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- enum
- {
- DIALOG_ARME,
- DIALOG_ARME1,
- DIALOG_ARME2,
- DIALOG_ARME3,
- DIALOG_ARME4
- };
- #define DIALOG_ARME 1
- #define DIALOG_ARME2 2
- #define DIALOG_ARME3 3
- #define DIALOG_ARME4 4
- YCMD:guns(playerid, params[], help)
- {
- if(GetPlayerMoney(playerid) >= 100)
- {
- ShowPlayerDialog(playerid, DIALOG_ARME, DIALOG_STYLE_LIST, "Arme/Guns", "Pistoale\nSemi-Automate/Automate\nHeavy Guns/Arme grele\nOthers/Altele", "Select", "Cancel");
- return true;
- }
- case DIALOG_ARME:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:ShowPlayerDialog(playerid, DIALOG_ARME1, DIALOG_STYLE_LIST, "Pistoluri/Pistols", "Colt-45\t500$\nSilenced Pistol\t1000$\nDesert Eagle\t2000$\nTec-9\t1300$", "Buy", "Cancel");
- case 1:ShowPlayerDialog(playerid, DIALOG_ARME2, DIALOG_STYLE_LIST, "Automatic/Semi-automatic guns", "Shotgun\t3000$\nSawnoff Shotgun\t2500$\nCombat Shotgun\t5000$\nMicro SMG/UZI\t2400$\nMP5\t4500$\nAK-47\t6000$\nM4\t8000$\nCountry Rifle\t5000$\nSniper Rifle\t10000$", "Buy", "Cancel");
- case 2:ShowPlayerDialog(playerid, DIALOG_ARME3, DIALOG_STYLE_LIST, "Arme grele/Heavy guns", "RPG\t50000$\nHS Rocket\t70000$\nFlamethrower\t45000$\nMinigun\t100000$", "Buy", "Cancel");
- case 3:ShowPlayerDialog(playerid, DIALOG_ARME4, DIALOG_STYLE_LIST, "Altele/Others", "Armor\t100$\nBrass Knuckles\t200$\nNightstick\t100$\nKnife\t100$\nKatana\t130$\nChainsaw\t200$\nGrenade\t500$\nMolotov Cocktail\t1000$\nSatchel Charge/Detonator\t500$\nSpray Can\t100$", "Buy", "Cancel");
- }
- }
- return true;
- }
- case DIALOG_ARME1:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Colt-45' (ammo:100) pentru 500$!");
- GivePlayerWeapon(playerid, 22, 100);
- GivePlayerMoney(playerid, -500);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Silenced Pistol' (ammo:100) pentru 1000$!");
- GivePlayerWeapon(playerid, 23, 100);
- GivePlayerMoney(playerid, -1000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 2:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Desert Eagle' (ammo:100) pentru 2000$!");
- GivePlayerWeapon(playerid, 24, 100);
- GivePlayerMoney(playerid, -2000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 3:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Tec-9' (ammo:100) pentru 1300$!");
- GivePlayerWeapon(playerid, 32, 100);
- GivePlayerMoney(playerid, -1300);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- }
- }
- return true;
- }
- case DIALOG_ARME2:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Shotgun' (ammo:100) pentru 3000$!");
- GivePlayerWeapon(playerid, 25, 100);
- GivePlayerMoney(playerid, -3000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Sawnoff Shotgun' (ammo:100) pentru 2500$!");
- GivePlayerWeapon(playerid, 26, 100);
- GivePlayerMoney(playerid, -2500);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 2:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Combat Shotgun' (ammo:100) pentru 5000$!");
- GivePlayerWeapon(playerid, 27, 100);
- GivePlayerMoney(playerid, -5000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 3:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Micro SMG/UZI' (ammo:100) pentru 2400$!");
- GivePlayerWeapon(playerid, 28, 100);
- GivePlayerMoney(playerid, -2400);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 4:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'MP5' (ammo:100) pentru 4500$!");
- GivePlayerWeapon(playerid, 29, 100);
- GivePlayerMoney(playerid, -4500);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 5:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'AK-47' (ammo:200) pentru 6000$!");
- GivePlayerWeapon(playerid, 30, 200);
- GivePlayerMoney(playerid, -6000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 6:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'M4' (ammo:300) pentru 8000$!");
- GivePlayerWeapon(playerid, 31, 300);
- GivePlayerMoney(playerid, -8000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 7:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Country Rifle' (ammo:100) pentru 5000$!");
- GivePlayerWeapon(playerid, 33, 100);
- GivePlayerMoney(playerid, -5000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 8:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Sniper Rifle' (ammo:100) pentru 10000$!");
- GivePlayerWeapon(playerid, 34, 100);
- GivePlayerMoney(playerid, -10000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- }
- }
- }
- case DIALOG_ARME3:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'RPG' (ammo:10) pentru 50000$!");
- GivePlayerWeapon(playerid, 35, 10);
- GivePlayerMoney(playerid, -50000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'HS Rocket' (ammo:10) pentru 70000$!");
- GivePlayerWeapon(playerid, 36, 10);
- GivePlayerMoney(playerid, -70000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 2:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Flamethrower' (ammo:100) pentru 45000$!");
- GivePlayerWeapon(playerid, 37, 100);
- GivePlayerMoney(playerid, -45000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 3:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Minigun' (ammo:100) pentru 100000$!");
- GivePlayerWeapon(playerid, 38, 100);
- GivePlayerMoney(playerid, -100000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- }
- }
- return true;
- }
- case DIALOG_ARME4:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Armor' (ammo:100) pentru 100$!");
- SetPlayerArmour(playerid, 100);
- GivePlayerMoney(playerid, -100);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 1:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Brass Knuckles' (ammo:1) pentru 200$!");
- GivePlayerWeapon(playerid, 1, 1);
- GivePlayerMoney(playerid, -200);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 2:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Nightstick' (ammo:1) pentru 100$!");
- GivePlayerWeapon(playerid, 3, 1);
- GivePlayerMoney(playerid, -100);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 3:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Knife' (ammo:1) pentru 100$!");
- GivePlayerWeapon(playerid, 4, 1);
- GivePlayerMoney(playerid, -100);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 4:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Katana' (ammo:1) pentru 130$!");
- GivePlayerWeapon(playerid, 8, 1);
- GivePlayerMoney(playerid, -130);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 5:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Chainsaw' (ammo:1) pentru 200$!");
- GivePlayerWeapon(playerid, 9, 1);
- GivePlayerMoney(playerid, -200);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 6:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Grenade' (ammo:10) pentru 500$!");
- GivePlayerWeapon(playerid, 16, 10);
- GivePlayerMoney(playerid, -500);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 7:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Molotov Cocktail' (ammo:10) pentru 1000$!");
- GivePlayerWeapon(playerid, 18, 10);
- GivePlayerMoney(playerid, -1000);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 8:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Satchel Charge/Detonator' (ammo:10) pentru 500$!");
- GivePlayerWeapon(playerid, 39, 10);
- GivePlayerWeapon(playerid, 40, 1);
- GivePlayerMoney(playerid, -500);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- case 9:
- {
- SCM(playerid, COLOR_MEDIUMAQUA, "Server > Ti-ai cumparat un 'Spray Can' (ammo:100) pentru 100$!");
- GivePlayerWeapon(playerid, 41, 100);
- GivePlayerMoney(playerid, -100);
- P_Data[playerid][pCash] = GetPlayerMoney(playerid);
- SaveMoney(playerid);
- }
- }
- }
- return true;
- }
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