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- Log uploaded on Monday, November 19, 2018, 5:11:55 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[6.0.1]: 0Harmony(1.2.0.1), HugsLib(1.0.0.0)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(3.6.0.0)
- Mod Manager: 0ColourPicker(2.0.0.31592), 0Harmony(1.2.0.1), ModManager(1.0.0.0)
- Infused: Tech Edition: 0Harmony(1.2.0.1), Infused(34.0.0.0)
- Prepare Landing[0.9.2]: PrepareLanding(0.9.2.0)
- Miscellaneous 'CORE': ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
- Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(0.1.0.5)
- Project RimFactory - Core: 0Harmony(1.1.0.0), ProjectRimFactory(0.2.0.0)
- Project RimFactory - Drones: (no assemblies)
- Project RimFactory - Insanity: (no assemblies)
- Project RimFactory - Storage: (no assemblies)
- Better Pawn Control[1.9.3]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
- [KV] Force Do Job - 1.0: 0Harmony(1.2.0.1), ForceDoWork(1.0.0.0)
- [XND] Turret Extensions: 0Harmony(1.2.0.1), TurretExtensions(1.2.4.0)
- More Vanilla Turrets [1.0]: (no assemblies)
- More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
- [XND] TE Turret Expansion: (no assemblies)
- CustomDeathRandomness: 0Harmony(1.2.0.1), CustomDeathRandomness(1.1.2.0)
- Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
- Colonist Bar KF 1.0: 0Harmony(1.2.0.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
- Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
- Faction Manager: 0Harmony(1.2.0.1), FactionManager(1.0.0.0)
- Faction Manager - Set Up Camp: FactionManager_SetUpCamp(1.0.0.0)
- Turn It On and Off v1.3 [1.0]: $HugsLibChecker(0.5.0.0), TurnItOnandOff(1.0.0.0)
- The Price Is Right: 0Harmony(1.2.0.1), The_Price_Is_Right(1.0.0.0)
- [KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6874.28297)
- Faction Discovery: Faction Discovery(1.0.3.0)
- Combat Readiness Check: 0Harmony(1.2.0.1), CRC_Revivified(1.0.6864.6838)
- Raid Limiter: 0Harmony(1.1.0.0), RaidLimiter(0.15.1.0)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
- ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
- Range Finder: 0Harmony(1.2.0.1), RangeFinder(1.2.3.0)
- Stack XXL[1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Extended Human Body Simulation v1.2.0: (no assemblies)
- Crafted Mutants v1.1.0: (no assemblies)
- Achtung!: 0Harmony(1.2.0.1), AchtungMod(2.2.9.0)
- [XND] Genetically Engineered Plants: (no assemblies)
- GlitterWorld Prime [1.0][1.0.1.1]: Glitterworld Prime(1.0.1.1), RestSharp(105.2.4.0)
- RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.0.0)
- Grenade Fix: Rearmed: Grenade Fix Rearmed(1.0.2059.0)
- [KV] Keep Hands & Feet - 1.0: 0Harmony(1.2.0.1), KeepHandsFeet(1.0.0.0)
- Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
- Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
- ResearchPal: 0Harmony(1.2.0.1), ResearchTree(1.0.0.0)
- [KV] Impassable Map Maker - 1.0: 0Harmony(1.2.0.1), ImpassableMapMaker(1.0.0.0)
- Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.1.0)
- [SYR] Harvest Yield Patch: 0Harmony(1.2.0.1), HarvestYieldPatch(1.0.0.0)
- Giddy-up! Core[1.1.0]: GiddyUpCore(0.0.0.0)
- Giddy-up! Battle Mounts[1.0.2]: Battlemounts(0.0.0.0)
- Giddy-up! Caravan[1.1.0]: GiddyUpCaravan(0.0.0.0)
- Giddy-up! Ride and Roll[1.0.0]: GiddyUpRideAndRoll(0.0.0.0)
- Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(3.0.0.0)
- What Is My Purpose: 0Harmony(1.2.0.1), What_Is_My_Purpose(1.0.0.0)
- [RF] Editable Backstories and Names [1.0]: 0Harmony(1.2.0.1), Rainbeau's Editable Backstories(1.0.6859.36995)
- Numbers: RWNumbers(1.0.0.3)
- BetterMiniMap: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.1.36477), BetterMiniMap(0.19.2.4064)
- Gear Up And Go: 0Harmony(1.2.0.1), GearUpAndGo(1.0.0.0)
- Enhanced Battery: EnhancedBattery(1.0.0.0)
- [XND] Forbiddable Debris: (no assemblies)
- Food Alert: 0Harmony(1.2.0.1), FoodAlert(0.1.1.0)
- SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
- [XND] Simple Plastic: (no assemblies)
- Five Second Rule: 0Harmony(1.2.0.1), Five_Second_Rule(1.0.0.0)
- Field Medic [1.0]: 0Harmony(1.0.9.1), FieldMedic(1.0.0.0)
- ZiTools: 0Harmony(1.2.0.1), ZiTools(1.0.0.0)
- ZiTools BetterMiniMap Addon: ZiTools BetterMiniMap Addon(0.19.0.0)
- Relations Tab: Fluffy_Relations(2.0.0.0)
- Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6864.29102)
- [1.0] Luci heals more!: LHM(1.1.2.40681)
- [1.0] Small Shelf: (no assemblies)
- Minimal Light Control[1.0.0]: MinimalLightControl(1.0.0.0)
- Dubs Skylights: 0Harmony(1.2.0.1), Dubs Skylight(1.4.6864.29213)
- [XND] AutoOwl: 0Harmony(1.2.0.1), AutoOwl(1.0.0.0)
- Moody: Moody(2.4.0.0)
- [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6877.38903)
- [KV] ReColor Stockpile & Growing Zones - 1.0: 0Harmony(1.2.0.1), ReColorStockpile(1.0.0.0)
- Static Quality Plus 1.0: static_quality_plus(1.0.0.0)
- Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
- The Birds and the Bees: 0Harmony(1.2.0.1), Fluffy_BirdsAndBees(2.0.0.0)
- [KV] Show Hair With Hats or Hide All Hats - 1.0: 0Harmony(1.2.0.1), ShowHair(1.0.0.0)
- Simple sidearms[1.3.1]: SimpleSidearms(1.0.0.0)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
- [KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6864.42879)
- Defensive Positions: $HugsLibChecker(0.5.0.0), DefensivePositions(1.7.0.0)
- Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
- [SYR] Doormats: SyrDoorMats(1.0.0.0)
- Dismiss Trader: 0Harmony(1.2.0.1), Dismiss_Trader(0.1.1.0)
- Crafting Quality Rebalanced: 0Harmony(1.1.0.0), CraftingQualityRebalanced(0.18.0.0)
- Death Rattle: DeathRattle(18.10.30.0)
- Blueprints: Blueprints(2.0.0.0)
- Misc. Weapon Repair: WeaponRepair(0.19.0.0)
- My Little Planet: 0Harmony(1.2.0.1), MyLittlePlanet(1.0.0.0)
- Area Unlocker: 0ColourPicker(2.0.0.31592), 0Harmony(1.2.0.1), AreaUnlocker(2.0.0.0)
- Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
- Squad UI Tweaks: 0Harmony(1.1.0.0), SquadUITweaks(1.0.0.0)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(2.0.0.0)
- High Tech Laboratory Facilities (Continued): (no assemblies)
- No Forced Slowdown: 0Harmony(1.2.0.1), NoForcedSlowdown(1.0.2059.0)
- [XND] Memorable Auroras: LastingAurora(1.0.0.0)
- Natural Surgery (More): (no assemblies)
- [KV] Adjustable Trade Ships - 1.0: 0Harmony(1.2.0.1), AdjustableTradeShips(1.0.0.0)
- Recycle: (no assemblies)
- Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
- Smart Speed: SmartSpeed(1.0.0.0)
- Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
- RunAndGun: RunAndGun(1.18.3.0)
- Room Sense: $HugsLibChecker(0.5.0.0), RoomSense(1.0.1.0)
- Labels on Floor: $HugsLibChecker(0.5.0.0), LabelsOnFloor(1.0.1.0)
- Run and Hide: RunandHide(18.10.30.0)
- Less Arbitrary Surgery: LessArbitrarySurgery(18.10.30.0)
- LongRangePodLauncher: (no assemblies)
- RuntimeGC: RuntimeGC(20.0.15.1)
- Less Rebuff: (no assemblies)
- [SYR] Light Radius: 0Harmony(1.2.0.1), Syr_LightRadius(1.0.0.0)
- ED-Prometheus: 0Harmony(1.2.0.1), ED-Prometheus(1.0.0.0)
- [KV] Change Research Speed - 1.0: 0Harmony(1.2.0.1), ChangeResearchSpeed(1.0.0.0)
- Change map edge limit: ChangeMapEdge(1.0.6871.14725)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- [KIR]Playable Outlander Settlers [V1.0]: (no assemblies)
- Pharmacist: 0Harmony(1.2.0.1), Pharmacist(2.0.0.0)
- [KV] Change Dresser - 1.0: 0Harmony(1.2.0.1), ChangeDresser(1.0.0.0), MendingChangeDresserPatch(1.0.0.0)
- RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
- Toggle Harvest: 0Harmony(1.2.0.1), ToggleHarvest(1.1.0.0)
- QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.6.0)
- [SYR] Set Up Camp: 0Harmony(1.2.0.1), SetUpCamp(1.0.0.0)
- [XND] Profitable Weapons: 0Harmony(1.2.0.1), ProfitableWeapons(1.2.4.0)
- [XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
- [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0: 0Harmony(1.2.0.1), SaveStorageSettings(1.0.0.0)
- noORGANthoughts: (no assemblies)
- Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
- [SYR] Scar Removal: SyrScarRemoval(1.0.0.0)
- Doors Close Fast Again: 0Harmony(1.1.0.0), DoorsCloseFastAgain(1.0.6830.32862)
- [KV] Trading Spot - 1.0: TradingSpot(1.0.0.0)
- Meals On Wheels: 0Harmony(1.2.0.1), Meals_On_Wheels(1.0.0.0)
- [XND] Targeting Modes: 0Harmony(1.2.0.1), 1SettingsHelper(0.19.0.28153), TargetingModes(1.1.2.0)
- Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
- TD Enhancement Pack: 0Harmony(1.2.0.1), TD_Enhancement_Pack(1.0.0.0)
- Tech Advancing: 0Harmony(1.0.9.1), TechAdvancing(1.0.0.0)
- [XND] Use That Sniper's Scope!: (no assemblies)
- Variable Bleed Rate Framework (1.0): 0Harmony(1.2.0.1), VariableBleedRate(1.0.0.0)
- [SYR] Bullet Casings: 0Harmony(1.2.0.1), BulletCasingMote(1.0.0.0)
- BoomMod: 0Harmony(1.2.0.1), BoomMod(1.1.0.0)
- [SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
- Cargo Pod Transport[1.0]: 0Harmony(1.2.0.1), Helicopter(1.0.0.0)
- [KV] Bulk Craft Everything - 1.0: (no assemblies)
- Quarry 1.0: Quarry(0.19.0.0)
- chickens Multiproducer: (no assemblies)
- Carbon: (no assemblies)
- [XND] Animal Alerts: AnimalAlerts(1.0.0.0)
- Animal Tab: 0Harmony(1.2.0.1), AnimalTab(3.0.0.0)
- Animal Food Restrictions: 0Harmony(1.2.0.1), FoodRestrictions(1.0.0.0)
- Animals Logic: 0Harmony(1.2.0.1), AnimalsLogic(1.0.6870.27225)
- A Dog Said... Animal Prosthetics: (no assemblies)
- [XND] Adjustable Predator Count: 0Harmony(1.2.0.1), AdjustablePredatorCount(1.0.0.0)
- More Harvest Designators!: MoreHarvestDesignators(1.0.6864.29280)
- Mechanite Forge: MechaniteForge(1.0.0.0)
- [SYR] Prosthetic Icons: 0Harmony(1.2.0.1), ProstheticIcons(1.0.0.0)
- Quantum Cooling: (no assemblies)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- [T] MoreFloors: (no assemblies)
- Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0)
- RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
- RT Power Switch: RT_PowerSwitch(1.0.0.0)
- RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
- Big Batteries: (no assemblies)
- [XND] Stuffed Flaks: (no assemblies)
- Tilled Soil: (no assemblies)
- Noku Mushrooms: (no assemblies)
- [SYR] Coffee and Tea: 0Harmony(1.2.0.1), CoffeeAndTea(1.0.0.0)
- Plant saver: (no assemblies)
- VGP Garden Medicine: ModFinder(1.0.0.0)
- Plant Saver VG Medicine: (no assemblies)
- VGP Garden Tools: VGTools(1.0.0.0)
- VGP Garden Resources: (no assemblies)
- Plant Saver VG Resources: (no assemblies)
- VGP Garden Canning: Canning(1.0.0.0)
- VGP Soylent Production: (no assemblies)
- Shield Generators by Frontier Developments: 0Harmony(1.2.0.1), FrontierDevelopments-Shields(1.0.0.0)
- Small Comms Console [1.0]: (no assemblies)
- [T] MoreBedsVanilla: (no assemblies)
- Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
- Rimatomics: 0Harmony(1.2.0.1), Rimatomics(1.6.6874.25604)
- Monyas Too Lazy For CPR (TLFC) v5.0: (no assemblies)
- Monyas NotTooMuchBreakingBad: (no assemblies)
- [1.0] More Lamps Always on: (no assemblies)
- RedistHeat: RedistHeat(47.0.0.0)
- LC-HairXXX: (no assemblies)
- LED Technology [V1.0]: ppumkin.LEDTechnology(1.0.0.0)
- Outdoor Lighting: (no assemblies)
- 4M Mehni's Misc Modifications: 0Harmony(1.2.0.1), 4M(0.1.1.6)
- Bricks Don't Vanish: 0Harmony(1.2.0.1), BricksDontVanish(1.0.0.0)
- [sd] luciferium production: sd_luciprod(1.0.6885.32974)
- LED Lights: (no assemblies)
- [SS]Lovely Hair Style: (no assemblies)
- Roppoi hair 1.0: (no assemblies)
- Realistic Rooms: (no assemblies)
- Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
- SS Bigger Batteries: (no assemblies)
- SS Battery Fuse: (no assemblies)
- Various Space Ship Chunk (Continued): 0Harmony(1.2.0.1), ShipChunkTranspiler(0.19.0.0)
- Veinminer R1.0: Veinminer(1.0.0.0)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6869.37639)
- Fast regen 1.0: (no assemblies)
- More Linkables: (no assemblies)
- [1.0] Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
- [1.0]-LinkableDoors: LinkableDoors(1.0.0.0)
- Easily Craftable Components [1.0]: (no assemblies)
- Spoons Hair Mod: (no assemblies)
- BetterVents: 0Harmony(1.0.9.1), BetterCV(1.7.0.4)
- BetterCoolers: 0Harmony(1.0.9.1), BetterCV(1.7.0.4)
- Mod Medicine Patch: 0Harmony(1.0.9.1), Mod Medicine Patch(1.73.0.0)
- Persistent Float Menus: 0Harmony(1.2.0.1), PersistentFloatMenus(1.0.2059.0)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- No Prison Breaks: 0Harmony(1.1.0.0), NoPrisonBreaks(1.0.0.0)
- Better Social Skills v1.1 [1.0]: (no assemblies)
- Tables+: (no assemblies)
- Table Diner: 0Harmony(1.0.9.1), Table Diner Configurable(1.32.0.0)
- MinifyEverything: 0Harmony(1.0.9.1), MinifyEverything(1.0.6819.23400)
- Prison Labor: 0Harmony(1.2.0.1), PrisonLabor(0.8.0.0)
- Reverse Commands: 0Harmony(1.2.0.1), ReverseCommands(1.0.8.0)
- [WD] Fast Moisture Pumps 1.0: (no assemblies)
- Mercer's Backpacks + Nano Suit (B19): (no assemblies)
- Remove Rocket Launchers: (no assemblies)
- Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3)
- Just Ignore Me Passing: 0Harmony(1.2.0.1), JustIgnoreMePassing(1.1.3.0)
- SameSpot: 0Harmony(1.2.0.1), SameSpot(1.1.6.0)
- Storage Tweaks: 0Harmony(1.2.0.1), StorageTweaks(0.0.0.0)
- Thick Armor: 0Harmony(1.2.0.1), ThickArmor(1.0.0.0)
- RandomPlus: 0Harmony(1.1.0.0), RandomPlus(1.0.0.0)
- Buildable Terrain v1: (no assemblies)
- Craftable Synthetics (no steels) 1.0: (no assemblies)
- [B19] Farmable Neutroamine: (no assemblies)
- gloomy_hair: (no assemblies)
- [KV] Improved Load Transport Pods: LoadTransportPod(1.0.0.0)
- ItemListSelector: ItemListSelector(1.0.0.0)
- Rimefeller: 0Harmony(1.2.0.1), Rimefeller(1.1.6878.21854)
- Rimsenal - Rimhair: (no assemblies)
- Save Our Ship (Reloaded): $HugsLibChecker(0.5.0.0), ShipsHaveInsides(1.0.0.0)
- WeaponStats: WeaponsTab(1.0.6867.27367)
- What the hack?![1.0.0]: $HugsLibChecker(0.5.0.0), WhatTheHack(1.0.0.0)
- [sd] medicaddons: sd_medicaddons(1.0.6870.40283)
- [XND] Quality Cooldown: (no assemblies)
- [1.0] DE Surgeries: (no assemblies)
- Zen Garden: 0Harmony(1.2.0.1), ZenGarden(0.1.0.0)
- [1.0] Terrain Zone Selections[0.19.0]: 0Harmony(1.2.0.1), GrowZoneSelect(1.0.0.0)
- Skilled Stonecutting: (no assemblies)
- Clear The Stockpiles: ClearTheStockpiles(1.0.6870.24064)
- [1.0] Removable Mt.Rock Roof Patche: (no assemblies)
- Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
- Additional Lights .19: (no assemblies)
- Advanced Cooling: AdvCooler(0.10.0.0)
- ameiro anime hairs for 1.0: (no assemblies)
- As Simple As A Rack (Continued): (no assemblies)
- Beam me up Scotty: LTF_Teleport(0.15.1.0)
- Cannibal Party: (no assemblies)
- Blighted Alert: BlightedAlert(1.0.0.0)
- CaravanOptions: 0Harmony(1.2.0.1), CaravanOptions(0.19.0.0)
- [CP] Chicken Mitchell - Hairstyles (1.0): (no assemblies)
- Conduit Deconstruct: ConduitDeconstruct(1.0.0.0)
- [CP] Detailed Body Textures (1.0): (no assemblies)
- Draw a bead: (no assemblies)
- Esawa's Custom Hydroponics Basin[1.0]: (no assemblies)
- Fueled Nuclear Power Generators: (no assemblies)
- Genetically Engineered Trait: (no assemblies)
- [B19]GW-hair: (no assemblies)
- [B19]GW-HornHair: (no assemblies)
- Haul to Stack: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.2), HaulToStack(1.0.0.0)
- I Clearly Have Enough!: 0Harmony(1.2.0.1), IClearlyHaveEnough(1.0.0.0)
- ImpassableFurniture: ImpassableFurniture(1.0.0.0)
- [FSF] Improved Vanometric Power Cells: (no assemblies)
- Lolidrop's hairshop: (no assemblies)
- Medical Training: (no assemblies)
- Mines: (no assemblies)
- Melee Hunting 1.0: MeleeHunting(1.0.0.0)
- MT - Everyone Hauls: (no assemblies)
- no disturbed sleep: (no assemblies)
- Overhead Ceiling Lighting: (no assemblies)
- Plant Growth Sync: 0Harmony(1.1.0.0), PlantGrowthSync(1.0.0.0)
- Ponytail is Kawaii: (no assemblies)
- PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
- [FSF] Rain Washes Away Filth: (no assemblies)
- [XND] Ranged Stagger Rebalanced: 0Harmony(1.2.0.1), RangedStaggerRebalanced(1.1.0.0)
- [CP] Red Horse Furniture (1.0): 0Harmony(1.0.9.1), RedHorse(0.0.0.0), ReinforcementCall(1.0.0.0)
- Training Console 1.0: (no assemblies)
- Rejuvenate surgery: Recipe_Rejuvenate(1.0.0.0)
- Rimcolle Hair: (no assemblies)
- SF [v1.0] Priority Treatment: (no assemblies)
- Simple Clones: SimpleClones(1.0.0.0)
- Sparkling Worlds Addon - Mech Serum Crafting [1.0]: SparklingWorldsMechanites(1.0.0.0)
- Super Soil: (no assemblies)
- SZ_Floors: 0Harmony(1.1.0.0), SZ_Floors(1.0.0.0)
- The Rock Trade [1.0]: (no assemblies)
- The Witcher Trials v2.0: 0Harmony(1.1.0.0), WitcherTrials(1.0.0.0)
- Tiny Workbenchs: (no assemblies)
- We Had a Trader? (Continued): WeHadATrader(0.0.0.0)
- Wealthy Traders 1.0: (no assemblies)
- WM Smarter food selection[2.3.0.5]: 0Harmony(1.2.0.1), WM Smarter Food Selection(2.3.0.3)
- Woohooer: 0Harmony(1.2.0.1), Woohooer(1.0.0.0)
- No Barrack Penalty release Test 0.19: (no assemblies)
- ActiveResponseTraining: (no assemblies)
- [1.0] RPG Style Inventory [V2.2]: Sandy's Detailed RPG Inventory(1.0.6891.41992)
- [RF] Archipelagos [1.0]: 0Harmony(1.2.0.1), Rainbeau's Archipelagos(1.0.6846.23143)
- [RF] Advanced Bridges [1.0]: Rainbeau's Advanced Bridges(1.0.6846.17323)
- Less Default Hair: (no assemblies)
- Loot Boxes: 0Harmony(1.2.0.1), LootBoxes(1.0.0.0)
- [1.0] Palisades : (no assemblies)
- Roof Support 1.0: (no assemblies)
- [KV] Path Avoid - 1.0: 0Harmony(1.2.0.1), PathAvoid(1.0.0.0)
- Stats Matter: (no assemblies)
- Metabolism Feels Cared About Now: (no assemblies)
- Trap Disable[1.0]: 0Harmony(1.2.0.1), TrapDisable(1.0.0.0)
- [CP] I Need Nourishment! - Malnutrition Patch (1.0): RimworldMalnutritionPatch(0.0.0.0)
- [CP] Portable Power Generator (1.0): (no assemblies)
- [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0): 0Harmony(1.0.9.1), CPBackpacks(1.0.0.0), GraphicApparelDetour(1.19.0.0)
- [CP] Rimmu-Nation - Weapons (1.0): 0Harmony(1.0.9.1), CPWeaponExt(1.0.0.0), RNPortalTurret(1.0.0.0)
- [CP] Rimmu-Nation - Proper Shotguns Patch (1.0): (no assemblies)
- T-45b Power Armor (1.0): (no assemblies)
- CleaningStation: $HugsLibChecker(0.5.0.0), CleaningStation(1.0.6864.29289)
- Craftable Emanators: (no assemblies)
- [FSF] Indoor Tree Farms: (no assemblies)
- Flagstone Cheaper (2 per) V1.0: (no assemblies)
- Effigy Mod[1.0]: Recipes_Effigies(0.0.0.0), Thoughts_Memory_Effigies(0.0.0.0), Thought_MemoryObservation(0.0.0.0)
- Stockpile Ranking: 0Harmony(1.2.0.1), Stockpile_Ranking(1.0.0.0)
- Milkable Colonists: Milk(1.0.0.0)
- Astra Militarum Imperial Guard Core Mod v1.9: (no assemblies)
- [Ling]MoveSteamGeyser: (no assemblies)
- RIMMSqol: 0Harmony(1.2.0.1), Priority Queue(4.1.1.0), RIMMSqol(1.0.6867.41613)
- Rim of Madness - Bones: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
- [1.0] Thanks For All The Fish[1.0.0]: AllTheFish(0.19.0.0)
- [KV] In-Game Definition Editor - 1.0: 0Harmony(1.2.0.1), InGameDefEditor(1.0.6890.36786)
- Active Harmony patches:
- <BestOrderedGotoDestNear>c__AnonStorey0.<>m__0: TRANS: SameSpot.RCellFinder_BestOrderedGotoDestNear_Patch.Transpiler
- <DrawMedOperationsTab>c__AnonStorey3.<>m__0: TRANS: WitcherTrials.HarmonyPatches.Transpiler1
- <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <GetBuildingResourcesLeaveCalculator>c__AnonStorey0.<>m__0: post: RTBricksDontVanish.Patch_GBRLC_Deconstruct.Postfix
- <GizmoOnGUI>c__AnonStorey0.<>m__0: TRANS: TurretExtensions.HarmonyPatches.TranspileGizmoOnGUIDelegate
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: HarvestYieldPatch.HarvestYieldPatch.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: RTBricksDontVanish.Patch_MakeNewToils.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
- <MakeNewToils>c__Iterator0.<>m__4: PRE: Fluffy_BirdsAndBees.JobDriver_Lovin_MakeNewToils_FinishAction.Prefix
- <PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
- <PotentialWorkCellsGlobal>c__Iterator0.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
- <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
- <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- ActiveDropPod.PodOpen: PRE: Helicopter.HarmonyTest_dp.Prefix, MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
- Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
- ApparelUtility.CanWearTogether: PRE: WhatTheHack.Harmony.ApparelUtility_CanWearTogether.Prefix post: JecsTools.HarmonyPatches.Post_CanWearTogether
- ApparelUtility.HasPartsToWear: post: WhatTheHack.Harmony.ApparelUtility_HasPartsToWear.Postfix
- Area.Set: PRE: TD_Enhancement_Pack.GodmodeRoof.Prefix
- AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
- AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
- AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaManager_CanMakeNewAllowed.Prefix
- AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
- AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
- AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
- Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
- Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage TRANS: ThickArmor.GetPostArmorDamage_Patch.Transpiler
- AttackTargetFinder.GetShootingTargetScore: post: FrontierDevelopments.Shields.Harmony_AttackTargetFinder+Patch_Attack_TargetFinder_GetShootingTargetScore.Postfix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- AutoUndrafter.ShouldAutoUndraft: post: Mehni.Misc.Modifications.HarmonyPatches.StayWhereIPutYou_Postfix
- BackCompatibility.PawnPostLoadInit: PRE: FoodRestrictions.Patch.Verse_BackCompatibility_PawnPostLoadInit.Prefix
- Backstory.TitleFor: PRE: REB_Code.Patch_Backstory_TitleFor.Prefix
- BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
- BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
- BattleLogEntry_StateTransition..ctor: PRE: BoomMod.Patch.Verse_BattleLogEntry_StateTransition.Prefix
- BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
- Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
- BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Medical.Notify_DoBillStarted: PRE: WhatTheHack.Harmony.Bill_Medical_Notify_DoBillStarted.Prefix
- Bill_Medical.ShouldDoNow: post: WhatTheHack.Harmony.Bill_Medical_ShouldDoNow.Postfix
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- BiomeDef.CommonalityOfAnimal: TRANS: AdjustablePredatorCount.HarmonyPatches.TranspileCommonalityOfAnimal
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall
- Bombardment.CreateRandomExplosion: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.BombardmentHandler+Patch_Bombardment_CreateRandomExplosion.Transpiler
- Bombardment.StartRandomFire: TRANS: FrontierDevelopments.Shields.Module.RimworldModule.BombardmentHandler+Patch_Bombardment_StartRandomFire.Transpiler
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
- Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
- Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
- Building_Bed.GetCurOccupant: PRE: WhatTheHack.Harmony.Building_Bed_GetCurOccupant.Prefix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.GetSleepingSlotPos: post: WhatTheHack.Harmony.Building_Bed_GetSleepingSlotPos.Postfix
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_Medical: post: LabelsOnFloor.Building_Bed_Medical_Patch.ChangeMedicalStatus TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_CryptosleepCasket.EjectContents: PRE: ShipsHaveInsides.Mod.RecoverPawnAfterExit.Prefix post: ShipsHaveInsides.Mod.RecoverPawnAfterExit.PostFix
- Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
- Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
- Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
- Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
- Building_Door.Tick: post: DoorsCloseFastAgain.HarmonyPatches.Postfix
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
- Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
- Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
- Building_Storage.ExposeData: post: StorageTweaks.Building_Storage_ExposeData_Patch.ExposeData_Postfix
- Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
- Building_Trap.CheckSpring: PRE: TrapDisable.HarmonyPatches.Building_Trap_CheckSpring
- Building_TurretGun.BurstCooldownTime: post: TurretExtensions.HarmonyPatches.PostfixBurstCooldownTime
- Building_TurretGun.GetInspectString: TRANS: TurretExtensions.HarmonyPatches.TranspileGetInspectString
- Building_TurretGun.SpawnSetup: post: TurretExtensions.HarmonyPatches.PostfixSpawnSetup
- Building_TurretGun.Tick: PRE: TurretExtensions.HarmonyPatches.PrefixTick post: WhatTheHack.Harmony.Building_TurretGun_Tick.Postfix
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix post: TurretExtensions.HarmonyPatches.PostfixTryStartShootSomething
- Building_TurretGun.get_CanSetForcedTarget: post: TurretExtensions.HarmonyPatches.PostfixCanSetForcedTarget
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- Building_WorkTable.UsedThisTick: PRE: TurnItOnandOff.Building_WorkTable_UsedThisTick_Patch.UsedThisTick
- Bullet.Impact: TRANS: RangedStaggerRebalanced.HarmonyPatches.TranspileImpact
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.JumpToCurrentMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: Syrchalis_SetUpCamp.SetUpCamp.GetGizmosPostfix, JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, Helicopter.HarmonyTest_BB.Postfix
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Tick: post: WhatTheHack.Harmony.Caravan_Tick.Postfix
- Caravan.get_ImmobilizedByMass: post: CaravanOptions.Main.Get_ImmobilizedByMass
- Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
- CaravanArrivalTimeEstimator.EstimatedTicksToArrive: post: CaravanOptions.Main+EstimatedTicksToArrive_Base_Patch.Postfix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: [800]ChangeDresser.Patch_CaravanExitMapUtility_ExitMapAndCreateCaravan.Prefix
- CaravanFormingUtility.AllSendablePawns: TRANS: WhatTheHack.Harmony.CaravanFormingUtility_AllSendablePawns.Transpiler
- CaravanFormingUtility.StopFormingCaravan: post: [800]ChangeDresser.Patch_CaravanFormingUtility_StopFormingCaravan.Postfix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- CaravanTicksPerMoveUtility.GetMoveSpeedFactorFromMass: PRE: CaravanOptions.Main+GetMoveSpeedFactorFromMass_Patch.Prefix
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, WhatTheHack.Harmony.CaravanUIUtility_AddPawnsSections.Postfix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- Caravan_PathFollower.CostToMove: PRE: CaravanOptions.Main+CostToMove_Patch.CostToMove_Prefix post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- Caravan_PathFollower.CostToPayThisTick: post: CaravanOptions.Main+CostToPayThisTick_Base_Patch.Postfix
- CaravansBattlefield.CheckWonBattle: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
- CastPositionFinder.CastPositionPreference: TRANS: FrontierDevelopments.Shields.Harmony_CastPositionFinder+Patch_CastPositionFinder_CastPositionPreference.Transpiler
- CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
- CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler, RandomPlus.Patch_RandomEditButton.Transpiler, WhatTheHack.Harmony.CharacterCardUtility_DrawCharacterCard.Transpiler
- ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
- ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
- ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
- ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
- ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
- ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
- ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompDeepDrill.TryProducePortion: TRANS: TD_Enhancement_Pack.ClearDDDB.Transpiler
- CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
- CompHasGatherableBodyResource.Gathered: TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Prefix
- CompPowerTrader.SetUpPowerVars: post: TurretExtensions.HarmonyPatches.PostfixSetUpPowerVars
- CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
- CompRefuelable.CompInspectStringExtra: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
- CompRefuelable.GetFuelCountToFullyRefuel: TRANS: TurretExtensions.HarmonyPatches.TranspileGetFuelCountToFullyRefuel
- CompRefuelable.Refuel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
- CompRefuelable.get_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
- CompRefuelable.set_TargetFuelLevel: TRANS: TurretExtensions.HarmonyPatches.CompRefuelable_FuelCapacityTranspiler
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompSpawnerMechanoidsOnDamaged.TrySpawnMechanoids: TRANS: TargetingModes.HarmonyPatches.Transpile_TrySpawnMechanoids
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.HarmonyPatches.SaveCompressiblePatch.Postfix
- Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
- Corpse.SpecialDisplayStats: post: BoneMod.HarmonyPatches.SpecialDisplayStats_PostFix
- DamageWorker_AddInjury.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DamageWorker_Bite.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
- DamageWorker_Blunt.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
- DamageWorker_Cut.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
- DamageWorker_Scratch.ChooseHitPart: post: TargetingModes.HarmonyPatches.Postfix_ChooseHitPart_External
- DamageWorker_Stab.ChooseHitPart: TRANS: TargetingModes.HarmonyPatches.Transpile_ChooseHitPart
- DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood: PRE: WhatTheHack.Harmony.DaysWorthOfFoodCalculator_ApproxDaysWorthOfFood.Prefix
- DeathActionWorker_BigExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied.Prefix
- DeathActionWorker_SmallExplosion.PawnDied: PRE: BoomMod.Patch.RimWorld_DeathActionWorker_SmallExplosion_PawnDied.Prefix
- DebugThingPlaceHelper.DebugSpawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TranspileDebugSpawn
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DeepDrillUtility.GetBaseResource: PRE: TD_Enhancement_Pack.DeepDrillRandomRock.Prefix
- DeepDrillUtility.GetNextResource: PRE: TD_Enhancement_Pack.DeepDrillDatabase.Prefix post: TD_Enhancement_Pack.DeepDrillDatabase.Postfix
- DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]FrontierDevelopments.Shields.Mod+Patch_GenerateImpliedDefs_PostResolve.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix, DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy_BirdsAndBees.GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, DarkIntentionsWoohoo.harmony.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixWorkTypeDef.Postfix
- DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixRecordDef.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: The_Price_Is_Right.Mod.EnsureInitializedInCtorPrefix, What_Is_My_Purpose.Mod.EnsureInitializedInCtorPrefix, GearUpAndGo.Mod.EnsureInitializedInCtorPrefix, Five_Second_Rule.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix, SmartMedicine.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, TD_Enhancement_Pack.Mod.EnsureInitializedInCtorPrefix, Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, ThickArmor.Mod.EnsureInitializedInCtorPrefix, Stockpile_Ranking.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- DesignationCategoryDef.get_ResolvedAllowedDesignators: post: LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch.Postfix
- DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
- Designator_Build.DrawMouseAttachments: TRANS: IClearlyHaveEnough.PatcherMouseAttachment.Transpiler
- Designator_Build.DrawPanelReadout: TRANS: IClearlyHaveEnough.PatcherDrawPanelReadout.Transpiler
- Designator_Build.get_Visible: PRE: Replace_Stuff.DontWipeBridgeBlueprints.Prefix, MassGraves.Harmony_Designator_Build.Prefix post: Rimatomics.HarmonyPatches+Harmony_Designator_Build_Visible.Postfix
- Designator_Cancel.DesignateThing: PRE: TurretExtensions.HarmonyPatches.PrefixDesignateThing
- Designator_Deconstruct.CanDesignateThing: post: TD_Enhancement_Pack.NoFrameDeconstruct.Postfix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
- Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_Place.SelectedUpdate: post: Syr_LightRadius.SelectedUpdatePatch.SelectedUpdate_Postfix, Table_Diner_Configurable.SelectedUpdate._Postfix
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Designator_SmoothSurface.DesignateSingleCell: PRE: TD_Enhancement_Pack.GodmodeSmooth.Prefix
- DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
- Dialog_AssignBuildingOwner.DoWindowContents: TRANS: Mehni.Misc.Modifications.HarmonyPatches.DoWindowContents_Transpiler
- Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
- Dialog_DebugActionsMenu.DoListingItems_AllModePlayActions: post: RIMMSqol.DebugAction_RegenerateFactionLeaders.Postfix
- Dialog_DebugActionsMenu.DoListingItems_MapTools: TRANS: TD_Enhancement_Pack.DebugSpawnFullStack.Transpiler
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_FormCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_FormCaravan_CountToTransferChanged.Postfix
- Dialog_FormCaravan.DoBottomButtons: TRANS: WhatTheHack.Harmony.Dialog_FormCaravan_DoBottomButtons.Transpiler
- Dialog_FormCaravan.PostOpen: PRE: ChangeDresser.Patch_Dialog_FormCaravan_PostOpen.Prefix
- Dialog_FormCaravan.TryFormAndSendCaravan: post: WhatTheHack.Harmony.Dialog_FormCaravan_TryFormAndSendCaravan.Postfix
- Dialog_FormCaravan.TryReformCaravan: PRE: WhatTheHack.Harmony.Dialog_FormCaravan_TryReformCaravan.Prefix
- Dialog_LoadTransporters.AddPawnsToTransferables: PRE: Helicopter.HarmonyTest_C.Prefix
- Dialog_LoadTransporters.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_LoadTransporters_CountToTransferChanged.Postfix
- Dialog_LoadTransporters.TryAccept: post: WhatTheHack.Harmony.Dialog_LoadTransporters_TryAccept.Postfix
- Dialog_ManageAreas..cctor: post: TD_Enhancement_Pack.Dialog_ManageAreas_Patch.Postfix
- Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
- Dialog_ManageAreas.DoWindowContents: PRE: AreaUnlocker.HarmonyPatch_Dialog_ManageAreas.Prefix
- Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
- Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
- Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
- Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
- Dialog_MessageBox.get_InteractionDelayExpired: post: Mehni.Misc.Modifications.HarmonyPatches.YesImAModderStopAskingMe
- Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
- Dialog_NamePawn.DoWindowContents: PRE: Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_RenameZone.SetName: post: LabelsOnFloor.Dialog_RenameZone_SetName_Patch.Postfix
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- Dialog_SplitCaravan.CountToTransferChanged: post: WhatTheHack.Harmony.Dialog_SplitCaravan_CountToTransferChanged.Postfix
- Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix, ChangeDresser.Patch_Window_PreClose.Postfix
- Dialog_Trade.SetupPlayerCaravanVariables: post: Helicopter.HarmonyTest_trade.Postfix
- DropCellFinder.CanPhysicallyDropInto: TRANS: FrontierDevelopments.Shields.Harmony_DropCellFinder+Patch_DropCellFinder_CanPhysicallyDropInto.Transpiler
- DropPodIncoming.Impact: PRE: EnhancedDevelopment.Prometheus.Patch.Patches.PatchDropPodIncoming.ImpactPrefix
- DropPodUtility.MakeDropPodAt: PRE: Helicopter.HarmonyTest.Prefix
- DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix, LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix
- EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
- EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded, WhatTheHack.Harmony.EdificeGrid_Register.Prefix post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Explosion.AffectCell: TRANS: FrontierDevelopments.Shields.Harmony_Explosion+Patch_DamageWorker_ExplosionAffectCell.Transpiler
- Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
- FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
- FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
- FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
- FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
- FertilityGrid.CalculateFertilityAt: post: CultOfCthulhu.HarmonyPatches.CalculateFertilityAt
- FloatMenu.UpdateBaseColor: TRANS: PersistentFloatMenus.HarmonyPatches+Patch_Transpiler_FloatMenu.Transpiler
- FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, FieldMedic.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, Dismiss_Trader.HarmonyPatches.FloatMenuMakerMap_AddHumanlikeOrdersToDismissTraders_PostFix, RimQuest.HarmonyPatches.AddHumanlikeOrders, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, SimpleClones.MenuMaker_Patch.CarryPatch TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
- FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix, WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
- FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
- FloatMenuMakerMap.ChoicesAtFor: PRE: [500]ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Prefix post: [500]ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix, AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix, WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix, RIMMSqol.ThinkResultContextFood2.Prefix post: RIMMSqol.ThinkResultContextFood2.Postfix
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.GetPreyScoreFor: post: Mehni.Misc.Modifications.HarmonyPatches.GetPreyScoreFor_Postfix
- FoodUtility.TryFindBestFoodSourceFor: PRE: RIMMSqol.ThinkResultContextFood1.Prefix, WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: RIMMSqol.ThinkResultContextFood1.Postfix, WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
- ForagedFoodPerDayCalculator.GetForagedFoodCountPerInterval: post: CaravanOptions.Main+GetForagedFoodCountPerInterval_Patch.Postfix
- ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix post: RIMMSqol.ThingForbiddenPredicatesFix.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
- ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix post: RTBricksDontVanish.Patch_FailConstruction.Postfix TRANS: RTBricksDontVanish.Patch_FailConstruction.Transpiler
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix, BetterMiniMap.MiniMap_GameComponent.AddMiniMap
- Game.DeinitAndRemoveMap: PRE: BetterMiniMap.MiniMap_GameComponent.RemoveMiniMap post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, SameSpot.Game_FinalizeInit_Patch.Postfix, AchtungMod.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix, JustIgnoreMePassing.Game_FinalizeInit_Patch.Postfix
- Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix, AdjustableTradeShips.Patch_Game_InitNewGame.Prefix, ChangeResearchSpeed.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix, ShowHair.Patch_Game_InitNewGame.Postfix
- Game.set_CurrentMap: post: ZiTools.StaticConstructor+Patch_CurrentMap.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix, [0]InGameDefEditor.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix, [0]InGameDefEditor.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GatherSpotLister.RegisterActivated: post: LabelsOnFloor.GatherSpotLister_RegisterActivated_Patch.Postfix
- GatherSpotLister.RegisterDeactivated: post: LabelsOnFloor.GatherSpotLister_RegisterDeactivated_Patch.Postfix
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix, BetterCV.BlocksConstruction._Postfix, ShipsHaveInsides.Mod.DontBlockHullUnderDoor.BlocksConstruction TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix, BetterCV.CanPlaceBlueprintOver._Postfix, ShipsHaveInsides.Mod.AllowHullUnderDoor.CanPlaceBlueprintOver TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
- GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
- GenDraw.DrawNoBuildEdgeLines: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.DrawNoBuildEdgeLines_Prefix
- GenDraw.DrawNoZoneEdgeLines: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.DrawNoZoneEdgeLines_Prefix
- GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
- GenGrid.InNoBuildEdgeArea: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.IgnoreFunction post: ChangeMapEdge.ChangeMapEdgeHarmony.InNoBuildEdgeArea_Postfix
- GenGrid.InNoZoneEdgeArea: PRE: ChangeMapEdge.ChangeMapEdgeHarmony.IgnoreFunction post: ChangeMapEdge.ChangeMapEdgeHarmony.InNoZoneEdgeArea_Postfix
- GenGrid.Standable: post: WhatTheHack.Harmony.GenGrid_Standable.Postfix
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix
- GenLeaving.<GetBuildingResourcesLeaveCalculator>m__6: post: RTBricksDontVanish.Patch_GBRLC_FailConstruction.Postfix
- GenMagic.Magic: TRANS: LootBoxes.Harmony_GenMagic_Magic.Transpiler
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, WhatTheHack.Harmony.GenSpawn_Spawn.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix, WhatTheHack.Harmony.GenSpawn_Spawn.Postfix TRANS: ProjectRimFactory.Common.HarmonyPatches.GenSpawnPatch.Transpiler, WhatTheHack.Harmony.GenSpawn_Spawn.Transpiler
- GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe, BetterCV.SpawningWipes._Postfix
- GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
- GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix post: ImpassableMapMaker.Patch_GenStep_Terrain.Postfix
- GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
- GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
- GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
- GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- Gizmo_CaravanInfo.GizmoOnGUI: post: WhatTheHack.Harmony.Gizmo_CaravanInfo_GizmoOnGUI.Postfix
- GlobalControlsUtility.DoDate: post: FoodAlert.HarmonyPatches.FoodCounter_NearDatePostfix
- GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
- GlowGrid.MarkGlowGridDirty: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
- HaulAIUtility.HaulToCellStorageJob: post: StorageTweaks.HaulAIUtility_HaulToCellStorageJob_Patch.HaulToCellStorageJob_Postfix
- HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
- HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix, Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
- HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, TD_Enhancement_Pack.GoodHediff.Transpiler
- HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
- HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- HealthUtility.GiveInjuriesOperationFailureCatastrophic: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureCatastrophicInjuries
- HealthUtility.GiveInjuriesOperationFailureMinor: TRANS: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
- HealthUtility.GiveRandomSurgeryInjuries: TRANS: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
- Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
- Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
- Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
- HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
- HediffGiver.TryApply: PRE: Fluffy_BirdsAndBees.HediffGiver_TryApply.Prefix, Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
- HediffSet.CalculateBleedRate: post: VariableBleedRate.bleedRatePatch.Postfix
- HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
- Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Injury.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_BleedRate: post: FieldMedic.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Pregnant.DoBirthSpawn: PRE: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Prefix, Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre post: DarkIntentionsWoohoo.harmony.Hediff_Pregnant_DoBirthSpawn_Patch.Postfix
- Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
- ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
- ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Character.get_IsVisible: PRE: WhatTheHack.Harmony.ITab_Pawn_Character_IsVisible.Prefix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, WhatTheHack.Harmony.ITab_Pawn_Gear_InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
- ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
- ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
- ITab_Storage.FillTab: TRANS: Stockpile_Ranking.FillTab.Transpiler
- ITab_Storage.get_TopAreaHeight: post: Stockpile_Ranking.TopAreaHeight.Postfix
- IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
- IncidentWorker_HerdMigration.GenerateAnimals: TRANS: Mehni.Misc.Modifications.HarmonyPatches.BigHerds_Transpiler
- IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler, WhatTheHack.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
- IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
- IncidentWorker_RefugeeChased.TryExecuteWorker: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TryExecuteWorker_Transpiler
- IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
- IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.HarmonyPatches.AddQuestGiver
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
- InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
- InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
- InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
- InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
- InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
- JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
- JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
- JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
- JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
- JobDriver_Goto.TryMakePreToilReservations: PRE: SameSpot.JobDriver_Goto_TryMakePreToilReservations_Patch.Prefix
- JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
- JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.PreToilReservations_Patch.Prefix post: HaulToStack.PreToilReservations_Patch.Postfix
- JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
- JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
- JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
- JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
- JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
- JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
- JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobDriver_WatchBuilding.WatchTickAction: PRE: TurnItOnandOff.JobDriver_WatchBuilding_WatchTickAction_Patch.WatchTickAction
- JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
- JobGiver_DoLovin.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Prefix post: Fluffy_BirdsAndBees.JobGiver_DoLovin_TryGiveJob.Postfix
- JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
- JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
- JobGiver_Mate.TryGiveJob: PRE: Fluffy_BirdsAndBees.JobGiver_Mate_TryGiveJob.Prefix
- JobGiver_MoveToStandable.TryGiveJob: TRANS: SameSpot.JobGiver_MoveToStandable_TryGiveJob_Patch.Transpiler
- JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
- JobGiver_Work.TryIssueJobPackage: TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
- JoyGiver_Ingest.CanIngestForJoy: post: CoffeeAndTea.CoffeeAndTea.CanIngestForJoy_Postfix
- JoyGiver_InteractBuildingInteractionCell.TryGivePlayJob: TRANS: SameSpot.JoyGiver_InteractBuildingInteractionCell_TryGivePlayJob_Patch.Transpiler
- LanguageDatabase.LoadAllMetadata: post: RIMMSqol.LanguageChangeListener.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
- ListerBuildings.Add: post: LabelsOnFloor.ListerBuildings_Add_Patch.Postfix
- ListerBuildings.Remove: post: LabelsOnFloor.ListerBuildings_Remove_Patch.Postfix
- ListerHaulables.Check: TRANS: Stockpile_Ranking.DirtyHaulables.Transpiler
- ListerHaulables.CheckAdd: TRANS: Stockpile_Ranking.DirtyHaulablesAdd.Transpiler
- ListerHaulables.TryRemove: TRANS: Stockpile_Ranking.DirtyHaulablesRemove.Transpiler
- ListerMergeables.ShouldBeMergeable: post: StorageTweaks.ListerMergeables_ShouldBeMergeable_Patch.Postfix
- Listing_ResourceReadout.DoThingDef: post: ItemListSelector.Patch_RecourceReadout.Postfix
- LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
- Log.get_ReachedMaxMessagesLimit: post: Mehni.Misc.Modifications.HarmonyPatches.ReachedMaxMessagesLimit_Postfix
- Lord.SetJob: post: Mehni.Misc.Modifications.HarmonyPatches.FleeTrigger_PostFix
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- LordToil_Siege.CanBeBuilder: PRE: WhatTheHack.Harmony.LordToil_Siege_CanBeBuilder.Prefix
- LovePartnerRelationUtility.HasAnyLovePartner: PRE: WhatTheHack.Harmony.LovePartnerRelationUtility_HasAnyLovePartner.Prefix
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainMenuDrawer.MainMenuOnGUI: PRE: WeaponStorage.Patch_MainMenuDrawer_MainMenuOnGUI.Prefix
- MainTabWindow_Architect.CacheDesPanels: PRE: RIMMSqol.ArchitectButtonFix.Prefix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
- MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkTab.Transpiler
- MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix
- MainTabsRoot.HandleLowPriorityShortcuts: PRE: [800]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, AchtungMod.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Prefix, ReverseCommands.Patch2.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix, [0]SameSpot.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
- ManhunterPackIncidentUtility.GenerateAnimals: post: TargetingModes.HarmonyPatches.Postfix_GenerateAnimals
- ManhunterPackIncidentUtility.ManhunterAnimalWeight: PRE: Mehni.Misc.Modifications.HarmonyPatches.BigManhunterPackFix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
- Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix
- Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapDeiniter.PassPawnsToWorld: PRE: FactionManager.MapDeiniter_PassPawnsToWorld_Patch.PassPawnsToWorld
- MapDrawer.DrawMapMesh: PRE: ShipsHaveInsides.Mod.RenderPlanetBehindMap.PreDraw
- MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix, ItemListSelector.Patch_HandleMapClicks.Prefix
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix, HeatMap.MapInterface_Detour.Postfix, RoomSense.MapInterface_Patch.Postfix
- MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
- MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: PRE: WhatTheHack.Harmony.MassUtility_Capacity.Prefix post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, CPBackpacks.HarmonyBackpacks.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix, WhatTheHack.Harmony.MassUtility_Capacity.Postfix
- MedicalCareUtility.AllowsMedicine: PRE: ModMedicinePatch.AllowsMedicine._Prefix post: ModMedicinePatch.AllowsMedicine._Postfix
- MedicalCareUtility.GetLabel: PRE: ModMedicinePatch.GetLabel._Prefix post: ModMedicinePatch.GetLabel._Postfix
- MedicalCareUtility.MedicalCareSelectButton: PRE: ModMedicinePatch.MedicalCareSelectButton._Prefix
- MedicalCareUtility.MedicalCareSetter: PRE: ModMedicinePatch.MedicalCareSetter._Prefix post: ModMedicinePatch.MedicalCareSetter._Postfix
- Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
- MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
- MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, ToggleHarvest.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- MentalBreaker.MentalBreakerTick: post: AchtungMod.MentalBreaker_MentalBreakerTick_Patch.Postfix
- MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
- MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
- MinifyUtility.Uninstall: PRE: WhatTheHack.Harmony.MinifyUtility_Uninstall.Prefix
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- MouseoverReadout.MouseoverReadoutOnGUI: PRE: CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
- Need_Food.get_MalnutritionSeverityPerInterval: post: RimworldMalnutritionPatch.HarmonyPatches.get_MalnutritionSeverityPerInterval
- Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
- OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
- OverlayManager..ctor: post: ZiTools_BetterMiniMap.StaticConstructor+Patch_OVerlayManager.Postfix
- PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
- Page_ConfigureStartingPawns.DoNext: PRE: Mehni.Misc.Modifications.HarmonyPatches.ConfigureStartingPawnsDoNextPrefix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix, RandomPlus.HarmoryPatch.Patch_Init.Postfix
- Page_ConfigureStartingPawns.RandomizeCurPawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix TRANS: RandomPlus.Patch_RandomizeMethod.Transpiler
- Page_CreateWorldParams.DoWindowContents: TRANS: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Transpiler
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- PathFinder.FindPath: PRE: RIMMSqol.pathfinding.PathfindingFix.Prefix
- PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
- PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.HarmonyPatches.PathGridPatch.Transpiler
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.HarmonyPatches.ButcherProducts_PostFix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, WhatTheHack.Harmony.Pawn_CurrentlyUsableForBills.Postfix
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix
- Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.DropAndForbidEverything: PRE: WhatTheHack.Harmony.Pawn_DropAndForbidEverything.Prefix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix post: Table_Diner_Configurable.ExposeDataPawn._Postfix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ChangeDresser.Patch_Pawn_GetGizmos.Postfix, TargetingModes.HarmonyPatches.Postfix_GetGizmos, MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix, WhatTheHack.Harmony.Pawn_GetGizmos.Postfix
- Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
- Pawn.Kill: PRE: [800]ChangeDresser.Patch_Pawn_Kill.Prefix, WhatTheHack.Harmony.Pawn_Kill.Prefix post: [800]ChangeDresser.Patch_Pawn_Kill.Postfix, ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix, TechAdvancing.TA_OnKill_Event.Postfix, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix, ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
- Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
- Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix
- Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
- Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix
- Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix
- Pawn.get_IsColonistPlayerControlled: PRE: WhatTheHack.Harmony.Pawn_get_IsColonistPlayerControlled.Prefix post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
- PawnAttackGizmoUtility.CanShowEquipmentGizmos: post: SquadUITweaks.HarmonyPatches.CanShowEquipmentGizmos_postfix
- PawnAttackGizmoUtility.GetSquadAttackGizmo: post: SquadUITweaks.HarmonyPatches.GetSquadAttackGizmo_Postfix
- PawnAttackGizmoUtility.ShouldUseSquadAttackGizmo: PRE: SquadUITweaks.HarmonyPatches.ShouldUseSquadAttackGizmo_Postfix
- PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: [200]REB_Code.Patch_PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix
- PawnBioAndNameGenerator.GeneratePawnName: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName.Prefix
- PawnBioAndNameGenerator.GeneratePawnName_Shuffled: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName_Shuffled.Prefix
- PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: REB_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix
- PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: REB_Code.Patch_PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo.Prefix
- PawnBioAndNameGenerator.GiveShuffledBioTo: post: REB_Code.Patch_PawnBioAndNameGenerator_GiveShuffledBioTo.Postfix
- PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: PRE: REB_Code.Patch_PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Prefix
- PawnCapacitiesHandler.CapableOf: post: WhatTheHack.Harmony.PawnCapacitiesHandler_CapableOf.Postfix
- PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
- PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
- PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
- PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AutoOwl.HarmonyPatches.Postfix_PawnComponentsUtility_AddAndRemoveDynamicComponents, FoodRestrictions.Patch.RimWorld_PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix, WhatTheHack.Harmony.PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateBodyType: PRE: REB_Code.Patch_PawnGenerator_GenerateBodyType.Prefix
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GeneratePawn: post: DarkIntentionsWoohoo.harmony.PawnGenerator_GeneratePawn_Patch.Postfix, JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
- PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns, TargetingModes.HarmonyPatches.Postfix_GeneratePawns
- PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
- PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
- PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt
- PawnRenderer.RenderPawnInternal: PRE: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix, Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay, Mehni.Misc.Modifications.HarmonyPatches.DrawPawnGUIOverlay_Postfix
