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- on damage:
- if victim is player:
- cancel event
- remove damage from {health::%uuid of victim%}
- send victim title "&c! !" with subtitle "&c" for 1 seconds
- send attacker title "&c" with subtitle "&e^" for 1 seconds
- if {health::%uuid of victim%} is greater than or equal to 1:
- stop
- else:
- set victim's gamemode to spectator
- broadcast "&b%attacker% &6---> &4&l&m%victim%"
- set {health::%uuid of victim%} to 20
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