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castfromhp

Fire Breather WIP

Oct 6th, 2011
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  1. Fire Breather
  2.  
  3. Advanced Feature
  4. Prerequisites: Psychic, 1 Fire Pokemon and 1 Ghost or Dark Pokemon
  5. Ability Bonus: Constitution
  6. Bonuses: +1 CON
  7. Class Features:
  8. Photokinesis, Pyrokinesis
  9.  
  10. Photokinesis: Fire Breather Feature TA, I
  11. Prerequisites: Fire Breather
  12. At-Will
  13. Effect: You may target light with Telekinesis and produce more light or take it away. You may remove light from an area completely or spontaneously generate light. Photokinesis has a maximum range of X, where X is your CON modifier multiplied by your INT modifier multiplied by 3 meters. If either modifier is negative or zero, use 1 as that modifier instead.
  14.  
  15. Pyrokinesis: Fire Breather Feature TA, I
  16. Prerequisites: Fire Breather
  17. At-Will
  18. Effect: You may target fire with Telekinesis and redirect it when rolling higher then 15 when adding your CON modifier to a d20 roll. You can also generate fire in the air with Telekinesis to produce short, but powerful, bursts of fire.
  19.  
  20. Psychics can hone their telekinesis to ignite oxygen in the air and turn it into fire. A Fire Breather is both pyrokinetic and photokinetic. Pyrokinesis is the ability to create and control fire mentally while Photokinesis is the ability to create and control light. Using fire to burn your foes while creating illusions with Photokinesis is more then a circus trick, it can be used to kill an unworthy foe.
  21.  
  22. Fire Breather Features
  23.  
  24. Double Team: Fire Breather Feature TA, I
  25. Prerequisites: Fire Breather, a Pokemon who knows the Move Double Team
  26. At-Will – Drains 25 of user’s HP per use.
  27. Target: User.
  28. Effect: Use the Move Double Team. You may not have more then three copies of yourself at any time. The copies fade after 10 minutes.
  29.  
  30. Fire Spin: Fire Breather Feature TA, I
  31. Prerequisites: Fire Breather
  32. At-Will – Drains 7 of user’s HP per use.
  33. Target: Trainer or Pokemon.
  34. Effect: Use the Move Fire Spin. Use your CON stat as your SP. ATK stat.
  35.  
  36. Flash: Fire Breather Feature TA, I
  37. Prerequisites: Fire Breather
  38. At-Will – Drains 5 of user’s HP per use.
  39. Target: Pokemon or Trainers.
  40. Effect: Use the attack Flash.
  41.  
  42. Heat Seeker: Fire Breather Feature FA, L
  43. Prerequisites: Fire Breather
  44. Static
  45. Effect: You can see in the infrared spectrum, allowing you to easily view sources of heat.
  46.  
  47. Lava Plume: Fire Breather Feature TA, I
  48. Prerequisites: Fire Breather, 2 Fire Type Pokemon
  49. At-Will – Drains 10 of user’s HP per use.
  50. Target: Trainer or Pokemon.
  51. Effect: Use the Move Lava Plume. Use your CON stat as your SP. ATK stat.
  52.  
  53. Fire Blast: Fire Breather Feature TA, I
  54. Prerequisites: Fire Breather, Lava Plume, Level 15
  55. At-Will – Drains 25 of user’s HP per use.
  56. Target: Trainer or Pokemon.
  57. Effect: Use the Move Fire Blast. Use your CON stat as your SP. ATK stat.
  58.  
  59. Mirage: Fire Breather Feature, TA I
  60. Prerequisites: Fire Breather, photokinesis
  61. At-Will - Drains 20 of user's HP per use
  62. Effect: You create a simple visual illusion. You must remain within 10 meters of the Mirage and concentrate to maintain and control the illusion. No one dimension of the illusion may exceed X meters, and the illusion persists for Y minutes. At the end of this time, you may continue to maintain the illusion by paying Mirage's activation cost again. X is your CON modifier halved. Y is your CON modifier. You may only have one Mirage active at any given time.
  63.  
  64. Shadow Ball: Fire Breather Feature TA, I
  65. Prerequisites: Fire Breather, 2 Ghost or Dark Type Pokemon
  66. At-Will – Drains 10 of user’s HP per use.
  67. Target: Trainer or Pokemon.
  68. Effect: Use the Move Shadow Ball. Use your CON stat as your SP. ATK stat.
  69.  
  70. Night Daze: Fire Breather Feature TA, I
  71. Prerequisites: Fire Breather, Shadow Ball, level 10
  72. At-Will – Drains 20 of user’s HP per use.
  73. Target: Trainer or Pokemon.
  74. Effect: Use the Move Night Daze.
  75.  
  76. Shadow Walker: Fire Breather Feature
  77. Prerequisites: Fire Breather, a Pokemon with Invisibility Capability
  78. Static
  79. Target: Self
  80. Effect: You gain the Invisibility capability. Activating the capability costs 15 HP per use. You may not use any Features that do damage or allow you to use Pokemon Moves while Invisible.
  81.  
  82. Sunny Day: Fire Breather Feature TA, I
  83. Prerequisites: Fire Breather, 4 Fire Breather features
  84. At-Will – Drains 20 of user’s HP per use.
  85. Target: User.
  86. Effect: Use the Move Sunny Day.
  87.  
  88. Shimmering Shroud
  89. Prerequisites: Fire Breather
  90. Static
  91. Effect: When a Move that you use via Fire Breather Features modifies accuracy checks, it modifies the check by one more than it would have.
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