- PawnUtility.FertileMateTarget: PRE: Fluffy_BirdsAndBees.PawnUtility_FertileMateTarget.Prefix
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- PawnUtility.HumanFilthChancePerCell: post: Mehni.Misc.Modifications.HarmonyPatches.HumanFilthChancePerCell_Postfix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix
- PawnUtility.Mated: PRE: Fluffy_BirdsAndBees.PawnUtility_Mated.Prefix
- PawnUtility.PawnBlockingPathAt: PRE: SameSpot.PawnUtility_PawnBlockingPathAt_Patch.Prefix
- PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
- Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix, ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
- Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
- Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
- Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, WhatTheHack.Harmony.Pawn_DraftController_GetGizmos.Postfix
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, ChangeDresser.Patch_Pawn_DraftController.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, WhatTheHack.Harmony.Pawn_Draftcontroller_set_Drafted.Postfix
- Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: ProfitableWeapons.HarmonyPatches.PostfixTryDropEquipment
- Pawn_FoodRestrictionTracker.get_Configurable: PRE: FoodRestrictions.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
- Pawn_GuestTracker.SetGuestStatus: post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
- Pawn_HealthTracker.CheckForStateChange: PRE: CustomDeathRandomness.Main.CheckForStateChange_Patch TRANS: WhatTheHack.Harmony.Pawn_HealthTracker_CheckForStateChange.Transpiler
- Pawn_HealthTracker.HasHediffsNeedingTend: PRE: WhatTheHack.Harmony.Pawn_HealthTracker_HasHediffsNeedingTend.Prefix
- Pawn_HealthTracker.HealthTick: post: WhatTheHack.Harmony.Pawn_HealthTracker_HealthTick.Postfix
- Pawn_HealthTracker.MakeDowned: post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix, WhatTheHack.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: Mehni.Misc.Modifications.HarmonyPatches.NotifyPlayerOfKilledAnimal_Prefix
- Pawn_HealthTracker.Notify_Resurrected: post: ColonistBarKF.HarmonyPatches.Pawn_Resurrected_Postfix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.HarmonyPatches.PrefixDropAllNearPawn
- Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
- Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, WhatTheHack.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.EndCurrentJob: TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
- Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler, PrisonLabor.Harmony.NeedOnlyByPrisonersPatch.Transpiler
- Pawn_PathFollower.PawnCanOccupy: PRE: SameSpot.Pawn_PathFollower_PawnCanOccupy_Patch.Prefix
- Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
- Pawn_PathFollower.WillCollideWithPawnAt: PRE: SameSpot.Pawn_PathFollower_WillCollideWithPawnAt_Patch.Prefix
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
- Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: [500]ForceDoJob.Patch_Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap.Prefix
- Pawn_RelationsTracker.AddDirectRelation: PRE: DarkIntentionsWoohoo.harmony.Pawn_RelationsTracker_AddDirectRelation_Patch.Prefix, RIMMSqol.PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation.Prefix
- Pawn_RotationTracker.Face: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_Face.Prefix
- Pawn_RotationTracker.FaceCell: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_FaceCell.Prefix
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
- Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
- Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
- Pawn_TrainingTracker.TrainingTrackerTickRare: PRE: RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker.Prefix post: RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker.Postfix TRANS: AnimalsLogic.ForgetMeNot+Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.ExposeData: TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix, ForceDoJob.Patch_Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
- PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDrop_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeDropGroups_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkIn_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_EdgeWalkInGroups_TryResolveRaidSpawnCenter.Postfix
- PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_RandomDrop_TryResolveRaidSpawnCenter.Postfix
- PharmacistUtility.TendAdvice: post: ModMedicinePatch.PharmacistPatch.TendAdvicePostfix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
- PlantProperties.SpecialDisplayStats: post: Mehni.Misc.Modifications.HarmonyPatches.DisplayYieldInfo
- PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix, BetterMiniMap.MiniMap_GameComponent.PlaySettings_DoPlaySettingsGlobalControls_Prefix post: TD_Enhancement_Pack.PlaySettings_Patch.AddButton, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, ZiTools.Patch_DoPlaySettingsGlobalControls.Postfix, HeatMap.PlaySettings_Detour.PostFix, MinimalLightControl.MinimalLightControlHarmony+DoPlaySettingsGlobalControlsPatch.Postfix, RoomSense.PlaySettings_Patch.Postfix
- PowerConnectionMaker.TryConnectToAnyPowerNet: PRE: WhatTheHack.Harmony.PowerConnectionMaker_TryConnectToAnyPowerNet.Prefix
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
- PrisonBreakUtility.StartPrisonBreak: PRE: NoPrisonBreaks.RaidPoints.Prefix
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix, CPWeaponExt.HarmonyRailgun.CanHit_PostFix
- Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix post: Rimatomics.HarmonyPatches+Harmony_Projectile_Launch.Postfix
- Projectile.Tick: PRE: FrontierDevelopments.Shields.Module.RimworldModule.ProjectileHandler+Patch_Projectile_Tick.Prefix, EnhancedDevelopment.Prometheus.Patch.Patches.PatchProjectile.ProjectileTickPrefix
- Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
- ProjectileProperties.get_StoppingPower: post: RangedStaggerRebalanced.HarmonyPatches.PostfixStoppingPower
- QualityUtility.GenerateQualityCreatedByPawn: post: CraftingQualityRebalanced.HarmonyPatches.Postfix
- QualityUtility.SendCraftNotification: PRE: CraftingQualityRebalanced.HarmonyPatches.Prefix
- RaceProperties.get_IsFlesh: post: ProjectRimFactory.Common.HarmonyPatches.RacePropertiesPatch.Postfix
- Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix, ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
- ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ReapplyAllMods: post: ChangeResearchSpeed.Patch_ResearchManager_ReapplyAllMods.Postfix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
- ResourceReadout.DrawIcon: post: ItemListSelector.Patch_DrawIcon.Postfix
- RestUtility.CanUseBedEver: PRE: WhatTheHack.Harmony.RestUtility_CanUseBedEver.Prefix
- RestUtility.CurrentBed: PRE: WhatTheHack.Harmony.RestUtility_CurrentBed.Prefix
- RestUtility.FindBedFor: PRE: WhatTheHack.Harmony.RestUtility_FindBedFor.Prefix post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- RestUtility.GetBedSleepingSlotPosFor: PRE: WhatTheHack.Harmony.RestUtility_GetBedSleepingSlotPosFor.Prefix
- RestUtility.WakeUp: post: WhatTheHack.Harmony.RestUtility_WakeUp.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, TurretExtensions.HarmonyPatches.PostfixInitDesignators
- RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
- RoofGrid.SetRoof: post: Five_Second_Rule.SetRoof_Patch.Postfix, TD_Enhancement_Pack.SetRoofSetDirty.Postfix
- Room.MakeNew: post: LabelsOnFloor.Room_MakeNew_Patch.Postfix
- Room.Notify_BedTypeChanged: post: LabelsOnFloor.Room_Notify_BedTypeChanged_Patch.Postfix
- Room.Notify_RoomShapeOrContainedBedsChanged: post: Five_Second_Rule.NewRoom_Patch.Postfix, LabelsOnFloor.Room_Notify_RoomShapeOrContainedBedsChanged_Patch.Postfix
- Room.RemoveRegion: post: LabelsOnFloor.Room_RemoveRegion_Patch.Postfix
- RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
- Root.Shutdown: post: ChangeResearchSpeed.Patch_Page_SelectScenario_PreOpen.Postfix
- Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: FrontierDevelopments.Shields.ShieldManager+ShieldManager_SavedGameLoader_LoadGameFromSaveFile.Prefix post: [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix
- ScribeSaver.InitSaving: PRE: ChangeDresser.Patch_ScribeSaver_InitSaving.Prefix
- SectionLayer.ClearSubMeshes: post: ShipsHaveInsides.Mod.GenerateSpaceSubMesh.GenerateMesh
- SectionLayer.DrawLayer: PRE: ShipsHaveInsides.Mod.HideLightingLayersInSpace.ShouldDraw post: ShipsHaveInsides.Mod.HideLightingLayersInSpace.Cleanup
- SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.dubUtils+Patch_SectionLayer_LightingOverlay_Regenerate.Postfix
- SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: SameSpot.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix, AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- Selector.<SelectInsideDragBox>m__0: TRANS: WhatTheHack.Harmony.Selector_SelectInsideDragbox.Transpiler
- Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- SelfDefenseUtility.ShouldStartFleeing: PRE: WhatTheHack.Harmony.SelfDefenceUtility_ShouldStartFleeing.Prefix
- SettlementAbandonUtility.Abandon: PRE: [800]ChangeDresser.Patch_SettlementAbandonUtility_Abandon.Prefix, RIMMSqol.SpawnRemnantColony.Prefix
- SettlementAbandonUtility.TryAbandonViaInterface: PRE: RIMMSqol.DisplayConfirmationDialog.Prefix
- SettlementBase.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
- SettlementBase_TraderTracker.get_TradePriceImprovementOffsetForPlayer: post: The_Price_Is_Right.TradePriceOffset.Postfix
- SettlementDefeatUtility.CheckDefeated: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
- ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
- ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
- ShieldBelt.get_ShouldDisplay: post: WhatTheHack.Harmony.ShieldBelt_get_ShouldDisplay.Postfix
- ShipCountdown.CountdownEnded: PRE: ShipsHaveInsides.Mod.SaveShip.SaveShipAndRemoveItemStacks
- ShipCountdown.InitiateCountdown: PRE: ShipsHaveInsides.Mod.InitShipRefs.SaveStatics
- ShipUtility.LaunchFailReasons: PRE: ShipsHaveInsides.Mod.FindLaunchFailReasons.DisableOriginalMethod post: ShipsHaveInsides.Mod.FindLaunchFailReasons.FindLaunchFailReasonsReally
- ShipUtility.ShipBuildingsAttachedTo: PRE: ShipsHaveInsides.Mod.FindAllTheShipParts.DisableOriginalMethod post: ShipsHaveInsides.Mod.FindAllTheShipParts.FindShipPartsReally
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- ShotReport.HitFactorFromShooter: post: TargetingModes.HarmonyPatches.Postfix_HitFactorFromShooter
- Site.CheckStartForceExitAndRemoveMapCountdown: TRANS: Mehni.Misc.Modifications.HarmonyPatches.CheckStartForceExitAndRemoveMapCountdown_Transpiler
- Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
- SkillRecord.Interval: PRE: RIMMSqol.StopSkillDecay.Prefix
- SkillRecord.Learn: PRE: RIMMSqol.TrackLevelUp.Prefix, Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre post: TD_Enhancement_Pack.Learn_Patch.Postfix, RIMMSqol.TrackLevelUp.Postfix
- SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
- SkyManager.CurrentSkyTarget: post: MinimalLightControl.MinimalLightControlHarmony+CurrentSkyTargetPatch.Postfix
- SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
- Skyfaller.Impact: PRE: FrontierDevelopments.Shields.Module.RimworldModule.SkyfallerHandler+Patch_Skyfaller_Impact.Prefix
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
- SolidBioDatabase.LoadAllBios: PRE: REB_Code.Patch_SolidBioDatabase_LoadAllBios.Prefix
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StartingPawnUtility.NewGeneratedStartingPawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.NewGeneratedStartingPawns_Transpiler
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: post: TurretExtensions.HarmonyPatches.PostfixGetExplanationUnfinalized TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized, TurretExtensions.HarmonyPatches.PostfixGetValueUnfinalized
- StatWorker.IsDisabledFor: PRE: WhatTheHack.Harmony.StatWorker_IsDisabledFor.Prefix
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- StatsReportUtility.DescriptionEntry: post: TurretExtensions.HarmonyPatches.PostfixDescriptionEntry
- StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_Thing
- StatsReportUtility.StatsToDraw: post: TurretExtensions.HarmonyPatches.PostfixStatsToDraw_ThingDef
- StorageSettings.AllowedToAccept: TRANS: Stockpile_Ranking.AllowedToAccept_Thing.Transpiler
- StorageSettings.CopyFrom: TRANS: Stockpile_Ranking.CopyFrom.Transpiler
- StorageSettings.ExposeData: PRE: Stockpile_Ranking.ExposeData.Prefix post: Stockpile_Ranking.ExposeData.Postfix
- StorageSettings.TryNotifyChanged: PRE: Stockpile_Ranking.TryNotifyChanged.Prefix
- StoreUtility.TryFindBestBetterStoreCellFor: PRE: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Prefix post: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Postfix
- Storyteller.Notify_DefChanged: post: AdjustableTradeShips.Patch_Storyteller_Notify_DefChanged.Postfix
- StorytellerUtility.DefaultParmsNow: PRE: RaidLimiter.RaidLimiterDebug.Prefix
- StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix, RaidLimiter.RaidLimiter.Prefix
- StrippableUtility.CanBeStrippedByColony: PRE: WhatTheHack.Harmony.WorkGiver_Strip_HasJobOnThing.Prefix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- TaleRecorder.RecordTale: PRE: RIMMSqol.PreventAnimalFamilies_TaleRecorder_RecordTale.Prefix
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TargetingModesUtility.CanUseTargetingModes: PRE: TargetingModes.HarmonyPatches.Prefix_CanUseTargetingModes post: TargetingModes.HarmonyPatches.Postfix_CanUseTargetingModes
- TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix
- TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
- Thing.ButcherProducts: post: WhatTheHack.Harmony.Thing_ButcherProducts.Postfix
- Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
- Thing.DrawExtraSelectionOverlays: post: Syr_LightRadius.DrawExtraSelectionOverlaysPatch.DrawExtraSelectionOverlays_Postfix, Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix, WhatTheHack.Harmony.Thing_DrawExtraSelectionOverlays.Postfix
- Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
- Thing.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder_Thing.Postfix
- Thing.GetInspectTabs: post: StorageTweaks.Building_Storage_GetInspectTabs_Patch.GetInspectTabs_Postfix
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.PostMapInit: post: Five_Second_Rule.PostMapInit_Patch.Postfix
- Thing.Print: PRE: WhatTheHack.Harmony.Building_DrawAt.Prefix
- Thing.SpawnSetup: post: Five_Second_Rule.ThingSpawn_Patch.Postfix TRANS: ResearchableStatUpgrades.Patch.Transpiler1
- Thing.SpecialDisplayStats: post: RangedStaggerRebalanced.HarmonyPatches.Thing_PostfixSpecialDisplayStats
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
- Thing.TryAbsorbStack: post: Five_Second_Rule.TryAbsorbStack_Patch.Postfix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- Thing.get_DrawPos: PRE: WhatTheHack.Harmony.Thing_get_DrawPos.Prefix
- Thing.get_Graphic: post: TurretExtensions.HarmonyPatches.PostfixGraphic
- Thing.set_Position: PRE: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Prefix post: ProjectRimFactory.Common.HarmonyPatches.SetPositionPatch.Postfix
- ThingDef.SpecialDisplayStats: post: TurretExtensions.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats, RangedStaggerRebalanced.HarmonyPatches.ThingDef_PostfixSpecialDisplayStats
- ThingDef.get_VolumePerUnit: post: ProjectRimFactory.Common.HarmonyPatches.VolumePerUnitPatch.Postfix
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingFilterUI.DrawHitPointsFilterConfig: PRE: Stockpile_Ranking.DrawHitPointsFilterConfig.Prefix post: Stockpile_Ranking.DrawHitPointsFilterConfig.Postfix
- ThingFilterUI.DrawQualityFilterConfig: PRE: Stockpile_Ranking.DrawQualityFilterConfig.Prefix post: Stockpile_Ranking.DrawQualityFilterConfig.Postfix
- ThingGrid.Deregister: post: TD_Enhancement_Pack.ThingDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix
- ThingGrid.Register: post: TD_Enhancement_Pack.ThingDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix
- ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
- ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
- ThingOwnerUtility.ContentsSuspended: PRE: SimpleClones.Suspend_Patch.ContentsSuspended_Patch
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix, ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix, ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix, Rimefeller.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
- ThingWithComps.DeSpawn: PRE: Rimatomics.HarmonyPatches+Harmony_Projectile_DeSpawn.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder.Postfix
- ThingWithComps.InitializeComps: PRE: EnhancedDevelopment.Prometheus.Patch.Patches.PatchThingWithComps_Nano.InitializeCompsPrefix post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix
- ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
- TickManager.get_TickRateMultiplier: TRANS: NoForcedSlowdown.HarmonyPatches.Patch_TickManager_TickRateMultiplier
- TileFinder.IsValidTileForNewSettlement: post: [800]ImpassableMapMaker.HarmonyPatches+Patch_TileFinder_IsValidTileForNewSettlement.Postfix
- TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
- TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
- TimeControls.DoTimeControlsGUI: TRANS: NoForcedSlowdown.HarmonyPatches.Patch_TimeControls_DoTimeControlsGUI
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
- TradeDeal.Reset: PRE: ChangeDresser.Patch_TradeDeal_Reset.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix, RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- Tradeable.InitPriceDataIfNeeded: TRANS: The_Price_Is_Right.BuySellCollapser.Transpiler
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
- TrainableUtility.GetWildnessExplanation: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_GetWildnessExplanation_Patch.Transpiler
- TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- TransferableOneWayWidget.DoRow: PRE: WhatTheHack.Harmony.TransferableOneWayWidget_DoRow.Prefix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUIUtility.DrawExtraInfo: PRE: WhatTheHack.Harmony.TransferableUIUtility_DrawExtraInfo.Prefix
- TransferableUtility.CanStack: PRE: WhatTheHack.Harmony.TransferableUtility_CanStack.Prefix
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: Helicopter.HarmonyTest_AJ.Prefix
- TurretTop.DrawTurret: TRANS: TurretExtensions.HarmonyPatches.TranspileDrawTurret
- TurretTop.TurretTopTick: PRE: WhatTheHack.Harmony.TurretTop_TurretTopTick.Prefix
- Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook, InGameDefEditor.Patch_UIRoot_UIRootOnGUI.Postfix
- UIRoot_Entry.Init: post: BetterMiniMap.BetterMiniMapMod.DefsLoaded
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix, CPWeaponExt.HarmonyRailgun.CanHitCellFromCellIgnoringRange_Prefix
- Verb.CanHitTargetFrom: TRANS: FrontierDevelopments.Shields.Harmony_Verb_CanHitCellFromCellIgnoringRange.Transpiler
- Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix post: BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_VerbTracker_GetVerbsCommands_Postfix
- VerbTracker.get_PrimaryVerb: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_VerbTracker_PrimaryVerb_Prefix
- Verb_LaunchProjectile.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.GetNonMissChance: post: TargetingModes.HarmonyPatches.Postfix_GetNonMissChance
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttack.TryCastShot: post: ProfitableWeapons.HarmonyPatches.PostfixTryCastShot, SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
- WealthWatcher.ForceRecount: post: ChangeDresser.HarmonyPatches+Patch_WealthWatcher_ForceRecount.Postfix
- WidgetRow.FillableBar: TRANS: TD_Enhancement_Pack.FillableBar_Patch.Transpiler
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesFloat.Prefix
- Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesInt.Prefix
- WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
- WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
- Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
- Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: MinifyEverything.MinifyEverything.JobOnThingPrefix
- WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
- WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
- WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix, WhatTheHack.Harmony.WorkGiver_DoBill_TryFindBestBillIngredients.Prefix post: ChangeDresser.HarmonyPatches+Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: RIMMSqol.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix.Prefix
- WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix post: ToggleHarvest.Patch.RimWorld_WorkGiver_GrowerHarvest_HasJobOnCell.Postfix
- WorkGiver_InteractAnimal.CanInteractWithAnimal: post: Mehni.Misc.Modifications.HarmonyPatches.CanInteractWithAnimal_Postfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
- WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
- WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
- WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
- World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
- World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
- WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
- WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
- WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
- WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
- WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
- WorldGrid.GetRoadMovementDifficultyMultiplier: post: CaravanOptions.Main+GetRoadMovementMultiplierFast_Prefix_Patch.Postfix
- WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
- WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
- WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
- WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
- WorldPathGrid.CalculatedMovementDifficultyAt: PRE: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_CalculatedMovementDifficultyAt.Prefix
- WorldPathGrid.HillinessMovementDifficultyOffset: post: ImpassableMapMaker.HarmonyPatches+Patch_WorldPathGrid_HillinessMovementDifficultyOffset.Postfix
- WorldPawnGC.LogDotgraph: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_LogDotgraph.Prefix
- WorldPawnGC.PawnGCDebugResults: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_PawnGCDebugResults.Prefix
- WorldPawnGC.RunGC: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_RunGC.Prefix
- WorldPawnGC.WorldPawnGCTick: PRE: RIMMSqol.performance.worldpawngc.WorldPawnGC_WorldPawnGCTick.Prefix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Zone.AddCell: post: LabelsOnFloor.Zone_AddCell_Patch.Postfix
- Zone.GetInspectString: post: TD_Enhancement_Pack.ZoneSizeCount.Postfix
- Zone.RemoveCell: post: LabelsOnFloor.Zone_RemoveCell_Patch.Postfix
- ZoneManager.DeregisterZone: post: LabelsOnFloor.ZoneManager_DeregisterZone_Patch.Postfix
- ZoneManager.RegisterZone: post: LabelsOnFloor.ZoneManager_RegisterZone_Patch.Postfix
- Zone_Growing.ExposeData: post: ToggleHarvest.Patch.RimWorld_Zone_Growing_ExposeData.Postfix
- Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix, ReColorStockpile.Patch_ZoneGrowing_GetGizmos.Postfix, ToggleHarvest.Patch.RimWorld_Zone_Growing_GetGizmos.Postfix
- Zone_Growing.GetInspectString: post: TD_Enhancement_Pack.ZoneGrowingSizeCount.Postfix
- Zone_Growing.GetZoneAddGizmos: PRE: TerrainZoneSelect.ZoneGrowPatch.Prefix post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
- Zone_Growing.SetPlantDefToGrow: post: LabelsOnFloor.Zone_Growing_SetPlantDefToGrow_Patch.Postfix
- Zone_Stockpile.ExposeData: post: StorageTweaks.Zone_Stockpile_ExposeData_Patch.ExposeData_Postfix
- Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, ReColorStockpile.Patch_ZoneStockpile_GetGizmos.Postfix, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
- Zone_Stockpile.GetInspectTabs: post: StorageTweaks.Zone_Stockpile_GetInspectTabs_Patch.GetInspectTabs_Postfix
- Zone_Stockpile.GetZoneAddGizmos: PRE: TerrainZoneSelect.ZoneStockpilePatch.Prefix
- Harmony versions present: 1.2.0.2: com.jkluch.HaulToStack; 1.2.0.1: UnlimitedHugs.HugsLib, rimworld.whyisthat.betterminimap.gamecomponent, com.colonistbarkf.rimworld.mod, net.pardeike.rimworld.mod.camera+, net.pardeike.rimworld.mod.samespot, net.pardeike.rimworld.mods.achtung, RimHUD, net.pardeike.reversecommands, net.pardeike.rimworld.mod.just-ignore-me-passing, Harmony_PrisonLabor, com.ingamedefeditor.rimworld.mod, Dubwise.Rimatomics, EnhancedDevelopment.Prometheus, com.changedresser.rimworld.mod, HugsLib.AllowTool, HugsLib.SearchAndDestroy, HugsLib.WhatTheHack, Uuugggg.rimworld.TD_Enhancement_Pack.main, XeoNovaDan.TargetingModes, chjees.mechaniteforge, HugsLib.SimpleSidearms, HugsLib.RunAndGun, XeoNovaDan.TurretExtensions, fluffy.modmanager, brrainz-crosspromotion, rimworld.infused, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.The_Price_Is_Right.main, Uuugggg.rimworld.What_Is_My_Purpose.main, uuugggg.rimworld.GearUpAndGo.main, Uuugggg.rimworld.Five_Second_Rule.main, Uuugggg.rimworld.Room_Food.main, uuugggg.rimworld.SmartMedicine.main, uuugggg.rimworld.Meals_On_Wheels.main, uuugggg.rimworld.ThickArmor.main, Uuugggg.rimworld.Stockpile_Ranking.main, net.marvinkosh.rimworld.mod.combatreadinesscheck, net.pardeike.rimworld.mods.rangefinder, rimworld.ResearchPal, fluffy.worktab, Fluffy.StuffedFloors, DoctorVanGogh.OmniCoreDrill, Fluffy.BirdsAndBees, fluffy.medicaltab, Fluffy.AnimalTab, DarkIntentionsWoohoo.mod.settings.harmony, com.forcedojob.rimworld.mod, rimworld.whyisthat.betterminimap.init, HugsLib.LabelsOnFloor, Dubwise.Dubs_Skylights, Children, net.quicksilverfox.rimworld.mod.worldgenrules, fluffy.areaunlocker, RIMMSqol, fluffy.rimworld.pharmacist, mehni.rimworld.pickupandhaul.main, Syrchalis.Rimworld.LightRadius, Syrchalis.Rimworld.SetUpCamp, Helicopter.AKreedz, HugsLib.Smarter_Food_Selection, net.marvinkosh.rimworld.mod.ughyougotme, com.recolorstockpile.rimworld.mod, ToggleHarvest, net.mseal.rimworld.mod.terrainzoneselect, HugsLib.HeatMap, HugsLib.RoomSense, Bubbles, rimworld.maxzicode.zitools.mainconstructor, HugsLib.MinimalLightControl, com.savestoragesettings.rimworld.mod, Syrchalis.Rimworld.BulletCasingMote, net.quicksilverfox.rimworld.mod.animalslogic, HugsLib.GiddyUpCore, com.rimfridge.rimworld.mod, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, frontierdevelopment.shields, com.showhair.rimworld.mod, io.github.ratysz.bricksdontvanish, HugsLib.ShipInteriorMod, MassGraves.Harmony, Dubwise.Rimefeller, net.rainbeau.rimworld.mod.archipelagos, net.rainbeau.rimworld.mod.backstories, mehni.rimworld.traderdismissal.main, HugsLib.SimpleClones, XeoNovaDan.ProfitableWeapons, HugsLib.GiddyUpCaravan, HugsLib.MapReroll, HugsLib.GiddyUpRideAndRoll, XeoNovaDan.RangedStaggerRebalanced, rimworld.torann.CustomDeathRandomness, HugsLib.ImprovedWorkbenches, multiversionmodfix, TGPAcher.Rimworld.FactionManager, com.rimworld.mod.factioncontrol, com.configurablemaps.rimworld.mod, com.modifyresearchtime.rimworld.mod, HugsLib.ItemListSelector, com.keephandsfeet.rimworld.mod, com.impassablemapmaker.rimworld.mod, syrchalis.rimworld.harvestYieldPatch, mehni.rimworld.FoodAlert.main, rimworld.maxzicode.zitools.addonconstructor, Dubwise.DubsMintMenus, XeoNovaDan.AutoOwl, FoodRestrictions, com.rimworld.mod.moretraitslots, HugsLib.PrepareLanding, dingo.rimworld.no_forced_slowdown, rimworld.kapitanoczywisty.changemapedge, HugsLib.DefensivePositions, Mehni.RimWorld.4M.Main, XeoNovaDan.ProperShotguns, com.rate.bleed, BoomMod, Syrchalis.Rimworld.MetallicBatteries, XeoNovaDan.AdjustablePredatorCount, Syrchalis.Rimworld.CoffeeAndTea, mehni.rimworld.shipchunks.main, dingo.persistentfloatmenus, sladki.rimworld.mod.storagetweaks, rimworld.torann.CaravanOptions, com.chippedchap.iclearlyhaveenough, rimworld.lanilor.lootboxes, com.pathavoid.rimworld.mod, net.velc.rimworld.mod.trapdisable, HugsLib.TurnItOnandOff, HugsLib.BattleMounts, HugsLib.DeathRattle, HugsLib.RunandHide, HugsLib.LessArbitrarySurgery; 1.1.0.0: com.spdskatr.projectrimfactory, com.whocares.whatisthis.rimworld.mod.stuff, rimworld.phomor.craftingqualityrebalanced, rimworld.phomor.doorsclosefastagain, rimworld.erdelf.prisoner_ransom, com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully, RandomPlus, drumad.rimworld.mod.squadUItweaks, com.stuff.things.rimworld.mod9000.harmonica, Rimworld.imoja.witchertrials; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, TableDiner, rimworld.jecrell.caravanjobs, rimworld.jecrell.doorsexpanded, rimworld.Sihv.bonemod, rimworld.jecrell.jecstools.main, BetterCV, rimworld.jecrell.comps.oversized, chjees.shields, rimworld.cpwallshot, rimworld.jecrell.humanlikeorders, FieldMedic, rimworld.rimquest, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.cpbackpacks, com.ghxx.rimworld.techadvancing, Harmony_Locks, ModMedicinePatch, Antaios.Rimworld.PharmMedicinePatch, rimworld.erdelf.minify_everything, rimworld.malnutritionpatch; 1.0.9.0: com.spdskatr.rsu.fixes
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5663 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 422 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- Loading some snapshots...
- Loaded list of elements with prefix 20181020...
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
- ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
- ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
- ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
- ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
- ResearchPal :: GreedySweep: 1232 -> 1052
- ResearchPal :: GreedySweep: 1052 -> 1016
- ResearchPal :: GreedySweep: 1016 -> 993
- ResearchPal :: GreedySweep: 993 -> 964
- ResearchPal :: GreedySweep: 964 -> 947
- ResearchPal :: GreedySweep: 947 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- Got names list
- Loaded list of 291 elements...
- Filtered down to list of 274 elements...
- Shuffled...
- Loading 25 files...
- Loading snapshot 20181020-524838800-jeluder.bp
- Exception during loading object: System.Exception: timed out
- at RealRuins.AmazonS3Service+<>c__DisplayClass11_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
- Loading snapshot 20181020-13314779860-jeluder.bp
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 332 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, Training Console 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Real Ruins - Debug, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- Loading snapshot 20181020-11195452020-jeluder.bp
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 156 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- Loading snapshot 20181020-8030850700-jeluder.bp
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- Loading snapshot 20181020-3324365170-jeluder.bp
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [AllTheFish] Set fishingWorkCost: 1350
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- Exception during loading object: System.Exception: timed out
- at RealRuins.AmazonS3Service+<>c__DisplayClass11_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
- Loading snapshot 20181020-383365300-jeluder.bp
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Loading snapshot 20181020-3796591260-jeluder.bp
- Loading snapshot 20181020-2280195480-jeluder.bp
- Loading snapshot 20181020-2402681450-jeluder.bp
- Loading snapshot 20181020-16538330901-jeluder.bp
- Loading snapshot 20181020-5755966150-jeluder.bp
- Loading snapshot 20181020-20423984690-jeluder.bp
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Loading snapshot 20181020-4170348800-jeluder.bp
- Loading snapshot 20181020-14084708690-jeluder.bp
- Loading snapshot 20181020-20298835750-jeluder.bp
- Loading snapshot 20181020-17232964270-jeluder.bp
- Loading snapshot 20181020-14607715350-jeluder.bp
- Loading snapshot 20181020-5590837700-jeluder.bp
- Loading snapshot 20181020-17944213480-jeluder.bp
- Loading snapshot 20181020-20133048000-jeluder.bp
- Loading snapshot 20181020-11474021760-jeluder.bp
- Loading snapshot 20181020-20981401961-jeluder.bp
- Loading snapshot 20181020-1576634320-jeluder.bp
- Loading snapshot 20181020-8193025550-jeluder.bp
- Loading snapshot 20181020-13409037230-jeluder.bp
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 765 unused Assets to reduce memory usage. Loaded Objects now: 20854.
- Total: 299.776154 ms (FindLiveObjects: 1.325269 ms CreateObjectMapping: 1.225025 ms MarkObjects: 296.655670 ms DeleteObjects: 0.569397 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 2; newIndex: 2
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.0] Integrated with Interaction Bubbles
- QualityBuilder added property to '489' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21906.
- Total: 311.199158 ms (FindLiveObjects: 1.409884 ms CreateObjectMapping: 1.314221 ms MarkObjects: 308.382904 ms DeleteObjects: 0.090812 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, RealRuins-master, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Overridden generate
- World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
- total density: 20, densityMultiplier: 1, scaleMultiplier: 1, new density: 20. new radius: 15, new per10k: 16~47
- Spawning 548 ruin chunks
- Scattering ruins at (188, 226) of radius 12. scavengers activity: 1.161629, age: 5.526072
- files length: 511 count 511, selected: 472
- Did select file ../Snapshots\20181028-11955138190-jeluder.bp.xml for loading
- Items density: 0.1004963
- Transferred blueprint of total cost of approximately 1409.999
- Added ruins for 0.2450305 seconds, total: 245 msec
- Scattering ruins at (43, 146) of radius 12. scavengers activity: 0.658431, age: 3.909338
- files length: 511 count 511, selected: 228
- Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
- Items density: 0.3291193
- Transferred blueprint of total cost of approximately 409.5
- Added ruins for 0.1945248 seconds, total: 439 msec
- Scattering ruins at (163, 106) of radius 17. scavengers activity: 0.5580958, age: 5.928666
- files length: 511 count 511, selected: 422
- Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
- Items density: 0.1208307
- Transferred blueprint of total cost of approximately 66.59998
- Added ruins for 0.138017 seconds, total: 577 msec
- Scattering ruins at (32, 83) of radius 17. scavengers activity: 1.347833, age: 4.836844
- files length: 511 count 511, selected: 401
- Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
- Unpacking...
- Items density: 0.1573034
- Transferred blueprint of total cost of approximately 210
- Added ruins for 0.0770098 seconds, total: 654 msec
- Scattering ruins at (224, 182) of radius 16. scavengers activity: 0.4789633, age: 4.426556
- files length: 511 count 511, selected: 264
- Did select file ../Snapshots\20181022-12257849010-jeluder.bp for loading
- Unpacking...
- Items density: 0.3380282
- Transferred blueprint of total cost of approximately 593.1002
- Added ruins for 0.1985254 seconds, total: 852 msec
- Scattering ruins at (134, 196) of radius 12. scavengers activity: 1.171946, age: 5.906315
- files length: 512 count 512, selected: 364
- Did select file ../Snapshots\20181027-10804976610-jeluder.bp for loading
- Unpacking...
- Items density: 0.3750421
- Transferred blueprint of total cost of approximately 354.7001
- Added ruins for 0.1695217 seconds, total: 1021 msec
- Scattering ruins at (17, 123) of radius 14. scavengers activity: 0.5879001, age: 3.755634
- files length: 512 count 512, selected: 244
- Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
- Items density: 0.2933333
- Transferred blueprint of total cost of approximately 401.1001
- Added ruins for 0.24703 seconds, total: 1268 msec
- Scattering ruins at (202, 141) of radius 15. scavengers activity: 1.005814, age: 5.738655
- files length: 512 count 512, selected: 377
- Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
- Items density: 0.2624741
- Transferred blueprint of total cost of approximately 386.1004
- Added ruins for 0.1975259 seconds, total: 1465 msec
- Scattering ruins at (25, 62) of radius 17. scavengers activity: 0.8594171, age: 3.524055
- files length: 512 count 512, selected: 277
- Did select file ../Snapshots\20181022-12868108711-jeluder.bp.xml for loading
- Items density: 0.1077586
- Transferred blueprint of total cost of approximately 95
- Added ruins for 0.0845106 seconds, total: 1549 msec
- Scattering ruins at (102, 193) of radius 13. scavengers activity: 1.268467, age: 3.194067
- files length: 512 count 512, selected: 6
- Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
- Unpacking...
- Items density: 0.1651701
- Transferred blueprint of total cost of approximately 75.8
- Added ruins for 0.0845101 seconds, total: 1633 msec
- Scattering ruins at (129, 221) of radius 12. scavengers activity: 1.111663, age: 4.303232
- files length: 512 count 512, selected: 419
- Did select file ../Snapshots\20181027-12745816171-jeluder.bp.xml for loading
- Items density: 0.6044881
- Transferred blueprint of total cost of approximately 456.0999
- Added ruins for 0.0325038 seconds, total: 1665 msec
- Scattering ruins at (233, 58) of radius 13. scavengers activity: 0.3721345, age: 5.005507
- files length: 512 count 512, selected: 139
- Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
- Items density: 0.1517037
- Transferred blueprint of total cost of approximately 117.6
- Added ruins for 0.1560189 seconds, total: 1821 msec
- Scattering ruins at (101, 114) of radius 14. scavengers activity: 1.10797, age: 3.207135
- files length: 512 count 512, selected: 12
- Did select file ../Snapshots\20181015-1632051850-jeluder.bp for loading
- Unpacking...
- Items density: 0.6207951
- Transferred blueprint of total cost of approximately 111.6
- Added ruins for 0.2830416 seconds, total: 2104 msec
- Scattering ruins at (80, 139) of radius 17. scavengers activity: 0.6351254, age: 4.035963
- files length: 512 count 512, selected: 378
- Did select file ../Snapshots\20181027-11345547060-jeluder.bp for loading
- Unpacking...
- Items density: 0.1312217
- Transferred blueprint of total cost of approximately 195.3
- Added ruins for 0.07951 seconds, total: 2183 msec
- Scattering ruins at (56, 80) of radius 12. scavengers activity: 1.263357, age: 3.675491
- files length: 512 count 512, selected: 301
- Did select file ../Snapshots\20181022-13986359420-jeluder.bp.xml for loading
- Items density: 0.4332366
- Transferred blueprint of total cost of approximately 1322
- Added ruins for 0.1615199 seconds, total: 2344 msec
- Scattering ruins at (179, 106) of radius 13. scavengers activity: 0.4593199, age: 4.880225
- files length: 512 count 512, selected: 319
- Did select file ../Snapshots\20181023-11324876670-jeluder.bp.xml for loading
- Items density: 0.1059037
- Transferred blueprint of total cost of approximately 210.9001
- Added ruins for 0.1560192 seconds, total: 2500 msec
- Scattering ruins at (19, 51) of radius 13. scavengers activity: 0.442342, age: 3.82524
- files length: 512 count 512, selected: 338
- Did select file ../Snapshots\20181023-13225994396-jeluder.bp for loading
- Unpacking...
- Items density: 0.2758095
- Transferred blueprint of total cost of approximately 17.1
- Added ruins for 0.1630206 seconds, total: 2663 msec
- Scattering ruins at (135, 152) of radius 14. scavengers activity: 0.3924462, age: 3.268097
- files length: 512 count 512, selected: 138
- Did select file ../Snapshots\20181019-4196153450-jeluder.bp for loading
- Unpacking...
- Items density: 0.1517037
- Transferred blueprint of total cost of approximately 108
- Added ruins for 0.1000134 seconds, total: 2763 msec
- Scattering ruins at (95, 42) of radius 16. scavengers activity: 0.5842018, age: 3.843962
- files length: 512 count 512, selected: 164
- Did select file ../Snapshots\20181020-1576634320-jeluder.bp for loading
- Unpacking...
- Items density: 0.2750729
- Transferred blueprint of total cost of approximately 776.4998
- Added ruins for 0.1905233 seconds, total: 2953 msec
- Scattering ruins at (14, 133) of radius 14. scavengers activity: 1.322579, age: 3.719226
- files length: 513 count 513, selected: 448
- Did select file ../Snapshots\20181027-13926958900-jeluder.bp.xml for loading
- Items density: 0.1525054
- Transferred blueprint of total cost of approximately 40.5
- Added ruins for 0.1465189 seconds, total: 3099 msec
- Scattering ruins at (48, 95) of radius 13. scavengers activity: 0.9647354, age: 3.166831
- files length: 513 count 513, selected: 57
- Did select file ../Snapshots\20181018-12748027430-jeluder.bp.xml for loading
- Items density: 0.1587451
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0890113 seconds, total: 3188 msec
- Scattering ruins at (137, 184) of radius 15. scavengers activity: 0.6588273, age: 3.424064
- files length: 513 count 513, selected: 176
- Did select file ../Snapshots\20181020-20981401961-jeluder.bp for loading
- Unpacking...
- Items density: 0.08535406
- SKIPPED due to low density
- DELETING low quality file
- files length: 513 count 513, selected: 34
- Did select file ../Snapshots\20181018-10231215350-jeluder.bp for loading
- Unpacking...
- Items density: 0.5854867
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6575821 seconds, total: 3845 msec
- Scattering ruins at (128, 131) of radius 12. scavengers activity: 0.5187743, age: 5.238902
- files length: 513 count 513, selected: 237
- Did select file ../Snapshots\20181021-5490078490-jeluder.bp.xml for loading
- Items density: 0.1913818
- Transferred blueprint of total cost of approximately 354.0001
- Added ruins for 0.3495436 seconds, total: 4194 msec
- Scattering ruins at (167, 53) of radius 16. scavengers activity: 0.5797116, age: 5.251765
- files length: 513 count 513, selected: 148
- Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1348819
- Transferred blueprint of total cost of approximately 755.399
- Added ruins for 0.2760348 seconds, total: 4470 msec
- Scattering ruins at (57, 171) of radius 16. scavengers activity: 1.101268, age: 5.1247
- files length: 513 count 513, selected: 200
- Did select file ../Snapshots\20181020-7226740460-jeluder.bp for loading
- Unpacking...
- Items density: 0.1939577
- Transferred blueprint of total cost of approximately 10.8
- Added ruins for 0.0860113 seconds, total: 4556 msec
- Scattering ruins at (61, 225) of radius 16. scavengers activity: 1.231282, age: 3.227937
- files length: 513 count 513, selected: 367
- Did select file ../Snapshots\20181027-109450594713-jeluder.bp for loading
- Unpacking...
- Items density: 0.2309891
- Transferred blueprint of total cost of approximately 613.0001
- Added ruins for 0.0780099 seconds, total: 4634 msec
- Scattering ruins at (53, 212) of radius 16. scavengers activity: 0.5512883, age: 4.368582
- files length: 513 count 513, selected: 429
- Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
- Unpacking...
- Items density: 0.4663024
- Transferred blueprint of total cost of approximately 259.1001
- Added ruins for 0.0815098 seconds, total: 4715 msec
- Scattering ruins at (206, 6) of radius 12. scavengers activity: 0.6563225, age: 4.406109
- files length: 513 count 513, selected: 135
- Did select file ../Snapshots\20181019-4044242790-jeluder.bp.xml for loading
- Items density: 0.1295861
- Transferred blueprint of total cost of approximately 191.5
- Added ruins for 0.2855361 seconds, total: 5000 msec
- Scattering ruins at (237, 85) of radius 12. scavengers activity: 0.9430043, age: 5.800483
- files length: 513 count 513, selected: 207
- Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
- Items density: 0.4336735
- Transferred blueprint of total cost of approximately 1939.398
- Added ruins for 0.172021 seconds, total: 5172 msec
- Scattering ruins at (80, 160) of radius 13. scavengers activity: 1.317255, age: 5.768032
- files length: 513 count 513, selected: 122
- Did select file ../Snapshots\20181019-13729752580-jeluder.bp for loading
- Unpacking...
- Items density: 0.353465
- Transferred blueprint of total cost of approximately 368.7002
- Added ruins for 0.1320177 seconds, total: 5304 msec
- Scattering ruins at (19, 177) of radius 14. scavengers activity: 0.382227, age: 3.859164
- files length: 513 count 513, selected: 263
- Did select file ../Snapshots\20181022-12055016470-jeluder.bp for loading
- Unpacking...
- Items density: 0.3020528
- Transferred blueprint of total cost of approximately 999.8983
- Added ruins for 0.1775212 seconds, total: 5481 msec
- Scattering ruins at (161, 137) of radius 16. scavengers activity: 0.8312808, age: 4.81002
- files length: 513 count 513, selected: 118
- Did select file ../Snapshots\20181019-13635201440-jeluder.bp for loading
- Unpacking...
- Items density: 0.1995221
- Transferred blueprint of total cost of approximately 90
- Added ruins for 0.1275164 seconds, total: 5608 msec
- Scattering ruins at (193, 168) of radius 13. scavengers activity: 0.3652855, age: 4.988879
- files length: 513 count 513, selected: 185
- Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
- Unpacking...
- Items density: 0.1363366
- Transferred blueprint of total cost of approximately 454.2997
- Added ruins for 0.1575204 seconds, total: 5765 msec
- Scattering ruins at (108, 241) of radius 12. scavengers activity: 0.8259577, age: 5.429731
- files length: 514 count 514, selected: 124
- Did select file ../Snapshots\20181019-16863666130-jeluder.bp for loading
- Unpacking...
- Items density: 0.1821581
- Transferred blueprint of total cost of approximately 112.5
- Added ruins for 0.0930119 seconds, total: 5858 msec
- Scattering ruins at (223, 241) of radius 15. scavengers activity: 0.5213623, age: 4.626802
- files length: 514 count 514, selected: 262
- Did select file ../Snapshots\20181022-11920199900-jeluder.bp for loading
- Unpacking...
- Items density: 0.1401187
- Transferred blueprint of total cost of approximately 326.2001
- Added ruins for 0.0655074 seconds, total: 5923 msec
- Scattering ruins at (64, 24) of radius 16. scavengers activity: 1.353724, age: 3.438967
- files length: 515 count 515, selected: 42
- Did select file ../Snapshots\20181018-11301343550-jeluder.bp for loading
- Unpacking...
- Items density: 0.209127
- Transferred blueprint of total cost of approximately 257.1001
- Added ruins for 0.1830231 seconds, total: 6106 msec
- Scattering ruins at (189, 20) of radius 17. scavengers activity: 1.117484, age: 5.919685
- files length: 515 count 515, selected: 246
- Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
- Items density: 0.2933333
- Transferred blueprint of total cost of approximately 770.9997
- Added ruins for 0.4970622 seconds, total: 6603 msec
- Scattering ruins at (151, 89) of radius 15. scavengers activity: 0.9580678, age: 5.231836
- files length: 515 count 515, selected: 96
- Did select file ../Snapshots\20181018-5131092220-jeluder.bp.xml for loading
- Items density: 0.7166666
- Transferred blueprint of total cost of approximately 114
- Added ruins for 0.2775354 seconds, total: 6880 msec
- Scattering ruins at (172, 212) of radius 14. scavengers activity: 0.5495645, age: 4.965684
- files length: 515 count 515, selected: 442
- Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
- Items density: 0.6113636
- Transferred blueprint of total cost of approximately 165
- Added ruins for 0.0930114 seconds, total: 6973 msec
- Scattering ruins at (24, 11) of radius 13. scavengers activity: 1.102968, age: 5.711239
- files length: 515 count 515, selected: 98
- Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
- Items density: 0.1123832
- Transferred blueprint of total cost of approximately 556.2001
- Added ruins for 0.1605207 seconds, total: 7133 msec
- Scattering ruins at (176, 33) of radius 13. scavengers activity: 0.8727098, age: 4.946373
- files length: 515 count 515, selected: 230
- Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
- Items density: 0.3291193
- Transferred blueprint of total cost of approximately 652.5
- Added ruins for 0.1425175 seconds, total: 7275 msec
- Scattering ruins at (173, 114) of radius 13. scavengers activity: 0.7881626, age: 3.393848
- files length: 515 count 515, selected: 107
- Did select file ../Snapshots\20181018-7112167080-jeluder.bp for loading
- Unpacking...
- Items density: 0.1218421
- Transferred blueprint of total cost of approximately 42.3
- Added ruins for 0.4390553 seconds, total: 7714 msec
- Scattering ruins at (238, 56) of radius 15. scavengers activity: 0.6485478, age: 3.452202
- files length: 515 count 515, selected: 148
- Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1348819
- Transferred blueprint of total cost of approximately 670.7999
- Added ruins for 0.2420299 seconds, total: 7956 msec
- Scattering ruins at (171, 71) of radius 17. scavengers activity: 0.6135487, age: 4.666742
- files length: 515 count 515, selected: 182
- Did select file ../Snapshots\20181020-3712040050-jeluder.bp.xml for loading
- Items density: 0.1111521
- Transferred blueprint of total cost of approximately 727.4001
- Added ruins for 0.5880746 seconds, total: 8544 msec
- Scattering ruins at (123, 47) of radius 12. scavengers activity: 0.6962749, age: 3.836623
- files length: 515 count 515, selected: 303
- Did select file ../Snapshots\20181022-13986359420-jeluder.bp for loading
- Unpacking...
- Items density: 0.4332366
- Transferred blueprint of total cost of approximately 723.1998
- Added ruins for 0.1985242 seconds, total: 8742 msec
- Scattering ruins at (195, 240) of radius 14. scavengers activity: 1.313827, age: 5.856069
- files length: 515 count 515, selected: 392
- Did select file ../Snapshots\20181027-117075263216-jeluder.bp.xml for loading
- Items density: 0.3096134
- Transferred blueprint of total cost of approximately 242.3001
- Added ruins for 0.1260163 seconds, total: 8868 msec
- Scattering ruins at (203, 163) of radius 15. scavengers activity: 1.268285, age: 5.877462
- files length: 515 count 515, selected: 385
- Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
- Unpacking...
- Items density: 0.1283887
- Transferred blueprint of total cost of approximately 139.5
- Added ruins for 0.1540191 seconds, total: 9022 msec
- Scattering ruins at (223, 225) of radius 13. scavengers activity: 0.6256314, age: 3.968329
- files length: 515 count 515, selected: 82
- Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
- Items density: 0.2000777
- Transferred blueprint of total cost of approximately 4004.991
- Added ruins for 0.2460311 seconds, total: 9268 msec
- Scattering ruins at (142, 214) of radius 16. scavengers activity: 1.40354, age: 4.705767
- files length: 515 count 515, selected: 16
- Did select file ../Snapshots\20181015-205662870511-jeluder.bp for loading
- Unpacking...
- Items density: 0.1054688
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0490065 seconds, total: 9317 msec
- Scattering ruins at (192, 223) of radius 16. scavengers activity: 1.168704, age: 3.218682
- files length: 515 count 515, selected: 44
- Did select file ../Snapshots\20181018-11639974780-jeluder.bp for loading
- Unpacking...
- Items density: 0.1101724
- Transferred blueprint of total cost of approximately 69.6
- Added ruins for 0.0710086 seconds, total: 9388 msec
- Scattering ruins at (101, 81) of radius 17. scavengers activity: 0.7271397, age: 5.319202
- files length: 515 count 515, selected: 180
- Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
- Items density: 0.14158
- Transferred blueprint of total cost of approximately 156
- Added ruins for 0.2300295 seconds, total: 9618 msec
- Scattering ruins at (152, 134) of radius 17. scavengers activity: 0.9321693, age: 3.295374
- files length: 515 count 515, selected: 82
- Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
- Items density: 0.2000777
- Transferred blueprint of total cost of approximately 152.4
- Added ruins for 0.1170142 seconds, total: 9735 msec
- Scattering ruins at (202, 224) of radius 16. scavengers activity: 0.9416772, age: 3.990121
- files length: 515 count 515, selected: 75
- Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
- Unpacking...
- Items density: 0.423913
- Transferred blueprint of total cost of approximately 94.5
- Added ruins for 0.1095134 seconds, total: 9844 msec
- Scattering ruins at (86, 182) of radius 15. scavengers activity: 0.8267229, age: 5.509851
- files length: 515 count 515, selected: 12
- Did select file ../Snapshots\20181015-1632051850-jeluder.bp for loading
- Unpacking...
- Items density: 0.6207951
- Transferred blueprint of total cost of approximately 243
- Added ruins for 0.23353 seconds, total: 10077 msec
- Scattering ruins at (49, 62) of radius 12. scavengers activity: 0.4672265, age: 3.517197
- files length: 515 count 515, selected: 125
- Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
- Items density: 0.1821581
- Transferred blueprint of total cost of approximately 766.3005
- Added ruins for 0.126517 seconds, total: 10203 msec
- Scattering ruins at (29, 204) of radius 13. scavengers activity: 0.6224878, age: 5.671733
- files length: 515 count 515, selected: 21
- Did select file ../Snapshots\20181015-4868857190-jeluder.bp.xml for loading
- Items density: 0.828854
- Transferred blueprint of total cost of approximately 1099.8
- Added ruins for 0.4025499 seconds, total: 10605 msec
- Scattering ruins at (241, 203) of radius 12. scavengers activity: 0.4671983, age: 3.373274
- files length: 515 count 515, selected: 199
- Did select file ../Snapshots\20181020-7112167080-jeluder.bp for loading
- Unpacking...
- Items density: 0.1323468
- Transferred blueprint of total cost of approximately 868.5002
- Added ruins for 0.1270162 seconds, total: 10732 msec
- Scattering ruins at (28, 237) of radius 14. scavengers activity: 0.5564798, age: 5.711118
- files length: 515 count 515, selected: 109
- Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
- Unpacking...
- Items density: 0.1787879
- Transferred blueprint of total cost of approximately 183.6
- Added ruins for 0.1800228 seconds, total: 10912 msec
- Scattering ruins at (202, 213) of radius 15. scavengers activity: 0.5097846, age: 5.748958
- files length: 515 count 515, selected: 17
- Did select file ../Snapshots\20181015-205662870511-jeluder.bp.xml for loading
- Items density: 0.1054688
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0280037 seconds, total: 10940 msec
- Scattering ruins at (219, 223) of radius 12. scavengers activity: 1.207861, age: 4.724098
- files length: 515 count 515, selected: 245
- Did select file ../Snapshots\20181022-10331031137-jeluder.bp for loading
- Unpacking...
- Items density: 0.2933333
- Transferred blueprint of total cost of approximately 179.7
- Added ruins for 0.1295162 seconds, total: 11069 msec
- Scattering ruins at (9, 217) of radius 13. scavengers activity: 1.086807, age: 5.934399
- files length: 515 count 515, selected: 305
- Did select file ../Snapshots\20181022-14068643000-jeluder.bp for loading
- Unpacking...
- Items density: 0.1318465
- Transferred blueprint of total cost of approximately 408.6003
- Added ruins for 0.0920116 seconds, total: 11161 msec
- Scattering ruins at (78, 105) of radius 14. scavengers activity: 0.534747, age: 4.161145
- files length: 515 count 515, selected: 387
- Did select file ../Snapshots\20181027-11536675300-jeluder.bp for loading
- Unpacking...
- Items density: 0.2596052
- Transferred blueprint of total cost of approximately 467.3999
- Added ruins for 0.1655214 seconds, total: 11326 msec
- Scattering ruins at (31, 176) of radius 15. scavengers activity: 1.309737, age: 4.074817
- files length: 515 count 515, selected: 168
- Did select file ../Snapshots\20181020-17037664410-jeluder.bp.xml for loading
- Items density: 0.1430394
- Transferred blueprint of total cost of approximately 931.5
- Added ruins for 0.1185143 seconds, total: 11444 msec
- Scattering ruins at (234, 240) of radius 15. scavengers activity: 0.7890804, age: 5.265059
- files length: 515 count 515, selected: 19
- Did select file ../Snapshots\20181015-2394708390-jeluder.bp.xml for loading
- Items density: 0.125399
- Transferred blueprint of total cost of approximately 114
- Added ruins for 0.0620078 seconds, total: 11506 msec
- Scattering ruins at (225, 138) of radius 13. scavengers activity: 0.4148964, age: 4.848592
- files length: 515 count 515, selected: 75
- Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
- Unpacking...
