Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- warrior="Warrior_Arms_T18H"
- level=100
- race=blood_elf
- role=attack
- position=back
- talents=1311322
- talent_override=bladestorm,if=raid_event.adds.count>=1|enemies>1
- talent_override=dragon_roar,if=raid_event.adds.count>=1|enemies>1
- talent_override=taste_for_blood,if=raid_event.adds.count>=1|enemies>1
- talent_override=ravager,if=raid_event.adds.cooldown>=60&raid_event.adds.exists
- glyphs=unending_rage/bull_rush/resonating_power
- spec=arms
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=greater_draenic_strength_flask
- actions.precombat+=/food,type=sleeper_sushi
- actions.precombat+=/stance,choose=battle
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=draenic_strength
- # Executed every time the actor is available.
- actions=charge,if=debuff.charge.down
- actions+=/auto_attack
- # This is mostly to prevent cooldowns from being accidentally used during movement.
- actions+=/run_action_list,name=movement,if=movement.distance>5
- actions+=/potion,name=draenic_strength,if=(target.health.pct<20&buff.recklessness.up)|target.time_to_die<25
- # This incredibly long line (Due to differing talent choices) says 'Use recklessness on cooldown with colossus smash, unless the boss will die before the ability is usable again, and then use it with execute.'
- actions+=/recklessness,if=(((target.time_to_die>190|target.health.pct<20)&(buff.bloodbath.up|!talent.bloodbath.enabled))|target.time_to_die<=12|talent.anger_management.enabled)&((desired_targets=1&!raid_event.adds.exists)|!talent.bladestorm.enabled)
- actions+=/bloodbath,if=(dot.rend.ticking&cooldown.colossus_smash.remains<5&((talent.ravager.enabled&prev_gcd.ravager)|!talent.ravager.enabled))|target.time_to_die<20
- actions+=/avatar,if=buff.recklessness.up|target.time_to_die<25
- actions+=/blood_fury,if=buff.bloodbath.up|(!talent.bloodbath.enabled&debuff.colossus_smash.up)|buff.recklessness.up
- actions+=/berserking,if=buff.bloodbath.up|(!talent.bloodbath.enabled&debuff.colossus_smash.up)|buff.recklessness.up
- actions+=/arcane_torrent,if=rage<rage.max-40
- actions+=/heroic_leap,if=(raid_event.movement.distance>25&raid_event.movement.in>45)|!raid_event.movement.exists
- actions+=/call_action_list,name=aoe,if=spell_targets.whirlwind>1
- actions+=/call_action_list,name=single
- actions.movement=heroic_leap
- actions.movement+=/charge,cycle_targets=1,if=debuff.charge.down
- # If possible, charge a target that will give us rage. Otherwise, just charge to get back in range.
- actions.movement+=/charge
- # May as well throw storm bolt if we can.
- actions.movement+=/storm_bolt
- actions.movement+=/heroic_throw
- actions.single=rend,if=target.time_to_die>4&dot.rend.remains<5.4
- actions.single+=/ravager,if=cooldown.colossus_smash.remains<4&(!raid_event.adds.exists|raid_event.adds.in>55)
- actions.single+=/colossus_smash,if=debuff.colossus_smash.down
- actions.single+=/mortal_strike,if=target.health.pct>20&(debuff.colossus_smash.up|rage>60)
- actions.single+=/colossus_smash
- actions.single+=/bladestorm,if=(((debuff.colossus_smash.up|cooldown.colossus_smash.remains>3)&target.health.pct>20)|(target.health.pct<20&rage<30&cooldown.colossus_smash.remains>4))&(!raid_event.adds.exists|raid_event.adds.in>55|(talent.anger_management.enabled&raid_event.adds.in>40))
- actions.single+=/storm_bolt,if=debuff.colossus_smash.down
- actions.single+=/siegebreaker
- actions.single+=/dragon_roar,if=!debuff.colossus_smash.up&(!raid_event.adds.exists|raid_event.adds.in>55|(talent.anger_management.enabled&raid_event.adds.in>40))
- actions.single+=/execute,if=buff.sudden_death.react
- actions.single+=/execute,if=(rage>72&cooldown.colossus_smash.remains>gcd)|debuff.colossus_smash.up|target.time_to_die<5
