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- Found and organized by GabeFollower
- https://github.com/SteamDatabase/GameTracking-CS2/commit/d0e613931734a53f826500edafdc35c142d087d5
- https://github.com/SteamDatabase/GameTracking-CS2/commit/a77801f5a6ba82048d235f20e49af027268aabc8
- https://github.com/SteamDatabase/GameTracking-CS2/commit/8db63ec289c09e9d4e9cf1047a29521e3493ac26
- https://github.com/SteamDatabase/GameTracking-CS2/commit/d6350713a89a8d07ac435f59331912250857c02e
- https://github.com/SteamDatabase/GameTracking-CS2/commit/9539a165f70c0cd576a60bde6b03bb3722b2a5f9
- https://github.com/SteamDatabase/GameTracking-CS2/commit/d4b959ff3056e3fd11c189eaeb0b09d1b136d2d2
- https://github.com/SteamDatabase/GameTracking-CS2/commit/1734fb1600506fb4fad30ca062f53ced6c0c3b5f
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Different Quest Types (not just normal missions)
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- enum QuestType
- k_EQuestType_Operation = 1;
- k_EQuestType_RecurringMission = 2;
- repeated int32 quest_normal_points_required = 4;
- repeated int32 quest_reward_xp = 5;
- optional int32 quest_period = 6;
- optional .QuestType quest_type = 7 [default = k_EQuestType_Operation];
- k_EMsgGCCStrike15_v2_RequestRecurringMissionSchedule = 9225;
- k_EMsgGCCStrike15_v2_RecurringMissionSchema = 9226;
- message CSOAccountRecurringMission {
- optional uint32 account_id = 1;
- optional uint32 mission_id = 2;
- optional uint32 period = 3;
- optional uint32 progress = 4;
- message CMsgRequestRecurringMissionSchedule {
- message CMsgRecurringMissionSchema {
- message MissionTemplateList {
- optional uint32 period = 1;
- repeated bytes mission_templates = 2;
- repeated .CMsgRecurringMissionSchema.MissionTemplateList missions = 1;
- CS_UM_RecurringMissionSchema = 387;
- message CCSUsrMsg_RecurringMissionSchema {
- optional bytes mission_schema = 2;
- CMsgRecurringMissionSchema
- CMsgRecurringMissionSchema_MissionTemplateList
- CMsgRequestRecurringMissionSchedule@@
- CSOAccountRecurringMission@@
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- New Keychains?
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- keychain_clutch
- keychain_headshot
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Pet Cosmetics
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- pet_effigy
- CCSPetPlacement
- C_CSPetPlacement
- PointClass studio("models/pets/egg_pristine.vmdl") = cs_pet_placement:
- "Location on the map where to place pet."
- Chicken blockertimer
- Chicken debug info
- Chicken feeler distance
- Chicken feeler height
- Chicken feeler pitch
- devonly_chicken_activity_debug
- devonly_chicken_blocktimer
- devonly_chicken_feeler_distance
- devonly_chicken_feeler_height
- devonly_chicken_feeler_pitch
- reference path="vanity_pet_info.ts
- WorldModel_EGG =
- m_primarySkeleton = "animation/skeletons/egg/pristine_egg_world.vnmskel"
- m_previewModel = "models/pets/egg_pristine.vmdl"
- ViewModel_EGG =
- m_attachToBoneName = "attachHand_R"
- m_skeleton = "animation/skeletons/egg/pristine_egg_view.vnmskel"
- Struct = chicken_metadata_material_group
- freq(int) : "Frequency" : 1
- matgrp(int) : "MatGrp"
- Struct = chicken_metadata_material_param
- name(string) : "Material Param Name"
- value(int) : "Seed Generation Value"
- ModelGameData = chicken_metadata
- matgrps(array:struct:chicken_metadata_material_group) : "Material Groups"
- matparams(array:struct:chicken_metadata_material_param) : "Material Params"
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- XP Bidding System in Armory
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- CEconAccountXpShopBids
- XpShop
- XpShopBids
- "SFUI_Store_Limited_Bid_Tagline" "To Bid on This Offer"
- "xpshop_redeem_item_desc_bid" "Manage your bid for a {s:name}"
- "xpshop_redeem_bid_stars" "BID {s:cost_stars}"
- "xpshop_redeem_bid_allover" "Bidding on this offer is no longer available. Winning bidders will be notified after the settlement completes."
