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CS2 - Pets / Cache / Ancient Night / Cobblestone / Armory Bidding

Jul 29th, 2025 (edited)
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  1. Found and organized by GabeFollower
  2.  
  3. https://github.com/SteamDatabase/GameTracking-CS2/commit/d0e613931734a53f826500edafdc35c142d087d5
  4. https://github.com/SteamDatabase/GameTracking-CS2/commit/a77801f5a6ba82048d235f20e49af027268aabc8
  5. https://github.com/SteamDatabase/GameTracking-CS2/commit/8db63ec289c09e9d4e9cf1047a29521e3493ac26
  6. https://github.com/SteamDatabase/GameTracking-CS2/commit/d6350713a89a8d07ac435f59331912250857c02e
  7. https://github.com/SteamDatabase/GameTracking-CS2/commit/9539a165f70c0cd576a60bde6b03bb3722b2a5f9
  8. https://github.com/SteamDatabase/GameTracking-CS2/commit/d4b959ff3056e3fd11c189eaeb0b09d1b136d2d2
  9. https://github.com/SteamDatabase/GameTracking-CS2/commit/1734fb1600506fb4fad30ca062f53ced6c0c3b5f
  10.  
  11.  
  12. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  13. Different Quest Types (not just normal missions)
  14. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  15.  
  16. enum QuestType
  17. k_EQuestType_Operation = 1;
  18. k_EQuestType_RecurringMission = 2;
  19.  
  20. repeated int32 quest_normal_points_required = 4;
  21. repeated int32 quest_reward_xp = 5;
  22. optional int32 quest_period = 6;
  23. optional .QuestType quest_type = 7 [default = k_EQuestType_Operation];
  24.  
  25. k_EMsgGCCStrike15_v2_RequestRecurringMissionSchedule = 9225;
  26. k_EMsgGCCStrike15_v2_RecurringMissionSchema = 9226;
  27.  
  28. message CSOAccountRecurringMission {
  29. optional uint32 account_id = 1;
  30. optional uint32 mission_id = 2;
  31. optional uint32 period = 3;
  32. optional uint32 progress = 4;
  33.  
  34. message CMsgRequestRecurringMissionSchedule {
  35. message CMsgRecurringMissionSchema {
  36. message MissionTemplateList {
  37. optional uint32 period = 1;
  38. repeated bytes mission_templates = 2;
  39. repeated .CMsgRecurringMissionSchema.MissionTemplateList missions = 1;
  40.  
  41. CS_UM_RecurringMissionSchema = 387;
  42.  
  43. message CCSUsrMsg_RecurringMissionSchema {
  44. optional bytes mission_schema = 2;
  45.  
  46. CMsgRecurringMissionSchema
  47. CMsgRecurringMissionSchema_MissionTemplateList
  48.  
  49. CMsgRequestRecurringMissionSchedule@@
  50.  
  51. CSOAccountRecurringMission@@
  52.  
  53.  
  54. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  55. New Keychains?
  56. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  57.  
  58. keychain_clutch
  59. keychain_headshot
  60.  
  61. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  62. Pet Cosmetics
  63. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  64.  
  65. pet_effigy
  66.  
  67. CCSPetPlacement
  68. C_CSPetPlacement
  69.  
  70. PointClass studio("models/pets/egg_pristine.vmdl") = cs_pet_placement:
  71. "Location on the map where to place pet."
  72.  
  73. Chicken blockertimer
  74. Chicken debug info
  75. Chicken feeler distance
  76. Chicken feeler height
  77. Chicken feeler pitch
  78.  
  79. devonly_chicken_activity_debug
  80. devonly_chicken_blocktimer
  81. devonly_chicken_feeler_distance
  82. devonly_chicken_feeler_height
  83. devonly_chicken_feeler_pitch
  84.  
  85. reference path="vanity_pet_info.ts
  86.  
  87.  
  88. WorldModel_EGG =
  89. m_primarySkeleton = "animation/skeletons/egg/pristine_egg_world.vnmskel"
  90. m_previewModel = "models/pets/egg_pristine.vmdl"
  91.  
  92. ViewModel_EGG =
  93. m_attachToBoneName = "attachHand_R"
  94. m_skeleton = "animation/skeletons/egg/pristine_egg_view.vnmskel"
  95.  
