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- Running studiomdl for "doughnut.qc"...
- qdir: "c:\users\callum\documents\blendernsf\export\"
- gamedir: "E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\"
- g_path: "C:\Users\Callum\Documents\blendernsf\Export\doughnut.qc"
- Building binary model files...
- Working on "doughnut.qc"
- SMD MODEL doughnut.smd
- Processing LOD for material: doughnut
- ---------------------
- writing E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.mdl:
- bones 964 bytes (1)
- animation x y ips angle
- animations 132 bytes (1 anims) (1 frames) [0:00]
- sequences 220 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- collision 0 bytes
- total 1764
- ---------------------
- writing E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.vvd:
- vertices 107136 bytes (2232 vertices)
- tangents 35712 bytes (2232 vertices)
- total 142912 bytes
- ---------------------
- Generating optimized mesh "E:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models/Lewistheshrk\doughnut\doughnut.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 33 bytes
- strips: 35 bytes
- verts: 20088 bytes
- indices: 25392 bytes
- bone changes: 16 bytes
- everything: 45637 bytes
- Completed "doughnut.qc"
- Compiled 1 Source Filmmaker QCs
- Info: Compiled 1 Source Filmmaker QCs
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