- "xpshop_redeem_bid_batchover" "Bidding on this batch has closed. Winning bidders will be notified after the settlement completes. Please come back tomorrow to bid on the next batch. Bidding will reopen in {d:hours_until_bid_batch} hour.#|#Bidding on this batch has closed. Winning bidders will be notified after the settlement completes. Please come back tomorrow to bid on the next batch. Bidding will reopen in {d:hours_until_bid_batch} hours."
- "xpshop_redeem_use_confirm_item_bid" "Confirm your {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> bid for a {s:name}"
- "xpshop_redeem_use_confirm_item_bid_btn" "PLACE {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> BID"
- "xpshop_redeem_use_cancel_item_bid" "Retract your {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> bid for a {s:name}"
- "xpshop_redeem_use_cancel_item_bid_btn" "RETRACT {s:cost_stars} <img src='file://{images}/icons/ui/xpshop_star.svg' class='xpshop-label-star' /> BID"
- <Panel id="id-xpshop-item-bidamt-bar" class="xpshop__inspect-grid__redeem bid_amount hidden">
- <Label class="xpshop__inspect-grid__redeem__desc stratum-regular" html="true" text="#xpshop_redeem_bid_stars" />
- <TextButton id="id-xpshop-bid-amount-less" html="true" class="bid-amount-adjust-button" text="−" />
- <Slider id="id-xpshop-bid-amount" class="HorizontalSlider bid_amount_slider" direction="horizontal" />
- <TextButton id="id-xpshop-bid-amount-more" class="bid-amount-adjust-button" text="+" />
- <Label class="xpshop__tracks_balance_text stratum-medium-condensed" text="{d:bid-amount}" />
- <Image src="s2r://panorama/images/icons/ui/xpshop_star.vsvg" textureheight="40" texturewidth="40" />
- optional int32 bid_control = 5;
- message CSOAccountXpShopBids {
- optional uint32 campaign_id = 1 [(key_field) = true];
- optional uint32 redeem_id = 2 [(key_field) = true];
- optional uint32 expected_cost = 3;
- optional uint32 generation_time = 4;
- BuildCacheSubscribed(CEconAccountXpShopBids)
- CEconAccountXpShopBids
- Create(CEconAccountXpShopBids)
- Update(CEconAccountXpShopBids)
- bidding_batch
- bidding_close
- bidding_cycle
- bidding_pause
- if (ShopEntry.bidding_cycle && elBalance.Data().balance && elBalance.Data().balance > 0) {
- RedeemBtn.enabled = true;
- RedeemBtn.SetPanelEvent('onactivate', () => {
- const rtBiddingClose = parseInt(ShopEntry.bidding_close);
- const rtBiddingCycle = parseInt(ShopEntry.bidding_cycle);
- const rtBiddingPause = parseInt(ShopEntry.bidding_pause);
- const numSecondsRemaining = StoreAPI.GetSecondsUntilTimestamp(rtBiddingClose);
- if (numSecondsRemaining <= 0) {
- UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, "#xpshop_redeem_bid_allover", "", "#UI_OK", () => { }, "dim");
- return;
- }
- const numPeriodsRemaining = Math.floor(numSecondsRemaining / rtBiddingCycle);
- const rtPreviousClose = rtBiddingClose - (numPeriodsRemaining + 1) * rtBiddingCycle;
- const numSecondsSincePrevious = (rtBiddingClose - numSecondsRemaining) - rtPreviousClose;
- if ((numSecondsSincePrevious >= rtBiddingCycle)
- || (numSecondsSincePrevious <= rtBiddingPause)) {
- const numSecondsUntilNextBidOpens = rtBiddingPause - ((numSecondsSincePrevious >= rtBiddingCycle)
- ? 0 : numSecondsSincePrevious);
- const numHours = Math.floor(numSecondsUntilNextBidOpens / 3600) + 1;
- RedeemBtn.SetDialogVariableInt('hours_until_bid_batch', numHours);
- UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, $.Localize("#xpshop_redeem_bid_batchover", numHours, RedeemBtn), "", "#UI_OK", () => { }, "dim");
- return;
- }
- if (ShopEntry.flags && ((ShopEntry.flags & 4) === 4)) {
- const petItemId = InventoryAPI.GetPetItemID();
- if (petItemId) {
- UiToolkitAPI.ShowGenericPopupOneOptionBgStyle(ShopEntry.callout, "#chicken_egg_cannot_bid_own", "", "#UI_OK", () => { }, "dim");
- return;
- }
- }
- elRedeemBar.SetHasClass('hidden', true);
- elConfirmBar.SetHasClass('hidden', false);
- elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-confirm').enabled = true;
- elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-cancel').enabled = true;
- ShopEntry.bidding_points_amount = 1;
- let bMakingNewBid = true;
- const numBids = InventoryAPI.GetCacheTypeElementsCount('XpShopBids');
- for (let iBid = 0; iBid < numBids; ++iBid) {
- const jsoBid = InventoryAPI.GetCacheTypeElementJSOByIndex('XpShopBids', iBid);
- if (jsoBid.campaign_id == m_nTrack) {
- ShopEntry.bidding_points_amount = jsoBid.expected_cost;
- bMakingNewBid = false;
- break;
- }
- }
- let fnLocalizeConfirmBar = () => {
- elConfirmBar.SetDialogVariable('cost_stars', '' + ShopEntry.bidding_points_amount);
- elConfirmBar.SetDialogVariable('confirm-text', $.Localize((bMakingNewBid ? '#xpshop_redeem_use_confirm_item' : '#xpshop_redeem_use_cancel_item')
- + (ShopEntry.suffix_loc_string ? ShopEntry.suffix_loc_string : ''), elConfirmBar));
- elConfirmBar.FindChildInLayoutFile('id-xpshop-item-redeem-confirm').Children()[0].text
- = $.Localize((bMakingNewBid ? '#xpshop_redeem_use_confirm_item_bid_btn' : '#xpshop_redeem_use_cancel_item_bid_btn'), elConfirmBar);
- };
- let elBidAmount = elConfirmBar.GetParent().FindChildInLayoutFile("id-xpshop-item-bidamt-bar");
- if (bMakingNewBid && elBalance.Data().balance > 1) {
- elBidAmount.SetDialogVariable('cost_stars', "");
- elBidAmount.SetDialogVariableInt('bid-amount', 1);
- elBidAmount.SetHasClass('hidden', false);
- let elBidSlider = elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount");
- elBidSlider.min = 1;
- elBidSlider.max = elBalance.Data().balance;
- elBidSlider.increment = 1;
- elBidSlider.default = 1;
- elBidSlider.value = 1;
- elBidSlider.SetPanelEvent('onvaluechanged', () => {
- const n = Math.round(elBidSlider.value);
- ShopEntry.bidding_points_amount = n;
- elBidAmount.SetDialogVariableInt('bid-amount', n);
- fnLocalizeConfirmBar();
- });
- elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount-less").SetPanelEvent('onactivate', () => {
- const n = Math.round(elBidSlider.value);
- if (n > 1)
- elBidSlider.value = (n - 1);
- });
- elBidAmount.FindChildInLayoutFile("id-xpshop-bid-amount-more").SetPanelEvent('onactivate', () => {
- const n = Math.round(elBidSlider.value);
- if (n < elBalance.Data().balance)
- elBidSlider.value = (n + 1);
- });
- }
- else {
- elBidAmount.SetHasClass('hidden', true);
- }
- fnLocalizeConfirmBar();
- if (!bMakingNewBid)
- ShopEntry.bidding_points_amount = -ShopEntry.bidding_points_amount;
- });
- }
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Surf Gamemode
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- Player.Surf.Fast
- Player.Surf.InitReverb
- Player.Surf.Med
- Player.Surf.Slow
- Player.Surf.Wind.Fast
- Player.Surf.Wind.Med
- Player.Surf.Wind.Slow
- snd_surf_volume_inair
- snd_surf_volume_map
- snd_surf_volume_slide
- surf_speed_fast
- surf_speed_med
- surf_speed_slow
- ../game/csgo/pak01_dir/soundstacks/soundstacks_csgo_surf.vsndstck
- Player.Surf.Fast =
- type = "csgo_surf"
- volume = 0.140000
- use_velocity_volume_curve = true
- velocity_volume_seek_speed = 700.000000
- use_velocity_eq = true
- use_volume_convar = true
- volume_convar = "snd_surf_volume_slide"
- velocity_volume_curve =
- vsnd_files_track_01 = "sounds/player/surf/slow_lp_a_01.vsnd"
- vsnd_duration = 40.738777
- Player.Surf.InitReverb =
- dsp_preset = "reverb_24_largeBathroom"
- Player.Surf.Med =
- Player.Surf.Slow =
- Player.Surf.Wind.Fast =
- velocity_volume_seek_speed = 3000.000000
- use_velocity_eq = false
- volume_convar = "snd_surf_volume_inair"
- vsnd_files_track_01 = "sounds/player/surf/slow_wind_lp_a_02.vsnd"
- vsnd_duration = 103.462990
- Player.Surf.Wind.Med =
- vsnd_files_track_01 = "sounds/player/surf/fast_wind_lp_a_01.vsnd"
- vsnd_duration = 82.060341
- Player.Surf.Wind.Slow =
- vsnd_files_track_01 = "sounds/player/surf/med_wind_lp_a_01.vsnd"
- vsnd_duration = 43.923740