- actions.single+=/slam,if=(rage>20|cooldown.colossus_smash.remains>gcd)&target.health.pct>20&cooldown.colossus_smash.remains>1
- actions.single+=/shockwave
- actions.aoe=sweeping_strikes
- actions.aoe+=/rend,if=ticks_remain<2&target.time_to_die>4&(target.health.pct>20|!debuff.colossus_smash.up)
- actions.aoe+=/rend,cycle_targets=1,max_cycle_targets=2,if=ticks_remain<2&target.time_to_die>8&!buff.colossus_smash_up.up&talent.taste_for_blood.enabled
- actions.aoe+=/rend,cycle_targets=1,if=ticks_remain<2&target.time_to_die-remains>18&!buff.colossus_smash_up.up&spell_targets.whirlwind<=8
- actions.aoe+=/ravager,if=buff.bloodbath.up|cooldown.colossus_smash.remains<4
- actions.aoe+=/bladestorm,if=((debuff.colossus_smash.up|cooldown.colossus_smash.remains>3)&target.health.pct>20)|(target.health.pct<20&rage<30&cooldown.colossus_smash.remains>4)
- actions.aoe+=/colossus_smash,if=dot.rend.ticking
- actions.aoe+=/execute,cycle_targets=1,if=!buff.sudden_death.react&spell_targets.whirlwind<=8&((rage>72&cooldown.colossus_smash.remains>gcd)|rage>80|target.time_to_die<5|debuff.colossus_smash.up)
- actions.aoe+=/heroic_charge,cycle_targets=1,if=target.health.pct<20&rage<70&swing.mh.remains>2&debuff.charge.down
- # Heroic Charge is an event that makes the warrior heroic leap out of melee range for an instant
- #If heroic leap is not available, the warrior will simply run out of melee to charge range, and then charge back in.
- #This can delay autoattacks, but typically the rage gained from charging (Especially with bull rush glyphed) is more than
- #The amount lost from delayed autoattacks. Charge only grants rage from charging a different target than the last time.
- #Which means this is only worth doing on AoE, and only when you cycle your charge target.
- actions.aoe+=/mortal_strike,if=target.health.pct>20&spell_targets.whirlwind<=5
- actions.aoe+=/dragon_roar,if=!debuff.colossus_smash.up
- actions.aoe+=/thunder_clap,if=(target.health.pct>20|spell_targets.whirlwind>=9)&glyph.resonating_power.enabled
- actions.aoe+=/rend,cycle_targets=1,if=ticks_remain<2&target.time_to_die>8&!buff.colossus_smash_up.up&spell_targets.whirlwind>=9&rage<50&!talent.taste_for_blood.enabled
- actions.aoe+=/whirlwind,if=target.health.pct>20|spell_targets.whirlwind>=9
- actions.aoe+=/siegebreaker
- actions.aoe+=/storm_bolt,if=cooldown.colossus_smash.remains>4|debuff.colossus_smash.up
- actions.aoe+=/shockwave
- actions.aoe+=/execute,if=buff.sudden_death.react
- head=faceguard_of_iron_wrath,id=124334,bonus_id=566
- neck=choker_of_sneering_superiority,id=124219,bonus_id=566,enchant=gift_of_mastery
- shoulders=doomcriers_shoulderplates,id=124343,bonus_id=566
- back=cloak_of_incendiary_wrath,id=124144,bonus_id=566,enchant=gift_of_mastery
- chest=breastplate_of_iron_wrath,id=124319,bonus_id=566
- wrists=breachscarred_wristplates,id=124353,bonus_id=566
- hands=gauntlets_of_iron_wrath,id=124329,bonus_id=566
- waist=annihilans_waistplate,id=124349,bonus_id=566
- legs=legplates_of_iron_wrath,id=124340,bonus_id=566
- feet=treads_of_the_defiler,id=124322,bonus_id=566
- finger1=spellbound_runic_band_of_elemental_power,id=118305,enchant=gift_of_mastery
- finger2=loop_of_beckoned_shadows,id=124199,bonus_id=566,enchant=gift_of_mastery
- trinket1=empty_drinking_horn,id=124238,bonus_id=566
- trinket2=unending_hunger,id=124236,bonus_id=566
- main_hand=calamitys_edge,id=124389,bonus_id=566,enchant=mark_of_bleeding_hollow
- # Gear Summary
- # gear_ilvl=715.00
- # gear_strength=4521
- # gear_stamina=5415
- # gear_crit_rating=2208
- # gear_haste_rating=874
- # gear_mastery_rating=1403
- # gear_multistrike_rating=588
- # gear_armor=2391
- # set_bonus=tier18_2pc=1
- # set_bonus=tier18_4pc=1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement