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Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. Lerp = function(a,b,c)
  21. return a+(b-a)*c
  22. end
  23.  
  24. function phaseclone()
  25. Char.Archivable = true
  26. local Clone1 = Char:Clone()
  27. Clone1.Parent = game.Workspace
  28. for i,v in pairs (Clone1:GetChildren()) do
  29. if v.ClassName == "BodyColors" then
  30. B = "Really black"
  31. v.HeadColor = BrickColor.new(B)
  32. v.LeftArmColor = BrickColor.new(B)
  33. v.RightArmColor = BrickColor.new(B)
  34. v.TorsoColor = BrickColor.new(B)
  35. v.LeftLegColor = BrickColor.new(B)
  36. v.RightLegColor = BrickColor.new(B)
  37. elseif not v:IsA("Part") then
  38. v:Destroy()
  39. end
  40. if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
  41. v:Destroy()
  42. end
  43. if v:IsA("Part") then
  44. v.Transparency = 0.5
  45. v.TopSurface = "Smooth"
  46. v.BottomSurface = "Smooth"
  47. v.LeftSurface = "Smooth"
  48. v.RightSurface = "Smooth"
  49. Bl = "Really black"
  50. v.BrickColor = BrickColor.new(Bl)
  51. v.Anchored = true
  52. v.CanCollide = false
  53. end
  54. end
  55. for i,v in pairs (Clone1:GetChildren()) do
  56. if v:FindFirstChild("roblox") then
  57. v.roblox:Destroy()
  58. end
  59. if v:FindFirstChild("face") then
  60. v.face:Destroy()
  61. end
  62. if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
  63. v:Remove()
  64. end
  65. end
  66. wait(0.3)
  67. for i = 1,5 do
  68. for _,v in pairs(Clone1:GetChildren()) do
  69. if v:IsA("Part") then
  70. v.Transparency = 0.5+i/5
  71. wait()
  72. end
  73. end
  74. end
  75. Clone1:Destroy()
  76. end
  77.  
  78.  
  79. function ctlerp(c1,c2,al)
  80. local com1 = {c1:components()}
  81. local com2 = {c2:components()}
  82. for i,v in pairs(com1) do
  83. com1[i] = Lerp(v,com2[i],al)
  84. end
  85. return CF(unpack(com1))
  86. end
  87.  
  88. do
  89. local function QuaternionFromCFrame(cf)
  90. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  91. local trace = m00 + m11 + m22
  92. if trace > 0 then
  93. local s = math.sqrt(1 + trace)
  94. local recip = 0.5/s
  95. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  96. else
  97. local i = 0
  98. if m11 > m00 then
  99. i = 1
  100. end
  101. if m22 > (i == 0 and m00 or m11) then
  102. i = 2
  103. end
  104. if i == 0 then
  105. local s = math.sqrt(m00-m11-m22+1)
  106. local recip = 0.5/s
  107. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  108. elseif i == 1 then
  109. local s = math.sqrt(m11-m22-m00+1)
  110. local recip = 0.5/s
  111. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  112. elseif i == 2 then
  113. local s = math.sqrt(m22-m00-m11+1)
  114. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  115. end
  116. end
  117. end
  118. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  119. local xs, ys, zs = x + x, y + y, z + z
  120. local wx, wy, wz = w*xs, w*ys, w*zs
  121. local xx = x*xs
  122. local xy = x*ys
  123. local xz = x*zs
  124. local yy = y*ys
  125. local yz = y*zs
  126. local zz = z*zs
  127. return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  128. end
  129. local function QuaternionSlerp(a, b, t)
  130. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  131. local startInterp, finishInterp;
  132. if cosTheta >= 0.0001 then
  133. if (1 - cosTheta) > 0.0001 then
  134. local theta = math.acos(cosTheta)
  135. local invSinTheta = 1/math.sin(theta)
  136. startInterp = math.sin((1-t)*theta)*invSinTheta
  137. finishInterp = math.sin(t*theta)*invSinTheta
  138. else
  139. startInterp = 1-t
  140. finishInterp = t
  141. end
  142. else
  143. if (1+cosTheta) > 0.0001 then
  144. local theta = math.acos(-cosTheta)
  145. local invSinTheta = 1/math.sin(theta)
  146. startInterp = math.sin((t-1)*theta)*invSinTheta
  147. finishInterp = math.sin(t*theta)*invSinTheta
  148. else
  149. startInterp = t-1
  150. finishInterp = t
  151. end
  152. end
  153. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  154. end
  155. function clerp(a,b,t)
  156. local qa = {QuaternionFromCFrame(a)}
  157. local qb = {QuaternionFromCFrame(b)}
  158. local ax, ay, az = a.x, a.y, a.z
  159. local bx, by, bz = b.x, b.y, b.z
  160. local _t = 1-t
  161. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  162. end
  163. end
  164.  
  165. --==/BASE/DEFAULT WELDS/==--
  166. rm = Instance.new("Weld", Torso)
  167. rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  168. rm.C1 = CFrame.new(0, 0.5, 0)
  169. rm.Part0 = Torso
  170. rm.Part1 = ra
  171. lm = Instance.new("Weld", Torso)
  172. lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
  173. lm.C1 = CFrame.new(0, 0.5, 0)
  174. lm.Part0 = Torso
  175. lm.Part1 = la
  176. rlegm = Instance.new("Weld", Torso)
  177. rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  178. rlegm.C1 = CFrame.new(0, 1, 0)
  179. rlegm.Part0 = Torso
  180. rlegm.Part1 = rl
  181. llegm = Instance.new("Weld", Torso)
  182. llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
  183. llegm.C1 = CFrame.new(0, 1, 0)
  184. llegm.Part0 = Torso
  185. llegm.Part1 = ll
  186. neck.C0 = CFrame.new(0,1,0)
  187. neck.C1 = CFrame.new(0,-0.5,0)
  188. end
  189. --Creating fake input objects with fake variables
  190. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  191. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  192. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  193. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  194. end}
  195. --Merged 2 functions into one by checking amount of arguments
  196. CAS.UnbindAction = CAS.BindAction
  197.  
  198. --This function will trigger the events that have been :Connect()'ed
  199. local function te(self,ev,...)
  200. local t = m[ev]
  201. if t and t._fakeEvent then
  202. for _,f in pairs(t.Functions) do
  203. f(...)
  204. end
  205. end
  206. end
  207. m.TrigEvent = te
  208. UIS.TrigEvent = te
  209.  
  210. Event.OnServerEvent:Connect(function(plr,io)
  211. if plr~=rp then return end
  212. m.Target = io.Target
  213. m.Hit = io.Hit
  214. if not io.isMouse then
  215. local b = io.UserInputState == Enum.UserInputState.Begin
  216. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  217. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  218. end
  219. for _,t in pairs(CAS.Actions) do
  220. for _,k in pairs(t.Keys) do
  221. if k==io.KeyCode then
  222. t.Function(t.Name,io.UserInputState,io)
  223. end
  224. end
  225. end
  226. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  227. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  228. end
  229. end)
  230. Event.Parent = NLS([==[
  231. local Player = game:GetService("Players").LocalPlayer
  232. local Event = script:WaitForChild("UserInput_Event")
  233.  
  234. local Mouse = Player:GetMouse()
  235. local UIS = game:GetService("UserInputService")
  236. local input = function(io,a)
  237. if a then return end
  238. --Since InputObject is a client-side instance, we create and pass table instead
  239. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  240. end
  241. UIS.InputBegan:Connect(input)
  242. UIS.InputEnded:Connect(input)
  243.  
  244. local h,t
  245. --Give the server mouse data 30 times every second, but only if the values changed
  246. --If player is not moving their mouse, client won't fire events
  247. while wait(1/30) do
  248. if h~=Mouse.Hit or t~=Mouse.Target then
  249. h,t=Mouse.Hit,Mouse.Target
  250. Event:FireServer({isMouse=true,Target=t,Hit=h})
  251. end
  252. end]==],Player.Character)
  253.  
  254. ----Sandboxed game object that allows the usage of client-side methods and services
  255. --Real game object
  256. local _rg = game
  257.  
  258. --Metatable for fake service
  259. local fsmt = {
  260. __index = function(self,k)
  261. local s = rawget(self,"_RealService")
  262. if s then return s[k] end
  263. end,
  264. __newindex = function(self,k,v)
  265. local s = rawget(self,"_RealService")
  266. if s then s[k]=v end
  267. end,
  268. __call = function(self,...)
  269. local s = rawget(self,"_RealService")
  270. if s then return s(...) end
  271. end
  272. }
  273. local function FakeService(t,RealService)
  274. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  275. return setmetatable(t,fsmt)
  276. end
  277.  
  278. --Fake game object
  279. local g = {
  280. GetService = function(self,s)
  281. return self[s]
  282. end,
  283. Players = FakeService({
  284. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  285. },"Players"),
  286. UserInputService = FakeService(UIS,"UserInputService"),
  287. ContextActionService = FakeService(CAS,"ContextActionService"),
  288. }
  289. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  290. g.service = g.GetService
  291.  
  292. g.RunService = FakeService({
  293. RenderStepped = _rg:GetService("RunService").Heartbeat,
  294. BindToRenderStep = function(self,name,_,fun)
  295.  
  296. end,
  297. UnbindFromRenderStep = function(self,name)
  298. self._btrs[name]:Disconnect()
  299. end,
  300. },"RunService")
  301.  
  302. setmetatable(g,{
  303. __index=function(self,s)
  304. return _rg:GetService(s) or typeof(_rg[s])=="function"
  305. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  306. end,
  307. __newindex = fsmt.__newindex,
  308. __call = fsmt.__call
  309. })
  310. --Changing owner to fake player object to support owner:GetMouse()
  311. game,owner = g,g.Players.LocalPlayer
  312. end
  313.  
  314. Player = owner
  315. PlayerGui = Player.PlayerGui
  316. Cam = workspace.CurrentCamera
  317. Backpack = Player.Backpack
  318. Character = Player.Character
  319. Humanoid = Character.Humanoid
  320. Mouse = Player:GetMouse()
  321. RootPart = Character["HumanoidRootPart"]
  322. Torso = Character["Torso"]
  323. Head = Character["Head"]
  324. RightArm = Character["Right Arm"]
  325. LeftArm = Character["Left Arm"]
  326. RightLeg = Character["Right Leg"]
  327. LeftLeg = Character["Left Leg"]
  328. RootJoint = RootPart["RootJoint"]
  329. Neck = Torso["Neck"]
  330. RightShoulder = Torso["Right Shoulder"]
  331. LeftShoulder = Torso["Left Shoulder"]
  332. RightHip = Torso["Right Hip"]
  333. LeftHip = Torso["Left Hip"]
  334.  
  335. Character = Player.Character
  336. Humanoid = Character.Humanoid
  337.  
  338. Player = game:GetService("Players").LocalPlayer
  339. PlayerGui = Player.PlayerGui
  340. Cam = workspace.CurrentCamera
  341. Backpack = Player.Backpack
  342. Character = Player.Character
  343. Humanoid = Character.Humanoid
  344. Mouse = Player:GetMouse()
  345. RootPart = Character["HumanoidRootPart"]
  346. SIZE = 1
  347. local SINE = 0
  348. IT = Instance.new
  349. CF = CFrame.new
  350. VT = Vector3.new
  351. RAD = math.rad
  352. C3 = Color3.new
  353. UD2 = UDim2.new
  354. BRICKC = BrickColor.new
  355. ANGLES = CFrame.Angles
  356. EULER = CFrame.fromEulerAnglesXYZ
  357. COS = math.cos
  358. ACOS = math.acos
  359. SIN = math.sin
  360. ASIN = math.asin
  361. ABS = math.abs
  362. MRANDOM = math.random
  363. FLOOR = math.floor
  364.  
  365. --[[
  366. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  367. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  368. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  369. --]]
  370. --Credit To Rufus14
  371. --I just edit it a bit ^_^
  372. mouse = game.Players.LocalPlayer:GetMouse()
  373. function ragdoll()
  374. game.Players.LocalPlayer.Character.Archivable = true
  375. clone = game.Players.LocalPlayer.Character:Clone()
  376. clone.Parent = workspace
  377. for i,v in pairs(clone:GetChildren()) do
  378. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  379. v:destroy()
  380. end
  381. for i,p in pairs(v:GetChildren()) do
  382. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  383. p:destroy()
  384. end
  385. end
  386. end
  387. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  388. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  389. t:destroy()
  390. end
  391. end
  392. vel = Instance.new("BodyVelocity", clone.Torso)
  393. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  394. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  395. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  396. using = false
  397. hit = Instance.new("Sound", clone.Torso)
  398. hit.SoundId = "rbxassetid://260430060"
  399. hit.Volume = 5
  400. hit1 = Instance.new("Sound", clone.Torso)
  401. hit1.SoundId = "rbxassetid://138087186"
  402. hit1.Volume = 5
  403. hit2 = Instance.new("Sound", clone.Torso)
  404. hit2.SoundId = "rbxassetid://131237241"
  405. hit2.Volume = 5
  406. hit3 = Instance.new("Sound", clone.Torso)
  407. hit3.SoundId = "rbxassetid://278062209"
  408. hit3.Volume = 5
  409. hit3.TimePosition = 0.33
  410. ded = Instance.new("Sound", clone.Torso)
  411. ded.SoundId = "rbxassetid://163154423"
  412. ded.Volume = 5
  413. local leftarm = clone:findFirstChild("Left Arm")
  414. local rightrm = clone:findFirstChild("Right Arm")
  415. local leftleg = clone:findFirstChild("Left Leg")
  416. local rightleg = clone:findFirstChild("Right Leg")
  417. local head = clone:findFirstChild("Head")
  418. local welding = Instance.new("Weld", clone.Torso)
  419. welding.Part0 = clone.Torso
  420. welding.Part1 = head
  421. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  422. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  423. if g.ClassName == "Part" then
  424. g:destroy()
  425. end
  426. end
  427. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  428. if h.ClassName == "Accesory" then
  429. h:destroy()
  430. end
  431. end
  432. game.Workspace.CurrentCamera.CameraSubject = head
  433. if leftleg ~= nil then
  434. local glue = Instance.new("Glue", clone.Torso)
  435. glue.Part0 = clone.Torso
  436. glue.Part1 = leftleg
  437. glue.Name = "Left leg"
  438. local collider = Instance.new("Part", leftleg)
  439. collider.Position = Vector3.new(0,999,0)
  440. collider.Size = Vector3.new(1.7, 1, 1)
  441. collider.Shape = "Cylinder"
  442. local weld = Instance.new("Weld", collider)
  443. weld.Part0 = leftleg
  444. weld.Part1 = collider
  445. weld.C0 = CFrame.Angles(0, 0, 80)
  446. collider.TopSurface = "Smooth"
  447. collider.BottomSurface = "Smooth"
  448. collider.formFactor = "Symmetric"
  449. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  450. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  451. collider.Transparency = 1
  452. end
  453. ------------
  454. if rightleg ~= nil then
  455. local glue1 = Instance.new("Glue", clone.Torso)
  456. glue1.Part0 = clone.Torso
  457. glue1.Part1 = rightleg
  458. glue1.Name = "Right leg"
  459. local collider1 = Instance.new("Part", rightleg)
  460. collider1.Position = Vector3.new(0,999,0)
  461. collider1.Size = Vector3.new(1.7, 1, 1)
  462. collider1.Shape = "Cylinder"
  463. local weld1 = Instance.new("Weld", collider1)
  464. weld1.Part0 = rightleg
  465. weld1.Part1 = collider1
  466. weld1.C0 = CFrame.Angles(0, 0, 80)
  467. collider1.TopSurface = "Smooth"
  468. collider1.BottomSurface = "Smooth"
  469. collider1.formFactor = "Symmetric"
  470. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  471. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  472. collider1.Transparency = 1
  473. end
  474. ------------
  475. if rightrm ~= nil then
  476. local glue11 = Instance.new("Glue", clone.Torso)
  477. glue11.Part0 = clone.Torso
  478. glue11.Part1 = rightrm
  479. glue11.Name = "Right shoulder"
  480. local collider11 = Instance.new("Part", rightrm)
  481. collider11.Position = Vector3.new(0,9999,0)
  482. collider11.Size = Vector3.new(1.8,1,1)
  483. collider11.Shape = "Cylinder"
  484. local weld11 = Instance.new("Weld", collider11)
  485. weld11.Part0 = rightrm
  486. weld11.Part1 = collider11
  487. weld11.C0 = CFrame.Angles(0, 0, 80)
  488. collider11.TopSurface = "Smooth"
  489. collider11.BottomSurface = "Smooth"
  490. collider11.formFactor = "Symmetric"
  491. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  492. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  493. collider11.Transparency = 1
  494. end
  495. ------------
  496. if leftarm ~= nil then
  497. local glue111 = Instance.new("Glue", clone.Torso)
  498. glue111.Part0 = clone.Torso
  499. glue111.Part1 = leftarm
  500. glue111.Name = "Left shoulder"
  501. local collider111 = Instance.new("Part", leftarm)
  502. collider111.Position = Vector3.new(0,9999,0)
  503. collider111.Size = Vector3.new(1.8,1,1)
  504. collider111.Shape = "Cylinder"
  505. local weld111 = Instance.new("Weld", collider111)
  506. weld111.Part0 = leftarm
  507. weld111.Part1 = collider111
  508. weld111.C0 = CFrame.Angles(0, 0, 80)
  509. collider111.TopSurface = "Smooth"
  510. collider111.BottomSurface = "Smooth"
  511. collider111.formFactor = "Symmetric"
  512. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  513. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  514. collider111.Transparency = 1
  515. ----------------
  516. sensoring = Instance.new("Part", clone.Torso)
  517. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  518. sensoring.CanCollide = false
  519. sensoring.Position = clone.Torso.Position
  520. local welder = Instance.new("Weld", sensoring)
  521. welder.Part0 = clone.Torso
  522. welder.Part1 = sensoring
  523. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  524. sensoring.Transparency = 1
  525. -----------------
  526. sensoring1 = Instance.new("Part", clone.Torso)
  527. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  528. sensoring1.CanCollide = false
  529. sensoring1.Position = clone.Torso.Position
  530. local welder1 = Instance.new("Weld", sensoring)
  531. welder1.Part0 = clone.Torso
  532. welder1.Part1 = sensoring1
  533. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  534. sensoring1.Transparency = 1
  535. end
  536. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  537. ded:Play()
  538. vel:destroy()
  539. wait(0.5)
  540. local function touch()
  541. if not using then
  542. using = true
  543. local Math = math.random(1,4)
  544. if Math == 1 then
  545. hit:Play()
  546. end
  547. if Math == 2 then
  548. hit1:Play()
  549. end
  550. if Math == 3 then
  551. hit2:Play()
  552. end
  553. if Math == 4 then
  554. hit3:Play()
  555. end
  556. wait(0.1)
  557. using = false
  558. end
  559. end
  560. sensoring.Touched:connect(touch)
  561. sensoring1.Touched:connect(touch)
  562. wait(4.47)
  563. hit1.Volume = 0
  564. hit2.Volume = 0
  565. hit3.Volume = 0
  566. hit.Volume = 0
  567. end
  568.  
  569. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  570.  
  571. --di ent
  572. ---------------------------------------
  573. local insanityface={"1895698679"}
  574. local sine=0
  575. Animation_Speed = 1.5
  576. local CHANGE = 2 / Animation_Speed
  577. -----------------------
  578. --[[ Name : WAOV2.2 ]]--
  579. -------------------------------------------------------
  580. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  581.  
  582. --Discord Creterisk#2958 <- makhail07's discord
  583.  
  584. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  585. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  586. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  587. --YOU FUCKING SKIDS,
  588. --For Those who log/decompile this, If you sell or trade this,
  589. --and I find out who you are, i will take massive action.
  590. --:b:
  591. -------------------------------------------------------
  592.  
  593. local FavIDs = {
  594. 340106355, --Nefl Crystals
  595. 927529620, --Dimension
  596. 876981900, --Fantasy
  597. 398987889, --Ordinary Days
  598. 1117396305, --Oh wait, it's you.
  599. 885996042, --Action Winter Journey
  600. 919231299, --Sprawling Idiot Effigy
  601. 743466274, --Good Day Sunshine
  602. 727411183, --Knife Fight
  603. 1402748531, --The Earth Is Counting On You!
  604. 595230126 --Robot Language
  605. }
  606.  
  607.  
  608.  
  609. --The reality of my life isn't real but a Universe -Creterisk
  610. --All people can be nice, Even if you don't think so. -2003boobear
  611. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  612. wait()
  613. local plr = game:service'Players'.LocalPlayer
  614. local char = plr.Character
  615. local hum = char.Humanoid
  616. local hed = char.Head
  617. local root = char.HumanoidRootPart
  618. local rootj = root.RootJoint
  619. local tors = char.Torso
  620. local ra = char["Right Arm"]
  621. local la = char["Left Arm"]
  622. local rl = char["Right Leg"]
  623. local ll = char["Left Leg"]
  624. local neck = tors["Neck"]
  625. local mouse = plr:GetMouse()
  626. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  627. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  628. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  629. local maincolor = BrickColor.new("Really black")
  630. exploitable = true
  631. local Player = game.Players.localPlayer
  632. local Character = Player.Character
  633. local Humanoid = Character.Humanoid
  634. local Mouse = Player:GetMouse()
  635. local LeftArm = Character["Left Arm"]
  636. local RightArm = Character["Right Arm"]
  637. local LeftLeg = Character["Left Leg"]
  638. local RightLeg = Character["Right Leg"]
  639. local Head = Character.Head
  640. local Torso = Character.Torso
  641.  
  642. local FE = Workspace.FilteringEnabled
  643.  
  644. IT = Instance.new
  645. CF = CFrame.new
  646. VT = Vector3.new
  647. RAD = math.rad
  648. C3 = Color3.new
  649. UD2 = UDim2.new
  650. BRICKC = BrickColor.new
  651. ANGLES = CFrame.Angles
  652. EULER = CFrame.fromEulerAnglesXYZ
  653. COS = math.cos
  654. ACOS = math.acos
  655. SIN = math.sin
  656. ASIN = math.asin
  657. ABS = math.abs
  658. MRANDOM = math.random
  659. FLOOR = math.floor
  660. -------------------------------------------------------
  661. --Start Whitelist and Invincibility--
  662. -------------------------------------------------------
  663. ff = Instance.new("ForceField",char)
  664. ff.Visible = false
  665. hum.Name = "Base"
  666. hum.MaxHealth = 14214242142124
  667. hum.Health = 14214242142124
  668. -------------------------------------------------------
  669. --End Whitelist and Invincibility--
  670. -------------------------------------------------------
  671. local Hair = Instance.new("Part", char)
  672. Hair.Name = "Hair"
  673. Hair.CanCollide = false
  674. Hair.BrickColor = BrickColor.new("Institutional white")
  675. Hair.Transparency = 0
  676. Hair.Material = "Plastic"
  677. Hair.Size = Vector3.new(1, 1, 2)
  678. Hair.TopSurface = Enum.SurfaceType.Smooth
  679. Hair.BottomSurface = Enum.SurfaceType.Smooth
  680.  
  681. local Weld = Instance.new("Weld", Hair)
  682. Weld.Part0 = hed
  683. Weld.Part1 = Hair
  684. Weld.C1 = CFrame.new(0, -.6, 0)
  685. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  686.  
  687. local M2 = Instance.new("SpecialMesh")
  688. M2.Parent = Hair
  689. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  690. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  691. M2.Scale = Vector3.new(1, 1, 1)
  692. -------------------------------------------------------
  693. for i,v in pairs(char:children()) do
  694. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  695. v:Remove()
  696. end
  697. end
  698. shirt = Instance.new("Shirt", char)
  699. shirt.Name = "Shirt"
  700. pants = Instance.new("Pants", char)
  701. pants.Name = "Pants"
  702. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  703. char.Pants.PantsTemplate = "rbxassetid://676428351"
  704. -------------------------------------------------------
  705. --------------
  706.  
  707. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  708.  
  709. warn("I hope you enjoy.")
  710.  
  711. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  712.  
  713. warn("Edited by saba1520/kisslarge")
  714.  
  715. warn("you made it guys to i maked it to 3.0 thanks!")
  716.  
  717. -------------------------------------------------------
  718. --Start Good Stuff--
  719. -------------------------------------------------------
  720. cam = game.Workspace.CurrentCamera
  721. CF = CFrame.new
  722. VT = Vector3.new
  723. angles = CFrame.Angles
  724. attack = false
  725. Euler = CFrame.fromEulerAnglesXYZ
  726. Rad = math.rad
  727. IT = Instance.new
  728. BrickC = BrickColor.new
  729. Cos = math.cos
  730. COS = math.cos
  731. Acos = math.acos
  732. Sin = math.sin
  733. Asin = math.asin
  734. Abs = math.abs
  735. Mrandom = math.random
  736. Floor = math.floor
  737. -------------------------------------------------------
  738. --End Good Stuff--
  739. -------------------------------------------------------
  740. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  741. RSH, LSH = nil, nil
  742. RW = Instance.new("Weld")
  743. LW = Instance.new("Weld")
  744. RH = tors["Right Hip"]
  745. LH = tors["Left Hip"]
  746. RSH = tors["Right Shoulder"]
  747. LSH = tors["Left Shoulder"]
  748. RSH.Parent = nil
  749. LSH.Parent = nil
  750. RW.Name = "RW"
  751. RW.Part0 = tors
  752. RW.C0 = CF(1.5, 0.5, 0)
  753. RW.C1 = CF(0, 0.5, 0)
  754. RW.Part1 = ra
  755. RW.Parent = tors
  756. LW.Name = "LW"
  757. LW.Part0 = tors
  758. LW.C0 = CF(-1.5, 0.5, 0)
  759. LW.C1 = CF(0, 0.5, 0)
  760. LW.Part1 = la
  761. LW.Parent = tors
  762. Effects = {}
  763. -------------------------------------------------------
  764. --Start HeartBeat--
  765. -------------------------------------------------------
  766. ArtificialHB = Instance.new("BindableEvent", script)
  767. ArtificialHB.Name = "Heartbeat"
  768. script:WaitForChild("Heartbeat")
  769.  
  770. frame = 1 / 60
  771. tf = 0
  772. allowframeloss = false
  773. tossremainder = false
  774.  
  775.  
  776. lastframe = tick()
  777. script.Heartbeat:Fire()
  778.  
  779.  
