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- #Verion 3 Add's
- # Custom Mob Only one for the moment , easy to edit if you need any help msg me on Spigot
- #
- #
- #
- #
- #
- #========================[ Kit Selector ]=========================#
- on player respawn:
- wait 1 second
- execute console command "/give %player% 399 1 lore:&7Right_Click:&b_To_Select_Kit name:&b&lKit Selector"
- on rightclick holding a nether star:
- cancel the event
- open chest with 3 rows named "&6Kit's" to player
- wait 5 ticks
- format slot 0 of player with diamond sword named "&bSamurai" with lore " || &7&lDonor KIt" to run "sudo %player% JKitSamurai"
- format slot 2 of player with iron sword named "&bPyro" with lore " || &7&lDonor KIt" to run "sudo %player% JKitpyro"
- format slot 4 of player with iron axe named "&bAxeMen" with lore " || &7&lDonor KIt" to run "sudo %player% JKitaxemen"
- format slot 6 of player with cactus named "&bSpikeMan" with lore " || &7&lDonor KIt" to run "sudo %player% Jkitspikeman"
- format slot 8 of player with sugar named "&bSpeedi" with lore " || &7&lDonor KIt" to run "sudo %player% JKitspeedie"
- format slot 10 of player with bow named "&bArcher" with lore " || &7&lUse A bow To End Lifes" to run "sudo %player% JKitArcher"
- format slot 12 of player with diamond chestplate named "&bTank" with lore " || &7&lUse Your Armour To Live!" to run "sudo %player% JKitTank"
- format slot 14 of player with iron chestplate named "&bWarrior" with lore " || &7&lYour Sword Will Kill Many" to run "sudo %player% JKitWarrior"
- format slot 16 of player with iron sword named "&bKnocker" with lore " || &7&lKonckback Sword So Troll" to run "sudo %player% JKitknocker"
- #========================[ Warp Selector ]=========================#
- on player respawn:
- wait 1 second
- execute console command "/give %player% enderchest 1 lore:&7Right_Click:&b_To_Select_A_Warp name:&6&lWarp's"
- on rightclick holding a ender chest:
- cancel the event
- open chest with 3 rows named "&6&lWarps" to player
- wait 5 ticks
- format slot 0 of player with compass named "&bArea1" with lore " || &7&lTeleport To Area 1" to run "sudo %player% warp warp1"
- format slot 2 of player with compass named "&bArea2" with lore " || &7&lTeleport To Area 2" to run "sudo %player% warp warp2"
- format slot 4 of player with compass named "&bArea3" with lore " || &7&lTeleport To Area 3" to run "sudo %player% warp warp3"
- format slot 6 of player with compass named "&bArea4" with lore " || &7&lTeleport To Area 4" to run "sudo %player% warp warp4"
- format slot 8 of player with compass named "&bArea5" with lore " || &7&lTeleport To Area 5" to run "sudo %player% warp warp5"
- format slot 10 of player with compass named "&bArea6" with lore " || &7&lTeleport To Area 6" to run "sudo %player% warp warp6"
- format slot 12 of player with compass named "&bArea7" with lore " || &7&lTeleport To Area 7" to run "sudo %player% warp warp7"
- format slot 14 of player with compass named "&bArea8" with lore " || &7&lTeleport To Area 8" to run "sudo %player% warp warp8"
- format slot 16 of player with compass named "&bArea9" with lore " || &7&lTeleport To Area 8" to run "sudo %player% warp warp9"
- #========================[ Archer Kit ]=========================#
- command /JKitArcher:
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "/give %player% 298 1 name:&bArcher's_Cap"
- execute console command "/give %player% 299 1 name:&bArcher's_ChestPlate"
- execute console command "/give %player% 300 1 name:&bArcher's_Chap's"
- execute console command "/give %player% 301 1 name:&bArcher's_Boots"
- execute console command "/give %player% bow 1 name:&bRecurve_Bow"
- execute console command "effect %player% clear"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Tank Kit ]=========================#
- command /JKitTank:
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "/give %player% 310 1 name:&bTank_Helm"
