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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../End/Plugins/ACLPlugin/Content
  5. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  6. Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
  7. Paths=../../../End/Plugins/AlignTool/Content
  8. Paths=../../../Engine/Plugins/Importers/USDImporter/Content
  9. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  10. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  11. Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
  12. Paths=../../../End/Plugins/AcrePreBuild/Content
  13. Paths=../../../End/Plugins/EndEditor/Commandlet/Content
  14. Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
  15. Paths=../../../Engine/Plugins/FX/Niagara/Content
  16. Paths=../../../End/Plugins/VFXNiagara/Content
  17. Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
  18. Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
  19. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  20. Paths=../../../End/Plugins/EndEditor/NaviMap/Content
  21. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  22. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  23. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  24. Paths=../../../Engine/Plugins/MeshPainting/Content
  25. Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
  26. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
  27. Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
  28. Paths=../../../Engine/Plugins/VolumetricFogInjection/Content
  29.  
  30. [SystemSettings]
  31. r.Streaming.PoolSize=8192 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
  32. r.RenderTargetPoolMin=3072 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
  33. AudioThread.BatchAsyncBatchSize=256
  34. AudioThread.EnableBatchProcessing=1
  35. FX.AllowAsyncTick=1
  36. r.FastVRam.GBufferA=1
  37. r.FastVRam.GBufferB=1
  38. r.FastVRam.GBufferC=1
  39. r.FastVRam.GBufferD=1
  40. r.FastVRam.GBufferE=1
  41. r.FastVRam.GBufferF=1
  42. r.FastVRam.GBufferVelocity=1
  43. r.FastVRam.ForwardLightingCullingResources=1
  44. r.FastVRam.HZB=0
  45. r.FastVRam.ShadowPerObject=0
  46. r.FastVRam.ShadowPointLight=1
  47. r.FastVRam.SSR=1
  48. r.FastVRam.CustomDepth=1
  49. r.FastVRam.DistanceFieldShadows=0
  50. r.FastVRam.DistanceFieldAODownsampledBentNormal=0
  51. r.FastVRam.DistanceFieldAOHistory=0
  52. r.FastVRam.DistanceFieldAOScreenGridResources=0
  53. r.FastVRam.DistanceFieldNormal=0
  54. r.FastVRam.DistanceFieldTileIntersectionResources=0
  55. r.FastVRam.Downsample=1
  56. r.FastVRam.EyeAdaptation=1
  57. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  58. r.FastVRam.DOFPostfilter=1
  59. r.FastVRam.DOFReduce=1
  60. r.FastVRam.DOFSetup=1
  61. r.FastVRam.CombineLUTs=1
  62. r.FastVRam.BokehDOF=1
  63. r.FastVRam.ShadowCSM=1
  64. r.FastVRam.PostProcessMaterial=1
  65. FX.BatchAsync=1
  66. FX.BatchAsyncBatchSize=128
  67. FX.EarlyScheduleAsync=1
  68. fx.Niagara.DebugDraw.Enabled=0
  69. fx.Niagara.QualityLevel=4
  70. fx.ParticlePerfStats.Enabled=False
  71. fx.SkipVectorVMBackendOptimizations=0
  72. fx.EnableCircularAnimTrailDump=0
  73. niagara.CreateShadersOnLoad=1
  74. r.CreateShadersOnLoad=1
  75. r.AsyncCompute=1
  76. r.DumpGPU=0
  77. r.D3D11.GPUTimeout=0
  78. r.D3D12.GPUTimeout=0
  79. r.DynamicRes.OperationMode=0
  80. r.Emitter.FastPoolEnable=1
  81. r.FinishCurrentFrame=0
  82. r.GPUCrashDebugging=0
  83. r.GTSyncType=2
  84. r.DiscardUnusedQuality=1
  85. r.MaxAnisotropy=16
  86. t.MaxFPS=0
  87. r.ParallelTranslucency=1
  88. r.RHICmdBypass=0
  89. r.RHICmdUseParallelAlgorithms=1
  90. r.RHICmdUseThread=1
  91. r.RHIThread=1
  92. r.SceneColorFringeQuality=0
  93. r.ShaderPipelineCache.BackgroundBatchSize=32
  94. r.ShaderPipelineCache.BatchTime=3
  95. r.ShaderPipelineCache.Enabled=1
  96. r.Streaming.AmortizeCPUToGPUCopy=1
  97. r.Streaming.Boost=1.5
  98. r.Streaming.DropMips=0
  99. r.Streaming.LimitPoolSizeToVRAM=1
  100. r.Streaming.MaxMipLevelReduction=0
  101. r.Streaming.MipBias=-0.5
  102. r.Streaming.UseAllMips=1
  103. r.Streaming.SkeletalMeshResidentLODBias=-1
  104. r.Streaming.StaticMeshResidentLODBias=-1
  105. r.Streaming.TextureResidentLODBias=-1
  106. r.TemporalAACurrentFrameWeight=0.15
  107. r.TemporalAASamples=8
  108. r.Tonemapper.GrainQuantization=0
  109. r.ShaderPipelines=1
  110. r.Shaders.FastMath=1
  111. r.EyeAdaptationQuality=3
  112. r.ShadowQuality=5
  113. r.CapsuleShadows=1
  114. r.CapsuleShadowsFullResolution=1
  115. r.Shadow.MaxNumFarShadowCascades=4
  116. r.Shadow.MaxResolution=4096
  117. r.Shadow.ShadowMapResolutionForAtlasedLightShadows=4096
  118. r.Shadow.MaxSoftKernelSize=80
  119. r.Shadow.CSM.TransitionScale=2
  120. r.Shadow.MinResolution=16
  121. r.MassiveEnvironment.SimpleInstanceLODScale=4
  122. r.Shadow.MaxCSMResolution=4096
  123. r.MeshParticle.MinDetailModeForMotionBlur=0
  124. r.BlurGBuffer=0
  125. r.VT.MaxAnisotropy=16
  126. r.AllowLandscapeShadows=1
  127. Slate.bAllowThrottling=0
  128.  