  780. game:GetService("RunService").Heartbeat:connect(function(s, p)
  781. tf = tf + s
  782. if tf >= frame then
  783. if allowframeloss then
  784. script.Heartbeat:Fire()
  785. lastframe = tick()
  786. else
  787. for i = 1, math.floor(tf / frame) do
  788. script.Heartbeat:Fire()
  789. end
  790. lastframe = tick()
  791. end
  792. if tossremainder then
  793. tf = 0
  794. else
  795. tf = tf - frame * math.floor(tf / frame)
  796. end
  797. end
  798. end)
  799. -------------------------------------------------------
  800. --End HeartBeat--
  801. -------------------------------------------------------
  802.  
  803. local ohno = Instance.new("Sound")
  804. ohno.Parent = hed
  805. ohno.Volume = 10
  806. ohno.Pitch = 1
  807. ohno.Looped = true
  808.  
  809. local bass = Instance.new("Sound") --why
  810. bass.Parent = hed
  811. bass.Volume = 7
  812. bass.Pitch = 1
  813. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  814. bass.Looped = true
  815.  
  816. local newnoob = Instance.new("Sound") --why
  817. newnoob.Parent = hed
  818. newnoob.Volume = 7
  819. newnoob.Pitch = 1
  820. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  821. newnoob.Looped = false
  822.  
  823. meme = Instance.new("Sound", hed)
  824. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  825. meme.Volume = 10
  826. meme.Pitch = 1
  827. meme.Looped = true
  828. meme.TimePosition = 1
  829.  
  830. TAUNT = Instance.new("Sound", tors)
  831. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  832. TAUNT.Volume = 10
  833. TAUNT.Pitch = 1
  834. TAUNT.Looped = false
  835. TAUNT.TimePosition = 0.12
  836.  
  837. TAUNT2 = Instance.new("Sound", tors)
  838. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  839. TAUNT2.Volume = 10
  840. TAUNT2.Pitch = 1
  841. TAUNT2.Looped = false
  842. TAUNT2.TimePosition = 0.12
  843.  
  844. chargeup = Instance.new("Sound", hed)
  845. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  846. chargeup.Volume = 10
  847. chargeup.Pitch = 1
  848. chargeup.Looped = true
  849. chargeup.TimePosition = 1
  850.  
  851. BTAUNT = Instance.new("Sound", tors)
  852. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  853. BTAUNT.Volume = 10
  854. BTAUNT.Pitch = 1
  855. BTAUNT.Looped = false
  856. BTAUNT.TimePosition = 0.2
  857.  
  858. NOTAUNT = Instance.new("Sound", tors)
  859. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  860. NOTAUNT.Volume = 10
  861. NOTAUNT.Pitch = 1
  862. NOTAUNT.Looped = false
  863. NOTAUNT.TimePosition = 0.2
  864.  
  865. NOSOUND = Instance.new("Sound", tors)
  866. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  867. NOSOUND.Volume = 10
  868. NOSOUND.Pitch = 1
  869. NOSOUND.Looped = false
  870. NOSOUND.TimePosition = 0.2
  871.  
  872. ITAUNT = Instance.new("Sound", tors)
  873. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  874. ITAUNT.Volume = 50
  875. ITAUNT.Pitch = 1
  876. ITAUNT.Looped = false
  877. ITAUNT.TimePosition = 0
  878.  
  879. BATAUNT = Instance.new("Sound", tors)
  880. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  881. BATAUNT.Volume = 10
  882. BATAUNT.Pitch = 1
  883. BATAUNT.Looped = false
  884. BATAUNT.TimePosition = 0
  885.  
  886. pop = Instance.new("Sound", tors)
  887. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  888. pop.Volume = 10
  889. pop.Pitch = 1
  890. pop.Looped = false
  891. pop.TimePosition = 0
  892.  
  893. STAUNT = Instance.new("Sound", tors)
  894. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  895. STAUNT.Volume = 10
  896. STAUNT.Pitch = 1
  897. STAUNT.Looped = false
  898. STAUNT.TimePosition = 0.05
  899.  
  900. DTAUNT = Instance.new("Sound", tors)
  901. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  902. DTAUNT.Volume = 10
  903. DTAUNT.Pitch = 1
  904. DTAUNT.Looped = false
  905. DTAUNT.TimePosition = 0
  906.  
  907. sex = Instance.new("Sound", tors)
  908. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  909. sex.Volume = 10
  910. sex.Pitch = 1
  911. sex.Looped = false
  912. sex.TimePosition = 0
  913.  
  914. so = Instance.new("Sound", tors)
  915. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  916. so.Volume = 10
  917. so.Pitch = 1
  918. so.Looped = false
  919. so.TimePosition = 0
  920.  
  921. LAZOR = Instance.new("Sound", ra)
  922. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  923. LAZOR.Volume = 10
  924. LAZOR.Pitch = 0.7
  925. LAZOR.Looped = false
  926. LAZOR.TimePosition = 0
  927.  
  928. WTF = Instance.new("Sound", tors)
  929. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  930. WTF.Volume = 10
  931. WTF.Pitch = 1
  932. WTF.Looped = false
  933. WTF.TimePosition = 0
  934.  
  935. MERKIO = Instance.new("Sound", tors) --why
  936. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  937. MERKIO.Volume = 5467543465
  938. MERKIO.Pitch = 1
  939. MERKIO.Looped = false
  940. MERKIO.TimePosition = 0
  941.  
  942. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  943. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  944. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  945. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  946. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  947. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  948.  
  949. -------------------------------------------------------
  950. --Start Important Functions--
  951. -------------------------------------------------------
  952. function MakeForm(PART,TYPE)
  953. if TYPE == "Cyl" then
  954. local MSH = IT("CylinderMesh",PART)
  955. elseif TYPE == "Ball" then
  956. local MSH = IT("SpecialMesh",PART)
  957. MSH.MeshType = "Sphere"
  958. elseif TYPE == "Wedge" then
  959. local MSH = IT("SpecialMesh",PART)
  960. MSH.MeshType = "Wedge"
  961. end
  962. end
  963.  
  964. function chatfunc(text, color)
  965. local chat = coroutine.wrap(function()
  966. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  967. char:FindFirstChild("TalkingBillBoard"):destroy()
  968. end
  969. local naeeym2 = Instance.new("BillboardGui", char)
  970. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  971. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  972. naeeym2.Adornee = hed
  973. naeeym2.Name = "TalkingBillBoard"
  974. local tecks2 = Instance.new("TextLabel", naeeym2)
  975. tecks2.BackgroundTransparency = 1
  976. tecks2.BorderSizePixel = 0
  977. tecks2.Text = ""
  978. tecks2.Font = "SciFi"
  979. tecks2.TextSize = 30
  980. tecks2.TextStrokeTransparency = 0
  981. tecks2.TextColor3 = color
  982. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  983. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  984. local tecks3 = Instance.new("TextLabel", naeeym2)
  985. tecks3.BackgroundTransparency = 1
  986. tecks3.BorderSizePixel = 0
  987. tecks3.Text = ""
  988. tecks3.Font = "SciFi"
  989. tecks3.TextSize = 30
  990. tecks3.TextStrokeTransparency = 0
  991. tecks3.TextColor3 = Color3.new(0, 0, 0)
  992. tecks3.TextStrokeColor3 = color
  993. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  994. coroutine.resume(coroutine.create(function()
  995. while true do
  996. swait(1)
  997. tecks2.TextColor3 = BrickColor.random().Color
  998. tecks3.TextStrokeColor3 = BrickColor.random().Color
  999. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1000. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1001. tecks2.Rotation = math.random(-5, 5)
  1002. tecks3.Rotation = math.random(-5, 5)
  1003. end
  1004. end))
  1005. for i = 1, string.len(text) do
  1006. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1007. tecks2.Text = string.sub(text, 1, i)
  1008. tecks3.Text = string.sub(text, 1, i)
  1009. swait(1)
  1010. end
  1011. wait(1)
  1012. local randomrot = math.random(1, 2)
  1013. if randomrot == 1 then
  1014. for i = 1, 50 do
  1015. swait()
  1016. tecks2.Rotation = tecks2.Rotation - 0.75
  1017. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1018. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1019. tecks3.Rotation = tecks2.Rotation + 0.75
  1020. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1021. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1022. end
  1023. elseif randomrot == 2 then
  1024. for i = 1, 50 do
  1025. swait()
  1026. tecks2.Rotation = tecks2.Rotation + 0.75
  1027. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1028. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1029. tecks3.Rotation = tecks2.Rotation - 0.75
  1030. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1031. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1032. end
  1033. end
  1034. naeeym2:Destroy()
  1035. end)
  1036. chat()
  1037. end
  1038.  
  1039. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1040. local type = type
  1041. local rng = Instance.new("Part", char)
  1042. rng.Anchored = true
  1043. rng.BrickColor = color
  1044. rng.CanCollide = false
  1045. rng.FormFactor = 3
  1046. rng.Name = "Ring"
  1047. rng.Material = "Neon"
  1048. rng.Size = Vector3.new(1, 1, 1)
  1049. rng.Transparency = 0
  1050. rng.TopSurface = 0
  1051. rng.BottomSurface = 0
  1052. rng.CFrame = pos
  1053. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1054. local rngm = Instance.new("SpecialMesh", rng)
  1055. rngm.MeshType = "Sphere"
  1056. rngm.Scale = Vector3.new(x1, y1, z1)
  1057. local scaler2 = 1
  1058. local speeder = FastSpeed
  1059. if type == "Add" then
  1060. scaler2 = 1 * value
  1061. elseif type == "Divide" then
  1062. scaler2 = 1 / value
  1063. end
  1064. coroutine.resume(coroutine.create(function()
  1065. for i = 0, 10 / bonuspeed, 0.1 do
  1066. swait()
  1067. if type == "Add" then
  1068. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1069. elseif type == "Divide" then
  1070. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1071. end
  1072. rng.BrickColor = BrickColor.random()
  1073. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1074. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1075. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1076. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1077. end
  1078. rng:Destroy()
  1079. end))
  1080. end
  1081.  
  1082. function SoulSteal(dude)
  1083. if dude.Name ~= char then
  1084. local bgf = IT("BodyGyro", dude.Head)
  1085. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1086. local val = IT("BoolValue", dude)
  1087. val.Name = "IsHit"
  1088. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1089. local soulst = coroutine.wrap(function()
  1090. local soul = Instance.new("Part",dude)
  1091. soul.Size = Vector3.new(1,1,1)
  1092. soul.CanCollide = false
  1093. soul.Anchored = false
  1094. soul.Position = torso.Position
  1095. soul.Transparency = 1
  1096. local PartEmmit1 = IT("ParticleEmitter", soul)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://569507414"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 250
  1101. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 1, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1114. local BodPoss = IT("BodyPosition", soul)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. wait(1.6)
  1120. soul.Touched:connect(function(hit)
  1121. if hit.Parent == char then
  1122. soul:Destroy()
  1123. end
  1124. end)
  1125. wait(1.2)
  1126. while soul do
  1127. swait()
  1128. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1129. BodPoss.Position = tors.Position
  1130. end
  1131. end)
  1132. soulst()
  1133. end
  1134. end
  1135. function FaceMouse()
  1136. local Cam = workspace.CurrentCamera
  1137. return {
  1138. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1139. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1140. }
  1141. end
  1142.  
  1143. function Clerp(a, b, t)
  1144. local qa = {QuaternionFromCFrame(a)}
  1145. local qb = {QuaternionFromCFrame(b)}
  1146. local ax, ay, az = a.x, a.y, a.z
  1147. local bx, by, bz = b.x, b.y, b.z
  1148. local _t = 1 - t
  1149. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1150. end
  1151.  
  1152. function Eviscerate(dude)
  1153. if dude.Name ~= char then
  1154. local bgf = IT("BodyGyro", dude.Head)
  1155. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1156. local val = IT("BoolValue", dude)
  1157. val.Name = "IsHit"
  1158. local ds = coroutine.wrap(function()
  1159. dude:WaitForChild("Head"):BreakJoints()
  1160. wait(0.5)
  1161. target = nil
  1162. coroutine.resume(coroutine.create(function()
  1163. for i, v in pairs(dude:GetChildren()) do
  1164. if v:IsA("Accessory") then
  1165. v:Destroy()
  1166. end
  1167. if v:IsA("Humanoid") then
  1168. v:Destroy()
  1169. end
  1170. if v:IsA("CharacterMesh") then
  1171. v:Destroy()
  1172. end
  1173. if v:IsA("Model") then
  1174. v:Destroy()
  1175. end
  1176. if v:IsA("Part") or v:IsA("MeshPart") then
  1177. for x, o in pairs(v:GetChildren()) do
  1178. if o:IsA("Decal") then
  1179. o:Destroy()
  1180. end
  1181. end
  1182. coroutine.resume(coroutine.create(function()
  1183. v.Material = "Neon"
  1184. v.CanCollide = false
  1185. local PartEmmit1 = IT("ParticleEmitter", v)
  1186. PartEmmit1.LightEmission = 1
  1187. PartEmmit1.Texture = "rbxassetid://284205403"
  1188. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1189. PartEmmit1.Rate = 150
  1190. PartEmmit1.Lifetime = NumberRange.new(1)
  1191. PartEmmit1.Size = NumberSequence.new({
  1192. NumberSequenceKeypoint.new(0, 0.75, 0),
  1193. NumberSequenceKeypoint.new(1, 0, 0)
  1194. })
  1195. PartEmmit1.Transparency = NumberSequence.new({
  1196. NumberSequenceKeypoint.new(0, 0, 0),
  1197. NumberSequenceKeypoint.new(1, 1, 0)
  1198. })
  1199. PartEmmit1.Speed = NumberRange.new(0, 0)
  1200. PartEmmit1.VelocitySpread = 30000
  1201. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1202. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1203. local BodPoss = IT("BodyPosition", v)
  1204. BodPoss.P = 3000
  1205. BodPoss.D = 1000
  1206. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1207. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1208. v.Color = maincolor.Color
  1209. coroutine.resume(coroutine.create(function()
  1210. for i = 0, 49 do
  1211. swait(1)
  1212. v.Transparency = v.Transparency + 0.08
  1213. end
  1214. wait(0.5)
  1215. PartEmmit1.Enabled = false
  1216. wait(3)
  1217. v:Destroy()
  1218. dude:Destroy()
  1219. end))
  1220. end))
  1221. end
  1222. end
  1223. end))
  1224. end)
  1225. ds()
  1226. end
  1227. end
  1228.  
  1229. function killnearest(position,range,maxstrength)
  1230. for i,v in ipairs(workspace:GetChildren()) do
  1231. local body = v:GetChildren()
  1232. for part = 1, #body do
  1233. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1234. if(body[part].Position - position).Magnitude < range then
  1235. if v.ClassName == "Model" then
  1236. v:BreakJoints()
  1237. end
  1238. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1239. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1240. end
  1241. end
  1242. end
  1243. if v.ClassName == "Part" then
  1244. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1245. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1246. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1247. end
  1248. end
  1249. end
  1250. end
  1251.  
  1252.  
  1253. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1254. local NEWPART = IT("Part")
  1255. NEWPART.formFactor = FORMFACTOR
  1256. NEWPART.Reflectance = REFLECTANCE
  1257. NEWPART.Transparency = TRANSPARENCY
  1258. NEWPART.CanCollide = false
  1259. NEWPART.Locked = true
  1260. NEWPART.Anchored = true
  1261. if ANCHOR == false then
  1262. NEWPART.Anchored = false
  1263. end
  1264. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1265. NEWPART.Name = NAME
  1266. NEWPART.Size = SIZE
  1267. NEWPART.Position = Torso.Position
  1268. NEWPART.Material = MATERIAL
  1269. NEWPART:BreakJoints()
  1270. NEWPART.Parent = PARENT
  1271. return NEWPART
  1272. end
  1273.  
  1274. local joyemoji = Instance.new('ParticleEmitter', tors)
  1275. joyemoji.VelocitySpread = 2000
  1276. joyemoji.Lifetime = NumberRange.new(1)
  1277. joyemoji.Speed = NumberRange.new(40)
  1278. joy= {}
  1279. for i=0, 19 do
  1280. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1281. end
  1282. joyemoji.Size = NumberSequence.new(joy)
  1283. joyemoji.Rate = 0
  1284. joyemoji.LockedToPart = false
  1285. joyemoji.LightEmission = 0
  1286. joyemoji.Texture = "rbxassetid://1176402123"
  1287. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1288.  
  1289. local LIT = Instance.new('ParticleEmitter', tors)
  1290. LIT.VelocitySpread = 2000
  1291. LIT.Lifetime = NumberRange.new(1)
  1292. LIT.Speed = NumberRange.new(45)
  1293. nani= {}
  1294. for i=0, 19 do
  1295. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1296. end
  1297. LIT.Size = NumberSequence.new(nani)
  1298. LIT.Rate = 0
  1299. LIT.LockedToPart = false
  1300. LIT.LightEmission = 0
  1301. LIT.Texture = "rbxassetid://1492670151"
  1302. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1303.  
  1304. local ok = Instance.new('ParticleEmitter', tors)
  1305. ok.VelocitySpread = 2000
  1306. ok.Lifetime = NumberRange.new(1)
  1307. ok.Speed = NumberRange.new(50)
  1308. cool= {}
  1309. for i=0, 19 do
  1310. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1311. end
  1312. ok.Size = NumberSequence.new(cool)
  1313. ok.Rate = 0
  1314. ok.LockedToPart = false
  1315. ok.LightEmission = 0
  1316. ok.Texture = "rbxassetid://636768448"
  1317. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1318.  
  1319. local toast = Instance.new('ParticleEmitter', tors)
  1320. toast.VelocitySpread = 2000
  1321. toast.Lifetime = NumberRange.new(1)
  1322. toast.Speed = NumberRange.new(60)
  1323. toasterstoasttoast= {}
  1324. for i=0, 19 do
  1325. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1326. end
  1327. toast.Size = NumberSequence.new(toasterstoasttoast)
  1328. toast.Rate = 0
  1329. toast.LockedToPart = false
  1330. toast.LightEmission = 0
  1331. toast.Texture = "rbxassetid://436096230"
  1332. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1333.  
  1334. function WhatHuh()
  1335. attack = true
  1336. hum.WalkSpeed = 1.01
  1337. CreateSound("130766865", hed, 10, 1)
  1338. Character.Head.face.Texture = "rbxassetid://276732672"
  1339. for i = 0,4,0.1 do
  1340. swait()
  1341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1347. end
  1348. for i = 0,6.7,0.1 do
  1349. swait()
  1350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1356. end
  1357. for i = 0,8.1,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1365. end
  1366. for i = 0,1,0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1374. end
  1375. for i = 0,1,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1383. end
  1384. for i = 0,4,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1392. end
  1393. attack = false
  1394. Character.Head.face.Texture = "rbxassetid://620619801"
  1395. hum.WalkSpeed = 16
  1396. end
  1397.  
  1398. function EndMySufferingV3() --why
  1399. attack = true
  1400. hum.WalkSpeed = 1.01
  1401. Character.Head.face.Texture = "rbxassetid://202210455"
  1402. local A = math.random(1,5)
  1403. if A == 1 then
  1404. meme.SoundId = "rbxassetid://295810519"
  1405. end
  1406. if A == 2 then
  1407. meme.SoundId = "rbxassetid://1124778077"
  1408. end
  1409. if A == 3 then
  1410. meme.SoundId = "rbxassetid://464157070"
  1411. end
  1412. if A == 4 then
  1413. meme.SoundId = "rbxassetid://146334595"
  1414. end
  1415. if A == 5 then
  1416. meme.SoundId = "rbxassetid://145536915"
  1417. end
  1418. meme:Play()
  1419. bass:Play()
  1420. joyemoji.Rate = 70
  1421. LIT.Rate = 70
  1422. ok.Rate = 70
  1423. toast.Rate = 70
  1424.  
  1425. for i = 0,50,0.1 do
  1426. swait()
  1427. CameraEnshaking(1, 10)
  1428. bass.Parent = hed
  1429. meme.Parent = hed
  1430. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1431. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1432. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1433. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1436. end
  1437. bass:Stop()
  1438. meme:Stop()
  1439. joyemoji.Rate = 0
  1440. LIT.Rate = 0
  1441. ok.Rate = 0
  1442. toast.Rate = 0
  1443. Character.Head.face.Texture = "rbxassetid://620619801"
  1444. attack = false
  1445. hum.WalkSpeed = 16
  1446. end
  1447.  
  1448. function slap()
  1449. attack = true
  1450. hum.WalkSpeed = 1.01
  1451. local icri = CreateSound("1205111204", hed, 10, 1)
  1452. swait(165)
  1453. local FRAME = tors.CFrame
  1454. repeat
  1455. swait()
  1456. Character.Head.face.Texture = "rbxassetid://582931093"
  1457. CameraEnshaking(1, 10)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1461. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1463. tors.CFrame = FRAME * CF(0,1,0)
  1464. swait()
  1465. tors.CFrame = FRAME
  1466. until icri.Playing == false
  1467. Character.Head.face.Texture = "rbxassetid://620619801"
  1468. attack = false
  1469. hum.WalkSpeed = 16
  1470. end
  1471.  
  1472. function EndMySufferingV2()
  1473. attack = true
  1474. for i = 0,6,0.1 do
  1475. swait()
  1476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1482. end
  1483. CreateSound("1093102664", hed, 10, 1)
  1484. CameraEnshaking(3, 8)
  1485. for i = 0,2,0.1 do
  1486. swait()
  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1492. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1493. end
  1494. hum.MaxHealth = 0
  1495. ragdoll(char)
  1496. CreateSound("135488453", hed, 5, 1)
  1497. error("Seems like you just died.")
  1498. end
  1499.  
  1500. function Clerp(a, b, t)
  1501. local qa = {
  1502. QuaternionFromCFrame(a)
  1503. }
  1504. local qb = {
  1505. QuaternionFromCFrame(b)
  1506. }
  1507. local ax, ay, az = a.x, a.y, a.z
  1508. local bx, by, bz = b.x, b.y, b.z
  1509. local _t = 1 - t
  1510. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1511. end
  1512.  
  1513. function Swait(NUMBER)
  1514. if NUMBER == 0 or NUMBER == nil then
  1515. ArtificialHB.Event:wait()
  1516. else
  1517. for i = 1, NUMBER do
  1518. ArtificialHB.Event:wait()
  1519. end
  1520. end
  1521. end
  1522.  
  1523. function swait(num)
  1524. if num == 0 or num == nil then
  1525. game:service("RunService").Stepped:wait(0)
  1526. else
  1527. for i = 0, num do
  1528. game:service("RunService").Stepped:wait(0)
  1529. end
  1530. end
  1531. end
  1532. function thread(f)
  1533. coroutine.resume(coroutine.create(f))
  1534. end
  1535. function clerp(a, b, t)
  1536. local qa = {
  1537. QuaternionFromCFrame(a)
  1538. }
  1539. local qb = {
  1540. QuaternionFromCFrame(b)
  1541. }
  1542. local ax, ay, az = a.x, a.y, a.z
  1543. local bx, by, bz = b.x, b.y, b.z
  1544. local _t = 1 - t
  1545. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1546. end
  1547. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1548. coroutine.resume(coroutine.create(function()
  1549. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1550. wave.Anchored = true
  1551. wave.CFrame = Part.CFrame * cframe1
  1552. local Msh = Create("SpecialMesh"){
  1553. Parent = wave,
  1554. MeshType = "Sphere"
  1555. }
  1556. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1557. for i = 0, 1, 0.2 do
  1558. wait()
  1559. local dir = wave.CFrame.lookVector * -1
  1560. local pos = rayCast(wave.Position, dir, 5, Character)
  1561. wave.CFrame = wave.CFrame * cframe2
  1562. table.insert(Effects, {
  1563. wave,
  1564. "Sphere",
  1565. 0.01,
  1566. .03,
  1567. .03,
  1568. .03,
  1569. })
  1570. end
  1571. end))
  1572. end
  1573.  
  1574. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1575. MakeForm(RightHole,"Cyl")
  1576. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1577. MakeForm(LeftHole,"Cyl")
  1578.  
  1579. function getbloody(victim,amount)
  1580. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1581. PART.CFrame = victim.CFrame
  1582. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1583. Debris:AddItem(PART,5)
  1584. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1585. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1586. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1587. local prtcl = asd:Clone()
  1588. prtcl.Parent = PART
  1589. prtcl:Emit(amount*10)
  1590. end
  1591.  
  1592. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1593. local type = type
  1594. local rng = Instance.new("Part", char)
  1595. rng.Anchored = true
  1596. rng.BrickColor = color
  1597. rng.CanCollide = false
  1598. rng.FormFactor = 3
  1599. rng.Name = "Ring"
  1600. rng.Material = "Neon"
  1601. rng.Size = Vector3.new(1, 1, 1)
  1602. rng.Transparency = 0
  1603. rng.TopSurface = 0
  1604. rng.BottomSurface = 0
  1605. rng.CFrame = pos
  1606. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1607. local rngm = Instance.new("SpecialMesh", rng)
  1608. rngm.MeshType = "Brick"
  1609. rngm.Scale = VT(x1,y1,z1)
  1610. if rainbowmode == true then
  1611. rng.Color = Color3.new(r/255,g/255,b/255)
  1612. end
  1613. local scaler2 = 1
  1614. local speeder = FastSpeed/10
  1615. if type == "Add" then
  1616. scaler2 = 1*value
  1617. elseif type == "Divide" then
  1618. scaler2 = 1/value
  1619. end
  1620. coroutine.resume(coroutine.create(function()
  1621. for i = 0,10/bonuspeed,0.1 do
  1622. swait()
  1623. if type == "Add" then
  1624. scaler2 = scaler2 - 0.01*value/bonuspeed
  1625. elseif type == "Divide" then
  1626. scaler2 = scaler2 - 0.01/value*bonuspeed
  1627. end
  1628. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1629. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1630. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1631. end
  1632. rng:Destroy()
  1633. end))
  1634. end
  1635. New = function(Object, Parent, Name, Data)
  1636. local Object = Instance.new(Object)
  1637. for Index, Value in pairs(Data or {}) do
  1638. Object[Index] = Value
  1639. end
  1640. Object.Parent = Parent
  1641. Object.Name = Name
  1642. return Object
  1643. end
  1644. function QuaternionFromCFrame(cf)
  1645. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1646. local trace = m00 + m11 + m22
  1647. if trace > 0 then
  1648. local s = math.sqrt(1 + trace)
  1649. local recip = 0.5 / s
  1650. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1651. else
  1652. local i = 0
  1653. if m00 < m11 then
  1654. i = 1
  1655. end
  1656. if m22 > (i == 0 and m00 or m11) then
  1657. i = 2
  1658. end
  1659. if i == 0 then
  1660. local s = math.sqrt(m00 - m11 - m22 + 1)
  1661. local recip = 0.5 / s
  1662. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1663. elseif i == 1 then
  1664. local s = math.sqrt(m11 - m22 - m00 + 1)
  1665. local recip = 0.5 / s
  1666. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1667. elseif i == 2 then
  1668. local s = math.sqrt(m22 - m00 - m11 + 1)
  1669. local recip = 0.5 / s
  1670. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1671. end
  1672. end
  1673. end
  1674. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1675. local xs, ys, zs = x + x, y + y, z + z
  1676. local wx, wy, wz = w * xs, w * ys, w * zs
  1677. local xx = x * xs
  1678. local xy = x * ys
  1679. local xz = x * zs
  1680. local yy = y * ys
  1681. local yz = y * zs
  1682. local zz = z * zs
  1683. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1684. end
  1685.  
