8255.  
  8256. Scattering ruins at (53, 56) of radius 16. scavengers activity: 1.099031, age: 4.133677
  8257.  
  8258. files length: 523 count 523, selected: 468
  8259.  
  8260. Did select file ../Snapshots\20181027-14293427270-jeluder.bp.xml for loading
  8261.  
  8262. Items density: 0.3746874
  8263.  
  8264. Transferred blueprint of total cost of approximately 296
  8265.  
  8266. Added ruins for 0.7105891 seconds, total: 100881 msec
  8267.  
  8268. Scattering ruins at (203, 76) of radius 14. scavengers activity: 0.5812322, age: 3.169306
  8269.  
  8270. files length: 523 count 523, selected: 300
  8271.  
  8272. Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
  8273.  
  8274. Items density: 0.71
  8275.  
  8276. Transferred blueprint of total cost of approximately 979.7985
  8277.  
  8278. Added ruins for 0.066509 seconds, total: 100947 msec
  8279.  
  8280. Scattering ruins at (171, 227) of radius 15. scavengers activity: 0.8390362, age: 4.374097
  8281.  
  8282. files length: 523 count 523, selected: 308
  8283.  
  8284. Did select file ../Snapshots\20181022-13721912740-jeluder.bp.xml for loading
  8285.  
  8286. Items density: 0.3421053
  8287.  
  8288. Transferred blueprint of total cost of approximately 900
  8289.  
  8290. Added ruins for 0.2295293 seconds, total: 101176 msec
  8291.  
  8292. Scattering ruins at (83, 5) of radius 12. scavengers activity: 0.3925633, age: 4.639586
  8293.  
  8294. files length: 523 count 523, selected: 455
  8295.  
  8296. Did select file ../Snapshots\20181027-1381940550-jeluder.bp for loading
  8297.  
  8298. Unpacking...
  8299.  
  8300. Items density: 0.370894
  8301.  
  8302. Transferred blueprint of total cost of approximately 1092
  8303.  
  8304. Added ruins for 0.0865106 seconds, total: 101262 msec
  8305.  
  8306. Scattering ruins at (178, 37) of radius 15. scavengers activity: 0.7922584, age: 4.555016
  8307.  
  8308. files length: 523 count 523, selected: 501
  8309.  
  8310. Did select file ../Snapshots\20181030-18004484360-jeluder.bp for loading
  8311.  
  8312. Unpacking...
  8313.  
  8314. Items density: 0.1071429
  8315.  
  8316. Transferred blueprint of total cost of approximately 0
  8317.  
  8318. Added ruins for 0.2315294 seconds, total: 101493 msec
  8319.  
  8320. Scattering ruins at (206, 134) of radius 16. scavengers activity: 0.7737632, age: 4.374627
  8321.  
  8322. files length: 523 count 523, selected: 23
  8323.  
  8324. Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
  8325.  
  8326. Items density: 0.174422
  8327.  
  8328. Transferred blueprint of total cost of approximately 0
  8329.  
  8330. Added ruins for 0.1955242 seconds, total: 101688 msec
  8331.  
  8332. Scattering ruins at (70, 16) of radius 17. scavengers activity: 1.230842, age: 3.841337
  8333.  
  8334. files length: 523 count 523, selected: 27
  8335.  
  8336. Did select file ../Snapshots\20181015-8193025556-jeluder.bp.xml for loading
  8337.  
  8338. Items density: 0.1807036
  8339.  
  8340. Transferred blueprint of total cost of approximately 61.19999
  8341.  
  8342. Added ruins for 0.900113 seconds, total: 102588 msec
  8343.  
  8344. Scattering ruins at (233, 57) of radius 15. scavengers activity: 0.7769756, age: 3.587819
  8345.  
  8346. files length: 523 count 523, selected: 354
  8347.  
  8348. Did select file ../Snapshots\20181023-13425009770-jeluder.bp.xml for loading
  8349.  
  8350. Items density: 0.2713258
  8351.  
  8352. Transferred blueprint of total cost of approximately 1053.598
  8353.  
  8354. Added ruins for 0.4255542 seconds, total: 103013 msec
  8355.  
  8356. Scattering ruins at (198, 219) of radius 13. scavengers activity: 1.250576, age: 6.064569
  8357.  
  8358. files length: 523 count 523, selected: 23
  8359.  
  8360. Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
  8361.  
  8362. Items density: 0.174422
  8363.  
  8364. Transferred blueprint of total cost of approximately 1087.2
  8365.  
  8366. Added ruins for 0.121515 seconds, total: 103134 msec
  8367.  
  8368. Scattering ruins at (207, 169) of radius 14. scavengers activity: 0.8415572, age: 5.713552
  8369.  
  8370. files length: 523 count 523, selected: 297
  8371.  
  8372. Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
  8373.  
  8374. Unpacking...
  8375.  
  8376. Items density: 0.5008003
  8377.  
  8378. Transferred blueprint of total cost of approximately 1212.3
  8379.  
  8380. Added ruins for 0.2765352 seconds, total: 103410 msec
  8381.  
  8382. Scattering ruins at (14, 127) of radius 13. scavengers activity: 1.345256, age: 5.725849
  8383.  
  8384. files length: 523 count 523, selected: 347
  8385.  
  8386. Did select file ../Snapshots\20181023-127480274332-jeluder.bp for loading
  8387.  
  8388. Unpacking...
  8389.  
  8390. Items density: 0.2235294
  8391.  
  8392. Transferred blueprint of total cost of approximately 407.7002
  8393.  
  8394. Added ruins for 0.2025249 seconds, total: 103612 msec
  8395.  
  8396. Scattering ruins at (165, 11) of radius 12. scavengers activity: 1.046635, age: 3.410813
  8397.  
  8398. files length: 523 count 523, selected: 413
  8399.  
  8400. Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
  8401.  
  8402. Unpacking...
  8403.  
  8404. Items density: 0.1573034
  8405.  
  8406. Transferred blueprint of total cost of approximately 646.1
  8407.  
  8408. Added ruins for 0.1225158 seconds, total: 103734 msec
  8409.  
  8410. Scattering ruins at (27, 170) of radius 13. scavengers activity: 1.071288, age: 4.607612
  8411.  
  8412. files length: 523 count 523, selected: 108
  8413.  
  8414. Did select file ../Snapshots\20181018-7112167080-jeluder.bp.xml for loading
  8415.  
  8416. Items density: 0.1218421
  8417.  
  8418. Transferred blueprint of total cost of approximately 609.6
  8419.  
  8420. Added ruins for 0.0995136 seconds, total: 103833 msec
  8421.  
  8422. Scattering ruins at (47, 237) of radius 13. scavengers activity: 1.069691, age: 3.625222
  8423.  
  8424. files length: 523 count 523, selected: 36
  8425.  
  8426. Did select file ../Snapshots\20181018-10781154910-jeluder.bp for loading
  8427.  
  8428. Unpacking...
  8429.  
  8430. Items density: 0.1794118
  8431.  
  8432. Transferred blueprint of total cost of approximately 275.6002
  8433.  
  8434. Added ruins for 0.064507 seconds, total: 103897 msec
  8435.  
  8436. Scattering ruins at (97, 45) of radius 13. scavengers activity: 0.3873914, age: 5.883809
  8437.  
  8438. files length: 523 count 523, selected: 300
  8439.  
  8440. Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
  8441.  
  8442. Items density: 0.71
  8443.  
  8444. Transferred blueprint of total cost of approximately 813.5989
  8445.  
  8446. Added ruins for 0.6500821 seconds, total: 104547 msec
  8447.  
  8448. Scattering ruins at (125, 125) of radius 16. scavengers activity: 1.03509, age: 4.932553
  8449.  
  8450. files length: 523 count 523, selected: 324
  8451.  
  8452. Did select file ../Snapshots\20181023-10115119880-jeluder.bp.xml for loading
  8453.  
  8454. Items density: 0.1842524
  8455.  
  8456. Transferred blueprint of total cost of approximately 136.8
  8457.  
  8458. Added ruins for 0.2755349 seconds, total: 104822 msec
  8459.  
  8460. Scattering ruins at (242, 17) of radius 16. scavengers activity: 0.3901401, age: 5.156309
  8461.  
  8462. files length: 523 count 523, selected: 335
  8463.  
  8464. Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
  8465.  
  8466. Unpacking...
  8467.  
  8468. Items density: 0.1827978
  8469.  
  8470. Transferred blueprint of total cost of approximately 1489.5
  8471.  
  8472. Added ruins for 0.3555445 seconds, total: 105177 msec
  8473.  
  8474. Scattering ruins at (224, 201) of radius 13. scavengers activity: 0.5176904, age: 4.125399
  8475.  
  8476. files length: 523 count 523, selected: 152
  8477.  
  8478. Did select file ../Snapshots\20181019-9685893832-jeluder.bp.xml for loading
  8479.  
  8480. Items density: 0.1175552
  8481.  
  8482. Transferred blueprint of total cost of approximately 71.99998
  8483.  
  8484. Added ruins for 0.0875104 seconds, total: 105264 msec
  8485.  
  8486. Scattering ruins at (186, 148) of radius 14. scavengers activity: 0.7146147, age: 5.333427
  8487.  
  8488. files length: 523 count 523, selected: 419
  8489.  
  8490. Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
  8491.  
  8492. Unpacking...
  8493.  
  8494. Items density: 0.1531918
  8495.  
  8496. Transferred blueprint of total cost of approximately 3068.506
  8497.  
  8498. Added ruins for 0.2540326 seconds, total: 105518 msec
  8499.  
  8500. Scattering ruins at (220, 41) of radius 14. scavengers activity: 1.323652, age: 5.418267
  8501.  
  8502. files length: 523 count 523, selected: 369
  8503.  
  8504. Did select file ../Snapshots\20181027-10572747310-jeluder.bp for loading
  8505.  
  8506. Unpacking...
  8507.  
  8508. Items density: 0.1016382
  8509.  
  8510. Transferred blueprint of total cost of approximately 369.3003
  8511.  
  8512. Added ruins for 1.1451438 seconds, total: 106663 msec
  8513.  
  8514. Scattering ruins at (131, 17) of radius 13. scavengers activity: 1.220997, age: 5.048993
  8515.  
  8516. files length: 523 count 523, selected: 260
  8517.  
  8518. Did select file ../Snapshots\20181022-11388051460-jeluder.bp for loading
  8519.  
  8520. Unpacking...
  8521.  
  8522. Items density: 0.22621
  8523.  
  8524. Transferred blueprint of total cost of approximately 414.0004
  8525.  
  8526. Added ruins for 0.2420304 seconds, total: 106905 msec
  8527.  
  8528. Scattering ruins at (144, 41) of radius 15. scavengers activity: 1.210617, age: 5.082534
  8529.  
  8530. files length: 523 count 523, selected: 47
  8531.  
  8532. Did select file ../Snapshots\20181018-12104046710-jeluder.bp.xml for loading
  8533.  
  8534. Items density: 0.196129
  8535.  
  8536. Transferred blueprint of total cost of approximately 796.0992
  8537.  
  8538. Added ruins for 0.4610579 seconds, total: 107366 msec
  8539.  
  8540. Scattering ruins at (67, 44) of radius 15. scavengers activity: 0.7455036, age: 6.063019
  8541.  
  8542. files length: 523 count 523, selected: 48
  8543.  
  8544. Did select file ../Snapshots\20181018-12496326031-jeluder.bp for loading
  8545.  
  8546. Unpacking...
  8547.  
  8548. Items density: 0.270202
  8549.  
  8550. Transferred blueprint of total cost of approximately 271.6
  8551.  
  8552. Added ruins for 1.2086516 seconds, total: 108574 msec
  8553.  
  8554. Scattering ruins at (5, 230) of radius 14. scavengers activity: 1.397502, age: 3.697123
  8555.  
  8556. files length: 523 count 523, selected: 60
  8557.  
  8558. Did select file ../Snapshots\20181018-15626644380-jeluder.bp for loading
  8559.  
  8560. Unpacking...
  8561.  
  8562. Items density: 0.2195936
  8563.  
  8564. Transferred blueprint of total cost of approximately 308.0997
  8565.  
  8566. Added ruins for 0.2820356 seconds, total: 108856 msec
  8567.  
  8568. Scattering ruins at (166, 39) of radius 14. scavengers activity: 0.6857815, age: 3.663451
  8569.  
  8570. files length: 523 count 523, selected: 502
  8571.  
  8572. Did select file ../Snapshots\20181030-18004484360-jeluder.bp.xml for loading
  8573.  
  8574. Items density: 0.1071429
  8575.  
  8576. Transferred blueprint of total cost of approximately 0
  8577.  
  8578. Added ruins for 0.012002 seconds, total: 108868 msec
  8579.  
  8580. Scattering ruins at (153, 126) of radius 14. scavengers activity: 0.8695071, age: 5.235385
  8581.  
  8582. files length: 523 count 523, selected: 306
  8583.  
  8584. Did select file ../Snapshots\20181022-13614380050-jeluder.bp.xml for loading
  8585.  
  8586. Items density: 0.1125926
  8587.  
  8588. Transferred blueprint of total cost of approximately 0
  8589.  
  8590. Added ruins for 1.0416304 seconds, total: 109909 msec
  8591.  
  8592. Scattering ruins at (115, 244) of radius 17. scavengers activity: 1.27843, age: 5.646136
  8593.  
  8594. files length: 523 count 523, selected: 368
  8595.  
  8596. Did select file ../Snapshots\20181027-10569248181-jeluder.bp.xml for loading
  8597.  
  8598. Items density: 0.4284157
  8599.  
  8600. Transferred blueprint of total cost of approximately 564.0001
  8601.  
  8602. Added ruins for 0.095012 seconds, total: 110004 msec
  8603.  
  8604. Scattering ruins at (45, 119) of radius 14. scavengers activity: 1.079921, age: 5.797632
  8605.  
  8606. files length: 523 count 523, selected: 431
  8607.  
  8608. Did select file ../Snapshots\20181027-12870655070-jeluder.bp for loading
  8609.  
  8610. Unpacking...
  8611.  
  8612. Items density: 0.3097968
  8613.  
  8614. Transferred blueprint of total cost of approximately 613.7005
  8615.  
  8616. Added ruins for 0.0600076 seconds, total: 110064 msec
  8617.  
  8618. Scattering ruins at (32, 85) of radius 16. scavengers activity: 1.275483, age: 3.85099
  8619.  
  8620. files length: 523 count 523, selected: 23
  8621.  
  8622. Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
  8623.  
  8624. Items density: 0.174422
  8625.  
  8626. Transferred blueprint of total cost of approximately 1136.7
  8627.  
  8628. Added ruins for 0.1830228 seconds, total: 110247 msec
  8629.  
  8630. Scattering ruins at (137, 199) of radius 13. scavengers activity: 1.322299, age: 5.925432
  8631.  
  8632. files length: 523 count 523, selected: 234
  8633.  
  8634. Did select file ../Snapshots\20181021-187021783033-jeluder.bp for loading
  8635.  
  8636. Unpacking...
  8637.  
  8638. Items density: 0.9315246
  8639.  
  8640. Transferred blueprint of total cost of approximately 1176.399
  8641.  
  8642. Added ruins for 0.0810099 seconds, total: 110328 msec
  8643.  
  8644. Scattering ruins at (232, 235) of radius 13. scavengers activity: 0.9246976, age: 3.528421
  8645.  
  8646. files length: 523 count 523, selected: 429
  8647.  
  8648. Did select file ../Snapshots\20181027-12745816171-jeluder.bp for loading
  8649.  
  8650. Unpacking...
  8651.  
  8652. Items density: 0.6044881
  8653.  
  8654. Transferred blueprint of total cost of approximately 243.7002
  8655.  
  8656. Added ruins for 0.0305049 seconds, total: 110358 msec
  8657.  
  8658. Scattering ruins at (192, 129) of radius 15. scavengers activity: 1.162802, age: 3.287613
  8659.  
  8660. files length: 523 count 523, selected: 31
  8661.  
  8662. Did select file ../Snapshots\20181015-9268002930-jeluder.bp.xml for loading
  8663.  
  8664. Items density: 0.1456669
  8665.  
  8666. Transferred blueprint of total cost of approximately 108
  8667.  
  8668. Added ruins for 0.2175275 seconds, total: 110575 msec
  8669.  
  8670. Scattering ruins at (84, 227) of radius 16. scavengers activity: 1.097966, age: 4.562546
  8671.  
  8672. files length: 523 count 523, selected: 264
  8673.  
  8674. Did select file ../Snapshots\20181022-11752199460-jeluder.bp for loading
  8675.  
  8676. Unpacking...
  8677.  
  8678. Items density: 0.106019
  8679.  
  8680. Transferred blueprint of total cost of approximately 0
  8681.  
  8682. Added ruins for 0.0570066 seconds, total: 110632 msec
  8683.  
  8684. Scattering ruins at (26, 196) of radius 12. scavengers activity: 0.8883588, age: 4.086545
  8685.  
  8686. files length: 523 count 523, selected: 515
  8687.  
  8688. Did select file ../Snapshots\20181030-5223147350-jeluder.bp for loading
  8689.  
  8690. Unpacking...
  8691.  
  8692. Items density: 0.1044226
  8693.  
  8694. Transferred blueprint of total cost of approximately 9
  8695.  
  8696. Added ruins for 0.0490061 seconds, total: 110681 msec
  8697.  
  8698. Scattering ruins at (131, 232) of radius 13. scavengers activity: 1.242591, age: 5.805369
  8699.  
  8700. files length: 523 count 523, selected: 434
  8701.  
  8702. Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
  8703.  
  8704. Items density: 0.1208307
  8705.  
  8706. Transferred blueprint of total cost of approximately 89.09999
  8707.  
  8708. Added ruins for 0.1035133 seconds, total: 110784 msec
  8709.  
  8710. Scattering ruins at (139, 12) of radius 12. scavengers activity: 0.7480057, age: 4.374939
  8711.  
  8712. files length: 523 count 523, selected: 71
  8713.  
  8714. Did select file ../Snapshots\20181018-18964866560-jeluder.bp for loading
  8715.  
  8716. Unpacking...
  8717.  
  8718. Items density: 0.1846649
  8719.  
  8720. Transferred blueprint of total cost of approximately 183.6001
  8721.  
  8722. Added ruins for 0.4450555 seconds, total: 111229 msec
  8723.  
  8724. Scattering ruins at (87, 55) of radius 17. scavengers activity: 1.3261, age: 5.712445
  8725.  
  8726. files length: 523 count 523, selected: 478
  8727.  
  8728. Did select file ../Snapshots\20181027-14486220820-jeluder.bp.xml for loading
  8729.  
  8730. Items density: 0.4956522
  8731.  
  8732. Transferred blueprint of total cost of approximately 0
  8733.  
  8734. Added ruins for 0.0090012 seconds, total: 111238 msec
  8735.  
  8736. Scattering ruins at (74, 129) of radius 16. scavengers activity: 0.39818, age: 4.162431
  8737.  
  8738. files length: 523 count 523, selected: 118
  8739.  
  8740. Did select file ../Snapshots\20181019-1256634970-jeluder.bp.xml for loading
  8741.  
  8742. Items density: 0.3098977
  8743.  
  8744. Transferred blueprint of total cost of approximately 302.0995
  8745.  
  8746. Added ruins for 2.0352555 seconds, total: 113273 msec
  8747.  
  8748. Scattering ruins at (236, 58) of radius 12. scavengers activity: 0.7220429, age: 4.588188
  8749.  
  8750. files length: 523 count 523, selected: 489
  8751.  
  8752. Did select file ../Snapshots\20181030-12359667880-jeluder.bp for loading
  8753.  
  8754. Unpacking...
  8755.  
  8756. Items density: 0.2320076
  8757.  
  8758. Transferred blueprint of total cost of approximately 67.19999
  8759.  
  8760. Added ruins for 0.020502 seconds, total: 113293 msec
  8761.  
  8762. Scattering ruins at (115, 173) of radius 12. scavengers activity: 1.039284, age: 3.943655
  8763.  
  8764. files length: 523 count 523, selected: 109
  8765.  
  8766. Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
  8767.  
  8768. Unpacking...
  8769.  
  8770. Items density: 0.1787879
  8771.  
  8772. Transferred blueprint of total cost of approximately 0
  8773.  
  8774. Added ruins for 1.1566465 seconds, total: 114449 msec
  8775.  
  8776. Scattering ruins at (193, 111) of radius 14. scavengers activity: 0.6029314, age: 4.170082
  8777.  
  8778. files length: 523 count 523, selected: 498
  8779.  
  8780. Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
  8781.  
  8782. Items density: 0.1498259
  8783.  
  8784. Transferred blueprint of total cost of approximately 182.7
  8785.  
  8786. Added ruins for 0.8151025 seconds, total: 115264 msec
  8787.  
  8788. Scattering ruins at (166, 180) of radius 12. scavengers activity: 1.111839, age: 3.505011
  8789.  
  8790. files length: 523 count 523, selected: 6
  8791.  
  8792. Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
  8793.  
  8794. Unpacking...
  8795.  
  8796. Items density: 0.1651701
  8797.  
  8798. Transferred blueprint of total cost of approximately 235.5
  8799.  
  8800. Added ruins for 0.0490067 seconds, total: 115313 msec
  8801.  
  8802. Scattering ruins at (84, 129) of radius 12. scavengers activity: 1.269393, age: 6.01508
  8803.  
  8804. files length: 523 count 523, selected: 471
  8805.  
  8806. Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
  8807.  
  8808. Unpacking...
  8809.  
  8810. Items density: 0.1376051
  8811.  
  8812. Transferred blueprint of total cost of approximately 313.2002
  8813.  
  8814. Added ruins for 1.7522195 seconds, total: 117065 msec
  8815.  
  8816. Scattering ruins at (38, 33) of radius 16. scavengers activity: 0.4286421, age: 3.94117
  8817.  
  8818. files length: 523 count 523, selected: 356
  8819.  
  8820. Did select file ../Snapshots\20181023-13479524020-jeluder.bp.xml for loading
  8821.  
  8822. Items density: 0.1015083
  8823.  
  8824. Transferred blueprint of total cost of approximately 0
  8825.  
  8826. Added ruins for 0.8451059 seconds, total: 117910 msec
  8827.  
  8828. Scattering ruins at (150, 129) of radius 12. scavengers activity: 0.8265978, age: 5.815121
  8829.  
  8830. files length: 523 count 523, selected: 372
  8831.  
  8832. Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
  8833.  
  8834. Items density: 0.1438131
  8835.  
  8836. Transferred blueprint of total cost of approximately 0
  8837.  
  8838. Added ruins for 0.2205276 seconds, total: 118130 msec
  8839.  
  8840. Scattering ruins at (230, 16) of radius 16. scavengers activity: 0.7429235, age: 4.88486
  8841.  
  8842. files length: 523 count 523, selected: 57
  8843.  
  8844. Did select file ../Snapshots\20181018-12748027430-jeluder.bp.xml for loading
  8845.  
  8846. Items density: 0.1587451
  8847.  
  8848. Transferred blueprint of total cost of approximately 9
  8849.  
  8850. Added ruins for 0.4040505 seconds, total: 118534 msec
  8851.  
  8852. Scattering ruins at (124, 118) of radius 15. scavengers activity: 1.150401, age: 4.173557
  8853.  
  8854. files length: 523 count 523, selected: 388
  8855.  
  8856. Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
  8857.  
  8858. Items density: 0.2624741
  8859.  
  8860. Transferred blueprint of total cost of approximately 761.3002
  8861.  
  8862. Added ruins for 0.2765344 seconds, total: 118810 msec
  8863.  
  8864. Scattering ruins at (171, 127) of radius 13. scavengers activity: 1.281218, age: 4.166751
  8865.  
  8866. files length: 523 count 523, selected: 348
  8867.  
  8868. Did select file ../Snapshots\20181023-127480274332-jeluder.bp.xml for loading
  8869.  
  8870. Items density: 0.2235294
  8871.  
  8872. Transferred blueprint of total cost of approximately 228.0001
  8873.  
  8874. Added ruins for 0.6010756 seconds, total: 119411 msec
  8875.  
  8876. Scattering ruins at (44, 40) of radius 17. scavengers activity: 0.930518, age: 4.817286
  8877.  
  8878. files length: 523 count 523, selected: 98
  8879.  
  8880. Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
  8881.  
  8882. Items density: 0.1123832
  8883.  
  8884. Transferred blueprint of total cost of approximately 36
  8885.  
  8886. Added ruins for 0.409551 seconds, total: 119820 msec
  8887.  
  8888. Scattering ruins at (89, 192) of radius 12. scavengers activity: 1.258992, age: 3.056163
  8889.  
  8890. files length: 523 count 523, selected: 463
  8891.  
  8892. Did select file ../Snapshots\20181027-1418141080-jeluder.bp for loading
  8893.  
  8894. Unpacking...
  8895.  
  8896. Items density: 0.132929
  8897.  
  8898. Transferred blueprint of total cost of approximately 865.1998
  8899.  
  8900. Added ruins for 0.3645463 seconds, total: 120184 msec
  8901.  
  8902. Scattering ruins at (127, 155) of radius 12. scavengers activity: 1.027027, age: 3.663676
  8903.  
  8904. files length: 523 count 523, selected: 462
  8905.  
  8906. Did select file ../Snapshots\20181027-14051246730-jeluder.bp.xml for loading
  8907.  
  8908. Items density: 0.6944125
  8909.  
  8910. Transferred blueprint of total cost of approximately 228.5001
  8911.  
  8912. Added ruins for 0.0950118 seconds, total: 120279 msec
  8913.  
  8914. Scattering ruins at (85, 221) of radius 15. scavengers activity: 0.8143123, age: 3.324465
  8915.  
  8916. files length: 523 count 523, selected: 134
  8917.  
  8918. Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
  8919.  
  8920. Items density: 0.3743349
  8921.  
  8922. Transferred blueprint of total cost of approximately 454.2002
  8923.  
  8924. Added ruins for 0.2350298 seconds, total: 120514 msec
  8925.  
  8926. Scattering ruins at (230, 85) of radius 16. scavengers activity: 1.120284, age: 3.037663
  8927.  
  8928. files length: 523 count 523, selected: 306
  8929.  
  8930. Did select file ../Snapshots\20181022-13614380050-jeluder.bp.xml for loading
  8931.  
  8932. Items density: 0.1125926
  8933.  
  8934. Transferred blueprint of total cost of approximately 0
  8935.  
  8936. Added ruins for 0.6870862 seconds, total: 121201 msec
  8937.  
  8938. Scattering ruins at (196, 176) of radius 14. scavengers activity: 0.7400376, age: 4.158258
  8939.  
  8940. files length: 523 count 523, selected: 101
  8941.  
  8942. Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
  8943.  
  8944. Unpacking...
  8945.  
  8946. Items density: 0.1302326
  8947.  
  8948. Transferred blueprint of total cost of approximately 0
  8949.  
  8950. Added ruins for 0.0240039 seconds, total: 121225 msec
  8951.  
  8952. Scattering ruins at (129, 63) of radius 17. scavengers activity: 0.8459714, age: 3.939863
  8953.  
  8954. files length: 523 count 523, selected: 282
  8955.  
  8956. Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
  8957.  
  8958. Items density: 0.2277778
  8959.  
  8960. Transferred blueprint of total cost of approximately 64.8
  8961.  
  8962. Added ruins for 0.0380044 seconds, total: 121263 msec
  8963.  
  8964. Scattering ruins at (139, 218) of radius 12. scavengers activity: 1.091708, age: 5.856301
  8965.  
  8966. files length: 523 count 523, selected: 241
  8967.  
  8968. Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
  8969.  
  8970. Items density: 0.5449915
  8971.  
  8972. Transferred blueprint of total cost of approximately 1147.098
  8973.  
  8974. Added ruins for 0.066008 seconds, total: 121329 msec
  8975.  
  8976. Scattering ruins at (169, 39) of radius 14. scavengers activity: 0.7759116, age: 5.785995
  8977.  
  8978. files length: 523 count 523, selected: 388
  8979.  
  8980. Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
  8981.  
  8982. Items density: 0.2624741
  8983.  
  8984. Transferred blueprint of total cost of approximately 417.6005
  8985.  
  8986. Added ruins for 0.4060514 seconds, total: 121735 msec
  8987.  
  8988. Scattering ruins at (116, 130) of radius 12. scavengers activity: 0.7549587, age: 3.644588
  8989.  
  8990. files length: 523 count 523, selected: 25
  8991.  
  8992. Did select file ../Snapshots\20181015-6181361317-jeluder.bp.xml for loading
  8993.  
  8994. Items density: 0.5248663
  8995.  
  8996. Transferred blueprint of total cost of approximately 438.3001
  8997.  
  8998. Added ruins for 0.1215155 seconds, total: 121856 msec
  8999.  
  9000. Scattering ruins at (205, 128) of radius 14. scavengers activity: 1.040645, age: 6.135072
  9001.  
  9002. files length: 523 count 523, selected: 266
  9003.  
  9004. Did select file ../Snapshots\20181022-11836605370-jeluder.bp for loading
  9005.  
  9006. Unpacking...
  9007.  
  9008. Items density: 0.6152129
  9009.  
  9010. Transferred blueprint of total cost of approximately 1071
  9011.  
  9012. Added ruins for 0.405051 seconds, total: 122261 msec
  9013.  
  9014. Scattering ruins at (117, 142) of radius 15. scavengers activity: 1.083752, age: 3.006562
  9015.  
  9016. files length: 523 count 523, selected: 239
  9017.  
  9018. Did select file ../Snapshots\20181021-2309423480-jeluder.bp.xml for loading
  9019.  
  9020. Items density: 0.3630177
  9021.  
  9022. Transferred blueprint of total cost of approximately 2189.3
  9023.  
  9024. Added ruins for 0.2215271 seconds, total: 122482 msec
  9025.  
  9026. Scattering ruins at (232, 10) of radius 13. scavengers activity: 0.8334422, age: 5.791856
  9027.  
  9028. files length: 523 count 523, selected: 253
  9029.  
  9030. Did select file ../Snapshots\20181022-10344237670-jeluder.bp for loading
  9031.  
  9032. Unpacking...
  9033.  
  9034. Items density: 0.4220365
  9035.  
  9036. Transferred blueprint of total cost of approximately 202.4001
  9037.  
  9038. Added ruins for 0.171522 seconds, total: 122653 msec
  9039.  
  9040. Scattering ruins at (87, 191) of radius 16. scavengers activity: 0.9907405, age: 4.154877
  9041.  
  9042. files length: 523 count 523, selected: 275
  9043.  
  9044. Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
  9045.  
  9046. Unpacking...
  9047.  
  9048. Items density: 0.293957
  9049.  
  9050. Transferred blueprint of total cost of approximately 1204.301
  9051.  
  9052. Added ruins for 0.5430683 seconds, total: 123196 msec
  9053.  
  9054. Scattering ruins at (55, 192) of radius 15. scavengers activity: 0.6407735, age: 4.650834
  9055.  
  9056. files length: 523 count 523, selected: 53
  9057.  
  9058. Did select file ../Snapshots\20181018-1254760093-jeluder.bp.xml for loading
  9059.  
  9060. Items density: 0.2979911
  9061.  
  9062. Transferred blueprint of total cost of approximately 0
  9063.  
  9064. Added ruins for 1.6712102 seconds, total: 124867 msec
  9065.  
  9066. Scattering ruins at (106, 198) of radius 14. scavengers activity: 0.8582622, age: 5.878614
  9067.  
  9068. files length: 523 count 523, selected: 218
  9069.  
  9070. Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
  9071.  
  9072. Unpacking...
  9073.  
  9074. Items density: 0.2555562
  9075.  
  9076. Transferred blueprint of total cost of approximately 323
  9077.  
  9078. Added ruins for 1.1941501 seconds, total: 126061 msec
  9079.  
  9080. Scattering ruins at (176, 123) of radius 15. scavengers activity: 0.9442511, age: 4.905523
  9081.  
  9082. files length: 523 count 523, selected: 82
  9083.  
  9084. Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
  9085.  
  9086. Items density: 0.2000777
  9087.  
  9088. Transferred blueprint of total cost of approximately 51.90001
  9089.  
  9090. Added ruins for 0.8811111 seconds, total: 126942 msec
  9091.  
  9092. Scattering ruins at (43, 13) of radius 17. scavengers activity: 1.193179, age: 3.328939
  9093.  
  9094. files length: 523 count 523, selected: 234
  9095.  
  9096. Did select file ../Snapshots\20181021-187021783033-jeluder.bp for loading
  9097.  
  9098. Unpacking...
  9099.  
  9100. Items density: 0.9315246
  9101.  
  9102. Transferred blueprint of total cost of approximately 1686.6
  9103.  
  9104. Added ruins for 0.4420554 seconds, total: 127384 msec
  9105.  
  9106. Scattering ruins at (158, 166) of radius 13. scavengers activity: 0.5879956, age: 3.859712
  9107.  
  9108. files length: 523 count 523, selected: 366
  9109.  
  9110. Did select file ../Snapshots\20181027-104083589146-jeluder.bp.xml for loading
  9111.  
  9112. Items density: 0.1551227
  9113.  
  9114. Transferred blueprint of total cost of approximately 1263.5
  9115.  
  9116. Added ruins for 0.0400041 seconds, total: 127424 msec
  9117.  
  9118. Scattering ruins at (124, 66) of radius 12. scavengers activity: 0.4954439, age: 5.086816
  9119.  
  9120. files length: 523 count 523, selected: 153
  9121.  
  9122. Did select file ../Snapshots\20181020-10432488940-jeluder.bp for loading
  9123.  
  9124. Unpacking...
  9125.  
  9126. Items density: 0.2010188
  9127.  
  9128. Transferred blueprint of total cost of approximately 303
  9129.  
  9130. Added ruins for 0.1480196 seconds, total: 127572 msec
  9131.  
  9132. Scattering ruins at (235, 30) of radius 12. scavengers activity: 0.6934223, age: 5.586473
  9133.  
  9134. files length: 523 count 523, selected: 85
  9135.  
  9136. Did select file ../Snapshots\20181018-4044242794-jeluder.bp for loading
  9137.  
  9138. Unpacking...
  9139.  
  9140. Items density: 0.3892544
  9141.  
  9142. Transferred blueprint of total cost of approximately 822.8998
  9143.  
  9144. Added ruins for 0.6260782 seconds, total: 128198 msec
  9145.  
  9146. Scattering ruins at (188, 179) of radius 13. scavengers activity: 0.7896411, age: 4.460152
  9147.  
  9148. files length: 523 count 523, selected: 86
  9149.  
  9150. Did select file ../Snapshots\20181018-4044242794-jeluder.bp.xml for loading
  9151.  
  9152. Items density: 0.3892544
  9153.  
  9154. Transferred blueprint of total cost of approximately 692.5999
  9155.  
  9156. Added ruins for 0.0350044 seconds, total: 128233 msec
  9157.  
  9158. Scattering ruins at (174, 109) of radius 16. scavengers activity: 1.328039, age: 4.433249
  9159.  
  9160. files length: 523 count 523, selected: 240
  9161.  
  9162. Did select file ../Snapshots\20181021-4284497680-jeluder.bp for loading
  9163.  
  9164. Unpacking...
  9165.  
  9166. Items density: 0.5449915
  9167.  
  9168. Transferred blueprint of total cost of approximately 2428.309
  9169.  
  9170. Added ruins for 2.0587589 seconds, total: 130291 msec
  9171.  
  9172. Scattering ruins at (177, 231) of radius 17. scavengers activity: 0.5547855, age: 3.786253
  9173.  
  9174. files length: 523 count 523, selected: 148
  9175.  
  9176. Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
  9177.  
  9178. Items density: 0.200313
  9179.  
  9180. Transferred blueprint of total cost of approximately 0
  9181.  
  9182. Added ruins for 0.1080138 seconds, total: 130399 msec
  9183.  
  9184. Scattering ruins at (33, 104) of radius 15. scavengers activity: 0.8195153, age: 3.620938
  9185.  
  9186. files length: 523 count 523, selected: 500
  9187.  
  9188. Did select file ../Snapshots\20181030-17593949760-jeluder.bp.xml for loading
  9189.  
  9190. Items density: 0.3363849
  9191.  
  9192. Transferred blueprint of total cost of approximately 456.2002
  9193.  
  9194. Added ruins for 0.16202 seconds, total: 130561 msec
  9195.  
  9196. Scattering ruins at (205, 120) of radius 17. scavengers activity: 0.8933964, age: 5.087477
  9197.  
  9198. files length: 523 count 523, selected: 136
  9199.  
  9200. Did select file ../Snapshots\20181019-4044242790-jeluder.bp.xml for loading
  9201.  
  9202. Items density: 0.1295861
  9203.  
  9204. Transferred blueprint of total cost of approximately 468.3001
  9205.  
  9206. Added ruins for 0.8741104 seconds, total: 131435 msec
  9207.  
  9208. Scattering ruins at (172, 19) of radius 16. scavengers activity: 0.6671808, age: 5.517215
  9209.  
  9210. files length: 523 count 523, selected: 314
  9211.  
  9212. Did select file ../Snapshots\20181022-1448792140-jeluder.bp for loading
  9213.  
  9214. Unpacking...
  9215.  
  9216. Items density: 0.3048858
  9217.  
  9218. Transferred blueprint of total cost of approximately 1643.398
  9219.  
  9220. Added ruins for 0.3355417 seconds, total: 131770 msec
  9221.  
  9222. Scattering ruins at (213, 132) of radius 15. scavengers activity: 0.4094511, age: 5.195125
  9223.  
  9224. files length: 524 count 524, selected: 98
  9225.  
  9226. Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
  9227.  
  9228. Items density: 0.1123832
  9229.  
  9230. Transferred blueprint of total cost of approximately 211.0001
  9231.  
  9232. Added ruins for 0.0675085 seconds, total: 131837 msec
  9233.  
  9234. Scattering ruins at (16, 22) of radius 15. scavengers activity: 1.029457, age: 3.47422
  9235.  
  9236. files length: 524 count 524, selected: 326
  9237.  
  9238. Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
  9239.  
  9240. Unpacking...
  9241.  
  9242. Items density: 0.6426401
  9243.  
  9244. Transferred blueprint of total cost of approximately 401.4003
  9245.  
  9246. Added ruins for 0.8371055 seconds, total: 132674 msec
  9247.  
  9248. Scattering ruins at (70, 107) of radius 17. scavengers activity: 0.5373174, age: 4.547184
  9249.  
  9250. files length: 524 count 524, selected: 113
  9251.  
  9252. Did select file ../Snapshots\20181019-11699133530-jeluder.bp for loading
  9253.  
  9254. Unpacking...
  9255.  
  9256. Items density: 0.2988068
  9257.  
  9258. Transferred blueprint of total cost of approximately 369.4
  9259.  
  9260. Added ruins for 0.2145264 seconds, total: 132888 msec
  9261.  
  9262. Scattering ruins at (95, 147) of radius 14. scavengers activity: 0.7392498, age: 5.95
  9263.  
  9264. files length: 524 count 524, selected: 2
  9265.  
  9266. Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
  9267.  
  9268. Unpacking...
  9269.  
  9270. Items density: 0.1487551
  9271.  
  9272. Transferred blueprint of total cost of approximately 76.49998
  9273.  
  9274. Added ruins for 0.1220151 seconds, total: 133010 msec
  9275.  
  9276. Scattering ruins at (6, 209) of radius 16. scavengers activity: 0.5406424, age: 5.459941
  9277.  
  9278. files length: 524 count 524, selected: 294
  9279.  
  9280. Did select file ../Snapshots\20181022-13230294990-jeluder.bp.xml for loading
  9281.  
  9282. Items density: 0.4147813
  9283.  
  9284. Transferred blueprint of total cost of approximately 239.0001
  9285.  
  9286. Added ruins for 0.0590082 seconds, total: 133069 msec
  9287.  
  9288. Scattering ruins at (217, 115) of radius 13. scavengers activity: 1.373174, age: 5.996004
  9289.  
  9290. files length: 524 count 524, selected: 131
  9291.  
  9292. Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
  9293.  
  9294. Unpacking...
  9295.  
  9296. Items density: 0.5936286
  9297.  
  9298. Transferred blueprint of total cost of approximately 309.6003
  9299.  
  9300. Added ruins for 0.5785728 seconds, total: 133647 msec
  9301.  
  9302. Scattering ruins at (244, 144) of radius 15. scavengers activity: 0.9399874, age: 5.670321
  9303.  
  9304. files length: 524 count 524, selected: 135
  9305.  
  9306. Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
  9307.  
  9308. Unpacking...
  9309.  
  9310. Items density: 0.1295861
  9311.  
  9312. Transferred blueprint of total cost of approximately 268.4001
  9313.  
  9314. Added ruins for 1.3531705 seconds, total: 135000 msec
  9315.  
  9316. Scattering ruins at (5, 232) of radius 16. scavengers activity: 0.4492727, age: 3.980508
  9317.  
  9318. files length: 524 count 524, selected: 120
  9319.  
  9320. Did select file ../Snapshots\20181019-13635201440-jeluder.bp.xml for loading
  9321.  
  9322. Items density: 0.1995221
  9323.  
  9324. Transferred blueprint of total cost of approximately 1.8
  9325.  
  9326. Added ruins for 0.7845983 seconds, total: 135784 msec
  9327.  
  9328. Scattering ruins at (79, 84) of radius 16. scavengers activity: 1.35937, age: 3.977539
  9329.  
  9330. files length: 524 count 524, selected: 134
  9331.  
  9332. Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
  9333.  
  9334. Items density: 0.3743349
  9335.  
  9336. Transferred blueprint of total cost of approximately 661.3988
  9337.  
  9338. Added ruins for 0.2450305 seconds, total: 136029 msec
  9339.  
  9340. Scattering ruins at (44, 220) of radius 12. scavengers activity: 1.051851, age: 4.728238
  9341.  
  9342. files length: 524 count 524, selected: 247
  9343.  
  9344. Did select file ../Snapshots\20181022-1014508810-jeluder.bp for loading
  9345.  
  9346. Unpacking...
  9347.  
  9348. Items density: 0.1152381
  9349.  
  9350. Transferred blueprint of total cost of approximately 0
  9351.  
  9352. Added ruins for 0.0315044 seconds, total: 136060 msec
  9353.  
  9354. Scattering ruins at (63, 161) of radius 16. scavengers activity: 0.6547931, age: 5.48124
  9355.  
  9356. files length: 524 count 524, selected: 467
  9357.  
  9358. Did select file ../Snapshots\20181027-14267898530-jeluder.bp.xml for loading
  9359.  
  9360. Items density: 0.3328763
  9361.  
  9362. Transferred blueprint of total cost of approximately 227.9999
  9363.  
  9364. Added ruins for 0.3065449 seconds, total: 136366 msec
  9365.  
  9366. Scattering ruins at (34, 192) of radius 14. scavengers activity: 1.011682, age: 3.847423
  9367.  
  9368. files length: 524 count 524, selected: 483
  9369.  
  9370. Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
  9371.  
  9372. Items density: 0.1323598
  9373.  
  9374. Transferred blueprint of total cost of approximately 0
  9375.  
  9376. Added ruins for 0.1795226 seconds, total: 136545 msec
  9377.  
  9378. Scattering ruins at (121, 55) of radius 13. scavengers activity: 0.8485204, age: 5.260467
  9379.  
  9380. files length: 524 count 524, selected: 510
  9381.  
  9382. Did select file ../Snapshots\20181030-2835647650-jeluder.bp for loading
  9383.  
  9384. Unpacking...
  9385.  
  9386. Items density: 0.2160448
  9387.  
  9388. Transferred blueprint of total cost of approximately 96.60004
  9389.  
  9390. Added ruins for 0.1975247 seconds, total: 136742 msec
  9391.  
  9392. Scattering ruins at (148, 15) of radius 17. scavengers activity: 0.9271942, age: 4.151205
  9393.  
  9394. files length: 524 count 524, selected: 13
  9395.  
  9396. Did select file ../Snapshots\20181015-1632051850-jeluder.bp.xml for loading
  9397.  
  9398. Items density: 0.6207951
  9399.  
  9400. Transferred blueprint of total cost of approximately 55.8
  9401.  
  9402. Added ruins for 0.365546 seconds, total: 137107 msec
  9403.  
  9404. Scattering ruins at (100, 18) of radius 13. scavengers activity: 0.6129643, age: 5.539656
  9405.  
  9406. files length: 524 count 524, selected: 256
  9407.  
  9408. Did select file ../Snapshots\20181022-11077792179-jeluder.bp.xml for loading
  9409.  
  9410. Items density: 0.1292906
  9411.  
  9412. Transferred blueprint of total cost of approximately 254.1001
  9413.  
  9414. Added ruins for 0.5920742 seconds, total: 137699 msec
  9415.  
  9416. Scattering ruins at (32, 186) of radius 13. scavengers activity: 1.20063, age: 5.282704
  9417.  
  9418. files length: 524 count 524, selected: 127
  9419.  
  9420. Did select file ../Snapshots\20181019-17037664410-jeluder.bp for loading
  9421.  
  9422. Unpacking...
  9423.  
  9424. Items density: 0.1984514
  9425.  
  9426. Transferred blueprint of total cost of approximately 394.8001
  9427.  
  9428. Added ruins for 0.0680086 seconds, total: 137767 msec
  9429.  
  9430. Scattering ruins at (35, 207) of radius 12. scavengers activity: 0.528432, age: 4.516577
  9431.  
  9432. files length: 524 count 524, selected: 515
  9433.  
  9434. Did select file ../Snapshots\20181030-5163569550-jeluder.bp.xml for loading
  9435.  
  9436. Items density: 0.1477428
  9437.  
  9438. Transferred blueprint of total cost of approximately 692.9993
  9439.  
  9440. Added ruins for 0.0440058 seconds, total: 137811 msec
  9441.  
  9442. Scattering ruins at (198, 16) of radius 17. scavengers activity: 0.9208619, age: 5.791142
  9443.  
  9444. files length: 524 count 524, selected: 250
  9445.  
  9446. Did select file ../Snapshots\20181022-10241712891-jeluder.bp.xml for loading
  9447.  
  9448. Items density: 1.199324
  9449.  
  9450. Transferred blueprint of total cost of approximately 0
  9451.  
  9452. Added ruins for 0.2085263 seconds, total: 138019 msec
  9453.  
  9454. Scattering ruins at (139, 10) of radius 12. scavengers activity: 0.383342, age: 6.135812
  9455.  
  9456. files length: 524 count 524, selected: 252
  9457.  
  9458. Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
  9459.  
  9460. Items density: 0.2933333
  9461.  
  9462. Transferred blueprint of total cost of approximately 137.7
  9463.  
  9464. Added ruins for 0.551069 seconds, total: 138570 msec
  9465.  
  9466. Scattering ruins at (100, 50) of radius 12. scavengers activity: 1.111823, age: 3.547906
  9467.  
  9468. files length: 524 count 524, selected: 374
  9469.  
  9470. Did select file ../Snapshots\20181027-10652758720-jeluder.bp for loading
  9471.  
  9472. Unpacking...
  9473.  
  9474. Items density: 0.2582662
  9475.  
  9476. Transferred blueprint of total cost of approximately 0
  9477.  
  9478. Added ruins for 0.6510827 seconds, total: 139221 msec
  9479.  
  9480. Scattering ruins at (211, 17) of radius 17. scavengers activity: 1.205076, age: 6.092901
  9481.  
  9482. files length: 524 count 524, selected: 436
  9483.  
  9484. Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
  9485.  
  9486. Unpacking...
  9487.  
  9488. Items density: 0.210717
  9489.  
  9490. Transferred blueprint of total cost of approximately 147.6
  9491.  
  9492. Added ruins for 0.9901243 seconds, total: 140211 msec
  9493.  
  9494. Scattering ruins at (98, 45) of radius 17. scavengers activity: 0.4215948, age: 4.585322
  9495.  
  9496. files length: 524 count 524, selected: 106
  9497.  
  9498. Did select file ../Snapshots\20181018-7109815671-jeluder.bp.xml for loading
  9499.  
  9500. Items density: 0.1013314
  9501.  
  9502. Transferred blueprint of total cost of approximately 0
  9503.  
  9504. Added ruins for 1.3236655 seconds, total: 141534 msec
  9505.  
  9506. Scattering ruins at (73, 5) of radius 17. scavengers activity: 1.354983, age: 3.829195
  9507.  
  9508. files length: 524 count 524, selected: 449
  9509.  
  9510. Did select file ../Snapshots\20181027-13484518974-jeluder.bp.xml for loading
  9511.  
  9512. Items density: 0.1293581
  9513.  
  9514. Transferred blueprint of total cost of approximately 350.4002
  9515.  
  9516. Added ruins for 1.5501953 seconds, total: 143084 msec
  9517.  
  9518. Scattering ruins at (95, 202) of radius 13. scavengers activity: 0.6402227, age: 3.497345
  9519.  
  9520. files length: 524 count 524, selected: 77
  9521.  
  9522. Did select file ../Snapshots\20181018-20566287050-jeluder.bp for loading
  9523.  
  9524. Unpacking...
  9525.  
  9526. Items density: 0.2263451
  9527.  
  9528. Transferred blueprint of total cost of approximately 32.1
  9529.  
  9530. Added ruins for 0.3615451 seconds, total: 143445 msec
  9531.  
  9532. Scattering ruins at (132, 190) of radius 15. scavengers activity: 1.272658, age: 4.894862
  9533.  
  9534. files length: 524 count 524, selected: 75
  9535.  
  9536. Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
  9537.  
  9538. Unpacking...
  9539.  
  9540. Items density: 0.423913
  9541.  
  9542. Transferred blueprint of total cost of approximately 0
  9543.  
  9544. Added ruins for 0.2790356 seconds, total: 143724 msec
  9545.  
  9546. Scattering ruins at (97, 84) of radius 13. scavengers activity: 0.7661195, age: 5.794504
  9547.  
  9548. files length: 524 count 524, selected: 302
  9549.  
  9550. Did select file ../Snapshots\20181022-13398454590-jeluder.bp.xml for loading
  9551.  
  9552. Items density: 0.1736909
  9553.  
  9554. Transferred blueprint of total cost of approximately 0
  9555.  
  9556. Added ruins for 0.0645077 seconds, total: 143788 msec
  9557.  
  9558. Scattering ruins at (73, 200) of radius 14. scavengers activity: 0.6404071, age: 3.586165
  9559.  
  9560. files length: 524 count 524, selected: 243
  9561.  
  9562. Did select file ../Snapshots\20181021-5272702130-jeluder.bp.xml for loading
  9563.  
  9564. Items density: 0.1422624
  9565.  
  9566. Transferred blueprint of total cost of approximately 60
  9567.  
  9568. Added ruins for 0.6200778 seconds, total: 144408 msec
  9569.  
  9570. Scattering ruins at (28, 20) of radius 17. scavengers activity: 1.124198, age: 4.382712
  9571.  
  9572. files length: 524 count 524, selected: 141
  9573.  
  9574. Did select file ../Snapshots\20181019-5965008140-jeluder.bp for loading
  9575.  
  9576. Unpacking...
  9577.  
  9578. Items density: 0.2028985
  9579.  
  9580. Transferred blueprint of total cost of approximately 0
  9581.  
  9582. Added ruins for 0.1405177 seconds, total: 144548 msec
  9583.  
  9584. Scattering ruins at (6, 118) of radius 13. scavengers activity: 1.093882, age: 4.727585
  9585.  
  9586. files length: 524 count 524, selected: 336
  9587.  
  9588. Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
  9589.  
  9590. Unpacking...
  9591.  
  9592. Items density: 0.1827978
  9593.  
  9594. Transferred blueprint of total cost of approximately 1554.4
  9595.  
  9596. Added ruins for 0.1095134 seconds, total: 144657 msec
  9597.  
  9598. Scattering ruins at (175, 25) of radius 12. scavengers activity: 0.9174717, age: 4.802188
  9599.  
  9600. files length: 524 count 524, selected: 340
  9601.  
  9602. Did select file ../Snapshots\20181023-117924440-jeluder.bp for loading
  9603.  
  9604. Unpacking...
  9605.  
  9606. Items density: 0.1821529
  9607.  
  9608. Transferred blueprint of total cost of approximately 1038.7
  9609.  
  9610. Added ruins for 0.5140644 seconds, total: 145171 msec
  9611.  
  9612. Scattering ruins at (87, 226) of radius 12. scavengers activity: 0.76421, age: 4.094435
  9613.  
  9614. files length: 524 count 524, selected: 249
  9615.  
  9616. Did select file ../Snapshots\20181022-10241712891-jeluder.bp for loading
  9617.  
  9618. Unpacking...
  9619.  
  9620. Items density: 1.199324
  9621.  
  9622. Transferred blueprint of total cost of approximately 0
  9623.  
  9624. Added ruins for 0.013002 seconds, total: 145184 msec
  9625.  
  9626. Scattering ruins at (109, 145) of radius 14. scavengers activity: 0.967168, age: 5.013324
  9627.  
  9628. files length: 524 count 524, selected: 359
  9629.  
  9630. Did select file ../Snapshots\20181023-14203346770-jeluder.bp.xml for loading
  9631.  
  9632. Items density: 0.2035116
  9633.  
  9634. Transferred blueprint of total cost of approximately 434.4005
  9635.  
  9636. Added ruins for 0.095012 seconds, total: 145279 msec
  9637.  
  9638. Scattering ruins at (156, 218) of radius 15. scavengers activity: 0.4348476, age: 3.008042
  9639.  
  9640. files length: 524 count 524, selected: 131
  9641.  
  9642. Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
  9643.  
  9644. Unpacking...
  9645.  
  9646. Items density: 0.5936286
  9647.  
  9648. Transferred blueprint of total cost of approximately 744.499
  9649.  
  9650. Added ruins for 0.0550076 seconds, total: 145334 msec
  9651.  
  9652. Scattering ruins at (8, 50) of radius 16. scavengers activity: 0.5286584, age: 3.666829
  9653.  
  9654. files length: 524 count 524, selected: 261
  9655.  
  9656. Did select file ../Snapshots\20181022-11388051460-jeluder.bp.xml for loading
  9657.  
  9658. Items density: 0.22621
  9659.  
  9660. Transferred blueprint of total cost of approximately 9.6
  9661.  
  9662. Added ruins for 1.6032007 seconds, total: 146937 msec
  9663.  
  9664. Scattering ruins at (134, 137) of radius 16. scavengers activity: 0.7991952, age: 3.925767
  9665.  
  9666. files length: 524 count 524, selected: 157
  9667.  
  9668. Did select file ../Snapshots\20181020-11323716150-jeluder.bp.xml for loading
  9669.  
  9670. Items density: 0.1387397
  9671.  
  9672. Transferred blueprint of total cost of approximately 604.6005
  9673.  
  9674. Added ruins for 0.1055134 seconds, total: 147042 msec
  9675.  
  9676. Scattering ruins at (39, 206) of radius 13. scavengers activity: 0.6466716, age: 4.327696
  9677.  
  9678. files length: 524 count 524, selected: 39
  9679.  
  9680. Did select file ../Snapshots\20181018-10783755020-jeluder.bp.xml for loading
  9681.  
  9682. Items density: 0.1661743
  9683.  
  9684. Transferred blueprint of total cost of approximately 40.5
  9685.  
  9686. Added ruins for 0.0785105 seconds, total: 147120 msec
  9687.  
  9688. Scattering ruins at (184, 107) of radius 15. scavengers activity: 1.248732, age: 3.633812
  9689.  
  9690. files length: 524 count 524, selected: 195
  9691.  
  9692. Did select file ../Snapshots\20181020-5186835560-jeluder.bp for loading
  9693.  
  9694. Unpacking...
  9695.  
  9696. Items density: 0.2844575
  9697.  
  9698. Transferred blueprint of total cost of approximately 0
  9699.  
  9700. Added ruins for 0.2345294 seconds, total: 147354 msec
  9701.  
  9702. Scattering ruins at (166, 49) of radius 12. scavengers activity: 1.111174, age: 6.101543
  9703.  
  9704. files length: 524 count 524, selected: 148
  9705.  
  9706. Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
  9707.  
  9708. Items density: 0.200313
  9709.  
  9710. Transferred blueprint of total cost of approximately 144
  9711.  
  9712. Added ruins for 0.1790224 seconds, total: 147533 msec
  9713.  
  9714. Scattering ruins at (113, 5) of radius 13. scavengers activity: 0.3932922, age: 5.925706
  9715.  
  9716. files length: 524 count 524, selected: 153
  9717.  
  9718. Did select file ../Snapshots\20181020-10432488940-jeluder.bp for loading
  9719.  
  9720. Unpacking...
  9721.  
  9722. Items density: 0.2010188
  9723.  
  9724. Transferred blueprint of total cost of approximately 313.5
  9725.  
  9726. Added ruins for 0.4095512 seconds, total: 147942 msec
  9727.  
  9728. Scattering ruins at (77, 210) of radius 12. scavengers activity: 1.061888, age: 4.062341
  9729.  
  9730. files length: 524 count 524, selected: 166
  9731.  
  9732. Did select file ../Snapshots\20181020-14607715350-jeluder.bp for loading
  9733.  
  9734. Unpacking...
  9735.  
  9736. Items density: 0.7515385
  9737.  
  9738. Transferred blueprint of total cost of approximately 1050.901
  9739.  
  9740. Added ruins for 0.3385426 seconds, total: 148280 msec
  9741.  
  9742. Scattering ruins at (159, 244) of radius 14. scavengers activity: 0.7070255, age: 5.202607
  9743.  
  9744. files length: 525 count 525, selected: 51
  9745.  
  9746. Did select file ../Snapshots\20181018-1254760092-jeluder.bp.xml for loading
  9747.  
  9748. Items density: 0.1929487
  9749.  
  9750. Transferred blueprint of total cost of approximately 6
  9751.  
  9752. Added ruins for 0.0645089 seconds, total: 148344 msec
  9753.  
  9754. Scattering ruins at (20, 23) of radius 15. scavengers activity: 0.9540689, age: 3.114885
  9755.  
  9756. files length: 525 count 525, selected: 241
  9757.  
  9758. Did select file ../Snapshots\20181021-4284497680-jeluder.bp for loading
  9759.  
  9760. Unpacking...
  9761.  
  9762. Items density: 0.5449915
  9763.  
  9764. Transferred blueprint of total cost of approximately 1415.3
  9765.  
  9766. Added ruins for 1.4501819 seconds, total: 149794 msec
  9767.  
  9768. Scattering ruins at (149, 29) of radius 12. scavengers activity: 1.073902, age: 5.673423
  9769.  
  9770. files length: 525 count 525, selected: 229
  9771.  
  9772. Did select file ../Snapshots\20181021-17533180780-jeluder.bp for loading
  9773.  
  9774. Unpacking...
  9775.  
  9776. Items density: 0.2690909
  9777.  
  9778. Transferred blueprint of total cost of approximately 117.6
  9779.  
  9780. Added ruins for 0.0865101 seconds, total: 149880 msec
  9781.  
  9782. Scattering ruins at (135, 95) of radius 12. scavengers activity: 0.5409427, age: 5.141859
  9783.  
  9784. files length: 525 count 525, selected: 379
  9785.  
  9786. Did select file ../Snapshots\20181027-109450594713-jeluder.bp for loading
  9787.  
  9788. Unpacking...
  9789.  
  9790. Items density: 0.2309891
  9791.  
  9792. Transferred blueprint of total cost of approximately 317.6
  9793.  
  9794. Added ruins for 0.5755727 seconds, total: 150455 msec
  9795.  
  9796. Scattering ruins at (67, 200) of radius 13. scavengers activity: 0.8979864, age: 3.578897
  9797.  
  9798. files length: 525 count 525, selected: 84
  9799.  
  9800. Did select file ../Snapshots\20181018-36490558010-jeluder.bp.xml for loading
  9801.  
  9802. Items density: 0.3727688
  9803.  
  9804. Transferred blueprint of total cost of approximately 0
  9805.  
  9806. Added ruins for 0.3975498 seconds, total: 150852 msec
  9807.  
  9808. Scattering ruins at (106, 107) of radius 15. scavengers activity: 1.314733, age: 3.641853
  9809.  
  9810. files length: 525 count 525, selected: 317
  9811.  
  9812. Did select file ../Snapshots\20181022-14625002631-jeluder.bp for loading
  9813.  
  9814. Unpacking...
  9815.  
  9816. Items density: 0.471875
  9817.  
  9818. Transferred blueprint of total cost of approximately 462
  9819.  
  9820. Added ruins for 0.6220784 seconds, total: 151474 msec
  9821.  
  9822. Scattering ruins at (142, 100) of radius 16. scavengers activity: 0.996621, age: 4.213441
  9823.  
  9824. files length: 525 count 525, selected: 2
  9825.  
  9826. Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
  9827.  
  9828. Unpacking...
  9829.  
  9830. Items density: 0.1487551
  9831.  
  9832. Transferred blueprint of total cost of approximately 418.5004
  9833.  
  9834. Added ruins for 0.6765851 seconds, total: 152150 msec
  9835.  
  9836. Scattering ruins at (18, 180) of radius 14. scavengers activity: 0.4473517, age: 4.35519
  9837.  
  9838. files length: 525 count 525, selected: 245
  9839.  
  9840. Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
  9841.  
  9842. Unpacking...
  9843.  
  9844. Items density: 0.1913818
  9845.  
  9846. Transferred blueprint of total cost of approximately 672
  9847.  
  9848. Added ruins for 0.1720213 seconds, total: 152322 msec
  9849.  
  9850. Scattering ruins at (94, 32) of radius 12. scavengers activity: 1.001782, age: 3.727285
  9851.  
  9852. files length: 525 count 525, selected: 42
  9853.  
  9854. Did select file ../Snapshots\20181018-11301343550-jeluder.bp for loading
  9855.  
  9856. Unpacking...
  9857.  
  9858. Items density: 0.209127
  9859.  
  9860. Transferred blueprint of total cost of approximately 482.5997
  9861.  
  9862. Added ruins for 1.2421563 seconds, total: 153564 msec
  9863.  
  9864. Scattering ruins at (96, 99) of radius 13. scavengers activity: 1.04316, age: 4.195714
  9865.  
  9866. files length: 525 count 525, selected: 370
  9867.  
  9868. Did select file ../Snapshots\20181027-10569248181-jeluder.bp.xml for loading
  9869.  
  9870. Items density: 0.4284157
  9871.  
  9872. Transferred blueprint of total cost of approximately 811.2006
  9873.  
  9874. Added ruins for 0.1750221 seconds, total: 153739 msec
  9875.  
  9876. Scattering ruins at (209, 121) of radius 16. scavengers activity: 1.366478, age: 4.425163
  9877.  
  9878. files length: 525 count 525, selected: 157
  9879.  
  9880. Did select file ../Snapshots\20181020-11323716150-jeluder.bp.xml for loading
  9881.  
  9882. Items density: 0.1387397
  9883.  
  9884. Transferred blueprint of total cost of approximately 562.8002
  9885.  
  9886. Added ruins for 0.1665205 seconds, total: 153905 msec
  9887.  
  9888. Scattering ruins at (229, 49) of radius 16. scavengers activity: 1.131058, age: 5.833074
  9889.  
  9890. files length: 525 count 525, selected: 230
  9891.  
  9892. Did select file ../Snapshots\20181021-17533180780-jeluder.bp.xml for loading
  9893.  
  9894. Items density: 0.2690909
  9895.  
  9896. Transferred blueprint of total cost of approximately 110.4
  9897.  
  9898. Added ruins for 0.2630332 seconds, total: 154168 msec
  9899.  
  9900. Scattering ruins at (84, 171) of radius 14. scavengers activity: 0.7750467, age: 3.837556
  9901.  
  9902. files length: 525 count 525, selected: 174
  9903.  
  9904. Did select file ../Snapshots\20181020-17232964270-jeluder.bp.xml for loading
  9905.  
  9906. Items density: 0.1769227
  9907.  
  9908. Transferred blueprint of total cost of approximately 18
  9909.  
  9910. Added ruins for 0.5995758 seconds, total: 154767 msec
  9911.  
  9912. Scattering ruins at (99, 85) of radius 14. scavengers activity: 0.4932476, age: 5.953062
  9913.  
  9914. files length: 525 count 525, selected: 118
  9915.  
  9916. Did select file ../Snapshots\20181019-1256634970-jeluder.bp.xml for loading
  9917.  
  9918. Items density: 0.3098977
  9919.  
  9920. Transferred blueprint of total cost of approximately 0
  9921.  
  9922. Added ruins for 0.1030126 seconds, total: 154870 msec
  9923.  
  9924. Scattering ruins at (7, 170) of radius 13. scavengers activity: 0.993813, age: 5.253674
  9925.  
  9926. files length: 525 count 525, selected: 186
  9927.  
  9928. Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
  9929.  
  9930. Items density: 0.14158
  9931.  
  9932. Transferred blueprint of total cost of approximately 0
  9933.  
  9934. Added ruins for 0.7820982 seconds, total: 155652 msec
  9935.  
  9936. Scattering ruins at (205, 139) of radius 12. scavengers activity: 0.4267729, age: 5.869067
  9937.  
  9938. files length: 525 count 525, selected: 9
  9939.  
  9940. Did select file ../Snapshots\20181015-14534303530-jeluder.bp.xml for loading
  9941.  
  9942. Items density: 0.3670411
  9943.  
  9944. Transferred blueprint of total cost of approximately 173.6999
  9945.  
  9946. Added ruins for 0.3550448 seconds, total: 156007 msec
  9947.  
  9948. Scattering ruins at (69, 221) of radius 13. scavengers activity: 0.4907337, age: 4.091941
  9949.  
  9950. files length: 525 count 525, selected: 421
  9951.  
  9952. Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
  9953.  
  9954. Unpacking...
  9955.  
  9956. Items density: 0.1531918
  9957.  
  9958. Transferred blueprint of total cost of approximately 28.5
  9959.  
  9960. Added ruins for 0.070009 seconds, total: 156077 msec
  9961.  
  9962. Scattering ruins at (103, 172) of radius 15. scavengers activity: 0.8923827, age: 3.385562
  9963.  
  9964. files length: 525 count 525, selected: 121
  9965.  
  9966. Did select file ../Snapshots\20181019-13642453310-jeluder.bp for loading
  9967.  
  9968. Unpacking...
  9969.  
  9970. Items density: 0.2450759
  9971.  
  9972. Transferred blueprint of total cost of approximately 54.89999
  9973.  
  9974. Added ruins for 2.3332932 seconds, total: 158410 msec
  9975.  
  9976. Scattering ruins at (130, 108) of radius 15. scavengers activity: 1.199533, age: 5.231887
  9977.  
  9978. files length: 525 count 525, selected: 277
  9979.  
  9980. Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
  9981.  
  9982. Items density: 0.293957
  9983.  
  9984. Transferred blueprint of total cost of approximately 195.7001
  9985.  
  9986. Added ruins for 0.4880618 seconds, total: 158898 msec
  9987.  
  9988. Scattering ruins at (203, 16) of radius 16. scavengers activity: 0.371204, age: 5.457585
  9989.  
  9990. files length: 525 count 525, selected: 79
  9991.  
  9992. Did select file ../Snapshots\20181018-2374302890-jeluder.bp for loading
  9993.  
  9994. Unpacking...
  9995.  
  9996. Items density: 0.2572727
  9997.  
  9998. Transferred blueprint of total cost of approximately 313.3002
  9999.  
  10000. Added ruins for 1.5086889 seconds, total: 160406 msec
  10001.  
  10002. Scattering ruins at (82, 59) of radius 17. scavengers activity: 0.4939354, age: 5.58502
  10003.  
  10004. files length: 525 count 525, selected: 426
  10005.  
  10006. Did select file ../Snapshots\20181027-12570693160-jeluder.bp.xml for loading
  10007.  
  10008. Items density: 0.1807345
  10009.  
  10010. Transferred blueprint of total cost of approximately 66.4
  10011.  
  10012. Added ruins for 0.0525072 seconds, total: 160458 msec
  10013.  
  10014. Scattering ruins at (206, 103) of radius 14. scavengers activity: 1.150445, age: 6.130163
  10015.  
  10016. files length: 525 count 525, selected: 346
  10017.  
  10018. Did select file ../Snapshots\20181023-12186829580-jeluder.bp.xml for loading
  10019.  
  10020. Items density: 0.1606655
  10021.  
  10022. Transferred blueprint of total cost of approximately 22.5
  10023.  
  10024. Added ruins for 0.5135647 seconds, total: 160971 msec
  10025.  
  10026. Scattering ruins at (48, 85) of radius 17. scavengers activity: 0.8078706, age: 4.476334
  10027.  
  10028. files length: 525 count 525, selected: 63
  10029.  
  10030. Did select file ../Snapshots\20181018-15733362130-jeluder.bp.xml for loading
  10031.  
  10032. Items density: 0.6004865
  10033.  
  10034. Transferred blueprint of total cost of approximately 3101.202
  10035.  
  10036. Added ruins for 0.4190518 seconds, total: 161390 msec
  10037.  
  10038. Scattering ruins at (93, 106) of radius 15. scavengers activity: 0.5158064, age: 5.375435
  10039.  
  10040. files length: 525 count 525, selected: 444
  10041.  
  10042. Did select file ../Snapshots\20181027-13437403270-jeluder.bp.xml for loading
  10043.  
  10044. Items density: 0.1017699
  10045.  
  10046. Transferred blueprint of total cost of approximately 254.4002
  10047.  
  10048. Added ruins for 1.0561321 seconds, total: 162446 msec
  10049.  
  10050. Scattering ruins at (223, 6) of radius 13. scavengers activity: 1.390034, age: 4.60842
  10051.  
  10052. files length: 525 count 525, selected: 449
  10053.  
  10054. Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
  10055.  
  10056. Unpacking...
  10057.  
  10058. Items density: 0.1293581
  10059.  
  10060. Transferred blueprint of total cost of approximately 439.2004
  10061.  
  10062. Added ruins for 0.444056 seconds, total: 162890 msec
  10063.  
  10064. Scattering ruins at (73, 205) of radius 13. scavengers activity: 1.412834, age: 5.530571
  10065.  
  10066. files length: 525 count 525, selected: 168
  10067.  
  10068. Did select file ../Snapshots\20181020-1576634320-jeluder.bp for loading
  10069.  
  10070. Unpacking...
  10071.  
  10072. Items density: 0.2750729
  10073.  
  10074. Transferred blueprint of total cost of approximately 494.3006
  10075.  
  10076. Added ruins for 0.2625333 seconds, total: 163152 msec
  10077.  
  10078. Scattering ruins at (82, 201) of radius 14. scavengers activity: 1.061538, age: 6.125079
  10079.  
  10080. files length: 525 count 525, selected: 52
  10081.  
  10082. Did select file ../Snapshots\20181018-1254760093-jeluder.bp for loading
  10083.  
  10084. Unpacking...
  10085.  
  10086. Items density: 0.2979911
  10087.  
  10088. Transferred blueprint of total cost of approximately 0
  10089.  
  10090. Added ruins for 0.6865866 seconds, total: 163838 msec
  10091.  
  10092. Scattering ruins at (143, 150) of radius 14. scavengers activity: 0.9214524, age: 3.01031
  10093.  
  10094. files length: 525 count 525, selected: 366
  10095.  
  10096. Did select file ../Snapshots\20181027-10288187980-jeluder.bp.xml for loading
  10097.  
  10098. Items density: 0.6203231
  10099.  
  10100. Transferred blueprint of total cost of approximately 59.60001
  10101.  
  10102. Added ruins for 0.0720092 seconds, total: 163910 msec
  10103.  
  10104. Scattering ruins at (137, 187) of radius 17. scavengers activity: 1.255351, age: 5.443107
  10105.  
  10106. files length: 525 count 525, selected: 486
  10107.  
  10108. Did select file ../Snapshots\20181028-11955138190-jeluder.bp.xml for loading
  10109.  
  10110. Items density: 0.1004963
  10111.  
  10112. Transferred blueprint of total cost of approximately 1557.598
  10113.  
  10114. Added ruins for 0.2950364 seconds, total: 164205 msec
  10115.  
  10116. Scattering ruins at (150, 66) of radius 13. scavengers activity: 0.8712437, age: 3.336933
  10117.  
  10118. files length: 525 count 525, selected: 329
  10119.  
  10120. Did select file ../Snapshots\20181023-10659094360-jeluder.bp for loading
  10121.  
  10122. Unpacking...
  10123.  
  10124. Items density: 0.3987207
  10125.  
  10126. Transferred blueprint of total cost of approximately 30.6
  10127.  
  10128. Added ruins for 0.3835481 seconds, total: 164588 msec
  10129.  
  10130. Scattering ruins at (84, 139) of radius 12. scavengers activity: 1.086047, age: 3.645207
  10131.  
  10132. files length: 525 count 525, selected: 509
  10133.  
  10134. Did select file ../Snapshots\20181030-2482094391-jeluder.bp for loading
  10135.  
  10136. Unpacking...
  10137.  
  10138. Items density: 0.638549
  10139.  
  10140. Transferred blueprint of total cost of approximately 136.8
  10141.  
  10142. Added ruins for 0.2900366 seconds, total: 164878 msec
  10143.  
  10144. Scattering ruins at (178, 70) of radius 16. scavengers activity: 0.5622895, age: 4.560668
  10145.  
  10146. files length: 525 count 525, selected: 315
  10147.  
  10148. Did select file ../Snapshots\20181022-1448792140-jeluder.bp for loading
  10149.  
  10150. Unpacking...
  10151.  
  10152. Items density: 0.3048858
  10153.  
  10154. Transferred blueprint of total cost of approximately 62
  10155.  
  10156. Added ruins for 2.3422937 seconds, total: 167220 msec
  10157.  
  10158. Scattering ruins at (58, 120) of radius 15. scavengers activity: 0.8705985, age: 4.109876
  10159.  
  10160. files length: 525 count 525, selected: 208
  10161.  
  10162. Did select file ../Snapshots\20181020-7112167080-jeluder.bp.xml for loading
  10163.  
  10164. Items density: 0.1323468
  10165.  
  10166. Transferred blueprint of total cost of approximately 762.5001
  10167.  
  10168. Added ruins for 0.0965119 seconds, total: 167316 msec
  10169.  
  10170. Scattering ruins at (28, 213) of radius 14. scavengers activity: 0.9787598, age: 4.250495
  10171.  
  10172. files length: 525 count 525, selected: 487
  10173.  
  10174. Did select file ../Snapshots\20181028-131124301-jeluder.bp for loading
  10175.  
  10176. Unpacking...
  10177.  
  10178. Items density: 0.3804656
  10179.  
  10180. Transferred blueprint of total cost of approximately 2905.597
  10181.  
  10182. Added ruins for 0.1610197 seconds, total: 167477 msec
  10183.  
  10184. Scattering ruins at (176, 179) of radius 12. scavengers activity: 1.404881, age: 3.619694
  10185.  
  10186. files length: 525 count 525, selected: 61
  10187.  
  10188. Did select file ../Snapshots\20181018-15626644380-jeluder.bp.xml for loading
  10189.  
  10190. Items density: 0.2195936
  10191.  
  10192. Transferred blueprint of total cost of approximately 66.50002
  10193.  
  10194. Added ruins for 0.0835109 seconds, total: 167560 msec
  10195.  
  10196. Scattering ruins at (125, 28) of radius 12. scavengers activity: 1.141716, age: 4.331449
  10197.  
  10198. files length: 525 count 525, selected: 65
  10199.  
  10200. Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
  10201.  
  10202. Items density: 0.2822157
  10203.  
  10204. Transferred blueprint of total cost of approximately 30.4
  10205.  
  10206. Added ruins for 0.2385308 seconds, total: 167798 msec
  10207.  
  10208. Scattering ruins at (133, 43) of radius 14. scavengers activity: 1.349603, age: 4.394845
  10209.  
  10210. files length: 525 count 525, selected: 493
  10211.  
  10212. Did select file ../Snapshots\20181030-13753381180-jeluder.bp for loading
  10213.  
  10214. Unpacking...
  10215.  
  10216. Items density: 0.1394379
  10217.  
  10218. Transferred blueprint of total cost of approximately 0
  10219.  
  10220. Added ruins for 0.435054 seconds, total: 168233 msec
  10221.  
  10222. Scattering ruins at (225, 230) of radius 17. scavengers activity: 1.198832, age: 3.813622
  10223.  
  10224. files length: 525 count 525, selected: 340
  10225.  
  10226. Did select file ../Snapshots\20181023-11527710100-jeluder.bp.xml for loading
  10227.  
  10228. Items density: 0.3254633
  10229.  
  10230. Transferred blueprint of total cost of approximately 819.5987
  10231.  
  10232. Added ruins for 0.1680217 seconds, total: 168401 msec
  10233.  
  10234. Scattering ruins at (122, 196) of radius 16. scavengers activity: 0.6818842, age: 4.591061
  10235.  
  10236. files length: 525 count 525, selected: 267
  10237.  
  10238. Did select file ../Snapshots\20181022-11836605370-jeluder.bp for loading
  10239.  
  10240. Unpacking...
  10241.  
  10242. Items density: 0.6152129
  10243.  
  10244. Transferred blueprint of total cost of approximately 247.5002
  10245.  
  10246. Added ruins for 0.7035879 seconds, total: 169104 msec
  10247.  
  10248. Scattering ruins at (157, 67) of radius 14. scavengers activity: 1.058581, age: 5.978954
  10249.  
  10250. files length: 525 count 525, selected: 301
  10251.  
  10252. Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
  10253.  
  10254. Items density: 0.71
  10255.  
  10256. Transferred blueprint of total cost of approximately 1004.199
  10257.  
  10258. Added ruins for 0.7140898 seconds, total: 169818 msec
  10259.  
  10260. Scattering ruins at (161, 233) of radius 17. scavengers activity: 0.3891767, age: 3.404154
  10261.  
  10262. files length: 525 count 525, selected: 295
  10263.  
  10264. Did select file ../Snapshots\20181022-13230294990-jeluder.bp.xml for loading
  10265.  
  10266. Items density: 0.4147813
  10267.  
  10268. Transferred blueprint of total cost of approximately 330.9003
  10269.  
  10270. Added ruins for 0.0485063 seconds, total: 169866 msec
  10271.  
  10272. Scattering ruins at (127, 220) of radius 14. scavengers activity: 1.113433, age: 5.959875
  10273.  
  10274. files length: 525 count 525, selected: 354
  10275.  
  10276. Did select file ../Snapshots\20181023-13284955111-jeluder.bp.xml for loading
  10277.  
  10278. Items density: 0.2478418
  10279.  
  10280. Transferred blueprint of total cost of approximately 976.5
  10281.  
  10282. Added ruins for 0.1455185 seconds, total: 170011 msec
  10283.  
  10284. Scattering ruins at (42, 122) of radius 14. scavengers activity: 0.8915186, age: 5.846787
  10285.  
  10286. files length: 525 count 525, selected: 242
  10287.  
  10288. Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
  10289.  
  10290. Items density: 0.5449915
  10291.  
  10292. Transferred blueprint of total cost of approximately 1353.101
  10293.  
  10294. Added ruins for 0.0935116 seconds, total: 170104 msec
  10295.  
  10296. Scattering ruins at (110, 181) of radius 14. scavengers activity: 0.7841035, age: 4.622155
  10297.  
  10298. files length: 525 count 525, selected: 124
  10299.  
  10300. Did select file ../Snapshots\20181019-13729752580-jeluder.bp.xml for loading
  10301.  
  10302. Items density: 0.353465
  10303.  
  10304. Transferred blueprint of total cost of approximately 49.8
  10305.  
  10306. Added ruins for 1.4906875 seconds, total: 171594 msec
  10307.  
  10308. Scattering ruins at (159, 169) of radius 15. scavengers activity: 0.7444879, age: 4.982448
  10309.  
  10310. files length: 525 count 525, selected: 249
  10311.  
  10312. Did select file ../Snapshots\20181022-1014508810-jeluder.bp.xml for loading
  10313.  
  10314. Items density: 0.1152381
  10315.  
  10316. Transferred blueprint of total cost of approximately 0
  10317.  
  10318. Added ruins for 0.057507 seconds, total: 171651 msec
  10319.  
  10320. Scattering ruins at (227, 152) of radius 13. scavengers activity: 1.167435, age: 4.815735
  10321.  
  10322. files length: 525 count 525, selected: 344
  10323.  
  10324. Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
  10325.  
  10326. Items density: 0.1587737
  10327.  
  10328. Transferred blueprint of total cost of approximately 42.3
  10329.  
  10330. Added ruins for 0.7370926 seconds, total: 172388 msec
  10331.  
  10332. Scattering ruins at (241, 127) of radius 12. scavengers activity: 1.202516, age: 3.970538
  10333.  
  10334. files length: 525 count 525, selected: 314
  10335.  
  10336. Did select file ../Snapshots\20181022-14068643000-jeluder.bp.xml for loading
  10337.  
  10338. Items density: 0.1318465
  10339.  
  10340. Transferred blueprint of total cost of approximately 0
  10341.  
  10342. Added ruins for 0.043005 seconds, total: 172431 msec
  10343.  
  10344. Scattering ruins at (17, 207) of radius 16. scavengers activity: 0.7392222, age: 5.43312
  10345.  
  10346. files length: 525 count 525, selected: 364
  10347.  
  10348. Did select file ../Snapshots\20181027-10278119960-jeluder.bp.xml for loading
  10349.  
  10350. Items density: 0.3379234
  10351.  
  10352. Transferred blueprint of total cost of approximately 43.2
  10353.  
  10354. Added ruins for 0.1680217 seconds, total: 172599 msec
  10355.  
  10356. Scattering ruins at (36, 100) of radius 12. scavengers activity: 1.055406, age: 5.26807
  10357.  
  10358. files length: 525 count 525, selected: 5
  10359.  
  10360. Did select file ../Snapshots\20181015-12410675548-jeluder.bp.xml for loading
  10361.  
  10362. Items density: 0.1550412
  10363.  
  10364. Transferred blueprint of total cost of approximately 49.2
  10365.  
  10366. Added ruins for 0.0965119 seconds, total: 172695 msec
  10367.  
  10368. Scattering ruins at (9, 153) of radius 15. scavengers activity: 1.30774, age: 3.117679
  10369.  
  10370. files length: 525 count 525, selected: 101
  10371.  
  10372. Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
  10373.  
  10374. Unpacking...
  10375.  
  10376. Items density: 0.1302326
  10377.  
  10378. Transferred blueprint of total cost of approximately 0
  10379.  
  10380. Added ruins for 0.0150021 seconds, total: 172710 msec
  10381.  
  10382. Scattering ruins at (10, 161) of radius 17. scavengers activity: 0.5084042, age: 3.031996
  10383.  
  10384. files length: 525 count 525, selected: 386
  10385.  
  10386. Did select file ../Snapshots\20181027-11236893200-jeluder.bp.xml for loading
  10387.  
  10388. Items density: 0.3114671
  10389.  
  10390. Transferred blueprint of total cost of approximately 137.7
  10391.  
  10392. Added ruins for 0.6040752 seconds, total: 173314 msec
  10393.  
  10394. Scattering ruins at (142, 213) of radius 17. scavengers activity: 0.5225179, age: 4.383001
  10395.  
  10396. files length: 525 count 525, selected: 473
  10397.  
  10398. Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
  10399.  
  10400. Unpacking...
  10401.  
  10402. Items density: 0.1376051
  10403.  
  10404. Transferred blueprint of total cost of approximately 2390.206
  10405.  
  10406. Added ruins for 0.1500191 seconds, total: 173464 msec
  10407.  
  10408. Scattering ruins at (64, 163) of radius 12. scavengers activity: 1.261466, age: 3.247483
  10409.  
  10410. files length: 525 count 525, selected: 177
  10411.  
  10412. Did select file ../Snapshots\20181020-2002778050-jeluder.bp for loading
  10413.  
  10414. Unpacking...
  10415.  
  10416. Items density: 0.5413165
  10417.  
  10418. Transferred blueprint of total cost of approximately 494.7001
  10419.  
  10420. Added ruins for 0.1940249 seconds, total: 173658 msec
  10421.  
  10422. Scattering ruins at (62, 142) of radius 14. scavengers activity: 1.148866, age: 4.588322
  10423.  
  10424. files length: 525 count 525, selected: 266
  10425.  
  10426. Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
  10427.  
  10428. Items density: 0.106019
  10429.  
  10430. Transferred blueprint of total cost of approximately 196.8001
  10431.  
  10432. Added ruins for 0.2395295 seconds, total: 173897 msec
  10433.  
  10434. Scattering ruins at (124, 123) of radius 15. scavengers activity: 0.921851, age: 3.210737
  10435.  
  10436. files length: 525 count 525, selected: 62
  10437.  
  10438. Did select file ../Snapshots\20181018-15733362130-jeluder.bp for loading
  10439.  
  10440. Unpacking...
  10441.  
  10442. Items density: 0.6004865
  10443.  
  10444. Transferred blueprint of total cost of approximately 3.6
  10445.  
  10446. Added ruins for 1.0371302 seconds, total: 174934 msec
  10447.  
  10448. Scattering ruins at (13, 183) of radius 16. scavengers activity: 0.7710615, age: 5.23994
  10449.  
  10450. files length: 525 count 525, selected: 2
  10451.  
  10452. Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
  10453.  
  10454. Unpacking...
  10455.  
  10456. Items density: 0.1487551
  10457.  
  10458. Transferred blueprint of total cost of approximately 399.6004
  10459.  
  10460. Added ruins for 0.0825111 seconds, total: 175016 msec
  10461.  
  10462. Scattering ruins at (38, 88) of radius 12. scavengers activity: 0.5909021, age: 3.941038
  10463.  
  10464. files length: 525 count 525, selected: 218
  10465.  
  10466. Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
  10467.  
  10468. Items density: 0.1173026
  10469.  
  10470. Transferred blueprint of total cost of approximately 268.1997
  10471.  
  10472. Added ruins for 0.1040129 seconds, total: 175120 msec
  10473.  
  10474. Scattering ruins at (219, 191) of radius 17. scavengers activity: 1.381515, age: 3.70345
  10475.  
  10476. files length: 525 count 525, selected: 75
  10477.  
  10478. Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
  10479.  
  10480. Unpacking...
  10481.  
  10482. Items density: 0.423913
  10483.  
  10484. Transferred blueprint of total cost of approximately 27
  10485.  
  10486. Added ruins for 0.0445057 seconds, total: 175164 msec
  10487.  
  10488. Scattering ruins at (7, 215) of radius 12. scavengers activity: 1.325801, age: 5.216261
  10489.  
  10490. files length: 525 count 525, selected: 425
  10491.  
  10492. Did select file ../Snapshots\20181027-12570693160-jeluder.bp for loading
  10493.  
  10494. Unpacking...
  10495.  
  10496. Items density: 0.1807345
  10497.  
  10498. Transferred blueprint of total cost of approximately 0
  10499.  
  10500. Added ruins for 0.1605198 seconds, total: 175324 msec
  10501.  
  10502. Scattering ruins at (139, 132) of radius 14. scavengers activity: 1.281078, age: 3.821444
  10503.  
  10504. files length: 525 count 525, selected: 92
  10505.  
  10506. Did select file ../Snapshots\20181018-487857001-jeluder.bp.xml for loading
  10507.  
  10508. Items density: 0.151093
  10509.  
  10510. Transferred blueprint of total cost of approximately 843.6996
  10511.  
  10512. Added ruins for 0.6290796 seconds, total: 175953 msec
  10513.  
  10514. Scattering ruins at (219, 95) of radius 16. scavengers activity: 0.7888561, age: 6.02029
  10515.  
  10516. files length: 525 count 525, selected: 217
  10517.  
  10518. Did select file ../Snapshots\20181020-9427459190-jeluder.bp for loading
  10519.  
  10520. Unpacking...
  10521.  
  10522. Items density: 0.1173026
  10523.  
  10524. Transferred blueprint of total cost of approximately 1026.301
  10525.  
  10526. Added ruins for 0.3080391 seconds, total: 176261 msec
  10527.  
  10528. Scattering ruins at (74, 146) of radius 14. scavengers activity: 1.108552, age: 5.609417
  10529.  
  10530. files length: 525 count 525, selected: 308
  10531.  
  10532. Did select file ../Snapshots\20181022-13721912740-jeluder.bp for loading
  10533.  
  10534. Unpacking...
  10535.  
  10536. Items density: 0.3421053
  10537.  
  10538. Transferred blueprint of total cost of approximately 544.5
  10539.  
  10540. Added ruins for 0.4135516 seconds, total: 176674 msec
  10541.  
  10542. Scattering ruins at (201, 49) of radius 15. scavengers activity: 0.8998247, age: 3.057513
  10543.  
  10544. files length: 525 count 525, selected: 6
  10545.  
  10546. Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
  10547.  
  10548. Unpacking...
  10549.  
  10550. Items density: 0.1651701
  10551.  
  10552. Transferred blueprint of total cost of approximately 0
  10553.  
  10554. Added ruins for 0.799601 seconds, total: 177473 msec
  10555.  
  10556. Scattering ruins at (30, 74) of radius 14. scavengers activity: 0.7441487, age: 5.398243
  10557.  
  10558. files length: 525 count 525, selected: 178
  10559.  
  10560. Did select file ../Snapshots\20181020-2002778050-jeluder.bp.xml for loading
  10561.  
  10562. Items density: 0.5413165
  10563.  
  10564. Transferred blueprint of total cost of approximately 754.1997
  10565.  
  10566. Added ruins for 0.1065129 seconds, total: 177579 msec
  10567.  
  10568. Scattering ruins at (128, 19) of radius 14. scavengers activity: 0.8934446, age: 3.325998
  10569.  
  10570. files length: 525 count 525, selected: 245
  10571.  
  10572. Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
  10573.  
  10574. Unpacking...
  10575.  
  10576. Items density: 0.1913818
  10577.  
  10578. Transferred blueprint of total cost of approximately 1344.6
  10579.  
  10580. Added ruins for 0.6665843 seconds, total: 178245 msec
  10581.  
  10582. Scattering ruins at (142, 229) of radius 16. scavengers activity: 1.153757, age: 3.11653
  10583.  
  10584. files length: 525 count 525, selected: 71
  10585.  
  10586. Did select file ../Snapshots\20181018-18964866560-jeluder.bp for loading
  10587.  
  10588. Unpacking...
  10589.  
  10590. Items density: 0.1846649
  10591.  
  10592. Transferred blueprint of total cost of approximately 403.2002
  10593.  
  10594. Added ruins for 0.038504 seconds, total: 178283 msec
  10595.  
  10596. Scattering ruins at (131, 138) of radius 16. scavengers activity: 1.200505, age: 3.548272
  10597.  
  10598. files length: 525 count 525, selected: 210
  10599.  
  10600. Did select file ../Snapshots\20181020-7226740460-jeluder.bp.xml for loading
  10601.  
  10602. Items density: 0.1939577
  10603.  
  10604. Transferred blueprint of total cost of approximately 172.7999
  10605.  
  10606. Added ruins for 0.0660093 seconds, total: 178349 msec
  10607.  
  10608. Scattering ruins at (73, 65) of radius 16. scavengers activity: 0.5941629, age: 4.359895
  10609.  
  10610. files length: 525 count 525, selected: 218
  10611.  
  10612. Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
  10613.  
  10614. Items density: 0.1173026
  10615.  
  10616. Transferred blueprint of total cost of approximately 878.001
  10617.  
  10618. Added ruins for 0.2230272 seconds, total: 178572 msec
  10619.  
  10620. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10621.  
  10622. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35184.
  10623. Total: 448.429779 ms (FindLiveObjects: 1.839155 ms CreateObjectMapping: 2.401007 ms MarkObjects: 444.081299 ms DeleteObjects: 0.107789 ms)
  10624.  
  10625. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
  10626. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  10627. --- End of inner exception stack trace ---
  10628. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  10629. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  10630. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  10631. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  10632. Loading some snapshots...
  10633.  
  10634. Loaded list of elements with prefix 20181030...
  10635.  
  10636. NullReferenceException: Object reference not set to an instance of an object
  10637. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  10638. (Filename: Line: -1)
  10639.  
  10640.  
  10641. Unloading 12989 unused Assets to reduce memory usage. Loaded Objects now: 22357.
  10642. Total: 364.578033 ms (FindLiveObjects: 2.615777 ms CreateObjectMapping: 3.998984 ms MarkObjects: 327.679077 ms DeleteObjects: 30.283415 ms)
  10643.  
  10644. Got names list
  10645.  
  10646. Loaded list of 66 elements...
  10647.  
  10648. Filtered down to list of 48 elements...
  10649.  
  10650. Shuffled...
  10651.  
  10652. Loading 25 files...
  10653.  
  10654. Loading snapshot 20181030-4682763960-jeluder.bp
  10655.  
  10656. Loading snapshot 20181030-6297215275-jeluder.bp
  10657.  
  10658. Loading snapshot 20181030-15542295340-jeluder.bp
  10659.  
  10660. Loading snapshot 20181030-632096040-jeluder.bp
  10661.  
  10662. Loading snapshot 20181030-5869271400-jeluder.bp
  10663.  
  10664. Loading snapshot 20181030-11018990890-jeluder.bp
  10665.  
  10666. Loading snapshot 20181030-579030240-jeluder.bp
  10667.  
  10668. Loading snapshot 20181030-6185343230-jeluder.bp
  10669.  
  10670. Loading snapshot 20181030-16278922350-jeluder.bp
  10671.  
  10672. Loading snapshot 20181030-9388817690-jeluder.bp
  10673.  
  10674. Loading snapshot 20181030-7107933951-jeluder.bp
  10675.  
  10676. Loading snapshot 20181030-15936258860-jeluder.bp
  10677.  
  10678. Loading snapshot 20181030-7401873724-jeluder.bp
  10679.  
  10680. Loading snapshot 20181030-21430033450-jeluder.bp
  10681.  
  10682. Loading snapshot 20181030-7271518640-jeluder.bp
  10683.  
  10684. Loading snapshot 20181030-7230870140-jeluder.bp
  10685.  
  10686. Loading snapshot 20181030-16566801370-jeluder.bp
  10687.  
  10688. Loading snapshot 20181030-4665233130-jeluder.bp
  10689.  
  10690. Loading snapshot 20181030-7767506500-jeluder.bp
  10691.  
  10692. Loading snapshot 20181030-12221210860-jeluder.bp
  10693.  
  10694. Loading snapshot 20181030-5584151500-jeluder.bp
  10695.  
  10696. Loading snapshot 20181030-15449168511-jeluder.bp
  10697.  
  10698. Loading snapshot 20181030-19200829280-jeluder.bp
  10699.  
  10700. Loading snapshot 20181030-7316217550-jeluder.bp
  10701.  
  10702. Loading snapshot 20181030-16728780560-jeluder.bp
  10703.  
  10704. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  10705.  
  10706. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 22435.
  10707. Total: 330.138000 ms (FindLiveObjects: 1.643248 ms CreateObjectMapping: 0.996243 ms MarkObjects: 325.950653 ms DeleteObjects: 1.547046 ms)
  10708.  
  10709. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  10710. Message logging is now once again on.
  10711.  
  10712. QualityBuilder added property to '0' things
  10713.  
  10714. NullReferenceException: Object reference not set to an instance of an object
  10715. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  10716. (Filename: Line: -1)
  10717.  
  10718.  
  10719. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22740.
  10720. Total: 331.818176 ms (FindLiveObjects: 1.218558 ms CreateObjectMapping: 1.527105 ms MarkObjects: 328.976563 ms DeleteObjects: 0.094854 ms)
  10721.  
  10722. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, RealRuins-master, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
  10723.  
  10724. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  10725.  
  10726. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  10727.  
  10728. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  10729.  
  10730. Failed to find all necessary river flow data
  10731.  
  10732. Overridden generate
  10733.  
  10734. World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
  10735.  
  10736. total density: 0, densityMultiplier: 0, scaleMultiplier: 1, new density: 0. new radius: 25, new per10k: 0~0
  10737.  
  10738. Spawning 0 ruin chunks
  10739.  
  10740. [PrepareLanding] WorldLoaded (from save).
  10741.  
  10742. [PrepareLanding] OnWorldLoaded
  10743.  
  10744. In-Game Definition Editor: Settings Applied
  10745.  
  10746. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  10747.  
  10748. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 29046.
  10749. Total: 388.875671 ms (FindLiveObjects: 2.219652 ms CreateObjectMapping: 2.387803 ms MarkObjects: 384.156372 ms DeleteObjects: 0.111292 ms)
  10750.  
  10751. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  10752.  
  10753. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((214, 0, 202))
  10754.  
  10755. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  10756.  
  10757. Cthulhu :: Cults :: Cthulhu version retrieved 6
  10758.  
  10759. Cthulhu :: Cults :: Dagon version retrieved 6
  10760.  
  10761. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  10762.  
  10763. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  10764.  
  10765. Cthulhu :: Cults :: Hastur version retrieved 2
  10766.  
  10767. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  10768.  
  10769. Cthulhu :: Cults :: Bast version retrieved 1
  10770.  
  10771. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  10772. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  10773. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  10774. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  10775. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  10776. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  10777. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  10778.  
  10779. [RaidLimiter]: Using Raid Limiter
  10780.  
  10781. Armoury Points for map Colony: 0
  10782.  
  10783. Building Points for map Colony: 364.7035
  10784.  
  10785. Adapted Colonist Points for (Map-0-PlayerHome): 86
  10786.  
  10787. Unclamped Points for (Map-0-PlayerHome): 213.7395
  10788.  
  10789. [RaidLimiter]: Using Raid Limiter
  10790.  