- Items density: 0.423913
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1500185 seconds, total: 11656 msec
- Scattering ruins at (233, 189) of radius 14. scavengers activity: 0.7213278, age: 5.853708
- files length: 515 count 515, selected: 342
- Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
- Items density: 0.2758095
- Transferred blueprint of total cost of approximately 1544.099
- Added ruins for 0.0930119 seconds, total: 11749 msec
- Scattering ruins at (117, 179) of radius 17. scavengers activity: 0.9535308, age: 5.570306
- files length: 515 count 515, selected: 463
- Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
- Unpacking...
- Items density: 0.1376051
- Transferred blueprint of total cost of approximately 82.19998
- Added ruins for 0.4825611 seconds, total: 12231 msec
- Scattering ruins at (228, 23) of radius 15. scavengers activity: 0.5265909, age: 4.544156
- files length: 515 count 515, selected: 72
- Did select file ../Snapshots\20181018-18964866560-jeluder.bp.xml for loading
- Items density: 0.1846649
- Transferred blueprint of total cost of approximately 384.3001
- Added ruins for 0.0635076 seconds, total: 12294 msec
- Scattering ruins at (18, 44) of radius 14. scavengers activity: 0.9504943, age: 4.342766
- files length: 515 count 515, selected: 378
- Did select file ../Snapshots\20181027-11299576660-jeluder.bp.xml for loading
- Items density: 0.3018319
- Transferred blueprint of total cost of approximately 1.9
- Added ruins for 0.445056 seconds, total: 12739 msec
- Scattering ruins at (204, 92) of radius 14. scavengers activity: 0.5957432, age: 3.689255
- files length: 515 count 515, selected: 159
- Did select file ../Snapshots\20181020-11675157320-jeluder.bp.xml for loading
- Items density: 0.3834561
- Transferred blueprint of total cost of approximately 1053.6
- Added ruins for 0.1370178 seconds, total: 12876 msec
- Scattering ruins at (105, 116) of radius 14. scavengers activity: 1.173353, age: 5.617296
- files length: 515 count 515, selected: 468
- Did select file ../Snapshots\20181027-14430917990-jeluder.bp.xml for loading
- Items density: 0.2535211
- Transferred blueprint of total cost of approximately 201.4
- Added ruins for 0.0750095 seconds, total: 12951 msec
- Scattering ruins at (54, 46) of radius 15. scavengers activity: 0.6601242, age: 4.390738
- files length: 515 count 515, selected: 145
- Did select file ../Snapshots\20181019-8600141170-jeluder.bp.xml for loading
- Items density: 0.1594406
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.5390675 seconds, total: 13490 msec
- Scattering ruins at (54, 207) of radius 12. scavengers activity: 0.5104076, age: 3.252597
- files length: 515 count 515, selected: 377
- Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
- Unpacking...
- Items density: 0.3018319
- Transferred blueprint of total cost of approximately 270
- Added ruins for 0.2150265 seconds, total: 13705 msec
- Scattering ruins at (181, 137) of radius 16. scavengers activity: 0.8791162, age: 6.113386
- files length: 515 count 515, selected: 349
- Did select file ../Snapshots\20181023-14203346770-jeluder.bp for loading
- Unpacking...
- Items density: 0.2035116
- Transferred blueprint of total cost of approximately 833.699
- Added ruins for 0.2500325 seconds, total: 13955 msec
- Scattering ruins at (27, 93) of radius 14. scavengers activity: 0.8791947, age: 3.324202
- files length: 515 count 515, selected: 422
- Did select file ../Snapshots\20181027-12745816171-jeluder.bp.xml for loading
- Items density: 0.6044881
- Transferred blueprint of total cost of approximately 561.6996
- Added ruins for 0.0255021 seconds, total: 13980 msec
- Scattering ruins at (81, 170) of radius 14. scavengers activity: 0.816712, age: 3.988916
- files length: 515 count 515, selected: 505
- Did select file ../Snapshots\20181030-5163569550-jeluder.bp for loading
- Unpacking...
- Items density: 0.1477428
- Transferred blueprint of total cost of approximately 935.0995
- Added ruins for 0.23553 seconds, total: 14215 msec
- Scattering ruins at (82, 90) of radius 14. scavengers activity: 1.012379, age: 3.175089
- files length: 515 count 515, selected: 284
- Did select file ../Snapshots\20181022-13079279400-jeluder.bp.xml for loading
- Items density: 0.3617918
- Transferred blueprint of total cost of approximately 514.3003
- Added ruins for 0.0990128 seconds, total: 14314 msec
- Scattering ruins at (163, 117) of radius 17. scavengers activity: 1.367701, age: 5.730323
- files length: 515 count 515, selected: 299
- Did select file ../Snapshots\20181022-13614380050-jeluder.bp for loading
- Unpacking...
- Items density: 0.1125926
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.4835608 seconds, total: 14797 msec
- Scattering ruins at (149, 62) of radius 15. scavengers activity: 0.9269223, age: 4.992233
- files length: 516 count 516, selected: 174
- Did select file ../Snapshots\20181020-20298835750-jeluder.bp for loading
- Unpacking...
- Items density: 0.2234477
- Transferred blueprint of total cost of approximately 392.1002
- Added ruins for 0.1100135 seconds, total: 14907 msec
- Scattering ruins at (78, 7) of radius 17. scavengers activity: 0.4171788, age: 5.122301
- files length: 517 count 517, selected: 205
- Did select file ../Snapshots\20181020-7316217550-jeluder.bp.xml for loading
- Items density: 0.1340349
- Transferred blueprint of total cost of approximately 88.80003
- Added ruins for 0.2435309 seconds, total: 15150 msec
- Scattering ruins at (108, 89) of radius 15. scavengers activity: 0.6799297, age: 5.343879
- files length: 517 count 517, selected: 460
- Did select file ../Snapshots\20181027-14267898530-jeluder.bp.xml for loading
- Items density: 0.3328763
- Transferred blueprint of total cost of approximately 132.1
- Added ruins for 0.1950246 seconds, total: 15345 msec
- Scattering ruins at (26, 131) of radius 15. scavengers activity: 0.6410273, age: 3.889334
- files length: 517 count 517, selected: 69
- Did select file ../Snapshots\20181018-18849465030-jeluder.bp for loading
- Unpacking...
- Items density: 0.2476958
- Transferred blueprint of total cost of approximately 429.6003
- Added ruins for 0.1380172 seconds, total: 15483 msec
- Scattering ruins at (196, 165) of radius 13. scavengers activity: 0.8965158, age: 3.390846
- files length: 517 count 517, selected: 35
- Did select file ../Snapshots\20181018-10231215350-jeluder.bp.xml for loading
- Items density: 0.5854867
- Transferred blueprint of total cost of approximately 13.5
- Added ruins for 0.4765601 seconds, total: 15959 msec
- Scattering ruins at (43, 52) of radius 12. scavengers activity: 1.183592, age: 5.215248
- files length: 517 count 517, selected: 337
- Did select file ../Snapshots\20181023-12186829580-jeluder.bp for loading
- Unpacking...
- Items density: 0.1606655
- Transferred blueprint of total cost of approximately 58.5
- Added ruins for 0.2000253 seconds, total: 16159 msec
- Scattering ruins at (134, 40) of radius 17. scavengers activity: 0.5724735, age: 5.312567
- files length: 517 count 517, selected: 165
- Did select file ../Snapshots\20181020-1576634320-jeluder.bp.xml for loading
- Items density: 0.2750729
- Transferred blueprint of total cost of approximately 983.0989
- Added ruins for 0.1690207 seconds, total: 16328 msec
- Scattering ruins at (236, 201) of radius 17. scavengers activity: 1.35907, age: 5.641931
- files length: 517 count 517, selected: 103
- Did select file ../Snapshots\20181018-7023049480-jeluder.bp for loading
- Unpacking...
- Items density: 0.1479061
- Transferred blueprint of total cost of approximately 379.9997
- Added ruins for 0.07951 seconds, total: 16407 msec
- Scattering ruins at (153, 73) of radius 15. scavengers activity: 1.360122, age: 4.822778
- files length: 517 count 517, selected: 422
- Did select file ../Snapshots\20181027-12704807900-jeluder.bp.xml for loading
- Items density: 0.3549586
- Transferred blueprint of total cost of approximately 934.1981
- Added ruins for 0.8291051 seconds, total: 17236 msec
- Scattering ruins at (68, 196) of radius 15. scavengers activity: 1.272093, age: 6.137475
- files length: 517 count 517, selected: 429
- Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
- Unpacking...
- Items density: 0.210717
- Transferred blueprint of total cost of approximately 343.2001
- Added ruins for 0.2015259 seconds, total: 17437 msec
- Scattering ruins at (143, 122) of radius 17. scavengers activity: 1.129448, age: 3.143091
- files length: 517 count 517, selected: 373
- Did select file ../Snapshots\20181027-11173521715-jeluder.bp for loading
- Unpacking...
- Items density: 0.5300752
- Transferred blueprint of total cost of approximately 99.50002
- Added ruins for 0.281535 seconds, total: 17718 msec
- Scattering ruins at (130, 134) of radius 16. scavengers activity: 0.6353555, age: 3.066011
- files length: 517 count 517, selected: 125
- Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
- Items density: 0.1821581
- Transferred blueprint of total cost of approximately 1137.102
- Added ruins for 0.1850231 seconds, total: 17903 msec
- Scattering ruins at (68, 53) of radius 14. scavengers activity: 1.018483, age: 4.807391
- files length: 517 count 517, selected: 260
- Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
- Items density: 0.106019
- Transferred blueprint of total cost of approximately 36
- Added ruins for 0.2515319 seconds, total: 18154 msec
- Scattering ruins at (176, 117) of radius 14. scavengers activity: 0.7704622, age: 5.136617
- files length: 517 count 517, selected: 305
- Did select file ../Snapshots\20181022-13986359420-jeluder.bp for loading
- Unpacking...
- Items density: 0.4332366
- Transferred blueprint of total cost of approximately 651.8997
- Added ruins for 0.3955497 seconds, total: 18549 msec
- Scattering ruins at (41, 51) of radius 15. scavengers activity: 0.6352559, age: 4.230232
- files length: 517 count 517, selected: 412
- Did select file ../Snapshots\20181027-12458973860-jeluder.bp.xml for loading
- Items density: 0.1057044
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0290035 seconds, total: 18578 msec
- Scattering ruins at (5, 21) of radius 13. scavengers activity: 0.8310446, age: 4.225069
- files length: 517 count 517, selected: 382
- Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
- Items density: 0.2624741
- Transferred blueprint of total cost of approximately 286.1999
- Added ruins for 0.1670212 seconds, total: 18745 msec
- Scattering ruins at (114, 243) of radius 16. scavengers activity: 1.204658, age: 4.512306
- files length: 517 count 517, selected: 444
- Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
- Items density: 0.6113636
- Transferred blueprint of total cost of approximately 40.5
- Added ruins for 0.0820101 seconds, total: 18827 msec
- Scattering ruins at (93, 84) of radius 16. scavengers activity: 1.238571, age: 5.285761
- files length: 517 count 517, selected: 357
- Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
- Unpacking...
- Items density: 0.6203231
- Transferred blueprint of total cost of approximately 612.0002
- Added ruins for 0.171522 seconds, total: 18998 msec
- Scattering ruins at (59, 141) of radius 15. scavengers activity: 0.4862988, age: 3.837999
- files length: 517 count 517, selected: 243
- Did select file ../Snapshots\20181022-10225551770-jeluder.bp.xml for loading
- Items density: 0.0968034
- SKIPPED due to low density
- DELETING low quality file
- files length: 516 count 516, selected: 181
- Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
- Items density: 0.14158
- Transferred blueprint of total cost of approximately 186
- Added ruins for 0.6100769 seconds, total: 19608 msec
- Scattering ruins at (198, 67) of radius 12. scavengers activity: 0.5871915, age: 4.594263
- files length: 516 count 516, selected: 248
- Did select file ../Snapshots\20181022-10344237670-jeluder.bp.xml for loading
- Items density: 0.4220365
- Transferred blueprint of total cost of approximately 385.4999
- Added ruins for 0.1360172 seconds, total: 19744 msec
- Scattering ruins at (70, 31) of radius 17. scavengers activity: 0.4792732, age: 5.601483
- files length: 516 count 516, selected: 313
- Did select file ../Snapshots\20181022-1466111212-jeluder.bp for loading
- Unpacking...
- Items density: 0.4235624
- Transferred blueprint of total cost of approximately 693.4996
- Added ruins for 0.5545694 seconds, total: 20298 msec
- Scattering ruins at (200, 221) of radius 17. scavengers activity: 0.8348172, age: 4.022494
- files length: 517 count 517, selected: 238
- Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
- Unpacking...
- Items density: 0.1913818
- Transferred blueprint of total cost of approximately 1141.5
- Added ruins for 0.2655337 seconds, total: 20563 msec
- Scattering ruins at (187, 112) of radius 16. scavengers activity: 0.9932147, age: 3.676206
- files length: 517 count 517, selected: 202
- Did select file ../Snapshots\20181020-7226740460-jeluder.bp for loading
- Unpacking...
- Items density: 0.1939577
- Transferred blueprint of total cost of approximately 136.8
- Added ruins for 0.7280917 seconds, total: 21291 msec
- Scattering ruins at (199, 24) of radius 13. scavengers activity: 1.084146, age: 4.34061
- files length: 517 count 517, selected: 157
- Did select file ../Snapshots\20181020-11474021760-jeluder.bp for loading
- Unpacking...
- Items density: 0.7088608
- Transferred blueprint of total cost of approximately 24
- Added ruins for 0.1190143 seconds, total: 21410 msec
- Scattering ruins at (115, 86) of radius 12. scavengers activity: 0.7542292, age: 5.65942
- files length: 518 count 518, selected: 14
- Did select file ../Snapshots\20181015-18004484362-jeluder.bp for loading
- Unpacking...
- Items density: 0.1772932
- Transferred blueprint of total cost of approximately 225.8
- Added ruins for 0.1235158 seconds, total: 21533 msec
- Scattering ruins at (88, 28) of radius 14. scavengers activity: 0.6409437, age: 4.447882
- files length: 518 count 518, selected: 133
- Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
- Items density: 0.3743349
- Transferred blueprint of total cost of approximately 716.3986
- Added ruins for 0.3550444 seconds, total: 21888 msec
- Scattering ruins at (178, 182) of radius 15. scavengers activity: 0.8597543, age: 3.976986
- files length: 518 count 518, selected: 262
- Did select file ../Snapshots\20181022-11836605370-jeluder.bp.xml for loading
- Items density: 0.6152129
- Transferred blueprint of total cost of approximately 556.7997
- Added ruins for 0.4900618 seconds, total: 22378 msec
- Scattering ruins at (9, 7) of radius 12. scavengers activity: 1.392802, age: 3.667963
- files length: 518 count 518, selected: 190
- Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
- Items density: 0.1147298
- Transferred blueprint of total cost of approximately 104.5
- Added ruins for 0.1705217 seconds, total: 22548 msec
- Scattering ruins at (76, 223) of radius 14. scavengers activity: 0.3639322, age: 6.045043
- files length: 518 count 518, selected: 271
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 591.1998
- Added ruins for 0.1405177 seconds, total: 22688 msec
- Scattering ruins at (179, 214) of radius 17. scavengers activity: 1.330013, age: 5.073873
- files length: 518 count 518, selected: 344
- Did select file ../Snapshots\20181023-13225994396-jeluder.bp for loading
- Unpacking...
- Items density: 0.2758095
- Transferred blueprint of total cost of approximately 942.5981
- Added ruins for 0.1405177 seconds, total: 22828 msec
- Scattering ruins at (157, 234) of radius 13. scavengers activity: 0.6796337, age: 5.060281
- files length: 518 count 518, selected: 286
- Did select file ../Snapshots\20181022-13218877020-jeluder.bp for loading
- Unpacking...
- Items density: 0.2143678
- Transferred blueprint of total cost of approximately 186
- Added ruins for 0.1235158 seconds, total: 22951 msec
- Scattering ruins at (110, 73) of radius 12. scavengers activity: 1.068684, age: 4.5239
- files length: 518 count 518, selected: 234
- Did select file ../Snapshots\20181021-2309423480-jeluder.bp.xml for loading
- Items density: 0.3630177
- Transferred blueprint of total cost of approximately 406.3
- Added ruins for 0.4630579 seconds, total: 23414 msec
- Scattering ruins at (44, 119) of radius 15. scavengers activity: 1.375759, age: 3.718
- files length: 518 count 518, selected: 113
- Did select file ../Snapshots\20181019-11699133530-jeluder.bp.xml for loading
- Items density: 0.2988068
- Transferred blueprint of total cost of approximately 668.9
- Added ruins for 0.3205404 seconds, total: 23734 msec
- Scattering ruins at (110, 72) of radius 14. scavengers activity: 1.228571, age: 4.396552
- files length: 518 count 518, selected: 222
- Did select file ../Snapshots\20181021-17316101460-jeluder.bp.xml for loading
- Items density: 0.1318681
- Transferred blueprint of total cost of approximately 12
- Added ruins for 0.0445057 seconds, total: 23778 msec
- Scattering ruins at (75, 24) of radius 16. scavengers activity: 1.293284, age: 4.742778
- files length: 518 count 518, selected: 494
- Did select file ../Snapshots\20181030-17593949760-jeluder.bp for loading
- Unpacking...
- Items density: 0.3363849
- Transferred blueprint of total cost of approximately 991.1982
- Added ruins for 0.6255786 seconds, total: 24403 msec
- Scattering ruins at (49, 73) of radius 13. scavengers activity: 0.9290294, age: 3.012892
- files length: 518 count 518, selected: 236
- Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
- Items density: 0.5449915
- Transferred blueprint of total cost of approximately 1637.6
- Added ruins for 0.1005128 seconds, total: 24503 msec
- Scattering ruins at (195, 222) of radius 15. scavengers activity: 0.7142419, age: 4.420236
- files length: 518 count 518, selected: 418
- Did select file ../Snapshots\20181027-12570693160-jeluder.bp for loading
- Unpacking...
- Items density: 0.1807345
- Transferred blueprint of total cost of approximately 70.30003
- Added ruins for 0.0835106 seconds, total: 24586 msec
- Scattering ruins at (61, 141) of radius 15. scavengers activity: 0.9661053, age: 3.731272
- files length: 518 count 518, selected: 380
- Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
- Unpacking...
- Items density: 0.3018319
- Transferred blueprint of total cost of approximately 240.4
- Added ruins for 0.3290412 seconds, total: 24915 msec
- Scattering ruins at (218, 206) of radius 12. scavengers activity: 1.323018, age: 3.471493
- files length: 518 count 518, selected: 163
- Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
- Unpacking...
- Items density: 0.3993499
- Transferred blueprint of total cost of approximately 80.09999
- Added ruins for 0.0820107 seconds, total: 24997 msec
- Scattering ruins at (235, 181) of radius 16. scavengers activity: 1.323061, age: 4.165637
- files length: 519 count 519, selected: 316
- Did select file ../Snapshots\20181022-1466111212-jeluder.bp.xml for loading
- Items density: 0.4235624
- Transferred blueprint of total cost of approximately 2228.704
- Added ruins for 0.1040132 seconds, total: 25101 msec
- Scattering ruins at (100, 176) of radius 17. scavengers activity: 0.9376181, age: 3.73579
- files length: 519 count 519, selected: 272
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 774.899
- Added ruins for 0.6800856 seconds, total: 25781 msec
- Scattering ruins at (191, 195) of radius 13. scavengers activity: 1.124109, age: 5.494886
- files length: 519 count 519, selected: 22
- Did select file ../Snapshots\20181015-487857001-jeluder.bp for loading
- Unpacking...
- Items density: 0.174422
- Transferred blueprint of total cost of approximately 160.2
- Added ruins for 0.2085265 seconds, total: 25989 msec
- Scattering ruins at (230, 195) of radius 16. scavengers activity: 0.5461919, age: 4.372367
- files length: 519 count 519, selected: 233
- Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
- Items density: 0.3291193
- Transferred blueprint of total cost of approximately 1596
- Added ruins for 0.1315175 seconds, total: 26120 msec
- Scattering ruins at (129, 196) of radius 12. scavengers activity: 0.6092952, age: 4.972658
- files length: 519 count 519, selected: 294
- Did select file ../Snapshots\20181022-13264436132-jeluder.bp.xml for loading
- Items density: 0.5008003
- Transferred blueprint of total cost of approximately 388.8003
- Added ruins for 0.1565195 seconds, total: 26276 msec
- Scattering ruins at (123, 193) of radius 12. scavengers activity: 0.4878028, age: 4.162522
- files length: 519 count 519, selected: 346
- Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
- Items density: 0.2758095
- Transferred blueprint of total cost of approximately 363.8003
- Added ruins for 0.1085135 seconds, total: 26384 msec
- Scattering ruins at (128, 213) of radius 15. scavengers activity: 0.8196846, age: 6.109077
- files length: 519 count 519, selected: 362
- Did select file ../Snapshots\20181027-104083589146-jeluder.bp.xml for loading
- Items density: 0.1551227
- Transferred blueprint of total cost of approximately 1437.401
- Added ruins for 0.0625081 seconds, total: 26446 msec
- Scattering ruins at (32, 210) of radius 14. scavengers activity: 1.253225, age: 5.123786
- files length: 519 count 519, selected: 228
- Did select file ../Snapshots\20181021-1801241800-jeluder.bp for loading
- Unpacking...
- Items density: 0.5058761
- Transferred blueprint of total cost of approximately 158.4001
- Added ruins for 0.131516 seconds, total: 26577 msec
- Scattering ruins at (172, 217) of radius 13. scavengers activity: 1.168859, age: 4.110391
- files length: 519 count 519, selected: 504
- Did select file ../Snapshots\20181030-2482094391-jeluder.bp.xml for loading
- Items density: 0.638549
- Transferred blueprint of total cost of approximately 198
- Added ruins for 0.1085148 seconds, total: 26685 msec
- Scattering ruins at (82, 44) of radius 17. scavengers activity: 1.237971, age: 5.893207
- files length: 519 count 519, selected: 301
- Did select file ../Snapshots\20181022-13614380050-jeluder.bp for loading
- Unpacking...
- Items density: 0.1125926
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6310788 seconds, total: 27316 msec
- Scattering ruins at (9, 57) of radius 17. scavengers activity: 1.260236, age: 3.616163
- files length: 519 count 519, selected: 372
- Did select file ../Snapshots\20181027-10804976610-jeluder.bp.xml for loading
- Items density: 0.3750421
- Transferred blueprint of total cost of approximately 233.5001
- Added ruins for 0.436555 seconds, total: 27752 msec
- Scattering ruins at (189, 94) of radius 16. scavengers activity: 0.7979348, age: 3.082415
- files length: 519 count 519, selected: 244
- Did select file ../Snapshots\20181022-1014508810-jeluder.bp.xml for loading
- Items density: 0.1152381
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.3050384 seconds, total: 28057 msec
- Scattering ruins at (43, 232) of radius 17. scavengers activity: 0.4991103, age: 4.67449
- files length: 519 count 519, selected: 224
- Did select file ../Snapshots\20181021-17533180780-jeluder.bp for loading
- Unpacking...
- Items density: 0.2690909
- Transferred blueprint of total cost of approximately 136.8
- Added ruins for 0.1225158 seconds, total: 28179 msec
- Scattering ruins at (233, 239) of radius 17. scavengers activity: 0.7886695, age: 5.885421
- files length: 519 count 519, selected: 39
- Did select file ../Snapshots\20181018-10783755020-jeluder.bp.xml for loading
- Items density: 0.1661743
- Transferred blueprint of total cost of approximately 1825.698
- Added ruins for 0.1550186 seconds, total: 28334 msec
- Scattering ruins at (117, 38) of radius 16. scavengers activity: 0.8035318, age: 4.911688
- files length: 519 count 519, selected: 173
- Did select file ../Snapshots\20181020-2002778050-jeluder.bp for loading
- Unpacking...
- Items density: 0.5413165
- Transferred blueprint of total cost of approximately 848.7996
- Added ruins for 0.1400184 seconds, total: 28474 msec
- Scattering ruins at (154, 54) of radius 13. scavengers activity: 0.5395533, age: 4.402766
- files length: 519 count 519, selected: 176
- Did select file ../Snapshots\20181020-20298835750-jeluder.bp for loading
- Unpacking...
- Items density: 0.2234477
- Transferred blueprint of total cost of approximately 168
- Added ruins for 0.0835101 seconds, total: 28557 msec
- Scattering ruins at (202, 96) of radius 12. scavengers activity: 0.762583, age: 3.317662
- files length: 519 count 519, selected: 86
- Did select file ../Snapshots\20181018-4044242794-jeluder.bp.xml for loading
- Items density: 0.3892544
- Transferred blueprint of total cost of approximately 1616.702
- Added ruins for 0.0735099 seconds, total: 28630 msec
- Scattering ruins at (38, 136) of radius 15. scavengers activity: 0.7731796, age: 4.207623
- files length: 519 count 519, selected: 7
- Did select file ../Snapshots\20181015-14355780970-jeluder.bp.xml for loading
- Items density: 0.1651701
- Transferred blueprint of total cost of approximately 752.0002
- Added ruins for 0.1010129 seconds, total: 28731 msec
- Scattering ruins at (51, 115) of radius 15. scavengers activity: 1.210607, age: 4.558882
- files length: 519 count 519, selected: 153
- Did select file ../Snapshots\20181020-10432488940-jeluder.bp.xml for loading
- Items density: 0.2010188
- Transferred blueprint of total cost of approximately 688.5
- Added ruins for 0.1415172 seconds, total: 28872 msec
- Scattering ruins at (33, 30) of radius 14. scavengers activity: 0.4612181, age: 4.197615
- files length: 519 count 519, selected: 215
- Did select file ../Snapshots\20181021-13310544480-jeluder.bp.xml for loading
- Items density: 0.2555562
- Transferred blueprint of total cost of approximately 252.9
- Added ruins for 0.6450812 seconds, total: 29517 msec
- Scattering ruins at (98, 141) of radius 15. scavengers activity: 1.255673, age: 4.833482
- files length: 519 count 519, selected: 401
- Did select file ../Snapshots\20181027-117924440-jeluder.bp for loading
- Unpacking...
- Items density: 0.1677083
- Transferred blueprint of total cost of approximately 584.7001
- Added ruins for 0.3900495 seconds, total: 29907 msec
- Scattering ruins at (100, 64) of radius 15. scavengers activity: 1.30503, age: 5.889627
- files length: 519 count 519, selected: 259
- Did select file ../Snapshots\20181022-11660273120-jeluder.bp for loading
- Unpacking...
- Items density: 0.3710792
- Transferred blueprint of total cost of approximately 556.4994
- Added ruins for 0.0835098 seconds, total: 29990 msec
- Scattering ruins at (100, 72) of radius 17. scavengers activity: 1.011406, age: 4.793428
- files length: 520 count 520, selected: 139
- Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
- Items density: 0.1517037
- Transferred blueprint of total cost of approximately 50.39999
- Added ruins for 0.0860113 seconds, total: 30076 msec
- Scattering ruins at (140, 77) of radius 16. scavengers activity: 0.4532422, age: 3.135707
- files length: 520 count 520, selected: 447
- Did select file ../Snapshots\20181027-13545230420-jeluder.bp.xml for loading
- Items density: 0.6113636
- Transferred blueprint of total cost of approximately 735.9
- Added ruins for 0.0770095 seconds, total: 30153 msec
- Scattering ruins at (6, 100) of radius 15. scavengers activity: 1.061962, age: 4.550731
- files length: 520 count 520, selected: 359
- Did select file ../Snapshots\20181027-10278119960-jeluder.bp.xml for loading
- Items density: 0.3379234
- Transferred blueprint of total cost of approximately 590.8991
- Added ruins for 0.301538 seconds, total: 30454 msec
- Scattering ruins at (50, 195) of radius 17. scavengers activity: 0.9433927, age: 3.639633
- files length: 520 count 520, selected: 259
- Did select file ../Snapshots\20181022-11660273120-jeluder.bp for loading
- Unpacking...
- Items density: 0.3710792
- Transferred blueprint of total cost of approximately 284.9997
- Added ruins for 0.2490316 seconds, total: 30703 msec
- Scattering ruins at (44, 153) of radius 12. scavengers activity: 1.307044, age: 5.119927
- files length: 520 count 520, selected: 416
- Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
- Unpacking...
- Items density: 0.1531918
- Transferred blueprint of total cost of approximately 2114.703
- Added ruins for 0.3485442 seconds, total: 31051 msec
- Scattering ruins at (43, 54) of radius 12. scavengers activity: 1.113006, age: 5.653402
- files length: 520 count 520, selected: 104
- Did select file ../Snapshots\20181018-7023049480-jeluder.bp.xml for loading
- Items density: 0.1479061
- Transferred blueprint of total cost of approximately 26.6
- Added ruins for 0.1720207 seconds, total: 31223 msec
- Scattering ruins at (187, 155) of radius 15. scavengers activity: 0.5741636, age: 3.071371
- files length: 520 count 520, selected: 369
- Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
- Items density: 0.1438131
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.149019 seconds, total: 31372 msec
- Scattering ruins at (216, 111) of radius 12. scavengers activity: 1.187188, age: 5.03444
- files length: 520 count 520, selected: 120
- Did select file ../Snapshots\20181019-13642453310-jeluder.bp for loading
- Unpacking...
- Items density: 0.2450759
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.544569 seconds, total: 31916 msec
- Scattering ruins at (205, 242) of radius 15. scavengers activity: 0.3759322, age: 4.961057
- files length: 520 count 520, selected: 510
- Did select file ../Snapshots\20181030-5163569550-jeluder.bp for loading
- Unpacking...
- Items density: 0.1477428
- Transferred blueprint of total cost of approximately 723.7993
- Added ruins for 0.1590198 seconds, total: 32075 msec
- Scattering ruins at (216, 96) of radius 13. scavengers activity: 0.8582693, age: 3.369898
- files length: 520 count 520, selected: 77
- Did select file ../Snapshots\20181018-20566287050-jeluder.bp for loading
- Unpacking...
- Items density: 0.2263451
- Transferred blueprint of total cost of approximately 92.39999
- Added ruins for 0.1630204 seconds, total: 32238 msec
- Scattering ruins at (25, 229) of radius 15. scavengers activity: 0.8135605, age: 5.159108
- files length: 520 count 520, selected: 411
- Did select file ../Snapshots\20181027-12148862710-jeluder.bp.xml for loading
- Items density: 0.1573034
- Transferred blueprint of total cost of approximately 504.9003
- Added ruins for 0.0850105 seconds, total: 32323 msec
- Scattering ruins at (104, 106) of radius 14. scavengers activity: 0.8514166, age: 5.378991
- files length: 520 count 520, selected: 188
- Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
- Unpacking...
- Items density: 0.1363366
- Transferred blueprint of total cost of approximately 85.5
- Added ruins for 0.4225536 seconds, total: 32745 msec
- Reached max messages limit. Stopping logging to avoid spam.
- Scattering ruins at (128, 96) of radius 17. scavengers activity: 1.105161, age: 4.045834
- files length: 520 count 520, selected: 468
- Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
- Unpacking...
- Items density: 0.1376051
- Transferred blueprint of total cost of approximately 196.7002
- Added ruins for 0.4390545 seconds, total: 33184 msec
- Scattering ruins at (39, 139) of radius 12. scavengers activity: 0.5019012, age: 6.067519
- files length: 520 count 520, selected: 298
- Did select file ../Snapshots\20181022-13398454590-jeluder.bp for loading
- Unpacking...
- Items density: 0.1736909
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2245287 seconds, total: 33408 msec
- Scattering ruins at (49, 125) of radius 13. scavengers activity: 1.306863, age: 3.279788
- files length: 520 count 520, selected: 179
- Did select file ../Snapshots\20181020-20981401961-jeluder.bp.xml for loading
- Items density: 0.08535406
- SKIPPED due to low density
- DELETING low quality file
- files length: 519 count 519, selected: 183
- Did select file ../Snapshots\20181020-3712040050-jeluder.bp for loading
- Unpacking...
- Items density: 0.1111521
- Transferred blueprint of total cost of approximately 351.8997
- Added ruins for 0.1740216 seconds, total: 33582 msec
- Scattering ruins at (204, 58) of radius 14. scavengers activity: 1.25151, age: 4.202578
- files length: 519 count 519, selected: 321
- Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
- Unpacking...
- Items density: 0.6426401
- Transferred blueprint of total cost of approximately 540.3
- Added ruins for 0.7900997 seconds, total: 34372 msec
- Scattering ruins at (235, 142) of radius 17. scavengers activity: 0.6182717, age: 4.547647
- files length: 519 count 519, selected: 151
- Did select file ../Snapshots\20181019-9685893832-jeluder.bp.xml for loading
- Items density: 0.1175552
- Transferred blueprint of total cost of approximately 1131.6
- Added ruins for 0.7380921 seconds, total: 35110 msec
- Scattering ruins at (151, 188) of radius 16. scavengers activity: 0.8618884, age: 4.402584
- files length: 519 count 519, selected: 155
- Did select file ../Snapshots\20181020-11323716150-jeluder.bp for loading
- Unpacking...
- Items density: 0.1387397
- Transferred blueprint of total cost of approximately 351.6
- Added ruins for 0.1240157 seconds, total: 35234 msec
- Scattering ruins at (65, 71) of radius 14. scavengers activity: 1.250367, age: 5.734923
- files length: 519 count 519, selected: 483
- Did select file ../Snapshots\20181030-12257849010-jeluder.bp for loading
- Unpacking...
- Items density: 0.1960839
- Transferred blueprint of total cost of approximately 541.2004
- Added ruins for 0.1275156 seconds, total: 35361 msec
- Scattering ruins at (6, 24) of radius 12. scavengers activity: 0.6858107, age: 3.038295
- files length: 519 count 519, selected: 325
- Did select file ../Snapshots\20181023-11324876670-jeluder.bp for loading
- Unpacking...
- Items density: 0.1059037
- Transferred blueprint of total cost of approximately 145.2
- Added ruins for 0.2165278 seconds, total: 35577 msec
- Scattering ruins at (79, 179) of radius 14. scavengers activity: 0.4843654, age: 4.854433
- files length: 519 count 519, selected: 121
- Did select file ../Snapshots\20181019-13642453310-jeluder.bp.xml for loading
- Items density: 0.2450759
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.668084 seconds, total: 36245 msec
- Scattering ruins at (99, 108) of radius 16. scavengers activity: 0.9444573, age: 5.62597
- files length: 519 count 519, selected: 134
- Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
- Unpacking...
- Items density: 0.1295861
- Transferred blueprint of total cost of approximately 779.6992
- Added ruins for 0.7540948 seconds, total: 36999 msec
- Scattering ruins at (130, 151) of radius 17. scavengers activity: 0.5006247, age: 4.606483
- files length: 519 count 519, selected: 293
- Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
- Unpacking...
- Items density: 0.5008003
- Transferred blueprint of total cost of approximately 1738.8
- Added ruins for 0.1365171 seconds, total: 37135 msec
- Scattering ruins at (93, 220) of radius 16. scavengers activity: 1.158489, age: 3.815378
- files length: 519 count 519, selected: 194
- Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
- Items density: 0.3389417
- Transferred blueprint of total cost of approximately 218.8001
- Added ruins for 0.1055133 seconds, total: 37240 msec
- Scattering ruins at (18, 241) of radius 12. scavengers activity: 1.169135, age: 5.207106
- files length: 519 count 519, selected: 431
- Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
- Unpacking...
- Items density: 0.210717
- Transferred blueprint of total cost of approximately 277.2001
- Added ruins for 0.0680091 seconds, total: 37308 msec
- Scattering ruins at (196, 135) of radius 13. scavengers activity: 0.7798812, age: 3.120585
- files length: 519 count 519, selected: 389
- Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
- Unpacking...
- Items density: 0.1283887
- Transferred blueprint of total cost of approximately 71.09999
- Added ruins for 0.087511 seconds, total: 37395 msec
- Scattering ruins at (234, 216) of radius 12. scavengers activity: 0.9129809, age: 5.041062
- files length: 519 count 519, selected: 443
- Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
- Unpacking...
- Items density: 0.1293581
- Transferred blueprint of total cost of approximately 692.8007
- Added ruins for 0.1590198 seconds, total: 37554 msec
- Scattering ruins at (214, 175) of radius 17. scavengers activity: 0.6597756, age: 4.334226
- files length: 519 count 519, selected: 440
- Did select file ../Snapshots\20181027-13439571100-jeluder.bp.xml for loading
- Items density: 0.2037037
- Transferred blueprint of total cost of approximately 247
- Added ruins for 0.1410173 seconds, total: 37695 msec
- Scattering ruins at (154, 35) of radius 15. scavengers activity: 0.896623, age: 3.897389
- files length: 519 count 519, selected: 261
- Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
- Items density: 0.106019
- Transferred blueprint of total cost of approximately 258.9001
- Added ruins for 0.1305164 seconds, total: 37825 msec
- Scattering ruins at (149, 135) of radius 14. scavengers activity: 1.155617, age: 4.174812
- files length: 519 count 519, selected: 515
- Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
- Unpacking...
- Items density: 1.364757
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.3520446 seconds, total: 38177 msec
- Scattering ruins at (227, 162) of radius 17. scavengers activity: 0.4311334, age: 3.704976
- files length: 519 count 519, selected: 300
- Did select file ../Snapshots\20181022-13502511110-jeluder.bp.xml for loading
- Items density: 0.1369048
- Transferred blueprint of total cost of approximately 114
- Added ruins for 0.1510194 seconds, total: 38328 msec
- Scattering ruins at (99, 21) of radius 17. scavengers activity: 0.55896, age: 4.837147
- files length: 519 count 519, selected: 307
- Did select file ../Snapshots\20181022-13986359420-jeluder.bp.xml for loading
- Items density: 0.4332366
- Transferred blueprint of total cost of approximately 969.4993
- Added ruins for 0.4175519 seconds, total: 38745 msec
- Scattering ruins at (166, 157) of radius 12. scavengers activity: 0.8271596, age: 4.378205
- files length: 519 count 519, selected: 188
- Did select file ../Snapshots\20181020-4170348800-jeluder.bp.xml for loading
- Items density: 0.1363366
- Transferred blueprint of total cost of approximately 463.7002
- Added ruins for 0.08151 seconds, total: 38826 msec
- Scattering ruins at (50, 10) of radius 15. scavengers activity: 0.687586, age: 6.020035
- files length: 519 count 519, selected: 454
- Did select file ../Snapshots\20181027-13926958900-jeluder.bp.xml for loading
- Items density: 0.1525054
- Transferred blueprint of total cost of approximately 244.2001
- Added ruins for 0.6140772 seconds, total: 39440 msec
- Scattering ruins at (71, 46) of radius 12. scavengers activity: 0.521453, age: 6.1501
- files length: 519 count 519, selected: 432
- Did select file ../Snapshots\20181027-13120449760-jeluder.bp.xml for loading
- Items density: 0.210717
- Transferred blueprint of total cost of approximately 18
- Added ruins for 0.121515 seconds, total: 39561 msec
- Scattering ruins at (58, 67) of radius 12. scavengers activity: 0.6991112, age: 5.628528
- files length: 519 count 519, selected: 322
- Did select file ../Snapshots\20181023-10164737650-jeluder.bp.xml for loading
- Items density: 0.6426401
- Transferred blueprint of total cost of approximately 151.2
- Added ruins for 0.0325039 seconds, total: 39593 msec
- Scattering ruins at (38, 76) of radius 17. scavengers activity: 0.7723911, age: 4.024215
- files length: 519 count 519, selected: 109
- Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
- Unpacking...
- Items density: 0.1787879
- Transferred blueprint of total cost of approximately 441.1001
- Added ruins for 0.1475191 seconds, total: 39740 msec
- Scattering ruins at (234, 69) of radius 16. scavengers activity: 0.511953, age: 3.224977
- files length: 519 count 519, selected: 217
- Did select file ../Snapshots\20181021-1567798970-jeluder.bp for loading
- Unpacking...
- Items density: 0.1486559
- Transferred blueprint of total cost of approximately 222
- Added ruins for 0.16202 seconds, total: 39902 msec
- Scattering ruins at (122, 233) of radius 12. scavengers activity: 0.8061865, age: 5.16336
- files length: 519 count 519, selected: 339
- Did select file ../Snapshots\20181023-12186829580-jeluder.bp for loading
- Unpacking...
- Items density: 0.1606655
- Transferred blueprint of total cost of approximately 135
- Added ruins for 0.1310171 seconds, total: 40033 msec
- Scattering ruins at (75, 175) of radius 13. scavengers activity: 1.0258, age: 3.456459
- files length: 519 count 519, selected: 240
- Did select file ../Snapshots\20181021-5490078490-jeluder.bp.xml for loading
- Items density: 0.1913818
- Transferred blueprint of total cost of approximately 610.5
- Added ruins for 0.4885609 seconds, total: 40521 msec
- Scattering ruins at (162, 60) of radius 17. scavengers activity: 1.298467, age: 6.009331
- files length: 519 count 519, selected: 188
- Did select file ../Snapshots\20181020-4170348800-jeluder.bp.xml for loading
- Items density: 0.1363366
- Transferred blueprint of total cost of approximately 694.9999
- Added ruins for 0.3260406 seconds, total: 40847 msec
- Scattering ruins at (218, 172) of radius 15. scavengers activity: 0.9629807, age: 5.246998
- files length: 519 count 519, selected: 271
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
- Unpacking...
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 999.9993
- Added ruins for 0.1535203 seconds, total: 41000 msec
- Scattering ruins at (29, 221) of radius 15. scavengers activity: 1.379338, age: 5.995993
- files length: 519 count 519, selected: 259
- Did select file ../Snapshots\20181022-11660273120-jeluder.bp.xml for loading
- Items density: 0.3710792
- Transferred blueprint of total cost of approximately 858.8995
- Added ruins for 0.0720084 seconds, total: 41072 msec
- Scattering ruins at (90, 34) of radius 12. scavengers activity: 1.374046, age: 4.494341
- files length: 519 count 519, selected: 198
- Did select file ../Snapshots\20181020-5755966150-jeluder.bp for loading
- Unpacking...
- Items density: 0.3963979
- Transferred blueprint of total cost of approximately 31.5
- Added ruins for 0.2690341 seconds, total: 41341 msec
- Scattering ruins at (6, 15) of radius 17. scavengers activity: 1.252169, age: 5.549573
- files length: 520 count 520, selected: 27
- Did select file ../Snapshots\20181015-8193025556-jeluder.bp.xml for loading
- Items density: 0.1807036
- Transferred blueprint of total cost of approximately 115.2
- Added ruins for 0.8616087 seconds, total: 42202 msec
- Scattering ruins at (63, 81) of radius 17. scavengers activity: 1.035764, age: 3.33437
- files length: 520 count 520, selected: 219
- Did select file ../Snapshots\20181021-1567798970-jeluder.bp.xml for loading
- Items density: 0.1486559
- Transferred blueprint of total cost of approximately 709.1995
- Added ruins for 0.1420173 seconds, total: 42344 msec
- Scattering ruins at (138, 143) of radius 13. scavengers activity: 1.379734, age: 3.282045
- files length: 520 count 520, selected: 84
- Did select file ../Snapshots\20181018-36490558010-jeluder.bp.xml for loading
- Items density: 0.3727688
- Transferred blueprint of total cost of approximately 4.5
- Added ruins for 0.0945121 seconds, total: 42438 msec
- Scattering ruins at (136, 64) of radius 14. scavengers activity: 0.5032176, age: 5.939597
- files length: 520 count 520, selected: 219
- Did select file ../Snapshots\20181021-1567798970-jeluder.bp.xml for loading
- Items density: 0.1486559
- Transferred blueprint of total cost of approximately 1058.398
- Added ruins for 0.2605325 seconds, total: 42698 msec
- Scattering ruins at (65, 77) of radius 12. scavengers activity: 0.7121866, age: 3.942385
- files length: 520 count 520, selected: 15
- Did select file ../Snapshots\20181015-18004484362-jeluder.bp.xml for loading
- Items density: 0.1772932
- Transferred blueprint of total cost of approximately 20.3
- Added ruins for 0.0555074 seconds, total: 42753 msec
- Scattering ruins at (97, 188) of radius 17. scavengers activity: 1.158157, age: 4.640402
- files length: 520 count 520, selected: 282
- Did select file ../Snapshots\20181022-12868108711-jeluder.bp for loading
- Unpacking...
- Items density: 0.1077586
- Transferred blueprint of total cost of approximately 66.5
- Added ruins for 0.0935116 seconds, total: 42846 msec
- Scattering ruins at (88, 196) of radius 14. scavengers activity: 1.222899, age: 5.182639
- files length: 520 count 520, selected: 163
- Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
- Unpacking...
- Items density: 0.3993499
- Transferred blueprint of total cost of approximately 31.1
- Added ruins for 0.3005377 seconds, total: 43146 msec
- Scattering ruins at (77, 148) of radius 15. scavengers activity: 1.009915, age: 4.961104
- files length: 520 count 520, selected: 81
- Did select file ../Snapshots\20181018-2383556624-jeluder.bp for loading
- Unpacking...
- Items density: 0.2000777
- Transferred blueprint of total cost of approximately 183.6
- Added ruins for 0.1190156 seconds, total: 43265 msec
- Scattering ruins at (124, 182) of radius 17. scavengers activity: 0.8891104, age: 3.436089
- files length: 520 count 520, selected: 339
- Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
- Items density: 0.1587737
- Transferred blueprint of total cost of approximately 42.59999
- Added ruins for 0.1325165 seconds, total: 43397 msec
- Scattering ruins at (243, 93) of radius 17. scavengers activity: 1.076649, age: 4.947867
- files length: 520 count 520, selected: 271
- Did select file ../Snapshots\20181022-12257849010-jeluder.bp.xml for loading
- Items density: 0.3380282
- Transferred blueprint of total cost of approximately 378.9003
- Added ruins for 0.2655336 seconds, total: 43662 msec
- Scattering ruins at (174, 236) of radius 17. scavengers activity: 0.6796066, age: 4.935418
- files length: 520 count 520, selected: 211
- Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
- Items density: 0.4336735
- Transferred blueprint of total cost of approximately 94.50001
- Added ruins for 0.0850105 seconds, total: 43747 msec
- Scattering ruins at (97, 242) of radius 12. scavengers activity: 0.7905263, age: 4.700372
- files length: 520 count 520, selected: 118
- Did select file ../Snapshots\20181019-13635201440-jeluder.bp for loading
- Unpacking...
- Items density: 0.1995221
- Transferred blueprint of total cost of approximately 36
- Added ruins for 0.0880116 seconds, total: 43835 msec
- Scattering ruins at (170, 57) of radius 16. scavengers activity: 1.013564, age: 5.545432
- files length: 520 count 520, selected: 187
- Did select file ../Snapshots\20181020-4170348800-jeluder.bp for loading
- Unpacking...
- Items density: 0.1363366
- Transferred blueprint of total cost of approximately 403.3998
- Added ruins for 0.8481065 seconds, total: 44683 msec
- Scattering ruins at (174, 186) of radius 16. scavengers activity: 0.7077857, age: 5.798367
- files length: 520 count 520, selected: 347
- Did select file ../Snapshots\20181023-13225994396-jeluder.bp.xml for loading
- Items density: 0.2758095
- Transferred blueprint of total cost of approximately 1711.098
- Added ruins for 0.1345166 seconds, total: 44817 msec
- Scattering ruins at (112, 241) of radius 16. scavengers activity: 0.4087839, age: 4.156122
- files length: 520 count 520, selected: 148
- Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1348819
- Transferred blueprint of total cost of approximately 342.0003
- Added ruins for 0.1435182 seconds, total: 44960 msec
- Scattering ruins at (134, 67) of radius 17. scavengers activity: 0.3987252, age: 6.17431
- files length: 520 count 520, selected: 406
- Did select file ../Snapshots\20181027-12050715900-jeluder.bp for loading
- Unpacking...
- Items density: 0.556391
- Transferred blueprint of total cost of approximately 1687.594
- Added ruins for 0.5615704 seconds, total: 45521 msec
- Scattering ruins at (184, 203) of radius 17. scavengers activity: 1.338747, age: 4.42593
- files length: 520 count 520, selected: 65
- Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
- Items density: 0.2822157
- Transferred blueprint of total cost of approximately 1040.199
- Added ruins for 0.2960372 seconds, total: 45817 msec
- Scattering ruins at (96, 240) of radius 14. scavengers activity: 0.4240669, age: 6.14509
- files length: 520 count 520, selected: 383
- Did select file ../Snapshots\20181027-11299576660-jeluder.bp.xml for loading
- Items density: 0.3018319
- Transferred blueprint of total cost of approximately 313.2
- Added ruins for 0.2160268 seconds, total: 46033 msec
- Scattering ruins at (75, 112) of radius 16. scavengers activity: 1.309147, age: 3.896273
- files length: 520 count 520, selected: 411
- Did select file ../Snapshots\20181027-12148862710-jeluder.bp.xml for loading
- Items density: 0.1573034
- Transferred blueprint of total cost of approximately 663.3999
- Added ruins for 0.2105272 seconds, total: 46243 msec
- Scattering ruins at (82, 123) of radius 15. scavengers activity: 0.5249101, age: 4.016293
- files length: 520 count 520, selected: 132
- Did select file ../Snapshots\20181019-2644206290-jeluder.bp for loading
- Unpacking...
- Items density: 0.3743349
- Transferred blueprint of total cost of approximately 727.1985
- Added ruins for 0.3685463 seconds, total: 46611 msec
- Scattering ruins at (160, 190) of radius 14. scavengers activity: 1.273424, age: 5.434683
- files length: 520 count 520, selected: 331
- Did select file ../Snapshots\20181023-11483987920-jeluder.bp.xml for loading
- Items density: 0.2120995
- Transferred blueprint of total cost of approximately 1300.796
- Added ruins for 0.271534 seconds, total: 46882 msec
- Scattering ruins at (157, 142) of radius 15. scavengers activity: 0.4241677, age: 5.940019
- files length: 520 count 520, selected: 194
- Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
- Items density: 0.3389417
- Transferred blueprint of total cost of approximately 263.0001
- Added ruins for 0.1275161 seconds, total: 47009 msec
- Scattering ruins at (178, 179) of radius 14. scavengers activity: 0.7140357, age: 5.569046
- files length: 520 count 520, selected: 65
- Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
- Items density: 0.2822157
- Transferred blueprint of total cost of approximately 631.4003
- Added ruins for 0.1480188 seconds, total: 47157 msec
- Scattering ruins at (7, 142) of radius 14. scavengers activity: 1.108572, age: 4.764261
- files length: 520 count 520, selected: 222
- Did select file ../Snapshots\20181021-17316101460-jeluder.bp for loading
- Unpacking...
- Items density: 0.1318681
- Transferred blueprint of total cost of approximately 12
- Added ruins for 0.218528 seconds, total: 47375 msec
- Scattering ruins at (39, 185) of radius 16. scavengers activity: 1.239649, age: 5.855281
- files length: 520 count 520, selected: 253
- Did select file ../Snapshots\20181022-11229351360-jeluder.bp for loading
- Unpacking...
- Items density: 0.6026171
- Transferred blueprint of total cost of approximately 807
- Added ruins for 0.559071 seconds, total: 47934 msec
- Scattering ruins at (80, 82) of radius 15. scavengers activity: 0.8503636, age: 5.097467
- files length: 520 count 520, selected: 226
- Did select file ../Snapshots\20181021-17982487980-jeluder.bp for loading
- Unpacking...
- Items density: 0.2558374
- Transferred blueprint of total cost of approximately 297.6002
- Added ruins for 0.1095129 seconds, total: 48043 msec
- Scattering ruins at (73, 115) of radius 14. scavengers activity: 0.7345123, age: 5.192101
- files length: 520 count 520, selected: 339
- Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
- Items density: 0.1587737
- Transferred blueprint of total cost of approximately 107.4
- Added ruins for 0.0585072 seconds, total: 48101 msec
- Scattering ruins at (156, 226) of radius 16. scavengers activity: 0.6787496, age: 3.227901
- files length: 520 count 520, selected: 200
- Did select file ../Snapshots\20181020-5771260760-jeluder.bp for loading
- Unpacking...
- Items density: 0.1735587
- Transferred blueprint of total cost of approximately 856.5991
- Added ruins for 0.3550449 seconds, total: 48456 msec
- Scattering ruins at (76, 86) of radius 16. scavengers activity: 1.085478, age: 5.033107
- files length: 520 count 520, selected: 163
- Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
- Unpacking...
- Items density: 0.3993499
- Transferred blueprint of total cost of approximately 78.3
- Added ruins for 0.070009 seconds, total: 48526 msec
- Scattering ruins at (93, 208) of radius 13. scavengers activity: 0.4924487, age: 4.233269
- files length: 520 count 520, selected: 314
- Did select file ../Snapshots\20181022-146611120-jeluder.bp for loading
- Unpacking...
- Items density: 0.2261746
- Transferred blueprint of total cost of approximately 99.59999
- Added ruins for 0.5710717 seconds, total: 49097 msec
- Scattering ruins at (28, 21) of radius 14. scavengers activity: 0.777777, age: 3.206345
- files length: 520 count 520, selected: 171
- Did select file ../Snapshots\20181020-17232964270-jeluder.bp for loading
- Unpacking...
- Items density: 0.1769227
- Transferred blueprint of total cost of approximately 49.5
- Added ruins for 0.3365423 seconds, total: 49433 msec
- Scattering ruins at (83, 156) of radius 16. scavengers activity: 0.7250458, age: 3.959147
- files length: 521 count 521, selected: 127
- Did select file ../Snapshots\20181019-17037664410-jeluder.bp.xml for loading
- Items density: 0.1984514
- Transferred blueprint of total cost of approximately 1679.997
- Added ruins for 0.3190395 seconds, total: 49752 msec
- Scattering ruins at (194, 94) of radius 14. scavengers activity: 0.3939788, age: 4.447845
- files length: 521 count 521, selected: 81
- Did select file ../Snapshots\20181018-2383556624-jeluder.bp for loading
- Unpacking...
- Items density: 0.2000777
- Transferred blueprint of total cost of approximately 68.7
- Added ruins for 0.4920618 seconds, total: 50244 msec
- Scattering ruins at (151, 177) of radius 13. scavengers activity: 0.8728955, age: 4.674892
- files length: 521 count 521, selected: 233
- Did select file ../Snapshots\20181021-18723738410-jeluder.bp for loading
- Unpacking...
- Items density: 0.3291193
- Transferred blueprint of total cost of approximately 715.5
- Added ruins for 0.1480185 seconds, total: 50392 msec
- Scattering ruins at (193, 243) of radius 12. scavengers activity: 0.3882869, age: 3.538122
- files length: 521 count 521, selected: 504
- Did select file ../Snapshots\20181030-20981401961-jeluder.bp.xml for loading
- Items density: 0.3933972
- Transferred blueprint of total cost of approximately 108
- Added ruins for 0.0955118 seconds, total: 50487 msec
- Scattering ruins at (53, 171) of radius 15. scavengers activity: 0.8490197, age: 3.022088
- files length: 521 count 521, selected: 291
- Did select file ../Snapshots\20181022-13230294990-jeluder.bp for loading
- Unpacking...
- Items density: 0.4147813
- Transferred blueprint of total cost of approximately 213.8
- Added ruins for 0.2265287 seconds, total: 50713 msec
- Scattering ruins at (176, 16) of radius 14. scavengers activity: 0.9456037, age: 5.269628
- files length: 521 count 521, selected: 128
- Did select file ../Snapshots\20181019-18662008041-jeluder.bp for loading
- Unpacking...