  96. Struct = chicken_metadata_material_group
  97. freq(int) : "Frequency" : 1
  98. matgrp(int) : "MatGrp"
  99. Struct = chicken_metadata_material_param
  100. name(string) : "Material Param Name"
  101. value(int) : "Seed Generation Value"
  102. ModelGameData = chicken_metadata
  103. matgrps(array:struct:chicken_metadata_material_group) : "Material Groups"
  104. matparams(array:struct:chicken_metadata_material_param) : "Material Params"
  105.  
  106.  
  107. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  108. XP Bidding System in Armory
  109. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  110.  
  111. CEconAccountXpShopBids
  112.  
  113. XpShop
  114. XpShopBids
  115.  
  116. "SFUI_Store_Limited_Bid_Tagline" "To Bid on This Offer"
  117. "xpshop_redeem_item_desc_bid" "Manage your bid for a {s:name}"
  118. "xpshop_redeem_bid_stars" "BID {s:cost_stars}"
  119. "xpshop_redeem_bid_allover" "Bidding on this offer is no longer available. Winning bidders will be notified after the settlement completes."
  120. "xpshop_redeem_bid_batchover" "Bidding on this batch has closed. Winning bidders will be notified after the settlement completes. Please come back tomorrow to bid on the next batch. Bidding will reopen in {d:hours_until_bid_batch} hour.#|#Bidding on this batch has closed. Winning bidders will be notified after the settlement completes. Please come back tomorrow to bid on the next batch. Bidding will reopen in {d:hours_until_bid_batch} hours."
  121. "xpshop_redeem_use_confirm_item_bid" "Confirm your {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> bid for a {s:name}"
  122. "xpshop_redeem_use_confirm_item_bid_btn" "PLACE {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> BID"
  123. "xpshop_redeem_use_cancel_item_bid" "Retract your {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> bid for a {s:name}"
  124. "xpshop_redeem_use_cancel_item_bid_btn" "RETRACT {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> BID"
  125.  
  126.  
  127. <Panel id="id-xpshop-item-bidamt-bar" class="xpshop__inspect-grid__redeem bid_amount hidden">
  128. <Label class="xpshop__inspect-grid__redeem__desc stratum-regular" html="true" text="#xpshop_redeem_bid_stars" />
  129. <TextButton id="id-xpshop-bid-amount-less" html="true" class="bid-amount-adjust-button" text="−" />
  130. <Slider id="id-xpshop-bid-amount" class="HorizontalSlider bid_amount_slider" direction="horizontal" />
  131. <TextButton id="id-xpshop-bid-amount-more" class="bid-amount-adjust-button" text="+" />
  132. <Label class="xpshop__tracks_balance_text stratum-medium-condensed" text="{d:bid-amount}" />
  133. <Image src="s2r://panorama/images/icons/ui/xpshop_star.vsvg" textureheight="40" texturewidth="40" />
  134.  
  135.  
  136. optional int32 bid_control = 5;
  137.  
  138. message CSOAccountXpShopBids {
  139. optional uint32 campaign_id = 1 [(key_field) = true];
  140. optional uint32 redeem_id = 2 [(key_field) = true];
  141. optional uint32 expected_cost = 3;
  142. optional uint32 generation_time = 4;
  143.  
  144. BuildCacheSubscribed(CEconAccountXpShopBids)
  145.  
  146. CEconAccountXpShopBids
  147.  
  148. Create(CEconAccountXpShopBids)
  149.  
  150. Update(CEconAccountXpShopBids)
  151.  
  152. bidding_batch
  153. bidding_close
  154. bidding_cycle
  155. bidding_pause
  156.  