  10791. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10792.  
  10793. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10794.  
  10795. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10796.  
  10797. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10798.  
  10799. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10800.  
  10801. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10802.  
  10803. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10804.  
  10805. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10806.  
  10807. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10808.  
  10809. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10810.  
  10811. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10812.  
  10813. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10814.  
  10815. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10816.  
  10817. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10818.  
  10819. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10820.  
  10821. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10822.  
  10823. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10824.  
  10825. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10826.  
  10827. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10828.  
  10829. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10830.  
  10831. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10832.  
  10833. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10834.  
  10835. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10836.  
  10837. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10838.  
  10839. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10840.  
  10841. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10842.  
  10843. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10844.  
  10845. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10846.  
  10847. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10848.  
  10849. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10850.  
  10851. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10852.  
  10853. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10854.  
  10855. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10856.  
  10857. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10858.  
  10859. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10860.  
  10861. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10862.  
  10863. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10864.  
  10865. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10866.  
  10867. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10868.  
  10869. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10870.  
  10871. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10872.  
  10873. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10874.  
  10875. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10876.  
  10877. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10878.  
  10879. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10880.  
  10881. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10882.  
  10883. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10884.  
  10885. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10886.  
  10887. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10888.  
  10889. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10890.  
  10891. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10892.  
  10893. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10894.  
  10895. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10896.  
  10897. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10898.  
  10899. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10900.  
  10901. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10902.  
  10903. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10904.  
  10905. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10906.  
  10907. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10908.  
  10909. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10910.  
  10911. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10912.  
  10913. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10914.  
  10915. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10916.  
  10917. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10918.  
  10919. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10920.  
  10921. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10922.  
  10923. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10924.  
  10925. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10926.  
  10927. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10928.  
  10929. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10930.  
  10931. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10932.  
  10933. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10934.  
  10935. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10936.  
  10937. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10938.  
  10939. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10940.  
  10941. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10942.  
  10943. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10944.  
  10945. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10946.  
  10947. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10948.  
  10949. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10950.  
  10951. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10952.  
  10953. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10954.  
  10955. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10956.  
  10957. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10958.  
  10959. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10960.  
  10961. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10962.  
  10963. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10964.  
  10965. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10966.  
  10967. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10968.  
  10969. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10970.  
  10971. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10972.  
  10973. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10974.  
  10975. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10976.  
  10977. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10978.  
  10979. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10980.  
  10981. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10982.  
  10983. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10984.  
  10985. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10986.  
  10987. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10988.  
  10989. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10990.  
  10991. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10992.  
  10993. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10994.  
  10995. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10996.  
  10997. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  10998.  
  10999. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11000.  
  11001. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11002.  
  11003. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11004.  
  11005. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11006.  
  11007. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11008.  
  11009. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11010.  
  11011. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11012.  
  11013. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11014.  
  11015. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11016.  
  11017. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11018.  
  11019. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11020.  
  11021. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11022.  
  11023. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11024.  
  11025. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11026.  
  11027. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11028.  
  11029. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11030.  
  11031. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11032.  
  11033. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11034.  
  11035. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11036.  
  11037. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  11038.  
  11039. Armoury Points for map Colony: 0
  11040.  
  11041. Building Points for map Colony: 368.5207
  11042.  
  11043. Adapted Colonist Points for (Map-0-PlayerHome): 86
  11044.  
  11045. Unclamped Points for (Map-0-PlayerHome): 215.6723
  11046.  
  11047. Expose: NanoMaterial
  11048.  
  11049. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_Uzi_PDW382__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11050.  
  11051. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MAC11SD_PDW391__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11052.  
  11053. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_AK74AR408__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11054.  
  11055. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  11056.  
  11057. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  11058.  
  11059. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  11060.  
  11061. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  11062.  
  11063. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  11064.  
  11065. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  11066.  
  11067. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  11068.  
  11069. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  11070.  
  11071. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  11072.  
  11073. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  11074.  
  11075. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  11076.  
  11077. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  11078.  
  11079. [Tech Advancing] [Information] Loading finished.
  11080.  
  11081. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP40_PDW20562__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11082.  
  11083. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP5A2_PDW20569__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11084.  
  11085. Object with load ID Thing_Human647 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11086.  
  11087. Object with load ID Thing_Human651 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11088.  
  11089. Object with load ID Thing_Human654 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11090.  
  11091. Object with load ID Thing_Human657 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11092.  
  11093. Object with load ID Thing_Human660 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11094.  
  11095. Object with load ID Thing_Human663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11096.  
  11097. Object with load ID Thing_Human666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11098.  
  11099. Object with load ID Thing_Human669 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11100.  
  11101. Object with load ID Thing_Human16899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11102.  
  11103. Object with load ID Thing_Human16902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11104.  
  11105. Object with load ID Thing_Human16936 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11106.  
  11107. Object with load ID Thing_Human16939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11108.  
  11109. Object with load ID Thing_Human16942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11110.  
  11111. Object with load ID Thing_Human16945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11112.  
  11113. Object with load ID Thing_Human411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11114.  
  11115. Object with load ID Thing_Human414 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11116.  
  11117. Object with load ID Thing_Human418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11118.  
  11119. Object with load ID Thing_Human429 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11120.  
  11121. Object with load ID Thing_Human432 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11122.  
  11123. Object with load ID Thing_Human435 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11124.  
  11125. Object with load ID Thing_Human438 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11126.  
  11127. Object with load ID Thing_Human441 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11128.  
  11129. Object with load ID Thing_Human16671 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11130.  
  11131. Object with load ID Thing_Human16674 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11132.  
  11133. Object with load ID Thing_Human647 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11134.  
  11135. Object with load ID Thing_Human651 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11136.  
  11137. Object with load ID Thing_Human654 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11138.  
  11139. Object with load ID Thing_Human657 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11140.  
  11141. Object with load ID Thing_Human660 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11142.  
  11143. Object with load ID Thing_Human663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11144.  
  11145. Object with load ID Thing_Human666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11146.  
  11147. Object with load ID Thing_Human669 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11148.  
  11149. Object with load ID Thing_Human16899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11150.  
  11151. Object with load ID Thing_Human16902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11152.  
  11153. Object with load ID Thing_Human16936 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11154.  
  11155. Object with load ID Thing_Human16939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11156.  
  11157. Object with load ID Thing_Human16942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11158.  
  11159. Object with load ID Thing_Human16945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11160.  
  11161. Object with load ID Thing_Human411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11162.  
  11163. Object with load ID Thing_Human414 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11164.  
  11165. Object with load ID Thing_Human418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11166.  
  11167. Object with load ID Thing_Human429 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11168.  
  11169. Object with load ID Thing_Human432 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11170.  
  11171. Object with load ID Thing_Human435 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11172.  
  11173. Object with load ID Thing_Human438 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11174.  
  11175. Object with load ID Thing_Human441 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11176.  
  11177. Object with load ID Thing_Human16671 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11178.  
  11179. Object with load ID Thing_Human16674 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11180.  
  11181. Object with load ID Thing_Human438 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  11182.  
  11183. Notw temp incident, ok
  11184.  
  11185. Home area bounds: (89, 98) - (139, 131)
  11186.  
  11187. Origin: 89, 98
  11188.  
  11189. Start capturing in area of: (89,98)-(138,130)
  11190.  
  11191. Too low ruins density. Ignoring.
  11192.  
  11193. Armoury Points for map Colony: 0
  11194.  
  11195. Building Points for map Colony: 371.8625
  11196.  
  11197. Adapted Colonist Points for (Map-0-PlayerHome): 99.33
  11198.  
  11199. Unclamped Points for (Map-0-PlayerHome): 224.1138
  11200.  
  11201. [RaidLimiter]: Using Raid Limiter
  11202.  
  11203. [RaidLimiter]: Using Raid Limiter
  11204.  
  11205. [RaidLimiter]: Using Raid Limiter
  11206.  
  11207. Armoury Points for map Colony: 0
  11208.  
  11209. Building Points for map Colony: 388.8379
  11210.  
  11211. Adapted Colonist Points for (Map-0-PlayerHome): 86
  11212.  
  11213. Unclamped Points for (Map-0-PlayerHome): 225.9596
  11214.  
  11215. Expose: NanoMaterial
  11216.  
  11217. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_Uzi_PDW382__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11218.  
  11219. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MAC11SD_PDW391__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11220.  
  11221. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_AK74AR408__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11222.  
  11223. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  11224.  
  11225. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  11226.  
  11227. [Tech Advancing] [Information] Loading finished.
  11228.  
  11229. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP40_PDW20562__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11230.  
  11231. DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP5A2_PDW20569__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
  11232.  
  11233. Object with load ID Thing_Human647 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11234.  
  11235. Object with load ID Thing_Human651 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11236.  
  11237. Object with load ID Thing_Human654 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11238.  
  11239. Object with load ID Thing_Human657 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11240.  
  11241. Object with load ID Thing_Human660 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11242.  
  11243. Object with load ID Thing_Human663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11244.  
  11245. Object with load ID Thing_Human666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11246.  
  11247. Object with load ID Thing_Human669 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11248.  
  11249. Object with load ID Thing_Human16899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11250.  
  11251. Object with load ID Thing_Human16902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11252.  
  11253. Object with load ID Thing_Human16936 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11254.  
  11255. Object with load ID Thing_Human16939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11256.  
  11257. Object with load ID Thing_Human16942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11258.  
  11259. Object with load ID Thing_Human16945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11260.  
  11261. Object with load ID Thing_Human411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11262.  
  11263. Object with load ID Thing_Human414 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11264.  
  11265. Object with load ID Thing_Human418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11266.  
  11267. Object with load ID Thing_Human429 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11268.  
  11269. Object with load ID Thing_Human432 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11270.  
  11271. Object with load ID Thing_Human435 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11272.  
  11273. Object with load ID Thing_Human438 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11274.  
  11275. Object with load ID Thing_Human441 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11276.  
  11277. Object with load ID Thing_Human16671 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11278.  
  11279. Object with load ID Thing_Human16674 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  11280.  
  11281. Object with load ID Thing_Human647 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11282.  
  11283. Object with load ID Thing_Human651 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11284.  
  11285. Object with load ID Thing_Human654 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11286.  
  11287. Object with load ID Thing_Human657 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11288.  
  11289. Object with load ID Thing_Human660 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11290.  
  11291. Object with load ID Thing_Human663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11292.  
  11293. Object with load ID Thing_Human666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11294.  
  11295. Object with load ID Thing_Human669 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11296.  
  11297. Object with load ID Thing_Human16899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11298.  
  11299. Object with load ID Thing_Human16902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11300.  
  11301. Object with load ID Thing_Human16936 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11302.  
  11303. Object with load ID Thing_Human16939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11304.  
  11305. Object with load ID Thing_Human16942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11306.  
  11307. Object with load ID Thing_Human16945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11308.  
  11309. Object with load ID Thing_Human411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11310.  
  11311. Object with load ID Thing_Human414 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11312.  
  11313. Object with load ID Thing_Human418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11314.  
  11315. Object with load ID Thing_Human429 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11316.  
  11317. Object with load ID Thing_Human432 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11318.  
  11319. Object with load ID Thing_Human435 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11320.  
  11321. Object with load ID Thing_Human438 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11322.  
  11323. Object with load ID Thing_Human441 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11324.  
  11325. Object with load ID Thing_Human16671 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11326.  
  11327. Object with load ID Thing_Human16674 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  11328.  
  11329. Object with load ID Thing_Human438 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  11330.  
  11331. Notw temp incident, ok
  11332.  
  11333. ResearchPal :: CloseOnClickedOutside: False
  11334.  
  11335. ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
  11336. Verse.WindowStack:TryRemove(Window, Boolean)
  11337. Verse.Window:Close_Patch1(Object, Boolean)
  11338. Verse.Window:OnCancelKeyPressed()
  11339. Verse.WindowStack:Notify_PressedCancel()
  11340. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  11341. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  11342.  
  11343.  
  11344. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  11345. NullReferenceException: Object reference not set to an instance of an object
  11346. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  11347. (Filename: Line: -1)
  11348.  
  11349.  
  11350. Unloading 6554 unused Assets to reduce memory usage. Loaded Objects now: 23717.
  11351. Total: 456.670837 ms (FindLiveObjects: 2.308039 ms CreateObjectMapping: 2.756442 ms MarkObjects: 392.280731 ms DeleteObjects: 59.324829 ms)
  11352.  
  11353. Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
  11354.  
  11355. at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
  11356. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  11357. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  11358.  
  11359. Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
  11360.  
  11361. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  11362. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  11363.  
  11364. Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
  11365.  
  11366. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  11367. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  11368.  
  11369. Setting up 4 worker threads for Enlighten.
  11370. Thread -> id: 204c -> priority: 1
  11371. Thread -> id: 2150 -> priority: 1
  11372. Thread -> id: f20 -> priority: 1
  11373. Thread -> id: 23fc -> priority: 1
  11374. [PrepareLanding] WorldLayerBehaviour OnDestroy
  11375.  
  11376. [PrepareLanding] MonoController OnDestroy
  11377.  
  11378. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  11379. GfxDevice: creating device client; threaded=1
  11380. Direct3D:
  11381. Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
  11382. Renderer: AMD Radeon R9 200 Series
  11383. Vendor: ATI
  11384. VRAM: 2028 MB (via DXGI)
  11385. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  11386. Begin MonoManager ReloadAssembly
  11387. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  11388. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  11389. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  11390. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  11391. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  11392. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  11393. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  11394. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  11395. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  11396. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  11397. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  11398. RimWorld 1.0.2059 rev1005
  11399.  
  11400. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  11401.  
  11402. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  11403.  
  11404. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  11405.  
  11406. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  11407.  
  11408. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  11409.  
  11410. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  11411.  
  11412. DubsMintMenus 1.0.87
  11413.  
  11414. Dubs Skylight 1.4.651
  11415.  
  11416. Moody settings loaded
  11417.  
  11418. ZLJ's Static Quality Plus :: Initialized
  11419.  
  11420. [RuntimeGC] Mod settings loaded.
  11421.  
  11422. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  11423.  
  11424. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  11425.  
  11426. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  11427.  
  11428. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  11429.  
  11430. Frontier Developments Shields :: Loaded
  11431.  
  11432. Rimatomics 1.6.608
  11433.  
  11434. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  11435.  
  11436. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  11437.  
  11438. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  11439.  
  11440. Initialized OmniCoreDrill patches
  11441.  
  11442. Rimefeller 1.1.240
  11443.  
  11444. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  11445.  
  11446. Field contents: Brain.
  11447.  
  11448. Whole XML:
  11449.  
  11450. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  11451.  
  11452. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  11453.  
  11454. Field contents: Brain.
  11455.  
  11456. Whole XML:
  11457.  
  11458. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  11459.  
  11460. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  11461.  
  11462. Field contents: Nose.
  11463.  
  11464. Whole XML:
  11465.  
  11466. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  11467.  
  11468. XML RimWorld.StatDef defines the same field twice: parts.
  11469.  
  11470. Field contents: 0.850.900.9511.111.221.331.441.55.
  11471.  
  11472. Whole XML:
  11473.  
  11474. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  11475.  
  11476. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11477.  
  11478. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11479.  
  11480. XML RimWorld.StatDef defines the same field twice: parts.
  11481.  
  11482. Field contents: CombatI1.05.
  11483.  
  11484. Whole XML:
  11485.  
  11486. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  11487.  
  11488. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  11489.  
  11490. Field contents: Mining0.90.025.
  11491.  
  11492. Whole XML:
  11493.  
  11494. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  11495.  
  11496. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  11497.  
  11498. Field contents: Intellectual0.90.025.
  11499.  
  11500. Whole XML:
  11501.  
  11502. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  11503.  
  11504. XML RimWorld.StatDef defines the same field twice: parts.
  11505.  
  11506. Field contents: 0.650.750.8511.211.371.531.892.20.
  11507.  
  11508. Whole XML:
  11509.  
  11510. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  11511.  
  11512. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  11513.  
  11514. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  11515.  
  11516. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  11517.  
  11518. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  11519.  
  11520. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11521.  
  11522. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11523.  
  11524. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11525.  
  11526. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11527.  
  11528. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11529.  
  11530. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11531.  
  11532. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11533.  
  11534. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  11535.  
  11536. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  11537.  
  11538. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  11539.  
  11540. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  11541.  
  11542. Field contents: Crafting0.90.025.
  11543.  
  11544. Whole XML:
  11545.  
  11546. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  11547.  
  11548. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  11549. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  11550.  
  11551. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  11552. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  11553.  
  11554. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  11555. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11556.  
  11557. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  11558. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11559.  
  11560. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  11561. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11562.  
  11563. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  11564. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11565.  
  11566. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  11567. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11568.  
  11569. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  11570. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  11571.  
  11572. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  11573.  
  11574. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  11575.  
  11576. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  11577.  
  11578. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  11579.  
  11580. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  11581.  
  11582. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  11583.  
  11584. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  11585.  
  11586. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  11587.  
  11588. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  11589.  
  11590. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  11591.  
  11592. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  11593.  
  11594. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  11595.  
  11596. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  11597.  
  11598. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  11599.  
  11600. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
  11601.  
  11602. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  11603.  
  11604. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  11605.  
  11606. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  11607.  
  11608. Initializing MeleeHunting.
  11609.  
  11610. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  11611.  
  11612. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  11613.  
  11614. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  11615.  
  11616. Config error in CP_WallOfShame: has null thingClass.
  11617.  
  11618. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  11619.  
  11620. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  11621.  
  11622. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  11623.  
  11624. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  11625.  
  11626. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  11627.  
  11628. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  11629.  
  11630. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  11631.  
  11632. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  11633.  
  11634. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  11635.  
  11636. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  11637.  
  11638. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  11639.  
  11640. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  11641.  
  11642. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  11643.  
  11644. Config error in CP_WallOfShame: has null thingClass.
  11645.  
  11646. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  11647.  
  11648. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  11649.  
  11650. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  11651.  
  11652. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  11653.  
  11654. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  11655.  
  11656. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  11657.  
  11658. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  11659.  
  11660. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  11661.  
  11662. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  11663.  
  11664. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  11665.  
  11666. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  11667.  
  11668. d3d: failed to create 2D texture id=5663 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  11669. Translation data for language English has 164 errors. Generate translation report for more info.
  11670.  
  11671. [PrepareLanding] MonoController Initialization
  11672.  
  11673. [PrepareLanding] WorldLayerBehaviour Static Initialization
  11674.  
  11675. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  11676.  
  11677. ForceDoJob Harmony Patches:
  11678. Prefix:
  11679. FloatMenuMakerMap.ChoicesAtFor - not blocking
  11680. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  11681. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  11682. Postfix:
  11683. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  11684.  
  11685. Turret Extensions successfully completed 23 patches with harmony.
  11686.  
  11687. SS Damage Indicators initialized.
  11688. Patched infix non-destructive: Verse.Thing.TakeDamage
  11689. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  11690. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  11691.  
  11692. Start injecting PSI to pawns ...
  11693. PSI check: Human - PSI injected.
  11694. PSI check: ReanimatedCorpse - PSI injected.
  11695.  
  11696. Colonistbar KF successfully completed 422 patches with harmony.
  11697.  
  11698. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  11699.  
  11700. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  11701.  
  11702. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  11703.  
  11704. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  11705.  
  11706. [RimHUD v1.3.0] Integrated with HugsLib
  11707.  
  11708. [RimHUD v1.3.0] Initialized
  11709.  
  11710. KeepHandsFeet Harmony Patches:
  11711. Prefix:
  11712. MainMenuDrawer.MainMenuOnGUI
  11713.  
  11714. [Bubbles v1.5] Initialized
  11715.  
  11716. ImpassableMapMaker Harmony Patches:
  11717. Postfix:
  11718. GenStep_ElevationFertility.Generate
  11719. WorldPathGrid.CalculatedCostAt
  11720. TileFinder.IsValidTileForNewSettlement
  11721.  
  11722. [HarvestYieldPatch] loaded...
  11723.  
  11724. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  11725.  
  11726. FieldMedic inited
  11727.  
  11728. MoreTraitSlots Harmony Patches:
  11729. Prefix:
  11730. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  11731. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  11732.  
  11733. ReColorStockpiles: Harmony Patches:
  11734. Postfix:
  11735. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  11736. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  11737.  
  11738. Show Hair Harmony Patches:
  11739. Transpiler:
  11740. PawnRenderer.RenderPawnInternal
  11741. Postfix:
  11742. PawnRenderer.RenderPawnInternal
  11743. Game.InitNewGame
  11744. SavedGameLoader.LoadGameFromSaveFile
  11745.  
  11746. Removed Log Error from Manhunter Job
  11747.  
  11748. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  11749.  
  11750. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  11751.  
  11752. AdjustableTradeShips Harmony Patches:
  11753. Prefix:
  11754. Game.InitNewGame
  11755. Postfix:
  11756. Storyteller.Notify_DefChanged
  11757.  
  11758. Dynamic patching Boolean <>m__0()
  11759.  
  11760. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  11761.  
  11762. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  11763.  
  11764. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  11765.  
  11766. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  11767.  
  11768. _ThingWithComps_InitializeComps Is Not NULL.
  11769.  
  11770. _AddCompPrefix Is Not NULL.
  11771.  
  11772. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  11773.  
  11774. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  11775.  
  11776. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  11777.  
  11778. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  11779.  
  11780. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  11781.  
  11782. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  11783.  
  11784. ChangeResearchSpeed Harmony Patches:
  11785. Game.InitNewGame
  11786. Root.Shutdown
  11787. ResearchManager.ReapplyAllMods
  11788.  
  11789. ChangeDresser Harmony Patches:
  11790. Prefix:
  11791. Dialog_FormCaravan.PostOpen
  11792. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  11793. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  11794. Pawn.Kill - Priority First
  11795. Pawn_ApparelTracker.Notify_ApparelAdded
  11796. ScribeSaver.InitSaving
  11797. SettlementAbandonUtility.Abandon
  11798. Postfix:
  11799. Pawn.GetGizmos
  11800. Pawn_ApparelTracker.Notify_ApparelAdded
  11801. Pawn_DraftController.Drafted { set }
  11802. Pawn_DraftController.GetGizmos
  11803. JobGiver_OptimizeApparel.TryGiveJob
  11804. ReservationManager.CanReserve
  11805. OutfitDatabase.TryDelete
  11806. CaravanFormingUtility.StopFormingCaravan
  11807. WealthWatcher.ForceRecount
  11808. Pawn.Kill - Priority First
  11809. Pawn_ApparelTracker.Notify_ApparelRemoved
  11810.  
  11811. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  11812.  
  11813. SaveStorageSettings: Harmony Patches:
  11814. Postfix:
  11815. Building.GetGizmos(IEnumerable<Gizmo>)
  11816. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  11817. Dialog_ManageOutfits.DoWindowContents(Rect)
  11818. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  11819. Building_Storage.GetGizmos
  11820.  
  11821. Targeting Modes :: JecsTools detected as active in load order. Patching...
  11822.  
  11823. Dynamic patching Boolean MoveNext()
  11824.  
  11825. VBRF :: Patching TotalBleedRate
  11826.  
  11827. [Food Restrictions v1.0.0] Initialized
  11828.  
  11829. RimFridge Harmony Patches:
  11830. Prefix:
  11831. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  11832. ReachabilityUtility.CanReach
  11833. Postfix:
  11834. GameComponentUtility.StartedNewGame
  11835. GameComponentUtility.LoadedGame
  11836.  
  11837. Adding Basegame medsList
  11838.  
  11839. Adding mod medicines
  11840.  
  11841. Detected mod medicine Bandage Kit:0.35
  11842.  
  11843. Detected mod medicine IFAK:0.8
  11844.  
  11845. Detected mod medicine medic bag:1.2
  11846.  
  11847. Detected mod medicine Imperial MedKit:3.5
  11848.  
  11849. Setting up textures
  11850.  
  11851. Sorted meds list:
  11852.  
  11853. No medical care
  11854.  
  11855. Doctor care, but no medicine
  11856.  
  11857. MèðìçàſCàṟèCàṭèğòṟý_5
  11858.  
  11859. Herbal medicine or worse
  11860.  
  11861. MèðìçàſCàṟèCàṭèğòṟý_6
  11862.  
  11863. Industrial-tech medicine or worse
  11864.  
  11865. MèðìçàſCàṟèCàṭèğòṟý_7
  11866.  
  11867. Best quality medicine
  11868.  
  11869. MèðìçàſCàṟèCàṭèğòṟý_8
  11870.  
  11871. Patching Mod Medicines...
  11872.  
  11873. Patching Pharmacist medcare list
  11874.  
  11875. Done Patching Pharmacist medcare list
  11876.  
  11877. Patching Pharmacist comparison function..
  11878.  
  11879. Done patching Pharmacist comparison function..
  11880.  
  11881. Enabled Prison Labor v0.9.6
  11882.  
  11883. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  11884.  
  11885. Weapons that have been patched:
  11886. - Gun_MiniTurret (mini-turret gun)
  11887. - Gun_AutocannonTurret (autocannon)
  11888. - Gun_TurretSniper (uranium slug cannon)
  11889. - Gun_Revolver (revolver)
  11890. - Gun_Autopistol (autopistol)
  11891. - Gun_MachinePistol (machine pistol)
  11892. - Gun_IncendiaryLauncher (incendiary launcher)
  11893. - Gun_BoltActionRifle (bolt-action rifle)
  11894. - Gun_PumpShotgun (pump shotgun)
  11895. - Gun_ChainShotgun (chain shotgun)
  11896. - Gun_HeavySMG (heavy SMG)
  11897. - Gun_LMG (LMG)
  11898. - Gun_AssaultRifle (assault rifle)
  11899. - Gun_SniperRifle (sniper rifle)
  11900. - Gun_Minigun (minigun)
  11901. - Weapon_GrenadeFrag (frag grenades)
  11902. - Weapon_GrenadeMolotov (molotov cocktails)
  11903. - Weapon_GrenadeEMP (EMP grenades)
  11904. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  11905. - Gun_InfernoCannon (inferno cannon)
  11906. - Bow_Short (short bow)
  11907. - Pila (pila)
  11908. - Bow_Recurve (recurve bow)
  11909. - Bow_Great (greatbow)
  11910. - Gun_ChargeRifle (charge rifle)
  11911. - Gun_ChargeLance (charge lance)
  11912. - Gun_GunComplex (gun complex gun)
  11913. - Gun_RocketComplex (rocket complex)
  11914. - Gun_TurretMilitary (military turret gun)
  11915. - Gun_TurretShredder (shredder turret gun)
  11916. - Gun_TurretPrecision (precision turret gun)
  11917. - Gun_BlastCharge (rocket complex)
  11918. - Gun_VulcanCannon (vulcan cannon gun)
  11919. - Artillery_DevastatorBomb (devastator mortar)
  11920. - Gun_TurretMilitaryManned (manned military turret gun)
  11921. - Gun_TurretShredderManned (manned shredder turret gun)
  11922. - Gun_TurretPrecisionManned (manned precision turret gun)
  11923. - Gun_BlastChargeManned (manned blast charge cannon)
  11924. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  11925. - Gun_TurretShredderUpgraded (shredder turret gun)
  11926. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  11927. - Gun_BlastChargeUpgraded (rocket complex)
  11928. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  11929. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  11930. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  11931. - Artillery_DevastatorBombUpgraded (devastator mortar)
  11932. - Weapon_Ballista (ballista)
  11933. - Gun_TurretLongRange (mini-sniper turret gun)
  11934. - Gun_TurretMGEmplacement (heavy machine gun)
  11935. - Gun_TurretSniperUpgraded (sniper cannon)
  11936. - Marauder_Railgun (Marauder Railgun)
  11937. - RNThrown_Vodka (molotov cocktails (vodka))
  11938. - RNThrown_Flashbang (flashbangs)
  11939. - RNThrown_Incendiary (Incendiaries)
  11940. - RNThrown_Smoke (smoke grenades)
  11941. - RNGun_M9A1_HRT (M9A1 HRT)
  11942. - RNGun_Glock17_HRT (Glock 17 HRT)
  11943. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  11944. - RNGun_VSSDMR (VSS Vintorez)
  11945. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  11946. - RNGun_M9A1P (M9A1)
  11947. - RNGun_CZ75B (CZ 75B)
  11948. - RNGun_Glock17P (Glock 17)
  11949. - RNGun_Glock34CM (Glock 34 Combat Master)
  11950. - RNGun_P320P (P320)
  11951. - RNGun_PT92Luison (PT92 Luison)
  11952. - RNGun_Makarov (Makarov)
  11953. - RNGun_MP445P (MP445)
  11954. - RNGun_TEC-9P (TEC-9)
  11955. - RNGun_WaltherPPK (Walther PPK)
  11956. - RNGun_P226P (P226)
  11957. - RNGun_ColtPython (Colt Python)
  11958. - RNGun_ColtCobra (Colt Cobra)
  11959. - RNGun_MP412REX (MP-412 REX)
  11960. - RNGun_CZScorpion_PDW (CZ Scorpion)
  11961. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  11962. - RNGun_MAC11_PDW (MAC-11)
  11963. - RNGun_MAC11SD_PDW (MAC-11 SD)
  11964. - RNGun_MP5A2_PDW (MP5A2)
  11965. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  11966. - RNGun_MP5A3_PDW (MP5A3)
  11967. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  11968. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  11969. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  11970. - RNGun_MP7_PDW (MP7A2)
  11971. - RNGun_MP9_PDW (MP9)
  11972. - RNGun_MP40_PDW (MP 40)
  11973. - RNGun_MPX_PDW (MPX)
  11974. - RNGun_P90_PDW (P90)
  11975. - RNGun_P90SD_PDW (P90 SD)
  11976. - RNGun_PP19_PDW (PP-19 Bizon)
  11977. - RNGun_PP2000_PDW (PP-2000)
  11978. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  11979. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  11980. - RNGun_Uzi_PDW (Uzi)
  11981. - RNGun_UziSD_PDW (Uzi SD)
  11982. - RNGun_WaltherMPL_PDW (Walther MPL)
  11983. - RNSci_BM001Razor (BM001 Razor)
  11984. - RN_CompoundCrossbow (compound crossbow)
  11985. - RN_CompoundBow (compound bow)
  11986. - Grenade_Krak (Krak Grenade)
  11987. - Gun_BoltGun (Locke Pattern Bolter (T1))
  11988. - Gun_PlasmaRifle (Plasma Rifle)
  11989. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  11990. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  11991.  
  11992. Weapons that haven't been patched:
  11993. - Artillery_Mortar (mortar)
  11994. - OrbitalTargeterBombardment (orbital bombardment targeter)
  11995. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  11996. - TornadoGenerator (tornado generator)
  11997. - Gun_RailgunMKI (railgun)
  11998. - Artillery_MortarUpgraded (mortar)
  11999. - ADS_Dish (ADS Dish)
  12000. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  12001. - HEL_Laser (HEL Laser)
  12002. - Railgun_Cannon (Punisher Railgun)
  12003. - Obelisk_Laser (Obelisk Laser)
  12004. - RNEx_AT4RL (AT4)
  12005. - RNEx_CarlGustafRL (Carl Gustaf)
  12006. - RNEx_SMAWRL (SMAW)
  12007. - RNEx_MATADORRL (MATADOR)
  12008. - RNEx_RPG32RL (RPG-32)
  12009. - RNEx_RPG28RL (RPG-28)
  12010. - RNEx_MBTLAWRL (MBT LAW)
  12011. - RNEx_JavelinRL (FGM-148 Javelin)
  12012. - RNEx_M72LAW (M72 LAW)
  12013. - RNEx_M202FLASH (M202 FLASH)
  12014. - RNEx_RPG7V2RL (RPG-7V2)
  12015. - RNEx_HK69A1GL (HK69A1)
  12016. - RNEx_M320GL (M320)
  12017. - RNEx_ChinaLakeGL (China Lake)
  12018. - RNEx_MilkorMGL (Milkor MGL)
  12019. - RNEx_XM25GL (XM25)
  12020. - RNThrown_HeNade (HE grenades)
  12021. - RNThrown_C4CSGO (C4 explosive)
  12022. - RNGun_M24A2HRTSn (M24A2 HRT)
  12023. - RNGun_HK417HRTDMR (HK417 HRT)
  12024. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  12025. - RNGun_Remington870HRT (Remington 870 HRT)
  12026. - RNGun_M4A1HRT (M4A1 HRT)
  12027. - RNGun_DP27LMG (DP-27)
  12028. - RNGun_FNMinimi (FN Minimi)
  12029. - RNGun_C9A1Minimi (FN Minimi C9A1)
  12030. - RNGun_HKMG4LMG (HK MG4)
  12031. - RNGun_HKMG5LMG (HK MG5)
  12032. - RNGun_FNMAG (FN MAG)
  12033. - RNGun_M60LMG (M60)
  12034. - RNGun_M240B (M240B)
  12035. - RNGun_MK48LMG (Mk 48)
  12036. - RNGun_M249LMG (M249)
  12037. - RNGun_RPD (RPD)
  12038. - RNGun_RPK74LMG (RPK-74)
  12039. - RNGun_PKMLMG (PKM)
  12040. - RNGun_ZastavaM84LMG (Zastava M84)
  12041. - RNGun_LeeEnfield (Lee Enfield)
  12042. - RNGun_MosinNagant (Mosin Nagant)
  12043. - RNGun_Kar98k (Kar98k)
  12044. - RNGun_AW50Sn (AW50)
  12045. - RNGun_DesertTechSRS (Desert Tech SRS)
  12046. - RNGun_DesertTechHTISn (Desert Tech HTI)
  12047. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  12048. - RNGun_C3A1Sn (C3A1)
  12049. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  12050. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  12051. - RNGun_CSLR4Sn (CS-LR4)
  12052. - RNGun_FNBallista (FN Ballista)
  12053. - RNGun_HaenelRS9Sn (G29)
  12054. - RNGun_GOLMagnumSn (GOL Magnum)
  12055. - RNGun_InterventionSn (Intervention)
  12056. - RNGun_L96A1Sn (L96A1)
  12057. - RNGun_L115A3Sn (L115A3 SD)
  12058. - RNGun_M24A2Sn (M24A2)
  12059. - RNGun_M24A2SDSn (M24A2 SD)
  12060. - RNGun_M40A3Sn (M40A5)
  12061. - RNGun_RemingtonMSR (Remington MSR)
  12062. - RNGun_SSG08Sn (SSG 08)
  12063. - RNGun_SV98Sn (SV-98)
  12064. - RNGun_TAC50Sn (TAC-50)
  12065. - RNGun_ZastavaM07Sn (Zastava M07)
  12066. - RNGun_AS50AMR (AS50)
  12067. - RNGun_M82A1AMR (M82A1)
  12068. - RNGun_M107AMR (M107)
  12069. - RNGun_M99AMR (Type 99)
  12070. - RNGun_G3SGDMR (G3SG1)
  12071. - RNGun_G28DMR (G28)
  12072. - RNGun_HK417DMR (HK417)
  12073. - RNGun_PSG1DMR (PSG-1)
  12074. - RNGun_WA2000DMR (WA 2000)
  12075. - RNGun_L129A1DMR (L129A1)
  12076. - RNGun_QBU88DMR (Type 88)
  12077. - RNGun_AR10DMR (AR-10)
  12078. - RNGun_M14DMR (M14 DMR)
  12079. - RNGun_M14EBR (M14 EBR)
  12080. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  12081. - RNGun_M14VLTOR (M1A VLTOR)
  12082. - RNGun_M39EMR (M39 EMR)
  12083. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  12084. - RNGun_Mk14EBR (Mk 14 EBR)
  12085. - RNGun_M110SASSDMR (M110 SASS)
  12086. - RNGun_M110SASSSDDMR (M110 SASS SD)
  12087. - RNGun_RFBDMR (RFB DMR)
  12088. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  12089. - RNGun_SR25DMR (SR-25)
  12090. - RNGun_MK11DMR (MK11 Mod 0)
  12091. - RNGun_DragunovDMR (Dragunov SVD)
  12092. - RNGun_ZastavaM76DMR (Zastava M76)
  12093. - RNGun_SVKDMR (Kalashnikov SVK)
  12094. - RNGun_SVUDMR (OTs-03 SVU)
  12095. - RNGun_SKSDMR (SKS DMR)
  12096. - RNGun_SKSSDDMR (SKS DMR-SD)
  12097. - RNGun_M1911A1P (M1911A1)
  12098. - RNGun_M1911A2P (M1911A2)
  12099. - RNGun_M45A1_Pistol (M45A1)
  12100. - RNGun_HS2000P (XD-S)
  12101. - RNGun_TT30P (TT-30)
  12102. - RNGun_USP45SD (USP45 SD)
  12103. - RNGun_MK23P (USSOCOM MK23)
  12104. - RNGun_FiveSeven (FN Five-seven)
  12105. - RNGun_DesertEagle (Desert Eagle)
  12106. - RNGun_DesertEagleGold (Desert Eagle Gold)
  12107. - RNGun_NagantRevolver (Nagant M1895)
  12108. - RNGun_RagingBull (Raging Bull)
  12109. - RNGun_Remington1858P (Remington 1858)
  12110. - RNGun_ColtPeacemaker (Colt Peacemaker)
  12111. - RNGun_ColtPeacemaker_II (Single Action Army)
  12112. - RNGun_Mateba (Mateba Model 6)
  12113. - RNGun_SWModel29P (S&W Model 29)
  12114. - RNGun_AK47AR (AK47)
  12115. - RNGun_AK47GoldAR (AK47 Gold)
  12116. - RNGun_AK47ModernAR (AK47 Tactical)
  12117. - RNGun_AKS47AR (AKS-47)
  12118. - RNGun_AKMAR (AKM)
  12119. - RNGun_AKMTacticalAR (AKM Tactical)
  12120. - RNGun_Type56AR (Type 56)
  12121. - RNGun_ZastavaM70AR (Zastava M70)
  12122. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  12123. - RNGun_AK74AR (AK74)
  12124. - RNGun_AK74TacticalAR (AK74 Tactical)
  12125. - RNGun_AK12AR (AK-12)
  12126. - RNGun_AK15AR (AK-15)
  12127. - RNGun_ZastavaM21AR (Zastava M21)
  12128. - RNGun_AK103AR (AK-103)
  12129. - RNGun_AK104AR (AK-104)
  12130. - RNGun_AEK971AR (AEK-971)
  12131. - RNGun_AN94AR (AN-94)
  12132. - RNGun_M27AR (M27)
  12133. - RNGun_M27IAR (M27 IAR)
  12134. - RNGun_M27IAR_SD (M27 IAR SD)
  12135. - RNGun_HK416Nomad (HK416 Nomad)
  12136. - RNGun_HK416Elite (HK416 Elite)
  12137. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  12138. - RNGun_HK416SD_Predator (HK416 SD Predator)
  12139. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  12140. - RNGun_XM15AR (XM-15)
  12141. - RNGun_SWMP15AR (S&W M&P15)
  12142. - RNGun_SIGM400Tread (SIG Tread)
  12143. - RNGun_DDM4AR (DDM4 V1)
  12144. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  12145. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  12146. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  12147. - RNGun_M4A1Black (M4A1 Blackout)
  12148. - RNGun_M4A1Hunter (M4A1 Hunter)
  12149. - RNGun_M4A1Ghost (M4A1 Ghost)
  12150. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  12151. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  12152. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  12153. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  12154. - RNGun_M4A1AR (M4A1 Kandahar)
  12155. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  12156. - RNGun_M16A4AR (M16A4)
  12157. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  12158. - RNGun_AA12S (AA-12)
  12159. - RNGun_SawedOff (sawed-off shotgun)
  12160. - RNGun_KS23S (KS-23)
  12161. - RNGun_KSGS (KSG)
  12162. - RNGun_Model1887LA (Model 1887)
  12163. - RNGun_Model1897S (M97 Trench Gun)
  12164. - RNGun_Mossberg500S (Mossberg 500)
  12165. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  12166. - RNGun_Remington870S (Remington 870)
  12167. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  12168. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  12169. - RNGun_Saiga12S (Saiga-12)
  12170. - RNGun_SuperShorty (Super-Shorty)
  12171. - RNGun_SPAS12S (SPAS-12)
  12172. - RNGun_Supernova (Supernova)
  12173. - RNGun_USAS12S (USAS-12)
  12174. - RNGun_UTS15S (UTS-15)
  12175. - RNGun_M1014S (M1014)
  12176. - RNGun_AK74U_PDW (AK-74U)
  12177. - RNGun_AKMSU_PDW (AKMS-U)
  12178. - RNGun_AKS74U_PDW (AKS-74U)
  12179. - RNGun_KrissVector_PDW (KRISS Vector)
  12180. - RNGun_PPSh41_PDW (PPSh-41)
  12181. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  12182. - RNGun_UMP45_PDW (UMP45)
  12183. - RNGun_UMP45SD_PDW (UMP45 SD)
  12184. - RNGun_ZastavaM92_PDW (Zastava M92)
  12185. - RNSci_AugerWS (Auger WS)
  12186. - RNSci_Longbow1S1K (Longbow 1S-1K)
  12187. - RNSci_Railgun (Railgun)
  12188. - RNAir_EMPDevice (orbital EMP)
  12189. - RNAir_RedSpectre (spectre (code red))
  12190. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  12191. - RNAir_Spectre (spectre air bombardment)
  12192. - RNAir_OdinBeam (ODIN orbital device)
  12193. - RNAir_IMSTornado (I.M.S. weather device)
  12194. - RN_BallisticKnife (ballistic knife)
  12195. - Gun_LasPistol (Las Pistol)
  12196. - Gun_AutoGun (AutoGun)
  12197. - Gun_LasGun (LasGun)
  12198. - Gun_Webber (Webber)
  12199. - Gun_ExitusSniper (Exitus Sniper)
  12200. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  12201. - IG_Gun_AssCan (Iliastus Assault Cannon)
  12202.  
  12203.  
  12204. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  12205.  
  12206. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  12207. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  12208. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  12209. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  12210. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  12211. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  12212. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  12213. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  12214. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  12215. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  12216. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  12217. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  12218. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  12219. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  12220. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  12221. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  12222. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  12223. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  12224. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  12225. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  12226. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  12227. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  12228. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  12229. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  12230. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  12231. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  12232.  
  12233.  
  12234. InGameDefEditor Harmony Patches:
  12235. Postfix:
  12236. UIRoot.UIRootOnGUI
  12237. GameComponentUtility.StartedNewGame
  12238. GameComponentUtility.LoadedGame
  12239.  
  12240. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  12241.  
  12242. OnLevelWasLoaded was found on ModInitializerComponent
  12243. This message has been deprecated and will be removed in a later version of Unity.
  12244. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  12245. (Filename: Line: 376)
  12246.  
  12247. [PrepareLanding] MonoController Start
  12248.  
  12249. [PrepareLanding] WorldLayerBehaviour Start
  12250.  
  12251. ResearchPal :: Preparing research nodes
  12252.  
  12253. ResearchPal :: Checking prerequisites.
  12254.  
  12255. ResearchPal :: Populating nodes.
  12256.  
  12257. ResearchPal :: 351 nodes
  12258.  
  12259. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  12260.  
  12261. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  12262.  
  12263. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  12264.  
  12265. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  12266.  
  12267. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  12268.  
  12269. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  12270.  
  12271. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  12272.  
  12273. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  12274.  
  12275. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  12276.  
  12277. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  12278.  
  12279. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  12280.  
  12281. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  12282.  
  12283. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  12284.  
  12285. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  12286.  
  12287. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  12288.  
  12289. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  12290.  
  12291. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  12292.  
  12293. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  12294.  
  12295. ResearchPal :: Creating edges.
  12296.  
  12297. ResearchPal :: Assigning horizontal positions.
  12298.  
  12299. ResearchPal :: Normalizing edges.
  12300.  
  12301. ResearchPal :: duplicated positions:
  12302. 1, 1: Psychoid brewing
  12303. 1, 1: Tree sowing
  12304. 1, 2: Beer brewing
  12305. 5, 3: Complex furniture
  12306. 1, 4: Passive cooler
  12307. 5, 4: Stonecutting
  12308. 7, 1: Drug production
  12309. 2, 1: Cocoa
  12310. 1, 2: Devilstrand
  12311. 5, 3: Carpet making
  12312. 1, 4: Pemmican
  12313. 5, 4: Smithing
  12314. 8, 1: Psychite refining
  12315. 8, 2: Wake-up production
  12316. 8, 2: Go-juice production
  12317. 8, 3: Penoxycyline production
  12318. 6, 5: Long blades
  12319. 6, 5: Plate armor
  12320. 7, 3: Electricity
  12321. 8, 2: Battery
  12322. 8, 3: Biofuel refining
  12323. 8, 2: Watermill generator
  12324. 8, 2: Nutrient paste
  12325. 8, 2: Solar panel
  12326. 8, 3: Air conditioning
  12327. 8, 2: Autodoor
  12328. 8, 1: Hydroponics
  12329. 8, 2: Tube television
  12330. 9, 2: Packaged survival meal
  12331. 8, 2: Firefoam
  12332. 8, 3: Geothermal power
  12333. 8, 3: Sterile materials
  12334. 8, 4: Machining
  12335. 9, 5: Smokepop belts
  12336. 9, 4: Gunsmithing
  12337. 9, 5: Flak armor
  12338. 10, 5: Mortars
  12339. 10, 4: Blowback operation
  12340. 11, 5: Gas operation
  12341. 11, 4: Gun turrets
  12342. 8, 3: Microelectronics
  12343. 9, 2: Flatscreen television
  12344. 9, 1: Colored lights
  12345. 9, 1: Hospital bed
  12346. 9, 3: Transport pod
  12347. 9, 1: Medicine production
  12348. 9, 1: Long-range mineral scanner
  12349. 9, 3: Shield belt
  12350. 12, 5: Precision rifling
  12351. 12, 4: Autocannon turret
  12352. 12, 5: Multibarrel weapons
  12353. 9, 3: Multi-analyzer
  12354. 11, 2: Ground-penetrating scanner
  12355. 10, 2: Deep drilling
  12356. 10, 1: Vitals monitor
  12357. 10, 3: Fabrication
  12358. 11, 3: Advanced fabrication
  12359. 16, 3: Cryptosleep casket
  12360. 16, 4: Powered armor
  12361. 16, 5: Pulse-charged munitions
  12362. 13, 4: Uranium slug turret
  12363. 16, 3: Starflight basics
  12364. 17, 3: Vacuum cryptosleep casket
  12365. 17, 4: Starship reactor
  12366. 17, 5: Johnson-Tanaka drive
  12367. 17, 2: AI persuasion
  12368. 17, 1: Starflight sensors
  12369. 8, 4: Gun complex
  12370. 11, 3: Rocket complex
  12371. 12, 4: Military grade turrets
  12372. 13, 3: Shredder turrets
  12373. 17, 3: Precision turrets
  12374. 18, 3: Blast turrets
  12375. 19, 2: Vulcan cannon
  12376. 20, 2: Devastator mortar
  12377. 1, 2: Basic prosthetics
  12378. 9, 2: Simple prosthetics workbench
  12379. 16, 2: Bionics workbench
  12380. 16, 3: Tissue printer
  12381. 17, 1: Rib replacements
  12382. 17, 2: Advanced bionics
  12383. 17, 3: Synthetic organs
  12384. 17, 3: Brain surgery
  12385. 5, 3: Branchvine
  12386. 9, 3: Rocketree
  12387. 16, 3: Artiveg
  12388. 9, 1: ChargeBack Energy
  12389. 10, 1: Enhanced ChargeBack Energy Cell
  12390. 11, 1: Resonance EnergyCell
  12391. 10, 5: Animals I
  12392. 11, 5: Animals II
  12393. 10, 2: Construction I
  12394. 11, 2: Construction II
  12395. 8, 4: Efficient Farming I
  12396. 9, 4: Efficient Farming II
  12397. 10, 4: Efficient Farming III
  12398. 17, 4: Efficient Farming IV
  12399. 10, 5: Medical I
  12400. 16, 5: Medical II
  12401. 10, 1: Combat I
  12402. 11, 1: Combat II
  12403. 8, 3: Pneumatic Picks
  12404. 9, 3: Advanced Mining II
  12405. 10, 3: Advanced Mining III
  12406. 17, 3: Advanced Mining IV
  12407. 7, 1: Psychology
  12408. 17, 5: Meat Cut Charts
  12409. 9, 6: Nutrient Resynthesis
  12410. 10, 6: Nutrient Flavoring
  12411. 12, 1: Gun Turret Cooling
  12412. 17, 2: Scanner Efficiency
  12413. 7, 3: Productivity I
  12414. 9, 3: Productivity II
  12415. 10, 3: Productivity III
  12416. 16, 3: Productivity IV
  12417. 18, 3: Productivity V
  12418. 19, 3: Productivity (repeatable)
  12419. 9, 1: Plastic production
  12420. 1, 4: Simple Curtains
  12421. 1, 4: Hinges and Gates
  12422. 7, 4: Blast Doors
  12423. 17, 6: Advanced Exoskeletal Systems
  12424. 17, 2: Fabrication Level 1
  12425. 18, 2: Fabrication Level 2 - Omni Gel
  12426. 19, 2: Fabrication Level 3 - Replicator MK1
  12427. 20, 2: Fabrication Level 4 - Replicator MK2
  12428. 21, 2: Fabrication Level 5 - Replicator MK3
  12429. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  12430. 18, 3: Power Distribution Level 1
  12431. 19, 3: Power Distribution Level 2 - Geyser Drill
  12432. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  12433. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  12434. 22, 3: Power Distribution Level 5
  12435. 16, 1: Prometheus Quest Unlock
  12436. 16, 2: Analyse Strange Signal
  12437. 18, 1: Shields Level 1 - Shield Generator
  12438. 19, 1: Shields Level 2 - Upgrades
  12439. 20, 1: Shields Level 3 - Personal Shield
  12440. 18, 4: Transport Level 1
  12441. 8, 2: Mending
  12442. 9, 3: Carbon
  12443. 8, 3: Simple Animal Prosthetics
  12444. 9, 4: Animal Bionics
  12445. 16, 2: Mechanite forge
  12446. 17, 1: Mechanite fabrication
  12447. 23, 2: Luciferium fabrication
  12448. 23, 3: Neutroamine synthesizing
  12449. 23, 4: Plasteel fabrication
  12450. 23, 5: Herculium fabrication
  12451. 9, 1: Quantum Prototype
  12452. 16, 1: Quantum Cooling
  12453. 16, 1: Quantum Heating
  12454. 9, 1: Basic fuses
  12455. 16, 1: Circuit breakers
  12456. 8, 1: Emergency power
  12457. 16, 1: Solar flare shielding
  12458. 9, 3: Efficient Batteries
  12459. 16, 3: Strong Batteries
  12460. 5, 2: Terrain Rehabilitation
  12461. 9, 2: Ambrosia
  12462. 16, 5: Ultratech medicine
  12463. 10, 5: Bulk Medicine
  12464. 9, 6: Bulk Psychite Refining
  12465. 9, 5: Bulk WakeUp Production
  12466. 9, 5: Bulk GoJuice Production
  12467. 9, 5: Bulk Penoxycyline Production
  12468. 5, 3: Soil Reclamation II
  12469. 9, 1: Adv. hydroponic
  12470. 5, 2: Adv. planter box
  12471. 8, 1: Heated Sunlamps
  12472. 5, 2: Resource Plants
  12473. 7, 4: Canning Factory
  12474. 5, 4: Canning Table
  12475. 8, 3: Soylent Production
  12476. 9, 3: Advanced Soylent Production
  12477. 16, 6: Shield Generator
  12478. 17, 6: Large Shield
  12479. 17, 7: Portable Shield
  12480. 9, 1: Rimatomics
  12481. 8, 2: Industrial heating
  12482. 9, 2: Industrial cooling
  12483. 8, 2: LED Technology
  12484. 16, 2: Luciferium production
  12485. 8, 2: LED lights
  12486. 10, 2: LED growing lights
  12487. 11, 2: LED medical lights
  12488. 9, 5: Large batteries
  12489. 16, 5: Very large batteries
  12490. 16, 4: Advanced geothermal power
  12491. 17, 4: Advanced nuclear power
  12492. 16, 3: Advanced wind turbine
  12493. 16, 2: Advanced solar power
  12494. 10, 1: Robotic beds
  12495. 10, 3: Animal Devilbeds
  12496. 11, 2: Cybernetic beds
  12497. 7, 1: Improved cabinet
  12498. 11, 1: Mechanic cabinet
  12499. 16, 1: Scientist cabinet
  12500. 10, 2: Surgical lamp
  12501. 10, 2: Surgical instruments
  12502. 16, 3: Advanced multi-analyzer
  12503. 9, 5: Bone refining
  12504. 16, 5: Advanced bone refining
  12505. 9, 2: Moisture pump
  12506. 10, 2: Advanced moisture pump
  12507. 1, 4: Decipher strange symbols
  12508. 2, 3: Study successful cults
  12509. 2, 2: Ritual Attire
  12510. 2, 1: Sculptures
  12511. 4, 6: Chronicling
  12512. 5, 3: Cotton processing
  12513. 7, 3: Synthread
  12514. 8, 3: Hyperweave
  12515. 8, 1: Neutroaleaf Refining
  12516. 8, 2: Neutroaleaf Planting
  12517. 8, 1: Drill for oil
  12518. 12, 1: Deep Wells
  12519. 9, 2: Chemfuel Refining
  12520. 13, 4: Neutroamine
  12521. 10, 3: Synthylene
  12522. 11, 4: Napalm
  12523. 11, 5: Artificial Flooring
  12524. 11, 3: Synthread
  12525. 12, 3: Synthamide
  12526. 13, 3: Synthamide Composite
  12527. 16, 3: Plasteel
  12528. 17, 3: Hyperweave
  12529. 16, 1: Mechanoid hacking basics
  12530. 17, 2: Portable chemfuel charging platform
  12531. 17, 3: Portable disassembling bench
  12532. 17, 4: Mechanoid workshop
  12533. 18, 2: Mechanoid controller belt
  12534. 18, 3: Repair module
  12535. 19, 3: Repair arm
  12536. 18, 4: Self destruct module
  12537. 18, 5: Turret module
  12538. 19, 4: Gun turret mounting
  12539. 19, 5: Mortar mounting
  12540. 18, 7: Belt interface module
  12541. 19, 2: AI implanting
  12542. 17, 1: Attracting mechanoids
  12543. 5, 2: Medieval medical care
  12544. 9, 2: Industrial medical care
  12545. 16, 2: Spacer medical care
  12546. 9, 3: Advanced cooling
  12547. 9, 1: Tp spot
  12548. 16, 2: Tp bench
  12549. 9, 1: Advanced hydroponics
  12550. 8, 1: IEDs
  12551. 9, 2: Fueled ASRGs
  12552. 6, 4: Minecraft
  12553. 16, 6: Healer mechanites
  12554. 23, 3: Super Soil
  12555. 24, 3: Mega Soil
  12556. 25, 3: Hyper Soil
  12557. 26, 3: Ultrasoil
  12558. 1, 2: The Witcher Trials
  12559. 2, 2: Trial of the Grasses
  12560. 3, 2: Trial of the Dreams
  12561. 4, 2: Trial of the Elders
  12562. 5, 2: A Witchers Swords
  12563. 9, 3: Tiny Workbenchs
  12564. 7, 2: Advanced bridge building
  12565. 9, 3: Portable power
  12566. 7, 2: Imperial Metals
  12567. 9, 2: Imperial Doors
  12568. 8, 3: Basic Imperial Construction
  12569. 11, 3: Advanced Imperial Construction
  12570. 9, 4: Imperial LasPistol
  12571. 10, 4: Imperial LasGun
  12572. 11, 5: Imperial Webber
  12573. 12, 4: Imperial BoltGun
  12574. 13, 5: Imperial Exitus Sniper Rifle
  12575. 12, 2: Imperial Krak Grenade
  12576. 14, 5: Imperial Grenade Launcher
  12577. 15, 5: Imperial Quad Rocket Launcher
  12578. 20, 6: Imperial Tier 2 BoltGun
  12579. 17, 2: Imperial Armor Standard Pattern
  12580. 18, 1: Imperial Basic Servo Arm
  12581. 18, 1: Imperial Flak Plates
  12582. 18, 1: Imperial Armor Advanced
  12583. 20, 1: Astarte Pattern Armor
  12584. 10, 1: Imperial Std Pattern Furniture
  12585. 11, 1: Imperial Std Hospital Bed
  12586. 9, 5: Imperial Cogitators
  12587. 10, 1: Imperial DropPods
  12588. 12, 4: Imperial Uranium Reactor
  12589. 13, 5: Imperial Plasma Reactor
  12590. 12, 4: Imperial Battery
  12591. 12, 4: Imperial Planetary Core Extractors
  12592. 17, 7: Imperial Tier 1 Augments
  12593. 18, 7: Imperial Tier 2 Augments
  12594. 10, 6: Animal stations
  12595. 10, 3: Self-cooking
  12596. 11, 3: Magnetic tape
  12597. 12, 3: Universal auto-crafting
  12598. 18, 3: Self-correcting assemblers
  12599. 9, 4: Automation basics
  12600. 17, 4: Machine learning
  12601. 18, 4: Goldbach's conjecture
  12602. 10, 5: Sprinklers
  12603. 16, 5: Automatic farming
  12604. 10, 2: Autonomous mining
  12605. 18, 5: Paperclip production
  12606. 19, 3: Paperclip power generator: self-improvement
  12607. 20, 3: Paperclip power generator: kugelblitz
  12608. 21, 3: Paperclip power generator: quantum foam manipulation
  12609. 19, 2: Caretaker drones
  12610. 20, 2: Construction drones
  12611. 21, 2: Growing drones
  12612. 23, 3: Riemann hypothesis
  12613. 23, 4: P versus NP
  12614. 23, 5: Fermi paradox
  12615. 24, 3: Vanometrics
  12616. 19, 4: Quantum computing
  12617. 19, 5: Atomic reconstruction
  12618. 20, 6: Nano-materials
  12619. 20, 5: Edibles synthesis
  12620. 21, 5: Manufacturables production
  12621. 20, 4: AI persona production
  12622. 21, 4: Ordo data rummaging
  12623. 7, 1: Stockpile crates
  12624. 10, 1: Stockpile crates II
  12625. 19, 1: Wireless item transfer
  12626. 4, 6: DUMMY: Recurve bow -> Greatbow
  12627. 6, 4: DUMMY: Smithing -> Machining
  12628. 7, 4: DUMMY: Smithing -> Machining
  12629. 8, 1: DUMMY: Drug production -> Medicine production
  12630. 9, 4: DUMMY: Microelectronics -> Precision rifling
  12631. 10, 4: DUMMY: Microelectronics -> Precision rifling
  12632. 11, 4: DUMMY: Microelectronics -> Precision rifling
  12633. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  12634. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  12635. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  12636. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  12637. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  12638. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  12639. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12640. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12641. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12642. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12643. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12644. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  12645. 11, 3: DUMMY: Fabrication -> Powered armor
  12646. 12, 4: DUMMY: Fabrication -> Powered armor
  12647. 13, 4: DUMMY: Fabrication -> Powered armor
  12648. 14, 4: DUMMY: Fabrication -> Powered armor
  12649. 15, 4: DUMMY: Fabrication -> Powered armor
  12650. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  12651. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  12652. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  12653. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  12654. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  12655. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  12656. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  12657. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  12658. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  12659. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  12660. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  12661. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  12662. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  12663. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  12664. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  12665. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12666. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12667. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12668. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12669. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12670. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12671. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  12672. 9, 3: DUMMY: Gun complex -> Rocket complex
  12673. 10, 3: DUMMY: Gun complex -> Rocket complex
  12674. 9, 4: DUMMY: Gun complex -> Military grade turrets
  12675. 10, 4: DUMMY: Gun complex -> Military grade turrets
  12676. 11, 4: DUMMY: Gun complex -> Military grade turrets
  12677. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  12678. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  12679. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  12680. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  12681. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  12682. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  12683. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  12684. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  12685. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  12686. 11, 4: DUMMY: Mortars -> Devastator mortar
  12687. 12, 4: DUMMY: Mortars -> Devastator mortar
  12688. 13, 4: DUMMY: Mortars -> Devastator mortar
  12689. 14, 3: DUMMY: Mortars -> Devastator mortar
  12690. 15, 3: DUMMY: Mortars -> Devastator mortar
  12691. 16, 3: DUMMY: Mortars -> Devastator mortar
  12692. 17, 2: DUMMY: Mortars -> Devastator mortar
  12693. 18, 2: DUMMY: Mortars -> Devastator mortar
  12694. 19, 2: DUMMY: Mortars -> Devastator mortar
  12695. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12696. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12697. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12698. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12699. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12700. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12701. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  12702. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12703. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12704. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12705. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12706. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12707. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  12708. 9, 3: DUMMY: Microelectronics -> Tissue printer
  12709. 10, 3: DUMMY: Microelectronics -> Tissue printer
  12710. 11, 3: DUMMY: Microelectronics -> Tissue printer
  12711. 12, 3: DUMMY: Microelectronics -> Tissue printer
  12712. 13, 3: DUMMY: Microelectronics -> Tissue printer
  12713. 14, 3: DUMMY: Microelectronics -> Tissue printer
  12714. 15, 3: DUMMY: Microelectronics -> Tissue printer
  12715. 2, 2: DUMMY: Tree sowing -> Branchvine
  12716. 3, 2: DUMMY: Tree sowing -> Branchvine
  12717. 4, 2: DUMMY: Tree sowing -> Branchvine
  12718. 2, 1: DUMMY: Tree sowing -> Rocketree
  12719. 3, 2: DUMMY: Tree sowing -> Rocketree
  12720. 4, 2: DUMMY: Tree sowing -> Rocketree
  12721. 5, 2: DUMMY: Tree sowing -> Rocketree
  12722. 6, 2: DUMMY: Tree sowing -> Rocketree
  12723. 7, 2: DUMMY: Tree sowing -> Rocketree
  12724. 8, 2: DUMMY: Tree sowing -> Rocketree
  12725. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  12726. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  12727. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  12728. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  12729. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  12730. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  12731. 9, 4: DUMMY: Microelectronics -> Animals I
  12732. 10, 4: DUMMY: Multi-analyzer -> Animals II
  12733. 9, 2: DUMMY: Microelectronics -> Construction I
  12734. 10, 2: DUMMY: Multi-analyzer -> Construction II
  12735. 6, 4: DUMMY: Smithing -> Efficient Farming I
  12736. 7, 4: DUMMY: Smithing -> Efficient Farming I
  12737. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12738. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12739. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12740. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12741. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12742. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  12743. 9, 4: DUMMY: Microelectronics -> Medical I
  12744. 11, 5: DUMMY: Medical I -> Medical II
  12745. 12, 5: DUMMY: Medical I -> Medical II
  12746. 13, 5: DUMMY: Medical I -> Medical II
  12747. 14, 5: DUMMY: Medical I -> Medical II
  12748. 15, 5: DUMMY: Medical I -> Medical II
  12749. 10, 4: DUMMY: Multi-analyzer -> Medical II
  12750. 11, 4: DUMMY: Multi-analyzer -> Medical II
  12751. 12, 4: DUMMY: Multi-analyzer -> Medical II
  12752. 13, 4: DUMMY: Multi-analyzer -> Medical II
  12753. 14, 5: DUMMY: Multi-analyzer -> Medical II
  12754. 15, 5: DUMMY: Multi-analyzer -> Medical II
  12755. 9, 2: DUMMY: Microelectronics -> Combat I
  12756. 10, 2: DUMMY: Multi-analyzer -> Combat II
  12757. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  12758. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  12759. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12760. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12761. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12762. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12763. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12764. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  12765. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  12766. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  12767. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  12768. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  12769. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  12770. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  12771. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  12772. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  12773. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  12774. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  12775. 11, 3: DUMMY: Productivity III -> Productivity IV
  12776. 12, 3: DUMMY: Productivity III -> Productivity IV
  12777. 13, 3: DUMMY: Productivity III -> Productivity IV
  12778. 14, 3: DUMMY: Productivity III -> Productivity IV
  12779. 15, 3: DUMMY: Productivity III -> Productivity IV
  12780. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  12781. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  12782. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  12783. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  12784. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  12785. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  12786. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  12787. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  12788. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  12789. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  12790. 17, 3: DUMMY: Productivity IV -> Productivity V
  12791. 11, 3: DUMMY: Fabrication -> Mechanite forge
  12792. 12, 3: DUMMY: Fabrication -> Mechanite forge
  12793. 13, 2: DUMMY: Fabrication -> Mechanite forge
  12794. 14, 2: DUMMY: Fabrication -> Mechanite forge
  12795. 15, 2: DUMMY: Fabrication -> Mechanite forge
  12796. 9, 4: DUMMY: Machining -> Mechanite fabrication
  12797. 10, 3: DUMMY: Machining -> Mechanite fabrication
  12798. 11, 3: DUMMY: Machining -> Mechanite fabrication
  12799. 12, 2: DUMMY: Machining -> Mechanite fabrication
  12800. 13, 2: DUMMY: Machining -> Mechanite fabrication
  12801. 14, 2: DUMMY: Machining -> Mechanite fabrication
  12802. 15, 1: DUMMY: Machining -> Mechanite fabrication
  12803. 16, 1: DUMMY: Machining -> Mechanite fabrication
  12804. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  12805. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  12806. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  12807. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  12808. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  12809. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  12810. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  12811. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  12812. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  12813. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  12814. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  12815. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  12816. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  12817. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  12818. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  12819. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12820. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12821. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12822. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12823. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12824. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  12825. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12826. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12827. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12828. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12829. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12830. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12831. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12832. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12833. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12834. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12835. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12836. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12837. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12838. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  12839. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12840. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12841. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12842. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12843. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12844. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  12845. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  12846. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  12847. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  12848. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  12849. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  12850. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  12851. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  12852. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  12853. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  12854. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  12855. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  12856. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  12857. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  12858. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  12859. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  12860. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  12861. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  12862. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  12863. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  12864. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  12865. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  12866. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  12867. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  12868. 8, 1: DUMMY: Drug production -> Herculium fabrication
  12869. 9, 1: DUMMY: Drug production -> Herculium fabrication
  12870. 10, 1: DUMMY: Drug production -> Herculium fabrication
  12871. 11, 2: DUMMY: Drug production -> Herculium fabrication
  12872. 12, 2: DUMMY: Drug production -> Herculium fabrication
  12873. 13, 2: DUMMY: Drug production -> Herculium fabrication
  12874. 14, 2: DUMMY: Drug production -> Herculium fabrication
  12875. 15, 3: DUMMY: Drug production -> Herculium fabrication
  12876. 16, 3: DUMMY: Drug production -> Herculium fabrication
  12877. 17, 3: DUMMY: Drug production -> Herculium fabrication
  12878. 18, 3: DUMMY: Drug production -> Herculium fabrication
  12879. 19, 4: DUMMY: Drug production -> Herculium fabrication
  12880. 20, 4: DUMMY: Drug production -> Herculium fabrication
  12881. 21, 4: DUMMY: Drug production -> Herculium fabrication
  12882. 22, 4: DUMMY: Drug production -> Herculium fabrication
  12883. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  12884. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  12885. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  12886. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  12887. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  12888. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  12889. 8, 1: DUMMY: Drug production -> Peithium fabrication
  12890. 9, 1: DUMMY: Drug production -> Peithium fabrication
  12891. 10, 1: DUMMY: Drug production -> Peithium fabrication
  12892. 11, 2: DUMMY: Drug production -> Peithium fabrication
  12893. 12, 2: DUMMY: Drug production -> Peithium fabrication
  12894. 13, 2: DUMMY: Drug production -> Peithium fabrication
  12895. 14, 3: DUMMY: Drug production -> Peithium fabrication
  12896. 15, 3: DUMMY: Drug production -> Peithium fabrication
  12897. 16, 3: DUMMY: Drug production -> Peithium fabrication
  12898. 17, 4: DUMMY: Drug production -> Peithium fabrication
  12899. 18, 4: DUMMY: Drug production -> Peithium fabrication
  12900. 19, 4: DUMMY: Drug production -> Peithium fabrication
  12901. 20, 5: DUMMY: Drug production -> Peithium fabrication
  12902. 21, 5: DUMMY: Drug production -> Peithium fabrication
  12903. 22, 5: DUMMY: Drug production -> Peithium fabrication
  12904. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  12905. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  12906. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  12907. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  12908. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  12909. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  12910. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  12911. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  12912. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  12913. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  12914. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  12915. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  12916. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  12917. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  12918. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  12919. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  12920. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  12921. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  12922. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  12923. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  12924. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  12925. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  12926. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  12927. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  12928. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  12929. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  12930. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  12931. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  12932. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  12933. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  12934. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  12935. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  12936. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  12937. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12938. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12939. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12940. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12941. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12942. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  12943. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12944. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12945. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12946. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12947. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12948. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  12949. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  12950. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  12951. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  12952. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  12953. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  12954. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  12955. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  12956. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  12957. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  12958. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  12959. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  12960. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  12961. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  12962. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12963. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12964. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12965. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12966. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12967. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  12968. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  12969. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  12970. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  12971. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  12972. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  12973. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  12974. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  12975. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  12976. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  12977. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  12978. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  12979. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  12980. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  12981. 6, 4: DUMMY: Canning Table -> Canning Factory
  12982. 10, 3: DUMMY: Shield belt -> Shield Generator
  12983. 11, 4: DUMMY: Shield belt -> Shield Generator
  12984. 12, 4: DUMMY: Shield belt -> Shield Generator
  12985. 13, 4: DUMMY: Shield belt -> Shield Generator
  12986. 14, 5: DUMMY: Shield belt -> Shield Generator
  12987. 15, 5: DUMMY: Shield belt -> Shield Generator
  12988. 8, 1: DUMMY: Drug production -> Luciferium production
  12989. 9, 1: DUMMY: Drug production -> Luciferium production
  12990. 10, 1: DUMMY: Drug production -> Luciferium production
  12991. 11, 1: DUMMY: Drug production -> Luciferium production
  12992. 12, 1: DUMMY: Drug production -> Luciferium production
  12993. 13, 1: DUMMY: Drug production -> Luciferium production
  12994. 14, 1: DUMMY: Drug production -> Luciferium production
  12995. 15, 1: DUMMY: Drug production -> Luciferium production
  12996. 9, 3: DUMMY: Microelectronics -> Luciferium production
  12997. 10, 3: DUMMY: Microelectronics -> Luciferium production
  12998. 11, 3: DUMMY: Microelectronics -> Luciferium production
  12999. 12, 2: DUMMY: Microelectronics -> Luciferium production
  13000. 13, 2: DUMMY: Microelectronics -> Luciferium production
  13001. 14, 2: DUMMY: Microelectronics -> Luciferium production
  13002. 15, 2: DUMMY: Microelectronics -> Luciferium production
  13003. 9, 4: DUMMY: Machining -> Luciferium production
  13004. 10, 3: DUMMY: Machining -> Luciferium production
  13005. 11, 3: DUMMY: Machining -> Luciferium production
  13006. 12, 3: DUMMY: Machining -> Luciferium production
  13007. 13, 2: DUMMY: Machining -> Luciferium production
  13008. 14, 2: DUMMY: Machining -> Luciferium production
  13009. 15, 2: DUMMY: Machining -> Luciferium production
  13010. 9, 2: DUMMY: LED lights -> LED growing lights
  13011. 10, 5: DUMMY: Large batteries -> Very large batteries
  13012. 11, 5: DUMMY: Large batteries -> Very large batteries
  13013. 12, 5: DUMMY: Large batteries -> Very large batteries
  13014. 13, 5: DUMMY: Large batteries -> Very large batteries
  13015. 14, 5: DUMMY: Large batteries -> Very large batteries
  13016. 15, 5: DUMMY: Large batteries -> Very large batteries
  13017. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13018. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13019. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13020. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13021. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13022. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13023. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  13024. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  13025. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  13026. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  13027. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  13028. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  13029. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  13030. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  13031. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  13032. 9, 2: DUMMY: Solar panel -> Advanced solar power
  13033. 10, 2: DUMMY: Solar panel -> Advanced solar power
  13034. 11, 2: DUMMY: Solar panel -> Advanced solar power
  13035. 12, 2: DUMMY: Solar panel -> Advanced solar power
  13036. 13, 2: DUMMY: Solar panel -> Advanced solar power
  13037. 14, 2: DUMMY: Solar panel -> Advanced solar power
  13038. 15, 2: DUMMY: Solar panel -> Advanced solar power
  13039. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  13040. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  13041. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  13042. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  13043. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  13044. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  13045. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  13046. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  13047. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  13048. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  13049. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  13050. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  13051. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13052. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13053. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13054. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13055. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13056. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  13057. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  13058. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  13059. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  13060. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  13061. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  13062. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  13063. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  13064. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  13065. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  13066. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  13067. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  13068. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  13069. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  13070. 2, 2: DUMMY: Devilstrand -> Synthread
  13071. 3, 2: DUMMY: Devilstrand -> Synthread
  13072. 4, 3: DUMMY: Devilstrand -> Synthread
  13073. 5, 3: DUMMY: Devilstrand -> Synthread
  13074. 6, 3: DUMMY: Devilstrand -> Synthread
  13075. 6, 3: DUMMY: Cotton processing -> Synthread
  13076. 9, 1: DUMMY: Drill for oil -> Deep Wells
  13077. 10, 1: DUMMY: Drill for oil -> Deep Wells
  13078. 11, 1: DUMMY: Drill for oil -> Deep Wells
  13079. 10, 1: DUMMY: Medicine production -> Neutroamine
  13080. 11, 2: DUMMY: Medicine production -> Neutroamine
  13081. 12, 3: DUMMY: Medicine production -> Neutroamine
  13082. 11, 3: DUMMY: Fabrication -> Synthamide
  13083. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  13084. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  13085. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  13086. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  13087. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  13088. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  13089. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  13090. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  13091. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  13092. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13093. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13094. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13095. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13096. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13097. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13098. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13099. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  13100. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  13101. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  13102. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  13103. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  13104. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  13105. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  13106. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  13107. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  13108. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  13109. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  13110. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  13111. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  13112. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  13113. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  13114. 7, 3: DUMMY: Long blades -> Tp spot
  13115. 8, 2: DUMMY: Long blades -> Tp spot
  13116. 9, 2: DUMMY: Autodoor -> Tp bench
  13117. 10, 2: DUMMY: Autodoor -> Tp bench
  13118. 11, 2: DUMMY: Autodoor -> Tp bench
  13119. 12, 2: DUMMY: Autodoor -> Tp bench
  13120. 13, 2: DUMMY: Autodoor -> Tp bench
  13121. 14, 2: DUMMY: Autodoor -> Tp bench
  13122. 15, 2: DUMMY: Autodoor -> Tp bench
  13123. 11, 1: DUMMY: Vitals monitor -> Tp bench
  13124. 12, 1: DUMMY: Vitals monitor -> Tp bench
  13125. 13, 1: DUMMY: Vitals monitor -> Tp bench
  13126. 14, 1: DUMMY: Vitals monitor -> Tp bench
  13127. 15, 1: DUMMY: Vitals monitor -> Tp bench
  13128. 11, 4: DUMMY: Fabrication -> Healer mechanites
  13129. 12, 4: DUMMY: Fabrication -> Healer mechanites
  13130. 13, 5: DUMMY: Fabrication -> Healer mechanites
  13131. 14, 5: DUMMY: Fabrication -> Healer mechanites
  13132. 15, 5: DUMMY: Fabrication -> Healer mechanites
  13133. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  13134. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  13135. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  13136. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  13137. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13138. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13139. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13140. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13141. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13142. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13143. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  13144. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13145. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13146. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13147. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13148. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13149. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13150. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13151. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  13152. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  13153. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  13154. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  13155. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  13156. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  13157. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  13158. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  13159. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  13160. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  13161. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  13162. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  13163. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  13164. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  13165. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  13166. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  13167. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  13168. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  13169. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  13170. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  13171. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  13172. 12, 3: DUMMY: Magnetic tape -> Machine learning
  13173. 13, 3: DUMMY: Magnetic tape -> Machine learning
  13174. 14, 3: DUMMY: Magnetic tape -> Machine learning
  13175. 15, 3: DUMMY: Magnetic tape -> Machine learning
  13176. 16, 3: DUMMY: Magnetic tape -> Machine learning
  13177. 11, 5: DUMMY: Sprinklers -> Automatic farming
  13178. 12, 5: DUMMY: Sprinklers -> Automatic farming
  13179. 13, 5: DUMMY: Sprinklers -> Automatic farming
  13180. 14, 5: DUMMY: Sprinklers -> Automatic farming
  13181. 15, 5: DUMMY: Sprinklers -> Automatic farming
  13182. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  13183. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  13184. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  13185. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  13186. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  13187. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  13188. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  13189. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  13190. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  13191. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  13192. 25, 3: DUMMY: Vanometrics -> Theory of everything
  13193. 26, 3: DUMMY: Vanometrics -> Theory of everything
  13194. 25, 4: DUMMY: Psychics -> Theory of everything
  13195. 26, 4: DUMMY: Psychics -> Theory of everything
  13196. 25, 4: DUMMY: Archotechnology -> Theory of everything
  13197. 26, 4: DUMMY: Archotechnology -> Theory of everything
  13198. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  13199. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  13200. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  13201. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  13202. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  13203. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  13204. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  13205. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  13206. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  13207. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  13208. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  13209. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  13210. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  13211. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  13212. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  13213. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  13214. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  13215. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13216. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13217. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13218. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13219. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13220. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13221. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13222. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  13223.  
  13224. ResearchPal :: out-of-bounds nodes:
  13225.  
  13226.  
  13227. ResearchPal :: Reducing crossings
  13228.  
  13229. ResearchPal :: Collapsing nodes.
  13230.  
  13231. ResearchPal :: (27, 8) -> (27, 83)
  13232.  
  13233. ResearchPal :: Minimize crossings.
  13234.  
  13235. ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
  13236.  
  13237. ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
  13238.  
  13239. ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
  13240.  
  13241. ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
  13242.  
  13243. ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
  13244.  
  13245. ResearchPal :: GreedySweep: 1232 -> 1052
  13246.  
  13247. ResearchPal :: GreedySweep: 1052 -> 1016
  13248.  
  13249. ResearchPal :: GreedySweep: 1016 -> 993
  13250.  
  13251. ResearchPal :: GreedySweep: 993 -> 964
  13252.  
  13253. ResearchPal :: GreedySweep: 964 -> 947
  13254.  
  13255. ResearchPal :: GreedySweep: 947 -> 940
  13256.  
  13257. ResearchPal :: GreedySweep: 940 -> 940
  13258.  
  13259. ResearchPal :: GreedySweep: 940 -> 940
  13260.  
  13261. ResearchPal :: duplicated positions:
  13262.  
  13263.  
  13264. ResearchPal :: out-of-bounds nodes:
  13265.  
  13266.  
  13267. ResearchPal :: Finalizing layout
  13268.  
  13269. ResearchPal :: Minimize edge length.
  13270.  
  13271. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
  13272.  
  13273. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
  13274.  
  13275. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
  13276.  
  13277. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
  13278.  
  13279. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
  13280.  
  13281. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
  13282.  
  13283. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
  13284.  
  13285. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
  13286.  
  13287. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
  13288.  
  13289. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
  13290.  
  13291. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
  13292.  
  13293. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
  13294.  
  13295. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
  13296.  
  13297. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
  13298.  
  13299. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
  13300.  
  13301. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
  13302.  
  13303. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
  13304.  
  13305. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
  13306.  
  13307. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
  13308.  
  13309. ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
  13310.  
  13311. ResearchPal :: Removing empty rows
  13312.  
  13313. ResearchPal :: duplicated positions:
  13314.  
  13315.  
  13316. ResearchPal :: out-of-bounds nodes:
  13317.  
  13318.  
  13319. ResearchPal :: Restoring queue
  13320.  
  13321. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 332 PreviewImage.
  13322. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  13323. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  13324.  
  13325. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 156 DefInjectionPackages.
  13326. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  13327.  
  13328. [RuntimeGC] Detour completed: MuteGC
  13329.  
  13330. ||========================================
  13331.  
  13332. || Setting up Editable Backstories (REB)
  13333.  
  13334. ||========================================
  13335.  
  13336. || Backstories Added by REB:
  13337.  
  13338. || Childhood Backstories (shuffleable): 146
  13339.  
  13340. || Childhood Backstories (non-shuffleable): 0
  13341.  
  13342. || Adulthood Backstories (shuffleable): 175
  13343.  
  13344. || Adulthood Backstories (non-shuffleable): 0
  13345.  
  13346. ||========================================
  13347.  
  13348. || Backstories Added by Other Mods:
  13349.  
  13350. || Childhood Backstories (shuffleable): 1
  13351.  
  13352. || Childhood Backstories (non-shuffleable): 0
  13353.  
  13354. || Adulthood Backstories (shuffleable): 0
  13355.  
  13356. || Adulthood Backstories (non-shuffleable): 0
  13357.  
  13358. ||========================================
  13359.  
  13360. || Names Added by REB:
  13361.  
  13362. || First Names (Female): 2508
  13363.  
  13364. || First Names (Male): 2305
  13365.  
  13366. || Nicknames (Female): 146
  13367.  
  13368. || Nicknames (Male): 179
  13369.  
  13370. || Nicknames (Unisex): 1542
  13371.  
  13372. || First/Nick Sets (Female): 1486
  13373.  
  13374. || First/Nick Sets (Male): 1052
  13375.  
  13376. || Last Names: 10092
  13377.  
  13378. || Full Names (without bios): 45
  13379.  
  13380. || Full Names (with bios): 10
  13381.  
  13382. ||========================================
  13383.  
  13384. || FilterSet Name Lists:
  13385.  
  13386. || FS1 First Names (Female): 146
  13387.  
  13388. || FS1 First Names (Male): 140
  13389.  
  13390. || FS1 Last Names: 222
  13391.  
  13392. || FS2: No Names Defined
  13393.  
  13394. || FS3: No Names Defined
  13395.  
  13396. || FS4: No Names Defined
  13397.  
  13398. || FS5: No Names Defined
  13399.  
  13400. || FS6: No Names Defined
  13401.  
  13402. || FS7: No Names Defined
  13403.  
  13404. || FS8: No Names Defined
  13405.  
  13406. || FS9: No Names Defined
  13407.  
  13408. ||========================================
  13409.  
  13410. [PrepareLanding] In constructor.
  13411.  
  13412. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  13413.  
  13414. [PrepareLanding] Initializing.
  13415.  
  13416. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  13417.  
  13418. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  13419.  
  13420. [TurnItOnandOff] Initialized Components
  13421.  
  13422. [TurnItOnandOff] Registered instance
  13423.  
  13424. [MapReroll] Applied Configurable Maps compatibility layer
  13425.  
  13426. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
  13427.  
  13428. [PrepareLanding] OnDefsLoaded
  13429.  
  13430. [PrepareLanding] GameOptions.OnDefLoaded().
  13431.  
  13432. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  13433.  
  13434. [StackXXL] Loaded
  13435.  
  13436. Combat extended loaded: False
  13437.  
  13438. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  13439.  
  13440. [AllTheFish] Set fishingWorkCost: 1350
  13441.  
  13442. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  13443.  
  13444. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  13445.  
  13446. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  13447.  
  13448. static_quality_Injector: _SkillRecord _Learn injected successfully!
  13449.  
  13450. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  13451.  
  13452. static_quality_Injector: _Plant _Resting injected successfully!
  13453.  
  13454. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  13455.  
  13456. static_quality_plus injected.
  13457.  
  13458. Apparel Stuff Color detours loaded, hopefully correct
  13459.  
  13460. KeepHandsFeet trying to relocate hands and feet:
  13461. [Monkey] hands and feet moved.
  13462. [Human] hands and feet moved.
  13463. [ROM_Cults_ByakheeBody] hands and feet moved.
  13464.  
  13465.  
  13466. String too long for TextMeshGenerator. Cutting off characters.
  13467. (Filename: Line: 224)
  13468.  
  13469. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  13470.  
  13471. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  13472.  
  13473. [PrepareLanding] [postfix] Done!
  13474.  
  13475. [PrepareLanding] OnWordAboutToBeGenerated
  13476.  
  13477. [PrepareLanding] OnWorldGenerated
  13478.  
  13479. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  13480.  
  13481. Unloading 765 unused Assets to reduce memory usage. Loaded Objects now: 20873.
  13482. Total: 370.980194 ms (FindLiveObjects: 1.095678 ms CreateObjectMapping: 2.187315 ms MarkObjects: 366.983093 ms DeleteObjects: 0.713026 ms)
  13483.  
  13484. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  13485.  
  13486. Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
  13487.  
  13488. at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
  13489. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  13490. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  13491.  
  13492. Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
  13493.  
  13494. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  13495. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  13496.  
  13497. Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
  13498.  
  13499. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  13500. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  13501.  
  13502. Setting up 4 worker threads for Enlighten.
  13503. Thread -> id: 24ac -> priority: 1
  13504. Thread -> id: 2bc -> priority: 1
  13505. Thread -> id: 1c8c -> priority: 1
  13506. Thread -> id: d24 -> priority: 1
  13507. [PrepareLanding] MonoController OnDestroy
  13508.  
  13509. [PrepareLanding] WorldLayerBehaviour OnDestroy
  13510.  
  13511. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  13512. GfxDevice: creating device client; threaded=1
  13513. Direct3D:
  13514. Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
  13515. Renderer: AMD Radeon R9 200 Series
  13516. Vendor: ATI
  13517. VRAM: 2028 MB (via DXGI)
  13518. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  13519. Begin MonoManager ReloadAssembly
  13520. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  13521. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13522. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  13523. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  13524. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  13525. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  13526. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  13527. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  13528. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  13529. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  13530. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  13531. RimWorld 1.0.2059 rev1005
  13532.  
  13533. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  13534.  
  13535. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  13536.  
  13537. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  13538.  
  13539. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  13540.  
  13541. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  13542.  
  13543. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  13544.  
  13545. DubsMintMenus 1.0.87
  13546.  
  13547. Dubs Skylight 1.4.651
  13548.  
  13549. Moody settings loaded
  13550.  
  13551. ZLJ's Static Quality Plus :: Initialized
  13552.  
  13553. [RuntimeGC] Mod settings loaded.
  13554.  
  13555. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  13556.  
  13557. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  13558.  
  13559. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  13560.  
  13561. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  13562.  
  13563. Frontier Developments Shields :: Loaded
  13564.  
  13565. Rimatomics 1.6.608
  13566.  
  13567. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  13568.  
  13569. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  13570.  
  13571. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  13572.  
  13573. Initialized OmniCoreDrill patches
  13574.  
  13575. Rimefeller 1.1.240
  13576.  
  13577. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  13578.  
  13579. Field contents: Brain.
  13580.  
  13581. Whole XML:
  13582.  
  13583. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  13584.  
  13585. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  13586.  
  13587. Field contents: Brain.
  13588.  
  13589. Whole XML:
  13590.  
  13591. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  13592.  
  13593. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  13594.  
  13595. Field contents: Nose.
  13596.  
  13597. Whole XML:
  13598.  
  13599. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  13600.  
  13601. XML RimWorld.StatDef defines the same field twice: parts.
  13602.  
  13603. Field contents: 0.850.900.9511.111.221.331.441.55.
  13604.  
  13605. Whole XML:
  13606.  
  13607. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  13608.  
  13609. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13610.  
  13611. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13612.  
  13613. XML RimWorld.StatDef defines the same field twice: parts.
  13614.  
  13615. Field contents: CombatI1.05.
  13616.  
  13617. Whole XML:
  13618.  
  13619. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  13620.  
  13621. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  13622.  
  13623. Field contents: Mining0.90.025.
  13624.  
  13625. Whole XML:
  13626.  
  13627. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  13628.  
  13629. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  13630.  
  13631. Field contents: Intellectual0.90.025.
  13632.  
  13633. Whole XML:
  13634.  
  13635. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  13636.  
  13637. XML RimWorld.StatDef defines the same field twice: parts.
  13638.  
  13639. Field contents: 0.650.750.8511.211.371.531.892.20.
  13640.  
  13641. Whole XML:
  13642.  
  13643. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  13644.  
  13645. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  13646.  
  13647. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  13648.  
  13649. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  13650.  
  13651. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  13652.  
  13653. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13654.  
  13655. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13656.  
  13657. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13658.  
  13659. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13660.  
  13661. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13662.  
  13663. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13664.  
  13665. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13666.  
  13667. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  13668.  
  13669. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  13670.  
  13671. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  13672.  
  13673. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  13674.  
  13675. Field contents: Crafting0.90.025.
  13676.  
  13677. Whole XML:
  13678.  
  13679. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  13680.  
  13681. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  13682. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  13683.  
  13684. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  13685. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  13686.  
  13687. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  13688. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13689.  
  13690. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  13691. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13692.  
  13693. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  13694. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13695.  
  13696. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  13697. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13698.  
  13699. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  13700. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13701.  
  13702. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  13703. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  13704.  
  13705. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  13706.  
  13707. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  13708.  
  13709. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  13710.  
  13711. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  13712.  
  13713. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  13714.  
  13715. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  13716.  
  13717. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  13718.  
  13719. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  13720.  
  13721. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  13722.  
  13723. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  13724.  
  13725. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  13726.  
  13727. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  13728.  
  13729. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  13730.  
  13731. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  13732.  
  13733. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
  13734.  
  13735. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  13736.  
  13737. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  13738.  
  13739. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  13740.  
  13741. Initializing MeleeHunting.
  13742.  
  13743. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  13744.  
  13745. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  13746.  
  13747. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  13748.  
  13749. Config error in CP_WallOfShame: has null thingClass.
  13750.  
  13751. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  13752.  
  13753. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  13754.  
  13755. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  13756.  
  13757. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  13758.  
  13759. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  13760.  
  13761. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  13762.  
  13763. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  13764.  
  13765. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  13766.  
  13767. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  13768.  
  13769. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  13770.  
  13771. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  13772.  
  13773. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  13774.  
  13775. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  13776.  
  13777. Config error in CP_WallOfShame: has null thingClass.
  13778.  
  13779. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  13780.  
  13781. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  13782.  
  13783. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  13784.  
  13785. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  13786.  
  13787. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  13788.  
  13789. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  13790.  
  13791. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  13792.  
  13793. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  13794.  
  13795. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  13796.  
  13797. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  13798.  
  13799. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  13800.  
  13801. d3d: failed to create 2D texture id=5667 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  13802. Translation data for language English has 164 errors. Generate translation report for more info.
  13803.  
  13804. [PrepareLanding] MonoController Initialization
  13805.  
  13806. [PrepareLanding] WorldLayerBehaviour Static Initialization
  13807.  
  13808. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  13809.  
  13810. ForceDoJob Harmony Patches:
  13811. Prefix:
  13812. FloatMenuMakerMap.ChoicesAtFor - not blocking
  13813. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  13814. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  13815. Postfix:
  13816. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  13817.  
  13818. Turret Extensions successfully completed 23 patches with harmony.
  13819.  
  13820. SS Damage Indicators initialized.
  13821. Patched infix non-destructive: Verse.Thing.TakeDamage
  13822. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  13823. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  13824.  
  13825. Start injecting PSI to pawns ...
  13826. PSI check: Human - PSI injected.
  13827. PSI check: ReanimatedCorpse - PSI injected.
  13828.  
  13829. Colonistbar KF successfully completed 423 patches with harmony.
  13830.  
  13831. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  13832.  
  13833. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  13834.  
  13835. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  13836.  
  13837. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  13838.  
  13839. [RimHUD v1.3.0] Integrated with HugsLib
  13840.  
  13841. [RimHUD v1.3.0] Initialized
  13842.  
  13843. KeepHandsFeet Harmony Patches:
  13844. Prefix:
  13845. MainMenuDrawer.MainMenuOnGUI
  13846.  
  13847. [Bubbles v1.5] Initialized
  13848.  
  13849. ImpassableMapMaker Harmony Patches:
  13850. Postfix:
  13851. GenStep_ElevationFertility.Generate
  13852. WorldPathGrid.CalculatedCostAt
  13853. TileFinder.IsValidTileForNewSettlement
  13854.  
  13855. [HarvestYieldPatch] loaded...
  13856.  
  13857. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  13858.  
  13859. FieldMedic inited
  13860.  
  13861. MoreTraitSlots Harmony Patches:
  13862. Prefix:
  13863. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  13864. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  13865.  
  13866. ReColorStockpiles: Harmony Patches:
  13867. Postfix:
  13868. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  13869. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  13870.  
  13871. Show Hair Harmony Patches:
  13872. Transpiler:
  13873. PawnRenderer.RenderPawnInternal
  13874. Postfix:
  13875. PawnRenderer.RenderPawnInternal
  13876. Game.InitNewGame
  13877. SavedGameLoader.LoadGameFromSaveFile
  13878.  
  13879. Removed Log Error from Manhunter Job
  13880.  
  13881. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  13882.  
  13883. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  13884.  
  13885. AdjustableTradeShips Harmony Patches:
  13886. Prefix:
  13887. Game.InitNewGame
  13888. Postfix:
  13889. Storyteller.Notify_DefChanged
  13890.  
  13891. Dynamic patching Boolean <>m__0()
  13892.  
  13893. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  13894.  
  13895. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  13896.  
  13897. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  13898.  
  13899. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  13900.  
  13901. _ThingWithComps_InitializeComps Is Not NULL.
  13902.  
  13903. _AddCompPrefix Is Not NULL.
  13904.  
  13905. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  13906.  
  13907. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  13908.  
  13909. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  13910.  
  13911. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  13912.  
  13913. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  13914.  
  13915. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  13916.  
  13917. ChangeResearchSpeed Harmony Patches:
  13918. Game.InitNewGame
  13919. Root.Shutdown
  13920. ResearchManager.ReapplyAllMods
  13921.  
  13922. ChangeDresser Harmony Patches:
  13923. Prefix:
  13924. Dialog_FormCaravan.PostOpen
  13925. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  13926. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  13927. Pawn.Kill - Priority First
  13928. Pawn_ApparelTracker.Notify_ApparelAdded
  13929. ScribeSaver.InitSaving
  13930. SettlementAbandonUtility.Abandon
  13931. Postfix:
  13932. Pawn.GetGizmos
  13933. Pawn_ApparelTracker.Notify_ApparelAdded
  13934. Pawn_DraftController.Drafted { set }
  13935. Pawn_DraftController.GetGizmos
  13936. JobGiver_OptimizeApparel.TryGiveJob
  13937. ReservationManager.CanReserve
  13938. OutfitDatabase.TryDelete
  13939. CaravanFormingUtility.StopFormingCaravan
  13940. WealthWatcher.ForceRecount
  13941. Pawn.Kill - Priority First
  13942. Pawn_ApparelTracker.Notify_ApparelRemoved
  13943.  
  13944. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  13945.  
  13946. SaveStorageSettings: Harmony Patches:
  13947. Postfix:
  13948. Building.GetGizmos(IEnumerable<Gizmo>)
  13949. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  13950. Dialog_ManageOutfits.DoWindowContents(Rect)
  13951. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  13952. Building_Storage.GetGizmos
  13953.  
  13954. Targeting Modes :: JecsTools detected as active in load order. Patching...
  13955.  
  13956. Dynamic patching Boolean MoveNext()
  13957.  
  13958. VBRF :: Patching TotalBleedRate
  13959.  
  13960. [Food Restrictions v1.0.0] Initialized
  13961.  
  13962. RimFridge Harmony Patches:
  13963. Prefix:
  13964. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  13965. ReachabilityUtility.CanReach
  13966. Postfix:
  13967. GameComponentUtility.StartedNewGame
  13968. GameComponentUtility.LoadedGame
  13969.  
  13970. Adding Basegame medsList
  13971.  
  13972. Adding mod medicines
  13973.  
  13974. Detected mod medicine Bandage Kit:0.35
  13975.  
  13976. Detected mod medicine IFAK:0.8
  13977.  
  13978. Detected mod medicine medic bag:1.2
  13979.  
  13980. Detected mod medicine Imperial MedKit:3.5
  13981.  
  13982. Setting up textures
  13983.  
  13984. Sorted meds list:
  13985.  
  13986. No medical care
  13987.  
  13988. Doctor care, but no medicine
  13989.  
  13990. MèðìçàſCàṟèCàṭèğòṟý_5
  13991.  
  13992. Herbal medicine or worse
  13993.  
  13994. MèðìçàſCàṟèCàṭèğòṟý_6
  13995.  
  13996. Industrial-tech medicine or worse
  13997.  
  13998. MèðìçàſCàṟèCàṭèğòṟý_7
  13999.  
  14000. Best quality medicine
  14001.  
  14002. MèðìçàſCàṟèCàṭèğòṟý_8
  14003.  
  14004. Patching Mod Medicines...
  14005.  
  14006. Patching Pharmacist medcare list
  14007.  
  14008. Done Patching Pharmacist medcare list
  14009.  
  14010. Patching Pharmacist comparison function..
  14011.  
  14012. Done patching Pharmacist comparison function..
  14013.  
  14014. Enabled Prison Labor v0.9.6
  14015.  
  14016. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  14017.  
