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- if timer > 0 {
- timer --;
- spd = 0;
- if timer == 0 {
- with(instance_create_depth(x + attackX * 1.3,y - attackY * 1.3 , -6, objAttackEnemy)){
- creator = enemy;
- }
- timerRec = enemyAtkSpd * room_speed;
- }
- }
- if timerRec > 0 {
- timerRec --
- }
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