- Items density: 0.2311593
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1375171 seconds, total: 50850 msec
- Scattering ruins at (28, 46) of radius 16. scavengers activity: 1.377666, age: 3.367287
- files length: 521 count 521, selected: 385
- Did select file ../Snapshots\20181027-11301343550-jeluder.bp for loading
- Unpacking...
- Items density: 0.2624741
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.8681092 seconds, total: 51718 msec
- Scattering ruins at (60, 162) of radius 16. scavengers activity: 0.8756425, age: 3.911858
- files length: 521 count 521, selected: 163
- Did select file ../Snapshots\20181020-14084708690-jeluder.bp for loading
- Unpacking...
- Items density: 0.3993499
- Transferred blueprint of total cost of approximately 78.3
- Added ruins for 0.1735217 seconds, total: 51891 msec
- Scattering ruins at (180, 126) of radius 13. scavengers activity: 0.4880147, age: 3.43828
- files length: 521 count 521, selected: 475
- Did select file ../Snapshots\20181027-14486220820-jeluder.bp for loading
- Unpacking...
- Items density: 0.4956522
- Transferred blueprint of total cost of approximately 23.5
- Added ruins for 0.0370049 seconds, total: 51928 msec
- Scattering ruins at (219, 64) of radius 16. scavengers activity: 1.348486, age: 5.891119
- files length: 521 count 521, selected: 24
- Did select file ../Snapshots\20181015-6181361317-jeluder.bp for loading
- Unpacking...
- Items density: 0.5248663
- Transferred blueprint of total cost of approximately 636.3002
- Added ruins for 0.1975248 seconds, total: 52125 msec
- Scattering ruins at (124, 13) of radius 15. scavengers activity: 0.6793788, age: 4.455151
- files length: 521 count 521, selected: 215
- Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
- Unpacking...
- Items density: 0.2555562
- Transferred blueprint of total cost of approximately 840.5997
- Added ruins for 0.2925373 seconds, total: 52417 msec
- Scattering ruins at (35, 209) of radius 14. scavengers activity: 1.245293, age: 5.253271
- files length: 521 count 521, selected: 507
- Did select file ../Snapshots\20181030-2835647650-jeluder.bp for loading
- Unpacking...
- Items density: 0.2160448
- Transferred blueprint of total cost of approximately 118.8
- Added ruins for 0.0910109 seconds, total: 52508 msec
- Scattering ruins at (191, 69) of radius 16. scavengers activity: 0.6684396, age: 4.032156
- files length: 521 count 521, selected: 383
- Did select file ../Snapshots\20181027-11299576660-jeluder.bp for loading
- Unpacking...
- Items density: 0.3018319
- Transferred blueprint of total cost of approximately 1184.1
- Added ruins for 0.687087 seconds, total: 53195 msec
- Scattering ruins at (100, 202) of radius 12. scavengers activity: 1.088365, age: 5.196365
- files length: 521 count 521, selected: 353
- Did select file ../Snapshots\20181023-13479524020-jeluder.bp for loading
- Unpacking...
- Items density: 0.1015083
- Transferred blueprint of total cost of approximately 28.8
- Added ruins for 0.2460308 seconds, total: 53441 msec
- Scattering ruins at (77, 220) of radius 15. scavengers activity: 0.704752, age: 3.557945
- files length: 521 count 521, selected: 445
- Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
- Unpacking...
- Items density: 0.1293581
- Transferred blueprint of total cost of approximately 694.1006
- Added ruins for 0.1415179 seconds, total: 53582 msec
- Scattering ruins at (138, 45) of radius 12. scavengers activity: 0.641419, age: 3.791973
- files length: 521 count 521, selected: 485
- Did select file ../Snapshots\20181030-12257849010-jeluder.bp for loading
- Unpacking...
- Items density: 0.1960839
- Transferred blueprint of total cost of approximately 61.19999
- Added ruins for 0.0425054 seconds, total: 53624 msec
- Scattering ruins at (9, 8) of radius 14. scavengers activity: 0.8007946, age: 5.035263
- files length: 521 count 521, selected: 65
- Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
- Items density: 0.2822157
- Transferred blueprint of total cost of approximately 431.3004
- Added ruins for 0.5175653 seconds, total: 54141 msec
- Scattering ruins at (227, 112) of radius 17. scavengers activity: 0.3766018, age: 5.840291
- files length: 521 count 521, selected: 409
- Did select file ../Snapshots\20181027-12085507260-jeluder.bp for loading
- Unpacking...
- Items density: 0.1800058
- Transferred blueprint of total cost of approximately 221.9001
- Added ruins for 0.4805605 seconds, total: 54621 msec
- Scattering ruins at (76, 188) of radius 13. scavengers activity: 0.8615702, age: 3.613265
- files length: 521 count 521, selected: 249
- Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
- Items density: 0.2933333
- Transferred blueprint of total cost of approximately 11.4
- Added ruins for 1.0306302 seconds, total: 55651 msec
- Scattering ruins at (22, 71) of radius 16. scavengers activity: 0.9876037, age: 5.119717
- files length: 521 count 521, selected: 278
- Did select file ../Snapshots\20181022-12643382580-jeluder.bp.xml for loading
- Items density: 0.1674783
- Transferred blueprint of total cost of approximately 890.9984
- Added ruins for 0.2730342 seconds, total: 55924 msec
- Scattering ruins at (44, 235) of radius 14. scavengers activity: 0.4290198, age: 5.426311
- files length: 521 count 521, selected: 107
- Did select file ../Snapshots\20181018-7112167080-jeluder.bp for loading
- Unpacking...
- Items density: 0.1218421
- Transferred blueprint of total cost of approximately 637.3001
- Added ruins for 0.1235147 seconds, total: 56047 msec
- Scattering ruins at (176, 243) of radius 16. scavengers activity: 0.7725876, age: 4.560446
- files length: 521 count 521, selected: 363
- Did select file ../Snapshots\20181027-104083589146-jeluder.bp for loading
- Unpacking...
- Items density: 0.1551227
- Transferred blueprint of total cost of approximately 891.0995
- Added ruins for 0.0205029 seconds, total: 56067 msec
- Scattering ruins at (87, 148) of radius 13. scavengers activity: 0.3567989, age: 5.99316
- files length: 521 count 521, selected: 455
- Did select file ../Snapshots\20181027-13926958900-jeluder.bp for loading
- Unpacking...
- Items density: 0.1525054
- Transferred blueprint of total cost of approximately 116.8
- Added ruins for 0.3615454 seconds, total: 56428 msec
- Scattering ruins at (91, 79) of radius 13. scavengers activity: 0.6358754, age: 4.488656
- files length: 521 count 521, selected: 51
- Did select file ../Snapshots\20181018-1254760092-jeluder.bp.xml for loading
- Items density: 0.1929487
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0865111 seconds, total: 56514 msec
- Scattering ruins at (190, 116) of radius 17. scavengers activity: 1.263705, age: 3.597238
- files length: 521 count 521, selected: 14
- Did select file ../Snapshots\20181015-18004484362-jeluder.bp for loading
- Unpacking...
- Items density: 0.1772932
- Transferred blueprint of total cost of approximately 12.7
- Added ruins for 0.5020631 seconds, total: 57016 msec
- Scattering ruins at (100, 128) of radius 12. scavengers activity: 0.387905, age: 6.041725
- files length: 521 count 521, selected: 50
- Did select file ../Snapshots\20181018-1254760092-jeluder.bp for loading
- Unpacking...
- Items density: 0.1929487
- Transferred blueprint of total cost of approximately 90
- Added ruins for 0.4770598 seconds, total: 57493 msec
- Scattering ruins at (87, 26) of radius 16. scavengers activity: 1.120244, age: 3.905444
- files length: 521 count 521, selected: 265
- Did select file ../Snapshots\20181022-11836605370-jeluder.bp.xml for loading
- Items density: 0.6152129
- Transferred blueprint of total cost of approximately 237.6001
- Added ruins for 0.7966007 seconds, total: 58289 msec
- Scattering ruins at (127, 181) of radius 12. scavengers activity: 0.8659585, age: 3.496998
- files length: 521 count 521, selected: 110
- Did select file ../Snapshots\20181018-7238788160-jeluder.bp.xml for loading
- Items density: 0.1787879
- Transferred blueprint of total cost of approximately 33.6
- Added ruins for 0.4660587 seconds, total: 58755 msec
- Scattering ruins at (141, 93) of radius 14. scavengers activity: 1.055929, age: 5.29593
- files length: 521 count 521, selected: 18
- Did select file ../Snapshots\20181015-2394708390-jeluder.bp for loading
- Unpacking...
- Items density: 0.125399
- Transferred blueprint of total cost of approximately 126
- Added ruins for 0.1025123 seconds, total: 58857 msec
- Scattering ruins at (60, 56) of radius 12. scavengers activity: 0.8964752, age: 3.910343
- files length: 521 count 521, selected: 432
- Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
- Items density: 0.1208307
- Transferred blueprint of total cost of approximately 156.3
- Added ruins for 0.1600206 seconds, total: 59017 msec
- Scattering ruins at (66, 242) of radius 16. scavengers activity: 0.4643556, age: 3.647135
- files length: 521 count 521, selected: 486
- Did select file ../Snapshots\20181030-12257849010-jeluder.bp.xml for loading
- Items density: 0.1960839
- Transferred blueprint of total cost of approximately 747.5997
- Added ruins for 0.1475183 seconds, total: 59164 msec
- Scattering ruins at (137, 31) of radius 14. scavengers activity: 0.5960765, age: 5.501213
- files length: 521 count 521, selected: 134
- Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
- Unpacking...
- Items density: 0.1295861
- Transferred blueprint of total cost of approximately 529.5004
- Added ruins for 0.194524 seconds, total: 59358 msec
- Scattering ruins at (65, 10) of radius 17. scavengers activity: 1.139245, age: 3.027816
- files length: 521 count 521, selected: 0
- Did select file ../Snapshots\20181015-10103735930-jeluder.bp for loading
- Unpacking...
- Items density: 0.2826667
- Transferred blueprint of total cost of approximately 699.8998
- Added ruins for 0.5360682 seconds, total: 59894 msec
- Scattering ruins at (154, 238) of radius 15. scavengers activity: 1.41113, age: 6.148686
- files length: 521 count 521, selected: 37
- Did select file ../Snapshots\20181018-10781154910-jeluder.bp.xml for loading
- Items density: 0.1794118
- Transferred blueprint of total cost of approximately 626.3997
- Added ruins for 0.1220154 seconds, total: 60016 msec
- Scattering ruins at (177, 221) of radius 12. scavengers activity: 0.748189, age: 4.143353
- files length: 521 count 521, selected: 433
- Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
- Unpacking...
- Items density: 0.210717
- Transferred blueprint of total cost of approximately 373.2003
- Added ruins for 0.0520062 seconds, total: 60068 msec
- Scattering ruins at (18, 135) of radius 15. scavengers activity: 0.633823, age: 3.073707
- files length: 521 count 521, selected: 488
- Did select file ../Snapshots\20181030-12359667880-jeluder.bp.xml for loading
- Items density: 0.2320076
- Transferred blueprint of total cost of approximately 79.19999
- Added ruins for 0.0410057 seconds, total: 60109 msec
- Scattering ruins at (189, 109) of radius 15. scavengers activity: 0.3616848, age: 3.047692
- files length: 521 count 521, selected: 297
- Did select file ../Snapshots\20181022-13328120080-jeluder.bp for loading
- Unpacking...
- Items density: 0.71
- Transferred blueprint of total cost of approximately 99.99999
- Added ruins for 1.0196274 seconds, total: 61128 msec
- Scattering ruins at (153, 215) of radius 17. scavengers activity: 0.9863681, age: 3.249579
- files length: 521 count 521, selected: 212
- Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
- Items density: 0.4336735
- Transferred blueprint of total cost of approximately 407.8998
- Added ruins for 0.0920125 seconds, total: 61220 msec
- Scattering ruins at (240, 97) of radius 15. scavengers activity: 1.042053, age: 5.471228
- files length: 521 count 521, selected: 323
- Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
- Unpacking...
- Items density: 0.6426401
- Transferred blueprint of total cost of approximately 302.4002
- Added ruins for 0.1820225 seconds, total: 61402 msec
- Scattering ruins at (229, 172) of radius 14. scavengers activity: 0.5947722, age: 4.583977
- files length: 521 count 521, selected: 94
- Did select file ../Snapshots\20181018-4995316841-jeluder.bp.xml for loading
- Items density: 0.4945055
- Transferred blueprint of total cost of approximately 671.0001
- Added ruins for 0.1675214 seconds, total: 61569 msec
- Scattering ruins at (64, 141) of radius 14. scavengers activity: 0.5192131, age: 5.228282
- files length: 521 count 521, selected: 186
- Did select file ../Snapshots\20181020-3796591260-jeluder.bp for loading
- Unpacking...
- Items density: 0.3268398
- Transferred blueprint of total cost of approximately 172.4999
- Added ruins for 0.5390679 seconds, total: 62108 msec
- Scattering ruins at (80, 207) of radius 14. scavengers activity: 1.282816, age: 3.621061
- files length: 522 count 522, selected: 268
- Did select file ../Snapshots\20181022-11920199900-jeluder.bp.xml for loading
- Items density: 0.1401187
- Transferred blueprint of total cost of approximately 163.6
- Added ruins for 0.1695206 seconds, total: 62277 msec
- Scattering ruins at (78, 104) of radius 14. scavengers activity: 0.8099558, age: 6.066962
- files length: 522 count 522, selected: 451
- Did select file ../Snapshots\20181027-13618796120-jeluder.bp.xml for loading
- Items density: 0.1225583
- Transferred blueprint of total cost of approximately 10.8
- Added ruins for 0.2920369 seconds, total: 62569 msec
- Scattering ruins at (37, 144) of radius 13. scavengers activity: 0.6031362, age: 4.022985
- files length: 522 count 522, selected: 459
- Did select file ../Snapshots\20181027-13963816280-jeluder.bp.xml for loading
- Items density: 0.2461538
- Transferred blueprint of total cost of approximately 266.4001
- Added ruins for 0.2715332 seconds, total: 62840 msec
- Scattering ruins at (54, 58) of radius 17. scavengers activity: 1.218448, age: 3.060398
- files length: 522 count 522, selected: 43
- Did select file ../Snapshots\20181018-11301343550-jeluder.bp.xml for loading
- Items density: 0.209127
- Transferred blueprint of total cost of approximately 9.5
- Added ruins for 0.1590203 seconds, total: 62999 msec
- Scattering ruins at (107, 227) of radius 15. scavengers activity: 1.335703, age: 6.028208
- files length: 522 count 522, selected: 175
- Did select file ../Snapshots\20181020-2002778050-jeluder.bp.xml for loading
- Items density: 0.5413165
- Transferred blueprint of total cost of approximately 842.6996
- Added ruins for 0.0655079 seconds, total: 63064 msec
- Scattering ruins at (122, 126) of radius 17. scavengers activity: 1.020219, age: 4.397129
- files length: 522 count 522, selected: 251
- Did select file ../Snapshots\20181022-10344237670-jeluder.bp for loading
- Unpacking...
- Items density: 0.4220365
- Transferred blueprint of total cost of approximately 283.3
- Added ruins for 0.1280162 seconds, total: 63192 msec
- Scattering ruins at (64, 232) of radius 14. scavengers activity: 0.8323866, age: 3.492196
- files length: 522 count 522, selected: 213
- Did select file ../Snapshots\20181020-9142749900-jeluder.bp.xml for loading
- Items density: 0.4336735
- Transferred blueprint of total cost of approximately 1618.799
- Added ruins for 0.1010126 seconds, total: 63293 msec
- Scattering ruins at (34, 174) of radius 16. scavengers activity: 1.109411, age: 3.212585
- files length: 522 count 522, selected: 258
- Did select file ../Snapshots\20181022-11314740090-jeluder.bp.xml for loading
- Items density: 0.07943428
- SKIPPED due to low density
- DELETING low quality file
- files length: 521 count 521, selected: 395
- Did select file ../Snapshots\20181027-11699133531-jeluder.bp for loading
- Unpacking...
- Items density: 0.172859
- Transferred blueprint of total cost of approximately 410.1002
- Added ruins for 0.2665331 seconds, total: 63559 msec
- Scattering ruins at (80, 51) of radius 17. scavengers activity: 0.4285931, age: 4.811637
- files length: 521 count 521, selected: 58
- Did select file ../Snapshots\20181018-13666147520-jeluder.bp for loading
- Unpacking...
- Items density: 0.1773728
- Transferred blueprint of total cost of approximately 172.8
- Added ruins for 0.4910629 seconds, total: 64050 msec
- Scattering ruins at (165, 194) of radius 16. scavengers activity: 1.380352, age: 3.695781
- files length: 521 count 521, selected: 361
- Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
- Unpacking...
- Items density: 0.6203231
- Transferred blueprint of total cost of approximately 373.0999
- Added ruins for 0.0895112 seconds, total: 64139 msec
- Scattering ruins at (131, 113) of radius 15. scavengers activity: 0.8150327, age: 3.640231
- files length: 521 count 521, selected: 139
- Did select file ../Snapshots\20181019-4196153450-jeluder.bp.xml for loading
- Items density: 0.1517037
- Transferred blueprint of total cost of approximately 85.19999
- Added ruins for 0.2090265 seconds, total: 64348 msec
- Scattering ruins at (240, 14) of radius 16. scavengers activity: 1.294159, age: 3.658428
- files length: 521 count 521, selected: 231
- Did select file ../Snapshots\20181021-1801241800-jeluder.bp.xml for loading
- Items density: 0.5058761
- Transferred blueprint of total cost of approximately 417.5999
- Added ruins for 1.4496813 seconds, total: 65797 msec
- Scattering ruins at (30, 38) of radius 16. scavengers activity: 0.4878169, age: 3.481641
- files length: 521 count 521, selected: 272
- Did select file ../Snapshots\20181022-12257849010-jeluder.bp.xml for loading
- Items density: 0.3380282
- Transferred blueprint of total cost of approximately 139.8
- Added ruins for 1.1441445 seconds, total: 66941 msec
- Scattering ruins at (217, 49) of radius 15. scavengers activity: 0.6071045, age: 4.186265
- files length: 521 count 521, selected: 36
- Did select file ../Snapshots\20181018-10781154910-jeluder.bp for loading
- Unpacking...
- Items density: 0.1794118
- Transferred blueprint of total cost of approximately 13.1
- Added ruins for 0.5790729 seconds, total: 67520 msec
- Scattering ruins at (199, 53) of radius 15. scavengers activity: 0.3690036, age: 5.79046
- files length: 521 count 521, selected: 517
- Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
- Unpacking...
- Items density: 1.364757
- Transferred blueprint of total cost of approximately 236.3
- Added ruins for 0.9701218 seconds, total: 68490 msec
- Scattering ruins at (214, 72) of radius 16. scavengers activity: 0.7188328, age: 3.484355
- files length: 521 count 521, selected: 508
- Did select file ../Snapshots\20181030-2835647650-jeluder.bp.xml for loading
- Items density: 0.2160448
- Transferred blueprint of total cost of approximately 82.20003
- Added ruins for 0.0430055 seconds, total: 68533 msec
- Scattering ruins at (156, 194) of radius 15. scavengers activity: 0.4882844, age: 3.622496
- files length: 521 count 521, selected: 393
- Did select file ../Snapshots\20181027-11536675300-jeluder.bp for loading
- Unpacking...
- Items density: 0.2596052
- Transferred blueprint of total cost of approximately 230.3999
- Added ruins for 0.0800098 seconds, total: 68613 msec
- Scattering ruins at (6, 42) of radius 14. scavengers activity: 0.7761607, age: 3.235342
- files length: 521 count 521, selected: 59
- Did select file ../Snapshots\20181018-13666147520-jeluder.bp.xml for loading
- Items density: 0.1773728
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.5765725 seconds, total: 69189 msec
- Scattering ruins at (162, 78) of radius 15. scavengers activity: 0.4740926, age: 4.204694
- files length: 521 count 521, selected: 468
- Did select file ../Snapshots\20181027-14333898720-jeluder.bp.xml for loading
- Items density: 0.9078423
- Transferred blueprint of total cost of approximately 180.9
- Added ruins for 0.8391053 seconds, total: 70028 msec
- Scattering ruins at (13, 168) of radius 14. scavengers activity: 0.5469747, age: 4.519333
- files length: 521 count 521, selected: 216
- Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
- Unpacking...
- Items density: 0.2555562
- Transferred blueprint of total cost of approximately 604.8002
- Added ruins for 0.4920611 seconds, total: 70520 msec
- Scattering ruins at (208, 61) of radius 17. scavengers activity: 0.5029117, age: 3.391553
- files length: 521 count 521, selected: 273
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
- Unpacking...
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0800099 seconds, total: 70600 msec
- Scattering ruins at (132, 117) of radius 13. scavengers activity: 0.8542668, age: 5.632023
- files length: 521 count 521, selected: 407
- Did select file ../Snapshots\20181027-12050715900-jeluder.bp for loading
- Unpacking...
- Items density: 0.556391
- Transferred blueprint of total cost of approximately 161.1
- Added ruins for 0.5295668 seconds, total: 71129 msec
- Scattering ruins at (214, 121) of radius 16. scavengers activity: 0.5172956, age: 3.00857
- files length: 521 count 521, selected: 328
- Did select file ../Snapshots\20181023-11324876670-jeluder.bp.xml for loading
- Items density: 0.1059037
- Transferred blueprint of total cost of approximately 61.19999
- Added ruins for 0.2555327 seconds, total: 71384 msec
- Scattering ruins at (108, 110) of radius 15. scavengers activity: 0.9653603, age: 4.280774
- files length: 521 count 521, selected: 235
- Did select file ../Snapshots\20181021-18723738410-jeluder.bp.xml for loading
- Items density: 0.3291193
- Transferred blueprint of total cost of approximately 350.4
- Added ruins for 0.2560315 seconds, total: 71640 msec
- Scattering ruins at (167, 240) of radius 15. scavengers activity: 1.341633, age: 5.391197
- files length: 521 count 521, selected: 111
- Did select file ../Snapshots\20181018-9268002930-jeluder.bp for loading
- Unpacking...
- Items density: 0.9935484
- Transferred blueprint of total cost of approximately 494.4996
- Added ruins for 0.1265161 seconds, total: 71766 msec
- Scattering ruins at (21, 33) of radius 12. scavengers activity: 1.345498, age: 4.85554
- files length: 522 count 522, selected: 193
- Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
- Items density: 0.1147298
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.9411182 seconds, total: 72707 msec
- Scattering ruins at (157, 228) of radius 13. scavengers activity: 1.000127, age: 5.177064
- files length: 522 count 522, selected: 412
- Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
- Unpacking...
- Items density: 0.1573034
- Transferred blueprint of total cost of approximately 374.2003
- Added ruins for 0.0720097 seconds, total: 72779 msec
- Scattering ruins at (148, 187) of radius 12. scavengers activity: 0.5601461, age: 4.367057
- files length: 522 count 522, selected: 461
- Did select file ../Snapshots\20181027-14051246730-jeluder.bp.xml for loading
- Items density: 0.6944125
- Transferred blueprint of total cost of approximately 251.6001
- Added ruins for 0.1115137 seconds, total: 72890 msec
- Scattering ruins at (165, 43) of radius 17. scavengers activity: 1.355697, age: 6.072768
- files length: 522 count 522, selected: 145
- Did select file ../Snapshots\20181019-8600141170-jeluder.bp for loading
- Unpacking...
- Items density: 0.1594406
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.1551512 seconds, total: 74045 msec
- Scattering ruins at (98, 89) of radius 17. scavengers activity: 1.042731, age: 4.954391
- files length: 522 count 522, selected: 467
- Did select file ../Snapshots\20181027-14293427270-jeluder.bp.xml for loading
- Items density: 0.3746874
- Transferred blueprint of total cost of approximately 518.8006
- Added ruins for 0.2760345 seconds, total: 74321 msec
- Scattering ruins at (241, 50) of radius 17. scavengers activity: 0.9213029, age: 6.106926
- files length: 522 count 522, selected: 479
- Did select file ../Snapshots\20181027-14534303530-jeluder.bp.xml for loading
- Items density: 0.1578547
- Transferred blueprint of total cost of approximately 425.1003
- Added ruins for 0.7230918 seconds, total: 75044 msec
- Scattering ruins at (31, 12) of radius 12. scavengers activity: 1.366077, age: 5.663305
- files length: 522 count 522, selected: 41
- Did select file ../Snapshots\20181018-10998732600-jeluder.bp.xml for loading
- Items density: 0.1157217
- Transferred blueprint of total cost of approximately 226.8001
- Added ruins for 0.3120381 seconds, total: 75356 msec
- Scattering ruins at (73, 21) of radius 13. scavengers activity: 0.8211848, age: 4.180918
- files length: 522 count 522, selected: 193
- Did select file ../Snapshots\20181020-4980338050-jeluder.bp.xml for loading
- Items density: 0.1147298
- Transferred blueprint of total cost of approximately 388.8004
- Added ruins for 0.4130525 seconds, total: 75769 msec
- Scattering ruins at (131, 74) of radius 13. scavengers activity: 1.26931, age: 5.386703
- files length: 522 count 522, selected: 415
- Did select file ../Snapshots\20181027-12262865873-jeluder.bp.xml for loading
- Items density: 0.1307773
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.08051 seconds, total: 75849 msec
- Scattering ruins at (236, 189) of radius 16. scavengers activity: 1.149191, age: 3.244355
- files length: 522 count 522, selected: 501
- Did select file ../Snapshots\20181030-18004484360-jeluder.bp.xml for loading
- Items density: 0.1071429
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0125022 seconds, total: 75861 msec
- Scattering ruins at (236, 6) of radius 13. scavengers activity: 1.345371, age: 3.918394
- files length: 522 count 522, selected: 392
- Did select file ../Snapshots\20181027-11447730450-jeluder.bp for loading
- Unpacking...
- Items density: 0.1283887
- Transferred blueprint of total cost of approximately 159.3001
- Added ruins for 0.4105515 seconds, total: 76271 msec
- Scattering ruins at (147, 150) of radius 14. scavengers activity: 0.877715, age: 5.09946
- files length: 522 count 522, selected: 484
- Did select file ../Snapshots\20181028-131124301-jeluder.bp for loading
- Unpacking...
- Items density: 0.3804656
- Transferred blueprint of total cost of approximately 3057.4
- Added ruins for 0.2620327 seconds, total: 76533 msec
- Scattering ruins at (35, 158) of radius 12. scavengers activity: 0.5564848, age: 4.134123
- files length: 522 count 522, selected: 46
- Did select file ../Snapshots\20181018-12104046710-jeluder.bp for loading
- Unpacking...
- Items density: 0.196129
- Transferred blueprint of total cost of approximately 824.5995
- Added ruins for 0.5610707 seconds, total: 77094 msec
- Scattering ruins at (6, 9) of radius 12. scavengers activity: 0.7334009, age: 4.379699
- files length: 522 count 522, selected: 274
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
- Unpacking...
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 353.3998
- Added ruins for 0.4715595 seconds, total: 77565 msec
- Scattering ruins at (98, 90) of radius 12. scavengers activity: 0.7605849, age: 5.635541
- files length: 522 count 522, selected: 76
- Did select file ../Snapshots\20181018-19670238840-jeluder.bp.xml for loading
- Items density: 0.423913
- Transferred blueprint of total cost of approximately 31.5
- Added ruins for 0.065008 seconds, total: 77630 msec
- Scattering ruins at (204, 174) of radius 12. scavengers activity: 0.8513858, age: 3.435445
- files length: 522 count 522, selected: 96
- Did select file ../Snapshots\20181018-5131092220-jeluder.bp.xml for loading
- Items density: 0.7166666
- Transferred blueprint of total cost of approximately 117.3
- Added ruins for 0.0995133 seconds, total: 77729 msec
- Scattering ruins at (9, 168) of radius 12. scavengers activity: 1.003411, age: 6.001621
- files length: 522 count 522, selected: 1
- Did select file ../Snapshots\20181015-10103735930-jeluder.bp.xml for loading
- Items density: 0.2826667
- Transferred blueprint of total cost of approximately 700.3996
- Added ruins for 0.4575566 seconds, total: 78186 msec
- Scattering ruins at (238, 35) of radius 13. scavengers activity: 0.4879459, age: 3.797887
- files length: 522 count 522, selected: 438
- Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
- Unpacking...
- Items density: 0.4663024
- Transferred blueprint of total cost of approximately 242.1998
- Added ruins for 0.4820606 seconds, total: 78668 msec
- Scattering ruins at (102, 173) of radius 13. scavengers activity: 0.5157292, age: 4.031205
- files length: 522 count 522, selected: 397
- Did select file ../Snapshots\20181027-11699133531-jeluder.bp.xml for loading
- Items density: 0.172859
- Transferred blueprint of total cost of approximately 103.3
- Added ruins for 0.7330923 seconds, total: 79401 msec
- Scattering ruins at (236, 69) of radius 16. scavengers activity: 1.113073, age: 4.475937
- files length: 522 count 522, selected: 88
- Did select file ../Snapshots\20181018-432700564-jeluder.bp.xml for loading
- Items density: 0.2767857
- Transferred blueprint of total cost of approximately 180.9
- Added ruins for 0.0780098 seconds, total: 79479 msec
- Scattering ruins at (98, 164) of radius 14. scavengers activity: 0.6086273, age: 3.21562
- files length: 522 count 522, selected: 215
- Did select file ../Snapshots\20181020-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1173026
- Transferred blueprint of total cost of approximately 841.2006
- Added ruins for 0.4060511 seconds, total: 79885 msec
- Scattering ruins at (192, 49) of radius 15. scavengers activity: 1.233114, age: 5.364814
- files length: 522 count 522, selected: 281
- Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
- Items density: 0.2277778
- Transferred blueprint of total cost of approximately 14.4
- Added ruins for 0.3245405 seconds, total: 80209 msec
- Scattering ruins at (87, 127) of radius 17. scavengers activity: 0.8808208, age: 3.341719
- files length: 522 count 522, selected: 41
- Did select file ../Snapshots\20181018-10998732600-jeluder.bp.xml for loading
- Items density: 0.1157217
- Transferred blueprint of total cost of approximately 81.89999
- Added ruins for 1.3856745 seconds, total: 81594 msec
- Scattering ruins at (98, 148) of radius 14. scavengers activity: 1.381226, age: 3.425414
- files length: 522 count 522, selected: 334
- Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
- Unpacking...
- Items density: 0.1827978
- Transferred blueprint of total cost of approximately 1586.9
- Added ruins for 0.1760219 seconds, total: 81770 msec
- Scattering ruins at (49, 163) of radius 14. scavengers activity: 0.8025755, age: 5.038074
- files length: 522 count 522, selected: 352
- Did select file ../Snapshots\20181023-13425009770-jeluder.bp for loading
- Unpacking...
- Items density: 0.2713258
- Transferred blueprint of total cost of approximately 766.4989
- Added ruins for 0.515565 seconds, total: 82285 msec
- Scattering ruins at (174, 197) of radius 15. scavengers activity: 0.6413453, age: 4.537596
- files length: 522 count 522, selected: 208
- Did select file ../Snapshots\20181020-7226740460-jeluder.bp.xml for loading
- Items density: 0.1939577
- Transferred blueprint of total cost of approximately 180.8999
- Added ruins for 0.0795098 seconds, total: 82364 msec
- Scattering ruins at (76, 24) of radius 12. scavengers activity: 0.8913985, age: 5.517802
- files length: 522 count 522, selected: 474
- Did select file ../Snapshots\20181027-14430917990-jeluder.bp for loading
- Unpacking...
- Items density: 0.2535211
- Transferred blueprint of total cost of approximately 30.4
- Added ruins for 0.195525 seconds, total: 82559 msec
- Scattering ruins at (186, 132) of radius 16. scavengers activity: 0.4759672, age: 4.725699
- files length: 522 count 522, selected: 163
- Did select file ../Snapshots\20181020-13409037230-jeluder.bp for loading
- Unpacking...
- Items density: 0.04316547
- SKIPPED due to low density
- DELETING low quality file
- files length: 522 count 522, selected: 78
- Did select file ../Snapshots\20181018-20566287050-jeluder.bp.xml for loading
- Items density: 0.2263451
- Transferred blueprint of total cost of approximately 285.3002
- Added ruins for 0.1785223 seconds, total: 82737 msec
- Scattering ruins at (134, 239) of radius 16. scavengers activity: 0.4908228, age: 5.984322
- files length: 522 count 522, selected: 115
- Did select file ../Snapshots\20181019-11896812140-jeluder.bp for loading
- Unpacking...
- Items density: 0.3181818
- Transferred blueprint of total cost of approximately 67.5
- Added ruins for 0.1385171 seconds, total: 82875 msec
- Scattering ruins at (58, 225) of radius 14. scavengers activity: 0.8432027, age: 5.820033
- files length: 522 count 522, selected: 371
- Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
- Items density: 0.1438131
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0870113 seconds, total: 82962 msec
- Scattering ruins at (59, 139) of radius 17. scavengers activity: 0.563353, age: 5.916394
- files length: 522 count 522, selected: 204
- Did select file ../Snapshots\20181020-5771260760-jeluder.bp.xml for loading
- Items density: 0.1735587
- Transferred blueprint of total cost of approximately 255.6002
- Added ruins for 0.6980882 seconds, total: 83660 msec
- Scattering ruins at (142, 213) of radius 12. scavengers activity: 0.4762622, age: 4.499989
- files length: 522 count 522, selected: 517
- Did select file ../Snapshots\20181030-6686531060-jeluder.bp.xml for loading
- Items density: 0.1261582
- Transferred blueprint of total cost of approximately 91.10001
- Added ruins for 0.4600579 seconds, total: 84120 msec
- Scattering ruins at (145, 219) of radius 16. scavengers activity: 1.276963, age: 3.027611
- files length: 522 count 522, selected: 374
- Did select file ../Snapshots\20181027-10804976610-jeluder.bp for loading
- Unpacking...
- Items density: 0.3750421
- Transferred blueprint of total cost of approximately 613.8999
- Added ruins for 0.1955242 seconds, total: 84315 msec
- Scattering ruins at (80, 7) of radius 15. scavengers activity: 1.064785, age: 5.101772
- files length: 522 count 522, selected: 210
- Did select file ../Snapshots\20181020-7316217550-jeluder.bp.xml for loading
- Items density: 0.1340349
- Transferred blueprint of total cost of approximately 272.9001
- Added ruins for 0.2300297 seconds, total: 84545 msec
- Scattering ruins at (92, 77) of radius 13. scavengers activity: 0.6866696, age: 3.893173
- files length: 522 count 522, selected: 498
- Did select file ../Snapshots\20181030-17593949760-jeluder.bp for loading
- Unpacking...
- Items density: 0.3363849
- Transferred blueprint of total cost of approximately 423.4005
- Added ruins for 0.1495184 seconds, total: 84694 msec
- Scattering ruins at (162, 65) of radius 16. scavengers activity: 1.395845, age: 5.67646
- files length: 522 count 522, selected: 450
- Did select file ../Snapshots\20181027-13618796120-jeluder.bp for loading
- Unpacking...
- Items density: 0.1225583
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.5341935 seconds, total: 86228 msec
- Scattering ruins at (145, 194) of radius 16. scavengers activity: 0.7373993, age: 5.282718
- files length: 522 count 522, selected: 411
- Did select file ../Snapshots\20181027-12085507260-jeluder.bp.xml for loading
- Items density: 0.1800058
- Transferred blueprint of total cost of approximately 143.1001
- Added ruins for 0.0720092 seconds, total: 86300 msec
- Scattering ruins at (225, 26) of radius 15. scavengers activity: 0.4811996, age: 4.728866
- files length: 522 count 522, selected: 125
- Did select file ../Snapshots\20181019-16863666130-jeluder.bp for loading
- Unpacking...
- Items density: 0.1821581
- Transferred blueprint of total cost of approximately 676.0004
- Added ruins for 0.3220406 seconds, total: 86622 msec
- Scattering ruins at (194, 193) of radius 16. scavengers activity: 0.6382242, age: 5.886798
- files length: 522 count 522, selected: 368
- Did select file ../Snapshots\20181027-10572747310-jeluder.bp for loading
- Unpacking...
- Items density: 0.1016382
- Transferred blueprint of total cost of approximately 679.6994
- Added ruins for 0.1260152 seconds, total: 86748 msec
- Scattering ruins at (26, 211) of radius 14. scavengers activity: 0.6969079, age: 4.201657
- files length: 522 count 522, selected: 360
- Did select file ../Snapshots\20181027-10278119960-jeluder.bp for loading
- Unpacking...
- Items density: 0.3379234
- Transferred blueprint of total cost of approximately 1347.599
- Added ruins for 0.1970241 seconds, total: 86945 msec
- Scattering ruins at (89, 89) of radius 15. scavengers activity: 0.6182801, age: 5.228335
- files length: 522 count 522, selected: 267
- Did select file ../Snapshots\20181022-11920199900-jeluder.bp for loading
- Unpacking...
- Items density: 0.1401187
- Transferred blueprint of total cost of approximately 134.6
- Added ruins for 0.0330035 seconds, total: 86978 msec
- Scattering ruins at (110, 163) of radius 13. scavengers activity: 1.361979, age: 3.396346
- files length: 522 count 522, selected: 362
- Did select file ../Snapshots\20181027-10288187980-jeluder.bp for loading
- Unpacking...
- Items density: 0.6203231
- Transferred blueprint of total cost of approximately 245.7002
- Added ruins for 0.1520194 seconds, total: 87130 msec
- Scattering ruins at (117, 204) of radius 13. scavengers activity: 0.8701765, age: 3.307173
- files length: 522 count 522, selected: 497
- Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
- Items density: 0.1498259
- Transferred blueprint of total cost of approximately 509.1
- Added ruins for 0.6505817 seconds, total: 87780 msec
- Scattering ruins at (85, 89) of radius 16. scavengers activity: 1.372597, age: 5.883776
- files length: 522 count 522, selected: 296
- Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
- Unpacking...
- Items density: 0.5008003
- Transferred blueprint of total cost of approximately 21.6
- Added ruins for 0.0565064 seconds, total: 87836 msec
- Scattering ruins at (8, 143) of radius 15. scavengers activity: 1.239167, age: 3.160461
- files length: 522 count 522, selected: 73
- Did select file ../Snapshots\20181018-19251645730-jeluder.bp for loading
- Unpacking...
- Items density: 0.547309
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6450815 seconds, total: 88481 msec
- Scattering ruins at (180, 23) of radius 14. scavengers activity: 0.7036996, age: 4.243796
- files length: 522 count 522, selected: 94
- Did select file ../Snapshots\20181018-4995316841-jeluder.bp.xml for loading
- Items density: 0.4945055
- Transferred blueprint of total cost of approximately 357.7
- Added ruins for 0.1275164 seconds, total: 88608 msec
- Scattering ruins at (146, 241) of radius 15. scavengers activity: 1.12091, age: 3.337271
- files length: 522 count 522, selected: 503
- Did select file ../Snapshots\20181030-19179326380-jeluder.bp.xml for loading
- Items density: 0.1897436
- Transferred blueprint of total cost of approximately 1106.199
- Added ruins for 0.0690083 seconds, total: 88677 msec
- Scattering ruins at (66, 93) of radius 17. scavengers activity: 1.218316, age: 5.829817
- files length: 522 count 522, selected: 179
- Did select file ../Snapshots\20181020-20298835750-jeluder.bp.xml for loading
- Items density: 0.2234477
- Transferred blueprint of total cost of approximately 79.8
- Added ruins for 0.0965127 seconds, total: 88773 msec
- Scattering ruins at (188, 239) of radius 17. scavengers activity: 0.3638545, age: 5.356907
- files length: 522 count 522, selected: 344
- Did select file ../Snapshots\20181023-1256634973-jeluder.bp for loading
- Unpacking...
- Items density: 0.3439024
- Transferred blueprint of total cost of approximately 988.7975
- Added ruins for 0.0640078 seconds, total: 88837 msec
- Scattering ruins at (12, 68) of radius 14. scavengers activity: 0.5336257, age: 5.076043
- files length: 522 count 522, selected: 438
- Did select file ../Snapshots\20181027-13426486440-jeluder.bp for loading
- Unpacking...
- Items density: 0.4663024
- Transferred blueprint of total cost of approximately 53.2
- Added ruins for 0.0360038 seconds, total: 88873 msec
- Scattering ruins at (25, 97) of radius 15. scavengers activity: 1.250913, age: 3.107435
- files length: 522 count 522, selected: 148
- Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
- Items density: 0.200313
- Transferred blueprint of total cost of approximately 167.4
- Added ruins for 0.1630206 seconds, total: 89036 msec
- Scattering ruins at (240, 59) of radius 15. scavengers activity: 0.6006543, age: 5.269213
- files length: 522 count 522, selected: 126
- Did select file ../Snapshots\20181019-16863666130-jeluder.bp.xml for loading
- Items density: 0.1821581
- Transferred blueprint of total cost of approximately 51.30001
- Added ruins for 0.065509 seconds, total: 89101 msec
- Scattering ruins at (138, 186) of radius 12. scavengers activity: 0.9500124, age: 5.564872
- files length: 522 count 522, selected: 402
- Did select file ../Snapshots\20181027-11791779460-jeluder.bp for loading
- Unpacking...
- Items density: 0.1728804
- Transferred blueprint of total cost of approximately 282.0002
- Added ruins for 0.2265279 seconds, total: 89327 msec
- Scattering ruins at (119, 135) of radius 17. scavengers activity: 1.41101, age: 5.02723
- files length: 522 count 522, selected: 369
- Did select file ../Snapshots\20181027-10572747310-jeluder.bp.xml for loading
- Items density: 0.1016382
- Transferred blueprint of total cost of approximately 187.2001
- Added ruins for 0.0395048 seconds, total: 89366 msec
- Scattering ruins at (32, 100) of radius 16. scavengers activity: 0.5023739, age: 3.920712
- files length: 522 count 522, selected: 497
- Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
- Items density: 0.1498259
- Transferred blueprint of total cost of approximately 901.9006
- Added ruins for 0.1890242 seconds, total: 89555 msec
- Scattering ruins at (225, 137) of radius 17. scavengers activity: 1.089355, age: 4.386436
- files length: 522 count 522, selected: 31
- Did select file ../Snapshots\20181015-9268002930-jeluder.bp.xml for loading
- Items density: 0.1456669
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.4500566 seconds, total: 90005 msec
- Scattering ruins at (99, 219) of radius 15. scavengers activity: 0.6888383, age: 3.975358
- files length: 522 count 522, selected: 497
- Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
- Items density: 0.1498259
- Transferred blueprint of total cost of approximately 691.2001
- Added ruins for 0.1395177 seconds, total: 90144 msec
- Scattering ruins at (16, 108) of radius 12. scavengers activity: 0.9138739, age: 3.621801
- files length: 522 count 522, selected: 35
- Did select file ../Snapshots\20181018-10231215350-jeluder.bp.xml for loading
- Items density: 0.5854867
- Transferred blueprint of total cost of approximately 18
- Added ruins for 0.3710468 seconds, total: 90515 msec
- Scattering ruins at (137, 31) of radius 13. scavengers activity: 0.8545275, age: 3.76472
- files length: 522 count 522, selected: 63
- Did select file ../Snapshots\20181018-15733362130-jeluder.bp.xml for loading
- Items density: 0.6004865
- Transferred blueprint of total cost of approximately 94.8
- Added ruins for 0.7040883 seconds, total: 91219 msec
- Scattering ruins at (12, 204) of radius 15. scavengers activity: 1.0508, age: 6.155947
- files length: 522 count 522, selected: 481
- Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
- Items density: 0.1323598
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2600329 seconds, total: 91479 msec
- Scattering ruins at (27, 75) of radius 13. scavengers activity: 1.346706, age: 4.359303
- files length: 522 count 522, selected: 174
- Did select file ../Snapshots\20181020-17944213480-jeluder.bp for loading
- Unpacking...
- Items density: 0.432423
- Transferred blueprint of total cost of approximately 394.8003
- Added ruins for 0.1535193 seconds, total: 91632 msec
- Scattering ruins at (209, 136) of radius 17. scavengers activity: 1.058547, age: 3.472084
- files length: 523 count 523, selected: 519
- Did select file ../Snapshots\20181030-7020538390-jeluder.bp for loading
- Unpacking...
- Items density: 1.364757
- Transferred blueprint of total cost of approximately 450.2998
- Added ruins for 0.2995368 seconds, total: 91931 msec
- Scattering ruins at (55, 69) of radius 17. scavengers activity: 1.237423, age: 5.616649
- files length: 523 count 523, selected: 482
- Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
- Items density: 0.1323598
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.4405553 seconds, total: 92371 msec
- Scattering ruins at (214, 69) of radius 17. scavengers activity: 0.3851686, age: 4.295403
- files length: 523 count 523, selected: 91
- Did select file ../Snapshots\20181018-487857001-jeluder.bp for loading
- Unpacking...
- Items density: 0.151093
- Transferred blueprint of total cost of approximately 1091.7
- Added ruins for 0.1560191 seconds, total: 92527 msec
- Scattering ruins at (242, 112) of radius 15. scavengers activity: 0.5862852, age: 5.468352
- files length: 523 count 523, selected: 376
- Did select file ../Snapshots\20181027-10804976610-jeluder.bp.xml for loading
- Items density: 0.3750421
- Transferred blueprint of total cost of approximately 35.1
- Added ruins for 0.4820609 seconds, total: 93009 msec
- Scattering ruins at (194, 57) of radius 13. scavengers activity: 0.767808, age: 5.308658
- files length: 523 count 523, selected: 442
- Did select file ../Snapshots\20181027-13437403270-jeluder.bp.xml for loading
- Items density: 0.1017699
- Transferred blueprint of total cost of approximately 135.6
- Added ruins for 0.6825854 seconds, total: 93691 msec
- Scattering ruins at (157, 203) of radius 16. scavengers activity: 1.123674, age: 3.112358
- files length: 523 count 523, selected: 229
- Did select file ../Snapshots\20181021-17533180780-jeluder.bp.xml for loading
- Items density: 0.2690909
- Transferred blueprint of total cost of approximately 108
- Added ruins for 0.0270036 seconds, total: 93718 msec
- Scattering ruins at (69, 184) of radius 16. scavengers activity: 0.8579974, age: 3.127666
- files length: 523 count 523, selected: 271
- Did select file ../Snapshots\20181022-12055016470-jeluder.bp for loading
- Unpacking...
- Items density: 0.3020528
- Transferred blueprint of total cost of approximately 501.3002
- Added ruins for 1.4466818 seconds, total: 95164 msec
- Scattering ruins at (225, 197) of radius 16. scavengers activity: 1.259763, age: 5.382373
- files length: 523 count 523, selected: 149
- Did select file ../Snapshots\20181019-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1348819
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0510064 seconds, total: 95215 msec
- Scattering ruins at (26, 50) of radius 12. scavengers activity: 0.7815724, age: 3.589797
- files length: 523 count 523, selected: 282
- Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
- Items density: 0.2277778
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2395306 seconds, total: 95454 msec
- Scattering ruins at (10, 219) of radius 16. scavengers activity: 1.307123, age: 4.846879
- files length: 523 count 523, selected: 333
- Did select file ../Snapshots\20181023-11483987920-jeluder.bp for loading
- Unpacking...
- Items density: 0.2120995
- Transferred blueprint of total cost of approximately 986.3974
- Added ruins for 0.1325165 seconds, total: 95586 msec
- Scattering ruins at (74, 64) of radius 12. scavengers activity: 1.093769, age: 4.470039
- files length: 523 count 523, selected: 508
- Did select file ../Snapshots\20181030-2482094391-jeluder.bp.xml for loading
- Items density: 0.638549
- Transferred blueprint of total cost of approximately 258.0001
- Added ruins for 0.0855112 seconds, total: 95671 msec
- Scattering ruins at (116, 30) of radius 17. scavengers activity: 1.305258, age: 4.276471
- files length: 523 count 523, selected: 48
- Did select file ../Snapshots\20181018-12496326031-jeluder.bp for loading
- Unpacking...
- Items density: 0.270202
- Transferred blueprint of total cost of approximately 479.1002
- Added ruins for 0.39655 seconds, total: 96067 msec
- Scattering ruins at (105, 194) of radius 12. scavengers activity: 0.8938899, age: 4.453168
- files length: 523 count 523, selected: 117
- Did select file ../Snapshots\20181019-1256634970-jeluder.bp for loading
- Unpacking...
- Items density: 0.3098977
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.0276288 seconds, total: 97094 msec
- Scattering ruins at (194, 8) of radius 17. scavengers activity: 0.8278263, age: 5.829728
- files length: 523 count 523, selected: 422
- Did select file ../Snapshots\20181027-1250205670-jeluder.bp.xml for loading
- Items density: 0.1906452
- Transferred blueprint of total cost of approximately 223.6999
- Added ruins for 0.3725472 seconds, total: 97466 msec
- Scattering ruins at (221, 225) of radius 16. scavengers activity: 0.4389949, age: 5.738318
- files length: 523 count 523, selected: 101
- Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
- Unpacking...
- Items density: 0.1302326
- Transferred blueprint of total cost of approximately 3.6
- Added ruins for 0.0325036 seconds, total: 97498 msec
- Scattering ruins at (146, 236) of radius 14. scavengers activity: 0.7998781, age: 5.810133
- files length: 523 count 523, selected: 286
- Did select file ../Snapshots\20181022-12868108711-jeluder.bp.xml for loading
- Items density: 0.1077586
- Transferred blueprint of total cost of approximately 66.5
- Added ruins for 0.0440064 seconds, total: 97542 msec
- Scattering ruins at (214, 170) of radius 14. scavengers activity: 0.3906805, age: 5.850641
- files length: 523 count 523, selected: 131
- Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
- Unpacking...
- Items density: 0.5936286
- Transferred blueprint of total cost of approximately 917.5984
- Added ruins for 0.2590318 seconds, total: 97801 msec
- Scattering ruins at (192, 93) of radius 13. scavengers activity: 0.5180615, age: 4.249302
- files length: 523 count 523, selected: 217
- Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
- Items density: 0.1173026
- Transferred blueprint of total cost of approximately 205.6
- Added ruins for 0.7745968 seconds, total: 98575 msec
- Scattering ruins at (89, 12) of radius 15. scavengers activity: 1.164376, age: 3.13047
- files length: 523 count 523, selected: 85
- Did select file ../Snapshots\20181018-4044242794-jeluder.bp for loading
- Unpacking...
- Items density: 0.3892544
- Transferred blueprint of total cost of approximately 1197.9
- Added ruins for 0.4645589 seconds, total: 99039 msec
- Scattering ruins at (159, 153) of radius 15. scavengers activity: 0.37635, age: 4.925666
- files length: 523 count 523, selected: 198
- Did select file ../Snapshots\20181020-5280442610-jeluder.bp.xml for loading
- Items density: 0.3389417
- Transferred blueprint of total cost of approximately 403.2004
- Added ruins for 0.1065131 seconds, total: 99145 msec
- Scattering ruins at (34, 66) of radius 13. scavengers activity: 0.8468493, age: 4.681268
- files length: 523 count 523, selected: 312
- Did select file ../Snapshots\20181022-14068643000-jeluder.bp for loading
- Unpacking...
- Items density: 0.1318465
- Transferred blueprint of total cost of approximately 241.2001
- Added ruins for 0.2760345 seconds, total: 99421 msec
- Scattering ruins at (187, 123) of radius 13. scavengers activity: 0.5381631, age: 4.995403
- files length: 523 count 523, selected: 59
- Did select file ../Snapshots\20181018-13666147520-jeluder.bp.xml for loading
- Items density: 0.1773728
- Transferred blueprint of total cost of approximately 22.5
- Added ruins for 0.573072 seconds, total: 99994 msec
- Scattering ruins at (167, 243) of radius 14. scavengers activity: 1.203454, age: 4.4108
- files length: 523 count 523, selected: 378
- Did select file ../Snapshots\20181027-109450594713-jeluder.bp.xml for loading
- Items density: 0.2309891
- Transferred blueprint of total cost of approximately 579.8
- Added ruins for 0.0820107 seconds, total: 100076 msec
- Scattering ruins at (112, 239) of radius 14. scavengers activity: 0.646654, age: 5.470404
- files length: 523 count 523, selected: 358
- Did select file ../Snapshots\20181023-14203346770-jeluder.bp.xml for loading
- Items density: 0.2035116
- Transferred blueprint of total cost of approximately 103.2
- Added ruins for 0.0955121 seconds, total: 100171 msec
- Scattering ruins at (53, 56) of radius 16. scavengers activity: 1.099031, age: 4.133677
- files length: 523 count 523, selected: 468
- Did select file ../Snapshots\20181027-14293427270-jeluder.bp.xml for loading
- Items density: 0.3746874
- Transferred blueprint of total cost of approximately 296
- Added ruins for 0.7105891 seconds, total: 100881 msec
- Scattering ruins at (203, 76) of radius 14. scavengers activity: 0.5812322, age: 3.169306
- files length: 523 count 523, selected: 300
- Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
- Items density: 0.71
- Transferred blueprint of total cost of approximately 979.7985
- Added ruins for 0.066509 seconds, total: 100947 msec
- Scattering ruins at (171, 227) of radius 15. scavengers activity: 0.8390362, age: 4.374097
- files length: 523 count 523, selected: 308
- Did select file ../Snapshots\20181022-13721912740-jeluder.bp.xml for loading
- Items density: 0.3421053
- Transferred blueprint of total cost of approximately 900
- Added ruins for 0.2295293 seconds, total: 101176 msec
- Scattering ruins at (83, 5) of radius 12. scavengers activity: 0.3925633, age: 4.639586
- files length: 523 count 523, selected: 455
- Did select file ../Snapshots\20181027-1381940550-jeluder.bp for loading
- Unpacking...
- Items density: 0.370894
- Transferred blueprint of total cost of approximately 1092
- Added ruins for 0.0865106 seconds, total: 101262 msec
- Scattering ruins at (178, 37) of radius 15. scavengers activity: 0.7922584, age: 4.555016
- files length: 523 count 523, selected: 501
- Did select file ../Snapshots\20181030-18004484360-jeluder.bp for loading
- Unpacking...
- Items density: 0.1071429
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2315294 seconds, total: 101493 msec
- Scattering ruins at (206, 134) of radius 16. scavengers activity: 0.7737632, age: 4.374627
- files length: 523 count 523, selected: 23
- Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
- Items density: 0.174422
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1955242 seconds, total: 101688 msec
- Scattering ruins at (70, 16) of radius 17. scavengers activity: 1.230842, age: 3.841337
- files length: 523 count 523, selected: 27
- Did select file ../Snapshots\20181015-8193025556-jeluder.bp.xml for loading
- Items density: 0.1807036
- Transferred blueprint of total cost of approximately 61.19999
- Added ruins for 0.900113 seconds, total: 102588 msec
- Scattering ruins at (233, 57) of radius 15. scavengers activity: 0.7769756, age: 3.587819
- files length: 523 count 523, selected: 354
- Did select file ../Snapshots\20181023-13425009770-jeluder.bp.xml for loading
- Items density: 0.2713258
- Transferred blueprint of total cost of approximately 1053.598
- Added ruins for 0.4255542 seconds, total: 103013 msec
- Scattering ruins at (198, 219) of radius 13. scavengers activity: 1.250576, age: 6.064569
- files length: 523 count 523, selected: 23
- Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
- Items density: 0.174422
- Transferred blueprint of total cost of approximately 1087.2
- Added ruins for 0.121515 seconds, total: 103134 msec
- Scattering ruins at (207, 169) of radius 14. scavengers activity: 0.8415572, age: 5.713552
- files length: 523 count 523, selected: 297
- Did select file ../Snapshots\20181022-13264436132-jeluder.bp for loading
- Unpacking...