  14018. Weapons that have been patched:
  14019. - Gun_MiniTurret (mini-turret gun)
  14020. - Gun_AutocannonTurret (autocannon)
  14021. - Gun_TurretSniper (uranium slug cannon)
  14022. - Gun_Revolver (revolver)
  14023. - Gun_Autopistol (autopistol)
  14024. - Gun_MachinePistol (machine pistol)
  14025. - Gun_IncendiaryLauncher (incendiary launcher)
  14026. - Gun_BoltActionRifle (bolt-action rifle)
  14027. - Gun_PumpShotgun (pump shotgun)
  14028. - Gun_ChainShotgun (chain shotgun)
  14029. - Gun_HeavySMG (heavy SMG)
  14030. - Gun_LMG (LMG)
  14031. - Gun_AssaultRifle (assault rifle)
  14032. - Gun_SniperRifle (sniper rifle)
  14033. - Gun_Minigun (minigun)
  14034. - Weapon_GrenadeFrag (frag grenades)
  14035. - Weapon_GrenadeMolotov (molotov cocktails)
  14036. - Weapon_GrenadeEMP (EMP grenades)
  14037. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  14038. - Gun_InfernoCannon (inferno cannon)
  14039. - Bow_Short (short bow)
  14040. - Pila (pila)
  14041. - Bow_Recurve (recurve bow)
  14042. - Bow_Great (greatbow)
  14043. - Gun_ChargeRifle (charge rifle)
  14044. - Gun_ChargeLance (charge lance)
  14045. - Gun_GunComplex (gun complex gun)
  14046. - Gun_RocketComplex (rocket complex)
  14047. - Gun_TurretMilitary (military turret gun)
  14048. - Gun_TurretShredder (shredder turret gun)
  14049. - Gun_TurretPrecision (precision turret gun)
  14050. - Gun_BlastCharge (rocket complex)
  14051. - Gun_VulcanCannon (vulcan cannon gun)
  14052. - Artillery_DevastatorBomb (devastator mortar)
  14053. - Gun_TurretMilitaryManned (manned military turret gun)
  14054. - Gun_TurretShredderManned (manned shredder turret gun)
  14055. - Gun_TurretPrecisionManned (manned precision turret gun)
  14056. - Gun_BlastChargeManned (manned blast charge cannon)
  14057. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  14058. - Gun_TurretShredderUpgraded (shredder turret gun)
  14059. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  14060. - Gun_BlastChargeUpgraded (rocket complex)
  14061. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  14062. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  14063. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  14064. - Artillery_DevastatorBombUpgraded (devastator mortar)
  14065. - Weapon_Ballista (ballista)
  14066. - Gun_TurretLongRange (mini-sniper turret gun)
  14067. - Gun_TurretMGEmplacement (heavy machine gun)
  14068. - Gun_TurretSniperUpgraded (sniper cannon)
  14069. - Marauder_Railgun (Marauder Railgun)
  14070. - RNThrown_Vodka (molotov cocktails (vodka))
  14071. - RNThrown_Flashbang (flashbangs)
  14072. - RNThrown_Incendiary (Incendiaries)
  14073. - RNThrown_Smoke (smoke grenades)
  14074. - RNGun_M9A1_HRT (M9A1 HRT)
  14075. - RNGun_Glock17_HRT (Glock 17 HRT)
  14076. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  14077. - RNGun_VSSDMR (VSS Vintorez)
  14078. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  14079. - RNGun_M9A1P (M9A1)
  14080. - RNGun_CZ75B (CZ 75B)
  14081. - RNGun_Glock17P (Glock 17)
  14082. - RNGun_Glock34CM (Glock 34 Combat Master)
  14083. - RNGun_P320P (P320)
  14084. - RNGun_PT92Luison (PT92 Luison)
  14085. - RNGun_Makarov (Makarov)
  14086. - RNGun_MP445P (MP445)
  14087. - RNGun_TEC-9P (TEC-9)
  14088. - RNGun_WaltherPPK (Walther PPK)
  14089. - RNGun_P226P (P226)
  14090. - RNGun_ColtPython (Colt Python)
  14091. - RNGun_ColtCobra (Colt Cobra)
  14092. - RNGun_MP412REX (MP-412 REX)
  14093. - RNGun_CZScorpion_PDW (CZ Scorpion)
  14094. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  14095. - RNGun_MAC11_PDW (MAC-11)
  14096. - RNGun_MAC11SD_PDW (MAC-11 SD)
  14097. - RNGun_MP5A2_PDW (MP5A2)
  14098. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  14099. - RNGun_MP5A3_PDW (MP5A3)
  14100. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  14101. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  14102. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  14103. - RNGun_MP7_PDW (MP7A2)
  14104. - RNGun_MP9_PDW (MP9)
  14105. - RNGun_MP40_PDW (MP 40)
  14106. - RNGun_MPX_PDW (MPX)
  14107. - RNGun_P90_PDW (P90)
  14108. - RNGun_P90SD_PDW (P90 SD)
  14109. - RNGun_PP19_PDW (PP-19 Bizon)
  14110. - RNGun_PP2000_PDW (PP-2000)
  14111. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  14112. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  14113. - RNGun_Uzi_PDW (Uzi)
  14114. - RNGun_UziSD_PDW (Uzi SD)
  14115. - RNGun_WaltherMPL_PDW (Walther MPL)
  14116. - RNSci_BM001Razor (BM001 Razor)
  14117. - RN_CompoundCrossbow (compound crossbow)
  14118. - RN_CompoundBow (compound bow)
  14119. - Grenade_Krak (Krak Grenade)
  14120. - Gun_BoltGun (Locke Pattern Bolter (T1))
  14121. - Gun_PlasmaRifle (Plasma Rifle)
  14122. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  14123. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  14124.  
  14125. Weapons that haven't been patched:
  14126. - Artillery_Mortar (mortar)
  14127. - OrbitalTargeterBombardment (orbital bombardment targeter)
  14128. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  14129. - TornadoGenerator (tornado generator)
  14130. - Gun_RailgunMKI (railgun)
  14131. - Artillery_MortarUpgraded (mortar)
  14132. - ADS_Dish (ADS Dish)
  14133. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  14134. - HEL_Laser (HEL Laser)
  14135. - Railgun_Cannon (Punisher Railgun)
  14136. - Obelisk_Laser (Obelisk Laser)
  14137. - RNEx_AT4RL (AT4)
  14138. - RNEx_CarlGustafRL (Carl Gustaf)
  14139. - RNEx_SMAWRL (SMAW)
  14140. - RNEx_MATADORRL (MATADOR)
  14141. - RNEx_RPG32RL (RPG-32)
  14142. - RNEx_RPG28RL (RPG-28)
  14143. - RNEx_MBTLAWRL (MBT LAW)
  14144. - RNEx_JavelinRL (FGM-148 Javelin)
  14145. - RNEx_M72LAW (M72 LAW)
  14146. - RNEx_M202FLASH (M202 FLASH)
  14147. - RNEx_RPG7V2RL (RPG-7V2)
  14148. - RNEx_HK69A1GL (HK69A1)
  14149. - RNEx_M320GL (M320)
  14150. - RNEx_ChinaLakeGL (China Lake)
  14151. - RNEx_MilkorMGL (Milkor MGL)
  14152. - RNEx_XM25GL (XM25)
  14153. - RNThrown_HeNade (HE grenades)
  14154. - RNThrown_C4CSGO (C4 explosive)
  14155. - RNGun_M24A2HRTSn (M24A2 HRT)
  14156. - RNGun_HK417HRTDMR (HK417 HRT)
  14157. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  14158. - RNGun_Remington870HRT (Remington 870 HRT)
  14159. - RNGun_M4A1HRT (M4A1 HRT)
  14160. - RNGun_DP27LMG (DP-27)
  14161. - RNGun_FNMinimi (FN Minimi)
  14162. - RNGun_C9A1Minimi (FN Minimi C9A1)
  14163. - RNGun_HKMG4LMG (HK MG4)
  14164. - RNGun_HKMG5LMG (HK MG5)
  14165. - RNGun_FNMAG (FN MAG)
  14166. - RNGun_M60LMG (M60)
  14167. - RNGun_M240B (M240B)
  14168. - RNGun_MK48LMG (Mk 48)
  14169. - RNGun_M249LMG (M249)
  14170. - RNGun_RPD (RPD)
  14171. - RNGun_RPK74LMG (RPK-74)
  14172. - RNGun_PKMLMG (PKM)
  14173. - RNGun_ZastavaM84LMG (Zastava M84)
  14174. - RNGun_LeeEnfield (Lee Enfield)
  14175. - RNGun_MosinNagant (Mosin Nagant)
  14176. - RNGun_Kar98k (Kar98k)
  14177. - RNGun_AW50Sn (AW50)
  14178. - RNGun_DesertTechSRS (Desert Tech SRS)
  14179. - RNGun_DesertTechHTISn (Desert Tech HTI)
  14180. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  14181. - RNGun_C3A1Sn (C3A1)
  14182. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  14183. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  14184. - RNGun_CSLR4Sn (CS-LR4)
  14185. - RNGun_FNBallista (FN Ballista)
  14186. - RNGun_HaenelRS9Sn (G29)
  14187. - RNGun_GOLMagnumSn (GOL Magnum)
  14188. - RNGun_InterventionSn (Intervention)
  14189. - RNGun_L96A1Sn (L96A1)
  14190. - RNGun_L115A3Sn (L115A3 SD)
  14191. - RNGun_M24A2Sn (M24A2)
  14192. - RNGun_M24A2SDSn (M24A2 SD)
  14193. - RNGun_M40A3Sn (M40A5)
  14194. - RNGun_RemingtonMSR (Remington MSR)
  14195. - RNGun_SSG08Sn (SSG 08)
  14196. - RNGun_SV98Sn (SV-98)
  14197. - RNGun_TAC50Sn (TAC-50)
  14198. - RNGun_ZastavaM07Sn (Zastava M07)
  14199. - RNGun_AS50AMR (AS50)
  14200. - RNGun_M82A1AMR (M82A1)
  14201. - RNGun_M107AMR (M107)
  14202. - RNGun_M99AMR (Type 99)
  14203. - RNGun_G3SGDMR (G3SG1)
  14204. - RNGun_G28DMR (G28)
  14205. - RNGun_HK417DMR (HK417)
  14206. - RNGun_PSG1DMR (PSG-1)
  14207. - RNGun_WA2000DMR (WA 2000)
  14208. - RNGun_L129A1DMR (L129A1)
  14209. - RNGun_QBU88DMR (Type 88)
  14210. - RNGun_AR10DMR (AR-10)
  14211. - RNGun_M14DMR (M14 DMR)
  14212. - RNGun_M14EBR (M14 EBR)
  14213. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  14214. - RNGun_M14VLTOR (M1A VLTOR)
  14215. - RNGun_M39EMR (M39 EMR)
  14216. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  14217. - RNGun_Mk14EBR (Mk 14 EBR)
  14218. - RNGun_M110SASSDMR (M110 SASS)
  14219. - RNGun_M110SASSSDDMR (M110 SASS SD)
  14220. - RNGun_RFBDMR (RFB DMR)
  14221. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  14222. - RNGun_SR25DMR (SR-25)
  14223. - RNGun_MK11DMR (MK11 Mod 0)
  14224. - RNGun_DragunovDMR (Dragunov SVD)
  14225. - RNGun_ZastavaM76DMR (Zastava M76)
  14226. - RNGun_SVKDMR (Kalashnikov SVK)
  14227. - RNGun_SVUDMR (OTs-03 SVU)
  14228. - RNGun_SKSDMR (SKS DMR)
  14229. - RNGun_SKSSDDMR (SKS DMR-SD)
  14230. - RNGun_M1911A1P (M1911A1)
  14231. - RNGun_M1911A2P (M1911A2)
  14232. - RNGun_M45A1_Pistol (M45A1)
  14233. - RNGun_HS2000P (XD-S)
  14234. - RNGun_TT30P (TT-30)
  14235. - RNGun_USP45SD (USP45 SD)
  14236. - RNGun_MK23P (USSOCOM MK23)
  14237. - RNGun_FiveSeven (FN Five-seven)
  14238. - RNGun_DesertEagle (Desert Eagle)
  14239. - RNGun_DesertEagleGold (Desert Eagle Gold)
  14240. - RNGun_NagantRevolver (Nagant M1895)
  14241. - RNGun_RagingBull (Raging Bull)
  14242. - RNGun_Remington1858P (Remington 1858)
  14243. - RNGun_ColtPeacemaker (Colt Peacemaker)
  14244. - RNGun_ColtPeacemaker_II (Single Action Army)
  14245. - RNGun_Mateba (Mateba Model 6)
  14246. - RNGun_SWModel29P (S&W Model 29)
  14247. - RNGun_AK47AR (AK47)
  14248. - RNGun_AK47GoldAR (AK47 Gold)
  14249. - RNGun_AK47ModernAR (AK47 Tactical)
  14250. - RNGun_AKS47AR (AKS-47)
  14251. - RNGun_AKMAR (AKM)
  14252. - RNGun_AKMTacticalAR (AKM Tactical)
  14253. - RNGun_Type56AR (Type 56)
  14254. - RNGun_ZastavaM70AR (Zastava M70)
  14255. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  14256. - RNGun_AK74AR (AK74)
  14257. - RNGun_AK74TacticalAR (AK74 Tactical)
  14258. - RNGun_AK12AR (AK-12)
  14259. - RNGun_AK15AR (AK-15)
  14260. - RNGun_ZastavaM21AR (Zastava M21)
  14261. - RNGun_AK103AR (AK-103)
  14262. - RNGun_AK104AR (AK-104)
  14263. - RNGun_AEK971AR (AEK-971)
  14264. - RNGun_AN94AR (AN-94)
  14265. - RNGun_M27AR (M27)
  14266. - RNGun_M27IAR (M27 IAR)
  14267. - RNGun_M27IAR_SD (M27 IAR SD)
  14268. - RNGun_HK416Nomad (HK416 Nomad)
  14269. - RNGun_HK416Elite (HK416 Elite)
  14270. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  14271. - RNGun_HK416SD_Predator (HK416 SD Predator)
  14272. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  14273. - RNGun_XM15AR (XM-15)
  14274. - RNGun_SWMP15AR (S&W M&P15)
  14275. - RNGun_SIGM400Tread (SIG Tread)
  14276. - RNGun_DDM4AR (DDM4 V1)
  14277. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  14278. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  14279. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  14280. - RNGun_M4A1Black (M4A1 Blackout)
  14281. - RNGun_M4A1Hunter (M4A1 Hunter)
  14282. - RNGun_M4A1Ghost (M4A1 Ghost)
  14283. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  14284. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  14285. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  14286. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  14287. - RNGun_M4A1AR (M4A1 Kandahar)
  14288. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  14289. - RNGun_M16A4AR (M16A4)
  14290. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  14291. - RNGun_AA12S (AA-12)
  14292. - RNGun_SawedOff (sawed-off shotgun)
  14293. - RNGun_KS23S (KS-23)
  14294. - RNGun_KSGS (KSG)
  14295. - RNGun_Model1887LA (Model 1887)
  14296. - RNGun_Model1897S (M97 Trench Gun)
  14297. - RNGun_Mossberg500S (Mossberg 500)
  14298. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  14299. - RNGun_Remington870S (Remington 870)
  14300. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  14301. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  14302. - RNGun_Saiga12S (Saiga-12)
  14303. - RNGun_SuperShorty (Super-Shorty)
  14304. - RNGun_SPAS12S (SPAS-12)
  14305. - RNGun_Supernova (Supernova)
  14306. - RNGun_USAS12S (USAS-12)
  14307. - RNGun_UTS15S (UTS-15)
  14308. - RNGun_M1014S (M1014)
  14309. - RNGun_AK74U_PDW (AK-74U)
  14310. - RNGun_AKMSU_PDW (AKMS-U)
  14311. - RNGun_AKS74U_PDW (AKS-74U)
  14312. - RNGun_KrissVector_PDW (KRISS Vector)
  14313. - RNGun_PPSh41_PDW (PPSh-41)
  14314. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  14315. - RNGun_UMP45_PDW (UMP45)
  14316. - RNGun_UMP45SD_PDW (UMP45 SD)
  14317. - RNGun_ZastavaM92_PDW (Zastava M92)
  14318. - RNSci_AugerWS (Auger WS)
  14319. - RNSci_Longbow1S1K (Longbow 1S-1K)
  14320. - RNSci_Railgun (Railgun)
  14321. - RNAir_EMPDevice (orbital EMP)
  14322. - RNAir_RedSpectre (spectre (code red))
  14323. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  14324. - RNAir_Spectre (spectre air bombardment)
  14325. - RNAir_OdinBeam (ODIN orbital device)
  14326. - RNAir_IMSTornado (I.M.S. weather device)
  14327. - RN_BallisticKnife (ballistic knife)
  14328. - Gun_LasPistol (Las Pistol)
  14329. - Gun_AutoGun (AutoGun)
  14330. - Gun_LasGun (LasGun)
  14331. - Gun_Webber (Webber)
  14332. - Gun_ExitusSniper (Exitus Sniper)
  14333. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  14334. - IG_Gun_AssCan (Iliastus Assault Cannon)
  14335.  
  14336.  
  14337. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  14338.  
  14339. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  14340. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  14341. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  14342. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  14343. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  14344. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  14345. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  14346. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  14347. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  14348. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  14349. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  14350. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  14351. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  14352. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  14353. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  14354. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  14355. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  14356. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  14357. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  14358. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  14359. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  14360. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  14361. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  14362. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  14363. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  14364. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  14365.  
  14366.  
  14367. InGameDefEditor Harmony Patches:
  14368. Postfix:
  14369. UIRoot.UIRootOnGUI
  14370. GameComponentUtility.StartedNewGame
  14371. GameComponentUtility.LoadedGame
  14372.  
  14373. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  14374.  
  14375. OnLevelWasLoaded was found on ModInitializerComponent
  14376. This message has been deprecated and will be removed in a later version of Unity.
  14377. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  14378. (Filename: Line: 376)
  14379.  
  14380. [PrepareLanding] MonoController Start
  14381.  
  14382. [PrepareLanding] WorldLayerBehaviour Start
  14383.  
  14384. ResearchPal :: Preparing research nodes
  14385.  
  14386. ResearchPal :: Checking prerequisites.
  14387.  
  14388. ResearchPal :: Populating nodes.
  14389.  
  14390. ResearchPal :: 351 nodes
  14391.  
  14392. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  14393.  
  14394. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  14395.  
  14396. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  14397.  
  14398. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  14399.  
  14400. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  14401.  
  14402. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  14403.  
  14404. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  14405.  
  14406. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  14407.  
  14408. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  14409.  
  14410. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  14411.  
  14412. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  14413.  
  14414. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  14415.  
  14416. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  14417.  
  14418. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  14419.  
  14420. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  14421.  
  14422. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  14423.  
  14424. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  14425.  
  14426. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  14427.  
  14428. ResearchPal :: Creating edges.
  14429.  
  14430. ResearchPal :: Assigning horizontal positions.
  14431.  
  14432. ResearchPal :: Normalizing edges.
  14433.  
  14434. ResearchPal :: duplicated positions:
  14435. 1, 1: Psychoid brewing
  14436. 1, 1: Tree sowing
  14437. 1, 2: Beer brewing
  14438. 5, 3: Complex furniture
  14439. 1, 4: Passive cooler
  14440. 5, 4: Stonecutting
  14441. 7, 1: Drug production
  14442. 2, 1: Cocoa
  14443. 1, 2: Devilstrand
  14444. 5, 3: Carpet making
  14445. 1, 4: Pemmican
  14446. 5, 4: Smithing
  14447. 8, 1: Psychite refining
  14448. 8, 2: Wake-up production
  14449. 8, 2: Go-juice production
  14450. 8, 3: Penoxycyline production
  14451. 6, 5: Long blades
  14452. 6, 5: Plate armor
  14453. 7, 3: Electricity
  14454. 8, 2: Battery
  14455. 8, 3: Biofuel refining
  14456. 8, 2: Watermill generator
  14457. 8, 2: Nutrient paste
  14458. 8, 2: Solar panel
  14459. 8, 3: Air conditioning
  14460. 8, 2: Autodoor
  14461. 8, 1: Hydroponics
  14462. 8, 2: Tube television
  14463. 9, 2: Packaged survival meal
  14464. 8, 2: Firefoam
  14465. 8, 3: Geothermal power
  14466. 8, 3: Sterile materials
  14467. 8, 4: Machining
  14468. 9, 5: Smokepop belts
  14469. 9, 4: Gunsmithing
  14470. 9, 5: Flak armor
  14471. 10, 5: Mortars
  14472. 10, 4: Blowback operation
  14473. 11, 5: Gas operation
  14474. 11, 4: Gun turrets
  14475. 8, 3: Microelectronics
  14476. 9, 2: Flatscreen television
  14477. 9, 1: Colored lights
  14478. 9, 1: Hospital bed
  14479. 9, 3: Transport pod
  14480. 9, 1: Medicine production
  14481. 9, 1: Long-range mineral scanner
  14482. 9, 3: Shield belt
  14483. 12, 5: Precision rifling
  14484. 12, 4: Autocannon turret
  14485. 12, 5: Multibarrel weapons
  14486. 9, 3: Multi-analyzer
  14487. 11, 2: Ground-penetrating scanner
  14488. 10, 2: Deep drilling
  14489. 10, 1: Vitals monitor
  14490. 10, 3: Fabrication
  14491. 11, 3: Advanced fabrication
  14492. 16, 3: Cryptosleep casket
  14493. 16, 4: Powered armor
  14494. 16, 5: Pulse-charged munitions
  14495. 13, 4: Uranium slug turret
  14496. 16, 3: Starflight basics
  14497. 17, 3: Vacuum cryptosleep casket
  14498. 17, 4: Starship reactor
  14499. 17, 5: Johnson-Tanaka drive
  14500. 17, 2: AI persuasion
  14501. 17, 1: Starflight sensors
  14502. 8, 4: Gun complex
  14503. 11, 3: Rocket complex
  14504. 12, 4: Military grade turrets
  14505. 13, 3: Shredder turrets
  14506. 17, 3: Precision turrets
  14507. 18, 3: Blast turrets
  14508. 19, 2: Vulcan cannon
  14509. 20, 2: Devastator mortar
  14510. 1, 2: Basic prosthetics
  14511. 9, 2: Simple prosthetics workbench
  14512. 16, 2: Bionics workbench
  14513. 16, 3: Tissue printer
  14514. 17, 1: Rib replacements
  14515. 17, 2: Advanced bionics
  14516. 17, 3: Synthetic organs
  14517. 17, 3: Brain surgery
  14518. 5, 3: Branchvine
  14519. 9, 3: Rocketree
  14520. 16, 3: Artiveg
  14521. 9, 1: ChargeBack Energy
  14522. 10, 1: Enhanced ChargeBack Energy Cell
  14523. 11, 1: Resonance EnergyCell
  14524. 10, 5: Animals I
  14525. 11, 5: Animals II
  14526. 10, 2: Construction I
  14527. 11, 2: Construction II
  14528. 8, 4: Efficient Farming I
  14529. 9, 4: Efficient Farming II
  14530. 10, 4: Efficient Farming III
  14531. 17, 4: Efficient Farming IV
  14532. 10, 5: Medical I
  14533. 16, 5: Medical II
  14534. 10, 1: Combat I
  14535. 11, 1: Combat II
  14536. 8, 3: Pneumatic Picks
  14537. 9, 3: Advanced Mining II
  14538. 10, 3: Advanced Mining III
  14539. 17, 3: Advanced Mining IV
  14540. 7, 1: Psychology
  14541. 17, 5: Meat Cut Charts
  14542. 9, 6: Nutrient Resynthesis
  14543. 10, 6: Nutrient Flavoring
  14544. 12, 1: Gun Turret Cooling
  14545. 17, 2: Scanner Efficiency
  14546. 7, 3: Productivity I
  14547. 9, 3: Productivity II
  14548. 10, 3: Productivity III
  14549. 16, 3: Productivity IV
  14550. 18, 3: Productivity V
  14551. 19, 3: Productivity (repeatable)
  14552. 9, 1: Plastic production
  14553. 1, 4: Simple Curtains
  14554. 1, 4: Hinges and Gates
  14555. 7, 4: Blast Doors
  14556. 17, 6: Advanced Exoskeletal Systems
  14557. 17, 2: Fabrication Level 1
  14558. 18, 2: Fabrication Level 2 - Omni Gel
  14559. 19, 2: Fabrication Level 3 - Replicator MK1
  14560. 20, 2: Fabrication Level 4 - Replicator MK2
  14561. 21, 2: Fabrication Level 5 - Replicator MK3
  14562. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  14563. 18, 3: Power Distribution Level 1
  14564. 19, 3: Power Distribution Level 2 - Geyser Drill
  14565. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  14566. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  14567. 22, 3: Power Distribution Level 5
  14568. 16, 1: Prometheus Quest Unlock
  14569. 16, 2: Analyse Strange Signal
  14570. 18, 1: Shields Level 1 - Shield Generator
  14571. 19, 1: Shields Level 2 - Upgrades
  14572. 20, 1: Shields Level 3 - Personal Shield
  14573. 18, 4: Transport Level 1
  14574. 8, 2: Mending
  14575. 9, 3: Carbon
  14576. 8, 3: Simple Animal Prosthetics
  14577. 9, 4: Animal Bionics
  14578. 16, 2: Mechanite forge
  14579. 17, 1: Mechanite fabrication
  14580. 23, 2: Luciferium fabrication
  14581. 23, 3: Neutroamine synthesizing
  14582. 23, 4: Plasteel fabrication
  14583. 23, 5: Herculium fabrication
  14584. 9, 1: Quantum Prototype
  14585. 16, 1: Quantum Cooling
  14586. 16, 1: Quantum Heating
  14587. 9, 1: Basic fuses
  14588. 16, 1: Circuit breakers
  14589. 8, 1: Emergency power
  14590. 16, 1: Solar flare shielding
  14591. 9, 3: Efficient Batteries
  14592. 16, 3: Strong Batteries
  14593. 5, 2: Terrain Rehabilitation
  14594. 9, 2: Ambrosia
  14595. 16, 5: Ultratech medicine
  14596. 10, 5: Bulk Medicine
  14597. 9, 6: Bulk Psychite Refining
  14598. 9, 5: Bulk WakeUp Production
  14599. 9, 5: Bulk GoJuice Production
  14600. 9, 5: Bulk Penoxycyline Production
  14601. 5, 3: Soil Reclamation II
  14602. 9, 1: Adv. hydroponic
  14603. 5, 2: Adv. planter box
  14604. 8, 1: Heated Sunlamps
  14605. 5, 2: Resource Plants
  14606. 7, 4: Canning Factory
  14607. 5, 4: Canning Table
  14608. 8, 3: Soylent Production
  14609. 9, 3: Advanced Soylent Production
  14610. 16, 6: Shield Generator
  14611. 17, 6: Large Shield
  14612. 17, 7: Portable Shield
  14613. 9, 1: Rimatomics
  14614. 8, 2: Industrial heating
  14615. 9, 2: Industrial cooling
  14616. 8, 2: LED Technology
  14617. 16, 2: Luciferium production
  14618. 8, 2: LED lights
  14619. 10, 2: LED growing lights
  14620. 11, 2: LED medical lights
  14621. 9, 5: Large batteries
  14622. 16, 5: Very large batteries
  14623. 16, 4: Advanced geothermal power
  14624. 17, 4: Advanced nuclear power
  14625. 16, 3: Advanced wind turbine
  14626. 16, 2: Advanced solar power
  14627. 10, 1: Robotic beds
  14628. 10, 3: Animal Devilbeds
  14629. 11, 2: Cybernetic beds
  14630. 7, 1: Improved cabinet
  14631. 11, 1: Mechanic cabinet
  14632. 16, 1: Scientist cabinet
  14633. 10, 2: Surgical lamp
  14634. 10, 2: Surgical instruments
  14635. 16, 3: Advanced multi-analyzer
  14636. 9, 5: Bone refining
  14637. 16, 5: Advanced bone refining
  14638. 9, 2: Moisture pump
  14639. 10, 2: Advanced moisture pump
  14640. 1, 4: Decipher strange symbols
  14641. 2, 3: Study successful cults
  14642. 2, 2: Ritual Attire
  14643. 2, 1: Sculptures
  14644. 4, 6: Chronicling
  14645. 5, 3: Cotton processing
  14646. 7, 3: Synthread
  14647. 8, 3: Hyperweave
  14648. 8, 1: Neutroaleaf Refining
  14649. 8, 2: Neutroaleaf Planting
  14650. 8, 1: Drill for oil
  14651. 12, 1: Deep Wells
  14652. 9, 2: Chemfuel Refining
  14653. 13, 4: Neutroamine
  14654. 10, 3: Synthylene
  14655. 11, 4: Napalm
  14656. 11, 5: Artificial Flooring
  14657. 11, 3: Synthread
  14658. 12, 3: Synthamide
  14659. 13, 3: Synthamide Composite
  14660. 16, 3: Plasteel
  14661. 17, 3: Hyperweave
  14662. 16, 1: Mechanoid hacking basics
  14663. 17, 2: Portable chemfuel charging platform
  14664. 17, 3: Portable disassembling bench
  14665. 17, 4: Mechanoid workshop
  14666. 18, 2: Mechanoid controller belt
  14667. 18, 3: Repair module
  14668. 19, 3: Repair arm
  14669. 18, 4: Self destruct module
  14670. 18, 5: Turret module
  14671. 19, 4: Gun turret mounting
  14672. 19, 5: Mortar mounting
  14673. 18, 7: Belt interface module
  14674. 19, 2: AI implanting
  14675. 17, 1: Attracting mechanoids
  14676. 5, 2: Medieval medical care
  14677. 9, 2: Industrial medical care
  14678. 16, 2: Spacer medical care
  14679. 9, 3: Advanced cooling
  14680. 9, 1: Tp spot
  14681. 16, 2: Tp bench
  14682. 9, 1: Advanced hydroponics
  14683. 8, 1: IEDs
  14684. 9, 2: Fueled ASRGs
  14685. 6, 4: Minecraft
  14686. 16, 6: Healer mechanites
  14687. 23, 3: Super Soil
  14688. 24, 3: Mega Soil
  14689. 25, 3: Hyper Soil
  14690. 26, 3: Ultrasoil
  14691. 1, 2: The Witcher Trials
  14692. 2, 2: Trial of the Grasses
  14693. 3, 2: Trial of the Dreams
  14694. 4, 2: Trial of the Elders
  14695. 5, 2: A Witchers Swords
  14696. 9, 3: Tiny Workbenchs
  14697. 7, 2: Advanced bridge building
  14698. 9, 3: Portable power
  14699. 7, 2: Imperial Metals
  14700. 9, 2: Imperial Doors
  14701. 8, 3: Basic Imperial Construction
  14702. 11, 3: Advanced Imperial Construction
  14703. 9, 4: Imperial LasPistol
  14704. 10, 4: Imperial LasGun
  14705. 11, 5: Imperial Webber
  14706. 12, 4: Imperial BoltGun
  14707. 13, 5: Imperial Exitus Sniper Rifle
  14708. 12, 2: Imperial Krak Grenade
  14709. 14, 5: Imperial Grenade Launcher
  14710. 15, 5: Imperial Quad Rocket Launcher
  14711. 20, 6: Imperial Tier 2 BoltGun
  14712. 17, 2: Imperial Armor Standard Pattern
  14713. 18, 1: Imperial Basic Servo Arm
  14714. 18, 1: Imperial Flak Plates
  14715. 18, 1: Imperial Armor Advanced
  14716. 20, 1: Astarte Pattern Armor
  14717. 10, 1: Imperial Std Pattern Furniture
  14718. 11, 1: Imperial Std Hospital Bed
  14719. 9, 5: Imperial Cogitators
  14720. 10, 1: Imperial DropPods
  14721. 12, 4: Imperial Uranium Reactor
  14722. 13, 5: Imperial Plasma Reactor
  14723. 12, 4: Imperial Battery
  14724. 12, 4: Imperial Planetary Core Extractors
  14725. 17, 7: Imperial Tier 1 Augments
  14726. 18, 7: Imperial Tier 2 Augments
  14727. 10, 6: Animal stations
  14728. 10, 3: Self-cooking
  14729. 11, 3: Magnetic tape
  14730. 12, 3: Universal auto-crafting
  14731. 18, 3: Self-correcting assemblers
  14732. 9, 4: Automation basics
  14733. 17, 4: Machine learning
  14734. 18, 4: Goldbach's conjecture
  14735. 10, 5: Sprinklers
  14736. 16, 5: Automatic farming
  14737. 10, 2: Autonomous mining
  14738. 18, 5: Paperclip production
  14739. 19, 3: Paperclip power generator: self-improvement
  14740. 20, 3: Paperclip power generator: kugelblitz
  14741. 21, 3: Paperclip power generator: quantum foam manipulation
  14742. 19, 2: Caretaker drones
  14743. 20, 2: Construction drones
  14744. 21, 2: Growing drones
  14745. 23, 3: Riemann hypothesis
  14746. 23, 4: P versus NP
  14747. 23, 5: Fermi paradox
  14748. 24, 3: Vanometrics
  14749. 19, 4: Quantum computing
  14750. 19, 5: Atomic reconstruction
  14751. 20, 6: Nano-materials
  14752. 20, 5: Edibles synthesis
  14753. 21, 5: Manufacturables production
  14754. 20, 4: AI persona production
  14755. 21, 4: Ordo data rummaging
  14756. 7, 1: Stockpile crates
  14757. 10, 1: Stockpile crates II
  14758. 19, 1: Wireless item transfer
  14759. 4, 6: DUMMY: Recurve bow -> Greatbow
  14760. 6, 4: DUMMY: Smithing -> Machining
  14761. 7, 4: DUMMY: Smithing -> Machining
  14762. 8, 1: DUMMY: Drug production -> Medicine production
  14763. 9, 4: DUMMY: Microelectronics -> Precision rifling
  14764. 10, 4: DUMMY: Microelectronics -> Precision rifling
  14765. 11, 4: DUMMY: Microelectronics -> Precision rifling
  14766. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  14767. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  14768. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  14769. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  14770. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  14771. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  14772. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14773. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14774. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14775. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14776. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14777. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  14778. 11, 3: DUMMY: Fabrication -> Powered armor
  14779. 12, 4: DUMMY: Fabrication -> Powered armor
  14780. 13, 4: DUMMY: Fabrication -> Powered armor
  14781. 14, 4: DUMMY: Fabrication -> Powered armor
  14782. 15, 4: DUMMY: Fabrication -> Powered armor
  14783. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  14784. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  14785. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  14786. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  14787. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  14788. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  14789. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  14790. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  14791. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  14792. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  14793. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  14794. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  14795. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  14796. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  14797. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  14798. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14799. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14800. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14801. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14802. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14803. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14804. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  14805. 9, 3: DUMMY: Gun complex -> Rocket complex
  14806. 10, 3: DUMMY: Gun complex -> Rocket complex
  14807. 9, 4: DUMMY: Gun complex -> Military grade turrets
  14808. 10, 4: DUMMY: Gun complex -> Military grade turrets
  14809. 11, 4: DUMMY: Gun complex -> Military grade turrets
  14810. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  14811. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  14812. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  14813. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  14814. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  14815. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  14816. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  14817. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  14818. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  14819. 11, 4: DUMMY: Mortars -> Devastator mortar
  14820. 12, 4: DUMMY: Mortars -> Devastator mortar
  14821. 13, 4: DUMMY: Mortars -> Devastator mortar
  14822. 14, 3: DUMMY: Mortars -> Devastator mortar
  14823. 15, 3: DUMMY: Mortars -> Devastator mortar
  14824. 16, 3: DUMMY: Mortars -> Devastator mortar
  14825. 17, 2: DUMMY: Mortars -> Devastator mortar
  14826. 18, 2: DUMMY: Mortars -> Devastator mortar
  14827. 19, 2: DUMMY: Mortars -> Devastator mortar
  14828. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14829. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14830. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14831. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14832. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14833. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14834. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  14835. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14836. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14837. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14838. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14839. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14840. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  14841. 9, 3: DUMMY: Microelectronics -> Tissue printer
  14842. 10, 3: DUMMY: Microelectronics -> Tissue printer
  14843. 11, 3: DUMMY: Microelectronics -> Tissue printer
  14844. 12, 3: DUMMY: Microelectronics -> Tissue printer
  14845. 13, 3: DUMMY: Microelectronics -> Tissue printer
  14846. 14, 3: DUMMY: Microelectronics -> Tissue printer
  14847. 15, 3: DUMMY: Microelectronics -> Tissue printer
  14848. 2, 2: DUMMY: Tree sowing -> Branchvine
  14849. 3, 2: DUMMY: Tree sowing -> Branchvine
  14850. 4, 2: DUMMY: Tree sowing -> Branchvine
  14851. 2, 1: DUMMY: Tree sowing -> Rocketree
  14852. 3, 2: DUMMY: Tree sowing -> Rocketree
  14853. 4, 2: DUMMY: Tree sowing -> Rocketree
  14854. 5, 2: DUMMY: Tree sowing -> Rocketree
  14855. 6, 2: DUMMY: Tree sowing -> Rocketree
  14856. 7, 2: DUMMY: Tree sowing -> Rocketree
  14857. 8, 2: DUMMY: Tree sowing -> Rocketree
  14858. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  14859. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  14860. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  14861. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  14862. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  14863. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  14864. 9, 4: DUMMY: Microelectronics -> Animals I
  14865. 10, 4: DUMMY: Multi-analyzer -> Animals II
  14866. 9, 2: DUMMY: Microelectronics -> Construction I
  14867. 10, 2: DUMMY: Multi-analyzer -> Construction II
  14868. 6, 4: DUMMY: Smithing -> Efficient Farming I
  14869. 7, 4: DUMMY: Smithing -> Efficient Farming I
  14870. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14871. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14872. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14873. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14874. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14875. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  14876. 9, 4: DUMMY: Microelectronics -> Medical I
  14877. 11, 5: DUMMY: Medical I -> Medical II
  14878. 12, 5: DUMMY: Medical I -> Medical II
  14879. 13, 5: DUMMY: Medical I -> Medical II
  14880. 14, 5: DUMMY: Medical I -> Medical II
  14881. 15, 5: DUMMY: Medical I -> Medical II
  14882. 10, 4: DUMMY: Multi-analyzer -> Medical II
  14883. 11, 4: DUMMY: Multi-analyzer -> Medical II
  14884. 12, 4: DUMMY: Multi-analyzer -> Medical II
  14885. 13, 4: DUMMY: Multi-analyzer -> Medical II
  14886. 14, 5: DUMMY: Multi-analyzer -> Medical II
  14887. 15, 5: DUMMY: Multi-analyzer -> Medical II
  14888. 9, 2: DUMMY: Microelectronics -> Combat I
  14889. 10, 2: DUMMY: Multi-analyzer -> Combat II
  14890. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  14891. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  14892. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14893. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14894. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14895. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14896. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14897. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  14898. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  14899. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  14900. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  14901. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  14902. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  14903. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  14904. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  14905. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  14906. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  14907. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  14908. 11, 3: DUMMY: Productivity III -> Productivity IV
  14909. 12, 3: DUMMY: Productivity III -> Productivity IV
  14910. 13, 3: DUMMY: Productivity III -> Productivity IV
  14911. 14, 3: DUMMY: Productivity III -> Productivity IV
  14912. 15, 3: DUMMY: Productivity III -> Productivity IV
  14913. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  14914. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  14915. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  14916. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  14917. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  14918. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  14919. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  14920. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  14921. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  14922. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  14923. 17, 3: DUMMY: Productivity IV -> Productivity V
  14924. 11, 3: DUMMY: Fabrication -> Mechanite forge
  14925. 12, 3: DUMMY: Fabrication -> Mechanite forge
  14926. 13, 2: DUMMY: Fabrication -> Mechanite forge
  14927. 14, 2: DUMMY: Fabrication -> Mechanite forge
  14928. 15, 2: DUMMY: Fabrication -> Mechanite forge
  14929. 9, 4: DUMMY: Machining -> Mechanite fabrication
  14930. 10, 3: DUMMY: Machining -> Mechanite fabrication
  14931. 11, 3: DUMMY: Machining -> Mechanite fabrication
  14932. 12, 2: DUMMY: Machining -> Mechanite fabrication
  14933. 13, 2: DUMMY: Machining -> Mechanite fabrication
  14934. 14, 2: DUMMY: Machining -> Mechanite fabrication
  14935. 15, 1: DUMMY: Machining -> Mechanite fabrication
  14936. 16, 1: DUMMY: Machining -> Mechanite fabrication
  14937. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  14938. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  14939. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  14940. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  14941. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  14942. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  14943. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  14944. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  14945. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  14946. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  14947. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  14948. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  14949. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  14950. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  14951. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  14952. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14953. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14954. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14955. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14956. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14957. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  14958. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14959. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14960. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14961. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14962. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14963. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14964. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14965. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14966. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14967. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14968. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14969. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14970. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14971. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  14972. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14973. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14974. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14975. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14976. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14977. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  14978. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  14979. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  14980. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  14981. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  14982. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  14983. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  14984. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  14985. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  14986. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  14987. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  14988. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  14989. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  14990. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  14991. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  14992. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  14993. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  14994. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  14995. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  14996. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  14997. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  14998. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  14999. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  15000. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  15001. 8, 1: DUMMY: Drug production -> Herculium fabrication
  15002. 9, 1: DUMMY: Drug production -> Herculium fabrication
  15003. 10, 1: DUMMY: Drug production -> Herculium fabrication
  15004. 11, 2: DUMMY: Drug production -> Herculium fabrication
  15005. 12, 2: DUMMY: Drug production -> Herculium fabrication
  15006. 13, 2: DUMMY: Drug production -> Herculium fabrication
  15007. 14, 2: DUMMY: Drug production -> Herculium fabrication
  15008. 15, 3: DUMMY: Drug production -> Herculium fabrication
  15009. 16, 3: DUMMY: Drug production -> Herculium fabrication
  15010. 17, 3: DUMMY: Drug production -> Herculium fabrication
  15011. 18, 3: DUMMY: Drug production -> Herculium fabrication
  15012. 19, 4: DUMMY: Drug production -> Herculium fabrication
  15013. 20, 4: DUMMY: Drug production -> Herculium fabrication
  15014. 21, 4: DUMMY: Drug production -> Herculium fabrication
  15015. 22, 4: DUMMY: Drug production -> Herculium fabrication
  15016. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  15017. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  15018. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  15019. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  15020. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  15021. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  15022. 8, 1: DUMMY: Drug production -> Peithium fabrication
  15023. 9, 1: DUMMY: Drug production -> Peithium fabrication
  15024. 10, 1: DUMMY: Drug production -> Peithium fabrication
  15025. 11, 2: DUMMY: Drug production -> Peithium fabrication
  15026. 12, 2: DUMMY: Drug production -> Peithium fabrication
  15027. 13, 2: DUMMY: Drug production -> Peithium fabrication
  15028. 14, 3: DUMMY: Drug production -> Peithium fabrication
  15029. 15, 3: DUMMY: Drug production -> Peithium fabrication
  15030. 16, 3: DUMMY: Drug production -> Peithium fabrication
  15031. 17, 4: DUMMY: Drug production -> Peithium fabrication
  15032. 18, 4: DUMMY: Drug production -> Peithium fabrication
  15033. 19, 4: DUMMY: Drug production -> Peithium fabrication
  15034. 20, 5: DUMMY: Drug production -> Peithium fabrication
  15035. 21, 5: DUMMY: Drug production -> Peithium fabrication
  15036. 22, 5: DUMMY: Drug production -> Peithium fabrication
  15037. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  15038. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  15039. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  15040. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  15041. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  15042. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  15043. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  15044. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  15045. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  15046. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  15047. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  15048. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  15049. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  15050. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  15051. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  15052. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  15053. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  15054. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  15055. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  15056. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  15057. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  15058. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  15059. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  15060. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  15061. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  15062. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  15063. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  15064. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  15065. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  15066. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  15067. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  15068. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  15069. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  15070. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15071. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15072. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15073. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15074. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15075. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  15076. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15077. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15078. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15079. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15080. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15081. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  15082. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  15083. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  15084. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  15085. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  15086. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  15087. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  15088. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  15089. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  15090. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  15091. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  15092. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  15093. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  15094. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  15095. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15096. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15097. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15098. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15099. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15100. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  15101. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  15102. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  15103. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  15104. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  15105. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  15106. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  15107. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  15108. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  15109. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  15110. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  15111. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  15112. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  15113. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  15114. 6, 4: DUMMY: Canning Table -> Canning Factory
  15115. 10, 3: DUMMY: Shield belt -> Shield Generator
  15116. 11, 4: DUMMY: Shield belt -> Shield Generator
  15117. 12, 4: DUMMY: Shield belt -> Shield Generator
  15118. 13, 4: DUMMY: Shield belt -> Shield Generator
  15119. 14, 5: DUMMY: Shield belt -> Shield Generator
  15120. 15, 5: DUMMY: Shield belt -> Shield Generator
  15121. 8, 1: DUMMY: Drug production -> Luciferium production
  15122. 9, 1: DUMMY: Drug production -> Luciferium production
  15123. 10, 1: DUMMY: Drug production -> Luciferium production
  15124. 11, 1: DUMMY: Drug production -> Luciferium production
  15125. 12, 1: DUMMY: Drug production -> Luciferium production
  15126. 13, 1: DUMMY: Drug production -> Luciferium production
  15127. 14, 1: DUMMY: Drug production -> Luciferium production
  15128. 15, 1: DUMMY: Drug production -> Luciferium production
  15129. 9, 3: DUMMY: Microelectronics -> Luciferium production
  15130. 10, 3: DUMMY: Microelectronics -> Luciferium production
  15131. 11, 3: DUMMY: Microelectronics -> Luciferium production
  15132. 12, 2: DUMMY: Microelectronics -> Luciferium production
  15133. 13, 2: DUMMY: Microelectronics -> Luciferium production
  15134. 14, 2: DUMMY: Microelectronics -> Luciferium production
  15135. 15, 2: DUMMY: Microelectronics -> Luciferium production
  15136. 9, 4: DUMMY: Machining -> Luciferium production
  15137. 10, 3: DUMMY: Machining -> Luciferium production
  15138. 11, 3: DUMMY: Machining -> Luciferium production
  15139. 12, 3: DUMMY: Machining -> Luciferium production
  15140. 13, 2: DUMMY: Machining -> Luciferium production
  15141. 14, 2: DUMMY: Machining -> Luciferium production
  15142. 15, 2: DUMMY: Machining -> Luciferium production
  15143. 9, 2: DUMMY: LED lights -> LED growing lights
  15144. 10, 5: DUMMY: Large batteries -> Very large batteries
  15145. 11, 5: DUMMY: Large batteries -> Very large batteries
  15146. 12, 5: DUMMY: Large batteries -> Very large batteries
  15147. 13, 5: DUMMY: Large batteries -> Very large batteries
  15148. 14, 5: DUMMY: Large batteries -> Very large batteries
  15149. 15, 5: DUMMY: Large batteries -> Very large batteries
  15150. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15151. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15152. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15153. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15154. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15155. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15156. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  15157. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  15158. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  15159. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  15160. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  15161. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  15162. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  15163. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  15164. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  15165. 9, 2: DUMMY: Solar panel -> Advanced solar power
  15166. 10, 2: DUMMY: Solar panel -> Advanced solar power
  15167. 11, 2: DUMMY: Solar panel -> Advanced solar power
  15168. 12, 2: DUMMY: Solar panel -> Advanced solar power
  15169. 13, 2: DUMMY: Solar panel -> Advanced solar power
  15170. 14, 2: DUMMY: Solar panel -> Advanced solar power
  15171. 15, 2: DUMMY: Solar panel -> Advanced solar power
  15172. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  15173. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  15174. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  15175. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  15176. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  15177. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  15178. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  15179. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  15180. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  15181. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  15182. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  15183. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  15184. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15185. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15186. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15187. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15188. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15189. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  15190. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  15191. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  15192. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  15193. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  15194. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  15195. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  15196. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  15197. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  15198. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  15199. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  15200. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  15201. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  15202. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  15203. 2, 2: DUMMY: Devilstrand -> Synthread
  15204. 3, 2: DUMMY: Devilstrand -> Synthread
  15205. 4, 3: DUMMY: Devilstrand -> Synthread
  15206. 5, 3: DUMMY: Devilstrand -> Synthread
  15207. 6, 3: DUMMY: Devilstrand -> Synthread
  15208. 6, 3: DUMMY: Cotton processing -> Synthread
  15209. 9, 1: DUMMY: Drill for oil -> Deep Wells
  15210. 10, 1: DUMMY: Drill for oil -> Deep Wells
  15211. 11, 1: DUMMY: Drill for oil -> Deep Wells
  15212. 10, 1: DUMMY: Medicine production -> Neutroamine
  15213. 11, 2: DUMMY: Medicine production -> Neutroamine
  15214. 12, 3: DUMMY: Medicine production -> Neutroamine
  15215. 11, 3: DUMMY: Fabrication -> Synthamide
  15216. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  15217. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  15218. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  15219. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  15220. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  15221. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  15222. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  15223. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  15224. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  15225. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15226. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15227. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15228. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15229. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15230. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15231. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15232. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  15233. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  15234. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  15235. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  15236. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  15237. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  15238. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  15239. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  15240. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  15241. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  15242. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  15243. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  15244. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  15245. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  15246. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  15247. 7, 3: DUMMY: Long blades -> Tp spot
  15248. 8, 2: DUMMY: Long blades -> Tp spot
  15249. 9, 2: DUMMY: Autodoor -> Tp bench
  15250. 10, 2: DUMMY: Autodoor -> Tp bench
  15251. 11, 2: DUMMY: Autodoor -> Tp bench
  15252. 12, 2: DUMMY: Autodoor -> Tp bench
  15253. 13, 2: DUMMY: Autodoor -> Tp bench
  15254. 14, 2: DUMMY: Autodoor -> Tp bench
  15255. 15, 2: DUMMY: Autodoor -> Tp bench
  15256. 11, 1: DUMMY: Vitals monitor -> Tp bench
  15257. 12, 1: DUMMY: Vitals monitor -> Tp bench
  15258. 13, 1: DUMMY: Vitals monitor -> Tp bench
  15259. 14, 1: DUMMY: Vitals monitor -> Tp bench
  15260. 15, 1: DUMMY: Vitals monitor -> Tp bench
  15261. 11, 4: DUMMY: Fabrication -> Healer mechanites
  15262. 12, 4: DUMMY: Fabrication -> Healer mechanites
  15263. 13, 5: DUMMY: Fabrication -> Healer mechanites
  15264. 14, 5: DUMMY: Fabrication -> Healer mechanites
  15265. 15, 5: DUMMY: Fabrication -> Healer mechanites
  15266. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  15267. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  15268. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  15269. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  15270. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15271. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15272. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15273. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15274. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15275. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15276. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  15277. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15278. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15279. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15280. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15281. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15282. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15283. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15284. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  15285. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  15286. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  15287. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  15288. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  15289. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  15290. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  15291. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  15292. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  15293. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  15294. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  15295. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  15296. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  15297. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  15298. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  15299. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  15300. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  15301. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  15302. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  15303. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  15304. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  15305. 12, 3: DUMMY: Magnetic tape -> Machine learning
  15306. 13, 3: DUMMY: Magnetic tape -> Machine learning
  15307. 14, 3: DUMMY: Magnetic tape -> Machine learning
  15308. 15, 3: DUMMY: Magnetic tape -> Machine learning
  15309. 16, 3: DUMMY: Magnetic tape -> Machine learning
  15310. 11, 5: DUMMY: Sprinklers -> Automatic farming
  15311. 12, 5: DUMMY: Sprinklers -> Automatic farming
  15312. 13, 5: DUMMY: Sprinklers -> Automatic farming
  15313. 14, 5: DUMMY: Sprinklers -> Automatic farming
  15314. 15, 5: DUMMY: Sprinklers -> Automatic farming
  15315. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  15316. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  15317. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  15318. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  15319. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  15320. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  15321. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  15322. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  15323. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  15324. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  15325. 25, 3: DUMMY: Vanometrics -> Theory of everything
  15326. 26, 3: DUMMY: Vanometrics -> Theory of everything
  15327. 25, 4: DUMMY: Psychics -> Theory of everything
  15328. 26, 4: DUMMY: Psychics -> Theory of everything
  15329. 25, 4: DUMMY: Archotechnology -> Theory of everything
  15330. 26, 4: DUMMY: Archotechnology -> Theory of everything
  15331. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  15332. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  15333. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  15334. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  15335. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  15336. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  15337. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  15338. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  15339. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  15340. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  15341. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  15342. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  15343. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  15344. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  15345. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  15346. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  15347. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  15348. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15349. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15350. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15351. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15352. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15353. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15354. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15355. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  15356.  
  15357. ResearchPal :: out-of-bounds nodes:
  15358.  
  15359.  
  15360. ResearchPal :: Reducing crossings
  15361.  
  15362. ResearchPal :: Collapsing nodes.
  15363.  
  15364. ResearchPal :: (27, 8) -> (27, 83)
  15365.  
  15366. ResearchPal :: Minimize crossings.
  15367.  
  15368. ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
  15369.  
  15370. ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
  15371.  
  15372. ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
  15373.  
  15374. ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
  15375.  
  15376. ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
  15377.  
  15378. ResearchPal :: GreedySweep: 1232 -> 1052
  15379.  
  15380. ResearchPal :: GreedySweep: 1052 -> 1016
  15381.  
  15382. ResearchPal :: GreedySweep: 1016 -> 993
  15383.  
  15384. ResearchPal :: GreedySweep: 993 -> 964
  15385.  
  15386. ResearchPal :: GreedySweep: 964 -> 947
  15387.  
  15388. ResearchPal :: GreedySweep: 947 -> 940
  15389.  
  15390. ResearchPal :: GreedySweep: 940 -> 940
  15391.  
  15392. ResearchPal :: GreedySweep: 940 -> 940
  15393.  
  15394. ResearchPal :: duplicated positions:
  15395.  
  15396.  
  15397. ResearchPal :: out-of-bounds nodes:
  15398.  
  15399.  
  15400. ResearchPal :: Finalizing layout
  15401.  
  15402. ResearchPal :: Minimize edge length.
  15403.  
  15404. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
  15405.  
  15406. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
  15407.  
  15408. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
  15409.  
  15410. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
  15411.  
  15412. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
  15413.  
  15414. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
  15415.  
  15416. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
  15417.  
  15418. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
  15419.  
  15420. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
  15421.  
  15422. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
  15423.  
  15424. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
  15425.  
  15426. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
  15427.  
  15428. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
  15429.  
  15430. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
  15431.  
  15432. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
  15433.  
  15434. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
  15435.  
  15436. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
  15437.  
  15438. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
  15439.  
  15440. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
  15441.  
  15442. ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
  15443.  
  15444. ResearchPal :: Removing empty rows
  15445.  
  15446. ResearchPal :: duplicated positions:
  15447.  
  15448.  
  15449. ResearchPal :: out-of-bounds nodes:
  15450.  
  15451.  
  15452. ResearchPal :: Restoring queue
  15453.  
  15454. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
  15455. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  15456. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  15457.  
  15458. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
  15459. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  15460.  
  15461. [RuntimeGC] Detour completed: MuteGC
  15462.  
  15463. ||========================================
  15464.  
  15465. || Setting up Editable Backstories (REB)
  15466.  
  15467. ||========================================
  15468.  
  15469. || Backstories Added by REB:
  15470.  
  15471. || Childhood Backstories (shuffleable): 146
  15472.  
  15473. || Childhood Backstories (non-shuffleable): 0
  15474.  
  15475. || Adulthood Backstories (shuffleable): 175
  15476.  
  15477. || Adulthood Backstories (non-shuffleable): 0
  15478.  
  15479. ||========================================
  15480.  
  15481. || Backstories Added by Other Mods:
  15482.  
  15483. || Childhood Backstories (shuffleable): 1
  15484.  
  15485. || Childhood Backstories (non-shuffleable): 0
  15486.  
  15487. || Adulthood Backstories (shuffleable): 0
  15488.  
  15489. || Adulthood Backstories (non-shuffleable): 0
  15490.  
  15491. ||========================================
  15492.  
  15493. || Names Added by REB:
  15494.  
  15495. || First Names (Female): 2508
  15496.  
  15497. || First Names (Male): 2305
  15498.  
  15499. || Nicknames (Female): 146
  15500.  
  15501. || Nicknames (Male): 179
  15502.  
  15503. || Nicknames (Unisex): 1542
  15504.  
  15505. || First/Nick Sets (Female): 1486
  15506.  
  15507. || First/Nick Sets (Male): 1052
  15508.  
  15509. || Last Names: 10092
  15510.  
  15511. || Full Names (without bios): 45
  15512.  
  15513. || Full Names (with bios): 10
  15514.  
  15515. ||========================================
  15516.  
  15517. || FilterSet Name Lists:
  15518.  
  15519. || FS1 First Names (Female): 146
  15520.  
  15521. || FS1 First Names (Male): 140
  15522.  
  15523. || FS1 Last Names: 222
  15524.  
  15525. || FS2: No Names Defined
  15526.  
  15527. || FS3: No Names Defined
  15528.  
  15529. || FS4: No Names Defined
  15530.  
  15531. || FS5: No Names Defined
  15532.  
  15533. || FS6: No Names Defined
  15534.  
  15535. || FS7: No Names Defined
  15536.  
  15537. || FS8: No Names Defined
  15538.  
  15539. || FS9: No Names Defined
  15540.  
  15541. ||========================================
  15542.  
  15543. [PrepareLanding] In constructor.
  15544.  
  15545. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  15546.  
  15547. [PrepareLanding] Initializing.
  15548.  
  15549. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  15550.  
  15551. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  15552.  
  15553. [TurnItOnandOff] Initialized Components
  15554.  
  15555. [TurnItOnandOff] Registered instance
  15556.  
  15557. [MapReroll] Applied Configurable Maps compatibility layer
  15558.  
  15559. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
  15560.  
  15561. [PrepareLanding] OnDefsLoaded
  15562.  
  15563. [PrepareLanding] GameOptions.OnDefLoaded().
  15564.  
  15565. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  15566.  
  15567. [StackXXL] Loaded
  15568.  
  15569. Combat extended loaded: False
  15570.  
  15571. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  15572.  
  15573. [AllTheFish] Set fishingWorkCost: 1350
  15574.  
  15575. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  15576.  
  15577. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  15578.  
  15579. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  15580.  
  15581. static_quality_Injector: _SkillRecord _Learn injected successfully!
  15582.  
  15583. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  15584.  
  15585. static_quality_Injector: _Plant _Resting injected successfully!
  15586.  
  15587. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  15588.  
  15589. static_quality_plus injected.
  15590.  
  15591. Apparel Stuff Color detours loaded, hopefully correct
  15592.  
  15593. KeepHandsFeet trying to relocate hands and feet:
  15594. [Monkey] hands and feet moved.
  15595. [Human] hands and feet moved.
  15596. [ROM_Cults_ByakheeBody] hands and feet moved.
  15597.  
  15598.  
  15599. String too long for TextMeshGenerator. Cutting off characters.
  15600. (Filename: Line: 224)
  15601.  
  15602. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  15603.  
  15604. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  15605.  
  15606. [PrepareLanding] [postfix] Done!
  15607.  
  15608. [PrepareLanding] OnWordAboutToBeGenerated
  15609.  
  15610. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  15611.  
  15612. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  15613.  
  15614. [PrepareLanding] OnWorldGenerated
  15615.  
  15616. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  15617.  
  15618. Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20879.
  15619. Total: 393.067291 ms (FindLiveObjects: 1.481295 ms CreateObjectMapping: 2.195668 ms MarkObjects: 388.592712 ms DeleteObjects: 0.796832 ms)
  15620.  
  15621. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  15622.  
  15623. [PrepareLanding] Page button pressed!
  15624.  
  15625. [PrepareLanding] ReorderElements -> index: 0; newIndex: 0
  15626.  
  15627. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  15628.  
  15629. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  15630.  
  15631. Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
  15632.  
  15633. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  15634.  
  15635. String too long for TextMeshGenerator. Cutting off characters.
  15636. (Filename: Line: 224)
  15637.  
  15638. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  15639. [RimHUD v1.3.0] Integrated with Interaction Bubbles
  15640.  
  15641.  
  15642. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 22103.
  15643. Total: 354.938995 ms (FindLiveObjects: 0.627603 ms CreateObjectMapping: 1.590701 ms MarkObjects: 352.630127 ms DeleteObjects: 0.089734 ms)
  15644.  
  15645. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  15646.  
  15647. QualityBuilder added property to '489' things
  15648.  
  15649. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  15650.  
  15651. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  15652.  
  15653. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  15654.  
  15655. Failed to find all necessary river flow data
  15656.  
  15657. [AllowTool] Injected 6 designators
  15658.  
  15659. [PrepareLanding] WorldLoaded (from save).
  15660.  
  15661. [PrepareLanding] OnWorldLoaded
  15662.  
  15663. QualityBuilder added to orders category.
  15664.  
  15665. In-Game Definition Editor: Settings Applied
  15666.  
  15667. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  15668.  
  15669. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28189.
  15670. Total: 406.905304 ms (FindLiveObjects: 1.578035 ms CreateObjectMapping: 1.317185 ms MarkObjects: 403.928436 ms DeleteObjects: 0.080572 ms)
  15671.  
  15672. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  15673.  
  15674. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((241, 0, 125))
  15675.  
  15676. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  15677.  
  15678. RedistHeat: Initialized AirNetGrid.
  15679.  
  15680. RedistHeat: Initialized AirNetManager.
  15681.  
  15682. RedistHeat: Initialized RedistHeat.
  15683.  
  15684. String too long for TextMeshGenerator. Cutting off characters.
  15685. (Filename: Line: 224)
  15686.  
  15687. Cthulhu :: Cults :: Cthulhu version retrieved 6
  15688.  
  15689. Cthulhu :: Cults :: Dagon version retrieved 6
  15690.  
  15691. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  15692.  
  15693. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  15694.  
  15695. Cthulhu :: Cults :: Hastur version retrieved 2
  15696.  
  15697. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  15698.  
  15699. Cthulhu :: Cults :: Bast version retrieved 1
  15700.  
  15701. Frontier Developments Shields :: Skyfaller handler enabled
  15702.  
  15703. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  15704. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  15705. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  15706. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  15707. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  15708. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  15709. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  15710.  
  15711. String too long for TextMeshGenerator. Cutting off characters.
  15712. (Filename: Line: 224)
  15713.  
  15714. [RaidLimiter]: Using Raid Limiter
  15715.  
  15716. Armoury Points for map Colony: 0
  15717.  
  15718. Building Points for map Colony: 375.4208
  15719.  
  15720. Adapted Colonist Points for (Map-0-PlayerHome): 99.33
  15721.  
  15722. Unclamped Points for (Map-0-PlayerHome): 225.9155
  15723.  
  15724. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15725.  
  15726. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15727.  
  15728. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15729.  
  15730. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15731.  
  15732. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15733.  
  15734. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15735.  
  15736. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15737.  
  15738. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15739.  
  15740. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15741.  
  15742. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15743.  
  15744. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15745.  
  15746. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15747.  
  15748. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15749.  
  15750. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15751.  
  15752. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15753.  
  15754. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15755.  
  15756. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15757.  
  15758. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15759.  
  15760. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15761.  
  15762. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15763.  
  15764. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15765.  
  15766. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15767.  
  15768. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15769.  
  15770. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15771.  
  15772. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15773.  
  15774. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15775.  
  15776. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15777.  
  15778. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15779.  
  15780. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15781.  
  15782. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15783.  
  15784. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15785.  
  15786. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15787.  
  15788. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15789.  
  15790. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15791.  
  15792. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15793.  
  15794. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15795.  
  15796. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15797.  
  15798. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15799.  
  15800. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15801.  
  15802. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15803.  
  15804. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15805.  
  15806. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15807.  
  15808. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15809.  
  15810. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15811.  
  15812. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15813.  
  15814. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15815.  
  15816. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15817.  
  15818. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15819.  
  15820. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15821.  
  15822. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15823.  
  15824. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15825.  
  15826. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15827.  
  15828. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15829.  
  15830. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15831.  
  15832. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15833.  
  15834. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15835.  
  15836. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15837.  
  15838. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15839.  
  15840. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15841.  
  15842. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15843.  
  15844. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15845.  
  15846. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15847.  
  15848. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15849.  
  15850. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15851.  
  15852. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15853.  
  15854. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15855.  
  15856. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15857.  
  15858. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15859.  
  15860. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15861.  
  15862. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15863.  
  15864. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15865.  
  15866. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15867.  
  15868. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15869.  
  15870. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15871.  
  15872. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15873.  
  15874. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15875.  
  15876. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15877.  
  15878. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15879.  
  15880. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15881.  
  15882. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15883.  
  15884. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15885.  
  15886. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15887.  
  15888. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15889.  
  15890. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15891.  
  15892. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15893.  
  15894. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15895.  
  15896. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15897.  
  15898. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15899.  
  15900. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15901.  
  15902. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15903.  
  15904. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15905.  
  15906. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15907.  
  15908. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15909.  
  15910. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15911.  
  15912. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15913.  
  15914. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15915.  
  15916. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15917.  
  15918. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15919.  
  15920. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15921.  
  15922. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15923.  
  15924. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15925.  
  15926. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15927.  
  15928. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15929.  
  15930. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15931.  
  15932. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15933.  
  15934. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15935.  
  15936. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15937.  
  15938. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15939.  
  15940. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15941.  
  15942. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15943.  
  15944. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15945.  
  15946. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15947.  
  15948. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15949.  
  15950. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15951.  
  15952. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15953.  
  15954. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15955.  
  15956. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15957.  
  15958. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15959.  
  15960. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15961.  
  15962. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15963.  
  15964. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15965.  
  15966. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15967.  
  15968. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15969.  
  15970. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15971.  
  15972. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15973.  
  15974. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15975.  
  15976. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15977.  
  15978. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15979.  
  15980. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15981.  
  15982. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15983.  
  15984. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15985.  
  15986. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15987.  
  15988. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15989.  
  15990. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15991.  
  15992. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15993.  
  15994. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15995.  
  15996. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15997.  
  15998. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  15999.  
  16000. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16001.  
  16002. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16003.  
  16004. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16005.  
  16006. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16007.  
  16008. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16009.  
  16010. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16011.  
  16012. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  16013.  
  16014. [RaidLimiter]: Using Raid Limiter
  16015.  
  16016. Armoury Points for map Colony: 0
  16017.  
  16018. Building Points for map Colony: 387.8038
  16019.  
  16020. Adapted Colonist Points for (Map-0-PlayerHome): 86
  16021.  
  16022. Unclamped Points for (Map-0-PlayerHome): 225.436
  16023.  
  16024. Expose: NanoMaterial
  16025.  
  16026. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  16027.  
  16028. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  16029.  
  16030. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  16031.  
  16032. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  16033.  
  16034. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  16035.  
  16036. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  16037.  
  16038. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  16039.  
  16040. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  16041.  
  16042. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  16043.  
  16044. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  16045.  
  16046. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  16047.  
  16048. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  16049.  
  16050. [Tech Advancing] [Information] Loading finished.
  16051.  
  16052. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16053.  
  16054. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16055.  
  16056. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16057.  
  16058. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16059.  
  16060. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16061.  
  16062. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16063.  
  16064. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16065.  
  16066. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16067.  
  16068. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16069.  
  16070. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  16071.  
  16072. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16073.  
  16074. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16075.  
  16076. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16077.  
  16078. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16079.  
  16080. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16081.  
  16082. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16083.  
  16084. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16085.  
  16086. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16087.  
  16088. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16089.  
  16090. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  16091.  
  16092. [RaidLimiter]: Using Raid Limiter
  16093.  
  16094. ResearchPal :: CloseOnClickedOutside: False
  16095.  
  16096. ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
  16097. Verse.WindowStack:TryRemove(Window, Boolean)
  16098. Verse.Window:Close_Patch1(Object, Boolean)
  16099. Verse.Window:OnCancelKeyPressed()
  16100. Verse.WindowStack:Notify_PressedCancel()
  16101. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  16102. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  16103.  
  16104.  
  16105. Armoury Points for map Colony: 0
  16106.  
  16107. Building Points for map Colony: 393.8462
  16108.  
  16109. Adapted Colonist Points for (Map-0-PlayerHome): 86
  16110.  
  16111. Unclamped Points for (Map-0-PlayerHome): 228.4954
  16112.  
  16113. [RaidLimiter]: Using Raid Limiter
  16114.  
  16115. ResearchPal :: Battery progress: 0
  16116.  
  16117. ResearchPal :: Batteries finished?: False
  16118.  
  16119. ResearchPal :: Battery progress: 0.0001095396
  16120.  
  16121. ResearchPal :: Batteries finished?: False
  16122.  
  16123. ResearchPal :: Battery progress: 0.0002190791
  16124.  
  16125. ResearchPal :: Batteries finished?: False
  16126.  
  16127. ResearchPal :: Battery progress: 0.0003286187
  16128.  
  16129. ResearchPal :: Batteries finished?: False
  16130.  
  16131. ResearchPal :: Battery progress: 0.0004381583
  16132.  
  16133. ResearchPal :: Batteries finished?: False
  16134.  
  16135. ResearchPal :: Battery progress: 0.0005476978
  16136.  
  16137. ResearchPal :: Batteries finished?: False
  16138.  
  16139. ResearchPal :: Battery progress: 0.0006572374
  16140.  
  16141. ResearchPal :: Batteries finished?: False
  16142.  
  16143. ResearchPal :: Battery progress: 0.000766777
  16144.  
  16145. ResearchPal :: Batteries finished?: False
  16146.  
  16147. ResearchPal :: Battery progress: 0.0008763165
  16148.  
  16149. ResearchPal :: Batteries finished?: False
  16150.  
  16151. ResearchPal :: Battery progress: 0.0009858561
  16152.  
  16153. ResearchPal :: Batteries finished?: False
  16154.  
  16155. ResearchPal :: Battery progress: 0.001095396
  16156.  
  16157. ResearchPal :: Batteries finished?: False
  16158.  
  16159. ResearchPal :: Battery progress: 0.001204935
  16160.  
  16161. ResearchPal :: Batteries finished?: False
  16162.  
  16163. ResearchPal :: Battery progress: 0.001314475
  16164.  
  16165. ResearchPal :: Batteries finished?: False
  16166.  
  16167. ResearchPal :: Battery progress: 0.001424014
  16168.  
  16169. ResearchPal :: Batteries finished?: False
  16170.  
  16171. ResearchPal :: Battery progress: 0.001533554
  16172.  
  16173. ResearchPal :: Batteries finished?: False
  16174.  
  16175. ResearchPal :: Battery progress: 0.001643094
  16176.  
  16177. ResearchPal :: Batteries finished?: False
  16178.  
  16179. ResearchPal :: Battery progress: 0.001752633
  16180.  
  16181. ResearchPal :: Batteries finished?: False
  16182.  
  16183. ResearchPal :: Battery progress: 0.001862173
  16184.  
  16185. ResearchPal :: Batteries finished?: False
  16186.  
  16187. ResearchPal :: Battery progress: 0.001971713
  16188.  
  16189. ResearchPal :: Batteries finished?: False
  16190.  
  16191. ResearchPal :: Battery progress: 0.002081252
  16192.  
  16193. ResearchPal :: Batteries finished?: False
  16194.  
  16195. ResearchPal :: Battery progress: 0.002190792
  16196.  
  16197. ResearchPal :: Batteries finished?: False
  16198.  
  16199. ResearchPal :: Battery progress: 0.002300331
  16200.  
  16201. ResearchPal :: Batteries finished?: False
  16202.  
  16203. ResearchPal :: Battery progress: 0.002409871
  16204.  
  16205. ResearchPal :: Batteries finished?: False
  16206.  
  16207. ResearchPal :: Battery progress: 0.002519411
  16208.  
  16209. ResearchPal :: Batteries finished?: False
  16210.  
  16211. ResearchPal :: Battery progress: 0.00262895
  16212.  
  16213. ResearchPal :: Batteries finished?: False
  16214.  
  16215. ResearchPal :: Battery progress: 0.00273849
  16216.  
  16217. ResearchPal :: Batteries finished?: False
  16218.  
  16219. ResearchPal :: Battery progress: 0.002848029
  16220.  
  16221. ResearchPal :: Batteries finished?: False
  16222.  
  16223. ResearchPal :: Battery progress: 0.002957569
  16224.  
  16225. ResearchPal :: Batteries finished?: False
  16226.  
  16227. ResearchPal :: Battery progress: 0.003067109
  16228.  
  16229. ResearchPal :: Batteries finished?: False
  16230.  
  16231. ResearchPal :: Battery progress: 0.003176648
  16232.  
  16233. ResearchPal :: Batteries finished?: False
  16234.  
  16235. ResearchPal :: Battery progress: 0.003286188
  16236.  
  16237. ResearchPal :: Batteries finished?: False
  16238.  
  16239. ResearchPal :: Battery progress: 0.003395728
  16240.  
  16241. ResearchPal :: Batteries finished?: False
  16242.  
  16243. ResearchPal :: Battery progress: 0.003505267
  16244.  
  16245. ResearchPal :: Batteries finished?: False
  16246.  
  16247. ResearchPal :: Battery progress: 0.003614807
  16248.  
  16249. ResearchPal :: Batteries finished?: False
  16250.  
  16251. ResearchPal :: Battery progress: 0.003724346
  16252.  
  16253. ResearchPal :: Batteries finished?: False
  16254.  
  16255. ResearchPal :: Battery progress: 0.003833886
  16256.  
  16257. ResearchPal :: Batteries finished?: False
  16258.  
  16259. ResearchPal :: Battery progress: 0.003943426
  16260.  
  16261. ResearchPal :: Batteries finished?: False
  16262.  
  16263. ResearchPal :: Battery progress: 0.004052965
  16264.  
  16265. ResearchPal :: Batteries finished?: False
  16266.  
  16267. ResearchPal :: Battery progress: 0.004162505
  16268.  
  16269. ResearchPal :: Batteries finished?: False
  16270.  
  16271. ResearchPal :: Battery progress: 0.004272045
  16272.  
  16273. ResearchPal :: Batteries finished?: False
  16274.  
  16275. ResearchPal :: Battery progress: 0.004381584
  16276.  
  16277. ResearchPal :: Batteries finished?: False
  16278.  
  16279. ResearchPal :: Battery progress: 0.004491124
  16280.  
  16281. ResearchPal :: Batteries finished?: False
  16282.  
  16283. ResearchPal :: Battery progress: 0.004600664
  16284.  
  16285. ResearchPal :: Batteries finished?: False
  16286.  
  16287. ResearchPal :: Battery progress: 0.004710203
  16288.  
  16289. ResearchPal :: Batteries finished?: False
  16290.  
  16291. ResearchPal :: Battery progress: 0.004819743
  16292.  
  16293. ResearchPal :: Batteries finished?: False
  16294.  
  16295. ResearchPal :: Battery progress: 0.004929282
  16296.  
  16297. ResearchPal :: Batteries finished?: False
  16298.  
  16299. ResearchPal :: Battery progress: 0.005038822
  16300.  
  16301. ResearchPal :: Batteries finished?: False
  16302.  
  16303. ResearchPal :: Battery progress: 0.005148361
  16304.  
  16305. ResearchPal :: Batteries finished?: False
  16306.  
  16307. ResearchPal :: Battery progress: 0.005257901
  16308.  
  16309. ResearchPal :: Batteries finished?: False
  16310.  
  16311. ResearchPal :: Battery progress: 0.005367441
  16312.  
  16313. ResearchPal :: Batteries finished?: False
  16314.  
  16315. ResearchPal :: Battery progress: 0.00547698
  16316.  
  16317. ResearchPal :: Batteries finished?: False
  16318.  
  16319. ResearchPal :: Battery progress: 0.00558652
  16320.  
  16321. ResearchPal :: Batteries finished?: False
  16322.  
  16323. ResearchPal :: Battery progress: 0.00569606
  16324.  
  16325. ResearchPal :: Batteries finished?: False
  16326.  
  16327. ResearchPal :: Battery progress: 0.005805599
  16328.  
  16329. ResearchPal :: Batteries finished?: False
  16330.  
  16331. ResearchPal :: Battery progress: 0.005915139
  16332.  
  16333. ResearchPal :: Batteries finished?: False
  16334.  
  16335. ResearchPal :: Battery progress: 0.006024678
  16336.  
  16337. ResearchPal :: Batteries finished?: False
  16338.  
  16339. ResearchPal :: Battery progress: 0.006134218
  16340.  
  16341. ResearchPal :: Batteries finished?: False
  16342.  
  16343. ResearchPal :: Battery progress: 0.006243757
  16344.  
  16345. ResearchPal :: Batteries finished?: False
  16346.  
  16347. ResearchPal :: Battery progress: 0.006353297
  16348.  
  16349. ResearchPal :: Batteries finished?: False
  16350.  
  16351. ResearchPal :: Battery progress: 0.006462837
  16352.  
  16353. ResearchPal :: Batteries finished?: False
  16354.  
  16355. ResearchPal :: Battery progress: 0.006572376
  16356.  
  16357. ResearchPal :: Batteries finished?: False
  16358.  
  16359. ResearchPal :: Battery progress: 0.006681916
  16360.  
  16361. ResearchPal :: Batteries finished?: False
  16362.  
  16363. ResearchPal :: Battery progress: 0.006791456
  16364.  
  16365. ResearchPal :: Batteries finished?: False
  16366.  
  16367. ResearchPal :: Battery progress: 0.006900996
  16368.  
  16369. ResearchPal :: Batteries finished?: False
  16370.  
  16371. ResearchPal :: Battery progress: 0.007010535
  16372.  
  16373. ResearchPal :: Batteries finished?: False
  16374.  
  16375. ResearchPal :: Battery progress: 0.007120075
  16376.  
  16377. ResearchPal :: Batteries finished?: False
  16378.  
  16379. ResearchPal :: Battery progress: 0.007229614
  16380.  
  16381. ResearchPal :: Batteries finished?: False
  16382.  
  16383. ResearchPal :: Battery progress: 0.007339154
  16384.  
  16385. ResearchPal :: Batteries finished?: False
  16386.  
  16387. ResearchPal :: Battery progress: 0.007448694
  16388.  
  16389. ResearchPal :: Batteries finished?: False
  16390.  
  16391. ResearchPal :: Battery progress: 0.007558233
  16392.  
  16393. ResearchPal :: Batteries finished?: False
  16394.  
  16395. ResearchPal :: Battery progress: 0.007667773
  16396.  
  16397. ResearchPal :: Batteries finished?: False
  16398.  
  16399. ResearchPal :: Battery progress: 0.007777312
  16400.  
  16401. ResearchPal :: Batteries finished?: False
  16402.  
  16403. ResearchPal :: Battery progress: 0.007886852
  16404.  
  16405. ResearchPal :: Batteries finished?: False
  16406.  
  16407. ResearchPal :: Battery progress: 0.007996392
  16408.  
  16409. ResearchPal :: Batteries finished?: False
  16410.  
  16411. ResearchPal :: Battery progress: 0.008105931
  16412.  
  16413. ResearchPal :: Batteries finished?: False
  16414.  
  16415. ResearchPal :: Battery progress: 0.008215471
  16416.  
  16417. ResearchPal :: Batteries finished?: False
  16418.  
  16419. ResearchPal :: Battery progress: 0.008325011
  16420.  
  16421. ResearchPal :: Batteries finished?: False
  16422.  
  16423. ResearchPal :: Battery progress: 0.00843455
  16424.  
  16425. ResearchPal :: Batteries finished?: False
  16426.  
  16427. ResearchPal :: Battery progress: 0.00854409
  16428.  
  16429. ResearchPal :: Batteries finished?: False
  16430.  
  16431. ResearchPal :: Battery progress: 0.00865363
  16432.  
  16433. ResearchPal :: Batteries finished?: False
  16434.  
  16435. ResearchPal :: Battery progress: 0.008763169
  16436.  
  16437. ResearchPal :: Batteries finished?: False
  16438.  
  16439. ResearchPal :: Battery progress: 0.008872708
  16440.  
  16441. ResearchPal :: Batteries finished?: False
  16442.  
  16443. ResearchPal :: Battery progress: 0.008982249
  16444.  
  16445. ResearchPal :: Batteries finished?: False
  16446.  
  16447. ResearchPal :: Battery progress: 0.009091788
  16448.  
  16449. ResearchPal :: Batteries finished?: False
  16450.  
  16451. ResearchPal :: Battery progress: 0.009201327
  16452.  
  16453. ResearchPal :: Batteries finished?: False
  16454.  
  16455. ResearchPal :: Battery progress: 0.009310868
  16456.  
  16457. ResearchPal :: Batteries finished?: False
  16458.  
  16459. ResearchPal :: Battery progress: 0.009420407
  16460.  
  16461. ResearchPal :: Batteries finished?: False
  16462.  
  16463. ResearchPal :: Battery progress: 0.009529946
  16464.  
  16465. ResearchPal :: Batteries finished?: False
  16466.  
  16467. ResearchPal :: Battery progress: 0.009639486
  16468.  
  16469. ResearchPal :: Batteries finished?: False
  16470.  
  16471. ResearchPal :: Battery progress: 0.009749026
  16472.  
  16473. ResearchPal :: Batteries finished?: False
  16474.  
  16475. ResearchPal :: Battery progress: 0.009858565
  16476.  
  16477. ResearchPal :: Batteries finished?: False
  16478.  
  16479. ResearchPal :: Battery progress: 0.009968105
  16480.  
  16481. ResearchPal :: Batteries finished?: False
  16482.  
  16483. ResearchPal :: Battery progress: 0.01007764
  16484.  
  16485. ResearchPal :: Batteries finished?: False
  16486.  
  16487. ResearchPal :: Battery progress: 0.01018718
  16488.  
  16489. ResearchPal :: Batteries finished?: False
  16490.  
  16491. ResearchPal :: Battery progress: 0.01029672
  16492.  
  16493. ResearchPal :: Batteries finished?: False
  16494.  
  16495. ResearchPal :: Battery progress: 0.01040626
  16496.  
  16497. ResearchPal :: Batteries finished?: False
  16498.  
  16499. ResearchPal :: Battery progress: 0.0105158
  16500.  
  16501. ResearchPal :: Batteries finished?: False
  16502.  
  16503. ResearchPal :: Battery progress: 0.01062534
  16504.  
  16505. ResearchPal :: Batteries finished?: False
  16506.  
  16507. ResearchPal :: Battery progress: 0.01073488
  16508.  
  16509. ResearchPal :: Batteries finished?: False
  16510.  
  16511. ResearchPal :: Battery progress: 0.01084442
  16512.  
  16513. ResearchPal :: Batteries finished?: False
  16514.  
  16515. ResearchPal :: Battery progress: 0.01095396
  16516.  
  16517. ResearchPal :: Batteries finished?: False
  16518.  
  16519. ResearchPal :: Battery progress: 0.0110635
  16520.  
  16521. ResearchPal :: Batteries finished?: False
  16522.  
  16523. ResearchPal :: Battery progress: 0.01117304
  16524.  
  16525. ResearchPal :: Batteries finished?: False
  16526.  
  16527. ResearchPal :: Battery progress: 0.01128257
  16528.  
  16529. ResearchPal :: Batteries finished?: False
  16530.  
  16531. ResearchPal :: Battery progress: 0.01139211
  16532.  
  16533. ResearchPal :: Batteries finished?: False
  16534.  
  16535. ResearchPal :: Battery progress: 0.01150165
  16536.  
  16537. ResearchPal :: Batteries finished?: False
  16538.  
  16539. ResearchPal :: Battery progress: 0.01161119
  16540.  
  16541. ResearchPal :: Batteries finished?: False
  16542.  
  16543. ResearchPal :: Battery progress: 0.01172073
  16544.  
  16545. ResearchPal :: Batteries finished?: False
  16546.  
  16547. ResearchPal :: Battery progress: 0.01183027
  16548.  
  16549. ResearchPal :: Batteries finished?: False
  16550.  
  16551. ResearchPal :: Battery progress: 0.01193981
  16552.  
  16553. ResearchPal :: Batteries finished?: False
  16554.  
  16555. ResearchPal :: Battery progress: 0.01204935
  16556.  
  16557. ResearchPal :: Batteries finished?: False
  16558.  
  16559. ResearchPal :: Battery progress: 0.01215889
  16560.  
  16561. ResearchPal :: Batteries finished?: False
  16562.  
  16563. ResearchPal :: Battery progress: 0.01226842
  16564.  
  16565. ResearchPal :: Batteries finished?: False
  16566.  
  16567. ResearchPal :: Battery progress: 0.01237796
  16568.  
  16569. ResearchPal :: Batteries finished?: False
  16570.  
  16571. ResearchPal :: Battery progress: 0.0124875
  16572.  
  16573. ResearchPal :: Batteries finished?: False
  16574.  
  16575. ResearchPal :: Battery progress: 0.01259704
  16576.  
  16577. ResearchPal :: Batteries finished?: False
  16578.  
  16579. ResearchPal :: Battery progress: 0.01270658
  16580.  
  16581. ResearchPal :: Batteries finished?: False
  16582.  
  16583. ResearchPal :: Battery progress: 0.01281612
  16584.  
  16585. ResearchPal :: Batteries finished?: False
  16586.  
  16587. ResearchPal :: Battery progress: 0.01292566
  16588.  
  16589. ResearchPal :: Batteries finished?: False
  16590.  
  16591. ResearchPal :: Battery progress: 0.0130352
  16592.  
  16593. ResearchPal :: Batteries finished?: False
  16594.  
  16595. ResearchPal :: Battery progress: 0.01314474
  16596.  
  16597. ResearchPal :: Batteries finished?: False
  16598.  
  16599. ResearchPal :: Battery progress: 0.01325428
  16600.  
  16601. ResearchPal :: Batteries finished?: False
  16602.  
  16603. ResearchPal :: Battery progress: 0.01336382
  16604.  
  16605. ResearchPal :: Batteries finished?: False
  16606.  
  16607. ResearchPal :: Battery progress: 0.01347335
  16608.  
  16609. ResearchPal :: Batteries finished?: False
  16610.  
  16611. ResearchPal :: Battery progress: 0.01358289
  16612.  
  16613. ResearchPal :: Batteries finished?: False
  16614.  
  16615. ResearchPal :: Battery progress: 0.01369243
  16616.  
  16617. ResearchPal :: Batteries finished?: False
  16618.  
  16619. ResearchPal :: Battery progress: 0.01380197
  16620.  
  16621. ResearchPal :: Batteries finished?: False
  16622.  
  16623. ResearchPal :: Battery progress: 0.01391151
  16624.  
  16625. ResearchPal :: Batteries finished?: False
  16626.  
  16627. ResearchPal :: Battery progress: 0.01402105
  16628.  
  16629. ResearchPal :: Batteries finished?: False
  16630.  
  16631. ResearchPal :: Battery progress: 0.01413059
  16632.  
  16633. ResearchPal :: Batteries finished?: False
  16634.  
  16635. ResearchPal :: Battery progress: 0.01424013
  16636.  
  16637. ResearchPal :: Batteries finished?: False
  16638.  
  16639. ResearchPal :: Battery progress: 0.01434967
  16640.  
  16641. ResearchPal :: Batteries finished?: False
  16642.  
  16643. ResearchPal :: Battery progress: 0.01445921
  16644.  
  16645. ResearchPal :: Batteries finished?: False
  16646.  
  16647. ResearchPal :: Battery progress: 0.01456875
  16648.  
  16649. ResearchPal :: Batteries finished?: False
  16650.  
  16651. ResearchPal :: Battery progress: 0.01467828
  16652.  
  16653. ResearchPal :: Batteries finished?: False
  16654.  
  16655. ResearchPal :: Battery progress: 0.01478782
  16656.  
  16657. ResearchPal :: Batteries finished?: False
  16658.  
  16659. ResearchPal :: Battery progress: 0.01489736
  16660.  
  16661. ResearchPal :: Batteries finished?: False
  16662.  
  16663. ResearchPal :: Battery progress: 0.0150069
  16664.  
  16665. ResearchPal :: Batteries finished?: False
  16666.  
  16667. ResearchPal :: Battery progress: 0.01511644
  16668.  
  16669. ResearchPal :: Batteries finished?: False
  16670.  
  16671. ResearchPal :: Battery progress: 0.01522598
  16672.  
  16673. ResearchPal :: Batteries finished?: False
  16674.  
  16675. ResearchPal :: Battery progress: 0.01533552
  16676.  
  16677. ResearchPal :: Batteries finished?: False
  16678.  
  16679. ResearchPal :: Battery progress: 0.01544506
  16680.  
  16681. ResearchPal :: Batteries finished?: False
  16682.  
  16683. ResearchPal :: Battery progress: 0.0155546
  16684.  
  16685. ResearchPal :: Batteries finished?: False
  16686.  
  16687. ResearchPal :: Battery progress: 0.01566414
  16688.  
  16689. ResearchPal :: Batteries finished?: False
  16690.  
  16691. ResearchPal :: Battery progress: 0.01577367
  16692.  
  16693. ResearchPal :: Batteries finished?: False
  16694.  
  16695. ResearchPal :: Battery progress: 0.01588321
  16696.  
  16697. ResearchPal :: Batteries finished?: False
  16698.  
  16699. ResearchPal :: Battery progress: 0.01599275
  16700.  
  16701. ResearchPal :: Batteries finished?: False
  16702.  
  16703. ResearchPal :: Battery progress: 0.01610229
  16704.  
  16705. ResearchPal :: Batteries finished?: False
  16706.  
  16707. ResearchPal :: Battery progress: 0.01621183
  16708.  
  16709. ResearchPal :: Batteries finished?: False
  16710.  
  16711. ResearchPal :: Battery progress: 0.01632137
  16712.  
  16713. ResearchPal :: Batteries finished?: False
  16714.  
  16715. ResearchPal :: Battery progress: 0.01643091
  16716.  
  16717. ResearchPal :: Batteries finished?: False
  16718.  
  16719. ResearchPal :: Battery progress: 0.01654045
  16720.  
  16721. ResearchPal :: Batteries finished?: False
  16722.  
  16723. ResearchPal :: Battery progress: 0.01664999
  16724.  
  16725. ResearchPal :: Batteries finished?: False
  16726.  
  16727. ResearchPal :: Battery progress: 0.01675953
  16728.  
  16729. ResearchPal :: Batteries finished?: False
  16730.  
  16731. ResearchPal :: Battery progress: 0.01686906
  16732.  
  16733. ResearchPal :: Batteries finished?: False
  16734.  
  16735. ResearchPal :: Battery progress: 0.0169786
  16736.  
  16737. ResearchPal :: Batteries finished?: False
  16738.  
  16739. ResearchPal :: Battery progress: 0.01708814
  16740.  
  16741. ResearchPal :: Batteries finished?: False
  16742.  
  16743. ResearchPal :: Battery progress: 0.01719768
  16744.  
  16745. ResearchPal :: Batteries finished?: False
  16746.  
  16747. ResearchPal :: Battery progress: 0.01730722
  16748.  
  16749. ResearchPal :: Batteries finished?: False
  16750.  
  16751. ResearchPal :: Battery progress: 0.01741676
  16752.  
  16753. ResearchPal :: Batteries finished?: False
  16754.  
  16755. ResearchPal :: Battery progress: 0.0175263
  16756.  
  16757. ResearchPal :: Batteries finished?: False
  16758.  
  16759. ResearchPal :: Battery progress: 0.01763584
  16760.  
  16761. ResearchPal :: Batteries finished?: False
  16762.  
  16763. ResearchPal :: Battery progress: 0.01774538
  16764.  
  16765. ResearchPal :: Batteries finished?: False
  16766.  
  16767. ResearchPal :: Battery progress: 0.01785492
  16768.  
  16769. ResearchPal :: Batteries finished?: False
  16770.  
  16771. ResearchPal :: Battery progress: 0.01796445
  16772.  
  16773. ResearchPal :: Batteries finished?: False
  16774.  
  16775. ResearchPal :: Battery progress: 0.01807399
  16776.  
  16777. ResearchPal :: Batteries finished?: False
  16778.  
  16779. ResearchPal :: Battery progress: 0.01818353
  16780.  
  16781. ResearchPal :: Batteries finished?: False
  16782.  
  16783. ResearchPal :: Battery progress: 0.01829307
  16784.  
  16785. ResearchPal :: Batteries finished?: False
  16786.  
  16787. ResearchPal :: Battery progress: 0.01840261
  16788.  
  16789. ResearchPal :: Batteries finished?: False
  16790.  
  16791. ResearchPal :: Battery progress: 0.01851215
  16792.  
  16793. ResearchPal :: Batteries finished?: False
  16794.  
  16795. ResearchPal :: Battery progress: 0.01862169
  16796.  
  16797. ResearchPal :: Batteries finished?: False
  16798.  
  16799. ResearchPal :: Battery progress: 0.01873123
  16800.  
  16801. ResearchPal :: Batteries finished?: False
  16802.  
  16803. ResearchPal :: Battery progress: 0.01884077
  16804.  
  16805. ResearchPal :: Batteries finished?: False
  16806.  
  16807. ResearchPal :: Battery progress: 0.01895031
  16808.  
  16809. ResearchPal :: Batteries finished?: False
  16810.  
  16811. ResearchPal :: Battery progress: 0.01905984
  16812.  
  16813. ResearchPal :: Batteries finished?: False
  16814.  
  16815. ResearchPal :: Battery progress: 0.01916938
  16816.  
  16817. ResearchPal :: Batteries finished?: False
  16818.  
  16819. ResearchPal :: Battery progress: 0.01927892
  16820.  
  16821. ResearchPal :: Batteries finished?: False
  16822.  
  16823. ResearchPal :: Battery progress: 0.01938846
  16824.  
  16825. ResearchPal :: Batteries finished?: False
  16826.  
  16827. ResearchPal :: Battery progress: 0.019498
  16828.  
  16829. ResearchPal :: Batteries finished?: False
  16830.  
  16831. ResearchPal :: Battery progress: 0.01960754
  16832.  
  16833. ResearchPal :: Batteries finished?: False
  16834.  
  16835. ResearchPal :: Battery progress: 0.01971708
  16836.  
  16837. ResearchPal :: Batteries finished?: False
  16838.  
  16839. ResearchPal :: Battery progress: 0.01982662
  16840.  
  16841. ResearchPal :: Batteries finished?: False
  16842.  
  16843. ResearchPal :: Battery progress: 0.01993616
  16844.  
  16845. ResearchPal :: Batteries finished?: False
  16846.  
  16847. ResearchPal :: Battery progress: 0.0200457
  16848.  
  16849. ResearchPal :: Batteries finished?: False
  16850.  
  16851. ResearchPal :: Battery progress: 0.02015524
  16852.  
  16853. ResearchPal :: Batteries finished?: False
  16854.  
  16855. ResearchPal :: Battery progress: 0.02026478
  16856.  
  16857. ResearchPal :: Batteries finished?: False
  16858.  
  16859. ResearchPal :: Battery progress: 0.02037431
  16860.  
  16861. ResearchPal :: Batteries finished?: False
  16862.  
  16863. ResearchPal :: Battery progress: 0.02048385
  16864.  
  16865. ResearchPal :: Batteries finished?: False
  16866.  
  16867. ResearchPal :: Battery progress: 0.02059339
  16868.  
  16869. ResearchPal :: Batteries finished?: False
  16870.  
  16871. ResearchPal :: Battery progress: 0.02070293
  16872.  
  16873. ResearchPal :: Batteries finished?: False
  16874.  
  16875. ResearchPal :: Battery progress: 0.02081247
  16876.  
  16877. ResearchPal :: Batteries finished?: False
  16878.  
  16879. ResearchPal :: Battery progress: 0.02092201
  16880.  
  16881. ResearchPal :: Batteries finished?: False
  16882.  
  16883. ResearchPal :: Battery progress: 0.02103155
  16884.  
  16885. ResearchPal :: Batteries finished?: False
  16886.  
  16887. ResearchPal :: Battery progress: 0.02114109
  16888.  
  16889. ResearchPal :: Batteries finished?: False
  16890.  
  16891. ResearchPal :: Battery progress: 0.02125063
  16892.  
  16893. ResearchPal :: Batteries finished?: False
  16894.  
  16895. ResearchPal :: Battery progress: 0.02136017
  16896.  
  16897. ResearchPal :: Batteries finished?: False
  16898.  
  16899. ResearchPal :: Battery progress: 0.0214697
  16900.  
  16901. ResearchPal :: Batteries finished?: False
  16902.  
  16903. ResearchPal :: Battery progress: 0.02157924
  16904.  
  16905. ResearchPal :: Batteries finished?: False
  16906.  
  16907. ResearchPal :: Battery progress: 0.02168878
  16908.  
  16909. ResearchPal :: Batteries finished?: False
  16910.  
  16911. ResearchPal :: Battery progress: 0.02179832
  16912.  
  16913. ResearchPal :: Batteries finished?: False
  16914.  
  16915. ResearchPal :: Battery progress: 0.02190786
  16916.  
  16917. ResearchPal :: Batteries finished?: False
  16918.  
  16919. ResearchPal :: Battery progress: 0.0220174
  16920.  
  16921. ResearchPal :: Batteries finished?: False
  16922.  
  16923. ResearchPal :: Battery progress: 0.02212694
  16924.  
  16925. ResearchPal :: Batteries finished?: False
  16926.  
  16927. ResearchPal :: Battery progress: 0.02223648
  16928.  
  16929. ResearchPal :: Batteries finished?: False
  16930.  
  16931. ResearchPal :: Battery progress: 0.02234602
  16932.  
