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- [Bios]
- Attributes=POZNÁMKY
- Base=Sídlo
- Bio=Profil
- eyes=Barva očí
- first=Původní vzhled
- Hair=Barva vlasů
- Height=Výška
- Info=INFORMACE
- NoData=Mise není spuštěna
- Occupation=Povolání
- PageBios=PROFIL POSTAV
- PageStories1=GOTHAM CITY PŘÍBĚH
- PageStories2=GOTHAM CITY PŘÍBĚH
- PageStory1=PŘÍBĚH1
- PageStory2=PŘÍBĚH2
- Play=Spustit
- RealName=Pravé jméno
- Stop=Stop
- TapeUnlockedFor=Extortion File unlocked for
- Tapes=Extortion File
- CyrusPages=JOURNAL ENTRY
- unlocked=PROFIL POSTAVY ODEMČEN
- View=Zobrazit
- ViewerUnlocked=CHARACTER TROPHY UNLOCKED
- Weight=Hmotnost
- Profiles=PROFILY
- AudioFiles=ZVUKOVÉ STOPY
- OverallProgress=POSTUP
- SuspectCaptured=CAPTURED
- SuspectCaptured_Bane=CAPTURED
- SuspectCaptured_Deadshot=CAPTURED
- SuspectCaptured_DeathStroke=CAPTURED
- SuspectCaptured_Shiva=DEFEATED
- SuspectCaptured_Killer_Croc=CAPTURED
- SuspectCaptured_Firefly=CAPTURED
- SuspectCaptured_Electrocutioner=DECEASED
- SuspectCaptured_Copperhead=CAPTURED
- Updated=CHARACTER PROFILE UPDATED
- [Billboard]
- BloodSplatter=DNA EVIDENCE
- FemaleVictim=FEMALE VICTIM ID
- MaleVictim=MALE VICTIM ID
- Phone=TRACKING PHONE TEXT MESSAGES
- Prints=FINGERPRINT ANALYSIS
- Fabric=TRACE EVIDENCE
- ShoeStreak=TRACE EVIDENCE
- BurnedArea=TRACE EVIDENCE
- Suspect1=SUSPECT #1 ID
- Suspect2=SUSPECT #2 ID
- Molotov=MOLOTOV COCKTAIL
- ROMANBloodSpatter=DNA EVIDENCE
- decoyFingerPrint=FINGERPRINT ANALYSIS
- [Challenge]
- 02=
- 03=
- 04=
- 05=
- 06=
- 07=
- AverageCombo=Average Combo:
- BankedExperience=Challenge XP Reward:
- BaseScore=Base Score:
- BestScore=Best Score:
- BestSingleMoveScore=Best Single Move Score:
- BestTime=Best Time:
- C11_Title=25 To Life
- C11_LockedDesc=Progress through the story to unlock this challenge map
- C12_Title=Overflow
- C12_LockedDesc=Progress through the story to unlock this challenge map
- C13_Title=Panorama
- C13_LockedDesc=Progress through the story to unlock this challenge map
- C14_Title=Death Sentence
- C14_LockedDesc=Progress through the story to unlock this challenge map
- C15_Title=Panopticon
- C15_LockedDesc=Progress through the story to unlock this challenge map
- C16_Title=Intensive Training
- C16_LockedDesc=Progress through the story to unlock this challenge map
- C17_Title=25 To Life (Extreme)
- C17_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C18_Title=Overflow (Extreme)
- C18_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C19_Title=Panorama (Extreme)
- C19_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C20_Title=Death Sentence (Extreme)
- C20_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C21_Title=Panopticon (Extreme)
- C21_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C22_Title=Intensive Training (Extreme)
- C22_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C31_Title=Breaking In
- C31_LockedDesc=Progress through the story to unlock this challenge map
- C32_Title=Easy Money
- C32_LockedDesc=Progress through the story to unlock this challenge map
- C33_Title=Checking Out
- C33_LockedDesc=Progress through the story to unlock this challenge map
- C34_Title=Quiet Waters
- C34_LockedDesc=Progress through the story to unlock this challenge map
- C35_Title=Wrecking Crew
- C35_LockedDesc=Progress through the story to unlock this challenge map
- C36_Title=Hard Time
- C36_LockedDesc=Progress through the story to unlock this challenge map
- C37_Title=Breaking In (Extreme)
- C37_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C38_Title=Easy Money (Extreme)
- C38_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C39_Title=Checking Out (Extreme)
- C39_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C40_Title=Quiet Waters (Extreme)
- C40_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C41_Title=Wrecking Crew (Extreme)
- C41_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C42_Title=Hard Time (Extreme)
- C42_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C51_Title=The Joker's Carnival
- C51_LockedDesc=Progress through the story to unlock this challenge map
- C52_Title=Iceberg Lounge VIP Room
- C53_Title=Freight Train
- C54_Description=Clear the room as quickly as possible.