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Snow (most likely related to the Cobblestone remake)
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- materials/dev/snow_sparkle.vtex
- SnowSparkle
- models/props/cbble/trim/trim_1.vmat_c CRC:00ef12e442 size:4058
- models/props/cbble/trim/trim_1_snow_blend_1.vmat_c CRC:00faf77793 size:5018
- models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tcolor1_be37163c.vtex_c CRC:00dbffd6f4 size:2032
- models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tcolor2_be37163c.vtex_c CRC:00dbffd6f4 size:2032
- models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tnormal1_2984f4a9.vtex_c CRC:005ca46180 size:2112
- models/props/cbble/trim/trim_1_snow_blend_1_vmat_g_tnormal2_2984f4a9.vtex_c CRC:005ca46180 size:2112
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Official Cache (de_cache) remake by Valve
- All references are found in debris_cache_ground_misc_01.vsmart
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- smartprops/debris/debris_cache_ground_misc_01.vsmart_c
- models/de_cache_s2/debris/ch2_debris_angle_iron_01.vmdl
- models/de_cache_s2/debris/ch2_debris_angle_iron_02.vmdl
- models/de_cache_s2/debris/ch2_debris_angle_iron_03.vmdl
- models/de_cache_s2/debris/ch2_debris_angle_iron_04.vmdl
- models/de_cache_s2/debris/ch2_debris_angle_iron_05.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_cluster_01.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_cluster_02.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_cluster_03.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_cluster_04.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_01.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_02.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_03.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_04.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_05.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_06.vmdl
- models/de_cache_s2/debris/ch2_debris_bricks_individual_07.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_01a.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_01b.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_01c.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_02a.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_02b.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_02c.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_03a.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_03b.vmdl
- models/de_cache_s2/debris/ch2_debris_pipe_03c.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_01.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_02.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_03.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_04.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_05.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_06.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_07.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_08.vmdl
- models/de_cache_s2/debris/ch2_debris_plaster_chunks_09.vmdl
- models/de_cache_s2/debris/ch2_debris_small_rock_cluster_01.vmdl
- models/de_cache_s2/debris/ch2_debris_small_rock_cluster_02.vmdl
- models/de_cache_s2/debris/ch2_debris_small_rock_cluster_03.vmdl
- models/de_cache_s2/debris/ch2_debris_small_rock_cluster_04.vmdl
- models/de_cache_s2/debris/ch2_debris_small_rock_cluster_05.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_01.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_02.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_03.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_04.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_05.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_06.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_07.vmdl
- models/de_cache_s2/debris/ch2_debris_tile_large_broken_08.vmdl
- models/de_cache_s2/debris/ch2_debris_wire_01a.vmdl
