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- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../End/Plugins/ACLPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
- Paths=../../../End/Plugins/AlignTool/Content
- Paths=../../../Engine/Plugins/Importers/USDImporter/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
- Paths=../../../End/Plugins/AcrePreBuild/Content
- Paths=../../../End/Plugins/EndEditor/Commandlet/Content
- Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../End/Plugins/VFXNiagara/Content
- Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
- Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../End/Plugins/EndEditor/NaviMap/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/MeshPainting/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
- Paths=../../../Engine/Plugins/VolumetricFogInjection/Content
- [SystemSettings]
- r.Streaming.PoolSize=8192 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
- r.RenderTargetPoolMin=3072 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableBatchProcessing=1
- FX.AllowAsyncTick=1
- r.FastVRam.GBufferA=1
- r.FastVRam.GBufferB=1
- r.FastVRam.GBufferC=1
- r.FastVRam.GBufferD=1
- r.FastVRam.GBufferE=1
- r.FastVRam.GBufferF=1
- r.FastVRam.GBufferVelocity=1
- r.FastVRam.ForwardLightingCullingResources=1
- r.FastVRam.HZB=0
- r.FastVRam.ShadowPerObject=0
- r.FastVRam.ShadowPointLight=1
- r.FastVRam.SSR=1
- r.FastVRam.CustomDepth=1
- r.FastVRam.DistanceFieldShadows=0
- r.FastVRam.DistanceFieldAODownsampledBentNormal=0
- r.FastVRam.DistanceFieldAOHistory=0
- r.FastVRam.DistanceFieldAOScreenGridResources=0
- r.FastVRam.DistanceFieldNormal=0
- r.FastVRam.DistanceFieldTileIntersectionResources=0
- r.FastVRam.Downsample=1
- r.FastVRam.EyeAdaptation=1
- r.FastVRam.DistanceFieldCulledObjectBuffers=1
- r.FastVRam.DOFPostfilter=1
- r.FastVRam.DOFReduce=1
- r.FastVRam.DOFSetup=1
- r.FastVRam.CombineLUTs=1
- r.FastVRam.BokehDOF=1
- r.FastVRam.ShadowCSM=1
- r.FastVRam.PostProcessMaterial=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=128
- FX.EarlyScheduleAsync=1
- fx.Niagara.DebugDraw.Enabled=0
- fx.Niagara.QualityLevel=4
- fx.ParticlePerfStats.Enabled=False
- fx.SkipVectorVMBackendOptimizations=0
- fx.EnableCircularAnimTrailDump=0
- niagara.CreateShadersOnLoad=1
- r.CreateShadersOnLoad=1
- r.AsyncCompute=1
- r.DumpGPU=0
- r.D3D11.GPUTimeout=0
- r.D3D12.GPUTimeout=0
- r.DynamicRes.OperationMode=0
- r.Emitter.FastPoolEnable=1
- r.FinishCurrentFrame=0
- r.GPUCrashDebugging=0
- r.GTSyncType=2
- r.DiscardUnusedQuality=1
- r.MaxAnisotropy=16
- t.MaxFPS=0
- r.ParallelTranslucency=1
- r.RHICmdBypass=0
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread=1
- r.SceneColorFringeQuality=0
- r.ShaderPipelineCache.BackgroundBatchSize=32
- r.ShaderPipelineCache.BatchTime=3
- r.ShaderPipelineCache.Enabled=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.Boost=1.5
- r.Streaming.DropMips=0
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxMipLevelReduction=0
- r.Streaming.MipBias=-0.5
- r.Streaming.UseAllMips=1
- r.Streaming.SkeletalMeshResidentLODBias=-1
- r.Streaming.StaticMeshResidentLODBias=-1
- r.Streaming.TextureResidentLODBias=-1
- r.TemporalAACurrentFrameWeight=0.15
- r.TemporalAASamples=8
- r.Tonemapper.GrainQuantization=0
- r.ShaderPipelines=1
- r.Shaders.FastMath=1
- r.EyeAdaptationQuality=3
- r.ShadowQuality=5
- r.CapsuleShadows=1
- r.CapsuleShadowsFullResolution=1
- r.Shadow.MaxNumFarShadowCascades=4
- r.Shadow.MaxResolution=4096
- r.Shadow.ShadowMapResolutionForAtlasedLightShadows=4096
- r.Shadow.MaxSoftKernelSize=80
