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Mar 31st, 2017
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  1. Arg: -config=E:\System Cache\WindowsTemp\tmp6D02.tmp
  2. ConfigPath: E:\System Cache\WindowsTemp\tmp6D02.tmp
  3. Target: 7 Days To Die [1.0]
  4. EVENT: Begin task: Backup game files
  5. Copy: E:\Games\7 Days To Die\Data\Config -> G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data\Config
  6. Copy: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll -> G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll
  7. EVENT: Begin task: Import UnityEngine.dll
  8. INFO: File already exists
  9. EVENT: Begin task: Deobfuscate Assembly Strings
  10. A.WO::CC
  11. Null op: AmplifyMotionEffectBase::OT
  12. Skipping: SteamWindowsNativeProfile
  13. Skipping: PlayStation4SteamLinkMacProfile
  14. Skipping: AchievementManagerPCSteam
  15. Skipping: NetConnectionSteam
  16. Skipping: SteamVoiceChat
  17. Skipping: NGuiWdwAccountSteam
  18. Skipping: NetworkClientSteam
  19. Skipping: NetworkCommonSteam
  20. Skipping: ESteamNetChannels
  21. Skipping: NetworkServerSteam
  22. Skipping: Steam
  23. EVENT: Begin task: Patch game code
  24. INFO: Inject: System.Void GameManager::Awake() into type(SDX.Payload.Entry, SDX.Payload).Setup at end
  25. INFO: Inject: System.Void GameManager::StartGame() into type(SDX.Payload.ModEngine, SDX.Payload).StartupModScripts at start
  26. INFO: Patched activator::createInstance 1 in System.Void CustomInControlManager::OnEnable()
  27. INFO: Patched activator::createInstance 1 in System.Void InControl.InControlManager::OnEnable()
  28. INFO: Patched activator::createInstance 1 in System.Void InControl.NativeInputDeviceManager::WT()
  29. INFO: Patched activator::createInstance 1 in System.Void InControl.UnityInputDeviceManager::WT()
  30. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  31. INFO: Param: 'UnityEngine.GameObject'
  32. INFO: Patched activator::createInstance 1 in USpeakCodecManager USpeakCodecManager::get_Instance()
  33. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  34. INFO: Param: 'UnityEngine.AudioClip'
  35. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  36. INFO: Param: 'UnityEngine.GameObject'
  37. INFO: Patched activator::createInstance 1 in System.Void EntityStats::LC(Buff)
  38. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
  39. INFO: Param: 'RagdollAsset'
  40. WARN: Cannot patch load for type: RagdollAsset
  41. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
  42. INFO: Param: 'RagdollAsset'
  43. WARN: Cannot patch load for type: RagdollAsset
  44. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
  45. INFO: Param: 'RagdollAsset'
  46. WARN: Cannot patch load for type: RagdollAsset
  47. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
  48. INFO: Param: 'RagdollAsset'
  49. WARN: Cannot patch load for type: RagdollAsset
  50. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<RagdollAsset>(System.String)
  51. INFO: Param: 'RagdollAsset'
  52. WARN: Cannot patch load for type: RagdollAsset
  53. INFO: Patched activator::createInstance 1 in System.Void ItemClass::LateInit()
  54. INFO: Patched activator::createInstance 1 in NetPackage NetPackage::Parse(System.IO.BinaryReader,ClientInfo)
  55. INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom::Init(World)
  56. INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom::Init(World)
  57. INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom2::Init(World)
  58. INFO: Patched activator::createInstance 1 in System.Boolean ChunkProviderGenerateWorldRandom2::Init(World)
  59. INFO: Patched activator::createInstance 1 in BiomeDefinition WorldBiomes::ZC(System.Byte,System.String,System.Xml.XmlElement,System.Boolean)
  60. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  61. INFO: Param: 'UnityEngine.GameObject'
  62. INFO: Patched activator::createInstance 1 in System.Void Vehicle::CreateParts()
  63. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  64. INFO: Param: 'UnityEngine.AudioClip'
  65. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  66. INFO: Param: 'UnityEngine.AudioClip'
  67. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  68. INFO: Param: 'UnityEngine.AudioClip'
  69. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  70. INFO: Param: 'UnityEngine.AudioClip'