  129. [ConsoleVariables]
  130. r.LandscapeLODDistributionScale=20
  131. r.LandscapeLOD0DistributionScale=20
  132. r.DistanceFields=1
  133. r.ViewDistanceScale=10
  134. grass.CullDistanceScale=20
  135. grass.densityScale=2
  136. foliage.DensityScale=2
  137. foliage.LODDistanceScale=20
  138. r.StaticMeshLODDistanceScale=0.000
  139. r.Shadow.MaxCSMResolution=4096
  140. r.Shadow.CSM.TransitionScale=2
  141. r.Streaming.MassiveEnvironmentPoolSizeMB=5000
  142. r.Streaming.MassiveEnvironmentMipBiasForDeformMeshlets=0
  143. r.Streaming.MassiveEnvironmentMipBias=0
  144. r.MeshletCulling.ViewLODScale=0.5
  145. r.Streaming.StaticMeshResidentLODBias=0
  146. r.MassiveEnvironment.ViewLODScale=1
  147. r.MassiveEnvironment.SolidLODScale=0.5
  148. r.MassiveEnvironment.CoverageLODScale=1
  149. r.MassiveEnvironment.SimpleInstanceLODScale=2
  150. r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.01
  151. r.MassiveEnvironmentCastShadow=1
  152. r.MassiveEnvironment.ShadowLODScale=4
  153. r.MassiveEnvironment.PostHZBCullingEnabled=1
  154. r.SkeletalMeshLODBias=-15
  155.  
  156. [ShaderPipelineCache]
  157. r.ShaderPipelineCache.PrecompileBatchTime=5
  158.  
  159. [TextureStreaming]
  160. r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
  161. r.Streaming.DefragDynamicBounds=1
  162. r.Streaming.FramesForFullUpdate=1
  163. r.Streaming.FullyLoadUsedTextures=1
  164. r.Streaming.UseBackgroundThreadPool=1
  165. r.TextureStreaming=1
  166. r.TextureStreaming.FullyLoadUsedTextures=1
  167. r.TextureStreaming.UseBackgroundThreadPool=1
  168. r.Streaming.PrioritizeMeshLODRetention=1
  169. r.Streaming.UseMaterialData=1
  170.  
  171. [Engine.RendererSettings]
  172. D3D11.AFRUseFramePacing=1
  173. D3D11.AsyncDeferredDeletion=1
  174. D3D11.MaximumFrameLatency=3
  175. D3D12.AFRUseFramePacing=1
  176. D3D12.AsyncDeferredDeletion=1
  177. D3D12.MaximumFrameLatency=3
  178. D3D12.InsertOuterOcclusionQuery=1
  179. D3D12.ZeroBufferSizeInMB=16
  180. D3D12.SyncThreshold=999
  181. r.AsyncCreateLightPrimitiveInteractions=1
  182. r.AsyncPipelineCompile=1
  183. r.RDG.AsyncCompute=1
  184.  
  185. [/Script/Engine.StreamingSettings]
  186. s.AsyncLoadingThreadEnabled=1
  187. s.AsyncLoadingTimeLimit=10
  188. s.AsyncLoadingUseFullTimeLimit=1
  189. s.LevelStreamingActorsUpdateTimeLimit=10.0
  190. s.MinBulkDataSizeForAsyncLoading=262144
  191.  
  192. [ScalabilityGroups]
  193. sg.ViewDistanceQuality=4
  194. sg.AntiAliasingQuality=4
  195. sg.ShadowQuality=4
  196. sg.PostProcessQuality=4
  197. sg.TextureQuality=4
  198. sg.EffectsQuality=4
  199. sg.FoliageQuality=4
  200. sg.ShadingQuality=4
  201. sg.SkeletalMeshQuality=4
  202. sg.StaticMeshQuality=4
  203. sg.ShadowQuality.NumLevels=4
  204. sg.TextureQuality.NumLevels=4
  205. sg.CharacterLODQuality=4
  206. sg.AmbientOcclusionQuality=4
  207. sg.ConeStepMappingQuality=4
  208. sg.CharacterTextureDetailQuality=4
  209. sg.GrassDrawDistanceQuality=4
  210. sg.ScreenSpaceReflectionsQuality=4
  211. sg.ReflectionCaptureActorsQuality=4
  212. sg.RefractionQuality=4
  213. sg.GeometryQuality=4
  214. sg.ContactShadowQuality=4
  215. sg.WorldTextureDetailQuality=4
  216. sg.EffectsTextureDetailQuality=4
  217. sg.TextureStreamingQuality=4
  218. sg.AsyncComputeQuality=4
  219. sg.TiledResourcesQuality=4
  220. sg.ApplicationQuality=4
  221. sg.AudioQuality=4
  222. sg.BloomQuality=4
  223. sg.SubSurfaceScatteringQuality=4
  224. sg.CapsuleShadowQuality=4
  225. sg.ScreenSpaceShadowQuality=4
  226. sg.LightShaftQuality=4
  227. sg.LensFlareQuality=0
  228. sg.TextureFilteringQuality=4
  229. sg.WorldLODQuality=4
  230. sg.AnimationQuality=4
  231. sg.TessellationQuality=4
  232. sg.TranslucencyQuality=4
  233.  
  234.  
  235. [/Script/Engine.GarbageCollectionSettings]
  236. gc.MultithreadedDestructionEnabled=1
  237.  
  238. [TaskGraph]
  239. TaskGraph.Enable=1
  240.  
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