- Items density: 0.5008003
- Transferred blueprint of total cost of approximately 1212.3
- Added ruins for 0.2765352 seconds, total: 103410 msec
- Scattering ruins at (14, 127) of radius 13. scavengers activity: 1.345256, age: 5.725849
- files length: 523 count 523, selected: 347
- Did select file ../Snapshots\20181023-127480274332-jeluder.bp for loading
- Unpacking...
- Items density: 0.2235294
- Transferred blueprint of total cost of approximately 407.7002
- Added ruins for 0.2025249 seconds, total: 103612 msec
- Scattering ruins at (165, 11) of radius 12. scavengers activity: 1.046635, age: 3.410813
- files length: 523 count 523, selected: 413
- Did select file ../Snapshots\20181027-12148862710-jeluder.bp for loading
- Unpacking...
- Items density: 0.1573034
- Transferred blueprint of total cost of approximately 646.1
- Added ruins for 0.1225158 seconds, total: 103734 msec
- Scattering ruins at (27, 170) of radius 13. scavengers activity: 1.071288, age: 4.607612
- files length: 523 count 523, selected: 108
- Did select file ../Snapshots\20181018-7112167080-jeluder.bp.xml for loading
- Items density: 0.1218421
- Transferred blueprint of total cost of approximately 609.6
- Added ruins for 0.0995136 seconds, total: 103833 msec
- Scattering ruins at (47, 237) of radius 13. scavengers activity: 1.069691, age: 3.625222
- files length: 523 count 523, selected: 36
- Did select file ../Snapshots\20181018-10781154910-jeluder.bp for loading
- Unpacking...
- Items density: 0.1794118
- Transferred blueprint of total cost of approximately 275.6002
- Added ruins for 0.064507 seconds, total: 103897 msec
- Scattering ruins at (97, 45) of radius 13. scavengers activity: 0.3873914, age: 5.883809
- files length: 523 count 523, selected: 300
- Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
- Items density: 0.71
- Transferred blueprint of total cost of approximately 813.5989
- Added ruins for 0.6500821 seconds, total: 104547 msec
- Scattering ruins at (125, 125) of radius 16. scavengers activity: 1.03509, age: 4.932553
- files length: 523 count 523, selected: 324
- Did select file ../Snapshots\20181023-10115119880-jeluder.bp.xml for loading
- Items density: 0.1842524
- Transferred blueprint of total cost of approximately 136.8
- Added ruins for 0.2755349 seconds, total: 104822 msec
- Scattering ruins at (242, 17) of radius 16. scavengers activity: 0.3901401, age: 5.156309
- files length: 523 count 523, selected: 335
- Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
- Unpacking...
- Items density: 0.1827978
- Transferred blueprint of total cost of approximately 1489.5
- Added ruins for 0.3555445 seconds, total: 105177 msec
- Scattering ruins at (224, 201) of radius 13. scavengers activity: 0.5176904, age: 4.125399
- files length: 523 count 523, selected: 152
- Did select file ../Snapshots\20181019-9685893832-jeluder.bp.xml for loading
- Items density: 0.1175552
- Transferred blueprint of total cost of approximately 71.99998
- Added ruins for 0.0875104 seconds, total: 105264 msec
- Scattering ruins at (186, 148) of radius 14. scavengers activity: 0.7146147, age: 5.333427
- files length: 523 count 523, selected: 419
- Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
- Unpacking...
- Items density: 0.1531918
- Transferred blueprint of total cost of approximately 3068.506
- Added ruins for 0.2540326 seconds, total: 105518 msec
- Scattering ruins at (220, 41) of radius 14. scavengers activity: 1.323652, age: 5.418267
- files length: 523 count 523, selected: 369
- Did select file ../Snapshots\20181027-10572747310-jeluder.bp for loading
- Unpacking...
- Items density: 0.1016382
- Transferred blueprint of total cost of approximately 369.3003
- Added ruins for 1.1451438 seconds, total: 106663 msec
- Scattering ruins at (131, 17) of radius 13. scavengers activity: 1.220997, age: 5.048993
- files length: 523 count 523, selected: 260
- Did select file ../Snapshots\20181022-11388051460-jeluder.bp for loading
- Unpacking...
- Items density: 0.22621
- Transferred blueprint of total cost of approximately 414.0004
- Added ruins for 0.2420304 seconds, total: 106905 msec
- Scattering ruins at (144, 41) of radius 15. scavengers activity: 1.210617, age: 5.082534
- files length: 523 count 523, selected: 47
- Did select file ../Snapshots\20181018-12104046710-jeluder.bp.xml for loading
- Items density: 0.196129
- Transferred blueprint of total cost of approximately 796.0992
- Added ruins for 0.4610579 seconds, total: 107366 msec
- Scattering ruins at (67, 44) of radius 15. scavengers activity: 0.7455036, age: 6.063019
- files length: 523 count 523, selected: 48
- Did select file ../Snapshots\20181018-12496326031-jeluder.bp for loading
- Unpacking...
- Items density: 0.270202
- Transferred blueprint of total cost of approximately 271.6
- Added ruins for 1.2086516 seconds, total: 108574 msec
- Scattering ruins at (5, 230) of radius 14. scavengers activity: 1.397502, age: 3.697123
- files length: 523 count 523, selected: 60
- Did select file ../Snapshots\20181018-15626644380-jeluder.bp for loading
- Unpacking...
- Items density: 0.2195936
- Transferred blueprint of total cost of approximately 308.0997
- Added ruins for 0.2820356 seconds, total: 108856 msec
- Scattering ruins at (166, 39) of radius 14. scavengers activity: 0.6857815, age: 3.663451
- files length: 523 count 523, selected: 502
- Did select file ../Snapshots\20181030-18004484360-jeluder.bp.xml for loading
- Items density: 0.1071429
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.012002 seconds, total: 108868 msec
- Scattering ruins at (153, 126) of radius 14. scavengers activity: 0.8695071, age: 5.235385
- files length: 523 count 523, selected: 306
- Did select file ../Snapshots\20181022-13614380050-jeluder.bp.xml for loading
- Items density: 0.1125926
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.0416304 seconds, total: 109909 msec
- Scattering ruins at (115, 244) of radius 17. scavengers activity: 1.27843, age: 5.646136
- files length: 523 count 523, selected: 368
- Did select file ../Snapshots\20181027-10569248181-jeluder.bp.xml for loading
- Items density: 0.4284157
- Transferred blueprint of total cost of approximately 564.0001
- Added ruins for 0.095012 seconds, total: 110004 msec
- Scattering ruins at (45, 119) of radius 14. scavengers activity: 1.079921, age: 5.797632
- files length: 523 count 523, selected: 431
- Did select file ../Snapshots\20181027-12870655070-jeluder.bp for loading
- Unpacking...
- Items density: 0.3097968
- Transferred blueprint of total cost of approximately 613.7005
- Added ruins for 0.0600076 seconds, total: 110064 msec
- Scattering ruins at (32, 85) of radius 16. scavengers activity: 1.275483, age: 3.85099
- files length: 523 count 523, selected: 23
- Did select file ../Snapshots\20181015-487857001-jeluder.bp.xml for loading
- Items density: 0.174422
- Transferred blueprint of total cost of approximately 1136.7
- Added ruins for 0.1830228 seconds, total: 110247 msec
- Scattering ruins at (137, 199) of radius 13. scavengers activity: 1.322299, age: 5.925432
- files length: 523 count 523, selected: 234
- Did select file ../Snapshots\20181021-187021783033-jeluder.bp for loading
- Unpacking...
- Items density: 0.9315246
- Transferred blueprint of total cost of approximately 1176.399
- Added ruins for 0.0810099 seconds, total: 110328 msec
- Scattering ruins at (232, 235) of radius 13. scavengers activity: 0.9246976, age: 3.528421
- files length: 523 count 523, selected: 429
- Did select file ../Snapshots\20181027-12745816171-jeluder.bp for loading
- Unpacking...
- Items density: 0.6044881
- Transferred blueprint of total cost of approximately 243.7002
- Added ruins for 0.0305049 seconds, total: 110358 msec
- Scattering ruins at (192, 129) of radius 15. scavengers activity: 1.162802, age: 3.287613
- files length: 523 count 523, selected: 31
- Did select file ../Snapshots\20181015-9268002930-jeluder.bp.xml for loading
- Items density: 0.1456669
- Transferred blueprint of total cost of approximately 108
- Added ruins for 0.2175275 seconds, total: 110575 msec
- Scattering ruins at (84, 227) of radius 16. scavengers activity: 1.097966, age: 4.562546
- files length: 523 count 523, selected: 264
- Did select file ../Snapshots\20181022-11752199460-jeluder.bp for loading
- Unpacking...
- Items density: 0.106019
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0570066 seconds, total: 110632 msec
- Scattering ruins at (26, 196) of radius 12. scavengers activity: 0.8883588, age: 4.086545
- files length: 523 count 523, selected: 515
- Did select file ../Snapshots\20181030-5223147350-jeluder.bp for loading
- Unpacking...
- Items density: 0.1044226
- Transferred blueprint of total cost of approximately 9
- Added ruins for 0.0490061 seconds, total: 110681 msec
- Scattering ruins at (131, 232) of radius 13. scavengers activity: 1.242591, age: 5.805369
- files length: 523 count 523, selected: 434
- Did select file ../Snapshots\20181027-12978652290-jeluder.bp.xml for loading
- Items density: 0.1208307
- Transferred blueprint of total cost of approximately 89.09999
- Added ruins for 0.1035133 seconds, total: 110784 msec
- Scattering ruins at (139, 12) of radius 12. scavengers activity: 0.7480057, age: 4.374939
- files length: 523 count 523, selected: 71
- Did select file ../Snapshots\20181018-18964866560-jeluder.bp for loading
- Unpacking...
- Items density: 0.1846649
- Transferred blueprint of total cost of approximately 183.6001
- Added ruins for 0.4450555 seconds, total: 111229 msec
- Scattering ruins at (87, 55) of radius 17. scavengers activity: 1.3261, age: 5.712445
- files length: 523 count 523, selected: 478
- Did select file ../Snapshots\20181027-14486220820-jeluder.bp.xml for loading
- Items density: 0.4956522
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0090012 seconds, total: 111238 msec
- Scattering ruins at (74, 129) of radius 16. scavengers activity: 0.39818, age: 4.162431
- files length: 523 count 523, selected: 118
- Did select file ../Snapshots\20181019-1256634970-jeluder.bp.xml for loading
- Items density: 0.3098977
- Transferred blueprint of total cost of approximately 302.0995
- Added ruins for 2.0352555 seconds, total: 113273 msec
- Scattering ruins at (236, 58) of radius 12. scavengers activity: 0.7220429, age: 4.588188
- files length: 523 count 523, selected: 489
- Did select file ../Snapshots\20181030-12359667880-jeluder.bp for loading
- Unpacking...
- Items density: 0.2320076
- Transferred blueprint of total cost of approximately 67.19999
- Added ruins for 0.020502 seconds, total: 113293 msec
- Scattering ruins at (115, 173) of radius 12. scavengers activity: 1.039284, age: 3.943655
- files length: 523 count 523, selected: 109
- Did select file ../Snapshots\20181018-7238788160-jeluder.bp for loading
- Unpacking...
- Items density: 0.1787879
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.1566465 seconds, total: 114449 msec
- Scattering ruins at (193, 111) of radius 14. scavengers activity: 0.6029314, age: 4.170082
- files length: 523 count 523, selected: 498
- Did select file ../Snapshots\20181030-1672220930-jeluder.bp.xml for loading
- Items density: 0.1498259
- Transferred blueprint of total cost of approximately 182.7
- Added ruins for 0.8151025 seconds, total: 115264 msec
- Scattering ruins at (166, 180) of radius 12. scavengers activity: 1.111839, age: 3.505011
- files length: 523 count 523, selected: 6
- Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
- Unpacking...
- Items density: 0.1651701
- Transferred blueprint of total cost of approximately 235.5
- Added ruins for 0.0490067 seconds, total: 115313 msec
- Scattering ruins at (84, 129) of radius 12. scavengers activity: 1.269393, age: 6.01508
- files length: 523 count 523, selected: 471
- Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
- Unpacking...
- Items density: 0.1376051
- Transferred blueprint of total cost of approximately 313.2002
- Added ruins for 1.7522195 seconds, total: 117065 msec
- Scattering ruins at (38, 33) of radius 16. scavengers activity: 0.4286421, age: 3.94117
- files length: 523 count 523, selected: 356
- Did select file ../Snapshots\20181023-13479524020-jeluder.bp.xml for loading
- Items density: 0.1015083
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.8451059 seconds, total: 117910 msec
- Scattering ruins at (150, 129) of radius 12. scavengers activity: 0.8265978, age: 5.815121
- files length: 523 count 523, selected: 372
- Did select file ../Snapshots\20181027-10652350980-jeluder.bp.xml for loading
- Items density: 0.1438131
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2205276 seconds, total: 118130 msec
- Scattering ruins at (230, 16) of radius 16. scavengers activity: 0.7429235, age: 4.88486
- files length: 523 count 523, selected: 57
- Did select file ../Snapshots\20181018-12748027430-jeluder.bp.xml for loading
- Items density: 0.1587451
- Transferred blueprint of total cost of approximately 9
- Added ruins for 0.4040505 seconds, total: 118534 msec
- Scattering ruins at (124, 118) of radius 15. scavengers activity: 1.150401, age: 4.173557
- files length: 523 count 523, selected: 388
- Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
- Items density: 0.2624741
- Transferred blueprint of total cost of approximately 761.3002
- Added ruins for 0.2765344 seconds, total: 118810 msec
- Scattering ruins at (171, 127) of radius 13. scavengers activity: 1.281218, age: 4.166751
- files length: 523 count 523, selected: 348
- Did select file ../Snapshots\20181023-127480274332-jeluder.bp.xml for loading
- Items density: 0.2235294
- Transferred blueprint of total cost of approximately 228.0001
- Added ruins for 0.6010756 seconds, total: 119411 msec
- Scattering ruins at (44, 40) of radius 17. scavengers activity: 0.930518, age: 4.817286
- files length: 523 count 523, selected: 98
- Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
- Items density: 0.1123832
- Transferred blueprint of total cost of approximately 36
- Added ruins for 0.409551 seconds, total: 119820 msec
- Scattering ruins at (89, 192) of radius 12. scavengers activity: 1.258992, age: 3.056163
- files length: 523 count 523, selected: 463
- Did select file ../Snapshots\20181027-1418141080-jeluder.bp for loading
- Unpacking...
- Items density: 0.132929
- Transferred blueprint of total cost of approximately 865.1998
- Added ruins for 0.3645463 seconds, total: 120184 msec
- Scattering ruins at (127, 155) of radius 12. scavengers activity: 1.027027, age: 3.663676
- files length: 523 count 523, selected: 462
- Did select file ../Snapshots\20181027-14051246730-jeluder.bp.xml for loading
- Items density: 0.6944125
- Transferred blueprint of total cost of approximately 228.5001
- Added ruins for 0.0950118 seconds, total: 120279 msec
- Scattering ruins at (85, 221) of radius 15. scavengers activity: 0.8143123, age: 3.324465
- files length: 523 count 523, selected: 134
- Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
- Items density: 0.3743349
- Transferred blueprint of total cost of approximately 454.2002
- Added ruins for 0.2350298 seconds, total: 120514 msec
- Scattering ruins at (230, 85) of radius 16. scavengers activity: 1.120284, age: 3.037663
- files length: 523 count 523, selected: 306
- Did select file ../Snapshots\20181022-13614380050-jeluder.bp.xml for loading
- Items density: 0.1125926
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6870862 seconds, total: 121201 msec
- Scattering ruins at (196, 176) of radius 14. scavengers activity: 0.7400376, age: 4.158258
- files length: 523 count 523, selected: 101
- Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
- Unpacking...
- Items density: 0.1302326
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0240039 seconds, total: 121225 msec
- Scattering ruins at (129, 63) of radius 17. scavengers activity: 0.8459714, age: 3.939863
- files length: 523 count 523, selected: 282
- Did select file ../Snapshots\20181022-12704807900-jeluder.bp.xml for loading
- Items density: 0.2277778
- Transferred blueprint of total cost of approximately 64.8
- Added ruins for 0.0380044 seconds, total: 121263 msec
- Scattering ruins at (139, 218) of radius 12. scavengers activity: 1.091708, age: 5.856301
- files length: 523 count 523, selected: 241
- Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
- Items density: 0.5449915
- Transferred blueprint of total cost of approximately 1147.098
- Added ruins for 0.066008 seconds, total: 121329 msec
- Scattering ruins at (169, 39) of radius 14. scavengers activity: 0.7759116, age: 5.785995
- files length: 523 count 523, selected: 388
- Did select file ../Snapshots\20181027-11301343550-jeluder.bp.xml for loading
- Items density: 0.2624741
- Transferred blueprint of total cost of approximately 417.6005
- Added ruins for 0.4060514 seconds, total: 121735 msec
- Scattering ruins at (116, 130) of radius 12. scavengers activity: 0.7549587, age: 3.644588
- files length: 523 count 523, selected: 25
- Did select file ../Snapshots\20181015-6181361317-jeluder.bp.xml for loading
- Items density: 0.5248663
- Transferred blueprint of total cost of approximately 438.3001
- Added ruins for 0.1215155 seconds, total: 121856 msec
- Scattering ruins at (205, 128) of radius 14. scavengers activity: 1.040645, age: 6.135072
- files length: 523 count 523, selected: 266
- Did select file ../Snapshots\20181022-11836605370-jeluder.bp for loading
- Unpacking...
- Items density: 0.6152129
- Transferred blueprint of total cost of approximately 1071
- Added ruins for 0.405051 seconds, total: 122261 msec
- Scattering ruins at (117, 142) of radius 15. scavengers activity: 1.083752, age: 3.006562
- files length: 523 count 523, selected: 239
- Did select file ../Snapshots\20181021-2309423480-jeluder.bp.xml for loading
- Items density: 0.3630177
- Transferred blueprint of total cost of approximately 2189.3
- Added ruins for 0.2215271 seconds, total: 122482 msec
- Scattering ruins at (232, 10) of radius 13. scavengers activity: 0.8334422, age: 5.791856
- files length: 523 count 523, selected: 253
- Did select file ../Snapshots\20181022-10344237670-jeluder.bp for loading
- Unpacking...
- Items density: 0.4220365
- Transferred blueprint of total cost of approximately 202.4001
- Added ruins for 0.171522 seconds, total: 122653 msec
- Scattering ruins at (87, 191) of radius 16. scavengers activity: 0.9907405, age: 4.154877
- files length: 523 count 523, selected: 275
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp for loading
- Unpacking...
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 1204.301
- Added ruins for 0.5430683 seconds, total: 123196 msec
- Scattering ruins at (55, 192) of radius 15. scavengers activity: 0.6407735, age: 4.650834
- files length: 523 count 523, selected: 53
- Did select file ../Snapshots\20181018-1254760093-jeluder.bp.xml for loading
- Items density: 0.2979911
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.6712102 seconds, total: 124867 msec
- Scattering ruins at (106, 198) of radius 14. scavengers activity: 0.8582622, age: 5.878614
- files length: 523 count 523, selected: 218
- Did select file ../Snapshots\20181021-13310544480-jeluder.bp for loading
- Unpacking...
- Items density: 0.2555562
- Transferred blueprint of total cost of approximately 323
- Added ruins for 1.1941501 seconds, total: 126061 msec
- Scattering ruins at (176, 123) of radius 15. scavengers activity: 0.9442511, age: 4.905523
- files length: 523 count 523, selected: 82
- Did select file ../Snapshots\20181018-2383556624-jeluder.bp.xml for loading
- Items density: 0.2000777
- Transferred blueprint of total cost of approximately 51.90001
- Added ruins for 0.8811111 seconds, total: 126942 msec
- Scattering ruins at (43, 13) of radius 17. scavengers activity: 1.193179, age: 3.328939
- files length: 523 count 523, selected: 234
- Did select file ../Snapshots\20181021-187021783033-jeluder.bp for loading
- Unpacking...
- Items density: 0.9315246
- Transferred blueprint of total cost of approximately 1686.6
- Added ruins for 0.4420554 seconds, total: 127384 msec
- Scattering ruins at (158, 166) of radius 13. scavengers activity: 0.5879956, age: 3.859712
- files length: 523 count 523, selected: 366
- Did select file ../Snapshots\20181027-104083589146-jeluder.bp.xml for loading
- Items density: 0.1551227
- Transferred blueprint of total cost of approximately 1263.5
- Added ruins for 0.0400041 seconds, total: 127424 msec
- Scattering ruins at (124, 66) of radius 12. scavengers activity: 0.4954439, age: 5.086816
- files length: 523 count 523, selected: 153
- Did select file ../Snapshots\20181020-10432488940-jeluder.bp for loading
- Unpacking...
- Items density: 0.2010188
- Transferred blueprint of total cost of approximately 303
- Added ruins for 0.1480196 seconds, total: 127572 msec
- Scattering ruins at (235, 30) of radius 12. scavengers activity: 0.6934223, age: 5.586473
- files length: 523 count 523, selected: 85
- Did select file ../Snapshots\20181018-4044242794-jeluder.bp for loading
- Unpacking...
- Items density: 0.3892544
- Transferred blueprint of total cost of approximately 822.8998
- Added ruins for 0.6260782 seconds, total: 128198 msec
- Scattering ruins at (188, 179) of radius 13. scavengers activity: 0.7896411, age: 4.460152
- files length: 523 count 523, selected: 86
- Did select file ../Snapshots\20181018-4044242794-jeluder.bp.xml for loading
- Items density: 0.3892544
- Transferred blueprint of total cost of approximately 692.5999
- Added ruins for 0.0350044 seconds, total: 128233 msec
- Scattering ruins at (174, 109) of radius 16. scavengers activity: 1.328039, age: 4.433249
- files length: 523 count 523, selected: 240
- Did select file ../Snapshots\20181021-4284497680-jeluder.bp for loading
- Unpacking...
- Items density: 0.5449915
- Transferred blueprint of total cost of approximately 2428.309
- Added ruins for 2.0587589 seconds, total: 130291 msec
- Scattering ruins at (177, 231) of radius 17. scavengers activity: 0.5547855, age: 3.786253
- files length: 523 count 523, selected: 148
- Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
- Items density: 0.200313
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1080138 seconds, total: 130399 msec
- Scattering ruins at (33, 104) of radius 15. scavengers activity: 0.8195153, age: 3.620938
- files length: 523 count 523, selected: 500
- Did select file ../Snapshots\20181030-17593949760-jeluder.bp.xml for loading
- Items density: 0.3363849
- Transferred blueprint of total cost of approximately 456.2002
- Added ruins for 0.16202 seconds, total: 130561 msec
- Scattering ruins at (205, 120) of radius 17. scavengers activity: 0.8933964, age: 5.087477
- files length: 523 count 523, selected: 136
- Did select file ../Snapshots\20181019-4044242790-jeluder.bp.xml for loading
- Items density: 0.1295861
- Transferred blueprint of total cost of approximately 468.3001
- Added ruins for 0.8741104 seconds, total: 131435 msec
- Scattering ruins at (172, 19) of radius 16. scavengers activity: 0.6671808, age: 5.517215
- files length: 523 count 523, selected: 314
- Did select file ../Snapshots\20181022-1448792140-jeluder.bp for loading
- Unpacking...
- Items density: 0.3048858
- Transferred blueprint of total cost of approximately 1643.398
- Added ruins for 0.3355417 seconds, total: 131770 msec
- Scattering ruins at (213, 132) of radius 15. scavengers activity: 0.4094511, age: 5.195125
- files length: 524 count 524, selected: 98
- Did select file ../Snapshots\20181018-6025019330-jeluder.bp.xml for loading
- Items density: 0.1123832
- Transferred blueprint of total cost of approximately 211.0001
- Added ruins for 0.0675085 seconds, total: 131837 msec
- Scattering ruins at (16, 22) of radius 15. scavengers activity: 1.029457, age: 3.47422
- files length: 524 count 524, selected: 326
- Did select file ../Snapshots\20181023-10164737650-jeluder.bp for loading
- Unpacking...
- Items density: 0.6426401
- Transferred blueprint of total cost of approximately 401.4003
- Added ruins for 0.8371055 seconds, total: 132674 msec
- Scattering ruins at (70, 107) of radius 17. scavengers activity: 0.5373174, age: 4.547184
- files length: 524 count 524, selected: 113
- Did select file ../Snapshots\20181019-11699133530-jeluder.bp for loading
- Unpacking...
- Items density: 0.2988068
- Transferred blueprint of total cost of approximately 369.4
- Added ruins for 0.2145264 seconds, total: 132888 msec
- Scattering ruins at (95, 147) of radius 14. scavengers activity: 0.7392498, age: 5.95
- files length: 524 count 524, selected: 2
- Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
- Unpacking...
- Items density: 0.1487551
- Transferred blueprint of total cost of approximately 76.49998
- Added ruins for 0.1220151 seconds, total: 133010 msec
- Scattering ruins at (6, 209) of radius 16. scavengers activity: 0.5406424, age: 5.459941
- files length: 524 count 524, selected: 294
- Did select file ../Snapshots\20181022-13230294990-jeluder.bp.xml for loading
- Items density: 0.4147813
- Transferred blueprint of total cost of approximately 239.0001
- Added ruins for 0.0590082 seconds, total: 133069 msec
- Scattering ruins at (217, 115) of radius 13. scavengers activity: 1.373174, age: 5.996004
- files length: 524 count 524, selected: 131
- Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
- Unpacking...
- Items density: 0.5936286
- Transferred blueprint of total cost of approximately 309.6003
- Added ruins for 0.5785728 seconds, total: 133647 msec
- Scattering ruins at (244, 144) of radius 15. scavengers activity: 0.9399874, age: 5.670321
- files length: 524 count 524, selected: 135
- Did select file ../Snapshots\20181019-4044242790-jeluder.bp for loading
- Unpacking...
- Items density: 0.1295861
- Transferred blueprint of total cost of approximately 268.4001
- Added ruins for 1.3531705 seconds, total: 135000 msec
- Scattering ruins at (5, 232) of radius 16. scavengers activity: 0.4492727, age: 3.980508
- files length: 524 count 524, selected: 120
- Did select file ../Snapshots\20181019-13635201440-jeluder.bp.xml for loading
- Items density: 0.1995221
- Transferred blueprint of total cost of approximately 1.8
- Added ruins for 0.7845983 seconds, total: 135784 msec
- Scattering ruins at (79, 84) of radius 16. scavengers activity: 1.35937, age: 3.977539
- files length: 524 count 524, selected: 134
- Did select file ../Snapshots\20181019-2644206290-jeluder.bp.xml for loading
- Items density: 0.3743349
- Transferred blueprint of total cost of approximately 661.3988
- Added ruins for 0.2450305 seconds, total: 136029 msec
- Scattering ruins at (44, 220) of radius 12. scavengers activity: 1.051851, age: 4.728238
- files length: 524 count 524, selected: 247
- Did select file ../Snapshots\20181022-1014508810-jeluder.bp for loading
- Unpacking...
- Items density: 0.1152381
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0315044 seconds, total: 136060 msec
- Scattering ruins at (63, 161) of radius 16. scavengers activity: 0.6547931, age: 5.48124
- files length: 524 count 524, selected: 467
- Did select file ../Snapshots\20181027-14267898530-jeluder.bp.xml for loading
- Items density: 0.3328763
- Transferred blueprint of total cost of approximately 227.9999
- Added ruins for 0.3065449 seconds, total: 136366 msec
- Scattering ruins at (34, 192) of radius 14. scavengers activity: 1.011682, age: 3.847423
- files length: 524 count 524, selected: 483
- Did select file ../Snapshots\20181028-10629477570-jeluder.bp.xml for loading
- Items density: 0.1323598
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1795226 seconds, total: 136545 msec
- Scattering ruins at (121, 55) of radius 13. scavengers activity: 0.8485204, age: 5.260467
- files length: 524 count 524, selected: 510
- Did select file ../Snapshots\20181030-2835647650-jeluder.bp for loading
- Unpacking...
- Items density: 0.2160448
- Transferred blueprint of total cost of approximately 96.60004
- Added ruins for 0.1975247 seconds, total: 136742 msec
- Scattering ruins at (148, 15) of radius 17. scavengers activity: 0.9271942, age: 4.151205
- files length: 524 count 524, selected: 13
- Did select file ../Snapshots\20181015-1632051850-jeluder.bp.xml for loading
- Items density: 0.6207951
- Transferred blueprint of total cost of approximately 55.8
- Added ruins for 0.365546 seconds, total: 137107 msec
- Scattering ruins at (100, 18) of radius 13. scavengers activity: 0.6129643, age: 5.539656
- files length: 524 count 524, selected: 256
- Did select file ../Snapshots\20181022-11077792179-jeluder.bp.xml for loading
- Items density: 0.1292906
- Transferred blueprint of total cost of approximately 254.1001
- Added ruins for 0.5920742 seconds, total: 137699 msec
- Scattering ruins at (32, 186) of radius 13. scavengers activity: 1.20063, age: 5.282704
- files length: 524 count 524, selected: 127
- Did select file ../Snapshots\20181019-17037664410-jeluder.bp for loading
- Unpacking...
- Items density: 0.1984514
- Transferred blueprint of total cost of approximately 394.8001
- Added ruins for 0.0680086 seconds, total: 137767 msec
- Scattering ruins at (35, 207) of radius 12. scavengers activity: 0.528432, age: 4.516577
- files length: 524 count 524, selected: 515
- Did select file ../Snapshots\20181030-5163569550-jeluder.bp.xml for loading
- Items density: 0.1477428
- Transferred blueprint of total cost of approximately 692.9993
- Added ruins for 0.0440058 seconds, total: 137811 msec
- Scattering ruins at (198, 16) of radius 17. scavengers activity: 0.9208619, age: 5.791142
- files length: 524 count 524, selected: 250
- Did select file ../Snapshots\20181022-10241712891-jeluder.bp.xml for loading
- Items density: 1.199324
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2085263 seconds, total: 138019 msec
- Scattering ruins at (139, 10) of radius 12. scavengers activity: 0.383342, age: 6.135812
- files length: 524 count 524, selected: 252
- Did select file ../Snapshots\20181022-10331031137-jeluder.bp.xml for loading
- Items density: 0.2933333
- Transferred blueprint of total cost of approximately 137.7
- Added ruins for 0.551069 seconds, total: 138570 msec
- Scattering ruins at (100, 50) of radius 12. scavengers activity: 1.111823, age: 3.547906
- files length: 524 count 524, selected: 374
- Did select file ../Snapshots\20181027-10652758720-jeluder.bp for loading
- Unpacking...
- Items density: 0.2582662
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6510827 seconds, total: 139221 msec
- Scattering ruins at (211, 17) of radius 17. scavengers activity: 1.205076, age: 6.092901
- files length: 524 count 524, selected: 436
- Did select file ../Snapshots\20181027-13120449760-jeluder.bp for loading
- Unpacking...
- Items density: 0.210717
- Transferred blueprint of total cost of approximately 147.6
- Added ruins for 0.9901243 seconds, total: 140211 msec
- Scattering ruins at (98, 45) of radius 17. scavengers activity: 0.4215948, age: 4.585322
- files length: 524 count 524, selected: 106
- Did select file ../Snapshots\20181018-7109815671-jeluder.bp.xml for loading
- Items density: 0.1013314
- Transferred blueprint of total cost of approximately 0
- Added ruins for 1.3236655 seconds, total: 141534 msec
- Scattering ruins at (73, 5) of radius 17. scavengers activity: 1.354983, age: 3.829195
- files length: 524 count 524, selected: 449
- Did select file ../Snapshots\20181027-13484518974-jeluder.bp.xml for loading
- Items density: 0.1293581
- Transferred blueprint of total cost of approximately 350.4002
- Added ruins for 1.5501953 seconds, total: 143084 msec
- Scattering ruins at (95, 202) of radius 13. scavengers activity: 0.6402227, age: 3.497345
- files length: 524 count 524, selected: 77
- Did select file ../Snapshots\20181018-20566287050-jeluder.bp for loading
- Unpacking...
- Items density: 0.2263451
- Transferred blueprint of total cost of approximately 32.1
- Added ruins for 0.3615451 seconds, total: 143445 msec
- Scattering ruins at (132, 190) of radius 15. scavengers activity: 1.272658, age: 4.894862
- files length: 524 count 524, selected: 75
- Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
- Unpacking...
- Items density: 0.423913
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2790356 seconds, total: 143724 msec
- Scattering ruins at (97, 84) of radius 13. scavengers activity: 0.7661195, age: 5.794504
- files length: 524 count 524, selected: 302
- Did select file ../Snapshots\20181022-13398454590-jeluder.bp.xml for loading
- Items density: 0.1736909
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0645077 seconds, total: 143788 msec
- Scattering ruins at (73, 200) of radius 14. scavengers activity: 0.6404071, age: 3.586165
- files length: 524 count 524, selected: 243
- Did select file ../Snapshots\20181021-5272702130-jeluder.bp.xml for loading
- Items density: 0.1422624
- Transferred blueprint of total cost of approximately 60
- Added ruins for 0.6200778 seconds, total: 144408 msec
- Scattering ruins at (28, 20) of radius 17. scavengers activity: 1.124198, age: 4.382712
- files length: 524 count 524, selected: 141
- Did select file ../Snapshots\20181019-5965008140-jeluder.bp for loading
- Unpacking...
- Items density: 0.2028985
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1405177 seconds, total: 144548 msec
- Scattering ruins at (6, 118) of radius 13. scavengers activity: 1.093882, age: 4.727585
- files length: 524 count 524, selected: 336
- Did select file ../Snapshots\20181023-11517820831-jeluder.bp for loading
- Unpacking...
- Items density: 0.1827978
- Transferred blueprint of total cost of approximately 1554.4
- Added ruins for 0.1095134 seconds, total: 144657 msec
- Scattering ruins at (175, 25) of radius 12. scavengers activity: 0.9174717, age: 4.802188
- files length: 524 count 524, selected: 340
- Did select file ../Snapshots\20181023-117924440-jeluder.bp for loading
- Unpacking...
- Items density: 0.1821529
- Transferred blueprint of total cost of approximately 1038.7
- Added ruins for 0.5140644 seconds, total: 145171 msec
- Scattering ruins at (87, 226) of radius 12. scavengers activity: 0.76421, age: 4.094435
- files length: 524 count 524, selected: 249
- Did select file ../Snapshots\20181022-10241712891-jeluder.bp for loading
- Unpacking...
- Items density: 1.199324
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.013002 seconds, total: 145184 msec
- Scattering ruins at (109, 145) of radius 14. scavengers activity: 0.967168, age: 5.013324
- files length: 524 count 524, selected: 359
- Did select file ../Snapshots\20181023-14203346770-jeluder.bp.xml for loading
- Items density: 0.2035116
- Transferred blueprint of total cost of approximately 434.4005
- Added ruins for 0.095012 seconds, total: 145279 msec
- Scattering ruins at (156, 218) of radius 15. scavengers activity: 0.4348476, age: 3.008042
- files length: 524 count 524, selected: 131
- Did select file ../Snapshots\20181019-21054922770-jeluder.bp for loading
- Unpacking...
- Items density: 0.5936286
- Transferred blueprint of total cost of approximately 744.499
- Added ruins for 0.0550076 seconds, total: 145334 msec
- Scattering ruins at (8, 50) of radius 16. scavengers activity: 0.5286584, age: 3.666829
- files length: 524 count 524, selected: 261
- Did select file ../Snapshots\20181022-11388051460-jeluder.bp.xml for loading
- Items density: 0.22621
- Transferred blueprint of total cost of approximately 9.6
- Added ruins for 1.6032007 seconds, total: 146937 msec
- Scattering ruins at (134, 137) of radius 16. scavengers activity: 0.7991952, age: 3.925767
- files length: 524 count 524, selected: 157
- Did select file ../Snapshots\20181020-11323716150-jeluder.bp.xml for loading
- Items density: 0.1387397
- Transferred blueprint of total cost of approximately 604.6005
- Added ruins for 0.1055134 seconds, total: 147042 msec
- Scattering ruins at (39, 206) of radius 13. scavengers activity: 0.6466716, age: 4.327696
- files length: 524 count 524, selected: 39
- Did select file ../Snapshots\20181018-10783755020-jeluder.bp.xml for loading
- Items density: 0.1661743
- Transferred blueprint of total cost of approximately 40.5
- Added ruins for 0.0785105 seconds, total: 147120 msec
- Scattering ruins at (184, 107) of radius 15. scavengers activity: 1.248732, age: 3.633812
- files length: 524 count 524, selected: 195
- Did select file ../Snapshots\20181020-5186835560-jeluder.bp for loading
- Unpacking...
- Items density: 0.2844575
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.2345294 seconds, total: 147354 msec
- Scattering ruins at (166, 49) of radius 12. scavengers activity: 1.111174, age: 6.101543
- files length: 524 count 524, selected: 148
- Did select file ../Snapshots\20181019-9215893960-jeluder.bp.xml for loading
- Items density: 0.200313
- Transferred blueprint of total cost of approximately 144
- Added ruins for 0.1790224 seconds, total: 147533 msec
- Scattering ruins at (113, 5) of radius 13. scavengers activity: 0.3932922, age: 5.925706
- files length: 524 count 524, selected: 153
- Did select file ../Snapshots\20181020-10432488940-jeluder.bp for loading
- Unpacking...
- Items density: 0.2010188
- Transferred blueprint of total cost of approximately 313.5
- Added ruins for 0.4095512 seconds, total: 147942 msec
- Scattering ruins at (77, 210) of radius 12. scavengers activity: 1.061888, age: 4.062341
- files length: 524 count 524, selected: 166
- Did select file ../Snapshots\20181020-14607715350-jeluder.bp for loading
- Unpacking...
- Items density: 0.7515385
- Transferred blueprint of total cost of approximately 1050.901
- Added ruins for 0.3385426 seconds, total: 148280 msec
- Scattering ruins at (159, 244) of radius 14. scavengers activity: 0.7070255, age: 5.202607
- files length: 525 count 525, selected: 51
- Did select file ../Snapshots\20181018-1254760092-jeluder.bp.xml for loading
- Items density: 0.1929487
- Transferred blueprint of total cost of approximately 6
- Added ruins for 0.0645089 seconds, total: 148344 msec
- Scattering ruins at (20, 23) of radius 15. scavengers activity: 0.9540689, age: 3.114885
- files length: 525 count 525, selected: 241
- Did select file ../Snapshots\20181021-4284497680-jeluder.bp for loading
- Unpacking...
- Items density: 0.5449915
- Transferred blueprint of total cost of approximately 1415.3
- Added ruins for 1.4501819 seconds, total: 149794 msec
- Scattering ruins at (149, 29) of radius 12. scavengers activity: 1.073902, age: 5.673423
- files length: 525 count 525, selected: 229
- Did select file ../Snapshots\20181021-17533180780-jeluder.bp for loading
- Unpacking...
- Items density: 0.2690909
- Transferred blueprint of total cost of approximately 117.6
- Added ruins for 0.0865101 seconds, total: 149880 msec
- Scattering ruins at (135, 95) of radius 12. scavengers activity: 0.5409427, age: 5.141859
- files length: 525 count 525, selected: 379
- Did select file ../Snapshots\20181027-109450594713-jeluder.bp for loading
- Unpacking...
- Items density: 0.2309891
- Transferred blueprint of total cost of approximately 317.6
- Added ruins for 0.5755727 seconds, total: 150455 msec
- Scattering ruins at (67, 200) of radius 13. scavengers activity: 0.8979864, age: 3.578897
- files length: 525 count 525, selected: 84
- Did select file ../Snapshots\20181018-36490558010-jeluder.bp.xml for loading
- Items density: 0.3727688
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.3975498 seconds, total: 150852 msec
- Scattering ruins at (106, 107) of radius 15. scavengers activity: 1.314733, age: 3.641853
- files length: 525 count 525, selected: 317
- Did select file ../Snapshots\20181022-14625002631-jeluder.bp for loading
- Unpacking...
- Items density: 0.471875
- Transferred blueprint of total cost of approximately 462
- Added ruins for 0.6220784 seconds, total: 151474 msec
- Scattering ruins at (142, 100) of radius 16. scavengers activity: 0.996621, age: 4.213441
- files length: 525 count 525, selected: 2
- Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
- Unpacking...
- Items density: 0.1487551
- Transferred blueprint of total cost of approximately 418.5004
- Added ruins for 0.6765851 seconds, total: 152150 msec
- Scattering ruins at (18, 180) of radius 14. scavengers activity: 0.4473517, age: 4.35519
- files length: 525 count 525, selected: 245
- Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
- Unpacking...
- Items density: 0.1913818
- Transferred blueprint of total cost of approximately 672
- Added ruins for 0.1720213 seconds, total: 152322 msec
- Scattering ruins at (94, 32) of radius 12. scavengers activity: 1.001782, age: 3.727285
- files length: 525 count 525, selected: 42
- Did select file ../Snapshots\20181018-11301343550-jeluder.bp for loading
- Unpacking...
- Items density: 0.209127
- Transferred blueprint of total cost of approximately 482.5997
- Added ruins for 1.2421563 seconds, total: 153564 msec
- Scattering ruins at (96, 99) of radius 13. scavengers activity: 1.04316, age: 4.195714
- files length: 525 count 525, selected: 370
- Did select file ../Snapshots\20181027-10569248181-jeluder.bp.xml for loading
- Items density: 0.4284157
- Transferred blueprint of total cost of approximately 811.2006
- Added ruins for 0.1750221 seconds, total: 153739 msec
- Scattering ruins at (209, 121) of radius 16. scavengers activity: 1.366478, age: 4.425163
- files length: 525 count 525, selected: 157
- Did select file ../Snapshots\20181020-11323716150-jeluder.bp.xml for loading
- Items density: 0.1387397
- Transferred blueprint of total cost of approximately 562.8002
- Added ruins for 0.1665205 seconds, total: 153905 msec
- Scattering ruins at (229, 49) of radius 16. scavengers activity: 1.131058, age: 5.833074
- files length: 525 count 525, selected: 230
- Did select file ../Snapshots\20181021-17533180780-jeluder.bp.xml for loading
- Items density: 0.2690909
- Transferred blueprint of total cost of approximately 110.4
- Added ruins for 0.2630332 seconds, total: 154168 msec
- Scattering ruins at (84, 171) of radius 14. scavengers activity: 0.7750467, age: 3.837556
- files length: 525 count 525, selected: 174
- Did select file ../Snapshots\20181020-17232964270-jeluder.bp.xml for loading
- Items density: 0.1769227
- Transferred blueprint of total cost of approximately 18
- Added ruins for 0.5995758 seconds, total: 154767 msec
- Scattering ruins at (99, 85) of radius 14. scavengers activity: 0.4932476, age: 5.953062
- files length: 525 count 525, selected: 118
- Did select file ../Snapshots\20181019-1256634970-jeluder.bp.xml for loading
- Items density: 0.3098977
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1030126 seconds, total: 154870 msec
- Scattering ruins at (7, 170) of radius 13. scavengers activity: 0.993813, age: 5.253674
- files length: 525 count 525, selected: 186
- Did select file ../Snapshots\20181020-3485726845-jeluder.bp.xml for loading
- Items density: 0.14158
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.7820982 seconds, total: 155652 msec
- Scattering ruins at (205, 139) of radius 12. scavengers activity: 0.4267729, age: 5.869067
- files length: 525 count 525, selected: 9
- Did select file ../Snapshots\20181015-14534303530-jeluder.bp.xml for loading
- Items density: 0.3670411
- Transferred blueprint of total cost of approximately 173.6999
- Added ruins for 0.3550448 seconds, total: 156007 msec
- Scattering ruins at (69, 221) of radius 13. scavengers activity: 0.4907337, age: 4.091941
- files length: 525 count 525, selected: 421
- Did select file ../Snapshots\20181027-12467723560-jeluder.bp for loading
- Unpacking...
- Items density: 0.1531918
- Transferred blueprint of total cost of approximately 28.5
- Added ruins for 0.070009 seconds, total: 156077 msec
- Scattering ruins at (103, 172) of radius 15. scavengers activity: 0.8923827, age: 3.385562
- files length: 525 count 525, selected: 121
- Did select file ../Snapshots\20181019-13642453310-jeluder.bp for loading
- Unpacking...
- Items density: 0.2450759
- Transferred blueprint of total cost of approximately 54.89999
- Added ruins for 2.3332932 seconds, total: 158410 msec
- Scattering ruins at (130, 108) of radius 15. scavengers activity: 1.199533, age: 5.231887
- files length: 525 count 525, selected: 277
- Did select file ../Snapshots\20181022-12262865870-jeluder.bp.xml for loading
- Items density: 0.293957
- Transferred blueprint of total cost of approximately 195.7001
- Added ruins for 0.4880618 seconds, total: 158898 msec
- Scattering ruins at (203, 16) of radius 16. scavengers activity: 0.371204, age: 5.457585
- files length: 525 count 525, selected: 79
- Did select file ../Snapshots\20181018-2374302890-jeluder.bp for loading
- Unpacking...
- Items density: 0.2572727
- Transferred blueprint of total cost of approximately 313.3002
- Added ruins for 1.5086889 seconds, total: 160406 msec
- Scattering ruins at (82, 59) of radius 17. scavengers activity: 0.4939354, age: 5.58502
- files length: 525 count 525, selected: 426
- Did select file ../Snapshots\20181027-12570693160-jeluder.bp.xml for loading
- Items density: 0.1807345
- Transferred blueprint of total cost of approximately 66.4
- Added ruins for 0.0525072 seconds, total: 160458 msec
- Scattering ruins at (206, 103) of radius 14. scavengers activity: 1.150445, age: 6.130163
- files length: 525 count 525, selected: 346
- Did select file ../Snapshots\20181023-12186829580-jeluder.bp.xml for loading
- Items density: 0.1606655
- Transferred blueprint of total cost of approximately 22.5
- Added ruins for 0.5135647 seconds, total: 160971 msec
- Scattering ruins at (48, 85) of radius 17. scavengers activity: 0.8078706, age: 4.476334
- files length: 525 count 525, selected: 63
- Did select file ../Snapshots\20181018-15733362130-jeluder.bp.xml for loading
- Items density: 0.6004865
- Transferred blueprint of total cost of approximately 3101.202
- Added ruins for 0.4190518 seconds, total: 161390 msec
- Scattering ruins at (93, 106) of radius 15. scavengers activity: 0.5158064, age: 5.375435
- files length: 525 count 525, selected: 444
- Did select file ../Snapshots\20181027-13437403270-jeluder.bp.xml for loading
- Items density: 0.1017699
- Transferred blueprint of total cost of approximately 254.4002
- Added ruins for 1.0561321 seconds, total: 162446 msec
- Scattering ruins at (223, 6) of radius 13. scavengers activity: 1.390034, age: 4.60842
- files length: 525 count 525, selected: 449
- Did select file ../Snapshots\20181027-13484518974-jeluder.bp for loading
- Unpacking...
- Items density: 0.1293581
- Transferred blueprint of total cost of approximately 439.2004
- Added ruins for 0.444056 seconds, total: 162890 msec
- Scattering ruins at (73, 205) of radius 13. scavengers activity: 1.412834, age: 5.530571
- files length: 525 count 525, selected: 168
- Did select file ../Snapshots\20181020-1576634320-jeluder.bp for loading
- Unpacking...
- Items density: 0.2750729
- Transferred blueprint of total cost of approximately 494.3006
- Added ruins for 0.2625333 seconds, total: 163152 msec
- Scattering ruins at (82, 201) of radius 14. scavengers activity: 1.061538, age: 6.125079
- files length: 525 count 525, selected: 52
- Did select file ../Snapshots\20181018-1254760093-jeluder.bp for loading
- Unpacking...
- Items density: 0.2979911
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.6865866 seconds, total: 163838 msec
- Scattering ruins at (143, 150) of radius 14. scavengers activity: 0.9214524, age: 3.01031
- files length: 525 count 525, selected: 366
- Did select file ../Snapshots\20181027-10288187980-jeluder.bp.xml for loading
- Items density: 0.6203231
- Transferred blueprint of total cost of approximately 59.60001
- Added ruins for 0.0720092 seconds, total: 163910 msec
- Scattering ruins at (137, 187) of radius 17. scavengers activity: 1.255351, age: 5.443107
- files length: 525 count 525, selected: 486
- Did select file ../Snapshots\20181028-11955138190-jeluder.bp.xml for loading
- Items density: 0.1004963
- Transferred blueprint of total cost of approximately 1557.598
- Added ruins for 0.2950364 seconds, total: 164205 msec
- Scattering ruins at (150, 66) of radius 13. scavengers activity: 0.8712437, age: 3.336933
- files length: 525 count 525, selected: 329
- Did select file ../Snapshots\20181023-10659094360-jeluder.bp for loading
- Unpacking...
- Items density: 0.3987207
- Transferred blueprint of total cost of approximately 30.6
- Added ruins for 0.3835481 seconds, total: 164588 msec
- Scattering ruins at (84, 139) of radius 12. scavengers activity: 1.086047, age: 3.645207
- files length: 525 count 525, selected: 509
- Did select file ../Snapshots\20181030-2482094391-jeluder.bp for loading
- Unpacking...
- Items density: 0.638549
- Transferred blueprint of total cost of approximately 136.8
- Added ruins for 0.2900366 seconds, total: 164878 msec
- Scattering ruins at (178, 70) of radius 16. scavengers activity: 0.5622895, age: 4.560668
- files length: 525 count 525, selected: 315
- Did select file ../Snapshots\20181022-1448792140-jeluder.bp for loading
- Unpacking...
- Items density: 0.3048858
- Transferred blueprint of total cost of approximately 62
- Added ruins for 2.3422937 seconds, total: 167220 msec
- Scattering ruins at (58, 120) of radius 15. scavengers activity: 0.8705985, age: 4.109876
- files length: 525 count 525, selected: 208
- Did select file ../Snapshots\20181020-7112167080-jeluder.bp.xml for loading
- Items density: 0.1323468
- Transferred blueprint of total cost of approximately 762.5001
- Added ruins for 0.0965119 seconds, total: 167316 msec
- Scattering ruins at (28, 213) of radius 14. scavengers activity: 0.9787598, age: 4.250495
- files length: 525 count 525, selected: 487
- Did select file ../Snapshots\20181028-131124301-jeluder.bp for loading
- Unpacking...
- Items density: 0.3804656
- Transferred blueprint of total cost of approximately 2905.597
- Added ruins for 0.1610197 seconds, total: 167477 msec
- Scattering ruins at (176, 179) of radius 12. scavengers activity: 1.404881, age: 3.619694
- files length: 525 count 525, selected: 61
- Did select file ../Snapshots\20181018-15626644380-jeluder.bp.xml for loading
- Items density: 0.2195936
- Transferred blueprint of total cost of approximately 66.50002
- Added ruins for 0.0835109 seconds, total: 167560 msec
- Scattering ruins at (125, 28) of radius 12. scavengers activity: 1.141716, age: 4.331449
- files length: 525 count 525, selected: 65
- Did select file ../Snapshots\20181018-1576634320-jeluder.bp.xml for loading
- Items density: 0.2822157
- Transferred blueprint of total cost of approximately 30.4
- Added ruins for 0.2385308 seconds, total: 167798 msec
- Scattering ruins at (133, 43) of radius 14. scavengers activity: 1.349603, age: 4.394845
- files length: 525 count 525, selected: 493
- Did select file ../Snapshots\20181030-13753381180-jeluder.bp for loading
- Unpacking...
- Items density: 0.1394379
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.435054 seconds, total: 168233 msec
- Scattering ruins at (225, 230) of radius 17. scavengers activity: 1.198832, age: 3.813622
- files length: 525 count 525, selected: 340
- Did select file ../Snapshots\20181023-11527710100-jeluder.bp.xml for loading
- Items density: 0.3254633
- Transferred blueprint of total cost of approximately 819.5987
- Added ruins for 0.1680217 seconds, total: 168401 msec
- Scattering ruins at (122, 196) of radius 16. scavengers activity: 0.6818842, age: 4.591061
- files length: 525 count 525, selected: 267
- Did select file ../Snapshots\20181022-11836605370-jeluder.bp for loading
- Unpacking...
- Items density: 0.6152129
- Transferred blueprint of total cost of approximately 247.5002
- Added ruins for 0.7035879 seconds, total: 169104 msec
- Scattering ruins at (157, 67) of radius 14. scavengers activity: 1.058581, age: 5.978954
- files length: 525 count 525, selected: 301
- Did select file ../Snapshots\20181022-13328120080-jeluder.bp.xml for loading
- Items density: 0.71
- Transferred blueprint of total cost of approximately 1004.199
- Added ruins for 0.7140898 seconds, total: 169818 msec
- Scattering ruins at (161, 233) of radius 17. scavengers activity: 0.3891767, age: 3.404154
- files length: 525 count 525, selected: 295
- Did select file ../Snapshots\20181022-13230294990-jeluder.bp.xml for loading
- Items density: 0.4147813
- Transferred blueprint of total cost of approximately 330.9003
- Added ruins for 0.0485063 seconds, total: 169866 msec
- Scattering ruins at (127, 220) of radius 14. scavengers activity: 1.113433, age: 5.959875
- files length: 525 count 525, selected: 354
- Did select file ../Snapshots\20181023-13284955111-jeluder.bp.xml for loading
- Items density: 0.2478418
- Transferred blueprint of total cost of approximately 976.5
- Added ruins for 0.1455185 seconds, total: 170011 msec
- Scattering ruins at (42, 122) of radius 14. scavengers activity: 0.8915186, age: 5.846787
- files length: 525 count 525, selected: 242
- Did select file ../Snapshots\20181021-4284497680-jeluder.bp.xml for loading
- Items density: 0.5449915
- Transferred blueprint of total cost of approximately 1353.101
- Added ruins for 0.0935116 seconds, total: 170104 msec
- Scattering ruins at (110, 181) of radius 14. scavengers activity: 0.7841035, age: 4.622155
- files length: 525 count 525, selected: 124
- Did select file ../Snapshots\20181019-13729752580-jeluder.bp.xml for loading
- Items density: 0.353465
- Transferred blueprint of total cost of approximately 49.8
- Added ruins for 1.4906875 seconds, total: 171594 msec
- Scattering ruins at (159, 169) of radius 15. scavengers activity: 0.7444879, age: 4.982448
- files length: 525 count 525, selected: 249
- Did select file ../Snapshots\20181022-1014508810-jeluder.bp.xml for loading
- Items density: 0.1152381
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.057507 seconds, total: 171651 msec
- Scattering ruins at (227, 152) of radius 13. scavengers activity: 1.167435, age: 4.815735
- files length: 525 count 525, selected: 344
- Did select file ../Snapshots\20181023-11896812140-jeluder.bp.xml for loading
- Items density: 0.1587737
- Transferred blueprint of total cost of approximately 42.3
- Added ruins for 0.7370926 seconds, total: 172388 msec
- Scattering ruins at (241, 127) of radius 12. scavengers activity: 1.202516, age: 3.970538
- files length: 525 count 525, selected: 314
- Did select file ../Snapshots\20181022-14068643000-jeluder.bp.xml for loading
- Items density: 0.1318465
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.043005 seconds, total: 172431 msec
- Scattering ruins at (17, 207) of radius 16. scavengers activity: 0.7392222, age: 5.43312
- files length: 525 count 525, selected: 364
- Did select file ../Snapshots\20181027-10278119960-jeluder.bp.xml for loading
- Items density: 0.3379234
- Transferred blueprint of total cost of approximately 43.2
- Added ruins for 0.1680217 seconds, total: 172599 msec
- Scattering ruins at (36, 100) of radius 12. scavengers activity: 1.055406, age: 5.26807
- files length: 525 count 525, selected: 5
- Did select file ../Snapshots\20181015-12410675548-jeluder.bp.xml for loading
- Items density: 0.1550412
- Transferred blueprint of total cost of approximately 49.2
- Added ruins for 0.0965119 seconds, total: 172695 msec
- Scattering ruins at (9, 153) of radius 15. scavengers activity: 1.30774, age: 3.117679
- files length: 525 count 525, selected: 101
- Did select file ../Snapshots\20181018-6490278720-jeluder.bp for loading
- Unpacking...