  16933. ResearchPal :: Batteries finished?: False
  16934.  
  16935. ResearchPal :: Battery progress: 0.02245556
  16936.  
  16937. ResearchPal :: Batteries finished?: False
  16938.  
  16939. ResearchPal :: Battery progress: 0.02256509
  16940.  
  16941. ResearchPal :: Batteries finished?: False
  16942.  
  16943. ResearchPal :: Battery progress: 0.02267464
  16944.  
  16945. ResearchPal :: Batteries finished?: False
  16946.  
  16947. ResearchPal :: Battery progress: 0.02278417
  16948.  
  16949. ResearchPal :: Batteries finished?: False
  16950.  
  16951. ResearchPal :: Battery progress: 0.02289371
  16952.  
  16953. ResearchPal :: Batteries finished?: False
  16954.  
  16955. ResearchPal :: Battery progress: 0.02300325
  16956.  
  16957. ResearchPal :: Batteries finished?: False
  16958.  
  16959. ResearchPal :: Battery progress: 0.02311279
  16960.  
  16961. ResearchPal :: Batteries finished?: False
  16962.  
  16963. ResearchPal :: Battery progress: 0.02322233
  16964.  
  16965. ResearchPal :: Batteries finished?: False
  16966.  
  16967. ResearchPal :: Battery progress: 0.02333187
  16968.  
  16969. ResearchPal :: Batteries finished?: False
  16970.  
  16971. ResearchPal :: Battery progress: 0.02344141
  16972.  
  16973. ResearchPal :: Batteries finished?: False
  16974.  
  16975. ResearchPal :: Battery progress: 0.02355095
  16976.  
  16977. ResearchPal :: Batteries finished?: False
  16978.  
  16979. ResearchPal :: Battery progress: 0.02366049
  16980.  
  16981. ResearchPal :: Batteries finished?: False
  16982.  
  16983. ResearchPal :: Battery progress: 0.02377002
  16984.  
  16985. ResearchPal :: Batteries finished?: False
  16986.  
  16987. ResearchPal :: Battery progress: 0.02387956
  16988.  
  16989. ResearchPal :: Batteries finished?: False
  16990.  
  16991. ResearchPal :: Battery progress: 0.0239891
  16992.  
  16993. ResearchPal :: Batteries finished?: False
  16994.  
  16995. ResearchPal :: Battery progress: 0.02409864
  16996.  
  16997. ResearchPal :: Batteries finished?: False
  16998.  
  16999. ResearchPal :: Battery progress: 0.02420818
  17000.  
  17001. ResearchPal :: Batteries finished?: False
  17002.  
  17003. ResearchPal :: Battery progress: 0.02431772
  17004.  
  17005. ResearchPal :: Batteries finished?: False
  17006.  
  17007. ResearchPal :: Battery progress: 0.02442726
  17008.  
  17009. ResearchPal :: Batteries finished?: False
  17010.  
  17011. ResearchPal :: Battery progress: 0.0245368
  17012.  
  17013. ResearchPal :: Batteries finished?: False
  17014.  
  17015. ResearchPal :: Battery progress: 0.02464634
  17016.  
  17017. ResearchPal :: Batteries finished?: False
  17018.  
  17019. ResearchPal :: Battery progress: 0.02475588
  17020.  
  17021. ResearchPal :: Batteries finished?: False
  17022.  
  17023. ResearchPal :: Battery progress: 0.02486541
  17024.  
  17025. ResearchPal :: Batteries finished?: False
  17026.  
  17027. ResearchPal :: Battery progress: 0.02497495
  17028.  
  17029. ResearchPal :: Batteries finished?: False
  17030.  
  17031. ResearchPal :: Battery progress: 0.02508449
  17032.  
  17033. ResearchPal :: Batteries finished?: False
  17034.  
  17035. ResearchPal :: Battery progress: 0.02519403
  17036.  
  17037. ResearchPal :: Batteries finished?: False
  17038.  
  17039. ResearchPal :: Battery progress: 0.02530357
  17040.  
  17041. ResearchPal :: Batteries finished?: False
  17042.  
  17043. ResearchPal :: Battery progress: 0.02541311
  17044.  
  17045. ResearchPal :: Batteries finished?: False
  17046.  
  17047. ResearchPal :: Battery progress: 0.02552265
  17048.  
  17049. ResearchPal :: Batteries finished?: False
  17050.  
  17051. ResearchPal :: Battery progress: 0.02563219
  17052.  
  17053. ResearchPal :: Batteries finished?: False
  17054.  
  17055. ResearchPal :: Battery progress: 0.02574173
  17056.  
  17057. ResearchPal :: Batteries finished?: False
  17058.  
  17059. ResearchPal :: Battery progress: 0.02585127
  17060.  
  17061. ResearchPal :: Batteries finished?: False
  17062.  
  17063. ResearchPal :: Battery progress: 0.0259608
  17064.  
  17065. ResearchPal :: Batteries finished?: False
  17066.  
  17067. ResearchPal :: Battery progress: 0.02607035
  17068.  
  17069. ResearchPal :: Batteries finished?: False
  17070.  
  17071. ResearchPal :: Battery progress: 0.02617988
  17072.  
  17073. ResearchPal :: Batteries finished?: False
  17074.  
  17075. ResearchPal :: Battery progress: 0.02628942
  17076.  
  17077. ResearchPal :: Batteries finished?: False
  17078.  
  17079. ResearchPal :: Battery progress: 0.02639896
  17080.  
  17081. ResearchPal :: Batteries finished?: False
  17082.  
  17083. ResearchPal :: Battery progress: 0.0265085
  17084.  
  17085. ResearchPal :: Batteries finished?: False
  17086.  
  17087. ResearchPal :: Battery progress: 0.02661804
  17088.  
  17089. ResearchPal :: Batteries finished?: False
  17090.  
  17091. ResearchPal :: Battery progress: 0.02672758
  17092.  
  17093. ResearchPal :: Batteries finished?: False
  17094.  
  17095. ResearchPal :: Battery progress: 0.02683712
  17096.  
  17097. ResearchPal :: Batteries finished?: False
  17098.  
  17099. ResearchPal :: Battery progress: 0.02694666
  17100.  
  17101. ResearchPal :: Batteries finished?: False
  17102.  
  17103. ResearchPal :: Battery progress: 0.02705619
  17104.  
  17105. ResearchPal :: Batteries finished?: False
  17106.  
  17107. ResearchPal :: Battery progress: 0.02716574
  17108.  
  17109. ResearchPal :: Batteries finished?: False
  17110.  
  17111. ResearchPal :: Battery progress: 0.02727527
  17112.  
  17113. ResearchPal :: Batteries finished?: False
  17114.  
  17115. ResearchPal :: Battery progress: 0.02738481
  17116.  
  17117. ResearchPal :: Batteries finished?: False
  17118.  
  17119. ResearchPal :: Battery progress: 0.02749435
  17120.  
  17121. ResearchPal :: Batteries finished?: False
  17122.  
  17123. ResearchPal :: Battery progress: 0.02760389
  17124.  
  17125. ResearchPal :: Batteries finished?: False
  17126.  
  17127. ResearchPal :: Battery progress: 0.02771343
  17128.  
  17129. ResearchPal :: Batteries finished?: False
  17130.  
  17131. ResearchPal :: Battery progress: 0.02782297
  17132.  
  17133. ResearchPal :: Batteries finished?: False
  17134.  
  17135. ResearchPal :: Battery progress: 0.02793251
  17136.  
  17137. ResearchPal :: Batteries finished?: False
  17138.  
  17139. ResearchPal :: Battery progress: 0.02804205
  17140.  
  17141. ResearchPal :: Batteries finished?: False
  17142.  
  17143. ResearchPal :: Battery progress: 0.02815159
  17144.  
  17145. ResearchPal :: Batteries finished?: False
  17146.  
  17147. ResearchPal :: Battery progress: 0.02826113
  17148.  
  17149. ResearchPal :: Batteries finished?: False
  17150.  
  17151. ResearchPal :: Battery progress: 0.02837066
  17152.  
  17153. ResearchPal :: Batteries finished?: False
  17154.  
  17155. ResearchPal :: Battery progress: 0.0284802
  17156.  
  17157. ResearchPal :: Batteries finished?: False
  17158.  
  17159. ResearchPal :: Battery progress: 0.02858974
  17160.  
  17161. ResearchPal :: Batteries finished?: False
  17162.  
  17163. ResearchPal :: Battery progress: 0.02869928
  17164.  
  17165. ResearchPal :: Batteries finished?: False
  17166.  
  17167. ResearchPal :: Battery progress: 0.02880882
  17168.  
  17169. ResearchPal :: Batteries finished?: False
  17170.  
  17171. ResearchPal :: Battery progress: 0.02891836
  17172.  
  17173. ResearchPal :: Batteries finished?: False
  17174.  
  17175. ResearchPal :: Battery progress: 0.0290279
  17176.  
  17177. ResearchPal :: Batteries finished?: False
  17178.  
  17179. ResearchPal :: Battery progress: 0.02913744
  17180.  
  17181. ResearchPal :: Batteries finished?: False
  17182.  
  17183. ResearchPal :: Battery progress: 0.02924698
  17184.  
  17185. ResearchPal :: Batteries finished?: False
  17186.  
  17187. ResearchPal :: Battery progress: 0.02935652
  17188.  
  17189. ResearchPal :: Batteries finished?: False
  17190.  
  17191. ResearchPal :: Battery progress: 0.02946606
  17192.  
  17193. ResearchPal :: Batteries finished?: False
  17194.  
  17195. ResearchPal :: Battery progress: 0.02957559
  17196.  
  17197. ResearchPal :: Batteries finished?: False
  17198.  
  17199. ResearchPal :: Battery progress: 0.02968513
  17200.  
  17201. ResearchPal :: Batteries finished?: False
  17202.  
  17203. ResearchPal :: Battery progress: 0.02979467
  17204.  
  17205. ResearchPal :: Batteries finished?: False
  17206.  
  17207. ResearchPal :: Battery progress: 0.02990421
  17208.  
  17209. ResearchPal :: Batteries finished?: False
  17210.  
  17211. ResearchPal :: Battery progress: 0.03001375
  17212.  
  17213. ResearchPal :: Batteries finished?: False
  17214.  
  17215. ResearchPal :: Battery progress: 0.03012329
  17216.  
  17217. ResearchPal :: Batteries finished?: False
  17218.  
  17219. ResearchPal :: Battery progress: 0.03023283
  17220.  
  17221. ResearchPal :: Batteries finished?: False
  17222.  
  17223. ResearchPal :: Battery progress: 0.03034237
  17224.  
  17225. ResearchPal :: Batteries finished?: False
  17226.  
  17227. ResearchPal :: Battery progress: 0.0304519
  17228.  
  17229. ResearchPal :: Batteries finished?: False
  17230.  
  17231. ResearchPal :: Battery progress: 0.03056145
  17232.  
  17233. ResearchPal :: Batteries finished?: False
  17234.  
  17235. ResearchPal :: Battery progress: 0.03067098
  17236.  
  17237. ResearchPal :: Batteries finished?: False
  17238.  
  17239. ResearchPal :: Battery progress: 0.03078052
  17240.  
  17241. ResearchPal :: Batteries finished?: False
  17242.  
  17243. ResearchPal :: Battery progress: 0.03089006
  17244.  
  17245. ResearchPal :: Batteries finished?: False
  17246.  
  17247. ResearchPal :: Battery progress: 0.0309996
  17248.  
  17249. ResearchPal :: Batteries finished?: False
  17250.  
  17251. ResearchPal :: Battery progress: 0.03110914
  17252.  
  17253. ResearchPal :: Batteries finished?: False
  17254.  
  17255. ResearchPal :: Battery progress: 0.03121868
  17256.  
  17257. ResearchPal :: Batteries finished?: False
  17258.  
  17259. ResearchPal :: Battery progress: 0.03132822
  17260.  
  17261. ResearchPal :: Batteries finished?: False
  17262.  
  17263. ResearchPal :: Battery progress: 0.03143776
  17264.  
  17265. ResearchPal :: Batteries finished?: False
  17266.  
  17267. ResearchPal :: Battery progress: 0.0315473
  17268.  
  17269. ResearchPal :: Batteries finished?: False
  17270.  
  17271. ResearchPal :: Battery progress: 0.03165684
  17272.  
  17273. ResearchPal :: Batteries finished?: False
  17274.  
  17275. ResearchPal :: Battery progress: 0.03176637
  17276.  
  17277. ResearchPal :: Batteries finished?: False
  17278.  
  17279. ResearchPal :: Battery progress: 0.03187591
  17280.  
  17281. ResearchPal :: Batteries finished?: False
  17282.  
  17283. ResearchPal :: Battery progress: 0.03198545
  17284.  
  17285. ResearchPal :: Batteries finished?: False
  17286.  
  17287. ResearchPal :: Battery progress: 0.03209499
  17288.  
  17289. ResearchPal :: Batteries finished?: False
  17290.  
  17291. ResearchPal :: Battery progress: 0.03220453
  17292.  
  17293. ResearchPal :: Batteries finished?: False
  17294.  
  17295. ResearchPal :: Battery progress: 0.03231407
  17296.  
  17297. ResearchPal :: Batteries finished?: False
  17298.  
  17299. ResearchPal :: Battery progress: 0.03242361
  17300.  
  17301. ResearchPal :: Batteries finished?: False
  17302.  
  17303. ResearchPal :: Battery progress: 0.03253315
  17304.  
  17305. ResearchPal :: Batteries finished?: False
  17306.  
  17307. ResearchPal :: Battery progress: 0.03264268
  17308.  
  17309. ResearchPal :: Batteries finished?: False
  17310.  
  17311. ResearchPal :: Battery progress: 0.03275223
  17312.  
  17313. ResearchPal :: Batteries finished?: False
  17314.  
  17315. ResearchPal :: Battery progress: 0.03286177
  17316.  
  17317. ResearchPal :: Batteries finished?: False
  17318.  
  17319. ResearchPal :: Battery progress: 0.0329713
  17320.  
  17321. ResearchPal :: Batteries finished?: False
  17322.  
  17323. ResearchPal :: Battery progress: 0.03308084
  17324.  
  17325. ResearchPal :: Batteries finished?: False
  17326.  
  17327. ResearchPal :: Battery progress: 0.03319038
  17328.  
  17329. ResearchPal :: Batteries finished?: False
  17330.  
  17331. ResearchPal :: Battery progress: 0.03329992
  17332.  
  17333. ResearchPal :: Batteries finished?: False
  17334.  
  17335. ResearchPal :: Battery progress: 0.03340946
  17336.  
  17337. ResearchPal :: Batteries finished?: False
  17338.  
  17339. ResearchPal :: Battery progress: 0.033519
  17340.  
  17341. ResearchPal :: Batteries finished?: False
  17342.  
  17343. ResearchPal :: Battery progress: 0.03362854
  17344.  
  17345. ResearchPal :: Batteries finished?: False
  17346.  
  17347. ResearchPal :: Battery progress: 0.03373808
  17348.  
  17349. ResearchPal :: Batteries finished?: False
  17350.  
  17351. ResearchPal :: Battery progress: 0.03384762
  17352.  
  17353. ResearchPal :: Batteries finished?: False
  17354.  
  17355. ResearchPal :: Battery progress: 0.03395715
  17356.  
  17357. ResearchPal :: Batteries finished?: False
  17358.  
  17359. ResearchPal :: Battery progress: 0.03406669
  17360.  
  17361. ResearchPal :: Batteries finished?: False
  17362.  
  17363. ResearchPal :: Battery progress: 0.03417623
  17364.  
  17365. ResearchPal :: Batteries finished?: False
  17366.  
  17367. ResearchPal :: Battery progress: 0.03428577
  17368.  
  17369. ResearchPal :: Batteries finished?: False
  17370.  
  17371. ResearchPal :: Battery progress: 0.03439531
  17372.  
  17373. ResearchPal :: Batteries finished?: False
  17374.  
  17375. ResearchPal :: Battery progress: 0.03450485
  17376.  
  17377. ResearchPal :: Batteries finished?: False
  17378.  
  17379. ResearchPal :: Battery progress: 0.03461439
  17380.  
  17381. ResearchPal :: Batteries finished?: False
  17382.  
  17383. ResearchPal :: Battery progress: 0.03472393
  17384.  
  17385. ResearchPal :: Batteries finished?: False
  17386.  
  17387. ResearchPal :: Battery progress: 0.03483347
  17388.  
  17389. ResearchPal :: Batteries finished?: False
  17390.  
  17391. ResearchPal :: Battery progress: 0.03494301
  17392.  
  17393. ResearchPal :: Batteries finished?: False
  17394.  
  17395. ResearchPal :: Battery progress: 0.03505255
  17396.  
  17397. ResearchPal :: Batteries finished?: False
  17398.  
  17399. ResearchPal :: Battery progress: 0.03516208
  17400.  
  17401. ResearchPal :: Batteries finished?: False
  17402.  
  17403. ResearchPal :: Battery progress: 0.03527162
  17404.  
  17405. ResearchPal :: Batteries finished?: False
  17406.  
  17407. ResearchPal :: Battery progress: 0.03538116
  17408.  
  17409. ResearchPal :: Batteries finished?: False
  17410.  
  17411. ResearchPal :: Battery progress: 0.0354907
  17412.  
  17413. ResearchPal :: Batteries finished?: False
  17414.  
  17415. ResearchPal :: Battery progress: 0.03560024
  17416.  
  17417. ResearchPal :: Batteries finished?: False
  17418.  
  17419. ResearchPal :: Battery progress: 0.03570978
  17420.  
  17421. ResearchPal :: Batteries finished?: False
  17422.  
  17423. ResearchPal :: Battery progress: 0.03581932
  17424.  
  17425. ResearchPal :: Batteries finished?: False
  17426.  
  17427. ResearchPal :: Battery progress: 0.03592886
  17428.  
  17429. ResearchPal :: Batteries finished?: False
  17430.  
  17431. ResearchPal :: Battery progress: 0.0360384
  17432.  
  17433. ResearchPal :: Batteries finished?: False
  17434.  
  17435. ResearchPal :: Battery progress: 0.03614794
  17436.  
  17437. ResearchPal :: Batteries finished?: False
  17438.  
  17439. ResearchPal :: Battery progress: 0.03625748
  17440.  
  17441. ResearchPal :: Batteries finished?: False
  17442.  
  17443. ResearchPal :: Battery progress: 0.03636701
  17444.  
  17445. ResearchPal :: Batteries finished?: False
  17446.  
  17447. ResearchPal :: Battery progress: 0.03647655
  17448.  
  17449. ResearchPal :: Batteries finished?: False
  17450.  
  17451. ResearchPal :: Battery progress: 0.03658609
  17452.  
  17453. ResearchPal :: Batteries finished?: False
  17454.  
  17455. ResearchPal :: Battery progress: 0.03669563
  17456.  
  17457. ResearchPal :: Batteries finished?: False
  17458.  
  17459. ResearchPal :: Battery progress: 0.03680517
  17460.  
  17461. ResearchPal :: Batteries finished?: False
  17462.  
  17463. ResearchPal :: Battery progress: 0.03691471
  17464.  
  17465. ResearchPal :: Batteries finished?: False
  17466.  
  17467. ResearchPal :: Battery progress: 0.03702425
  17468.  
  17469. ResearchPal :: Batteries finished?: False
  17470.  
  17471. ResearchPal :: Battery progress: 0.03713379
  17472.  
  17473. ResearchPal :: Batteries finished?: False
  17474.  
  17475. ResearchPal :: Battery progress: 0.03724333
  17476.  
  17477. ResearchPal :: Batteries finished?: False
  17478.  
  17479. ResearchPal :: Battery progress: 0.03735286
  17480.  
  17481. ResearchPal :: Batteries finished?: False
  17482.  
  17483. ResearchPal :: Battery progress: 0.0374624
  17484.  
  17485. ResearchPal :: Batteries finished?: False
  17486.  
  17487. ResearchPal :: Battery progress: 0.03757194
  17488.  
  17489. ResearchPal :: Batteries finished?: False
  17490.  
  17491. ResearchPal :: Battery progress: 0.03768148
  17492.  
  17493. ResearchPal :: Batteries finished?: False
  17494.  
  17495. ResearchPal :: Battery progress: 0.03779102
  17496.  
  17497. ResearchPal :: Batteries finished?: False
  17498.  
  17499. ResearchPal :: Battery progress: 0.03790056
  17500.  
  17501. ResearchPal :: Batteries finished?: False
  17502.  
  17503. ResearchPal :: Battery progress: 0.0380101
  17504.  
  17505. ResearchPal :: Batteries finished?: False
  17506.  
  17507. ResearchPal :: Battery progress: 0.03811964
  17508.  
  17509. ResearchPal :: Batteries finished?: False
  17510.  
  17511. ResearchPal :: Battery progress: 0.03822918
  17512.  
  17513. ResearchPal :: Batteries finished?: False
  17514.  
  17515. ResearchPal :: Battery progress: 0.03833872
  17516.  
  17517. ResearchPal :: Batteries finished?: False
  17518.  
  17519. ResearchPal :: Battery progress: 0.03844826
  17520.  
  17521. ResearchPal :: Batteries finished?: False
  17522.  
  17523. ResearchPal :: Battery progress: 0.03855779
  17524.  
  17525. ResearchPal :: Batteries finished?: False
  17526.  
  17527. ResearchPal :: Battery progress: 0.03866733
  17528.  
  17529. ResearchPal :: Batteries finished?: False
  17530.  
  17531. ResearchPal :: Battery progress: 0.03877687
  17532.  
  17533. ResearchPal :: Batteries finished?: False
  17534.  
  17535. ResearchPal :: Battery progress: 0.03888641
  17536.  
  17537. ResearchPal :: Batteries finished?: False
  17538.  
  17539. ResearchPal :: Battery progress: 0.03899595
  17540.  
  17541. ResearchPal :: Batteries finished?: False
  17542.  
  17543. ResearchPal :: Battery progress: 0.03910549
  17544.  
  17545. ResearchPal :: Batteries finished?: False
  17546.  
  17547. ResearchPal :: Battery progress: 0.03921503
  17548.  
  17549. ResearchPal :: Batteries finished?: False
  17550.  
  17551. ResearchPal :: Battery progress: 0.03932457
  17552.  
  17553. ResearchPal :: Batteries finished?: False
  17554.  
  17555. ResearchPal :: Battery progress: 0.03943411
  17556.  
  17557. ResearchPal :: Batteries finished?: False
  17558.  
  17559. ResearchPal :: Battery progress: 0.03954364
  17560.  
  17561. ResearchPal :: Batteries finished?: False
  17562.  
  17563. ResearchPal :: Battery progress: 0.03965319
  17564.  
  17565. ResearchPal :: Batteries finished?: False
  17566.  
  17567. ResearchPal :: Battery progress: 0.03976272
  17568.  
  17569. ResearchPal :: Batteries finished?: False
  17570.  
  17571. ResearchPal :: Battery progress: 0.03987226
  17572.  
  17573. ResearchPal :: Batteries finished?: False
  17574.  
  17575. ResearchPal :: Battery progress: 0.0399818
  17576.  
  17577. ResearchPal :: Batteries finished?: False
  17578.  
  17579. ResearchPal :: Battery progress: 0.04009134
  17580.  
  17581. ResearchPal :: Batteries finished?: False
  17582.  
  17583. ResearchPal :: Battery progress: 0.04020088
  17584.  
  17585. ResearchPal :: Batteries finished?: False
  17586.  
  17587. ResearchPal :: Battery progress: 0.04031042
  17588.  
  17589. ResearchPal :: Batteries finished?: False
  17590.  
  17591. ResearchPal :: Battery progress: 0.04041996
  17592.  
  17593. ResearchPal :: Batteries finished?: False
  17594.  
  17595. ResearchPal :: Battery progress: 0.0405295
  17596.  
  17597. ResearchPal :: Batteries finished?: False
  17598.  
  17599. ResearchPal :: Battery progress: 0.04063904
  17600.  
  17601. ResearchPal :: Batteries finished?: False
  17602.  
  17603. ResearchPal :: Battery progress: 0.04074858
  17604.  
  17605. ResearchPal :: Batteries finished?: False
  17606.  
  17607. ResearchPal :: Battery progress: 0.04085812
  17608.  
  17609. ResearchPal :: Batteries finished?: False
  17610.  
  17611. ResearchPal :: Battery progress: 0.04096765
  17612.  
  17613. ResearchPal :: Batteries finished?: False
  17614.  
  17615. ResearchPal :: Battery progress: 0.04107719
  17616.  
  17617. ResearchPal :: Batteries finished?: False
  17618.  
  17619. ResearchPal :: Battery progress: 0.04118674
  17620.  
  17621. ResearchPal :: Batteries finished?: False
  17622.  
  17623. ResearchPal :: Battery progress: 0.04129627
  17624.  
  17625. ResearchPal :: Batteries finished?: False
  17626.  
  17627. ResearchPal :: Battery progress: 0.04140581
  17628.  
  17629. ResearchPal :: Batteries finished?: False
  17630.  
  17631. ResearchPal :: Battery progress: 0.04151535
  17632.  
  17633. ResearchPal :: Batteries finished?: False
  17634.  
  17635. ResearchPal :: Battery progress: 0.04162489
  17636.  
  17637. ResearchPal :: Batteries finished?: False
  17638.  
  17639. ResearchPal :: Battery progress: 0.04173443
  17640.  
  17641. ResearchPal :: Batteries finished?: False
  17642.  
  17643. ResearchPal :: Battery progress: 0.04184397
  17644.  
  17645. ResearchPal :: Batteries finished?: False
  17646.  
  17647. ResearchPal :: Battery progress: 0.04195351
  17648.  
  17649. ResearchPal :: Batteries finished?: False
  17650.  
  17651. ResearchPal :: Battery progress: 0.04206305
  17652.  
  17653. ResearchPal :: Batteries finished?: False
  17654.  
  17655. ResearchPal :: Battery progress: 0.04217258
  17656.  
  17657. ResearchPal :: Batteries finished?: False
  17658.  
  17659. ResearchPal :: Battery progress: 0.04228212
  17660.  
  17661. ResearchPal :: Batteries finished?: False
  17662.  
  17663. ResearchPal :: Battery progress: 0.04239166
  17664.  
  17665. ResearchPal :: Batteries finished?: False
  17666.  
  17667. Reached max messages limit. Stopping logging to avoid spam.
  17668.  
  17669. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
  17670. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  17671. --- End of inner exception stack trace ---
  17672. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  17673. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  17674. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  17675. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  17676. NullReferenceException: Object reference not set to an instance of an object
  17677. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  17678. (Filename: Line: -1)
  17679.  
  17680.  
  17681. Unloading 6544 unused Assets to reduce memory usage. Loaded Objects now: 22718.
  17682. Total: 504.338257 ms (FindLiveObjects: 2.689344 ms CreateObjectMapping: 2.445740 ms MarkObjects: 418.843781 ms DeleteObjects: 80.358307 ms)
  17683.  
  17684. HandleD3DDeviceLost
  17685. HandleD3DDeviceLost: still lost
  17686. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17687. (Filename: Line: 778)
  17688.  
  17689. HandleD3DDeviceLost
  17690. HandleD3DDeviceLost: still lost
  17691. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17692. (Filename: Line: 778)
  17693.  
  17694. HandleD3DDeviceLost
  17695. HandleD3DDeviceLost: still lost
  17696. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17697. (Filename: Line: 778)
  17698.  
  17699. HandleD3DDeviceLost
  17700. HandleD3DDeviceLost: still lost
  17701. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17702. (Filename: Line: 778)
  17703.  
  17704. HandleD3DDeviceLost
  17705. HandleD3DDeviceLost: still lost
  17706. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17707. (Filename: Line: 778)
  17708.  
  17709. HandleD3DDeviceLost
  17710. HandleD3DDeviceLost: still lost
  17711. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  17712. (Filename: Line: 778)
  17713.  
  17714. HandleD3DDeviceLost
  17715. HandleD3DDeviceLost: needs reset, doing it
  17716. FullResetD3DDevice
  17717. ResetD3DDevice
  17718. dev->Reset
  17719. D3Dwindow device not lost anymore
  17720. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  17721.  
  17722. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 22773.
  17723. Total: 361.507965 ms (FindLiveObjects: 1.440874 ms CreateObjectMapping: 1.420124 ms MarkObjects: 350.230499 ms DeleteObjects: 8.415114 ms)
  17724.  
  17725. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  17726. Message logging is now once again on.
  17727.  
  17728. QualityBuilder added property to '0' things
  17729.  
  17730. NullReferenceException: Object reference not set to an instance of an object
  17731. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  17732. (Filename: Line: -1)
  17733.  
  17734.  
  17735. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22949.
  17736. Total: 327.153320 ms (FindLiveObjects: 1.202390 ms CreateObjectMapping: 1.360840 ms MarkObjects: 324.505219 ms DeleteObjects: 0.084075 ms)
  17737.  
  17738. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  17739.  
  17740. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  17741.  
  17742. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  17743.  
  17744. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  17745.  
  17746. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  17747.  
  17748. [PrepareLanding] WorldLoaded (from save).
  17749.  
  17750. [PrepareLanding] OnWorldLoaded
  17751.  
  17752. In-Game Definition Editor: Settings Applied
  17753.  
  17754. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  17755.  
  17756. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 29140.
  17757. Total: 387.935455 ms (FindLiveObjects: 2.104317 ms CreateObjectMapping: 2.220729 ms MarkObjects: 383.487793 ms DeleteObjects: 0.122071 ms)
  17758.  
  17759. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  17760.  
  17761. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((27, 0, 110))
  17762.  
  17763. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  17764.  
  17765. Cthulhu :: Cults :: Cthulhu version retrieved 6
  17766.  
  17767. Cthulhu :: Cults :: Dagon version retrieved 6
  17768.  
  17769. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  17770.  
  17771. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  17772.  
  17773. Cthulhu :: Cults :: Hastur version retrieved 2
  17774.  
  17775. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  17776.  
  17777. Cthulhu :: Cults :: Bast version retrieved 1
  17778.  
  17779. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17780.  
  17781. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17782.  
  17783. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17784.  
  17785. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17786.  
  17787. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17788.  
  17789. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17790.  
  17791. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17792.  
  17793. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17794.  
  17795. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17796.  
  17797. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17798.  
  17799. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17800.  
  17801. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17802.  
  17803. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17804.  
  17805. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17806.  
  17807. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17808.  
  17809. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17810.  
  17811. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17812.  
  17813. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17814.  
  17815. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17816.  
  17817. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17818.  
  17819. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17820.  
  17821. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17822.  
  17823. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17824.  
  17825. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17826.  
  17827. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17828.  
  17829. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17830.  
  17831. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17832.  
  17833. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17834.  
  17835. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17836.  
  17837. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17838.  
  17839. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17840.  
  17841. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17842.  
  17843. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17844.  
  17845. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17846.  
  17847. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17848.  
  17849. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17850.  
  17851. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17852.  
  17853. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17854.  
  17855. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17856.  
  17857. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17858.  
  17859. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17860.  
  17861. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17862.  
  17863. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17864.  
  17865. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17866.  
  17867. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17868.  
  17869. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17870.  
  17871. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17872.  
  17873. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17874.  
  17875. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17876.  
  17877. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17878.  
  17879. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17880.  
  17881. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17882.  
  17883. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17884.  
  17885. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17886.  
  17887. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17888.  
  17889. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17890.  
  17891. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17892.  
  17893. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17894.  
  17895. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17896.  
  17897. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17898.  
  17899. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17900.  
  17901. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17902.  
  17903. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17904.  
  17905. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17906.  
  17907. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17908.  
  17909. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17910.  
  17911. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17912.  
  17913. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17914.  
  17915. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17916.  
  17917. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17918.  
  17919. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17920.  
  17921. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17922.  
  17923. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17924.  
  17925. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17926.  
  17927. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17928.  
  17929. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17930.  
  17931. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17932.  
  17933. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17934.  
  17935. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17936.  
  17937. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17938.  
  17939. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17940.  
  17941. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17942.  
  17943. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17944.  
  17945. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17946.  
  17947. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17948.  
  17949. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17950.  
  17951. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17952.  
  17953. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17954.  
  17955. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17956.  
  17957. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17958.  
  17959. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17960.  
  17961. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17962.  
  17963. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17964.  
  17965. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17966.  
  17967. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17968.  
  17969. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17970.  
  17971. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17972.  
  17973. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17974.  
  17975. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17976.  
  17977. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17978.  
  17979. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17980.  
  17981. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17982.  
  17983. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17984.  
  17985. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17986.  
  17987. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17988.  
  17989. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17990.  
  17991. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17992.  
  17993. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17994.  
  17995. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17996.  
  17997. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  17998.  
  17999. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18000.  
  18001. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18002.  
  18003. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18004.  
  18005. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18006.  
  18007. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18008.  
  18009. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18010.  
  18011. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18012.  
  18013. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18014.  
  18015. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18016.  
  18017. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18018.  
  18019. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18020.  
  18021. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18022.  
  18023. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18024.  
  18025. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18026.  
  18027. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18028.  
  18029. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18030.  
  18031. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18032.  
  18033. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18034.  
  18035. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18036.  
  18037. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18038.  
  18039. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18040.  
  18041. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18042.  
  18043. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18044.  
  18045. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18046.  
  18047. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18048.  
  18049. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18050.  
  18051. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18052.  
  18053. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18054.  
  18055. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18056.  
  18057. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18058.  
  18059. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18060.  
  18061. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18062.  
  18063. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18064.  
  18065. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18066.  
  18067. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18068.  
  18069. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18070.  
  18071. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18072.  
  18073. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18074.  
  18075. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18076.  
  18077. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18078.  
  18079. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18080.  
  18081. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18082.  
  18083. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18084.  
  18085. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18086.  
  18087. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18088.  
  18089. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18090.  
  18091. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18092.  
  18093. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18094.  
  18095. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18096.  
  18097. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18098.  
  18099. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18100.  
  18101. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18102.  
  18103. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18104.  
  18105. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18106.  
  18107. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18108.  
  18109. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18110.  
  18111. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18112.  
  18113. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18114.  
  18115. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18116.  
  18117. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18118.  
  18119. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18120.  
  18121. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18122.  
  18123. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18124.  
  18125. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18126.  
  18127. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18128.  
  18129. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18130.  
  18131. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18132.  
  18133. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18134.  
  18135. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18136.  
  18137. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18138.  
  18139. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18140.  
  18141. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18142.  
  18143. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18144.  
  18145. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18146.  
  18147. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18148.  
  18149. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18150.  
  18151. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18152.  
  18153. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18154.  
  18155. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18156.  
  18157. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18158.  
  18159. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18160.  
  18161. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18162.  
  18163. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18164.  
  18165. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18166.  
  18167. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18168.  
  18169. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18170.  
  18171. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18172.  
  18173. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18174.  
  18175. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18176.  
  18177. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18178.  
  18179. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18180.  
  18181. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18182.  
  18183. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18184.  
  18185. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18186.  
  18187. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18188.  
  18189. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18190.  
  18191. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18192.  
  18193. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18194.  
  18195. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18196.  
  18197. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18198.  
  18199. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18200.  
  18201. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18202.  
  18203. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18204.  
  18205. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18206.  
  18207. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18208.  
  18209. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18210.  
  18211. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18212.  
  18213. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18214.  
  18215. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18216.  
  18217. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18218.  
  18219. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18220.  
  18221. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18222.  
  18223. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18224.  
  18225. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18226.  
  18227. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18228.  
  18229. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18230.  
  18231. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18232.  
  18233. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18234.  
  18235. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18236.  
  18237. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18238.  
  18239. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18240.  
  18241. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18242.  
  18243. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18244.  
  18245. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18246.  
  18247. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18248.  
  18249. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18250.  
  18251. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18252.  
  18253. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18254.  
  18255. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18256.  
  18257. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18258.  
  18259. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18260.  
  18261. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18262.  
  18263. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18264.  
  18265. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18266.  
  18267. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18268.  
  18269. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18270.  
  18271. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18272.  
  18273. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18274.  
  18275. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18276.  
  18277. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18278.  
  18279. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18280.  
  18281. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18282.  
  18283. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18284.  
  18285. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18286.  
  18287. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18288.  
  18289. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18290.  
  18291. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18292.  
  18293. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18294.  
  18295. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18296.  
  18297. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18298.  
  18299. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18300.  
  18301. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18302.  
  18303. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18304.  
  18305. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18306.  
  18307. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18308.  
  18309. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18310.  
  18311. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18312.  
  18313. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18314.  
  18315. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18316.  
  18317. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18318.  
  18319. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18320.  
  18321. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18322.  
  18323. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18324.  
  18325. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18326.  
  18327. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18328.  
  18329. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18330.  
  18331. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18332.  
  18333. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18334.  
  18335. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18336.  
  18337. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18338.  
  18339. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18340.  
  18341. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18342.  
  18343. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18344.  
  18345. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18346.  
  18347. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18348.  
  18349. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18350.  
  18351. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18352.  
  18353. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18354.  
  18355. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18356.  
  18357. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18358.  
  18359. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18360.  
  18361. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18362.  
  18363. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18364.  
  18365. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18366.  
  18367. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18368.  
  18369. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18370.  
  18371. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18372.  
  18373. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18374.  
  18375. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18376.  
  18377. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18378.  
  18379. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18380.  
  18381. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18382.  
  18383. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18384.  
  18385. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18386.  
  18387. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18388.  
  18389. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18390.  
  18391. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18392.  
  18393. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18394.  
  18395. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18396.  
  18397. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18398.  
  18399. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18400.  
  18401. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18402.  
  18403. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18404.  
  18405. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18406.  
  18407. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18408.  
  18409. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18410.  
  18411. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18412.  
  18413. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18414.  
  18415. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18416.  
  18417. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18418.  
  18419. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18420.  
  18421. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18422.  
  18423. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18424.  
  18425. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18426.  
  18427. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18428.  
  18429. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18430.  
  18431. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18432.  
  18433. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18434.  
  18435. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18436.  
  18437. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18438.  
  18439. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18440.  
  18441. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18442.  
  18443. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18444.  
  18445. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18446.  
  18447. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18448.  
  18449. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18450.  
  18451. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18452.  
  18453. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18454.  
  18455. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18456.  
  18457. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18458.  
  18459. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18460.  
  18461. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18462.  
  18463. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18464.  
  18465. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18466.  
  18467. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18468.  
  18469. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18470.  
  18471. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18472.  
  18473. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18474.  
  18475. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18476.  
  18477. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18478.  
  18479. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18480.  
  18481. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18482.  
  18483. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18484.  
  18485. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18486.  
  18487. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18488.  
  18489. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18490.  
  18491. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18492.  
  18493. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18494.  
  18495. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18496.  
  18497. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18498.  
  18499. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18500.  
  18501. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18502.  
  18503. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18504.  
  18505. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18506.  
  18507. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18508.  
  18509. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18510.  
  18511. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18512.  
  18513. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18514.  
  18515. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18516.  
  18517. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18518.  
  18519. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18520.  
  18521. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18522.  
  18523. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18524.  
  18525. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18526.  
  18527. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18528.  
  18529. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18530.  
  18531. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18532.  
  18533. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18534.  
  18535. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18536.  
  18537. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18538.  
  18539. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18540.  
  18541. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18542.  
  18543. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18544.  
  18545. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18546.  
  18547. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18548.  
  18549. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18550.  
  18551. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18552.  
  18553. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18554.  
  18555. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18556.  
  18557. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18558.  
  18559. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18560.  
  18561. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18562.  
  18563. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18564.  
  18565. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18566.  
  18567. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18568.  
  18569. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18570.  
  18571. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18572.  
  18573. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18574.  
  18575. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18576.  
  18577. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18578.  
  18579. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18580.  
  18581. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18582.  
  18583. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18584.  
  18585. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18586.  
  18587. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18588.  
  18589. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18590.  
  18591. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18592.  
  18593. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18594.  
  18595. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18596.  
  18597. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18598.  
  18599. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18600.  
  18601. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18602.  
  18603. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18604.  
  18605. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18606.  
  18607. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18608.  
  18609. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18610.  
  18611. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18612.  
  18613. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18614.  
  18615. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18616.  
  18617. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18618.  
  18619. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18620.  
  18621. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18622.  
  18623. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18624.  
  18625. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18626.  
  18627. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18628.  
  18629. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18630.  
  18631. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18632.  
  18633. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18634.  
  18635. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18636.  
  18637. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18638.  
  18639. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18640.  
  18641. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18642.  
  18643. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18644.  
  18645. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18646.  
  18647. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18648.  
  18649. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18650.  
  18651. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18652.  
  18653. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18654.  
  18655. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18656.  
  18657. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18658.  
  18659. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18660.  
  18661. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18662.  
  18663. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18664.  
  18665. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18666.  
  18667. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18668.  
  18669. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18670.  
  18671. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18672.  
  18673. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18674.  
  18675. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18676.  
  18677. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18678.  
  18679. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18680.  
  18681. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18682.  
  18683. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18684.  
  18685. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18686.  
  18687. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18688.  
  18689. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  18690.  
  18691. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  18692. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  18693. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  18694. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  18695. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  18696. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  18697. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  18698.  
  18699. [RaidLimiter]: Using Raid Limiter
  18700.  
  18701. [RaidLimiter]: Using Raid Limiter
  18702.  
  18703. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  18704.  
  18705. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  18706.  
  18707. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  18708.  
  18709. Armoury Points for map Colony: 0
  18710.  
  18711. Building Points for map Colony: 361.6807
  18712.  
  18713. Adapted Colonist Points for (Map-0-PlayerHome): 82
  18714.  
  18715. Unclamped Points for (Map-0-PlayerHome): 135.6023
  18716.  
  18717. Armoury Points for map Colony: 0
  18718.  
  18719. Building Points for map Colony: 368.2811
  18720.  
  18721. Adapted Colonist Points for (Map-0-PlayerHome): 82
  18722.  
  18723. Unclamped Points for (Map-0-PlayerHome): 137.7585
  18724.  
  18725. Expose: NanoMaterial
  18726.  
  18727. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  18728.  
  18729. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  18730.  
  18731. [Tech Advancing] [Information] Loading finished.
  18732.  
  18733. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18734.  
  18735. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18736.  
  18737. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18738.  
  18739. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18740.  
  18741. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18742.  
  18743. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18744.  
  18745. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18746.  
  18747. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18748.  
  18749. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18750.  
  18751. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18752.  
  18753. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18754.  
  18755. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18756.  
  18757. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18758.  
  18759. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18760.  
  18761. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18762.  
  18763. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18764.  
  18765. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18766.  
  18767. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18768.  
  18769. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18770.  
  18771. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18772.  
  18773. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18774.  
  18775. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18776.  
  18777. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18778.  
  18779. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18780.  
  18781. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18782.  
  18783. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18784.  
  18785. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18786.  
  18787. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18788.  
  18789. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18790.  
  18791. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18792.  
  18793. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18794.  
  18795. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18796.  
  18797. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18798.  
  18799. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18800.  
  18801. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18802.  
  18803. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18804.  
  18805. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18806.  
  18807. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18808.  
  18809. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18810.  
  18811. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18812.  
  18813. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18814.  
  18815. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18816.  
  18817. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18818.  
  18819. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18820.  
  18821. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18822.  
  18823. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18824.  
  18825. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18826.  
  18827. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18828.  
  18829. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18830.  
  18831. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18832.  
  18833. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18834.  
  18835. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18836.  
  18837. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18838.  
  18839. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18840.  
  18841. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18842.  
  18843. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18844.  
  18845. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18846.  
  18847. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18848.  
  18849. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18850.  
  18851. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18852.  
  18853. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18854.  
  18855. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18856.  
  18857. Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  18858.  
  18859. Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  18860.  
  18861. Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  18862.  
  18863. Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  18864.  
  18865. [RaidLimiter]: Using Raid Limiter
  18866.  
  18867. [RaidLimiter]: Using Raid Limiter
  18868.  
  18869. Armoury Points for map Colony: 0
  18870.  
  18871. Building Points for map Colony: 369.2758
  18872.  
  18873. Adapted Colonist Points for (Map-0-PlayerHome): 82
  18874.  
  18875. Unclamped Points for (Map-0-PlayerHome): 138.0834
  18876.  
  18877. Armoury Points for map Colony: 0
  18878.  
  18879. Building Points for map Colony: 372.3177
  18880.  
  18881. Adapted Colonist Points for (Map-0-PlayerHome): 82
  18882.  
  18883. Unclamped Points for (Map-0-PlayerHome): 139.0771
  18884.  
  18885. Expose: NanoMaterial
  18886.  
  18887. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  18888.  
  18889. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  18890.  
  18891. [Tech Advancing] [Information] Loading finished.
  18892.  
  18893. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18894.  
  18895. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18896.  
  18897. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18898.  
  18899. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18900.  
  18901. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18902.  
  18903. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18904.  
  18905. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18906.  
  18907. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18908.  
  18909. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18910.  
  18911. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18912.  
  18913. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18914.  
  18915. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18916.  
  18917. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18918.  
  18919. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18920.  
  18921. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18922.  
  18923. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18924.  
  18925. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18926.  
  18927. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18928.  
  18929. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18930.  
  18931. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18932.  
  18933. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18934.  
  18935. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18936.  
  18937. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18938.  
  18939. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18940.  
  18941. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18942.  
  18943. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18944.  
  18945. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18946.  
  18947. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18948.  
  18949. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18950.  
  18951. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18952.  
  18953. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  18954.  
  18955. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18956.  
  18957. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18958.  
  18959. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18960.  
  18961. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18962.  
  18963. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18964.  
  18965. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18966.  
  18967. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18968.  
  18969. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18970.  
  18971. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18972.  
  18973. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18974.  
  18975. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18976.  
  18977. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18978.  
  18979. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18980.  
  18981. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18982.  
  18983. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18984.  
  18985. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18986.  
  18987. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18988.  
  18989. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18990.  
  18991. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18992.  
  18993. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18994.  
  18995. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18996.  
  18997. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  18998.  
  18999. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19000.  
  19001. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19002.  
  19003. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19004.  
  19005. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19006.  
  19007. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19008.  
  19009. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19010.  
  19011. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19012.  
  19013. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19014.  
  19015. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  19016.  
  19017. Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  19018.  
  19019. Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  19020.  
  19021. Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  19022.  
  19023. Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  19024.  
  19025. [RaidLimiter]: Using Raid Limiter
  19026.  
  19027. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  19028.  
  19029. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  19030.  
  19031. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  19032.  
  19033. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  19034.  
  19035. Infused :: Couldn't find any SuffixInfusionDef! Tier: Artifact
  19036.  
  19037. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  19038.  
  19039. ResearchPal :: CloseOnClickedOutside: False
  19040.  
  19041. ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
  19042. Verse.WindowStack:TryRemove(Window, Boolean)
  19043. Verse.Window:Close_Patch1(Object, Boolean)
  19044. Verse.Window:OnCancelKeyPressed()
  19045. Verse.WindowStack:Notify_PressedCancel()
  19046. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  19047. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  19048.  
  19049.  
  19050. Armoury Points for map Colony: 0
  19051.  
  19052. Building Points for map Colony: 379.3093
  19053.  
  19054. Adapted Colonist Points for (Map-0-PlayerHome): 82
  19055.  
  19056. Unclamped Points for (Map-0-PlayerHome): 141.361
  19057.  
  19058. ResearchPal :: Smithing progress: 0
  19059.  
  19060. ResearchPal :: Smithing finished?: False
  19061.  
  19062. ResearchPal :: Smithing progress: 6.588847E-05
  19063.  
  19064. ResearchPal :: Smithing finished?: False
  19065.  
  19066. ResearchPal :: Smithing progress: 0.0001317769
  19067.  
  19068. ResearchPal :: Smithing finished?: False
  19069.  
  19070. ResearchPal :: Smithing progress: 0.0001976654
  19071.  
  19072. ResearchPal :: Smithing finished?: False
  19073.  
  19074. ResearchPal :: Smithing progress: 0.0002635539
  19075.  
  19076. ResearchPal :: Smithing finished?: False
  19077.  
  19078. ResearchPal :: Smithing progress: 0.0003294423
  19079.  
  19080. ResearchPal :: Smithing finished?: False
  19081.  
  19082. ResearchPal :: Smithing progress: 0.0003953308
  19083.  
  19084. ResearchPal :: Smithing finished?: False
  19085.  
  19086. ResearchPal :: Smithing progress: 0.0004612193
  19087.  
  19088. ResearchPal :: Smithing finished?: False
  19089.  
  19090. ResearchPal :: Smithing progress: 0.0005271077
  19091.  
  19092. ResearchPal :: Smithing finished?: False
  19093.  
  19094. ResearchPal :: Smithing progress: 0.0005929962
  19095.  
  19096. ResearchPal :: Smithing finished?: False
  19097.  
  19098. ResearchPal :: Smithing progress: 0.0006588846
  19099.  
  19100. ResearchPal :: Smithing finished?: False
  19101.  
  19102. ResearchPal :: Smithing progress: 0.000724773
  19103.  
  19104. ResearchPal :: Smithing finished?: False
  19105.  
  19106. ResearchPal :: Smithing progress: 0.0007906616
  19107.  
  19108. ResearchPal :: Smithing finished?: False
  19109.  
  19110. ResearchPal :: Smithing progress: 0.0008565501
  19111.  
  19112. ResearchPal :: Smithing finished?: False
  19113.  
  19114. ResearchPal :: Smithing progress: 0.0009224386
  19115.  
  19116. ResearchPal :: Smithing finished?: False
  19117.  
  19118. ResearchPal :: Smithing progress: 0.0009883271
  19119.  
  19120. ResearchPal :: Smithing finished?: False
  19121.  
  19122. ResearchPal :: Smithing progress: 0.001054216
  19123.  
  19124. ResearchPal :: Smithing finished?: False
  19125.  
  19126. ResearchPal :: Smithing progress: 0.001120104
  19127.  
  19128. ResearchPal :: Smithing finished?: False
  19129.  
  19130. ResearchPal :: Smithing progress: 0.001185993
  19131.  
  19132. ResearchPal :: Smithing finished?: False
  19133.  
  19134. ResearchPal :: Smithing progress: 0.001251881
  19135.  
  19136. ResearchPal :: Smithing finished?: False
  19137.  
  19138. ResearchPal :: Smithing progress: 0.00131777
  19139.  
  19140. ResearchPal :: Smithing finished?: False
  19141.  
  19142. ResearchPal :: Smithing progress: 0.001383658
  19143.  
  19144. ResearchPal :: Smithing finished?: False
  19145.  
  19146. ResearchPal :: Smithing progress: 0.001449547
  19147.  
  19148. ResearchPal :: Smithing finished?: False
  19149.  
  19150. ResearchPal :: Smithing progress: 0.001515435
  19151.  
  19152. ResearchPal :: Smithing finished?: False
  19153.  
  19154. ResearchPal :: Smithing progress: 0.001581324
  19155.  
  19156. ResearchPal :: Smithing finished?: False
  19157.  
  19158. ResearchPal :: Smithing progress: 0.001647212
  19159.  
  19160. ResearchPal :: Smithing finished?: False
  19161.  
  19162. ResearchPal :: Smithing progress: 0.001713101
  19163.  
  19164. ResearchPal :: Smithing finished?: False
  19165.  
  19166. ResearchPal :: Smithing progress: 0.001778989
  19167.  
  19168. ResearchPal :: Smithing finished?: False
  19169.  
  19170. ResearchPal :: Smithing progress: 0.001844878
  19171.  
  19172. ResearchPal :: Smithing finished?: False
  19173.  
  19174. ResearchPal :: Smithing progress: 0.001910766
  19175.  
  19176. ResearchPal :: Smithing finished?: False
  19177.  
  19178. ResearchPal :: Smithing progress: 0.001976655
  19179.  
  19180. ResearchPal :: Smithing finished?: False
  19181.  
  19182. ResearchPal :: Smithing progress: 0.002042543
  19183.  
  19184. ResearchPal :: Smithing finished?: False
  19185.  
  19186. ResearchPal :: Smithing progress: 0.002108432
  19187.  
  19188. ResearchPal :: Smithing finished?: False
  19189.  
  19190. ResearchPal :: Smithing progress: 0.00217432
  19191.  
  19192. ResearchPal :: Smithing finished?: False
  19193.  
  19194. ResearchPal :: Smithing progress: 0.002240209
  19195.  
  19196. ResearchPal :: Smithing finished?: False
  19197.  
  19198. ResearchPal :: Smithing progress: 0.002306097
  19199.  
  19200. ResearchPal :: Smithing finished?: False
  19201.  
  19202. ResearchPal :: Smithing progress: 0.002371986
  19203.  
  19204. ResearchPal :: Smithing finished?: False
  19205.  
  19206. ResearchPal :: Smithing progress: 0.002437874
  19207.  
  19208. ResearchPal :: Smithing finished?: False
  19209.  
  19210. ResearchPal :: Smithing progress: 0.002503763
  19211.  
  19212. ResearchPal :: Smithing finished?: False
  19213.  
  19214. ResearchPal :: Smithing progress: 0.002569651
  19215.  
  19216. ResearchPal :: Smithing finished?: False
  19217.  
  19218. ResearchPal :: Smithing progress: 0.00263554
  19219.  
  19220. ResearchPal :: Smithing finished?: False
  19221.  
  19222. ResearchPal :: Smithing progress: 0.002701428
  19223.  
  19224. ResearchPal :: Smithing finished?: False
  19225.  
  19226. ResearchPal :: Smithing progress: 0.002767317
  19227.  
  19228. ResearchPal :: Smithing finished?: False
  19229.  
  19230. ResearchPal :: Smithing progress: 0.002833205
  19231.  
  19232. ResearchPal :: Smithing finished?: False
  19233.  
  19234. ResearchPal :: Smithing progress: 0.002899094
  19235.  
  19236. ResearchPal :: Smithing finished?: False
  19237.  
  19238. ResearchPal :: Smithing progress: 0.002964982
  19239.  
  19240. ResearchPal :: Smithing finished?: False
  19241.  
  19242. ResearchPal :: Smithing progress: 0.00303087
  19243.  
  19244. ResearchPal :: Smithing finished?: False
  19245.  
  19246. ResearchPal :: Smithing progress: 0.003096759
  19247.  
  19248. ResearchPal :: Smithing finished?: False
  19249.  
  19250. ResearchPal :: Smithing progress: 0.003162647
  19251.  
  19252. ResearchPal :: Smithing finished?: False
  19253.  
  19254. ResearchPal :: Smithing progress: 0.003228535
  19255.  
  19256. ResearchPal :: Smithing finished?: False
  19257.  
  19258. ResearchPal :: Smithing progress: 0.003294424
  19259.  
  19260. ResearchPal :: Smithing finished?: False
  19261.  
  19262. ResearchPal :: Smithing progress: 0.003360312
  19263.  
  19264. ResearchPal :: Smithing finished?: False
  19265.  
  19266. ResearchPal :: Smithing progress: 0.0034262
  19267.  
  19268. ResearchPal :: Smithing finished?: False
  19269.  
  19270. ResearchPal :: Smithing progress: 0.003492089
  19271.  
  19272. ResearchPal :: Smithing finished?: False
  19273.  
  19274. ResearchPal :: Smithing progress: 0.003557977
  19275.  
  19276. ResearchPal :: Smithing finished?: False
  19277.  
  19278. ResearchPal :: Smithing progress: 0.003623865
  19279.  
  19280. ResearchPal :: Smithing finished?: False
  19281.  
  19282. ResearchPal :: Smithing progress: 0.003689754
  19283.  
  19284. ResearchPal :: Smithing finished?: False
  19285.  
  19286. ResearchPal :: Smithing progress: 0.003755642
  19287.  
  19288. ResearchPal :: Smithing finished?: False
  19289.  
  19290. ResearchPal :: Smithing progress: 0.00382153
  19291.  
  19292. ResearchPal :: Smithing finished?: False
  19293.  
  19294. ResearchPal :: Smithing progress: 0.003887419
  19295.  
  19296. ResearchPal :: Smithing finished?: False
  19297.  
  19298. ResearchPal :: Smithing progress: 0.003953307
  19299.  
  19300. ResearchPal :: Smithing finished?: False
  19301.  
  19302. ResearchPal :: Smithing progress: 0.004019195
  19303.  
  19304. ResearchPal :: Smithing finished?: False
  19305.  
  19306. ResearchPal :: Smithing progress: 0.004085083
  19307.  
  19308. ResearchPal :: Smithing finished?: False
  19309.  
  19310. ResearchPal :: Smithing progress: 0.004150972
  19311.  
  19312. ResearchPal :: Smithing finished?: False
  19313.  
  19314. ResearchPal :: Smithing progress: 0.004216861
  19315.  
  19316. ResearchPal :: Smithing finished?: False
  19317.  
  19318. ResearchPal :: Smithing progress: 0.004282749
  19319.  
  19320. ResearchPal :: Smithing finished?: False
  19321.  
  19322. ResearchPal :: Smithing progress: 0.004348637
  19323.  
  19324. ResearchPal :: Smithing finished?: False
  19325.  
  19326. ResearchPal :: Smithing progress: 0.004414525
  19327.  
  19328. ResearchPal :: Smithing finished?: False
  19329.  
  19330. ResearchPal :: Smithing progress: 0.004480414
  19331.  
  19332. ResearchPal :: Smithing finished?: False
  19333.  
  19334. ResearchPal :: Smithing progress: 0.004546302
  19335.  
  19336. ResearchPal :: Smithing finished?: False
  19337.  
  19338. ResearchPal :: Smithing progress: 0.00461219
  19339.  
  19340. ResearchPal :: Smithing finished?: False
  19341.  
  19342. ResearchPal :: Smithing progress: 0.004678079
  19343.  
  19344. ResearchPal :: Smithing finished?: False
  19345.  
  19346. ResearchPal :: Smithing progress: 0.004743967
  19347.  
  19348. ResearchPal :: Smithing finished?: False
  19349.  
  19350. ResearchPal :: Smithing progress: 0.004809855
  19351.  
  19352. ResearchPal :: Smithing finished?: False
  19353.  
  19354. ResearchPal :: Smithing progress: 0.004875744
  19355.  
  19356. ResearchPal :: Smithing finished?: False
  19357.  
  19358. ResearchPal :: Smithing progress: 0.004941632
  19359.  
  19360. ResearchPal :: Smithing finished?: False
  19361.  
  19362. ResearchPal :: Smithing progress: 0.00500752
  19363.  
  19364. ResearchPal :: Smithing finished?: False
  19365.  
  19366. ResearchPal :: Smithing progress: 0.005073409
  19367.  
  19368. ResearchPal :: Smithing finished?: False
  19369.  
  19370. ResearchPal :: Smithing progress: 0.005139297
  19371.  
  19372. ResearchPal :: Smithing finished?: False
  19373.  
  19374. ResearchPal :: Smithing progress: 0.005205186
  19375.  
  19376. ResearchPal :: Smithing finished?: False
  19377.  
  19378. ResearchPal :: Smithing progress: 0.005271074
  19379.  
  19380. ResearchPal :: Smithing finished?: False
  19381.  
  19382. ResearchPal :: Smithing progress: 0.005336962
  19383.  
  19384. ResearchPal :: Smithing finished?: False
  19385.  
  19386. ResearchPal :: Smithing progress: 0.00540285
  19387.  
  19388. ResearchPal :: Smithing finished?: False
  19389.  
  19390. ResearchPal :: Smithing progress: 0.005468739
  19391.  
  19392. ResearchPal :: Smithing finished?: False
  19393.  
  19394. ResearchPal :: Smithing progress: 0.005534627
  19395.  
  19396. ResearchPal :: Smithing finished?: False
  19397.  
  19398. ResearchPal :: Smithing progress: 0.005600515
  19399.  
  19400. ResearchPal :: Smithing finished?: False
  19401.  
  19402. ResearchPal :: Smithing progress: 0.005666404
  19403.  
  19404. ResearchPal :: Smithing finished?: False
  19405.  
  19406. ResearchPal :: Smithing progress: 0.005732292
  19407.  
  19408. ResearchPal :: Smithing finished?: False
  19409.  
  19410. ResearchPal :: Smithing progress: 0.005798181
  19411.  
  19412. ResearchPal :: Smithing finished?: False
  19413.  
  19414. ResearchPal :: Smithing progress: 0.00586407
  19415.  
  19416. ResearchPal :: Smithing finished?: False
  19417.  
  19418. ResearchPal :: Smithing progress: 0.005929959
  19419.  
  19420. ResearchPal :: Smithing finished?: False
  19421.  
  19422. ResearchPal :: Smithing progress: 0.005995847
  19423.  
  19424. ResearchPal :: Smithing finished?: False
  19425.  
  19426. ResearchPal :: Smithing progress: 0.006061736
  19427.  
  19428. ResearchPal :: Smithing finished?: False
  19429.  
  19430. ResearchPal :: Smithing progress: 0.006127624
  19431.  
  19432. ResearchPal :: Smithing finished?: False
  19433.  
  19434. ResearchPal :: Smithing progress: 0.006193513
  19435.  
  19436. ResearchPal :: Smithing finished?: False
  19437.  
  19438. ResearchPal :: Smithing progress: 0.006259402
  19439.  
  19440. ResearchPal :: Smithing finished?: False
  19441.  
  19442. ResearchPal :: Smithing progress: 0.006325291
  19443.  
  19444. ResearchPal :: Smithing finished?: False
  19445.  
  19446. ResearchPal :: Smithing progress: 0.006391179
  19447.  
  19448. ResearchPal :: Smithing finished?: False
  19449.  
  19450. ResearchPal :: Smithing progress: 0.006457068
  19451.  
  19452. ResearchPal :: Smithing finished?: False
  19453.  
  19454. ResearchPal :: Smithing progress: 0.006522957
  19455.  
  19456. ResearchPal :: Smithing finished?: False
  19457.  
  19458. ResearchPal :: Smithing progress: 0.006588845
  19459.  
  19460. ResearchPal :: Smithing finished?: False
  19461.  
  19462. ResearchPal :: Smithing progress: 0.006654734
  19463.  
  19464. ResearchPal :: Smithing finished?: False
  19465.  
  19466. ResearchPal :: Smithing progress: 0.006720623
  19467.  
  19468. ResearchPal :: Smithing finished?: False
  19469.  
  19470. ResearchPal :: Smithing progress: 0.006786511
  19471.  
  19472. ResearchPal :: Smithing finished?: False
  19473.  
  19474. ResearchPal :: Smithing progress: 0.0068524
  19475.  
  19476. ResearchPal :: Smithing finished?: False
  19477.  
  19478. ResearchPal :: Smithing progress: 0.006918289
  19479.  
  19480. ResearchPal :: Smithing finished?: False
  19481.  
  19482. ResearchPal :: Smithing progress: 0.006984178
  19483.  
  19484. ResearchPal :: Smithing finished?: False
  19485.  
  19486. ResearchPal :: Smithing progress: 0.007050066
  19487.  
  19488. ResearchPal :: Smithing finished?: False
  19489.  
  19490. ResearchPal :: Smithing progress: 0.007115955
  19491.  
  19492. ResearchPal :: Smithing finished?: False
  19493.  
  19494. ResearchPal :: Smithing progress: 0.007181843
  19495.  
  19496. ResearchPal :: Smithing finished?: False
  19497.  
  19498. ResearchPal :: Smithing progress: 0.007247732
  19499.  
  19500. ResearchPal :: Smithing finished?: False
  19501.  
  19502. ResearchPal :: Smithing progress: 0.007313621
  19503.  
  19504. ResearchPal :: Smithing finished?: False
  19505.  
  19506. ResearchPal :: Smithing progress: 0.00737951
  19507.  
  19508. ResearchPal :: Smithing finished?: False
  19509.  
  19510. ResearchPal :: Smithing progress: 0.007445398
  19511.  
  19512. ResearchPal :: Smithing finished?: False
  19513.  
  19514. ResearchPal :: Smithing progress: 0.007511287
  19515.  
  19516. ResearchPal :: Smithing finished?: False
  19517.  
  19518. ResearchPal :: Smithing progress: 0.007577175
  19519.  
  19520. ResearchPal :: Smithing finished?: False
  19521.  
  19522. ResearchPal :: Smithing progress: 0.007643064
  19523.  
  19524. ResearchPal :: Smithing finished?: False
  19525.  
  19526. ResearchPal :: Smithing progress: 0.007708953
  19527.  
  19528. ResearchPal :: Smithing finished?: False
  19529.  
  19530. ResearchPal :: Smithing progress: 0.007774842
  19531.  
  19532. ResearchPal :: Smithing finished?: False
  19533.  
  19534. ResearchPal :: Smithing progress: 0.00784073
  19535.  
  19536. ResearchPal :: Smithing finished?: False
  19537.  
  19538. ResearchPal :: Smithing progress: 0.007906619
  19539.  
  19540. ResearchPal :: Smithing finished?: False
  19541.  
  19542. ResearchPal :: Smithing progress: 0.007972508
  19543.  
  19544. ResearchPal :: Smithing finished?: False
  19545.  
  19546. ResearchPal :: Smithing progress: 0.008038396
  19547.  
  19548. ResearchPal :: Smithing finished?: False
  19549.  
  19550. ResearchPal :: Smithing progress: 0.008104285
  19551.  
  19552. ResearchPal :: Smithing finished?: False
  19553.  
  19554. ResearchPal :: Smithing progress: 0.008170174
  19555.  
  19556. ResearchPal :: Smithing finished?: False
  19557.  
  19558. ResearchPal :: Smithing progress: 0.008236062
  19559.  
  19560. ResearchPal :: Smithing finished?: False
  19561.  
  19562. ResearchPal :: Smithing progress: 0.008301951
  19563.  
  19564. ResearchPal :: Smithing finished?: False
  19565.  
  19566. ResearchPal :: Smithing progress: 0.008367839
  19567.  
  19568. ResearchPal :: Smithing finished?: False
  19569.  
  19570. ResearchPal :: Smithing progress: 0.008433728
  19571.  
  19572. ResearchPal :: Smithing finished?: False
  19573.  
  19574. ResearchPal :: Smithing progress: 0.008499617
  19575.  
  19576. ResearchPal :: Smithing finished?: False
  19577.  
  19578. ResearchPal :: Smithing progress: 0.008565506
  19579.  
  19580. ResearchPal :: Smithing finished?: False
  19581.  
  19582. ResearchPal :: Smithing progress: 0.008631394
  19583.  
  19584. ResearchPal :: Smithing finished?: False
  19585.  
  19586. ResearchPal :: Smithing progress: 0.008697283
  19587.  
  19588. ResearchPal :: Smithing finished?: False
  19589.  
  19590. ResearchPal :: Smithing progress: 0.008763172
  19591.  
  19592. ResearchPal :: Smithing finished?: False
  19593.  
  19594. ResearchPal :: Smithing progress: 0.00882906
  19595.  
  19596. ResearchPal :: Smithing finished?: False
  19597.  
  19598. ResearchPal :: Smithing progress: 0.008894949
  19599.  
  19600. ResearchPal :: Smithing finished?: False
  19601.  
  19602. ResearchPal :: Smithing progress: 0.008960837
  19603.  
  19604. ResearchPal :: Smithing finished?: False
  19605.  
  19606. ResearchPal :: Smithing progress: 0.009026727
  19607.  
  19608. ResearchPal :: Smithing finished?: False
  19609.  
  19610. ResearchPal :: Smithing progress: 0.009092615
  19611.  
  19612. ResearchPal :: Smithing finished?: False
  19613.  
  19614. ResearchPal :: Smithing progress: 0.009158503
  19615.  
  19616. ResearchPal :: Smithing finished?: False
  19617.  
  19618. ResearchPal :: Smithing progress: 0.009224392
  19619.  
  19620. ResearchPal :: Smithing finished?: False
  19621.  
  19622. ResearchPal :: Smithing progress: 0.009290281
  19623.  
  19624. ResearchPal :: Smithing finished?: False
  19625.  
  19626. ResearchPal :: Smithing progress: 0.00935617
  19627.  
  19628. ResearchPal :: Smithing finished?: False
  19629.  
  19630. ResearchPal :: Smithing progress: 0.009422058
  19631.  
  19632. ResearchPal :: Smithing finished?: False
  19633.  
  19634. ResearchPal :: Smithing progress: 0.009487947
  19635.  
  19636. ResearchPal :: Smithing finished?: False
  19637.  
  19638. ResearchPal :: Smithing progress: 0.009553836
  19639.  
  19640. ResearchPal :: Smithing finished?: False
  19641.  
  19642. ResearchPal :: Smithing progress: 0.009619724
  19643.  
  19644. ResearchPal :: Smithing finished?: False
  19645.  
  19646. ResearchPal :: Smithing progress: 0.009685613
  19647.  
  19648. ResearchPal :: Smithing finished?: False
  19649.  
  19650. ResearchPal :: Smithing progress: 0.009751501
  19651.  
  19652. ResearchPal :: Smithing finished?: False
  19653.  
  19654. ResearchPal :: Smithing progress: 0.009817391
  19655.  
  19656. ResearchPal :: Smithing finished?: False
  19657.  
  19658. ResearchPal :: Smithing progress: 0.009883279
  19659.  
  19660. ResearchPal :: Smithing finished?: False
  19661.  
  19662. ResearchPal :: Smithing progress: 0.009949168
  19663.  
  19664. ResearchPal :: Smithing finished?: False
  19665.  
  19666. ResearchPal :: Smithing progress: 0.01001506
  19667.  
  19668. ResearchPal :: Smithing finished?: False
  19669.  
  19670. ResearchPal :: Smithing progress: 0.01008094
  19671.  
  19672. ResearchPal :: Smithing finished?: False
  19673.  
  19674. ResearchPal :: Smithing progress: 0.01014683
  19675.  
  19676. ResearchPal :: Smithing finished?: False
  19677.  
  19678. ResearchPal :: Smithing progress: 0.01021272
  19679.  
  19680. ResearchPal :: Smithing finished?: False
  19681.  
  19682. ResearchPal :: Smithing progress: 0.01027861
  19683.  
  19684. ResearchPal :: Smithing finished?: False
  19685.  
  19686. ResearchPal :: Smithing progress: 0.0103445
  19687.  
  19688. ResearchPal :: Smithing finished?: False
  19689.  
  19690. ResearchPal :: Smithing progress: 0.01041039
  19691.  
  19692. ResearchPal :: Smithing finished?: False
  19693.  
  19694. ResearchPal :: Smithing progress: 0.01047628
  19695.  
  19696. ResearchPal :: Smithing finished?: False
  19697.  
  19698. ResearchPal :: Smithing progress: 0.01054217
  19699.  
  19700. ResearchPal :: Smithing finished?: False
  19701.  
  19702. ResearchPal :: Smithing progress: 0.01060805
  19703.  
  19704. ResearchPal :: Smithing finished?: False
  19705.  
  19706. ResearchPal :: Smithing progress: 0.01067394
  19707.  
  19708. ResearchPal :: Smithing finished?: False
  19709.  
  19710. ResearchPal :: Smithing progress: 0.01073983
  19711.  
  19712. ResearchPal :: Smithing finished?: False
  19713.  
  19714. ResearchPal :: Smithing progress: 0.01080572
  19715.  
  19716. ResearchPal :: Smithing finished?: False
  19717.  
  19718. ResearchPal :: Smithing progress: 0.01087161
  19719.  
  19720. ResearchPal :: Smithing finished?: False
  19721.  
  19722. ResearchPal :: Smithing progress: 0.0109375
  19723.  
  19724. ResearchPal :: Smithing finished?: False
  19725.  
  19726. ResearchPal :: Smithing progress: 0.01100339
  19727.  
  19728. ResearchPal :: Smithing finished?: False
  19729.  
  19730. ResearchPal :: Smithing progress: 0.01106928
  19731.  
  19732. ResearchPal :: Smithing finished?: False
  19733.  
  19734. ResearchPal :: Smithing progress: 0.01113516
  19735.  
  19736. ResearchPal :: Smithing finished?: False
  19737.  
  19738. ResearchPal :: Smithing progress: 0.01120105
  19739.  
  19740. ResearchPal :: Smithing finished?: False
  19741.  
  19742. ResearchPal :: Smithing progress: 0.01126694
  19743.  
  19744. ResearchPal :: Smithing finished?: False
  19745.  
  19746. ResearchPal :: Smithing progress: 0.01133283
  19747.  
  19748. ResearchPal :: Smithing finished?: False
  19749.  
  19750. ResearchPal :: Smithing progress: 0.01139872
  19751.  
  19752. Reached max messages limit. Stopping logging to avoid spam.
  19753.  
  19754. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  19755. NullReferenceException: Object reference not set to an instance of an object
  19756. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  19757. (Filename: Line: -1)
  19758.  
  19759.  
  19760. Unloading 6696 unused Assets to reduce memory usage. Loaded Objects now: 23471.
  19761. Total: 422.055084 ms (FindLiveObjects: 2.521192 ms CreateObjectMapping: 3.079811 ms MarkObjects: 381.033447 ms DeleteObjects: 35.420116 ms)
  19762.  
  19763. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  19764.  
  19765. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 23508.
  19766. Total: 353.808807 ms (FindLiveObjects: 1.432250 ms CreateObjectMapping: 1.259248 ms MarkObjects: 345.016998 ms DeleteObjects: 6.099259 ms)
  19767.  
  19768. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  19769. Message logging is now once again on.
  19770.  
  19771. QualityBuilder added property to '0' things
  19772.  
  19773. NullReferenceException: Object reference not set to an instance of an object
  19774. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  19775. (Filename: Line: -1)
  19776.  
  19777.  
  19778. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 23609.
  19779. Total: 364.637878 ms (FindLiveObjects: 0.737818 ms CreateObjectMapping: 3.277604 ms MarkObjects: 360.458618 ms DeleteObjects: 0.163031 ms)
  19780.  
  19781. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  19782.  
  19783. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  19784.  
  19785. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  19786.  
  19787. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  19788.  
  19789. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  19790.  
  19791. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  19792.  
  19793. [PrepareLanding] WorldLoaded (from save).
  19794.  
  19795. [PrepareLanding] OnWorldLoaded
  19796.  
  19797. In-Game Definition Editor: Settings Applied
  19798.  
  19799. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  19800.  
  19801. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 31393.
  19802. Total: 425.479034 ms (FindLiveObjects: 2.672367 ms CreateObjectMapping: 2.555415 ms MarkObjects: 420.063171 ms DeleteObjects: 0.187283 ms)
  19803.  
  19804. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  19805.  
  19806. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  19807.  
  19808. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19809.  
  19810. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19811.  
  19812. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19813.  
  19814. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19815.  
  19816. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19817.  
  19818. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19819.  
  19820. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19821.  
  19822. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19823.  
  19824. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19825.  
  19826. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19827.  
  19828. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19829.  
  19830. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19831.  
  19832. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19833.  
  19834. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19835.  
  19836. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19837.  
  19838. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19839.  
  19840. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19841.  
  19842. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19843.  
  19844. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19845.  
  19846. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19847.  
  19848. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19849.  
  19850. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19851.  
  19852. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19853.  
  19854. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19855.  
  19856. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19857.  
  19858. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19859.  
  19860. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19861.  
  19862. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19863.  
  19864. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19865.  
  19866. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19867.  
  19868. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19869.  
  19870. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19871.  
  19872. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19873.  
  19874. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19875.  
  19876. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19877.  
  19878. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19879.  
  19880. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19881.  
  19882. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19883.  
  19884. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19885.  
  19886. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  19887.  
  19888. ResearchPal :: CloseOnClickedOutside: False
  19889.  
  19890. ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
  19891. Verse.WindowStack:TryRemove(Window, Boolean)
  19892. Verse.Window:Close_Patch1(Object, Boolean)
  19893. Verse.Window:OnCancelKeyPressed()
  19894. Verse.WindowStack:Notify_PressedCancel()
  19895. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  19896. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  19897.  
  19898.  
  19899. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  19900. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  19901. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  19902. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  19903. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  19904. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  19905. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  19906.  
  19907. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  19908. NullReferenceException: Object reference not set to an instance of an object
  19909. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  19910. (Filename: Line: -1)
  19911.  
  19912.  
  19913. Unloading 7790 unused Assets to reduce memory usage. Loaded Objects now: 23664.
  19914. Total: 357.735321 ms (FindLiveObjects: 1.676663 ms CreateObjectMapping: 2.363550 ms MarkObjects: 340.215515 ms DeleteObjects: 13.478786 ms)
  19915.  
  19916. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  19917.  
  19918. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  19919.  
  19920. [PrepareLanding] [postfix] Done!
  19921.  
  19922. [PrepareLanding] OnWordAboutToBeGenerated
  19923.  
  19924. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  19925.  
  19926. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  19927.  
  19928. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  19929.  
  19930. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  19931.  
  19932. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  19933.  
  19934. [PrepareLanding] OnWorldGenerated
  19935.  
  19936. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  19937.  
  19938. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 23716.
  19939. Total: 362.106445 ms (FindLiveObjects: 1.407189 ms CreateObjectMapping: 1.611450 ms MarkObjects: 358.798370 ms DeleteObjects: 0.288605 ms)
  19940.  
  19941. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  19942.  
  19943. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  19944.  
  19945. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  19946.  
  19947. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 23761.
  19948. Total: 376.122284 ms (FindLiveObjects: 0.807072 ms CreateObjectMapping: 1.282693 ms MarkObjects: 373.945740 ms DeleteObjects: 0.085423 ms)
  19949.  
  19950. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  19951.  
  19952. QualityBuilder added property to '0' things
  19953.  
  19954. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  19955.  
  19956. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  19957.  
  19958. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  19959.  
  19960. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  19961.  
  19962. [PrepareLanding] WorldLoaded (from save).
  19963.  
  19964. [PrepareLanding] OnWorldLoaded
  19965.  
  19966. In-Game Definition Editor: Settings Applied
  19967.  
  19968. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  19969.  
  19970. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30279.
  19971. Total: 418.476227 ms (FindLiveObjects: 2.548948 ms CreateObjectMapping: 2.233125 ms MarkObjects: 413.584198 ms DeleteObjects: 0.108867 ms)
  19972.  
  19973. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  19974.  
  19975. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((161, 0, 192))
  19976.  
  19977. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  19978.  
  19979. Update weapons list
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  19981. Update weapons list
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  19991. Update weapons list
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  19999. Update weapons list
  20000.  
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  20079. Update weapons list
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  20101. Update weapons list
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  20127. Update weapons list
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  20133. Update weapons list
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  20135. Update weapons list
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  20137. Update weapons list
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  20141. Update weapons list
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  20151. Update weapons list
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  20153. Update weapons list
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  20155. Update weapons list
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  20157. Update weapons list
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  20165. Update weapons list
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  20167. Update weapons list
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  20177. Update weapons list
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  20185. Update weapons list
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  20189. Update weapons list
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  20193. Update weapons list
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  20197. Update weapons list
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  20199. Update weapons list
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  20201. Update weapons list
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  20203. Update weapons list
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  20205. Update weapons list
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  20207. Update weapons list
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  20209. Update weapons list
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  20213. Update weapons list
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  20223. Update weapons list
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  20225. Update weapons list
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  20227. Update weapons list
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  20231. Update weapons list
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  20233. Update weapons list
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  20235. Update weapons list
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  20237. Update weapons list
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  20239. Update weapons list
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  20241. Update weapons list
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  20243. Update weapons list
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  20245. Update weapons list
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  20247. Update weapons list
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  20249. Update weapons list
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  20251. Update weapons list
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  20253. Update weapons list
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  20255. Update weapons list
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  20257. Update weapons list
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  20259. Update weapons list
  20260.  
  20261. Update weapons list
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  20263. Update weapons list
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  20265. Update weapons list
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  20267. Update weapons list
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  20269. Update weapons list
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  20271. Update weapons list
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  20273. Update weapons list
  20274.  
  20275. Update weapons list
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  20277. Update weapons list
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  20279. Update weapons list
  20280.  
  20281. Update weapons list
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  20283. Update weapons list
  20284.  
  20285. Update weapons list
  20286.  
  20287. Update weapons list
  20288.  
  20289. Update weapons list
  20290.  
  20291. Update weapons list
  20292.  
  20293. Update weapons list
  20294.  
  20295. Update weapons list
  20296.  
  20297. Update weapons list
  20298.  
  20299. Update weapons list
  20300.  
  20301. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  20302. NullReferenceException: Object reference not set to an instance of an object
  20303. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  20304. (Filename: Line: -1)
  20305.  
  20306.  
  20307. Unloading 6532 unused Assets to reduce memory usage. Loaded Objects now: 23808.
  20308. Total: 359.383942 ms (FindLiveObjects: 1.816250 ms CreateObjectMapping: 2.089765 ms MarkObjects: 345.890869 ms DeleteObjects: 9.586245 ms)
  20309.  
  20310. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  20311.  
  20312. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  20313.  
  20314. [PrepareLanding] [postfix] Done!
  20315.  
  20316. [PrepareLanding] OnWordAboutToBeGenerated
  20317.  
  20318. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  20319.  
  20320. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20321.  
  20322. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20323.  
  20324. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  20325.  
  20326. [PrepareLanding] OnWorldGenerated
  20327.  
  20328. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  20329.  
  20330. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 23867.
  20331. Total: 373.671722 ms (FindLiveObjects: 1.268411 ms CreateObjectMapping: 1.098103 ms MarkObjects: 368.313751 ms DeleteObjects: 2.990884 ms)
  20332.  
  20333. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  20334.  
  20335. [PrepareLanding] Page button pressed!
  20336.  
  20337. [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
  20338.  
  20339. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20340.  
  20341. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20342.  
  20343. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20344.  
  20345. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  20346.  
  20347. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20348.  
  20349. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20350.  
  20351. No shuffled Adulthood found for Philip of PlayerColony. Defaulting.
  20352.  
  20353. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  20354. QualityBuilder added property to '0' things
  20355.  
  20356. NullReferenceException: Object reference not set to an instance of an object
  20357. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  20358. (Filename: Line: -1)
  20359.  
  20360.  
  20361. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 24169.
  20362. Total: 578.360168 ms (FindLiveObjects: 2.122372 ms CreateObjectMapping: 3.770471 ms MarkObjects: 572.354370 ms DeleteObjects: 0.111561 ms)
  20363.  
  20364. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  20365.  
  20366. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  20367.  
  20368. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  20369.  
  20370. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  20371.  
  20372. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20373.  
  20374. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20375.  
  20376. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  20377.  
  20378. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  20379.  
  20380. [PrepareLanding] WorldLoaded (from save).
  20381.  
  20382. [PrepareLanding] OnWorldLoaded
  20383.  
  20384. In-Game Definition Editor: Settings Applied
  20385.  
  20386. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  20387.  
  20388. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30425.
  20389. Total: 452.212402 ms (FindLiveObjects: 2.533857 ms CreateObjectMapping: 2.468645 ms MarkObjects: 446.939087 ms DeleteObjects: 0.270012 ms)
  20390.  
  20391. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  20392.  
  20393. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  20394.  
  20395. Cthulhu :: Cults :: Cthulhu version retrieved 6
  20396.  
  20397. Cthulhu :: Cults :: Dagon version retrieved 6
  20398.  
  20399. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  20400.  
  20401. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  20402.  
  20403. Cthulhu :: Cults :: Hastur version retrieved 2
  20404.  
  20405. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  20406.  
  20407. Cthulhu :: Cults :: Bast version retrieved 1
  20408.  
  20409. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  20410. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  20411. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  20412. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  20413. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  20414. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  20415. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  20416.  
  20417. [RaidLimiter]: Using Raid Limiter
  20418.  
  20419. Armoury Points for map Colony: 0
  20420.  
  20421. Building Points for map Colony: 342.2992
  20422.  
  20423. Adapted Colonist Points for (Map-0-PlayerHome): 86
  20424.  
  20425. Unclamped Points for (Map-0-PlayerHome): 202.3955
  20426.  
  20427. [RaidLimiter]: Using Raid Limiter
  20428.  
  20429. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  20430.  
  20431. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  20432.  
  20433. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20434.  
  20435. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20436.  
  20437. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20438.  
  20439. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20440.  
  20441. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20442.  
  20443. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20444.  
  20445. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20446.  
  20447. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20448.  
  20449. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20450.  
  20451. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20452.  
  20453. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20454.  
  20455. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20456.  
  20457. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20458.  
  20459. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20460.  
  20461. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20462.  
  20463. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20464.  
  20465. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20466.  
  20467. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20468.  
  20469. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20470.  
  20471. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20472.  
  20473. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20474.  
  20475. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20476.  
  20477. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20478.  
  20479. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20480.  
  20481. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20482.  
  20483. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20484.  
  20485. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20486.  
  20487. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20488.  
  20489. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20490.  
  20491. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20492.  
  20493. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20494.  
  20495. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20496.  
  20497. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20498.  
  20499. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20500.  
  20501. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20502.  
  20503. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20504.  
  20505. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20506.  
  20507. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20508.  
  20509. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20510.  
  20511. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20512.  
  20513. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20514.  
  20515. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20516.  
  20517. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20518.  
  20519. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20520.  
  20521. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20522.  
  20523. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20524.  
  20525. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20526.  
  20527. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20528.  
  20529. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20530.  
  20531. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20532.  
  20533. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20534.  
  20535. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20536.  
  20537. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20538.  
  20539. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20540.  
  20541. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20542.  
  20543. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20544.  
  20545. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20546.  
  20547. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20548.  
  20549. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20550.  
  20551. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20552.  
  20553. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20554.  
  20555. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20556.  
  20557. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20558.  
  20559. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20560.  
  20561. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20562.  
  20563. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20564.  
  20565. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20566.  
  20567. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20568.  
  20569. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20570.  
  20571. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20572.  
  20573. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20574.  
  20575. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20576.  
  20577. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20578.  
  20579. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20580.  
  20581. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20582.  
  20583. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20584.  
  20585. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20586.  
  20587. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20588.  
  20589. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20590.  
  20591. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20592.  
  20593. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20594.  
  20595. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20596.  
  20597. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20598.  
  20599. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20600.  
  20601. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20602.  
  20603. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20604.  
  20605. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20606.  
  20607. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20608.  
  20609. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20610.  
  20611. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20612.  
  20613. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20614.  
  20615. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20616.  
  20617. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20618.  
  20619. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20620.  
  20621. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20622.  
  20623. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20624.  
  20625. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20626.  
  20627. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20628.  
  20629. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20630.  
  20631. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20632.  
  20633. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20634.  
  20635. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20636.  
  20637. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20638.  
  20639. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20640.  
  20641. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20642.  
  20643. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20644.  
  20645. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20646.  
  20647. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20648.  
  20649. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20650.  
  20651. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20652.  
  20653. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20654.  
  20655. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20656.  
  20657. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20658.  
  20659. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20660.  
  20661. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20662.  
  20663. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20664.  
  20665. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  20666.  
  20667. Armoury Points for map Colony: 0
  20668.  
  20669. Building Points for map Colony: 357.2395
  20670.  
  20671. Adapted Colonist Points for (Map-0-PlayerHome): 69.72665
  20672.  
  20673. Unclamped Points for (Map-0-PlayerHome): 201.7205
  20674.  
  20675. Expose: NanoMaterial
  20676.  
  20677. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  20678.  
  20679. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  20680.  
  20681. [Tech Advancing] [Information] Loading finished.
  20682.  
  20683. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20684.  
  20685. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20686.  
  20687. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20688.  
  20689. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20690.  
  20691. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20692.  
  20693. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20694.  
  20695. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20696.  
  20697. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20698.  
  20699. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20700.  
  20701. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20702.  
  20703. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20704.  
  20705. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20706.  
  20707. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20708.  
  20709. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20710.  
  20711. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20712.  
  20713. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20714.  
  20715. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20716.  
  20717. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20718.  
  20719. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20720.  
  20721. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20722.  
  20723. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20724.  
  20725. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20726.  
  20727. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20728.  
  20729. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20730.  
  20731. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20732.  
  20733. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20734.  
  20735. Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20736.  
  20737. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20738.  
  20739. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20740.  
  20741. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20742.  
  20743. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20744.  
  20745. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20746.  
  20747. Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20748.  
  20749. Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20750.  
  20751. Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20752.  
  20753. Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20754.  
  20755. Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20756.  
  20757. Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20758.  
  20759. Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20760.  
  20761. Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20762.  
  20763. Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20764.  
  20765. Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20766.  
  20767. Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20768.  
  20769. Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20770.  
  20771. Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20772.  
  20773. Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20774.  
  20775. Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20776.  
  20777. Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20778.  
  20779. Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20780.  
  20781. Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20782.  
  20783. Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20784.  
  20785. Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20786.  
  20787. Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20788.  
  20789. Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20790.  
  20791. Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20792.  
  20793. Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20794.  
  20795. Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20796.  
  20797. Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20798.  
  20799. Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20800.  
  20801. Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20802.  
  20803. Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20804.  
  20805. Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20806.  
  20807. Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20808.  
  20809. Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20810.  
  20811. Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20812.  
  20813. Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20814.  
  20815. Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20816.  
  20817. Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20818.  
  20819. Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20820.  
  20821. Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20822.  
  20823. Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20824.  
  20825. Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20826.  
  20827. Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20828.  
  20829. Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20830.  
  20831. Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20832.  
  20833. Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20834.  
  20835. Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20836.  
  20837. Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20838.  
  20839. Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20840.  
  20841. Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20842.  
  20843. Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20844.  
  20845. Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20846.  
  20847. Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20848.  
  20849. Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20850.  
  20851. Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20852.  
  20853. Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20854.  
  20855. Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20856.  
  20857. Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20858.  
  20859. Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20860.  
  20861. Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20862.  
  20863. Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20864.  
  20865. Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20866.  
  20867. Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20868.  
  20869. Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20870.  
  20871. Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20872.  
  20873. Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20874.  
  20875. Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20876.  
  20877. Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20878.  
  20879. Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20880.  
  20881. Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20882.  
  20883. Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20884.  
  20885. Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20886.  
  20887. Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20888.  
  20889. Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20890.  
  20891. Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  20892.  
  20893. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20894.  
  20895. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20896.  
  20897. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20898.  
  20899. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20900.  
  20901. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20902.  
  20903. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20904.  
  20905. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20906.  
  20907. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20908.  
  20909. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20910.  
  20911. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20912.  
  20913. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20914.  
  20915. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20916.  
  20917. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20918.  
  20919. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20920.  
  20921. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20922.  
  20923. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20924.  
  20925. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20926.  
  20927. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20928.  
  20929. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20930.  
  20931. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20932.  
  20933. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20934.  
  20935. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20936.  
  20937. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20938.  
  20939. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20940.  
  20941. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20942.  
  20943. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20944.  
  20945. Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20946.  
  20947. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20948.  
  20949. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20950.  
  20951. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20952.  
  20953. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20954.  
  20955. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20956.  
  20957. Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20958.  
  20959. Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20960.  
  20961. Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20962.  
  20963. Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20964.  
  20965. Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20966.  
  20967. Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20968.  
  20969. Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20970.  
  20971. Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20972.  
  20973. Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20974.  
  20975. Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20976.  
  20977. Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20978.  
  20979. Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20980.  
  20981. Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20982.  
  20983. Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20984.  
  20985. Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20986.  
  20987. Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20988.  
  20989. Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20990.  
  20991. Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20992.  
  20993. Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20994.  
  20995. Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20996.  
  20997. Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  20998.  
  20999. Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21000.  
  21001. Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21002.  
  21003. Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21004.  
  21005. Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21006.  
  21007. Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21008.  
  21009. Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21010.  
  21011. Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21012.  
  21013. Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21014.  
  21015. Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21016.  
  21017. Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21018.  
  21019. Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21020.  
  21021. Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21022.  
  21023. Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21024.  
  21025. Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21026.  
  21027. Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21028.  
  21029. Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21030.  
  21031. Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21032.  
  21033. Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21034.  
  21035. Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21036.  
  21037. Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21038.  
  21039. Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21040.  
  21041. Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21042.  
  21043. Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21044.  
  21045. Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21046.  
  21047. Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21048.  
  21049. Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21050.  
  21051. Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21052.  
  21053. Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21054.  
  21055. Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21056.  
  21057. Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21058.  
  21059. Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21060.  
  21061. Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21062.  
  21063. Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21064.  
  21065. Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21066.  
  21067. Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21068.  
  21069. Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21070.  
  21071. Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21072.  
  21073. Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21074.  
  21075. Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21076.  
  21077. Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21078.  
  21079. Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21080.  
  21081. Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21082.  
  21083. Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21084.  
  21085. Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21086.  
  21087. Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21088.  
  21089. Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21090.  
  21091. Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21092.  
  21093. Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21094.  
  21095. Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21096.  
  21097. Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21098.  
  21099. Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21100.  
  21101. Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21102.  
  21103. Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21104.  
  21105. Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21106.  
  21107. Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21108.  
  21109. Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21110.  
  21111. Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21112.  
  21113. Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21114.  
  21115. Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21116.  
  21117. Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21118.  
  21119. Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21120.  
  21121. Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21122.  
  21123. Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21124.  
  21125. Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21126.  
  21127. Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21128.  
  21129. Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21130.  
  21131. Armoury Points for map Colony: 0
  21132.  
  21133. Building Points for map Colony: 362.0507
  21134.  
  21135. Adapted Colonist Points for (Map-0-PlayerHome): 73.10753
  21136.  
  21137. Unclamped Points for (Map-0-PlayerHome): 205.8684
  21138.  
  21139. [RaidLimiter]: Using Raid Limiter
  21140.  
  21141. [GC Log] Pre-Initializing GC...
  21142.  
  21143. [GC Log] Generating EntryPoints from Map Pawns...
  21144.  
  21145. [GC Log] Collecting Pawns concerned by Used Tales...
  21146.  
  21147. [GC Log] Running diagnosis on WorldPawns...
  21148.  
  21149. [GC Log] Expanding Relation networks through Map Pawn Entry Points...
  21150.  
  21151. [GC Log] Expanding Relation networks on marked World Pawns...
  21152.  
  21153. [GC Log] Excluding Pawns concerned by Used Tales...
  21154.  
  21155. [GC Log] Disposing World Pawns...
  21156.  
  21157. Tried to discard a world pawn Ostrich42706.
  21158.  
  21159. Tried to discard a world pawn Lynn.
  21160.  
  21161. Tried to discard a world pawn Elnur.
  21162.  
  21163. Tried to discard a world pawn Butterball.
  21164.  
  21165. Tried to discard a world pawn Milly.
  21166.  
  21167. Tried to discard a world pawn Helewisa.
  21168.  
  21169. Tried to discard a world pawn Couscous.
  21170.  
  21171. Tried to discard a world pawn Father.
  21172.  
  21173. Tried to discard a world pawn Alex.
  21174.  
  21175. [GC Log] GC() completed with 12 World Pawns disposed
  21176.  
  21177. [GC Log] Pre-Initializing GC...
  21178.  
  21179. [GC Log] Generating EntryPoints from Map Pawns...
  21180.  
  21181. [GC Log] Collecting Pawns concerned by Used Tales...
  21182.  
  21183. [GC Log] Running diagnosis on WorldPawns...
  21184.  
  21185. [GC Log] Expanding Relation networks through Map Pawn Entry Points...
  21186.  
  21187. [GC Log] Expanding Relation networks on marked World Pawns...
  21188.  
  21189. [GC Log] Excluding Pawns concerned by Used Tales...
  21190.  
  21191. [GC Log] Disposing World Pawns...
  21192.  
  21193. [GC Log] GC() completed with 9 World Pawns disposed
  21194.  
  21195. [RaidLimiter]: Using Raid Limiter
  21196.  
  21197. [RaidLimiter]: Using Raid Limiter
  21198.  
  21199. Armoury Points for map Colony: 0
  21200.  
  21201. Building Points for map Colony: 363.8152
  21202.  
  21203. Adapted Colonist Points for (Map-0-PlayerHome): 86
  21204.  
  21205. Unclamped Points for (Map-0-PlayerHome): 213.2898
  21206.  
  21207. Expose: NanoMaterial
  21208.  
  21209. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  21210.  
  21211. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  21212.  
  21213. [Tech Advancing] [Information] Loading finished.
  21214.  
  21215. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21216.  
  21217. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21218.  
  21219. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21220.  
  21221. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21222.  
  21223. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21224.  
  21225. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21226.  
  21227. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21228.  
  21229. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21230.  
  21231. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21232.  
  21233. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21234.  
  21235. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21236.  
  21237. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21238.  
  21239. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21240.  
  21241. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21242.  
  21243. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21244.  
  21245. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21246.  
  21247. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21248.  
  21249. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21250.  
  21251. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21252.  
  21253. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21254.  
  21255. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21256.  
  21257. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21258.  
  21259. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21260.  
  21261. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21262.  
  21263. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21264.  
  21265. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21266.  
  21267. Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21268.  
  21269. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21270.  
  21271. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21272.  
  21273. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21274.  
  21275. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21276.  
  21277. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21278.  
  21279. Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21280.  
  21281. Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21282.  
  21283. Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21284.  
  21285. Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21286.  
  21287. Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21288.  
  21289. Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21290.  
  21291. Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21292.  
  21293. Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21294.  
  21295. Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21296.  
  21297. Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21298.  
  21299. Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21300.  
  21301. Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21302.  
  21303. Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21304.  
  21305. Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21306.  
  21307. Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21308.  
  21309. Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21310.  
  21311. Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21312.  
  21313. Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21314.  
  21315. Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21316.  
  21317. Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21318.  
  21319. Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21320.  
  21321. Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21322.  
  21323. Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21324.  
  21325. Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21326.  
  21327. Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21328.  
  21329. Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21330.  
  21331. Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21332.  
  21333. Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21334.  
  21335. Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21336.  
  21337. Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21338.  
  21339. Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21340.  
  21341. Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21342.  
  21343. Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21344.  
  21345. Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21346.  
  21347. Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21348.  
  21349. Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21350.  
  21351. Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21352.  
  21353. Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21354.  
  21355. Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21356.  
  21357. Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21358.  
  21359. Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21360.  