- execute console command "/give %player% 311 1 name:&bTank_ChestPlate"
- execute console command "/give %player% 312 1 name:&bTank_Helm"
- execute console command "/give %player% 313 1 name:&bTank_Boots"
- execute console command "/give %player% bow 1 name:&bIron_blade"
- execute console command "effect %player% clear"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Warrior Kit ]=========================#
- command /JKitWarrior:
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "/give %player% 306 1 name:&bwarrior_Helm"
- execute console command "/give %player% 307 1 name:&bwarrior_ChestPlate"
- execute console command "/give %player% 308 1 name:&bwarrior_Helm"
- execute console command "/give %player% 309 1 name:&bwarrior_Boots"
- execute console command "/give %player% 276 1 name:&bHardned_Blade"
- execute console command "effect %player% clear"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Knocker Kit ]=========================#
- command /JKitknocker:
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "/give %player% 306 1 name:&bKnocker_Helm"
- execute console command "/give %player% 307 1 name:&bKnocker_ChestPlate"
- execute console command "/give %player% 308 1 name:&bKnocker_Helm"
- execute console command "/give %player% 309 1 name:&bKnocker_Boots"
- give a diamond sword of knockback 2 named "&bRhino Horn" to the player
- execute console command "effect %player% clear"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Samurai Kit ]=========================#
- command /JKitsamuari:
- permission: juppi.donor
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "effect %player% clear"
- execute console command "/give %player% 306 1 name:&bKabuto"
- give a diamond sword of sharpness 3 named "&bKatana" to the player
- execute console command "effect %player% 1 9999"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Pyro Kit ]=========================#
- command /JKitpyro:
- permission: juppi.donor
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "effect %player% clear"
- execute console command "/give %player% 310 1 name:&bPyro_Mask"
- execute console command "/give %player% 311 1 name:&bPyro_Chest"
- execute console command "/give %player% 312 1 name:&bPyro_Legs"
- execute console command "/give %player% 313 1 name:&bPyro_Boots"
- give a stone sword of fire aspect 1 named "&bFlame Sword" to the player
- execute console command "effect %player% 12 9999"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Axe-Men Kit ]=========================#
- command /JKitaxemen:
- permission: juppi.donor
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "effect %player% clear"
- execute console command "/give %player% 302 1 name:&bPyro_Mask"
- execute console command "/give %player% 303 1 name:&bPyro_Chest"
- execute console command "/give %player% 304 1 name:&bPyro_Legs"
- execute console command "/give %player% 305 1 name:&bPyro_Boots"
- give a iron axe of sharpness 2 named "&bChipped Axe" to the player
- execute console command "effect %player% 12 9999"
- execute console command "/give %player% enderchest 1 name:&cWarps"
- #========================[ Spike Kit ]=========================#
- command /JKitspikeman:
- permission: juppi.donor
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "effect %player% clear"
- give a chain helmet of thorns 2 and unbreaking 5 named "&bSpiked Helm" to the player
- give a chain chestplate of thorns 2 and unbreaking 5 named "&bSpiked Chest" to the player
- give a chain leggings of thorns 2 and unbreaking 5 named "&bSpiked Legs" to the player
- give a chain boots of thorns 2 and unbreaking 5 named "&bSpiked Boots" to the player
- give a iron sword named "&bSpiked Man's Sword" to the player
- execute console command "/give %player% enderchest 1 name:&cWarps"
- message "&2&l&m-------------------------"
- message " &f&lSpike"
- message " &7Spikeman Kit"
- message ""