  1686. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1687. function WACKYEFFECT(Table)
  1688. local TYPE = (Table.EffectType or "Sphere")
  1689. local SIZE = (Table.Size or VT(1,1,1))
  1690. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1691. local TRANSPARENCY = (Table.Transparency or 0)
  1692. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1693. local CFRAME = (Table.CFrame or Torso.CFrame)
  1694. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1695. local ROTATION1 = (Table.RotationX or 0)
  1696. local ROTATION2 = (Table.RotationY or 0)
  1697. local ROTATION3 = (Table.RotationZ or 0)
  1698. local MATERIAL = (Table.Material or "Neon")
  1699. local COLOR = (Table.Color or C3(1,1,1))
  1700. local TIME = (Table.Time or 45)
  1701. local SOUNDID = (Table.SoundID or nil)
  1702. local SOUNDPITCH = (Table.SoundPitch or nil)
  1703. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1704. coroutine.resume(coroutine.create(function()
  1705. local PLAYSSOUND = false
  1706. local SOUND = nil
  1707. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1708. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1709. PLAYSSOUND = true
  1710. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1711. end
  1712. EFFECT.Color = COLOR
  1713. local MSH = nil
  1714. if TYPE == "Sphere" then
  1715. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1716. elseif TYPE == "Block" then
  1717. MSH = IT("BlockMesh",EFFECT)
  1718. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1719. elseif TYPE == "Wave" then
  1720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1721. elseif TYPE == "Ring" then
  1722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1723. elseif TYPE == "Slash" then
  1724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1725. elseif TYPE == "Round Slash" then
  1726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1727. elseif TYPE == "Swirl" then
  1728. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1729. elseif TYPE == "Skull" then
  1730. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1731. elseif TYPE == "Crystal" then
  1732. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1733. end
  1734. if MSH ~= nil then
  1735. local MOVESPEED = nil
  1736. if MOVEDIRECTION ~= nil then
  1737. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1738. end
  1739. local GROWTH = SIZE - ENDSIZE
  1740. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1741. if TYPE == "Block" then
  1742. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1743. else
  1744. EFFECT.CFrame = CFRAME
  1745. end
  1746. for LOOP = 1, TIME+1 do
  1747. Swait()
  1748. MSH.Scale = MSH.Scale - GROWTH/TIME
  1749. if TYPE == "Wave" then
  1750. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1751. end
  1752. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1753. if TYPE == "Block" then
  1754. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1755. else
  1756. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1757. end
  1758. if MOVEDIRECTION ~= nil then
  1759. local ORI = EFFECT.Orientation
  1760. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1761. EFFECT.Orientation = ORI
  1762. end
  1763. end
  1764. if PLAYSSOUND == false then
  1765. EFFECT:remove()
  1766. else
  1767. repeat Swait() until SOUND.Playing == false
  1768. EFFECT:remove()
  1769. end
  1770. else
  1771. if PLAYSSOUND == false then
  1772. EFFECT:remove()
  1773. else
  1774. repeat Swait() until SOUND.Playing == false
  1775. EFFECT:remove()
  1776. end
  1777. end
  1778. end))
  1779. end
  1780.  
  1781.  
  1782. function QuaternionSlerp(a, b, t)
  1783. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1784. local startInterp, finishInterp
  1785. if cosTheta >= 1.0E-4 then
  1786. if 1 - cosTheta > 1.0E-4 then
  1787. local theta = math.acos(cosTheta)
  1788. local invSinTheta = 1 / Sin(theta)
  1789. startInterp = Sin((1 - t) * theta) * invSinTheta
  1790. finishInterp = Sin(t * theta) * invSinTheta
  1791. else
  1792. startInterp = 1 - t
  1793. finishInterp = t
  1794. end
  1795. elseif 1 + cosTheta > 1.0E-4 then
  1796. local theta = math.acos(-cosTheta)
  1797. local invSinTheta = 1 / Sin(theta)
  1798. startInterp = Sin((t - 1) * theta) * invSinTheta
  1799. finishInterp = Sin(t * theta) * invSinTheta
  1800. else
  1801. startInterp = t - 1
  1802. finishInterp = t
  1803. end
  1804. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1805. end
  1806. function rayCast(Position, Direction, Range, Ignore)
  1807. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1808. end
  1809. local RbxUtility = LoadLibrary("RbxUtility")
  1810. local Create = RbxUtility.Create
  1811.  
  1812. -------------------------------------------------------
  1813. --Start Damage Function--
  1814. -------------------------------------------------------
  1815. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1816. local type = type
  1817. local rng = Instance.new("Part", char)
  1818. rng.Anchored = true
  1819. rng.BrickColor = color
  1820. rng.CanCollide = false
  1821. rng.FormFactor = 3
  1822. rng.Name = "Ring"
  1823. rng.Material = "Neon"
  1824. rng.Size = Vector3.new(1, 1, 1)
  1825. rng.Transparency = 0
  1826. rng.TopSurface = 0
  1827. rng.BottomSurface = 0
  1828. rng.CFrame = pos
  1829. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1830. local rngm = Instance.new("SpecialMesh", rng)
  1831. rngm.MeshType = "Sphere"
  1832. rngm.Scale = Vector3.new(x1, y1, z1)
  1833. local scaler2 = 1
  1834. local speeder = FastSpeed
  1835. if type == "Add" then
  1836. scaler2 = 1 * value
  1837. elseif type == "Divide" then
  1838. scaler2 = 1 / value
  1839. end
  1840. coroutine.resume(coroutine.create(function()
  1841. for i = 0, 10 / bonuspeed, 0.1 do
  1842. swait()
  1843. if type == "Add" then
  1844. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1845. elseif type == "Divide" then
  1846. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1847. end
  1848. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1849. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1850. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1851. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1852. end
  1853. rng:Destroy()
  1854. end))
  1855. end
  1856. -----------------------------
  1857. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1858. if hit.Parent == nil then
  1859. return
  1860. end
  1861. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1862. for _, v in pairs(hit.Parent:children()) do
  1863. if v:IsA("Humanoid") then
  1864. h = v
  1865. end
  1866. end
  1867. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1868.  
  1869. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1870. end
  1871.  
  1872. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1873. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1874. if hit.Parent.DebounceHit.Value == true then
  1875. return
  1876. end
  1877. end
  1878. if insta == true then
  1879. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1880. end
  1881. local c = Create("ObjectValue"){
  1882. Name = "creator",
  1883. Value = game:service("Players").LocalPlayer,
  1884. Parent = h,
  1885. }
  1886. game:GetService("Debris"):AddItem(c, .5)
  1887. if HitSound ~= nil and HitPitch ~= nil then
  1888. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1889. end
  1890. local Damage = math.random(minim, maxim)
  1891. local blocked = false
  1892. local block = hit.Parent:findFirstChild("Block")
  1893. if block ~= nil then
  1894. if block.className == "IntValue" then
  1895. if block.Value > 0 then
  1896. blocked = true
  1897. block.Value = block.Value - 1
  1898. print(block.Value)
  1899. end
  1900. end
  1901. end
  1902. if blocked == false then
  1903. h.Health = h.Health - Damage
  1904. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1905. else
  1906. h.Health = h.Health - (Damage / 2)
  1907. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1908. end
  1909. if Type == "Knockdown" then
  1910. local hum = hit.Parent.Humanoid
  1911. hum.PlatformStand = true
  1912. coroutine.resume(coroutine.create(function(HHumanoid)
  1913. swait(1)
  1914. HHumanoid.PlatformStand = false
  1915. end), hum)
  1916. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1917. local bodvol = Create("BodyVelocity"){
  1918. velocity = angle * knockback,
  1919. P = 5000,
  1920. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1921. Parent = hit,
  1922. }
  1923. local rl = Create("BodyAngularVelocity"){
  1924. P = 3000,
  1925. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1926. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1927. Parent = hit,
  1928. }
  1929. game:GetService("Debris"):AddItem(bodvol, .5)
  1930. game:GetService("Debris"):AddItem(rl, .5)
  1931. elseif Type == "Random Guy" then
  1932. local vp = Create("BodyVelocity"){
  1933. P = 500,
  1934. maxForce = Vector3.new(math.huge, 0, math.huge),
  1935. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1936. }
  1937. if knockback > 0 then
  1938. vp.Parent = hit.Parent.Torso
  1939. end
  1940. game:GetService("Debris"):AddItem(vp, .5)
  1941. elseif Type == "Up" then
  1942. local bodyVelocity = Create("BodyVelocity"){
  1943. velocity = Vector3.new(0, 20, 0),
  1944. P = 5000,
  1945. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1946. Parent = hit,
  1947. }
  1948. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1949. elseif Type == "DarkUp" then
  1950. coroutine.resume(coroutine.create(function()
  1951. for i = 0, 1, 0.1 do
  1952. swait()
  1953. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1954. end
  1955. end))
  1956. local bodyVelocity = Create("BodyVelocity"){
  1957. velocity = Vector3.new(0, 20, 0),
  1958. P = 5000,
  1959. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1960. Parent = hit,
  1961. }
  1962. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1963. elseif Type == "Snare" then
  1964. local bp = Create("BodyPosition"){
  1965. P = 2000,
  1966. D = 100,
  1967. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1968. position = hit.Parent.Torso.Position,
  1969. Parent = hit.Parent.Torso,
  1970. }
  1971. game:GetService("Debris"):AddItem(bp, 1)
  1972. elseif Type == "Freeze" then
  1973. local BodPos = Create("BodyPosition"){
  1974. P = 50000,
  1975. D = 1000,
  1976. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1977. position = hit.Parent.Torso.Position,
  1978. Parent = hit.Parent.Torso,
  1979. }
  1980. local BodGy = Create("BodyGyro") {
  1981. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1982. P = 20e+003,
  1983. Parent = hit.Parent.Torso,
  1984. cframe = hit.Parent.Torso.CFrame,
  1985. }
  1986. hit.Parent.Torso.Anchored = true
  1987. coroutine.resume(coroutine.create(function(Part)
  1988. swait(1.5)
  1989. Part.Anchored = false
  1990. end), hit.Parent.Torso)
  1991. game:GetService("Debris"):AddItem(BodPos, 3)
  1992. game:GetService("Debris"):AddItem(BodGy, 3)
  1993. end
  1994. local debounce = Create("BoolValue"){
  1995. Name = "DebounceHit",
  1996. Parent = hit.Parent,
  1997. Value = true,
  1998. }
  1999. game:GetService("Debris"):AddItem(debounce, Delay)
  2000. c = Create("ObjectValue"){
  2001. Name = "creator",
  2002. Value = Player,
  2003. Parent = h,
  2004. }
  2005. game:GetService("Debris"):AddItem(c, .5)
  2006. end
  2007. end
  2008. -------------------------------------------------------
  2009. --End Damage Function--
  2010. -------------------------------------------------------
  2011.  
  2012. -------------------------------------------------------
  2013. --Start Damage Function Customization--
  2014. -------------------------------------------------------
  2015. function ShowDamage(Pos, Text, Time, Color)
  2016. local Rate = (1 / 30)
  2017. local Pos = (Pos or Vector3.new(0, 0, 0))
  2018. local Text = (Text or "")
  2019. local Time = (Time or 2)
  2020. local Color = (Color or Color3.new(1, 0, 1))
  2021. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2022. EffectPart.Anchored = true
  2023. local BillboardGui = Create("BillboardGui"){
  2024. Size = UDim2.new(3, 0, 3, 0),
  2025. Adornee = EffectPart,
  2026. Parent = EffectPart,
  2027. }
  2028. local TextLabel = Create("TextLabel"){
  2029. BackgroundTransparency = 1,
  2030. Size = UDim2.new(1, 0, 1, 0),
  2031. Text = Text,
  2032. Font = "Bodoni",
  2033. TextColor3 = Color,
  2034. TextScaled = true,
  2035. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  2036. Parent = BillboardGui,
  2037. }
  2038. game.Debris:AddItem(EffectPart, (Time))
  2039. EffectPart.Parent = game:GetService("Workspace")
  2040. delay(0, function()
  2041. local Frames = (Time / Rate)
  2042. for Frame = 1, Frames do
  2043. wait(Rate)
  2044. local Percent = (Frame / Frames)
  2045. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2046. TextLabel.TextTransparency = Percent
  2047. end
  2048. if EffectPart and EffectPart.Parent then
  2049. EffectPart:Destroy()
  2050. end
  2051. end)
  2052. end
  2053.  
  2054. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2055. local type = type
  2056. local rng = Instance.new("Part", char)
  2057. rng.Anchored = true
  2058. rng.BrickColor = color
  2059. rng.CanCollide = false
  2060. rng.FormFactor = 3
  2061. rng.Name = "Ring"
  2062. rng.Material = "Neon"
  2063. rng.Size = Vector3.new(1, 1, 1)
  2064. rng.Transparency = 0
  2065. rng.TopSurface = 0
  2066. rng.BottomSurface = 0
  2067. rng.CFrame = pos
  2068. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2069. local rngm = Instance.new("SpecialMesh", rng)
  2070. rngm.MeshType = "Brick"
  2071. rngm.Scale = Vector3.new(x1,y1,z1)
  2072. local scaler2 = 1
  2073. local speeder = FastSpeed/10
  2074. if type == "Add" then
  2075. scaler2 = 1*value
  2076. elseif type == "Divide" then
  2077. scaler2 = 1/value
  2078. end
  2079. coroutine.resume(coroutine.create(function()
  2080. for i = 0,10/bonuspeed,0.1 do
  2081. swait()
  2082. if type == "Add" then
  2083. scaler2 = scaler2 - 0.01*value/bonuspeed
  2084. elseif type == "Divide" then
  2085. scaler2 = scaler2 - 0.01/value*bonuspeed
  2086. end
  2087. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2088. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2089. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2090. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2091. end
  2092. rng:Destroy()
  2093. end))
  2094. end
  2095.  
  2096. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  2097. local p = Instance.new("Part",EffectModel)
  2098. p.BrickColor = BrickColor.new(colour)
  2099. p.Size = Vector3.new()
  2100. p.Anchored = true
  2101. p.CanCollide = false
  2102. p.CFrame = cf
  2103. if inverse == true then
  2104. p.Transparency = 1
  2105. else
  2106. p.Transparency = 0
  2107. end
  2108. local m = Instance.new("SpecialMesh",p)
  2109. m.MeshId = meshid
  2110. m.TextureId = textid
  2111. m.Scale = meshstart
  2112. coroutine.wrap(function()
  2113. for i=0,1,factor do
  2114. swait()
  2115. if inverse == true then
  2116. p.Transparency = 1-i
  2117. else
  2118. p.Transparency = i
  2119. end
  2120. m.Scale = m.Scale + meshadd
  2121. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  2122. end
  2123. p:Destroy()
  2124. end)()
  2125. return p
  2126. end
  2127. -------------------------------------------------------
  2128. --End Damage Function Customization--
  2129. -------------------------------------------------------
  2130.  
  2131. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2132. for _, c in pairs(workspace:children()) do
  2133. local hum = c:findFirstChild("Humanoid")
  2134. if hum ~= nil then
  2135. local head = c:findFirstChild("Head")
  2136. if head ~= nil then
  2137. local targ = head.Position - Part.Position
  2138. local mag = targ.magnitude
  2139. if magni >= mag and c.Name ~= Player.Name then
  2140. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  2141. end
  2142. end
  2143. end
  2144. end
  2145. end
  2146.  
  2147.  
  2148. CFuncs = {
  2149. Part = {
  2150. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2151. local Part = Create("Part")({
  2152. Parent = Parent,
  2153. Reflectance = Reflectance,
  2154. Transparency = Transparency,
  2155. CanCollide = false,
  2156. Locked = true,
  2157. BrickColor = BrickColor.new(tostring(BColor)),
  2158. Name = Name,
  2159. Size = Size,
  2160. Material = Material
  2161. })
  2162. RemoveOutlines(Part)
  2163. return Part
  2164. end
  2165. },
  2166. Mesh = {
  2167. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2168. local Msh = Create(Mesh)({
  2169. Parent = Part,
  2170. Offset = OffSet,
  2171. Scale = Scale
  2172. })
  2173. if Mesh == "SpecialMesh" then
  2174. Msh.MeshType = MeshType
  2175. Msh.MeshId = MeshId
  2176. end
  2177. return Msh
  2178. end
  2179. },
  2180. Mesh = {
  2181. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2182. local Msh = Create(Mesh)({
  2183. Parent = Part,
  2184. Offset = OffSet,
  2185. Scale = Scale
  2186. })
  2187. if Mesh == "SpecialMesh" then
  2188. Msh.MeshType = MeshType
  2189. Msh.MeshId = MeshId
  2190. end
  2191. return Msh
  2192. end
  2193. },
  2194. Weld = {
  2195. Create = function(Parent, Part0, Part1, C0, C1)
  2196. local Weld = Create("Weld")({
  2197. Parent = Parent,
  2198. Part0 = Part0,
  2199. Part1 = Part1,
  2200. C0 = C0,
  2201. C1 = C1
  2202. })
  2203. return Weld
  2204. end
  2205. },
  2206. Sound = {
  2207. Create = function(id, par, vol, pit)
  2208. coroutine.resume(coroutine.create(function()
  2209. local S = Create("Sound")({
  2210. Volume = vol,
  2211. Pitch = pit or 1,
  2212. SoundId = id,
  2213. Parent = par or workspace
  2214. })
  2215. wait()
  2216. S:play()
  2217. game:GetService("Debris"):AddItem(S, 6)
  2218. end))
  2219. end
  2220. },
  2221. ParticleEmitter = {
  2222. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2223. local fp = Create("ParticleEmitter")({
  2224. Parent = Parent,
  2225. Color = ColorSequence.new(Color1, Color2),
  2226. LightEmission = LightEmission,
  2227. Size = Size,
  2228. Texture = Texture,
  2229. Transparency = Transparency,
  2230. ZOffset = ZOffset,
  2231. Acceleration = Accel,
  2232. Drag = Drag,
  2233. LockedToPart = LockedToPart,
  2234. VelocityInheritance = VelocityInheritance,
  2235. EmissionDirection = EmissionDirection,
  2236. Enabled = Enabled,
  2237. Lifetime = LifeTime,
  2238. Rate = Rate,
  2239. Rotation = Rotation,
  2240. RotSpeed = RotSpeed,
  2241. Speed = Speed,
  2242. VelocitySpread = VelocitySpread
  2243. })
  2244. return fp
  2245. end
  2246. }
  2247. }
  2248. function RemoveOutlines(part)
  2249. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2250. end
  2251. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2252. local Part = Create("Part")({
  2253. formFactor = FormFactor,
  2254. Parent = Parent,
  2255. Reflectance = Reflectance,
  2256. Transparency = Transparency,
  2257. CanCollide = false,
  2258. Locked = true,
  2259. BrickColor = BrickColor.new(tostring(BColor)),
  2260. Name = Name,
  2261. Size = Size,
  2262. Material = Material
  2263. })
  2264. RemoveOutlines(Part)
  2265. return Part
  2266. end
  2267. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2268. local Msh = Create(Mesh)({
  2269. Parent = Part,
  2270. Offset = OffSet,
  2271. Scale = Scale
  2272. })
  2273. if Mesh == "SpecialMesh" then
  2274. Msh.MeshType = MeshType
  2275. Msh.MeshId = MeshId
  2276. end
  2277. return Msh
  2278. end
  2279. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2280. local Weld = Create("Weld")({
  2281. Parent = Parent,
  2282. Part0 = Part0,
  2283. Part1 = Part1,
  2284. C0 = C0,
  2285. C1 = C1
  2286. })
  2287. return Weld
  2288. end
  2289.  
  2290. abss = Instance.new("BillboardGui",char)
  2291. abss.Size = UDim2.new(10,0,10,0)
  2292. abss.Enabled = false
  2293. imgl = Instance.new("ImageLabel",abss)
  2294. imgl.Position = UDim2.new(0,0,0,0)
  2295. imgl.Size = UDim2.new(1,0,1,0)
  2296. imgl.Image = "rbxassetid://153485522"
  2297. imgl.BackgroundTransparency = 1
  2298. imgl.ImageColor3 = Color3.new(.9,0,0)
  2299. img2 = Instance.new("ImageLabel",abss)
  2300. img2.Position = UDim2.new(0,0,0,0)
  2301. img2.Size = UDim2.new(1,0,1,0)
  2302. img2.Image = "rbxassetid://153485522"
  2303. img2.BackgroundTransparency = 1
  2304. img2.ImageColor3 = Color3.new(.9,0,0)
  2305.  
  2306. function TargetSelect(person)
  2307. local dd=coroutine.wrap(function()
  2308. if targetted ~= person then
  2309. targetted = person
  2310. img2.Size = UDim2.new(1,0,1,0)
  2311. img2.ImageTransparency = 0
  2312. img2.Position = UDim2.new(0,0,0,0)
  2313. for i = 0, 2, 0.1 do
  2314. swait()
  2315. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2316. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2317. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2318. end
  2319. end
  2320. end)
  2321. dd()
  2322. end
  2323.  
  2324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2325. local NEWWELD = IT(TYPE)
  2326. NEWWELD.Part0 = PART0
  2327. NEWWELD.Part1 = PART1
  2328. NEWWELD.C0 = C0
  2329. NEWWELD.C1 = C1
  2330. NEWWELD.Parent = PARENT
  2331. return NEWWELD
  2332. end
  2333.  
  2334. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2335.  
  2336. local Blood1 = Create("ParticleEmitter")({
  2337. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2338. Transparency = NumberSequence.new(0.1, 1),
  2339. Size = NumberSequence.new(0.5, 0),
  2340. Texture = "rbxassetid://602578593",
  2341. Lifetime = NumberRange.new(0.8),
  2342. Rate = 255,
  2343. VelocitySpread = 40,
  2344. Rotation = NumberRange.new(100),
  2345. Speed = NumberRange.new(5),
  2346. LightEmission = 0,
  2347. LockedToPart = false,
  2348. Acceleration = Vector3.new(0, -10, 0),
  2349. EmissionDirection = "Bottom"
  2350. })
  2351. function Sayonara()
  2352. local target = nil
  2353. local targettorso = nil
  2354. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2355. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2356. target = mouse.Target.Parent.Humanoid
  2357. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2358. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2359. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2360. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2361. end
  2362. end
  2363. if target ~= nil then
  2364. targettorso.Anchored = true
  2365. attack = true
  2366. hum.WalkSpeed = 0
  2367. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2368. for i = 0,6.2,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2376. end
  2377. do
  2378. CreateSound("429400881", targettorso, 5, 1)
  2379. local ModelArm02 = New("Model", char, "Arm", {})
  2380. local ModelArm03 = New("Model", char, "Arm", {})
  2381. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2382. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2383. local Arm02 = targetleftarm:Clone()
  2384. local Arm03 = targetrightarm:Clone()
  2385. targetleftarm.Transparency = 1
  2386. targetrightarm.Transparency = 1
  2387. Arm02.Parent = ModelArm02
  2388. Arm03.Parent = ModelArm03
  2389. for i, v in pairs(Arm02:GetChildren()) do
  2390. v:Destroy()
  2391. end
  2392. for i, v in pairs(Arm03:GetChildren()) do
  2393. v:Destroy()
  2394. end
  2395. local weldArm02 = Instance.new("Weld")
  2396. weldArm02.Parent = Arm02
  2397. weldArm02.Part0 = targetleftarm
  2398. weldArm02.Part1 = Arm02
  2399. weldArm02.C1 = CFrame.new(0, 0, 0)
  2400. local weldArm03 = Instance.new("Weld")
  2401. weldArm03.Parent = Arm03
  2402. weldArm03.Part0 = targetrightarm
  2403. weldArm03.Part1 = Arm03
  2404. weldArm03.C1 = CFrame.new(0, 0, 0)
  2405. for i, v in pairs(target:GetChildren()) do
  2406. if v:IsA("Shirt") then
  2407. v:clone().Parent = ModelArm02
  2408. end
  2409. end
  2410. for i, v in pairs(target:GetChildren()) do
  2411. if v:IsA("Shirt") then
  2412. v:clone().Parent = ModelArm03
  2413. end
  2414. end
  2415. weldArm02.Part0 = la
  2416. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2417. weldArm03.Part0 = ra
  2418. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2419. local BE1 = Blood1:Clone()
  2420. BE1.Parent = targetleftarm
  2421. game:GetService("Debris"):AddItem(BE1, 3)
  2422. BE1.Rate = 255
  2423. local BE2 = Blood1:Clone()
  2424. BE2.Parent = targetrightarm
  2425. game:GetService("Debris"):AddItem(BE2, 3)
  2426. BE2.Rate = 255
  2427. for i = 0,6.2,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2435. end
  2436. for i = 0,6.2,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2444. end
  2445. CreateSound("541909763", targettorso, 5, .8)
  2446. weldArm02:Destroy()
  2447. Arm02.CanCollide = true
  2448. weldArm03:Destroy()
  2449. Arm03.CanCollide = true
  2450. local bodyVelocity2 = Create("BodyVelocity")({
  2451. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2452. P = 5000,
  2453. maxForce = Vector3.new(8000, 8000, 8000),
  2454. Parent = Arm02
  2455. })
  2456. local bodyVelocity3 = Create("BodyVelocity")({
  2457. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2458. P = 5000,
  2459. maxForce = Vector3.new(8000, 8000, 8000),
  2460. Parent = Arm03
  2461. })
  2462. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2463. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2464. for i = 0,6.2,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2472. end
  2473. for i = 0,6.2,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2481. end
  2482. targettorso:Remove()
  2483. for i = 0,6.2,0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2491. end
  2492. end
  2493. targettorso.Anchored = false
  2494. attack = false
  2495. hum.WalkSpeed = 16
  2496. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2497. end
  2498. end
  2499.  