- C54_Title=Black Mask
- C55_Title=Wayne Manor Armory
- C56_Description=Clear the room as quickly as possible.
- C56_Title=Wayne Manor Main Hall
- C57_Description=Clear the room as quickly as possible.
- C57_Title=The Batcave
- C64_Description=Use 3 modifiers across 3 levels and acquire every medal.
- C64_Title=Siege
- C64_LockedDesc=Progress through the story to unlock this challenge map
- C65_Description=Use 3 modifiers across 3 levels and acquire every medal.
- C65_Title=Legacy
- C65_LockedDesc=Progress through the story to unlock this challenge map
- C66_Description=Use 4 modifiers across 3 levels and acquire every medal.
- C66_Title=Destroyer
- C66_LockedDesc=Progress through the story to unlock this challenge map
- C67_Description=Use 4 modifiers across 3 levels and acquire every medal.
- C67_Title=Gothic
- C67_LockedDesc=Progress through the story to unlock this challenge map
- C68_Description=Use 5 modifiers across 3 levels and acquire every medal.
- C68_Title=Cataclysm
- C68_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C69_Description=Use 5 modifiers across 3 levels and acquire every medal.
- C69_Title=Shadow of the Bat
- C69_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C70_Description=Use 6 modifiers across 3 levels and acquire every medal.
- C70_Title=Dark Knight, Dark City
- C70_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C71_Description=Use 6 modifiers across 3 levels and acquire every medal.
- C71_Title=War on Crime
- C71_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C72_Description=Use 6 modifiers across 2 levels and acquire every medal.
- C72_Title=Black Mask Campaign
- C72_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C73_Description=Use 6 modifiers across 2 levels and acquire every medal.
- C73_Title=Wayne Manor Campaign
- C74_Title=Cowardly and Superstitious
- C74_LockedDesc=Progress through the story to unlock this challenge map
- C75_Title=Darkest Night
- C75_LockedDesc=Progress through the story to unlock this challenge map
- C76_Title=Standing Count
- C76_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C77_Title=Scare Tactics
- C77_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
- C78_Title=Against All Odds
- C101_Title=Combo Multiplier Expert
- C101_LockedDesc=Progress through the story to unlock this combat training
- C102_Title=Counter Expert
- C102_LockedDesc=Progress through the story to unlock this combat training
- C103_Title=Beatdown Expert
- C103_LockedDesc=Progress through the story to unlock this combat training
- C104_Title=Mixed Weapon Group Expert
- C104_LockedDesc=Progress through the story to unlock this combat training
- C105_Title=Martial Artist Expert
- C105_LockedDesc=Progress through the story to unlock this combat training
- C106_Title=Armored Enforcer Expert
- C106_LockedDesc=Progress through the story to unlock this combat training
- C107_Title=Shock Gloves Expert
- C107_LockedDesc=Progress through the story to unlock this combat training
- C108_Title=Venom User Expert
- C108_LockedDesc=Progress through the story to unlock this combat training
- C109_Title=Stun Baton Expert
- C109_LockedDesc=Progress through the story to unlock this combat training
- C110_Title=Large Group Tactics
- C110_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
- C111_Title=Advanced Weapon Techniques
- C111_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
- C112_Title=Combo Multiplier Mastery
- C112_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
- CampaignComplete=Campaign Complete
- CampaignLocked=Campaign Locked
- CampaignMastered=Campaign Mastered
- CampaignProgress=CAMPAIGN PROGRESS
- CampaignUnlocked=CAMPAIGN UNLOCKED
- ChallengeBonus=Perfect Fight Bonus
- ChallengeStatNameCombat0=Strikes
- ChallengeStatNameCombat1=Counters
- ChallengeStatNameCombat2=Stuns
- ChallengeStatNameCombat3=Specials
- ChallengeStatNameCombat4=KOs
- CombatComplete=COMBAT COMPLETE
- Combo=Combo
- CombosAchieved=Combos Achieved:
- DarkKnightBonus=Perfect Round Bonus
- Description_Online=Acquire medals in each map for XP rewards. Use the online leaderboards to compare your skills against your friends - and the best players in the world.
- Description_Campaign=Run a gauntlet of challenges while tactically choosing which modifiers to use on each map.
- Description_Custom=Choose a map and apply various modifiers to create your own unique challenge. There are thousands of possibilities!
- Description_PersonalTraining=Batman's personal training simulation. Unlock 12 unique combat scenarios designed to hone Batman's skills. Earn all medals to prove your mastery.
- Description_PersonalTrainingUnavailable=This selection is unavailable for this character.