- message " &6&lAbilities"
- message " &ePoke your Foe When they hit you"
- message "&2&l&m-------------------------"
- #========================[ Speedie Kit ]=========================#
- command /JKitspeedie:
- permission: juppi.donor
- trigger:
- execute console command "/clearinventory %player%"
- execute console command "effect %player% clear"
- give a iron helmet named "&bSpeedie Helmet" to the player
- give a iron chestplate named "&bSpeedie Chest" to the player
- give a iron leggings named "&bSpeedie Legs" to the player
- give a iron boots named "&bSpeedie Boots" to the player
- give a iron sword named "&bFlash Sword" to the player
- execute console command "effect %player% 1 9999"
- execute console command "/give %player% ender chest 1 name:&cWarps"
- #========================[ BroadCaster ]=========================#
- #If you want to add more Msg's Just Follow These Steps
- #Enter Underneath the Second: the next number Third: > Forth: so on
- #After you added the new messages Third: &6&l MSG
- #Go to where "every {@Interval} real {@Time}:"
- #Copy the "chance of {@PercentChance}: broadcast "{@First} stop" How it is with the tabbing
- #Paste under the second stop and change the "{@Second}" to the new line you added Ie Third , Forth so on
- options:
- Interval: 1
- Time: minute
- PercentChance: 50%
- First: &6&lSERVERNAME &b&l♥ &fINSTERT LE MSG HERE &b&l♥
- Second: &6&lSERVERNAME &b&l♥ &fINSTERT LE MSG HERE &b&l♥
- every {@Interval} real {@Time}:
- chance of {@PercentChance}:
- broadcast "{@First}"
- stop
- chance of {@PercentChance}:
- broadcast "{@Second}"
- stop
- #========================[ Event / Broadcast say ]=========================#
- command /event [<text>]:
- permission: event.admin
- trigger:
- broadcast "&b&l‡ %arg 1% &b&l‡"
- #========================[ Command {Help} ]=========================#
- command /JKitpvp [<text>]:
- description: Main command for the script.
- usage: /JKitpvp [<text>]
- executable by: players
- trigger:
- if arg 1 is "help":
- message "&6 Use The Kit Selecter To Select Your Kit "
- message "&6 Use Your Warps Tell To Select A Place To Teleport"
- message "&6 The Current Build Is V.1"
- message ""
- message "&8&n---------------------------------------------------"
- else:
- message "&c&lERROR &r&7» &fPlease use the commands below."
- wait 1 second
- message "&8&n---------------------------------------------------"
- message ""
- message "&b&l/Jkitpvp Help"
- message ""
- message "&8&n---------------------------------------------------"
- #========================[ Command {Reload} ]=========================#
- command /Jkitpvpreload:
- description: Main command for the script.
- usage: /Jkitpvpreload
- permission: jkit.admin
- permission message: &4&lERROR &b&lNo Permission To Run This Command.
- executable by: players
- trigger:
- make player execute command "/sk reload KitPvp"
- message "&a&lRELOADED &0&l<> &fYou have successfully reloaded Kitpvp"
- #========================[ ChatClear ]=========================#
- command /clearchat:
- description: clear chat for all players!
- usage: /clearchat
- permission: juppi.chat
- permission message: &cYou don't have permission for that!
- aliases: /cc
- trigger:
- loop 100 times:
- broadcast " "
- broadcast "&0&l▲ &f&lChat has been cleared from &3&l%player% &0&l▲"
- stop
- #========================[ Name Tags ]=========================#
- command /item-nametag:
- permission: juppi.tags
- trigger:
- give player name tag named "itemtag"
- message "&bYou Have Received Your Item NameTag." to sender
- every tick:
- loop all players:
- loop all items in loop-player's inventory:
- loop-item is a name tag:
- name of loop-item is "itemtag":
- set the name of loop-item to "&eItem NameTag"
- set the 1st line of lore of loop-item to "&c&lRight Click: Activate Item Name Changing"
- set the 2nd line of lore of loop-item to "&bWrite cancel to cancel the name change!"