  2500. -------------------------------------------------------
  2501. --Start Effect Function--
  2502. -------------------------------------------------------
  2503. EffectModel = Instance.new("Model", char)
  2504. Effects = {
  2505. Block = {
  2506. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2507. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2508. prt.Anchored = true
  2509. prt.CFrame = cframe
  2510. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2511. game:GetService("Debris"):AddItem(prt, 10)
  2512. if Type == 1 or Type == nil then
  2513. table.insert(Effects, {
  2514. prt,
  2515. "Block1",
  2516. delay,
  2517. x3,
  2518. y3,
  2519. z3,
  2520. msh
  2521. })
  2522. elseif Type == 2 then
  2523. table.insert(Effects, {
  2524. prt,
  2525. "Block2",
  2526. delay,
  2527. x3,
  2528. y3,
  2529. z3,
  2530. msh
  2531. })
  2532. else
  2533. table.insert(Effects, {
  2534. prt,
  2535. "Block3",
  2536. delay,
  2537. x3,
  2538. y3,
  2539. z3,
  2540. msh
  2541. })
  2542. end
  2543. end
  2544. },
  2545. Sphere = {
  2546. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2547. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2548. prt.Anchored = true
  2549. prt.CFrame = cframe
  2550. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2551. game:GetService("Debris"):AddItem(prt, 10)
  2552. table.insert(Effects, {
  2553. prt,
  2554. "Cylinder",
  2555. delay,
  2556. x3,
  2557. y3,
  2558. z3,
  2559. msh
  2560. })
  2561. end
  2562. },
  2563. Cylinder = {
  2564. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2565. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2566. prt.Anchored = true
  2567. prt.CFrame = cframe
  2568. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2569. game:GetService("Debris"):AddItem(prt, 10)
  2570. table.insert(Effects, {
  2571. prt,
  2572. "Cylinder",
  2573. delay,
  2574. x3,
  2575. y3,
  2576. z3,
  2577. msh
  2578. })
  2579. end
  2580. },
  2581. Wave = {
  2582. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2583. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2584. prt.Anchored = true
  2585. prt.CFrame = cframe
  2586. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2587. game:GetService("Debris"):AddItem(prt, 10)
  2588. table.insert(Effects, {
  2589. prt,
  2590. "Cylinder",
  2591. delay,
  2592. x3 / 60,
  2593. y3 / 60,
  2594. z3 / 60,
  2595. msh
  2596. })
  2597. end
  2598. },
  2599. Ring = {
  2600. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2601. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2602. prt.Anchored = true
  2603. prt.CFrame = cframe
  2604. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2605. game:GetService("Debris"):AddItem(prt, 10)
  2606. table.insert(Effects, {
  2607. prt,
  2608. "Cylinder",
  2609. delay,
  2610. x3,
  2611. y3,
  2612. z3,
  2613. msh
  2614. })
  2615. end
  2616. },
  2617. Break = {
  2618. Create = function(brickcolor, cframe, x1, y1, z1)
  2619. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2620. prt.Anchored = true
  2621. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2622. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2623. local num = math.random(10, 50) / 1000
  2624. game:GetService("Debris"):AddItem(prt, 10)
  2625. table.insert(Effects, {
  2626. prt,
  2627. "Shatter",
  2628. num,
  2629. prt.CFrame,
  2630. math.random() - math.random(),
  2631. 0,
  2632. math.random(50, 100) / 100
  2633. })
  2634. end
  2635. },
  2636. Spiral = {
  2637. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2638. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2639. prt.Anchored = true
  2640. prt.CFrame = cframe
  2641. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2642. game:GetService("Debris"):AddItem(prt, 10)
  2643. table.insert(Effects, {
  2644. prt,
  2645. "Cylinder",
  2646. delay,
  2647. x3,
  2648. y3,
  2649. z3,
  2650. msh
  2651. })
  2652. end
  2653. },
  2654. Push = {
  2655. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2656. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2657. prt.Anchored = true
  2658. prt.CFrame = cframe
  2659. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2660. game:GetService("Debris"):AddItem(prt, 10)
  2661. table.insert(Effects, {
  2662. prt,
  2663. "Cylinder",
  2664. delay,
  2665. x3,
  2666. y3,
  2667. z3,
  2668. msh
  2669. })
  2670. end
  2671. }
  2672. }
  2673. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2674. local fp = IT("Part")
  2675. fp.formFactor = formfactor
  2676. fp.Parent = parent
  2677. fp.Reflectance = reflectance
  2678. fp.Transparency = transparency
  2679. fp.CanCollide = false
  2680. fp.Locked = true
  2681. fp.BrickColor = brickcolor
  2682. fp.Name = name
  2683. fp.Size = size
  2684. fp.Position = tors.Position
  2685. RemoveOutlines(fp)
  2686. fp.Material = "Neon"
  2687. fp:BreakJoints()
  2688. return fp
  2689. end
  2690.  
  2691. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2692. local mesh = IT(Mesh)
  2693. mesh.Parent = part
  2694. if Mesh == "SpecialMesh" then
  2695. mesh.MeshType = meshtype
  2696. if meshid ~= "nil" then
  2697. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2698. end
  2699. end
  2700. mesh.Offset = offset
  2701. mesh.Scale = scale
  2702. return mesh
  2703. end
  2704.  
  2705. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2706. local type = type
  2707. local rng = Instance.new("Part", char)
  2708. rng.Anchored = true
  2709. rng.BrickColor = color
  2710. rng.CanCollide = false
  2711. rng.FormFactor = 3
  2712. rng.Name = "Ring"
  2713. rng.Material = "Neon"
  2714. rng.Size = Vector3.new(1, 1, 1)
  2715. rng.Transparency = 1
  2716. rng.TopSurface = 0
  2717. rng.BottomSurface = 0
  2718. rng.CFrame = pos
  2719. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2720. local rngm = Instance.new("SpecialMesh", rng)
  2721. rngm.MeshType = MType
  2722. rngm.Scale = Vector3.new(x1, y1, z1)
  2723. local scaler2 = 1
  2724. local speeder = FastSpeed
  2725. if type == "Add" then
  2726. scaler2 = 1 * value
  2727. elseif type == "Divide" then
  2728. scaler2 = 1 / value
  2729. end
  2730. coroutine.resume(coroutine.create(function()
  2731. for i = 0, 10 / bonuspeed, 0.1 do
  2732. swait()
  2733. if type == "Add" then
  2734. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2735. elseif type == "Divide" then
  2736. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2737. end
  2738. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2739. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2740. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2741. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2742. end
  2743. rng:Destroy()
  2744. end))
  2745. end
  2746.  
  2747. local PlayerSize = 1
  2748. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2749. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2750. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2751. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2752. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2753. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2754.  
  2755. function Cryo_Freeze()
  2756. attack = true
  2757. for i = 0,5.2,0.03 do
  2758. swait()
  2759. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2760. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2767. end
  2768. CreateSound("331666100", tors, 10, 1)
  2769. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2770. for i = 1,3,0.1 do
  2771. hum.WalkSpeed = 0.10
  2772. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2775. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2776. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2777. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2779. end
  2780. for i = 1,10,0.1 do
  2781. swait(10)
  2782. hum.WalkSpeed = 0.10
  2783. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2784. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2787. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2788. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2789. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2791. end
  2792. wait(.6)
  2793. attack = false
  2794. end
  2795.  
  2796. function HAAAAA() --HTGJHYG
  2797. attack = true
  2798. hum.WalkSpeed = 0.30
  2799. CreateSound("794081034", hed, 10, 1)
  2800. Character.Head.face.Texture = "rbxassetid://396389196"
  2801. for i = 0,2,0.1 do
  2802. swait()
  2803. CameraEnshaking(1, 2)
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2810. end
  2811. for i = 0,14.7,0.1 do
  2812. swait()
  2813. CameraEnshaking(1, 3)
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2817. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2820. end
  2821. attack = false
  2822. Character.Head.face.Texture = "rbxassetid://620619801"
  2823. hum.WalkSpeed = 16
  2824. end
  2825.  
  2826. function Hell_From_Above()
  2827. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2828. attack = true
  2829. hum.WalkSpeed = 3.01
  2830. for i = 0,6.3,0.1 do
  2831. swait()
  2832. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2835. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2839. end
  2840. CreateSound("142070127", tors, 10, 1)
  2841. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2842. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2843. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2844. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2845. for i = 0,3.8,0.1 do
  2846. swait()
  2847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2849. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2851. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2853. end
  2854. CreateSound("224339201", tors, 10, 0.5)
  2855. for i = 1, 3 do
  2856. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2857. UhhhhThing.CFrame = mouse.Hit
  2858. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2859. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2860. end
  2861. UhhhhThing:Destroy()
  2862. attack = false
  2863. hum.WalkSpeed = 16
  2864. end
  2865.  
  2866. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2867. local type = type
  2868. local rng = Instance.new("Part", char)
  2869. rng.Anchored = true
  2870. rng.BrickColor = color
  2871. rng.CanCollide = false
  2872. rng.FormFactor = 3
  2873. rng.Name = "Ring"
  2874. rng.Material = "Neon"
  2875. rng.Size = Vector3.new(1, 1, 1)
  2876. rng.Transparency = 0
  2877. rng.TopSurface = 0
  2878. rng.BottomSurface = 0
  2879. rng.CFrame = pos
  2880. local rngm = Instance.new("SpecialMesh", rng)
  2881. rngm.MeshType = MType
  2882. rngm.Scale = scale
  2883. local scaler2 = 1
  2884. if type == "Add" then
  2885. scaler2 = 1 * value
  2886. elseif type == "Divide" then
  2887. scaler2 = 1 / value
  2888. end
  2889. coroutine.resume(coroutine.create(function()
  2890. for i = 0, 10 / bonuspeed, 0.1 do
  2891. swait()
  2892. if type == "Add" then
  2893. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2894. elseif type == "Divide" then
  2895. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2896. end
  2897. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2898. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2899. end
  2900. rng:Destroy()
  2901. end))
  2902. end
  2903.  
  2904. function Eviscerate(dude)
  2905. if dude.Name ~= char then
  2906. local bgf = IT("BodyGyro", dude.Head)
  2907. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2908. local val = IT("BoolValue", dude)
  2909. val.Name = "IsHit"
  2910. local ds = coroutine.wrap(function()
  2911. dude:WaitForChild("Head"):BreakJoints()
  2912. wait(0.5)
  2913. target = nil
  2914. coroutine.resume(coroutine.create(function()
  2915. for i, v in pairs(dude:GetChildren()) do
  2916. if v:IsA("Accessory") then
  2917. v:Destroy()
  2918. end
  2919. if v:IsA("Humanoid") then
  2920. v:Destroy()
  2921. end
  2922. if v:IsA("CharacterMesh") then
  2923. v:Destroy()
  2924. end
  2925. if v:IsA("Model") then
  2926. v:Destroy()
  2927. end
  2928. if v:IsA("Part") or v:IsA("MeshPart") then
  2929. for x, o in pairs(v:GetChildren()) do
  2930. if o:IsA("Decal") then
  2931. o:Destroy()
  2932. end
  2933. end
  2934. coroutine.resume(coroutine.create(function()
  2935. v.Material = "Neon"
  2936. v.CanCollide = false
  2937. local PartEmmit1 = IT("ParticleEmitter", v)
  2938. PartEmmit1.LightEmission = 1
  2939. PartEmmit1.Texture = "rbxassetid://284205403"
  2940. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2941. PartEmmit1.Rate = 150
  2942. PartEmmit1.Lifetime = NumberRange.new(1)
  2943. PartEmmit1.Size = NumberSequence.new({
  2944. NumberSequenceKeypoint.new(0, 0.75, 0),
  2945. NumberSequenceKeypoint.new(1, 0, 0)
  2946. })
  2947. PartEmmit1.Transparency = NumberSequence.new({
  2948. NumberSequenceKeypoint.new(0, 0, 0),
  2949. NumberSequenceKeypoint.new(1, 1, 0)
  2950. })
  2951. PartEmmit1.Speed = NumberRange.new(0, 0)
  2952. PartEmmit1.VelocitySpread = 30000
  2953. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2954. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2955. local BodPoss = IT("BodyPosition", v)
  2956. BodPoss.P = 3000
  2957. BodPoss.D = 1000
  2958. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2959. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2960. v.Color = maincolor.Color
  2961. coroutine.resume(coroutine.create(function()
  2962. for i = 0, 49 do
  2963. swait(1)
  2964. v.Transparency = v.Transparency + 0.08
  2965. end
  2966. wait(0.5)
  2967. PartEmmit1.Enabled = false
  2968. wait(3)
  2969. v:Destroy()
  2970. dude:Destroy()
  2971. end))
  2972. end))
  2973. end
  2974. end
  2975. end))
  2976. end)
  2977. ds()
  2978. end
  2979. end
  2980.  
  2981. function FindNearestHead(Position, Distance, SinglePlayer)
  2982. if SinglePlayer then
  2983. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2984. end
  2985. local List = {}
  2986. for i, v in pairs(workspace:GetChildren()) do
  2987. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2988. table.insert(List, v)
  2989. end
  2990. end
  2991. return List
  2992. end
  2993.  
  2994. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2995. local type = type
  2996. local rng = Instance.new("Part", char)
  2997. rng.Anchored = true
  2998. rng.BrickColor = color
  2999. rng.CanCollide = false
  3000. rng.FormFactor = 3
  3001. rng.Name = "Ring"
  3002. rng.Material = "Neon"
  3003. rng.Size = Vector3.new(1, 1, 1)
  3004. rng.Transparency = 0
  3005. rng.TopSurface = 0
  3006. rng.BottomSurface = 0
  3007. rng.CFrame = pos
  3008. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3009. local rngm = Instance.new("SpecialMesh", rng)
  3010. rngm.MeshType = MType
  3011. rngm.Scale = Vector3.new(x1, y1, z1)
  3012. local scaler2 = 1
  3013. local speeder = FastSpeed
  3014. if type == "Add" then
  3015. scaler2 = 1 * value
  3016. elseif type == "Divide" then
  3017. scaler2 = 1 / value
  3018. end
  3019. coroutine.resume(coroutine.create(function()
  3020. for i = 0, 10 / bonuspeed, 0.1 do
  3021. swait()
  3022. if type == "Add" then
  3023. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3024. elseif type == "Divide" then
  3025. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3026. end
  3027. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3028. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3029. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3030. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3031. end
  3032. rng:Destroy()
  3033. end))
  3034. end
  3035.  
  3036. function SoulSteal(dude)
  3037. if dude.Name ~= char then
  3038. local bgf = IT("BodyGyro", dude.Head)
  3039. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  3040. local val = IT("BoolValue", dude)
  3041. val.Name = "IsHit"
  3042. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  3043. local soulst = coroutine.wrap(function()
  3044. local soul = Instance.new("Part",dude)
  3045. soul.Size = Vector3.new(1,1,1)
  3046. soul.CanCollide = false
  3047. soul.Anchored = false
  3048. soul.Position = torso.Position
  3049. soul.Transparency = 1
  3050. local PartEmmit1 = IT("ParticleEmitter", soul)
  3051. PartEmmit1.LightEmission = 1
  3052. PartEmmit1.Texture = "rbxassetid://569507414"
  3053. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3054. PartEmmit1.Rate = 250
  3055. PartEmmit1.Lifetime = NumberRange.new(1.6)
  3056. PartEmmit1.Size = NumberSequence.new({
  3057. NumberSequenceKeypoint.new(0, 1, 0),
  3058. NumberSequenceKeypoint.new(1, 0, 0)
  3059. })
  3060. PartEmmit1.Transparency = NumberSequence.new({
  3061. NumberSequenceKeypoint.new(0, 0, 0),
  3062. NumberSequenceKeypoint.new(1, 1, 0)
  3063. })
  3064. PartEmmit1.Speed = NumberRange.new(0, 0)
  3065. PartEmmit1.VelocitySpread = 30000
  3066. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  3067. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  3068. local BodPoss = IT("BodyPosition", soul)
  3069. BodPoss.P = 3000
  3070. BodPoss.D = 1000
  3071. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3072. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  3073. wait(1.6)
  3074. soul.Touched:connect(function(hit)
  3075. if hit.Parent == char then
  3076. soul:Destroy()
  3077. end
  3078. end)
  3079. wait(1.2)
  3080. while soul do
  3081. swait()
  3082. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3083. BodPoss.Position = tors.Position
  3084. end
  3085. end)
  3086. soulst()
  3087. end
  3088. end
  3089. function FaceMouse()
  3090. local Cam = workspace.CurrentCamera
  3091. return {
  3092. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3093. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3094. }
  3095. end
  3096. -------------------------------------------------------
  3097. --End Effect Function--
  3098. -------------------------------------------------------
  3099. function Cso(ID, PARENT, VOLUME, PITCH)
  3100. local NSound = nil
  3101. coroutine.resume(coroutine.create(function()
  3102. NSound = IT("Sound", PARENT)
  3103. NSound.Volume = VOLUME
  3104. NSound.Pitch = PITCH
  3105. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3106. swait()
  3107. NSound:play()
  3108. game:GetService("Debris"):AddItem(NSound, 10)
  3109. end))
  3110. return NSound
  3111. end
  3112. function CameraEnshaking(Length, Intensity)
  3113. coroutine.resume(coroutine.create(function()
  3114. local intensity = 1 * Intensity
  3115. local rotM = 0.01 * Intensity
  3116. for i = 0, Length, 0.1 do
  3117. swait()
  3118. intensity = intensity - 0.05 * Intensity / Length
  3119. rotM = rotM - 5.0E-4 * Intensity / Length
  3120. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  3121. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  3122. end
  3123. hum.CameraOffset = Vector3.new(0, 0, 0)
  3124. end))
  3125. end
  3126. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3127. local Hitboxpart = Instance.new("Part", EffectModel)
  3128. RemoveOutlines(Hitboxpart)
  3129. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3130. Hitboxpart.CanCollide = false
  3131. Hitboxpart.Transparency = 1
  3132. Hitboxpart.Anchored = true
  3133. Hitboxpart.CFrame = Pose
  3134. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3135. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3136. end
  3137. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3138. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3139. prt.Anchored = true
  3140. prt.CFrame = cframe
  3141. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3142. game:GetService("Debris"):AddItem(prt, 10)
  3143. if Type == 1 or Type == nil then
  3144. table.insert(Effects, {
  3145. prt,
  3146. "Block1",
  3147. delay,
  3148. x3,
  3149. y3,
  3150. z3,
  3151. msh
  3152. })
  3153. elseif Type == 2 then
  3154. table.insert(Effects, {
  3155. prt,
  3156. "Block2",
  3157. delay,
  3158. x3,
  3159. y3,
  3160. z3,
  3161. msh
  3162. })
  3163. elseif Type == 3 then
  3164. table.insert(Effects, {
  3165. prt,
  3166. "Block3",
  3167. delay,
  3168. x3,
  3169. y3,
  3170. z3,
  3171. msh
  3172. })
  3173. end
  3174. end
  3175.  
  3176. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3177. local Part = Create("Part"){
  3178. Parent = Parent,
  3179. Reflectance = Reflectance,
  3180. Transparency = Transparency,
  3181. CanCollide = false,
  3182. Locked = true,
  3183. BrickColor = BrickColor.new(tostring(BColor)),
  3184. Name = Name,
  3185. Size = Size,
  3186. Material = Material,
  3187. }
  3188. RemoveOutlines(Part)
  3189. return Part
  3190. end
  3191.  
  3192. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3193. local Msh = Create(Mesh){
  3194. Parent = Part,
  3195. Offset = OffSet,
  3196. Scale = Scale,
  3197. }
  3198. if Mesh == "SpecialMesh" then
  3199. Msh.MeshType = MeshType
  3200. Msh.MeshId = MeshId
  3201. end
  3202. return Msh
  3203. end
  3204.  
  3205. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3206. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3207. prt.Anchored = true
  3208. prt.CFrame = cframe
  3209. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3210. game:GetService("Debris"):AddItem(prt,2)
  3211. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3212. for i=0,1,delay do
  3213. swait()
  3214. Part.Transparency=i
  3215. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3216. end
  3217. Part.Parent=nil
  3218. end),prt,msh,(math.random(0,1)+math.random())/5)
  3219. end
  3220. -------------------------------------------------------
  3221. --End Important Functions--
  3222. -------------------------------------------------------
  3223. -------------------------------------------------------
  3224.  
  3225.  
  3226. --[[
  3227. Thanks for using Build-To-Lua by jarredbcv.
  3228. ]]--
  3229.  
  3230. New = function(Object, Parent, Name, Data)
  3231. local Object = Instance.new(Object)
  3232. for Index, Value in pairs(Data or {}) do
  3233. Object[Index] = Value
  3234. end
  3235. Object.Parent = Parent
  3236. Object.Name = Name
  3237. return Object
  3238. end
  3239.  
  3240. Gaunty = New("Model",char,"Gaunty",{})
  3241. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3242. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3243. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3244. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3245. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3246. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3247. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3248. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3249. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3250. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3251. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3252. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3253. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3254. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3255. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3256. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3257. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3258. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3259. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3260. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3261. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3262. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3263. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3264. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3265. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3266. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3267. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3268. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3269. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3270. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3271. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3272. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3273. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3274. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3275. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3276. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3277. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3278. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3279. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3280. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3281. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3282. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3283. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3284. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3285. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3286. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3287. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3288. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3289. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3290. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3291. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3292. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3293. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3294. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3295. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3297. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3298. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3299. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3300. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3301. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3302. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3303. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3304. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3305. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3306. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3307. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3308. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3309. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3310. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3311. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3312. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3313. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3314. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3315. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3316. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3317. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3318. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3319. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3320. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3321. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3322. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3323. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3324. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3325. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3326. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3327. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3328. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3329. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3330. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3331. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3332. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3333. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3334. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3335.  
  3336. Gaunty2 = New("Model",char,"Gaunty2",{})
  3337. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3338. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3339. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3340. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3341. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3342. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3343. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3344. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3345. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3346. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3347. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3348. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3349. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3350. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3351. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3352. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3353. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3354. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3355. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3356. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3357. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3358. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3359. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3360. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3361. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3362. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3363. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3364. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3365. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3366. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3367. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3368. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3369. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3370. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3371. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3372. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3373. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3374. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3375. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3376. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3377. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3378. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3379. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3380. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3381. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3382. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3383. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3384. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3385. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3386. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3387. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3388. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3389. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3390. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3391. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3393. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3395. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3396. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3397. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3399. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3400. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3401. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3402. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3403. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3405. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3406. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3407. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3408. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3409. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3411. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3412. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3413. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3414. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3415. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3416. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3417. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3419. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3420. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3421. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3422. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3423. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3424. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3425. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3426. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3427. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3428. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3429. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3430. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3431.  
  3432.  
  3433. NewInstance = function(instance,parent,properties)
  3434. local inst = Instance.new(instance,parent)
  3435. if(properties)then
  3436. for i,v in next, properties do
  3437. pcall(function() inst[i] = v end)
  3438. end
  3439. end
  3440. return inst;
  3441. end
  3442.  
  3443. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3444. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3445.  
  3446. for _,v in next, Gaunty:children() do
  3447. v.CanCollide = false
  3448. end
  3449. for _,v in next, Gaunty2:children() do
  3450. v.CanCollide = false
  3451. end
  3452. local all, last = {}, nil
  3453. ArmourParts = {}
  3454. NeonParts = {}
  3455. function scan(p)
  3456. for _, v in pairs(p:GetChildren()) do
  3457. if v:IsA("BasePart") then
  3458. if v.BrickColor == BrickColor.new("Black") then
  3459. table.insert(ArmourParts, v)
  3460. end
  3461. if v.BrickColor == BrickColor.new("Institutional white") then
  3462. table.insert(NeonParts, v)
  3463. end
  3464. if last then
  3465. local w = Instance.new("Weld")
  3466. w.Part0, w.Part1 = last, v
  3467. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3468. w.Parent = last
  3469. end
  3470. table.insert(all, v)
  3471. last = v
  3472. end
  3473. scan(v)
  3474. end
  3475. end
  3476. scan(Gaunty)
  3477. local all2, last2 = {}, nil
  3478. ArmourParts2 = {}
  3479. NeonParts2 = {}
  3480. function scan2(p)
  3481. for _, v in pairs(p:GetChildren()) do
  3482. if v:IsA("BasePart") then
  3483. if v.BrickColor == BrickColor.new("Black") then
  3484. table.insert(ArmourParts2, v)
  3485. end
  3486. if v.BrickColor == BrickColor.new("Institutional white") then
  3487. table.insert(NeonParts2, v)
  3488. end
  3489. if last2 then
  3490. local w = Instance.new("Weld")
  3491. w.Part0, w.Part1 = last2, v
  3492. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3493. w.Parent = last2
  3494. end
  3495. table.insert(all2, v)
  3496. last2 = v
  3497. end
  3498. scan2(v)
  3499. end
  3500. end
  3501. scan2(Gaunty2)
  3502. for i, v in pairs(ArmourParts) do
  3503. v.BrickColor = BrickC("Black")
  3504. end
  3505. for i, v in pairs(NeonParts) do
  3506. v.BrickColor = BrickC("Dark stone grey")
  3507. end
  3508. for i, v in pairs(ArmourParts2) do
  3509. v.BrickColor = BrickC("Black")
  3510. end
  3511. for i, v in pairs(NeonParts2) do
  3512. v.BrickColor = BrickC("Dark stone grey")
  3513. end
  3514. local EyeSizes={
  3515. NumberSequenceKeypoint.new(0,0.65,0),
  3516. NumberSequenceKeypoint.new(0.5,0.7,0),
  3517. NumberSequenceKeypoint.new(1,0,0)
  3518. }
  3519. local EyeTrans={
  3520. NumberSequenceKeypoint.new(0,0,0),
  3521. NumberSequenceKeypoint.new(0.5,0,0),
  3522. NumberSequenceKeypoint.new(1,1,0)
  3523. }
  3524. local PE2=Instance.new("ParticleEmitter", ra)
  3525. PE2.LightEmission=.9
  3526. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3527. PE2.Transparency=NumberSequence.new(EyeTrans)
  3528. PE2.Lifetime=NumberRange.new(0.35)
  3529. PE2.Rotation=NumberRange.new(0,360)
  3530. PE2.Rate=999
  3531. PE2.VelocitySpread = 10000
  3532. PE2.Acceleration = Vector3.new(0,25,0)
  3533. PE2.ZOffset = 0.5
  3534. PE2.Drag = 0
  3535. PE2.Speed = NumberRange.new(0,0,0)
  3536. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3537. PE2.Name = "PE2"
  3538. PE2.Enabled = true
  3539. PE2.LockedToPart = true
  3540. --
  3541. local EyeSizes={
  3542. NumberSequenceKeypoint.new(0,0.65,0),
  3543. NumberSequenceKeypoint.new(0.5,0.7,0),
  3544. NumberSequenceKeypoint.new(1,0,0)
  3545. }
  3546. local EyeTrans={
  3547. NumberSequenceKeypoint.new(0,0,0),
  3548. NumberSequenceKeypoint.new(0.5,0,0),
  3549. NumberSequenceKeypoint.new(1,1,0)
  3550. }
  3551. local PE3=Instance.new("ParticleEmitter", la)
  3552. PE3.LightEmission=.9
  3553. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3554. PE3.Transparency=NumberSequence.new(EyeTrans)
  3555. PE3.Lifetime=NumberRange.new(0.35)
  3556. PE3.Rotation=NumberRange.new(0,360)
  3557. PE3.Rate=999
  3558. PE2.VelocitySpread = 10000
  3559. PE3.Acceleration = Vector3.new(0,25,0)
  3560. PE3.ZOffset = 0.5
  3561. PE3.Drag = 0
  3562. PE3.Speed = NumberRange.new(0,0,0)
  3563. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3564. PE3.Name = "PE3"
  3565. PE3.Enabled = true
  3566. PE3.LockedToPart = true
  3567. --
  3568. -------------------------------------------------------
  3569. --Start Customization--
  3570. -------------------------------------------------------
  3571.  