- r.Shadow.CSM.TransitionScale=2
- r.Shadow.MinResolution=16
- r.MassiveEnvironment.SimpleInstanceLODScale=4
- r.Shadow.MaxCSMResolution=4096
- r.MeshParticle.MinDetailModeForMotionBlur=0
- r.BlurGBuffer=0
- r.VT.MaxAnisotropy=16
- r.AllowLandscapeShadows=1
- Slate.bAllowThrottling=0
- [ConsoleVariables]
- r.LandscapeLODDistributionScale=20
- r.LandscapeLOD0DistributionScale=20
- r.DistanceFields=1
- r.ViewDistanceScale=10
- grass.CullDistanceScale=20
- grass.densityScale=2
- foliage.DensityScale=2
- foliage.LODDistanceScale=20
- r.StaticMeshLODDistanceScale=0.000
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.CSM.TransitionScale=2
- r.Streaming.MassiveEnvironmentPoolSizeMB=5000
- r.Streaming.MassiveEnvironmentMipBiasForDeformMeshlets=0
- r.Streaming.MassiveEnvironmentMipBias=0
- r.MeshletCulling.ViewLODScale=0.5
- r.Streaming.StaticMeshResidentLODBias=0
- r.MassiveEnvironment.ViewLODScale=1
- r.MassiveEnvironment.SolidLODScale=0.5
- r.MassiveEnvironment.CoverageLODScale=1
- r.MassiveEnvironment.SimpleInstanceLODScale=2
- r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.01
- r.MassiveEnvironmentCastShadow=1
- r.MassiveEnvironment.ShadowLODScale=4
- r.MassiveEnvironment.PostHZBCullingEnabled=1
- r.SkeletalMeshLODBias=-15
- [ShaderPipelineCache]
- r.ShaderPipelineCache.PrecompileBatchTime=5
- [TextureStreaming]
- r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=1
- r.Streaming.FullyLoadUsedTextures=1
- r.Streaming.UseBackgroundThreadPool=1
- r.TextureStreaming=1
- r.TextureStreaming.FullyLoadUsedTextures=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.Streaming.PrioritizeMeshLODRetention=1
- r.Streaming.UseMaterialData=1
- [Engine.RendererSettings]
- D3D11.AFRUseFramePacing=1
- D3D11.AsyncDeferredDeletion=1
- D3D11.MaximumFrameLatency=3
- D3D12.AFRUseFramePacing=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.MaximumFrameLatency=3
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.ZeroBufferSizeInMB=16
- D3D12.SyncThreshold=999
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.RDG.AsyncCompute=1
- [/Script/Engine.StreamingSettings]
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingTimeLimit=10
- s.AsyncLoadingUseFullTimeLimit=1
- s.LevelStreamingActorsUpdateTimeLimit=10.0
- s.MinBulkDataSizeForAsyncLoading=262144
- [ScalabilityGroups]
- sg.ViewDistanceQuality=4
- sg.AntiAliasingQuality=4
- sg.ShadowQuality=4
- sg.PostProcessQuality=4
- sg.TextureQuality=4
- sg.EffectsQuality=4
- sg.FoliageQuality=4
- sg.ShadingQuality=4
- sg.SkeletalMeshQuality=4
- sg.StaticMeshQuality=4
- sg.ShadowQuality.NumLevels=4
- sg.TextureQuality.NumLevels=4
- sg.CharacterLODQuality=4
- sg.AmbientOcclusionQuality=4
- sg.ConeStepMappingQuality=4
- sg.CharacterTextureDetailQuality=4
- sg.GrassDrawDistanceQuality=4
- sg.ScreenSpaceReflectionsQuality=4
- sg.ReflectionCaptureActorsQuality=4
- sg.RefractionQuality=4
- sg.GeometryQuality=4
- sg.ContactShadowQuality=4
- sg.WorldTextureDetailQuality=4
- sg.EffectsTextureDetailQuality=4
- sg.TextureStreamingQuality=4
- sg.AsyncComputeQuality=4
- sg.TiledResourcesQuality=4
- sg.ApplicationQuality=4
- sg.AudioQuality=4
- sg.BloomQuality=4
- sg.SubSurfaceScatteringQuality=4
- sg.CapsuleShadowQuality=4
- sg.ScreenSpaceShadowQuality=4
- sg.LightShaftQuality=4
- sg.LensFlareQuality=0
- sg.TextureFilteringQuality=4
- sg.WorldLODQuality=4
- sg.AnimationQuality=4
- sg.TessellationQuality=4
- sg.TranslucencyQuality=4
- [/Script/Engine.GarbageCollectionSettings]
- gc.MultithreadedDestructionEnabled=1
- [TaskGraph]
- TaskGraph.Enable=1
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