  157. if (ShopEntry.bidding_cycle && elBalance.Data().balance && elBalance.Data().balance > 0) {
  158. RedeemBtn.enabled = true;
  159. RedeemBtn.SetPanelEvent('onactivate', () => {
  160. const rtBiddingClose = parseInt(ShopEntry.bidding_close);
  161. const rtBiddingCycle = parseInt(ShopEntry.bidding_cycle);
  162. const rtBiddingPause = parseInt(ShopEntry.bidding_pause);
  163. const numSecondsRemaining = StoreAPI.GetSecondsUntilTimestamp(rtBiddingClose);
  164. if (numSecondsRemaining <= 0) {
  165. UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, "#xpshop_redeem_bid_allover", "", "#UI_OK", () => { }, "dim");
  166. return;
  167. }
  168. const numPeriodsRemaining = Math.floor(numSecondsRemaining / rtBiddingCycle);
  169. const rtPreviousClose = rtBiddingClose - (numPeriodsRemaining + 1) * rtBiddingCycle;
  170. const numSecondsSincePrevious = (rtBiddingClose - numSecondsRemaining) - rtPreviousClose;
  171. if ((numSecondsSincePrevious >= rtBiddingCycle)
  172. || (numSecondsSincePrevious <= rtBiddingPause)) {
  173. const numSecondsUntilNextBidOpens = rtBiddingPause - ((numSecondsSincePrevious >= rtBiddingCycle)
  174. ? 0 : numSecondsSincePrevious);
  175. const numHours = Math.floor(numSecondsUntilNextBidOpens / 3600) + 1;
  176. RedeemBtn.SetDialogVariableInt('hours_until_bid_batch', numHours);
  177. UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, $.Localize("#xpshop_redeem_bid_batchover", numHours, RedeemBtn), "", "#UI_OK", () => { }, "dim");
  178. return;
  179. }
  180. if (ShopEntry.flags && ((ShopEntry.flags & 4) === 4)) {
  181. const petItemId = InventoryAPI.GetPetItemID();
  182. if (petItemId) {
  183. UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, "#chicken_egg_cannot_bid_own", "", "#UI_OK", () => { }, "dim");
  184. return;
  185. }
  186. }
  187. elRedeemBar.SetHasClass('hidden', true);
  188. elConfirmBar.SetHasClass('hidden', false);
  189. elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-confirm').enabled = true;
  190. elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-cancel').enabled = true;
  191. ShopEntry.bidding_points_amount = 1;
  192. let bMakingNewBid = true;
  193. const numBids = InventoryAPI.GetCacheTypeElementsCount('XpShopBids');
  194. for (let iBid = 0; iBid < numBids; ++iBid) {
  195. const jsoBid = InventoryAPI.GetCacheTypeElementJSOByIndex('XpShopBids', iBid);
  196. if (jsoBid.campaign_id == m_nTrack) {
  197. ShopEntry.bidding_points_amount = jsoBid.expected_cost;
  198. bMakingNewBid = false;
  199. break;
  200. }
  201. }
  202. let fnLocalizeConfirmBar = () => {
  203. elConfirmBar.SetDialogVariable('cost_stars', '' + ShopEntry.bidding_points_amount);
  204. elConfirmBar.SetDialogVariable('confirm-text', $.Localize((bMakingNewBid ? '#xpshop_redeem_use_confirm_item' : '#xpshop_redeem_use_cancel_item')
  205. + (ShopEntry.suffix_loc_string ? ShopEntry.suffix_loc_string : ''), elConfirmBar));
  206. elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-confirm').Children()[0].text
  207. = $.Localize((bMakingNewBid ? '#xpshop_redeem_use_confirm_item_bid_btn' : '#xpshop_redeem_use_cancel_item_bid_btn'), elConfirmBar);
  208. };
  209. let elBidAmount = elConfirmBar.GetParent().FindChildInLayoutFile("id-xpshop-item-bidamt-bar");
  210. if (bMakingNewBid && elBalance.Data().balance > 1) {
  211. elBidAmount.SetDialogVariable('cost_stars', "");
  212. elBidAmount.SetDialogVariableInt('bid-amount', 1);
  213. elBidAmount.SetHasClass('hidden', false);
  214. let elBidSlider = elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount");
  215. elBidSlider.min = 1;
  216. elBidSlider.max = elBalance.Data().balance;
  217. elBidSlider.increment = 1;
  218. elBidSlider.default = 1;
  219. elBidSlider.value = 1;
  220. elBidSlider.SetPanelEvent('onvaluechanged', () => {
  221. const n = Math.round(elBidSlider.value);
  222. ShopEntry.bidding_points_amount = n;
  223. elBidAmount.SetDialogVariableInt('bid-amount', n);
  224. fnLocalizeConfirmBar();
  225. });
  226. elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount-less").SetPanelEvent('onactivate', () => {
  227. const n = Math.round(elBidSlider.value);
  228. if (n > 1)
  229. elBidSlider.value = (n - 1);
  230. });
  231. elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount-more").SetPanelEvent('onactivate', () => {
  232. const n = Math.round(elBidSlider.value);
  233. if (n < elBalance.Data().balance)
  234. elBidSlider.value = (n + 1);
  235. });
  236. }
  237. else {
  238. elBidAmount.SetHasClass('hidden', true);
  239. }
  240. fnLocalizeConfirmBar();
  241. if (!bMakingNewBid)
  242. ShopEntry.bidding_points_amount = -ShopEntry.bidding_points_amount;
  243. });
  244. }
  245.  