  3572. ---------------------------------------------
  3573. local Player_Size = 1
  3574. if Player_Size ~= 1 then
  3575. root.Size = root.Size * Player_Size
  3576. tors.Size = tors.Size * Player_Size
  3577. hed.Size = hed.Size * Player_Size
  3578. ra.Size = ra.Size * Player_Size
  3579. la.Size = la.Size * Player_Size
  3580. rl.Size = rl.Size * Player_Size
  3581. ll.Size = ll.Size * Player_Size
  3582. ----------------------------------------------------------------------------------
  3583. rootj.Parent = root
  3584. neck.Parent = tors
  3585. RW.Parent = tors
  3586. LW.Parent = tors
  3587. RH.Parent = tors
  3588. LH.Parent = tors
  3589. ----------------------------------------------------------------------------------
  3590. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3591. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3592. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3593. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3594. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3595. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3596. ----------------------------------------------------------------------------------
  3597. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3598. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3599. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3600. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3601. --hat.Parent = Character
  3602. end
  3603. ----------------------------------------------------------------------------------
  3604. local SONG = 1117396305
  3605. local SONG2 = 0
  3606. local Music = Instance.new("Sound",tors)
  3607. Music.Volume = 2.5
  3608. Music.Looped = true
  3609. Music.Pitch = 1 --Pitcher
  3610. ----------------------------------------------------------------------------------
  3611. local equipped = false
  3612. local idle = 0
  3613. local change = 1
  3614. local val = 0
  3615. local toim = 0
  3616. local idleanim = 0.4
  3617. local sine = 0
  3618. local Mode = 1
  3619. ----------------------------------------------------------------------------------
  3620. hum.WalkSpeed = 16
  3621. hum.JumpPower = 57
  3622. hum.Animator.Parent = nil
  3623. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3624. local naeeym2 = IT("BillboardGui",char)
  3625. naeeym2.AlwaysOnTop = true
  3626. naeeym2.Size = UDim2.new(5,35,2,15)
  3627. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3628. naeeym2.MaxDistance = 75
  3629. naeeym2.Adornee = hed
  3630. naeeym2.Name = "Name"
  3631. --naeeym2.PlayerToHideFrom = Player
  3632. local tecks2 = IT("TextLabel",naeeym2)
  3633. tecks2.BackgroundTransparency = 1
  3634. tecks2.TextScaled = true
  3635. tecks2.BorderSizePixel = 0
  3636. tecks2.Text = "Random Guy"
  3637. tecks2.Font = "Fantasy"
  3638. tecks2.TextSize = 30
  3639. tecks2.TextStrokeTransparency = 0
  3640. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3641. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3642. tecks2.Size = UDim2.new(1,0,0.5,0)
  3643. tecks2.Parent = naeeym2
  3644. -------------------------------------------------------
  3645. --End Customization--
  3646. -------------------------------------------------------
  3647.  
  3648. -----------------------------------------------------
  3649. --Start Attacks N Stuff--
  3650. -------------------------------------------------------
  3651. function resetmode()
  3652. tecks2.Text = "Random Guy"
  3653. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3654. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3655. for i, v in pairs(ArmourParts) do
  3656. v.BrickColor = BrickColor.new("Black")
  3657. v.Material = "Neon"
  3658. v.Transparency = 0
  3659. end
  3660. for i, v in pairs(NeonParts) do
  3661. maincolor = BrickColor.new("Dark stone grey")
  3662. v.BrickColor = maincolor
  3663. v.Material = "Neon"
  3664. v.Transparency = 0
  3665. end
  3666. for i, v in pairs(ArmourParts2) do
  3667. v.BrickColor = BrickColor.new("Black")
  3668. v.Material = "Neon"
  3669. v.Transparency = 0
  3670. end
  3671. for i, v in pairs(NeonParts2) do
  3672. maincolor = BrickColor.new("Dark stone grey")
  3673. v.BrickColor = maincolor
  3674. v.Material = "Neon"
  3675. v.Transparency = 0
  3676. end
  3677. Mode = 1
  3678. SONG = 1117396305
  3679. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3680. end
  3681.  
  3682. function Taunt10000()
  3683. attack = true
  3684. Cso("649634100", hed, 10, 0.5)
  3685. for i = 0, 6, 0.1 do
  3686. swait()
  3687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3688. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3689. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3690. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3691. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3693. end
  3694. attack = false
  3695. end
  3696.  
  3697. function Taunt2()
  3698. attack = true
  3699. hum.WalkSpeed = 0
  3700. TAUNT2:Play()
  3701. repeat
  3702. swait()
  3703. TAUNT.Parent = tors
  3704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3705. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3706. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3707. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3708. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3709. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3710. until TAUNT2.Playing == false
  3711. attack = false
  3712. hum.WalkSpeed = 16
  3713. end
  3714.  
  3715. function AnnoyingSink()
  3716. coroutine.resume(coroutine.create(function()
  3717. attack = true
  3718. for i = 0, 6, 0.1 do
  3719. swait()
  3720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3721. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3722. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3723. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3724. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3726. end
  3727. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3728. Hole2.Color = Color3.new(0,0,0)
  3729. local MESH = MakeForm(Hole2,"Cyl")
  3730. MESH.Scale = Vector3.new(0,1,0)
  3731. Hole2.CFrame = CF(mouse.Hit.p)
  3732. Cso("154955269", Hole2, 10, .7)
  3733. for i = 0, 3, 0.1 do
  3734. swait()
  3735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3737. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3738. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3741. end
  3742. attack = false
  3743. for i = 1, 50 do
  3744. swait()
  3745. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3746. end
  3747. for i = 1, 200 do
  3748. swait()
  3749. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3750. end
  3751. swait(100)
  3752. for i = 1, 50 do
  3753. swait()
  3754. Trail(Hole2)
  3755. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3756. end
  3757. Hole2:remove()
  3758. end))
  3759. end
  3760.  
  3761. function Taunt()
  3762. attack = true
  3763. hum.WalkSpeed = 0
  3764. TAUNT:Play()
  3765. repeat
  3766. swait()
  3767. TAUNT.Parent = tors
  3768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3769. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3770. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3771. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3772. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3773. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3774. until TAUNT.Playing == false
  3775. attack = false
  3776. hum.WalkSpeed = 16
  3777. end
  3778. function attackone()
  3779. attack = true
  3780. hum.WalkSpeed = 3.01
  3781. for i = 0, 1.7, 0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3785. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3786. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3787. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3788. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3789. end
  3790. Cso("203426541", ra, 10, 1)
  3791. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3792. CameraEnshaking(2, 5)
  3793. for i = 0, 1.4, 0.1 do
  3794. swait()
  3795. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3798. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3799. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3800. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3801. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3802. end
  3803. hum.WalkSpeed = 16
  3804. attack = false
  3805. end
  3806.  
  3807.  
  3808.  
  3809. function attacktwo()
  3810. attack = true
  3811. hum.WalkSpeed = 3.01
  3812. for i = 0, 1.7, 0.1 do
  3813. swait()
  3814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3820. end
  3821. Cso("203426541", rl, 10, 1)
  3822. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3823. CameraEnshaking(2, 3)
  3824. for i = 0, 1.4, 0.1 do
  3825. swait()
  3826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3828. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3829. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3830. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3831. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3832. end
  3833. hum.WalkSpeed = 16
  3834. attack = false
  3835. end
  3836. function attackthree()
  3837. attack = true
  3838. hum.WalkSpeed = 3.01
  3839. for i = 0, 1.4, 0.1 do
  3840. swait()
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3844. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3847. end
  3848. Cso("203426541", hed, 10, 1)
  3849. for i = 0, 1.7, 0.1 do
  3850. swait()
  3851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3853. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3854. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3855. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3856. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3857. end
  3858. CameraEnshaking(2, 8)
  3859. Cso("260435136", hed, 10, .9)
  3860. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3861. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3862. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3863. for i = 0, 1.8, 0.1 do
  3864. swait()
  3865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3867. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3868. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3869. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3870. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3871. end
  3872. hum.WalkSpeed = 16
  3873. attack = false
  3874. end
  3875.  
  3876. function somuchcancerwhy() --o no
  3877. attack = true
  3878. hum.WalkSpeed = 0.10
  3879. Character.Head.face.Texture = "rbxassetid://315074049"
  3880. local A = math.random(1,13)
  3881. if A == 1 then
  3882. ohno.SoundId = "rbxassetid://295810519"
  3883. ohno.TimePosition = 1
  3884. end
  3885. if A == 2 then
  3886. ohno.SoundId = "rbxassetid://488472970"
  3887. ohno.TimePosition = 2
  3888. end
  3889. if A == 3 then
  3890. ohno.SoundId = "rbxassetid://917045199"
  3891. ohno.TimePosition = 3
  3892. end
  3893. if A == 4 then
  3894. ohno.SoundId = "rbxassetid://324205173"
  3895. ohno.TimePosition = 1
  3896. end
  3897. if A == 5 then
  3898. ohno.SoundId = "rbxassetid://376134741"
  3899. ohno.TimePosition = 8
  3900. end
  3901. if A == 6 then
  3902. ohno.SoundId = "rbxassetid://164147183"
  3903. ohno.TimePosition = 0
  3904. end
  3905. if A == 7 then
  3906. ohno.SoundId = "rbxassetid://825526716"
  3907. ohno.TimePosition = 1
  3908. end
  3909. if A == 8 then
  3910. ohno.SoundId = "rbxassetid://185460366"
  3911. ohno.TimePosition = 0
  3912. end
  3913. if A == 9 then
  3914. ohno.SoundId = "rbxassetid://273319633"
  3915. ohno.TimePosition = 1
  3916. end
  3917. if A == 10 then
  3918. ohno.SoundId = "rbxassetid://506212392"
  3919. ohno.TimePosition = 2
  3920. end
  3921. if A == 11 then
  3922. ohno.SoundId = "rbxassetid://708297448"
  3923. ohno.TimePosition = 4
  3924. end
  3925. if A == 12 then
  3926. ohno.SoundId = "rbxassetid://497199103"
  3927. ohno.TimePosition = 9
  3928. end
  3929. if A == 13 then
  3930. ohno.SoundId = "rbxassetid://152833989"
  3931. ohno.TimePosition = 1
  3932. end
  3933. ohno:Play()
  3934. for i = 0,100,0.1 do
  3935. swait()
  3936. CameraEnshaking(2, 3)
  3937. ohno.Parent = hed
  3938. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3939. end
  3940. attack = false
  3941. ohno:Stop()
  3942. Character.Head.face.Texture = "rbxassetid://620619801"
  3943. hum.WalkSpeed = 16
  3944. end
  3945.  
  3946. function Power_Burst()
  3947. hum.WalkSpeed = 4
  3948. attack = true
  3949. Cso("163619849", Handle, 10, 1.35)
  3950. for i = 0,4.3,0.1 do
  3951. swait()
  3952. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3959. end
  3960. CameraEnshaking(2.5, 20)
  3961. Cso("539294959", Handle, 10, .9)
  3962. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3963. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3964. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3965. for i = 0,3,0.1 do
  3966. swait()
  3967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3971. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3973. end
  3974. hum.WalkSpeed = 16
  3975. attack = false
  3976. end
  3977.  
  3978. function Eruption2()
  3979. attack = true
  3980. hum.WalkSpeed = 2
  3981. hum.JumpPower = 0
  3982. for i = 0,7,0.1 do
  3983. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3984. swait()
  3985. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3986. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3993. end
  3994. CreateSound("144699494", tors, 10, 1)
  3995. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3996. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3997. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3998. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3999. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  4000. coroutine.resume(coroutine.create(function()
  4001. for i = 0,1.8,0.1 do
  4002. swait()
  4003. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  4004. end
  4005. for i = 0,1.8,0.1 do
  4006. swait()
  4007. hum.CameraOffset = Vector3.new(0,0,0)
  4008. end
  4009. end))
  4010. local vel2 = Instance.new("BodyVelocity",tors)
  4011. vel2.Velocity = Vector3.new(0,55,0)
  4012. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4013. for i = 0,4,0.1 do
  4014. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  4015. swait()
  4016. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4017. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4024. end
  4025. hum.WalkSpeed = 16
  4026. vel2:Destroy()
  4027. hum.JumpPower = 50
  4028. attack = false
  4029. end
  4030.  
  4031. function Magic_Bombs()
  4032. attack = true
  4033. hum.WalkSpeed = 0
  4034. local GYRO = IT("BodyGyro",root)
  4035. GYRO.D = 100
  4036. GYRO.P = 2000
  4037. GYRO.MaxTorque = VT(0,4000000,0)
  4038. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4039. for i = 0,3.6,0.1 do
  4040. swait()
  4041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4044. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4047. end
  4048. CameraEnshaking(1, 6)
  4049. GYRO:Destroy()
  4050. Cso("588734356", Handle, 10, 1.05)
  4051. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  4052. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  4053. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  4054. for i = 0,2,0.1 do
  4055. swait()
  4056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4059. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  4061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4062. end
  4063. local GYRO = IT("BodyGyro",root)
  4064. GYRO.D = 100
  4065. GYRO.P = 2000
  4066. GYRO.MaxTorque = VT(0,4000000,0)
  4067. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4068. for i = 0,2.4,0.1 do
  4069. swait()
  4070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4073. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4076. end
  4077. GYRO:Destroy()
  4078. CameraEnshaking(1, 6)
  4079. Cso("588734356", Handle, 10, 1.05)
  4080. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  4081. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  4082. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  4083. for i = 0,2,0.1 do
  4084. swait()
  4085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4088. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  4090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4091. end
  4092. local GYRO = IT("BodyGyro",root)
  4093. GYRO.D = 100
  4094. GYRO.P = 2000
  4095. GYRO.MaxTorque = VT(0,4000000,0)
  4096. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4097. for i = 0,2.4,0.1 do
  4098. swait()
  4099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4102. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4105. end
  4106. GYRO:Destroy()
  4107. CameraEnshaking(1, 6)
  4108. Cso("588734356", Handle, 10, 1.05)
  4109. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  4110. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  4111. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  4112. for i = 0,2,0.1 do
  4113. swait()
  4114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4117. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  4119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  4120. end
  4121. attack = false
  4122. hum.WalkSpeed = 16
  4123. end
  4124.  
  4125. function Dangerous_Field()
  4126. attack = true
  4127. hum.WalkSpeed = 0
  4128. for i = 0,10,0.1 do
  4129. swait()
  4130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  4131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  4133. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  4135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  4136. CameraEnshaking(1, 7)
  4137. Cso("588734356", Handle, 10, 1.2)
  4138. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  4139. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  4140. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  4141. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  4142. end
  4143. attack = false
  4144. hum.WalkSpeed = 16
  4145. end
  4146. function Field()
  4147. attack = true
  4148. hum.WalkSpeed = 0
  4149. for i = 0,10,0.1 do
  4150. swait()
  4151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  4152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  4154. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  4156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  4157. CameraEnshaking(1, 7)
  4158. Cso("588734356", Handle, 10, 1.2)
  4159. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  4160. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  4161. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  4162. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  4163. end
  4164. attack = false
  4165. hum.WalkSpeed = 16
  4166. end
  4167. function Shockwave()
  4168. attack = true
  4169. hum.WalkSpeed = 0
  4170. for i = 0,4,0.1 do
  4171. swait()
  4172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4178. end
  4179. coroutine.resume(coroutine.create(function()
  4180. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4181. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4182. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4183. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4184. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4185. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4186. CameraEnshaking(1, 7)
  4187. wait(0.05)
  4188. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4189. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4190. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4191. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  4192. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4193. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4194. CameraEnshaking(1, 7)
  4195. wait(0.05)
  4196. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4197. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4198. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4199. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4200. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4201. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4202. CameraEnshaking(1, 7)
  4203. wait(0.05)
  4204. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4205. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4206. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4207. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4208. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4209. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4210. CameraEnshaking(1, 7)
  4211. wait(0.05)
  4212. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4213. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4214. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4215. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4216. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4217. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4218. CameraEnshaking(1, 7)
  4219. wait(0.05)
  4220. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4221. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4222. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4223. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4224. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4225. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4226. CameraEnshaking(1, 7)
  4227. end))
  4228. Cso("440145223", Handle, 10, 1.05)
  4229. for i = 1,7,0.1 do
  4230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4232. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4233. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4234. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4236. end
  4237. wait(.6)
  4238. hum.WalkSpeed = 16
  4239. attack = false
  4240. end
  4241. function Pulse()
  4242. attack = true
  4243. hum.WalkSpeed = 0
  4244. local GYRO = IT("BodyGyro",root)
  4245. GYRO.D = 100
  4246. GYRO.P = 2000
  4247. GYRO.MaxTorque = VT(0,4000000,0)
  4248. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4249. for i = 0,4,0.1 do
  4250. swait()
  4251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4257. end
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4259. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4260. CameraEnshaking(1, 25)
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4262. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4264. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4266. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4267. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4268. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4269. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4270. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4271. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4272. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4273. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4274. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4275. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4276. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4278. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4280. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4282. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4283. Cso("440145223", Handle, 10, 1.05)
  4284. GYRO:Destroy()
  4285. for i = 1,2,0.1 do
  4286. swait()
  4287. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4294. end
  4295. hum.WalkSpeed = 16
  4296. attack = false
  4297. end
  4298.  
  4299. function Technobeam()
  4300. attack = true
  4301. hum.WalkSpeed = 3.01
  4302. for i = 0, 4, 0.1 do
  4303. swait()
  4304. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4311. end
  4312. for i = 0, 2, 0.1 do
  4313. swait()
  4314. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4317. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4318. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4321. end
  4322. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4323. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4324. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4325. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4326. CameraEnshaking(4, 5)
  4327. Cso("206049428", char, 10, 1)
  4328. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4329. if v:FindFirstChild("Head") then
  4330. Eviscerate(v)
  4331. end
  4332. end
  4333. for i = 0, 2, 0.1 do
  4334. swait()
  4335. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4338. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4339. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4340. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4341. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4342. end
  4343. hum.WalkSpeed = 16
  4344. attack = false
  4345. end
  4346.  
  4347. function Painful_Stomp2()
  4348. attack = true
  4349. for i = 0,5.2,0.1 do
  4350. swait()
  4351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4354. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4357. end
  4358. CreateSound("331666100", char, 10, 1)
  4359. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4360. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4361. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4362. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4363. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4364. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4365. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4366. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4367. if v:FindFirstChild("Head") then
  4368. Eviscerate(v)
  4369. end
  4370. end
  4371. coroutine.resume(coroutine.create(function()
  4372. for i = 0,2.8,0.1 do
  4373. swait()
  4374. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4375. end
  4376. for i = 0,1.8,0.1 do
  4377. swait()
  4378. hum.CameraOffset = Vector3.new(0,0,0)
  4379. end
  4380. end))
  4381. for i = 0,3.7,0.1 do
  4382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4388. end
  4389. wait(.6)
  4390. attack = false
  4391. end
  4392.  
  4393. function Painful_Stomp()
  4394. attack = true
  4395. for i = 0,5.2,0.1 do
  4396. swait()
  4397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4400. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4403. end
  4404. CreateSound("331666100", char, 10, 1)
  4405. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4406. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4407. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4408. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4409. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4410. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4411. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4412. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4413. if v:FindFirstChild("Head") then
  4414. Eviscerate(v)
  4415. end
  4416. end
  4417. coroutine.resume(coroutine.create(function()
  4418. for i = 0,2.8,0.1 do
  4419. swait()
  4420. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4421. end
  4422. for i = 0,1.8,0.1 do
  4423. swait()
  4424. hum.CameraOffset = Vector3.new(0,0,0)
  4425. end
  4426. end))
  4427. for i = 0,3.7,0.1 do
  4428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4434. end
  4435. wait(.6)
  4436. attack = false
  4437. end
  4438.  
  4439.  
  4440. function LAZER()
  4441. attack = true
  4442. hum.WalkSpeed = 0.03
  4443. for i = 0,4,0.1 do
  4444. swait()
  4445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4451. end
  4452. LAZOR:Play()
  4453. local GYRO = IT("BodyGyro",root)
  4454. GYRO.D = 100
  4455. GYRO.P = 2000
  4456. GYRO.MaxTorque = VT(0,4000000,0)
  4457. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4458. repeat
  4459. swait(2)
  4460. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4461. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4462. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4463. LAZOR.Parent = ra
  4464. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4465. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4466. CameraEnshaking(1, 7)
  4467. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4468. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4469. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4470. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4471. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4472. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4473. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4474. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4475. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4476. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4477. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4478. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4479. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4480. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4481. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4482. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4483. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4484. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4485. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4486. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4487. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4488. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4489. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4490. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4491. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4492. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4493. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4494. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4495. until LAZOR.Playing == false
  4496. GYRO:Destroy()
  4497. hum.WalkSpeed = 16
  4498. attack = false
  4499. end
  4500. function new()
  4501. attack = true
  4502. hum.WalkSpeed = 0.03
  4503. for i = 0,4,0.1 do
  4504. swait()
  4505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4511. end
  4512. LAZOR:Play()
  4513. local GYRO = IT("BodyGyro",root)
  4514. GYRO.D = 100
  4515. GYRO.P = 2000
  4516. GYRO.MaxTorque = VT(0,4000000,0)
  4517. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4518. repeat
  4519. swait(2)
  4520. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4521. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4522. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4523. LAZOR.Parent = ra
  4524. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4525. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4526. CameraEnshaking(1, 7)
  4527. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4528. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4529. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4530. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4531. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4532. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4533. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4534. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4535. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4536. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4537. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4538. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4539. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4540. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4541. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4542. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4543. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4544. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4545. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4546. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4547. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4548. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4549. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4550. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4551. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4552. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4553. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4554. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4555. until LAZOR.Playing == false
  4556. GYRO:Destroy()
  4557. hum.WalkSpeed = 16
  4558. attack = false
  4559. end
  4560.  
  4561. function Tauntmelon()
  4562. attack = true
  4563. hum.WalkSpeed = 0
  4564. for i = 0, 9, 0.1 do
  4565. swait()
  4566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4571. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4572. end
  4573. attack = false
  4574. hum.WalkSpeed = 16
  4575. end
  4576.  
  4577. function Purity_Slam()
  4578. attack = true
  4579. for i = 0,5.2,0.1 do
  4580. swait()
  4581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4587. end
  4588. CreateSound("331666100", tors, 10, 1)
  4589. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4590. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4591. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4592. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4593. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4594. coroutine.resume(coroutine.create(function()
  4595. for i = 0,1.8,0.1 do
  4596. swait()
  4597. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4598. end
  4599. for i = 0,1.8,0.1 do
  4600. swait()
  4601. hum.CameraOffset = Vector3.new(0,0,0)
  4602. end
  4603. end))
  4604. for i = 1,4.7,0.1 do
  4605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4607. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4608. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4609. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4611. end
  4612. wait(.6)
  4613. attack = false
  4614. end
  4615.  
  4616. function Spirit_Beam()
  4617. attack = true
  4618. hum.WalkSpeed = 0
  4619. local GYRO = IT("BodyGyro",root)
  4620. GYRO.D = 100
  4621. GYRO.P = 2000
  4622. GYRO.MaxTorque = VT(0,4000000,0)
  4623. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4624. for i = 0,5,0.1 do
  4625. swait()
  4626. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4629. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4633. end
  4634. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4635. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4636. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4637. local beam = Instance.new("Part", workspace)
  4638. beam.BrickColor = BrickColor.new("Fog")
  4639. beam.FormFactor = "Custom"
  4640. beam.Material = "Neon"
  4641. beam.Transparency = 0.5
  4642. beam.Anchored = true
  4643. beam.Locked = true
  4644. beam.CanCollide = false
  4645. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4646. beam.Size = Vector3.new(1.05, 1.05, distance)
  4647. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4648. game:GetService("Debris"):AddItem(beam, 0.14)
  4649. local sound = Instance.new('Sound',Handle)
  4650. sound.SoundId = 'rbxassetid://588697948'
  4651. sound.Volume = 7
  4652. sound.EmitterSize = 40
  4653. sound.MaxDistance = 450
  4654. sound:Play()
  4655. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4656. GYRO:Destroy()
  4657. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4658. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4659. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4660. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4661. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4662. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4663. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4664. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4665. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4666. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4667. wait(0.3)
  4668. attack = false
  4669. hum.WalkSpeed = 16
  4670. ref:Destroy()
  4671. end
  4672. function Distort()
  4673. attack = true
  4674. hum.WalkSpeed = 0
  4675. local pos = root.Position
  4676. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4677. Cso("261227592", tors, 10, 0.85)
  4678. for i = 1,2.5,0.1 do
  4679. swait()
  4680. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4681. end
  4682. attack = false
  4683. hum.WalkSpeed = 8
  4684. end
  4685. function Ancient_Rage()
  4686. attack = true
  4687. hum.WalkSpeed = 4
  4688. Cso("135017578", tors, 10, 1.05)
  4689. for i = 1,14,0.1 do
  4690. swait()
  4691. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4697. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4698. if v:FindFirstChild("Head") then
  4699. Eviscerate(v)
  4700. end
  4701. end
  4702. end
  4703. attack = false
  4704. hum.WalkSpeed = 16
  4705. end
  4706. function Ancient_Ragu()
  4707. attack = true
  4708. hum.WalkSpeed = 4
  4709. Cso("1028044973", tors, 10, 1.05)
  4710. for i = 1,14,0.1 do
  4711. swait()
  4712. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4718. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4719. if v:FindFirstChild("Head") then
  4720. Eviscerate(v)
  4721. end
  4722. end
  4723. end
  4724. attack = false
  4725. hum.WalkSpeed = 16
  4726. end
  4727. function TTTTTTTTTTGaunt()
  4728. attack = true
  4729. hum.WalkSpeed = 0
  4730. sex:Play()
  4731. repeat
  4732. swait()
  4733. sex.Parent = tors
  4734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4738. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4739. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4740. until sex.Playing == false
  4741. attack = false
  4742. hum.WalkSpeed = 16
  4743. end
  4744. function TTTTTTTTTTTaunt()
  4745. attack = true
  4746. hum.WalkSpeed = 0
  4747. DTAUNT:Play()
  4748. repeat
  4749. swait()
  4750. DTAUNT.Parent = tors
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4755. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4756. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4757. until DTAUNT.Playing == false
  4758. attack = false
  4759. hum.WalkSpeed = 16
  4760. end
  4761.  
