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  1. /***********************************************************************
  2. * ArcEmu World Configuration File
  3. * Last edited: 11/14/2010
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Mysql Database Section
  9. *
  10. * Database.Host - The hostname that the database is located on
  11. * Database.Username - The username used for the mysql connection
  12. * Database.Password - The password used for the mysql connection
  13. * Database.Name - The database name
  14. * Database.Port - Port that MySQL listens on. Usually 3306.
  15. *******************************************************/
  16.  
  17. <WorldDatabase Hostname = "localhost" Username = "root" Password = "********" Name = "arc_world" Port = "3306">
  18. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "********" Name = "arc_character" Port = "3306">
  19.  
  20. /******************************************************
  21. * Listen Config
  22. *
  23. * Host
  24. * This is the address that the server will listen on.
  25. * To listen on all addresses, set it to 0.0.0.0
  26. * Default: 127.0.0.1 (localhost)
  27. *
  28. * WorldServerPort
  29. * This is the port that the world server listens on.
  30. * It has to be the same as what is specified in the
  31. * realms table in the LogonDatabase.
  32. * Default: 8129
  33. *
  34. ******************************************************/
  35.  
  36. <Listen Host = "0.0.0.0"
  37. WorldServerPort = "8129">
  38.  
  39. /******************************************************
  40. * Log Level Setup
  41. *
  42. * File Logging Level
  43. * This directive controls how much output the server will
  44. * write to log files. It cannot be disabled
  45. * 0 = Normal + Error; 1 = Detail; 2 = Debug
  46. * Default: 0
  47. *
  48. * World server packet logging feature
  49. * If this directive is turned on, a file called `world.log`
  50. * will be created in the server's directory and all packets
  51. * sent and received by clients will be dumped here in bfg
  52. * format.
  53. * Default: 0
  54. *
  55. * DisableCrashdumpReport
  56. * Disables crashdump reports, else if the build has debugging enabled,
  57. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  58. * if there is a core, a crashdump will automatically be reported
  59. * to the tracker at sf.net
  60. * Needs gdb and curl
  61. * Linux only
  62. * Default: 0
  63. *
  64. ******************************************************/
  65.  
  66. <LogLevel File="0" World="0" DisableCrashdumpReport="0">
  67.  
  68. /******************************************************
  69. * Server Settings
  70. *
  71. * PlayerLimit
  72. * This directive controls the amount of sessions that will be
  73. * accepted by the server before it starts to add people to
  74. * the server queue.
  75. * Default: 100
  76. *
  77. * Motd
  78. * This message will be displayed by the server in the chat
  79. * box every time any user logs on. Colors can be used in the
  80. * standard WoW format.
  81. * Default: "No MOTD specified
  82. *
  83. * Send Stats On Join
  84. * This directive controls whether the server will send the online player
  85. * count to a cilent when it enters the world.
  86. *
  87. * Breathing Setup
  88. * If the breathing code is causing problems or you want to run a fun server, you can disable
  89. * water checks by enabling this directive.
  90. * Default: 1
  91. *
  92. * Separate Channels Control
  93. * This directive controls whether horde and alliance chats will be separated across channels.
  94. * Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
  95. * across channels.
  96. * Default: 0
  97. *
  98. * Compression Threshold
  99. * This directive controls the limit when update packets will be compressed using deflate.
  100. * For lower-bandwidth servers use a lower value at the cost of CPU time.
  101. * Default: 1000
  102. *
  103. * Queue Update Rate
  104. * This directive controls how many milliseconds (ms) between the updates
  105. * that the queued players receive telling them their position in the queue.
  106. * Default: 5000 (5 seconds).
  107. *
  108. * Kick AFK Players
  109. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  110. * Default: 0 (disabled)
  111. *
  112. * Connection Timeout
  113. * This directive specifies the amount of seconds that the client will be disconnected
  114. * after if no ping packet is sent. It is advised to leave it at the default.
  115. * Default: 180
  116. *
  117. * Realm Type
  118. * This is the realm type that will be used by the server to handle world PVP.
  119. * Default: 0 (pve)(RPPVE)
  120. * Other values: 1(pvp)(RPPVP)
  121. *
  122. * AdjustPriority
  123. * Set the server to high process priority - may cause lockups.