  246.  
  247. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  248. Surf Gamemode
  249. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  250.  
  251. Player.Surf.Fast
  252. Player.Surf.InitReverb
  253. Player.Surf.Med
  254. Player.Surf.Slow
  255. Player.Surf.Wind.Fast
  256. Player.Surf.Wind.Med
  257. Player.Surf.Wind.Slow
  258.  
  259. snd_surf_volume_inair
  260. snd_surf_volume_map
  261. snd_surf_volume_slide
  262.  
  263. surf_speed_fast
  264. surf_speed_med
  265. surf_speed_slow
  266.  
  267.  
  268. ../game/csgo/pak01_dir/soundstacks/soundstacks_csgo_surf.vsndstck
  269.  
  270. Player.Surf.Fast =
  271. type = "csgo_surf"
  272. volume = 0.140000
  273. use_velocity_volume_curve = true
  274. velocity_volume_seek_speed = 700.000000
  275. use_velocity_eq = true
  276. use_volume_convar = true
  277. volume_convar = "snd_surf_volume_slide"
  278. velocity_volume_curve =
  279. vsnd_files_track_01 = "sounds/player/surf/slow_lp_a_01.vsnd"
  280. vsnd_duration = 40.738777
  281. Player.Surf.InitReverb =
  282. dsp_preset = "reverb_24_largeBathroom"
  283. Player.Surf.Med =
  284. Player.Surf.Slow =
  285. Player.Surf.Wind.Fast =
  286. velocity_volume_seek_speed = 3000.000000
  287. use_velocity_eq = false
  288. volume_convar = "snd_surf_volume_inair"
  289. vsnd_files_track_01 = "sounds/player/surf/slow_wind_lp_a_02.vsnd"
  290. vsnd_duration = 103.462990
  291. Player.Surf.Wind.Med =
  292. vsnd_files_track_01 = "sounds/player/surf/fast_wind_lp_a_01.vsnd"
  293. vsnd_duration = 82.060341
  294. Player.Surf.Wind.Slow =
  295. vsnd_files_track_01 = "sounds/player/surf/med_wind_lp_a_01.vsnd"
  296. vsnd_duration = 43.923740
  297.  
  298. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  299. Snow (most likely related to the Cobblestone remake)
  300. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  301.  
  302. materials/dev/snow_sparkle.vtex
  303.  
  304. SnowSparkle
  305.  
  306. models/props/cbble/trim/trim_1.vmat_c CRC:00ef12e442 size:4058
  307. models/props/cbble/trim/trim_1_snow_blend_1.vmat_c CRC:00faf77793 size:5018
  308. models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tcolor1_be37163c.vtex_c CRC:00dbffd6f4 size:2032
  309. models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tcolor2_be37163c.vtex_c CRC:00dbffd6f4 size:2032
  310. models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tnormal1_2984f4a9.vtex_c CRC:005ca46180 size:2112
  311. models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tnormal2_2984f4a9.vtex_c CRC:005ca46180 size:2112
  312.  
  313. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  314. Official Cache (de_cache) remake by Valve
  315. All references are found in debris_cache_ground_misc_01.vsmart
  316. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  317.  
  318. smartprops/debris/debris_cache_ground_misc_01.vsmart_c
  319.  