  4762. function Taunt3()
  4763. attack = true
  4764. hum.WalkSpeed = 0
  4765. newnoob:Play()
  4766. repeat
  4767. swait()
  4768. newnoob.Parent = tors
  4769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4773. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4774. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4775. until newnoob.Playing == false
  4776. attack = false
  4777. hum.WalkSpeed = 16
  4778. end
  4779.  
  4780.  
  4781. function Multi_Bombs()
  4782. attack = true
  4783. hum.WalkSpeed = 3.01
  4784. for i = 0,3,0.1 do
  4785. swait()
  4786. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4787. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4790. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4794. end
  4795. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4796. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4797. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4798. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4799. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4800. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4801. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4802. CreateSound("142070127", tors, 10, 1)
  4803. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4804. for i = 0,1,0.1 do
  4805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4807. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4809. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4810. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4811. end
  4812. for i = 0,2,0.1 do
  4813. swait()
  4814. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4815. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4818. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4822. end
  4823. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4824. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4825. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4826. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4827. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4828. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4829. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4830. CreateSound("142070127", tors, 10, 1)
  4831. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4832. for i = 0,1,0.1 do
  4833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4835. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4837. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4838. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4839. end
  4840. for i = 0,2,0.1 do
  4841. swait()
  4842. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4843. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4846. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4850. end
  4851. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4852. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4853. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4854. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4855. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4856. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4857. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4858. CreateSound("142070127", tors, 10, 1)
  4859. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4860. for i = 0,1,0.1 do
  4861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4863. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4864. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4865. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4866. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4867. end
  4868. wait(.6)
  4869. attack = false
  4870. hum.WalkSpeed = 16
  4871. end
  4872.  
  4873. function Universal_Crush()
  4874. attack = true
  4875. for i = 0,5.2,0.05 do
  4876. swait()
  4877. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4878. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4885. end
  4886. CreateSound("331666100", tors, 10, 1)
  4887. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4888. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4889. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4890. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4891. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4892. coroutine.resume(coroutine.create(function()
  4893. for i = 0,1.8,0.1 do
  4894. swait()
  4895. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4896. end
  4897. for i = 0,1.8,0.1 do
  4898. swait()
  4899. hum.CameraOffset = Vector3.new(0,0,0)
  4900. end
  4901. end))
  4902. for i = 1,4.7,0.1 do
  4903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4905. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4907. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4909. end
  4910. wait(.6)
  4911. attack = false
  4912. end
  4913.  
  4914. function HAAH()
  4915. attack = true
  4916. hum.WalkSpeed = 0
  4917. Cso("300208779", hed, 10, 1)
  4918. for i = 0,9,0.1 do
  4919. swait()
  4920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4922. if Mrandom(1,15) == 1 then
  4923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4924. end
  4925. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4926. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4929. end
  4930. attack = false
  4931. hum.WalkSpeed = 16
  4932. end
  4933. function again()
  4934. attack = true
  4935. hum.WalkSpeed = 0
  4936. ITAUNT:Play()
  4937. repeat
  4938. swait()
  4939. ITAUNT.Parent = tors
  4940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4941. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4942. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4943. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4944. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4946. until ITAUNT.Playing == false
  4947. attack = false
  4948. hum.WalkSpeed = 16
  4949. end
  4950. function LunarSpin()
  4951. attack = true
  4952. hum.WalkSpeed = 0
  4953. for i = 0,17,0.05 do
  4954. CameraEnshaking(1, 5)
  4955. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4956. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4957. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4958. swait()
  4959. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4966. end
  4967. hum.WalkSpeed = 16
  4968. attack = false
  4969. end
  4970. function Decapitate()
  4971. local target = nil
  4972. local targettorso = nil
  4973. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4974. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4975. target = mouse.Target.Parent.Humanoid
  4976. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4977. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4978. end
  4979. end
  4980. if target ~= nil then
  4981. targettorso.Anchored = true
  4982. attack = true
  4983. hum.WalkSpeed = 0
  4984. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4985. for i = 0,4.2,0.1 do
  4986. swait()
  4987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4990. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4993. end
  4994. local ModelHead01 = New("Model", char, "", {})
  4995. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4996. local Head01 = targethead:Clone()
  4997. targethead.Transparency = 1
  4998. Head01.Parent = ModelHead01
  4999. local weldHead01 = Instance.new("Weld")
  5000. weldHead01.Parent = Head01
  5001. weldHead01.Part0 = targethead
  5002. weldHead01.Part1 = Head01
  5003. weldHead01.C1 = CFrame.new(0, 0, 0)
  5004. targethead.face:Remove()
  5005. weldHead01.Part0 = ra
  5006. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  5007. targettorso:BreakJoints()
  5008. CreateSound("314390675", targettorso, 5, .7)
  5009. for i = 0,3.2,0.1 do
  5010. swait()
  5011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  5012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  5013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  5014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  5015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  5016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5017. end
  5018. for i = 0,4.2,0.1 do
  5019. swait()
  5020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  5021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  5022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  5023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5024. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  5025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  5026. end
  5027. CreateSound("541909763", targettorso, 5, .8)
  5028. weldHead01:Destroy()
  5029. Head01.CanCollide = true
  5030. local bodyVelocity2 = Create("BodyVelocity")({
  5031. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  5032. P = 5000,
  5033. maxForce = Vector3.new(8000, 8000, 8000),
  5034. Parent = Head01
  5035. })
  5036. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  5037. for i = 0,6.2,0.1 do
  5038. swait()
  5039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  5040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  5041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  5042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5043. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  5044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  5045. end
  5046. targettorso.Anchored = false
  5047. attack = false
  5048. hum.WalkSpeed = 16
  5049. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  5050. end
  5051. end
  5052. function BalanceSpin()
  5053. attack = true
  5054. hum.WalkSpeed = 2
  5055. for i = 0,17,0.07 do
  5056. CameraEnshaking(1, 5)
  5057. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  5058. swait()
  5059. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  5060. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  5061. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  5062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  5068. end
  5069. hum.WalkSpeed = 16
  5070. attack = false
  5071. end
  5072.  
  5073. function lolik()
  5074. attack = true
  5075. hum.WalkSpeed = 0
  5076. pop:Play()
  5077. repeat
  5078. pop.Parent = tors
  5079. swait()
  5080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  5081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  5082. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  5083. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  5084. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  5085. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  5086. until pop.Playing == false
  5087. attack = false
  5088. hum.WalkSpeed = 16
  5089. end
  5090.  
  5091. function BARK()
  5092. attack = true
  5093. hum.WalkSpeed = 0
  5094. BATAUNT:Play()
  5095. repeat
  5096. BATAUNT.Parent = tors
  5097. swait()
  5098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  5099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  5100. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  5101. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  5102. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  5103. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  5104. until BATAUNT.Playing == false
  5105. attack = false
  5106. hum.WalkSpeed = 16
  5107. end
  5108.  
  5109. function CreateSound(ID, PARENT, VOLUME, PITCH)
  5110. local NSound = nil
  5111. coroutine.resume(coroutine.create(function()
  5112. NSound = Instance.new("Sound", PARENT)
  5113. NSound.Volume = VOLUME
  5114. NSound.Pitch = PITCH
  5115. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  5116. swait()
  5117. NSound:play()
  5118. game:GetService("Debris"):AddItem(NSound, 10)
  5119. end))
  5120. return NSound
  5121. end
  5122. function nope()
  5123. attack = true
  5124. hum.WalkSpeed = 0
  5125. NOTAUNT:Play()
  5126. repeat
  5127. NOTAUNT.Parent = tors
  5128. swait()
  5129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  5130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  5131. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  5132. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  5133. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  5134. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  5135. until NOTAUNT.Playing == false
  5136. attack = false
  5137. hum.WalkSpeed = 16
  5138. end
  5139. function CreateSound(ID, PARENT, VOLUME, PITCH)
  5140. local NSound = nil
  5141. coroutine.resume(coroutine.create(function()
  5142. NSound = Instance.new("Sound", PARENT)
  5143. NSound.Volume = VOLUME
  5144. NSound.Pitch = PITCH
  5145. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  5146. swait()
  5147. NSound:play()
  5148. game:GetService("Debris"):AddItem(NSound, 10)
  5149. end))
  5150. return NSound
  5151. end
  5152. function Anime_Splosion()
  5153. attack = true
  5154. for i = 0,2,0.05 do
  5155. swait()
  5156. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5157. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5164. end
  5165. CreateSound("331666100", tors, 10, 1)
  5166. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  5167. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  5168. CameraEnshaking(1.5, 10)
  5169. for i = 1,2,0.1 do
  5170. swait()
  5171. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5172. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5173. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5176. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5177. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5178. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5180. end
  5181. wait(.6)
  5182. attack = false
  5183. end
  5184. corrupted = false
  5185. function Bark_Splosion()
  5186. attack = true
  5187. for i = 0,2,0.05 do
  5188. swait()
  5189. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5190. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5197. end
  5198. CreateSound("331666100", tors, 10, 1)
  5199. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  5200. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  5201. CameraEnshaking(1.5, 10)
  5202. for i = 1,2,0.1 do
  5203. swait()
  5204. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5205. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5206. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5209. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5210. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5211. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5213. end
  5214. wait(.6)
  5215. attack = false
  5216. end
  5217. corrupted = false
  5218.  
  5219. function Taunt1000()
  5220. attack = true
  5221. hum.WalkSpeed = 0
  5222. for i = 0, 9, 0.1 do
  5223. swait()
  5224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5229. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5230. end
  5231. attack = false
  5232. hum.WalkSpeed = 16
  5233. end
  5234.  
  5235. function Pixel_Corrupt()
  5236. attack = true
  5237. corrupted = true
  5238. for i = 0,3,0.05 do
  5239. swait()
  5240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5242. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5243. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5244. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5252. end
  5253. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5254. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5255. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5256. CreateSound("331666100", refa, 10, 1)
  5257. CameraEnshaking(1.5, 10)
  5258. coroutine.resume(coroutine.create(function()
  5259. for i = 1,20,0.1 do
  5260. swait(5)
  5261. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5262. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5263. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5264. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5265. CreateSound("331666100", refa, 10, 1)
  5266. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5267. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5268. end
  5269. refa:Destroy()
  5270. corrupted = false
  5271. end))
  5272. for i = 1,2.5,0.1 do
  5273. swait()
  5274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5279. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5280. end
  5281. wait(.3)
  5282. attack = false
  5283. end
  5284.  
  5285. function FearMe()
  5286. attack = true
  5287. hum.WalkSpeed = 0
  5288. so:Play()
  5289. repeat
  5290. swait()
  5291. so.Parent = tors
  5292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5296. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5297. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5298. until so.Playing == false
  5299. attack = false
  5300. hum.WalkSpeed = 16
  5301. end
  5302.  
  5303. function heregoes()
  5304. attack = true
  5305. hum.WalkSpeed = 0
  5306. Cso("134978657", hed, 10, 1)
  5307. for i = 0,9,0.1 do
  5308. swait()
  5309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5311. if Mrandom(1,15) == 1 then
  5312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5313. end
  5314. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5315. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5318. end
  5319. attack = false
  5320. hum.WalkSpeed = 16
  5321. end
  5322. function again()
  5323. attack = true
  5324. hum.WalkSpeed = 0
  5325. ITAUNT:Play()
  5326. repeat
  5327. swait()
  5328. ITAUNT.Parent = tors
  5329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5330. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5331. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5332. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5333. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5335. until ITAUNT.Playing == false
  5336. attack = false
  5337. hum.WalkSpeed = 16
  5338. end
  5339.  
  5340. function thing()
  5341. attack = true
  5342. timetofly = false
  5343. hum.WalkSpeed = 0.05
  5344. Character.Head.face.Texture = "rbxassetid://705269463"
  5345. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5346. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5347. Humanoid.JumpPower = 0
  5348. for i = 0,300,0.1 do --thatsalongtime
  5349. swait()
  5350. CameraEnshaking(1, 7)
  5351. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5352. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5353. root.Velocity = root.CFrame.lookVector * 225
  5354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5360. end
  5361. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5362. attack = false
  5363. Humanoid.JumpPower = 50
  5364. Character.Head.face.Texture = "rbxassetid://620619801"
  5365. hum.WalkSpeed = 16
  5366. wait(45)
  5367. timetofly = true
  5368. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5369. end
  5370.  
  5371. function DANCEFORME()
  5372. attack = true
  5373. Character.Head.face.Texture = "rbxassetid://183225545"
  5374. MERKIO:Play()
  5375. repeat
  5376. for i = 0,0.7,0.2 do
  5377. swait()
  5378. MERKIO.Parent = tors
  5379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5381. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5382. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5383. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5385. end
  5386. for i = 0,0.7,0.2 do
  5387. swait()
  5388. MERKIO.Parent = tors
  5389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5395. end
  5396. until MERKIO.Playing == false
  5397. MERKIO:Stop()
  5398. Character.Head.face.Texture = "rbxassetid://620619801"
  5399. attack = false
  5400. hum.WalkSpeed = 16
  5401. end
  5402.  
  5403. function HAA55() --ik
  5404. attack = true
  5405. hum.WalkSpeed = 1.01
  5406. Character.Head.face.Texture = "rbxassetid://111523405"
  5407. CreateSound("1395854043", hed, 10, 1)
  5408. for i = 0,14,0.1 do
  5409. swait()
  5410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5414. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5415. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5416. end
  5417. attack = false
  5418. Character.Head.face.Texture = "rbxassetid://620619801"
  5419. hum.WalkSpeed = 16
  5420. end
  5421.  
  5422. function DistortThem()
  5423. CanUse = false
  5424. local HIT = tors.Touched:Connect(function(hit)
  5425. Kill(hit.Parent)
  5426. end)
  5427. for i = 1, 350 do
  5428. swait()
  5429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5430. CreateSound("333430981", hed, 1.5, 1)
  5431. RA.Parent = ra
  5432. LA.Parent = la
  5433. FT.Parent = tors
  5434. RL.Parent = rl
  5435. LL.Parent = ll
  5436. for _,v in next, char:GetDescendants() do
  5437. if(v:IsA'DataModelMesh')then
  5438. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5439. end
  5440. end
  5441. end
  5442. FT.Parent = nil
  5443. RA.Parent = nil
  5444. LA.Parent = nil
  5445. RL.Parent = nil
  5446. LL.Parent = nil
  5447. for _,v in next, char:GetDescendants() do
  5448. if(v:IsA'DataModelMesh')then
  5449. v.Offset = Vector3.new(0,0,0)
  5450. end
  5451. end
  5452. HIT:Disconnect()
  5453. wait(3.5)
  5454. CanUse = true
  5455. end
  5456.  
  5457. function targett()
  5458. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5459. TargetSelect(mouse.Target.Parent)
  5460. CreateSound("743521450", char, 1, .8)
  5461. end
  5462. end
  5463.  
  5464. function un_fun()
  5465. attack = true
  5466. hum.WalkSpeed = 0
  5467. BTAUNT:Play()
  5468. repeat
  5469. swait()
  5470. BTAUNT.Parent = tors
  5471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5472. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5473. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5476. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5477. until BTAUNT.Playing == false
  5478. attack = false
  5479. hum.WalkSpeed = 16
  5480. end
  5481. function thisisit()
  5482. attack = true
  5483. hum.WalkSpeed = 0
  5484. STAUNT:Play()
  5485. repeat
  5486. swait()
  5487. STAUNT.Parent = tors
  5488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5489. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5492. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5494. until STAUNT.Playing == false
  5495. attack = false
  5496. hum.WalkSpeed = 16
  5497. end
  5498. function PENIS()
  5499. attack = true
  5500. hum.WalkSpeed = 0
  5501. NOSOUND:Play()
  5502. repeat
  5503. swait()
  5504. NOSOUND.Parent = tors
  5505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5506. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5507. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5508. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5509. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5511. until NOSOUND.Playing == false
  5512. attack = false
  5513. hum.WalkSpeed = 16
  5514. end
  5515. function Exploit()
  5516. exploitable = false
  5517. Cso("907332670", tors, 10, 1.05)
  5518. coroutine.resume(coroutine.create(function()
  5519. for i = 1,20,0.1 do
  5520. swait()
  5521. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5522. end
  5523. Cso("12222030", tors, 10, 1.05)
  5524. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5525. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5526. if v:FindFirstChild("Head") then
  5527. Eviscerate(v)
  5528. SoulSteal(v)
  5529. end
  5530. end
  5531. wait(15)
  5532. exploitable = true
  5533. end))
  5534. end
  5535. function wutdefaq()
  5536. attack = true
  5537. hum.WalkSpeed = 0
  5538. WTF:Play()
  5539. repeat
  5540. swait()
  5541. WTF.Parent = tors
  5542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5543. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5544. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5545. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5546. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5548. until STAUNT.Playing == false
  5549. attack = false
  5550. hum.WalkSpeed = 16
  5551. end
  5552. function Exploit()
  5553. exploitable = false
  5554. Cso("135017578", tors, 10, 1.05)
  5555. coroutine.resume(coroutine.create(function()
  5556. for i = 1,20,0.1 do
  5557. swait()
  5558. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5559. end
  5560. Cso("160718677", tors, 10, 1.05)
  5561. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5562. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5563. if v:FindFirstChild("Head") then
  5564. Eviscerate(v)
  5565. SoulSteal(v)
  5566. end
  5567. end
  5568. wait(15)
  5569. exploitable = true
  5570. end))
  5571. end
  5572. function ASCENTION()
  5573. attack = true
  5574. hum.WalkSpeed = 0
  5575. Cso("987502413", tors, 10, 1.05)
  5576. local vel2 = Instance.new("BodyVelocity",tors)
  5577. vel2.Velocity = Vector3.new(0,30,0)
  5578. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5579. for i = 0,20,0.1 do
  5580. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5581. swait()
  5582. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5583. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5584. CameraEnshaking(1, 4)
  5585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5591. end
  5592. hum.WalkSpeed = 16
  5593. vel2:Destroy()
  5594. attack = false
  5595. end
  5596.  
  5597. function Taunt1()
  5598. attack = true
  5599. hum.WalkSpeed = 3.01
  5600. Cso("1535994137", hed, 10, 1)
  5601. for i = 0, 9, 0.1 do
  5602. swait()
  5603. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5606. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5607. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5608. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5609. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5610. end
  5611. hum.WalkSpeed = 16
  5612. attack = false
  5613. end
  5614.  
  5615. function Destruction()
  5616. attack = true
  5617. local Ring1 = Instance.new("Part", char)
  5618. Ring1.Anchored = true
  5619. Ring1.BrickColor = maincolor
  5620. Ring1.CanCollide = false
  5621. Ring1.FormFactor = 3
  5622. Ring1.Name = "Ring"
  5623. Ring1.Material = "Neon"
  5624. Ring1.Size = Vector3.new(1, 0.05, 1)
  5625. Ring1.Transparency = 1
  5626. Ring1.TopSurface = 0
  5627. Ring1.BottomSurface = 0
  5628. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5629. Ring1Mesh.MeshType = "Brick"
  5630. Ring1Mesh.Name = "SizeMesh"
  5631. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5632. local InnerRing1 = Ring1:Clone()
  5633. InnerRing1.Parent = char
  5634. InnerRing1.Transparency = 0
  5635. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5636. InnerRing1.Size = Vector3.new(1, 1, 1)
  5637. local InnerRing1Mesh = InnerRing1.SizeMesh
  5638. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5639. InnerRing1Mesh.MeshType = "Sphere"
  5640. Ring1:Destroy()
  5641. for i = 0, 5, 0.1 do
  5642. swait()
  5643. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5644. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5649. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5650. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5651. root.CFrame = FaceMouse()[1]
  5652. end
  5653. InnerRing1.Transparency = 1
  5654. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5655. CreateSound("294188875", char, 2.3, 1)
  5656. local a = IT("Part", char)
  5657. a.Name = "Direction"
  5658. a.Anchored = true
  5659. a.BrickColor = maincolor
  5660. a.Material = "Neon"
  5661. a.Transparency = 0
  5662. a.Shape = "Cylinder"
  5663. a.CanCollide = false
  5664. local a2 = IT("Part", char)
  5665. a2.Name = "Direction"
  5666. a2.Anchored = true
  5667. a2.BrickColor = maincolor
  5668. a2.Color = maincolor.Color
  5669. a2.Material = "Neon"
  5670. a2.Transparency = 0.5
  5671. a2.Shape = "Cylinder"
  5672. a2.CanCollide = false
  5673. local ba = IT("Part", char)
  5674. ba.Name = "HitDirect"
  5675. ba.Anchored = true
  5676. ba.BrickColor = maincolor
  5677. ba.Material = "Neon"
  5678. ba.Transparency = 1
  5679. ba.CanCollide = false
  5680. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5681. local ignore = char
  5682. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5683. a.BottomSurface = 10
  5684. a.TopSurface = 10
  5685. a2.BottomSurface = 10
  5686. a2.TopSurface = 10
  5687. local distance = (InnerRing1.CFrame.p - position).magnitude
  5688. a.Size = Vector3.new(distance, 1, 1)
  5689. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5690. a2.Size = Vector3.new(distance, 1, 1)
  5691. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5692. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5693. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5694. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5695. game:GetService("Debris"):AddItem(a, 20)
  5696. game:GetService("Debris"):AddItem(a2, 20)
  5697. game:GetService("Debris"):AddItem(ba, 20)
  5698. local msh = Instance.new("SpecialMesh", a)
  5699. msh.MeshType = "Sphere"
  5700. msh.Scale = Vector3.new(1, 25, 25)
  5701. local msh2 = Instance.new("SpecialMesh", a2)
  5702. msh2.MeshType = "Sphere"
  5703. msh2.Scale = Vector3.new(1, 30, 30)
  5704. for i = 0, 10, 0.1 do
  5705. swait()
  5706. root.CFrame = FaceMouse()[1]
  5707. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5708. a2.Color = maincolor.Color
  5709. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5710. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5711. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5712. distance = (InnerRing1.CFrame.p - position).magnitude
  5713. a.Size = Vector3.new(distance, 1, 1)
  5714. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5715. a2.Size = Vector3.new(distance, 1, 1)
  5716. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5717. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5718. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5719. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5720. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5721. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5722. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5723. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5724. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5725. if v:FindFirstChild("Head") then
  5726. Eviscerate(v)
  5727. SoulSteal(v)
  5728. end
  5729. end
  5730. end
  5731. a:Destroy()
  5732. a2:Destroy()
  5733. ba:Destroy()
  5734. InnerRing1:Destroy()
  5735. attack = false
  5736. hum.CameraOffset = Vector3.new(0,0,0)
  5737. end
  5738.  
  5739. function Flame_Burst()
  5740. local target = nil
  5741. local targettorso = nil
  5742. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5743. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5744. target = mouse.Target.Parent.Humanoid
  5745. target2 = mouse.Target.Parent
  5746. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5747. end
  5748. end
  5749. if target ~= nil then
  5750. attack = true
  5751. hum.WalkSpeed = 0
  5752. for i = 0, 3.4, 0.1 do
  5753. swait()
  5754. hum.WalkSpeed = 0
  5755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5756. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5757. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5758. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5759. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5760. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5761. end
  5762. --targettorso:BreakJoints()
  5763. for i = 0, 3.4, 0.1 do
  5764. swait()
  5765. hum.WalkSpeed = 0
  5766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5767. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5768. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5769. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5770. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5771. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5772. end
  5773. for i, v in pairs(target2:GetChildren()) do
  5774. if(not char:IsAncestorOf(v))then
  5775. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5776. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5777. if(hum and hedder and hum.Health > 0)then
  5778. Eviscerate(v.Parent)
  5779. end
  5780. end
  5781. end
  5782. attack = false
  5783. hum.WalkSpeed = 16
  5784. end
  5785. end
  5786.  
  5787. function GIMME_THOSE()
  5788. attack = true
  5789. chatfunc("BURN....", BrickColor.random().Color)
  5790. for i = 0,5.2,0.1 do
  5791. swait()
  5792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5795. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5798. end
  5799. chatfunc("IN....", BrickColor.random().Color)
  5800. wait(2)
  5801. CreateSound("331666100", char, 10, 1)
  5802. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5803. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5804. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5805. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5806. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5807. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5808. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5809. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5810. if v:FindFirstChild("Head") then
  5811. Eviscerate(v)
  5812. SoulSteal(v)
  5813. end
  5814. end
  5815. coroutine.resume(coroutine.create(function()
  5816. for i = 0,2.8,0.1 do
  5817. swait()
  5818. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5819. end
  5820. for i = 0,1.8,0.1 do
  5821. swait()
  5822. hum.CameraOffset = Vector3.new(0,0,0)
  5823. end
  5824. end))
  5825. for i = 0,3.7,0.1 do
  5826. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5827. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5834. end
  5835. wait(.6)
  5836. CreateSound("907332997", hed, 10, 1)
  5837. attack = false
  5838. end
  5839.  
  5840. function Eruption()
  5841. attack = true
  5842. hum.WalkSpeed = 2
  5843. hum.JumpPower = 0
  5844. for i = 0,7,0.1 do
  5845. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5846. swait()
  5847. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5848. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5855. end
  5856. CreateSound("144699494", tors, 10, 1)
  5857. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5858. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5859. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5860. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5861. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5862. coroutine.resume(coroutine.create(function()
  5863. for i = 0,1.8,0.1 do
  5864. swait()
  5865. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5866. end
  5867. for i = 0,1.8,0.1 do
  5868. swait()
  5869. hum.CameraOffset = Vector3.new(0,0,0)
  5870. end
  5871. end))
  5872. local vel2 = Instance.new("BodyVelocity",tors)
  5873. vel2.Velocity = Vector3.new(0,55,0)
  5874. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5875. for i = 0,4,0.1 do
  5876. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5877. swait()
  5878. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5879. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5886. end
  5887. hum.WalkSpeed = 16
  5888. vel2:Destroy()
  5889. hum.JumpPower = 50
  5890. attack = false
  5891. end
  5892.  