- models/de_cache_s2/debris/ch2_debris_wire_01b.vmdl
- models/de_cache_s2/debris/ch2_debris_wire_01c.vmdl
- models/de_cache_s2/debris/ch2_debris_wire_01d.vmdl
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Ancient Night Map
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- materials/effects/glows/moon_disc_glow_001.vmat_c CRC:00570657c4 size:4469
- materials/effects/glows/moon_disc_glow_001_vmat_g_tnormal_53b47c48.vtex_c CRC:00abb62a32 size:2320
- materials/effects/glows/moon_disc_glow_001_vmat_g_tselfillummask_ff155607.vtex_c CRC:0083e1ed69 size:2008
- materials/effects/glows/moon_glow_001_psd_d8187195.vtex_c CRC:00981e6bfa size:221815
- materials/models/props/de_ancient/ancient_foliage/hr_ancient_banyan_leaves_01.vmat_c CRC:00adc51950 size:9017
- materials/models/props/de_ancient/ancient_foliage/hr_ancient_banyan_trunk_01.vmat_c CRC:009d0de851 size:8377
- materials/models/props/de_ancient/ancient_foliage/hr_ancient_roots_01_wet.vmat_c CRC:0057e82020 size:4976
- materials/models/props/de_ancient/ancient_foliage/hr_ancient_tropical_foliage_02.vmat_c CRC:00fa067b45 size:9065
- --------------------------------------------
- [NOTE: THESE ARE WITH RAIN EFFECTS]
- --------------------------------------------
- materials/models/props/de_ancient/ancient_foliage/hr_ancient_tree_dead_01.vmat_c CRC:001d980fde size:4490
- materials/models/props/de_ancient/ancient_roofs/ancient_roof_trim_01_moss_wet.vmat_c CRC:00db0766b7 size:4730
- "sounds/ambient/common/thunder/thunder_distant_01.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_02.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_03.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_04.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_05.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_06.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_07.vsnd",
- "sounds/ambient/common/thunder/thunder_distant_08.vsnd",
- ../game/csgo/pak01_dir/soundevents/ambience/game_sounds_ancient_night.vsndevts
- ancient_night.TSpawn =
- ancient_night.TSpawn.Exterior
- ancient_night.Tspawn.Waterfall
- ancient_night.TSpawn.Ambience
- ancient_night.TSpawn.Rain
- ancient_night.TSpawn.Exterior = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.TSpawnTunnel =
- ancient_night.TSpawnTunnel.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
- ancient_night.TSpawnTunnel.Exterior2 = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.TSpawnTunnel.Interior = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.RockFalls
- ancient_night.Interior.Drips
- ancient_night.BombsiteA =
- ancient_night.BombsiteA.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
- ancient_night.BombsiteA.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.ABomb.Rain
- ancient_night.CTSpawn =
- ancient_night.CTSpawn.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
- ancient_night.CTSpawn.Rain
- ancient_night.ThroneRoom =
- ancient_night.ThroneRoom.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
- ancient_night.ThroneRoom.Interior = "sounds/ambient/aztec2/drone_interior_01.vsnd"
- ancient_night.ThroneRoom.Rain
- ancient_night.Interior.Drips
- ancient_night.RockFalls
- ancient_night.BombsiteB =
- ancient_night.BombsiteB.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.BombsiteB.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.BBomb.Rain
- ancient_night.TSpawnToAOutskirt = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
- ancient_night.TSpawnToAOutskirt_Swamp
- ancient_night.TSpawn.Rain
- ancient_night.Mid = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.Mid.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_03.vsnd"
- ancient_night.Mid.Rain
- ancient_night.TSpawnToBOutskirts =
- ancient_night.TSpawnToBOutskirts.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
- ancient_night.TSpawnToBOutskirts.Exterior2 = "sounds/ambient/aztec2/jungle_exterior_04.vsnd"
- ancient_night.TSpawn.Rain
- ancient_night.MidToBAlley =