  71. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  72. INFO: Param: 'UnityEngine.AudioClip'
  73. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  74. INFO: Param: 'UnityEngine.AudioClip'
  75. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  76. INFO: Param: 'UnityEngine.AudioClip'
  77. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  78. INFO: Param: 'UnityEngine.AudioClip'
  79. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  80. INFO: Param: 'UnityEngine.AudioClip'
  81. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Texture>(System.String)
  82. INFO: Param: 'UnityEngine.Texture'
  83. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Material>(System.String)
  84. INFO: Param: 'UnityEngine.Material'
  85. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.AudioClip>(System.String)
  86. INFO: Param: 'UnityEngine.AudioClip'
  87. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  88. INFO: Param: 'UnityEngine.GameObject'
  89. INFO: Patched activator::createInstance 1 in System.Void XUiFromXml::FC(XmlFile)
  90. INFO: Patched activator::createInstance 1 in System.Void XUiFromXml::EC(System.Xml.XmlNode,XUiView,XUiController)
  91. INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
  92. INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
  93. INFO: Patched activator::createInstance 1 in System.Boolean BlocksFromXml::CreateBlocks(XmlFile,System.Boolean)
  94. INFO: Patched activator::createInstance 1 in System.Boolean ItemClassesFromXml::CreateItems(XmlFile)
  95. INFO: Patched activator::createInstance 1 in System.Boolean ItemClassesFromXml::CreateItems(XmlFile)
  96. INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::QC(QuestClass,System.Xml.XmlElement)
  97. INFO: Patched activator::createInstance 1 in BaseRequirement QuestsFromXml::ZC(System.Xml.XmlElement)
  98. INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::FC(QuestClass,System.Xml.XmlElement)
  99. INFO: Patched activator::createInstance 1 in System.Void QuestsFromXml::JC(QuestClass,System.Xml.XmlElement)
  100. INFO: Patched activator::createInstance 1 in System.Void GameStateManager::StartGame(System.Boolean)
  101. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  102. INFO: Param: 'UnityEngine.GameObject'
  103. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  104. INFO: Param: 'UnityEngine.GameObject'
  105. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  106. INFO: Param: 'UnityEngine.GameObject'
  107. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  108. INFO: Param: 'UnityEngine.GameObject'
  109. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  110. INFO: Param: 'UnityEngine.GameObject'
  111. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  112. INFO: Param: 'UnityEngine.GameObject'
  113. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  114. INFO: Param: 'UnityEngine.GameObject'
  115. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.TextAsset>(System.String)
  116. INFO: Param: 'UnityEngine.TextAsset'
  117. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Texture2D>(System.String)
  118. INFO: Param: 'UnityEngine.Texture2D'
  119. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.GameObject>(System.String)
  120. INFO: Param: 'UnityEngine.GameObject'
  121. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.Material>(System.String)
  122. INFO: Param: 'UnityEngine.Material'
  123. INFO: Patched activator::createInstance 1 in System.Object DynamicClassFactory::Instantiate(System.String)
  124. INFO: Patched activator::createInstance 1 in System.Object DynamicClassFactory::Instantiate(System.String)
  125. INFO: Patched activator::createInstance 1 in System.Void DynamicProperties::Parse(System.String,System.Xml.XmlNode,DynamicProperties)
  126. INFO: Found generic load operand: !!0 UnityEngine.Resources::Load<UnityEngine.TextAsset>(System.String)
  127. INFO: Param: 'UnityEngine.TextAsset'
  128. Patched 107 resource hooks
  129. Saving...
  130. Done.
  131. EVENT: Begin task: Deobfuscate game code
  132. Execute: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Deobfuscator\de4dot.exe "G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data/Managed/EntryPatched.dll" --dont-rename -o "G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data/Managed/Deobf_Part1.dll"
  133. EVENT: Begin task: Compile mod patcher scripts
  134. Find Files: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\PatchScripts, *.cs
  135. Dir not found: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\PatchScripts
  136. No PatchScripts.
  137. EVENT: Begin task: Copy payload dlls
  138. Copy file: G:\7DTD Mods\SDX_0.7.0\SDX.Core.dll to E:\Games\7 Days To Die/7DaysToDie_Data/Managed\SDX.Core.dll
  139. Copy file: G:\7DTD Mods\SDX_0.7.0\SDX.Payload.dll to E:\Games\7 Days To Die/7DaysToDie_Data/Managed\SDX.Payload.dll
  140. EVENT: Begin task: Compile mod scripts
  141. Find Files: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts, *.cs
  142. INFO: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts\BlockTurret.cs
  143. INFO: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts\TurretScript.cs
  144. Compiling Mods.dll...
  145. Find Files: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Scripts, *.dll
  146. INFO: Built in 191ms
  147. Mods.dll compile successful
  148. EVENT: Begin task: Link modules
  149. Saving to E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll
  150. Done.
  151. EVENT: Begin task: Apply mod config patches
  152. Load all configs in: G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config
  153. Searching files in: G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config
  154. FoundConfig: archetypes
  155. FoundConfig: biomes
  156. FoundConfig: blocks
  157. FoundConfig: buffs
  158. FoundConfig: entityclasses
  159. FoundConfig: entitygroups
  160. FoundConfig: gamestages
  161. FoundConfig: items
  162. FoundConfig: loot
  163. FoundConfig: materials
  164. FoundConfig: misc
  165. FoundConfig: npc
  166. FoundConfig: physicsbodies
  167. FoundConfig: progression
  168. FoundConfig: qualityinfo
  169. FoundConfig: quests
  170. FoundConfig: recipes
  171. FoundConfig: rwgmixer
  172. FoundConfig: sounds
  173. FoundConfig: spawning
  174. FoundConfig: traders
  175. FoundConfig: vehicles
  176. FoundConfig: weathersurvival
  177. FoundConfig: xui
  178. Found sub dir: G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config\XUi
  179. Searching files in: G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\Data/Config\XUi
  180. FoundConfig: XUi/controls
  181. FoundConfig: XUi/styles
  182. FoundConfig: XUi/windows
  183. INFO: Highest item id: 1465
  184. INFO: Highest block id: 1930
  185. Apply mod config patch: HalTurret
  186. Applying patch: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Configs\HalTurret.xml...
  187. AddXmlByXPath: /recipes
  188. Found 1
  189. AddXmlByXPath: /blocks
  190. Found 1
  191. EVENT: Run sub task: Run Xml Patcher mod scripts
  192. ERROR: No assembly from BuildAndRunPatchModsTask
  193. INFO: Auto assigning item ids...
  194. INFO: PostProcess highest ItemID: 1466
  195. INFO: Auto assigning block ids...
  196. INFO: Blocks to process: 1507
  197. INFO: Assign id: 1931
  198. INFO: PostProcess highest BlockID: 1932
  199. Save config files to: E:\Games\7 Days To Die/Data/Config
  200. Save: E:\Games\7 Days To Die/Data/Config\archetypes.xml
  201. Save: E:\Games\7 Days To Die/Data/Config\biomes.xml
  202. Save: E:\Games\7 Days To Die/Data/Config\blocks.xml
  203. Save: E:\Games\7 Days To Die/Data/Config\buffs.xml
  204. Save: E:\Games\7 Days To Die/Data/Config\entityclasses.xml
  205. Save: E:\Games\7 Days To Die/Data/Config\entitygroups.xml
  206. Save: E:\Games\7 Days To Die/Data/Config\gamestages.xml
  207. Save: E:\Games\7 Days To Die/Data/Config\items.xml
  208. Save: E:\Games\7 Days To Die/Data/Config\loot.xml
  209. Save: E:\Games\7 Days To Die/Data/Config\materials.xml
  210. Save: E:\Games\7 Days To Die/Data/Config\misc.xml
  211. Save: E:\Games\7 Days To Die/Data/Config\npc.xml
  212. Save: E:\Games\7 Days To Die/Data/Config\physicsbodies.xml
  213. Save: E:\Games\7 Days To Die/Data/Config\progression.xml
  214. Save: E:\Games\7 Days To Die/Data/Config\qualityinfo.xml
  215. Save: E:\Games\7 Days To Die/Data/Config\quests.xml
  216. Save: E:\Games\7 Days To Die/Data/Config\recipes.xml
  217. Save: E:\Games\7 Days To Die/Data/Config\rwgmixer.xml
  218. Save: E:\Games\7 Days To Die/Data/Config\sounds.xml
  219. Save: E:\Games\7 Days To Die/Data/Config\spawning.xml
  220. Save: E:\Games\7 Days To Die/Data/Config\traders.xml
  221. Save: E:\Games\7 Days To Die/Data/Config\vehicles.xml
  222. Save: E:\Games\7 Days To Die/Data/Config\weathersurvival.xml
  223. Save: E:\Games\7 Days To Die/Data/Config\xui.xml
  224. Save: E:\Games\7 Days To Die/Data/Config\XUi/controls.xml
  225. Save: E:\Games\7 Days To Die/Data/Config\XUi/styles.xml
  226. Save: E:\Games\7 Days To Die/Data/Config\XUi/windows.xml
  227. EVENT: Begin task: Patch localization
  228. Save text file: E:\Games\7 Days To Die/Data/Config/Localization.txt
  229. Save text file: E:\Games\7 Days To Die/Data/Config/Localization - Quest.txt
  230. EVENT: Begin task: Create native mod
  231. Find Files: G:\7DTD Mods\SDX_0.7.0/Targets\7DaysToDie\Mods\HalTurret\Icons, *.png
  232. Action completed at: 31.03.2017 19:50:59
  233. EVENT: Complete.
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