  5893. function Solar_Flare2()
  5894. attack = true
  5895. hum.WalkSpeed = 2
  5896. hum.JumpPower = 75
  5897. hum.Jump = true
  5898. wait(0.4)
  5899. CreateSound("144699494", tors, 10, 1)
  5900. hum.JumpPower = 0
  5901. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5902. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5903. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5904. for i = 0,20,0.1 do
  5905. root.Velocity = root.CFrame.lookVector * 60
  5906. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5907. swait()
  5908. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5909. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5916. end
  5917. hum.WalkSpeed = 16
  5918. hum.JumpPower = 50
  5919. attack = false
  5920. end
  5921.  
  5922. function Solar_Flare()
  5923. attack = true
  5924. hum.WalkSpeed = 2
  5925. hum.JumpPower = 75
  5926. hum.Jump = true
  5927. wait(0.4)
  5928. CreateSound("144699494", tors, 10, 1)
  5929. hum.JumpPower = 0
  5930. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5931. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5932. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5933. for i = 0,20,0.1 do
  5934. root.Velocity = root.CFrame.lookVector * 60
  5935. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5936. swait()
  5937. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5938. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5945. end
  5946. hum.WalkSpeed = 16
  5947. hum.JumpPower = 50
  5948. attack = false
  5949. end
  5950. function dmg(dude)
  5951. if dude.Name ~= char then
  5952. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5953. local bgf = Instance.new("BodyGyro",dude.Head)
  5954. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5955. local val = Instance.new("BoolValue",dude)
  5956. val.Name = "IsHit"
  5957. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5958. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5959. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5960. partasdeff.LightEmission = .1
  5961. partasdeff.Size = NumberSequence.new(0.2)
  5962. partasdeff.Texture = "rbxassetid://771221224"
  5963. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5964. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5965. partasdeff.Transparency = bbb
  5966. partasdeff.Size = aaa
  5967. partasdeff.ZOffset = .9
  5968. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5969. partasdeff.LockedToPart = false
  5970. partasdeff.EmissionDirection = "Back"
  5971. partasdeff.Lifetime = NumberRange.new(1, 2)
  5972. partasdeff.Rate = 1000
  5973. partasdeff.Rotation = NumberRange.new(-100, 100)
  5974. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5975. partasdeff.Speed = NumberRange.new(6)
  5976. partasdeff.VelocitySpread = 10000
  5977. partasdeff.Enabled=false
  5978. partasdeff:Emit(30)
  5979. coroutine.wrap(function()
  5980. targetted = nil
  5981. swait(30)
  5982. dude:BreakJoints()
  5983. swait(5)
  5984. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5985. for i=0,1,.05 do
  5986. for a,v in pairs(dude:GetChildren()) do
  5987. if v:IsA("BasePart") then
  5988. v.Transparency = i
  5989. end
  5990. end
  5991. swait()
  5992. end
  5993. for a,v in pairs(dude:GetChildren()) do
  5994. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5995. v.ParticleEmitter.Enabled = false
  5996. end
  5997. game:service'Debris':AddItem(v,2)
  5998. end
  5999. end)()
  6000. end
  6001. end
  6002. function kdown(dd)
  6003. if dd.Name ~= char then
  6004. dd.Humanoid.PlatformStand = true
  6005. local bgf = Instance.new("BodyGyro",dd.Head)
  6006. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  6007. local val = Instance.new("BoolValue",dd)
  6008. val.Name = "IsHit"
  6009. end
  6010. end
  6011. function TargetSelect(person)
  6012. local dd=coroutine.wrap(function()
  6013. if targetted ~= person then
  6014. targetted = person
  6015. img2.Size = UDim2.new(1,0,1,0)
  6016. img2.ImageTransparency = 0
  6017. img2.Position = UDim2.new(0,0,0,0)
  6018. for i = 0, 2, 0.1 do
  6019. swait()
  6020. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  6021. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  6022. img2.ImageTransparency = img2.ImageTransparency + 0.05
  6023. end
  6024. end
  6025. end)
  6026. dd()
  6027. end
  6028. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6029. attack = true
  6030. hum.WalkSpeed = 0
  6031. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  6032. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  6033. local partasdeff = Instance.new("ParticleEmitter",torsy)
  6034. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  6035. partasdeff.LightEmission = .1
  6036. partasdeff.Size = NumberSequence.new(0.2)
  6037. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  6038. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  6039. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  6040. partasdeff.Transparency = bbb
  6041. partasdeff.Size = aaa
  6042. partasdeff.ZOffset = .9
  6043. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  6044. partasdeff.LockedToPart = false
  6045. partasdeff.EmissionDirection = "Back"
  6046. partasdeff.Lifetime = NumberRange.new(1, 2)
  6047. partasdeff.Rate = 1000
  6048. partasdeff.Rotation = NumberRange.new(-100, 100)
  6049. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  6050. partasdeff.Speed = NumberRange.new(6)
  6051. partasdeff.VelocitySpread = 10000
  6052. partasdeff.Enabled=false
  6053. for i = 0, 1.4, 0.1 do
  6054. swait()
  6055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  6057. if Mrandom(1,15) == 1 then
  6058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6059. end
  6060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6062. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6064. end
  6065. dmg(targetted)
  6066. partasdeff.Enabled=true
  6067. CreateSound("429400881", torsy, 10, .8)
  6068. for i = 0, 1.4, 0.1 do
  6069. swait()
  6070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6072. if Mrandom(1,15) == 1 then
  6073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6074. end
  6075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6077. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6078. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  6079. end
  6080. partasdeff.Enabled=false
  6081. for i = 0, 1.4, 0.1 do
  6082. swait()
  6083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  6085. if Mrandom(1,15) == 1 then
  6086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6087. end
  6088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6090. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6092. end
  6093. attack = false
  6094. hum.WalkSpeed = 16
  6095. elseif targetted.Name == "makhail07" then
  6096. for i = 0, 2.4, 0.1 do
  6097. swait()
  6098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6100. if Mrandom(1,15) == 1 then
  6101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6102. end
  6103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6105. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6107. end
  6108. for i = 0, 2.4, 0.1 do
  6109. swait()
  6110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6112. if Mrandom(1,15) == 1 then
  6113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6114. end
  6115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6117. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6119. end
  6120. coroutine.wrap(function()
  6121. wait(2)
  6122. --partasdeff:Remove()
  6123. end)()
  6124. local sel = Mrandom(1,3)
  6125. if sel == 1 then
  6126. chatfunc("Hmhmhm, Why try?")
  6127. elseif sel == 2 then
  6128. chatfunc("Stop it that's my creator.")
  6129. elseif sel == 3 then
  6130. chatfunc("I can't do that...")
  6131. end
  6132. wait(2)
  6133. hum.WalkSpeed = 16
  6134. attack = false
  6135. elseif targetted.Name == "Salvo_Starly" then
  6136. for i = 0, 2.4, 0.1 do
  6137. swait()
  6138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6140. if Mrandom(1,15) == 1 then
  6141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6142. end
  6143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6145. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6147. end
  6148. for i = 0, 2.4, 0.1 do
  6149. swait()
  6150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6152. if Mrandom(1,15) == 1 then
  6153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6154. end
  6155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6157. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6159. end
  6160. coroutine.wrap(function()
  6161. wait(2)
  6162. --partasdeff:Remove()
  6163. end)()
  6164. local sel = Mrandom(1,3)
  6165. if sel == 1 then
  6166. chatfunc("Sorry about that.")
  6167. elseif sel == 2 then
  6168. chatfunc("H-Hello. I almost killed you.")
  6169. elseif sel == 3 then
  6170. chatfunc("OwO?")
  6171. end
  6172. wait(2)
  6173. hum.WalkSpeed = 16
  6174. attack = false
  6175. elseif targetted.Name == "Nebula_Zorua" then
  6176. for i = 0, 2.4, 0.1 do
  6177. swait()
  6178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6180. if Mrandom(1,15) == 1 then
  6181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6182. end
  6183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6185. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6187. end
  6188. for i = 0, 2.4, 0.1 do
  6189. swait()
  6190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6192. if Mrandom(1,15) == 1 then
  6193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6194. end
  6195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6197. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6199. end
  6200. coroutine.wrap(function()
  6201. wait(2)
  6202. --partasdeff:Remove()
  6203. end)()
  6204. local sel = Mrandom(1,3)
  6205. if sel == 1 then
  6206. chatfunc("Sorry, Nebula.")
  6207. elseif sel == 2 then
  6208. chatfunc("Theres no need to harm you. Yet...")
  6209. elseif sel == 3 then
  6210. chatfunc("My mistake.")
  6211. end
  6212. wait(2)
  6213. hum.WalkSpeed = 16
  6214. attack = false
  6215. elseif targetted.Name == "KillerDarkness0105" then
  6216. for i = 0, 2.4, 0.1 do
  6217. swait()
  6218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6220. if Mrandom(1,15) == 1 then
  6221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6222. end
  6223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6225. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6227. end
  6228. for i = 0, 2.4, 0.1 do
  6229. swait()
  6230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6232. if Mrandom(1,15) == 1 then
  6233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6234. end
  6235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6237. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6239. end
  6240. coroutine.wrap(function()
  6241. wait(2)
  6242. --partasdeff:Remove()
  6243. end)()
  6244. local sel = Mrandom(1,3)
  6245. if sel == 1 then
  6246. chatfunc("Hm, Killer it's been a while.")
  6247. elseif sel == 2 then
  6248. chatfunc("No need for this.")
  6249. elseif sel == 3 then
  6250. chatfunc("Hello, sorry.")
  6251. end
  6252. wait(2)
  6253. hum.WalkSpeed = 16
  6254. attack = false
  6255. end
  6256. end
  6257. function HAAHHHHHH()
  6258. attack = true
  6259. hum.WalkSpeed = 0
  6260. Cso("300208779", hed, 10, 1)
  6261. for i = 0,9,0.1 do
  6262. swait()
  6263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6265. if Mrandom(1,15) == 1 then
  6266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6267. end
  6268. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6269. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6272. end
  6273. attack = false
  6274. hum.WalkSpeed = 16
  6275. end
  6276. -------------------------------------------------------
  6277. --End Attacks N Stuff--
  6278. -------------------------------------------------------
  6279. Sprinting = false
  6280. mouse.KeyDown:connect(function(key)
  6281. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6282. Swing = 2
  6283. hum.WalkSpeed = 38.82
  6284. Sprinting = true
  6285. end
  6286. end)
  6287. mouse.KeyUp:connect(function(key)
  6288. if string.byte(key) == 48 and attack == false then
  6289. Swing = 1
  6290. Sprinting = false
  6291. hum.WalkSpeed = 16
  6292. end
  6293. end)
  6294. mouse.KeyDown:connect(function(key)
  6295. if attack == false then
  6296. if key == 'q' and Mode == 1 then
  6297. Power_Burst()
  6298. elseif key == 'e' and Mode == 1 then
  6299. Mode = 2
  6300. SONG = 254826701
  6301. tecks2.Text = "Evil Gloves"
  6302. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6303. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6304. for i, v in pairs(ArmourParts) do
  6305. v.BrickColor = BrickColor.new("Bright red")
  6306. v.Material = "Neon"
  6307. v.Transparency = 0
  6308. end
  6309. for i, v in pairs(NeonParts) do
  6310. maincolor = BrickColor.new("New Yeller")
  6311. v.BrickColor = maincolor
  6312. v.Material = "Neon"
  6313. v.Transparency = 0
  6314. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6315. end
  6316. for i, v in pairs(ArmourParts2) do
  6317. v.BrickColor = BrickColor.new("Bright red")
  6318. v.Material = "Neon"
  6319. v.Transparency = 0
  6320. end
  6321. for i, v in pairs(NeonParts2) do
  6322. maincolor = BrickColor.new("New Yeller")
  6323. v.BrickColor = maincolor
  6324. v.Material = "Neon"
  6325. v.Transparency = 0
  6326. end
  6327. elseif key == 'e' and Mode == 2 then
  6328. resetmode()
  6329. elseif key == 't' and Mode == 1 then
  6330. Taunt()
  6331. elseif key == 'q' and Mode == 2 then
  6332. Magic_Bombs()
  6333. elseif key == 'e' and Mode == 2 then
  6334. Dangerous_Field()
  6335. elseif key == 't' and Mode == 2 then
  6336. HAAH()
  6337. end
  6338. ---------------------------------------------------------------------
  6339. if key == 'r' and Mode == 1 then
  6340. Mode = 98534
  6341. SONG = 486598641
  6342. tecks2.Text = "EDGY"
  6343. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6344. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6345. for i, v in pairs(ArmourParts) do
  6346. v.BrickColor = BrickColor.new("Really black")
  6347. v.Material = "Neon"
  6348. v.Transparency = 0
  6349. end
  6350. for i, v in pairs(NeonParts) do
  6351. maincolor = BrickColor.new("Royal purple")
  6352. v.BrickColor = maincolor
  6353. v.Material = "Neon"
  6354. v.Transparency = 0
  6355. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6356. end
  6357. for i, v in pairs(ArmourParts2) do
  6358. v.BrickColor = BrickColor.new("Really black")
  6359. v.Material = "Neon"
  6360. v.Transparency = 0
  6361. end
  6362. for i, v in pairs(NeonParts2) do
  6363. maincolor = BrickColor.new("Royal purple")
  6364. v.BrickColor = maincolor
  6365. v.Material = "Neon"
  6366. v.Transparency = 0
  6367. end
  6368. elseif key == 'q' and Mode == 98534 then
  6369. targett()
  6370. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6371. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6372. elseif key == 't' and Mode == 98534 then
  6373. HAAHHHHHH()
  6374. elseif key == 'r' and Mode == 98534 then
  6375. resetmode()
  6376. end
  6377. ---------------------------------------------------------------------
  6378. if key == 'm' and Mode == 1 then
  6379. Mode = pIXELATED
  6380. SONG = 853518668
  6381. tecks2.Text = "PiXeL"
  6382. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6383. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6384. for i, v in pairs(ArmourParts) do
  6385. v.BrickColor = BrickColor.new("Really black")
  6386. v.Material = "Neon"
  6387. v.Transparency = 0
  6388. end
  6389. for i, v in pairs(NeonParts) do
  6390. maincolor = BrickColor.new("Lapis")
  6391. v.BrickColor = maincolor
  6392. v.Material = "Neon"
  6393. v.Transparency = 0
  6394. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6395. end
  6396. for i, v in pairs(ArmourParts2) do
  6397. v.BrickColor = BrickColor.new("Really black")
  6398. v.Material = "Neon"
  6399. v.Transparency = 0
  6400. end
  6401. for i, v in pairs(NeonParts2) do
  6402. maincolor = BrickColor.new("Lapis")
  6403. v.BrickColor = maincolor
  6404. v.Material = "Neon"
  6405. v.Transparency = 0
  6406. end
  6407. elseif key == 'm' and Mode == pIXELATED then
  6408. resetmode()
  6409. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6410. Pixel_Corrupt()
  6411. elseif key == 'm' and Mode == pIXELATED then
  6412. resetmode()
  6413. end
  6414. ---------------------------------------------------------------------
  6415. if key == 'y' and Mode == 1 then
  6416. Mode = 3
  6417. SONG = 580367180
  6418. tecks2.Text = "Stranger"
  6419. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6420. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6421. for i, v in pairs(ArmourParts) do
  6422. v.BrickColor = BrickColor.new("Black")
  6423. v.Material = "Neon"
  6424. v.Transparency = 0
  6425. end
  6426. for i, v in pairs(NeonParts) do
  6427. maincolor = BrickColor.new("Royal purple")
  6428. v.BrickColor = maincolor
  6429. v.Material = "Neon"
  6430. v.Transparency = 0
  6431. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6432. end
  6433. for i, v in pairs(ArmourParts2) do
  6434. v.BrickColor = BrickColor.new("Black")
  6435. v.Material = "Neon"
  6436. v.Transparency = 0
  6437. end
  6438. for i, v in pairs(NeonParts2) do
  6439. maincolor = BrickColor.new("Royal purple")
  6440. v.BrickColor = maincolor
  6441. v.Material = "Neon"
  6442. v.Transparency = 0
  6443. end
  6444. elseif key == 'y' and Mode == 3 then
  6445. resetmode()
  6446. elseif key == 'e' and Mode == 3 then
  6447. Painful_Stomp()
  6448. elseif key == 'z' and Mode == 3 then
  6449. Purity_Slam()
  6450. elseif key == 'x' and Mode == 3 then
  6451. Tauntmelon()
  6452. elseif key == 't' and Mode == 3 then
  6453. un_fun()
  6454. elseif key == 'q' and Mode == 3 then
  6455. Shockwave()
  6456. end
  6457. ---------------------------------------------------------------------
  6458. if key == 'u' and Mode == 1 then
  6459. Mode = 1555
  6460. SONG = 1131624146
  6461. tecks2.Text = "Anime"
  6462. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6463. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6464. for i, v in pairs(ArmourParts) do
  6465. v.BrickColor = BrickColor.new("Black")
  6466. v.Material = "Neon"
  6467. v.Transparency = 0
  6468. end
  6469. for i, v in pairs(NeonParts) do
  6470. maincolor = BrickColor.new("Carnation pink")
  6471. v.BrickColor = maincolor
  6472. v.Material = "Neon"
  6473. v.Transparency = 0
  6474. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6475. end
  6476. for i, v in pairs(ArmourParts2) do
  6477. v.BrickColor = BrickColor.new("Black")
  6478. v.Material = "Neon"
  6479. v.Transparency = 0
  6480. end
  6481. for i, v in pairs(NeonParts2) do
  6482. maincolor = BrickColor.new("Carnation pink")
  6483. v.BrickColor = maincolor
  6484. v.Material = "Neon"
  6485. v.Transparency = 0
  6486. end
  6487. elseif key == 'u' and Mode == 1555 then
  6488. resetmode()
  6489. elseif key == 'y' and Mode == 1555 then
  6490. Field()
  6491. elseif key == 't' and Mode == 1555 then
  6492. lolik()
  6493. elseif key == 'q' and Mode == 1555 then
  6494. Pixel_Corrupt()
  6495. elseif key == 'f' and Mode == 1555 then
  6496. Anime_Splosion()
  6497. elseif key == 'z' and Mode == 1555 then
  6498. Cryo_Freeze()
  6499. elseif key == 'x' and Mode == 1555 then
  6500. Painful_Stomp2()
  6501. end
  6502. ---------------------------------------------------------------------
  6503. if key == 'i' and Mode == 1 then
  6504. Mode = 56565
  6505. SONG = 419346122
  6506. tecks2.Text = "Solar"
  6507. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6508. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6509. for i, v in pairs(ArmourParts) do
  6510. v.BrickColor = BrickColor.new("Really black")
  6511. v.Material = "Neon"
  6512. v.Transparency = 0
  6513. end
  6514. for i, v in pairs(NeonParts) do
  6515. maincolor = BrickColor.new("Deep orange")
  6516. v.BrickColor = maincolor
  6517. v.Material = "Neon"
  6518. v.Transparency = 0
  6519. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6520. end
  6521. for i, v in pairs(ArmourParts2) do
  6522. v.BrickColor = BrickColor.new("Really black")
  6523. v.Material = "Neon"
  6524. v.Transparency = 0
  6525. end
  6526. for i, v in pairs(NeonParts2) do
  6527. maincolor = BrickColor.new("Deep orange")
  6528. v.BrickColor = maincolor
  6529. v.Material = "Neon"
  6530. v.Transparency = 0
  6531. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6532. end
  6533. elseif key == 't' and Mode == 56565 then
  6534. Taunt2()
  6535. elseif key == 'i' and Mode == 56565 then
  6536. resetmode()
  6537. elseif key == 'c' and Mode == 56565 then
  6538. Eruption2()
  6539. elseif key == 'x' and Mode == 56565 then
  6540. Solar_Flare2()
  6541. elseif key == 'z' and Mode == 56565 then
  6542. Painful_Stomp()
  6543. end
  6544. ---------------------------------------------------------------------
  6545. if key == 'm' and Mode == 6 then
  6546. Mode = 1800
  6547. SONG = 1118967006
  6548. tecks2.Text = "Forbidden Soul"
  6549. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6550. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6551. for i, v in pairs(ArmourParts) do
  6552. v.BrickColor = BrickColor.new("Hot White")
  6553. v.Material = "Neon"
  6554. v.Transparency = 0
  6555. end
  6556. for i, v in pairs(NeonParts) do
  6557. maincolor = BrickColor.new("Really black")
  6558. v.BrickColor = maincolor
  6559. v.Material = "Neon"
  6560. v.Transparency = 0
  6561. end
  6562. for i, v in pairs(ArmourParts2) do
  6563. v.BrickColor = BrickColor.new("Hot White")
  6564. v.Material = "Neon"
  6565. v.Transparency = 0
  6566. end
  6567. for i, v in pairs(NeonParts2) do
  6568. maincolor = BrickColor.new("Really black")
  6569. v.BrickColor = maincolor
  6570. v.Material = "Neon"
  6571. v.Transparency = 0
  6572. end
  6573. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6574. elseif key == 't' and Mode == 1800 then
  6575. TTTTTTTTTTGaunt()
  6576. elseif key == 'm' and Mode == 1800 then
  6577. resetmode()
  6578. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6579. Exploit()
  6580. elseif key == 'y' and Mode == 1800 then
  6581. Ancient_Rage()
  6582. elseif key == 'r' and Mode == 1800 then
  6583. Distort()
  6584. elseif key == 'g' and Mode == 1800 then
  6585. Hell_From_Above()
  6586. elseif key == 'h' and Mode == 1800 then
  6587. Universal_Crush()
  6588. elseif key == 'j' and Mode == 1800 then
  6589. Multi_Bombs()
  6590. elseif key == 'z' and Mode == 1800 then
  6591. Eruption()
  6592. elseif key == 'x' and Mode == 1800 then
  6593. Solar_Flare()
  6594. end
  6595. ---------------------------------------------------------------------
  6596. if key == 'o' and Mode == 1 then
  6597. Mode = 4
  6598. SONG = 595800581
  6599. tecks2.Text = "Divinity"
  6600. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6601. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6602. for i, v in pairs(ArmourParts) do
  6603. v.BrickColor = BrickColor.new("Black")
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. end
  6607. for i, v in pairs(NeonParts) do
  6608. maincolor = BrickColor.new("Bright yellow")
  6609. v.BrickColor = maincolor
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6613. end
  6614. for i, v in pairs(ArmourParts2) do
  6615. v.BrickColor = BrickColor.new("Black")
  6616. v.Material = "Neon"
  6617. v.Transparency = 0
  6618. end
  6619. for i, v in pairs(NeonParts2) do
  6620. maincolor = BrickColor.new("Bright yellow")
  6621. v.BrickColor = maincolor
  6622. v.Material = "Neon"
  6623. v.Transparency = 0
  6624. end
  6625. elseif key == 'o' and Mode == 4 then
  6626. resetmode()
  6627. elseif key == 't' and Mode == 4 then
  6628. again()
  6629. elseif key == 'q' and Mode == 4 then
  6630. Pulse()
  6631. end
  6632. ---------------------------------------------------------------------
  6633. if key == 'p' and Mode == 1 then
  6634. attack = true
  6635. SONG = 1881895904
  6636. hum.WalkSpeed = 0
  6637. for i = 1,20,0.1 do
  6638. swait()
  6639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6640. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6641. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6642. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6643. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6644. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6645. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6646. end
  6647. hum.WalkSpeed = 16
  6648. attack = false
  6649. Mode = 100
  6650. tecks2.Text = "OverPowered-Divinity"
  6651. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6652. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6653. Cso("743499393", tors, 10, 1.05)
  6654. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6655. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6656. for i, v in pairs(ArmourParts) do
  6657. v.BrickColor = BrickColor.new("Really black")
  6658. v.Material = "Neon"
  6659. v.Transparency = 0.2
  6660. end
  6661. for i, v in pairs(NeonParts) do
  6662. maincolor = BrickColor.new("Deep orange")
  6663. v.BrickColor = maincolor
  6664. v.Material = "Neon"
  6665. v.Transparency = 0.5
  6666. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6667. end
  6668. for i, v in pairs(ArmourParts2) do
  6669. v.BrickColor = BrickColor.new("Really black")
  6670. v.Material = "Neon"
  6671. v.Transparency = 0.2
  6672. end
  6673. for i, v in pairs(NeonParts2) do
  6674. maincolor = BrickColor.new("Deep orange")
  6675. v.BrickColor = maincolor
  6676. v.Material = "Neon"
  6677. v.Transparency = 0.5
  6678. end
  6679. elseif key == 'p' and Mode == 100 then
  6680. resetmode()
  6681. elseif key == 'q' and Mode == 100 then
  6682. LAZER()
  6683. end
  6684. ---------------------------------------------------------------------
  6685. if key == 'f' and Mode == 1 then
  6686. Mode = 5
  6687. SONG = 170282324
  6688. tecks2.Text = "Cyber Monarch"
  6689. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6690. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6691. for i, v in pairs(ArmourParts) do
  6692. v.BrickColor = BrickColor.new("Black")
  6693. v.Material = "Neon"
  6694. v.Transparency = 0
  6695. end
  6696. for i, v in pairs(NeonParts) do
  6697. maincolor = BrickColor.new("Really red")
  6698. v.BrickColor = maincolor
  6699. v.Material = "Neon"
  6700. v.Transparency = 0
  6701. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6702. end
  6703. for i, v in pairs(ArmourParts2) do
  6704. v.BrickColor = BrickColor.new("Black")
  6705. v.Material = "Neon"
  6706. v.Transparency = 0
  6707. end
  6708. for i, v in pairs(NeonParts2) do
  6709. maincolor = BrickColor.new("Really red")
  6710. v.BrickColor = maincolor
  6711. v.Material = "Neon"
  6712. v.Transparency = 0
  6713. end
  6714. elseif key == 'f' and Mode == 5 then
  6715. resetmode()
  6716. elseif key == 'q' and Mode == 5 and exploitable == true then
  6717. Exploit()
  6718. elseif key == 't' and Mode == 5 then
  6719. PENIS()
  6720. end
  6721. ---------------------------------------------------------------------
  6722. if key == 'g' and Mode == 1 then
  6723. Mode = 6
  6724. SONG = 1810750535
  6725. tecks2.Text = "The_Hell_Error_BR"
  6726. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6727. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6728. for i, v in pairs(ArmourParts) do
  6729. v.BrickColor = BrickColor.new("Black")
  6730. v.Material = "Metal"
  6731. v.Transparency = 0
  6732. end
  6733. for i, v in pairs(NeonParts) do
  6734. maincolor = BrickColor.new("Really red")
  6735. v.BrickColor = maincolor
  6736. v.Material = "Neon"
  6737. v.Transparency = 0
  6738. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6739. end
  6740. for i, v in pairs(ArmourParts2) do
  6741. v.BrickColor = BrickColor.new("Black")
  6742. v.Material = "Metal"
  6743. v.Transparency = 0
  6744. end
  6745. for i, v in pairs(NeonParts2) do
  6746. maincolor = BrickColor.new("Really red")
  6747. v.BrickColor = maincolor
  6748. v.Material = "Neon"
  6749. v.Transparency = 0
  6750. end
  6751. elseif key == 'g' and Mode == 6 then
  6752. resetmode()
  6753. elseif key == 'q' and Mode == 6 then
  6754. Distort()
  6755. elseif key == 'e' and Mode == 6 then
  6756. Ancient_Rage()
  6757. elseif key == 't' and Mode == 6 then
  6758. TTTTTTTTTTTaunt()
  6759. end
  6760. ---------------------------------------------------------------------
  6761. if key == 'h' and Mode == 1 then
  6762. Mode = 7
  6763. SONG = 150794704
  6764. tecks2.Text = "Doge"
  6765. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6766. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6767. for i, v in pairs(ArmourParts) do
  6768. v.BrickColor = BrickColor.new("Cool yellow")
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. for i, v in pairs(NeonParts) do
  6773. maincolor = BrickColor.new("New Yeller")
  6774. v.BrickColor = maincolor
  6775. v.Material = "Neon"
  6776. v.Transparency = 0
  6777. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6778. end
  6779. for i, v in pairs(ArmourParts2) do
  6780. v.BrickColor = BrickColor.new("Cool yellow")
  6781. v.Material = "Neon"
  6782. v.Transparency = 0
  6783. end
  6784. for i, v in pairs(NeonParts2) do
  6785. maincolor = BrickColor.new("New Yeller")
  6786. v.BrickColor = maincolor
  6787. v.Material = "Neon"
  6788. v.Transparency = 0
  6789. end
  6790. elseif key == 'h' and Mode == 7 then
  6791. resetmode()
  6792. elseif key == 't' and Mode == 7 then
  6793. BARK()
  6794. elseif key == 'q' and Mode == 7 then
  6795. Bark_Splosion()
  6796. end
  6797. if key == 'j' and Mode == 1 then
  6798. SONG = 1359036559
  6799. attack = true
  6800. hum.WalkSpeed = 0
  6801. for i = 0,10,0.08 do
  6802. swait()
  6803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6805. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6809. end
  6810. attack = false
  6811. hum.WalkSpeed = 16
  6812. Mode = 50
  6813. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6814. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6815. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6816. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6817. for i, v in pairs(ArmourParts) do
  6818. v.BrickColor = BrickColor.new("Magenta")
  6819. v.Material = "Neon"
  6820. v.Transparency = 0
  6821. end
  6822. for i, v in pairs(NeonParts) do
  6823. maincolor = BrickColor.new("White")
  6824. v.BrickColor = maincolor
  6825. v.Material = "Neon"
  6826. v.Transparency = 0
  6827. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6828. end
  6829. for i, v in pairs(ArmourParts2) do
  6830. v.BrickColor = BrickColor.new("Magenta")
  6831. v.Material = "Neon"
  6832. v.Transparency = 0
  6833. end
  6834. for i, v in pairs(NeonParts2) do
  6835. maincolor = BrickColor.new("White")
  6836. v.BrickColor = maincolor
  6837. v.Material = "Neon"
  6838. v.Transparency = 0
  6839. end
  6840. elseif key == 'j' and Mode == 50 then
  6841. resetmode()
  6842. elseif key == 'q' and Mode == 50 then
  6843. ASCENTION()
  6844. elseif key == 't' and Mode == 50 then
  6845. nope()
  6846. elseif key == 'y' and Mode == 50 then
  6847. EndMySufferingV2()
  6848. end
  6849. ---------------------------------------------------------------------
  6850. if key == 'k' and Mode == 1 then
  6851. Mode = 6666
  6852. SONG = 2039029608
  6853. tecks2.Text = "Meme Guy"
  6854. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6855. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6856. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6857. for i, v in pairs(ArmourParts) do