  21361. Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21362.  
  21363. Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21364.  
  21365. Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21366.  
  21367. Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21368.  
  21369. Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21370.  
  21371. Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21372.  
  21373. Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21374.  
  21375. Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21376.  
  21377. Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21378.  
  21379. Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21380.  
  21381. Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21382.  
  21383. Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21384.  
  21385. Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21386.  
  21387. Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21388.  
  21389. Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21390.  
  21391. Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21392.  
  21393. Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21394.  
  21395. Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21396.  
  21397. Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21398.  
  21399. Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21400.  
  21401. Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21402.  
  21403. Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21404.  
  21405. Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21406.  
  21407. Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21408.  
  21409. Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21410.  
  21411. Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21412.  
  21413. Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21414.  
  21415. Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21416.  
  21417. Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21418.  
  21419. Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21420.  
  21421. Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21422.  
  21423. Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21424.  
  21425. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21426.  
  21427. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21428.  
  21429. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21430.  
  21431. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21432.  
  21433. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21434.  
  21435. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21436.  
  21437. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21438.  
  21439. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21440.  
  21441. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21442.  
  21443. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21444.  
  21445. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21446.  
  21447. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21448.  
  21449. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21450.  
  21451. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21452.  
  21453. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21454.  
  21455. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21456.  
  21457. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21458.  
  21459. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21460.  
  21461. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21462.  
  21463. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21464.  
  21465. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21466.  
  21467. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21468.  
  21469. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21470.  
  21471. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21472.  
  21473. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21474.  
  21475. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21476.  
  21477. Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21478.  
  21479. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21480.  
  21481. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21482.  
  21483. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21484.  
  21485. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21486.  
  21487. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21488.  
  21489. Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21490.  
  21491. Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21492.  
  21493. Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21494.  
  21495. Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21496.  
  21497. Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21498.  
  21499. Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21500.  
  21501. Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21502.  
  21503. Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21504.  
  21505. Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21506.  
  21507. Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21508.  
  21509. Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21510.  
  21511. Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21512.  
  21513. Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21514.  
  21515. Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21516.  
  21517. Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21518.  
  21519. Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21520.  
  21521. Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21522.  
  21523. Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21524.  
  21525. Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21526.  
  21527. Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21528.  
  21529. Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21530.  
  21531. Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21532.  
  21533. Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21534.  
  21535. Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21536.  
  21537. Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21538.  
  21539. Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21540.  
  21541. Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21542.  
  21543. Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21544.  
  21545. Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21546.  
  21547. Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21548.  
  21549. Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21550.  
  21551. Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21552.  
  21553. Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21554.  
  21555. Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21556.  
  21557. Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21558.  
  21559. Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21560.  
  21561. Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21562.  
  21563. Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21564.  
  21565. Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21566.  
  21567. Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21568.  
  21569. Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21570.  
  21571. Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21572.  
  21573. Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21574.  
  21575. Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21576.  
  21577. Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21578.  
  21579. Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21580.  
  21581. Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21582.  
  21583. Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21584.  
  21585. Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21586.  
  21587. Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21588.  
  21589. Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21590.  
  21591. Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21592.  
  21593. Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21594.  
  21595. Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21596.  
  21597. Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21598.  
  21599. Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21600.  
  21601. Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21602.  
  21603. Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21604.  
  21605. Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21606.  
  21607. Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21608.  
  21609. Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21610.  
  21611. Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21612.  
  21613. Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21614.  
  21615. Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21616.  
  21617. Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21618.  
  21619. Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21620.  
  21621. Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21622.  
  21623. Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21624.  
  21625. Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21626.  
  21627. Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21628.  
  21629. Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21630.  
  21631. Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21632.  
  21633. Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  21634.  
  21635. Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21636.  
  21637. Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21638.  
  21639. Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21640.  
  21641. Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21642.  
  21643. Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21644.  
  21645. Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21646.  
  21647. Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21648.  
  21649. Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21650.  
  21651. Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21652.  
  21653. Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21654.  
  21655. Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21656.  
  21657. Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  21658.  
  21659. Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21660.  
  21661. Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  21662.  
  21663. stagger duration: 0.4s
  21664.  
  21665. stagger duration: 0.4s
  21666.  
  21667. stagger duration: 0.4s
  21668.  
  21669. stagger duration: 0.4s
  21670.  
  21671. stagger duration: 0.4s
  21672.  
  21673. stagger duration: 0.4s
  21674.  
  21675. [RaidLimiter]: Using Raid Limiter
  21676.  
  21677. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  21678.  
  21679. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  21680.  
  21681. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  21682.  
  21683. ResearchPal :: CloseOnClickedOutside: False
  21684.  
  21685. ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
  21686. Verse.WindowStack:TryRemove(Window, Boolean)
  21687. Verse.Window:Close_Patch1(Object, Boolean)
  21688. Verse.Window:OnCancelKeyPressed()
  21689. Verse.WindowStack:Notify_PressedCancel()
  21690. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
  21691. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  21692.  
  21693.  
  21694. ResearchPal :: Smithing progress: 0
  21695.  
  21696. ResearchPal :: Smithing finished?: False
  21697.  
  21698. ResearchPal :: Smithing progress: 5.953347E-05
  21699.  
  21700. ResearchPal :: Smithing finished?: False
  21701.  
  21702. ResearchPal :: Smithing progress: 0.0001190669
  21703.  
  21704. ResearchPal :: Smithing finished?: False
  21705.  
  21706. ResearchPal :: Smithing progress: 0.0001786004
  21707.  
  21708. ResearchPal :: Smithing finished?: False
  21709.  
  21710. ResearchPal :: Smithing progress: 0.0002381339
  21711.  
  21712. ResearchPal :: Smithing finished?: False
  21713.  
  21714. ResearchPal :: Smithing progress: 0.0002976673
  21715.  
  21716. ResearchPal :: Smithing finished?: False
  21717.  
  21718. ResearchPal :: Smithing progress: 0.0003572008
  21719.  
  21720. ResearchPal :: Smithing finished?: False
  21721.  
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  21723.  
  21724. ResearchPal :: Smithing finished?: False
  21725.  
  21726. ResearchPal :: Smithing progress: 0.0004762677
  21727.  
  21728. ResearchPal :: Smithing finished?: False
  21729.  
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  21731.  
  21732. ResearchPal :: Smithing finished?: False
  21733.  
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  21735.  
  21736. ResearchPal :: Smithing finished?: False
  21737.  
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  21739.  
  21740. ResearchPal :: Smithing finished?: False
  21741.  
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  21743.  
  21744. ResearchPal :: Smithing finished?: False
  21745.  
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  21747.  
  21748. ResearchPal :: Smithing finished?: False
  21749.  
  21750. ResearchPal :: Smithing progress: 0.0008334685
  21751.  
  21752. ResearchPal :: Smithing finished?: False
  21753.  
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  21755.  
  21756. ResearchPal :: Smithing finished?: False
  21757.  
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  21759.  
  21760. ResearchPal :: Smithing finished?: False
  21761.  
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  21765.  
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  21767.  
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  21769.  
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  21771.  
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  21773.  
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  21775.  
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  21779.  
  21780. ResearchPal :: Smithing finished?: False
  21781.  
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  21783.  
  21784. ResearchPal :: Smithing finished?: False
  21785.  
  21786. ResearchPal :: Smithing progress: 0.00136927
  21787.  
  21788. ResearchPal :: Smithing finished?: False
  21789.  
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  21791.  
  21792. ResearchPal :: Smithing finished?: False
  21793.  
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  21795.  
  21796. ResearchPal :: Smithing finished?: False
  21797.  
  21798. ResearchPal :: Smithing progress: 0.00154787
  21799.  
  21800. ResearchPal :: Smithing finished?: False
  21801.  
  21802. ResearchPal :: Smithing progress: 0.001607404
  21803.  
  21804. ResearchPal :: Smithing finished?: False
  21805.  
  21806. ResearchPal :: Smithing progress: 0.001666937
  21807.  
  21808. ResearchPal :: Smithing finished?: False
  21809.  
  21810. ResearchPal :: Smithing progress: 0.001726471
  21811.  
  21812. ResearchPal :: Smithing finished?: False
  21813.  
  21814. ResearchPal :: Smithing progress: 0.001786004
  21815.  
  21816. ResearchPal :: Smithing finished?: False
  21817.  
  21818. ResearchPal :: Smithing progress: 0.001845537
  21819.  
  21820. ResearchPal :: Smithing finished?: False
  21821.  
  21822. ResearchPal :: Smithing progress: 0.001905071
  21823.  
  21824. ResearchPal :: Smithing finished?: False
  21825.  
  21826. ResearchPal :: Smithing progress: 0.001964604
  21827.  
  21828. ResearchPal :: Smithing finished?: False
  21829.  
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  21831.  
  21832. ResearchPal :: Smithing finished?: False
  21833.  
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  21835.  
  21836. ResearchPal :: Smithing finished?: False
  21837.  
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  21839.  
  21840. ResearchPal :: Smithing finished?: False
  21841.  
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  21843.  
  21844. ResearchPal :: Smithing finished?: False
  21845.  
  21846. ResearchPal :: Smithing progress: 0.002262272
  21847.  
  21848. ResearchPal :: Smithing finished?: False
  21849.  
  21850. ResearchPal :: Smithing progress: 0.002321805
  21851.  
  21852. ResearchPal :: Smithing finished?: False
  21853.  
  21854. ResearchPal :: Smithing progress: 0.002381339
  21855.  
  21856. ResearchPal :: Smithing finished?: False
  21857.  
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  21859.  
  21860. ResearchPal :: Smithing finished?: False
  21861.  
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  21863.  
  21864. ResearchPal :: Smithing finished?: False
  21865.  
  21866. ResearchPal :: Smithing progress: 0.002559939
  21867.  
  21868. ResearchPal :: Smithing finished?: False
  21869.  
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  21871.  
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  21873.  
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  21875.  
  21876. ResearchPal :: Smithing finished?: False
  21877.  
  21878. ResearchPal :: Smithing progress: 0.002738539
  21879.  
  21880. ResearchPal :: Smithing finished?: False
  21881.  
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  21883.  
  21884. ResearchPal :: Smithing finished?: False
  21885.  
  21886. ResearchPal :: Smithing progress: 0.002857606
  21887.  
  21888. ResearchPal :: Smithing finished?: False
  21889.  
  21890. ResearchPal :: Smithing progress: 0.00291714
  21891.  
  21892. ResearchPal :: Smithing finished?: False
  21893.  
  21894. ResearchPal :: Smithing progress: 0.002976673
  21895.  
  21896. ResearchPal :: Smithing finished?: False
  21897.  
  21898. ResearchPal :: Smithing progress: 0.003036207
  21899.  
  21900. ResearchPal :: Smithing finished?: False
  21901.  
  21902. ResearchPal :: Smithing progress: 0.00309574
  21903.  
  21904. ResearchPal :: Smithing finished?: False
  21905.  
  21906. ResearchPal :: Smithing progress: 0.003155274
  21907.  
  21908. ResearchPal :: Smithing finished?: False
  21909.  
  21910. ResearchPal :: Smithing progress: 0.003214807
  21911.  
  21912. ResearchPal :: Smithing finished?: False
  21913.  
  21914. ResearchPal :: Smithing progress: 0.003274341
  21915.  
  21916. ResearchPal :: Smithing finished?: False
  21917.  
  21918. ResearchPal :: Smithing progress: 0.003333874
  21919.  
  21920. ResearchPal :: Smithing finished?: False
  21921.  
  21922. ResearchPal :: Smithing progress: 0.003393407
  21923.  
  21924. ResearchPal :: Smithing finished?: False
  21925.  
  21926. ResearchPal :: Smithing progress: 0.003452941
  21927.  
  21928. ResearchPal :: Smithing finished?: False
  21929.  
  21930. ResearchPal :: Smithing progress: 0.003512474
  21931.  
  21932. ResearchPal :: Smithing finished?: False
  21933.  
  21934. ResearchPal :: Smithing progress: 0.003572008
  21935.  
  21936. ResearchPal :: Smithing finished?: False
  21937.  
  21938. ResearchPal :: Smithing progress: 0.003631541
  21939.  
  21940. ResearchPal :: Smithing finished?: False
  21941.  
  21942. ResearchPal :: Smithing progress: 0.003691075
  21943.  
  21944. ResearchPal :: Smithing finished?: False
  21945.  
  21946. ResearchPal :: Smithing progress: 0.003750608
  21947.  
  21948. ResearchPal :: Smithing finished?: False
  21949.  
  21950. ResearchPal :: Smithing progress: 0.003810142
  21951.  
  21952. ResearchPal :: Smithing finished?: False
  21953.  
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  21955.  
  21956. ResearchPal :: Smithing finished?: False
  21957.  
  21958. ResearchPal :: Smithing progress: 0.003929208
  21959.  
  21960. ResearchPal :: Smithing finished?: False
  21961.  
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  21963.  
  21964. ResearchPal :: Smithing finished?: False
  21965.  
  21966. ResearchPal :: Smithing progress: 0.004048276
  21967.  
  21968. ResearchPal :: Smithing finished?: False
  21969.  
  21970. ResearchPal :: Smithing progress: 0.004107809
  21971.  
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  21973.  
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  21975.  
  21976. ResearchPal :: Smithing finished?: False
  21977.  
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  21979.  
  21980. ResearchPal :: Smithing finished?: False
  21981.  
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  21983.  
  21984. ResearchPal :: Smithing finished?: False
  21985.  
  21986. ResearchPal :: Smithing progress: 0.004345943
  21987.  
  21988. ResearchPal :: Smithing finished?: False
  21989.  
  21990. ResearchPal :: Smithing progress: 0.004405476
  21991.  
  21992. ResearchPal :: Smithing finished?: False
  21993.  
  21994. ResearchPal :: Smithing progress: 0.00446501
  21995.  
  21996. ResearchPal :: Smithing finished?: False
  21997.  
  21998. ResearchPal :: Smithing progress: 0.004524543
  21999.  
  22000. ResearchPal :: Smithing finished?: False
  22001.  
  22002. ResearchPal :: Smithing progress: 0.004584077
  22003.  
  22004. ResearchPal :: Smithing finished?: False
  22005.  
  22006. ResearchPal :: Smithing progress: 0.00464361
  22007.  
  22008. ResearchPal :: Smithing finished?: False
  22009.  
  22010. ResearchPal :: Smithing progress: 0.004703144
  22011.  
  22012. ResearchPal :: Smithing finished?: False
  22013.  
  22014. ResearchPal :: Smithing progress: 0.004762677
  22015.  
  22016. ResearchPal :: Smithing finished?: False
  22017.  
  22018. ResearchPal :: Smithing progress: 0.00482221
  22019.  
  22020. ResearchPal :: Smithing finished?: False
  22021.  
  22022. ResearchPal :: Smithing progress: 0.004881744
  22023.  
  22024. ResearchPal :: Smithing finished?: False
  22025.  
  22026. ResearchPal :: Smithing progress: 0.004941278
  22027.  
  22028. ResearchPal :: Smithing finished?: False
  22029.  
  22030. ResearchPal :: Smithing progress: 0.005000811
  22031.  
  22032. ResearchPal :: Smithing finished?: False
  22033.  
  22034. ResearchPal :: Smithing progress: 0.005060344
  22035.  
  22036. ResearchPal :: Smithing finished?: False
  22037.  
  22038. ResearchPal :: Smithing progress: 0.005119878
  22039.  
  22040. ResearchPal :: Smithing finished?: False
  22041.  
  22042. ResearchPal :: Smithing progress: 0.005179411
  22043.  
  22044. ResearchPal :: Smithing finished?: False
  22045.  
  22046. ResearchPal :: Smithing progress: 0.005238945
  22047.  
  22048. ResearchPal :: Smithing finished?: False
  22049.  
  22050. ResearchPal :: Smithing progress: 0.005298478
  22051.  
  22052. ResearchPal :: Smithing finished?: False
  22053.  
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  22055.  
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  22057.  
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  22059.  
  22060. ResearchPal :: Smithing finished?: False
  22061.  
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  22063.  
  22064. ResearchPal :: Smithing finished?: False
  22065.  
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  22067.  
  22068. ResearchPal :: Smithing finished?: False
  22069.  
  22070. ResearchPal :: Smithing progress: 0.005596146
  22071.  
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  22073.  
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  22075.  
  22076. ResearchPal :: Smithing finished?: False
  22077.  
  22078. ResearchPal :: Smithing progress: 0.005715213
  22079.  
  22080. ResearchPal :: Smithing finished?: False
  22081.  
  22082. ResearchPal :: Smithing progress: 0.005774747
  22083.  
  22084. ResearchPal :: Smithing finished?: False
  22085.  
  22086. ResearchPal :: Smithing progress: 0.005834281
  22087.  
  22088. ResearchPal :: Smithing finished?: False
  22089.  
  22090. ResearchPal :: Smithing progress: 0.005893814
  22091.  
  22092. ResearchPal :: Smithing finished?: False
  22093.  
  22094. ResearchPal :: Smithing progress: 0.005953348
  22095.  
  22096. ResearchPal :: Smithing finished?: False
  22097.  
  22098. ResearchPal :: Smithing progress: 0.006012882
  22099.  
  22100. ResearchPal :: Smithing finished?: False
  22101.  
  22102. ResearchPal :: Smithing progress: 0.006072416
  22103.  
  22104. ResearchPal :: Smithing finished?: False
  22105.  
  22106. ResearchPal :: Smithing progress: 0.006131949
  22107.  
  22108. ResearchPal :: Smithing finished?: False
  22109.  
  22110. ResearchPal :: Smithing progress: 0.006191483
  22111.  
  22112. ResearchPal :: Smithing finished?: False
  22113.  
  22114. ResearchPal :: Smithing progress: 0.006251017
  22115.  
  22116. ResearchPal :: Smithing finished?: False
  22117.  
  22118. ResearchPal :: Smithing progress: 0.006310551
  22119.  
  22120. ResearchPal :: Smithing finished?: False
  22121.  
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  22123.  
  22124. ResearchPal :: Smithing finished?: False
  22125.  
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  22127.  
  22128. ResearchPal :: Smithing finished?: False
  22129.  
  22130. ResearchPal :: Smithing progress: 0.006489152
  22131.  
  22132. ResearchPal :: Smithing finished?: False
  22133.  
  22134. ResearchPal :: Smithing progress: 0.006548686
  22135.  
  22136. ResearchPal :: Smithing finished?: False
  22137.  
  22138. ResearchPal :: Smithing progress: 0.00660822
  22139.  
  22140. ResearchPal :: Smithing finished?: False
  22141.  
  22142. ResearchPal :: Smithing progress: 0.006667754
  22143.  
  22144. ResearchPal :: Smithing finished?: False
  22145.  
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  22147.  
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  22149.  
  22150. ResearchPal :: Smithing progress: 0.006786821
  22151.  
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  22153.  
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  22155.  
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  22157.  
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  22159.  
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  22161.  
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  22163.  
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  22165.  
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  22167.  
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  22169.  
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  22171.  
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  22173.  
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  22175.  
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  22179.  
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  22181.  
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  22183.  
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  22185.  
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  22187.  
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  22189.  
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  22191.  
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  22193.  
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  22195.  
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  22197.  
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  22199.  
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  22201.  
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  22203.  
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  22205.  
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  22207.  
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  22209.  
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  22211.  
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  22213.  
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  22215.  
  22216. ResearchPal :: Smithing finished?: False
  22217.  
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  22219.  
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  22221.  
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  22223.  
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  22225.  
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  22227.  
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  22229.  
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  22231.  
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  22233.  
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  22235.  
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  22237.  
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  22239.  
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  22241.  
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  22243.  
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  22245.  
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  22247.  
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  22249.  
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  22251.  
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  22255.  
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  22259.  
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  22261.  
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  22263.  
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  22265.  
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  22267.  
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  22269.  
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  22271.  
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  22273.  
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  22275.  
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  22277.  
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  22279.  
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  22281.  
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  22283.  
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  22285.  
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  22287.  
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  22289.  
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  22291.  
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  22293.  
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  22295.  
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  22297.  
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  22299.  
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  22301.  
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  22307.  
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  22309.  
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  22311.  
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  22313.  
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  22315.  
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  22317.  
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  22319.  
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  22321.  
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  22323.  
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  22325.  
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  22327.  
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  22329.  
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  22331.  
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  22333.  
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  22335.  
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  22337.  
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  22339.  
  22340. ResearchPal :: Smithing finished?: False
  22341.  
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  22343.  
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  22345.  
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  22347.  
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  22349.  
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  22351.  
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  22353.  
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  22355.  
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  22357.  
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  22359.  
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  22361.  
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  22363.  
  22364. ResearchPal :: Smithing finished?: False
  22365.  
  22366. ResearchPal :: Smithing progress: 0.01000165
  22367.  
  22368. ResearchPal :: Smithing finished?: False
  22369.  
  22370. ResearchPal :: Smithing progress: 0.01006118
  22371.  
  22372. ResearchPal :: Smithing finished?: False
  22373.  
  22374. ResearchPal :: Smithing progress: 0.01012071
  22375.  
  22376. ResearchPal :: Smithing finished?: False
  22377.  
  22378. ResearchPal :: Smithing progress: 0.01018025
  22379.  
  22380. Reached max messages limit. Stopping logging to avoid spam.
  22381.  
  22382. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  22383.  
  22384. Unloading 7527 unused Assets to reduce memory usage. Loaded Objects now: 27391.
  22385. Total: 529.887878 ms (FindLiveObjects: 3.115650 ms CreateObjectMapping: 4.121325 ms MarkObjects: 471.501038 ms DeleteObjects: 51.148739 ms)
  22386.  
  22387. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  22388.  
  22389. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 27443.
  22390. Total: 436.451691 ms (FindLiveObjects: 1.696873 ms CreateObjectMapping: 1.958262 ms MarkObjects: 429.261627 ms DeleteObjects: 3.533604 ms)
  22391.  
  22392. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  22393. Message logging is now once again on.
  22394.  
  22395. QualityBuilder added property to '0' things
  22396.  
  22397. NullReferenceException: Object reference not set to an instance of an object
  22398. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  22399. (Filename: Line: -1)
  22400.  
  22401.  
  22402. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27512.
  22403. Total: 421.158539 ms (FindLiveObjects: 1.824065 ms CreateObjectMapping: 2.007576 ms MarkObjects: 417.172791 ms DeleteObjects: 0.153330 ms)
  22404.  
  22405. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  22406.  
  22407. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  22408.  
  22409. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  22410.  
  22411. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  22412.  
  22413. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  22414.  
  22415. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  22416.  
  22417. [PrepareLanding] WorldLoaded (from save).
  22418.  
  22419. [PrepareLanding] OnWorldLoaded
  22420.  
  22421. In-Game Definition Editor: Settings Applied
  22422.  
  22423. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  22424.  
  22425. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 33838.
  22426. Total: 495.913727 ms (FindLiveObjects: 4.991185 ms CreateObjectMapping: 5.006276 ms MarkObjects: 484.994904 ms DeleteObjects: 0.920251 ms)
  22427.  
  22428. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  22429.  
  22430. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  22431.  
  22432. Failed to load database object for key "ICBM_Fission" into setting "projectiles".
  22433.  
  22434. [RaidLimiter]: Using Raid Limiter
  22435.  
  22436. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  22437.  
  22438. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  22439.  
  22440. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  22441. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  22442. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  22443. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  22444. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  22445. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  22446. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  22447.  
  22448. Armoury Points for map Colony: 0
  22449.  
  22450. Building Points for map Colony: 344.7825
  22451.  
  22452. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  22453.  
  22454. Unclamped Points for (Map-0-PlayerHome): 214.539
  22455.  
  22456. [RaidLimiter]: Using Raid Limiter
  22457.  
  22458. Armoury Points for map Colony: 0
  22459.  
  22460. Building Points for map Colony: 358.4147
  22461.  
  22462. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  22463.  
  22464. Unclamped Points for (Map-0-PlayerHome): 221.4415
  22465.  
  22466. Expose: Table_MK1_Replicator
  22467.  
  22468. Expose: Table_MK2_Replicator
  22469.  
  22470. Expose: Table_MK3_Replicator
  22471.  
  22472. Expose: MolecularCompressor
  22473.  
  22474. Expose: QuantumPowerRelay
  22475.  
  22476. Expose: LaserDrill
  22477.  
  22478. Expose: ShieldModuleCapacitor
  22479.  
  22480. Expose: ShieldModuleHorizontalProjector
  22481.  
  22482. Expose: ShieldModuleVerticalProjector
  22483.  
  22484. Expose: ShieldModuleOrbitalDatalink
  22485.  
  22486. Expose: ShieldModulePowerConverter
  22487.  
  22488. Expose: Building_Shield_Charger
  22489.  
  22490. Expose: Building_EDSN_Transponder
  22491.  
  22492. Expose: NanoMaterial
  22493.  
  22494. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  22495.  
  22496. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  22497.  
  22498. [Tech Advancing] [Information] Loading finished.
  22499.  
  22500. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22501.  
  22502. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22503.  
  22504. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22505.  
  22506. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22507.  
  22508. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22509.  
  22510. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22511.  
  22512. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22513.  
  22514. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22515.  
  22516. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22517.  
  22518. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22519.  
  22520. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22521.  
  22522. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22523.  
  22524. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22525.  
  22526. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22527.  
  22528. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22529.  
  22530. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22531.  
  22532. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22533.  
  22534. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22535.  
  22536. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22537.  
  22538. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22539.  
  22540. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22541.  
  22542. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22543.  
  22544. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22545.  
  22546. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22547.  
  22548. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22549.  
  22550. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22551.  
  22552. Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22553.  
  22554. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22555.  
  22556. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22557.  
  22558. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22559.  
  22560. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22561.  
  22562. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22563.  
  22564. Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22565.  
  22566. Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22567.  
  22568. Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22569.  
  22570. Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22571.  
  22572. Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22573.  
  22574. Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22575.  
  22576. Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22577.  
  22578. Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22579.  
  22580. Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22581.  
  22582. Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22583.  
  22584. Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22585.  
  22586. Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22587.  
  22588. Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22589.  
  22590. Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22591.  
  22592. Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22593.  
  22594. Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22595.  
  22596. Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22597.  
  22598. Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22599.  
  22600. Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22601.  
  22602. Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22603.  
  22604. Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22605.  
  22606. Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22607.  
  22608. Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22609.  
  22610. Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22611.  
  22612. Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22613.  
  22614. Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22615.  
  22616. Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22617.  
  22618. Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22619.  
  22620. Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22621.  
  22622. Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22623.  
  22624. Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22625.  
  22626. Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22627.  
  22628. Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22629.  
  22630. Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22631.  
  22632. Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22633.  
  22634. Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22635.  
  22636. Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22637.  
  22638. Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22639.  
  22640. Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22641.  
  22642. Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22643.  
  22644. Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22645.  
  22646. Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22647.  
  22648. Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22649.  
  22650. Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22651.  
  22652. Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22653.  
  22654. Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22655.  
  22656. Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22657.  
  22658. Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22659.  
  22660. Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22661.  
  22662. Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22663.  
  22664. Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22665.  
  22666. Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22667.  
  22668. Object with load ID Thing_Human17138 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22669.  
  22670. Object with load ID Thing_Human17135 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22671.  
  22672. Object with load ID Thing_Human905 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22673.  
  22674. Object with load ID Thing_Human902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22675.  
  22676. Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22677.  
  22678. Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22679.  
  22680. Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22681.  
  22682. Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22683.  
  22684. Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22685.  
  22686. Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22687.  
  22688. Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22689.  
  22690. Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22691.  
  22692. Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22693.  
  22694. Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22695.  
  22696. Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22697.  
  22698. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22699.  
  22700. Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22701.  
  22702. Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22703.  
  22704. Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22705.  
  22706. Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22707.  
  22708. Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22709.  
  22710. Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22711.  
  22712. Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22713.  
  22714. Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22715.  
  22716. Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22717.  
  22718. Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22719.  
  22720. Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22721.  
  22722. Object with load ID Thing_Human885 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22723.  
  22724. Object with load ID Thing_Human882 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22725.  
  22726. Object with load ID Thing_Human879 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22727.  
  22728. Object with load ID Thing_Human876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22729.  
  22730. Object with load ID Thing_Human59302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22731.  
  22732. Object with load ID Thing_Human17269 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22733.  
  22734. Object with load ID Thing_Human17272 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22735.  
  22736. Object with load ID Thing_Human17275 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22737.  
  22738. Object with load ID Thing_Human17278 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22739.  
  22740. Object with load ID Thing_Human17187 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22741.  
  22742. Object with load ID Thing_Human17190 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22743.  
  22744. Object with load ID Thing_Human17193 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22745.  
  22746. Object with load ID Thing_Human17196 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22747.  
  22748. Object with load ID Thing_Human17199 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22749.  
  22750. Object with load ID Thing_Human17202 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22751.  
  22752. Object with load ID Thing_Human17205 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22753.  
  22754. Object with load ID Thing_Human17208 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22755.  
  22756. Object with load ID Thing_Human17211 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22757.  
  22758. Object with load ID Thing_Human17230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22759.  
  22760. Object with load ID Thing_Human17233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22761.  
  22762. Object with load ID Thing_Human17236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22763.  
  22764. Object with load ID Thing_Human17239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22765.  
  22766. Object with load ID Thing_Human17242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22767.  
  22768. Object with load ID Thing_Human17246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22769.  
  22770. Object with load ID Thing_Human17249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22771.  
  22772. Object with load ID Thing_Human17252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22773.  
  22774. Object with load ID Thing_Human17255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22775.  
  22776. Object with load ID Thing_Human17258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22777.  
  22778. Object with load ID Thing_Human17261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22779.  
  22780. Object with load ID Thing_Human17264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22781.  
  22782. Object with load ID Thing_Human17267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22783.  
  22784. Object with load ID Thing_Human17270 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22785.  
  22786. Object with load ID Thing_Human17274 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22787.  
  22788. Object with load ID Thing_Human17277 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22789.  
  22790. Object with load ID Thing_Human17280 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22791.  
  22792. Object with load ID Thing_Human17283 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22793.  
  22794. Object with load ID Thing_Human17286 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22795.  
  22796. Object with load ID Thing_Human17289 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22797.  
  22798. Object with load ID Thing_Human17292 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22799.  
  22800. Object with load ID Thing_Human17295 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22801.  
  22802. Object with load ID Thing_Human17298 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22803.  
  22804. Object with load ID Thing_Human17301 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22805.  
  22806. Object with load ID Thing_Human17304 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22807.  
  22808. Object with load ID Thing_Human17308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22809.  
  22810. Object with load ID Thing_Human17311 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22811.  
  22812. Object with load ID Thing_Human17314 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22813.  
  22814. Object with load ID Thing_Human17317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22815.  
  22816. Object with load ID Thing_Human17320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22817.  
  22818. Object with load ID Thing_Human17323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22819.  
  22820. Object with load ID Thing_Human17326 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22821.  
  22822. Object with load ID Thing_Human17329 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22823.  
  22824. Object with load ID Thing_Human17332 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22825.  
  22826. Object with load ID Thing_Human17335 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22827.  
  22828. Object with load ID Thing_Human17338 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22829.  
  22830. Object with load ID Thing_Human17341 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22831.  
  22832. Object with load ID Thing_Human17344 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22833.  
  22834. Object with load ID Thing_Human17347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22835.  
  22836. Object with load ID Thing_Human17350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22837.  
  22838. Object with load ID Thing_Human17353 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22839.  
  22840. Object with load ID Thing_Human17356 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22841.  
  22842. Object with load ID Thing_Human17359 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22843.  
  22844. Object with load ID Thing_Human17362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22845.  
  22846. Object with load ID Thing_Human17365 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22847.  
  22848. Object with load ID Thing_Human17369 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22849.  
  22850. Object with load ID Thing_Human17372 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22851.  
  22852. Object with load ID Thing_Human17375 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22853.  
  22854. Object with load ID Thing_Human17379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22855.  
  22856. Object with load ID Thing_Human17382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22857.  
  22858. Object with load ID Thing_Human17385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22859.  
  22860. Object with load ID Thing_Human17388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22861.  
  22862. Object with load ID Thing_Human17391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22863.  
  22864. Object with load ID Thing_Human17394 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22865.  
  22866. Object with load ID Thing_Human17397 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22867.  
  22868. Object with load ID Thing_Human17400 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22869.  
  22870. Object with load ID Thing_Human17403 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22871.  
  22872. Object with load ID Thing_Human17406 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22873.  
  22874. Object with load ID Thing_Human17409 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22875.  
  22876. Object with load ID Thing_Human17412 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22877.  
  22878. Object with load ID Thing_Human17415 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22879.  
  22880. Object with load ID Thing_Human17418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22881.  
  22882. Object with load ID Thing_Human17421 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22883.  
  22884. Object with load ID Thing_Human17424 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22885.  
  22886. Object with load ID Thing_Human17427 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22887.  
  22888. Object with load ID Thing_Human17430 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22889.  
  22890. Object with load ID Thing_Human17433 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22891.  
  22892. Object with load ID Thing_Human17437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22893.  
  22894. Object with load ID Thing_Human17440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22895.  
  22896. Object with load ID Thing_Human17443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22897.  
  22898. Object with load ID Thing_Human17446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22899.  
  22900. Object with load ID Thing_Human17449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22901.  
  22902. Object with load ID Thing_Human17452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22903.  
  22904. Object with load ID Thing_Human17456 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22905.  
  22906. Object with load ID Thing_Human17459 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22907.  
  22908. Object with load ID Thing_Human17462 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22909.  
  22910. Object with load ID Thing_Human17465 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22911.  
  22912. Object with load ID Thing_Human17468 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22913.  
  22914. Object with load ID Thing_Human17471 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22915.  
  22916. Object with load ID Thing_Human17474 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22917.  
  22918. Object with load ID Thing_Human17477 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22919.  
  22920. Object with load ID Thing_Human17480 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22921.  
  22922. Object with load ID Thing_Human17483 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22923.  
  22924. Object with load ID Thing_Human17486 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22925.  
  22926. Object with load ID Thing_Human17489 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22927.  
  22928. Object with load ID Thing_Human17492 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22929.  
  22930. Object with load ID Thing_Human17495 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22931.  
  22932. Object with load ID Thing_Human17498 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22933.  
  22934. Object with load ID Thing_Human17501 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22935.  
  22936. Object with load ID Thing_Human17504 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22937.  
  22938. Object with load ID Thing_Human17507 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22939.  
  22940. Object with load ID Thing_Human17511 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22941.  
  22942. Object with load ID Thing_Human17514 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22943.  
  22944. Object with load ID Thing_Human17517 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22945.  
  22946. Object with load ID Thing_Human17520 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22947.  
  22948. Object with load ID Thing_Human17523 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22949.  
  22950. Object with load ID Thing_Human17526 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22951.  
  22952. Object with load ID Thing_Human17529 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22953.  
  22954. Object with load ID Thing_Human17532 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22955.  
  22956. Object with load ID Thing_Human17535 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22957.  
  22958. Object with load ID Thing_Human17538 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22959.  
  22960. Object with load ID Thing_Human17541 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22961.  
  22962. Object with load ID Thing_Human17544 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22963.  
  22964. Object with load ID Thing_Human17547 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22965.  
  22966. Object with load ID Thing_Human17550 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22967.  
  22968. Object with load ID Thing_Human17553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22969.  
  22970. Object with load ID Thing_Human17556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22971.  
  22972. Object with load ID Thing_Human17559 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22973.  
  22974. Object with load ID Thing_Human17562 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22975.  
  22976. Object with load ID Thing_Human17565 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22977.  
  22978. Object with load ID Thing_Human17569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22979.  
  22980. Object with load ID Thing_Human17572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22981.  
  22982. Object with load ID Thing_Human17575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22983.  
  22984. Object with load ID Thing_Human17578 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22985.  
  22986. Object with load ID Thing_Human17581 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22987.  
  22988. Object with load ID Thing_Human17584 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22989.  
  22990. Object with load ID Thing_Human17587 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22991.  
  22992. Object with load ID Thing_Human17591 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22993.  
  22994. Object with load ID Thing_Human17594 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22995.  
  22996. Object with load ID Thing_Human17597 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22997.  
  22998. Object with load ID Thing_Human17600 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  22999.  
  23000. Object with load ID Thing_Human17603 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23001.  
  23002. Object with load ID Thing_Human17606 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23003.  
  23004. Object with load ID Thing_Human17609 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23005.  
  23006. Object with load ID Thing_Human17612 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23007.  
  23008. Object with load ID Thing_Human17615 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23009.  
  23010. Object with load ID Thing_Human17618 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23011.  
  23012. Object with load ID Thing_Human17621 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23013.  
  23014. Object with load ID Thing_Human17624 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23015.  
  23016. Object with load ID Thing_Human17627 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23017.  
  23018. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23019.  
  23020. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23021.  
  23022. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23023.  
  23024. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23025.  
  23026. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23027.  
  23028. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23029.  
  23030. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23031.  
  23032. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23033.  
  23034. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23035.  
  23036. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23037.  
  23038. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23039.  
  23040. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23041.  
  23042. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23043.  
  23044. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23045.  
  23046. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23047.  
  23048. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23049.  
  23050. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23051.  
  23052. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23053.  
  23054. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23055.  
  23056. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23057.  
  23058. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23059.  
  23060. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23061.  
  23062. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23063.  
  23064. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23065.  
  23066. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23067.  
  23068. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23069.  
  23070. Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23071.  
  23072. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23073.  
  23074. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23075.  
  23076. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23077.  
  23078. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23079.  
  23080. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23081.  
  23082. Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23083.  
  23084. Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23085.  
  23086. Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23087.  
  23088. Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23089.  
  23090. Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23091.  
  23092. Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23093.  
  23094. Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23095.  
  23096. Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23097.  
  23098. Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23099.  
  23100. Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23101.  
  23102. Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23103.  
  23104. Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23105.  
  23106. Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23107.  
  23108. Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23109.  
  23110. Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23111.  
  23112. Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23113.  
  23114. Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23115.  
  23116. Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23117.  
  23118. Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23119.  
  23120. Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23121.  
  23122. Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23123.  
  23124. Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23125.  
  23126. Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23127.  
  23128. Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23129.  
  23130. Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23131.  
  23132. Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23133.  
  23134. Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23135.  
  23136. Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23137.  
  23138. Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23139.  
  23140. Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23141.  
  23142. Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23143.  
  23144. Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23145.  
  23146. Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23147.  
  23148. Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23149.  
  23150. Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23151.  
  23152. Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23153.  
  23154. Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23155.  
  23156. Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23157.  
  23158. Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23159.  
  23160. Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23161.  
  23162. Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23163.  
  23164. Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23165.  
  23166. Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23167.  
  23168. Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23169.  
  23170. Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23171.  
  23172. Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23173.  
  23174. Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23175.  
  23176. Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23177.  
  23178. Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23179.  
  23180. Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23181.  
  23182. Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23183.  
  23184. Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23185.  
  23186. Object with load ID Thing_Human17138 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23187.  
  23188. Object with load ID Thing_Human17135 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23189.  
  23190. Object with load ID Thing_Human905 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23191.  
  23192. Object with load ID Thing_Human902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23193.  
  23194. Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23195.  
  23196. Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23197.  
  23198. Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23199.  
  23200. Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23201.  
  23202. Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23203.  
  23204. Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23205.  
  23206. Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23207.  
  23208. Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23209.  
  23210. Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23211.  
  23212. Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23213.  
  23214. Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23215.  
  23216. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23217.  
  23218. Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23219.  
  23220. Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23221.  
  23222. Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23223.  
  23224. Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23225.  
  23226. Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23227.  
  23228. Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23229.  
  23230. Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23231.  
  23232. Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23233.  
  23234. Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23235.  
  23236. Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23237.  
  23238. Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23239.  
  23240. Object with load ID Thing_Human885 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23241.  
  23242. Object with load ID Thing_Human882 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23243.  
  23244. Object with load ID Thing_Human879 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23245.  
  23246. Object with load ID Thing_Human876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23247.  
  23248. Object with load ID Thing_Human59302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23249.  
  23250. Object with load ID Thing_Human17269 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23251.  
  23252. Object with load ID Thing_Human17272 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23253.  
  23254. Object with load ID Thing_Human17275 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23255.  
  23256. Object with load ID Thing_Human17278 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23257.  
  23258. Object with load ID Thing_Human17187 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23259.  
  23260. Object with load ID Thing_Human17190 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23261.  
  23262. Object with load ID Thing_Human17193 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23263.  
  23264. Object with load ID Thing_Human17196 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23265.  
  23266. Object with load ID Thing_Human17199 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23267.  
  23268. Object with load ID Thing_Human17202 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23269.  
  23270. Object with load ID Thing_Human17205 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23271.  
  23272. Object with load ID Thing_Human17208 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23273.  
  23274. Object with load ID Thing_Human17211 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23275.  
  23276. Object with load ID Thing_Human17230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23277.  
  23278. Object with load ID Thing_Human17233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23279.  
  23280. Object with load ID Thing_Human17236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23281.  
  23282. Object with load ID Thing_Human17239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23283.  
  23284. Object with load ID Thing_Human17242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23285.  
  23286. Object with load ID Thing_Human17246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23287.  
  23288. Object with load ID Thing_Human17249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23289.  
  23290. Object with load ID Thing_Human17252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23291.  
  23292. Object with load ID Thing_Human17255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23293.  
  23294. Object with load ID Thing_Human17258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23295.  
  23296. Object with load ID Thing_Human17261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23297.  
  23298. Object with load ID Thing_Human17264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23299.  
  23300. Object with load ID Thing_Human17267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23301.  
  23302. Object with load ID Thing_Human17270 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23303.  
  23304. Object with load ID Thing_Human17274 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23305.  
  23306. Object with load ID Thing_Human17277 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23307.  
  23308. Object with load ID Thing_Human17280 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23309.  
  23310. Object with load ID Thing_Human17283 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23311.  
  23312. Object with load ID Thing_Human17286 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23313.  
  23314. Object with load ID Thing_Human17289 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23315.  
  23316. Object with load ID Thing_Human17292 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23317.  
  23318. Object with load ID Thing_Human17295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23319.  
  23320. Object with load ID Thing_Human17298 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23321.  
  23322. Object with load ID Thing_Human17301 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23323.  
  23324. Object with load ID Thing_Human17304 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23325.  
  23326. Object with load ID Thing_Human17308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23327.  
  23328. Object with load ID Thing_Human17311 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23329.  
  23330. Object with load ID Thing_Human17314 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23331.  
  23332. Object with load ID Thing_Human17317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23333.  
  23334. Object with load ID Thing_Human17320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23335.  
  23336. Object with load ID Thing_Human17323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23337.  
  23338. Object with load ID Thing_Human17326 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23339.  
  23340. Object with load ID Thing_Human17329 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23341.  
  23342. Object with load ID Thing_Human17332 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23343.  
  23344. Object with load ID Thing_Human17335 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23345.  
  23346. Object with load ID Thing_Human17338 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23347.  
  23348. Object with load ID Thing_Human17341 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23349.  
  23350. Object with load ID Thing_Human17344 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23351.  
  23352. Object with load ID Thing_Human17347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23353.  
  23354. Object with load ID Thing_Human17350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23355.  
  23356. Object with load ID Thing_Human17353 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23357.  
  23358. Object with load ID Thing_Human17356 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23359.  
  23360. Object with load ID Thing_Human17359 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23361.  
  23362. Object with load ID Thing_Human17362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23363.  
  23364. Object with load ID Thing_Human17365 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23365.  
  23366. Object with load ID Thing_Human17369 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23367.  
  23368. Object with load ID Thing_Human17372 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23369.  
  23370. Object with load ID Thing_Human17375 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23371.  
  23372. Object with load ID Thing_Human17379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23373.  
  23374. Object with load ID Thing_Human17382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23375.  
  23376. Object with load ID Thing_Human17385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23377.  
  23378. Object with load ID Thing_Human17388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23379.  
  23380. Object with load ID Thing_Human17391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23381.  
  23382. Object with load ID Thing_Human17394 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23383.  
  23384. Object with load ID Thing_Human17397 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23385.  
  23386. Object with load ID Thing_Human17400 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23387.  
  23388. Object with load ID Thing_Human17403 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23389.  
  23390. Object with load ID Thing_Human17406 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23391.  
  23392. Object with load ID Thing_Human17409 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23393.  
  23394. Object with load ID Thing_Human17412 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23395.  
  23396. Object with load ID Thing_Human17415 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23397.  
  23398. Object with load ID Thing_Human17418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23399.  
  23400. Object with load ID Thing_Human17421 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23401.  
  23402. Object with load ID Thing_Human17424 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23403.  
  23404. Object with load ID Thing_Human17427 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23405.  
  23406. Object with load ID Thing_Human17430 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23407.  
  23408. Object with load ID Thing_Human17433 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23409.  
  23410. Object with load ID Thing_Human17437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23411.  
  23412. Object with load ID Thing_Human17440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23413.  
  23414. Object with load ID Thing_Human17443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23415.  
  23416. Object with load ID Thing_Human17446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23417.  
  23418. Object with load ID Thing_Human17449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23419.  
  23420. Object with load ID Thing_Human17452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23421.  
  23422. Object with load ID Thing_Human17456 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23423.  
  23424. Object with load ID Thing_Human17459 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23425.  
  23426. Object with load ID Thing_Human17462 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23427.  
  23428. Object with load ID Thing_Human17465 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23429.  
  23430. Object with load ID Thing_Human17468 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23431.  
  23432. Object with load ID Thing_Human17471 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23433.  
  23434. Object with load ID Thing_Human17474 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23435.  
  23436. Object with load ID Thing_Human17477 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23437.  
  23438. Object with load ID Thing_Human17480 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23439.  
  23440. Object with load ID Thing_Human17483 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23441.  
  23442. Object with load ID Thing_Human17486 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23443.  
  23444. Object with load ID Thing_Human17489 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23445.  
  23446. Object with load ID Thing_Human17492 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23447.  
  23448. Object with load ID Thing_Human17495 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23449.  
  23450. Object with load ID Thing_Human17498 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23451.  
  23452. Object with load ID Thing_Human17501 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23453.  
  23454. Object with load ID Thing_Human17504 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23455.  
  23456. Object with load ID Thing_Human17507 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23457.  
  23458. Object with load ID Thing_Human17511 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23459.  
  23460. Object with load ID Thing_Human17514 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23461.  
  23462. Object with load ID Thing_Human17517 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23463.  
  23464. Object with load ID Thing_Human17520 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23465.  
  23466. Object with load ID Thing_Human17523 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23467.  
  23468. Object with load ID Thing_Human17526 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23469.  
  23470. Object with load ID Thing_Human17529 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23471.  
  23472. Object with load ID Thing_Human17532 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23473.  
  23474. Object with load ID Thing_Human17535 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23475.  
  23476. Object with load ID Thing_Human17538 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23477.  
  23478. Object with load ID Thing_Human17541 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23479.  
  23480. Object with load ID Thing_Human17544 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23481.  
  23482. Object with load ID Thing_Human17547 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23483.  
  23484. Object with load ID Thing_Human17550 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23485.  
  23486. Object with load ID Thing_Human17553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23487.  
  23488. Object with load ID Thing_Human17556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23489.  
  23490. Object with load ID Thing_Human17559 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23491.  
  23492. Object with load ID Thing_Human17562 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23493.  
  23494. Object with load ID Thing_Human17565 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23495.  
  23496. Object with load ID Thing_Human17569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23497.  
  23498. Object with load ID Thing_Human17572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23499.  
  23500. Object with load ID Thing_Human17575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23501.  
  23502. Object with load ID Thing_Human17578 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23503.  
  23504. Object with load ID Thing_Human17581 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23505.  
  23506. Object with load ID Thing_Human17584 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23507.  
  23508. Object with load ID Thing_Human17587 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23509.  
  23510. Object with load ID Thing_Human17591 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23511.  
  23512. Object with load ID Thing_Human17594 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23513.  
  23514. Object with load ID Thing_Human17597 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23515.  
  23516. Object with load ID Thing_Human17600 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23517.  
  23518. Object with load ID Thing_Human17603 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23519.  
  23520. Object with load ID Thing_Human17606 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23521.  
  23522. Object with load ID Thing_Human17609 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23523.  
  23524. Object with load ID Thing_Human17612 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23525.  
  23526. Object with load ID Thing_Human17615 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23527.  
  23528. Object with load ID Thing_Human17618 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23529.  
  23530. Object with load ID Thing_Human17621 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23531.  
  23532. Object with load ID Thing_Human17624 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23533.  
  23534. Object with load ID Thing_Human17627 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  23535.  
  23536. Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23537.  
  23538. Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23539.  
  23540. Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23541.  
  23542. Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23543.  
  23544. Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23545.  
  23546. Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23547.  
  23548. Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23549.  
  23550. Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23551.  
  23552. Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23553.  
  23554. Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23555.  
  23556. Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23557.  
  23558. Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23559.  
  23560. Object with load ID Thing_Human17269 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23561.  
  23562. Object with load ID Thing_Human17278 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23563.  
  23564. Object with load ID Thing_Human17275 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23565.  
  23566. Object with load ID Thing_Human17272 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
  23567.  
  23568. Object with load ID Thing_Dromedary42716 is referenced (xml node name: animal) but is not deep-saved. This will cause errors during loading.
  23569.  
  23570. Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23571.  
  23572. Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23573.  
  23574. [RaidLimiter]: Using Raid Limiter
  23575.  
  23576. [RaidLimiter]: Using Raid Limiter
  23577.  
  23578. Armoury Points for map Colony: 0
  23579.  
  23580. Building Points for map Colony: 372.1249
  23581.  
  23582. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  23583.  
  23584. Unclamped Points for (Map-0-PlayerHome): 228.3834
  23585.  
  23586. [RaidLimiter]: Using Raid Limiter
  23587.  
  23588. Armoury Points for map Colony: 0
  23589.  
  23590. Building Points for map Colony: 373.3216
  23591.  
  23592. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  23593.  
  23594. Unclamped Points for (Map-0-PlayerHome): 228.9893
  23595.  
  23596. Expose: Table_MK1_Replicator
  23597.  
  23598. Expose: Table_MK2_Replicator
  23599.  
  23600. Expose: Table_MK3_Replicator
  23601.  
  23602. Expose: MolecularCompressor
  23603.  
  23604. Expose: QuantumPowerRelay
  23605.  
  23606. Expose: LaserDrill
  23607.  
  23608. Expose: ShieldModuleCapacitor
  23609.  
  23610. Expose: ShieldModuleHorizontalProjector
  23611.  
  23612. Expose: ShieldModuleVerticalProjector
  23613.  
  23614. Expose: ShieldModuleOrbitalDatalink
  23615.  
  23616. Expose: ShieldModulePowerConverter
  23617.  
  23618. Expose: Building_Shield_Charger
  23619.  
  23620. Expose: Building_EDSN_Transponder
  23621.  
  23622. Expose: NanoMaterial
  23623.  
  23624. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  23625.  
  23626. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  23627.  
  23628. [Tech Advancing] [Information] Loading finished.
  23629.  
  23630. Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23631.  
  23632. Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23633.  
  23634. Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23635.  
  23636. Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23637.  
  23638. Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23639.  
  23640. Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23641.  
  23642. Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23643.  
  23644. Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23645.  
  23646. Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23647.  
  23648. Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23649.  
  23650. Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23651.  
  23652. Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23653.  
  23654. Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23655.  
  23656. Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23657.  
  23658. Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23659.  
  23660. Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23661.  
  23662. Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23663.  
  23664. Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23665.  
  23666. Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23667.  
  23668. Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23669.  
  23670. Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23671.  
  23672. Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23673.  
  23674. Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23675.  
  23676. Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23677.  
  23678. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23679.  
  23680. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23681.  
  23682. Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23683.  
  23684. Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23685.  
  23686. Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23687.  
  23688. Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23689.  
  23690. Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23691.  
  23692. Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23693.  
  23694. Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23695.  
  23696. Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23697.  
  23698. Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23699.  
  23700. Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23701.  
  23702. Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23703.  
  23704. Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23705.  
  23706. Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23707.  
  23708. Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23709.  
  23710. Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23711.  
  23712. Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23713.  
  23714. Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23715.  
  23716. Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23717.  
  23718. Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23719.  
  23720. Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23721.  
  23722. Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23723.  
  23724. Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23725.  
  23726. Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23727.  
  23728. Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23729.  
  23730. Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23731.  
  23732. Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23733.  
  23734. Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23735.  
  23736. Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23737.  
  23738. Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23739.  
  23740. Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23741.  
  23742. Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23743.  
  23744. Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23745.  
  23746. Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23747.  
  23748. Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23749.  
  23750. Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23751.  
  23752. Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23753.  
  23754. Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23755.  
  23756. Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23757.  
  23758. Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23759.  
  23760. Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23761.  
  23762. Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23763.  
  23764. Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23765.  
  23766. Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23767.  
  23768. Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23769.  
  23770. Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23771.  
  23772. Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23773.  
  23774. Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23775.  
  23776. Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23777.  
  23778. Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23779.  
  23780. Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23781.  
  23782. Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23783.  
  23784. Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23785.  
  23786. Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23787.  
  23788. Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23789.  
  23790. Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23791.  
  23792. Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23793.  
  23794. Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23795.  
  23796. Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23797.  
  23798. Object with load ID Thing_Human17138 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23799.  
  23800. Object with load ID Thing_Human17135 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23801.  
  23802. Object with load ID Thing_Human905 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23803.  
  23804. Object with load ID Thing_Human902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23805.  
  23806. Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23807.  
  23808. Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23809.  
  23810. Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23811.  
  23812. Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23813.  
  23814. Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23815.  
  23816. Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23817.  
  23818. Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23819.  
  23820. Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23821.  
  23822. Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23823.  
  23824. Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23825.  
  23826. Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23827.  
  23828. Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23829.  
  23830. Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23831.  
  23832. Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23833.  
  23834. Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23835.  
  23836. Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23837.  
  23838. Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23839.  
  23840. Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23841.  
  23842. Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23843.  
  23844. Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23845.  
  23846. Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23847.  
  23848. Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23849.  
  23850. Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23851.  
  23852. Object with load ID Thing_Human885 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23853.  
  23854. Object with load ID Thing_Human882 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23855.  
  23856. Object with load ID Thing_Human879 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23857.  
  23858. Object with load ID Thing_Human876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23859.  
  23860. Object with load ID Thing_Human59302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23861.  
  23862. Object with load ID Thing_Human17269 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23863.  
  23864. Object with load ID Thing_Human17272 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23865.  
  23866. Object with load ID Thing_Human17275 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23867.  
  23868. Object with load ID Thing_Human17278 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23869.  
  23870. Object with load ID Thing_Human17187 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23871.  
  23872. Object with load ID Thing_Human17190 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23873.  
  23874. Object with load ID Thing_Human17193 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23875.  
  23876. Object with load ID Thing_Human17196 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23877.  
  23878. Object with load ID Thing_Human17199 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23879.  
  23880. Object with load ID Thing_Human17202 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23881.  
  23882. Object with load ID Thing_Human17205 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23883.  
  23884. Object with load ID Thing_Human17208 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23885.  
  23886. Object with load ID Thing_Human17211 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23887.  
  23888. Object with load ID Thing_Human17230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23889.  
  23890. Object with load ID Thing_Human17233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23891.  
  23892. Object with load ID Thing_Human17236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23893.  
  23894. Object with load ID Thing_Human17239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23895.  
  23896. Object with load ID Thing_Human17242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23897.  
  23898. Object with load ID Thing_Human17246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23899.  
  23900. Object with load ID Thing_Human17249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23901.  
  23902. Object with load ID Thing_Human17252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23903.  
  23904. Object with load ID Thing_Human17255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23905.  
  23906. Object with load ID Thing_Human17258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23907.  
  23908. Object with load ID Thing_Human17261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23909.  
  23910. Object with load ID Thing_Human17264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23911.  
  23912. Object with load ID Thing_Human17267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23913.  
  23914. Object with load ID Thing_Human17270 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23915.  
  23916. Object with load ID Thing_Human17274 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23917.  
  23918. Object with load ID Thing_Human17277 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23919.  
  23920. Object with load ID Thing_Human17280 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23921.  
  23922. Object with load ID Thing_Human17283 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23923.  
  23924. Object with load ID Thing_Human17286 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23925.  
  23926. Object with load ID Thing_Human17289 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23927.  
  23928. Object with load ID Thing_Human17292 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23929.  
  23930. Object with load ID Thing_Human17295 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23931.  
  23932. Object with load ID Thing_Human17298 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23933.  
  23934. Object with load ID Thing_Human17301 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23935.  
  23936. Object with load ID Thing_Human17304 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23937.  
  23938. Object with load ID Thing_Human17308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23939.  
  23940. Object with load ID Thing_Human17311 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23941.  
  23942. Object with load ID Thing_Human17314 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23943.  
  23944. Object with load ID Thing_Human17317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23945.  
  23946. Object with load ID Thing_Human17320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23947.  
  23948. Object with load ID Thing_Human17323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23949.  
  23950. Object with load ID Thing_Human17326 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23951.  
  23952. Object with load ID Thing_Human17329 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23953.  
  23954. Object with load ID Thing_Human17332 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23955.  
  23956. Object with load ID Thing_Human17335 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23957.  
  23958. Object with load ID Thing_Human17338 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23959.  
  23960. Object with load ID Thing_Human17341 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23961.  
  23962. Object with load ID Thing_Human17344 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23963.  
  23964. Object with load ID Thing_Human17347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23965.  
  23966. Object with load ID Thing_Human17350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23967.  
  23968. Object with load ID Thing_Human17353 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23969.  
  23970. Object with load ID Thing_Human17356 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23971.  
  23972. Object with load ID Thing_Human17359 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23973.  
  23974. Object with load ID Thing_Human17362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23975.  
  23976. Object with load ID Thing_Human17365 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23977.  
  23978. Object with load ID Thing_Human17369 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23979.  
  23980. Object with load ID Thing_Human17372 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23981.  
  23982. Object with load ID Thing_Human17375 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23983.  
  23984. Object with load ID Thing_Human17379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23985.  
  23986. Object with load ID Thing_Human17382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23987.  
  23988. Object with load ID Thing_Human17385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23989.  
  23990. Object with load ID Thing_Human17388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23991.  
  23992. Object with load ID Thing_Human17391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23993.  
  23994. Object with load ID Thing_Human17394 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23995.  
  23996. Object with load ID Thing_Human17397 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23997.  
  23998. Object with load ID Thing_Human17400 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  23999.  
  24000. Object with load ID Thing_Human17403 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24001.  
  24002. Object with load ID Thing_Human17406 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24003.  
  24004. Object with load ID Thing_Human17409 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24005.  
  24006. Object with load ID Thing_Human17412 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24007.  
  24008. Object with load ID Thing_Human17415 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24009.  
  24010. Object with load ID Thing_Human17418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24011.  
  24012. Object with load ID Thing_Human17421 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24013.  
  24014. Object with load ID Thing_Human17424 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24015.  
  24016. Object with load ID Thing_Human17427 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24017.  
  24018. Object with load ID Thing_Human17430 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24019.  
  24020. Object with load ID Thing_Human17433 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24021.  
  24022. Object with load ID Thing_Human17437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24023.  
  24024. Object with load ID Thing_Human17440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24025.  
  24026. Object with load ID Thing_Human17443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24027.  
  24028. Object with load ID Thing_Human17446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24029.  
  24030. Object with load ID Thing_Human17449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24031.  
  24032. Object with load ID Thing_Human17452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24033.  
  24034. Object with load ID Thing_Human17456 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24035.  
  24036. Object with load ID Thing_Human17459 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24037.  
  24038. Object with load ID Thing_Human17462 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24039.  
  24040. Object with load ID Thing_Human17465 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24041.  
  24042. Object with load ID Thing_Human17468 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24043.  
  24044. Object with load ID Thing_Human17471 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24045.  
  24046. Object with load ID Thing_Human17474 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24047.  
  24048. Object with load ID Thing_Human17477 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24049.  
  24050. Object with load ID Thing_Human17480 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24051.  
  24052. Object with load ID Thing_Human17483 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24053.  
  24054. Object with load ID Thing_Human17486 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24055.  
  24056. Object with load ID Thing_Human17489 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24057.  
  24058. Object with load ID Thing_Human17492 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24059.  
  24060. Object with load ID Thing_Human17495 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24061.  
  24062. Object with load ID Thing_Human17498 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24063.  
  24064. Object with load ID Thing_Human17501 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24065.  
  24066. Object with load ID Thing_Human17504 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24067.  
  24068. Object with load ID Thing_Human17507 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24069.  
  24070. Object with load ID Thing_Human17511 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24071.  
  24072. Object with load ID Thing_Human17514 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24073.  
  24074. Object with load ID Thing_Human17517 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24075.  
  24076. Object with load ID Thing_Human17520 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24077.  
  24078. Object with load ID Thing_Human17523 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24079.  
  24080. Object with load ID Thing_Human17526 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24081.  
  24082. Object with load ID Thing_Human17529 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24083.  
  24084. Object with load ID Thing_Human17532 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24085.  
  24086. Object with load ID Thing_Human17535 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24087.  
  24088. Object with load ID Thing_Human17538 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24089.  
  24090. Object with load ID Thing_Human17541 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24091.  
  24092. Object with load ID Thing_Human17544 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24093.  
  24094. Object with load ID Thing_Human17547 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24095.  
  24096. Object with load ID Thing_Human17550 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24097.  
  24098. Object with load ID Thing_Human17553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24099.  
  24100. Object with load ID Thing_Human17556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24101.  
  24102. Object with load ID Thing_Human17559 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24103.  
  24104. Object with load ID Thing_Human17562 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24105.  
  24106. Object with load ID Thing_Human17565 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24107.  
  24108. Object with load ID Thing_Human17569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24109.  
  24110. Object with load ID Thing_Human17572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24111.  
  24112. Object with load ID Thing_Human17575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24113.  
  24114. Object with load ID Thing_Human17578 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24115.  
  24116. Object with load ID Thing_Human17581 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24117.  
  24118. Object with load ID Thing_Human17584 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24119.  
  24120. Object with load ID Thing_Human17587 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24121.  
  24122. Object with load ID Thing_Human17591 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24123.  
  24124. Object with load ID Thing_Human17594 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24125.  
  24126. Object with load ID Thing_Human17597 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24127.  
  24128. Object with load ID Thing_Human17600 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24129.  
  24130. Object with load ID Thing_Human17603 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24131.  
  24132. Object with load ID Thing_Human17606 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24133.  
  24134. Object with load ID Thing_Human17609 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24135.  
  24136. Object with load ID Thing_Human17612 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24137.  
  24138. Object with load ID Thing_Human17615 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24139.  
  24140. Object with load ID Thing_Human17618 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24141.  
  24142. Object with load ID Thing_Human17621 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24143.  
  24144. Object with load ID Thing_Human17624 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24145.  
  24146. Object with load ID Thing_Human17627 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  24147.  
  24148. Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24149.  
  24150. Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24151.  
  24152. Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24153.  
  24154. Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24155.  
  24156. Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24157.  
  24158. Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24159.  
  24160. Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24161.  
  24162. Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24163.  
  24164. Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24165.  
  24166. Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24167.  
  24168. Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24169.  
  24170. Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24171.  
  24172. Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24173.  
  24174. Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24175.  
  24176. Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24177.  
  24178. Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24179.  
  24180. Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24181.  
  24182. Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24183.  
  24184. Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24185.  
  24186. Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24187.  
  24188. Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24189.  
  24190. Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24191.  
  24192. Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24193.  
  24194. Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24195.  
  24196. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24197.  
  24198. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24199.  
  24200. Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24201.  
  24202. Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24203.  
  24204. Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24205.  
  24206. Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24207.  
  24208. Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24209.  
  24210. Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24211.  
  24212. Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24213.  
  24214. Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24215.  
  24216. Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24217.  
  24218. Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24219.  
  24220. Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24221.  
  24222. Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24223.  
  24224. Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24225.  
  24226. Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24227.  
  24228. Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24229.  
  24230. Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24231.  
  24232. Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24233.  
  24234. Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24235.  
  24236. Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24237.  
  24238. Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24239.  
  24240. Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24241.  
  24242. Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24243.  
  24244. Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24245.  
  24246. Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24247.  
  24248. Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24249.  
  24250. Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24251.  
  24252. Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24253.  
  24254. Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24255.  
  24256. Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24257.  
  24258. Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24259.  
  24260. Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24261.  
  24262. Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24263.  
  24264. Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24265.  
  24266. Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24267.  
  24268. Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24269.  
  24270. Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24271.  
  24272. Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24273.  
  24274. Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24275.  
  24276. Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24277.  
  24278. Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24279.  
  24280. Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24281.  
  24282. Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24283.  
  24284. Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24285.  
  24286. Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24287.  
  24288. Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24289.  
  24290. Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24291.  
  24292. Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24293.  
  24294. Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24295.  
  24296. Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24297.  
  24298. Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24299.  
  24300. Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24301.  
  24302. Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24303.  
  24304. Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24305.  
  24306. Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24307.  
  24308. Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24309.  
  24310. Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24311.  
  24312. Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24313.  
  24314. Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24315.  
  24316. Object with load ID Thing_Human17138 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24317.  
  24318. Object with load ID Thing_Human17135 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24319.  
  24320. Object with load ID Thing_Human905 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24321.  
  24322. Object with load ID Thing_Human902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24323.  
  24324. Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24325.  
  24326. Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24327.  
  24328. Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24329.  
  24330. Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24331.  
  24332. Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24333.  
  24334. Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24335.  
  24336. Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24337.  
  24338. Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24339.  
  24340. Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24341.  
  24342. Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24343.  
  24344. Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24345.  
  24346. Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24347.  
  24348. Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24349.  
  24350. Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24351.  
  24352. Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24353.  
  24354. Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24355.  
  24356. Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24357.  
  24358. Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24359.  
  24360. Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24361.  
  24362. Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24363.  
  24364. Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24365.  
  24366. Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24367.  
  24368. Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24369.  
  24370. Object with load ID Thing_Human885 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24371.  
  24372. Object with load ID Thing_Human882 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24373.  
  24374. Object with load ID Thing_Human879 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24375.  
  24376. Object with load ID Thing_Human876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24377.  
  24378. Object with load ID Thing_Human59302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24379.  
  24380. Object with load ID Thing_Human17269 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24381.  
  24382. Object with load ID Thing_Human17272 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24383.  
  24384. Object with load ID Thing_Human17275 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24385.  
  24386. Object with load ID Thing_Human17278 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24387.  
  24388. Object with load ID Thing_Human17187 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24389.  
  24390. Object with load ID Thing_Human17190 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24391.  
  24392. Object with load ID Thing_Human17193 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24393.  
  24394. Object with load ID Thing_Human17196 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24395.  
  24396. Object with load ID Thing_Human17199 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24397.  
  24398. Object with load ID Thing_Human17202 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24399.  
  24400. Object with load ID Thing_Human17205 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24401.  
  24402. Object with load ID Thing_Human17208 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24403.  
  24404. Object with load ID Thing_Human17211 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24405.  
  24406. Object with load ID Thing_Human17230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24407.  
  24408. Object with load ID Thing_Human17233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24409.  
  24410. Object with load ID Thing_Human17236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  24411.  
  24412. Reached max messages limit. Stopping logging to avoid spam.
  24413.  
  24414. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  24415. NullReferenceException: Object reference not set to an instance of an object
  24416. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  24417. (Filename: Line: -1)
  24418.  
  24419.  
  24420. Unloading 7450 unused Assets to reduce memory usage. Loaded Objects now: 28023.
  24421. Total: 552.137451 ms (FindLiveObjects: 3.087625 ms CreateObjectMapping: 4.162554 ms MarkObjects: 490.132965 ms DeleteObjects: 54.752941 ms)
  24422.  
  24423. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  24424.  
  24425. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 28068.
  24426. Total: 433.149048 ms (FindLiveObjects: 2.182195 ms CreateObjectMapping: 1.746995 ms MarkObjects: 422.626099 ms DeleteObjects: 6.593204 ms)
  24427.  
  24428. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  24429.  
  24430. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 28441.
  24431. Total: 560.926025 ms (FindLiveObjects: 2.673175 ms CreateObjectMapping: 1.669117 ms MarkObjects: 556.472473 ms DeleteObjects: 0.110214 ms)
  24432.  
  24433. HandleD3DDeviceLost
  24434. HandleD3DDeviceLost: needs reset, doing it
  24435. FullResetD3DDevice
  24436. ResetD3DDevice
  24437. dev->Reset
  24438. D3Dwindow device not lost anymore
  24439. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  24440.  
  24441. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 28742.
  24442. Total: 543.571716 ms (FindLiveObjects: 2.816266 ms CreateObjectMapping: 1.994102 ms MarkObjects: 538.656982 ms DeleteObjects: 0.102938 ms)
  24443.  
  24444. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  24445. Message logging is now once again on.
  24446.  
  24447.  
  24448. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 29054.
  24449. Total: 532.346802 ms (FindLiveObjects: 1.403956 ms CreateObjectMapping: 1.707383 ms MarkObjects: 529.126831 ms DeleteObjects: 0.107250 ms)
  24450.  
  24451. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
  24452.  
  24453. QualityBuilder added property to '0' things
  24454.  
  24455. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  24456.  
  24457. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  24458.  
  24459. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  24460.  
  24461. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  24462.  
  24463. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  24464.  
  24465. [PrepareLanding] WorldLoaded (from save).
  24466.  
  24467. [PrepareLanding] OnWorldLoaded
  24468.  
  24469. In-Game Definition Editor: Settings Applied
  24470.  
  24471. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  24472.  
  24473. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 34624.
  24474. Total: 546.570923 ms (FindLiveObjects: 2.725453 ms CreateObjectMapping: 3.362219 ms MarkObjects: 539.800964 ms DeleteObjects: 0.681498 ms)
  24475.  
  24476. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  24477.  
  24478. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((249, 0, 160))
  24479.  
  24480. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  24481.  
  24482. Cthulhu :: Cults :: Cthulhu version retrieved 6
  24483.  
  24484. Cthulhu :: Cults :: Dagon version retrieved 6
  24485.  
  24486. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  24487.  
  24488. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  24489.  
  24490. Cthulhu :: Cults :: Hastur version retrieved 2
  24491.  
  24492. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  24493.  
  24494. Cthulhu :: Cults :: Bast version retrieved 1
  24495.  
  24496. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  24497. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  24498. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  24499. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  24500. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  24501. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  24502. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  24503.  
  24504. Armoury Points for map Colony: 0
  24505.  
  24506. Building Points for map Colony: 219.1162
  24507.  
  24508. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  24509.  
  24510. Unclamped Points for (Map-0-PlayerHome): 150.91
  24511.  
  24512. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24513.  
  24514. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24515.  
  24516. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24517.  
  24518. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24519.  
  24520. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24521.  
  24522. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24523.  
  24524. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24525.  
  24526. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24527.  
  24528. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24529.  
  24530. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24531.  
  24532. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24533.  
  24534. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24535.  
  24536. HandleD3DDeviceLost
  24537. HandleD3DDeviceLost: needs reset, doing it
  24538. FullResetD3DDevice
  24539. ResetD3DDevice
  24540. dev->Reset
  24541. D3Dwindow device not lost anymore
  24542. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24543.  
  24544. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24545.  
  24546. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24547.  
  24548. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24549.  
  24550. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24551.  
  24552. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24553.  
  24554. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24555.  
  24556. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24557.  
  24558. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24559.  
  24560. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24561.  
  24562. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24563.  
  24564. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24565.  
  24566. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24567.  
  24568. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24569.  
  24570. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24571.  
  24572. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24573.  
  24574. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24575.  
  24576. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24577.  
  24578. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24579.  
  24580. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24581.  
  24582. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24583.  
  24584. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24585.  
  24586. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24587.  
  24588. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24589.  
  24590. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24591.  
  24592. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24593.  
  24594. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24595.  
  24596. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24597.  
  24598. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24599.  
  24600. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24601.  
  24602. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24603.  
  24604. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24605.  
  24606. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24607.  
  24608. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24609.  
  24610. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24611.  
  24612. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24613.  
  24614. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24615.  
  24616. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24617.  
  24618. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24619.  
  24620. MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
  24621.  
  24622. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  24623. NullReferenceException: Object reference not set to an instance of an object
  24624. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  24625. (Filename: Line: -1)
  24626.  
  24627.  
  24628. Unloading 5709 unused Assets to reduce memory usage. Loaded Objects now: 29111.
  24629. Total: 666.097717 ms (FindLiveObjects: 2.677487 ms CreateObjectMapping: 4.487809 ms MarkObjects: 597.715088 ms DeleteObjects: 61.216534 ms)
  24630.  
  24631. Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
  24632.  
  24633. at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
  24634. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  24635. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  24636.  
  24637. Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
  24638.  
  24639. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  24640. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  24641.  
  24642. Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
  24643.  
  24644. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  24645. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  24646.  
  24647. Setting up 4 worker threads for Enlighten.
  24648. Thread -> id: a04 -> priority: 1
  24649. Thread -> id: 1ce0 -> priority: 1
  24650. Thread -> id: 17bc -> priority: 1
  24651. Thread -> id: 2cd8 -> priority: 1
  24652. [PrepareLanding] WorldLayerBehaviour OnDestroy
  24653.  
  24654. [PrepareLanding] MonoController OnDestroy
  24655.  
  24656. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  24657. GfxDevice: creating device client; threaded=1
  24658. Direct3D:
  24659. Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
  24660. Renderer: AMD Radeon R9 200 Series
  24661. Vendor: ATI
  24662. VRAM: 2028 MB (via DXGI)
  24663. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  24664. Begin MonoManager ReloadAssembly
  24665. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  24666. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  24667. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  24668. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  24669. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24670. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  24671. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  24672. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  24673. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  24674. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  24675. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  24676. RimWorld 1.0.2059 rev1005
  24677.  
  24678. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  24679.  
  24680. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  24681.  
  24682. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  24683.  
  24684. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  24685.  
  24686. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  24687.  
  24688. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  24689.  
  24690. DubsMintMenus 1.0.87
  24691.  
  24692. Dubs Skylight 1.4.651
  24693.  
  24694. Moody settings loaded
  24695.  
  24696. ZLJ's Static Quality Plus :: Initialized
  24697.  
  24698. [RuntimeGC] Mod settings loaded.
  24699.  
  24700. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  24701.  
  24702. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  24703.  
  24704. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  24705.  
  24706. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  24707.  
  24708. Frontier Developments Shields :: Loaded
  24709.  
  24710. Rimatomics 1.6.608
  24711.  
  24712. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  24713.  
  24714. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  24715.  
  24716. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  24717.  
  24718. Initialized OmniCoreDrill patches
  24719.  
  24720. Rimefeller 1.1.240
  24721.  
  24722. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  24723.  
  24724. Field contents: Brain.
  24725.  
  24726. Whole XML:
  24727.  
  24728. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  24729.  
  24730. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  24731.  
  24732. Field contents: Brain.
  24733.  
  24734. Whole XML:
  24735.  
  24736. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  24737.  
  24738. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  24739.  
  24740. Field contents: Nose.
  24741.  
  24742. Whole XML:
  24743.  
  24744. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  24745.  
  24746. XML RimWorld.StatDef defines the same field twice: parts.
  24747.  
  24748. Field contents: 0.850.900.9511.111.221.331.441.55.
  24749.  
  24750. Whole XML:
  24751.  
  24752. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  24753.  
  24754. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24755.  
  24756. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24757.  
  24758. XML RimWorld.StatDef defines the same field twice: parts.
  24759.  
  24760. Field contents: CombatI1.05.
  24761.  
  24762. Whole XML:
  24763.  
  24764. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  24765.  
  24766. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  24767.  
  24768. Field contents: Mining0.90.025.
  24769.  
  24770. Whole XML:
  24771.  
  24772. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  24773.  
  24774. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  24775.  
  24776. Field contents: Intellectual0.90.025.
  24777.  
  24778. Whole XML:
  24779.  
  24780. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  24781.  
  24782. XML RimWorld.StatDef defines the same field twice: parts.
  24783.  
  24784. Field contents: 0.650.750.8511.211.371.531.892.20.
  24785.  
  24786. Whole XML:
  24787.  
  24788. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  24789.  
  24790. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  24791.  
  24792. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  24793.  
  24794. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  24795.  
  24796. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  24797.  
  24798. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24799.  
  24800. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24801.  
  24802. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24803.  
  24804. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24805.  
  24806. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24807.  
  24808. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24809.  
  24810. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24811.  
  24812. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  24813.  
  24814. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  24815.  
  24816. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  24817.  
  24818. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  24819.  
  24820. Field contents: Crafting0.90.025.
  24821.  
  24822. Whole XML:
  24823.  
  24824. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  24825.  
  24826. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  24827. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  24828.  
  24829. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  24830. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  24831.  
  24832. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  24833. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24834.  
  24835. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  24836. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24837.  
  24838. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  24839. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24840.  
  24841. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  24842. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24843.  
  24844. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  24845. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24846.  
  24847. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  24848. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  24849.  
  24850. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  24851.  
  24852. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  24853.  
  24854. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  24855.  
  24856. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  24857.  
  24858. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  24859.  
  24860. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  24861.  
  24862. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  24863.  
  24864. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  24865.  
  24866. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  24867.  
  24868. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  24869.  
  24870. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  24871.  
  24872. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  24873.  
  24874. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  24875.  
  24876. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  24877.  
  24878. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
  24879.  
  24880. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  24881.  
  24882. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  24883.  
  24884. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  24885.  
  24886. Initializing MeleeHunting.
  24887.  
  24888. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  24889.  
  24890. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  24891.  
  24892. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  24893.  
  24894. Config error in CP_WallOfShame: has null thingClass.
  24895.  
  24896. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  24897.  
  24898. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  24899.  
  24900. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  24901.  
  24902. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  24903.  
  24904. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  24905.  
  24906. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  24907.  
  24908. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  24909.  
  24910. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  24911.  
  24912. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  24913.  
  24914. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  24915.  
  24916. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  24917.  
  24918. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  24919.  
  24920. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  24921.  
  24922. Config error in CP_WallOfShame: has null thingClass.
  24923.  
  24924. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  24925.  
  24926. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  24927.  
  24928. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  24929.  
  24930. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  24931.  
  24932. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  24933.  
  24934. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  24935.  
  24936. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  24937.  
  24938. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  24939.  
  24940. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  24941.  
  24942. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  24943.  
  24944. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  24945.  
  24946. d3d: failed to create 2D texture id=5667 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  24947. Translation data for language English has 164 errors. Generate translation report for more info.
  24948.  
  24949. [PrepareLanding] MonoController Initialization
  24950.  
  24951. [PrepareLanding] WorldLayerBehaviour Static Initialization
  24952.  
  24953. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  24954.  
  24955. ForceDoJob Harmony Patches:
  24956. Prefix:
  24957. FloatMenuMakerMap.ChoicesAtFor - not blocking
  24958. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  24959. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  24960. Postfix:
  24961. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  24962.  
  24963. Turret Extensions successfully completed 23 patches with harmony.
  24964.  
  24965. SS Damage Indicators initialized.
  24966. Patched infix non-destructive: Verse.Thing.TakeDamage
  24967. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  24968. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  24969.  
  24970. Start injecting PSI to pawns ...
  24971. PSI check: Human - PSI injected.
  24972. PSI check: ReanimatedCorpse - PSI injected.
  24973.  
  24974. Colonistbar KF successfully completed 423 patches with harmony.
  24975.  
  24976. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  24977.  
  24978. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  24979.  
  24980. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  24981.  
  24982. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  24983.  
  24984. [RimHUD v1.3.0] Integrated with HugsLib
  24985.  
  24986. [RimHUD v1.3.0] Initialized
  24987.  
  24988. KeepHandsFeet Harmony Patches:
  24989. Prefix:
  24990. MainMenuDrawer.MainMenuOnGUI
  24991.  
  24992. [Bubbles v1.5] Initialized
  24993.  
  24994. ImpassableMapMaker Harmony Patches:
  24995. Postfix:
  24996. GenStep_ElevationFertility.Generate
  24997. WorldPathGrid.CalculatedCostAt
  24998. TileFinder.IsValidTileForNewSettlement
  24999.  
  25000. [HarvestYieldPatch] loaded...
  25001.  
  25002. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  25003.  
  25004. FieldMedic inited
  25005.  
  25006. MoreTraitSlots Harmony Patches:
  25007. Prefix:
  25008. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  25009. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  25010.  
  25011. ReColorStockpiles: Harmony Patches:
  25012. Postfix:
  25013. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  25014. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  25015.  
  25016. Show Hair Harmony Patches:
  25017. Transpiler:
  25018. PawnRenderer.RenderPawnInternal
  25019. Postfix:
  25020. PawnRenderer.RenderPawnInternal
  25021. Game.InitNewGame
  25022. SavedGameLoader.LoadGameFromSaveFile
  25023.  
  25024. Removed Log Error from Manhunter Job
  25025.  
  25026. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  25027.  
  25028. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  25029.  
  25030. AdjustableTradeShips Harmony Patches:
  25031. Prefix:
  25032. Game.InitNewGame
  25033. Postfix:
  25034. Storyteller.Notify_DefChanged
  25035.  
  25036. Dynamic patching Boolean <>m__0()
  25037.  
  25038. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  25039.  
  25040. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  25041.  
  25042. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  25043.  
  25044. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  25045.  
  25046. _ThingWithComps_InitializeComps Is Not NULL.
  25047.  
  25048. _AddCompPrefix Is Not NULL.
  25049.  
  25050. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  25051.  
  25052. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  25053.  
  25054. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  25055.  
  25056. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  25057.  
  25058. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  25059.  
  25060. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  25061.  
  25062. ChangeResearchSpeed Harmony Patches:
  25063. Game.InitNewGame
  25064. Root.Shutdown
  25065. ResearchManager.ReapplyAllMods
  25066.  
  25067. ChangeDresser Harmony Patches:
  25068. Prefix:
  25069. Dialog_FormCaravan.PostOpen
  25070. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  25071. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  25072. Pawn.Kill - Priority First
  25073. Pawn_ApparelTracker.Notify_ApparelAdded
  25074. ScribeSaver.InitSaving
  25075. SettlementAbandonUtility.Abandon
  25076. Postfix:
  25077. Pawn.GetGizmos
  25078. Pawn_ApparelTracker.Notify_ApparelAdded
  25079. Pawn_DraftController.Drafted { set }
  25080. Pawn_DraftController.GetGizmos
  25081. JobGiver_OptimizeApparel.TryGiveJob
  25082. ReservationManager.CanReserve
  25083. OutfitDatabase.TryDelete
  25084. CaravanFormingUtility.StopFormingCaravan
  25085. WealthWatcher.ForceRecount
  25086. Pawn.Kill - Priority First
  25087. Pawn_ApparelTracker.Notify_ApparelRemoved
  25088.  
  25089. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  25090.  
  25091. SaveStorageSettings: Harmony Patches:
  25092. Postfix:
  25093. Building.GetGizmos(IEnumerable<Gizmo>)
  25094. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  25095. Dialog_ManageOutfits.DoWindowContents(Rect)
  25096. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  25097. Building_Storage.GetGizmos
  25098.  
  25099. Targeting Modes :: JecsTools detected as active in load order. Patching...
  25100.  
  25101. Dynamic patching Boolean MoveNext()
  25102.  
  25103. VBRF :: Patching TotalBleedRate
  25104.  
  25105. [Food Restrictions v1.0.0] Initialized
  25106.  
  25107. RimFridge Harmony Patches:
  25108. Prefix:
  25109. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  25110. ReachabilityUtility.CanReach
  25111. Postfix:
  25112. GameComponentUtility.StartedNewGame
  25113. GameComponentUtility.LoadedGame
  25114.  
  25115. Adding Basegame medsList
  25116.  
  25117. Adding mod medicines
  25118.  
  25119. Detected mod medicine Bandage Kit:0.35
  25120.  
  25121. Detected mod medicine IFAK:0.8
  25122.  
  25123. Detected mod medicine medic bag:1.2
  25124.  
  25125. Detected mod medicine Imperial MedKit:3.5
  25126.  
  25127. Setting up textures
  25128.  
  25129. Sorted meds list:
  25130.  
  25131. No medical care
  25132.  
  25133. Doctor care, but no medicine
  25134.  
  25135. MèðìçàſCàṟèCàṭèğòṟý_5
  25136.  
  25137. Herbal medicine or worse
  25138.  
  25139. MèðìçàſCàṟèCàṭèğòṟý_6
  25140.  
  25141. Industrial-tech medicine or worse
  25142.  
  25143. MèðìçàſCàṟèCàṭèğòṟý_7
  25144.  
  25145. Best quality medicine
  25146.  
  25147. MèðìçàſCàṟèCàṭèğòṟý_8
  25148.  
  25149. Patching Mod Medicines...
  25150.  
  25151. Patching Pharmacist medcare list
  25152.  
  25153. Done Patching Pharmacist medcare list
  25154.  
  25155. Patching Pharmacist comparison function..
  25156.  
  25157. Done patching Pharmacist comparison function..
  25158.  
  25159. Enabled Prison Labor v0.9.6
  25160.  
  25161. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  25162.  
  25163. Weapons that have been patched:
  25164. - Gun_MiniTurret (mini-turret gun)
  25165. - Gun_AutocannonTurret (autocannon)
  25166. - Gun_TurretSniper (uranium slug cannon)
  25167. - Gun_Revolver (revolver)
  25168. - Gun_Autopistol (autopistol)
  25169. - Gun_MachinePistol (machine pistol)
  25170. - Gun_IncendiaryLauncher (incendiary launcher)
  25171. - Gun_BoltActionRifle (bolt-action rifle)
  25172. - Gun_PumpShotgun (pump shotgun)
  25173. - Gun_ChainShotgun (chain shotgun)
  25174. - Gun_HeavySMG (heavy SMG)
  25175. - Gun_LMG (LMG)
  25176. - Gun_AssaultRifle (assault rifle)
  25177. - Gun_SniperRifle (sniper rifle)
  25178. - Gun_Minigun (minigun)
  25179. - Weapon_GrenadeFrag (frag grenades)
  25180. - Weapon_GrenadeMolotov (molotov cocktails)
  25181. - Weapon_GrenadeEMP (EMP grenades)
  25182. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  25183. - Gun_InfernoCannon (inferno cannon)
  25184. - Bow_Short (short bow)
  25185. - Pila (pila)
  25186. - Bow_Recurve (recurve bow)
  25187. - Bow_Great (greatbow)
  25188. - Gun_ChargeRifle (charge rifle)
  25189. - Gun_ChargeLance (charge lance)
  25190. - Gun_GunComplex (gun complex gun)
  25191. - Gun_RocketComplex (rocket complex)
  25192. - Gun_TurretMilitary (military turret gun)
  25193. - Gun_TurretShredder (shredder turret gun)
  25194. - Gun_TurretPrecision (precision turret gun)
  25195. - Gun_BlastCharge (rocket complex)
  25196. - Gun_VulcanCannon (vulcan cannon gun)
  25197. - Artillery_DevastatorBomb (devastator mortar)
  25198. - Gun_TurretMilitaryManned (manned military turret gun)
  25199. - Gun_TurretShredderManned (manned shredder turret gun)
  25200. - Gun_TurretPrecisionManned (manned precision turret gun)
  25201. - Gun_BlastChargeManned (manned blast charge cannon)
  25202. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  25203. - Gun_TurretShredderUpgraded (shredder turret gun)
  25204. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  25205. - Gun_BlastChargeUpgraded (rocket complex)
  25206. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  25207. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  25208. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  25209. - Artillery_DevastatorBombUpgraded (devastator mortar)
  25210. - Weapon_Ballista (ballista)
  25211. - Gun_TurretLongRange (mini-sniper turret gun)
  25212. - Gun_TurretMGEmplacement (heavy machine gun)
  25213. - Gun_TurretSniperUpgraded (sniper cannon)
  25214. - Marauder_Railgun (Marauder Railgun)
  25215. - RNThrown_Vodka (molotov cocktails (vodka))
  25216. - RNThrown_Flashbang (flashbangs)
  25217. - RNThrown_Incendiary (Incendiaries)
  25218. - RNThrown_Smoke (smoke grenades)
  25219. - RNGun_M9A1_HRT (M9A1 HRT)
  25220. - RNGun_Glock17_HRT (Glock 17 HRT)
  25221. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  25222. - RNGun_VSSDMR (VSS Vintorez)
  25223. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  25224. - RNGun_M9A1P (M9A1)
  25225. - RNGun_CZ75B (CZ 75B)
  25226. - RNGun_Glock17P (Glock 17)
  25227. - RNGun_Glock34CM (Glock 34 Combat Master)
  25228. - RNGun_P320P (P320)
  25229. - RNGun_PT92Luison (PT92 Luison)
  25230. - RNGun_Makarov (Makarov)
  25231. - RNGun_MP445P (MP445)
  25232. - RNGun_TEC-9P (TEC-9)
  25233. - RNGun_WaltherPPK (Walther PPK)
  25234. - RNGun_P226P (P226)
  25235. - RNGun_ColtPython (Colt Python)
  25236. - RNGun_ColtCobra (Colt Cobra)
  25237. - RNGun_MP412REX (MP-412 REX)
  25238. - RNGun_CZScorpion_PDW (CZ Scorpion)
  25239. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  25240. - RNGun_MAC11_PDW (MAC-11)
  25241. - RNGun_MAC11SD_PDW (MAC-11 SD)
  25242. - RNGun_MP5A2_PDW (MP5A2)
  25243. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  25244. - RNGun_MP5A3_PDW (MP5A3)
  25245. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  25246. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  25247. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  25248. - RNGun_MP7_PDW (MP7A2)
  25249. - RNGun_MP9_PDW (MP9)
  25250. - RNGun_MP40_PDW (MP 40)
  25251. - RNGun_MPX_PDW (MPX)
  25252. - RNGun_P90_PDW (P90)
  25253. - RNGun_P90SD_PDW (P90 SD)
  25254. - RNGun_PP19_PDW (PP-19 Bizon)
  25255. - RNGun_PP2000_PDW (PP-2000)
  25256. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  25257. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  25258. - RNGun_Uzi_PDW (Uzi)
  25259. - RNGun_UziSD_PDW (Uzi SD)
  25260. - RNGun_WaltherMPL_PDW (Walther MPL)
  25261. - RNSci_BM001Razor (BM001 Razor)
  25262. - RN_CompoundCrossbow (compound crossbow)
  25263. - RN_CompoundBow (compound bow)
  25264. - Grenade_Krak (Krak Grenade)
  25265. - Gun_BoltGun (Locke Pattern Bolter (T1))
  25266. - Gun_PlasmaRifle (Plasma Rifle)
  25267. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  25268. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  25269.  
  25270. Weapons that haven't been patched:
  25271. - Artillery_Mortar (mortar)
  25272. - OrbitalTargeterBombardment (orbital bombardment targeter)
  25273. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  25274. - TornadoGenerator (tornado generator)
  25275. - Gun_RailgunMKI (railgun)
  25276. - Artillery_MortarUpgraded (mortar)
  25277. - ADS_Dish (ADS Dish)
  25278. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  25279. - HEL_Laser (HEL Laser)
  25280. - Railgun_Cannon (Punisher Railgun)
  25281. - Obelisk_Laser (Obelisk Laser)
  25282. - RNEx_AT4RL (AT4)
  25283. - RNEx_CarlGustafRL (Carl Gustaf)
  25284. - RNEx_SMAWRL (SMAW)
  25285. - RNEx_MATADORRL (MATADOR)
  25286. - RNEx_RPG32RL (RPG-32)
  25287. - RNEx_RPG28RL (RPG-28)
  25288. - RNEx_MBTLAWRL (MBT LAW)
  25289. - RNEx_JavelinRL (FGM-148 Javelin)
  25290. - RNEx_M72LAW (M72 LAW)
  25291. - RNEx_M202FLASH (M202 FLASH)
  25292. - RNEx_RPG7V2RL (RPG-7V2)
  25293. - RNEx_HK69A1GL (HK69A1)
  25294. - RNEx_M320GL (M320)
  25295. - RNEx_ChinaLakeGL (China Lake)
  25296. - RNEx_MilkorMGL (Milkor MGL)
  25297. - RNEx_XM25GL (XM25)
  25298. - RNThrown_HeNade (HE grenades)
  25299. - RNThrown_C4CSGO (C4 explosive)
  25300. - RNGun_M24A2HRTSn (M24A2 HRT)
  25301. - RNGun_HK417HRTDMR (HK417 HRT)
  25302. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  25303. - RNGun_Remington870HRT (Remington 870 HRT)
  25304. - RNGun_M4A1HRT (M4A1 HRT)
  25305. - RNGun_DP27LMG (DP-27)
  25306. - RNGun_FNMinimi (FN Minimi)
  25307. - RNGun_C9A1Minimi (FN Minimi C9A1)
  25308. - RNGun_HKMG4LMG (HK MG4)
  25309. - RNGun_HKMG5LMG (HK MG5)
  25310. - RNGun_FNMAG (FN MAG)
  25311. - RNGun_M60LMG (M60)
  25312. - RNGun_M240B (M240B)
  25313. - RNGun_MK48LMG (Mk 48)
  25314. - RNGun_M249LMG (M249)
  25315. - RNGun_RPD (RPD)
  25316. - RNGun_RPK74LMG (RPK-74)
  25317. - RNGun_PKMLMG (PKM)
  25318. - RNGun_ZastavaM84LMG (Zastava M84)
  25319. - RNGun_LeeEnfield (Lee Enfield)
  25320. - RNGun_MosinNagant (Mosin Nagant)
  25321. - RNGun_Kar98k (Kar98k)
  25322. - RNGun_AW50Sn (AW50)
  25323. - RNGun_DesertTechSRS (Desert Tech SRS)
  25324. - RNGun_DesertTechHTISn (Desert Tech HTI)
  25325. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  25326. - RNGun_C3A1Sn (C3A1)
  25327. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  25328. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  25329. - RNGun_CSLR4Sn (CS-LR4)
  25330. - RNGun_FNBallista (FN Ballista)
  25331. - RNGun_HaenelRS9Sn (G29)
  25332. - RNGun_GOLMagnumSn (GOL Magnum)
  25333. - RNGun_InterventionSn (Intervention)
  25334. - RNGun_L96A1Sn (L96A1)
  25335. - RNGun_L115A3Sn (L115A3 SD)
  25336. - RNGun_M24A2Sn (M24A2)
  25337. - RNGun_M24A2SDSn (M24A2 SD)
  25338. - RNGun_M40A3Sn (M40A5)
  25339. - RNGun_RemingtonMSR (Remington MSR)
  25340. - RNGun_SSG08Sn (SSG 08)
  25341. - RNGun_SV98Sn (SV-98)
  25342. - RNGun_TAC50Sn (TAC-50)
  25343. - RNGun_ZastavaM07Sn (Zastava M07)
  25344. - RNGun_AS50AMR (AS50)
  25345. - RNGun_M82A1AMR (M82A1)
  25346. - RNGun_M107AMR (M107)
  25347. - RNGun_M99AMR (Type 99)
  25348. - RNGun_G3SGDMR (G3SG1)
  25349. - RNGun_G28DMR (G28)
  25350. - RNGun_HK417DMR (HK417)
  25351. - RNGun_PSG1DMR (PSG-1)
  25352. - RNGun_WA2000DMR (WA 2000)
  25353. - RNGun_L129A1DMR (L129A1)
  25354. - RNGun_QBU88DMR (Type 88)
  25355. - RNGun_AR10DMR (AR-10)
  25356. - RNGun_M14DMR (M14 DMR)
  25357. - RNGun_M14EBR (M14 EBR)
  25358. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  25359. - RNGun_M14VLTOR (M1A VLTOR)
  25360. - RNGun_M39EMR (M39 EMR)
  25361. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  25362. - RNGun_Mk14EBR (Mk 14 EBR)
  25363. - RNGun_M110SASSDMR (M110 SASS)
  25364. - RNGun_M110SASSSDDMR (M110 SASS SD)
  25365. - RNGun_RFBDMR (RFB DMR)
  25366. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  25367. - RNGun_SR25DMR (SR-25)
  25368. - RNGun_MK11DMR (MK11 Mod 0)
  25369. - RNGun_DragunovDMR (Dragunov SVD)
  25370. - RNGun_ZastavaM76DMR (Zastava M76)
  25371. - RNGun_SVKDMR (Kalashnikov SVK)
  25372. - RNGun_SVUDMR (OTs-03 SVU)
  25373. - RNGun_SKSDMR (SKS DMR)
  25374. - RNGun_SKSSDDMR (SKS DMR-SD)
  25375. - RNGun_M1911A1P (M1911A1)
  25376. - RNGun_M1911A2P (M1911A2)
  25377. - RNGun_M45A1_Pistol (M45A1)
  25378. - RNGun_HS2000P (XD-S)
  25379. - RNGun_TT30P (TT-30)
  25380. - RNGun_USP45SD (USP45 SD)
  25381. - RNGun_MK23P (USSOCOM MK23)
  25382. - RNGun_FiveSeven (FN Five-seven)
  25383. - RNGun_DesertEagle (Desert Eagle)
  25384. - RNGun_DesertEagleGold (Desert Eagle Gold)
  25385. - RNGun_NagantRevolver (Nagant M1895)
  25386. - RNGun_RagingBull (Raging Bull)
  25387. - RNGun_Remington1858P (Remington 1858)
  25388. - RNGun_ColtPeacemaker (Colt Peacemaker)
  25389. - RNGun_ColtPeacemaker_II (Single Action Army)
  25390. - RNGun_Mateba (Mateba Model 6)
  25391. - RNGun_SWModel29P (S&W Model 29)
  25392. - RNGun_AK47AR (AK47)
  25393. - RNGun_AK47GoldAR (AK47 Gold)
  25394. - RNGun_AK47ModernAR (AK47 Tactical)
  25395. - RNGun_AKS47AR (AKS-47)
  25396. - RNGun_AKMAR (AKM)
  25397. - RNGun_AKMTacticalAR (AKM Tactical)
  25398. - RNGun_Type56AR (Type 56)
  25399. - RNGun_ZastavaM70AR (Zastava M70)
  25400. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  25401. - RNGun_AK74AR (AK74)
  25402. - RNGun_AK74TacticalAR (AK74 Tactical)
  25403. - RNGun_AK12AR (AK-12)
  25404. - RNGun_AK15AR (AK-15)
  25405. - RNGun_ZastavaM21AR (Zastava M21)
  25406. - RNGun_AK103AR (AK-103)
  25407. - RNGun_AK104AR (AK-104)
  25408. - RNGun_AEK971AR (AEK-971)
  25409. - RNGun_AN94AR (AN-94)
  25410. - RNGun_M27AR (M27)
  25411. - RNGun_M27IAR (M27 IAR)
  25412. - RNGun_M27IAR_SD (M27 IAR SD)
  25413. - RNGun_HK416Nomad (HK416 Nomad)
  25414. - RNGun_HK416Elite (HK416 Elite)
  25415. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  25416. - RNGun_HK416SD_Predator (HK416 SD Predator)
  25417. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  25418. - RNGun_XM15AR (XM-15)
  25419. - RNGun_SWMP15AR (S&W M&P15)
  25420. - RNGun_SIGM400Tread (SIG Tread)
  25421. - RNGun_DDM4AR (DDM4 V1)
  25422. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  25423. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  25424. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  25425. - RNGun_M4A1Black (M4A1 Blackout)
  25426. - RNGun_M4A1Hunter (M4A1 Hunter)
  25427. - RNGun_M4A1Ghost (M4A1 Ghost)
  25428. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  25429. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  25430. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  25431. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  25432. - RNGun_M4A1AR (M4A1 Kandahar)
  25433. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  25434. - RNGun_M16A4AR (M16A4)
  25435. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  25436. - RNGun_AA12S (AA-12)
  25437. - RNGun_SawedOff (sawed-off shotgun)
  25438. - RNGun_KS23S (KS-23)
  25439. - RNGun_KSGS (KSG)
  25440. - RNGun_Model1887LA (Model 1887)
  25441. - RNGun_Model1897S (M97 Trench Gun)
  25442. - RNGun_Mossberg500S (Mossberg 500)
  25443. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  25444. - RNGun_Remington870S (Remington 870)
  25445. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  25446. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  25447. - RNGun_Saiga12S (Saiga-12)
  25448. - RNGun_SuperShorty (Super-Shorty)
  25449. - RNGun_SPAS12S (SPAS-12)
  25450. - RNGun_Supernova (Supernova)
  25451. - RNGun_USAS12S (USAS-12)
  25452. - RNGun_UTS15S (UTS-15)
  25453. - RNGun_M1014S (M1014)
  25454. - RNGun_AK74U_PDW (AK-74U)
  25455. - RNGun_AKMSU_PDW (AKMS-U)
  25456. - RNGun_AKS74U_PDW (AKS-74U)
  25457. - RNGun_KrissVector_PDW (KRISS Vector)
  25458. - RNGun_PPSh41_PDW (PPSh-41)
  25459. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  25460. - RNGun_UMP45_PDW (UMP45)
  25461. - RNGun_UMP45SD_PDW (UMP45 SD)
  25462. - RNGun_ZastavaM92_PDW (Zastava M92)
  25463. - RNSci_AugerWS (Auger WS)
  25464. - RNSci_Longbow1S1K (Longbow 1S-1K)
  25465. - RNSci_Railgun (Railgun)
  25466. - RNAir_EMPDevice (orbital EMP)
  25467. - RNAir_RedSpectre (spectre (code red))
  25468. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  25469. - RNAir_Spectre (spectre air bombardment)
  25470. - RNAir_OdinBeam (ODIN orbital device)
  25471. - RNAir_IMSTornado (I.M.S. weather device)
  25472. - RN_BallisticKnife (ballistic knife)
  25473. - Gun_LasPistol (Las Pistol)
  25474. - Gun_AutoGun (AutoGun)
  25475. - Gun_LasGun (LasGun)
  25476. - Gun_Webber (Webber)
  25477. - Gun_ExitusSniper (Exitus Sniper)
  25478. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  25479. - IG_Gun_AssCan (Iliastus Assault Cannon)
  25480.  
  25481.  
  25482. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  25483.  
  25484. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  25485. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  25486. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  25487. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  25488. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  25489. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  25490. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  25491. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  25492. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  25493. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  25494. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  25495. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  25496. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  25497. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  25498. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  25499. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  25500. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  25501. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  25502. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  25503. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  25504. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  25505. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  25506. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  25507. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  25508. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  25509. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  25510.  
  25511.  
  25512. InGameDefEditor Harmony Patches:
  25513. Postfix:
  25514. UIRoot.UIRootOnGUI
  25515. GameComponentUtility.StartedNewGame
  25516. GameComponentUtility.LoadedGame
  25517.  
  25518. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  25519.  
  25520. OnLevelWasLoaded was found on ModInitializerComponent
  25521. This message has been deprecated and will be removed in a later version of Unity.
  25522. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  25523. (Filename: Line: 376)
  25524.  
  25525. [PrepareLanding] MonoController Start
  25526.  
  25527. [PrepareLanding] WorldLayerBehaviour Start
  25528.  
  25529. ResearchPal :: Preparing research nodes
  25530.  
  25531. ResearchPal :: Checking prerequisites.
  25532.  
  25533. ResearchPal :: Populating nodes.
  25534.  
  25535. ResearchPal :: 351 nodes
  25536.  
  25537. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  25538.  
  25539. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  25540.  
  25541. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  25542.  
  25543. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  25544.  
  25545. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  25546.  
  25547. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  25548.  
  25549. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  25550.  
  25551. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  25552.  
  25553. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  25554.  
  25555. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  25556.  
  25557. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  25558.  
  25559. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  25560.  
  25561. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  25562.  
  25563. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  25564.  
  25565. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  25566.  
  25567. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  25568.  
  25569. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  25570.  
  25571. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  25572.  
  25573. ResearchPal :: Creating edges.
  25574.  
  25575. ResearchPal :: Assigning horizontal positions.
  25576.  
  25577. ResearchPal :: Normalizing edges.
  25578.  
  25579. ResearchPal :: duplicated positions:
  25580. 1, 1: Psychoid brewing
  25581. 1, 1: Tree sowing
  25582. 1, 2: Beer brewing
  25583. 5, 3: Complex furniture
  25584. 1, 4: Passive cooler
  25585. 5, 4: Stonecutting
  25586. 7, 1: Drug production
  25587. 2, 1: Cocoa
  25588. 1, 2: Devilstrand
  25589. 5, 3: Carpet making
  25590. 1, 4: Pemmican
  25591. 5, 4: Smithing
  25592. 8, 1: Psychite refining
  25593. 8, 2: Wake-up production
  25594. 8, 2: Go-juice production
  25595. 8, 3: Penoxycyline production
  25596. 6, 5: Long blades
  25597. 6, 5: Plate armor
  25598. 7, 3: Electricity
  25599. 8, 2: Battery
  25600. 8, 3: Biofuel refining
  25601. 8, 2: Watermill generator
  25602. 8, 2: Nutrient paste
  25603. 8, 2: Solar panel
  25604. 8, 3: Air conditioning
  25605. 8, 2: Autodoor
  25606. 8, 1: Hydroponics
  25607. 8, 2: Tube television
  25608. 9, 2: Packaged survival meal
  25609. 8, 2: Firefoam
  25610. 8, 3: Geothermal power
  25611. 8, 3: Sterile materials
  25612. 8, 4: Machining
  25613. 9, 5: Smokepop belts
  25614. 9, 4: Gunsmithing
  25615. 9, 5: Flak armor
  25616. 10, 5: Mortars
  25617. 10, 4: Blowback operation
  25618. 11, 5: Gas operation
  25619. 11, 4: Gun turrets
  25620. 8, 3: Microelectronics
  25621. 9, 2: Flatscreen television
  25622. 9, 1: Colored lights
  25623. 9, 1: Hospital bed
  25624. 9, 3: Transport pod
  25625. 9, 1: Medicine production
  25626. 9, 1: Long-range mineral scanner
  25627. 9, 3: Shield belt
  25628. 12, 5: Precision rifling
  25629. 12, 4: Autocannon turret
  25630. 12, 5: Multibarrel weapons
  25631. 9, 3: Multi-analyzer
  25632. 11, 2: Ground-penetrating scanner
  25633. 10, 2: Deep drilling
  25634. 10, 1: Vitals monitor
  25635. 10, 3: Fabrication
  25636. 11, 3: Advanced fabrication
  25637. 16, 3: Cryptosleep casket
  25638. 16, 4: Powered armor
  25639. 16, 5: Pulse-charged munitions
  25640. 13, 4: Uranium slug turret
  25641. 16, 3: Starflight basics
  25642. 17, 3: Vacuum cryptosleep casket
  25643. 17, 4: Starship reactor
  25644. 17, 5: Johnson-Tanaka drive
  25645. 17, 2: AI persuasion
  25646. 17, 1: Starflight sensors
  25647. 8, 4: Gun complex
  25648. 11, 3: Rocket complex
  25649. 12, 4: Military grade turrets
  25650. 13, 3: Shredder turrets
  25651. 17, 3: Precision turrets
  25652. 18, 3: Blast turrets
  25653. 19, 2: Vulcan cannon
  25654. 20, 2: Devastator mortar
  25655. 1, 2: Basic prosthetics
  25656. 9, 2: Simple prosthetics workbench
  25657. 16, 2: Bionics workbench
  25658. 16, 3: Tissue printer
  25659. 17, 1: Rib replacements
  25660. 17, 2: Advanced bionics
  25661. 17, 3: Synthetic organs
  25662. 17, 3: Brain surgery
  25663. 5, 3: Branchvine
  25664. 9, 3: Rocketree
  25665. 16, 3: Artiveg
  25666. 9, 1: ChargeBack Energy
  25667. 10, 1: Enhanced ChargeBack Energy Cell
  25668. 11, 1: Resonance EnergyCell
  25669. 10, 5: Animals I
  25670. 11, 5: Animals II
  25671. 10, 2: Construction I
  25672. 11, 2: Construction II
  25673. 8, 4: Efficient Farming I
  25674. 9, 4: Efficient Farming II
  25675. 10, 4: Efficient Farming III
  25676. 17, 4: Efficient Farming IV
  25677. 10, 5: Medical I
  25678. 16, 5: Medical II
  25679. 10, 1: Combat I
  25680. 11, 1: Combat II
  25681. 8, 3: Pneumatic Picks
  25682. 9, 3: Advanced Mining II
  25683. 10, 3: Advanced Mining III
  25684. 17, 3: Advanced Mining IV
  25685. 7, 1: Psychology
  25686. 17, 5: Meat Cut Charts
  25687. 9, 6: Nutrient Resynthesis
  25688. 10, 6: Nutrient Flavoring
  25689. 12, 1: Gun Turret Cooling
  25690. 17, 2: Scanner Efficiency
  25691. 7, 3: Productivity I
  25692. 9, 3: Productivity II
  25693. 10, 3: Productivity III
  25694. 16, 3: Productivity IV
  25695. 18, 3: Productivity V
  25696. 19, 3: Productivity (repeatable)
  25697. 9, 1: Plastic production
  25698. 1, 4: Simple Curtains
  25699. 1, 4: Hinges and Gates
  25700. 7, 4: Blast Doors
  25701. 17, 6: Advanced Exoskeletal Systems
  25702. 17, 2: Fabrication Level 1
  25703. 18, 2: Fabrication Level 2 - Omni Gel
  25704. 19, 2: Fabrication Level 3 - Replicator MK1
  25705. 20, 2: Fabrication Level 4 - Replicator MK2
  25706. 21, 2: Fabrication Level 5 - Replicator MK3
  25707. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  25708. 18, 3: Power Distribution Level 1
  25709. 19, 3: Power Distribution Level 2 - Geyser Drill
  25710. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  25711. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  25712. 22, 3: Power Distribution Level 5
  25713. 16, 1: Prometheus Quest Unlock
  25714. 16, 2: Analyse Strange Signal
  25715. 18, 1: Shields Level 1 - Shield Generator
  25716. 19, 1: Shields Level 2 - Upgrades
  25717. 20, 1: Shields Level 3 - Personal Shield
  25718. 18, 4: Transport Level 1
  25719. 8, 2: Mending
  25720. 9, 3: Carbon
  25721. 8, 3: Simple Animal Prosthetics
  25722. 9, 4: Animal Bionics
  25723. 16, 2: Mechanite forge
  25724. 17, 1: Mechanite fabrication
  25725. 23, 2: Luciferium fabrication
  25726. 23, 3: Neutroamine synthesizing
  25727. 23, 4: Plasteel fabrication
  25728. 23, 5: Herculium fabrication
  25729. 9, 1: Quantum Prototype
  25730. 16, 1: Quantum Cooling
  25731. 16, 1: Quantum Heating
  25732. 9, 1: Basic fuses
  25733. 16, 1: Circuit breakers
  25734. 8, 1: Emergency power
  25735. 16, 1: Solar flare shielding
  25736. 9, 3: Efficient Batteries
  25737. 16, 3: Strong Batteries
  25738. 5, 2: Terrain Rehabilitation
  25739. 9, 2: Ambrosia
  25740. 16, 5: Ultratech medicine
  25741. 10, 5: Bulk Medicine
  25742. 9, 6: Bulk Psychite Refining
  25743. 9, 5: Bulk WakeUp Production
  25744. 9, 5: Bulk GoJuice Production
  25745. 9, 5: Bulk Penoxycyline Production
  25746. 5, 3: Soil Reclamation II
  25747. 9, 1: Adv. hydroponic
  25748. 5, 2: Adv. planter box
  25749. 8, 1: Heated Sunlamps
  25750. 5, 2: Resource Plants
  25751. 7, 4: Canning Factory
  25752. 5, 4: Canning Table
  25753. 8, 3: Soylent Production
  25754. 9, 3: Advanced Soylent Production
  25755. 16, 6: Shield Generator
  25756. 17, 6: Large Shield
  25757. 17, 7: Portable Shield
  25758. 9, 1: Rimatomics
  25759. 8, 2: Industrial heating
  25760. 9, 2: Industrial cooling
  25761. 8, 2: LED Technology
  25762. 16, 2: Luciferium production
  25763. 8, 2: LED lights
  25764. 10, 2: LED growing lights
  25765. 11, 2: LED medical lights
  25766. 9, 5: Large batteries
  25767. 16, 5: Very large batteries
  25768. 16, 4: Advanced geothermal power
  25769. 17, 4: Advanced nuclear power
  25770. 16, 3: Advanced wind turbine
  25771. 16, 2: Advanced solar power
  25772. 10, 1: Robotic beds
  25773. 10, 3: Animal Devilbeds
  25774. 11, 2: Cybernetic beds
  25775. 7, 1: Improved cabinet
  25776. 11, 1: Mechanic cabinet
  25777. 16, 1: Scientist cabinet
  25778. 10, 2: Surgical lamp
  25779. 10, 2: Surgical instruments
  25780. 16, 3: Advanced multi-analyzer
  25781. 9, 5: Bone refining
  25782. 16, 5: Advanced bone refining
  25783. 9, 2: Moisture pump
  25784. 10, 2: Advanced moisture pump
  25785. 1, 4: Decipher strange symbols
  25786. 2, 3: Study successful cults
  25787. 2, 2: Ritual Attire
  25788. 2, 1: Sculptures
  25789. 4, 6: Chronicling
  25790. 5, 3: Cotton processing
  25791. 7, 3: Synthread
  25792. 8, 3: Hyperweave
  25793. 8, 1: Neutroaleaf Refining
  25794. 8, 2: Neutroaleaf Planting
  25795. 8, 1: Drill for oil
  25796. 12, 1: Deep Wells
  25797. 9, 2: Chemfuel Refining
  25798. 13, 4: Neutroamine
  25799. 10, 3: Synthylene
  25800. 11, 4: Napalm
  25801. 11, 5: Artificial Flooring
  25802. 11, 3: Synthread
  25803. 12, 3: Synthamide
  25804. 13, 3: Synthamide Composite
  25805. 16, 3: Plasteel
  25806. 17, 3: Hyperweave
  25807. 16, 1: Mechanoid hacking basics
  25808. 17, 2: Portable chemfuel charging platform
  25809. 17, 3: Portable disassembling bench
  25810. 17, 4: Mechanoid workshop
  25811. 18, 2: Mechanoid controller belt
  25812. 18, 3: Repair module
  25813. 19, 3: Repair arm
  25814. 18, 4: Self destruct module
  25815. 18, 5: Turret module
  25816. 19, 4: Gun turret mounting
  25817. 19, 5: Mortar mounting
  25818. 18, 7: Belt interface module
  25819. 19, 2: AI implanting
  25820. 17, 1: Attracting mechanoids
  25821. 5, 2: Medieval medical care
  25822. 9, 2: Industrial medical care
  25823. 16, 2: Spacer medical care
  25824. 9, 3: Advanced cooling
  25825. 9, 1: Tp spot
  25826. 16, 2: Tp bench
  25827. 9, 1: Advanced hydroponics
  25828. 8, 1: IEDs
  25829. 9, 2: Fueled ASRGs
  25830. 6, 4: Minecraft
  25831. 16, 6: Healer mechanites
  25832. 23, 3: Super Soil
  25833. 24, 3: Mega Soil
  25834. 25, 3: Hyper Soil
  25835. 26, 3: Ultrasoil
  25836. 1, 2: The Witcher Trials
  25837. 2, 2: Trial of the Grasses
  25838. 3, 2: Trial of the Dreams
  25839. 4, 2: Trial of the Elders
  25840. 5, 2: A Witchers Swords
  25841. 9, 3: Tiny Workbenchs
  25842. 7, 2: Advanced bridge building
  25843. 9, 3: Portable power
  25844. 7, 2: Imperial Metals
  25845. 9, 2: Imperial Doors
  25846. 8, 3: Basic Imperial Construction
  25847. 11, 3: Advanced Imperial Construction
  25848. 9, 4: Imperial LasPistol
  25849. 10, 4: Imperial LasGun
  25850. 11, 5: Imperial Webber
  25851. 12, 4: Imperial BoltGun
  25852. 13, 5: Imperial Exitus Sniper Rifle
  25853. 12, 2: Imperial Krak Grenade
  25854. 14, 5: Imperial Grenade Launcher
  25855. 15, 5: Imperial Quad Rocket Launcher
  25856. 20, 6: Imperial Tier 2 BoltGun
  25857. 17, 2: Imperial Armor Standard Pattern
  25858. 18, 1: Imperial Basic Servo Arm
  25859. 18, 1: Imperial Flak Plates
  25860. 18, 1: Imperial Armor Advanced
  25861. 20, 1: Astarte Pattern Armor
  25862. 10, 1: Imperial Std Pattern Furniture
  25863. 11, 1: Imperial Std Hospital Bed
  25864. 9, 5: Imperial Cogitators
  25865. 10, 1: Imperial DropPods
  25866. 12, 4: Imperial Uranium Reactor
  25867. 13, 5: Imperial Plasma Reactor
  25868. 12, 4: Imperial Battery
  25869. 12, 4: Imperial Planetary Core Extractors
  25870. 17, 7: Imperial Tier 1 Augments
  25871. 18, 7: Imperial Tier 2 Augments
  25872. 10, 6: Animal stations
  25873. 10, 3: Self-cooking
  25874. 11, 3: Magnetic tape
  25875. 12, 3: Universal auto-crafting
  25876. 18, 3: Self-correcting assemblers
  25877. 9, 4: Automation basics
  25878. 17, 4: Machine learning
  25879. 18, 4: Goldbach's conjecture
  25880. 10, 5: Sprinklers
  25881. 16, 5: Automatic farming
  25882. 10, 2: Autonomous mining
  25883. 18, 5: Paperclip production
  25884. 19, 3: Paperclip power generator: self-improvement
  25885. 20, 3: Paperclip power generator: kugelblitz
  25886. 21, 3: Paperclip power generator: quantum foam manipulation
  25887. 19, 2: Caretaker drones
  25888. 20, 2: Construction drones
  25889. 21, 2: Growing drones
  25890. 23, 3: Riemann hypothesis
  25891. 23, 4: P versus NP
  25892. 23, 5: Fermi paradox
  25893. 24, 3: Vanometrics
  25894. 19, 4: Quantum computing
  25895. 19, 5: Atomic reconstruction
  25896. 20, 6: Nano-materials
  25897. 20, 5: Edibles synthesis
  25898. 21, 5: Manufacturables production
  25899. 20, 4: AI persona production
  25900. 21, 4: Ordo data rummaging
  25901. 7, 1: Stockpile crates
  25902. 10, 1: Stockpile crates II
  25903. 19, 1: Wireless item transfer
  25904. 4, 6: DUMMY: Recurve bow -> Greatbow
  25905. 6, 4: DUMMY: Smithing -> Machining
  25906. 7, 4: DUMMY: Smithing -> Machining
  25907. 8, 1: DUMMY: Drug production -> Medicine production
  25908. 9, 4: DUMMY: Microelectronics -> Precision rifling
  25909. 10, 4: DUMMY: Microelectronics -> Precision rifling
  25910. 11, 4: DUMMY: Microelectronics -> Precision rifling
  25911. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  25912. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  25913. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  25914. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  25915. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  25916. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  25917. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25918. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25919. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25920. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25921. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25922. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  25923. 11, 3: DUMMY: Fabrication -> Powered armor
  25924. 12, 4: DUMMY: Fabrication -> Powered armor
  25925. 13, 4: DUMMY: Fabrication -> Powered armor
  25926. 14, 4: DUMMY: Fabrication -> Powered armor
  25927. 15, 4: DUMMY: Fabrication -> Powered armor
  25928. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  25929. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  25930. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  25931. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  25932. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  25933. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  25934. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  25935. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  25936. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  25937. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  25938. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  25939. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  25940. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  25941. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  25942. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  25943. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25944. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25945. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25946. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25947. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25948. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25949. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  25950. 9, 3: DUMMY: Gun complex -> Rocket complex
  25951. 10, 3: DUMMY: Gun complex -> Rocket complex
  25952. 9, 4: DUMMY: Gun complex -> Military grade turrets
  25953. 10, 4: DUMMY: Gun complex -> Military grade turrets
  25954. 11, 4: DUMMY: Gun complex -> Military grade turrets
  25955. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  25956. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  25957. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  25958. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  25959. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  25960. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  25961. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  25962. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  25963. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  25964. 11, 4: DUMMY: Mortars -> Devastator mortar
  25965. 12, 4: DUMMY: Mortars -> Devastator mortar
  25966. 13, 4: DUMMY: Mortars -> Devastator mortar
  25967. 14, 3: DUMMY: Mortars -> Devastator mortar
  25968. 15, 3: DUMMY: Mortars -> Devastator mortar
  25969. 16, 3: DUMMY: Mortars -> Devastator mortar
  25970. 17, 2: DUMMY: Mortars -> Devastator mortar
  25971. 18, 2: DUMMY: Mortars -> Devastator mortar
  25972. 19, 2: DUMMY: Mortars -> Devastator mortar
  25973. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25974. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25975. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25976. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25977. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25978. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25979. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  25980. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25981. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25982. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25983. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25984. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25985. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  25986. 9, 3: DUMMY: Microelectronics -> Tissue printer
  25987. 10, 3: DUMMY: Microelectronics -> Tissue printer
  25988. 11, 3: DUMMY: Microelectronics -> Tissue printer
  25989. 12, 3: DUMMY: Microelectronics -> Tissue printer
  25990. 13, 3: DUMMY: Microelectronics -> Tissue printer
  25991. 14, 3: DUMMY: Microelectronics -> Tissue printer
  25992. 15, 3: DUMMY: Microelectronics -> Tissue printer
  25993. 2, 2: DUMMY: Tree sowing -> Branchvine
  25994. 3, 2: DUMMY: Tree sowing -> Branchvine
  25995. 4, 2: DUMMY: Tree sowing -> Branchvine
  25996. 2, 1: DUMMY: Tree sowing -> Rocketree
  25997. 3, 2: DUMMY: Tree sowing -> Rocketree
  25998. 4, 2: DUMMY: Tree sowing -> Rocketree
  25999. 5, 2: DUMMY: Tree sowing -> Rocketree
  26000. 6, 2: DUMMY: Tree sowing -> Rocketree
  26001. 7, 2: DUMMY: Tree sowing -> Rocketree
  26002. 8, 2: DUMMY: Tree sowing -> Rocketree
  26003. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  26004. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  26005. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  26006. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  26007. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  26008. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  26009. 9, 4: DUMMY: Microelectronics -> Animals I
  26010. 10, 4: DUMMY: Multi-analyzer -> Animals II
  26011. 9, 2: DUMMY: Microelectronics -> Construction I
  26012. 10, 2: DUMMY: Multi-analyzer -> Construction II
  26013. 6, 4: DUMMY: Smithing -> Efficient Farming I
  26014. 7, 4: DUMMY: Smithing -> Efficient Farming I
  26015. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26016. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26017. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26018. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26019. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26020. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  26021. 9, 4: DUMMY: Microelectronics -> Medical I
  26022. 11, 5: DUMMY: Medical I -> Medical II
  26023. 12, 5: DUMMY: Medical I -> Medical II
  26024. 13, 5: DUMMY: Medical I -> Medical II
  26025. 14, 5: DUMMY: Medical I -> Medical II
  26026. 15, 5: DUMMY: Medical I -> Medical II
  26027. 10, 4: DUMMY: Multi-analyzer -> Medical II
  26028. 11, 4: DUMMY: Multi-analyzer -> Medical II
  26029. 12, 4: DUMMY: Multi-analyzer -> Medical II
  26030. 13, 4: DUMMY: Multi-analyzer -> Medical II
  26031. 14, 5: DUMMY: Multi-analyzer -> Medical II
  26032. 15, 5: DUMMY: Multi-analyzer -> Medical II
  26033. 9, 2: DUMMY: Microelectronics -> Combat I
  26034. 10, 2: DUMMY: Multi-analyzer -> Combat II
  26035. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  26036. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  26037. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26038. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26039. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26040. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26041. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26042. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  26043. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  26044. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  26045. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  26046. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  26047. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  26048. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  26049. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  26050. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  26051. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  26052. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  26053. 11, 3: DUMMY: Productivity III -> Productivity IV
  26054. 12, 3: DUMMY: Productivity III -> Productivity IV
  26055. 13, 3: DUMMY: Productivity III -> Productivity IV
  26056. 14, 3: DUMMY: Productivity III -> Productivity IV
  26057. 15, 3: DUMMY: Productivity III -> Productivity IV
  26058. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  26059. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  26060. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  26061. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  26062. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  26063. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  26064. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  26065. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  26066. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  26067. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  26068. 17, 3: DUMMY: Productivity IV -> Productivity V
  26069. 11, 3: DUMMY: Fabrication -> Mechanite forge
  26070. 12, 3: DUMMY: Fabrication -> Mechanite forge
  26071. 13, 2: DUMMY: Fabrication -> Mechanite forge
  26072. 14, 2: DUMMY: Fabrication -> Mechanite forge
  26073. 15, 2: DUMMY: Fabrication -> Mechanite forge
  26074. 9, 4: DUMMY: Machining -> Mechanite fabrication
  26075. 10, 3: DUMMY: Machining -> Mechanite fabrication
  26076. 11, 3: DUMMY: Machining -> Mechanite fabrication
  26077. 12, 2: DUMMY: Machining -> Mechanite fabrication
  26078. 13, 2: DUMMY: Machining -> Mechanite fabrication
  26079. 14, 2: DUMMY: Machining -> Mechanite fabrication
  26080. 15, 1: DUMMY: Machining -> Mechanite fabrication
  26081. 16, 1: DUMMY: Machining -> Mechanite fabrication
  26082. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  26083. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  26084. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  26085. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  26086. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  26087. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  26088. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  26089. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  26090. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  26091. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  26092. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  26093. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  26094. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  26095. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  26096. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  26097. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26098. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26099. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26100. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26101. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26102. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  26103. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26104. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26105. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26106. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26107. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26108. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26109. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26110. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26111. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26112. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26113. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26114. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26115. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26116. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  26117. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26118. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26119. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26120. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26121. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26122. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  26123. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  26124. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  26125. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  26126. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  26127. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  26128. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  26129. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  26130. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  26131. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  26132. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  26133. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  26134. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  26135. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  26136. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  26137. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  26138. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  26139. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  26140. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  26141. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  26142. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  26143. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  26144. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  26145. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  26146. 8, 1: DUMMY: Drug production -> Herculium fabrication
  26147. 9, 1: DUMMY: Drug production -> Herculium fabrication
  26148. 10, 1: DUMMY: Drug production -> Herculium fabrication
  26149. 11, 2: DUMMY: Drug production -> Herculium fabrication
  26150. 12, 2: DUMMY: Drug production -> Herculium fabrication
  26151. 13, 2: DUMMY: Drug production -> Herculium fabrication
  26152. 14, 2: DUMMY: Drug production -> Herculium fabrication
  26153. 15, 3: DUMMY: Drug production -> Herculium fabrication
  26154. 16, 3: DUMMY: Drug production -> Herculium fabrication
  26155. 17, 3: DUMMY: Drug production -> Herculium fabrication
  26156. 18, 3: DUMMY: Drug production -> Herculium fabrication
  26157. 19, 4: DUMMY: Drug production -> Herculium fabrication
  26158. 20, 4: DUMMY: Drug production -> Herculium fabrication
  26159. 21, 4: DUMMY: Drug production -> Herculium fabrication
  26160. 22, 4: DUMMY: Drug production -> Herculium fabrication
  26161. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  26162. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  26163. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  26164. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  26165. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  26166. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  26167. 8, 1: DUMMY: Drug production -> Peithium fabrication
  26168. 9, 1: DUMMY: Drug production -> Peithium fabrication
  26169. 10, 1: DUMMY: Drug production -> Peithium fabrication
  26170. 11, 2: DUMMY: Drug production -> Peithium fabrication
  26171. 12, 2: DUMMY: Drug production -> Peithium fabrication
  26172. 13, 2: DUMMY: Drug production -> Peithium fabrication
  26173. 14, 3: DUMMY: Drug production -> Peithium fabrication
  26174. 15, 3: DUMMY: Drug production -> Peithium fabrication
  26175. 16, 3: DUMMY: Drug production -> Peithium fabrication
  26176. 17, 4: DUMMY: Drug production -> Peithium fabrication
  26177. 18, 4: DUMMY: Drug production -> Peithium fabrication
  26178. 19, 4: DUMMY: Drug production -> Peithium fabrication
  26179. 20, 5: DUMMY: Drug production -> Peithium fabrication
  26180. 21, 5: DUMMY: Drug production -> Peithium fabrication
  26181. 22, 5: DUMMY: Drug production -> Peithium fabrication
  26182. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  26183. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  26184. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  26185. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  26186. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  26187. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  26188. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  26189. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  26190. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  26191. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  26192. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  26193. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  26194. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  26195. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  26196. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  26197. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  26198. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  26199. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  26200. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  26201. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  26202. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  26203. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  26204. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  26205. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  26206. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  26207. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  26208. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  26209. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  26210. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  26211. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  26212. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  26213. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  26214. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  26215. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26216. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26217. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26218. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26219. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26220. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  26221. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26222. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26223. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26224. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26225. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26226. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  26227. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  26228. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  26229. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  26230. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  26231. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  26232. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  26233. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  26234. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  26235. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  26236. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  26237. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  26238. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  26239. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  26240. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26241. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26242. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26243. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26244. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26245. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  26246. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  26247. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  26248. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  26249. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  26250. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  26251. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  26252. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  26253. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  26254. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  26255. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  26256. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  26257. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  26258. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  26259. 6, 4: DUMMY: Canning Table -> Canning Factory
  26260. 10, 3: DUMMY: Shield belt -> Shield Generator
  26261. 11, 4: DUMMY: Shield belt -> Shield Generator
  26262. 12, 4: DUMMY: Shield belt -> Shield Generator
  26263. 13, 4: DUMMY: Shield belt -> Shield Generator
  26264. 14, 5: DUMMY: Shield belt -> Shield Generator
  26265. 15, 5: DUMMY: Shield belt -> Shield Generator
  26266. 8, 1: DUMMY: Drug production -> Luciferium production
  26267. 9, 1: DUMMY: Drug production -> Luciferium production
  26268. 10, 1: DUMMY: Drug production -> Luciferium production
  26269. 11, 1: DUMMY: Drug production -> Luciferium production
  26270. 12, 1: DUMMY: Drug production -> Luciferium production
  26271. 13, 1: DUMMY: Drug production -> Luciferium production
  26272. 14, 1: DUMMY: Drug production -> Luciferium production
  26273. 15, 1: DUMMY: Drug production -> Luciferium production
  26274. 9, 3: DUMMY: Microelectronics -> Luciferium production
  26275. 10, 3: DUMMY: Microelectronics -> Luciferium production
  26276. 11, 3: DUMMY: Microelectronics -> Luciferium production
  26277. 12, 2: DUMMY: Microelectronics -> Luciferium production
  26278. 13, 2: DUMMY: Microelectronics -> Luciferium production
  26279. 14, 2: DUMMY: Microelectronics -> Luciferium production
  26280. 15, 2: DUMMY: Microelectronics -> Luciferium production
  26281. 9, 4: DUMMY: Machining -> Luciferium production
  26282. 10, 3: DUMMY: Machining -> Luciferium production
  26283. 11, 3: DUMMY: Machining -> Luciferium production
  26284. 12, 3: DUMMY: Machining -> Luciferium production
  26285. 13, 2: DUMMY: Machining -> Luciferium production
  26286. 14, 2: DUMMY: Machining -> Luciferium production
  26287. 15, 2: DUMMY: Machining -> Luciferium production
  26288. 9, 2: DUMMY: LED lights -> LED growing lights
  26289. 10, 5: DUMMY: Large batteries -> Very large batteries
  26290. 11, 5: DUMMY: Large batteries -> Very large batteries
  26291. 12, 5: DUMMY: Large batteries -> Very large batteries
  26292. 13, 5: DUMMY: Large batteries -> Very large batteries
  26293. 14, 5: DUMMY: Large batteries -> Very large batteries
  26294. 15, 5: DUMMY: Large batteries -> Very large batteries
  26295. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26296. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26297. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26298. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26299. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26300. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26301. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  26302. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  26303. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  26304. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  26305. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  26306. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  26307. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  26308. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  26309. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  26310. 9, 2: DUMMY: Solar panel -> Advanced solar power
  26311. 10, 2: DUMMY: Solar panel -> Advanced solar power
  26312. 11, 2: DUMMY: Solar panel -> Advanced solar power
  26313. 12, 2: DUMMY: Solar panel -> Advanced solar power
  26314. 13, 2: DUMMY: Solar panel -> Advanced solar power
  26315. 14, 2: DUMMY: Solar panel -> Advanced solar power
  26316. 15, 2: DUMMY: Solar panel -> Advanced solar power
  26317. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  26318. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  26319. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  26320. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  26321. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  26322. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  26323. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  26324. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  26325. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  26326. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  26327. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  26328. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  26329. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26330. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26331. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26332. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26333. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26334. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  26335. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  26336. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  26337. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  26338. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  26339. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  26340. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  26341. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  26342. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  26343. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  26344. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  26345. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  26346. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  26347. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  26348. 2, 2: DUMMY: Devilstrand -> Synthread
  26349. 3, 2: DUMMY: Devilstrand -> Synthread
  26350. 4, 3: DUMMY: Devilstrand -> Synthread
  26351. 5, 3: DUMMY: Devilstrand -> Synthread
  26352. 6, 3: DUMMY: Devilstrand -> Synthread
  26353. 6, 3: DUMMY: Cotton processing -> Synthread
  26354. 9, 1: DUMMY: Drill for oil -> Deep Wells
  26355. 10, 1: DUMMY: Drill for oil -> Deep Wells
  26356. 11, 1: DUMMY: Drill for oil -> Deep Wells
  26357. 10, 1: DUMMY: Medicine production -> Neutroamine
  26358. 11, 2: DUMMY: Medicine production -> Neutroamine
  26359. 12, 3: DUMMY: Medicine production -> Neutroamine
  26360. 11, 3: DUMMY: Fabrication -> Synthamide
  26361. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  26362. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  26363. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  26364. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  26365. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  26366. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  26367. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  26368. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  26369. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  26370. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26371. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26372. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26373. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26374. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26375. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26376. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26377. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  26378. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  26379. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  26380. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  26381. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  26382. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  26383. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  26384. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  26385. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  26386. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  26387. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  26388. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  26389. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  26390. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  26391. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  26392. 7, 3: DUMMY: Long blades -> Tp spot
  26393. 8, 2: DUMMY: Long blades -> Tp spot
  26394. 9, 2: DUMMY: Autodoor -> Tp bench
  26395. 10, 2: DUMMY: Autodoor -> Tp bench
  26396. 11, 2: DUMMY: Autodoor -> Tp bench
  26397. 12, 2: DUMMY: Autodoor -> Tp bench
  26398. 13, 2: DUMMY: Autodoor -> Tp bench
  26399. 14, 2: DUMMY: Autodoor -> Tp bench
  26400. 15, 2: DUMMY: Autodoor -> Tp bench
  26401. 11, 1: DUMMY: Vitals monitor -> Tp bench
  26402. 12, 1: DUMMY: Vitals monitor -> Tp bench
  26403. 13, 1: DUMMY: Vitals monitor -> Tp bench
  26404. 14, 1: DUMMY: Vitals monitor -> Tp bench
  26405. 15, 1: DUMMY: Vitals monitor -> Tp bench
  26406. 11, 4: DUMMY: Fabrication -> Healer mechanites
  26407. 12, 4: DUMMY: Fabrication -> Healer mechanites
  26408. 13, 5: DUMMY: Fabrication -> Healer mechanites
  26409. 14, 5: DUMMY: Fabrication -> Healer mechanites
  26410. 15, 5: DUMMY: Fabrication -> Healer mechanites
  26411. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  26412. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  26413. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  26414. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  26415. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26416. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26417. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26418. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26419. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26420. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26421. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  26422. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26423. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26424. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26425. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26426. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26427. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26428. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26429. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  26430. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  26431. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  26432. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  26433. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  26434. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  26435. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  26436. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  26437. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  26438. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  26439. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  26440. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  26441. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  26442. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  26443. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  26444. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  26445. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  26446. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  26447. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  26448. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  26449. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  26450. 12, 3: DUMMY: Magnetic tape -> Machine learning
  26451. 13, 3: DUMMY: Magnetic tape -> Machine learning
  26452. 14, 3: DUMMY: Magnetic tape -> Machine learning
  26453. 15, 3: DUMMY: Magnetic tape -> Machine learning
  26454. 16, 3: DUMMY: Magnetic tape -> Machine learning
  26455. 11, 5: DUMMY: Sprinklers -> Automatic farming
  26456. 12, 5: DUMMY: Sprinklers -> Automatic farming
  26457. 13, 5: DUMMY: Sprinklers -> Automatic farming
  26458. 14, 5: DUMMY: Sprinklers -> Automatic farming
  26459. 15, 5: DUMMY: Sprinklers -> Automatic farming
  26460. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  26461. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  26462. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  26463. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  26464. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  26465. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  26466. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  26467. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  26468. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  26469. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  26470. 25, 3: DUMMY: Vanometrics -> Theory of everything
  26471. 26, 3: DUMMY: Vanometrics -> Theory of everything
  26472. 25, 4: DUMMY: Psychics -> Theory of everything
  26473. 26, 4: DUMMY: Psychics -> Theory of everything
  26474. 25, 4: DUMMY: Archotechnology -> Theory of everything
  26475. 26, 4: DUMMY: Archotechnology -> Theory of everything
  26476. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  26477. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  26478. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  26479. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  26480. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  26481. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  26482. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  26483. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  26484. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  26485. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  26486. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  26487. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  26488. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  26489. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  26490. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  26491. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  26492. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  26493. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26494. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26495. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26496. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26497. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26498. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26499. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26500. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  26501.  
  26502. ResearchPal :: out-of-bounds nodes:
  26503.  
  26504.  
  26505. ResearchPal :: Reducing crossings
  26506.  
  26507. ResearchPal :: Collapsing nodes.
  26508.  
  26509. ResearchPal :: (27, 8) -> (27, 83)
  26510.  
  26511. ResearchPal :: Minimize crossings.
  26512.  
  26513. ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
  26514.  
  26515. ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
  26516.  
  26517. ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
  26518.  
  26519. ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
  26520.  
  26521. ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
  26522.  
  26523. ResearchPal :: GreedySweep: 1232 -> 1052
  26524.  
  26525. ResearchPal :: GreedySweep: 1052 -> 1016
  26526.  
  26527. ResearchPal :: GreedySweep: 1016 -> 993
  26528.  
  26529. ResearchPal :: GreedySweep: 993 -> 964
  26530.  
  26531. ResearchPal :: GreedySweep: 964 -> 947
  26532.  
  26533. ResearchPal :: GreedySweep: 947 -> 940
  26534.  
  26535. ResearchPal :: GreedySweep: 940 -> 940
  26536.  
  26537. ResearchPal :: GreedySweep: 940 -> 940
  26538.  
  26539. ResearchPal :: duplicated positions:
  26540.  
  26541.  
  26542. ResearchPal :: out-of-bounds nodes:
  26543.  
  26544.  
  26545. ResearchPal :: Finalizing layout
  26546.  
  26547. ResearchPal :: Minimize edge length.
  26548.  
  26549. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
  26550.  
  26551. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
  26552.  
  26553. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
  26554.  
  26555. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
  26556.  
  26557. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
  26558.  
  26559. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
  26560.  
  26561. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
  26562.  
  26563. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
  26564.  
  26565. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
  26566.  
  26567. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
  26568.  
  26569. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
  26570.  
  26571. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
  26572.  
  26573. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
  26574.  
  26575. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
  26576.  
  26577. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
  26578.  
  26579. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
  26580.  
  26581. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
  26582.  
  26583. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
  26584.  
  26585. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
  26586.  
  26587. ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
  26588.  
  26589. ResearchPal :: Removing empty rows
  26590.  
  26591. ResearchPal :: duplicated positions:
  26592.  
  26593.  
  26594. ResearchPal :: out-of-bounds nodes:
  26595.  
  26596.  
  26597. ResearchPal :: Restoring queue
  26598.  
  26599. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
  26600. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  26601. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  26602.  
  26603. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
  26604. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  26605.  
  26606. [RuntimeGC] Detour completed: MuteGC
  26607.  
  26608. ||========================================
  26609.  
  26610. || Setting up Editable Backstories (REB)
  26611.  
  26612. ||========================================
  26613.  
  26614. || Backstories Added by REB:
  26615.  
  26616. || Childhood Backstories (shuffleable): 146
  26617.  
  26618. || Childhood Backstories (non-shuffleable): 0
  26619.  
  26620. || Adulthood Backstories (shuffleable): 175
  26621.  
  26622. || Adulthood Backstories (non-shuffleable): 0
  26623.  
  26624. ||========================================
  26625.  
  26626. || Backstories Added by Other Mods:
  26627.  
  26628. || Childhood Backstories (shuffleable): 1
  26629.  
  26630. || Childhood Backstories (non-shuffleable): 0
  26631.  
  26632. || Adulthood Backstories (shuffleable): 0
  26633.  
  26634. || Adulthood Backstories (non-shuffleable): 0
  26635.  
  26636. ||========================================
  26637.  
  26638. || Names Added by REB:
  26639.  
  26640. || First Names (Female): 2508
  26641.  
  26642. || First Names (Male): 2305
  26643.  
  26644. || Nicknames (Female): 146
  26645.  
  26646. || Nicknames (Male): 179
  26647.  
  26648. || Nicknames (Unisex): 1542
  26649.  
  26650. || First/Nick Sets (Female): 1486
  26651.  
  26652. || First/Nick Sets (Male): 1052
  26653.  
  26654. || Last Names: 10092
  26655.  
  26656. || Full Names (without bios): 45
  26657.  
  26658. || Full Names (with bios): 10
  26659.  
  26660. ||========================================
  26661.  
  26662. || FilterSet Name Lists:
  26663.  
  26664. || FS1 First Names (Female): 146
  26665.  
  26666. || FS1 First Names (Male): 140
  26667.  
  26668. || FS1 Last Names: 222
  26669.  
  26670. || FS2: No Names Defined
  26671.  
  26672. || FS3: No Names Defined
  26673.  
  26674. || FS4: No Names Defined
  26675.  
  26676. || FS5: No Names Defined
  26677.  
  26678. || FS6: No Names Defined
  26679.  
  26680. || FS7: No Names Defined
  26681.  
  26682. || FS8: No Names Defined
  26683.  
  26684. || FS9: No Names Defined
  26685.  
  26686. ||========================================
  26687.  
  26688. [PrepareLanding] In constructor.
  26689.  
  26690. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  26691.  
  26692. [PrepareLanding] Initializing.
  26693.  
  26694. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  26695.  
  26696. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  26697.  
  26698. [TurnItOnandOff] Initialized Components
  26699.  
  26700. [TurnItOnandOff] Registered instance
  26701.  
  26702. [MapReroll] Applied Configurable Maps compatibility layer
  26703.  
  26704. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
  26705.  
  26706. [PrepareLanding] OnDefsLoaded
  26707.  
  26708. [PrepareLanding] GameOptions.OnDefLoaded().
  26709.  
  26710. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  26711.  
  26712. [StackXXL] Loaded
  26713.  
  26714. Combat extended loaded: False
  26715.  
  26716. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  26717.  
  26718. [AllTheFish] Set fishingWorkCost: 1350
  26719.  
  26720. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  26721.  
  26722. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  26723.  
  26724. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  26725.  
  26726. static_quality_Injector: _SkillRecord _Learn injected successfully!
  26727.  
  26728. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  26729.  
  26730. static_quality_Injector: _Plant _Resting injected successfully!
  26731.  
  26732. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  26733.  
  26734. static_quality_plus injected.
  26735.  
  26736. Apparel Stuff Color detours loaded, hopefully correct
  26737.  
  26738. KeepHandsFeet trying to relocate hands and feet:
  26739. [Monkey] hands and feet moved.
  26740. [Human] hands and feet moved.
  26741. [ROM_Cults_ByakheeBody] hands and feet moved.
  26742.  
  26743.  
  26744. String too long for TextMeshGenerator. Cutting off characters.
  26745. (Filename: Line: 224)
  26746.  
  26747. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  26748.  
  26749. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  26750.  
  26751. [PrepareLanding] [postfix] Done!
  26752.  
  26753. [PrepareLanding] OnWordAboutToBeGenerated
  26754.  
  26755. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26756.  
  26757. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  26758.  
  26759. [PrepareLanding] OnWorldGenerated
  26760.  
  26761. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  26762. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  26763.  
  26764.  
  26765. Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20887.
  26766. Total: 552.887939 ms (FindLiveObjects: 2.282978 ms CreateObjectMapping: 2.553799 ms MarkObjects: 545.985352 ms DeleteObjects: 2.064704 ms)
  26767.  
  26768. [PrepareLanding] Page button pressed!
  26769.  
  26770. [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
  26771.  
  26772. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  26773.  
  26774. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  26775.  
  26776. Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
  26777.  
  26778. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  26779.  
  26780. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  26781.  
  26782. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26783.  
  26784. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26785.  
  26786. String too long for TextMeshGenerator. Cutting off characters.
  26787. (Filename: Line: 224)
  26788.  
  26789. Infused :: Couldn't find any SuffixInfusionDef! Tier: Artifact
  26790.  
  26791. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26792.  
  26793. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26794.  
  26795. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  26796.  
  26797. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26798.  
  26799. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26800.  
  26801. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26802.  
  26803. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26804.  
  26805. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26806.  
  26807. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  26808.  
  26809. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26810.  
  26811. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26812.  
  26813. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  26814.  
  26815. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  26816.  
  26817. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  26818.  
  26819. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  26820. [RimHUD v1.3.0] Integrated with Interaction Bubbles
  26821.  
  26822.  
  26823. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 22249.
  26824. Total: 330.084656 ms (FindLiveObjects: 1.351947 ms CreateObjectMapping: 2.327171 ms MarkObjects: 326.311493 ms DeleteObjects: 0.092968 ms)
  26825.  
  26826. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
  26827.  
  26828. QualityBuilder added property to '489' things
  26829.  
  26830. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  26831.  
  26832. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  26833.  
  26834. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  26835.  
  26836. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  26837.  
  26838. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  26839.  
  26840. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  26841.  
  26842. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  26843.  
  26844. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  26845.  
  26846. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  26847.  
  26848. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  26849.  
  26850. [AllowTool] Injected 6 designators
  26851.  
  26852. [PrepareLanding] WorldLoaded (from save).
  26853.  
  26854. [PrepareLanding] OnWorldLoaded
  26855.  
  26856. QualityBuilder added to orders category.
  26857.  
  26858. In-Game Definition Editor: Settings Applied
  26859.  
  26860. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  26861.  
  26862. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28131.
  26863. Total: 413.482056 ms (FindLiveObjects: 1.935088 ms CreateObjectMapping: 2.389420 ms MarkObjects: 409.034698 ms DeleteObjects: 0.122610 ms)
  26864.  
  26865. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  26866.  
  26867. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((36, 0, 178))
  26868.  
  26869. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  26870.  
  26871. RedistHeat: Initialized AirNetGrid.
  26872.  
  26873. RedistHeat: Initialized AirNetManager.
  26874.  
  26875. RedistHeat: Initialized RedistHeat.
  26876.  
  26877. Cthulhu :: Cults :: Cthulhu version retrieved 6
  26878.  
  26879. Cthulhu :: Cults :: Dagon version retrieved 6
  26880.  
  26881. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  26882.  
  26883. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  26884.  
  26885. Cthulhu :: Cults :: Hastur version retrieved 2
  26886.  
  26887. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  26888.  
  26889. Cthulhu :: Cults :: Bast version retrieved 1
  26890.  
  26891. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  26892. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  26893. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  26894. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  26895. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  26896. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  26897. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  26898.  
  26899. String too long for TextMeshGenerator. Cutting off characters.
  26900. (Filename: Line: 224)
  26901.  
  26902. [BPC] Animal Tab functionality integrated
  26903.  
  26904. Moody settings saved
  26905.  
  26906. Moody settings saved
  26907.  
  26908. Moody settings saved
  26909.  
  26910. Moody settings saved
  26911.  
  26912. Moody settings saved
  26913.  
  26914. Moody settings saved
  26915.  
  26916. Moody settings saved
  26917.  
  26918. Moody settings saved
  26919.  
  26920. Moody settings saved
  26921.  
  26922. Moody settings saved
  26923.  
  26924. Moody settings saved
  26925.  
  26926. Moody settings saved
  26927.  
  26928. Moody settings saved
  26929.  
  26930. Moody settings saved
  26931.  
  26932. Moody settings saved
  26933.  
  26934. Moody settings saved
  26935.  
  26936. Moody settings saved
  26937.  
  26938. Moody settings saved
  26939.  
  26940. Moody settings saved
  26941.  
  26942. Moody settings saved
  26943.  
  26944. Moody settings saved
  26945.  
  26946. Moody settings saved
  26947.  
  26948. Moody settings saved
  26949.  
  26950. Moody settings saved
  26951.  
  26952. Moody settings saved
  26953.  
  26954. Moody settings saved
  26955.  
  26956. Moody settings saved
  26957.  
  26958. Moody settings saved
  26959.  
  26960. Moody settings saved
  26961.  
  26962. Moody settings saved
  26963.  
  26964. Moody settings saved
  26965.  
  26966. Moody settings saved
  26967.  
  26968. Moody settings saved
  26969.  
  26970. Moody settings saved
  26971.  
  26972. Moody settings saved
  26973.  
  26974. Moody settings saved
  26975.  
  26976. Moody settings saved
  26977.  
  26978. Moody settings saved
  26979.  
  26980. Moody settings saved
  26981.  
  26982. Moody settings saved
  26983.  
  26984. Moody settings saved
  26985.  
  26986. Moody settings saved
  26987.  
  26988. Moody settings saved
  26989.  
  26990. Moody settings saved
  26991.  
  26992. Moody settings saved
  26993.  
  26994. Moody settings saved
  26995.  
  26996. Moody settings saved
  26997.  
  26998. Moody settings saved
  26999.  
  27000. Moody settings saved
  27001.  
  27002. Moody settings saved
  27003.  
  27004. Moody settings saved
  27005.  
  27006. Moody settings saved
  27007.  
  27008. Moody settings saved
  27009.  
  27010. Moody settings saved
  27011.  
  27012. Moody settings saved
  27013.  
  27014. Moody settings saved
  27015.  
  27016. Moody settings saved
  27017.  
  27018. Moody settings saved
  27019.  
  27020. Moody settings saved
  27021.  
  27022. Moody settings saved
  27023.  
  27024. Moody settings saved
  27025.  
  27026. Moody settings saved
  27027.  
  27028. Moody settings saved
  27029.  
  27030. Moody settings saved
  27031.  
  27032. Armoury Points for map Colony: 0
  27033.  
  27034. Building Points for map Colony: 361.8698
  27035.  
  27036. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  27037.  
  27038. Unclamped Points for (Map-0-PlayerHome): 225.5859
  27039.  
  27040. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12705) A=Thing_CP_PortableStove34443 B=Thing_Corpse_Hare35039 C=(155, 0, 94)) lastJobGiver=RimWorld.JobGiver_Work
  27041. System.NullReferenceException: Object reference not set to an instance of an object
  27042. at Verse.CompEquippable.get_Holder () <0x00021>
  27043. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  27044. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  27045. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  27046. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  27047. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  27048. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  27049. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  27050. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  27051. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  27052.  
  27053.  
  27054. String too long for TextMeshGenerator. Cutting off characters.
  27055. (Filename: Line: 224)
  27056.  
  27057. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12731) A=Thing_CP_PortableStove34444 B=Thing_Corpse_Rat35057 C=(155, 0, 93)) lastJobGiver=RimWorld.JobGiver_Work
  27058. System.NullReferenceException: Object reference not set to an instance of an object
  27059. at Verse.CompEquippable.get_Holder () <0x00021>
  27060. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  27061. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  27062. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  27063. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  27064. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  27065. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  27066. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  27067. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  27068. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  27069.  
  27070.  
  27071. String too long for TextMeshGenerator. Cutting off characters.
  27072. (Filename: Line: 224)
  27073.  
  27074. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12736) A=Thing_CP_PortableStove34443 B=Thing_Corpse_Hare35063 C=(155, 0, 94)) lastJobGiver=RimWorld.JobGiver_Work
  27075. System.NullReferenceException: Object reference not set to an instance of an object
  27076. at Verse.CompEquippable.get_Holder () <0x00021>
  27077. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  27078. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  27079. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  27080. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  27081. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  27082. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  27083. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  27084. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  27085. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  27086.  
  27087.  
  27088. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_12779) A=Thing_BoneItem35133 B=(149, 0, 96)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  27089. System.NullReferenceException: Object reference not set to an instance of an object
  27090. at Verse.CompEquippable.get_Holder () <0x00021>
  27091. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  27092. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  27093. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  27094. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  27095. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  27096. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  27097. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  27098. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  27099. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  27100. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  27101. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x00360>
  27102. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  27103. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  27104.  
  27105.  
  27106. String too long for TextMeshGenerator. Cutting off characters.
  27107. (Filename: Line: 224)
  27108.  
  27109. String too long for TextMeshGenerator. Cutting off characters.
  27110. (Filename: Line: 224)
  27111.  
  27112. Armoury Points for map Colony: 0
  27113.  
  27114. Building Points for map Colony: 364.9189
  27115.  
  27116. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  27117.  
  27118. Unclamped Points for (Map-0-PlayerHome): 227.1297
  27119.  
  27120. Expose: NanoMaterial
  27121.  
  27122. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  27123.  
  27124. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  27125.  
  27126. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  27127.  
  27128. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  27129.  
  27130. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  27131.  
  27132. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  27133.  
  27134. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  27135.  
  27136. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  27137.  
  27138. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  27139.  
  27140. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  27141.  
  27142. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  27143.  
  27144. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  27145.  
  27146. [Tech Advancing] [Information] Loading finished.
  27147.  
  27148. Object with load ID Thing_Human240 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27149.  
  27150. Object with load ID Thing_Human243 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27151.  
  27152. Object with load ID Thing_Human246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27153.  
  27154. Object with load ID Thing_Human249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27155.  
  27156. Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27157.  
  27158. Object with load ID Thing_Human261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27159.  
  27160. Object with load ID Thing_Human264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27161.  
  27162. Object with load ID Thing_Human267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27163.  
  27164. Object with load ID Thing_Human16497 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27165.  
  27166. Object with load ID Thing_Human16500 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27167.  
  27168. Object with load ID Thing_Human240 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27169.  
  27170. Object with load ID Thing_Human243 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27171.  
  27172. Object with load ID Thing_Human246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27173.  
  27174. Object with load ID Thing_Human249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27175.  
  27176. Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27177.  
  27178. Object with load ID Thing_Human261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27179.  
  27180. Object with load ID Thing_Human264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27181.  
  27182. Object with load ID Thing_Human267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27183.  
  27184. Object with load ID Thing_Human16497 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27185.  
  27186. Object with load ID Thing_Human16500 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27187.  
  27188. JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_12886) A=Thing_BoneItem35171 B=(149, 0, 96)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  27189. System.NullReferenceException: Object reference not set to an instance of an object
  27190. at Verse.CompEquippable.get_Holder () <0x00021>
  27191. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  27192. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  27193. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  27194. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  27195. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  27196. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  27197. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  27198. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  27199. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  27200. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  27201. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x00360>
  27202. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  27203. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  27204.  
  27205.  
  27206. HandleD3DDeviceLost
  27207. HandleD3DDeviceLost: needs reset, doing it
  27208. FullResetD3DDevice
  27209. ResetD3DDevice
  27210. dev->Reset
  27211. D3Dwindow device not lost anymore
  27212. HandleD3DDeviceLost
  27213. HandleD3DDeviceLost: needs reset, doing it
  27214. FullResetD3DDevice
  27215. ResetD3DDevice
  27216. dev->Reset
  27217. D3Dwindow device not lost anymore
  27218. Expose: NanoMaterial
  27219.  
  27220. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  27221.  
  27222. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  27223.  
  27224. [Tech Advancing] [Information] Loading finished.
  27225.  
  27226. Object with load ID Thing_Human240 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27227.  
  27228. Object with load ID Thing_Human243 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27229.  
  27230. Object with load ID Thing_Human246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27231.  
  27232. Object with load ID Thing_Human249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27233.  
  27234. Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27235.  
  27236. Object with load ID Thing_Human261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27237.  
  27238. Object with load ID Thing_Human264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27239.  
  27240. Object with load ID Thing_Human267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27241.  
  27242. Object with load ID Thing_Human16497 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27243.  
  27244. Object with load ID Thing_Human16500 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  27245.  
  27246. Object with load ID Thing_Human240 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27247.  
  27248. Object with load ID Thing_Human243 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27249.  
  27250. Object with load ID Thing_Human246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27251.  
  27252. Object with load ID Thing_Human249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27253.  
  27254. Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27255.  
  27256. Object with load ID Thing_Human261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27257.  
  27258. Object with load ID Thing_Human264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27259.  
  27260. Object with load ID Thing_Human267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27261.  
  27262. Object with load ID Thing_Human16497 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27263.  
  27264. Object with load ID Thing_Human16500 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  27265.  
  27266. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  27267. NullReferenceException: Object reference not set to an instance of an object
  27268. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  27269. (Filename: Line: -1)
  27270.  
  27271.  
  27272. Unloading 5857 unused Assets to reduce memory usage. Loaded Objects now: 22590.
  27273. Total: 328.616821 ms (FindLiveObjects: 1.719778 ms CreateObjectMapping: 2.322321 ms MarkObjects: 309.552673 ms DeleteObjects: 15.020984 ms)
  27274.  
  27275. Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
  27276.  
  27277. at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
  27278. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  27279. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  27280.  
  27281. Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
  27282.  
  27283. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  27284. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  27285.  
  27286. Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
  27287.  
  27288. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  27289. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  27290.  
  27291. Setting up 4 worker threads for Enlighten.
  27292. Thread -> id: 2284 -> priority: 1
  27293. Thread -> id: 1cc -> priority: 1
  27294. Thread -> id: 14a0 -> priority: 1
  27295. Thread -> id: 3204 -> priority: 1
  27296. [PrepareLanding] MonoController OnDestroy
  27297.  
  27298. [PrepareLanding] WorldLayerBehaviour OnDestroy
  27299.  
  27300. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  27301. GfxDevice: creating device client; threaded=1
  27302. Direct3D:
  27303. Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
  27304. Renderer: AMD Radeon R9 200 Series
  27305. Vendor: ATI
  27306. VRAM: 2028 MB (via DXGI)
  27307. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  27308. Begin MonoManager ReloadAssembly
  27309. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  27310. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  27311. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  27312. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  27313. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  27314. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  27315. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  27316. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  27317. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  27318. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  27319. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  27320. RimWorld 1.0.2059 rev1005
  27321.  
  27322. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  27323.  
  27324. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  27325.  
  27326. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  27327.  
  27328. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  27329.  
  27330. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  27331.  
  27332. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  27333.  
  27334. DubsMintMenus 1.0.87
  27335.  
  27336. Dubs Skylight 1.4.651
  27337.  
  27338. Moody settings loaded
  27339.  
  27340. ZLJ's Static Quality Plus :: Initialized
  27341.  
  27342. [RuntimeGC] Mod settings loaded.
  27343.  
  27344. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  27345.  
  27346. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  27347.  
  27348. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  27349.  
  27350. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  27351.  
  27352. Frontier Developments Shields :: Loaded
  27353.  
  27354. Rimatomics 1.6.608
  27355.  
  27356. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  27357.  
  27358. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  27359.  
  27360. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  27361.  
  27362. Initialized OmniCoreDrill patches
  27363.  
  27364. Rimefeller 1.1.240
  27365.  
  27366. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  27367.  
  27368. Field contents: Brain.
  27369.  
  27370. Whole XML:
  27371.  
  27372. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  27373.  
  27374. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  27375.  
  27376. Field contents: Brain.
  27377.  
  27378. Whole XML:
  27379.  
  27380. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  27381.  
  27382. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  27383.  
  27384. Field contents: Nose.
  27385.  
  27386. Whole XML:
  27387.  
  27388. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  27389.  
  27390. XML RimWorld.StatDef defines the same field twice: parts.
  27391.  
  27392. Field contents: 0.850.900.9511.111.221.331.441.55.
  27393.  
  27394. Whole XML:
  27395.  
  27396. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  27397.  
  27398. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27399.  
  27400. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27401.  
  27402. XML RimWorld.StatDef defines the same field twice: parts.
  27403.  
  27404. Field contents: CombatI1.05.
  27405.  
  27406. Whole XML:
  27407.  
  27408. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  27409.  
  27410. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  27411.  
  27412. Field contents: Mining0.90.025.
  27413.  
  27414. Whole XML:
  27415.  
  27416. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  27417.  
  27418. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  27419.  
  27420. Field contents: Intellectual0.90.025.
  27421.  
  27422. Whole XML:
  27423.  
  27424. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  27425.  
  27426. XML RimWorld.StatDef defines the same field twice: parts.
  27427.  
  27428. Field contents: 0.650.750.8511.211.371.531.892.20.
  27429.  
  27430. Whole XML:
  27431.  
  27432. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  27433.  
  27434. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  27435.  
  27436. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  27437.  
  27438. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  27439.  
  27440. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  27441.  
  27442. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27443.  
  27444. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27445.  
  27446. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27447.  
  27448. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27449.  
  27450. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27451.  
  27452. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27453.  
  27454. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27455.  
  27456. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  27457.  
  27458. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  27459.  
  27460. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  27461.  
  27462. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  27463.  
  27464. Field contents: Crafting0.90.025.
  27465.  
  27466. Whole XML:
  27467.  
  27468. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  27469.  
  27470. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  27471. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  27472.  
  27473. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  27474. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  27475.  
  27476. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  27477. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27478.  
  27479. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  27480. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27481.  
  27482. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  27483. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27484.  
  27485. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  27486. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27487.  
  27488. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  27489. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27490.  
  27491. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  27492. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  27493.  
  27494. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  27495.  
  27496. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  27497.  
  27498. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  27499.  
  27500. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  27501.  
  27502. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  27503.  
  27504. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  27505.  
  27506. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  27507.  
  27508. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  27509.  
  27510. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  27511.  
  27512. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  27513.  
  27514. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  27515.  
  27516. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  27517.  
  27518. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  27519.  
  27520. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  27521.  
  27522. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
  27523.  
  27524. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  27525.  
  27526. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  27527.  
  27528. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  27529.  
  27530. Initializing MeleeHunting.
  27531.  
  27532. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  27533.  
  27534. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  27535.  
  27536. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  27537.  
  27538. Config error in CP_WallOfShame: has null thingClass.
  27539.  
  27540. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  27541.  
  27542. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  27543.  
  27544. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  27545.  
  27546. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  27547.  
  27548. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  27549.  
  27550. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  27551.  
  27552. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  27553.  
  27554. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  27555.  
  27556. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  27557.  
  27558. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  27559.  
  27560. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  27561.  
  27562. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  27563.  
  27564. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  27565.  
  27566. Config error in CP_WallOfShame: has null thingClass.
  27567.  
  27568. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  27569.  
  27570. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  27571.  
  27572. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  27573.  
  27574. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  27575.  
  27576. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  27577.  
  27578. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  27579.  
  27580. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  27581.  
  27582. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  27583.  
  27584. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  27585.  
  27586. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  27587.  
  27588. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  27589.  
  27590. d3d: failed to create 2D texture id=5825 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  27591. Translation data for language English has 164 errors. Generate translation report for more info.
  27592.  
  27593. [PrepareLanding] MonoController Initialization
  27594.  
  27595. [PrepareLanding] WorldLayerBehaviour Static Initialization
  27596.  
  27597. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  27598.  
  27599. ForceDoJob Harmony Patches:
  27600. Prefix:
  27601. FloatMenuMakerMap.ChoicesAtFor - not blocking
  27602. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  27603. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  27604. Postfix:
  27605. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  27606.  
  27607. Turret Extensions successfully completed 23 patches with harmony.
  27608.  
  27609. SS Damage Indicators initialized.
  27610. Patched infix non-destructive: Verse.Thing.TakeDamage
  27611. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  27612. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  27613.  
  27614. Start injecting PSI to pawns ...
  27615. PSI check: Human - PSI injected.
  27616. PSI check: ReanimatedCorpse - PSI injected.
  27617.  
  27618. Colonistbar KF successfully completed 423 patches with harmony.
  27619.  
  27620. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  27621.  
  27622. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  27623.  
  27624. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  27625.  
  27626. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  27627.  
  27628. [RimHUD v1.3.0] Integrated with HugsLib
  27629.  
  27630. [RimHUD v1.3.0] Initialized
  27631.  
  27632. KeepHandsFeet Harmony Patches:
  27633. Prefix:
  27634. MainMenuDrawer.MainMenuOnGUI
  27635.  
  27636. [Bubbles v1.5] Initialized
  27637.  
  27638. ImpassableMapMaker Harmony Patches:
  27639. Postfix:
  27640. GenStep_ElevationFertility.Generate
  27641. WorldPathGrid.CalculatedCostAt
  27642. TileFinder.IsValidTileForNewSettlement
  27643.  
  27644. [HarvestYieldPatch] loaded...
  27645.  
  27646. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  27647.  
  27648. FieldMedic inited
  27649.  
  27650. MoreTraitSlots Harmony Patches:
  27651. Prefix:
  27652. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  27653. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  27654.  
  27655. ReColorStockpiles: Harmony Patches:
  27656. Postfix:
  27657. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  27658. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  27659.  
  27660. Show Hair Harmony Patches:
  27661. Transpiler:
  27662. PawnRenderer.RenderPawnInternal
  27663. Postfix:
  27664. PawnRenderer.RenderPawnInternal
  27665. Game.InitNewGame
  27666. SavedGameLoader.LoadGameFromSaveFile
  27667.  
  27668. Removed Log Error from Manhunter Job
  27669.  
  27670. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  27671.  
  27672. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  27673.  
  27674. AdjustableTradeShips Harmony Patches:
  27675. Prefix:
  27676. Game.InitNewGame
  27677. Postfix:
  27678. Storyteller.Notify_DefChanged
  27679.  
  27680. Dynamic patching Boolean <>m__0()
  27681.  
  27682. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  27683.  
  27684. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  27685.  
  27686. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  27687.  
  27688. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  27689.  
  27690. _ThingWithComps_InitializeComps Is Not NULL.
  27691.  
  27692. _AddCompPrefix Is Not NULL.
  27693.  
  27694. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  27695.  
  27696. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  27697.  
  27698. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  27699.  
  27700. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  27701.  
  27702. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  27703.  
  27704. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  27705.  
  27706. ChangeResearchSpeed Harmony Patches:
  27707. Game.InitNewGame
  27708. Root.Shutdown
  27709. ResearchManager.ReapplyAllMods
  27710.  
  27711. ChangeDresser Harmony Patches:
  27712. Prefix:
  27713. Dialog_FormCaravan.PostOpen
  27714. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  27715. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  27716. Pawn.Kill - Priority First
  27717. Pawn_ApparelTracker.Notify_ApparelAdded
  27718. ScribeSaver.InitSaving
  27719. SettlementAbandonUtility.Abandon
  27720. Postfix:
  27721. Pawn.GetGizmos
  27722. Pawn_ApparelTracker.Notify_ApparelAdded
  27723. Pawn_DraftController.Drafted { set }
  27724. Pawn_DraftController.GetGizmos
  27725. JobGiver_OptimizeApparel.TryGiveJob
  27726. ReservationManager.CanReserve
  27727. OutfitDatabase.TryDelete
  27728. CaravanFormingUtility.StopFormingCaravan
  27729. WealthWatcher.ForceRecount
  27730. Pawn.Kill - Priority First
  27731. Pawn_ApparelTracker.Notify_ApparelRemoved
  27732.  
  27733. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  27734.  
  27735. SaveStorageSettings: Harmony Patches:
  27736. Postfix:
  27737. Building.GetGizmos(IEnumerable<Gizmo>)
  27738. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  27739. Dialog_ManageOutfits.DoWindowContents(Rect)
  27740. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  27741. Building_Storage.GetGizmos
  27742.  
  27743. Targeting Modes :: JecsTools detected as active in load order. Patching...
  27744.  
  27745. Dynamic patching Boolean MoveNext()
  27746.  
  27747. VBRF :: Patching TotalBleedRate
  27748.  
  27749. [Food Restrictions v1.0.0] Initialized
  27750.  
  27751. RimFridge Harmony Patches:
  27752. Prefix:
  27753. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  27754. ReachabilityUtility.CanReach
  27755. Postfix:
  27756. GameComponentUtility.StartedNewGame
  27757. GameComponentUtility.LoadedGame
  27758.  
  27759. Adding Basegame medsList
  27760.  
  27761. Adding mod medicines
  27762.  
  27763. Detected mod medicine Bandage Kit:0.35
  27764.  
  27765. Detected mod medicine IFAK:0.8
  27766.  
  27767. Detected mod medicine medic bag:1.2
  27768.  
  27769. Detected mod medicine Imperial MedKit:3.5
  27770.  
  27771. Setting up textures
  27772.  
  27773. Sorted meds list:
  27774.  
  27775. No medical care
  27776.  
  27777. Doctor care, but no medicine
  27778.  
  27779. MèðìçàſCàṟèCàṭèğòṟý_5
  27780.  
  27781. Herbal medicine or worse
  27782.  
  27783. MèðìçàſCàṟèCàṭèğòṟý_6
  27784.  
  27785. Industrial-tech medicine or worse
  27786.  
  27787. MèðìçàſCàṟèCàṭèğòṟý_7
  27788.  
  27789. Best quality medicine
  27790.  
  27791. MèðìçàſCàṟèCàṭèğòṟý_8
  27792.  
  27793. Patching Mod Medicines...
  27794.  
  27795. Patching Pharmacist medcare list
  27796.  
  27797. Done Patching Pharmacist medcare list
  27798.  
  27799. Patching Pharmacist comparison function..
  27800.  
  27801. Done patching Pharmacist comparison function..
  27802.  
  27803. Enabled Prison Labor v0.9.6
  27804.  
  27805. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  27806.  
  27807. Weapons that have been patched:
  27808. - Gun_MiniTurret (mini-turret gun)
  27809. - Gun_AutocannonTurret (autocannon)
  27810. - Gun_TurretSniper (uranium slug cannon)
  27811. - Gun_Revolver (revolver)
  27812. - Gun_Autopistol (autopistol)
  27813. - Gun_MachinePistol (machine pistol)
  27814. - Gun_IncendiaryLauncher (incendiary launcher)
  27815. - Gun_BoltActionRifle (bolt-action rifle)
  27816. - Gun_PumpShotgun (pump shotgun)
  27817. - Gun_ChainShotgun (chain shotgun)
  27818. - Gun_HeavySMG (heavy SMG)
  27819. - Gun_LMG (LMG)
  27820. - Gun_AssaultRifle (assault rifle)
  27821. - Gun_SniperRifle (sniper rifle)
  27822. - Gun_Minigun (minigun)
  27823. - Weapon_GrenadeFrag (frag grenades)
  27824. - Weapon_GrenadeMolotov (molotov cocktails)
  27825. - Weapon_GrenadeEMP (EMP grenades)
  27826. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  27827. - Gun_InfernoCannon (inferno cannon)
  27828. - Bow_Short (short bow)
  27829. - Pila (pila)
  27830. - Bow_Recurve (recurve bow)
  27831. - Bow_Great (greatbow)
  27832. - Gun_ChargeRifle (charge rifle)
  27833. - Gun_ChargeLance (charge lance)
  27834. - Gun_GunComplex (gun complex gun)
  27835. - Gun_RocketComplex (rocket complex)
  27836. - Gun_TurretMilitary (military turret gun)
  27837. - Gun_TurretShredder (shredder turret gun)
  27838. - Gun_TurretPrecision (precision turret gun)
  27839. - Gun_BlastCharge (rocket complex)
  27840. - Gun_VulcanCannon (vulcan cannon gun)
  27841. - Artillery_DevastatorBomb (devastator mortar)
  27842. - Gun_TurretMilitaryManned (manned military turret gun)
  27843. - Gun_TurretShredderManned (manned shredder turret gun)
  27844. - Gun_TurretPrecisionManned (manned precision turret gun)
  27845. - Gun_BlastChargeManned (manned blast charge cannon)
  27846. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  27847. - Gun_TurretShredderUpgraded (shredder turret gun)
  27848. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  27849. - Gun_BlastChargeUpgraded (rocket complex)
  27850. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  27851. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  27852. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  27853. - Artillery_DevastatorBombUpgraded (devastator mortar)
  27854. - Weapon_Ballista (ballista)
  27855. - Gun_TurretLongRange (mini-sniper turret gun)
  27856. - Gun_TurretMGEmplacement (heavy machine gun)
  27857. - Gun_TurretSniperUpgraded (sniper cannon)
  27858. - Marauder_Railgun (Marauder Railgun)
  27859. - RNThrown_Vodka (molotov cocktails (vodka))
  27860. - RNThrown_Flashbang (flashbangs)
  27861. - RNThrown_Incendiary (Incendiaries)
  27862. - RNThrown_Smoke (smoke grenades)
  27863. - RNGun_M9A1_HRT (M9A1 HRT)
  27864. - RNGun_Glock17_HRT (Glock 17 HRT)
  27865. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  27866. - RNGun_VSSDMR (VSS Vintorez)
  27867. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  27868. - RNGun_M9A1P (M9A1)
  27869. - RNGun_CZ75B (CZ 75B)
  27870. - RNGun_Glock17P (Glock 17)
  27871. - RNGun_Glock34CM (Glock 34 Combat Master)
  27872. - RNGun_P320P (P320)
  27873. - RNGun_PT92Luison (PT92 Luison)
  27874. - RNGun_Makarov (Makarov)
  27875. - RNGun_MP445P (MP445)
  27876. - RNGun_TEC-9P (TEC-9)
  27877. - RNGun_WaltherPPK (Walther PPK)
  27878. - RNGun_P226P (P226)
  27879. - RNGun_ColtPython (Colt Python)
  27880. - RNGun_ColtCobra (Colt Cobra)
  27881. - RNGun_MP412REX (MP-412 REX)
  27882. - RNGun_CZScorpion_PDW (CZ Scorpion)
  27883. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  27884. - RNGun_MAC11_PDW (MAC-11)
  27885. - RNGun_MAC11SD_PDW (MAC-11 SD)
  27886. - RNGun_MP5A2_PDW (MP5A2)
  27887. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  27888. - RNGun_MP5A3_PDW (MP5A3)
  27889. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  27890. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  27891. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  27892. - RNGun_MP7_PDW (MP7A2)
  27893. - RNGun_MP9_PDW (MP9)
  27894. - RNGun_MP40_PDW (MP 40)
  27895. - RNGun_MPX_PDW (MPX)
  27896. - RNGun_P90_PDW (P90)
  27897. - RNGun_P90SD_PDW (P90 SD)
  27898. - RNGun_PP19_PDW (PP-19 Bizon)
  27899. - RNGun_PP2000_PDW (PP-2000)
  27900. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  27901. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  27902. - RNGun_Uzi_PDW (Uzi)
  27903. - RNGun_UziSD_PDW (Uzi SD)
  27904. - RNGun_WaltherMPL_PDW (Walther MPL)
  27905. - RNSci_BM001Razor (BM001 Razor)
  27906. - RN_CompoundCrossbow (compound crossbow)
  27907. - RN_CompoundBow (compound bow)
  27908. - Grenade_Krak (Krak Grenade)
  27909. - Gun_BoltGun (Locke Pattern Bolter (T1))
  27910. - Gun_PlasmaRifle (Plasma Rifle)
  27911. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  27912. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  27913.  
  27914. Weapons that haven't been patched:
  27915. - Artillery_Mortar (mortar)
  27916. - OrbitalTargeterBombardment (orbital bombardment targeter)
  27917. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  27918. - TornadoGenerator (tornado generator)
  27919. - Gun_RailgunMKI (railgun)
  27920. - Artillery_MortarUpgraded (mortar)
  27921. - ADS_Dish (ADS Dish)
  27922. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  27923. - HEL_Laser (HEL Laser)
  27924. - Railgun_Cannon (Punisher Railgun)
  27925. - Obelisk_Laser (Obelisk Laser)
  27926. - RNEx_AT4RL (AT4)
  27927. - RNEx_CarlGustafRL (Carl Gustaf)
  27928. - RNEx_SMAWRL (SMAW)
  27929. - RNEx_MATADORRL (MATADOR)
  27930. - RNEx_RPG32RL (RPG-32)
  27931. - RNEx_RPG28RL (RPG-28)
  27932. - RNEx_MBTLAWRL (MBT LAW)
  27933. - RNEx_JavelinRL (FGM-148 Javelin)
  27934. - RNEx_M72LAW (M72 LAW)
  27935. - RNEx_M202FLASH (M202 FLASH)
  27936. - RNEx_RPG7V2RL (RPG-7V2)
  27937. - RNEx_HK69A1GL (HK69A1)
  27938. - RNEx_M320GL (M320)
  27939. - RNEx_ChinaLakeGL (China Lake)
  27940. - RNEx_MilkorMGL (Milkor MGL)
  27941. - RNEx_XM25GL (XM25)
  27942. - RNThrown_HeNade (HE grenades)
  27943. - RNThrown_C4CSGO (C4 explosive)
  27944. - RNGun_M24A2HRTSn (M24A2 HRT)
  27945. - RNGun_HK417HRTDMR (HK417 HRT)
  27946. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  27947. - RNGun_Remington870HRT (Remington 870 HRT)
  27948. - RNGun_M4A1HRT (M4A1 HRT)
  27949. - RNGun_DP27LMG (DP-27)
  27950. - RNGun_FNMinimi (FN Minimi)
  27951. - RNGun_C9A1Minimi (FN Minimi C9A1)
  27952. - RNGun_HKMG4LMG (HK MG4)
  27953. - RNGun_HKMG5LMG (HK MG5)
  27954. - RNGun_FNMAG (FN MAG)
  27955. - RNGun_M60LMG (M60)
  27956. - RNGun_M240B (M240B)
  27957. - RNGun_MK48LMG (Mk 48)
  27958. - RNGun_M249LMG (M249)
  27959. - RNGun_RPD (RPD)
  27960. - RNGun_RPK74LMG (RPK-74)
  27961. - RNGun_PKMLMG (PKM)
  27962. - RNGun_ZastavaM84LMG (Zastava M84)
  27963. - RNGun_LeeEnfield (Lee Enfield)
  27964. - RNGun_MosinNagant (Mosin Nagant)
  27965. - RNGun_Kar98k (Kar98k)
  27966. - RNGun_AW50Sn (AW50)
  27967. - RNGun_DesertTechSRS (Desert Tech SRS)
  27968. - RNGun_DesertTechHTISn (Desert Tech HTI)
  27969. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  27970. - RNGun_C3A1Sn (C3A1)
  27971. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  27972. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  27973. - RNGun_CSLR4Sn (CS-LR4)
  27974. - RNGun_FNBallista (FN Ballista)
  27975. - RNGun_HaenelRS9Sn (G29)
  27976. - RNGun_GOLMagnumSn (GOL Magnum)
  27977. - RNGun_InterventionSn (Intervention)
  27978. - RNGun_L96A1Sn (L96A1)
  27979. - RNGun_L115A3Sn (L115A3 SD)
  27980. - RNGun_M24A2Sn (M24A2)
  27981. - RNGun_M24A2SDSn (M24A2 SD)
  27982. - RNGun_M40A3Sn (M40A5)
  27983. - RNGun_RemingtonMSR (Remington MSR)
  27984. - RNGun_SSG08Sn (SSG 08)
  27985. - RNGun_SV98Sn (SV-98)
  27986. - RNGun_TAC50Sn (TAC-50)
  27987. - RNGun_ZastavaM07Sn (Zastava M07)
  27988. - RNGun_AS50AMR (AS50)
  27989. - RNGun_M82A1AMR (M82A1)
  27990. - RNGun_M107AMR (M107)
  27991. - RNGun_M99AMR (Type 99)
  27992. - RNGun_G3SGDMR (G3SG1)
  27993. - RNGun_G28DMR (G28)
  27994. - RNGun_HK417DMR (HK417)
  27995. - RNGun_PSG1DMR (PSG-1)
  27996. - RNGun_WA2000DMR (WA 2000)
  27997. - RNGun_L129A1DMR (L129A1)
  27998. - RNGun_QBU88DMR (Type 88)
  27999. - RNGun_AR10DMR (AR-10)
  28000. - RNGun_M14DMR (M14 DMR)
  28001. - RNGun_M14EBR (M14 EBR)
  28002. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  28003. - RNGun_M14VLTOR (M1A VLTOR)
  28004. - RNGun_M39EMR (M39 EMR)
  28005. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  28006. - RNGun_Mk14EBR (Mk 14 EBR)
  28007. - RNGun_M110SASSDMR (M110 SASS)
  28008. - RNGun_M110SASSSDDMR (M110 SASS SD)
  28009. - RNGun_RFBDMR (RFB DMR)
  28010. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  28011. - RNGun_SR25DMR (SR-25)
  28012. - RNGun_MK11DMR (MK11 Mod 0)
  28013. - RNGun_DragunovDMR (Dragunov SVD)
  28014. - RNGun_ZastavaM76DMR (Zastava M76)
  28015. - RNGun_SVKDMR (Kalashnikov SVK)
  28016. - RNGun_SVUDMR (OTs-03 SVU)
  28017. - RNGun_SKSDMR (SKS DMR)
  28018. - RNGun_SKSSDDMR (SKS DMR-SD)
  28019. - RNGun_M1911A1P (M1911A1)
  28020. - RNGun_M1911A2P (M1911A2)
  28021. - RNGun_M45A1_Pistol (M45A1)
  28022. - RNGun_HS2000P (XD-S)
  28023. - RNGun_TT30P (TT-30)
  28024. - RNGun_USP45SD (USP45 SD)
  28025. - RNGun_MK23P (USSOCOM MK23)
  28026. - RNGun_FiveSeven (FN Five-seven)
  28027. - RNGun_DesertEagle (Desert Eagle)
  28028. - RNGun_DesertEagleGold (Desert Eagle Gold)
  28029. - RNGun_NagantRevolver (Nagant M1895)
  28030. - RNGun_RagingBull (Raging Bull)
  28031. - RNGun_Remington1858P (Remington 1858)
  28032. - RNGun_ColtPeacemaker (Colt Peacemaker)
  28033. - RNGun_ColtPeacemaker_II (Single Action Army)
  28034. - RNGun_Mateba (Mateba Model 6)
  28035. - RNGun_SWModel29P (S&W Model 29)
  28036. - RNGun_AK47AR (AK47)
  28037. - RNGun_AK47GoldAR (AK47 Gold)
  28038. - RNGun_AK47ModernAR (AK47 Tactical)
  28039. - RNGun_AKS47AR (AKS-47)
  28040. - RNGun_AKMAR (AKM)
  28041. - RNGun_AKMTacticalAR (AKM Tactical)
  28042. - RNGun_Type56AR (Type 56)
  28043. - RNGun_ZastavaM70AR (Zastava M70)
  28044. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  28045. - RNGun_AK74AR (AK74)
  28046. - RNGun_AK74TacticalAR (AK74 Tactical)
  28047. - RNGun_AK12AR (AK-12)
  28048. - RNGun_AK15AR (AK-15)
  28049. - RNGun_ZastavaM21AR (Zastava M21)
  28050. - RNGun_AK103AR (AK-103)
  28051. - RNGun_AK104AR (AK-104)
  28052. - RNGun_AEK971AR (AEK-971)
  28053. - RNGun_AN94AR (AN-94)
  28054. - RNGun_M27AR (M27)
  28055. - RNGun_M27IAR (M27 IAR)
  28056. - RNGun_M27IAR_SD (M27 IAR SD)
  28057. - RNGun_HK416Nomad (HK416 Nomad)
  28058. - RNGun_HK416Elite (HK416 Elite)
  28059. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  28060. - RNGun_HK416SD_Predator (HK416 SD Predator)
  28061. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  28062. - RNGun_XM15AR (XM-15)
  28063. - RNGun_SWMP15AR (S&W M&P15)
  28064. - RNGun_SIGM400Tread (SIG Tread)
  28065. - RNGun_DDM4AR (DDM4 V1)
  28066. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  28067. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  28068. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  28069. - RNGun_M4A1Black (M4A1 Blackout)
  28070. - RNGun_M4A1Hunter (M4A1 Hunter)
  28071. - RNGun_M4A1Ghost (M4A1 Ghost)
  28072. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  28073. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  28074. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  28075. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  28076. - RNGun_M4A1AR (M4A1 Kandahar)
  28077. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  28078. - RNGun_M16A4AR (M16A4)
  28079. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  28080. - RNGun_AA12S (AA-12)
  28081. - RNGun_SawedOff (sawed-off shotgun)
  28082. - RNGun_KS23S (KS-23)
  28083. - RNGun_KSGS (KSG)
  28084. - RNGun_Model1887LA (Model 1887)
  28085. - RNGun_Model1897S (M97 Trench Gun)
  28086. - RNGun_Mossberg500S (Mossberg 500)
  28087. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  28088. - RNGun_Remington870S (Remington 870)
  28089. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  28090. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  28091. - RNGun_Saiga12S (Saiga-12)
  28092. - RNGun_SuperShorty (Super-Shorty)
  28093. - RNGun_SPAS12S (SPAS-12)
  28094. - RNGun_Supernova (Supernova)
  28095. - RNGun_USAS12S (USAS-12)
  28096. - RNGun_UTS15S (UTS-15)
  28097. - RNGun_M1014S (M1014)
  28098. - RNGun_AK74U_PDW (AK-74U)
  28099. - RNGun_AKMSU_PDW (AKMS-U)
  28100. - RNGun_AKS74U_PDW (AKS-74U)
  28101. - RNGun_KrissVector_PDW (KRISS Vector)
  28102. - RNGun_PPSh41_PDW (PPSh-41)
  28103. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  28104. - RNGun_UMP45_PDW (UMP45)
  28105. - RNGun_UMP45SD_PDW (UMP45 SD)
  28106. - RNGun_ZastavaM92_PDW (Zastava M92)
  28107. - RNSci_AugerWS (Auger WS)
  28108. - RNSci_Longbow1S1K (Longbow 1S-1K)
  28109. - RNSci_Railgun (Railgun)
  28110. - RNAir_EMPDevice (orbital EMP)
  28111. - RNAir_RedSpectre (spectre (code red))
  28112. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  28113. - RNAir_Spectre (spectre air bombardment)
  28114. - RNAir_OdinBeam (ODIN orbital device)
  28115. - RNAir_IMSTornado (I.M.S. weather device)
  28116. - RN_BallisticKnife (ballistic knife)
  28117. - Gun_LasPistol (Las Pistol)
  28118. - Gun_AutoGun (AutoGun)
  28119. - Gun_LasGun (LasGun)
  28120. - Gun_Webber (Webber)
  28121. - Gun_ExitusSniper (Exitus Sniper)
  28122. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  28123. - IG_Gun_AssCan (Iliastus Assault Cannon)
  28124.  
  28125.  
  28126. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  28127.  
  28128. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  28129. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  28130. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  28131. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  28132. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  28133. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  28134. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  28135. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  28136. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  28137. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  28138. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  28139. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  28140. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  28141. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  28142. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  28143. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  28144. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  28145. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  28146. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  28147. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  28148. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  28149. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  28150. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  28151. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  28152. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  28153. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  28154.  
  28155.  
  28156. InGameDefEditor Harmony Patches:
  28157. Postfix:
  28158. UIRoot.UIRootOnGUI
  28159. GameComponentUtility.StartedNewGame
  28160. GameComponentUtility.LoadedGame
  28161.  
  28162. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  28163.  
  28164. OnLevelWasLoaded was found on ModInitializerComponent
  28165. This message has been deprecated and will be removed in a later version of Unity.
  28166. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  28167. (Filename: Line: 376)
  28168.  
  28169. [PrepareLanding] MonoController Start
  28170.  
  28171. [PrepareLanding] WorldLayerBehaviour Start
  28172.  
  28173. ResearchPal :: Preparing research nodes
  28174.  
  28175. ResearchPal :: Checking prerequisites.
  28176.  
  28177. ResearchPal :: Populating nodes.
  28178.  
  28179. ResearchPal :: 351 nodes
  28180.  
  28181. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  28182.  
  28183. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  28184.  
  28185. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  28186.  
  28187. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  28188.  
  28189. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  28190.  
  28191. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  28192.  
  28193. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  28194.  
  28195. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  28196.  
  28197. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  28198.  
  28199. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  28200.  
  28201. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  28202.  
  28203. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  28204.  
  28205. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  28206.  
  28207. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  28208.  
  28209. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  28210.  
  28211. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  28212.  
  28213. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  28214.  
  28215. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  28216.  
  28217. ResearchPal :: Creating edges.
  28218.  
  28219. ResearchPal :: Assigning horizontal positions.
  28220.  
  28221. ResearchPal :: Normalizing edges.
  28222.  
