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doughnut blender system console compile

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Sep 24th, 2021
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  1. Running studiomdl for "doughnut.qc"...
  2.  
  3. qdir: "c:\users\callum\documents\blendernsf\export\"
  4. gamedir: "E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\"
  5. g_path: "C:\Users\Callum\Documents\blendernsf\Export\doughnut.qc"
  6. Building binary model files...
  7. Working on "doughnut.qc"
  8. SMD MODEL doughnut.smd
  9. Processing LOD for material: doughnut
  10. ---------------------
  11. writing E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.mdl:
  12. bones 964 bytes (1)
  13. animation x y ips angle
  14. animations 132 bytes (1 anims) (1 frames) [0:00]
  15. sequences 220 bytes (1 seq)
  16. ik/pose 164 bytes
  17. eyeballs 0 bytes (0 eyeballs)
  18. flexes 0 bytes (0 flexes)
  19. textures 72 bytes
  20. keyvalues 0 bytes
  21. bone transforms 0 bytes
  22. bone flex driver 0 bytes
  23. collision 0 bytes
  24. total 1764
  25. ---------------------
  26. writing E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.vvd:
  27. vertices 107136 bytes (2232 vertices)
  28. tangents 35712 bytes (2232 vertices)
  29. total 142912 bytes
  30. ---------------------
  31. Generating optimized mesh "E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.dx90.vtx":
  32. body parts: 8 bytes
  33. models: 20 bytes
  34. model LODs: 12 bytes
  35. meshes: 9 bytes
  36. strip groups: 33 bytes
  37. strips: 35 bytes
  38. verts: 20088 bytes
  39. indices: 25392 bytes
  40. bone changes: 16 bytes
  41. everything: 45637 bytes
  42.  
  43. Completed "doughnut.qc"
  44. Compiled 1 Source Filmmaker QCs
  45. Info: Compiled 1 Source Filmmaker QCs
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