  6858. v.BrickColor = BrickColor.new("Black")
  6859. v.Material = "Neon"
  6860. v.Transparency = 0
  6861. end
  6862. for i, v in pairs(NeonParts) do
  6863. maincolor = BrickColor.new("Dark blue")
  6864. v.BrickColor = maincolor
  6865. v.Material = "Neon"
  6866. v.Transparency = 0
  6867. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6868. end
  6869. for i, v in pairs(ArmourParts2) do
  6870. v.BrickColor = BrickColor.new("Black")
  6871. v.Material = "Neon"
  6872. v.Transparency = 0
  6873. end
  6874. for i, v in pairs(NeonParts2) do
  6875. maincolor = BrickColor.new("Dark blue")
  6876. v.BrickColor = maincolor
  6877. v.Material = "Neon"
  6878. v.Transparency = 0
  6879. end
  6880. elseif key == 'y' and Mode == 6666 then
  6881. somuchcancerwhy()
  6882. elseif key == 'r' and Mode == 6666 then
  6883. HAA55()
  6884. elseif key == 'k' and Mode == 6666 then
  6885. resetmode()
  6886. elseif key == 't' and Mode == 6666 then
  6887. EndMySufferingV3()
  6888. elseif key == 'f' and Mode == 6666 then
  6889. WhatHuh()
  6890. elseif key == 'g' and Mode == 6666 then
  6891. slap()
  6892. elseif key == 'h' and Mode == 6666 then
  6893. HAAAAA()
  6894. elseif key == 'j' and Mode == 6666 then
  6895. DANCEFORME()
  6896. elseif key == 'm' and Mode == 6666 then
  6897. thing()
  6898. end
  6899. ---------------------------------------------------------------------
  6900. if key == 'l' and Mode == 1 then
  6901. Mode = 8888
  6902. SONG = 1752290765
  6903. tecks2.Text = "Cancerous"
  6904. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6905. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6906. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6907. for i, v in pairs(ArmourParts) do
  6908. v.BrickColor = BrickColor.new("Really black")
  6909. v.Material = "Neon"
  6910. v.Transparency = 0
  6911. end
  6912. for i, v in pairs(NeonParts) do
  6913. maincolor = BrickColor.new("Really red")
  6914. v.BrickColor = maincolor
  6915. v.Material = "Neon"
  6916. v.Transparency = 0
  6917. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6918. end
  6919. for i, v in pairs(ArmourParts2) do
  6920. v.BrickColor = BrickColor.new("Black")
  6921. v.Material = "Neon"
  6922. v.Transparency = 0
  6923. end
  6924. for i, v in pairs(NeonParts2) do
  6925. maincolor = BrickColor.new("Really red")
  6926. v.BrickColor = maincolor
  6927. v.Material = "Neon"
  6928. v.Transparency = 0
  6929. end
  6930. elseif key == 'l' and Mode == 8888 then
  6931. resetmode()
  6932. elseif key == 'r' and Mode == 8888 then
  6933. Technobeam()
  6934. elseif key == 't' and Mode == 8888 then
  6935. Taunt1()
  6936. elseif key == 'y' and Mode == 8888 then
  6937. Destruction()
  6938. end
  6939. ---------------------------------------------------------------------
  6940. if key == 'z' and Mode == 1 then
  6941. Mode = 111111112
  6942. SONG = 601069330
  6943. tecks2.Text = "Dark-God"
  6944. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6945. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6946. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6947. for i, v in pairs(ArmourParts) do
  6948. v.BrickColor = BrickColor.new("Really black")
  6949. v.Material = "Neon"
  6950. v.Transparency = 0
  6951. end
  6952. for i, v in pairs(NeonParts) do
  6953. maincolor = BrickColor.new("Really black")
  6954. v.BrickColor = maincolor
  6955. v.Material = "Neon"
  6956. v.Transparency = 0
  6957. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6958. end
  6959. for i, v in pairs(ArmourParts2) do
  6960. v.BrickColor = BrickColor.new("Really black")
  6961. v.Material = "Neon"
  6962. v.Transparency = 0
  6963. end
  6964. for i, v in pairs(NeonParts2) do
  6965. maincolor = BrickColor.new("Really black")
  6966. v.BrickColor = maincolor
  6967. v.Material = "Neon"
  6968. v.Transparency = 0
  6969. end
  6970. elseif key == 'z' and Mode == 111111112 then
  6971. resetmode()
  6972. elseif key == 'q' and Mode == 111111112 then
  6973. Flame_Burst()
  6974. elseif key == 't' and Mode == 111111112 then
  6975. Taunt10000()
  6976. end
  6977. ---------------------------------------------------------------------
  6978. if key == 'x' and Mode == 1 then
  6979. Mode = 111111111
  6980. SONG = 1494452913
  6981. tecks2.Text = "Eyo-zen"
  6982. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6983. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6984. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6985. for i, v in pairs(ArmourParts) do
  6986. v.BrickColor = BrickColor.new("Really black")
  6987. v.Material = "Neon"
  6988. v.Transparency = 0
  6989. end
  6990. for i, v in pairs(NeonParts) do
  6991. maincolor = BrickColor.new("Hot white")
  6992. v.BrickColor = maincolor
  6993. v.Material = "Neon"
  6994. v.Transparency = 0
  6995. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6996. end
  6997. for i, v in pairs(ArmourParts2) do
  6998. v.BrickColor = BrickColor.new("Really black")
  6999. v.Material = "Neon"
  7000. v.Transparency = 0
  7001. end
  7002. for i, v in pairs(NeonParts2) do
  7003. maincolor = BrickColor.new("Hot white")
  7004. v.BrickColor = maincolor
  7005. v.Material = "Neon"
  7006. v.Transparency = 0
  7007. end
  7008. elseif key == 'x' and Mode == 111111111 then
  7009. resetmode()
  7010. elseif key == 'q' and Mode == 111111111 then
  7011. Destruction()
  7012. elseif key == 't' and Mode == 111111111 then
  7013. Taunt1000()
  7014. end
  7015. ---------------------------------------------------------------------
  7016. if key == 'c' and Mode == 1 then
  7017. Mode = 99900
  7018. SONG = 265241849
  7019. tecks2.Text = "Noob"
  7020. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  7021. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  7022. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  7023. for i, v in pairs(ArmourParts) do
  7024. v.BrickColor = BrickColor.new("Really black")
  7025. v.Material = "Neon"
  7026. v.Transparency = 0
  7027. end
  7028. for i, v in pairs(NeonParts) do
  7029. maincolor = BrickColor.new("New Yeller")
  7030. v.BrickColor = maincolor
  7031. v.Material = "Neon"
  7032. v.Transparency = 0
  7033. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  7034. end
  7035. for i, v in pairs(ArmourParts2) do
  7036. v.BrickColor = BrickColor.new("Really black")
  7037. v.Material = "Neon"
  7038. v.Transparency = 0
  7039. end
  7040. for i, v in pairs(NeonParts2) do
  7041. maincolor = BrickColor.new("New Yeller")
  7042. v.BrickColor = maincolor
  7043. v.Material = "Neon"
  7044. v.Transparency = 0
  7045. end
  7046. elseif key == 'q' and Mode == 99900 then
  7047. Sayonara()
  7048. elseif key == 't' and Mode == 99900 then
  7049. Taunt3()
  7050. elseif key == 'c' and Mode == 99900 then
  7051. resetmode()
  7052. end
  7053. --------------------------------------------------------
  7054. if key == 'v' and Mode == 1 then
  7055. Mode = 7777
  7056. SONG = 919231299
  7057. tecks2.Text = "The_Insanity_Error"
  7058. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  7059. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  7060. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  7061. for i, v in pairs(ArmourParts) do
  7062. v.BrickColor = BrickColor.new("Dark blue")
  7063. v.Material = "Neon"
  7064. v.Transparency = 0
  7065. end
  7066. for i, v in pairs(NeonParts) do
  7067. maincolor = BrickColor.new("Really red")
  7068. v.BrickColor = maincolor
  7069. v.Material = "Neon"
  7070. v.Transparency = 0
  7071. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  7072. end
  7073. for i, v in pairs(ArmourParts2) do
  7074. v.BrickColor = BrickColor.new("Dark blue")
  7075. v.Material = "Neon"
  7076. v.Transparency = 0
  7077. end
  7078. for i, v in pairs(NeonParts2) do
  7079. maincolor = BrickColor.new("Really red")
  7080. v.BrickColor = maincolor
  7081. v.Material = "Neon"
  7082. v.Transparency = 0
  7083. end
  7084. elseif key == 'y' and Mode == 7777 then
  7085. Painful_Stomp()
  7086. elseif key == 't' and Mode == 7777 then
  7087. FearMe()
  7088. elseif key == 'r' and Mode == 7777 then
  7089. GIMME_THOSE()
  7090. elseif key == 'v' and Mode == 7777 then
  7091. resetmode()
  7092. end
  7093. --------------------------------------------------------
  7094. if key == 'b' and Mode == 1 then
  7095. Mode = 25
  7096. SONG = 1564523997
  7097. tecks2.Text = "Ghost"
  7098. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  7099. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  7100. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  7101. for i, v in pairs(ArmourParts) do
  7102. v.BrickColor = BrickColor.new("Ghost grey")
  7103. v.Material = "Neon"
  7104. v.Transparency = 0.7
  7105. end
  7106. for i, v in pairs(NeonParts) do
  7107. maincolor = BrickColor.new("Fog")
  7108. v.BrickColor = maincolor
  7109. v.Material = "Neon"
  7110. v.Transparency = 0.5
  7111. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  7112. end
  7113. for i, v in pairs(ArmourParts2) do
  7114. v.BrickColor = BrickColor.new("Ghost grey")
  7115. v.Material = "Neon"
  7116. v.Transparency = 0.7
  7117. end
  7118. for i, v in pairs(NeonParts2) do
  7119. maincolor = BrickColor.new("Fog")
  7120. v.BrickColor = maincolor
  7121. v.Material = "Neon"
  7122. v.Transparency = 0.5
  7123. end
  7124. elseif key == 'b' and Mode == 25 then
  7125. resetmode()
  7126. elseif key == 't' and Mode == 25 then
  7127. thisisit()
  7128. elseif key == 'q' and Mode == 25 then
  7129. Spirit_Beam()
  7130. end
  7131. ---------------------------------------------------------------------
  7132. if key == 'n' and Mode == 1 then
  7133. Mode = 8
  7134. SONG = 207375545
  7135. tecks2.Text = "Purity"
  7136. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  7137. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  7138. for i, v in pairs(ArmourParts) do
  7139. v.BrickColor = BrickColor.new("Cyan")
  7140. v.Material = "Neon"
  7141. v.Transparency = 0
  7142. end
  7143. for i, v in pairs(NeonParts) do
  7144. maincolor = BrickColor.new("Institutional white")
  7145. v.BrickColor = maincolor
  7146. v.Material = "Neon"
  7147. v.Transparency = 0
  7148. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  7149. end
  7150. for i, v in pairs(ArmourParts2) do
  7151. v.BrickColor = BrickColor.new("Cyan")
  7152. v.Material = "Neon"
  7153. v.Transparency = 0
  7154. end
  7155. for i, v in pairs(NeonParts2) do
  7156. maincolor = BrickColor.new("Institutional white")
  7157. v.BrickColor = maincolor
  7158. v.Material = "Neon"
  7159. v.Transparency = 0
  7160. end
  7161. elseif key == 'n' and Mode == 8 then
  7162. resetmode()
  7163. elseif key == 'q' and Mode == 8 then
  7164. LunarSpin()
  7165. end
  7166. ---------------------------------------------------------------------
  7167. if key == 'm' and Mode == 8 then
  7168. Mode = 9
  7169. SONG = 563062677
  7170. tecks2.Text = "Grim"
  7171. tecks2.TextColor3 = Color3.new(255, 255, 255)
  7172. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7173. for i, v in pairs(ArmourParts) do
  7174. v.BrickColor = BrickColor.new("Institutional white")
  7175. v.Material = "Neon"
  7176. v.Transparency = 0
  7177. end
  7178. for i, v in pairs(NeonParts) do
  7179. maincolor = BrickColor.new("Really black")
  7180. v.BrickColor = maincolor
  7181. v.Material = "Neon"
  7182. v.Transparency = 0
  7183. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7184. end
  7185. for i, v in pairs(ArmourParts2) do
  7186. v.BrickColor = BrickColor.new("Institutional white")
  7187. v.Material = "Neon"
  7188. v.Transparency = 0
  7189. end
  7190. for i, v in pairs(NeonParts2) do
  7191. maincolor = BrickColor.new("Really black")
  7192. v.BrickColor = maincolor
  7193. v.Material = "Neon"
  7194. v.Transparency = 0
  7195. end
  7196. elseif key == 'm' and Mode == 9 then
  7197. resetmode()
  7198. elseif key == 't' and Mode == 9 then
  7199. heregoes()
  7200. elseif key == 'q' and Mode == 9 then
  7201. BalanceSpin()
  7202. elseif key == 'y' and Mode == 9 then
  7203. Ancient_Ragu()
  7204. end
  7205. ---------------------------------------------------------------------------
  7206. if key == 'm' and Mode == 7 then
  7207. Mode = 10
  7208. SONG = 865839103
  7209. local A = math.random(1,4)
  7210. if A == 1 then
  7211. SONG = 623662713
  7212. elseif A == 2 then
  7213. SONG = 865839103
  7214. elseif A == 3 then
  7215. SONG = 623662713
  7216. elseif A == 4 then
  7217. SONG = 919231299
  7218. end
  7219. tecks2.Text = "ErRoR Of The InSaNiTy"
  7220. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7221. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7222. for i, v in pairs(ArmourParts) do
  7223. v.BrickColor = BrickColor.random()
  7224. v.Material = "Neon"
  7225. v.Transparency = 0
  7226. end
  7227. for i, v in pairs(NeonParts) do
  7228. maincolor = BrickColor.random()
  7229. v.BrickColor = maincolor
  7230. v.Material = "Neon"
  7231. v.Transparency = 0
  7232. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7233. end
  7234. for i, v in pairs(ArmourParts2) do
  7235. v.BrickColor = BrickColor.new("Hot white")
  7236. v.Material = "Neon"
  7237. v.Transparency = 0
  7238. end
  7239. for i, v in pairs(NeonParts2) do
  7240. maincolor = BrickColor.new("Hot white")
  7241. v.BrickColor = maincolor
  7242. v.Material = "Neon"
  7243. v.Transparency = 0
  7244. end
  7245. elseif key == 'm' and Mode == 10 then
  7246. resetmode()
  7247. elseif key == 'q' and Mode == 10 then
  7248. Decapitate()
  7249. elseif key == 't' and Mode == 10 then
  7250. wutdefaq()
  7251. elseif key == 'y' and Mode == 10 then
  7252. Painful_Stomp()
  7253. end
  7254. end
  7255. end)
  7256. local Combo = 1
  7257. mouse.Button1Down:connect(function(key)
  7258. if attack == false then
  7259. if Combo == 1 then
  7260. Combo = 2
  7261. attackone()
  7262. elseif Combo == 2 then
  7263. Combo = 3
  7264. attacktwo()
  7265. elseif Combo == 3 then
  7266. Combo = 1
  7267. attackthree()
  7268. end
  7269. end
  7270. end)
  7271.  
  7272.  
  7273.  
  7274.  
  7275.  
  7276.  
  7277. -------------------------------------------------------
  7278. --Start Animations--
  7279. -------------------------------------------------------
  7280. while true do
  7281. swait()
  7282. sine = sine + change
  7283. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7284. local velderp = root.Velocity.y
  7285. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7286. if equipped == true or equipped == false then
  7287. if attack == false then
  7288. idle = idle + 1
  7289. else
  7290. idle = 0
  7291. end
  7292. if 1 < root.Velocity.y and hitfloor == nil then
  7293. Anim = "Jump"
  7294. if attack == false then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7296. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7301. end
  7302. elseif -1 > root.Velocity.y and hitfloor == nil then
  7303. Anim = "Fall"
  7304. if attack == false then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7306. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7311. end
  7312. elseif torvel < 1 and hitfloor ~= nil then
  7313. Anim = "Idle"
  7314. change = 1
  7315. if attack == false then
  7316. if Mode == 1 then --Normal
  7317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7319. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7323. elseif Mode == 99900 then
  7324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7325. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7326. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7327. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7328. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7329. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7330. elseif Mode == 8888 then --idk
  7331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7333. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7334. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7335. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7336. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7337. elseif Mode == 98534 then
  7338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7340. if Mrandom(1,15) == 1 then
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7342. end
  7343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7346. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7347. elseif Mode == 56565 then --idk
  7348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7349. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7350. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7352. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7353. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7354. elseif Mode == pIXELATED then --PIXELATED
  7355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7356. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7361. elseif Mode == 50 then --ASCENDED
  7362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7363. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7365. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7366. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7367. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7368. elseif Mode == 7777 then --NOTHING SPECIAL
  7369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7371. if Mrandom(1,15) == 1 then
  7372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7373. end
  7374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7378. elseif Mode == 6666 then --MEMER
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7385. elseif Mode == 2 then --Machinery
  7386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7390. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7391. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7392. elseif Mode == 3 then --ICE
  7393. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7394. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7395. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7396. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7399. elseif Mode == 4 then --Infused
  7400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7402. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7406. elseif Mode == 5 then --Cybernetic
  7407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7409. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7410. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7411. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7412. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7413. elseif Mode == 25 then --Spiritual
  7414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7415. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7416. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7417. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7418. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7419. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7420. elseif Mode == 6 then --Controlled Beyond Recognition
  7421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7423. if Mrandom(1,15) == 1 then
  7424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7425. end
  7426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7428. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7429. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7430. elseif Mode == 1800 then --demon
  7431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7432. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7435. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7436. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7437. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7439. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7440. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7441. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7442. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7443. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7444. elseif Mode == 1555 then --anime
  7445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7449. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7450. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7451. elseif Mode == 111111111 then
  7452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7454. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7456. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7457. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7458. elseif Mode == 100 then --Overclocked
  7459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7461. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7465. elseif Mode == 8 then --Lunarist
  7466. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7468. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7469. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7470. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7472. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7473. elseif Mode == 111111112 then
  7474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7475. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7476. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7477. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7478. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7479. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7480. elseif Mode == 10 then --INSANITY
  7481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7489. end
  7490. end
  7491. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7492. Anim = "Walk"
  7493. change = 1.1
  7494. if attack == false then
  7495. if Mode == 6 then
  7496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7498. if Mrandom(1,15) == 1 then
  7499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7500. end
  7501. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7502. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7503. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7504. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7505. elseif Mode == 3 then
  7506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7508. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7509. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7512. elseif Mode == 98534 then
  7513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7515. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7516. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7517. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7519. elseif Mode == 111111112 then
  7520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7521. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7522. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7523. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7524. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7525. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7526. elseif Mode == 111111111 then
  7527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7529. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7530. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7531. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7532. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7533. elseif Mode == 99900 then
  7534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7535. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7536. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7537. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7539. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7540. elseif Mode == 1 then --Normal
  7541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7543. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7547. elseif Mode == 7777 then --NORTHING SPECIAL
  7548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7550. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7551. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7554. elseif Mode == 4 then --Infused
  7555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7557. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7561. elseif Mode == 56565 then --idk
  7562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7563. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7564. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7565. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7566. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7567. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7568. elseif Mode == 8888 then --ik
  7569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7570. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7571. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7572. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7573. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7574. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7575. elseif Mode == 1555 then --anime
  7576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7577. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7581. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7582. elseif Mode == 6666 then
  7583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7585. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7586. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7589. elseif Mode == 1800 then
  7590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7591. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7592. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7593. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7594. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7595. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7596. elseif Mode == 5 then
  7597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7598. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7599. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7600. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7601. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7602. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7603. elseif Mode == 25 then
  7604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7605. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7606. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7607. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7608. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7609. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7610. elseif Mode == 100 then
  7611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7613. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7617. elseif Mode == 10 then
  7618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7621. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7625. elseif Mode == 8 then
  7626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7627. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7628. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7629. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7630. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7631. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7632. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7634. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7635. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7636. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7637. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7638. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7639. end
  7640. end
  7641. elseif torvel >= 25 and hitfloor ~= nil then
  7642. Anim = "Sprint"
  7643. change = 1.35
  7644. if attack == false then
  7645. if Mode == 5 then
  7646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7647. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7648. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7649. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7650. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7651. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7652. elseif Mode == 56565 then
  7653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7655. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7656. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7659. elseif Mode == 111111111 then
  7660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7662. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7663. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7666. elseif Mode == 4 then
  7667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7669. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7673. elseif Mode == 1 then
  7674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7676. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7678. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7680. elseif Mode == 25 or Mode == 10 then
  7681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7682. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7683. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7684. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7685. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7686. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7687. elseif Mode ~= 5 then
  7688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7689. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7690. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7691. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7692. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7693. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7694. end
  7695. end
  7696. end
  7697. end
  7698. Music.SoundId = "rbxassetid://"..SONG
  7699. Music.Looped = true
  7700. Music.Pitch = 1
  7701. Music.Volume = 2.5
  7702. Music.Parent = tors
  7703. Music:Resume()
  7704. if 0 < #Effects then
  7705. for e = 1, #Effects do
  7706. if Effects[e] ~= nil then
  7707. local Thing = Effects[e]
  7708. if Thing ~= nil then
  7709. local Part = Thing[1]
  7710. local Mode = Thing[2]
  7711. local Delay = Thing[3]
  7712. local IncX = Thing[4]
  7713. local IncY = Thing[5]
  7714. local IncZ = Thing[6]
  7715. if 1 >= Thing[1].Transparency then
  7716. if Thing[2] == "Block1" then
  7717. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7718. local Mesh = Thing[1].Mesh
  7719. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7721. elseif Thing[2] == "Block2" then
  7722. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7723. local Mesh = Thing[7]
  7724. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7726. elseif Thing[2] == "Block3" then
  7727. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7728. local Mesh = Thing[7]
  7729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7731. elseif Thing[2] == "Cylinder" then
  7732. local Mesh = Thing[1].Mesh
  7733. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7734. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7735. elseif Thing[2] == "Blood" then
  7736. local Mesh = Thing[7]
  7737. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7738. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7740. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7741. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7742. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7743. elseif Thing[2] == "Disappear" then
  7744. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7745. elseif Thing[2] == "Shatter" then
  7746. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7747. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7748. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7749. Thing[6] = Thing[6] + Thing[5]
  7750. end
  7751. else
  7752. Part.Parent = nil
  7753. table.remove(Effects, e)
  7754. end
  7755. end
  7756. end
  7757. end
  7758. end
  7759. end
  7760. -------------------------------------------------------
  7761. --End Animations And Script--
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