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Kozmik_King

Royal God Set A- Divine Coronation

Apr 16th, 2019
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  1. Royal Gods Deck: 8 monsters (4 Main Deck, 4 Extra Deck), 6 Spells, 4 Traps. All Royal God Monsters in this set are Pendulums (and DIVINE, unless stated otherwise), and will have both Pendulum and Monster Effects. Also, all Tuners in this archetype have the same effect: "When this card is used to Synchro Summon, it can be treated as a non-Tuner" [I found a lot of monsters that could be treated as Tuners, but I don't know if there's any cases where it works in reverse] so, unless it's a Synchro or Xyz, assume all of them have that effect which will be represented by this symbol: %
  2.  
  3. MONSTER CARDS (Main Deck)
  4. 1) Royal God- Angel Princess Skylar
  5. WIND-Attribute|Warrior/Pendulum/Tuner|Level 2|ATK/1200 DEF/500|Scale 9
  6. Pend. Effect: Once per turn, during either player's Standby Phase, you can roll a 6-sided die and activate the effect: 1: Banish all cards on your side of the field (except your Pendulum Scale), 2-4: Banish all monsters your opponent controls, 5-6: Banish all Spell/Trap Cards your opponent controls. The controller takes damage of all cards banished by this effect x 300.
  7. Mons. Effect: This card can attack your opponent directly. When this card inflicts direct damage, you can add the top card of their deck to your Hand. If a 'Royal God' is face-up on the field (except this card), this cannot be targeted by battle or monster effects. %
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  9. 2) Royal God- Friendly Princess Katie
  10. LIGHT-Attribute|Fairy/Gemini/Pendulum|Level 1|ATK/200 DEF/600|Scale 0
  11. Pend. Effect: If your opponent would activate a card effect (Monster/Spell/Trap), discard 1 card of the same type: Negate that effect. This effect can only be used once per turn.
  12. Mons. Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  13. ● Select 1 Monster on your opponent's side of the field: This card gains that Monster's ATK/DEF, Effects, and name until the End Phase of this turn.
  14.  
  15. 3) Royal God- Beggar Prince Charlie
  16. EARTH-Attribute|Warrior/Pendulum/Tuner|Level 6|ATK/1800 DEF/900|Scale 6
  17. Pend. Effect: During the Battle Phase, Monsters you control cannot be destroyed by battle. This effect can be applied once per Battle Phase x the number of monsters you have on the field. [i.e. Each monster you control cannot be destroyed by battle once per turn]
  18. Mons. Effect: If you control 1 or more DIVINE Monsters, you can Special Summon this card from your hand or GY. When this card battles, increase its ATK by half the ATK of the attacking Monster. If a 'Royal God' Monster you control is targeted for battle, you can switch the target to this card. %
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  20. 4) Royal God- Magical Princess Marcella
  21. DIVINE-Attribute|Spellcaster/Pendulum/Tuner|Level 3|ATK/400 DEF/1000|Scale 5
  22. Pend. Effect: Neither player can Pendulum Summon from their Extra Deck [i.e. Resurrect from the Extra Deck, not Synchro, Fusion, and/or Xyz-Pendulum Summon] while this card is on the Pendulum Scale.
  23. Mons. Effect: When this card is successfully Pendulum Summoned, shuffle all Spell Cards in your GY and Banishment Zone into your Deck. This card's original (printed) ATK and DEF is treated as the number of Spell Cards returned to the Deck by this effect x 400 for the rest of the Duel. Up to twice per turn, declare 1 Attribute and Special Summon 1 Magical Familiar Token (Beast-Type/Level 5/ATK 2300/DEF 2500) with that Attribute; you can only have 1 of each Attribute on the field. While you control at least 1 Magical Familiar Token, all cards that target this card are directed to the Token of your choice. %
  24.  
  25. SPELL CARDS
  26. 1) Granted Majesty of the Royal Gods [Spell Card|Equip]
  27. Neither player can activate cards in response to this card. The monster equipped with this card becomes a DIVINE Tuner and cannot be affected by card effects. If this card is removed from the field, banish the equipped monster.
  28.  
  29. 2) Royal God Dimensional Portal [Spell Card]
  30. Discard this card from your hand during your Standby Phase and, if you do, you can Special Summon any 'Royal God' from your Extra Deck this turn. After 3 turns, it is returned to the Extra Deck and you take half that card's ATK as damage.
  31.  
  32. 3) Royal God Rush [Spell Card|Quickplay]
  33. If you receive Direct Damage of 2500 or more, Special Summon as many 'Royal God' monsters from your Extra Deck or GY as possible with their ATK doubled and their effects negated. Your opponent's Battle Phase starts over and all monsters they control must attack, receiving double Battle Damage. [i.e. Meaning they destroy one of the Royal Gods you Special Summoned, YOU take double the damage, just like if they attacked a stronger monster than them, they would also take double the reflected damage]
  34.  
  35. 4) Royal God Empire [Spell Card|Field]
  36. Once per turn, you can Special Summon 1 'Royal God' from your Hand or Deck; you cannot Normal Summon or Set the turn this effect is activated. Your opponent cannot Pendulum Summon if your Pendulum Scale is set. If this card would leave the field by card effect, banish 1 'Royal God' from your GY: negate and destroy that card.
  37.  
  38. 5) Universe Crossing [Spell Card\Continuous]
  39. During either player's turn, you can swap up to 2 'Royal God' Monsters on your Pendulum Scale and field. You cannot conduct your Normal Summon the turn you activate this effect.