- on right click with a name tag:
- cancel event
- if name of player's held item contains "Item NameTag":
- subtract 1 name tag from player's inventory
- set {naming.%player%} to true
- message "&6Hold an Armor Piece or a Weapon and write a name to rename it, or write &r&c&nCancel&r &6To cancel the name change" to player
- message "&cYOU CAN ONLY RENAME ARMOR AND WEAPONS" to player
- on chat:
- if {naming.%player%} is true:
- cancel event
- if message is "cancel":
- set {naming.%player%} to false
- give player a name tag named "itemtag"
- message "&cYou have cancelled the name change"
- stop
- if message does not contain "[" or "]":
- if player is holding a sword:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- if player is holding a helmet:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- if player is holding a chestplate:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- if player is holding leggings:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- if player is holding boots:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- if player is holding an axe:
- if name of player's tool does not contain "[+":
- set the name of player's tool to "&6%message% "
- set {naming.%player%} to false
- message "&eYour tool has been named to &r&c%message%"
- #========================[ Bank's ]=========================#
- on right click:
- clicked block is ender chest:
- cancel event
- play chest open at player's location with pitch 1
- {rows.%player%} is not set:
- set {rows.%player%} to 1
- open chest with {rows.%player%} rows named "&6&lBank" to player
- wait 1 tick
- set {bankloc.%player%} to location at block
- loop {rows.%player%}*9 times:
- set {_slot} to (loop-num)-1
- set slot {_slot} of player's current inventory to {bankslot.%player%::%{_slot}%}
- set {bankstate.%player%} to true
- command /viewbank <player>:
- permission: bank.admin
- trigger:
- play chest open at player's location with pitch 1
- {rows.%arg-player%} is not set:
- set {rows.%arg-player%} to 1
- open chest with {rows.%arg-player%} rows named "&6&lBank" to player
- wait 1 tick
- set {bankloc.%arg-player%} to player's location
- loop {rows.%arg-player%}*9 times:
- set {_slot} to (loop-num)-1
- set slot {_slot} of player's current inventory to {bankslot.%arg-player%::%{_slot}%}
- set {bankstate.%arg-player%} to true
- set {bankplayer.%player%} to arg-player
- on inventory close:
- if {bankplayer.%player%} is not "none":
- {bankstate.%player%} is true:
- set {bankstate.%player%} to false
- loop {rows.%{bankplayer.%player%}%}*9 times:
- set {_slot} to (loop-num)-1
- set {bankslot.%{bankplayer.%player%}%::%{_slot}%} to slot {_slot} of player's current inventory
- set {bankplayer.%player%} to "none"
- stop
- {bankstate.%player%} is true:
- set {bankstate.%player%} to false
- loop {rows.%player%}*9 times:
- set {_slot} to (loop-num)-1
- set {bankslot.%player%::%{_slot}%} to slot {_slot} of player's current inventory
- #========================[ Mute ]=========================#
- command /jmute <text> <player>:
- usage: /jmute [time/forever/off] [player]
- permission: juppi.mute
- trigger:
- if arg-2 is set:
- if arg 1 is a integer:
- send "&cYou have been muted for ☒ %arg-1% minutes ☒" to arg-player
- send "&cThis timer will ONLY go down if you are online." to arg-player
- set {muted.%arg-player%} to true
- set {mutetimer.%arg-player%} to arg-1
- if arg 1 is "forever":
- send "&cYou have been muted for %arg-1%" to arg-player
- set {muted.%arg-player%} to true
- if arg 1 is "off":
- send "&cYour mute has been lifted!" to arg-player
- set {muted.%arg-player%} to false
- if {mutetimer.%arg-player%} is less than 1:
- set {mutetimer.%arg-player%} to 0
- every minute:
- loop all players:
- if {muted.%loop-player%} is true:
- if {mutetimer.%loop-player%} is greater than 0:
- subtract 1 from {mutetimer.%loop-player%}
- variables:
- {muted.%player%} = false
- {mutetimer.%player%} = 0