- EndlessBonus=Flawless Free Flow Bonus
- Endurance=Endurance Round
- FriendBestScore=Next Friend's Score:
- FriendBestTitle=Leader:
- FriendNextTarget=Next Target:
- PersonalBestScore=Your Best Score:
- BeatFriendScore=You beat
- BeatPersonalScore=NEW PERSONAL BEST!
- GadgetVariationBonus=Gadget Variation Bonus
- LeaderboardEmpty=This Leaderboard is currently empty.
- LeaderboardNoRanking=You have not recorded a result on this Leaderboard yet.
- LeaderboardTitleFriends=Leaderboard - Friends Only
- LeaderboardTitleMe=Leaderboard - My Rank
- LeaderboardTitleRanked=Leaderboard - Top 100
- Locked=Challenge Locked:
- MaxCombo=Highest Combo:
- Medal=Medal
- Medals=MEDALS:
- MedalsCollected=Earned Challenge Medals:
- movename=Move Name
- NewHighScore=NEW HIGH SCORE!
- NewLeaderboardScore=NEW PERSONAL BEST!
- PointsForMove=Total Points
- Predgoal_0=Blast Zone
- Predgoal_1=Mind your Head
- Predgoal_2=Aerial Assault
- Predgoal_3=Crowd Control
- Predgoal_4=Two for Two
- Predgoal_5=Three for Three
- Predgoal_6=Break Through
- Predgoal_7=Fall Guy
- Predgoal_8=Tug of War
- Predgoal_9=Chain Reaction
- Predgoal_10=Domino Effect
- Predgoal_11=Three in a Row
- Predgoal_12=Sonic Boom
- Predgoal_13=The Magic Number
- Predgoal_14=Kick Off
- Predgoal_15=Grate then Grab
- Predgoal_16=Whipped Up
- Predgoal_17=Two for the price of one
- Predgoal_18=Three fall
- Predgoal_19=Silence is Golden
- Predgoal_20=Over the Ledge
- Predgoal_21=Round the Bend
- Predgoal_22=Smash Landing
- Predgoal_23=Hang Time
- Predgoal_24=Break Your Fall
- Predgoal_25=Hit and Run
- Predgoal_26=Crash landing
- Predgoal_27=Scare Tactics
- Predgoal_28=Watch Your Step
- Predgoal_29=Zip and Out
- Predgoal_30=Vantage Mastery
- Predgoal_31=No Gravity
- Predgoal_32=Explosive Donation
- Predgoal_33=Armor Piercing
- Predgoal_34=Three Strikes
- Predgoal_35=Bullet Proof
- Predgoal_36=Don't Touch That Dial
- Predgoal_37=What Goes Up
- Predgoal_38=Smash and Grab
- Predgoal_39=Knockout Smash
- Predgoal_40=Feet First
- Predgoal_41=Hanging Disarm Takedown
- Predgoal_42=Friends Fly Free
- Predgoal_43=Skull Cracker
- Predgoal_44=Double Vantage Point Takedown
- Predgoal_45=Clothes Line
- Predgoal_46=Swing Kick
- Predgoal_47=Breaking and Entering
- Predgoal_48=Cat Nap
- Predgoal_49=Pouncer
- Predgoal_50=Caltrop Trip
- Predgoal_51=Whipped Up
- Predgoal_52=Boomerang Batarang
- Predgoal_53=Boom Box
- Predgoal_54=Confiscated Weapon
- Predgoal_55=Get Over Here
- Predgoal_57=Rope-a-Dope
- Predgoal_58=Switch Hitter
- Predgoal_61=Smoke Detector
- Predgoal_62=Fists of Fury
- Predgoal_63=Have a Nice Trip
- Predgoal_64=Choke Slam
- Predgoal_65=Deep Impact
- Predgoal_66=Venting Anger
- Predgoal_67=Grate Moves
- Predgoal_68=Three of a Kind
- Predgoal_69=Crazy Eights
- Predgoal_70=Batarang Boost Armored Thug
- Predgoal_71=High Speed Impact
- Predgoal_72=Chaos Theory
- Predgoal_73=Mined Your Step
- Predgoal_74=Combat Floor KO
- Predgoal_75=Floor Grab
- Predgoal_76=Punch KO
- Predgoal_77=Stick Up
- Predgoal_78=Triple Ricochet
- Predgoal_79=Pound the Beat
- Predgoal_81=Bowled Over
- Predgoal_82=Bullseye
- Predgoal_83=Head Shot
- Predgoal_84=Triple Head Shot
- Predgoal_85=Shield Bash
- Predgoal_86=Bullet Shield
- Predgoal_87=Shield Smash
- Predgoal_88=Zip Kick
- Predgoal_89=Zip Kick Off
- Predgoal_90=Zip Kick Bowling
- Predgoal_91=Snap Flashed
- Predgoal_92=Triple Snap Flashed
- Predgoal_93=Snap Flash Trap
- Predgoal_94=Gun Thief
- Predgoal_95=Cat Fight
- Predgoal_96=Lone Gunman
- Predgoal_97=Weapon Jam
- Predgoal_98=Take the Bait
- Predgoal_99=Perpetual Motion
- Predgoal_100=Bringing Down the Roof
- Predgoal_101=Knock Knock
- Predgoal_102=Fire Hazard
- Predgoal_103=Window Pain
- Predgoal_121=Sticky Ending
- Predgoal_125=Extinguished
- PredGoal_0_Desc=Take down an enemy by exploding a weak wall.