  124. * Default: 0
  125. *
  126. * RequireAllSignatures
  127. * This directive controls whether the full 10 signatures will be required in order
  128. * to turn in a petition. Smaller servers would be better off having it turned off.
  129. * Default: off
  130. *
  131. * ShowGMInWhoList
  132. * This directive controls whether GM's will be shown in player's who lists or not.
  133. * Default: on
  134. *
  135. * MapUnloadTime
  136. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  137. * NOTE: THIS CAN'T BE SET TO 0!!!
  138. * Default: 300
  139. *
  140. * LimitedNames
  141. * This directive forces all character names to be a-z and A-Z compliant.
  142. * Default: 1
  143. *
  144. * UseAccountData
  145. * This directive determines whether the account_data table is used to save custom client data.
  146. * May cause buggy behaviour.
  147. * Default: 0
  148. *
  149. * AllowPlayerCommands
  150. * This directive, if enabled can allow players to use commands with a '0' command group.
  151. * Default: 0
  152. *
  153. * EnableLFGJoin
  154. * If this is enabled, you can join the LFG channel without using the LFG tool.
  155. * Default: 0
  156. *
  157. * TimeZone
  158. * Set your local timezone relative to GMT here.
  159. * Default: 0
  160. *
  161. * Collision
  162. * Enable collision system (LoS checks).
  163. * Default: 0
  164. * Make sure you have extracted vmaps.
  165. *
  166. * DisableFearMovement (In Battlegrounds and Arenas only!)
  167. * Disable fear movement in arenas & battlegrounds.
  168. * Recommended if you do not have collision enabled!
  169. * Default: 0 (off) Not blizzlike
  170. *
  171. * SaveExtendedCharData
  172. * Enable saving extended data to characters table.
  173. * Recommended for armory type services.
  174. * Default: 0 (off)
  175. *
  176. ******************************************************/
  177.  
  178. <Server PlayerLimit = "100"
  179. Motd = "Welcome to the World of Warcraft!"
  180. SendStatsOnJoin = "1"
  181. EnableBreathing = "1"
  182. SeperateChatChannels = "0"
  183. CompressionThreshold = "1000"
  184. QueueUpdateInterval = "5000"
  185. KickAFKPlayers = "0"
  186. ConnectionTimeout = "180"
  187. RealmType = "1"
  188. AdjustPriority = "0"
  189. RequireAllSignatures = "0"
  190. ShowGMInWhoList = "1"
  191. MapUnloadTime="300"
  192. LimitedNames="1"
  193. UseAccountData="0"
  194. AllowPlayerCommands="0"
  195. EnableLFGJoin="0"
  196. TimeZone="0"
  197. Collision="0"
  198. DisableFearMovement="0"
  199. SaveExtendedCharData="0">
  200.  
  201. /********************************************************
  202. * Announce Configuration
  203. *
  204. * Tag
  205. * Configure what is shown in front of your announces in the [] brackets.
  206. * Default: Staff (would give [Staff])
  207. *
  208. * GMAdminTag
  209. * Configure whether the <GM> or <Admin> tag is shown in announces.
  210. * Default: 0 (disabled)
  211. *
  212. * NameinAnnounce
  213. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  214. * Default: 1 (enabled)
  215. *
  216. * NameinWAnnounce
  217. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  218. * of the message.
  219. * Default: 1 (enabled)
  220. *
  221. * ShowInConsole
  222. * This controls whether announces are shown in the arcemu-world console or not.
  223. * This does not apply for the team-internal GM announce.
  224. * Default: 1 (enabled)
  225. *
  226. ********************************************************/
  227. <Announce Tag = "Staff"
  228. GMAdminTag = "0"
  229. NameinAnnounce = "1"
  230. NameinWAnnounce = "1"
  231. ShowInConsole = "1">
  232.  
  233. /******************************************************
  234. * Power regeneration multiplier setup
  235. *
  236. * These directives set up the multiplier in which regen values will be
  237. * multiplied by every 2 seconds.
  238. * Powers:
  239. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  240. *
  241. * Reputation:
  242. * Kill = Rep gained on kill, Quest = rep gained from quests
  243. *
  244. * Honor:
  245. * Honor = multiplier used to calculate honor per-kill.