- #========================[ Party's ]=========================#
- command /partycreate:
- trigger:
- if {party.%player%} is not set:
- set {party.%player%} to player's display name
- set {partyboard.%player%} to 1
- set {partyleader.%{party.%player%}%} to player's display name
- add player's display name to {partymem.%{party.%player%}%::*}
- send "&dYou have created a party." to player
- stop
- send "&cYou are already in a party!" to player
- stop
- command /partyinvite <player>:
- permission: command.use
- trigger:
- if {party.%player%} is set:
- if arg-player is a player:
- send "&dYou have gotten a party invite from %player%!%nl%&dUse /paccept to join the player's party!" to arg-player
- send "&dParty invite successfully sent." to player
- set {hasinvite.%arg-player%} to true
- set {invited.%arg-player%} to {party.%player%}
- set {invitetimeout.%arg-player%} to 30
- stop
- send "&c%arg-player% is offline." to player
- stop
- send "&cYou are not in a party!" to player
- stop
- command /partyaccept:
- permission: command.use
- trigger:
- if {party.%player%} is not set:
- if {hasinvite.%player%} is true:
- set {partyboard.%player%} to 1
- set {party.%player%} to {invited.%player%}
- add player to {partymem.%{party.%{invited.%player%}%}%::*}
- send "&dYou have joined %{invited.%player%}%'s party." to player
- send "&d%player% has joined the party." to {invited.%player%}
- clear {hasinvite.%player%}
- clear {invited.%player%}
- clear {invitetimeout.%player%}
- stop
- send "&cYou have not been invited to any parties."
- stop
- send "&cYou are already in a party!" to player
- stop
- command /partyquit:
- trigger:
- if {party.%player%} is set:
- send "&dYou have left the party."
- clear {invited.%player%}
- clear {hasinvite.%player%}
- clear {invitetimeout.%player%}
- clear {party.%player%}
- set {partyboard.%player%} to 2
- if {partyleader.%{party.%player%}%} is player's display name:
- clear {partyleader.%{party.%player%}%}
- clear {partymem.%{party.%player%}%::*}
- every second:
- loop all players:
- if {invitetimeout.%loop-player%} is set:
- subtract 1 from {invitetimeout.%loop-player%}
- if {invitetimeout.%loop-player%} is less than 1:
- send "&dInvite to %{invited.%loop-player%}%'s Party has timed out." to loop-player
- send "&d%loop-player% has timed out from your party request. Resend it if you wish." to {invited.%loop-player%}
- clear {invited.%loop-player%}
- clear {hasinvite.%loop-player%}
- clear {invitetimeout.%loop-player%}
- on disconnect:
- if {invited.%player%} is set:
- send "&dInvite to %{invited.%player%}%'s Party has timed out." to player
- send "&d%player% has timed out from your party request. Resend it if you wish." to {invited.%player%}
- clear {invited.%player%}
- clear {hasinvite.%player%}
- clear {invitetimeout.%player%}
- if {party.%player%} is set:
- clear {invited.%player%}
- clear {hasinvite.%player%}
- clear {invitetimeout.%player%}
- clear {party.%player%}
- set {partyboard.%player%} to 2
- if {partyleader.%{party.%player%}%} is player's display name:
- clear {partyleader.%{party.%player%}%}
- loop 8 times:
- send "&dThe party has been disbanded." to {partymem.%{party.%player%}%::%loop-number%}
- clear {partymem.%{party.%player%}%::*}
- command /partydebug <text>:
- permission: party.debug
- trigger:
- if arg-1 is "Member's":
- loop 8 times:
- send "%{partymem.%{party.%player%}%::%loop-number%}%" to player
- if arg-1 is "clearmem":
- clear {partymem.%{party.%player%}%::*}
- if arg-1 is "add":
- add player's display name to {partymem.%{party.%player%}%::*}
- every tick:
- loop all players:
- if {partyboard.%loop-player%} is 1:
- display board named " &c&lParty" to loop-player
- move display of loop-player to sidebar
- set {partyboard.%loop-player%} to 0
- make score "&f%loop-player%" in scoreboard of loop-player to {hp.%loop-player%}
- #========================[ Point Pvp]=========================#
- options:
- prefix: &8[&3PvPPoint&8]
- defaultpoints: 100 #Amount of points when they first join the server