- Items density: 0.1302326
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.0150021 seconds, total: 172710 msec
- Scattering ruins at (10, 161) of radius 17. scavengers activity: 0.5084042, age: 3.031996
- files length: 525 count 525, selected: 386
- Did select file ../Snapshots\20181027-11236893200-jeluder.bp.xml for loading
- Items density: 0.3114671
- Transferred blueprint of total cost of approximately 137.7
- Added ruins for 0.6040752 seconds, total: 173314 msec
- Scattering ruins at (142, 213) of radius 17. scavengers activity: 0.5225179, age: 4.383001
- files length: 525 count 525, selected: 473
- Did select file ../Snapshots\20181027-14401334290-jeluder.bp for loading
- Unpacking...
- Items density: 0.1376051
- Transferred blueprint of total cost of approximately 2390.206
- Added ruins for 0.1500191 seconds, total: 173464 msec
- Scattering ruins at (64, 163) of radius 12. scavengers activity: 1.261466, age: 3.247483
- files length: 525 count 525, selected: 177
- Did select file ../Snapshots\20181020-2002778050-jeluder.bp for loading
- Unpacking...
- Items density: 0.5413165
- Transferred blueprint of total cost of approximately 494.7001
- Added ruins for 0.1940249 seconds, total: 173658 msec
- Scattering ruins at (62, 142) of radius 14. scavengers activity: 1.148866, age: 4.588322
- files length: 525 count 525, selected: 266
- Did select file ../Snapshots\20181022-11752199460-jeluder.bp.xml for loading
- Items density: 0.106019
- Transferred blueprint of total cost of approximately 196.8001
- Added ruins for 0.2395295 seconds, total: 173897 msec
- Scattering ruins at (124, 123) of radius 15. scavengers activity: 0.921851, age: 3.210737
- files length: 525 count 525, selected: 62
- Did select file ../Snapshots\20181018-15733362130-jeluder.bp for loading
- Unpacking...
- Items density: 0.6004865
- Transferred blueprint of total cost of approximately 3.6
- Added ruins for 1.0371302 seconds, total: 174934 msec
- Scattering ruins at (13, 183) of radius 16. scavengers activity: 0.7710615, age: 5.23994
- files length: 525 count 525, selected: 2
- Did select file ../Snapshots\20181015-11184127850-jeluder.bp for loading
- Unpacking...
- Items density: 0.1487551
- Transferred blueprint of total cost of approximately 399.6004
- Added ruins for 0.0825111 seconds, total: 175016 msec
- Scattering ruins at (38, 88) of radius 12. scavengers activity: 0.5909021, age: 3.941038
- files length: 525 count 525, selected: 218
- Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
- Items density: 0.1173026
- Transferred blueprint of total cost of approximately 268.1997
- Added ruins for 0.1040129 seconds, total: 175120 msec
- Scattering ruins at (219, 191) of radius 17. scavengers activity: 1.381515, age: 3.70345
- files length: 525 count 525, selected: 75
- Did select file ../Snapshots\20181018-19670238840-jeluder.bp for loading
- Unpacking...
- Items density: 0.423913
- Transferred blueprint of total cost of approximately 27
- Added ruins for 0.0445057 seconds, total: 175164 msec
- Scattering ruins at (7, 215) of radius 12. scavengers activity: 1.325801, age: 5.216261
- files length: 525 count 525, selected: 425
- Did select file ../Snapshots\20181027-12570693160-jeluder.bp for loading
- Unpacking...
- Items density: 0.1807345
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.1605198 seconds, total: 175324 msec
- Scattering ruins at (139, 132) of radius 14. scavengers activity: 1.281078, age: 3.821444
- files length: 525 count 525, selected: 92
- Did select file ../Snapshots\20181018-487857001-jeluder.bp.xml for loading
- Items density: 0.151093
- Transferred blueprint of total cost of approximately 843.6996
- Added ruins for 0.6290796 seconds, total: 175953 msec
- Scattering ruins at (219, 95) of radius 16. scavengers activity: 0.7888561, age: 6.02029
- files length: 525 count 525, selected: 217
- Did select file ../Snapshots\20181020-9427459190-jeluder.bp for loading
- Unpacking...
- Items density: 0.1173026
- Transferred blueprint of total cost of approximately 1026.301
- Added ruins for 0.3080391 seconds, total: 176261 msec
- Scattering ruins at (74, 146) of radius 14. scavengers activity: 1.108552, age: 5.609417
- files length: 525 count 525, selected: 308
- Did select file ../Snapshots\20181022-13721912740-jeluder.bp for loading
- Unpacking...
- Items density: 0.3421053
- Transferred blueprint of total cost of approximately 544.5
- Added ruins for 0.4135516 seconds, total: 176674 msec
- Scattering ruins at (201, 49) of radius 15. scavengers activity: 0.8998247, age: 3.057513
- files length: 525 count 525, selected: 6
- Did select file ../Snapshots\20181015-14355780970-jeluder.bp for loading
- Unpacking...
- Items density: 0.1651701
- Transferred blueprint of total cost of approximately 0
- Added ruins for 0.799601 seconds, total: 177473 msec
- Scattering ruins at (30, 74) of radius 14. scavengers activity: 0.7441487, age: 5.398243
- files length: 525 count 525, selected: 178
- Did select file ../Snapshots\20181020-2002778050-jeluder.bp.xml for loading
- Items density: 0.5413165
- Transferred blueprint of total cost of approximately 754.1997
- Added ruins for 0.1065129 seconds, total: 177579 msec
- Scattering ruins at (128, 19) of radius 14. scavengers activity: 0.8934446, age: 3.325998
- files length: 525 count 525, selected: 245
- Did select file ../Snapshots\20181021-5490078490-jeluder.bp for loading
- Unpacking...
- Items density: 0.1913818
- Transferred blueprint of total cost of approximately 1344.6
- Added ruins for 0.6665843 seconds, total: 178245 msec
- Scattering ruins at (142, 229) of radius 16. scavengers activity: 1.153757, age: 3.11653
- files length: 525 count 525, selected: 71
- Did select file ../Snapshots\20181018-18964866560-jeluder.bp for loading
- Unpacking...
- Items density: 0.1846649
- Transferred blueprint of total cost of approximately 403.2002
- Added ruins for 0.038504 seconds, total: 178283 msec
- Scattering ruins at (131, 138) of radius 16. scavengers activity: 1.200505, age: 3.548272
- files length: 525 count 525, selected: 210
- Did select file ../Snapshots\20181020-7226740460-jeluder.bp.xml for loading
- Items density: 0.1939577
- Transferred blueprint of total cost of approximately 172.7999
- Added ruins for 0.0660093 seconds, total: 178349 msec
- Scattering ruins at (73, 65) of radius 16. scavengers activity: 0.5941629, age: 4.359895
- files length: 525 count 525, selected: 218
- Did select file ../Snapshots\20181020-9427459190-jeluder.bp.xml for loading
- Items density: 0.1173026
- Transferred blueprint of total cost of approximately 878.001
- Added ruins for 0.2230272 seconds, total: 178572 msec
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35184.
- Total: 448.429779 ms (FindLiveObjects: 1.839155 ms CreateObjectMapping: 2.401007 ms MarkObjects: 444.081299 ms DeleteObjects: 0.107789 ms)
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Loading some snapshots...
- Loaded list of elements with prefix 20181030...
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 12989 unused Assets to reduce memory usage. Loaded Objects now: 22357.
- Total: 364.578033 ms (FindLiveObjects: 2.615777 ms CreateObjectMapping: 3.998984 ms MarkObjects: 327.679077 ms DeleteObjects: 30.283415 ms)
- Got names list
- Loaded list of 66 elements...
- Filtered down to list of 48 elements...
- Shuffled...
- Loading 25 files...
- Loading snapshot 20181030-4682763960-jeluder.bp
- Loading snapshot 20181030-6297215275-jeluder.bp
- Loading snapshot 20181030-15542295340-jeluder.bp
- Loading snapshot 20181030-632096040-jeluder.bp
- Loading snapshot 20181030-5869271400-jeluder.bp
- Loading snapshot 20181030-11018990890-jeluder.bp
- Loading snapshot 20181030-579030240-jeluder.bp
- Loading snapshot 20181030-6185343230-jeluder.bp
- Loading snapshot 20181030-16278922350-jeluder.bp
- Loading snapshot 20181030-9388817690-jeluder.bp
- Loading snapshot 20181030-7107933951-jeluder.bp
- Loading snapshot 20181030-15936258860-jeluder.bp
- Loading snapshot 20181030-7401873724-jeluder.bp
- Loading snapshot 20181030-21430033450-jeluder.bp
- Loading snapshot 20181030-7271518640-jeluder.bp
- Loading snapshot 20181030-7230870140-jeluder.bp
- Loading snapshot 20181030-16566801370-jeluder.bp
- Loading snapshot 20181030-4665233130-jeluder.bp
- Loading snapshot 20181030-7767506500-jeluder.bp
- Loading snapshot 20181030-12221210860-jeluder.bp
- Loading snapshot 20181030-5584151500-jeluder.bp
- Loading snapshot 20181030-15449168511-jeluder.bp
- Loading snapshot 20181030-19200829280-jeluder.bp
- Loading snapshot 20181030-7316217550-jeluder.bp
- Loading snapshot 20181030-16728780560-jeluder.bp
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 22435.
- Total: 330.138000 ms (FindLiveObjects: 1.643248 ms CreateObjectMapping: 0.996243 ms MarkObjects: 325.950653 ms DeleteObjects: 1.547046 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Message logging is now once again on.
- QualityBuilder added property to '0' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22740.
- Total: 331.818176 ms (FindLiveObjects: 1.218558 ms CreateObjectMapping: 1.527105 ms MarkObjects: 328.976563 ms DeleteObjects: 0.094854 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, RealRuins-master, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Failed to find all necessary river flow data
- Overridden generate
- World Object on generation tile: Settlement (RimWorld.Planet.Settlement).
- total density: 0, densityMultiplier: 0, scaleMultiplier: 1, new density: 0. new radius: 25, new per10k: 0~0
- Spawning 0 ruin chunks
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 29046.
- Total: 388.875671 ms (FindLiveObjects: 2.219652 ms CreateObjectMapping: 2.387803 ms MarkObjects: 384.156372 ms DeleteObjects: 0.111292 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((214, 0, 202))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 364.7035
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 213.7395
- [RaidLimiter]: Using Raid Limiter
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- Armoury Points for map Colony: 0
- Building Points for map Colony: 368.5207
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 215.6723
- Expose: NanoMaterial
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_Uzi_PDW382__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MAC11SD_PDW391__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_AK74AR408__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Loading finished.
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP40_PDW20562__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP5A2_PDW20569__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- Object with load ID Thing_Human647 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human651 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human654 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human657 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human660 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human669 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16936 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human414 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human429 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human432 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human435 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human441 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16671 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16674 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human647 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human651 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human654 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human657 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human660 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human669 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16936 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human414 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human429 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human432 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human435 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human441 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16671 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16674 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Notw temp incident, ok
- Home area bounds: (89, 98) - (139, 131)
- Origin: 89, 98
- Start capturing in area of: (89,98)-(138,130)
- Too low ruins density. Ignoring.
- Armoury Points for map Colony: 0
- Building Points for map Colony: 371.8625
- Adapted Colonist Points for (Map-0-PlayerHome): 99.33
- Unclamped Points for (Map-0-PlayerHome): 224.1138
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 388.8379
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 225.9596
- Expose: NanoMaterial
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_Uzi_PDW382__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MAC11SD_PDW391__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_AK74AR408__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP40_PDW20562__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Verb_CompEquippable_RNGun_MP5A2_PDW20569__Smash, but it's already here. label=li (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
- Object with load ID Thing_Human647 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human651 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human654 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human657 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human660 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human663 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human666 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human669 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16899 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16936 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human414 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human429 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human432 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human435 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human441 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16671 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16674 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human647 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human651 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human654 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human657 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human660 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human663 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human666 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human669 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16899 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16936 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human414 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human429 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human432 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human435 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human441 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16671 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16674 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human438 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Notw temp incident, ok
- ResearchPal :: CloseOnClickedOutside: False
- ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
- Verse.WindowStack:TryRemove(Window, Boolean)
- Verse.Window:Close_Patch1(Object, Boolean)
- Verse.Window:OnCancelKeyPressed()
- Verse.WindowStack:Notify_PressedCancel()
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6554 unused Assets to reduce memory usage. Loaded Objects now: 23717.
- Total: 456.670837 ms (FindLiveObjects: 2.308039 ms CreateObjectMapping: 2.756442 ms MarkObjects: 392.280731 ms DeleteObjects: 59.324829 ms)
- Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 204c -> priority: 1
- Thread -> id: 2150 -> priority: 1
- Thread -> id: f20 -> priority: 1
- Thread -> id: 23fc -> priority: 1
- [PrepareLanding] WorldLayerBehaviour OnDestroy
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2028 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5663 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 422 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
- ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
- ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
- ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
- ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
- ResearchPal :: GreedySweep: 1232 -> 1052
- ResearchPal :: GreedySweep: 1052 -> 1016
- ResearchPal :: GreedySweep: 1016 -> 993
- ResearchPal :: GreedySweep: 993 -> 964
- ResearchPal :: GreedySweep: 964 -> 947
- ResearchPal :: GreedySweep: 947 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 332 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 156 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [AllTheFish] Set fishingWorkCost: 1350
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 765 unused Assets to reduce memory usage. Loaded Objects now: 20873.
- Total: 370.980194 ms (FindLiveObjects: 1.095678 ms CreateObjectMapping: 2.187315 ms MarkObjects: 366.983093 ms DeleteObjects: 0.713026 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 24ac -> priority: 1
- Thread -> id: 2bc -> priority: 1
- Thread -> id: 1c8c -> priority: 1
- Thread -> id: d24 -> priority: 1
- [PrepareLanding] MonoController OnDestroy
- [PrepareLanding] WorldLayerBehaviour OnDestroy
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2028 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5667 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 423 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
- ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
- ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
- ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
- ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
- ResearchPal :: GreedySweep: 1232 -> 1052
- ResearchPal :: GreedySweep: 1052 -> 1016
- ResearchPal :: GreedySweep: 1016 -> 993
- ResearchPal :: GreedySweep: 993 -> 964
- ResearchPal :: GreedySweep: 964 -> 947
- ResearchPal :: GreedySweep: 947 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [AllTheFish] Set fishingWorkCost: 1350
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20879.
- Total: 393.067291 ms (FindLiveObjects: 1.481295 ms CreateObjectMapping: 2.195668 ms MarkObjects: 388.592712 ms DeleteObjects: 0.796832 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 0; newIndex: 0
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.0] Integrated with Interaction Bubbles
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 22103.
- Total: 354.938995 ms (FindLiveObjects: 0.627603 ms CreateObjectMapping: 1.590701 ms MarkObjects: 352.630127 ms DeleteObjects: 0.089734 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- QualityBuilder added property to '489' things
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Failed to find all necessary river flow data
- [AllowTool] Injected 6 designators
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- QualityBuilder added to orders category.
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28189.
- Total: 406.905304 ms (FindLiveObjects: 1.578035 ms CreateObjectMapping: 1.317185 ms MarkObjects: 403.928436 ms DeleteObjects: 0.080572 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((241, 0, 125))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- RedistHeat: Initialized AirNetGrid.
- RedistHeat: Initialized AirNetManager.
- RedistHeat: Initialized RedistHeat.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Frontier Developments Shields :: Skyfaller handler enabled
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 375.4208
- Adapted Colonist Points for (Map-0-PlayerHome): 99.33
- Unclamped Points for (Map-0-PlayerHome): 225.9155
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 387.8038
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 225.436
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- ResearchPal :: CloseOnClickedOutside: False
- ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
- Verse.WindowStack:TryRemove(Window, Boolean)
- Verse.Window:Close_Patch1(Object, Boolean)
- Verse.Window:OnCancelKeyPressed()
- Verse.WindowStack:Notify_PressedCancel()
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- Armoury Points for map Colony: 0
- Building Points for map Colony: 393.8462
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 228.4954
- [RaidLimiter]: Using Raid Limiter
- ResearchPal :: Battery progress: 0
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0001095396
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0002190791
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.009091788
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.009201327
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01029672
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0105158
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01062534
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01073488
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01084442
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01095396
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0110635
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01128257
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01139211
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01150165
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01161119
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01226842
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0124875
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01270658
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01292566
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01369243
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01380197
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01424013
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01467828
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01489736
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01522598
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01533552
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0155546
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01566414
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01577367
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01588321
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01599275
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01610229
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01621183
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01632137
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01643091
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01654045
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01664999
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01675953
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01686906
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0169786
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01708814
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01719768
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01730722
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01741676
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0175263
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01763584
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01774538
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01785492
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01796445
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01807399
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01818353
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01829307
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01840261
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01851215
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01862169
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01884077
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01895031
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01905984
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01916938
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01927892
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.019498
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01960754
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01982662
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.01993616
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02015524
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02026478
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02037431
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02048385
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02059339
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02070293
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02081247
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02103155
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02114109
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02125063
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02136017
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0214697
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02157924
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02168878
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02179832
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02190786
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0220174
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02212694
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02223648
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02234602
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02245556
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02256509
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02267464
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02278417
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02289371
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02300325
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02311279
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02322233
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02333187
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02344141
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02355095
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02366049
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02377002
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02387956
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0239891
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02409864
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02420818
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02431772
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02442726
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0245368
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02464634
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02475588
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02486541
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02497495
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02508449
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02519403
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02530357
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02541311
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02552265
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02563219
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02574173
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02585127
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0259608
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02607035
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02617988
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02705619
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02716574
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02727527
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02738481
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02749435
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02760389
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02771343
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02782297
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02793251
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02804205
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02880882
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02891836
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0290279
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02913744
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02924698
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02957559
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02979467
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.02990421
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03001375
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03012329
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03023283
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03034237
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0304519
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03056145
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03067098
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03078052
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03089006
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0309996
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03110914
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03132822
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03165684
- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
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- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03198545
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03209499
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03220453
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03231407
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03242361
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03253315
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03264268
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03275223
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03286177
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0329713
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03308084
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03319038
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03329992
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03340946
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.033519
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03362854
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03373808
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03384762
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03395715
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03406669
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03417623
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03428577
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03439531
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03450485
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03461439
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03472393
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03483347
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03494301
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03505255
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03516208
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03527162
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03538116
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0354907
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03560024
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03570978
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03581932
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03592886
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0360384
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03614794
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03625748
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03636701
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03647655
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03658609
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03669563
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03680517
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03691471
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03702425
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03713379
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03724333
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03735286
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0374624
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03757194
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03768148
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03779102
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03790056
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0380101
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03811964
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03822918
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03833872
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03844826
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03855779
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03866733
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03877687
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03888641
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03899595
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03910549
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03921503
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03932457
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03943411
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03954364
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03965319
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03976272
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.03987226
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0399818
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04009134
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04020088
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04031042
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04041996
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.0405295
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04063904
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04074858
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04085812
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04096765
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04107719
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04118674
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04129627
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04140581
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04151535
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04162489
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04173443
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04184397
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04195351
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04206305
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04217258
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04228212
- ResearchPal :: Batteries finished?: False
- ResearchPal :: Battery progress: 0.04239166
- ResearchPal :: Batteries finished?: False
- Reached max messages limit. Stopping logging to avoid spam.
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6544 unused Assets to reduce memory usage. Loaded Objects now: 22718.
- Total: 504.338257 ms (FindLiveObjects: 2.689344 ms CreateObjectMapping: 2.445740 ms MarkObjects: 418.843781 ms DeleteObjects: 80.358307 ms)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 778)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 22773.
- Total: 361.507965 ms (FindLiveObjects: 1.440874 ms CreateObjectMapping: 1.420124 ms MarkObjects: 350.230499 ms DeleteObjects: 8.415114 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Message logging is now once again on.
- QualityBuilder added property to '0' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22949.
- Total: 327.153320 ms (FindLiveObjects: 1.202390 ms CreateObjectMapping: 1.360840 ms MarkObjects: 324.505219 ms DeleteObjects: 0.084075 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 29140.
- Total: 387.935455 ms (FindLiveObjects: 2.104317 ms CreateObjectMapping: 2.220729 ms MarkObjects: 383.487793 ms DeleteObjects: 0.122071 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((27, 0, 110))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Armoury Points for map Colony: 0
- Building Points for map Colony: 361.6807
- Adapted Colonist Points for (Map-0-PlayerHome): 82
- Unclamped Points for (Map-0-PlayerHome): 135.6023
- Armoury Points for map Colony: 0
- Building Points for map Colony: 368.2811
- Adapted Colonist Points for (Map-0-PlayerHome): 82
- Unclamped Points for (Map-0-PlayerHome): 137.7585
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 369.2758
- Adapted Colonist Points for (Map-0-PlayerHome): 82
- Unclamped Points for (Map-0-PlayerHome): 138.0834
- Armoury Points for map Colony: 0
- Building Points for map Colony: 372.3177
- Adapted Colonist Points for (Map-0-PlayerHome): 82
- Unclamped Points for (Map-0-PlayerHome): 139.0771
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Artifact
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- ResearchPal :: CloseOnClickedOutside: False
- ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
- Verse.WindowStack:TryRemove(Window, Boolean)
- Verse.Window:Close_Patch1(Object, Boolean)
- Verse.Window:OnCancelKeyPressed()
- Verse.WindowStack:Notify_PressedCancel()
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- Armoury Points for map Colony: 0
- Building Points for map Colony: 379.3093
- Adapted Colonist Points for (Map-0-PlayerHome): 82
- Unclamped Points for (Map-0-PlayerHome): 141.361
- ResearchPal :: Smithing progress: 0
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 6.588847E-05
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0001317769
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0001976654
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0002635539
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0003294423
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0003953308
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0004612193
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0005271077
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0005929962
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0006588846
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.000724773
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0007906616
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0008565501
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0009224386
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0009883271
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001054216
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001120104
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001185993
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001251881
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.00131777
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001383658
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001449547
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001515435
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001581324
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001647212
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001713101
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001778989
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001844878
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001910766
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001976655
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002042543
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002108432
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.00217432
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002240209
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002306097
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002371986
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002437874
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- Reached max messages limit. Stopping logging to avoid spam.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6696 unused Assets to reduce memory usage. Loaded Objects now: 23471.
- Total: 422.055084 ms (FindLiveObjects: 2.521192 ms CreateObjectMapping: 3.079811 ms MarkObjects: 381.033447 ms DeleteObjects: 35.420116 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 23508.
- Total: 353.808807 ms (FindLiveObjects: 1.432250 ms CreateObjectMapping: 1.259248 ms MarkObjects: 345.016998 ms DeleteObjects: 6.099259 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Message logging is now once again on.
- QualityBuilder added property to '0' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 23609.
- Total: 364.637878 ms (FindLiveObjects: 0.737818 ms CreateObjectMapping: 3.277604 ms MarkObjects: 360.458618 ms DeleteObjects: 0.163031 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 31393.
- Total: 425.479034 ms (FindLiveObjects: 2.672367 ms CreateObjectMapping: 2.555415 ms MarkObjects: 420.063171 ms DeleteObjects: 0.187283 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- ResearchPal :: CloseOnClickedOutside: False
- ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
- Verse.WindowStack:TryRemove(Window, Boolean)
- Verse.Window:Close_Patch1(Object, Boolean)
- Verse.Window:OnCancelKeyPressed()
- Verse.WindowStack:Notify_PressedCancel()
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 7790 unused Assets to reduce memory usage. Loaded Objects now: 23664.
- Total: 357.735321 ms (FindLiveObjects: 1.676663 ms CreateObjectMapping: 2.363550 ms MarkObjects: 340.215515 ms DeleteObjects: 13.478786 ms)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- [PrepareLanding] OnWorldGenerated
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 23716.
- Total: 362.106445 ms (FindLiveObjects: 1.407189 ms CreateObjectMapping: 1.611450 ms MarkObjects: 358.798370 ms DeleteObjects: 0.288605 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 23761.
- Total: 376.122284 ms (FindLiveObjects: 0.807072 ms CreateObjectMapping: 1.282693 ms MarkObjects: 373.945740 ms DeleteObjects: 0.085423 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- QualityBuilder added property to '0' things
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30279.
- Total: 418.476227 ms (FindLiveObjects: 2.548948 ms CreateObjectMapping: 2.233125 ms MarkObjects: 413.584198 ms DeleteObjects: 0.108867 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((161, 0, 192))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Update weapons list
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- Update weapons list
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6532 unused Assets to reduce memory usage. Loaded Objects now: 23808.
- Total: 359.383942 ms (FindLiveObjects: 1.816250 ms CreateObjectMapping: 2.089765 ms MarkObjects: 345.890869 ms DeleteObjects: 9.586245 ms)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- [PrepareLanding] OnWorldGenerated
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 23867.
- Total: 373.671722 ms (FindLiveObjects: 1.268411 ms CreateObjectMapping: 1.098103 ms MarkObjects: 368.313751 ms DeleteObjects: 2.990884 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- No shuffled Adulthood found for Philip of PlayerColony. Defaulting.
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 24169.
- Total: 578.360168 ms (FindLiveObjects: 2.122372 ms CreateObjectMapping: 3.770471 ms MarkObjects: 572.354370 ms DeleteObjects: 0.111561 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30425.
- Total: 452.212402 ms (FindLiveObjects: 2.533857 ms CreateObjectMapping: 2.468645 ms MarkObjects: 446.939087 ms DeleteObjects: 0.270012 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 342.2992
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 202.3955
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- Armoury Points for map Colony: 0
- Building Points for map Colony: 357.2395
- Adapted Colonist Points for (Map-0-PlayerHome): 69.72665
- Unclamped Points for (Map-0-PlayerHome): 201.7205
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Armoury Points for map Colony: 0
- Building Points for map Colony: 362.0507
- Adapted Colonist Points for (Map-0-PlayerHome): 73.10753
- Unclamped Points for (Map-0-PlayerHome): 205.8684
- [RaidLimiter]: Using Raid Limiter
- [GC Log] Pre-Initializing GC...
- [GC Log] Generating EntryPoints from Map Pawns...
- [GC Log] Collecting Pawns concerned by Used Tales...
- [GC Log] Running diagnosis on WorldPawns...
- [GC Log] Expanding Relation networks through Map Pawn Entry Points...
- [GC Log] Expanding Relation networks on marked World Pawns...
- [GC Log] Excluding Pawns concerned by Used Tales...
- [GC Log] Disposing World Pawns...
- Tried to discard a world pawn Ostrich42706.
- Tried to discard a world pawn Lynn.
- Tried to discard a world pawn Elnur.
- Tried to discard a world pawn Butterball.
- Tried to discard a world pawn Milly.
- Tried to discard a world pawn Helewisa.
- Tried to discard a world pawn Couscous.
- Tried to discard a world pawn Father.
- Tried to discard a world pawn Alex.
- [GC Log] GC() completed with 12 World Pawns disposed
- [GC Log] Pre-Initializing GC...
- [GC Log] Generating EntryPoints from Map Pawns...
- [GC Log] Collecting Pawns concerned by Used Tales...
- [GC Log] Running diagnosis on WorldPawns...
- [GC Log] Expanding Relation networks through Map Pawn Entry Points...
- [GC Log] Expanding Relation networks on marked World Pawns...
- [GC Log] Excluding Pawns concerned by Used Tales...
- [GC Log] Disposing World Pawns...
- [GC Log] GC() completed with 9 World Pawns disposed
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 363.8152
- Adapted Colonist Points for (Map-0-PlayerHome): 86
- Unclamped Points for (Map-0-PlayerHome): 213.2898
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.4s
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- ResearchPal :: CloseOnClickedOutside: False
- ResearchPal :: ResearchPal.MainTabWindow_ResearchTree:PreClose()
- Verse.WindowStack:TryRemove(Window, Boolean)
- Verse.Window:Close_Patch1(Object, Boolean)
- Verse.Window:OnCancelKeyPressed()
- Verse.WindowStack:Notify_PressedCancel()
- Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
- ResearchPal :: Smithing progress: 0
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 5.953347E-05
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0001190669
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0001786004
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0002381339
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0002976673
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0003572008
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0004167343
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0004762677
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0005358012
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0005953346
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0006548681
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0007144016
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0007739351
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0008334685
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.000893002
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.0009525354
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001012069
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.001071602
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002679006
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002738539
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.002798073
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.006370085
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.006429618
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.006965423
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.007977497
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008037031
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008096565
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008156098
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008215632
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008572835
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008691903
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.008751437
- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
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- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009227707
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009287241
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009346775
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009406309
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009465843
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009525376
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.00958491
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009644444
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009703977
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009763511
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009823045
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009882579
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.009942112
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.01000165
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.01006118
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.01012071
- ResearchPal :: Smithing finished?: False
- ResearchPal :: Smithing progress: 0.01018025
- Reached max messages limit. Stopping logging to avoid spam.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7527 unused Assets to reduce memory usage. Loaded Objects now: 27391.
- Total: 529.887878 ms (FindLiveObjects: 3.115650 ms CreateObjectMapping: 4.121325 ms MarkObjects: 471.501038 ms DeleteObjects: 51.148739 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 27443.
- Total: 436.451691 ms (FindLiveObjects: 1.696873 ms CreateObjectMapping: 1.958262 ms MarkObjects: 429.261627 ms DeleteObjects: 3.533604 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Message logging is now once again on.
- QualityBuilder added property to '0' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27512.
- Total: 421.158539 ms (FindLiveObjects: 1.824065 ms CreateObjectMapping: 2.007576 ms MarkObjects: 417.172791 ms DeleteObjects: 0.153330 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 33838.
- Total: 495.913727 ms (FindLiveObjects: 4.991185 ms CreateObjectMapping: 5.006276 ms MarkObjects: 484.994904 ms DeleteObjects: 0.920251 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Failed to load database object for key "ICBM_Fission" into setting "projectiles".
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Armoury Points for map Colony: 0
- Building Points for map Colony: 344.7825
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 214.539
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 358.4147
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 221.4415
- Expose: Table_MK1_Replicator
- Expose: Table_MK2_Replicator
- Expose: Table_MK3_Replicator
- Expose: MolecularCompressor
- Expose: QuantumPowerRelay
- Expose: LaserDrill
- Expose: ShieldModuleCapacitor
- Expose: ShieldModuleHorizontalProjector
- Expose: ShieldModuleVerticalProjector
- Expose: ShieldModuleOrbitalDatalink
- Expose: ShieldModulePowerConverter
- Expose: Building_Shield_Charger
- Expose: Building_EDSN_Transponder
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17138 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17135 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human905 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human885 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human882 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human879 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human59302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17269 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17272 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17275 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17278 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17187 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17190 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17193 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17196 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17199 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17202 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17205 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17208 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17211 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17270 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17274 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17277 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17280 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17283 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17286 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17289 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17292 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17295 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17298 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17301 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17304 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17311 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17314 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17326 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17329 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17332 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17335 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17338 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17341 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17344 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17353 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17356 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17359 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17365 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17369 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17372 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17375 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17394 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17397 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17400 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17403 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17406 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17409 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17412 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17415 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17421 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17424 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17427 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17430 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17433 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17456 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17459 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17462 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17465 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17468 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17471 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17474 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17477 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17480 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17483 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17486 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17489 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17492 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17495 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17498 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17501 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17504 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17507 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17511 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17514 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17517 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17520 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17523 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17526 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17529 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17532 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17535 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17538 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17541 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17544 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17547 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17550 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17559 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17562 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17565 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17578 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17581 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17584 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17587 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17591 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17594 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17597 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17600 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17603 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17606 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17609 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17612 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17615 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17618 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17621 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17624 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17627 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17138 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17135 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human905 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human885 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human882 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human879 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human59302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17269 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17272 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17275 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17278 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17187 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17190 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17193 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17196 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17199 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17202 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17205 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17208 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17211 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17270 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17274 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17277 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17280 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17283 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17286 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17289 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17292 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17298 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17301 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17304 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17311 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17314 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17326 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17329 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17332 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17335 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17338 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17341 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17344 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17353 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17356 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17359 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17365 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17369 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17372 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17375 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17394 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17397 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17400 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17403 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17406 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17409 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17412 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17415 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17418 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17421 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17424 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17427 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17430 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17433 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17456 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17459 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17462 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17465 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17468 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17471 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17474 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17477 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17480 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17483 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17486 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17489 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17492 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17495 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17498 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17501 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17504 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17507 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17511 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17514 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17517 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17520 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17523 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17526 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17529 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17532 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17535 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17538 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17541 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17544 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17547 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17550 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17559 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17562 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17565 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17578 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17581 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17584 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17587 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17591 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17594 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17597 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17600 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17603 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17606 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17609 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17612 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17615 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17618 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17621 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17624 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17627 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17269 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17278 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17275 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17272 is referenced (xml node name: colonist) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Dromedary42716 is referenced (xml node name: animal) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human47855 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 372.1249
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 228.3834
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 373.3216
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 228.9893
- Expose: Table_MK1_Replicator
- Expose: Table_MK2_Replicator
- Expose: Table_MK3_Replicator
- Expose: MolecularCompressor
- Expose: QuantumPowerRelay
- Expose: LaserDrill
- Expose: ShieldModuleCapacitor
- Expose: ShieldModuleHorizontalProjector
- Expose: ShieldModuleVerticalProjector
- Expose: ShieldModuleOrbitalDatalink
- Expose: ShieldModulePowerConverter
- Expose: Building_Shield_Charger
- Expose: Building_EDSN_Transponder
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human701 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17138 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17135 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human905 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human902 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human885 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human882 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human879 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human876 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human59302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17269 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17272 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17275 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17278 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17187 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17190 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17193 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17196 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17199 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17202 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17205 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17208 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17211 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17270 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17274 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17277 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17280 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17283 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17286 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17289 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17292 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17295 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17298 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17301 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17304 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17311 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17314 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17326 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17329 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17332 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17335 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17338 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17341 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17344 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17347 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17350 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17353 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17356 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17359 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17365 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17369 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17372 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17375 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17379 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17382 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17385 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17388 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17391 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17394 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17397 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17400 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17403 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17406 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17409 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17412 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17415 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17418 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17421 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17424 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17427 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17430 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17433 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17437 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17440 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17443 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17446 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17449 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17452 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17456 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17459 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17462 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17465 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17468 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17471 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17474 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17477 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17480 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17483 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17486 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17489 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17492 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17495 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17498 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17501 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17504 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17507 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17511 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17514 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17517 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17520 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17523 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17526 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17529 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17532 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17535 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17538 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17541 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17544 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17547 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17550 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17559 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17562 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17565 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17569 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17572 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17575 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17578 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17581 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17584 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17587 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17591 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17594 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17597 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17600 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17603 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17606 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17609 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17612 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17615 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17618 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17621 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17624 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17627 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human701 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human150 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human153 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human156 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human159 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human162 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human165 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human168 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human171 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16408 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16411 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human698 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human695 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16422 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16425 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16428 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16431 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16434 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16437 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16440 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16443 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16446 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16449 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16452 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human563 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human711 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human718 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16951 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human560 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16962 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16965 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16968 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16971 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16974 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16977 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16980 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16983 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16986 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16990 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16993 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human566 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human569 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human572 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human575 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human579 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human582 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16812 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16815 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16826 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16829 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16832 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16835 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16838 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16841 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16844 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16847 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16850 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16853 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16857 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human93 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human96 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human99 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human102 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human105 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human108 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human111 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human114 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16347 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16350 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16361 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16364 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16367 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16373 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16376 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16379 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16382 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16385 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16388 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16391 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17138 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17135 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human905 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human902 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human939 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human942 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human945 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human948 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human960 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human969 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17200 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17203 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17214 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17217 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17220 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17223 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17226 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17229 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17232 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17235 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17238 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17241 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17244 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human885 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human882 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human879 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human876 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human59302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17269 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17272 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17275 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17278 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17187 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17190 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17193 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17196 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17199 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17202 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17205 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17208 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17211 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human17236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Reached max messages limit. Stopping logging to avoid spam.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 7450 unused Assets to reduce memory usage. Loaded Objects now: 28023.
- Total: 552.137451 ms (FindLiveObjects: 3.087625 ms CreateObjectMapping: 4.162554 ms MarkObjects: 490.132965 ms DeleteObjects: 54.752941 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 28068.
- Total: 433.149048 ms (FindLiveObjects: 2.182195 ms CreateObjectMapping: 1.746995 ms MarkObjects: 422.626099 ms DeleteObjects: 6.593204 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 28441.
- Total: 560.926025 ms (FindLiveObjects: 2.673175 ms CreateObjectMapping: 1.669117 ms MarkObjects: 556.472473 ms DeleteObjects: 0.110214 ms)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 28742.
- Total: 543.571716 ms (FindLiveObjects: 2.816266 ms CreateObjectMapping: 1.994102 ms MarkObjects: 538.656982 ms DeleteObjects: 0.102938 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Message logging is now once again on.
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 29054.
- Total: 532.346802 ms (FindLiveObjects: 1.403956 ms CreateObjectMapping: 1.707383 ms MarkObjects: 529.126831 ms DeleteObjects: 0.107250 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor, InfusedTechEdition
- QualityBuilder added property to '0' things
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 34624.
- Total: 546.570923 ms (FindLiveObjects: 2.725453 ms CreateObjectMapping: 3.362219 ms MarkObjects: 539.800964 ms DeleteObjects: 0.681498 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((249, 0, 160))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Armoury Points for map Colony: 0
- Building Points for map Colony: 219.1162
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 150.91
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- MakeThing error: Bow_Short is madeFromStuff but stuff=null. Assigning default.
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 5709 unused Assets to reduce memory usage. Loaded Objects now: 29111.
- Total: 666.097717 ms (FindLiveObjects: 2.677487 ms CreateObjectMapping: 4.487809 ms MarkObjects: 597.715088 ms DeleteObjects: 61.216534 ms)
- Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: a04 -> priority: 1
- Thread -> id: 1ce0 -> priority: 1
- Thread -> id: 17bc -> priority: 1
- Thread -> id: 2cd8 -> priority: 1
- [PrepareLanding] WorldLayerBehaviour OnDestroy
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2028 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5667 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 423 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6065 -> 1463
- ResearchPal :: BarymetricSweep 1 (right): 1463 -> 1582
- ResearchPal :: BarymetricSweep 2 (left): 1582 -> 1251
- ResearchPal :: BarymetricSweep 3 (right): 1251 -> 1368
- ResearchPal :: BarymetricSweep 4 (left): 1368 -> 1232
- ResearchPal :: GreedySweep: 1232 -> 1052
- ResearchPal :: GreedySweep: 1052 -> 1016
- ResearchPal :: GreedySweep: 1016 -> 993
- ResearchPal :: GreedySweep: 993 -> 964
- ResearchPal :: GreedySweep: 964 -> 947
- ResearchPal :: GreedySweep: 947 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: GreedySweep: 940 -> 940
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32124 -> 42682
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42682 -> 40498
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 40498 -> 50664
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 50664 -> 45238
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 45238 -> 36780
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 36780 -> 35920
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 35920 -> 35486
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 35486 -> 35306
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 35306 -> 35034
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 35034 -> 34678
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 34678 -> 34584
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 34584 -> 34464
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 34464 -> 34408
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 34408 -> 34358
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 34358 -> 34334
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 34334 -> 34312
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 34312 -> 34294
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 34294 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 34276 -> 34276
- ResearchPal :: EdgeLengthSweep_Global, iteration 15: 34276 -> 34276
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, AllTheFish, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [AllTheFish] Set fishingWorkCost: 1350
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20887.
- Total: 552.887939 ms (FindLiveObjects: 2.282978 ms CreateObjectMapping: 2.553799 ms MarkObjects: 545.985352 ms DeleteObjects: 2.064704 ms)
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Artifact
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.0] Integrated with Interaction Bubbles
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 22249.
- Total: 330.084656 ms (FindLiveObjects: 1.351947 ms CreateObjectMapping: 2.327171 ms MarkObjects: 326.311493 ms DeleteObjects: 0.092968 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, RimworldThanksForTheFish-master, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Imperial Guard Core Mod, Stockpile Ranking - Release, milkable_colonists-master, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, InGameDefEditor
- QualityBuilder added property to '489' things
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- [AllowTool] Injected 6 designators
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- QualityBuilder added to orders category.
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28131.
- Total: 413.482056 ms (FindLiveObjects: 1.935088 ms CreateObjectMapping: 2.389420 ms MarkObjects: 409.034698 ms DeleteObjects: 0.122610 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((36, 0, 178))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- RedistHeat: Initialized AirNetGrid.
- RedistHeat: Initialized AirNetManager.
- RedistHeat: Initialized RedistHeat.
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [BPC] Animal Tab functionality integrated
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Armoury Points for map Colony: 0
- Building Points for map Colony: 361.8698
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 225.5859
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12705) A=Thing_CP_PortableStove34443 B=Thing_Corpse_Hare35039 C=(155, 0, 94)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12731) A=Thing_CP_PortableStove34444 B=Thing_Corpse_Rat35057 C=(155, 0, 93)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_12736) A=Thing_CP_PortableStove34443 B=Thing_Corpse_Hare35063 C=(155, 0, 94)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_12779) A=Thing_BoneItem35133 B=(149, 0, 96)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x00360>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Armoury Points for map Colony: 0
- Building Points for map Colony: 364.9189
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 227.1297
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human240 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human243 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16497 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16500 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human240 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human243 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16497 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16500 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_12886) A=Thing_BoneItem35171 B=(149, 0, 96)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x00360>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human240 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human243 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human246 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human249 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human261 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human264 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human267 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16497 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16500 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human240 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human243 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human246 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human249 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human261 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human264 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human267 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16497 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16500 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 5857 unused Assets to reduce memory usage. Loaded Objects now: 22590.
- Total: 328.616821 ms (FindLiveObjects: 1.719778 ms CreateObjectMapping: 2.322321 ms MarkObjects: 309.552673 ms DeleteObjects: 15.020984 ms)
- Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2284 -> priority: 1
- Thread -> id: 1cc -> priority: 1
- Thread -> id: 14a0 -> priority: 1
- Thread -> id: 3204 -> priority: 1
- [PrepareLanding] MonoController OnDestroy
- [PrepareLanding] WorldLayerBehaviour OnDestroy
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2028 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5825 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 423 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6075 -> 1465
- ResearchPal :: BarymetricSweep 1 (right): 1465 -> 1583
- ResearchPal :: BarymetricSweep 2 (left): 1583 -> 1237
- ResearchPal :: BarymetricSweep 3 (right): 1237 -> 1360
- ResearchPal :: BarymetricSweep 4 (left): 1360 -> 1230
- ResearchPal :: GreedySweep: 1230 -> 1051
- ResearchPal :: GreedySweep: 1051 -> 1015
- ResearchPal :: GreedySweep: 1015 -> 992
- ResearchPal :: GreedySweep: 992 -> 963
- ResearchPal :: GreedySweep: 963 -> 946
- ResearchPal :: GreedySweep: 946 -> 939
- ResearchPal :: GreedySweep: 939 -> 939
- ResearchPal :: GreedySweep: 939 -> 939
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32070 -> 42332
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42332 -> 39776
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 39776 -> 49326
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 49326 -> 44394
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 44394 -> 35352
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 35352 -> 33782
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 33782 -> 33444
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 33444 -> 33288
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 33288 -> 33172
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 33172 -> 33088
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 33088 -> 33048
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 33048 -> 32994
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 32994 -> 32952
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 32952 -> 32872
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 32872 -> 32728
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 32728 -> 32710
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 32710 -> 32688
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 32688 -> 32688
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 32688 -> 32688
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation, AllTheFish
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- [AllTheFish] Set fishingWorkCost: 1350
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20908.
- Total: 344.735107 ms (FindLiveObjects: 1.240924 ms CreateObjectMapping: 1.195114 ms MarkObjects: 341.568787 ms DeleteObjects: 0.729464 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Epic
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- [PrepareLanding] OnWorldGenerated
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21537.
- Total: 332.879913 ms (FindLiveObjects: 1.073581 ms CreateObjectMapping: 0.974146 ms MarkObjects: 330.759949 ms DeleteObjects: 0.071410 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 2; newIndex: 2
- [PrepareLanding] Page button pressed!
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.0] Integrated with Interaction Bubbles
- QualityBuilder added property to '489' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22332.
- Total: 331.730072 ms (FindLiveObjects: 1.184335 ms CreateObjectMapping: 1.060916 ms MarkObjects: 329.401245 ms DeleteObjects: 0.082997 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Bones, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Stockpile Ranking - Release, milkable_colonists-master, Imperial Guard Core Mod, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, RimworldThanksForTheFish-master, InGameDefEditor
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Failed to find all necessary river flow data
- [AllowTool] Injected 6 designators
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- QualityBuilder added to orders category.
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28408.
- Total: 399.946686 ms (FindLiveObjects: 1.431173 ms CreateObjectMapping: 2.254953 ms MarkObjects: 396.112091 ms DeleteObjects: 0.147401 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((118, 0, 140))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- RedistHeat: Initialized AirNetGrid.
- RedistHeat: Initialized AirNetManager.
- RedistHeat: Initialized RedistHeat.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
- at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__33_1 (Boolean val) [0x00000] in <filename unknown>:0
- at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [BPC] Animal Tab functionality integrated
- Armoury Points for map Colony: 0
- Building Points for map Colony: 228.4341
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 158.0229
- JobDriver threw exception in initAction for pawn Sun driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_17266) A=Thing_ZEN_CherryWood60194 B=(142, 0, 134)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Armoury Points for map Colony: 0
- Building Points for map Colony: 230.0901
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 158.8614
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 233.5496
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 160.6131
- Armoury Points for map Colony: 0
- Building Points for map Colony: 233.5496
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 160.6131
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- Frontier Developments Shields :: Projectile handler enabled
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.4s
- stagger duration: 0.7s
- stagger duration: 0.4s
- stagger duration: 0.4s
- Armoury Points for map Colony: 0
- Building Points for map Colony: 234.9409
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 161.3175
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Frontier Developments Shields :: Skyfaller handler enabled
- Exception in JobDriver tick for pawn Sugar driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_44509) A=Thing_Frame_CP_WallOfShame61957) lastJobGiver=RimWorld.JobGiver_Work
- System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type) <0x00095>
- at System.Activator.CreateInstance (System.Type,bool) <0x00027>
- at System.Activator.CreateInstance (System.Type) <0x0001e>
- at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e>
- at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch2 (object,Verse.Pawn) <0x0033d>
- at (wrapper dynamic-method) RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.m__1_Patch0 (object) <0x003b3>
- at Verse.AI.JobDriver.DriverTick () <0x004a8>
- Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
- at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
- at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
- at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
- at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
- at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
- at RimWorld.MapInterface.HandleMapClicks () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- Armoury Points for map Colony: 0
- Building Points for map Colony: 236.8744
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 162.2965
- JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_49637) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Emu61515 C=(139, 0, 133)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50014) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Ostrich61648 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50038) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Emu61621 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50048) A=Thing_CP_PortableStove62894 B=Thing_Corpse_Rat61525 C=(139, 0, 133)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- stagger duration: 2s
- stagger duration: 2s
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50243) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63261 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- stagger duration: 2s
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50266) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63256 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- stagger duration: 2s
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50441) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63321 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Armoury Points for map Colony: 0
- Building Points for map Colony: 235.2618
- Adapted Colonist Points for (Map-0-PlayerHome): 112.23
- Unclamped Points for (Map-0-PlayerHome): 161.48
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human230 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human230 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human233 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human236 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human239 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human242 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human252 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human255 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human258 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human296 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human299 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human302 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human305 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human308 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human317 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human320 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human323 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16553 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16556 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_50824) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare63412 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- stagger duration: 0.4s
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_52473) A=Thing_BoneItem63096 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
- at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
- at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Exception ticking LabradorRetriever50319 (at (137, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
- at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
- at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
- at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
- at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
- at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
- at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
- at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
- at Verse.TickList.Tick () <0x00487>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_52599) A=Thing_BoneItem63754 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_52131) A=Thing_Human16702) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn Sun driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_52252) A=Thing_Human16712) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul+<CheckForGetOpportunityDuplicate>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53170) A=Thing_BoneItem63782 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53436) A=Thing_BoneItem63796 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53704) A=Thing_BoneItem63820 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_53935) A=Thing_BoneItem63856 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_54163) A=Thing_BoneItem63096 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
- at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
- at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Exception ticking LabradorRetriever50318 (at (137, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
- at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
- at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
- at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
- at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
- at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
- at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
- at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
- at Verse.TickList.Tick () <0x00487>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54218) A=Thing_BoneItem63886 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54828) A=Thing_BoneItem64312 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_54280) A=Thing_ButcherSpot63135 B=Thing_Corpse_Elephant63827 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_54946) A=Thing_BoneItem64314 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55068) A=Thing_BoneItem64332 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Catnip driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_55303) A=Thing_ButcherSpot63135 B=Thing_Corpse_Hare64296 C=(138, 0, 137)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55819) A=Thing_BoneItem64380 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_55953) A=Thing_BoneItem64383 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56337) A=Thing_BoneItem64392 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56482) A=Thing_BoneItem64418 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50318 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56637) A=Thing_BoneItem64426 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=5) driver.job=(HaulToCell (Job_56724) A=Thing_BoneItem64440 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at SimpleSidearms.utilities.WeaponAssingment.SetPrimary (Verse.Pawn pawn, Verse.Thing toSwapTo, Boolean intentionalEquip, Boolean fromInventory, Boolean dropCurrent, Boolean intentionalDrop) [0x00000] in <filename unknown>:0
- at SimpleSidearms.utilities.WeaponAssingment.reequipPrimaryIfNeededAndAvailable (Verse.Pawn pawn, SimpleSidearms.rimworld.GoldfishModule pawnMemory) [0x00000] in <filename unknown>:0
- at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJobStatic (Verse.Pawn pawn, Boolean inCombat) [0x00000] in <filename unknown>:0
- at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_SubtreesByTag.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn LabradorRetriever50319 driver=JobDriver_HaulToCell (toilIndex=2) driver.job=(HaulToCell (Job_57008) A=Thing_BoneItem63906 B=(148, 0, 161)) lastJobGiver=RimWorld.JobGiver_Haul
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
- at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,int,bool) <0x00421>
- at Verse.Pawn_CarryTracker.TryStartCarry (Verse.Thing,int,bool) <0x00250>
- at Verse.AI.Toils_Haul/<StartCarryThing>c__AnonStorey0.<>m__0 () <0x001f6>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Exception ticking LabradorRetriever50319 (at (137, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool,bool) <0x00322>
- at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (object,Verse.AI.JobCondition,bool) <0x002d5>
- at Verse.AI.JobUtility.TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) <0x000e2>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x007af>
- at Verse.AI.JobDriver.ReadyForNextToil () <0x00023>
- at Verse.AI.JobDriver.Notify_PatherArrived () <0x00028>
- at Verse.AI.Pawn_PathFollower.PatherArrived () <0x00056>
- at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () <0x00784>
- at Verse.AI.Pawn_PathFollower.PatherTick () <0x00646>
- at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00136>
- at Verse.TickList.Tick () <0x00487>
- Cthulhu :: Cults :: Change research should be called.
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_57270) A=Thing_BoneItem63096 B=(147, 0, 157)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_UnloadYourHauledInventory (toilIndex=6) driver.job=(UnloadYourHauledInventory (Job_57622) A=Thing_BoneItem63906 B=(147, 0, 157)) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x000d2>
- at Verse.GenDrop.TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x003a0>
- at Verse.ThingOwner.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00105>
- at Verse.ThingOwner`1<Verse.Thing>.TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00154>
- at (wrapper dynamic-method) Verse.Pawn_CarryTracker.TryDropCarriedThing_Patch1 (object,Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x000a0>
- at Verse.AI.Toils_Haul/<PlaceHauledThingInCell>c__AnonStorey6.<>m__0 () <0x0036a>
- at AllowTool.Patches.ToilsHaul_PlaceInCell_Patch/<>c__DisplayClass0_0.<ClearHaulUrgently>b__0 () <0x000ac>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () [0x00000] in <filename unknown>:0
- at Verse.CompEquippable.PostDestroy (DestroyMode mode, Verse.Map previousMap) [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Destroy (DestroyMode mode) [0x00000] in <filename unknown>:0
- at Verse.Thing.Kill (Nullable`1 dinfo, Verse.Hediff exactCulprit) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__2D () [0x00000] in <filename unknown>:0
- at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
- at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () [0x00000] in <filename unknown>:0
- at Verse.CompEquippable.PostDestroy (DestroyMode mode, Verse.Map previousMap) [0x00000] in <filename unknown>:0
- at Verse.ThingWithComps.Destroy (DestroyMode mode) [0x00000] in <filename unknown>:0
- at Verse.Thing.Kill (Nullable`1 dinfo, Verse.Hediff exactCulprit) [0x00000] in <filename unknown>:0
- at Verse.Dialog_DebugActionsMenu.<DoListingItems_MapTools>m__2D () [0x00000] in <filename unknown>:0
- at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
- at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
- at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
- at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
- Armoury Points for map Bancerbi: 0
- Building Points for map Bancerbi: 262.2946
- Adapted Colonist Points for (Map-0-PlayerHome): 78.52325
- Unclamped Points for (Map-0-PlayerHome): 158.1008
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6439 unused Assets to reduce memory usage. Loaded Objects now: 26954.
- Total: 528.622070 ms (FindLiveObjects: 2.585057 ms CreateObjectMapping: 3.835144 ms MarkObjects: 433.929718 ms DeleteObjects: 88.271385 ms)
- Failed to parse version string '1.1.2.*' for [1.0] Luci heals more!: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: d30 -> priority: 1
- Thread -> id: 39e4 -> priority: 1
- Thread -> id: 39bc -> priority: 1
- Thread -> id: 28f4 -> priority: 1
- [PrepareLanding] WorldLayerBehaviour OnDestroy
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 24.20.13017.5001]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2028 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 2560x1080 60Hz; virtual: 2560x1080 at 0,0
- RimWorld 1.0.2059 rev1005
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
- Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
- DubsMintMenus 1.0.87
- Dubs Skylight 1.4.651
- Moody settings loaded
- ZLJ's Static Quality Plus :: Initialized
- [RuntimeGC] Mod settings loaded.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- Frontier Developments Shields :: Loaded
- Rimatomics 1.6.608
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- [BricksDontVanish]: settings initialized, failure notifications are enabled, failure chance scaling is 0.75, mild failure chance is 0, failure material return is 1, deconstruction material return is 1 (true)
- Initialized OmniCoreDrill patches
- Rimefeller 1.1.240
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Brain.
