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  1. [INFO] RetroArch 1.7.5 (Git 826c77d523)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.5
  4. [INFO] Git: 826c77d523
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "C:\Users\Justin\RetroArch\saves\.srm".
  8. [INFO] Redirecting savestate to "C:\Users\Justin\RetroArch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  12. [INFO] [Video]: Video @ 960x720
  13. [INFO] [GL]: Found GL context: wgl
  14. [INFO] [GL]: Detecting screen resolution 3840x2160.
  15. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  16. [INFO] [WGL]: Adaptive VSync supported.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080/PCIe/SSE2.
  19. [INFO] [GL]: Version: 4.6.0 NVIDIA 416.34.
  20. [INFO] [GL]: Using resolution 960x720
  21. [INFO] [GL]: Default shader backend found: glsl.
  22. [INFO] [Shader driver]: Using GLSL shader backend.
  23. [INFO] [GLSL]: Checking GLSL shader support ...
  24. [WARN] [GL]: Stock GLSL shaders will be used.
  25. [INFO] [GLSL]: Found GLSL vertex shader.
  26. [INFO] [GLSL]: Found GLSL fragment shader.
  27. [INFO] [GLSL]: Linking GLSL program.
  28. [INFO] [GLSL]: Found GLSL vertex shader.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] [GLSL]: Linking GLSL program.
  31. [INFO] [GLSL]: Found GLSL vertex shader.
  32. [INFO] [GLSL]: Found GLSL fragment shader.
  33. [INFO] [GLSL]: Linking GLSL program.
  34. [INFO] Setting up menu pipeline shaders for XMB ...
  35. [INFO] [GLSL]: Compiling ribbon shader..
  36. [INFO] [GLSL]: Found GLSL vertex shader.
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] [GLSL]: Linking GLSL program.
  39. [INFO] [GLSL]: Compiling simple ribbon shader..
  40. [INFO] [GLSL]: Found GLSL vertex shader.
  41. [INFO] [GLSL]: Found GLSL fragment shader.
  42. [INFO] [GLSL]: Linking GLSL program.
  43. [INFO] [GLSL]: Compiling snow shader..
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Compiling modern snow shader..
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Compiling bokeh shader..
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] [GLSL]: Found GLSL fragment shader.
  54. [INFO] [GLSL]: Linking GLSL program.
  55. [INFO] [GLSL]: Compiling snowflake shader..
  56. [INFO] [GLSL]: Found GLSL vertex shader.
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] Resetting shader to defaults ...
  60. [INFO] [GL]: Using 4 textures.
  61. [INFO] [GL]: Loaded 1 program(s).
  62. [INFO] [GL]: Using GL_RGB565 for texture uploads.
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