  28223. ResearchPal :: duplicated positions:
  28224. 1, 1: Psychoid brewing
  28225. 1, 1: Tree sowing
  28226. 1, 2: Beer brewing
  28227. 5, 3: Complex furniture
  28228. 1, 4: Passive cooler
  28229. 5, 4: Stonecutting
  28230. 7, 1: Drug production
  28231. 2, 1: Cocoa
  28232. 1, 2: Devilstrand
  28233. 5, 3: Carpet making
  28234. 1, 4: Pemmican
  28235. 5, 4: Smithing
  28236. 8, 1: Psychite refining
  28237. 8, 2: Wake-up production
  28238. 8, 2: Go-juice production
  28239. 8, 3: Penoxycyline production
  28240. 6, 5: Long blades
  28241. 6, 5: Plate armor
  28242. 7, 3: Electricity
  28243. 8, 2: Battery
  28244. 8, 3: Biofuel refining
  28245. 8, 2: Watermill generator
  28246. 8, 2: Nutrient paste
  28247. 8, 2: Solar panel
  28248. 8, 3: Air conditioning
  28249. 8, 2: Autodoor
  28250. 8, 1: Hydroponics
  28251. 8, 2: Tube television
  28252. 9, 2: Packaged survival meal
  28253. 8, 2: Firefoam
  28254. 8, 3: Geothermal power
  28255. 8, 3: Sterile materials
  28256. 8, 4: Machining
  28257. 9, 5: Smokepop belts
  28258. 9, 4: Gunsmithing
  28259. 9, 5: Flak armor
  28260. 10, 5: Mortars
  28261. 10, 4: Blowback operation
  28262. 11, 5: Gas operation
  28263. 11, 4: Gun turrets
  28264. 8, 3: Microelectronics
  28265. 9, 2: Flatscreen television
  28266. 9, 1: Colored lights
  28267. 9, 1: Hospital bed
  28268. 9, 3: Transport pod
  28269. 9, 1: Medicine production
  28270. 9, 1: Long-range mineral scanner
  28271. 9, 3: Shield belt
  28272. 12, 5: Precision rifling
  28273. 12, 4: Autocannon turret
  28274. 12, 5: Multibarrel weapons
  28275. 9, 3: Multi-analyzer
  28276. 11, 2: Ground-penetrating scanner
  28277. 10, 2: Deep drilling
  28278. 10, 1: Vitals monitor
  28279. 10, 3: Fabrication
  28280. 11, 3: Advanced fabrication
  28281. 16, 3: Cryptosleep casket
  28282. 16, 4: Powered armor
  28283. 16, 5: Pulse-charged munitions
  28284. 13, 4: Uranium slug turret
  28285. 16, 3: Starflight basics
  28286. 17, 3: Vacuum cryptosleep casket
  28287. 17, 4: Starship reactor
  28288. 17, 5: Johnson-Tanaka drive
  28289. 17, 2: AI persuasion
  28290. 17, 1: Starflight sensors
  28291. 10, 6: Animal stations
  28292. 10, 3: Self-cooking
  28293. 11, 3: Magnetic tape
  28294. 12, 3: Universal auto-crafting
  28295. 18, 3: Self-correcting assemblers
  28296. 9, 4: Automation basics
  28297. 17, 4: Machine learning
  28298. 18, 4: Goldbach's conjecture
  28299. 10, 5: Sprinklers
  28300. 16, 5: Automatic farming
  28301. 10, 2: Autonomous mining
  28302. 18, 5: Paperclip production
  28303. 19, 3: Paperclip power generator: self-improvement
  28304. 20, 3: Paperclip power generator: kugelblitz
  28305. 21, 3: Paperclip power generator: quantum foam manipulation
  28306. 19, 2: Caretaker drones
  28307. 20, 2: Construction drones
  28308. 21, 2: Growing drones
  28309. 23, 3: Riemann hypothesis
  28310. 23, 4: P versus NP
  28311. 23, 5: Fermi paradox
  28312. 24, 3: Vanometrics
  28313. 19, 4: Quantum computing
  28314. 19, 5: Atomic reconstruction
  28315. 20, 6: Nano-materials
  28316. 20, 5: Edibles synthesis
  28317. 21, 5: Manufacturables production
  28318. 20, 4: AI persona production
  28319. 21, 4: Ordo data rummaging
  28320. 7, 1: Stockpile crates
  28321. 10, 1: Stockpile crates II
  28322. 19, 1: Wireless item transfer
  28323. 8, 4: Gun complex
  28324. 11, 3: Rocket complex
  28325. 12, 4: Military grade turrets
  28326. 13, 3: Shredder turrets
  28327. 17, 3: Precision turrets
  28328. 18, 3: Blast turrets
  28329. 19, 2: Vulcan cannon
  28330. 20, 2: Devastator mortar
  28331. 1, 2: Basic prosthetics
  28332. 9, 2: Simple prosthetics workbench
  28333. 16, 2: Bionics workbench
  28334. 16, 3: Tissue printer
  28335. 17, 1: Rib replacements
  28336. 17, 2: Advanced bionics
  28337. 17, 3: Synthetic organs
  28338. 17, 3: Brain surgery
  28339. 5, 3: Branchvine
  28340. 9, 3: Rocketree
  28341. 16, 3: Artiveg
  28342. 9, 1: ChargeBack Energy
  28343. 10, 1: Enhanced ChargeBack Energy Cell
  28344. 11, 1: Resonance EnergyCell
  28345. 10, 5: Animals I
  28346. 11, 5: Animals II
  28347. 10, 2: Construction I
  28348. 11, 2: Construction II
  28349. 8, 4: Efficient Farming I
  28350. 9, 4: Efficient Farming II
  28351. 10, 4: Efficient Farming III
  28352. 17, 4: Efficient Farming IV
  28353. 10, 5: Medical I
  28354. 16, 5: Medical II
  28355. 10, 1: Combat I
  28356. 11, 1: Combat II
  28357. 8, 3: Pneumatic Picks
  28358. 9, 3: Advanced Mining II
  28359. 10, 3: Advanced Mining III
  28360. 17, 3: Advanced Mining IV
  28361. 7, 1: Psychology
  28362. 17, 5: Meat Cut Charts
  28363. 9, 6: Nutrient Resynthesis
  28364. 10, 6: Nutrient Flavoring
  28365. 12, 1: Gun Turret Cooling
  28366. 17, 2: Scanner Efficiency
  28367. 7, 3: Productivity I
  28368. 9, 3: Productivity II
  28369. 10, 3: Productivity III
  28370. 16, 3: Productivity IV
  28371. 18, 3: Productivity V
  28372. 19, 3: Productivity (repeatable)
  28373. 9, 1: Plastic production
  28374. 1, 4: Simple Curtains
  28375. 1, 4: Hinges and Gates
  28376. 7, 4: Blast Doors
  28377. 17, 6: Advanced Exoskeletal Systems
  28378. 17, 2: Fabrication Level 1
  28379. 18, 2: Fabrication Level 2 - Omni Gel
  28380. 19, 2: Fabrication Level 3 - Replicator MK1
  28381. 20, 2: Fabrication Level 4 - Replicator MK2
  28382. 21, 2: Fabrication Level 5 - Replicator MK3
  28383. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  28384. 18, 3: Power Distribution Level 1
  28385. 19, 3: Power Distribution Level 2 - Geyser Drill
  28386. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  28387. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  28388. 22, 3: Power Distribution Level 5
  28389. 16, 1: Prometheus Quest Unlock
  28390. 16, 2: Analyse Strange Signal
  28391. 18, 1: Shields Level 1 - Shield Generator
  28392. 19, 1: Shields Level 2 - Upgrades
  28393. 20, 1: Shields Level 3 - Personal Shield
  28394. 18, 4: Transport Level 1
  28395. 8, 2: Mending
  28396. 9, 3: Carbon
  28397. 8, 3: Simple Animal Prosthetics
  28398. 9, 4: Animal Bionics
  28399. 16, 2: Mechanite forge
  28400. 17, 1: Mechanite fabrication
  28401. 23, 2: Luciferium fabrication
  28402. 23, 3: Neutroamine synthesizing
  28403. 23, 4: Plasteel fabrication
  28404. 23, 5: Herculium fabrication
  28405. 9, 1: Quantum Prototype
  28406. 16, 1: Quantum Cooling
  28407. 16, 1: Quantum Heating
  28408. 9, 1: Basic fuses
  28409. 16, 1: Circuit breakers
  28410. 8, 1: Emergency power
  28411. 16, 1: Solar flare shielding
  28412. 9, 3: Efficient Batteries
  28413. 16, 3: Strong Batteries
  28414. 5, 2: Terrain Rehabilitation
  28415. 9, 2: Ambrosia
  28416. 16, 5: Ultratech medicine
  28417. 10, 5: Bulk Medicine
  28418. 9, 6: Bulk Psychite Refining
  28419. 9, 5: Bulk WakeUp Production
  28420. 9, 5: Bulk GoJuice Production
  28421. 9, 5: Bulk Penoxycyline Production
  28422. 5, 3: Soil Reclamation II
  28423. 9, 1: Adv. hydroponic
  28424. 5, 2: Adv. planter box
  28425. 8, 1: Heated Sunlamps
  28426. 5, 2: Resource Plants
  28427. 7, 4: Canning Factory
  28428. 5, 4: Canning Table
  28429. 8, 3: Soylent Production
  28430. 9, 3: Advanced Soylent Production
  28431. 16, 6: Shield Generator
  28432. 17, 6: Large Shield
  28433. 17, 7: Portable Shield
  28434. 9, 1: Rimatomics
  28435. 8, 2: Industrial heating
  28436. 9, 2: Industrial cooling
  28437. 8, 2: LED Technology
  28438. 16, 2: Luciferium production
  28439. 8, 2: LED lights
  28440. 10, 2: LED growing lights
  28441. 11, 2: LED medical lights
  28442. 9, 5: Large batteries
  28443. 16, 5: Very large batteries
  28444. 16, 4: Advanced geothermal power
  28445. 17, 4: Advanced nuclear power
  28446. 16, 3: Advanced wind turbine
  28447. 16, 2: Advanced solar power
  28448. 10, 1: Robotic beds
  28449. 10, 3: Animal Devilbeds
  28450. 11, 2: Cybernetic beds
  28451. 7, 1: Improved cabinet
  28452. 11, 1: Mechanic cabinet
  28453. 16, 1: Scientist cabinet
  28454. 10, 2: Surgical lamp
  28455. 10, 2: Surgical instruments
  28456. 16, 3: Advanced multi-analyzer
  28457. 9, 5: Bone refining
  28458. 16, 5: Advanced bone refining
  28459. 9, 2: Moisture pump
  28460. 10, 2: Advanced moisture pump
  28461. 1, 4: Decipher strange symbols
  28462. 2, 3: Study successful cults
  28463. 2, 2: Ritual Attire
  28464. 2, 1: Sculptures
  28465. 4, 6: Chronicling
  28466. 5, 3: Cotton processing
  28467. 7, 3: Synthread
  28468. 8, 3: Hyperweave
  28469. 8, 1: Neutroaleaf Refining
  28470. 8, 2: Neutroaleaf Planting
  28471. 8, 1: Drill for oil
  28472. 12, 1: Deep Wells
  28473. 9, 2: Chemfuel Refining
  28474. 13, 4: Neutroamine
  28475. 10, 3: Synthylene
  28476. 11, 4: Napalm
  28477. 11, 5: Artificial Flooring
  28478. 11, 3: Synthread
  28479. 12, 3: Synthamide
  28480. 13, 3: Synthamide Composite
  28481. 16, 3: Plasteel
  28482. 17, 3: Hyperweave
  28483. 16, 1: Mechanoid hacking basics
  28484. 17, 2: Portable chemfuel charging platform
  28485. 17, 3: Portable disassembling bench
  28486. 17, 4: Mechanoid workshop
  28487. 18, 2: Mechanoid controller belt
  28488. 18, 3: Repair module
  28489. 19, 3: Repair arm
  28490. 18, 4: Self destruct module
  28491. 18, 5: Turret module
  28492. 19, 4: Gun turret mounting
  28493. 19, 5: Mortar mounting
  28494. 18, 7: Belt interface module
  28495. 19, 2: AI implanting
  28496. 17, 1: Attracting mechanoids
  28497. 5, 2: Medieval medical care
  28498. 9, 2: Industrial medical care
  28499. 16, 2: Spacer medical care
  28500. 9, 3: Advanced cooling
  28501. 9, 1: Tp spot
  28502. 16, 2: Tp bench
  28503. 9, 1: Advanced hydroponics
  28504. 8, 1: IEDs
  28505. 9, 2: Fueled ASRGs
  28506. 6, 4: Minecraft
  28507. 16, 6: Healer mechanites
  28508. 23, 3: Super Soil
  28509. 24, 3: Mega Soil
  28510. 25, 3: Hyper Soil
  28511. 26, 3: Ultrasoil
  28512. 1, 2: The Witcher Trials
  28513. 2, 2: Trial of the Grasses
  28514. 3, 2: Trial of the Dreams
  28515. 4, 2: Trial of the Elders
  28516. 5, 2: A Witchers Swords
  28517. 9, 3: Tiny Workbenchs
  28518. 7, 2: Advanced bridge building
  28519. 9, 3: Portable power
  28520. 7, 2: Imperial Metals
  28521. 9, 2: Imperial Doors
  28522. 8, 3: Basic Imperial Construction
  28523. 11, 3: Advanced Imperial Construction
  28524. 9, 4: Imperial LasPistol
  28525. 10, 4: Imperial LasGun
  28526. 11, 5: Imperial Webber
  28527. 12, 4: Imperial BoltGun
  28528. 13, 5: Imperial Exitus Sniper Rifle
  28529. 12, 2: Imperial Krak Grenade
  28530. 14, 5: Imperial Grenade Launcher
  28531. 15, 5: Imperial Quad Rocket Launcher
  28532. 20, 6: Imperial Tier 2 BoltGun
  28533. 17, 2: Imperial Armor Standard Pattern
  28534. 18, 1: Imperial Basic Servo Arm
  28535. 18, 1: Imperial Flak Plates
  28536. 18, 1: Imperial Armor Advanced
  28537. 20, 1: Astarte Pattern Armor
  28538. 10, 1: Imperial Std Pattern Furniture
  28539. 11, 1: Imperial Std Hospital Bed
  28540. 9, 5: Imperial Cogitators
  28541. 10, 1: Imperial DropPods
  28542. 12, 4: Imperial Uranium Reactor
  28543. 13, 5: Imperial Plasma Reactor
  28544. 12, 4: Imperial Battery
  28545. 12, 4: Imperial Planetary Core Extractors
  28546. 17, 7: Imperial Tier 1 Augments
  28547. 18, 7: Imperial Tier 2 Augments
  28548. 4, 6: DUMMY: Recurve bow -> Greatbow
  28549. 6, 4: DUMMY: Smithing -> Machining
  28550. 7, 4: DUMMY: Smithing -> Machining
  28551. 8, 1: DUMMY: Drug production -> Medicine production
  28552. 9, 4: DUMMY: Microelectronics -> Precision rifling
  28553. 10, 4: DUMMY: Microelectronics -> Precision rifling
  28554. 11, 4: DUMMY: Microelectronics -> Precision rifling
  28555. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  28556. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  28557. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  28558. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  28559. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  28560. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  28561. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28562. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28563. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28564. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28565. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28566. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  28567. 11, 3: DUMMY: Fabrication -> Powered armor
  28568. 12, 4: DUMMY: Fabrication -> Powered armor
  28569. 13, 4: DUMMY: Fabrication -> Powered armor
  28570. 14, 4: DUMMY: Fabrication -> Powered armor
  28571. 15, 4: DUMMY: Fabrication -> Powered armor
  28572. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  28573. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  28574. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  28575. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  28576. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  28577. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  28578. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  28579. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  28580. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  28581. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  28582. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  28583. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  28584. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  28585. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  28586. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  28587. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28588. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28589. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28590. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28591. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28592. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28593. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  28594. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  28595. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  28596. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  28597. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  28598. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  28599. 12, 3: DUMMY: Magnetic tape -> Machine learning
  28600. 13, 3: DUMMY: Magnetic tape -> Machine learning
  28601. 14, 3: DUMMY: Magnetic tape -> Machine learning
  28602. 15, 3: DUMMY: Magnetic tape -> Machine learning
  28603. 16, 3: DUMMY: Magnetic tape -> Machine learning
  28604. 11, 5: DUMMY: Sprinklers -> Automatic farming
  28605. 12, 5: DUMMY: Sprinklers -> Automatic farming
  28606. 13, 5: DUMMY: Sprinklers -> Automatic farming
  28607. 14, 5: DUMMY: Sprinklers -> Automatic farming
  28608. 15, 5: DUMMY: Sprinklers -> Automatic farming
  28609. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  28610. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  28611. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  28612. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  28613. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  28614. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  28615. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  28616. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  28617. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  28618. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  28619. 25, 3: DUMMY: Vanometrics -> Theory of everything
  28620. 26, 3: DUMMY: Vanometrics -> Theory of everything
  28621. 25, 4: DUMMY: Psychics -> Theory of everything
  28622. 26, 4: DUMMY: Psychics -> Theory of everything
  28623. 25, 4: DUMMY: Archotechnology -> Theory of everything
  28624. 26, 4: DUMMY: Archotechnology -> Theory of everything
  28625. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  28626. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  28627. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  28628. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  28629. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  28630. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  28631. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  28632. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  28633. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  28634. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  28635. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  28636. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  28637. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  28638. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  28639. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  28640. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  28641. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  28642. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28643. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28644. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28645. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28646. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28647. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28648. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28649. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  28650. 9, 3: DUMMY: Gun complex -> Rocket complex
  28651. 10, 3: DUMMY: Gun complex -> Rocket complex
  28652. 9, 4: DUMMY: Gun complex -> Military grade turrets
  28653. 10, 4: DUMMY: Gun complex -> Military grade turrets
  28654. 11, 4: DUMMY: Gun complex -> Military grade turrets
  28655. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  28656. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  28657. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  28658. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  28659. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  28660. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  28661. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  28662. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  28663. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  28664. 11, 4: DUMMY: Mortars -> Devastator mortar
  28665. 12, 4: DUMMY: Mortars -> Devastator mortar
  28666. 13, 4: DUMMY: Mortars -> Devastator mortar
  28667. 14, 3: DUMMY: Mortars -> Devastator mortar
  28668. 15, 3: DUMMY: Mortars -> Devastator mortar
  28669. 16, 3: DUMMY: Mortars -> Devastator mortar
  28670. 17, 2: DUMMY: Mortars -> Devastator mortar
  28671. 18, 2: DUMMY: Mortars -> Devastator mortar
  28672. 19, 2: DUMMY: Mortars -> Devastator mortar
  28673. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28674. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28675. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28676. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28677. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28678. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28679. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  28680. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28681. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28682. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28683. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28684. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28685. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  28686. 9, 3: DUMMY: Microelectronics -> Tissue printer
  28687. 10, 3: DUMMY: Microelectronics -> Tissue printer
  28688. 11, 3: DUMMY: Microelectronics -> Tissue printer
  28689. 12, 3: DUMMY: Microelectronics -> Tissue printer
  28690. 13, 3: DUMMY: Microelectronics -> Tissue printer
  28691. 14, 3: DUMMY: Microelectronics -> Tissue printer
  28692. 15, 3: DUMMY: Microelectronics -> Tissue printer
  28693. 2, 2: DUMMY: Tree sowing -> Branchvine
  28694. 3, 2: DUMMY: Tree sowing -> Branchvine
  28695. 4, 2: DUMMY: Tree sowing -> Branchvine
  28696. 2, 1: DUMMY: Tree sowing -> Rocketree
  28697. 3, 2: DUMMY: Tree sowing -> Rocketree
  28698. 4, 2: DUMMY: Tree sowing -> Rocketree
  28699. 5, 2: DUMMY: Tree sowing -> Rocketree
  28700. 6, 2: DUMMY: Tree sowing -> Rocketree
  28701. 7, 2: DUMMY: Tree sowing -> Rocketree
  28702. 8, 2: DUMMY: Tree sowing -> Rocketree
  28703. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  28704. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  28705. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  28706. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  28707. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  28708. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  28709. 9, 4: DUMMY: Microelectronics -> Animals I
  28710. 10, 4: DUMMY: Multi-analyzer -> Animals II
  28711. 9, 2: DUMMY: Microelectronics -> Construction I
  28712. 10, 2: DUMMY: Multi-analyzer -> Construction II
  28713. 6, 4: DUMMY: Smithing -> Efficient Farming I
  28714. 7, 4: DUMMY: Smithing -> Efficient Farming I
  28715. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28716. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28717. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28718. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28719. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28720. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  28721. 9, 4: DUMMY: Microelectronics -> Medical I
  28722. 11, 5: DUMMY: Medical I -> Medical II
  28723. 12, 5: DUMMY: Medical I -> Medical II
  28724. 13, 5: DUMMY: Medical I -> Medical II
  28725. 14, 5: DUMMY: Medical I -> Medical II
  28726. 15, 5: DUMMY: Medical I -> Medical II
  28727. 10, 4: DUMMY: Multi-analyzer -> Medical II
  28728. 11, 4: DUMMY: Multi-analyzer -> Medical II
  28729. 12, 4: DUMMY: Multi-analyzer -> Medical II
  28730. 13, 4: DUMMY: Multi-analyzer -> Medical II
  28731. 14, 5: DUMMY: Multi-analyzer -> Medical II
  28732. 15, 5: DUMMY: Multi-analyzer -> Medical II
  28733. 9, 2: DUMMY: Microelectronics -> Combat I
  28734. 10, 2: DUMMY: Multi-analyzer -> Combat II
  28735. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  28736. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  28737. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28738. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28739. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28740. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28741. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28742. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  28743. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  28744. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  28745. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  28746. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  28747. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  28748. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  28749. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  28750. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  28751. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  28752. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  28753. 11, 3: DUMMY: Productivity III -> Productivity IV
  28754. 12, 3: DUMMY: Productivity III -> Productivity IV
  28755. 13, 3: DUMMY: Productivity III -> Productivity IV
  28756. 14, 3: DUMMY: Productivity III -> Productivity IV
  28757. 15, 3: DUMMY: Productivity III -> Productivity IV
  28758. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  28759. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  28760. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  28761. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  28762. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  28763. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  28764. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  28765. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  28766. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  28767. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  28768. 17, 3: DUMMY: Productivity IV -> Productivity V
  28769. 11, 3: DUMMY: Fabrication -> Mechanite forge
  28770. 12, 3: DUMMY: Fabrication -> Mechanite forge
  28771. 13, 2: DUMMY: Fabrication -> Mechanite forge
  28772. 14, 2: DUMMY: Fabrication -> Mechanite forge
  28773. 15, 2: DUMMY: Fabrication -> Mechanite forge
  28774. 9, 4: DUMMY: Machining -> Mechanite fabrication
  28775. 10, 3: DUMMY: Machining -> Mechanite fabrication
  28776. 11, 3: DUMMY: Machining -> Mechanite fabrication
  28777. 12, 2: DUMMY: Machining -> Mechanite fabrication
  28778. 13, 2: DUMMY: Machining -> Mechanite fabrication
  28779. 14, 2: DUMMY: Machining -> Mechanite fabrication
  28780. 15, 1: DUMMY: Machining -> Mechanite fabrication
  28781. 16, 1: DUMMY: Machining -> Mechanite fabrication
  28782. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  28783. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  28784. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  28785. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  28786. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  28787. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  28788. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  28789. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  28790. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  28791. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  28792. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  28793. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  28794. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  28795. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  28796. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  28797. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28798. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28799. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28800. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28801. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28802. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  28803. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28804. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28805. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28806. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28807. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28808. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28809. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28810. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28811. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28812. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28813. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28814. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28815. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28816. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  28817. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28818. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28819. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28820. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28821. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28822. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  28823. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  28824. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  28825. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  28826. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  28827. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  28828. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  28829. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  28830. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  28831. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  28832. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  28833. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  28834. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  28835. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  28836. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  28837. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  28838. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  28839. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  28840. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  28841. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  28842. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  28843. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  28844. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  28845. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  28846. 8, 1: DUMMY: Drug production -> Herculium fabrication
  28847. 9, 1: DUMMY: Drug production -> Herculium fabrication
  28848. 10, 1: DUMMY: Drug production -> Herculium fabrication
  28849. 11, 2: DUMMY: Drug production -> Herculium fabrication
  28850. 12, 2: DUMMY: Drug production -> Herculium fabrication
  28851. 13, 2: DUMMY: Drug production -> Herculium fabrication
  28852. 14, 2: DUMMY: Drug production -> Herculium fabrication
  28853. 15, 3: DUMMY: Drug production -> Herculium fabrication
  28854. 16, 3: DUMMY: Drug production -> Herculium fabrication
  28855. 17, 3: DUMMY: Drug production -> Herculium fabrication
  28856. 18, 3: DUMMY: Drug production -> Herculium fabrication
  28857. 19, 4: DUMMY: Drug production -> Herculium fabrication
  28858. 20, 4: DUMMY: Drug production -> Herculium fabrication
  28859. 21, 4: DUMMY: Drug production -> Herculium fabrication
  28860. 22, 4: DUMMY: Drug production -> Herculium fabrication
  28861. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  28862. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  28863. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  28864. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  28865. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  28866. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  28867. 8, 1: DUMMY: Drug production -> Peithium fabrication
  28868. 9, 1: DUMMY: Drug production -> Peithium fabrication
  28869. 10, 1: DUMMY: Drug production -> Peithium fabrication
  28870. 11, 2: DUMMY: Drug production -> Peithium fabrication
  28871. 12, 2: DUMMY: Drug production -> Peithium fabrication
  28872. 13, 2: DUMMY: Drug production -> Peithium fabrication
  28873. 14, 3: DUMMY: Drug production -> Peithium fabrication
  28874. 15, 3: DUMMY: Drug production -> Peithium fabrication
  28875. 16, 3: DUMMY: Drug production -> Peithium fabrication
  28876. 17, 4: DUMMY: Drug production -> Peithium fabrication
  28877. 18, 4: DUMMY: Drug production -> Peithium fabrication
  28878. 19, 4: DUMMY: Drug production -> Peithium fabrication
  28879. 20, 5: DUMMY: Drug production -> Peithium fabrication
  28880. 21, 5: DUMMY: Drug production -> Peithium fabrication
  28881. 22, 5: DUMMY: Drug production -> Peithium fabrication
  28882. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  28883. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  28884. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  28885. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  28886. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  28887. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  28888. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  28889. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  28890. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  28891. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  28892. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  28893. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  28894. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  28895. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  28896. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  28897. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  28898. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  28899. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  28900. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  28901. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  28902. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  28903. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  28904. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  28905. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  28906. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  28907. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  28908. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  28909. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  28910. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  28911. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  28912. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  28913. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  28914. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  28915. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28916. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28917. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28918. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28919. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28920. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  28921. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28922. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28923. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28924. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28925. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28926. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  28927. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  28928. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  28929. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  28930. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  28931. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  28932. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  28933. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  28934. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  28935. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  28936. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  28937. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  28938. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  28939. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  28940. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28941. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28942. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28943. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28944. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28945. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  28946. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  28947. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  28948. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  28949. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  28950. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  28951. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  28952. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  28953. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  28954. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  28955. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  28956. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  28957. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  28958. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  28959. 6, 4: DUMMY: Canning Table -> Canning Factory
  28960. 10, 3: DUMMY: Shield belt -> Shield Generator
  28961. 11, 4: DUMMY: Shield belt -> Shield Generator
  28962. 12, 4: DUMMY: Shield belt -> Shield Generator
  28963. 13, 4: DUMMY: Shield belt -> Shield Generator
  28964. 14, 5: DUMMY: Shield belt -> Shield Generator
  28965. 15, 5: DUMMY: Shield belt -> Shield Generator
  28966. 8, 1: DUMMY: Drug production -> Luciferium production
  28967. 9, 1: DUMMY: Drug production -> Luciferium production
  28968. 10, 1: DUMMY: Drug production -> Luciferium production
  28969. 11, 1: DUMMY: Drug production -> Luciferium production
  28970. 12, 1: DUMMY: Drug production -> Luciferium production
  28971. 13, 1: DUMMY: Drug production -> Luciferium production
  28972. 14, 1: DUMMY: Drug production -> Luciferium production
  28973. 15, 1: DUMMY: Drug production -> Luciferium production
  28974. 9, 3: DUMMY: Microelectronics -> Luciferium production
  28975. 10, 3: DUMMY: Microelectronics -> Luciferium production
  28976. 11, 3: DUMMY: Microelectronics -> Luciferium production
  28977. 12, 2: DUMMY: Microelectronics -> Luciferium production
  28978. 13, 2: DUMMY: Microelectronics -> Luciferium production
  28979. 14, 2: DUMMY: Microelectronics -> Luciferium production
  28980. 15, 2: DUMMY: Microelectronics -> Luciferium production
  28981. 9, 4: DUMMY: Machining -> Luciferium production
  28982. 10, 3: DUMMY: Machining -> Luciferium production
  28983. 11, 3: DUMMY: Machining -> Luciferium production
  28984. 12, 3: DUMMY: Machining -> Luciferium production
  28985. 13, 2: DUMMY: Machining -> Luciferium production
  28986. 14, 2: DUMMY: Machining -> Luciferium production
  28987. 15, 2: DUMMY: Machining -> Luciferium production
  28988. 9, 2: DUMMY: LED lights -> LED growing lights
  28989. 10, 5: DUMMY: Large batteries -> Very large batteries
  28990. 11, 5: DUMMY: Large batteries -> Very large batteries
  28991. 12, 5: DUMMY: Large batteries -> Very large batteries
  28992. 13, 5: DUMMY: Large batteries -> Very large batteries
  28993. 14, 5: DUMMY: Large batteries -> Very large batteries
  28994. 15, 5: DUMMY: Large batteries -> Very large batteries
  28995. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  28996. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  28997. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  28998. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  28999. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  29000. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  29001. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  29002. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  29003. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  29004. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  29005. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  29006. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  29007. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  29008. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  29009. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  29010. 9, 2: DUMMY: Solar panel -> Advanced solar power
  29011. 10, 2: DUMMY: Solar panel -> Advanced solar power
  29012. 11, 2: DUMMY: Solar panel -> Advanced solar power
  29013. 12, 2: DUMMY: Solar panel -> Advanced solar power
  29014. 13, 2: DUMMY: Solar panel -> Advanced solar power
  29015. 14, 2: DUMMY: Solar panel -> Advanced solar power
  29016. 15, 2: DUMMY: Solar panel -> Advanced solar power
  29017. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  29018. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  29019. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  29020. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  29021. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  29022. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  29023. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  29024. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  29025. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  29026. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  29027. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  29028. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  29029. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29030. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29031. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29032. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29033. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29034. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  29035. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  29036. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  29037. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  29038. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  29039. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  29040. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  29041. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  29042. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  29043. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  29044. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  29045. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  29046. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  29047. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  29048. 2, 2: DUMMY: Devilstrand -> Synthread
  29049. 3, 2: DUMMY: Devilstrand -> Synthread
  29050. 4, 3: DUMMY: Devilstrand -> Synthread
  29051. 5, 3: DUMMY: Devilstrand -> Synthread
  29052. 6, 3: DUMMY: Devilstrand -> Synthread
  29053. 6, 3: DUMMY: Cotton processing -> Synthread
  29054. 9, 1: DUMMY: Drill for oil -> Deep Wells
  29055. 10, 1: DUMMY: Drill for oil -> Deep Wells
  29056. 11, 1: DUMMY: Drill for oil -> Deep Wells
  29057. 10, 1: DUMMY: Medicine production -> Neutroamine
  29058. 11, 2: DUMMY: Medicine production -> Neutroamine
  29059. 12, 3: DUMMY: Medicine production -> Neutroamine
  29060. 11, 3: DUMMY: Fabrication -> Synthamide
  29061. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  29062. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  29063. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  29064. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  29065. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  29066. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  29067. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  29068. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  29069. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  29070. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29071. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29072. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29073. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29074. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29075. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29076. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29077. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  29078. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  29079. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  29080. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  29081. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  29082. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  29083. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  29084. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  29085. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  29086. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  29087. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  29088. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  29089. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  29090. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  29091. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  29092. 7, 3: DUMMY: Long blades -> Tp spot
  29093. 8, 2: DUMMY: Long blades -> Tp spot
  29094. 9, 2: DUMMY: Autodoor -> Tp bench
  29095. 10, 2: DUMMY: Autodoor -> Tp bench
  29096. 11, 2: DUMMY: Autodoor -> Tp bench
  29097. 12, 2: DUMMY: Autodoor -> Tp bench
  29098. 13, 2: DUMMY: Autodoor -> Tp bench
  29099. 14, 2: DUMMY: Autodoor -> Tp bench
  29100. 15, 2: DUMMY: Autodoor -> Tp bench
  29101. 11, 1: DUMMY: Vitals monitor -> Tp bench
  29102. 12, 1: DUMMY: Vitals monitor -> Tp bench
  29103. 13, 1: DUMMY: Vitals monitor -> Tp bench
  29104. 14, 1: DUMMY: Vitals monitor -> Tp bench
  29105. 15, 1: DUMMY: Vitals monitor -> Tp bench
  29106. 11, 4: DUMMY: Fabrication -> Healer mechanites
  29107. 12, 4: DUMMY: Fabrication -> Healer mechanites
  29108. 13, 5: DUMMY: Fabrication -> Healer mechanites
  29109. 14, 5: DUMMY: Fabrication -> Healer mechanites
  29110. 15, 5: DUMMY: Fabrication -> Healer mechanites
  29111. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  29112. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  29113. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  29114. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  29115. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29116. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29117. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29118. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29119. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29120. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29121. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  29122. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29123. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29124. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29125. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29126. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29127. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29128. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29129. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  29130. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  29131. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  29132. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  29133. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  29134. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  29135. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  29136. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  29137. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  29138. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  29139. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  29140. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  29141. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  29142. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  29143. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  29144. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  29145.  
  29146. ResearchPal :: out-of-bounds nodes:
  29147.  
  29148.  
  29149. ResearchPal :: Reducing crossings
  29150.  
  29151. ResearchPal :: Collapsing nodes.
  29152.  
  29153. ResearchPal :: (27, 8) -> (27, 83)
  29154.  
  29155. ResearchPal :: Minimize crossings.
  29156.  
  29157. ResearchPal :: BarymetricSweep 0 (left): 6075 -> 1465
  29158.  
  29159. ResearchPal :: BarymetricSweep 1 (right): 1465 -> 1583
  29160.  
  29161. ResearchPal :: BarymetricSweep 2 (left): 1583 -> 1237
  29162.  
  29163. ResearchPal :: BarymetricSweep 3 (right): 1237 -> 1360
  29164.  
  29165. ResearchPal :: BarymetricSweep 4 (left): 1360 -> 1230
  29166.  
  29167. ResearchPal :: GreedySweep: 1230 -> 1051
  29168.  
  29169. ResearchPal :: GreedySweep: 1051 -> 1015
  29170.  
  29171. ResearchPal :: GreedySweep: 1015 -> 992
  29172.  
  29173. ResearchPal :: GreedySweep: 992 -> 963
  29174.  
  29175. ResearchPal :: GreedySweep: 963 -> 946
  29176.  
  29177. ResearchPal :: GreedySweep: 946 -> 939
  29178.  
  29179. ResearchPal :: GreedySweep: 939 -> 939
  29180.  
  29181. ResearchPal :: GreedySweep: 939 -> 939
  29182.  
  29183. ResearchPal :: duplicated positions:
  29184.  
  29185.  
  29186. ResearchPal :: out-of-bounds nodes:
  29187.  
  29188.  
  29189. ResearchPal :: Finalizing layout
  29190.  
  29191. ResearchPal :: Minimize edge length.
  29192.  
  29193. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32070 -> 42332
  29194.  
  29195. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42332 -> 39776
  29196.  
  29197. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 39776 -> 49326
  29198.  
  29199. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 49326 -> 44394
  29200.  
  29201. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 44394 -> 35352
  29202.  
  29203. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 35352 -> 33782
  29204.  
  29205. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 33782 -> 33444
  29206.  
  29207. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 33444 -> 33288
  29208.  
  29209. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 33288 -> 33172
  29210.  
  29211. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 33172 -> 33088
  29212.  
  29213. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 33088 -> 33048
  29214.  
  29215. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 33048 -> 32994
  29216.  
  29217. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 32994 -> 32952
  29218.  
  29219. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 32952 -> 32872
  29220.  
  29221. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 32872 -> 32728
  29222.  
  29223. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 32728 -> 32710
  29224.  
  29225. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 32710 -> 32688
  29226.  
  29227. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 32688 -> 32688
  29228.  
  29229. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 32688 -> 32688
  29230.  
  29231. ResearchPal :: Removing empty rows
  29232.  
  29233. ResearchPal :: duplicated positions:
  29234.  
  29235.  
  29236. ResearchPal :: out-of-bounds nodes:
  29237.  
  29238.  
  29239. ResearchPal :: Restoring queue
  29240.  
  29241. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
  29242. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  29243. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  29244.  
  29245. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
  29246. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  29247.  
  29248. [RuntimeGC] Detour completed: MuteGC
  29249.  
  29250. ||========================================
  29251.  
  29252. || Setting up Editable Backstories (REB)
  29253.  
  29254. ||========================================
  29255.  
  29256. || Backstories Added by REB:
  29257.  
  29258. || Childhood Backstories (shuffleable): 146
  29259.  
  29260. || Childhood Backstories (non-shuffleable): 0
  29261.  
  29262. || Adulthood Backstories (shuffleable): 175
  29263.  
  29264. || Adulthood Backstories (non-shuffleable): 0
  29265.  
  29266. ||========================================
  29267.  
  29268. || Backstories Added by Other Mods:
  29269.  
  29270. || Childhood Backstories (shuffleable): 1
  29271.  
  29272. || Childhood Backstories (non-shuffleable): 0
  29273.  
  29274. || Adulthood Backstories (shuffleable): 0
  29275.  
  29276. || Adulthood Backstories (non-shuffleable): 0
  29277.  
  29278. ||========================================
  29279.  
  29280. || Names Added by REB:
  29281.  
  29282. || First Names (Female): 2508
  29283.  
  29284. || First Names (Male): 2305
  29285.  
  29286. || Nicknames (Female): 146
  29287.  
  29288. || Nicknames (Male): 179
  29289.  
  29290. || Nicknames (Unisex): 1542
  29291.  
  29292. || First/Nick Sets (Female): 1486
  29293.  
  29294. || First/Nick Sets (Male): 1052
  29295.  
  29296. || Last Names: 10092
  29297.  
  29298. || Full Names (without bios): 45
  29299.  
  29300. || Full Names (with bios): 10
  29301.  
  29302. ||========================================
  29303.  
  29304. || FilterSet Name Lists:
  29305.  
  29306. || FS1 First Names (Female): 146
  29307.  
  29308. || FS1 First Names (Male): 140
  29309.  
  29310. || FS1 Last Names: 222
  29311.  
  29312. || FS2: No Names Defined
  29313.  
  29314. || FS3: No Names Defined
  29315.  
  29316. || FS4: No Names Defined
  29317.  
  29318. || FS5: No Names Defined
  29319.  
  29320. || FS6: No Names Defined
  29321.  
  29322. || FS7: No Names Defined
  29323.  
  29324. || FS8: No Names Defined
  29325.  
  29326. || FS9: No Names Defined
  29327.  
  29328. ||========================================
  29329.  
  29330. [PrepareLanding] In constructor.
  29331.  
  29332. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  29333.  
  29334. [PrepareLanding] Initializing.
  29335.  
  29336. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  29337.  
  29338. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  29339.  
  29340. [TurnItOnandOff] Initialized Components
  29341.  
  29342. [TurnItOnandOff] Registered instance
  29343.  
  29344. [MapReroll] Applied Configurable Maps compatibility layer
  29345.  
  29346. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation, AllTheFish
  29347.  
  29348. [PrepareLanding] OnDefsLoaded
  29349.  
  29350. [PrepareLanding] GameOptions.OnDefLoaded().
  29351.  
  29352. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  29353.  
  29354. [StackXXL] Loaded
  29355.  
  29356. Combat extended loaded: False
  29357.  
  29358. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  29359.  
  29360. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  29361.  
  29362. [AllTheFish] Set fishingWorkCost: 1350
  29363.  
  29364. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  29365.  
  29366. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  29367.  
  29368. static_quality_Injector: _SkillRecord _Learn injected successfully!
  29369.  
  29370. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  29371.  
  29372. static_quality_Injector: _Plant _Resting injected successfully!
  29373.  
  29374. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  29375.  
  29376. static_quality_plus injected.
  29377.  
  29378. Apparel Stuff Color detours loaded, hopefully correct
  29379.  
  29380. KeepHandsFeet trying to relocate hands and feet:
  29381. [Monkey] hands and feet moved.
  29382. [Human] hands and feet moved.
  29383. [ROM_Cults_ByakheeBody] hands and feet moved.
  29384.  
  29385.  
  29386. String too long for TextMeshGenerator. Cutting off characters.
  29387. (Filename: Line: 224)
  29388.  
  29389. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  29390.  
  29391. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  29392.  
  29393. [PrepareLanding] [postfix] Done!
  29394.  
  29395. [PrepareLanding] OnWordAboutToBeGenerated
  29396.  
  29397. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  29398.  
  29399. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  29400.  
  29401. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  29402.  
  29403. [PrepareLanding] OnWorldGenerated
  29404.  
  29405. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  29406.  
  29407. Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20908.
  29408. Total: 344.735107 ms (FindLiveObjects: 1.240924 ms CreateObjectMapping: 1.195114 ms MarkObjects: 341.568787 ms DeleteObjects: 0.729464 ms)
  29409.  
  29410. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  29411.  
  29412. [PrepareLanding] OnWordAboutToBeGenerated
  29413.  
  29414. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  29415.  
  29416. Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
  29417.  
  29418. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29419.  
  29420. [PrepareLanding] OnWorldGenerated
  29421.  
  29422. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  29423.  
  29424. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21537.
  29425. Total: 332.879913 ms (FindLiveObjects: 1.073581 ms CreateObjectMapping: 0.974146 ms MarkObjects: 330.759949 ms DeleteObjects: 0.071410 ms)
  29426.  
  29427. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  29428.  
  29429. [PrepareLanding] Page button pressed!
  29430.  
  29431. [PrepareLanding] ReorderElements -> index: 2; newIndex: 2
  29432.  
  29433. [PrepareLanding] Page button pressed!
  29434.  
  29435. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  29436.  
  29437. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  29438.  
  29439. Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
  29440.  
  29441. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29442.  
  29443. String too long for TextMeshGenerator. Cutting off characters.
  29444. (Filename: Line: 224)
  29445.  
  29446. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29447.  
  29448. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  29449.  
  29450. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29451.  
  29452. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29453.  
  29454. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29455.  
  29456. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29457.  
  29458. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29459.  
  29460. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29461.  
  29462. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29463.  
  29464. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29465.  
  29466. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29467.  
  29468. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  29469.  
  29470. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29471.  
  29472. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  29473.  
  29474. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  29475. [RimHUD v1.3.0] Integrated with Interaction Bubbles
  29476.  
  29477. QualityBuilder added property to '489' things
  29478.  
  29479. NullReferenceException: Object reference not set to an instance of an object
  29480. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  29481. (Filename: Line: -1)
  29482.  
  29483.  
  29484. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22332.
  29485. Total: 331.730072 ms (FindLiveObjects: 1.184335 ms CreateObjectMapping: 1.060916 ms MarkObjects: 329.401245 ms DeleteObjects: 0.082997 ms)
  29486.  
  29487. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Stockpile Ranking - Release, milkable_colonists-master, Imperial Guard Core Mod, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, RimworldThanksForTheFish-master, InGameDefEditor
  29488.  
  29489. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  29490.  
  29491. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  29492.  
  29493. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  29494.  
  29495. Failed to find all necessary river flow data
  29496.  
  29497. [AllowTool] Injected 6 designators
  29498.  
  29499. [PrepareLanding] WorldLoaded (from save).
  29500.  
  29501. [PrepareLanding] OnWorldLoaded
  29502.  
  29503. QualityBuilder added to orders category.
  29504.  
  29505. In-Game Definition Editor: Settings Applied
  29506.  
  29507. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  29508.  
  29509. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28408.
  29510. Total: 399.946686 ms (FindLiveObjects: 1.431173 ms CreateObjectMapping: 2.254953 ms MarkObjects: 396.112091 ms DeleteObjects: 0.147401 ms)
  29511.  
  29512. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  29513.  
  29514. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((118, 0, 140))
  29515.  
  29516. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  29517.  
  29518. RedistHeat: Initialized AirNetGrid.
  29519.  
  29520. RedistHeat: Initialized AirNetManager.
  29521.  
  29522. RedistHeat: Initialized RedistHeat.
  29523.  
  29524. String too long for TextMeshGenerator. Cutting off characters.
  29525. (Filename: Line: 224)
  29526.  
  29527. Cthulhu :: Cults :: Cthulhu version retrieved 6
  29528.  
  29529. Cthulhu :: Cults :: Dagon version retrieved 6
  29530.  
  29531. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  29532.  
  29533. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  29534.  
  29535. Cthulhu :: Cults :: Hastur version retrieved 2
  29536.  
  29537. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  29538.  
  29539. Cthulhu :: Cults :: Bast version retrieved 1
  29540.  
  29541. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
  29542. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  29543. --- End of inner exception stack trace ---
  29544. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  29545. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  29546. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  29547. Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
  29548. at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
  29549. at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
  29550. at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
  29551. at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
  29552. at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  29553. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  29554.  
  29555. String too long for TextMeshGenerator. Cutting off characters.
  29556. (Filename: Line: 224)
  29557.  
  29558. [BPC] Animal Tab functionality integrated
  29559.  
  29560. Armoury Points for map Colony: 0
  29561.  
  29562. Building Points for map Colony: 228.4341
  29563.  
  29564. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  29565.  
  29566. Unclamped Points for (Map-0-PlayerHome): 158.0229
  29567.  
  29568. JobDriver threw exception in initAction for pawn Sun driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_17266) A=Thing_ZEN_CherryWood60194 B=(142, 0, 134)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  29569. System.NullReferenceException: Object reference not set to an instance of an object
  29570. at Verse.CompEquippable.get_Holder () <0x00021>
  29571. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  29572. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  29573. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  29574. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  29575. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  29576. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  29577. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  29578. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  29579. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  29580. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  29581. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  29582. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  29583. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  29584.  
  29585.  
  29586. String too long for TextMeshGenerator. Cutting off characters.
  29587. (Filename: Line: 224)
  29588.  
  29589. Moody settings saved
  29590.  
  29591. Moody settings saved
  29592.  
  29593. Moody settings saved
  29594.  
  29595. Moody settings saved
  29596.  
  29597. Moody settings saved
  29598.  
  29599. Moody settings saved
  29600.  
  29601. Moody settings saved
  29602.  
  29603. Moody settings saved
  29604.  
  29605. Moody settings saved
  29606.  
  29607. Moody settings saved
  29608.  
  29609. Moody settings saved
  29610.  
  29611. Moody settings saved
  29612.  
  29613. Moody settings saved
  29614.  
  29615. Moody settings saved
  29616.  
  29617. Moody settings saved
  29618.  
  29619. Armoury Points for map Colony: 0
  29620.  
  29621. Building Points for map Colony: 230.0901
  29622.  
  29623. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  29624.  
  29625. Unclamped Points for (Map-0-PlayerHome): 158.8614
  29626.  
  29627. Expose: NanoMaterial
  29628.  
  29629. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  29630.  
  29631. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  29632.  
  29633. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  29634.  
  29635. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  29636.  
  29637. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  29638.  
  29639. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  29640.  
  29641. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  29642.  
  29643. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  29644.  
  29645. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  29646.  
  29647. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  29648.  
  29649. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  29650.  
  29651. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  29652.  
  29653. [Tech Advancing] [Information] Loading finished.
  29654.  
  29655. Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29656.  
  29657. Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29658.  
  29659. Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29660.  
  29661. Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29662.  
  29663. Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29664.  
  29665. Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29666.  
  29667. Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29668.  
  29669. Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29670.  
  29671. Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29672.  
  29673. Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29674.  
  29675. Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29676.  
  29677. Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29678.  
  29679. Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29680.  
  29681. Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29682.  
  29683. Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29684.  
  29685. Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29686.  
  29687. Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29688.  
  29689. Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  29690.  
  29691. Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29692.  
  29693. Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29694.  
  29695. Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29696.  
  29697. Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29698.  
  29699. Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29700.  
  29701. Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29702.  
  29703. Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29704.  
  29705. Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29706.  
  29707. Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29708.  
  29709. Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29710.  
  29711. Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29712.  
  29713. Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29714.  
  29715. Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29716.  
  29717. Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29718.  
  29719. Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29720.  
  29721. Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29722.  
  29723. Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29724.  
  29725. Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  29726.  
  29727. [RaidLimiter]: Using Raid Limiter
  29728.  
  29729. [RaidLimiter]: Using Raid Limiter
  29730.  
  29731. [RaidLimiter]: Using Raid Limiter
  29732.  
  29733. [RaidLimiter]: Using Raid Limiter
  29734.  
  29735. [RaidLimiter]: Using Raid Limiter
  29736.  
  29737. [RaidLimiter]: Using Raid Limiter
  29738.  
  29739. [RaidLimiter]: Using Raid Limiter
  29740.  
  29741. [RaidLimiter]: Using Raid Limiter
  29742.  
  29743. [RaidLimiter]: Using Raid Limiter
  29744.  
  29745. [RaidLimiter]: Using Raid Limiter
  29746.  
  29747. [RaidLimiter]: Using Raid Limiter
  29748.  
  29749. [RaidLimiter]: Using Raid Limiter
  29750.  
  29751. [RaidLimiter]: Using Raid Limiter
  29752.  
  29753. [RaidLimiter]: Using Raid Limiter
  29754.  
  29755. [RaidLimiter]: Using Raid Limiter
  29756.  
  29757. [RaidLimiter]: Using Raid Limiter
  29758.  
  29759. [RaidLimiter]: Using Raid Limiter
  29760.  
  29761. [RaidLimiter]: Using Raid Limiter
  29762.  
  29763. [RaidLimiter]: Using Raid Limiter
  29764.  
  29765. [RaidLimiter]: Using Raid Limiter
  29766.  
  29767. [RaidLimiter]: Using Raid Limiter
  29768.  
  29769. [RaidLimiter]: Using Raid Limiter
  29770.  
  29771. [RaidLimiter]: Using Raid Limiter
  29772.  
  29773. [RaidLimiter]: Using Raid Limiter
  29774.  
  29775. [RaidLimiter]: Using Raid Limiter
  29776.  
  29777. [RaidLimiter]: Using Raid Limiter
  29778.  
  29779. [RaidLimiter]: Using Raid Limiter
  29780.  
  29781. [RaidLimiter]: Using Raid Limiter
  29782.  
  29783. [RaidLimiter]: Using Raid Limiter
  29784.  
  29785. [RaidLimiter]: Using Raid Limiter
  29786.  
  29787. [RaidLimiter]: Using Raid Limiter
  29788.  
  29789. [RaidLimiter]: Using Raid Limiter
  29790.  
  29791. [RaidLimiter]: Using Raid Limiter
  29792.  
  29793. [RaidLimiter]: Using Raid Limiter
  29794.  
  29795. [RaidLimiter]: Using Raid Limiter
  29796.  
  29797. [RaidLimiter]: Using Raid Limiter
  29798.  
  29799. [RaidLimiter]: Using Raid Limiter
  29800.  
  29801. [RaidLimiter]: Using Raid Limiter
  29802.  
  29803. [RaidLimiter]: Using Raid Limiter
  29804.  
  29805. [RaidLimiter]: Using Raid Limiter
  29806.  
  29807. [RaidLimiter]: Using Raid Limiter
  29808.  
  29809. [RaidLimiter]: Using Raid Limiter
  29810.  
  29811. [RaidLimiter]: Using Raid Limiter
  29812.  
  29813. [RaidLimiter]: Using Raid Limiter
  29814.  
  29815. [RaidLimiter]: Using Raid Limiter
  29816.  
  29817. [RaidLimiter]: Using Raid Limiter
  29818.  
  29819. [RaidLimiter]: Using Raid Limiter
  29820.  
  29821. [RaidLimiter]: Using Raid Limiter
  29822.  
  29823. [RaidLimiter]: Using Raid Limiter
  29824.  
  29825. [RaidLimiter]: Using Raid Limiter
  29826.  
  29827. [RaidLimiter]: Using Raid Limiter
  29828.  
  29829. [RaidLimiter]: Using Raid Limiter
  29830.  
  29831. [RaidLimiter]: Using Raid Limiter
  29832.  
  29833. [RaidLimiter]: Using Raid Limiter
  29834.  
  29835. [RaidLimiter]: Using Raid Limiter
  29836.  
  29837. [RaidLimiter]: Using Raid Limiter
  29838.  
  29839. [RaidLimiter]: Using Raid Limiter
  29840.  
  29841. [RaidLimiter]: Using Raid Limiter
  29842.  
  29843. [RaidLimiter]: Using Raid Limiter
  29844.  
  29845. [RaidLimiter]: Using Raid Limiter
  29846.  
  29847. [RaidLimiter]: Using Raid Limiter
  29848.  
  29849. [RaidLimiter]: Using Raid Limiter
  29850.  
  29851. [RaidLimiter]: Using Raid Limiter
  29852.  
  29853. [RaidLimiter]: Using Raid Limiter
  29854.  
  29855. [RaidLimiter]: Using Raid Limiter
  29856.  
  29857. [RaidLimiter]: Using Raid Limiter
  29858.  
  29859. [RaidLimiter]: Using Raid Limiter
  29860.  
  29861. [RaidLimiter]: Using Raid Limiter
  29862.  
  29863. [RaidLimiter]: Using Raid Limiter
  29864.  
  29865. [RaidLimiter]: Using Raid Limiter
  29866.  
  29867. [RaidLimiter]: Using Raid Limiter
  29868.  
  29869. [RaidLimiter]: Using Raid Limiter
  29870.  
  29871. [RaidLimiter]: Using Raid Limiter
  29872.  
  29873. [RaidLimiter]: Using Raid Limiter
  29874.  
  29875. [RaidLimiter]: Using Raid Limiter
  29876.  
  29877. [RaidLimiter]: Using Raid Limiter
  29878.  
  29879. [RaidLimiter]: Using Raid Limiter
  29880.  
  29881. [RaidLimiter]: Using Raid Limiter
  29882.  
  29883. [RaidLimiter]: Using Raid Limiter
  29884.  
  29885. [RaidLimiter]: Using Raid Limiter
  29886.  
  29887. [RaidLimiter]: Using Raid Limiter
  29888.  
  29889. [RaidLimiter]: Using Raid Limiter
  29890.  
  29891. [RaidLimiter]: Using Raid Limiter
  29892.  
  29893. [RaidLimiter]: Using Raid Limiter
  29894.  
  29895. [RaidLimiter]: Using Raid Limiter
  29896.  
  29897. [RaidLimiter]: Using Raid Limiter
  29898.  
  29899. Armoury Points for map Colony: 0
  29900.  
  29901. Building Points for map Colony: 233.5496
  29902.  
  29903. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  29904.  
  29905. Unclamped Points for (Map-0-PlayerHome): 160.6131
  29906.  
  29907. Armoury Points for map Colony: 0
  29908.  
  29909. Building Points for map Colony: 233.5496
  29910.  
  29911. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  29912.  
  29913. Unclamped Points for (Map-0-PlayerHome): 160.6131
  29914.  
  29915. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29916.  
  29917. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29918.  
  29919. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29920.  
  29921. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29922.  
  29923. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29924.  
  29925. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29926.  
  29927. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29928.  
  29929. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29930.  
  29931. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29932.  
  29933. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29934.  
  29935. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29936.  
  29937. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29938.  
  29939. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29940.  
  29941. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29942.  
  29943. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29944.  
  29945. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29946.  
  29947. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29948.  
  29949. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29950.  
  29951. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29952.  
  29953. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29954.  
  29955. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29956.  
  29957. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29958.  
  29959. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29960.  
  29961. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29962.  
  29963. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29964.  
  29965. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29966.  
  29967. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29968.  
  29969. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29970.  
  29971. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29972.  
  29973. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29974.  
  29975. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29976.  
  29977. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29978.  
  29979. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29980.  
  29981. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29982.  
  29983. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29984.  
  29985. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29986.  
  29987. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29988.  
  29989. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29990.  
  29991. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29992.  
  29993. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29994.  
  29995. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29996.  
  29997. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  29998.  
  29999. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30000.  
  30001. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30002.  
  30003. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30004.  
  30005. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30006.  
  30007. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30008.  
  30009. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30010.  
  30011. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30012.  
  30013. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30014.  
  30015. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30016.  
  30017. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30018.  
  30019. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30020.  
  30021. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30022.  
  30023. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30024.  
  30025. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30026.  
  30027. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30028.  
  30029. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30030.  
  30031. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30032.  
  30033. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30034.  
  30035. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30036.  
  30037. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30038.  
  30039. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30040.  
  30041. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30042.  
  30043. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30044.  
  30045. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30046.  
  30047. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30048.  
  30049. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30050.  
  30051. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30052.  
  30053. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30054.  
  30055. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30056.  
  30057. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30058.  
  30059. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30060.  
  30061. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30062.  
  30063. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30064.  
  30065. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30066.  
  30067. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30068.  
  30069. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30070.  
  30071. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30072.  
  30073. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30074.  
  30075. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30076.  
  30077. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30078.  
  30079. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30080.  
  30081. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30082.  
  30083. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30084.  
  30085. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30086.  
  30087. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30088.  
  30089. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30090.  
  30091. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30092.  
  30093. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30094.  
  30095. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30096.  
  30097. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30098.  
  30099. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30100.  
  30101. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30102.  
  30103. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30104.  
  30105. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30106.  
  30107. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30108.  
  30109. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30110.  
  30111. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30112.  
  30113. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30114.  
  30115. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30116.  
  30117. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30118.  
  30119. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30120.  
  30121. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30122.  
  30123. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30124.  
  30125. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30126.  
  30127. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30128.  
  30129. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30130.  
  30131. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30132.  
  30133. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30134.  
  30135. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30136.  
  30137. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30138.  
  30139. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30140.  
  30141. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30142.  
  30143. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30144.  
  30145. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30146.  
  30147. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30148.  
  30149. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30150.  
  30151. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30152.  
  30153. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30154.  
  30155. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30156.  
  30157. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30158.  
  30159. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30160.  
  30161. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30162.  
  30163. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30164.  
  30165. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30166.  
  30167. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30168.  
  30169. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30170.  
  30171. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30172.  
  30173. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30174.  
  30175. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30176.  
  30177. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30178.  
  30179. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30180.  
  30181. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30182.  
  30183. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30184.  
  30185. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30186.  
  30187. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30188.  
  30189. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30190.  
  30191. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30192.  
  30193. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30194.  
  30195. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30196.  
  30197. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30198.  
  30199. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30200.  
  30201. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30202.  
  30203. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30204.  
  30205. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30206.  
  30207. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30208.  
  30209. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30210.  
  30211. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30212.  
  30213. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30214.  
  30215. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30216.  
  30217. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30218.  
  30219. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30220.  
  30221. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30222.  
  30223. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30224.  
  30225. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30226.  
  30227. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30228.  
  30229. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30230.  
  30231. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30232.  
  30233. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30234.  
  30235. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30236.  
  30237. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30238.  
  30239. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30240.  
  30241. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30242.  
  30243. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30244.  
  30245. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30246.  
  30247. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30248.  
  30249. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30250.  
  30251. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30252.  
  30253. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30254.  
  30255. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30256.  
  30257. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30258.  
  30259. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30260.  
  30261. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30262.  
  30263. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30264.  
  30265. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30266.  
  30267. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30268.  
  30269. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30270.  
  30271. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30272.  
  30273. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30274.  
  30275. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30276.  
  30277. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30278.  
  30279. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30280.  
  30281. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30282.  
  30283. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30284.  
  30285. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30286.  
  30287. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30288.  
  30289. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30290.  
  30291. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30292.  
  30293. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30294.  
  30295. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30296.  
  30297. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30298.  
  30299. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30300.  
  30301. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30302.  
  30303. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30304.  
  30305. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30306.  
  30307. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30308.  
  30309. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30310.  
  30311. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30312.  
  30313. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30314.  
  30315. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30316.  
  30317. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30318.  
  30319. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30320.  
  30321. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30322.  
  30323. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30324.  
  30325. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30326.  
  30327. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30328.  
  30329. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30330.  
  30331. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30332.  
  30333. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30334.  
  30335. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30336.  
  30337. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30338.  
  30339. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30340.  
  30341. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30342.  
  30343. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30344.  
  30345. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30346.  
  30347. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30348.  
  30349. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30350.  
  30351. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30352.  
  30353. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30354.  
  30355. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30356.  
  30357. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30358.  
  30359. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30360.  
  30361. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30362.  
  30363. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30364.  
  30365. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30366.  
  30367. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30368.  
  30369. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30370.  
  30371. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30372.  
  30373. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30374.  
  30375. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30376.  
  30377. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30378.  
  30379. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30380.  
  30381. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30382.  
  30383. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30384.  
  30385. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30386.  
  30387. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30388.  
  30389. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30390.  
  30391. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30392.  
  30393. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30394.  
  30395. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30396.  
  30397. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30398.  
  30399. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30400.  
  30401. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30402.  
  30403. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30404.  
  30405. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30406.  
  30407. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30408.  
  30409. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30410.  
  30411. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30412.  
  30413. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30414.  
  30415. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30416.  
  30417. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30418.  
  30419. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30420.  
  30421. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30422.  
  30423. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30424.  
  30425. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30426.  
  30427. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30428.  
  30429. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30430.  
  30431. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30432.  
  30433. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30434.  
  30435. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30436.  
  30437. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30438.  
  30439. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30440.  
  30441. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30442.  
  30443. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30444.  
  30445. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30446.  
  30447. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30448.  
  30449. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30450.  
  30451. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30452.  
  30453. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30454.  
  30455. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30456.  
  30457. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30458.  
  30459. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30460.  
  30461. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30462.  
  30463. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30464.  
  30465. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30466.  
  30467. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30468.  
  30469. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30470.  
  30471. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30472.  
  30473. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30474.  
  30475. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30476.  
  30477. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30478.  
  30479. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30480.  
  30481. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30482.  
  30483. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30484.  
  30485. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30486.  
  30487. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30488.  
  30489. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30490.  
  30491. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30492.  
  30493. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30494.  
  30495. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30496.  
  30497. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30498.  
  30499. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30500.  
  30501. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30502.  
  30503. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30504.  
  30505. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30506.  
  30507. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30508.  
  30509. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30510.  
  30511. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30512.  
  30513. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30514.  
  30515. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30516.  
  30517. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30518.  
  30519. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30520.  
  30521. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30522.  
  30523. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  30524.  
  30525. Frontier Developments Shields :: Projectile handler enabled
  30526.  
  30527. stagger duration: 0.7s
  30528.  
  30529. stagger duration: 0.7s
  30530.  
  30531. stagger duration: 0.7s
  30532.  
  30533. stagger duration: 0.7s
  30534.  
  30535. stagger duration: 0.7s
  30536.  
  30537. stagger duration: 0.7s
  30538.  
  30539. stagger duration: 0.7s
  30540.  
  30541. stagger duration: 0.4s
  30542.  
  30543. stagger duration: 0.7s
  30544.  
  30545. stagger duration: 0.4s
  30546.  
  30547. stagger duration: 0.4s
  30548.  
  30549. Armoury Points for map Colony: 0
  30550.  
  30551. Building Points for map Colony: 234.9409
  30552.  
  30553. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  30554.  
  30555. Unclamped Points for (Map-0-PlayerHome): 161.3175
  30556.  
  30557. Expose: NanoMaterial
  30558.  
  30559. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  30560.  
  30561. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  30562.  
  30563. [Tech Advancing] [Information] Loading finished.
  30564.  
  30565. Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30566.  
  30567. Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30568.  
  30569. Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30570.  
  30571. Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30572.  
  30573. Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30574.  
  30575. Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30576.  
  30577. Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30578.  
  30579. Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30580.  
  30581. Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30582.  
  30583. Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30584.  
  30585. Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30586.  
  30587. Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30588.  
  30589. Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30590.  
  30591. Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30592.  
  30593. Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30594.  
  30595. Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30596.  
  30597. Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30598.  
  30599. Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30600.  
  30601. Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30602.  
  30603. Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30604.  
  30605. Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30606.  
  30607. Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30608.  
  30609. Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30610.  
  30611. Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30612.  
  30613. Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30614.  
  30615. Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30616.  
  30617. Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30618.  
  30619. Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30620.  
  30621. Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30622.  
  30623. Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30624.  
  30625. Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30626.  
  30627. Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30628.  
  30629. Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30630.  
  30631. Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30632.  
  30633. Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30634.  
  30635. Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  30636.  
  30637. [RaidLimiter]: Using Raid Limiter
  30638.  
  30639. [RaidLimiter]: Using Raid Limiter
  30640.  
  30641. [RaidLimiter]: Using Raid Limiter
  30642.  
  30643. [RaidLimiter]: Using Raid Limiter
  30644.  
  30645. [RaidLimiter]: Using Raid Limiter
  30646.  
  30647. [RaidLimiter]: Using Raid Limiter
  30648.  
  30649. [RaidLimiter]: Using Raid Limiter
  30650.  
  30651. [RaidLimiter]: Using Raid Limiter
  30652.  
  30653. [RaidLimiter]: Using Raid Limiter
  30654.  
  30655. [RaidLimiter]: Using Raid Limiter
  30656.  
  30657. [RaidLimiter]: Using Raid Limiter
  30658.  
  30659. [RaidLimiter]: Using Raid Limiter
  30660.  
  30661. [RaidLimiter]: Using Raid Limiter
  30662.  
  30663. [RaidLimiter]: Using Raid Limiter
  30664.  
  30665. [RaidLimiter]: Using Raid Limiter
  30666.  
  30667. [RaidLimiter]: Using Raid Limiter
  30668.  
  30669. [RaidLimiter]: Using Raid Limiter
  30670.  
  30671. [RaidLimiter]: Using Raid Limiter
  30672.  
  30673. [RaidLimiter]: Using Raid Limiter
  30674.  
  30675. [RaidLimiter]: Using Raid Limiter
  30676.  
  30677. [RaidLimiter]: Using Raid Limiter
  30678.  
  30679. [RaidLimiter]: Using Raid Limiter
  30680.  
  30681. [RaidLimiter]: Using Raid Limiter
  30682.  
  30683. [RaidLimiter]: Using Raid Limiter
  30684.  
  30685. [RaidLimiter]: Using Raid Limiter
  30686.  
  30687. [RaidLimiter]: Using Raid Limiter
  30688.  
  30689. [RaidLimiter]: Using Raid Limiter
  30690.  
  30691. [RaidLimiter]: Using Raid Limiter
  30692.  
  30693. [RaidLimiter]: Using Raid Limiter
  30694.  
  30695. [RaidLimiter]: Using Raid Limiter
  30696.  
  30697. [RaidLimiter]: Using Raid Limiter
  30698.  
  30699. [RaidLimiter]: Using Raid Limiter
  30700.  
  30701. [RaidLimiter]: Using Raid Limiter
  30702.  
  30703. [RaidLimiter]: Using Raid Limiter
  30704.  
  30705. [RaidLimiter]: Using Raid Limiter
  30706.  
  30707. [RaidLimiter]: Using Raid Limiter
  30708.  
  30709. [RaidLimiter]: Using Raid Limiter
  30710.  
  30711. [RaidLimiter]: Using Raid Limiter
  30712.  
  30713. [RaidLimiter]: Using Raid Limiter
  30714.  
  30715. [RaidLimiter]: Using Raid Limiter
  30716.  
  30717. [RaidLimiter]: Using Raid Limiter
  30718.  
  30719. [RaidLimiter]: Using Raid Limiter
  30720.  
  30721. [RaidLimiter]: Using Raid Limiter
  30722.  
  30723. [RaidLimiter]: Using Raid Limiter
  30724.  
  30725. [RaidLimiter]: Using Raid Limiter
  30726.  
  30727. [RaidLimiter]: Using Raid Limiter
  30728.  
  30729. [RaidLimiter]: Using Raid Limiter
  30730.  
  30731. [RaidLimiter]: Using Raid Limiter
  30732.  
  30733. [RaidLimiter]: Using Raid Limiter
  30734.  
  30735. [RaidLimiter]: Using Raid Limiter
  30736.  
  30737. [RaidLimiter]: Using Raid Limiter
  30738.  
  30739. [RaidLimiter]: Using Raid Limiter
  30740.  
  30741. [RaidLimiter]: Using Raid Limiter
  30742.  
  30743. [RaidLimiter]: Using Raid Limiter
  30744.  
  30745. [RaidLimiter]: Using Raid Limiter
  30746.  
  30747. [RaidLimiter]: Using Raid Limiter
  30748.  
  30749. [RaidLimiter]: Using Raid Limiter
  30750.  
  30751. [RaidLimiter]: Using Raid Limiter
  30752.  
  30753. [RaidLimiter]: Using Raid Limiter
  30754.  
  30755. [RaidLimiter]: Using Raid Limiter
  30756.  
  30757. [RaidLimiter]: Using Raid Limiter
  30758.  
  30759. [RaidLimiter]: Using Raid Limiter
  30760.  
  30761. [RaidLimiter]: Using Raid Limiter
  30762.  
  30763. [RaidLimiter]: Using Raid Limiter
  30764.  
  30765. [RaidLimiter]: Using Raid Limiter
  30766.  
  30767. [RaidLimiter]: Using Raid Limiter
  30768.  
  30769. [RaidLimiter]: Using Raid Limiter
  30770.  
  30771. [RaidLimiter]: Using Raid Limiter
  30772.  
  30773. [RaidLimiter]: Using Raid Limiter
  30774.  
  30775. [RaidLimiter]: Using Raid Limiter
  30776.  
  30777. [RaidLimiter]: Using Raid Limiter
  30778.  
  30779. [RaidLimiter]: Using Raid Limiter
  30780.  
  30781. [RaidLimiter]: Using Raid Limiter
  30782.  
  30783. [RaidLimiter]: Using Raid Limiter
  30784.  
  30785. [RaidLimiter]: Using Raid Limiter
  30786.  
  30787. [RaidLimiter]: Using Raid Limiter
  30788.  
  30789. [RaidLimiter]: Using Raid Limiter
  30790.  
  30791. [RaidLimiter]: Using Raid Limiter
  30792.  
  30793. [RaidLimiter]: Using Raid Limiter
  30794.  
  30795. [RaidLimiter]: Using Raid Limiter
  30796.  
  30797. [RaidLimiter]: Using Raid Limiter
  30798.  
  30799. [RaidLimiter]: Using Raid Limiter
  30800.  
  30801. [RaidLimiter]: Using Raid Limiter
  30802.  
  30803. [RaidLimiter]: Using Raid Limiter
  30804.  
  30805. [RaidLimiter]: Using Raid Limiter
  30806.  
  30807. [RaidLimiter]: Using Raid Limiter
  30808.  
  30809. Frontier Developments Shields :: Skyfaller handler enabled
  30810.  
  30811. Exception in JobDriver tick for pawn Sugar driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_44509) A=Thing_Frame_CP_WallOfShame61957) lastJobGiver=RimWorld.JobGiver_Work
  30812. System.ArgumentNullException: Argument cannot be null.
  30813. Parameter name: type
  30814. at System.Activator.CheckType (System.Type) <0x00095>
  30815. at System.Activator.CreateInstance (System.Type,bool) <0x00027>
  30816. at System.Activator.CreateInstance (System.Type) <0x0001e>
  30817. at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e>
  30818. at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch2 (object,Verse.Pawn) <0x0033d>
  30819. at (wrapper dynamic-method) RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.m__1_Patch0 (object) <0x003b3>
  30820. at Verse.AI.JobDriver.DriverTick () <0x004a8>
  30821.  
  30822.  
  30823. Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
  30824. Parameter name: type
  30825. at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
  30826. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  30827. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  30828. at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  30829. at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
  30830. at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
  30831. at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
  30832. at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  30833. at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
  30834.  
  30835. Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
  30836. Parameter name: type
  30837. at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
  30838. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  30839. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  30840. at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  30841. at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
  30842. at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
  30843. at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
  30844. at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  30845. at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
  30846.  
  30847. Armoury Points for map Colony: 0
  30848.  
  30849. Building Points for map Colony: 236.8744
  30850.  
  30851. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  30852.  
  30853. Unclamped Points for (Map-0-PlayerHome): 162.2965
  30854.  
  30855. JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_49637) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Emu61515 C=(139, 0, 133)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  30856. System.NullReferenceException: Object reference not set to an instance of an object
  30857. at Verse.CompEquippable.get_Holder () <0x00021>
  30858. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30859. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30860. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30861. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30862. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30863. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30864. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30865. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30866. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30867.  
  30868.  
  30869. JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50014) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Ostrich61648 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
  30870. System.NullReferenceException: Object reference not set to an instance of an object
  30871. at Verse.CompEquippable.get_Holder () <0x00021>
  30872. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30873. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30874. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30875. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30876. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30877. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30878. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30879. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30880. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30881.  
  30882.  
  30883. HandleD3DDeviceLost
  30884. HandleD3DDeviceLost: needs reset, doing it
  30885. FullResetD3DDevice
  30886. ResetD3DDevice
  30887. dev->Reset
  30888. D3Dwindow device not lost anymore
  30889. HandleD3DDeviceLost
  30890. HandleD3DDeviceLost: needs reset, doing it
  30891. FullResetD3DDevice
  30892. ResetD3DDevice
  30893. dev->Reset
  30894. D3Dwindow device not lost anymore
  30895. JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50038) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Emu61621 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
  30896. System.NullReferenceException: Object reference not set to an instance of an object
  30897. at Verse.CompEquippable.get_Holder () <0x00021>
  30898. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30899. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30900. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30901. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30902. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30903. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30904. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30905. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30906. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30907.  
  30908.  
  30909. JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50048) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Rat61525 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
  30910. System.NullReferenceException: Object reference not set to an instance of an object
  30911. at Verse.CompEquippable.get_Holder () <0x00021>
  30912. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30913. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30914. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30915. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30916. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30917. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30918. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30919. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30920. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30921.  
  30922.  
  30923. stagger duration: 2s
  30924.  
  30925. stagger duration: 2s
  30926.  
  30927. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50243) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63261 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  30928. System.NullReferenceException: Object reference not set to an instance of an object
  30929. at Verse.CompEquippable.get_Holder () <0x00021>
  30930. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30931. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30932. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30933. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30934. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30935. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30936. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30937. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30938. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30939.  
  30940.  
  30941. stagger duration: 2s
  30942.  
  30943. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50266) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63256 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  30944. System.NullReferenceException: Object reference not set to an instance of an object
  30945. at Verse.CompEquippable.get_Holder () <0x00021>
  30946. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30947. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30948. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30949. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30950. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30951. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30952. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30953. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30954. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30955.  
  30956.  
  30957. HandleD3DDeviceLost
  30958. HandleD3DDeviceLost: needs reset, doing it
  30959. FullResetD3DDevice
  30960. ResetD3DDevice
  30961. dev->Reset
  30962. D3Dwindow device not lost anymore
  30963. stagger duration: 2s
  30964.  
  30965. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50441) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63321 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  30966. System.NullReferenceException: Object reference not set to an instance of an object
  30967. at Verse.CompEquippable.get_Holder () <0x00021>
  30968. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  30969. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  30970. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  30971. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  30972. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  30973. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  30974. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  30975. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  30976. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  30977.  
  30978.  
  30979. Armoury Points for map Colony: 0
  30980.  
  30981. Building Points for map Colony: 235.2618
  30982.  
  30983. Adapted Colonist Points for (Map-0-PlayerHome): 112.23
  30984.  
  30985. Unclamped Points for (Map-0-PlayerHome): 161.48
  30986.  
  30987. Expose: NanoMaterial
  30988.  
  30989. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  30990.  
  30991. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  30992.  
  30993. [Tech Advancing] [Information] Loading finished.
  30994.  
  30995. Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30996.  
  30997. Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  30998.  
  30999. Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31000.  
  31001. Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31002.  
  31003. Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31004.  
  31005. Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31006.  
  31007. Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31008.  
  31009. Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31010.  
  31011. Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31012.  
  31013. Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31014.  
  31015. Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31016.  
  31017. Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31018.  
  31019. Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31020.  
  31021. Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31022.  
  31023. Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31024.  
  31025. Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31026.  
  31027. Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31028.  
  31029. Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  31030.  
  31031. Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31032.  
  31033. Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31034.  
  31035. Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31036.  
  31037. Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31038.  
  31039. Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31040.  
  31041. Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31042.  
  31043. Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31044.  
  31045. Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31046.  
  31047. Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31048.  
  31049. Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31050.  
  31051. Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31052.  
  31053. Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31054.  
  31055. Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31056.  
  31057. Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31058.  
  31059. Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31060.  
  31061. Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31062.  
  31063. Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31064.  
  31065. Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  31066.  
  31067. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50824) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63412 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  31068. System.NullReferenceException: Object reference not set to an instance of an object
  31069. at Verse.CompEquippable.get_Holder () <0x00021>
  31070. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31071. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31072. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31073. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31074. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31075. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31076. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  31077. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  31078. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31079.  
  31080.  
  31081. stagger duration: 0.4s
  31082.  
  31083. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_52473) A=Thing_BoneItem63096 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31084. System.NullReferenceException: Object reference not set to an instance of an object
  31085. at Verse.CompEquippable.get_Holder () <0x00021>
  31086. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31087. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31088. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31089. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31090. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
  31091. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
  31092. at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
  31093. at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
  31094. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31095.  
  31096.  
  31097. Exception ticking LabradorRetriever50319 (at (137, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
  31098. at Verse.CompEquippable.get_Holder () <0x00021>
  31099. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31100. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31101. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31102. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31103. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31104. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31105. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31106. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31107. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31108. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31109. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
  31110. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
  31111. at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
  31112. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
  31113. at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
  31114. at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
  31115. at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
  31116. at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
  31117. at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
  31118. at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
  31119. at Verse.TickList.Tick () <0x00487>
  31120.  
  31121.  
  31122. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_52599) A=Thing_BoneItem63754 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31123. System.NullReferenceException: Object reference not set to an instance of an object
  31124. at Verse.CompEquippable.get_Holder () <0x00021>
  31125. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31126. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31127. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31128. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31129. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31130. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31131. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31132. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31133. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31134. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31135. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31136. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31137. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31138.  
  31139.  
  31140. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_52131) A=Thing_Human16702) lastJobGiver=RimWorld.JobGiver_Work
  31141. System.NullReferenceException: Object reference not set to an instance of an object
  31142. at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  31143. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  31144.  
  31145. JobDriver threw exception in initAction for pawn Sun driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_52252) A=Thing_Human16712) lastJobGiver=RimWorld.JobGiver_Work
  31146. System.NullReferenceException: Object reference not set to an instance of an object
  31147. at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  31148. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  31149.  
  31150. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53170) A=Thing_BoneItem63782 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31151. System.NullReferenceException: Object reference not set to an instance of an object
  31152. at Verse.CompEquippable.get_Holder () <0x00021>
  31153. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31154. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31155. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31156. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31157. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31158. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31159. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31160. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31161. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31162. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31163. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31164. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31165. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31166.  
  31167.  
  31168. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53436) A=Thing_BoneItem63796 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31169. System.NullReferenceException: Object reference not set to an instance of an object
  31170. at Verse.CompEquippable.get_Holder () <0x00021>
  31171. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31172. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31173. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31174. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31175. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31176. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31177. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31178. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31179. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31180. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31181. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31182. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31183. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31184.  
  31185.  
  31186. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53704) A=Thing_BoneItem63820 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31187. System.NullReferenceException: Object reference not set to an instance of an object
  31188. at Verse.CompEquippable.get_Holder () <0x00021>
  31189. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31190. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31191. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31192. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31193. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31194. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31195. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31196. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31197. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31198. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31199. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31200. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31201. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31202.  
  31203.  
  31204. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53935) A=Thing_BoneItem63856 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31205. System.NullReferenceException: Object reference not set to an instance of an object
  31206. at Verse.CompEquippable.get_Holder () <0x00021>
  31207. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31208. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31209. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31210. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31211. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31212. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31213. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31214. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31215. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31216. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31217. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31218. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31219. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31220.  
  31221.  
  31222. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_54163) A=Thing_BoneItem63096 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31223. System.NullReferenceException: Object reference not set to an instance of an object
  31224. at Verse.CompEquippable.get_Holder () <0x00021>
  31225. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31226. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31227. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31228. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31229. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
  31230. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
  31231. at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
  31232. at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
  31233. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31234.  
  31235.  
  31236. Exception ticking LabradorRetriever50318 (at (137, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
  31237. at Verse.CompEquippable.get_Holder () <0x00021>
  31238. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31239. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31240. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31241. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31242. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31243. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31244. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31245. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31246. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31247. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31248. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
  31249. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
  31250. at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
  31251. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
  31252. at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
  31253. at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
  31254. at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
  31255. at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
  31256. at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
  31257. at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
  31258. at Verse.TickList.Tick () <0x00487>
  31259.  
  31260.  
  31261. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54218) A=Thing_BoneItem63886 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31262. System.NullReferenceException: Object reference not set to an instance of an object
  31263. at Verse.CompEquippable.get_Holder () <0x00021>
  31264. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31265. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31266. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31267. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31268. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31269. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31270. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31271. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31272. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31273. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31274. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31275. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31276. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31277.  
  31278.  
  31279. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54828) A=Thing_BoneItem64312 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31280. System.NullReferenceException: Object reference not set to an instance of an object
  31281. at Verse.CompEquippable.get_Holder () <0x00021>
  31282. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31283. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31284. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31285. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31286. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31287. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31288. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31289. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31290. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31291. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31292. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31293. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31294. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31295.  
  31296.  
  31297. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_54280) A=Thing_ButcherSpot63135 B=Thing_Corpse_Elephant63827 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  31298. System.NullReferenceException: Object reference not set to an instance of an object
  31299. at Verse.CompEquippable.get_Holder () <0x00021>
  31300. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31301. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31302. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31303. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31304. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31305. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31306. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  31307. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  31308. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31309.  
  31310.  
  31311. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54946) A=Thing_BoneItem64314 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31312. System.NullReferenceException: Object reference not set to an instance of an object
  31313. at Verse.CompEquippable.get_Holder () <0x00021>
  31314. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31315. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31316. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31317. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31318. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31319. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31320. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31321. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31322. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31323. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31324. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31325. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31326. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31327.  
  31328.  
  31329. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55068) A=Thing_BoneItem64332 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31330. System.NullReferenceException: Object reference not set to an instance of an object
  31331. at Verse.CompEquippable.get_Holder () <0x00021>
  31332. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31333. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31334. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31335. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31336. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31337. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31338. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31339. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31340. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31341. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31342. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31343. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31344. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31345.  
  31346.  
  31347. JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_55303) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare64296 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
  31348. System.NullReferenceException: Object reference not set to an instance of an object
  31349. at Verse.CompEquippable.get_Holder () <0x00021>
  31350. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31351. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31352. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31353. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31354. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31355. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31356. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  31357. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  31358. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31359.  
  31360.  
  31361. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55819) A=Thing_BoneItem64380 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31362. System.NullReferenceException: Object reference not set to an instance of an object
  31363. at Verse.CompEquippable.get_Holder () <0x00021>
  31364. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31365. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31366. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31367. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31368. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31369. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31370. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31371. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31372. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31373. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31374. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31375. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31376. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31377.  
  31378.  
  31379. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55953) A=Thing_BoneItem64383 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31380. System.NullReferenceException: Object reference not set to an instance of an object
  31381. at Verse.CompEquippable.get_Holder () <0x00021>
  31382. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31383. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31384. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31385. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31386. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31387. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31388. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31389. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31390. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31391. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31392. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31393. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31394. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31395.  
  31396.  
  31397. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56337) A=Thing_BoneItem64392 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31398. System.NullReferenceException: Object reference not set to an instance of an object
  31399. at Verse.CompEquippable.get_Holder () <0x00021>
  31400. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31401. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31402. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31403. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31404. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31405. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31406. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31407. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31408. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31409. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31410. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31411. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31412. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31413.  
  31414.  
  31415. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56482) A=Thing_BoneItem64418 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31416. System.NullReferenceException: Object reference not set to an instance of an object
  31417. at Verse.CompEquippable.get_Holder () <0x00021>
  31418. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31419. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31420. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31421. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31422. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31423. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31424. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31425. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31426. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31427. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31428. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31429. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31430. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31431.  
  31432.  
  31433. JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56637) A=Thing_BoneItem64426 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31434. System.NullReferenceException: Object reference not set to an instance of an object
  31435. at Verse.CompEquippable.get_Holder () <0x00021>
  31436. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31437. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31438. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31439. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31440. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31441. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31442. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31443. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31444. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31445. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31446. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31447. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31448. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31449.  
  31450.  
  31451. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56724) A=Thing_BoneItem64440 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31452. System.NullReferenceException: Object reference not set to an instance of an object
  31453. at Verse.CompEquippable.get_Holder () <0x00021>
  31454. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31455. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31456. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31457. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31458. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31459. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31460. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31461. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31462. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31463. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31464. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31465. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31466. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31467.  
  31468.  
  31469. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  31470. at SimpleSidearms.utilities.WeaponAssingment.SetPrimary (Verse.Pawn pawn, Verse.Thing toSwapTo, Boolean intentionalEquip, Boolean fromInventory, Boolean dropCurrent, Boolean intentionalDrop) [0x00000] in <filename unknown>:0
  31471. at SimpleSidearms.utilities.WeaponAssingment.reequipPrimaryIfNeededAndAvailable (Verse.Pawn pawn, SimpleSidearms.rimworld.GoldfishModule pawnMemory) [0x00000] in <filename unknown>:0
  31472. at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJobStatic (Verse.Pawn pawn, Boolean inCombat) [0x00000] in <filename unknown>:0
  31473. at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  31474. at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  31475. at Verse.AI.ThinkNode_SubtreesByTag.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  31476. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  31477.  
  31478. JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_57008) A=Thing_BoneItem63906 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
  31479. System.NullReferenceException: Object reference not set to an instance of an object
  31480. at Verse.CompEquippable.get_Holder () <0x00021>
  31481. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31482. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31483. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31484. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31485. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
  31486. at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
  31487. at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
  31488. at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
  31489. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31490.  
  31491.  
  31492. Exception ticking LabradorRetriever50319 (at (137, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
  31493. at Verse.CompEquippable.get_Holder () <0x00021>
  31494. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31495. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31496. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31497. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31498. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31499. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  31500. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31501. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31502. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31503. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31504. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
  31505. at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
  31506. at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
  31507. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
  31508. at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
  31509. at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
  31510. at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
  31511. at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
  31512. at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
  31513. at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
  31514. at Verse.TickList.Tick () <0x00487>
  31515.  
  31516.  
  31517. Cthulhu :: Cults :: Change research should be called.
  31518.  
  31519. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_57270) A=Thing_BoneItem63096 B=(147, 0, 157)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  31520. System.NullReferenceException: Object reference not set to an instance of an object
  31521. at Verse.CompEquippable.get_Holder () <0x00021>
  31522. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31523. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31524. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31525. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31526. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31527. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31528. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31529. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31530. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31531. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31532. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31533. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31534. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31535.  
  31536.  
  31537. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_57622) A=Thing_BoneItem63906 B=(147, 0, 157)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  31538. System.NullReferenceException: Object reference not set to an instance of an object
  31539. at Verse.CompEquippable.get_Holder () <0x00021>
  31540. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  31541. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  31542. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  31543. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  31544. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  31545. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
  31546. at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
  31547. at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
  31548. at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
  31549. at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
  31550. at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
  31551. at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
  31552. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  31553.  
  31554.  
  31555. Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  31556. at Verse.CompEquippable.get_Holder () [0x00000] in <filename unknown>:0
  31557. at Verse.CompEquippable.PostDestroy (DestroyMode mode, Verse.Map previousMap) [0x00000] in <filename unknown>:0
  31558. at Verse.ThingWithComps.Destroy (DestroyMode mode) [0x00000] in <filename unknown>:0
  31559. at Verse.Thing.Kill (Nullable`1 dinfo, Verse.Hediff exactCulprit) [0x00000] in <filename unknown>:0
  31560. at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__2D () [0x00000] in <filename unknown>:0
  31561. at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
  31562. at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
  31563. at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  31564. at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
  31565.  
  31566. Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  31567. at Verse.CompEquippable.get_Holder () [0x00000] in <filename unknown>:0
  31568. at Verse.CompEquippable.PostDestroy (DestroyMode mode, Verse.Map previousMap) [0x00000] in <filename unknown>:0
  31569. at Verse.ThingWithComps.Destroy (DestroyMode mode) [0x00000] in <filename unknown>:0
  31570. at Verse.Thing.Kill (Nullable`1 dinfo, Verse.Hediff exactCulprit) [0x00000] in <filename unknown>:0
  31571. at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__2D () [0x00000] in <filename unknown>:0
  31572. at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
  31573. at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
  31574. at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  31575. at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
  31576.  
  31577. Armoury Points for map Bancerbi: 0
  31578.  
  31579. Building Points for map Bancerbi: 262.2946
  31580.  
  31581. Adapted Colonist Points for (Map-0-PlayerHome): 78.52325
  31582.  
  31583. Unclamped Points for (Map-0-PlayerHome): 158.1008
  31584.  
  31585. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  31586. NullReferenceException: Object reference not set to an instance of an object
  31587. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  31588. (Filename: Line: -1)
  31589.  
  31590.  
  31591. Unloading 6439 unused Assets to reduce memory usage. Loaded Objects now: 26954.
  31592. Total: 528.622070 ms (FindLiveObjects: 2.585057 ms CreateObjectMapping: 3.835144 ms MarkObjects: 433.929718 ms DeleteObjects: 88.271385 ms)
  31593.  
  31594. Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
  31595.  
  31596. at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
  31597. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  31598. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  31599.  
  31600. Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
  31601.  
  31602. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  31603. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  31604.  
  31605. Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
  31606.  
  31607. at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
  31608. at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
  31609.  
  31610. Setting up 4 worker threads for Enlighten.
  31611. Thread -> id: d30 -> priority: 1
  31612. Thread -> id: 39e4 -> priority: 1
  31613. Thread -> id: 39bc -> priority: 1
  31614. Thread -> id: 28f4 -> priority: 1
  31615. [PrepareLanding] WorldLayerBehaviour OnDestroy
  31616.  
  31617. [PrepareLanding] MonoController OnDestroy
  31618.  
  31619. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  31620. GfxDevice: creating device client; threaded=1
  31621. Direct3D:
  31622. Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
  31623. Renderer: AMD Radeon R9 200 Series
  31624. Vendor: ATI
  31625. VRAM: 2028 MB (via DXGI)
  31626. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  31627. Begin MonoManager ReloadAssembly
  31628. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  31629. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  31630. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  31631. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  31632. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  31633. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  31634. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  31635. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  31636. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  31637. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  31638. desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
  31639. RimWorld 1.0.2059 rev1005
  31640.  
  31641. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  31642.  
  31643. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  31644.  
  31645. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  31646.  
  31647. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  31648.  
  31649. Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
  31650.  
  31651. Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
  31652.  
  31653. DubsMintMenus 1.0.87
  31654.  
  31655. Dubs Skylight 1.4.651
  31656.  
  31657. Moody settings loaded
  31658.  
  31659. ZLJ's Static Quality Plus :: Initialized
  31660.  
  31661. [RuntimeGC] Mod settings loaded.
  31662.  
  31663. Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
  31664.  
  31665. Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
  31666.  
  31667. Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
  31668.  
  31669. Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
  31670.  
  31671. Frontier Developments Shields :: Loaded
  31672.  
  31673. Rimatomics 1.6.608
  31674.  
  31675. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  31676.  
  31677. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  31678.  
  31679. [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
  31680.  
  31681. Initialized OmniCoreDrill patches
  31682.  
  31683. Rimefeller 1.1.240
  31684.  
  31685. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  31686.  
  31687. Field contents: Brain.
  31688.  
  31689. Whole XML:
  31690.  
  31691. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  31692.  
  31693. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  31694.  
  31695. Field contents: Brain.
  31696.  
  31697. Whole XML:
  31698.  
  31699. <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
  31700.  
  31701. XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
  31702.  
  31703. Field contents: Nose.
  31704.  
  31705. Whole XML:
  31706.  
  31707. <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
  31708.  
  31709. XML RimWorld.StatDef defines the same field twice: parts.
  31710.  
  31711. Field contents: 0.850.900.9511.111.221.331.441.55.
  31712.  
  31713. Whole XML:
  31714.  
  31715. <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
  31716.  
  31717. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31718.  
  31719. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31720.  
  31721. XML RimWorld.StatDef defines the same field twice: parts.
  31722.  
  31723. Field contents: CombatI1.05.
  31724.  
  31725. Whole XML:
  31726.  
  31727. <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
  31728.  
  31729. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  31730.  
  31731. Field contents: Mining0.90.025.
  31732.  
  31733. Whole XML:
  31734.  
  31735. <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  31736.  
  31737. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  31738.  
  31739. Field contents: Intellectual0.90.025.
  31740.  
  31741. Whole XML:
  31742.  
  31743. <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  31744.  
  31745. XML RimWorld.StatDef defines the same field twice: parts.
  31746.  
  31747. Field contents: 0.650.750.8511.211.371.531.892.20.
  31748.  
  31749. Whole XML:
  31750.  
  31751. <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
  31752.  
  31753. XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  31754.  
  31755. XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
  31756.  
  31757. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  31758.  
  31759. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  31760.  
  31761. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31762.  
  31763. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31764.  
  31765. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31766.  
  31767. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31768.  
  31769. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31770.  
  31771. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31772.  
  31773. XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31774.  
  31775. XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
  31776.  
  31777. XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  31778.  
  31779. XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
  31780.  
  31781. XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
  31782.  
  31783. Field contents: Crafting0.90.025.
  31784.  
  31785. Whole XML:
  31786.  
  31787. <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
  31788.  
  31789. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
  31790. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
  31791.  
  31792. [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
  31793. file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
  31794.  
  31795. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  31796. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31797.  
  31798. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  31799. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31800.  
  31801. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
  31802. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31803.  
  31804. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
  31805. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31806.  
  31807. [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
  31808. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31809.  
  31810. [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
  31811. file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
  31812.  
  31813. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
  31814.  
  31815. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
  31816.  
  31817. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
  31818.  
  31819. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
  31820.  
  31821. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
  31822.  
  31823. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
  31824.  
  31825. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
  31826.  
  31827. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
  31828.  
  31829. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
  31830.  
  31831. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
  31832.  
  31833. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
  31834.  
  31835. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
  31836.  
  31837. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
  31838.  
  31839. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
  31840.  
  31841. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
  31842.  
  31843. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
  31844.  
  31845. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  31846.  
  31847. Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
  31848.  
  31849. Initializing MeleeHunting.
  31850.  
  31851. Frontier Developments Shields :: Invalid def found CP_WallOfShame
  31852.  
  31853. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  31854.  
  31855. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  31856.  
  31857. Config error in CP_WallOfShame: has null thingClass.
  31858.  
  31859. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  31860.  
  31861. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  31862.  
  31863. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  31864.  
  31865. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  31866.  
  31867. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  31868.  
  31869. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  31870.  
  31871. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  31872.  
  31873. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  31874.  
  31875. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  31876.  
  31877. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  31878.  
  31879. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  31880.  
  31881. Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
  31882.  
  31883. Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
  31884.  
  31885. Config error in CP_WallOfShame: has null thingClass.
  31886.  
  31887. Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
  31888.  
  31889. Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
  31890.  
  31891. Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
  31892.  
  31893. Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
  31894.  
  31895. Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
  31896.  
  31897. Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
  31898.  
  31899. Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
  31900.  
  31901. Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
  31902.  
  31903. Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
  31904.  
  31905. Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
  31906.  
  31907. Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
  31908.  
  31909. d3d: failed to create 2D texture id=5825 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  31910. Translation data for language English has 164 errors. Generate translation report for more info.
  31911.  
  31912. [PrepareLanding] MonoController Initialization
  31913.  
  31914. [PrepareLanding] WorldLayerBehaviour Static Initialization
  31915.  
  31916. PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
  31917.  
  31918. ForceDoJob Harmony Patches:
  31919. Prefix:
  31920. FloatMenuMakerMap.ChoicesAtFor - not blocking
  31921. Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
  31922. Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
  31923. Postfix:
  31924. FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
  31925.  
  31926. Turret Extensions successfully completed 23 patches with harmony.
  31927.  
  31928. SS Damage Indicators initialized.
  31929. Patched infix non-destructive: Verse.Thing.TakeDamage
  31930. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  31931. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  31932.  
  31933. Start injecting PSI to pawns ...
  31934. PSI check: Human - PSI injected.
  31935. PSI check: ReanimatedCorpse - PSI injected.
  31936.  
  31937. Colonistbar KF successfully completed 423 patches with harmony.
  31938.  
  31939. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  31940.  
  31941. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  31942.  
  31943. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  31944.  
  31945. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  31946.  
  31947. [RimHUD v1.3.0] Integrated with HugsLib
  31948.  
  31949. [RimHUD v1.3.0] Initialized
  31950.  
  31951. KeepHandsFeet Harmony Patches:
  31952. Prefix:
  31953. MainMenuDrawer.MainMenuOnGUI
  31954.  
  31955. [Bubbles v1.5] Initialized
  31956.  
  31957. ImpassableMapMaker Harmony Patches:
  31958. Postfix:
  31959. GenStep_ElevationFertility.Generate
  31960. WorldPathGrid.CalculatedCostAt
  31961. TileFinder.IsValidTileForNewSettlement
  31962.  
  31963. [HarvestYieldPatch] loaded...
  31964.  
  31965. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  31966.  
  31967. FieldMedic inited
  31968.  
  31969. MoreTraitSlots Harmony Patches:
  31970. Prefix:
  31971. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  31972. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  31973.  
  31974. ReColorStockpiles: Harmony Patches:
  31975. Postfix:
  31976. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  31977. Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
  31978.  
  31979. Show Hair Harmony Patches:
  31980. Transpiler:
  31981. PawnRenderer.RenderPawnInternal
  31982. Postfix:
  31983. PawnRenderer.RenderPawnInternal
  31984. Game.InitNewGame
  31985. SavedGameLoader.LoadGameFromSaveFile
  31986.  
  31987. Removed Log Error from Manhunter Job
  31988.  
  31989. Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
  31990.  
  31991. Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
  31992.  
  31993. AdjustableTradeShips Harmony Patches:
  31994. Prefix:
  31995. Game.InitNewGame
  31996. Postfix:
  31997. Storyteller.Notify_DefChanged
  31998.  
  31999. Dynamic patching Boolean <>m__0()
  32000.  
  32001. EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
  32002.  
  32003. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
  32004.  
  32005. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
  32006.  
  32007. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
  32008.  
  32009. _ThingWithComps_InitializeComps Is Not NULL.
  32010.  
  32011. _AddCompPrefix Is Not NULL.
  32012.  
  32013. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
  32014.  
  32015. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
  32016.  
  32017. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
  32018.  
  32019. Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
  32020.  
  32021. Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
  32022.  
  32023. EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
  32024.  
  32025. ChangeResearchSpeed Harmony Patches:
  32026. Game.InitNewGame
  32027. Root.Shutdown
  32028. ResearchManager.ReapplyAllMods
  32029.  
  32030. ChangeDresser Harmony Patches:
  32031. Prefix:
  32032. Dialog_FormCaravan.PostOpen
  32033. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
  32034. CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
  32035. Pawn.Kill - Priority First
  32036. Pawn_ApparelTracker.Notify_ApparelAdded
  32037. ScribeSaver.InitSaving
  32038. SettlementAbandonUtility.Abandon
  32039. Postfix:
  32040. Pawn.GetGizmos
  32041. Pawn_ApparelTracker.Notify_ApparelAdded
  32042. Pawn_DraftController.Drafted { set }
  32043. Pawn_DraftController.GetGizmos
  32044. JobGiver_OptimizeApparel.TryGiveJob
  32045. ReservationManager.CanReserve
  32046. OutfitDatabase.TryDelete
  32047. CaravanFormingUtility.StopFormingCaravan
  32048. WealthWatcher.ForceRecount
  32049. Pawn.Kill - Priority First
  32050. Pawn_ApparelTracker.Notify_ApparelRemoved
  32051.  
  32052. MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
  32053.  
  32054. SaveStorageSettings: Harmony Patches:
  32055. Postfix:
  32056. Building.GetGizmos(IEnumerable<Gizmo>)
  32057. Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
  32058. Dialog_ManageOutfits.DoWindowContents(Rect)
  32059. Dialog_ManageDrugPolicies.DoWindowContents(Rect)
  32060. Building_Storage.GetGizmos
  32061.  
  32062. Targeting Modes :: JecsTools detected as active in load order. Patching...
  32063.  
  32064. Dynamic patching Boolean MoveNext()
  32065.  
  32066. VBRF :: Patching TotalBleedRate
  32067.  
  32068. [Food Restrictions v1.0.0] Initialized
  32069.  
  32070. RimFridge Harmony Patches:
  32071. Prefix:
  32072. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  32073. ReachabilityUtility.CanReach
  32074. Postfix:
  32075. GameComponentUtility.StartedNewGame
  32076. GameComponentUtility.LoadedGame
  32077.  
  32078. Adding Basegame medsList
  32079.  
  32080. Adding mod medicines
  32081.  
  32082. Detected mod medicine Bandage Kit:0.35
  32083.  
  32084. Detected mod medicine IFAK:0.8
  32085.  
  32086. Detected mod medicine medic bag:1.2
  32087.  
  32088. Detected mod medicine Imperial MedKit:3.5
  32089.  
  32090. Setting up textures
  32091.  
  32092. Sorted meds list:
  32093.  
  32094. No medical care
  32095.  
  32096. Doctor care, but no medicine
  32097.  
  32098. MèðìçàſCàṟèCàṭèğòṟý_5
  32099.  
  32100. Herbal medicine or worse
  32101.  
  32102. MèðìçàſCàṟèCàṭèğòṟý_6
  32103.  
  32104. Industrial-tech medicine or worse
  32105.  
  32106. MèðìçàſCàṟèCàṭèğòṟý_7
  32107.  
  32108. Best quality medicine
  32109.  
  32110. MèðìçàſCàṟèCàṭèğòṟý_8
  32111.  
  32112. Patching Mod Medicines...
  32113.  
  32114. Patching Pharmacist medcare list
  32115.  
  32116. Done Patching Pharmacist medcare list
  32117.  
  32118. Patching Pharmacist comparison function..
  32119.  
  32120. Done patching Pharmacist comparison function..
  32121.  
  32122. Enabled Prison Labor v0.9.6
  32123.  
  32124. Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
  32125.  