  320. models/de_cache_s2/debris/ch2_debris_angle_iron_01.vmdl
  321. models/de_cache_s2/debris/ch2_debris_angle_iron_02.vmdl
  322. models/de_cache_s2/debris/ch2_debris_angle_iron_03.vmdl
  323. models/de_cache_s2/debris/ch2_debris_angle_iron_04.vmdl
  324. models/de_cache_s2/debris/ch2_debris_angle_iron_05.vmdl
  325. models/de_cache_s2/debris/ch2_debris_bricks_cluster_01.vmdl
  326. models/de_cache_s2/debris/ch2_debris_bricks_cluster_02.vmdl
  327. models/de_cache_s2/debris/ch2_debris_bricks_cluster_03.vmdl
  328. models/de_cache_s2/debris/ch2_debris_bricks_cluster_04.vmdl
  329. models/de_cache_s2/debris/ch2_debris_bricks_individual_01.vmdl
  330. models/de_cache_s2/debris/ch2_debris_bricks_individual_02.vmdl
  331. models/de_cache_s2/debris/ch2_debris_bricks_individual_03.vmdl
  332. models/de_cache_s2/debris/ch2_debris_bricks_individual_04.vmdl
  333. models/de_cache_s2/debris/ch2_debris_bricks_individual_05.vmdl
  334. models/de_cache_s2/debris/ch2_debris_bricks_individual_06.vmdl
  335. models/de_cache_s2/debris/ch2_debris_bricks_individual_07.vmdl
  336. models/de_cache_s2/debris/ch2_debris_pipe_01a.vmdl
  337. models/de_cache_s2/debris/ch2_debris_pipe_01b.vmdl
  338. models/de_cache_s2/debris/ch2_debris_pipe_01c.vmdl
  339. models/de_cache_s2/debris/ch2_debris_pipe_02a.vmdl
  340. models/de_cache_s2/debris/ch2_debris_pipe_02b.vmdl
  341. models/de_cache_s2/debris/ch2_debris_pipe_02c.vmdl
  342. models/de_cache_s2/debris/ch2_debris_pipe_03a.vmdl
  343. models/de_cache_s2/debris/ch2_debris_pipe_03b.vmdl
  344. models/de_cache_s2/debris/ch2_debris_pipe_03c.vmdl
  345. models/de_cache_s2/debris/ch2_debris_plaster_chunks_01.vmdl
  346. models/de_cache_s2/debris/ch2_debris_plaster_chunks_02.vmdl
  347. models/de_cache_s2/debris/ch2_debris_plaster_chunks_03.vmdl
  348. models/de_cache_s2/debris/ch2_debris_plaster_chunks_04.vmdl
  349. models/de_cache_s2/debris/ch2_debris_plaster_chunks_05.vmdl
  350. models/de_cache_s2/debris/ch2_debris_plaster_chunks_06.vmdl
  351. models/de_cache_s2/debris/ch2_debris_plaster_chunks_07.vmdl
  352. models/de_cache_s2/debris/ch2_debris_plaster_chunks_08.vmdl
  353. models/de_cache_s2/debris/ch2_debris_plaster_chunks_09.vmdl
  354. models/de_cache_s2/debris/ch2_debris_small_rock_cluster_01.vmdl
  355. models/de_cache_s2/debris/ch2_debris_small_rock_cluster_02.vmdl
  356. models/de_cache_s2/debris/ch2_debris_small_rock_cluster_03.vmdl
  357. models/de_cache_s2/debris/ch2_debris_small_rock_cluster_04.vmdl
  358. models/de_cache_s2/debris/ch2_debris_small_rock_cluster_05.vmdl
  359. models/de_cache_s2/debris/ch2_debris_tile_large_broken_01.vmdl
  360. models/de_cache_s2/debris/ch2_debris_tile_large_broken_02.vmdl
  361. models/de_cache_s2/debris/ch2_debris_tile_large_broken_03.vmdl
  362. models/de_cache_s2/debris/ch2_debris_tile_large_broken_04.vmdl
  363. models/de_cache_s2/debris/ch2_debris_tile_large_broken_05.vmdl
  364. models/de_cache_s2/debris/ch2_debris_tile_large_broken_06.vmdl
  365. models/de_cache_s2/debris/ch2_debris_tile_large_broken_07.vmdl
  366. models/de_cache_s2/debris/ch2_debris_tile_large_broken_08.vmdl
  367. models/de_cache_s2/debris/ch2_debris_wire_01a.vmdl
  368. models/de_cache_s2/debris/ch2_debris_wire_01b.vmdl
  369. models/de_cache_s2/debris/ch2_debris_wire_01c.vmdl
  370. models/de_cache_s2/debris/ch2_debris_wire_01d.vmdl
  371.  
  372.  
  373. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  374. Ancient Night Map
  375. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  376.  
  377. materials/effects/glows/moon_disc_glow_001.vmat_c CRC:00570657c4 size:4469
  378. materials/effects/glows/moon_disc_glow_001_vmat_g_tnormal_53b47c48.vtex_c CRC:00abb62a32 size:2320
  379. materials/effects/glows/moon_disc_glow_001_vmat_g_tselfillummask_ff155607.vtex_c CRC:0083e1ed69 size:2008
  380. materials/effects/glows/moon_glow_001_psd_d8187195.vtex_c CRC:00981e6bfa size:221815
  381.  