  246. *
  247. * PvP:
  248. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  249. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  250. *
  251. * XP:
  252. * The xp that a player receives from killing a creature will be multiplied
  253. * by this value in order to get his xp gain.
  254. *
  255. * RestXP:
  256. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  257. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  258. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  259. * Note that resting in a resting area (Zzz) goes 4 times faster.
  260. * Default: 1 (bubble every 8 hrs)
  261. *
  262. * Drop(Color):
  263. * These values will be multiplied by the drop percentages of the items for creatures
  264. * to determine which items to drop. All default to 1.
  265. * To allow you better control of drops, separate multipliers have been created for items
  266. * of each quality group.
  267. *
  268. * DropMoney:
  269. * This value will be multiplied by any gold looted and pickpocketed
  270. *
  271. * Save:
  272. * Value in milliseconds (ms) that will be between player autosaves.
  273. * Default: 300000 (5 minutes)
  274. *
  275. * SkillChance:
  276. * The chance that you have to level up a skill in melee or a profession is multiplied
  277. * by this value.
  278. * Default: 1
  279. *
  280. * SkillRate:
  281. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  282. * by this value.
  283. *
  284. * ArenaMultiplier
  285. * Every week/day the arena points gained by a player will be multiplied by this value.
  286. *
  287. ******************************************************/
  288.  
  289. <Rates Health="1"
  290. Power1="1"
  291. Power2="1"
  292. Power3="1"
  293. Power4="1"
  294. QuestReputation="1"
  295. KillReputation="1"
  296. Honor="1"
  297. PvPTimer="300000"
  298. ArenaQueueDiff="150"
  299. Compression="1"
  300. XP="1"
  301. QuestXP="1"
  302. RestXP="1"
  303. ExploreXP="1"
  304. DropGrey="1"
  305. DropWhite="1"
  306. DropGreen="1"
  307. DropBlue="1"
  308. DropPurple="1"
  309. DropOrange="1"
  310. DropArtifact="1"
  311. DropMoney="1"
  312. Save="300000"
  313. SkillChance="1"
  314. SkillRate="1"
  315. ArenaMultiplier2x="1"
  316. ArenaMultiplier3x="1"
  317. ArenaMultiplier5x="1">
  318.  
  319. /******************************************************
  320. * GM Client Channel
  321. *
  322. * This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
  323. * In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
  324. * to avoid confusion.
  325. * Default: gm_sync_channel
  326. *
  327. ******************************************************/
  328.  
  329. <GMClient GmClientChannel = "gm_sync_channel">
  330.  
  331. /******************************************************
  332. * Terrain & Collision Settings
  333. *
  334. * Set the path to the map_xx.bin files and whether unloading should be enabled
  335. * for the main world maps here. Unloading the main world maps when they go idle
  336. * can save a great amount of memory if the cells aren't being activated/idled
  337. * often. Instance/Non-main maps will not be unloaded ever.
  338. *
  339. * Default:
  340. * MapPath = "maps"
  341. * vMapPath = "vmaps"
  342. * UnloadMaps = 1
  343. *
  344. ******************************************************/
  345.  
  346. <Terrain MapPath = "maps"
  347. vMapPath = "vmaps"
  348. UnloadMaps = "1">
  349.  
  350. /******************************************************
  351. * Log Settings
  352. *
  353. * Cheaters:
  354. * This directive sets up the cheater logging file, if turned on any
  355. * cheat / packet exploit / speedhack attempts will be logged here.
  356. *
  357. * GMCommands:
  358. * These two directives set up the GM command logging fie. If turned on,
  359. * most gm commands will be logged for this file for abuse investigation, etc.
  360. *
  361. * TimeStamp:
  362. * Enables timestamps in logs.
  363. *
  364. ******************************************************/
  365.  
  366. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  367.  
  368. /******************************************************
  369. * Mail System Setup
  370. *
  371. * These directives control the limits and behaviour of the ingame mail system.
  372. * All options must have Mail prefixed before them.
  373. *
  374. * ReloadDelay
  375. * Controls the delay at which the database is "refreshed". Use it if you're
  376. * inserting mail from an external source, such as a web-based interface.