  32126. Weapons that have been patched:
  32127. - Gun_MiniTurret (mini-turret gun)
  32128. - Gun_AutocannonTurret (autocannon)
  32129. - Gun_TurretSniper (uranium slug cannon)
  32130. - Gun_Revolver (revolver)
  32131. - Gun_Autopistol (autopistol)
  32132. - Gun_MachinePistol (machine pistol)
  32133. - Gun_IncendiaryLauncher (incendiary launcher)
  32134. - Gun_BoltActionRifle (bolt-action rifle)
  32135. - Gun_PumpShotgun (pump shotgun)
  32136. - Gun_ChainShotgun (chain shotgun)
  32137. - Gun_HeavySMG (heavy SMG)
  32138. - Gun_LMG (LMG)
  32139. - Gun_AssaultRifle (assault rifle)
  32140. - Gun_SniperRifle (sniper rifle)
  32141. - Gun_Minigun (minigun)
  32142. - Weapon_GrenadeFrag (frag grenades)
  32143. - Weapon_GrenadeMolotov (molotov cocktails)
  32144. - Weapon_GrenadeEMP (EMP grenades)
  32145. - Gun_ChargeBlasterHeavy (heavy charge blaster)
  32146. - Gun_InfernoCannon (inferno cannon)
  32147. - Bow_Short (short bow)
  32148. - Pila (pila)
  32149. - Bow_Recurve (recurve bow)
  32150. - Bow_Great (greatbow)
  32151. - Gun_ChargeRifle (charge rifle)
  32152. - Gun_ChargeLance (charge lance)
  32153. - Gun_GunComplex (gun complex gun)
  32154. - Gun_RocketComplex (rocket complex)
  32155. - Gun_TurretMilitary (military turret gun)
  32156. - Gun_TurretShredder (shredder turret gun)
  32157. - Gun_TurretPrecision (precision turret gun)
  32158. - Gun_BlastCharge (rocket complex)
  32159. - Gun_VulcanCannon (vulcan cannon gun)
  32160. - Artillery_DevastatorBomb (devastator mortar)
  32161. - Gun_TurretMilitaryManned (manned military turret gun)
  32162. - Gun_TurretShredderManned (manned shredder turret gun)
  32163. - Gun_TurretPrecisionManned (manned precision turret gun)
  32164. - Gun_BlastChargeManned (manned blast charge cannon)
  32165. - Gun_VulcanCannonManned (manned vulcan cannon gun)
  32166. - Gun_TurretShredderUpgraded (shredder turret gun)
  32167. - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
  32168. - Gun_BlastChargeUpgraded (rocket complex)
  32169. - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
  32170. - Gun_VulcanCannonUpgraded (vulcan cannon gun)
  32171. - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
  32172. - Artillery_DevastatorBombUpgraded (devastator mortar)
  32173. - Weapon_Ballista (ballista)
  32174. - Gun_TurretLongRange (mini-sniper turret gun)
  32175. - Gun_TurretMGEmplacement (heavy machine gun)
  32176. - Gun_TurretSniperUpgraded (sniper cannon)
  32177. - Marauder_Railgun (Marauder Railgun)
  32178. - RNThrown_Vodka (molotov cocktails (vodka))
  32179. - RNThrown_Flashbang (flashbangs)
  32180. - RNThrown_Incendiary (Incendiaries)
  32181. - RNThrown_Smoke (smoke grenades)
  32182. - RNGun_M9A1_HRT (M9A1 HRT)
  32183. - RNGun_Glock17_HRT (Glock 17 HRT)
  32184. - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
  32185. - RNGun_VSSDMR (VSS Vintorez)
  32186. - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
  32187. - RNGun_M9A1P (M9A1)
  32188. - RNGun_CZ75B (CZ 75B)
  32189. - RNGun_Glock17P (Glock 17)
  32190. - RNGun_Glock34CM (Glock 34 Combat Master)
  32191. - RNGun_P320P (P320)
  32192. - RNGun_PT92Luison (PT92 Luison)
  32193. - RNGun_Makarov (Makarov)
  32194. - RNGun_MP445P (MP445)
  32195. - RNGun_TEC-9P (TEC-9)
  32196. - RNGun_WaltherPPK (Walther PPK)
  32197. - RNGun_P226P (P226)
  32198. - RNGun_ColtPython (Colt Python)
  32199. - RNGun_ColtCobra (Colt Cobra)
  32200. - RNGun_MP412REX (MP-412 REX)
  32201. - RNGun_CZScorpion_PDW (CZ Scorpion)
  32202. - RNGun_HoneyBadger_PDW (AAC Honey Badger)
  32203. - RNGun_MAC11_PDW (MAC-11)
  32204. - RNGun_MAC11SD_PDW (MAC-11 SD)
  32205. - RNGun_MP5A2_PDW (MP5A2)
  32206. - RNGun_MP5A2SD_PDW (MP5A2 SD)
  32207. - RNGun_MP5A3_PDW (MP5A3)
  32208. - RNGun_MP5A3SD_PDW (MP5A3 SD)
  32209. - RNGun_MP5KPDW_PDW (MP5K-PDW)
  32210. - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
  32211. - RNGun_MP7_PDW (MP7A2)
  32212. - RNGun_MP9_PDW (MP9)
  32213. - RNGun_MP40_PDW (MP 40)
  32214. - RNGun_MPX_PDW (MPX)
  32215. - RNGun_P90_PDW (P90)
  32216. - RNGun_P90SD_PDW (P90 SD)
  32217. - RNGun_PP19_PDW (PP-19 Bizon)
  32218. - RNGun_PP2000_PDW (PP-2000)
  32219. - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
  32220. - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
  32221. - RNGun_Uzi_PDW (Uzi)
  32222. - RNGun_UziSD_PDW (Uzi SD)
  32223. - RNGun_WaltherMPL_PDW (Walther MPL)
  32224. - RNSci_BM001Razor (BM001 Razor)
  32225. - RN_CompoundCrossbow (compound crossbow)
  32226. - RN_CompoundBow (compound bow)
  32227. - Grenade_Krak (Krak Grenade)
  32228. - Gun_BoltGun (Locke Pattern Bolter (T1))
  32229. - Gun_PlasmaRifle (Plasma Rifle)
  32230. - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
  32231. - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
  32232.  
  32233. Weapons that haven't been patched:
  32234. - Artillery_Mortar (mortar)
  32235. - OrbitalTargeterBombardment (orbital bombardment targeter)
  32236. - OrbitalTargeterPowerBeam (orbital power beam targeter)
  32237. - TornadoGenerator (tornado generator)
  32238. - Gun_RailgunMKI (railgun)
  32239. - Artillery_MortarUpgraded (mortar)
  32240. - ADS_Dish (ADS Dish)
  32241. - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
  32242. - HEL_Laser (HEL Laser)
  32243. - Railgun_Cannon (Punisher Railgun)
  32244. - Obelisk_Laser (Obelisk Laser)
  32245. - RNEx_AT4RL (AT4)
  32246. - RNEx_CarlGustafRL (Carl Gustaf)
  32247. - RNEx_SMAWRL (SMAW)
  32248. - RNEx_MATADORRL (MATADOR)
  32249. - RNEx_RPG32RL (RPG-32)
  32250. - RNEx_RPG28RL (RPG-28)
  32251. - RNEx_MBTLAWRL (MBT LAW)
  32252. - RNEx_JavelinRL (FGM-148 Javelin)
  32253. - RNEx_M72LAW (M72 LAW)
  32254. - RNEx_M202FLASH (M202 FLASH)
  32255. - RNEx_RPG7V2RL (RPG-7V2)
  32256. - RNEx_HK69A1GL (HK69A1)
  32257. - RNEx_M320GL (M320)
  32258. - RNEx_ChinaLakeGL (China Lake)
  32259. - RNEx_MilkorMGL (Milkor MGL)
  32260. - RNEx_XM25GL (XM25)
  32261. - RNThrown_HeNade (HE grenades)
  32262. - RNThrown_C4CSGO (C4 explosive)
  32263. - RNGun_M24A2HRTSn (M24A2 HRT)
  32264. - RNGun_HK417HRTDMR (HK417 HRT)
  32265. - RNGun_UMP45HRT_PDW (UMP45 HRT)
  32266. - RNGun_Remington870HRT (Remington 870 HRT)
  32267. - RNGun_M4A1HRT (M4A1 HRT)
  32268. - RNGun_DP27LMG (DP-27)
  32269. - RNGun_FNMinimi (FN Minimi)
  32270. - RNGun_C9A1Minimi (FN Minimi C9A1)
  32271. - RNGun_HKMG4LMG (HK MG4)
  32272. - RNGun_HKMG5LMG (HK MG5)
  32273. - RNGun_FNMAG (FN MAG)
  32274. - RNGun_M60LMG (M60)
  32275. - RNGun_M240B (M240B)
  32276. - RNGun_MK48LMG (Mk 48)
  32277. - RNGun_M249LMG (M249)
  32278. - RNGun_RPD (RPD)
  32279. - RNGun_RPK74LMG (RPK-74)
  32280. - RNGun_PKMLMG (PKM)
  32281. - RNGun_ZastavaM84LMG (Zastava M84)
  32282. - RNGun_LeeEnfield (Lee Enfield)
  32283. - RNGun_MosinNagant (Mosin Nagant)
  32284. - RNGun_Kar98k (Kar98k)
  32285. - RNGun_AW50Sn (AW50)
  32286. - RNGun_DesertTechSRS (Desert Tech SRS)
  32287. - RNGun_DesertTechHTISn (Desert Tech HTI)
  32288. - RNGun_SNIPEXM75Sn (SNIPEX M75)
  32289. - RNGun_C3A1Sn (C3A1)
  32290. - RNGun_C14TimberwolfSn (C14 Timberwolf)
  32291. - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
  32292. - RNGun_CSLR4Sn (CS-LR4)
  32293. - RNGun_FNBallista (FN Ballista)
  32294. - RNGun_HaenelRS9Sn (G29)
  32295. - RNGun_GOLMagnumSn (GOL Magnum)
  32296. - RNGun_InterventionSn (Intervention)
  32297. - RNGun_L96A1Sn (L96A1)
  32298. - RNGun_L115A3Sn (L115A3 SD)
  32299. - RNGun_M24A2Sn (M24A2)
  32300. - RNGun_M24A2SDSn (M24A2 SD)
  32301. - RNGun_M40A3Sn (M40A5)
  32302. - RNGun_RemingtonMSR (Remington MSR)
  32303. - RNGun_SSG08Sn (SSG 08)
  32304. - RNGun_SV98Sn (SV-98)
  32305. - RNGun_TAC50Sn (TAC-50)
  32306. - RNGun_ZastavaM07Sn (Zastava M07)
  32307. - RNGun_AS50AMR (AS50)
  32308. - RNGun_M82A1AMR (M82A1)
  32309. - RNGun_M107AMR (M107)
  32310. - RNGun_M99AMR (Type 99)
  32311. - RNGun_G3SGDMR (G3SG1)
  32312. - RNGun_G28DMR (G28)
  32313. - RNGun_HK417DMR (HK417)
  32314. - RNGun_PSG1DMR (PSG-1)
  32315. - RNGun_WA2000DMR (WA 2000)
  32316. - RNGun_L129A1DMR (L129A1)
  32317. - RNGun_QBU88DMR (Type 88)
  32318. - RNGun_AR10DMR (AR-10)
  32319. - RNGun_M14DMR (M14 DMR)
  32320. - RNGun_M14EBR (M14 EBR)
  32321. - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
  32322. - RNGun_M14VLTOR (M1A VLTOR)
  32323. - RNGun_M39EMR (M39 EMR)
  32324. - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
  32325. - RNGun_Mk14EBR (Mk 14 EBR)
  32326. - RNGun_M110SASSDMR (M110 SASS)
  32327. - RNGun_M110SASSSDDMR (M110 SASS SD)
  32328. - RNGun_RFBDMR (RFB DMR)
  32329. - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
  32330. - RNGun_SR25DMR (SR-25)
  32331. - RNGun_MK11DMR (MK11 Mod 0)
  32332. - RNGun_DragunovDMR (Dragunov SVD)
  32333. - RNGun_ZastavaM76DMR (Zastava M76)
  32334. - RNGun_SVKDMR (Kalashnikov SVK)
  32335. - RNGun_SVUDMR (OTs-03 SVU)
  32336. - RNGun_SKSDMR (SKS DMR)
  32337. - RNGun_SKSSDDMR (SKS DMR-SD)
  32338. - RNGun_M1911A1P (M1911A1)
  32339. - RNGun_M1911A2P (M1911A2)
  32340. - RNGun_M45A1_Pistol (M45A1)
  32341. - RNGun_HS2000P (XD-S)
  32342. - RNGun_TT30P (TT-30)
  32343. - RNGun_USP45SD (USP45 SD)
  32344. - RNGun_MK23P (USSOCOM MK23)
  32345. - RNGun_FiveSeven (FN Five-seven)
  32346. - RNGun_DesertEagle (Desert Eagle)
  32347. - RNGun_DesertEagleGold (Desert Eagle Gold)
  32348. - RNGun_NagantRevolver (Nagant M1895)
  32349. - RNGun_RagingBull (Raging Bull)
  32350. - RNGun_Remington1858P (Remington 1858)
  32351. - RNGun_ColtPeacemaker (Colt Peacemaker)
  32352. - RNGun_ColtPeacemaker_II (Single Action Army)
  32353. - RNGun_Mateba (Mateba Model 6)
  32354. - RNGun_SWModel29P (S&W Model 29)
  32355. - RNGun_AK47AR (AK47)
  32356. - RNGun_AK47GoldAR (AK47 Gold)
  32357. - RNGun_AK47ModernAR (AK47 Tactical)
  32358. - RNGun_AKS47AR (AKS-47)
  32359. - RNGun_AKMAR (AKM)
  32360. - RNGun_AKMTacticalAR (AKM Tactical)
  32361. - RNGun_Type56AR (Type 56)
  32362. - RNGun_ZastavaM70AR (Zastava M70)
  32363. - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
  32364. - RNGun_AK74AR (AK74)
  32365. - RNGun_AK74TacticalAR (AK74 Tactical)
  32366. - RNGun_AK12AR (AK-12)
  32367. - RNGun_AK15AR (AK-15)
  32368. - RNGun_ZastavaM21AR (Zastava M21)
  32369. - RNGun_AK103AR (AK-103)
  32370. - RNGun_AK104AR (AK-104)
  32371. - RNGun_AEK971AR (AEK-971)
  32372. - RNGun_AN94AR (AN-94)
  32373. - RNGun_M27AR (M27)
  32374. - RNGun_M27IAR (M27 IAR)
  32375. - RNGun_M27IAR_SD (M27 IAR SD)
  32376. - RNGun_HK416Nomad (HK416 Nomad)
  32377. - RNGun_HK416Elite (HK416 Elite)
  32378. - RNGun_HK416PunisherSD (HK416 SD Punisher)
  32379. - RNGun_HK416SD_Predator (HK416 SD Predator)
  32380. - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
  32381. - RNGun_XM15AR (XM-15)
  32382. - RNGun_SWMP15AR (S&W M&P15)
  32383. - RNGun_SIGM400Tread (SIG Tread)
  32384. - RNGun_DDM4AR (DDM4 V1)
  32385. - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
  32386. - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
  32387. - RNGun_M4A1Benghazi (M4A1 Benghazi)
  32388. - RNGun_M4A1Black (M4A1 Blackout)
  32389. - RNGun_M4A1Hunter (M4A1 Hunter)
  32390. - RNGun_M4A1Ghost (M4A1 Ghost)
  32391. - RNGun_M4A1Fallujah (M4A1 Fallujah)
  32392. - RNGun_M4A1Warfighter (M4A1 Warfighter)
  32393. - RNGun_M4A1SD_Commando (M4A1 SD Commando)
  32394. - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
  32395. - RNGun_M4A1AR (M4A1 Kandahar)
  32396. - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
  32397. - RNGun_M16A4AR (M16A4)
  32398. - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
  32399. - RNGun_AA12S (AA-12)
  32400. - RNGun_SawedOff (sawed-off shotgun)
  32401. - RNGun_KS23S (KS-23)
  32402. - RNGun_KSGS (KSG)
  32403. - RNGun_Model1887LA (Model 1887)
  32404. - RNGun_Model1897S (M97 Trench Gun)
  32405. - RNGun_Mossberg500S (Mossberg 500)
  32406. - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
  32407. - RNGun_Remington870S (Remington 870)
  32408. - RNGun_Remington870MagnumS (Remington 870 Magnum)
  32409. - RNGun_Remington870TacticalS (Remington 870 Tactical)
  32410. - RNGun_Saiga12S (Saiga-12)
  32411. - RNGun_SuperShorty (Super-Shorty)
  32412. - RNGun_SPAS12S (SPAS-12)
  32413. - RNGun_Supernova (Supernova)
  32414. - RNGun_USAS12S (USAS-12)
  32415. - RNGun_UTS15S (UTS-15)
  32416. - RNGun_M1014S (M1014)
  32417. - RNGun_AK74U_PDW (AK-74U)
  32418. - RNGun_AKMSU_PDW (AKMS-U)
  32419. - RNGun_AKS74U_PDW (AKS-74U)
  32420. - RNGun_KrissVector_PDW (KRISS Vector)
  32421. - RNGun_PPSh41_PDW (PPSh-41)
  32422. - RNGun_ThompsonSMG_PDW (Thompson SMG)
  32423. - RNGun_UMP45_PDW (UMP45)
  32424. - RNGun_UMP45SD_PDW (UMP45 SD)
  32425. - RNGun_ZastavaM92_PDW (Zastava M92)
  32426. - RNSci_AugerWS (Auger WS)
  32427. - RNSci_Longbow1S1K (Longbow 1S-1K)
  32428. - RNSci_Railgun (Railgun)
  32429. - RNAir_EMPDevice (orbital EMP)
  32430. - RNAir_RedSpectre (spectre (code red))
  32431. - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
  32432. - RNAir_Spectre (spectre air bombardment)
  32433. - RNAir_OdinBeam (ODIN orbital device)
  32434. - RNAir_IMSTornado (I.M.S. weather device)
  32435. - RN_BallisticKnife (ballistic knife)
  32436. - Gun_LasPistol (Las Pistol)
  32437. - Gun_AutoGun (AutoGun)
  32438. - Gun_LasGun (LasGun)
  32439. - Gun_Webber (Webber)
  32440. - Gun_ExitusSniper (Exitus Sniper)
  32441. - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
  32442. - IG_Gun_AssCan (Iliastus Assault Cannon)
  32443.  
  32444.  
  32445. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  32446.  
  32447. Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
  32448. Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
  32449. Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
  32450. Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
  32451. Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
  32452. Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
  32453. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
  32454. Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
  32455. Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
  32456. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
  32457. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
  32458. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
  32459. Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
  32460. Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
  32461. Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
  32462. Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
  32463. Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
  32464. Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
  32465. Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
  32466. Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
  32467. Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
  32468. Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
  32469. Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
  32470. Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
  32471. Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
  32472. Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
  32473.  
  32474.  
  32475. InGameDefEditor Harmony Patches:
  32476. Postfix:
  32477. UIRoot.UIRootOnGUI
  32478. GameComponentUtility.StartedNewGame
  32479. GameComponentUtility.LoadedGame
  32480.  
  32481. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  32482.  
  32483. OnLevelWasLoaded was found on ModInitializerComponent
  32484. This message has been deprecated and will be removed in a later version of Unity.
  32485. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  32486. (Filename: Line: 376)
  32487.  
  32488. [PrepareLanding] MonoController Start
  32489.  
  32490. [PrepareLanding] WorldLayerBehaviour Start
  32491.  
  32492. ResearchPal :: Preparing research nodes
  32493.  
  32494. ResearchPal :: Checking prerequisites.
  32495.  
  32496. ResearchPal :: Populating nodes.
  32497.  
  32498. ResearchPal :: 351 nodes
  32499.  
  32500. ResearchPal :: redundant prerequisites for Machine learning: Automation basics
  32501.  
  32502. ResearchPal :: redundant prerequisites for Productivity II: Productivity I
  32503.  
  32504. ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
  32505.  
  32506. ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
  32507.  
  32508. ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
  32509.  
  32510. ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
  32511.  
  32512. ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
  32513.  
  32514. ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
  32515.  
  32516. ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
  32517.  
  32518. ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
  32519.  
  32520. ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
  32521.  
  32522. ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
  32523.  
  32524. ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
  32525.  
  32526. ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
  32527.  
  32528. ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
  32529.  
  32530. ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
  32531.  
  32532. ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
  32533.  
  32534. ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
  32535.  
  32536. ResearchPal :: Creating edges.
  32537.  
  32538. ResearchPal :: Assigning horizontal positions.
  32539.  
  32540. ResearchPal :: Normalizing edges.
  32541.  
  32542. ResearchPal :: duplicated positions:
  32543. 1, 1: Psychoid brewing
  32544. 1, 1: Tree sowing
  32545. 1, 2: Beer brewing
  32546. 5, 3: Complex furniture
  32547. 1, 4: Passive cooler
  32548. 5, 4: Stonecutting
  32549. 7, 1: Drug production
  32550. 2, 1: Cocoa
  32551. 1, 2: Devilstrand
  32552. 5, 3: Carpet making
  32553. 1, 4: Pemmican
  32554. 5, 4: Smithing
  32555. 8, 1: Psychite refining
  32556. 8, 2: Wake-up production
  32557. 8, 2: Go-juice production
  32558. 8, 3: Penoxycyline production
  32559. 6, 5: Long blades
  32560. 6, 5: Plate armor
  32561. 7, 3: Electricity
  32562. 8, 2: Battery
  32563. 8, 3: Biofuel refining
  32564. 8, 2: Watermill generator
  32565. 8, 2: Nutrient paste
  32566. 8, 2: Solar panel
  32567. 8, 3: Air conditioning
  32568. 8, 2: Autodoor
  32569. 8, 1: Hydroponics
  32570. 8, 2: Tube television
  32571. 9, 2: Packaged survival meal
  32572. 8, 2: Firefoam
  32573. 8, 3: Geothermal power
  32574. 8, 3: Sterile materials
  32575. 8, 4: Machining
  32576. 9, 5: Smokepop belts
  32577. 9, 4: Gunsmithing
  32578. 9, 5: Flak armor
  32579. 10, 5: Mortars
  32580. 10, 4: Blowback operation
  32581. 11, 5: Gas operation
  32582. 11, 4: Gun turrets
  32583. 8, 3: Microelectronics
  32584. 9, 2: Flatscreen television
  32585. 9, 1: Colored lights
  32586. 9, 1: Hospital bed
  32587. 9, 3: Transport pod
  32588. 9, 1: Medicine production
  32589. 9, 1: Long-range mineral scanner
  32590. 9, 3: Shield belt
  32591. 12, 5: Precision rifling
  32592. 12, 4: Autocannon turret
  32593. 12, 5: Multibarrel weapons
  32594. 9, 3: Multi-analyzer
  32595. 11, 2: Ground-penetrating scanner
  32596. 10, 2: Deep drilling
  32597. 10, 1: Vitals monitor
  32598. 10, 3: Fabrication
  32599. 11, 3: Advanced fabrication
  32600. 16, 3: Cryptosleep casket
  32601. 16, 4: Powered armor
  32602. 16, 5: Pulse-charged munitions
  32603. 13, 4: Uranium slug turret
  32604. 16, 3: Starflight basics
  32605. 17, 3: Vacuum cryptosleep casket
  32606. 17, 4: Starship reactor
  32607. 17, 5: Johnson-Tanaka drive
  32608. 17, 2: AI persuasion
  32609. 17, 1: Starflight sensors
  32610. 10, 6: Animal stations
  32611. 10, 3: Self-cooking
  32612. 11, 3: Magnetic tape
  32613. 12, 3: Universal auto-crafting
  32614. 18, 3: Self-correcting assemblers
  32615. 9, 4: Automation basics
  32616. 17, 4: Machine learning
  32617. 18, 4: Goldbach's conjecture
  32618. 10, 5: Sprinklers
  32619. 16, 5: Automatic farming
  32620. 10, 2: Autonomous mining
  32621. 18, 5: Paperclip production
  32622. 19, 3: Paperclip power generator: self-improvement
  32623. 20, 3: Paperclip power generator: kugelblitz
  32624. 21, 3: Paperclip power generator: quantum foam manipulation
  32625. 19, 2: Caretaker drones
  32626. 20, 2: Construction drones
  32627. 21, 2: Growing drones
  32628. 23, 3: Riemann hypothesis
  32629. 23, 4: P versus NP
  32630. 23, 5: Fermi paradox
  32631. 24, 3: Vanometrics
  32632. 19, 4: Quantum computing
  32633. 19, 5: Atomic reconstruction
  32634. 20, 6: Nano-materials
  32635. 20, 5: Edibles synthesis
  32636. 21, 5: Manufacturables production
  32637. 20, 4: AI persona production
  32638. 21, 4: Ordo data rummaging
  32639. 7, 1: Stockpile crates
  32640. 10, 1: Stockpile crates II
  32641. 19, 1: Wireless item transfer
  32642. 8, 4: Gun complex
  32643. 11, 3: Rocket complex
  32644. 12, 4: Military grade turrets
  32645. 13, 3: Shredder turrets
  32646. 17, 3: Precision turrets
  32647. 18, 3: Blast turrets
  32648. 19, 2: Vulcan cannon
  32649. 20, 2: Devastator mortar
  32650. 1, 2: Basic prosthetics
  32651. 9, 2: Simple prosthetics workbench
  32652. 16, 2: Bionics workbench
  32653. 16, 3: Tissue printer
  32654. 17, 1: Rib replacements
  32655. 17, 2: Advanced bionics
  32656. 17, 3: Synthetic organs
  32657. 17, 3: Brain surgery
  32658. 5, 3: Branchvine
  32659. 9, 3: Rocketree
  32660. 16, 3: Artiveg
  32661. 9, 1: ChargeBack Energy
  32662. 10, 1: Enhanced ChargeBack Energy Cell
  32663. 11, 1: Resonance EnergyCell
  32664. 10, 5: Animals I
  32665. 11, 5: Animals II
  32666. 10, 2: Construction I
  32667. 11, 2: Construction II
  32668. 8, 4: Efficient Farming I
  32669. 9, 4: Efficient Farming II
  32670. 10, 4: Efficient Farming III
  32671. 17, 4: Efficient Farming IV
  32672. 10, 5: Medical I
  32673. 16, 5: Medical II
  32674. 10, 1: Combat I
  32675. 11, 1: Combat II
  32676. 8, 3: Pneumatic Picks
  32677. 9, 3: Advanced Mining II
  32678. 10, 3: Advanced Mining III
  32679. 17, 3: Advanced Mining IV
  32680. 7, 1: Psychology
  32681. 17, 5: Meat Cut Charts
  32682. 9, 6: Nutrient Resynthesis
  32683. 10, 6: Nutrient Flavoring
  32684. 12, 1: Gun Turret Cooling
  32685. 17, 2: Scanner Efficiency
  32686. 7, 3: Productivity I
  32687. 9, 3: Productivity II
  32688. 10, 3: Productivity III
  32689. 16, 3: Productivity IV
  32690. 18, 3: Productivity V
  32691. 19, 3: Productivity (repeatable)
  32692. 9, 1: Plastic production
  32693. 1, 4: Simple Curtains
  32694. 1, 4: Hinges and Gates
  32695. 7, 4: Blast Doors
  32696. 17, 6: Advanced Exoskeletal Systems
  32697. 17, 2: Fabrication Level 1
  32698. 18, 2: Fabrication Level 2 - Omni Gel
  32699. 19, 2: Fabrication Level 3 - Replicator MK1
  32700. 20, 2: Fabrication Level 4 - Replicator MK2
  32701. 21, 2: Fabrication Level 5 - Replicator MK3
  32702. 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
  32703. 18, 3: Power Distribution Level 1
  32704. 19, 3: Power Distribution Level 2 - Geyser Drill
  32705. 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
  32706. 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
  32707. 22, 3: Power Distribution Level 5
  32708. 16, 1: Prometheus Quest Unlock
  32709. 16, 2: Analyse Strange Signal
  32710. 18, 1: Shields Level 1 - Shield Generator
  32711. 19, 1: Shields Level 2 - Upgrades
  32712. 20, 1: Shields Level 3 - Personal Shield
  32713. 18, 4: Transport Level 1
  32714. 8, 2: Mending
  32715. 9, 3: Carbon
  32716. 8, 3: Simple Animal Prosthetics
  32717. 9, 4: Animal Bionics
  32718. 16, 2: Mechanite forge
  32719. 17, 1: Mechanite fabrication
  32720. 23, 2: Luciferium fabrication
  32721. 23, 3: Neutroamine synthesizing
  32722. 23, 4: Plasteel fabrication
  32723. 23, 5: Herculium fabrication
  32724. 9, 1: Quantum Prototype
  32725. 16, 1: Quantum Cooling
  32726. 16, 1: Quantum Heating
  32727. 9, 1: Basic fuses
  32728. 16, 1: Circuit breakers
  32729. 8, 1: Emergency power
  32730. 16, 1: Solar flare shielding
  32731. 9, 3: Efficient Batteries
  32732. 16, 3: Strong Batteries
  32733. 5, 2: Terrain Rehabilitation
  32734. 9, 2: Ambrosia
  32735. 16, 5: Ultratech medicine
  32736. 10, 5: Bulk Medicine
  32737. 9, 6: Bulk Psychite Refining
  32738. 9, 5: Bulk WakeUp Production
  32739. 9, 5: Bulk GoJuice Production
  32740. 9, 5: Bulk Penoxycyline Production
  32741. 5, 3: Soil Reclamation II
  32742. 9, 1: Adv. hydroponic
  32743. 5, 2: Adv. planter box
  32744. 8, 1: Heated Sunlamps
  32745. 5, 2: Resource Plants
  32746. 7, 4: Canning Factory
  32747. 5, 4: Canning Table
  32748. 8, 3: Soylent Production
  32749. 9, 3: Advanced Soylent Production
  32750. 16, 6: Shield Generator
  32751. 17, 6: Large Shield
  32752. 17, 7: Portable Shield
  32753. 9, 1: Rimatomics
  32754. 8, 2: Industrial heating
  32755. 9, 2: Industrial cooling
  32756. 8, 2: LED Technology
  32757. 16, 2: Luciferium production
  32758. 8, 2: LED lights
  32759. 10, 2: LED growing lights
  32760. 11, 2: LED medical lights
  32761. 9, 5: Large batteries
  32762. 16, 5: Very large batteries
  32763. 16, 4: Advanced geothermal power
  32764. 17, 4: Advanced nuclear power
  32765. 16, 3: Advanced wind turbine
  32766. 16, 2: Advanced solar power
  32767. 10, 1: Robotic beds
  32768. 10, 3: Animal Devilbeds
  32769. 11, 2: Cybernetic beds
  32770. 7, 1: Improved cabinet
  32771. 11, 1: Mechanic cabinet
  32772. 16, 1: Scientist cabinet
  32773. 10, 2: Surgical lamp
  32774. 10, 2: Surgical instruments
  32775. 16, 3: Advanced multi-analyzer
  32776. 9, 2: Moisture pump
  32777. 10, 2: Advanced moisture pump
  32778. 1, 4: Decipher strange symbols
  32779. 2, 3: Study successful cults
  32780. 2, 2: Ritual Attire
  32781. 2, 1: Sculptures
  32782. 4, 6: Chronicling
  32783. 5, 3: Cotton processing
  32784. 7, 3: Synthread
  32785. 8, 3: Hyperweave
  32786. 8, 1: Neutroaleaf Refining
  32787. 8, 2: Neutroaleaf Planting
  32788. 8, 1: Drill for oil
  32789. 12, 1: Deep Wells
  32790. 9, 2: Chemfuel Refining
  32791. 13, 4: Neutroamine
  32792. 10, 3: Synthylene
  32793. 11, 4: Napalm
  32794. 11, 5: Artificial Flooring
  32795. 11, 3: Synthread
  32796. 12, 3: Synthamide
  32797. 13, 3: Synthamide Composite
  32798. 16, 3: Plasteel
  32799. 17, 3: Hyperweave
  32800. 16, 1: Mechanoid hacking basics
  32801. 17, 2: Portable chemfuel charging platform
  32802. 17, 3: Portable disassembling bench
  32803. 17, 4: Mechanoid workshop
  32804. 18, 2: Mechanoid controller belt
  32805. 18, 3: Repair module
  32806. 19, 3: Repair arm
  32807. 18, 4: Self destruct module
  32808. 18, 5: Turret module
  32809. 19, 4: Gun turret mounting
  32810. 19, 5: Mortar mounting
  32811. 18, 7: Belt interface module
  32812. 19, 2: AI implanting
  32813. 17, 1: Attracting mechanoids
  32814. 5, 2: Medieval medical care
  32815. 9, 2: Industrial medical care
  32816. 16, 2: Spacer medical care
  32817. 9, 3: Advanced cooling
  32818. 9, 1: Tp spot
  32819. 16, 2: Tp bench
  32820. 9, 1: Advanced hydroponics
  32821. 8, 1: IEDs
  32822. 9, 2: Fueled ASRGs
  32823. 6, 4: Minecraft
  32824. 16, 6: Healer mechanites
  32825. 23, 3: Super Soil
  32826. 24, 3: Mega Soil
  32827. 25, 3: Hyper Soil
  32828. 26, 3: Ultrasoil
  32829. 1, 2: The Witcher Trials
  32830. 2, 2: Trial of the Grasses
  32831. 3, 2: Trial of the Dreams
  32832. 4, 2: Trial of the Elders
  32833. 5, 2: A Witchers Swords
  32834. 9, 3: Tiny Workbenchs
  32835. 7, 2: Advanced bridge building
  32836. 9, 3: Portable power
  32837. 7, 2: Imperial Metals
  32838. 9, 2: Imperial Doors
  32839. 8, 3: Basic Imperial Construction
  32840. 11, 3: Advanced Imperial Construction
  32841. 9, 4: Imperial LasPistol
  32842. 10, 4: Imperial LasGun
  32843. 11, 5: Imperial Webber
  32844. 12, 4: Imperial BoltGun
  32845. 13, 5: Imperial Exitus Sniper Rifle
  32846. 12, 2: Imperial Krak Grenade
  32847. 14, 5: Imperial Grenade Launcher
  32848. 15, 5: Imperial Quad Rocket Launcher
  32849. 20, 6: Imperial Tier 2 BoltGun
  32850. 17, 2: Imperial Armor Standard Pattern
  32851. 18, 1: Imperial Basic Servo Arm
  32852. 18, 1: Imperial Flak Plates
  32853. 18, 1: Imperial Armor Advanced
  32854. 20, 1: Astarte Pattern Armor
  32855. 10, 1: Imperial Std Pattern Furniture
  32856. 11, 1: Imperial Std Hospital Bed
  32857. 9, 5: Imperial Cogitators
  32858. 10, 1: Imperial DropPods
  32859. 12, 4: Imperial Uranium Reactor
  32860. 13, 5: Imperial Plasma Reactor
  32861. 12, 4: Imperial Battery
  32862. 12, 4: Imperial Planetary Core Extractors
  32863. 17, 7: Imperial Tier 1 Augments
  32864. 18, 7: Imperial Tier 2 Augments
  32865. 9, 5: Bone refining
  32866. 16, 5: Advanced bone refining
  32867. 4, 6: DUMMY: Recurve bow -> Greatbow
  32868. 6, 4: DUMMY: Smithing -> Machining
  32869. 7, 4: DUMMY: Smithing -> Machining
  32870. 8, 1: DUMMY: Drug production -> Medicine production
  32871. 9, 4: DUMMY: Microelectronics -> Precision rifling
  32872. 10, 4: DUMMY: Microelectronics -> Precision rifling
  32873. 11, 4: DUMMY: Microelectronics -> Precision rifling
  32874. 9, 4: DUMMY: Microelectronics -> Autocannon turret
  32875. 10, 4: DUMMY: Microelectronics -> Autocannon turret
  32876. 11, 4: DUMMY: Microelectronics -> Autocannon turret
  32877. 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
  32878. 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
  32879. 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
  32880. 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32881. 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32882. 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32883. 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32884. 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32885. 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
  32886. 11, 3: DUMMY: Fabrication -> Powered armor
  32887. 12, 4: DUMMY: Fabrication -> Powered armor
  32888. 13, 4: DUMMY: Fabrication -> Powered armor
  32889. 14, 4: DUMMY: Fabrication -> Powered armor
  32890. 15, 4: DUMMY: Fabrication -> Powered armor
  32891. 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
  32892. 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
  32893. 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
  32894. 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
  32895. 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
  32896. 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  32897. 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  32898. 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
  32899. 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  32900. 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  32901. 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
  32902. 12, 3: DUMMY: Advanced fabrication -> Starflight basics
  32903. 13, 3: DUMMY: Advanced fabrication -> Starflight basics
  32904. 14, 3: DUMMY: Advanced fabrication -> Starflight basics
  32905. 15, 3: DUMMY: Advanced fabrication -> Starflight basics
  32906. 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32907. 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32908. 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32909. 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32910. 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32911. 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32912. 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
  32913. 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  32914. 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  32915. 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  32916. 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  32917. 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
  32918. 12, 3: DUMMY: Magnetic tape -> Machine learning
  32919. 13, 3: DUMMY: Magnetic tape -> Machine learning
  32920. 14, 3: DUMMY: Magnetic tape -> Machine learning
  32921. 15, 3: DUMMY: Magnetic tape -> Machine learning
  32922. 16, 3: DUMMY: Magnetic tape -> Machine learning
  32923. 11, 5: DUMMY: Sprinklers -> Automatic farming
  32924. 12, 5: DUMMY: Sprinklers -> Automatic farming
  32925. 13, 5: DUMMY: Sprinklers -> Automatic farming
  32926. 14, 5: DUMMY: Sprinklers -> Automatic farming
  32927. 15, 5: DUMMY: Sprinklers -> Automatic farming
  32928. 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
  32929. 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
  32930. 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
  32931. 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
  32932. 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
  32933. 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
  32934. 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
  32935. 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
  32936. 22, 4: DUMMY: Ordo data rummaging -> P versus NP
  32937. 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
  32938. 25, 3: DUMMY: Vanometrics -> Theory of everything
  32939. 26, 3: DUMMY: Vanometrics -> Theory of everything
  32940. 25, 4: DUMMY: Psychics -> Theory of everything
  32941. 26, 4: DUMMY: Psychics -> Theory of everything
  32942. 25, 4: DUMMY: Archotechnology -> Theory of everything
  32943. 26, 4: DUMMY: Archotechnology -> Theory of everything
  32944. 12, 3: DUMMY: Advanced fabrication -> Quantum computing
  32945. 13, 3: DUMMY: Advanced fabrication -> Quantum computing
  32946. 14, 3: DUMMY: Advanced fabrication -> Quantum computing
  32947. 15, 3: DUMMY: Advanced fabrication -> Quantum computing
  32948. 16, 3: DUMMY: Advanced fabrication -> Quantum computing
  32949. 17, 3: DUMMY: Advanced fabrication -> Quantum computing
  32950. 18, 3: DUMMY: Advanced fabrication -> Quantum computing
  32951. 11, 4: DUMMY: Fabrication -> Atomic reconstruction
  32952. 12, 4: DUMMY: Fabrication -> Atomic reconstruction
  32953. 13, 4: DUMMY: Fabrication -> Atomic reconstruction
  32954. 14, 4: DUMMY: Fabrication -> Atomic reconstruction
  32955. 15, 4: DUMMY: Fabrication -> Atomic reconstruction
  32956. 16, 4: DUMMY: Fabrication -> Atomic reconstruction
  32957. 17, 4: DUMMY: Fabrication -> Atomic reconstruction
  32958. 18, 4: DUMMY: Fabrication -> Atomic reconstruction
  32959. 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
  32960. 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
  32961. 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32962. 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32963. 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32964. 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32965. 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32966. 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32967. 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32968. 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
  32969. 9, 3: DUMMY: Gun complex -> Rocket complex
  32970. 10, 3: DUMMY: Gun complex -> Rocket complex
  32971. 9, 4: DUMMY: Gun complex -> Military grade turrets
  32972. 10, 4: DUMMY: Gun complex -> Military grade turrets
  32973. 11, 4: DUMMY: Gun complex -> Military grade turrets
  32974. 14, 3: DUMMY: Shredder turrets -> Precision turrets
  32975. 15, 3: DUMMY: Shredder turrets -> Precision turrets
  32976. 16, 3: DUMMY: Shredder turrets -> Precision turrets
  32977. 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
  32978. 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  32979. 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
  32980. 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  32981. 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
  32982. 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
  32983. 11, 4: DUMMY: Mortars -> Devastator mortar
  32984. 12, 4: DUMMY: Mortars -> Devastator mortar
  32985. 13, 4: DUMMY: Mortars -> Devastator mortar
  32986. 14, 3: DUMMY: Mortars -> Devastator mortar
  32987. 15, 3: DUMMY: Mortars -> Devastator mortar
  32988. 16, 3: DUMMY: Mortars -> Devastator mortar
  32989. 17, 2: DUMMY: Mortars -> Devastator mortar
  32990. 18, 2: DUMMY: Mortars -> Devastator mortar
  32991. 19, 2: DUMMY: Mortars -> Devastator mortar
  32992. 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32993. 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32994. 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32995. 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32996. 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32997. 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32998. 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
  32999. 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33000. 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33001. 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33002. 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33003. 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33004. 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
  33005. 9, 3: DUMMY: Microelectronics -> Tissue printer
  33006. 10, 3: DUMMY: Microelectronics -> Tissue printer
  33007. 11, 3: DUMMY: Microelectronics -> Tissue printer
  33008. 12, 3: DUMMY: Microelectronics -> Tissue printer
  33009. 13, 3: DUMMY: Microelectronics -> Tissue printer
  33010. 14, 3: DUMMY: Microelectronics -> Tissue printer
  33011. 15, 3: DUMMY: Microelectronics -> Tissue printer
  33012. 2, 2: DUMMY: Tree sowing -> Branchvine
  33013. 3, 2: DUMMY: Tree sowing -> Branchvine
  33014. 4, 2: DUMMY: Tree sowing -> Branchvine
  33015. 2, 1: DUMMY: Tree sowing -> Rocketree
  33016. 3, 2: DUMMY: Tree sowing -> Rocketree
  33017. 4, 2: DUMMY: Tree sowing -> Rocketree
  33018. 5, 2: DUMMY: Tree sowing -> Rocketree
  33019. 6, 2: DUMMY: Tree sowing -> Rocketree
  33020. 7, 2: DUMMY: Tree sowing -> Rocketree
  33021. 8, 2: DUMMY: Tree sowing -> Rocketree
  33022. 10, 3: DUMMY: Multi-analyzer -> Artiveg
  33023. 11, 3: DUMMY: Multi-analyzer -> Artiveg
  33024. 12, 3: DUMMY: Multi-analyzer -> Artiveg
  33025. 13, 3: DUMMY: Multi-analyzer -> Artiveg
  33026. 14, 3: DUMMY: Multi-analyzer -> Artiveg
  33027. 15, 3: DUMMY: Multi-analyzer -> Artiveg
  33028. 9, 4: DUMMY: Microelectronics -> Animals I
  33029. 10, 4: DUMMY: Multi-analyzer -> Animals II
  33030. 9, 2: DUMMY: Microelectronics -> Construction I
  33031. 10, 2: DUMMY: Multi-analyzer -> Construction II
  33032. 6, 4: DUMMY: Smithing -> Efficient Farming I
  33033. 7, 4: DUMMY: Smithing -> Efficient Farming I
  33034. 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33035. 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33036. 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33037. 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33038. 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33039. 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
  33040. 9, 4: DUMMY: Microelectronics -> Medical I
  33041. 11, 5: DUMMY: Medical I -> Medical II
  33042. 12, 5: DUMMY: Medical I -> Medical II
  33043. 13, 5: DUMMY: Medical I -> Medical II
  33044. 14, 5: DUMMY: Medical I -> Medical II
  33045. 15, 5: DUMMY: Medical I -> Medical II
  33046. 10, 4: DUMMY: Multi-analyzer -> Medical II
  33047. 11, 4: DUMMY: Multi-analyzer -> Medical II
  33048. 12, 4: DUMMY: Multi-analyzer -> Medical II
  33049. 13, 4: DUMMY: Multi-analyzer -> Medical II
  33050. 14, 5: DUMMY: Multi-analyzer -> Medical II
  33051. 15, 5: DUMMY: Multi-analyzer -> Medical II
  33052. 9, 2: DUMMY: Microelectronics -> Combat I
  33053. 10, 2: DUMMY: Multi-analyzer -> Combat II
  33054. 6, 3: DUMMY: Smithing -> Pneumatic Picks
  33055. 7, 3: DUMMY: Smithing -> Pneumatic Picks
  33056. 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33057. 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33058. 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33059. 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33060. 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33061. 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
  33062. 12, 5: DUMMY: Animals II -> Meat Cut Charts
  33063. 13, 5: DUMMY: Animals II -> Meat Cut Charts
  33064. 14, 5: DUMMY: Animals II -> Meat Cut Charts
  33065. 15, 5: DUMMY: Animals II -> Meat Cut Charts
  33066. 16, 5: DUMMY: Animals II -> Meat Cut Charts
  33067. 12, 2: DUMMY: Construction II -> Scanner Efficiency
  33068. 13, 2: DUMMY: Construction II -> Scanner Efficiency
  33069. 14, 2: DUMMY: Construction II -> Scanner Efficiency
  33070. 15, 2: DUMMY: Construction II -> Scanner Efficiency
  33071. 16, 2: DUMMY: Construction II -> Scanner Efficiency
  33072. 11, 3: DUMMY: Productivity III -> Productivity IV
  33073. 12, 3: DUMMY: Productivity III -> Productivity IV
  33074. 13, 3: DUMMY: Productivity III -> Productivity IV
  33075. 14, 3: DUMMY: Productivity III -> Productivity IV
  33076. 15, 3: DUMMY: Productivity III -> Productivity IV
  33077. 11, 3: DUMMY: Advanced Mining III -> Productivity IV
  33078. 12, 3: DUMMY: Advanced Mining III -> Productivity IV
  33079. 13, 3: DUMMY: Advanced Mining III -> Productivity IV
  33080. 14, 3: DUMMY: Advanced Mining III -> Productivity IV
  33081. 15, 3: DUMMY: Advanced Mining III -> Productivity IV
  33082. 11, 3: DUMMY: Efficient Farming III -> Productivity IV
  33083. 12, 3: DUMMY: Efficient Farming III -> Productivity IV
  33084. 13, 3: DUMMY: Efficient Farming III -> Productivity IV
  33085. 14, 3: DUMMY: Efficient Farming III -> Productivity IV
  33086. 15, 3: DUMMY: Efficient Farming III -> Productivity IV
  33087. 17, 3: DUMMY: Productivity IV -> Productivity V
  33088. 11, 3: DUMMY: Fabrication -> Mechanite forge
  33089. 12, 3: DUMMY: Fabrication -> Mechanite forge
  33090. 13, 2: DUMMY: Fabrication -> Mechanite forge
  33091. 14, 2: DUMMY: Fabrication -> Mechanite forge
  33092. 15, 2: DUMMY: Fabrication -> Mechanite forge
  33093. 9, 4: DUMMY: Machining -> Mechanite fabrication
  33094. 10, 3: DUMMY: Machining -> Mechanite fabrication
  33095. 11, 3: DUMMY: Machining -> Mechanite fabrication
  33096. 12, 2: DUMMY: Machining -> Mechanite fabrication
  33097. 13, 2: DUMMY: Machining -> Mechanite fabrication
  33098. 14, 2: DUMMY: Machining -> Mechanite fabrication
  33099. 15, 1: DUMMY: Machining -> Mechanite fabrication
  33100. 16, 1: DUMMY: Machining -> Mechanite fabrication
  33101. 8, 1: DUMMY: Drug production -> Luciferium fabrication
  33102. 9, 1: DUMMY: Drug production -> Luciferium fabrication
  33103. 10, 1: DUMMY: Drug production -> Luciferium fabrication
  33104. 11, 1: DUMMY: Drug production -> Luciferium fabrication
  33105. 12, 1: DUMMY: Drug production -> Luciferium fabrication
  33106. 13, 1: DUMMY: Drug production -> Luciferium fabrication
  33107. 14, 1: DUMMY: Drug production -> Luciferium fabrication
  33108. 15, 1: DUMMY: Drug production -> Luciferium fabrication
  33109. 16, 1: DUMMY: Drug production -> Luciferium fabrication
  33110. 17, 1: DUMMY: Drug production -> Luciferium fabrication
  33111. 18, 1: DUMMY: Drug production -> Luciferium fabrication
  33112. 19, 1: DUMMY: Drug production -> Luciferium fabrication
  33113. 20, 1: DUMMY: Drug production -> Luciferium fabrication
  33114. 21, 1: DUMMY: Drug production -> Luciferium fabrication
  33115. 22, 1: DUMMY: Drug production -> Luciferium fabrication
  33116. 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33117. 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33118. 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33119. 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33120. 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33121. 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
  33122. 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33123. 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33124. 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33125. 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33126. 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33127. 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33128. 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33129. 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33130. 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33131. 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33132. 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33133. 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33134. 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33135. 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
  33136. 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33137. 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33138. 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33139. 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33140. 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33141. 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
  33142. 6, 4: DUMMY: Smithing -> Plasteel fabrication
  33143. 7, 4: DUMMY: Smithing -> Plasteel fabrication
  33144. 8, 4: DUMMY: Smithing -> Plasteel fabrication
  33145. 9, 4: DUMMY: Smithing -> Plasteel fabrication
  33146. 10, 4: DUMMY: Smithing -> Plasteel fabrication
  33147. 11, 4: DUMMY: Smithing -> Plasteel fabrication
  33148. 12, 4: DUMMY: Smithing -> Plasteel fabrication
  33149. 13, 4: DUMMY: Smithing -> Plasteel fabrication
  33150. 14, 4: DUMMY: Smithing -> Plasteel fabrication
  33151. 15, 4: DUMMY: Smithing -> Plasteel fabrication
  33152. 16, 4: DUMMY: Smithing -> Plasteel fabrication
  33153. 17, 4: DUMMY: Smithing -> Plasteel fabrication
  33154. 18, 4: DUMMY: Smithing -> Plasteel fabrication
  33155. 19, 4: DUMMY: Smithing -> Plasteel fabrication
  33156. 20, 4: DUMMY: Smithing -> Plasteel fabrication
  33157. 21, 4: DUMMY: Smithing -> Plasteel fabrication
  33158. 22, 4: DUMMY: Smithing -> Plasteel fabrication
  33159. 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  33160. 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  33161. 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
  33162. 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  33163. 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  33164. 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
  33165. 8, 1: DUMMY: Drug production -> Herculium fabrication
  33166. 9, 1: DUMMY: Drug production -> Herculium fabrication
  33167. 10, 1: DUMMY: Drug production -> Herculium fabrication
  33168. 11, 2: DUMMY: Drug production -> Herculium fabrication
  33169. 12, 2: DUMMY: Drug production -> Herculium fabrication
  33170. 13, 2: DUMMY: Drug production -> Herculium fabrication
  33171. 14, 2: DUMMY: Drug production -> Herculium fabrication
  33172. 15, 3: DUMMY: Drug production -> Herculium fabrication
  33173. 16, 3: DUMMY: Drug production -> Herculium fabrication
  33174. 17, 3: DUMMY: Drug production -> Herculium fabrication
  33175. 18, 3: DUMMY: Drug production -> Herculium fabrication
  33176. 19, 4: DUMMY: Drug production -> Herculium fabrication
  33177. 20, 4: DUMMY: Drug production -> Herculium fabrication
  33178. 21, 4: DUMMY: Drug production -> Herculium fabrication
  33179. 22, 4: DUMMY: Drug production -> Herculium fabrication
  33180. 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
  33181. 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
  33182. 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
  33183. 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
  33184. 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
  33185. 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
  33186. 8, 1: DUMMY: Drug production -> Peithium fabrication
  33187. 9, 1: DUMMY: Drug production -> Peithium fabrication
  33188. 10, 1: DUMMY: Drug production -> Peithium fabrication
  33189. 11, 2: DUMMY: Drug production -> Peithium fabrication
  33190. 12, 2: DUMMY: Drug production -> Peithium fabrication
  33191. 13, 2: DUMMY: Drug production -> Peithium fabrication
  33192. 14, 3: DUMMY: Drug production -> Peithium fabrication
  33193. 15, 3: DUMMY: Drug production -> Peithium fabrication
  33194. 16, 3: DUMMY: Drug production -> Peithium fabrication
  33195. 17, 4: DUMMY: Drug production -> Peithium fabrication
  33196. 18, 4: DUMMY: Drug production -> Peithium fabrication
  33197. 19, 4: DUMMY: Drug production -> Peithium fabrication
  33198. 20, 5: DUMMY: Drug production -> Peithium fabrication
  33199. 21, 5: DUMMY: Drug production -> Peithium fabrication
  33200. 22, 5: DUMMY: Drug production -> Peithium fabrication
  33201. 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
  33202. 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
  33203. 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
  33204. 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
  33205. 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
  33206. 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
  33207. 10, 1: DUMMY: Medicine production -> Seraphium fabrication
  33208. 11, 1: DUMMY: Medicine production -> Seraphium fabrication
  33209. 12, 1: DUMMY: Medicine production -> Seraphium fabrication
  33210. 13, 1: DUMMY: Medicine production -> Seraphium fabrication
  33211. 14, 1: DUMMY: Medicine production -> Seraphium fabrication
  33212. 15, 1: DUMMY: Medicine production -> Seraphium fabrication
  33213. 16, 1: DUMMY: Medicine production -> Seraphium fabrication
  33214. 17, 1: DUMMY: Medicine production -> Seraphium fabrication
  33215. 18, 1: DUMMY: Medicine production -> Seraphium fabrication
  33216. 19, 1: DUMMY: Medicine production -> Seraphium fabrication
  33217. 20, 1: DUMMY: Medicine production -> Seraphium fabrication
  33218. 21, 1: DUMMY: Medicine production -> Seraphium fabrication
  33219. 22, 1: DUMMY: Medicine production -> Seraphium fabrication
  33220. 10, 3: DUMMY: Shield belt -> Bastion fabrication
  33221. 11, 3: DUMMY: Shield belt -> Bastion fabrication
  33222. 12, 3: DUMMY: Shield belt -> Bastion fabrication
  33223. 13, 3: DUMMY: Shield belt -> Bastion fabrication
  33224. 14, 3: DUMMY: Shield belt -> Bastion fabrication
  33225. 15, 2: DUMMY: Shield belt -> Bastion fabrication
  33226. 16, 2: DUMMY: Shield belt -> Bastion fabrication
  33227. 17, 2: DUMMY: Shield belt -> Bastion fabrication
  33228. 18, 2: DUMMY: Shield belt -> Bastion fabrication
  33229. 19, 2: DUMMY: Shield belt -> Bastion fabrication
  33230. 20, 2: DUMMY: Shield belt -> Bastion fabrication
  33231. 21, 2: DUMMY: Shield belt -> Bastion fabrication
  33232. 22, 2: DUMMY: Shield belt -> Bastion fabrication
  33233. 23, 2: DUMMY: Shield belt -> Bastion fabrication
  33234. 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33235. 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33236. 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33237. 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33238. 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33239. 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
  33240. 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33241. 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33242. 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33243. 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33244. 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33245. 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
  33246. 10, 1: DUMMY: Basic fuses -> Circuit breakers
  33247. 11, 1: DUMMY: Basic fuses -> Circuit breakers
  33248. 12, 1: DUMMY: Basic fuses -> Circuit breakers
  33249. 13, 1: DUMMY: Basic fuses -> Circuit breakers
  33250. 14, 1: DUMMY: Basic fuses -> Circuit breakers
  33251. 15, 1: DUMMY: Basic fuses -> Circuit breakers
  33252. 9, 3: DUMMY: Microelectronics -> Solar flare shielding
  33253. 10, 3: DUMMY: Microelectronics -> Solar flare shielding
  33254. 11, 2: DUMMY: Microelectronics -> Solar flare shielding
  33255. 12, 2: DUMMY: Microelectronics -> Solar flare shielding
  33256. 13, 2: DUMMY: Microelectronics -> Solar flare shielding
  33257. 14, 1: DUMMY: Microelectronics -> Solar flare shielding
  33258. 15, 1: DUMMY: Microelectronics -> Solar flare shielding
  33259. 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33260. 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33261. 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33262. 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33263. 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33264. 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
  33265. 10, 1: DUMMY: Medicine production -> Ultratech medicine
  33266. 11, 2: DUMMY: Medicine production -> Ultratech medicine
  33267. 12, 2: DUMMY: Medicine production -> Ultratech medicine
  33268. 13, 3: DUMMY: Medicine production -> Ultratech medicine
  33269. 14, 3: DUMMY: Medicine production -> Ultratech medicine
  33270. 15, 4: DUMMY: Medicine production -> Ultratech medicine
  33271. 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
  33272. 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
  33273. 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
  33274. 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
  33275. 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
  33276. 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  33277. 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
  33278. 6, 4: DUMMY: Canning Table -> Canning Factory
  33279. 10, 3: DUMMY: Shield belt -> Shield Generator
  33280. 11, 4: DUMMY: Shield belt -> Shield Generator
  33281. 12, 4: DUMMY: Shield belt -> Shield Generator
  33282. 13, 4: DUMMY: Shield belt -> Shield Generator
  33283. 14, 5: DUMMY: Shield belt -> Shield Generator
  33284. 15, 5: DUMMY: Shield belt -> Shield Generator
  33285. 8, 1: DUMMY: Drug production -> Luciferium production
  33286. 9, 1: DUMMY: Drug production -> Luciferium production
  33287. 10, 1: DUMMY: Drug production -> Luciferium production
  33288. 11, 1: DUMMY: Drug production -> Luciferium production
  33289. 12, 1: DUMMY: Drug production -> Luciferium production
  33290. 13, 1: DUMMY: Drug production -> Luciferium production
  33291. 14, 1: DUMMY: Drug production -> Luciferium production
  33292. 15, 1: DUMMY: Drug production -> Luciferium production
  33293. 9, 3: DUMMY: Microelectronics -> Luciferium production
  33294. 10, 3: DUMMY: Microelectronics -> Luciferium production
  33295. 11, 3: DUMMY: Microelectronics -> Luciferium production
  33296. 12, 2: DUMMY: Microelectronics -> Luciferium production
  33297. 13, 2: DUMMY: Microelectronics -> Luciferium production
  33298. 14, 2: DUMMY: Microelectronics -> Luciferium production
  33299. 15, 2: DUMMY: Microelectronics -> Luciferium production
  33300. 9, 4: DUMMY: Machining -> Luciferium production
  33301. 10, 3: DUMMY: Machining -> Luciferium production
  33302. 11, 3: DUMMY: Machining -> Luciferium production
  33303. 12, 3: DUMMY: Machining -> Luciferium production
  33304. 13, 2: DUMMY: Machining -> Luciferium production
  33305. 14, 2: DUMMY: Machining -> Luciferium production
  33306. 15, 2: DUMMY: Machining -> Luciferium production
  33307. 9, 2: DUMMY: LED lights -> LED growing lights
  33308. 10, 5: DUMMY: Large batteries -> Very large batteries
  33309. 11, 5: DUMMY: Large batteries -> Very large batteries
  33310. 12, 5: DUMMY: Large batteries -> Very large batteries
  33311. 13, 5: DUMMY: Large batteries -> Very large batteries
  33312. 14, 5: DUMMY: Large batteries -> Very large batteries
  33313. 15, 5: DUMMY: Large batteries -> Very large batteries
  33314. 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33315. 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33316. 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33317. 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33318. 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33319. 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33320. 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
  33321. 8, 3: DUMMY: Electricity -> Advanced wind turbine
  33322. 9, 3: DUMMY: Electricity -> Advanced wind turbine
  33323. 10, 3: DUMMY: Electricity -> Advanced wind turbine
  33324. 11, 3: DUMMY: Electricity -> Advanced wind turbine
  33325. 12, 3: DUMMY: Electricity -> Advanced wind turbine
  33326. 13, 3: DUMMY: Electricity -> Advanced wind turbine
  33327. 14, 3: DUMMY: Electricity -> Advanced wind turbine
  33328. 15, 3: DUMMY: Electricity -> Advanced wind turbine
  33329. 9, 2: DUMMY: Solar panel -> Advanced solar power
  33330. 10, 2: DUMMY: Solar panel -> Advanced solar power
  33331. 11, 2: DUMMY: Solar panel -> Advanced solar power
  33332. 12, 2: DUMMY: Solar panel -> Advanced solar power
  33333. 13, 2: DUMMY: Solar panel -> Advanced solar power
  33334. 14, 2: DUMMY: Solar panel -> Advanced solar power
  33335. 15, 2: DUMMY: Solar panel -> Advanced solar power
  33336. 6, 2: DUMMY: Complex furniture -> Improved cabinet
  33337. 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  33338. 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  33339. 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
  33340. 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
  33341. 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  33342. 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
  33343. 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
  33344. 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  33345. 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  33346. 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  33347. 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
  33348. 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33349. 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33350. 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33351. 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33352. 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33353. 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
  33354. 2, 2: DUMMY: Devilstrand -> Synthread
  33355. 3, 2: DUMMY: Devilstrand -> Synthread
  33356. 4, 3: DUMMY: Devilstrand -> Synthread
  33357. 5, 3: DUMMY: Devilstrand -> Synthread
  33358. 6, 3: DUMMY: Devilstrand -> Synthread
  33359. 6, 3: DUMMY: Cotton processing -> Synthread
  33360. 9, 1: DUMMY: Drill for oil -> Deep Wells
  33361. 10, 1: DUMMY: Drill for oil -> Deep Wells
  33362. 11, 1: DUMMY: Drill for oil -> Deep Wells
  33363. 10, 1: DUMMY: Medicine production -> Neutroamine
  33364. 11, 2: DUMMY: Medicine production -> Neutroamine
  33365. 12, 3: DUMMY: Medicine production -> Neutroamine
  33366. 11, 3: DUMMY: Fabrication -> Synthamide
  33367. 14, 3: DUMMY: Synthamide Composite -> Plasteel
  33368. 15, 3: DUMMY: Synthamide Composite -> Plasteel
  33369. 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  33370. 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
  33371. 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  33372. 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  33373. 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
  33374. 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  33375. 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
  33376. 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33377. 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33378. 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33379. 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33380. 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33381. 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33382. 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33383. 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
  33384. 6, 2: DUMMY: Medieval medical care -> Industrial medical care
  33385. 7, 2: DUMMY: Medieval medical care -> Industrial medical care
  33386. 8, 2: DUMMY: Medieval medical care -> Industrial medical care
  33387. 11, 1: DUMMY: Vitals monitor -> Spacer medical care
  33388. 12, 1: DUMMY: Vitals monitor -> Spacer medical care
  33389. 13, 1: DUMMY: Vitals monitor -> Spacer medical care
  33390. 14, 1: DUMMY: Vitals monitor -> Spacer medical care
  33391. 15, 1: DUMMY: Vitals monitor -> Spacer medical care
  33392. 10, 2: DUMMY: Industrial medical care -> Spacer medical care
  33393. 11, 2: DUMMY: Industrial medical care -> Spacer medical care
  33394. 12, 2: DUMMY: Industrial medical care -> Spacer medical care
  33395. 13, 2: DUMMY: Industrial medical care -> Spacer medical care
  33396. 14, 2: DUMMY: Industrial medical care -> Spacer medical care
  33397. 15, 2: DUMMY: Industrial medical care -> Spacer medical care
  33398. 7, 3: DUMMY: Long blades -> Tp spot
  33399. 8, 2: DUMMY: Long blades -> Tp spot
  33400. 9, 2: DUMMY: Autodoor -> Tp bench
  33401. 10, 2: DUMMY: Autodoor -> Tp bench
  33402. 11, 2: DUMMY: Autodoor -> Tp bench
  33403. 12, 2: DUMMY: Autodoor -> Tp bench
  33404. 13, 2: DUMMY: Autodoor -> Tp bench
  33405. 14, 2: DUMMY: Autodoor -> Tp bench
  33406. 15, 2: DUMMY: Autodoor -> Tp bench
  33407. 11, 1: DUMMY: Vitals monitor -> Tp bench
  33408. 12, 1: DUMMY: Vitals monitor -> Tp bench
  33409. 13, 1: DUMMY: Vitals monitor -> Tp bench
  33410. 14, 1: DUMMY: Vitals monitor -> Tp bench
  33411. 15, 1: DUMMY: Vitals monitor -> Tp bench
  33412. 11, 4: DUMMY: Fabrication -> Healer mechanites
  33413. 12, 4: DUMMY: Fabrication -> Healer mechanites
  33414. 13, 5: DUMMY: Fabrication -> Healer mechanites
  33415. 14, 5: DUMMY: Fabrication -> Healer mechanites
  33416. 15, 5: DUMMY: Fabrication -> Healer mechanites
  33417. 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  33418. 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  33419. 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
  33420. 8, 2: DUMMY: Imperial Metals -> Imperial Doors
  33421. 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33422. 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33423. 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33424. 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33425. 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33426. 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33427. 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
  33428. 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33429. 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33430. 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33431. 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33432. 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33433. 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33434. 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33435. 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
  33436. 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
  33437. 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
  33438. 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
  33439. 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  33440. 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  33441. 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  33442. 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
  33443. 8, 1: DUMMY: Drug production -> Imperial Apothecary
  33444. 9, 2: DUMMY: Drug production -> Imperial Apothecary
  33445. 10, 3: DUMMY: Drug production -> Imperial Apothecary
  33446. 11, 3: DUMMY: Drug production -> Imperial Apothecary
  33447. 12, 4: DUMMY: Drug production -> Imperial Apothecary
  33448. 13, 5: DUMMY: Drug production -> Imperial Apothecary
  33449. 14, 5: DUMMY: Drug production -> Imperial Apothecary
  33450. 15, 6: DUMMY: Drug production -> Imperial Apothecary
  33451. 9, 4: DUMMY: Microelectronics -> Advanced bone refining
  33452. 10, 4: DUMMY: Microelectronics -> Advanced bone refining
  33453. 11, 4: DUMMY: Microelectronics -> Advanced bone refining
  33454. 12, 4: DUMMY: Microelectronics -> Advanced bone refining
  33455. 13, 4: DUMMY: Microelectronics -> Advanced bone refining
  33456. 14, 5: DUMMY: Microelectronics -> Advanced bone refining
  33457. 15, 5: DUMMY: Microelectronics -> Advanced bone refining
  33458. 10, 5: DUMMY: Bone refining -> Advanced bone refining
  33459. 11, 5: DUMMY: Bone refining -> Advanced bone refining
  33460. 12, 5: DUMMY: Bone refining -> Advanced bone refining
  33461. 13, 5: DUMMY: Bone refining -> Advanced bone refining
  33462. 14, 5: DUMMY: Bone refining -> Advanced bone refining
  33463. 15, 5: DUMMY: Bone refining -> Advanced bone refining
  33464.  
  33465. ResearchPal :: out-of-bounds nodes:
  33466.  
  33467.  
  33468. ResearchPal :: Reducing crossings
  33469.  
  33470. ResearchPal :: Collapsing nodes.
  33471.  
  33472. ResearchPal :: (27, 8) -> (27, 83)
  33473.  
  33474. ResearchPal :: Minimize crossings.
  33475.  
  33476. ResearchPal :: BarymetricSweep 0 (left): 6079 -> 1465
  33477.  
  33478. ResearchPal :: BarymetricSweep 1 (right): 1465 -> 1583
  33479.  
  33480. ResearchPal :: BarymetricSweep 2 (left): 1583 -> 1237
  33481.  
  33482. ResearchPal :: BarymetricSweep 3 (right): 1237 -> 1360
  33483.  
  33484. ResearchPal :: BarymetricSweep 4 (left): 1360 -> 1230
  33485.  
  33486. ResearchPal :: GreedySweep: 1230 -> 1051
  33487.  
  33488. ResearchPal :: GreedySweep: 1051 -> 1015
  33489.  
  33490. ResearchPal :: GreedySweep: 1015 -> 992
  33491.  
  33492. ResearchPal :: GreedySweep: 992 -> 963
  33493.  
  33494. ResearchPal :: GreedySweep: 963 -> 946
  33495.  
  33496. ResearchPal :: GreedySweep: 946 -> 939
  33497.  
  33498. ResearchPal :: GreedySweep: 939 -> 939
  33499.  
  33500. ResearchPal :: GreedySweep: 939 -> 939
  33501.  
  33502. ResearchPal :: duplicated positions:
  33503.  
  33504.  
  33505. ResearchPal :: out-of-bounds nodes:
  33506.  
  33507.  
  33508. ResearchPal :: Finalizing layout
  33509.  
  33510. ResearchPal :: Minimize edge length.
  33511.  
  33512. ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32070 -> 42332
  33513.  
  33514. ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42332 -> 39712
  33515.  
  33516. ResearchPal :: EdgeLengthSweep_Local, iteration 2: 39712 -> 49306
  33517.  
  33518. ResearchPal :: EdgeLengthSweep_Local, iteration 3: 49306 -> 44226
  33519.  
  33520. ResearchPal :: EdgeLengthSweep_Global, iteration 0: 44226 -> 35548
  33521.  
  33522. ResearchPal :: EdgeLengthSweep_Global, iteration 1: 35548 -> 34410
  33523.  
  33524. ResearchPal :: EdgeLengthSweep_Global, iteration 2: 34410 -> 33874
  33525.  
  33526. ResearchPal :: EdgeLengthSweep_Global, iteration 3: 33874 -> 33702
  33527.  
  33528. ResearchPal :: EdgeLengthSweep_Global, iteration 4: 33702 -> 33582
  33529.  
  33530. ResearchPal :: EdgeLengthSweep_Global, iteration 5: 33582 -> 33442
  33531.  
  33532. ResearchPal :: EdgeLengthSweep_Global, iteration 6: 33442 -> 33382
  33533.  
  33534. ResearchPal :: EdgeLengthSweep_Global, iteration 7: 33382 -> 33342
  33535.  
  33536. ResearchPal :: EdgeLengthSweep_Global, iteration 8: 33342 -> 33286
  33537.  
  33538. ResearchPal :: EdgeLengthSweep_Global, iteration 9: 33286 -> 33184
  33539.  
  33540. ResearchPal :: EdgeLengthSweep_Global, iteration 10: 33184 -> 33062
  33541.  
  33542. ResearchPal :: EdgeLengthSweep_Global, iteration 11: 33062 -> 33044
  33543.  
  33544. ResearchPal :: EdgeLengthSweep_Global, iteration 12: 33044 -> 33022
  33545.  
  33546. ResearchPal :: EdgeLengthSweep_Global, iteration 13: 33022 -> 33022
  33547.  
  33548. ResearchPal :: EdgeLengthSweep_Global, iteration 14: 33022 -> 33022
  33549.  
  33550. ResearchPal :: Removing empty rows
  33551.  
  33552. ResearchPal :: duplicated positions:
  33553.  
  33554.  
  33555. ResearchPal :: out-of-bounds nodes:
  33556.  
  33557.  
  33558. ResearchPal :: Restoring queue
  33559.  
  33560. [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
  33561. Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
  33562. Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
  33563.  
  33564. [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
  33565. Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
  33566.  
  33567. [RuntimeGC] Detour completed: MuteGC
  33568.  
  33569. ||========================================
  33570.  
  33571. || Setting up Editable Backstories (REB)
  33572.  
  33573. ||========================================
  33574.  
  33575. || Backstories Added by REB:
  33576.  
  33577. || Childhood Backstories (shuffleable): 146
  33578.  
  33579. || Childhood Backstories (non-shuffleable): 0
  33580.  
  33581. || Adulthood Backstories (shuffleable): 175
  33582.  
  33583. || Adulthood Backstories (non-shuffleable): 0
  33584.  
  33585. ||========================================
  33586.  
  33587. || Backstories Added by Other Mods:
  33588.  
  33589. || Childhood Backstories (shuffleable): 1
  33590.  
  33591. || Childhood Backstories (non-shuffleable): 0
  33592.  
  33593. || Adulthood Backstories (shuffleable): 0
  33594.  
  33595. || Adulthood Backstories (non-shuffleable): 0
  33596.  
  33597. ||========================================
  33598.  
  33599. || Names Added by REB:
  33600.  
  33601. || First Names (Female): 2508
  33602.  
  33603. || First Names (Male): 2305
  33604.  
  33605. || Nicknames (Female): 146
  33606.  
  33607. || Nicknames (Male): 179
  33608.  
  33609. || Nicknames (Unisex): 1542
  33610.  
  33611. || First/Nick Sets (Female): 1486
  33612.  
  33613. || First/Nick Sets (Male): 1052
  33614.  
  33615. || Last Names: 10092
  33616.  
  33617. || Full Names (without bios): 45
  33618.  
  33619. || Full Names (with bios): 10
  33620.  
  33621. ||========================================
  33622.  
  33623. || FilterSet Name Lists:
  33624.  
  33625. || FS1 First Names (Female): 146
  33626.  
  33627. || FS1 First Names (Male): 140
  33628.  
  33629. || FS1 Last Names: 222
  33630.  
  33631. || FS2: No Names Defined
  33632.  
  33633. || FS3: No Names Defined
  33634.  
  33635. || FS4: No Names Defined
  33636.  
  33637. || FS5: No Names Defined
  33638.  
  33639. || FS6: No Names Defined
  33640.  
  33641. || FS7: No Names Defined
  33642.  
  33643. || FS8: No Names Defined
  33644.  
  33645. || FS9: No Names Defined
  33646.  
  33647. ||========================================
  33648.  
  33649. [PrepareLanding] In constructor.
  33650.  
  33651. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  33652.  
  33653. [PrepareLanding] Initializing.
  33654.  
  33655. [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  33656.  
  33657. [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
  33658.  
  33659. [TurnItOnandOff] Initialized Components
  33660.  
  33661. [TurnItOnandOff] Registered instance
  33662.  
  33663. [MapReroll] Applied Configurable Maps compatibility layer
  33664.  
  33665. [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation, AllTheFish
  33666.  
  33667. [PrepareLanding] OnDefsLoaded
  33668.  
  33669. [PrepareLanding] GameOptions.OnDefLoaded().
  33670.  
  33671. [TurnItOnandOff] Loaded 0 of 0 mod support defs.
  33672.  
  33673. [StackXXL] Loaded
  33674.  
  33675. Combat extended loaded: False
  33676.  
  33677. [ImprovedWorkbenches] Adding support for ProjectRimFactory
  33678.  
  33679. [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
  33680.  
  33681. [AllTheFish] Set fishingWorkCost: 1350
  33682.  
  33683. static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
  33684.  
  33685. static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
  33686.  
  33687. static_quality_Injector: _SkillRecord _Learn injected successfully!
  33688.  
  33689. static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
  33690.  
  33691. static_quality_Injector: _Plant _Resting injected successfully!
  33692.  
  33693. static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
  33694.  
  33695. static_quality_plus injected.
  33696.  
  33697. Apparel Stuff Color detours loaded, hopefully correct
  33698.  
  33699. KeepHandsFeet trying to relocate hands and feet:
  33700. [Monkey] hands and feet moved.
  33701. [Human] hands and feet moved.
  33702. [ROM_Cults_ByakheeBody] hands and feet moved.
  33703.  
  33704.  
  33705. String too long for TextMeshGenerator. Cutting off characters.
  33706. (Filename: Line: 224)
  33707.  
  33708. [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
  33709.  
  33710. [PrepareLanding] [postfix] Found Page_SelectLandingSite.
  33711.  
  33712. [PrepareLanding] [postfix] Done!
  33713.  
  33714. [PrepareLanding] OnWordAboutToBeGenerated
  33715.  
  33716. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  33717.  
  33718. [PrepareLanding] OnWorldGenerated
  33719.  
  33720. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  33721.  
  33722. Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20885.
  33723. Total: 349.497223 ms (FindLiveObjects: 1.116967 ms CreateObjectMapping: 1.230145 ms MarkObjects: 346.196747 ms DeleteObjects: 0.952318 ms)
  33724.  
  33725. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  33726.  
  33727. [PrepareLanding] Page button pressed!
  33728.  
  33729. [PrepareLanding] Page button pressed!
  33730.  
  33731. [PrepareLanding] ReorderElements -> index: 0; newIndex: 0
  33732.  
  33733. [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
  33734.  
  33735. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  33736.  
  33737. Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  33738.  
  33739. Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
  33740.  
  33741. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33742.  
  33743. String too long for TextMeshGenerator. Cutting off characters.
  33744. (Filename: Line: 224)
  33745.  
  33746. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33747.  
  33748. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33749.  
  33750. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33751.  
  33752. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33753.  
  33754. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  33755. [RimHUD v1.3.0] Integrated with Interaction Bubbles
  33756.  
  33757. QualityBuilder added property to '489' things
  33758.  
  33759. NullReferenceException: Object reference not set to an instance of an object
  33760. at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
  33761. (Filename: Line: -1)
  33762.  
  33763.  
  33764. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22174.
  33765. Total: 323.615662 ms (FindLiveObjects: 0.914323 ms CreateObjectMapping: 1.197000 ms MarkObjects: 321.383636 ms DeleteObjects: 0.119646 ms)
  33766.  
  33767. Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Stockpile Ranking - Release, milkable_colonists-master, Imperial Guard Core Mod, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, Bones, RimworldThanksForTheFish-master, InGameDefEditor
  33768.  
  33769. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
  33770.  
  33771. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
  33772.  
  33773. GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
  33774.  
  33775. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  33776.  
  33777. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  33778.  
  33779. [AllowTool] Injected 6 designators
  33780.  
  33781. [PrepareLanding] WorldLoaded (from save).
  33782.  
  33783. [PrepareLanding] OnWorldLoaded
  33784.  
  33785. QualityBuilder added to orders category.
  33786.  
  33787. In-Game Definition Editor: Settings Applied
  33788.  
  33789. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  33790.  
  33791. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28455.
  33792. Total: 395.294525 ms (FindLiveObjects: 0.743746 ms CreateObjectMapping: 1.304789 ms MarkObjects: 392.932831 ms DeleteObjects: 0.312050 ms)
  33793.  
  33794. [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
  33795.  
  33796. [AllTheFish] Humans are here... so long and thanks for all the fish @ ((186, 0, 64))
  33797.  
  33798. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  33799.  
  33800. RedistHeat: Initialized AirNetGrid.
  33801.  
  33802. RedistHeat: Initialized AirNetManager.
  33803.  
  33804. RedistHeat: Initialized RedistHeat.
  33805.  
  33806. Cthulhu :: Cults :: Cthulhu version retrieved 6
  33807.  
  33808. Cthulhu :: Cults :: Dagon version retrieved 6
  33809.  
  33810. Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
  33811.  
  33812. Cthulhu :: Cults :: Nyarlathotep version retrieved 6
  33813.  
  33814. Cthulhu :: Cults :: Hastur version retrieved 2
  33815.  
  33816. Cthulhu :: Cults :: Tsathoggua version retrieved 2
  33817.  
  33818. Cthulhu :: Cults :: Bast version retrieved 1
  33819.  
  33820. Frontier Developments Shields :: Skyfaller handler enabled
  33821.  
  33822. [RaidLimiter]: Using Raid Limiter
  33823.  
  33824. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  33825.  
  33826. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33827.  
  33828. Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
  33829.  
  33830. Armoury Points for map Colony: 0
  33831.  
  33832. Building Points for map Colony: 348.7942
  33833.  
  33834. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  33835.  
  33836. Unclamped Points for (Map-0-PlayerHome): 216.5703
  33837.  
  33838. [RaidLimiter]: Using Raid Limiter
  33839.  
  33840. Armoury Points for map Colony: 0
  33841.  
  33842. Building Points for map Colony: 357.2516
  33843.  
  33844. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  33845.  
  33846. Unclamped Points for (Map-0-PlayerHome): 220.8525
  33847.  
  33848. Expose: Table_MK1_Replicator
  33849.  
  33850. Expose: Table_MK2_Replicator
  33851.  
  33852. Expose: Table_MK3_Replicator
  33853.  
  33854. Expose: MolecularCompressor
  33855.  
  33856. Expose: QuantumPowerRelay
  33857.  
  33858. Expose: LaserDrill
  33859.  
  33860. Expose: ShieldModuleCapacitor
  33861.  
  33862. Expose: ShieldModuleHorizontalProjector
  33863.  
  33864. Expose: ShieldModuleVerticalProjector
  33865.  
  33866. Expose: ShieldModuleOrbitalDatalink
  33867.  
  33868. Expose: ShieldModulePowerConverter
  33869.  
  33870. Expose: Building_Shield_Charger
  33871.  
  33872. Expose: Building_EDSN_Transponder
  33873.  
  33874. Expose: NanoMaterial
  33875.  
  33876. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  33877.  
  33878. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  33879.  
  33880. [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  33881.  
  33882. [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  33883.  
  33884. [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  33885.  
  33886. [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  33887.  
  33888. [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
  33889.  
  33890. [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
  33891.  
  33892. [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
  33893.  
  33894. [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
  33895.  
  33896. [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
  33897.  
  33898. [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
  33899.  
  33900. [Tech Advancing] [Information] Loading finished.
  33901.  
  33902. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33903.  
  33904. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33905.  
  33906. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33907.  
  33908. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33909.  
  33910. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33911.  
  33912. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33913.  
  33914. Object with load ID Thing_Human730 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33915.  
  33916. Object with load ID Thing_Human733 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33917.  
  33918. Object with load ID Thing_Human16963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33919.  
  33920. Object with load ID Thing_Human16966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  33921.  
  33922. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33923.  
  33924. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33925.  
  33926. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33927.  
  33928. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33929.  
  33930. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33931.  
  33932. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33933.  
  33934. Object with load ID Thing_Human730 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33935.  
  33936. Object with load ID Thing_Human733 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33937.  
  33938. Object with load ID Thing_Human16963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33939.  
  33940. Object with load ID Thing_Human16966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  33941.  
  33942. Object with load ID Thing_Human707 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  33943.  
  33944. [RaidLimiter]: Using Raid Limiter
  33945.  
  33946. [RaidLimiter]: Using Raid Limiter
  33947.  
  33948. Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
  33949.  
  33950. [RaidLimiter]: Using Raid Limiter
  33951.  
  33952. Armoury Points for map Colony: 49.46201
  33953.  
  33954. Building Points for map Colony: 373.1734
  33955.  
  33956. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  33957.  
  33958. Unclamped Points for (Map-0-PlayerHome): 249.163
  33959.  
  33960. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  33961.  
  33962. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33963.  
  33964. Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
  33965.  
  33966. Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
  33967.  
  33968. Armoury Points for map Colony: 124.54
  33969.  
  33970. Building Points for map Colony: 374.444
  33971.  
  33972. Adapted Colonist Points for (Map-0-PlayerHome): 107.5
  33973.  
  33974. Unclamped Points for (Map-0-PlayerHome): 275.6712
  33975.  
  33976. Expose: Table_MK1_Replicator
  33977.  
  33978. Expose: Table_MK2_Replicator
  33979.  
  33980. Expose: Table_MK3_Replicator
  33981.  
  33982. Expose: MolecularCompressor
  33983.  
  33984. Expose: QuantumPowerRelay
  33985.  
  33986. Expose: LaserDrill
  33987.  
  33988. Expose: ShieldModuleCapacitor
  33989.  
  33990. Expose: ShieldModuleHorizontalProjector
  33991.  
  33992. Expose: ShieldModuleVerticalProjector
  33993.  
  33994. Expose: ShieldModuleOrbitalDatalink
  33995.  
  33996. Expose: ShieldModulePowerConverter
  33997.  
  33998. Expose: Building_Shield_Charger
  33999.  
  34000. Expose: Building_EDSN_Transponder
  34001.  
  34002. Expose: NanoMaterial
  34003.  
  34004. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
  34005.  
  34006. GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
  34007.  
  34008. [Tech Advancing] [Information] Loading finished.
  34009.  
  34010. Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34011.  
  34012. Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34013.  
  34014. Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34015.  
  34016. Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34017.  
  34018. Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34019.  
  34020. Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34021.  
  34022. Object with load ID Thing_Human730 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34023.  
  34024. Object with load ID Thing_Human733 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34025.  
  34026. Object with load ID Thing_Human16963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34027.  
  34028. Object with load ID Thing_Human16966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
  34029.  
  34030. Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34031.  
  34032. Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34033.  
  34034. Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34035.  
  34036. Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34037.  
  34038. Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34039.  
  34040. Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34041.  
  34042. Object with load ID Thing_Human730 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34043.  
  34044. Object with load ID Thing_Human733 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34045.  
  34046. Object with load ID Thing_Human16963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34047.  
  34048. Object with load ID Thing_Human16966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  34049.  
  34050. Object with load ID Thing_Human707 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  34051.  
  34052. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34053.  
  34054. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34055.  
  34056. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34057.  
  34058. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34059.  
  34060. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34061.  
  34062. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34063.  
  34064. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34065.  
  34066. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34067.  
  34068. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34069.  
  34070. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34071.  
  34072. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34073.  
  34074. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34075.  
  34076. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34077.  
  34078. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34079.  
  34080. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34081.  
  34082. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34083.  
  34084. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34085.  
  34086. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34087.  
  34088. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34089.  
  34090. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34091.  
  34092. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34093.  
  34094. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34095.  
  34096. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34097.  
  34098. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34099.  
  34100. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34101.  
  34102. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34103.  
  34104. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34105.  
  34106. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34107.  
  34108. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34109.  
  34110. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34111.  
  34112. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34113.  
  34114. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34115.  
  34116. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34117.  
  34118. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34119.  
  34120. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34121.  
  34122. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34123.  
  34124. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34125.  
  34126. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34127.  
  34128. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34129.  
  34130. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34131.  
  34132. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34133.  
  34134. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34135.  
  34136. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34137.  
  34138. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34139.  
  34140. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34141.  
  34142. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34143.  
  34144. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34145.  
  34146. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34147.  
  34148. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34149.  
  34150. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34151.  
  34152. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34153.  
  34154. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34155.  
  34156. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34157.  
  34158. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34159.  
  34160. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34161.  
  34162. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34163.  
  34164. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34165.  
  34166. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34167.  
  34168. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34169.  
  34170. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34171.  
  34172. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34173.  
  34174. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34175.  
  34176. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34177.  
  34178. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34179.  
  34180. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34181.  
  34182. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34183.  
  34184. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34185.  
  34186. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34187.  
  34188. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34189.  
  34190. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34191.  
  34192. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34193.  
  34194. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34195.  
  34196. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34197.  
  34198. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34199.  
  34200. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34201.  
  34202. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34203.  
  34204. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34205.  
  34206. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34207.  
  34208. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34209.  
  34210. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34211.  
  34212. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34213.  
  34214. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34215.  
  34216. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34217.  
  34218. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34219.  
  34220. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34221.  
  34222. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34223.  
  34224. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34225.  
  34226. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34227.  
  34228. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34229.  
  34230. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34231.  
  34232. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34233.  
  34234. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34235.  
  34236. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34237.  
  34238. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34239.  
  34240. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34241.  
  34242. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34243.  
  34244. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34245.  
  34246. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34247.  
  34248. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34249.  
  34250. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34251.  
  34252. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34253.  
  34254. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34255.  
  34256. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34257.  
  34258. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34259.  
  34260. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34261.  
  34262. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34263.  
  34264. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34265.  
  34266. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34267.  
  34268. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34269.  
  34270. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34271.  
  34272. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34273.  
  34274. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34275.  
  34276. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34277.  
  34278. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34279.  
  34280. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34281.  
  34282. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34283.  
  34284. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34285.  
  34286. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34287.  
  34288. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34289.  
  34290. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34291.  
  34292. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34293.  
  34294. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34295.  
  34296. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34297.  
  34298. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34299.  
  34300. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34301.  
  34302. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34303.  
  34304. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34305.  
  34306. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34307.  
  34308. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34309.  
  34310. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34311.  
  34312. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34313.  
  34314. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34315.  
  34316. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34317.  
  34318. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34319.  
  34320. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34321.  
  34322. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34323.  
  34324. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34325.  
  34326. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34327.  
  34328. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34329.  
  34330. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34331.  
  34332. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34333.  
  34334. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34335.  
  34336. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34337.  
  34338. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34339.  
  34340. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34341.  
  34342. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34343.  
  34344. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34345.  
  34346. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34347.  
  34348. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34349.  
  34350. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34351.  
  34352. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34353.  
  34354. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34355.  
  34356. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34357.  
  34358. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34359.  
  34360. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34361.  
  34362. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34363.  
  34364. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34365.  
  34366. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34367.  
  34368. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34369.  
  34370. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34371.  
  34372. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34373.  
  34374. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34375.  
  34376. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34377.  
  34378. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34379.  
  34380. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34381.  
  34382. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34383.  
  34384. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34385.  
  34386. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34387.  
  34388. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34389.  
  34390. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34391.  
  34392. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34393.  
  34394. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34395.  
  34396. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34397.  
  34398. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34399.  
  34400. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34401.  
  34402. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34403.  
  34404. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34405.  
  34406. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34407.  
  34408. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34409.  
  34410. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34411.  
  34412. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34413.  
  34414. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34415.  
  34416. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34417.  
  34418. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34419.  
  34420. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34421.  
  34422. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34423.  
  34424. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34425.  
  34426. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34427.  
  34428. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34429.  
  34430. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34431.  
  34432. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34433.  
  34434. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34435.  
  34436. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34437.  
  34438. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34439.  
  34440. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34441.  
  34442. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34443.  
  34444. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34445.  
  34446. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34447.  
  34448. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34449.  
  34450. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34451.  
  34452. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34453.  
  34454. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34455.  
  34456. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34457.  
  34458. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34459.  
  34460. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34461.  
  34462. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34463.  
  34464. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34465.  
  34466. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34467.  
  34468. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34469.  
  34470. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34471.  
  34472. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34473.  
  34474. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34475.  
  34476. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34477.  
  34478. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34479.  
  34480. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34481.  
  34482. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34483.  
  34484. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34485.  
  34486. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34487.  
  34488. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34489.  
  34490. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34491.  
  34492. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34493.  
  34494. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34495.  
  34496. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34497.  
  34498. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34499.  
  34500. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34501.  
  34502. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34503.  
  34504. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34505.  
  34506. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34507.  
  34508. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34509.  
  34510. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34511.  
  34512. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34513.  
  34514. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34515.  
  34516. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34517.  
  34518. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34519.  
  34520. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34521.  
  34522. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34523.  
  34524. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34525.  
  34526. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34527.  
  34528. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34529.  
  34530. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34531.  
  34532. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34533.  
  34534. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34535.  
  34536. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34537.  
  34538. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34539.  
  34540. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34541.  
  34542. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34543.  
  34544. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34545.  
  34546. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34547.  
  34548. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34549.  
  34550. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34551.  
  34552. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34553.  
  34554. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34555.  
  34556. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34557.  
  34558. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34559.  
  34560. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34561.  
  34562. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34563.  
  34564. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34565.  
  34566. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34567.  
  34568. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34569.  
  34570. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34571.  
  34572. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34573.  
  34574. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34575.  
  34576. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34577.  
  34578. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34579.  
  34580. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34581.  
  34582. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34583.  
  34584. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34585.  
  34586. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34587.  
  34588. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34589.  
  34590. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34591.  
  34592. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34593.  
  34594. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34595.  
  34596. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34597.  
  34598. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34599.  
  34600. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34601.  
  34602. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34603.  
  34604. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34605.  
  34606. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34607.  
  34608. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34609.  
  34610. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34611.  
  34612. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34613.  
  34614. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34615.  
  34616. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34617.  
  34618. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34619.  
  34620. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34621.  
  34622. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34623.  
  34624. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34625.  
  34626. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34627.  
  34628. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34629.  
  34630. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34631.  
  34632. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34633.  
  34634. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34635.  
  34636. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34637.  
  34638. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34639.  
  34640. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34641.  
  34642. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34643.  
  34644. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34645.  
  34646. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34647.  
  34648. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34649.  
  34650. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34651.  
  34652. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34653.  
  34654. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34655.  
  34656. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34657.  
  34658. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34659.  
  34660. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34661.  
  34662. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34663.  
  34664. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34665.  
  34666. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34667.  
  34668. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34669.  
  34670. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34671.  
  34672. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34673.  
  34674. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34675.  
  34676. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34677.  
  34678. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34679.  
  34680. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34681.  
  34682. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34683.  
  34684. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34685.  
  34686. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34687.  
  34688. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34689.  
  34690. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34691.  
  34692. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34693.  
  34694. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34695.  
  34696. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34697.  
  34698. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34699.  
  34700. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34701.  
  34702. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34703.  
  34704. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34705.  
  34706. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34707.  
  34708. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34709.  
  34710. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34711.  
  34712. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34713.  
  34714. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34715.  
  34716. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34717.  
  34718. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34719.  
  34720. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34721.  
  34722. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34723.  
  34724. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34725.  
  34726. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34727.  
  34728. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34729.  
  34730. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34731.  
  34732. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34733.  
  34734. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34735.  
  34736. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34737.  
  34738. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34739.  
  34740. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34741.  
  34742. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34743.  
  34744. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34745.  
  34746. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34747.  
  34748. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34749.  
  34750. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34751.  
  34752. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34753.  
  34754. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34755.  
  34756. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34757.  
  34758. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34759.  
  34760. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34761.  
  34762. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34763.  
  34764. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34765.  
  34766. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34767.  
  34768. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34769.  
  34770. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34771.  
  34772. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34773.  
  34774. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34775.  
  34776. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34777.  
  34778. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34779.  
  34780. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34781.  
  34782. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34783.  
  34784. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34785.  
  34786. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34787.  
  34788. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34789.  
  34790. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34791.  
  34792. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34793.  
  34794. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34795.  
  34796. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34797.  
  34798. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34799.  
  34800. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34801.  
  34802. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34803.  
  34804. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34805.  
  34806. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34807.  
  34808. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34809.  
  34810. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34811.  
  34812. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34813.  
  34814. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34815.  
  34816. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34817.  
  34818. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34819.  
  34820. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34821.  
  34822. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34823.  
  34824. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34825.  
  34826. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34827.  
  34828. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34829.  
  34830. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34831.  
  34832. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34833.  
  34834. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34835.  
  34836. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34837.  
  34838. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34839.  
  34840. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34841.  
  34842. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34843.  
  34844. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34845.  
  34846. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34847.  
  34848. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34849.  
  34850. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34851.  
  34852. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34853.  
  34854. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34855.  
  34856. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34857.  
  34858. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34859.  
  34860. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34861.  
  34862. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34863.  
  34864. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34865.  
  34866. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34867.  
  34868. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34869.  
  34870. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34871.  
  34872. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34873.  
  34874. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34875.  
  34876. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34877.  
  34878. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34879.  
  34880. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34881.  
  34882. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34883.  
  34884. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34885.  
  34886. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34887.  
  34888. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34889.  
  34890. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34891.  
  34892. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34893.  
  34894. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34895.  
  34896. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34897.  
  34898. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34899.  
  34900. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34901.  
  34902. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34903.  
  34904. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34905.  
  34906. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34907.  
  34908. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34909.  
  34910. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34911.  
  34912. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34913.  
  34914. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34915.  
  34916. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34917.  
  34918. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34919.  
  34920. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34921.  
  34922. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34923.  
  34924. DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
  34925.  
  34926. Frontier Developments Shields :: Projectile handler enabled
  34927.  
  34928. stagger duration: 0.7s
  34929.  
  34930. stagger duration: 0.7s
  34931.  
  34932. stagger duration: 0.7s
  34933.  
  34934. stagger duration: 0.7s
  34935.  
  34936. stagger duration: 0.7s
  34937.  
  34938. stagger duration: 0.4s
  34939.  
  34940. stagger duration: 0.4s
  34941.  
  34942. stagger duration: 0.7s
  34943.  
  34944. stagger duration: 2s
  34945.  
  34946. stagger duration: 2s
  34947.  
  34948. stagger duration: 0.4s
  34949.  
  34950. stagger duration: 0.4s
  34951.  
  34952. stagger duration: 0.7s
  34953.  
  34954. stagger duration: 0.4s
  34955.  
  34956. stagger duration: 0.4s
  34957.  
  34958. stagger duration: 0.7s
  34959.  
  34960. stagger duration: 0.7s
  34961.  
  34962. JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_28672) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Ostrich41567 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  34963. System.NullReferenceException: Object reference not set to an instance of an object
  34964. at Verse.CompEquippable.get_Holder () <0x00021>
  34965. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  34966. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  34967. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  34968. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  34969. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  34970. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  34971. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  34972. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  34973. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  34974.  
  34975.  
  34976. stagger duration: 0.7s
  34977.  
  34978. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29034) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Iguana41655 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  34979. System.NullReferenceException: Object reference not set to an instance of an object
  34980. at Verse.CompEquippable.get_Holder () <0x00021>
  34981. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  34982. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  34983. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  34984. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  34985. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  34986. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  34987. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  34988. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  34989. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  34990.  
  34991.  
  34992. JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29111) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Emu41741 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  34993. System.NullReferenceException: Object reference not set to an instance of an object
  34994. at Verse.CompEquippable.get_Holder () <0x00021>
  34995. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  34996. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  34997. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  34998. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  34999. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  35000. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  35001. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  35002. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  35003. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  35004.  
  35005.  
  35006. stagger duration: 2s
  35007.  
  35008. HandleD3DDeviceLost
  35009. HandleD3DDeviceLost: needs reset, doing it
  35010. FullResetD3DDevice
  35011. ResetD3DDevice
  35012. dev->Reset
  35013. D3Dwindow device not lost anymore
  35014. JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29176) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Cougar41745 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  35015. System.NullReferenceException: Object reference not set to an instance of an object
  35016. at Verse.CompEquippable.get_Holder () <0x00021>
  35017. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  35018. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  35019. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  35020. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  35021. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  35022. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  35023. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  35024. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  35025. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  35026.  
  35027.  
  35028. JobDriver threw exception in initAction for pawn Sun driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29222) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Rat41786 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  35029. System.NullReferenceException: Object reference not set to an instance of an object
  35030. at Verse.CompEquippable.get_Holder () <0x00021>
  35031. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  35032. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  35033. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  35034. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  35035. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  35036. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  35037. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  35038. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  35039. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  35040.  
  35041.  
  35042. JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29415) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Hare41843 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
  35043. System.NullReferenceException: Object reference not set to an instance of an object
  35044. at Verse.CompEquippable.get_Holder () <0x00021>
  35045. at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
  35046. at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
  35047. at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
  35048. at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
  35049. at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
  35050. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
  35051. at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
  35052. at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
  35053. at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
  35054.  
  35055.  
  35056. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
  35057. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  35058. --- End of inner exception stack trace ---
  35059. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  35060. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  35061. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
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