  382. materials/models/props/de_ancient/ancient_foliage/hr_ancient_banyan_leaves_01.vmat_c CRC:00adc51950 size:9017
  383. materials/models/props/de_ancient/ancient_foliage/hr_ancient_banyan_trunk_01.vmat_c CRC:009d0de851 size:8377
  384. materials/models/props/de_ancient/ancient_foliage/hr_ancient_roots_01_wet.vmat_c CRC:0057e82020 size:4976
  385. materials/models/props/de_ancient/ancient_foliage/hr_ancient_tropical_foliage_02.vmat_c CRC:00fa067b45 size:9065
  386.  
  387. --------------------------------------------
  388. [NOTE: THESE ARE WITH RAIN EFFECTS]
  389. --------------------------------------------
  390. materials/models/props/de_ancient/ancient_foliage/hr_ancient_tree_dead_01.vmat_c CRC:001d980fde size:4490
  391. materials/models/props/de_ancient/ancient_roofs/ancient_roof_trim_01_moss_wet.vmat_c CRC:00db0766b7 size:4730
  392.  
  393. "sounds/ambient/common/thunder/thunder_distant_01.vsnd",
  394. "sounds/ambient/common/thunder/thunder_distant_02.vsnd",
  395. "sounds/ambient/common/thunder/thunder_distant_03.vsnd",
  396. "sounds/ambient/common/thunder/thunder_distant_04.vsnd",
  397. "sounds/ambient/common/thunder/thunder_distant_05.vsnd",
  398. "sounds/ambient/common/thunder/thunder_distant_06.vsnd",
  399. "sounds/ambient/common/thunder/thunder_distant_07.vsnd",
  400. "sounds/ambient/common/thunder/thunder_distant_08.vsnd",
  401.  
  402. ../game/csgo/pak01_dir/soundevents/ambience/game_sounds_ancient_night.vsndevts
  403.  
  404. ancient_night.TSpawn =
  405. ancient_night.TSpawn.Exterior
  406. ancient_night.Tspawn.Waterfall
  407. ancient_night.TSpawn.Ambience
  408. ancient_night.TSpawn.Rain
  409.  
  410. ancient_night.TSpawn.Exterior = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  411.  
  412. ancient_night.TSpawnTunnel =
  413. ancient_night.TSpawnTunnel.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
  414. ancient_night.TSpawnTunnel.Exterior2 = "sounds/ambient/common/water/rain_interior_02.vsnd"
  415. ancient_night.TSpawnTunnel.Interior = "sounds/ambient/common/water/rain_exterior.vsnd"
  416. ancient_night.RockFalls
  417. ancient_night.Interior.Drips
  418.  
  419. ancient_night.BombsiteA =
  420. ancient_night.BombsiteA.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
  421. ancient_night.BombsiteA.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  422. ancient_night.ABomb.Rain
  423.  
  424. ancient_night.CTSpawn =
  425. ancient_night.CTSpawn.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
  426. ancient_night.CTSpawn.Rain
  427.  
  428. ancient_night.ThroneRoom =
  429. ancient_night.ThroneRoom.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
  430. ancient_night.ThroneRoom.Interior = "sounds/ambient/aztec2/drone_interior_01.vsnd"
  431. ancient_night.ThroneRoom.Rain
  432. ancient_night.Interior.Drips
  433. ancient_night.RockFalls
  434.  
  435. ancient_night.BombsiteB =
  436. ancient_night.BombsiteB.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  437. ancient_night.BombsiteB.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  438. ancient_night.BBomb.Rain
  439.  
  440.  
  441. ancient_night.TSpawnToAOutskirt = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
  442. ancient_night.TSpawnToAOutskirt_Swamp
  443. ancient_night.TSpawn.Rain
  444.  
  445. ancient_night.Mid = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  446. ancient_night.Mid.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_03.vsnd"
  447. ancient_night.Mid.Rain
  448.  
  449. ancient_night.TSpawnToBOutskirts =
  450. ancient_night.TSpawnToBOutskirts.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
  451. ancient_night.TSpawnToBOutskirts.Exterior2 = "sounds/ambient/aztec2/jungle_exterior_04.vsnd"
  452. ancient_night.TSpawn.Rain
  453.  