- Whole XML:
- <BodyPartDef><spawnThingOnRemoved>IGBrain</spawnThingOnRemoved><defName>Brain</defName><label>brain</label><hitPoints>10</hitPoints><permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor><delicate>true</delicate><skinCovered>false</skinCovered><tags><li>ConsciousnessSource</li></tags><canSuggestAmputation>false</canSuggestAmputation><spawnThingOnRemoved>Brain</spawnThingOnRemoved><spawnThingOnRemoved>Brain</spawnThingOnRemoved></BodyPartDef>
- XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.
- Field contents: Nose.
- Whole XML:
- <BodyPartDef><defName>Nose</defName><label>nose</label><hitPoints>10</hitPoints><frostbiteVulnerability>5</frostbiteVulnerability><skinCovered>true</skinCovered><beautyRelated>true</beautyRelated><solid>true</solid><bleedRate>0</bleedRate><permanentInjuryChanceFactor>0</permanentInjuryChanceFactor><spawnThingOnRemoved>Nose</spawnThingOnRemoved><spawnThingOnRemoved>Nose</spawnThingOnRemoved></BodyPartDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.850.900.9511.111.221.331.441.55.
- Whole XML:
- <StatDef><defName>MeleeHitChance</defName><label>melee hit chance</label><description>Chance to hit a target in melee. The target can still dodge even if we would've hit.</description><category>PawnCombat</category><neverDisabled>true</neverDisabled><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><showOnPawns>false</showOnPawns><toStringStyle>PercentZero</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>4</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Melee</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Manipulation</capacity><scale>12</scale><max>1.5</max></li><li><capacity>Sight</capacity><scale>12</scale><max>1.5</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.05)</li><li>(-10, 0.10)</li><li>(0.0, 0.50)</li><li>(10, 0.80)</li><li>(20, 0.90)</li><li>(40, 0.96)</li><li>(60, 0.98)</li></points></postProcessCurve><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li><li><def>CombatII</def><factor>1.05</factor></li></researchFactors></li></parts><parts><li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: CombatI1.05.
- Whole XML:
- <StatDef><defName>ShootingAccuracyPawn</defName><label>shooting accuracy</label><description>Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description><category>PawnCombat</category><workerClass>StatWorker_ShootingAccuracy</workerClass><displayPriorityInCategory>50</displayPriorityInCategory><showOnAnimals>false</showOnAnimals><defaultBaseValue>0</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentOne</toStringStyle><toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized><noSkillOffset>8</noSkillOffset><skillNeedOffsets><li Class="SkillNeed_BaseBonus"><skill>Shooting</skill><baseValue>0</baseValue><bonusPerLevel>1</bonusPerLevel></li></skillNeedOffsets><capacityOffsets><li><capacity>Sight</capacity><scale>12</scale><max>2</max></li><li><capacity>Manipulation</capacity><scale>8</scale><max>1</max></li></capacityOffsets><postProcessCurve><points><li>(-20, 0.70)</li><li>(-10, 0.80)</li><li>(-6, 0.83)</li><li>(-4, 0.85)</li><li>(-2, 0.87)</li><li>(0, 0.89)</li><li>(2, 0.93)</li><li>(4, 0.94)</li><li>(6, 0.95)</li><li>(8, 0.96)</li><li>(10, 0.97)</li><li>(12, 0.975)</li><li>(14, 0.98)</li><li>(16, 0.98333)</li><li>(18, 0.98666)</li><li>(20, 0.99)</li><li>(22, 0.9925)</li><li>(26, 0.995)</li><li>(30, 0.9965)</li><li>(40, 0.998)</li><li>(60, 0.999)</li></points></postProcessCurve><parts><li Class="TurretExtensions.StatPart_FromMannableTurret" /></parts><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>CombatI</def><factor>1.05</factor></li></researchFactors></li></parts></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Mining0.90.025.
- Whole XML:
- <StatDef><defName>MiningSpeed</defName><label>mining speed</label><description>A speed at which this person digs at walls and drills for deep resources.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.04</baseValue><bonusPerLevel>0.12</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>1</weight></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="ResearchableStatUpgrades.StatPart_ResearchDependent"><researchFactors><li><def>AdvMiningI</def><factor>1.1</factor></li><li><def>AdvMiningII</def><factor>1.075</factor></li><li><def>AdvMiningIII</def><factor>1.075</factor></li><li><def>AdvMiningIV</def><factor>1.125</factor></li></researchFactors></li></parts><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Mining</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Intellectual0.90.025.
- Whole XML:
- <StatDef><defName>ResearchSpeed</defName><label>research speed</label><description>How fast this person performs research and how quickly they can find things using scanning equipment.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><minValue>0.1</minValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.08</baseValue><bonusPerLevel>0.115</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Manipulation</capacity><weight>0.5</weight><max>1.1</max></li><li><capacity>Sight</capacity><weight>0.5</weight><max>1.1</max></li></capacityFactors><scenarioRandomizable>true</scenarioRandomizable><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Intellectual</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- XML RimWorld.StatDef defines the same field twice: parts.
- Field contents: 0.650.750.8511.211.371.531.892.20.
- Whole XML:
- <StatDef><defName>MeleeWeapon_DamageMultiplier</defName><label>melee damage multiplier</label><description>A damage multiplier applied to melee combat.</description><category>Weapon</category><defaultBaseValue>1</defaultBaseValue><minValue>0</minValue><toStringStyle>PercentZero</toStringStyle><showIfUndefined>false</showIfUndefined><displayPriorityInCategory>1000</displayPriorityInCategory><parts><li Class="StatPart_Quality"><factorAwful>0.8</factorAwful><factorPoor>0.9</factorPoor><factorNormal>1</factorNormal><factorGood>1.1</factorGood><factorExcellent>1.2</factorExcellent><factorMasterwork>1.45</factorMasterwork><factorLegendary>1.65</factorLegendary></li></parts><scenarioRandomizable>true</scenarioRandomizable><parts><li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li></parts></StatDef>
- XML error: <factorShoddy>0.75</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorSuperior>1.37</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.65</factorAwful><factorShoddy>0.75</factorShoddy><factorPoor>0.85</factorPoor><factorNormal>1</factorNormal><factorGood>1.21</factorGood><factorSuperior>1.37</factorSuperior><factorExcellent>1.53</factorExcellent><factorMasterwork>1.89</factorMasterwork><factorLegendary>2.20</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>0.90</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorSuperior>1.22</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>0.85</factorAwful><factorShoddy>0.90</factorShoddy><factorPoor>0.95</factorPoor><factorNormal>1</factorNormal><factorGood>1.11</factorGood><factorSuperior>1.22</factorSuperior><factorExcellent>1.33</factorExcellent><factorMasterwork>1.44</factorMasterwork><factorLegendary>1.55</factorLegendary></li>
- XML error: <factorShoddy>1.1</factorShoddy> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML error: <factorSuperior>0.78</factorSuperior> doesn't correspond to any field in type StatPart_Quality. Context: <li Class="StatPart_Quality"><factorAwful>1.2</factorAwful><factorShoddy>1.1</factorShoddy><factorPoor>1.05</factorPoor><factorNormal>1</factorNormal><factorGood>0.89</factorGood><factorSuperior>0.78</factorSuperior><factorExcellent>0.67</factorExcellent><factorMasterwork>0.51</factorMasterwork><factorLegendary>0.35</factorLegendary></li>
- XML RimWorld.StatDef defines the same field twice: skillNeedFactors.
- Field contents: Crafting0.90.025.
- Whole XML:
- <StatDef><defName>StonecuttingSpeed</defName><label>stonecutting speed</label><description>Speed at which this person cuts rough stone into blocks.</description><category>PawnWork</category><defaultBaseValue>1</defaultBaseValue><toStringStyle>PercentZero</toStringStyle><statFactors><li>WorkSpeedGlobal</li></statFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.8</baseValue><bonusPerLevel>0.075</bonusPerLevel></li></skillNeedFactors><capacityFactors><li><capacity>Sight</capacity><weight>0.3</weight></li><li><capacity>Manipulation</capacity><weight>0.9</weight></li></capacityFactors><skillNeedFactors><li Class="SkillNeed_BaseBonus"><skill>Crafting</skill><baseValue>0.9</baseValue><bonusPerLevel>0.025</bonusPerLevel></li></skillNeedFactors></StatDef>
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName="AnimalGatherYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Building_Animals.xml
- [SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(Defs/StatDef[defName = "MiningYield"]/maxValue) failed
- file: [Rimworld_dir]\Mods\ResearchableStatUpgrades-master\Patches\Patches_Mining.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "MakeStoneBlocksAny5"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- [Skilled Stonecutting] Patch operation Verse.PatchOperationReplace(Defs/RecipeDef[@Name = "Make_StoneBlocksAnyBulk"]/workSpeedStat) failed
- file: [Rimworld_dir]\Mods\SkilledStonecutting\Patches\Patches_Skilledstonecutting.xml
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CeilingLight (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef IF_MeditrainTable (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef Mineshaft (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TrainingConsole (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef SC_CryptosleepCasket (using undefined sound instead)
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Failed to find Verse.ThingCategoryDef named CookingSupplies. There are 138 defs of this type loaded.
- Initializing MeleeHunting.
- Frontier Developments Shields :: Invalid def found CP_WallOfShame
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- Config error in Weapon_GrenadeEMP: has smeltProducts but has smeltable=false
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in CP_WallOfShame: has null thingClass.
- Config error in CP_WallOfShame: has components but it's thingClass is not a ThingWithComps
- Config error in RNThrown_Flashbang: has smeltProducts but has smeltable=false
- Config error in RNThrown_Incendiary: has smeltProducts but has smeltable=false
- Config error in RNThrown_Smoke: has smeltProducts but has smeltable=false
- Config error in IG_Unfinished_IMPComponent: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_RWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_MWeap: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPArmor: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPApparel: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPAugment: is haulable, but does not have an authored mass value
- Config error in IG_Unfinished_IMPSculpt: is haulable, but does not have an authored mass value
- d3d: failed to create 2D texture id=5825 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 164 errors. Generate translation report for more info.
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- ForceDoJob Harmony Patches:
- Prefix:
- FloatMenuMakerMap.ChoicesAtFor - not blocking
- Pawn_PlayerSettings.EffectiveAreaRestrictionInPawnCurrentMap { get; } - blocking if set in settings
- Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions [HarmonyBefore("fluffy.worktab")]
- Postfix:
- FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- Turret Extensions successfully completed 23 patches with harmony.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: ReanimatedCorpse - PSI injected.
- Colonistbar KF successfully completed 423 patches with harmony.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- [RimHUD v1.3.0] Integrated with HugsLib
- [RimHUD v1.3.0] Initialized
- KeepHandsFeet Harmony Patches:
- Prefix:
- MainMenuDrawer.MainMenuOnGUI
- [Bubbles v1.5] Initialized
- ImpassableMapMaker Harmony Patches:
- Postfix:
- GenStep_ElevationFertility.Generate
- WorldPathGrid.CalculatedCostAt
- TileFinder.IsValidTileForNewSettlement
- [HarvestYieldPatch] loaded...
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- FieldMedic inited
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- ReColorStockpiles: Harmony Patches:
- Postfix:
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Removed Log Error from Manhunter Job
- Medical Tab :: Adding FertilitySource to the list of required capacities for Fertility.
- Medical Tab :: Capacity BleedRate does not have any bodyPartTags associated with it. This may be intentional.
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- Dynamic patching Boolean <>m__0()
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Starting.
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchProjectile
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchThingWithComps_Nano
- _ThingWithComps_InitializeComps Is Not NULL.
- _AddCompPrefix Is Not NULL.
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchThingWithComps_Nano
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchDropPodIncoming
- Shields.Patch.ApplyPatchIfRequired: Applying Patch: PatchNanoMaterialCost
- Shields.Patch.ApplyPatchIfRequired: Applied Patch: PatchNanoMaterialCost
- EnhancedDevelopment.Prometheus.Patches.Patcher(): Complete.
- ChangeResearchSpeed Harmony Patches:
- Game.InitNewGame
- Root.Shutdown
- ResearchManager.ReapplyAllMods
- ChangeDresser Harmony Patches:
- Prefix:
- Dialog_FormCaravan.PostOpen
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
- CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelAdded
- ScribeSaver.InitSaving
- SettlementAbandonUtility.Abandon
- Postfix:
- Pawn.GetGizmos
- Pawn_ApparelTracker.Notify_ApparelAdded
- Pawn_DraftController.Drafted { set }
- Pawn_DraftController.GetGizmos
- JobGiver_OptimizeApparel.TryGiveJob
- ReservationManager.CanReserve
- OutfitDatabase.TryDelete
- CaravanFormingUtility.StopFormingCaravan
- WealthWatcher.ForceRecount
- Pawn.Kill - Priority First
- Pawn_ApparelTracker.Notify_ApparelRemoved
- MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
- SaveStorageSettings: Harmony Patches:
- Postfix:
- Building.GetGizmos(IEnumerable<Gizmo>)
- Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
- Dialog_ManageOutfits.DoWindowContents(Rect)
- Dialog_ManageDrugPolicies.DoWindowContents(Rect)
- Building_Storage.GetGizmos
- Targeting Modes :: JecsTools detected as active in load order. Patching...
- Dynamic patching Boolean MoveNext()
- VBRF :: Patching TotalBleedRate
- [Food Restrictions v1.0.0] Initialized
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Adding Basegame medsList
- Adding mod medicines
- Detected mod medicine Bandage Kit:0.35
- Detected mod medicine IFAK:0.8
- Detected mod medicine medic bag:1.2
- Detected mod medicine Imperial MedKit:3.5
- Setting up textures
- Sorted meds list:
- No medical care
- Doctor care, but no medicine
- MèðìçàſCàṟèCàṭèğòṟý_5
- Herbal medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_6
- Industrial-tech medicine or worse
- MèðìçàſCàṟèCàṭèğòṟý_7
- Best quality medicine
- MèðìçàſCàṟèCàṭèğòṟý_8
- Patching Mod Medicines...
- Patching Pharmacist medcare list
- Done Patching Pharmacist medcare list
- Patching Pharmacist comparison function..
- Done patching Pharmacist comparison function..
- Enabled Prison Labor v0.9.6
- Ranged Stagger Rebalanced has completed dynamic stopping power patching. Scroll down for details...
- Weapons that have been patched:
- - Gun_MiniTurret (mini-turret gun)
- - Gun_AutocannonTurret (autocannon)
- - Gun_TurretSniper (uranium slug cannon)
- - Gun_Revolver (revolver)
- - Gun_Autopistol (autopistol)
- - Gun_MachinePistol (machine pistol)
- - Gun_IncendiaryLauncher (incendiary launcher)
- - Gun_BoltActionRifle (bolt-action rifle)
- - Gun_PumpShotgun (pump shotgun)
- - Gun_ChainShotgun (chain shotgun)
- - Gun_HeavySMG (heavy SMG)
- - Gun_LMG (LMG)
- - Gun_AssaultRifle (assault rifle)
- - Gun_SniperRifle (sniper rifle)
- - Gun_Minigun (minigun)
- - Weapon_GrenadeFrag (frag grenades)
- - Weapon_GrenadeMolotov (molotov cocktails)
- - Weapon_GrenadeEMP (EMP grenades)
- - Gun_ChargeBlasterHeavy (heavy charge blaster)
- - Gun_InfernoCannon (inferno cannon)
- - Bow_Short (short bow)
- - Pila (pila)
- - Bow_Recurve (recurve bow)
- - Bow_Great (greatbow)
- - Gun_ChargeRifle (charge rifle)
- - Gun_ChargeLance (charge lance)
- - Gun_GunComplex (gun complex gun)
- - Gun_RocketComplex (rocket complex)
- - Gun_TurretMilitary (military turret gun)
- - Gun_TurretShredder (shredder turret gun)
- - Gun_TurretPrecision (precision turret gun)
- - Gun_BlastCharge (rocket complex)
- - Gun_VulcanCannon (vulcan cannon gun)
- - Artillery_DevastatorBomb (devastator mortar)
- - Gun_TurretMilitaryManned (manned military turret gun)
- - Gun_TurretShredderManned (manned shredder turret gun)
- - Gun_TurretPrecisionManned (manned precision turret gun)
- - Gun_BlastChargeManned (manned blast charge cannon)
- - Gun_VulcanCannonManned (manned vulcan cannon gun)
- - Gun_TurretShredderUpgraded (shredder turret gun)
- - Gun_TurretShredderMannedUpgraded (manned shredder turret gun)
- - Gun_BlastChargeUpgraded (rocket complex)
- - Gun_BlastChargeMannedUpgraded (manned blast charge cannon)
- - Gun_VulcanCannonUpgraded (vulcan cannon gun)
- - Gun_VulcanCannonMannedUpgraded (manned vulcan cannon gun)
- - Artillery_DevastatorBombUpgraded (devastator mortar)
- - Weapon_Ballista (ballista)
- - Gun_TurretLongRange (mini-sniper turret gun)
- - Gun_TurretMGEmplacement (heavy machine gun)
- - Gun_TurretSniperUpgraded (sniper cannon)
- - Marauder_Railgun (Marauder Railgun)
- - RNThrown_Vodka (molotov cocktails (vodka))
- - RNThrown_Flashbang (flashbangs)
- - RNThrown_Incendiary (Incendiaries)
- - RNThrown_Smoke (smoke grenades)
- - RNGun_M9A1_HRT (M9A1 HRT)
- - RNGun_Glock17_HRT (Glock 17 HRT)
- - RNGun_MP5A2SDHRT_PDW (MP5A2 HRT)
- - RNGun_VSSDMR (VSS Vintorez)
- - RNGun_M1911_Hellfighter (M1911A1 Hellfighter)
- - RNGun_M9A1P (M9A1)
- - RNGun_CZ75B (CZ 75B)
- - RNGun_Glock17P (Glock 17)
- - RNGun_Glock34CM (Glock 34 Combat Master)
- - RNGun_P320P (P320)
- - RNGun_PT92Luison (PT92 Luison)
- - RNGun_Makarov (Makarov)
- - RNGun_MP445P (MP445)
- - RNGun_TEC-9P (TEC-9)
- - RNGun_WaltherPPK (Walther PPK)
- - RNGun_P226P (P226)
- - RNGun_ColtPython (Colt Python)
- - RNGun_ColtCobra (Colt Cobra)
- - RNGun_MP412REX (MP-412 REX)
- - RNGun_CZScorpion_PDW (CZ Scorpion)
- - RNGun_HoneyBadger_PDW (AAC Honey Badger)
- - RNGun_MAC11_PDW (MAC-11)
- - RNGun_MAC11SD_PDW (MAC-11 SD)
- - RNGun_MP5A2_PDW (MP5A2)
- - RNGun_MP5A2SD_PDW (MP5A2 SD)
- - RNGun_MP5A3_PDW (MP5A3)
- - RNGun_MP5A3SD_PDW (MP5A3 SD)
- - RNGun_MP5KPDW_PDW (MP5K-PDW)
- - RNGun_MP5KPDWSD_PDW (MP5K-A3 SD)
- - RNGun_MP7_PDW (MP7A2)
- - RNGun_MP9_PDW (MP9)
- - RNGun_MP40_PDW (MP 40)
- - RNGun_MPX_PDW (MPX)
- - RNGun_P90_PDW (P90)
- - RNGun_P90SD_PDW (P90 SD)
- - RNGun_PP19_PDW (PP-19 Bizon)
- - RNGun_PP2000_PDW (PP-2000)
- - RNGun_SkorpionVZ61_PDW (Skorpion vz. 61)
- - RNGun_SkorpionVZ61SD_PDW (Skorpion vz. 61 SD)
- - RNGun_Uzi_PDW (Uzi)
- - RNGun_UziSD_PDW (Uzi SD)
- - RNGun_WaltherMPL_PDW (Walther MPL)
- - RNSci_BM001Razor (BM001 Razor)
- - RN_CompoundCrossbow (compound crossbow)
- - RN_CompoundBow (compound bow)
- - Grenade_Krak (Krak Grenade)
- - Gun_BoltGun (Locke Pattern Bolter (T1))
- - Gun_PlasmaRifle (Plasma Rifle)
- - Gun_QuadRktLauncher (Imperial Quad Rocket Launcher)
- - IG_Gun_T2BoltGun (Crusade Pattern Bolter (T2))
- Weapons that haven't been patched:
- - Artillery_Mortar (mortar)
- - OrbitalTargeterBombardment (orbital bombardment targeter)
- - OrbitalTargeterPowerBeam (orbital power beam targeter)
- - TornadoGenerator (tornado generator)
- - Gun_RailgunMKI (railgun)
- - Artillery_MortarUpgraded (mortar)
- - ADS_Dish (ADS Dish)
- - Tesla_Coil_Arc_Discharger (Tesla Coil Arc Discharger)
- - HEL_Laser (HEL Laser)
- - Railgun_Cannon (Punisher Railgun)
- - Obelisk_Laser (Obelisk Laser)
- - RNEx_AT4RL (AT4)
- - RNEx_CarlGustafRL (Carl Gustaf)
- - RNEx_SMAWRL (SMAW)
- - RNEx_MATADORRL (MATADOR)
- - RNEx_RPG32RL (RPG-32)
- - RNEx_RPG28RL (RPG-28)
- - RNEx_MBTLAWRL (MBT LAW)
- - RNEx_JavelinRL (FGM-148 Javelin)
- - RNEx_M72LAW (M72 LAW)
- - RNEx_M202FLASH (M202 FLASH)
- - RNEx_RPG7V2RL (RPG-7V2)
- - RNEx_HK69A1GL (HK69A1)
- - RNEx_M320GL (M320)
- - RNEx_ChinaLakeGL (China Lake)
- - RNEx_MilkorMGL (Milkor MGL)
- - RNEx_XM25GL (XM25)
- - RNThrown_HeNade (HE grenades)
- - RNThrown_C4CSGO (C4 explosive)
- - RNGun_M24A2HRTSn (M24A2 HRT)
- - RNGun_HK417HRTDMR (HK417 HRT)
- - RNGun_UMP45HRT_PDW (UMP45 HRT)
- - RNGun_Remington870HRT (Remington 870 HRT)
- - RNGun_M4A1HRT (M4A1 HRT)
- - RNGun_DP27LMG (DP-27)
- - RNGun_FNMinimi (FN Minimi)
- - RNGun_C9A1Minimi (FN Minimi C9A1)
- - RNGun_HKMG4LMG (HK MG4)
- - RNGun_HKMG5LMG (HK MG5)
- - RNGun_FNMAG (FN MAG)
- - RNGun_M60LMG (M60)
- - RNGun_M240B (M240B)
- - RNGun_MK48LMG (Mk 48)
- - RNGun_M249LMG (M249)
- - RNGun_RPD (RPD)
- - RNGun_RPK74LMG (RPK-74)
- - RNGun_PKMLMG (PKM)
- - RNGun_ZastavaM84LMG (Zastava M84)
- - RNGun_LeeEnfield (Lee Enfield)
- - RNGun_MosinNagant (Mosin Nagant)
- - RNGun_Kar98k (Kar98k)
- - RNGun_AW50Sn (AW50)
- - RNGun_DesertTechSRS (Desert Tech SRS)
- - RNGun_DesertTechHTISn (Desert Tech HTI)
- - RNGun_SNIPEXM75Sn (SNIPEX M75)
- - RNGun_C3A1Sn (C3A1)
- - RNGun_C14TimberwolfSn (C14 Timberwolf)
- - RNGun_CDX33PatriotLiteSn (CDX-33 Patriot Lite)
- - RNGun_CSLR4Sn (CS-LR4)
- - RNGun_FNBallista (FN Ballista)
- - RNGun_HaenelRS9Sn (G29)
- - RNGun_GOLMagnumSn (GOL Magnum)
- - RNGun_InterventionSn (Intervention)
- - RNGun_L96A1Sn (L96A1)
- - RNGun_L115A3Sn (L115A3 SD)
- - RNGun_M24A2Sn (M24A2)
- - RNGun_M24A2SDSn (M24A2 SD)
- - RNGun_M40A3Sn (M40A5)
- - RNGun_RemingtonMSR (Remington MSR)
- - RNGun_SSG08Sn (SSG 08)
- - RNGun_SV98Sn (SV-98)
- - RNGun_TAC50Sn (TAC-50)
- - RNGun_ZastavaM07Sn (Zastava M07)
- - RNGun_AS50AMR (AS50)
- - RNGun_M82A1AMR (M82A1)
- - RNGun_M107AMR (M107)
- - RNGun_M99AMR (Type 99)
- - RNGun_G3SGDMR (G3SG1)
- - RNGun_G28DMR (G28)
- - RNGun_HK417DMR (HK417)
- - RNGun_PSG1DMR (PSG-1)
- - RNGun_WA2000DMR (WA 2000)
- - RNGun_L129A1DMR (L129A1)
- - RNGun_QBU88DMR (Type 88)
- - RNGun_AR10DMR (AR-10)
- - RNGun_M14DMR (M14 DMR)
- - RNGun_M14EBR (M14 EBR)
- - RNGun_M14EBRMilSpec (M14 EBR MIL-SPEC)
- - RNGun_M14VLTOR (M1A VLTOR)
- - RNGun_M39EMR (M39 EMR)
- - RNGun_M39EMRMilSpec (M39 EMR MIL-SPEC)
- - RNGun_Mk14EBR (Mk 14 EBR)
- - RNGun_M110SASSDMR (M110 SASS)
- - RNGun_M110SASSSDDMR (M110 SASS SD)
- - RNGun_RFBDMR (RFB DMR)
- - RNGun_SCARMk20DMR (SCAR Mk20 SSR)
- - RNGun_SR25DMR (SR-25)
- - RNGun_MK11DMR (MK11 Mod 0)
- - RNGun_DragunovDMR (Dragunov SVD)
- - RNGun_ZastavaM76DMR (Zastava M76)
- - RNGun_SVKDMR (Kalashnikov SVK)
- - RNGun_SVUDMR (OTs-03 SVU)
- - RNGun_SKSDMR (SKS DMR)
- - RNGun_SKSSDDMR (SKS DMR-SD)
- - RNGun_M1911A1P (M1911A1)
- - RNGun_M1911A2P (M1911A2)
- - RNGun_M45A1_Pistol (M45A1)
- - RNGun_HS2000P (XD-S)
- - RNGun_TT30P (TT-30)
- - RNGun_USP45SD (USP45 SD)
- - RNGun_MK23P (USSOCOM MK23)
- - RNGun_FiveSeven (FN Five-seven)
- - RNGun_DesertEagle (Desert Eagle)
- - RNGun_DesertEagleGold (Desert Eagle Gold)
- - RNGun_NagantRevolver (Nagant M1895)
- - RNGun_RagingBull (Raging Bull)
- - RNGun_Remington1858P (Remington 1858)
- - RNGun_ColtPeacemaker (Colt Peacemaker)
- - RNGun_ColtPeacemaker_II (Single Action Army)
- - RNGun_Mateba (Mateba Model 6)
- - RNGun_SWModel29P (S&W Model 29)
- - RNGun_AK47AR (AK47)
- - RNGun_AK47GoldAR (AK47 Gold)
- - RNGun_AK47ModernAR (AK47 Tactical)
- - RNGun_AKS47AR (AKS-47)
- - RNGun_AKMAR (AKM)
- - RNGun_AKMTacticalAR (AKM Tactical)
- - RNGun_Type56AR (Type 56)
- - RNGun_ZastavaM70AR (Zastava M70)
- - RNGun_ZastavaM70AB2AR (Zastava M70AB2)
- - RNGun_AK74AR (AK74)
- - RNGun_AK74TacticalAR (AK74 Tactical)
- - RNGun_AK12AR (AK-12)
- - RNGun_AK15AR (AK-15)
- - RNGun_ZastavaM21AR (Zastava M21)
- - RNGun_AK103AR (AK-103)
- - RNGun_AK104AR (AK-104)
- - RNGun_AEK971AR (AEK-971)
- - RNGun_AN94AR (AN-94)
- - RNGun_M27AR (M27)
- - RNGun_M27IAR (M27 IAR)
- - RNGun_M27IAR_SD (M27 IAR SD)
- - RNGun_HK416Nomad (HK416 Nomad)
- - RNGun_HK416Elite (HK416 Elite)
- - RNGun_HK416PunisherSD (HK416 SD Punisher)
- - RNGun_HK416SD_Predator (HK416 SD Predator)
- - RNGun_HK416SD_DEVGRU (HK416 SD DEVGRU)
- - RNGun_XM15AR (XM-15)
- - RNGun_SWMP15AR (S&W M&P15)
- - RNGun_SIGM400Tread (SIG Tread)
- - RNGun_DDM4AR (DDM4 V1)
- - RNGun_M4A1MilSpec (M4A1 MIL-SPEC)
- - RNGun_M4A1MilSpecSD (M4A1 SD MIL-SPEC)
- - RNGun_M4A1Benghazi (M4A1 Benghazi)
- - RNGun_M4A1Black (M4A1 Blackout)
- - RNGun_M4A1Hunter (M4A1 Hunter)
- - RNGun_M4A1Ghost (M4A1 Ghost)
- - RNGun_M4A1Fallujah (M4A1 Fallujah)
- - RNGun_M4A1Warfighter (M4A1 Warfighter)
- - RNGun_M4A1SD_Commando (M4A1 SD Commando)
- - RNGun_M4A1SD_Banshee (M4A1 SD Banshee)
- - RNGun_M4A1AR (M4A1 Kandahar)
- - RNGun_M4A1RamadiSD (M4A1 SD Ramadi)
- - RNGun_M16A4AR (M16A4)
- - RNGun_M16A4MilSpec (M16A4 MIL-SPEC)
- - RNGun_AA12S (AA-12)
- - RNGun_SawedOff (sawed-off shotgun)
- - RNGun_KS23S (KS-23)
- - RNGun_KSGS (KSG)
- - RNGun_Model1887LA (Model 1887)
- - RNGun_Model1897S (M97 Trench Gun)
- - RNGun_Mossberg500S (Mossberg 500)
- - RNGun_Mossberg500TacticalS (Mossberg 500 Tactical)
- - RNGun_Remington870S (Remington 870)
- - RNGun_Remington870MagnumS (Remington 870 Magnum)
- - RNGun_Remington870TacticalS (Remington 870 Tactical)
- - RNGun_Saiga12S (Saiga-12)
- - RNGun_SuperShorty (Super-Shorty)
- - RNGun_SPAS12S (SPAS-12)
- - RNGun_Supernova (Supernova)
- - RNGun_USAS12S (USAS-12)
- - RNGun_UTS15S (UTS-15)
- - RNGun_M1014S (M1014)
- - RNGun_AK74U_PDW (AK-74U)
- - RNGun_AKMSU_PDW (AKMS-U)
- - RNGun_AKS74U_PDW (AKS-74U)
- - RNGun_KrissVector_PDW (KRISS Vector)
- - RNGun_PPSh41_PDW (PPSh-41)
- - RNGun_ThompsonSMG_PDW (Thompson SMG)
- - RNGun_UMP45_PDW (UMP45)
- - RNGun_UMP45SD_PDW (UMP45 SD)
- - RNGun_ZastavaM92_PDW (Zastava M92)
- - RNSci_AugerWS (Auger WS)
- - RNSci_Longbow1S1K (Longbow 1S-1K)
- - RNSci_Railgun (Railgun)
- - RNAir_EMPDevice (orbital EMP)
- - RNAir_RedSpectre (spectre (code red))
- - RNAir_SerbAirstrike (kebab remover (Serb airstrike))
- - RNAir_Spectre (spectre air bombardment)
- - RNAir_OdinBeam (ODIN orbital device)
- - RNAir_IMSTornado (I.M.S. weather device)
- - RN_BallisticKnife (ballistic knife)
- - Gun_LasPistol (Las Pistol)
- - Gun_AutoGun (AutoGun)
- - Gun_LasGun (LasGun)
- - Gun_Webber (Webber)
- - Gun_ExitusSniper (Exitus Sniper)
- - Gun_ImpGrenadeLauncher (Imperial Grenade Launcher)
- - IG_Gun_AssCan (Iliastus Assault Cannon)
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
- Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
- Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
- Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
- Allow patch: RIMMSqol:LanguageChangeListener[LanguageChangeListener]
- Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
- Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
- Deny patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
- Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
- Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
- Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
- Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
- Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
- Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
- Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
- Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
- Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
- Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
- Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
- InGameDefEditor Harmony Patches:
- Postfix:
- UIRoot.UIRootOnGUI
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- ResearchPal :: Preparing research nodes
- ResearchPal :: Checking prerequisites.
- ResearchPal :: Populating nodes.
- ResearchPal :: 351 nodes
- ResearchPal :: redundant prerequisites for Machine learning: Automation basics
- ResearchPal :: redundant prerequisites for Productivity II: Productivity I
- ResearchPal :: redundant prerequisites for Advanced solar power: Electricity
- ResearchPal :: redundant prerequisites for Advanced Imperial Construction: Basic Imperial Construction
- ResearchPal :: PRFMachineLearning has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PRFStorageIO has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: PrecisionTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: BlastTurret has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: VulcanCannon has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: MeatCutCharts has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_PowerDistribution_2 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Research_ED_Prometheus_Transport_1 has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdImpArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARBasicServoArm has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARFlakPlates has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARStdCaraArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: ARSAstarteArmor has a lower techlevel than (one of) it's prerequisites
- ResearchPal :: Creating edges.
- ResearchPal :: Assigning horizontal positions.
- ResearchPal :: Normalizing edges.
- ResearchPal :: duplicated positions:
- 1, 1: Psychoid brewing
- 1, 1: Tree sowing
- 1, 2: Beer brewing
- 5, 3: Complex furniture
- 1, 4: Passive cooler
- 5, 4: Stonecutting
- 7, 1: Drug production
- 2, 1: Cocoa
- 1, 2: Devilstrand
- 5, 3: Carpet making
- 1, 4: Pemmican
- 5, 4: Smithing
- 8, 1: Psychite refining
- 8, 2: Wake-up production
- 8, 2: Go-juice production
- 8, 3: Penoxycyline production
- 6, 5: Long blades
- 6, 5: Plate armor
- 7, 3: Electricity
- 8, 2: Battery
- 8, 3: Biofuel refining
- 8, 2: Watermill generator
- 8, 2: Nutrient paste
- 8, 2: Solar panel
- 8, 3: Air conditioning
- 8, 2: Autodoor
- 8, 1: Hydroponics
- 8, 2: Tube television
- 9, 2: Packaged survival meal
- 8, 2: Firefoam
- 8, 3: Geothermal power
- 8, 3: Sterile materials
- 8, 4: Machining
- 9, 5: Smokepop belts
- 9, 4: Gunsmithing
- 9, 5: Flak armor
- 10, 5: Mortars
- 10, 4: Blowback operation
- 11, 5: Gas operation
- 11, 4: Gun turrets
- 8, 3: Microelectronics
- 9, 2: Flatscreen television
- 9, 1: Colored lights
- 9, 1: Hospital bed
- 9, 3: Transport pod
- 9, 1: Medicine production
- 9, 1: Long-range mineral scanner
- 9, 3: Shield belt
- 12, 5: Precision rifling
- 12, 4: Autocannon turret
- 12, 5: Multibarrel weapons
- 9, 3: Multi-analyzer
- 11, 2: Ground-penetrating scanner
- 10, 2: Deep drilling
- 10, 1: Vitals monitor
- 10, 3: Fabrication
- 11, 3: Advanced fabrication
- 16, 3: Cryptosleep casket
- 16, 4: Powered armor
- 16, 5: Pulse-charged munitions
- 13, 4: Uranium slug turret
- 16, 3: Starflight basics
- 17, 3: Vacuum cryptosleep casket
- 17, 4: Starship reactor
- 17, 5: Johnson-Tanaka drive
- 17, 2: AI persuasion
- 17, 1: Starflight sensors
- 10, 6: Animal stations
- 10, 3: Self-cooking
- 11, 3: Magnetic tape
- 12, 3: Universal auto-crafting
- 18, 3: Self-correcting assemblers
- 9, 4: Automation basics
- 17, 4: Machine learning
- 18, 4: Goldbach's conjecture
- 10, 5: Sprinklers
- 16, 5: Automatic farming
- 10, 2: Autonomous mining
- 18, 5: Paperclip production
- 19, 3: Paperclip power generator: self-improvement
- 20, 3: Paperclip power generator: kugelblitz
- 21, 3: Paperclip power generator: quantum foam manipulation
- 19, 2: Caretaker drones
- 20, 2: Construction drones
- 21, 2: Growing drones
- 23, 3: Riemann hypothesis
- 23, 4: P versus NP
- 23, 5: Fermi paradox
- 24, 3: Vanometrics
- 19, 4: Quantum computing
- 19, 5: Atomic reconstruction
- 20, 6: Nano-materials
- 20, 5: Edibles synthesis
- 21, 5: Manufacturables production
- 20, 4: AI persona production
- 21, 4: Ordo data rummaging
- 7, 1: Stockpile crates
- 10, 1: Stockpile crates II
- 19, 1: Wireless item transfer
- 8, 4: Gun complex
- 11, 3: Rocket complex
- 12, 4: Military grade turrets
- 13, 3: Shredder turrets
- 17, 3: Precision turrets
- 18, 3: Blast turrets
- 19, 2: Vulcan cannon
- 20, 2: Devastator mortar
- 1, 2: Basic prosthetics
- 9, 2: Simple prosthetics workbench
- 16, 2: Bionics workbench
- 16, 3: Tissue printer
- 17, 1: Rib replacements
- 17, 2: Advanced bionics
- 17, 3: Synthetic organs
- 17, 3: Brain surgery
- 5, 3: Branchvine
- 9, 3: Rocketree
- 16, 3: Artiveg
- 9, 1: ChargeBack Energy
- 10, 1: Enhanced ChargeBack Energy Cell
- 11, 1: Resonance EnergyCell
- 10, 5: Animals I
- 11, 5: Animals II
- 10, 2: Construction I
- 11, 2: Construction II
- 8, 4: Efficient Farming I
- 9, 4: Efficient Farming II
- 10, 4: Efficient Farming III
- 17, 4: Efficient Farming IV
- 10, 5: Medical I
- 16, 5: Medical II
- 10, 1: Combat I
- 11, 1: Combat II
- 8, 3: Pneumatic Picks
- 9, 3: Advanced Mining II
- 10, 3: Advanced Mining III
- 17, 3: Advanced Mining IV
- 7, 1: Psychology
- 17, 5: Meat Cut Charts
- 9, 6: Nutrient Resynthesis
- 10, 6: Nutrient Flavoring
- 12, 1: Gun Turret Cooling
- 17, 2: Scanner Efficiency
- 7, 3: Productivity I
- 9, 3: Productivity II
- 10, 3: Productivity III
- 16, 3: Productivity IV
- 18, 3: Productivity V
- 19, 3: Productivity (repeatable)
- 9, 1: Plastic production
- 1, 4: Simple Curtains
- 1, 4: Hinges and Gates
- 7, 4: Blast Doors
- 17, 6: Advanced Exoskeletal Systems
- 17, 2: Fabrication Level 1
- 18, 2: Fabrication Level 2 - Omni Gel
- 19, 2: Fabrication Level 3 - Replicator MK1
- 20, 2: Fabrication Level 4 - Replicator MK2
- 21, 2: Fabrication Level 5 - Replicator MK3
- 22, 2: Fabrication Level 6 - Molecular Reinforcement Compressor
- 18, 3: Power Distribution Level 1
- 19, 3: Power Distribution Level 2 - Geyser Drill
- 20, 3: Power Distribution Level 3 - Space To Space Power Transfer
- 21, 3: Power Distribution Level 4 - Space To Ground Power Transfer
- 22, 3: Power Distribution Level 5
- 16, 1: Prometheus Quest Unlock
- 16, 2: Analyse Strange Signal
- 18, 1: Shields Level 1 - Shield Generator
- 19, 1: Shields Level 2 - Upgrades
- 20, 1: Shields Level 3 - Personal Shield
- 18, 4: Transport Level 1
- 8, 2: Mending
- 9, 3: Carbon
- 8, 3: Simple Animal Prosthetics
- 9, 4: Animal Bionics
- 16, 2: Mechanite forge
- 17, 1: Mechanite fabrication
- 23, 2: Luciferium fabrication
- 23, 3: Neutroamine synthesizing
- 23, 4: Plasteel fabrication
- 23, 5: Herculium fabrication
- 9, 1: Quantum Prototype
- 16, 1: Quantum Cooling
- 16, 1: Quantum Heating
- 9, 1: Basic fuses
- 16, 1: Circuit breakers
- 8, 1: Emergency power
- 16, 1: Solar flare shielding
- 9, 3: Efficient Batteries
- 16, 3: Strong Batteries
- 5, 2: Terrain Rehabilitation
- 9, 2: Ambrosia
- 16, 5: Ultratech medicine
- 10, 5: Bulk Medicine
- 9, 6: Bulk Psychite Refining
- 9, 5: Bulk WakeUp Production
- 9, 5: Bulk GoJuice Production
- 9, 5: Bulk Penoxycyline Production
- 5, 3: Soil Reclamation II
- 9, 1: Adv. hydroponic
- 5, 2: Adv. planter box
- 8, 1: Heated Sunlamps
- 5, 2: Resource Plants
- 7, 4: Canning Factory
- 5, 4: Canning Table
- 8, 3: Soylent Production
- 9, 3: Advanced Soylent Production
- 16, 6: Shield Generator
- 17, 6: Large Shield
- 17, 7: Portable Shield
- 9, 1: Rimatomics
- 8, 2: Industrial heating
- 9, 2: Industrial cooling
- 8, 2: LED Technology
- 16, 2: Luciferium production
- 8, 2: LED lights
- 10, 2: LED growing lights
- 11, 2: LED medical lights
- 9, 5: Large batteries
- 16, 5: Very large batteries
- 16, 4: Advanced geothermal power
- 17, 4: Advanced nuclear power
- 16, 3: Advanced wind turbine
- 16, 2: Advanced solar power
- 10, 1: Robotic beds
- 10, 3: Animal Devilbeds
- 11, 2: Cybernetic beds
- 7, 1: Improved cabinet
- 11, 1: Mechanic cabinet
- 16, 1: Scientist cabinet
- 10, 2: Surgical lamp
- 10, 2: Surgical instruments
- 16, 3: Advanced multi-analyzer
- 9, 2: Moisture pump
- 10, 2: Advanced moisture pump
- 1, 4: Decipher strange symbols
- 2, 3: Study successful cults
- 2, 2: Ritual Attire
- 2, 1: Sculptures
- 4, 6: Chronicling
- 5, 3: Cotton processing
- 7, 3: Synthread
- 8, 3: Hyperweave
- 8, 1: Neutroaleaf Refining
- 8, 2: Neutroaleaf Planting
- 8, 1: Drill for oil
- 12, 1: Deep Wells
- 9, 2: Chemfuel Refining
- 13, 4: Neutroamine
- 10, 3: Synthylene
- 11, 4: Napalm
- 11, 5: Artificial Flooring
- 11, 3: Synthread
- 12, 3: Synthamide
- 13, 3: Synthamide Composite
- 16, 3: Plasteel
- 17, 3: Hyperweave
- 16, 1: Mechanoid hacking basics
- 17, 2: Portable chemfuel charging platform
- 17, 3: Portable disassembling bench
- 17, 4: Mechanoid workshop
- 18, 2: Mechanoid controller belt
- 18, 3: Repair module
- 19, 3: Repair arm
- 18, 4: Self destruct module
- 18, 5: Turret module
- 19, 4: Gun turret mounting
- 19, 5: Mortar mounting
- 18, 7: Belt interface module
- 19, 2: AI implanting
- 17, 1: Attracting mechanoids
- 5, 2: Medieval medical care
- 9, 2: Industrial medical care
- 16, 2: Spacer medical care
- 9, 3: Advanced cooling
- 9, 1: Tp spot
- 16, 2: Tp bench
- 9, 1: Advanced hydroponics
- 8, 1: IEDs
- 9, 2: Fueled ASRGs
- 6, 4: Minecraft
- 16, 6: Healer mechanites
- 23, 3: Super Soil
- 24, 3: Mega Soil
- 25, 3: Hyper Soil
- 26, 3: Ultrasoil
- 1, 2: The Witcher Trials
- 2, 2: Trial of the Grasses
- 3, 2: Trial of the Dreams
- 4, 2: Trial of the Elders
- 5, 2: A Witchers Swords
- 9, 3: Tiny Workbenchs
- 7, 2: Advanced bridge building
- 9, 3: Portable power
- 7, 2: Imperial Metals
- 9, 2: Imperial Doors
- 8, 3: Basic Imperial Construction
- 11, 3: Advanced Imperial Construction
- 9, 4: Imperial LasPistol
- 10, 4: Imperial LasGun
- 11, 5: Imperial Webber
- 12, 4: Imperial BoltGun
- 13, 5: Imperial Exitus Sniper Rifle
- 12, 2: Imperial Krak Grenade
- 14, 5: Imperial Grenade Launcher
- 15, 5: Imperial Quad Rocket Launcher
- 20, 6: Imperial Tier 2 BoltGun
- 17, 2: Imperial Armor Standard Pattern
- 18, 1: Imperial Basic Servo Arm
- 18, 1: Imperial Flak Plates
- 18, 1: Imperial Armor Advanced
- 20, 1: Astarte Pattern Armor
- 10, 1: Imperial Std Pattern Furniture
- 11, 1: Imperial Std Hospital Bed
- 9, 5: Imperial Cogitators
- 10, 1: Imperial DropPods
- 12, 4: Imperial Uranium Reactor
- 13, 5: Imperial Plasma Reactor
- 12, 4: Imperial Battery
- 12, 4: Imperial Planetary Core Extractors
- 17, 7: Imperial Tier 1 Augments
- 18, 7: Imperial Tier 2 Augments
- 9, 5: Bone refining
- 16, 5: Advanced bone refining
- 4, 6: DUMMY: Recurve bow -> Greatbow
- 6, 4: DUMMY: Smithing -> Machining
- 7, 4: DUMMY: Smithing -> Machining
- 8, 1: DUMMY: Drug production -> Medicine production
- 9, 4: DUMMY: Microelectronics -> Precision rifling
- 10, 4: DUMMY: Microelectronics -> Precision rifling
- 11, 4: DUMMY: Microelectronics -> Precision rifling
- 9, 4: DUMMY: Microelectronics -> Autocannon turret
- 10, 4: DUMMY: Microelectronics -> Autocannon turret
- 11, 4: DUMMY: Microelectronics -> Autocannon turret
- 9, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 4: DUMMY: Microelectronics -> Multibarrel weapons
- 11, 5: DUMMY: Microelectronics -> Multibarrel weapons
- 10, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 12, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 13, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 14, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 15, 3: DUMMY: Multi-analyzer -> Cryptosleep casket
- 11, 3: DUMMY: Fabrication -> Powered armor
- 12, 4: DUMMY: Fabrication -> Powered armor
- 13, 4: DUMMY: Fabrication -> Powered armor
- 14, 4: DUMMY: Fabrication -> Powered armor
- 15, 4: DUMMY: Fabrication -> Powered armor
- 11, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 12, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 14, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 15, 4: DUMMY: Fabrication -> Pulse-charged munitions
- 13, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 14, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 15, 5: DUMMY: Precision rifling -> Pulse-charged munitions
- 10, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 11, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 4: DUMMY: Multi-analyzer -> Uranium slug turret
- 12, 3: DUMMY: Advanced fabrication -> Starflight basics
- 13, 3: DUMMY: Advanced fabrication -> Starflight basics
- 14, 3: DUMMY: Advanced fabrication -> Starflight basics
- 15, 3: DUMMY: Advanced fabrication -> Starflight basics
- 10, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 11, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 12, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 14, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 15, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 16, 1: DUMMY: Long-range mineral scanner -> Starflight sensors
- 13, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 14, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 15, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 16, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 17, 3: DUMMY: Universal auto-crafting -> Self-correcting assemblers
- 12, 3: DUMMY: Magnetic tape -> Machine learning
- 13, 3: DUMMY: Magnetic tape -> Machine learning
- 14, 3: DUMMY: Magnetic tape -> Machine learning
- 15, 3: DUMMY: Magnetic tape -> Machine learning
- 16, 3: DUMMY: Magnetic tape -> Machine learning
- 11, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 5: DUMMY: Sprinklers -> Automatic farming
- 13, 5: DUMMY: Sprinklers -> Automatic farming
- 14, 5: DUMMY: Sprinklers -> Automatic farming
- 15, 5: DUMMY: Sprinklers -> Automatic farming
- 12, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 13, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 14, 3: DUMMY: Advanced fabrication -> Caretaker drones
- 15, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 16, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 17, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 18, 2: DUMMY: Advanced fabrication -> Caretaker drones
- 22, 3: DUMMY: Ordo data rummaging -> Riemann hypothesis
- 22, 4: DUMMY: Ordo data rummaging -> P versus NP
- 22, 4: DUMMY: Ordo data rummaging -> Fermi paradox
- 25, 3: DUMMY: Vanometrics -> Theory of everything
- 26, 3: DUMMY: Vanometrics -> Theory of everything
- 25, 4: DUMMY: Psychics -> Theory of everything
- 26, 4: DUMMY: Psychics -> Theory of everything
- 25, 4: DUMMY: Archotechnology -> Theory of everything
- 26, 4: DUMMY: Archotechnology -> Theory of everything
- 12, 3: DUMMY: Advanced fabrication -> Quantum computing
- 13, 3: DUMMY: Advanced fabrication -> Quantum computing
- 14, 3: DUMMY: Advanced fabrication -> Quantum computing
- 15, 3: DUMMY: Advanced fabrication -> Quantum computing
- 16, 3: DUMMY: Advanced fabrication -> Quantum computing
- 17, 3: DUMMY: Advanced fabrication -> Quantum computing
- 18, 3: DUMMY: Advanced fabrication -> Quantum computing
- 11, 4: DUMMY: Fabrication -> Atomic reconstruction
- 12, 4: DUMMY: Fabrication -> Atomic reconstruction
- 13, 4: DUMMY: Fabrication -> Atomic reconstruction
- 14, 4: DUMMY: Fabrication -> Atomic reconstruction
- 15, 4: DUMMY: Fabrication -> Atomic reconstruction
- 16, 4: DUMMY: Fabrication -> Atomic reconstruction
- 17, 4: DUMMY: Fabrication -> Atomic reconstruction
- 18, 4: DUMMY: Fabrication -> Atomic reconstruction
- 8, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 9, 1: DUMMY: Stockpile crates -> Stockpile crates II
- 11, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 12, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 13, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 14, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 15, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 16, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 17, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 18, 1: DUMMY: Stockpile crates II -> Wireless item transfer
- 9, 3: DUMMY: Gun complex -> Rocket complex
- 10, 3: DUMMY: Gun complex -> Rocket complex
- 9, 4: DUMMY: Gun complex -> Military grade turrets
- 10, 4: DUMMY: Gun complex -> Military grade turrets
- 11, 4: DUMMY: Gun complex -> Military grade turrets
- 14, 3: DUMMY: Shredder turrets -> Precision turrets
- 15, 3: DUMMY: Shredder turrets -> Precision turrets
- 16, 3: DUMMY: Shredder turrets -> Precision turrets
- 13, 5: DUMMY: Multibarrel weapons -> Vulcan cannon
- 14, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 15, 4: DUMMY: Multibarrel weapons -> Vulcan cannon
- 16, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 17, 3: DUMMY: Multibarrel weapons -> Vulcan cannon
- 18, 2: DUMMY: Multibarrel weapons -> Vulcan cannon
- 11, 4: DUMMY: Mortars -> Devastator mortar
- 12, 4: DUMMY: Mortars -> Devastator mortar
- 13, 4: DUMMY: Mortars -> Devastator mortar
- 14, 3: DUMMY: Mortars -> Devastator mortar
- 15, 3: DUMMY: Mortars -> Devastator mortar
- 16, 3: DUMMY: Mortars -> Devastator mortar
- 17, 2: DUMMY: Mortars -> Devastator mortar
- 18, 2: DUMMY: Mortars -> Devastator mortar
- 19, 2: DUMMY: Mortars -> Devastator mortar
- 2, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 3, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 4, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 5, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 6, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 7, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 8, 2: DUMMY: Basic prosthetics -> Simple prosthetics workbench
- 10, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 11, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 12, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 13, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 14, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 15, 2: DUMMY: Simple prosthetics workbench -> Bionics workbench
- 9, 3: DUMMY: Microelectronics -> Tissue printer
- 10, 3: DUMMY: Microelectronics -> Tissue printer
- 11, 3: DUMMY: Microelectronics -> Tissue printer
- 12, 3: DUMMY: Microelectronics -> Tissue printer
- 13, 3: DUMMY: Microelectronics -> Tissue printer
- 14, 3: DUMMY: Microelectronics -> Tissue printer
- 15, 3: DUMMY: Microelectronics -> Tissue printer
- 2, 2: DUMMY: Tree sowing -> Branchvine
- 3, 2: DUMMY: Tree sowing -> Branchvine
- 4, 2: DUMMY: Tree sowing -> Branchvine
- 2, 1: DUMMY: Tree sowing -> Rocketree
- 3, 2: DUMMY: Tree sowing -> Rocketree
- 4, 2: DUMMY: Tree sowing -> Rocketree
- 5, 2: DUMMY: Tree sowing -> Rocketree
- 6, 2: DUMMY: Tree sowing -> Rocketree
- 7, 2: DUMMY: Tree sowing -> Rocketree
- 8, 2: DUMMY: Tree sowing -> Rocketree
- 10, 3: DUMMY: Multi-analyzer -> Artiveg
- 11, 3: DUMMY: Multi-analyzer -> Artiveg
- 12, 3: DUMMY: Multi-analyzer -> Artiveg
- 13, 3: DUMMY: Multi-analyzer -> Artiveg
- 14, 3: DUMMY: Multi-analyzer -> Artiveg
- 15, 3: DUMMY: Multi-analyzer -> Artiveg
- 9, 4: DUMMY: Microelectronics -> Animals I
- 10, 4: DUMMY: Multi-analyzer -> Animals II
- 9, 2: DUMMY: Microelectronics -> Construction I
- 10, 2: DUMMY: Multi-analyzer -> Construction II
- 6, 4: DUMMY: Smithing -> Efficient Farming I
- 7, 4: DUMMY: Smithing -> Efficient Farming I
- 11, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 12, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 13, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 14, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 15, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 16, 4: DUMMY: Efficient Farming III -> Efficient Farming IV
- 9, 4: DUMMY: Microelectronics -> Medical I
- 11, 5: DUMMY: Medical I -> Medical II
- 12, 5: DUMMY: Medical I -> Medical II
- 13, 5: DUMMY: Medical I -> Medical II
- 14, 5: DUMMY: Medical I -> Medical II
- 15, 5: DUMMY: Medical I -> Medical II
- 10, 4: DUMMY: Multi-analyzer -> Medical II
- 11, 4: DUMMY: Multi-analyzer -> Medical II
- 12, 4: DUMMY: Multi-analyzer -> Medical II
- 13, 4: DUMMY: Multi-analyzer -> Medical II
- 14, 5: DUMMY: Multi-analyzer -> Medical II
- 15, 5: DUMMY: Multi-analyzer -> Medical II
- 9, 2: DUMMY: Microelectronics -> Combat I
- 10, 2: DUMMY: Multi-analyzer -> Combat II
- 6, 3: DUMMY: Smithing -> Pneumatic Picks
- 7, 3: DUMMY: Smithing -> Pneumatic Picks
- 11, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 13, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 14, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 15, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 16, 3: DUMMY: Advanced Mining III -> Advanced Mining IV
- 12, 5: DUMMY: Animals II -> Meat Cut Charts
- 13, 5: DUMMY: Animals II -> Meat Cut Charts
- 14, 5: DUMMY: Animals II -> Meat Cut Charts
- 15, 5: DUMMY: Animals II -> Meat Cut Charts
- 16, 5: DUMMY: Animals II -> Meat Cut Charts
- 12, 2: DUMMY: Construction II -> Scanner Efficiency
- 13, 2: DUMMY: Construction II -> Scanner Efficiency
- 14, 2: DUMMY: Construction II -> Scanner Efficiency
- 15, 2: DUMMY: Construction II -> Scanner Efficiency
- 16, 2: DUMMY: Construction II -> Scanner Efficiency
- 11, 3: DUMMY: Productivity III -> Productivity IV
- 12, 3: DUMMY: Productivity III -> Productivity IV
- 13, 3: DUMMY: Productivity III -> Productivity IV
- 14, 3: DUMMY: Productivity III -> Productivity IV
- 15, 3: DUMMY: Productivity III -> Productivity IV
- 11, 3: DUMMY: Advanced Mining III -> Productivity IV
- 12, 3: DUMMY: Advanced Mining III -> Productivity IV
- 13, 3: DUMMY: Advanced Mining III -> Productivity IV
- 14, 3: DUMMY: Advanced Mining III -> Productivity IV
- 15, 3: DUMMY: Advanced Mining III -> Productivity IV
- 11, 3: DUMMY: Efficient Farming III -> Productivity IV
- 12, 3: DUMMY: Efficient Farming III -> Productivity IV
- 13, 3: DUMMY: Efficient Farming III -> Productivity IV
- 14, 3: DUMMY: Efficient Farming III -> Productivity IV
- 15, 3: DUMMY: Efficient Farming III -> Productivity IV
- 17, 3: DUMMY: Productivity IV -> Productivity V
- 11, 3: DUMMY: Fabrication -> Mechanite forge
- 12, 3: DUMMY: Fabrication -> Mechanite forge
- 13, 2: DUMMY: Fabrication -> Mechanite forge
- 14, 2: DUMMY: Fabrication -> Mechanite forge
- 15, 2: DUMMY: Fabrication -> Mechanite forge
- 9, 4: DUMMY: Machining -> Mechanite fabrication
- 10, 3: DUMMY: Machining -> Mechanite fabrication
- 11, 3: DUMMY: Machining -> Mechanite fabrication
- 12, 2: DUMMY: Machining -> Mechanite fabrication
- 13, 2: DUMMY: Machining -> Mechanite fabrication
- 14, 2: DUMMY: Machining -> Mechanite fabrication
- 15, 1: DUMMY: Machining -> Mechanite fabrication
- 16, 1: DUMMY: Machining -> Mechanite fabrication
- 8, 1: DUMMY: Drug production -> Luciferium fabrication
- 9, 1: DUMMY: Drug production -> Luciferium fabrication
- 10, 1: DUMMY: Drug production -> Luciferium fabrication
- 11, 1: DUMMY: Drug production -> Luciferium fabrication
- 12, 1: DUMMY: Drug production -> Luciferium fabrication