- ancient_night.MidToBAlley.Interior = "sounds/ambient/aztec2/drone_interior_03.vsnd"
- ancient_night.MidToBAlley.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.MidToBAlley.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.Mid.Rain
- ancient_night.MidToBInterior =
- ancient_night.MidToBInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.MidToBInterior.Interior = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.RockFalls
- ancient_night.Interior.Drips
- ancient_night.MidToBInteriorEnclave.Rain
- ancient_night.CTSpawnToAAlley = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
- ancient_night.RockFalls
- ancient_night.CTSpawn.Rain
- ancient_night.CTSpawnToBAlley = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.RockFalls
- ancient_night.CTSpawn.Rain
- ancient_night.ABombTempleInterior =
- ancient_night.ABombTempleInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.ABombTempleInterior.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.ABombTempleInterior.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.ABombTempleInterior.ExteriorHole
- ancient_night.RockFalls
- ancient_night.Interior.Drips
- ancient_night.CTSpawnTempleInterior =
- ancient_night.CTSpawnTempleInterior.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_03.vsnd"
- ancient_night.CTSpawnTempleInterior.Exterior2 = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.CTSpawnTempleInterior.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.RockFalls
- ancient_night.CTSpawnTemple.RainTransitionE
- ancient_night.CTSpawnTemple.RainTransitionW
- ancient_night.Interior.Drips
- ancient_night.CTSpawnTempleInterior.Exterior
- ancient_night.CTSpawnTempleInterior.Interior
- ancient_night.CTSpawnTempleInterior.Exterior2
- ancient_night.Tspawn.Waterfall = "sounds/ambient/aztec2/swamp_waterfall.vsnd"
- ancient_night.Tspawn.Music = "sounds/ambient/aztec2/aztec_music_flute.vsnd"
- ancient_night.ABombTempleInterior.ExteriorHole = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
- ancient_night.TSpawnToAOutskirt_Swamp = "sounds/ambient/aztec2/swamp_exterior_01.vsnd"
- ancient_night.TSpawn.Ambience = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_02.vsnd"
- ancient_night.CTSpawn.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.CTSpawnTemple.RainTransitionE = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.CTSpawnTemple.RainTransitionW = "sounds/ambient/common/water/rain_exterior.vsnd"
- Base.RainTransition = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.ABomb.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
- Base.RainExterior = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.Mid.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.TSpawn.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.BBomb.Rain = "sounds/ambient/common/water/rain_exterior.vsnd"
- ancient_night.Interior.Drips =
- sounds/ambient/common/water/rain_drip1.vsnd
- sounds/ambient/common/water/rain_drip2.vsnd
- sounds/ambient/common/water/rain_drip3.vsnd
- sounds/ambient/common/water/rain_drip4.vsnd
- sounds/ambient/common/water/rain_drip5.vsnd
- ancient_night.ThroneRoom.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.CTSpawnToMidInterior =
- ancient_night.CTSpawnToMid.Exterior
- ancient_night.CTSpawnToMid.Exterior2
- ancient_night.CTSpawnToMid.Interior
- ancient_night.RockFalls
- ancient_night.Interior.Drips
- ancient_night.CTSpawnToMid.Interior = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.CTSpawnToMid.Exterior = "sounds/_devonly/ambient/ancient_night/jungle_night_mex_exterior_01.vsnd"
- ancient_night.CTSpawnToMid.Exterior2 = "sounds/_devonly/ambient/ancient_night/jungle_night_exterior_03.vsnd"
- ancient_night.MidToBInteriorEnclave.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
- ancient_night.MidToBInterior.Rain = "sounds/ambient/common/water/rain_interior_02.vsnd"
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