  377. * 0 turns it off.
  378. * Default: 0
  379. *
  380. * DisablePostageCostsForGM
  381. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  382. * Default: 1
  383. *
  384. * DisablePostageCosts
  385. * Disables postage costs for all players.
  386. * Default: 0
  387. *
  388. * DisablePostageDelayItems
  389. * Disables the one hour wait time when sending mail with items attached.
  390. * Default: 1
  391. *
  392. * DisableMessageExpiry
  393. * Turns off the 30 day / 3 day after read message expiry time.
  394. * WARNING: A mailbox still cannot show more than 50 items at once
  395. * (stupid limitation in client).
  396. * Default: 0
  397. *
  398. * EnableInterfactionMail
  399. * Removes the faction limitation for sending mail messages. Applies to all players.
  400. * Default: 1
  401. *
  402. * EnableInterfactionMailForGM
  403. * Removes the faction limitation for sending mail messages, but only applies
  404. * to GM's. EnableInterfactionMail overrides this.
  405. * Default: 1
  406. *
  407. ******************************************************/
  408.  
  409. <Mail ReloadDelay="0"
  410. DisablePostageCostsForGM="1"
  411. DisablePostageCosts="0"
  412. DisablePostageDelayItems="1"
  413. DisableMessageExpiry="0"
  414. EnableInterfactionMail="1"
  415. EnableInterfactionMailForGM="1">
  416.  
  417. /******************************************************
  418. * Status Dumper Config
  419. *
  420. * These directives set up the status dumper plug-in. Filename is an
  421. * absolute or relative path to the server binary. Interval is the
  422. * time that the stats will be dumped to XML.
  423. * Default: stats.xml / 120000 (2 minutes)
  424. *
  425. ******************************************************/
  426.  
  427. <StatDumper FileName = "stats.xml" Interval = "120000">
  428.  
  429. /******************************************************
  430. * Startup Options
  431. *
  432. * Preloading
  433. * This directive controls whether the entire world will be spawned at server
  434. * startup or on demand. It is advised to leave it disabled unless you are a
  435. * developer doing testing.
  436. * Default: off
  437. *
  438. * Background Loot Loading
  439. * This directive controls whether loot will be loaded progressively during
  440. * startup or in the background in a separate thread. Turning it on will
  441. * result in much faster startup times.
  442. * Default: on
  443. *
  444. * Multithreaded Startup
  445. * This controls whether the server will spawn multiple worker threads to
  446. * use for loading the database and starting the server. Turning it on
  447. * increases the speed at which it starts up for each additional CPU in your
  448. * computer.
  449. * Default: on
  450. *
  451. * Unimplemented Spell ID Dump
  452. * This directive controls whether to dump the IDs of spells with unimplemented
  453. * dummy/scripted effect or apply dummy aura effect. You need to load the
  454. * spellhandlers library for this to actually produce a valid result!
  455. * Default: off
  456. *
  457. *
  458. * Additional Table Binding
  459. * You can load static item/creature/etc data into the server using this directive.
  460. * This way throughout database updates your custom data can be preserved.
  461. * Format: "sourcetable destination table,sourcetable destinationtable"
  462. * Example: "myitems items,mynpcs creature_names"
  463. * Default: ""
  464. *
  465. ******************************************************/
  466.  
  467. <Startup Preloading = "0"
  468. BackgroundLootLoading = "1"
  469. EnableMultithreadedLoading = "1"
  470. EnableSpellIDDump = "0"
  471. LoadAdditionalTables="">
  472.  
  473. /******************************************************
  474. * Flood Protection Setup
  475. *
  476. * Lines
  477. * This is the number of "messages" or lines that it will allow before stopping messages from
  478. * being sent. This counter is reset every "Seconds" seconds.
  479. * Default: 0 (disabled)
  480. *
  481. * Seconds
  482. * This is the number of seconds in between the Line counter being reset.
  483. * Default: 0 (disabled)
  484. *
  485. * SendMessage
  486. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  487. * message will be sent upon flood triggering.
  488. * Default: 0
  489. *
  490. ******************************************************/
  491.  
  492. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  493.  