  40.  
  41. 6) Take No Prisoners [Spell Card]
  42. While this card is in play (including in the GY), your opponent cannot surrender the current Duel.
  43.  
  44. TRAP CARDS
  45. 1) Royal Entitlement [Trap Card|Continuous]
  46. During each Draw Phase, you can draw up to 3 cards. During each Standby Phase, you must discard 1 card from your hand or destroy this card.
  47.  
  48. 2) Involuntary Coronation [Trap Card|Counter]
  49. Activate when your opponent Special Summons a monster from their Deck to the field; switch control of that monster to your side of the field.
  50.  
  51. 3) Know My Hardship [Trap Card]
  52. If you have 15 cards (or less) in your Deck, banish cards from the top of your opponent's Deck (face-down) so they have the same number of cards in their Deck as you. [Basically, it's a reverse "That Grass Looks Greener!" but with a specific limitation]
  53.  
  54. 4) Royal God Declaration [Trap Card|Counter]
  55. Activate when a Pendulum Monster you control is sent from the field to the Extra Deck; shuffle all banished cards back into the Deck and draw 1 card. If it's a Monster, you can Special Summon it (ignoring its summoning conditions). The monster Special Summoned by this effect cannot attack until your next Battle Phase.
  56.  
  57. MONSTER CARDS (Extra Deck)
  58. 1) Royal God Empress- Stacey the Compassion
  59. DIVINE-Attribute|Psychic/Synchro/Pendulum/Effect|Level 7|ATK/2300 DEF/2900|Scale 7
  60. Summoning Requirements: 1 Tuner + 1 non-Tuner Synchro Monster
  61. Pend. Effect: During either player's Standby Phase, you can pay Life Points to add 1 Pendulum monster from your opponent's Extra Deck to your hand equal to its Scale x 1000 [No Scale 0]. This effect can only be resolved once every 3 turns.
  62. Mons. Effect: When this card is successfully Pendulum Summoned from the Extra Deck, send the top 3 cards of your opponent's Deck to the bottom of their Deck. As long as there is a face-up DIVINE monster on your side of the field (except itself), this card cannot be targeted by battle or card effects.
  63.  
  64. 2) Royal God Emperor- Zander the Wild Card
  65. DIVINE-Attribute|Creator God/Synchro/Pendulum/Effect|Level 10|ATK/4200 DEF/3000|Scale 14
  66. Summoning Requirements: 1 Synchro Tuner + 2 or more non-Tuner 'Royal God' Monsters
  67. Pend. Effect: All Monsters you control are treated as DIVINE Attribute. When a 'Royal God' monster battles (before Damage Calculation), the ATK of your opponent's monster can be treated as 0 and the attacking monster gains the ATK of that card. If you use this effect, end the Battle Phase.
  68. Mons. Effect: This card's Special Summon cannot be negated. This cannot be effected by your opponent's card effects. If a 'Royal God' monster is destroyed while this card is face-up on the field, increase this card's ATK and DEF by the total of all 'Royal God' monsters destroyed during your opponent's turn. If this card battles a monster, it is banished (without applying damage calculation) and gets an additional attack. You can send up to 2 cards from your side of the field to the Graveyard (except this card) to Special Summon any 'Royal God', ignoring its summoning condition; this card cannot attack the turn you activate this effect.
  69.  
  70. 3) Royal God- Vicious Duchess Lacey Alexis
  71. DIVINE-Attribute|Warrior/Xyz/Pendulum/Effect|Rank 9|ATK/3200 DEF/1900|Scale 1
  72. Summoning Requirements: 4 Level 9 Monsters
  73. Pend. Effect: All Monsters with 1000 ATK or less are destroyed, and their original controller takes their total ATK and DEF as damage.
  74. Mons. Effect: When this card is successfully Xyz Summoned, select 1 card in your opponent's Extra Deck; banish it. As long as this card remains face-up on the field, 'Royal God' monsters cannot be destroyed by battle and all Battle Damage you'd receive is reflected to your opponent. You can detach as many Xyz Material from this card as possible: Destroy monsters your opponent controls with less ATK than this card x the number of Xyz Materials detached. This card cannot attack the turn you use this effect. During your Standby Phase, if this card has no Xyz Material attached, Pay 2000 LP or return it to the Extra Deck.
  75.  
  76. 4) Royal God- Foolish Heir Ryder
  77. DIVINE-Attribute|Warrior/Xyz/Pendulum/Effect|Rank 5|ATK/0 DEF/0|Scale 12
  78. Summoning Requirements: 3 Level 5 Monsters
  79. Pend. Effect: If your Pendulum Scale is set with another 'Royal God': Discard 2 cards to banish 1 card from your opponent's hand at random.
  80. Mons. Effect: This card cannot be destroyed by battle, except by a DIVINE monster, and all Battle Damage is reflected back at your opponent. Once per turn, you can detach 1 Xyz Material from this card to select 1 'Royal God' monster in your hand, field, or Extra Deck: this card gains its ATK/DEF and Effects until the End Phase of this turn.
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  83. FINAL NOTES: Any type of feedback or playtesting that I can get from these cards would be helpful. I do plan on expanding these cards with additional Rank-Ups, more support cards, and further carving out the archetype once I have the current set completed. I realize that some of these might have some vague wording, or might be a tad overpowered, but I hope to fix that in testing.
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