  454. ancient_night.MidToBAlley =
  455. ancient_night.MidToBAlley.Interior = "sounds/ambient/aztec2/drone_interior_03.vsnd"
  456. ancient_night.MidToBAlley.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  457. ancient_night.MidToBAlley.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  458. ancient_night.Mid.Rain
  459.  
  460. ancient_night.MidToBInterior =
  461. ancient_night.MidToBInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  462. ancient_night.MidToBInterior.Interior = "sounds/ambient/common/water/rain_exterior.vsnd"
  463. ancient_night.RockFalls
  464. ancient_night.Interior.Drips
  465. ancient_night.MidToBInteriorEnclave.Rain
  466.  
  467. ancient_night.CTSpawnToAAlley = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
  468. ancient_night.RockFalls
  469. ancient_night.CTSpawn.Rain
  470.  
  471. ancient_night.CTSpawnToBAlley = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  472. ancient_night.RockFalls
  473. ancient_night.CTSpawn.Rain
  474.  
  475. ancient_night.ABombTempleInterior =
  476. ancient_night.ABombTempleInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  477. ancient_night.ABombTempleInterior.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  478. ancient_night.ABombTempleInterior.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
  479. ancient_night.ABombTempleInterior.ExteriorHole
  480. ancient_night.RockFalls
  481. ancient_night.Interior.Drips
  482.  
  483. ancient_night.CTSpawnTempleInterior =
  484. ancient_night.CTSpawnTempleInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
  485. ancient_night.CTSpawnTempleInterior.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  486. ancient_night.CTSpawnTempleInterior.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
  487. ancient_night.RockFalls
  488. ancient_night.CTSpawnTemple.RainTransitionE
  489. ancient_night.CTSpawnTemple.RainTransitionW
  490. ancient_night.Interior.Drips
  491.  
  492. ancient_night.CTSpawnTempleInterior.Exterior
  493.  
  494. ancient_night.CTSpawnTempleInterior.Interior
  495.  
  496. ancient_night.CTSpawnTempleInterior.Exterior2
  497.  
  498. ancient_night.Tspawn.Waterfall = "sounds/ambient/aztec2/swamp_waterfall.vsnd"
  499.  
  500. ancient_night.Tspawn.Music = "sounds/ambient/aztec2/aztec_music_flute.vsnd"
  501.  
  502. ancient_night.ABombTempleInterior.ExteriorHole = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
  503.  
  504. ancient_night.TSpawnToAOutskirt_Swamp = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
  505.  
  506. ancient_night.TSpawn.Ambience = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
  507.  
  508. ancient_night.CTSpawn.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
  509.  
  510. ancient_night.CTSpawnTemple.RainTransitionE = "sounds/ambient/common/water/rain_exterior.vsnd"
  511.  
  512. ancient_night.CTSpawnTemple.RainTransitionW = "sounds/ambient/common/water/rain_exterior.vsnd"
  513.  
  514. Base.RainTransition = "sounds/ambient/common/water/rain_exterior.vsnd"
  515.  
  516. ancient_night.ABomb.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
  517.  
  518. Base.RainExterior = "sounds/ambient/common/water/rain_exterior.vsnd"
  519.  
  520. ancient_night.Mid.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
  521.  
  522. ancient_night.TSpawn.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
  523.  
  524.  
  525. ancient_night.BBomb.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
  526.  
  527.  
  528. ancient_night.Interior.Drips =
  529. sounds/ambient/common/water/rain_drip1.vsnd
  530. sounds/ambient/common/water/rain_drip2.vsnd
  531. sounds/ambient/common/water/rain_drip3.vsnd
  532. sounds/ambient/common/water/rain_drip4.vsnd
  533. sounds/ambient/common/water/rain_drip5.vsnd
  534.  
  535. ancient_night.ThroneRoom.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
  536.  
  537. ancient_night.CTSpawnToMidInterior =
  538. ancient_night.CTSpawnToMid.Exterior
  539. ancient_night.CTSpawnToMid.Exterior2
  540. ancient_night.CTSpawnToMid.Interior
  541. ancient_night.RockFalls
  542. ancient_night.Interior.Drips
  543.  
  544. ancient_night.CTSpawnToMid.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
  545. ancient_night.CTSpawnToMid.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
  546. ancient_night.CTSpawnToMid.Exterior2 = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_03.vsnd"
  547. ancient_night.MidToBInteriorEnclave.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
  548. ancient_night.MidToBInterior.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
  549.  
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