  494. /******************************************************
  495. * LogonServer Setup
  496. *
  497. * DisablePings
  498. * This directive controls whether pings will be sent to the logonserver to check
  499. * if the connection is still "alive". Expect problems if it is disabled.
  500. * Default: 0
  501. *
  502. * RemotePassword
  503. * This directive controls the password used to authenticate with the logonserver.
  504. * It must be the same between the two configs. If it is not, your server will
  505. * not register.
  506. *
  507. ******************************************************/
  508.  
  509. <LogonServer DisablePings = "0"
  510. RemotePassword = "********">
  511.  
  512. /******************************************************
  513. * AntiHack Setup
  514. * Note: Most of this doesn't work as it should.
  515. *
  516. * Teleport
  517. * This directive controls anti-teleport hack checks will be enabled or not.
  518. * Default: 1
  519. *
  520. * Speed
  521. * This directive controls anti-speed hack checks will be performed on player movement or not.
  522. * Default: 1
  523. *
  524. * SpeedThreshold
  525. * This directive controls the threshold at which the speedhack detection will trip.
  526. * It's (characters' move time of distance - real move time of distance)
  527. * Default: -600.0
  528. *
  529. * FallDamage
  530. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  531. * Default: 1
  532. *
  533. * Flying
  534. * This directive controls whether flight hacks will be performed on players or not.
  535. * Default: 1
  536. *
  537. * FlightThreshold
  538. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  539. * Default: 10
  540. *
  541. * DisableOnGM
  542. * This directive controls hack checks will be disabled for GM's or not.
  543. * Default: 0
  544. *
  545. ******************************************************/
  546.  
  547. <AntiHack Teleport="1"
  548. Speed="1"
  549. FallDamage="1"
  550. Flight="1"
  551. FlightThreshold="10"
  552. DisableOnGM="1">
  553.  
  554. /******************************************************
  555. * Period Setup
  556. *
  557. * These are the periods that the server will wait before doing periodic duties. At the moment only
  558. * arena point calculation and honor point calculation are used here.
  559. *
  560. * Default:
  561. * Arena: weekly
  562. * Honor: daily
  563. * (blizzlike values)
  564. *
  565. ******************************************************/
  566.  
  567. <Periods HonorUpdate="daily"
  568. ArenaUpdate="weekly"
  569. DailyUpdate="daily">
  570.  
  571. /******************************************************
  572. * Channels Setup
  573. *
  574. * These directives control some of the aspects in the channel system.
  575. *
  576. * BannedChannels
  577. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  578. * separated list.
  579. * Default: ""
  580. *
  581. * MinimumLevel
  582. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  583. * Default: ""
  584. *
  585. *
  586. ******************************************************/
  587.  
  588. <Channels BannedChannels=""
  589. MinimumLevel="">
  590.  
  591. /******************************************************
  592. * Remote Console Setup
  593. *
  594. * These directives control the remote administration console.
  595. *
  596. * Enabled
  597. * If you want to enable the remote administration console, set this.
  598. * Default: 0
  599. *
  600. * Host
  601. * This is the interface the RA server listens on.
  602. * Default: "0.0.0.0"
  603. *
  604. * Port
  605. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  606. * Default: 8092
  607. *
  608. ******************************************************/
  609.  
  610. <RemoteConsole Enabled="0"
  611. Host="0.0.0.0"
  612. Port="8092">
  613.  
  614. /******************************************************
  615. * Movement Setup
  616. *
  617. * NOTE: For any of these directives to function, movement compression has to be compiled into
  618. * the server.
  619. *
  620. * FlushInterval
  621. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  622. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  623. * Default: 1000 (one second)
  624. *
  625. * CompressionRate
  626. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  627. * Range: 1-9 (or 0 is disable)
  628. * Default: 1
  629. *
  630. * CompressionThreshold
  631. * This is the distance that will be used to determine if an object needs to be sent compressed or
  632. * normal. It is advised to keep it at least 30 units. This value is used for players.
  633. * Default: 30.0
  634. *
  635. * CompressionThresholdCreatures
  636. * This is the distance that will be used to determine if an object needs to be sent compressed or
  637. * normal. This value is used for creatures, so it can be a lot lower.