- 13, 1: DUMMY: Drug production -> Luciferium fabrication
- 14, 1: DUMMY: Drug production -> Luciferium fabrication
- 15, 1: DUMMY: Drug production -> Luciferium fabrication
- 16, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 1: DUMMY: Drug production -> Luciferium fabrication
- 18, 1: DUMMY: Drug production -> Luciferium fabrication
- 19, 1: DUMMY: Drug production -> Luciferium fabrication
- 20, 1: DUMMY: Drug production -> Luciferium fabrication
- 21, 1: DUMMY: Drug production -> Luciferium fabrication
- 22, 1: DUMMY: Drug production -> Luciferium fabrication
- 17, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 18, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 19, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 20, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 21, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 22, 2: DUMMY: Mechanite forge -> Luciferium fabrication
- 9, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 10, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 11, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 12, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 13, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 14, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 15, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 16, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 18, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 19, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 20, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 21, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 22, 3: DUMMY: Biofuel refining -> Neutroamine synthesizing
- 17, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 18, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 19, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 20, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 21, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 22, 2: DUMMY: Mechanite forge -> Neutroamine synthesizing
- 6, 4: DUMMY: Smithing -> Plasteel fabrication
- 7, 4: DUMMY: Smithing -> Plasteel fabrication
- 8, 4: DUMMY: Smithing -> Plasteel fabrication
- 9, 4: DUMMY: Smithing -> Plasteel fabrication
- 10, 4: DUMMY: Smithing -> Plasteel fabrication
- 11, 4: DUMMY: Smithing -> Plasteel fabrication
- 12, 4: DUMMY: Smithing -> Plasteel fabrication
- 13, 4: DUMMY: Smithing -> Plasteel fabrication
- 14, 4: DUMMY: Smithing -> Plasteel fabrication
- 15, 4: DUMMY: Smithing -> Plasteel fabrication
- 16, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 4: DUMMY: Smithing -> Plasteel fabrication
- 18, 4: DUMMY: Smithing -> Plasteel fabrication
- 19, 4: DUMMY: Smithing -> Plasteel fabrication
- 20, 4: DUMMY: Smithing -> Plasteel fabrication
- 21, 4: DUMMY: Smithing -> Plasteel fabrication
- 22, 4: DUMMY: Smithing -> Plasteel fabrication
- 17, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 18, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 19, 2: DUMMY: Mechanite forge -> Plasteel fabrication
- 20, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 21, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 22, 3: DUMMY: Mechanite forge -> Plasteel fabrication
- 8, 1: DUMMY: Drug production -> Herculium fabrication
- 9, 1: DUMMY: Drug production -> Herculium fabrication
- 10, 1: DUMMY: Drug production -> Herculium fabrication
- 11, 2: DUMMY: Drug production -> Herculium fabrication
- 12, 2: DUMMY: Drug production -> Herculium fabrication
- 13, 2: DUMMY: Drug production -> Herculium fabrication
- 14, 2: DUMMY: Drug production -> Herculium fabrication
- 15, 3: DUMMY: Drug production -> Herculium fabrication
- 16, 3: DUMMY: Drug production -> Herculium fabrication
- 17, 3: DUMMY: Drug production -> Herculium fabrication
- 18, 3: DUMMY: Drug production -> Herculium fabrication
- 19, 4: DUMMY: Drug production -> Herculium fabrication
- 20, 4: DUMMY: Drug production -> Herculium fabrication
- 21, 4: DUMMY: Drug production -> Herculium fabrication
- 22, 4: DUMMY: Drug production -> Herculium fabrication
- 17, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 18, 2: DUMMY: Mechanite forge -> Herculium fabrication
- 19, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 20, 3: DUMMY: Mechanite forge -> Herculium fabrication
- 21, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 22, 4: DUMMY: Mechanite forge -> Herculium fabrication
- 8, 1: DUMMY: Drug production -> Peithium fabrication
- 9, 1: DUMMY: Drug production -> Peithium fabrication
- 10, 1: DUMMY: Drug production -> Peithium fabrication
- 11, 2: DUMMY: Drug production -> Peithium fabrication
- 12, 2: DUMMY: Drug production -> Peithium fabrication
- 13, 2: DUMMY: Drug production -> Peithium fabrication
- 14, 3: DUMMY: Drug production -> Peithium fabrication
- 15, 3: DUMMY: Drug production -> Peithium fabrication
- 16, 3: DUMMY: Drug production -> Peithium fabrication
- 17, 4: DUMMY: Drug production -> Peithium fabrication
- 18, 4: DUMMY: Drug production -> Peithium fabrication
- 19, 4: DUMMY: Drug production -> Peithium fabrication
- 20, 5: DUMMY: Drug production -> Peithium fabrication
- 21, 5: DUMMY: Drug production -> Peithium fabrication
- 22, 5: DUMMY: Drug production -> Peithium fabrication
- 17, 2: DUMMY: Mechanite forge -> Peithium fabrication
- 18, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 19, 3: DUMMY: Mechanite forge -> Peithium fabrication
- 20, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 21, 4: DUMMY: Mechanite forge -> Peithium fabrication
- 22, 5: DUMMY: Mechanite forge -> Peithium fabrication
- 10, 1: DUMMY: Medicine production -> Seraphium fabrication
- 11, 1: DUMMY: Medicine production -> Seraphium fabrication
- 12, 1: DUMMY: Medicine production -> Seraphium fabrication
- 13, 1: DUMMY: Medicine production -> Seraphium fabrication
- 14, 1: DUMMY: Medicine production -> Seraphium fabrication
- 15, 1: DUMMY: Medicine production -> Seraphium fabrication
- 16, 1: DUMMY: Medicine production -> Seraphium fabrication
- 17, 1: DUMMY: Medicine production -> Seraphium fabrication
- 18, 1: DUMMY: Medicine production -> Seraphium fabrication
- 19, 1: DUMMY: Medicine production -> Seraphium fabrication
- 20, 1: DUMMY: Medicine production -> Seraphium fabrication
- 21, 1: DUMMY: Medicine production -> Seraphium fabrication
- 22, 1: DUMMY: Medicine production -> Seraphium fabrication
- 10, 3: DUMMY: Shield belt -> Bastion fabrication
- 11, 3: DUMMY: Shield belt -> Bastion fabrication
- 12, 3: DUMMY: Shield belt -> Bastion fabrication
- 13, 3: DUMMY: Shield belt -> Bastion fabrication
- 14, 3: DUMMY: Shield belt -> Bastion fabrication
- 15, 2: DUMMY: Shield belt -> Bastion fabrication
- 16, 2: DUMMY: Shield belt -> Bastion fabrication
- 17, 2: DUMMY: Shield belt -> Bastion fabrication
- 18, 2: DUMMY: Shield belt -> Bastion fabrication
- 19, 2: DUMMY: Shield belt -> Bastion fabrication
- 20, 2: DUMMY: Shield belt -> Bastion fabrication
- 21, 2: DUMMY: Shield belt -> Bastion fabrication
- 22, 2: DUMMY: Shield belt -> Bastion fabrication
- 23, 2: DUMMY: Shield belt -> Bastion fabrication
- 10, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 11, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 12, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 13, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 14, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 15, 1: DUMMY: Quantum Prototype -> Quantum Cooling
- 10, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 11, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 12, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 13, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 14, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 15, 1: DUMMY: Quantum Prototype -> Quantum Heating
- 10, 1: DUMMY: Basic fuses -> Circuit breakers
- 11, 1: DUMMY: Basic fuses -> Circuit breakers
- 12, 1: DUMMY: Basic fuses -> Circuit breakers
- 13, 1: DUMMY: Basic fuses -> Circuit breakers
- 14, 1: DUMMY: Basic fuses -> Circuit breakers
- 15, 1: DUMMY: Basic fuses -> Circuit breakers
- 9, 3: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Microelectronics -> Solar flare shielding
- 11, 2: DUMMY: Microelectronics -> Solar flare shielding
- 12, 2: DUMMY: Microelectronics -> Solar flare shielding
- 13, 2: DUMMY: Microelectronics -> Solar flare shielding
- 14, 1: DUMMY: Microelectronics -> Solar flare shielding
- 15, 1: DUMMY: Microelectronics -> Solar flare shielding
- 10, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 11, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 12, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 13, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 14, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 15, 3: DUMMY: Efficient Batteries -> Strong Batteries
- 10, 1: DUMMY: Medicine production -> Ultratech medicine
- 11, 2: DUMMY: Medicine production -> Ultratech medicine
- 12, 2: DUMMY: Medicine production -> Ultratech medicine
- 13, 3: DUMMY: Medicine production -> Ultratech medicine
- 14, 3: DUMMY: Medicine production -> Ultratech medicine
- 15, 4: DUMMY: Medicine production -> Ultratech medicine
- 2, 1: DUMMY: Psychoid brewing -> Bulk psychite tea
- 3, 2: DUMMY: Psychoid brewing -> Bulk psychite tea
- 4, 3: DUMMY: Psychoid brewing -> Bulk psychite tea
- 5, 4: DUMMY: Psychoid brewing -> Bulk psychite tea
- 6, 5: DUMMY: Psychoid brewing -> Bulk psychite tea
- 2, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 4, 3: DUMMY: Soil Reclamation I -> Soil Reclamation II
- 6, 4: DUMMY: Canning Table -> Canning Factory
- 10, 3: DUMMY: Shield belt -> Shield Generator
- 11, 4: DUMMY: Shield belt -> Shield Generator
- 12, 4: DUMMY: Shield belt -> Shield Generator
- 13, 4: DUMMY: Shield belt -> Shield Generator
- 14, 5: DUMMY: Shield belt -> Shield Generator
- 15, 5: DUMMY: Shield belt -> Shield Generator
- 8, 1: DUMMY: Drug production -> Luciferium production
- 9, 1: DUMMY: Drug production -> Luciferium production
- 10, 1: DUMMY: Drug production -> Luciferium production
- 11, 1: DUMMY: Drug production -> Luciferium production
- 12, 1: DUMMY: Drug production -> Luciferium production
- 13, 1: DUMMY: Drug production -> Luciferium production
- 14, 1: DUMMY: Drug production -> Luciferium production
- 15, 1: DUMMY: Drug production -> Luciferium production
- 9, 3: DUMMY: Microelectronics -> Luciferium production
- 10, 3: DUMMY: Microelectronics -> Luciferium production
- 11, 3: DUMMY: Microelectronics -> Luciferium production
- 12, 2: DUMMY: Microelectronics -> Luciferium production
- 13, 2: DUMMY: Microelectronics -> Luciferium production
- 14, 2: DUMMY: Microelectronics -> Luciferium production
- 15, 2: DUMMY: Microelectronics -> Luciferium production
- 9, 4: DUMMY: Machining -> Luciferium production
- 10, 3: DUMMY: Machining -> Luciferium production
- 11, 3: DUMMY: Machining -> Luciferium production
- 12, 3: DUMMY: Machining -> Luciferium production
- 13, 2: DUMMY: Machining -> Luciferium production
- 14, 2: DUMMY: Machining -> Luciferium production
- 15, 2: DUMMY: Machining -> Luciferium production
- 9, 2: DUMMY: LED lights -> LED growing lights
- 10, 5: DUMMY: Large batteries -> Very large batteries
- 11, 5: DUMMY: Large batteries -> Very large batteries
- 12, 5: DUMMY: Large batteries -> Very large batteries
- 13, 5: DUMMY: Large batteries -> Very large batteries
- 14, 5: DUMMY: Large batteries -> Very large batteries
- 15, 5: DUMMY: Large batteries -> Very large batteries
- 9, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 10, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 11, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 12, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 13, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 14, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 15, 3: DUMMY: Geothermal power -> Advanced geothermal power
- 8, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 3: DUMMY: Electricity -> Advanced wind turbine
- 10, 3: DUMMY: Electricity -> Advanced wind turbine
- 11, 3: DUMMY: Electricity -> Advanced wind turbine
- 12, 3: DUMMY: Electricity -> Advanced wind turbine
- 13, 3: DUMMY: Electricity -> Advanced wind turbine
- 14, 3: DUMMY: Electricity -> Advanced wind turbine
- 15, 3: DUMMY: Electricity -> Advanced wind turbine
- 9, 2: DUMMY: Solar panel -> Advanced solar power
- 10, 2: DUMMY: Solar panel -> Advanced solar power
- 11, 2: DUMMY: Solar panel -> Advanced solar power
- 12, 2: DUMMY: Solar panel -> Advanced solar power
- 13, 2: DUMMY: Solar panel -> Advanced solar power
- 14, 2: DUMMY: Solar panel -> Advanced solar power
- 15, 2: DUMMY: Solar panel -> Advanced solar power
- 6, 2: DUMMY: Complex furniture -> Improved cabinet
- 8, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 9, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 10, 1: DUMMY: Improved cabinet -> Mechanic cabinet
- 12, 3: DUMMY: Advanced fabrication -> Scientist cabinet
- 13, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 14, 2: DUMMY: Advanced fabrication -> Scientist cabinet
- 15, 1: DUMMY: Advanced fabrication -> Scientist cabinet
- 12, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 13, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 14, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 15, 1: DUMMY: Mechanic cabinet -> Scientist cabinet
- 10, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 11, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 12, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 13, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 14, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 15, 3: DUMMY: Multi-analyzer -> Advanced multi-analyzer
- 2, 2: DUMMY: Devilstrand -> Synthread
- 3, 2: DUMMY: Devilstrand -> Synthread
- 4, 3: DUMMY: Devilstrand -> Synthread
- 5, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Devilstrand -> Synthread
- 6, 3: DUMMY: Cotton processing -> Synthread
- 9, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Drill for oil -> Deep Wells
- 11, 1: DUMMY: Drill for oil -> Deep Wells
- 10, 1: DUMMY: Medicine production -> Neutroamine
- 11, 2: DUMMY: Medicine production -> Neutroamine
- 12, 3: DUMMY: Medicine production -> Neutroamine
- 11, 3: DUMMY: Fabrication -> Synthamide
- 14, 3: DUMMY: Synthamide Composite -> Plasteel
- 15, 3: DUMMY: Synthamide Composite -> Plasteel
- 9, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 10, 3: DUMMY: Microelectronics -> Mechanoid hacking basics
- 11, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 12, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 13, 2: DUMMY: Microelectronics -> Mechanoid hacking basics
- 14, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 15, 1: DUMMY: Microelectronics -> Mechanoid hacking basics
- 9, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 10, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 11, 3: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 12, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 13, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 14, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 15, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 16, 2: DUMMY: Biofuel refining -> Portable chemfuel charging platform
- 6, 2: DUMMY: Medieval medical care -> Industrial medical care
- 7, 2: DUMMY: Medieval medical care -> Industrial medical care
- 8, 2: DUMMY: Medieval medical care -> Industrial medical care
- 11, 1: DUMMY: Vitals monitor -> Spacer medical care
- 12, 1: DUMMY: Vitals monitor -> Spacer medical care
- 13, 1: DUMMY: Vitals monitor -> Spacer medical care
- 14, 1: DUMMY: Vitals monitor -> Spacer medical care
- 15, 1: DUMMY: Vitals monitor -> Spacer medical care
- 10, 2: DUMMY: Industrial medical care -> Spacer medical care
- 11, 2: DUMMY: Industrial medical care -> Spacer medical care
- 12, 2: DUMMY: Industrial medical care -> Spacer medical care
- 13, 2: DUMMY: Industrial medical care -> Spacer medical care
- 14, 2: DUMMY: Industrial medical care -> Spacer medical care
- 15, 2: DUMMY: Industrial medical care -> Spacer medical care
- 7, 3: DUMMY: Long blades -> Tp spot
- 8, 2: DUMMY: Long blades -> Tp spot
- 9, 2: DUMMY: Autodoor -> Tp bench
- 10, 2: DUMMY: Autodoor -> Tp bench
- 11, 2: DUMMY: Autodoor -> Tp bench
- 12, 2: DUMMY: Autodoor -> Tp bench
- 13, 2: DUMMY: Autodoor -> Tp bench
- 14, 2: DUMMY: Autodoor -> Tp bench
- 15, 2: DUMMY: Autodoor -> Tp bench
- 11, 1: DUMMY: Vitals monitor -> Tp bench
- 12, 1: DUMMY: Vitals monitor -> Tp bench
- 13, 1: DUMMY: Vitals monitor -> Tp bench
- 14, 1: DUMMY: Vitals monitor -> Tp bench
- 15, 1: DUMMY: Vitals monitor -> Tp bench
- 11, 4: DUMMY: Fabrication -> Healer mechanites
- 12, 4: DUMMY: Fabrication -> Healer mechanites
- 13, 5: DUMMY: Fabrication -> Healer mechanites
- 14, 5: DUMMY: Fabrication -> Healer mechanites
- 15, 5: DUMMY: Fabrication -> Healer mechanites
- 2, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 3, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 4, 2: DUMMY: The Witcher Trials -> A Witchers Swords
- 8, 2: DUMMY: Imperial Metals -> Imperial Doors
- 13, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 14, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 15, 4: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 16, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 17, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 18, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 19, 5: DUMMY: Imperial BoltGun -> Imperial Tier 2 BoltGun
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 10, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 11, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 12, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 13, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 14, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 15, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 16, 2: DUMMY: Basic Imperial Construction -> Imperial Armor Standard Pattern
- 19, 1: DUMMY: Imperial Armor Advanced -> Astarte Pattern Armor
- 10, 1: DUMMY: Hospital bed -> Imperial Std Hospital Bed
- 9, 2: DUMMY: Basic Imperial Construction -> Imperial DropPods
- 12, 3: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 13, 4: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 14, 5: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 15, 6: DUMMY: Advanced Imperial Construction -> Imperial Apothecary
- 8, 1: DUMMY: Drug production -> Imperial Apothecary
- 9, 2: DUMMY: Drug production -> Imperial Apothecary
- 10, 3: DUMMY: Drug production -> Imperial Apothecary
- 11, 3: DUMMY: Drug production -> Imperial Apothecary
- 12, 4: DUMMY: Drug production -> Imperial Apothecary
- 13, 5: DUMMY: Drug production -> Imperial Apothecary
- 14, 5: DUMMY: Drug production -> Imperial Apothecary
- 15, 6: DUMMY: Drug production -> Imperial Apothecary
- 9, 4: DUMMY: Microelectronics -> Advanced bone refining
- 10, 4: DUMMY: Microelectronics -> Advanced bone refining
- 11, 4: DUMMY: Microelectronics -> Advanced bone refining
- 12, 4: DUMMY: Microelectronics -> Advanced bone refining
- 13, 4: DUMMY: Microelectronics -> Advanced bone refining
- 14, 5: DUMMY: Microelectronics -> Advanced bone refining
- 15, 5: DUMMY: Microelectronics -> Advanced bone refining
- 10, 5: DUMMY: Bone refining -> Advanced bone refining
- 11, 5: DUMMY: Bone refining -> Advanced bone refining
- 12, 5: DUMMY: Bone refining -> Advanced bone refining
- 13, 5: DUMMY: Bone refining -> Advanced bone refining
- 14, 5: DUMMY: Bone refining -> Advanced bone refining
- 15, 5: DUMMY: Bone refining -> Advanced bone refining
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Reducing crossings
- ResearchPal :: Collapsing nodes.
- ResearchPal :: (27, 8) -> (27, 83)
- ResearchPal :: Minimize crossings.
- ResearchPal :: BarymetricSweep 0 (left): 6079 -> 1465
- ResearchPal :: BarymetricSweep 1 (right): 1465 -> 1583
- ResearchPal :: BarymetricSweep 2 (left): 1583 -> 1237
- ResearchPal :: BarymetricSweep 3 (right): 1237 -> 1360
- ResearchPal :: BarymetricSweep 4 (left): 1360 -> 1230
- ResearchPal :: GreedySweep: 1230 -> 1051
- ResearchPal :: GreedySweep: 1051 -> 1015
- ResearchPal :: GreedySweep: 1015 -> 992
- ResearchPal :: GreedySweep: 992 -> 963
- ResearchPal :: GreedySweep: 963 -> 946
- ResearchPal :: GreedySweep: 946 -> 939
- ResearchPal :: GreedySweep: 939 -> 939
- ResearchPal :: GreedySweep: 939 -> 939
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Finalizing layout
- ResearchPal :: Minimize edge length.
- ResearchPal :: EdgeLengthSweep_Local, iteration 0: 32070 -> 42332
- ResearchPal :: EdgeLengthSweep_Local, iteration 1: 42332 -> 39712
- ResearchPal :: EdgeLengthSweep_Local, iteration 2: 39712 -> 49306
- ResearchPal :: EdgeLengthSweep_Local, iteration 3: 49306 -> 44226
- ResearchPal :: EdgeLengthSweep_Global, iteration 0: 44226 -> 35548
- ResearchPal :: EdgeLengthSweep_Global, iteration 1: 35548 -> 34410
- ResearchPal :: EdgeLengthSweep_Global, iteration 2: 34410 -> 33874
- ResearchPal :: EdgeLengthSweep_Global, iteration 3: 33874 -> 33702
- ResearchPal :: EdgeLengthSweep_Global, iteration 4: 33702 -> 33582
- ResearchPal :: EdgeLengthSweep_Global, iteration 5: 33582 -> 33442
- ResearchPal :: EdgeLengthSweep_Global, iteration 6: 33442 -> 33382
- ResearchPal :: EdgeLengthSweep_Global, iteration 7: 33382 -> 33342
- ResearchPal :: EdgeLengthSweep_Global, iteration 8: 33342 -> 33286
- ResearchPal :: EdgeLengthSweep_Global, iteration 9: 33286 -> 33184
- ResearchPal :: EdgeLengthSweep_Global, iteration 10: 33184 -> 33062
- ResearchPal :: EdgeLengthSweep_Global, iteration 11: 33062 -> 33044
- ResearchPal :: EdgeLengthSweep_Global, iteration 12: 33044 -> 33022
- ResearchPal :: EdgeLengthSweep_Global, iteration 13: 33022 -> 33022
- ResearchPal :: EdgeLengthSweep_Global, iteration 14: 33022 -> 33022
- ResearchPal :: Removing empty rows
- ResearchPal :: duplicated positions:
- ResearchPal :: out-of-bounds nodes:
- ResearchPal :: Restoring queue
- [ModMetaDataCleaner] Removed 45 Metadata and cleaned 333 PreviewImage.
- Removed: [v1.0] Jernfalk's Standalone Horses, Jernfalk's Paper Currency Mod, While You're Up [1.0], Wandering Caravans [v2.4.0], Verify Start 1.0, [SYR] Stone Rebalance, [SYR] Prosthetic Table, Supply and Demand, StuffCount, Strategy Mode, Spotted, Shoo!, Share The Load, Safely Hidden Away, RimBees, Real Ruins - Debug, Rambo Weapons Pack, Project RimFactory 3.0 - Public Beta, Pawn Rules, One Big Family, Annoyance Remover v0.05, More Faction Interaction, Misc. Robots, Mechanite Augmentation, Please Haul Perishables, Mad Skills, Inspiration, Infused, Hand Me That Brick Lite, Harvest Everything!, Hardworking animals 1.0, ED-EnhancedOptions, Dubs Rimkit, DoublePopulation_storytellers, Docile Predators, Colony Manager, Collapser, [KV] Change Equipment Stats - 1.0, Centralized Climate Control, Humanoid Alien Races 2.0, AI Uplifting Assistant [B18], RIMkea, [RF] Tribal Raiders [1.0], Export Agency, Questionable Ethics
- Cleaned: ZiTools BetterMiniMap Addon, ZiTools, Zen Garden, Work Tab, What the hack?!, What Is My Purpose, We Had a Trader? (Continued), WeaponStats, Wall Light, VGP Garden Tools, VGP Soylent Production, VGP Garden Resources, VGP Garden Medicine, VGP Garden Canning, Veinminer R1.0, Various Space Ship Chunk (Continued), Variable Bleed Rate Framework (1.0), [XND] Use That Sniper's Scope!, [XND] Turret Extensions, Turn It On and Off v1.3 [1.0], Training Console 1.0, [KV] Trading Spot - 1.0, Dismiss Trader, Toggle Harvest, Tilled Soil, Thick Armor, The Price Is Right, [XND] TE Turret Expansion, Tech Advancing, TD Enhancement Pack, [XND] Targeting Modes, Tables+, Table Diner, [T] MoreFloors, [T] MoreBedsVanilla, [SYR] Set Up Camp, [SYR] Scar Removal, [SYR] Prosthetic Icons, [SYR] Metallic Batteries, [SYR] Light Radius, [SYR] Harvest Yield Patch, [SYR] Doormats, [SYR] Coffee and Tea, [SYR] Bullet Casings, Stuffed Floors, [XND] Stuffed Flaks, Storage Tweaks, Stockpile Ranking, Static Quality Plus 1.0, Stack XXL, Squad UI Tweaks, Spoons Hair Mod, Snap Out!, Smart Medicine, Smart Speed, Small Comms Console [1.0], Skilled Stonecutting, Simple sidearms, [XND] Simple Plastic, [KV] Show Hair With Hats or Hide All Hats - 1.0, Search and Destroy, [sd] medicaddons, [sd] luciferium production, [KV] Save Storage, Outfit, Crafting, & Drug Settings - 1.0, Save Our Ship (Reloaded), [1.0] RPG Style Inventory [V2.2], SameSpot, Colonist Bar KF 1.0, RuntimeGC, Run and Hide, RunAndGun, RT Solar Flare Shield, RT Power Switch, RT Fuse, Roppoi hair 1.0, Room Sense, Room Food, [CP] Rimmu-Nation - Clothing (All Craftable!) (1.0), Industrial Rollers, [1.0] Thanks For All The Fish, [1.0] Terrain Zone Selections, LED Technology [V1.0], Field Medic [1.0], Recycle, Natural Surgery (More), Shield Generators by Frontier Developments, ResearchPal, Extended Human Body Simulation v1.2.0, Crafted Mutants v1.1.0, Rimsenal - Rimhair, RimQuest, [CP] Rimmu-Nation - Weapons (1.0), [CP] Rimmu-Nation - Proper Shotguns Patch (1.0), RIMMSqol, RimHUD, [KV] RimFridge - 1.0, Rimefeller, Rimatomics, [1.0]-LinkableDoors, [RF] Editable Backstories and Names [1.0], [RF] Archipelagos [1.0], [RF] Advanced Bridges [1.0], Reverse Commands, SS Researchable Stat Upgrades, Replace Stuff, Remove Rocket Launchers, Relations Tab, RedistHeat, [KV] ReColor Stockpile & Growing Zones - 1.0, Realistic Rooms, Range Finder, [XND] Ranged Stagger Rebalanced, RandomPlus, Raid Limiter, Quarry 1.0, [XND] Quality Cooldown, QualityBuilder, Quantum Cooling, Plant Saver VG Resources, Plant Saver VG Medicine, [XND] Proper Shotguns, [XND] Profitable Weapons, Prison Labor, PrisonerRansom, Project RimFactory - Storage, Project RimFactory - Insanity, Project RimFactory - Drones, Project RimFactory - Core, Prepare Landing, T-45b Power Armor (1.0), [KIR]Playable Outlander Settlers [V1.0], Plant saver, Pick Up And Haul, Pharmacist, Persistent Float Menus, [KV] Path Avoid - 1.0, Outdoor Lighting, noORGANthoughts, Omni Core Drill, Monyas NotTooMuchBreakingBad, No Prison Breaks, Noku Mushrooms, No Forced Slowdown, My Little Planet, More Linkables, More Vanilla Turrets - Turret Extensions Patch, [KV] More Trait Slots - 1.0, More Harvest Designators!, More Vanilla Turrets [1.0], [1.0] More Lamps Always on, Moody, Mod Manager, Mod Medicine Patch, Misc. Weapon Repair, Miscellaneous 'CORE', Minimal Light Control, MinifyEverything, Milkable Colonists, Mercer's Backpacks + Nano Suit (B19), [XND] Memorable Auroras, Medical Tab, Mechanite Forge, Meals On Wheels, [1.0] Mass Graves, Ugh You Got Me, Combat Readiness Check, Clear The Stockpiles, Map Reroll, [1.0] Luci heals more!, [SS]Lovely Hair Style, LongRangePodLauncher, Locks, [KV] Improved Load Transport Pods, Less Arbitrary Surgery, Less Rebuff, LED Lights, LC-HairXXX, Labels on Floor, Numbers, [KV] Keep Hands & Feet - 1.0, Just Ignore Me Passing, JecsTools, ItemListSelector, [KV] In-Game Definition Editor - 1.0, Infused: Tech Edition, Better Workbench Management, Astra Militarum Imperial Guard Core Mod v1.9, [KV] Impassable Map Maker - 1.0, [CP] I Need Nourishment! - Malnutrition Patch (1.0), HugsLib, High Tech Laboratory Facilities (Continued), Heat Map, Grenade Fix: Rearmed, gloomy_hair, GlitterWorld Prime [1.0], Giddy-up! Ride and Roll, Giddy-up! Core, Giddy-up! Caravan, [XND] Genetically Engineered Plants, Gear Up And Go, [KV] Force Do Job - 1.0, [XND] Forbiddable Debris, Animal Food Restrictions, Food Alert, Flagstone Cheaper (2 per) V1.0, Five Second Rule, Fast regen 1.0, [WD] Fast Moisture Pumps 1.0, [B19] Farmable Neutroamine, Faction Manager - Set Up Camp, Faction Manager, [KV] Faction Control - 1.0, Faction Discovery, Expanded Prosthetics and Organ Engineering, Monyas Too Lazy For CPR (TLFC) v5.0, Enhanced Battery, Effigy Mod[1.0], EdB Prepare Carefully, ED-Prometheus, ED-Embrasures, Easily Craftable Components [1.0], Dubs Skylights, Dubs Mint Menus, Doors Expanded, Doors Close Fast Again, [1.0] DE Surgeries, Defensive Positions, Death Rattle, Damage Indicators, CustomDeathRandomness, Crafting Quality Rebalanced, Craftable Synthetics (no steels) 1.0, Craftable Emanators, Core, [KV] Configurable Maps - 1.0, CleaningStation, Children, school and learning, chickens Multiproducer, [KV] Change Research Speed - 1.0, Change map edge limit, [KV] Change Dresser - 1.0, Cargo Pod Transport[1.0], Carbon, Camera+, Call of Cthulhu - Cults, [KV] Bulk Craft Everything - 1.0, Buildable Terrain v1, Interaction Bubbles, Bricks Don't Vanish, BoomMod, Rim of Madness - Bones, Blueprints, The Birds and the Bees, Big Batteries, BetterVents, Better Pawn Control, BetterMiniMap, BetterCoolers, Better Social Skills v1.1 [1.0], Giddy-up! Battle Mounts, SS Battery Fuse, SS Bigger Batteries, A Dog Said... Animal Prosthetics, [XND] AutoOwl, Area Unlocker, Animal Tab, Animals Logic, [XND] Animal Alerts, Allow Tool, [sd] advanced powergeneration, [KV] Adjustable Trade Ships - 1.0, [XND] Adjustable Predator Count, Achtung!, Haul to Stack, MT - Everyone Hauls, WM Smarter food selection, Genetically Engineered Trait, Conduit Deconstruct, Super Soil, Cannibal Party, Draw a bead, 4M Mehni's Misc Modifications, Loot Boxes, Less Default Hair, Stats Matter, Metabolism Feels Cared About Now, Simple Clones, Roof Support 1.0, [1.0] Palisades , [Ling]MoveSteamGeyser, Tiny Workbenchs, Mines, Wealthy Traders 1.0, I Clearly Have Enough!, Esawa's Custom Hydroponics Basin[1.0], Trap Disable[1.0], As Simple As A Rack (Continued), Ponytail is Kawaii, Woohooer, [CP] Chicken Mitchell - Hairstyles (1.0), [CP] Red Horse Furniture (1.0), The Rock Trade [1.0], The Witcher Trials v2.0, Additional Lights .19, Overhead Ceiling Lighting, SZ_Floors, Rimcolle Hair, Advanced Cooling, [FSF] Indoor Tree Farms, Sparkling Worlds Addon - Mech Serum Crafting [1.0], [FSF] Rain Washes Away Filth, Beam me up Scotty, Melee Hunting 1.0, SF [v1.0] Priority Treatment, CaravanOptions, [CP] Detailed Body Textures (1.0), Blighted Alert, Plant Growth Sync, No Barrack Penalty release Test 0.19, Lolidrop's hairshop, [B19]GW-HornHair, no disturbed sleep, Rejuvenate surgery, Fueled Nuclear Power Generators, [B19]GW-hair, ImpassableFurniture, ActiveResponseTraining, Medical Training, [FSF] Improved Vanometric Power Cells, ameiro anime hairs for 1.0, [1.0] Small Shelf, [1.0] Removable Mt.Rock Roof Patche, [CP] Portable Power Generator (1.0)
- [LanguageDataCleaner] Removed 32 LoadedLanguages and cleaned 158 DefInjectionPackages.
- Removed Languages: Korean_SK, spanishlatin, german, english, Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- ||========================================
- || Setting up Editable Backstories (REB)
- ||========================================
- || Backstories Added by REB:
- || Childhood Backstories (shuffleable): 146
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 175
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Backstories Added by Other Mods:
- || Childhood Backstories (shuffleable): 1
- || Childhood Backstories (non-shuffleable): 0
- || Adulthood Backstories (shuffleable): 0
- || Adulthood Backstories (non-shuffleable): 0
- ||========================================
- || Names Added by REB:
- || First Names (Female): 2508
- || First Names (Male): 2305
- || Nicknames (Female): 146
- || Nicknames (Male): 179
- || Nicknames (Unisex): 1542
- || First/Nick Sets (Female): 1486
- || First/Nick Sets (Male): 1052
- || Last Names: 10092
- || Full Names (without bios): 45
- || Full Names (with bios): 10
- ||========================================
- || FilterSet Name Lists:
- || FS1 First Names (Female): 146
- || FS1 First Names (Male): 140
- || FS1 Last Names: 222
- || FS2: No Names Defined
- || FS3: No Names Defined
- || FS4: No Names Defined
- || FS5: No Names Defined
- || FS6: No Names Defined
- || FS7: No Names Defined
- || FS8: No Names Defined
- || FS9: No Names Defined
- ||========================================
- [PrepareLanding] In constructor.
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Users\<redacted>\Desktop\RimWorld\64 Bit\Mods\PrepareLanding\Presets
- [TurnItOnandOff] Initialized Components
- [TurnItOnandOff] Registered instance
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib] v6.0.1 initialized AllowTool, PrepareLanding, BetterPawnControl, TurnItOnandOff, FactionDiscovery, StackXXL, HeatMap, GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, MinimalLightControl, Children, SimpleSidearms, ImprovedWorkbenches, DefensivePositions, DeathRattle, MapReroll, RunAndGun, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, ChangeMapEdge, SearchAndDestroy, MURWallLight, ItemListSelector, ShipInteriorMod, WhatTheHack, com.jkluch.HaulToStack, SimpleClones, SZ_Floors, Smarter_Food_Selection, CleaningStation, AllTheFish
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- [TurnItOnandOff] Loaded 0 of 0 mod support defs.
- [StackXXL] Loaded
- Combat extended loaded: False
- [ImprovedWorkbenches] Adding support for ProjectRimFactory
- [Smarter_Food_Selection] Loaded - 285 food categorized - 642 pawn diets - 0 compatibility patches (0 fixes) - 21 policies.
- [AllTheFish] Set fishingWorkCost: 1350
- static_quality_Injector: _QualityUtility _GenerateQualityCreatedByPawn injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_Injector: _QualityUtility _SendCraftNotification injected successfully!
- static_quality_plus injected.
- Apparel Stuff Color detours loaded, hopefully correct
- KeepHandsFeet trying to relocate hands and feet:
- [Monkey] hands and feet moved.
- [Human] hands and feet moved.
- [ROM_Cults_ByakheeBody] hands and feet moved.
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- [PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
- [PrepareLanding] [postfix] Found Page_SelectLandingSite.
- [PrepareLanding] [postfix] Done!
- [PrepareLanding] OnWordAboutToBeGenerated
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- [PrepareLanding] OnWorldGenerated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 20885.
- Total: 349.497223 ms (FindLiveObjects: 1.116967 ms CreateObjectMapping: 1.230145 ms MarkObjects: 346.196747 ms DeleteObjects: 0.952318 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] Page button pressed!
- [PrepareLanding] ReorderElements -> index: 0; newIndex: 0
- [PrepareLanding] ReorderElements -> index: 1; newIndex: 1
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Failed to find any texture while constructing Multi(initPath=Things/Pawn/Animal/Dessicated/CritterDessicatedMedium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
- Prepare Carefully failed to generate a pawn/animal for the equipment list: Cults_BlackGoat
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- String too long for TextMeshGenerator. Cutting off characters.
- (Filename: Line: 224)
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- [RimHUD v1.3.0] Integrated with Interaction Bubbles
- QualityBuilder added property to '489' things
- NullReferenceException: Object reference not set to an instance of an object
- at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 22174.
- Total: 323.615662 ms (FindLiveObjects: 0.914323 ms CreateObjectMapping: 1.197000 ms MarkObjects: 321.383636 ms DeleteObjects: 0.119646 ms)
- Initializing new game with mods Core, HugsLib, JecsTools-master, AllowTool, ModManager, InfusedTechEdition, PrepareLanding, Miscellaneous_Core, PickUpAndHaul, PRF_Core, PRF_Drones, PRF_Insanity, PRF_Storage, BetterPawnControl, ForceDoJob, TurretExtensions, More Vanilla Turrets, MoreVanillaTurretsTEPatch, TETurretExpansion, Custom_Death_Randomness, Damage_Indicators, RW_ColonistBarKF, Camera, Factionmanager, factionmanagersetupcamp, Turn It On and Off v1.3 [1.0], The Price Is Right - Release, FactionControl, Faction Discovery, MarvsCombatReadinessCheck, RaidLimiter, EdBPrepareCarefully, ED-Embrasures, RangeFinder, stackxxl, ExpandedProsthetics&OrganEngineering, RimWorld-Extended-Human-Body-Simulation-master, Rimworld-Crafted-Mutants-master, Achtung, GeneticallyEngineeredPlants, GlitterWorldPrime [U1], RimHUD, Grenade Fix Rearmed, KeepHandsFeet, Bubbles, Rimworld_IndustrialRoller, RimWorld-ResearchPal-master, ImpassableMapMaker, HeatMap, SYR_HarvestYieldPatch, GiddyUpCore-1.1.0, battlemounts-1.1.2, GiddyUpCaravan-1.1.1, GiddyUpRideAndRoll-1.1.0, WorkTab, What Is My Purpose - Release, RF - Editable Backstories, kNumbers, BetterMiniMap-master, GearUpAndGo - Release, enhancedbattery, ForbiddableDebris, FoodAlert, ResearchableStatUpgrades-master, SimplePlastic, Five Second Rule - Release, RimworldFieldMedic-1.1.0.rw1_0, ZiTools, ZiTools BetterMiniMap Addon, RelationsTab, Dubs Mint Menus, Luci-heals-more-master, 10_SmallShelf, MinimalLightControl - Release, Dubs Skylights, AutoOwl-master, Moody, MoreTraitSlots, ReColorStockpile, static_quality_plus_1.0, Children, BirdsAndBees, ShowHair, SimpleSidearms, ImprovedWorkbenches, ConfigurableMaps, DefensivePositions, DoorsExpanded, SYR_DoorMats, TraderDismissal, CraftingQualityRebalanced-master, DeathRattle, Blueprints, Miscellaneous_WeaponRepair, MyLittlePlanet, AreaUnlocker, Room Food - Release, SquadUITweaks, MedicalTab, High_Tech, NoForcedSlowdown, MemorableAuroras, Rimworld.Mod.NaturalSurgery-1.0, AdjustableTradeShips, Rimworld.Mod.Recycle-1.0, MapReroll, Smart-Speed-2.01, SmartMedicine - Release, RunAndGun-1.1.0, RoomSense, LabelsOnFloor, RunandHide, LessArbitrarySurgery, LongRangePodLauncher, RuntimeGC, Less-Rebuff, SYR_LightRadius, ED-Prometheus, ChangeResearchSpeed, ChangeMapEdge - Release, locks, Playable Settlers Faction V1.0, Pharmacist, ChangeDresser, RimQuest, ToggleHarvest, QualityBuilder, SYR_SetUpCamp, ProfitableWeapons, ProperShotguns, SaveStorageSettings, Organ thoughts, SearchAndDestroy-1.1.0, SYR_ScarRemoval, DoorsCloseFastAgain, TradingSpot, Meals On Wheels - Release, TargetingModes, MarvsUghYouGotMe, TD Enhancement Pack - Release, techadvancing, UseThatSniperScope, Variable Bleed Rate Framework (1.0), SYR_BulletCasings, BoomMod, SYR_MetallicBatteries, Cargo Pod Transport[1.0], BulkCraftEverything, Quarry-master, ChickensMod, Carbon, AnimalAlerts, AnimalTab, FoodRestrictions, AnimalsLogic, A_Dog_Said_1.0, AdjustablePredatorCount, MoreHarvestDesignators-1.0, MechaniteForge, SYR_ProstheticIcons, QC_Quantum_Cooling, RimFridge, T-MoreFloors, StuffedFloors, RT_Fuse-1.0-1.2.1, RT_PowerSwitch-1.0-1.0.13, RT_SolarFlareShield-1.0-1.3.1, BigBatteries, StuffedFlaks, TilledSoil, Noku Mushrooms_1.0, SYR_CoffeeAndTea, PlantSaver, VGP_Medicine, PSVG Medicine, VGP_Tools, VGP_Resources, PSVG Resources, VGP_Canning, VGP_Soylent Production, Rimworld-Shields, Small Comms Console [1.0], T-MoreBedsVanilla, Wall Light, Rimatomics, ES Too Lazy For CPR (TLFC), NotTooMuchBreakingBad, More Lamps Always on, RedistHeat, LC-Hairs, RimworldLEDTechnology-Version_1.0.2059, OutdoorLighting, 4M-Mehni-s-Misc-Modifications, BricksDontVanish-1.0-1.0.2, sd_luciprod-1.0-1.0.0, LED, Lovely_Hair_Style, Roppoi_hair, Realistic Rooms, Omni_Core_Drill, Batteries, Battery_Fuse, Various_Space_Ship_Chunk, Veinminer, advanced_powergeneration, Fast_Regen, More_Linkables, Mass_Graves, rim-LinkableDoors-master, Easily Craftable Components [1.0], Spoons_Hair_Mod_1.0, BetterVents, BetterCoolers, Mod-Medicine-Patch, PersistentFloatMenus, Replace Stuff - Release, NoPrisonBreaks, Better Social Skills v1.1 [1.0], tables_plus, TableDiner, MinifyEverything, Prison_Labor, Reverse_commands, Fast_Moisture_Pumps, Mercers_Backpack, Remove_Rocket_Launchers, Call-of-Cthulhu---Cults-master, JustIgnoreMePassing, SameSpot, StorageTweaks, ThickArmor - Release, RandomPlus-master, Buildable Terrain, Craftable_Synthetics, Farmable_Neutroamine, Gloomy Hair, Load_Transport_Pods, Item_List_Selector, Rimefeller, Rimsenal - Rimhair, SaveOurShip, WeaponStats, WhatTheHack-1.0.2, sd_medicaddons-master, QualityCooldown, DE_Surgeries, Zen-Garden-master, RimworldTerrainZoneSelect-master, SkilledStonecutting, MarvsClearTheStockpiles, 10_RemovableMtRockRoofPatche, SnapOut-master, 1534883169 Additional Lights 1.0, 1517502911 Advanced Cooling, 1207934602 ameiro anime hairs for 1.0 (female), 1542008585 As Simple As A Rack (Continued), 1507132557 Beam me up Scotty, 823179072 Cannibal Party, 1494937292 Blighted Alert, 1501729394 CaravanOptions, 1541531035 [CP] Chicken Mitchell - Hairstyles (1.0), 838336462 Conduit Deconstruct, 1501435493 [CP] Detailed Body Textures II (1.0), 786055494 Draw a bead, 1542926925 Esawa's Custom Hydroponics Basin[1.0], 1367364766 Fueled Nuclear Power Generators, 848783738 Genetically Engineered Trait, 1352123439 [1.0]GW-hair, 1426084242 [1.0]GW-HornHair, 949498803 Haul to Stack, 1544107509 I Clearly Have Enough!, 1290242475 ImpassableFurniture, 1212274603 [FSF] Improved Vanometric Power Cells, 1444154109 Lolidrop's hairshop, 1214615921 Medical Training, 1545681321 [1.0] Mines, 1506420506 Melee Hunting 1.0, 933216311 MT - Everyone Hauls, 1402856775 no disturbed sleep, 1529700948 Overhead Ceiling Lighting, 1454228967 Plant Growth Sync, 1541890712 [Add hair][1.0]Ponytail is Kawaii, PrisonerRansom-master, 1508341791 [FSF] Rain Washes Away Filth, RangedStaggerRebalanced, 1541528454 [CP] Red Horse Furniture (1.0), Training_Console, 1390755364 Rejuvenate surgery, 1522048382 Rimcolle Hair, 1502876618 SF [v1.0] Priority Treatment, 1553705431 Simple Clones, 1511462447 Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon, 823626435 Super Soil, 1529679138 SZ_Floors, 1541260846 The Rock Trade [1.0], 1535737342 The Witcher Trials v2.0, 1546657623 Tiny Workbenchs, WeHadATrader-master, 1544971953 Wealthy Traders 1.0, 887716138 WM Smarter food selection, 1541795354 Woohooer, 1444575553 No Barrack Penalty, 1228227243 ActiveResponseTraining, sandyrpg, RF - Archipelagos, RF - Advanced Bridges, 1557850280 Less Default Hair, 1560291802 Loot Boxes, 1547782284 [1.0] Palisades, 1553179450 Roof Support 1.0, PathAvoid, 1557405831 Stats Matter, 1556446840 Metabolism Feels Cared About Now, 1542019602 Trap Disable[1.0], I Need Nourishment! - Malnutrition Patch (1.0), (CP) Portable Power Generator (1.0), RNC - All Craftable (1.0), Rimmu-Nation - Weapons (1.0), Rimmu-Nation - Proper Shotguns Patch (1.0), PowerArmour T-45b (1.0), CleaningStation-1.0, CraftableEmanator, 1515299608 [FSF] Indoor Tree Farms, FlagstoneCheaper2perV1, EffigyMod, Stockpile Ranking - Release, milkable_colonists-master, Imperial Guard Core Mod, 1547361568 [Ling]MoveSteamGeyser, RIMMSqol, Bones, RimworldThanksForTheFish-master, InGameDefEditor
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime -> GlitterWorld_MapComponent.Initialise -> GlitterWorld Prime (Init) Using Colony ID:
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- [AllowTool] Injected 6 designators
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- QualityBuilder added to orders category.
- In-Game Definition Editor: Settings Applied
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28455.
- Total: 395.294525 ms (FindLiveObjects: 0.743746 ms CreateObjectMapping: 1.304789 ms MarkObjects: 392.932831 ms DeleteObjects: 0.312050 ms)
- [AllTheFish] MapLoaded: Fishable terrain options: WaterDeep, WaterOceanDeep, WaterMovingChestDeep
- [AllTheFish] Humans are here... so long and thanks for all the fish @ ((186, 0, 64))
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- RedistHeat: Initialized AirNetGrid.
- RedistHeat: Initialized AirNetManager.
- RedistHeat: Initialized RedistHeat.
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Frontier Developments Shields :: Skyfaller handler enabled
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Legendary
- Armoury Points for map Colony: 0
- Building Points for map Colony: 348.7942
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 216.5703
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 0
- Building Points for map Colony: 357.2516
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 220.8525
- Expose: Table_MK1_Replicator
- Expose: Table_MK2_Replicator
- Expose: Table_MK3_Replicator
- Expose: MolecularCompressor
- Expose: QuantumPowerRelay
- Expose: LaserDrill
- Expose: ShieldModuleCapacitor
- Expose: ShieldModuleHorizontalProjector
- Expose: ShieldModuleVerticalProjector
- Expose: ShieldModuleOrbitalDatalink
- Expose: ShieldModulePowerConverter
- Expose: Building_Shield_Charger
- Expose: Building_EDSN_Transponder
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Value 0 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 1 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 2 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 3 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 4 could not be loaded. This usually happens when updating to the new config-system. Try saving and reloading the map.
- [Tech Advancing] [Information] Value 'Conditionvalue_A' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'Conditionvalue_B_s' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'baseTechlvlCfg' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Value 'configCheckboxNeedTechColonists' was added to the save file. This message shouldn't appear more than once per value and world.
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human730 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human733 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human730 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human733 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- [RaidLimiter]: Using Raid Limiter
- [RaidLimiter]: Using Raid Limiter
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Common
- [RaidLimiter]: Using Raid Limiter
- Armoury Points for map Colony: 49.46201
- Building Points for map Colony: 373.1734
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 249.163
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Uncommon
- Infused :: Couldn't find any SuffixInfusionDef! Tier: Rare
- Armoury Points for map Colony: 124.54
- Building Points for map Colony: 374.444
- Adapted Colonist Points for (Map-0-PlayerHome): 107.5
- Unclamped Points for (Map-0-PlayerHome): 275.6712
- Expose: Table_MK1_Replicator
- Expose: Table_MK2_Replicator
- Expose: Table_MK3_Replicator
- Expose: MolecularCompressor
- Expose: QuantumPowerRelay
- Expose: LaserDrill
- Expose: ShieldModuleCapacitor
- Expose: ShieldModuleHorizontalProjector
- Expose: ShieldModuleVerticalProjector
- Expose: ShieldModuleOrbitalDatalink
- Expose: ShieldModulePowerConverter
- Expose: Building_Shield_Charger
- Expose: Building_EDSN_Transponder
- Expose: NanoMaterial
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime -> GlitterWorld_MapComponent.ExposeData -> GlitterWorld Prime (Save/Load) now using Colony ID:
- [Tech Advancing] [Information] Loading finished.
- Object with load ID Thing_Human704 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human710 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human713 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human716 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human719 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human730 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human733 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16963 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16966 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human704 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human710 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human713 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human716 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human719 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human730 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human733 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16963 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human16966 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human707 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- DoHeader (x:1178.00, y:0.00, width:32.00, height:65.00) (x:1178.00, y:0.00, width:32.00, height:32.00)
- Frontier Developments Shields :: Projectile handler enabled
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.7s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.7s
- stagger duration: 2s
- stagger duration: 2s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.7s
- stagger duration: 0.4s
- stagger duration: 0.4s
- stagger duration: 0.7s
- stagger duration: 0.7s
- JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_28672) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Ostrich41567 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- stagger duration: 0.7s
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29034) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Iguana41655 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Spider-Man driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29111) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Emu41741 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- stagger duration: 2s
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- JobDriver threw exception in initAction for pawn Pagan driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29176) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Cougar41745 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Sun driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29222) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Rat41786 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- JobDriver threw exception in initAction for pawn Sugar driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_29415) A=Thing_CP_PortableStove41451 B=Thing_Corpse_Hare41843 C=(114, 0, 110)) lastJobGiver=RimWorld.JobGiver_Work
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.CompEquippable.get_Holder () <0x00021>
- at Verse.CompEquippable.PostDestroy (Verse.DestroyMode,Verse.Map) <0x0001c>
- at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x00092>
- at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x0019c>
- at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
- at Verse.GenPlace.TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>) <0x00117>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x00188>
- at Verse.GenPlace.TryPlaceThing (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>) <0x0005e>
- at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () <0x006cd>
- at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Users\adam\Desktop\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
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