- tabpoints: true #Change it to 'false' if you don't want the points shown on tab
- givepoints: true #Change it to 'false' if you don't want to give points every 30 minutes
- time: 30 minutes #If you have 'givepoints' true, set time for giving points
- amountofpoints: 50 #Amount of points to give every 30 minutes
- on first join:
- add {@defaultpoints} to {point::%player%}
- stop
- on join:
- if {point::%player%} is not set:
- add {@defaultpoints} to {point::%player%}
- on death:
- if attacker is a player:
- if victim is a player:
- set {p1} to rounded {point::%victim%}/15
- add {p1} to {point::%attacker%}
- message "{@prefix} &fYou've earned &l%{p1}% &fpoints for killing &9%victim%&f!" to attacker
- remove {p1} from {point::%victim%}
- message "{@prefix} &fYou've lost &l%{p1}% &fpoints for dying!" to victim
- every 200 ticks:
- if {tabpoints} is {@tabpoints}:
- loop all players:
- set tab score of loop-player to {point::%loop-player%} for loop-player
- on death of player:
- if {point::%victim%} is less than 0:
- set {point::%victim%} to 0
- every {@time}:
- if {givepoints} is {@givepoints}:
- loop all players:
- message "{@prefix} &fYou have received {@amountofpoints} &fpoints for remaining on the server for another {@time}&f." to loop-player
- add {@amountofpoints} to {point::%loop-player%}
- #==============================Mobs==========================#
- #-- If you need help pm me on Spigot ill reply with-in a day#
- command /giveegg1:
- trigger:
- execute console command "/give %player% pumpkin 1 name:&bMob1"
- on right click holding a pumpkin:
- name of player's tool is "&bMob1":
- cancel event
- if block above event-block is air:
- set {_block.check} to location of block above event-block
- if block above {_block.check} is air:
- spawn a wither skeleton above event-block
- set the max health of spawned entity to a random integer between 100 and 450
- equip spawned entity with a leather helmet
- equip spawned entity with a leather leggings
- equip spawned entity with a leather chestplate
- equip spawned entity with a leather boots
- dye spawned entity's helmet purple
- dye spawned entity's chestplate purple
- dye spawned entity's leggings purple
- dye spawned entity's boots purple
- set the spawned entity's held item to a iron sword
- heal the spawned entity
- set the display name of spawned entity to "&d&lMob1 &a[&c%rounded health of spawned entity * 2% &a&l/&r&c %max health of spawned entity * 2%&a]"
- remove 1 of player's tool from player's inventory
- on death:
- name of victim contains "Mob1":
- strike lightning effect at the victim
- attacker is a player:
- broadcast "&b&l%name of attacker% killed Mob1"
- clear drops
- wait 1 tick
- if {bossbuff} is true:
- chance of 13%:
- drop leather helmet named "bossdrop" at victim's location
- chance of 13%:
- drop leather leggings named "bossdrop" at victim's location
- chance of 13%:
- drop leather chestplate named "bossdrop" at victim's location
- chance of 13%:
- drop leather boots named "bossdrop" at victim's location
- else:
- chance of 55%:
- drop a iron helmet of protection 4 and unbreaking 3 named "&cBoss Gear" at victim
- chance of 30%:
- drop a iron leggings of protection 4 and unbreaking 3 named "&cBoss Gear" at victim
- chance of 30%:
- drop a iron chestplate of protection 4 and unbreaking 3 named "&cBoss Gear" at victim
- chance of 55%:
- drop a iron boots of protection 4 and unbreaking 3 named "&cBoss Gear" at victim
- chance of 30%:
- drop a iron sword of sharpness 4 and unbreaking 3 named "&cBoss Gear" at victim
- #--------------Do Not Edit This Command-------------------- $
- command /JKitinfo:
- trigger:
- message "&b&l&m-------------------------------------------"
- message "&c&lJuppi KitPvp"
- message ""
- message "&b&lMade By Juppi"
- message ""
- message "&cVersion: 2"
- message "&b&l&m-------------------------------------------"
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