  638. * Default: 10.0
  639. *
  640. ******************************************************/
  641.  
  642. <Movement FlushInterval="1000"
  643. CompressRate="1"
  644. CompressThreshold="30.0"
  645. CompressThresholdCreatures="10.0">
  646.  
  647. /******************************************************
  648. * Localization Setup
  649. *
  650. * LocaleBindings
  651. * This is a list of locale names and the other locale you want to associate with them.
  652. * For example, to make the European client always use the French language, "enGB=frFR"
  653. *
  654. * Must be terminated by a space.
  655. *
  656. * Default: ""
  657. *
  658. ******************************************************/
  659.  
  660. <Localization LocaleBindings="">
  661.  
  662.  
  663. /******************************************************
  664. * Dungeon / Instance Setup
  665. *
  666. * TakeGroupLeaderID
  667. * If a player doesn't have an instance id, the group isn't already assigned
  668. * to an instance and the group or raid leader already have one, the player will
  669. * be bound to the instance id of the group/raid leader.
  670. * Default: 1 (enabled)
  671. *
  672. * SlidingExpiration
  673. * If enabled, persistent instances will expire relative to the creation time.
  674. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  675. * Default: 0 (disabled)
  676. *
  677. * DailyHeroicInstanceResetHour
  678. * Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
  679. * Default: 5
  680. *
  681. * CheckTriggerPrerequsites
  682. * Entering & checks
  683. * Default: 1
  684. ******************************************************/
  685.  
  686. <InstanceHandling TakeGroupLeaderID="1"
  687. SlidingExpiration="0"
  688. DailyHeroicInstanceResetHour="5"
  689. CheckTriggerPrerequsites="1" >
  690.  
  691. /******************************************************
  692. * BattleGround settings
  693. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  694. *
  695. * AlteracValley
  696. * AV_MIN
  697. * AV_MAX
  698. *
  699. * ArathiBasin
  700. * AB_MIN
  701. * AB_MAX
  702. *
  703. * WarSong
  704. * WS_MIN
  705. * WS_MAX
  706. *
  707. * Eyes Of The Storm.
  708. * EOS_MIN
  709. * EOS_MAX
  710. *
  711. ******************************************************/
  712.  
  713. <Battleground AV_MIN="10"
  714. AV_MAX="40"
  715. AB_MIN="5"
  716. AB_MAX="15"
  717. EOS_MIN="5"
  718. EOS_MAX="15"
  719. WS_MIN="5"
  720. WS_MAX="10"
  721. SOTA_MIN="5"
  722. SOTA_MAX="15">
  723.  
  724. /*****************************************************
  725. * Arena Settings
  726. *
  727. * Allows you to control current season and its progress.
  728. *
  729. * Season - has to be higher than 0 for arenas to work.
  730. * Progress - sets the progress, 0 = finished, 1 = in progress
  731. *
  732. *****************************************************/
  733.  
  734. <Arena Season = "8"
  735. Progress = "1">
  736.  
  737. /*****************************************************
  738. * StartOnGMIsland
  739. *
  740. * Makes GM Characters start on GM Island
  741. *
  742. * Also sets their bind location to GM Island
  743. * Default:1 (Yes)
  744. *
  745. *****************************************************/
  746.  
  747. <GameMaster StartOnGMIsland = "1">
  748.  
  749. /*****************************************************
  750. * Limits settings
  751. *
  752. * Enable
  753. * Enable damage/hp/mana caps
  754. * Default value: 1 (enabled)
  755. * AutoAttackDmg
  756. * Maximum damage allowed for auto-attack (swing)
  757. * Default value: 10000
  758. * SpellDmg
  759. * Maximum damage allowed for a spell
  760. * Default value: 30000
  761. * Health
  762. * Maximum health allowed for a player
  763. * Default value: 100000
  764. * Mana
  765. * Maximum mana allowed for a player
  766. * Default value: 80000
  767. * Disconnect
  768. * Disconnect player that exceeds limits above
  769. * Default value: 0 (disabled)
  770. * BroadcastGMs
  771. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  772. * Default value: 1 (on)
  773. *
  774. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  775. *
  776. *****************************************************/
  777.  
  778. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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