- PredGoal_1_Desc=Knock down an enemy with a Batarang and perform a Ground Takedown on him.
- PredGoal_2_Desc=Glide kick an enemy and perform a Ground Takedown on him.
- PredGoal_3_Desc=Takedown three enemies by exploding one weak wall with Explosive Gel.
- PredGoal_4_Desc=Take down 2 enemies by exploding 2 weak walls with Explosive Gel.
- PredGoal_5_Desc=Take down 3 enemies by exploding 3 weak walls with Explosive Gel.
- PredGoal_6_Desc=Line Launch through a window into an enemy on the other side.
- PredGoal_7_Desc=Take down an enemy from a walkway with the Batclaw.
- PredGoal_8_Desc=Use the Ultra Batclaw to pull 3 enemies off a walkway at once, taking them all out.
- PredGoal_9_Desc=Kick 2 enemies in one move using the Line Launcher.
- PredGoal_11_Desc=Knock down 3 enemies with one Remote Control Batarang.
- PredGoal_12_Desc=Use the Sonic Shock Batarang to take down an enemy (upgrade required).
- PredGoal_13_Desc=Knock down 3 enemies with a Triple Batarang throw.
- PredGoal_14_Desc=Use the Line Launcher to kick an enemy off a ledge and knock him out.
- PredGoal_15_Desc=Exit a floor grate and take down an enemy without being detected.
- PredGoal_16_Desc=Using the Ultra Batclaw, pull the floor out from under an enemy.
- PredGoal_19_Desc=Perform a Silent Takedown.
- PredGoal_20_Desc=Hang from a ledge and pull an enemy down.
- PredGoal_21_Desc=Use Corner Cover to hide and take down an approaching enemy.
- PredGoal_22_Desc=Smash through a weak ceiling onto an enemy to take him down.
- PredGoal_23_Desc=Perform an Inverted Takedown from a vantage point.
- PredGoal_24_Desc=Drop down on an enemy and perform a Ground Takedown.
- PredGoal_25_Desc=Punch an armed enemy.
- PredGoal_26_Desc=Use the Ultra Batclaw to pull a wall down on an enemy.
- PredGoal_27_Desc=Appear out of nowhere to surprise a terrified enemy.
- PredGoal_28_Desc=Spray the Explosive Gel on the ground and detonate it to stun a patrolling enemy (Auto Proximity Detonation required).
- PredGoal_29_Desc=Perform a Zipline Takedown on an enemy (upgrade required).
- PredGoal_30_Desc=Take down an enemy from a tightrope.
- PredGoal_31_Desc=Attach an enemy to a gargoyle with the Remote Claw to take him down.
- PredGoal_32_Desc=Take down an enemy with a propane tank using the Remote Claw.
- PredGoal_33_Desc=Take out the armored enemy first.
- PredGoal_34_Desc=Punch three different armed enemies.
- PredGoal_35_Desc=Take down all enemies without taking damage.
- PredGoal_36_Desc=Take down the enemy carrying the Jammer backpack last.
- PredGoal_37_Desc=When an enemy climbs to the top of a ladder, detonate Explosive Gel to send him flying back down.
- PredGoal_38_Desc=Perform an Inverted Takedown through a weak ceiling from a vantage point.
- PredGoal_39_Desc=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
- PredGoal_40_Desc=While standing on a ledge directly above your target, perform a Reverse Ledge Takedown on the enemy below you.
- PredGoal_41_Desc=Hanging Disarm Takedown.
- PredGoal_42_Desc=Pull down two enemies simultaneously while hanging from a ledge.
- PredGoal_43_Desc=Sneak up behind two enemies and perform a Double Takedown.
- PredGoal_44_Desc=Double Vantage Point Takedown.
- PredGoal_45_Desc=Perform a Takedown while travelling on the Line Launcher.
- PredGoal_46_Desc=Swing Kick then Ground Takedown.
- PredGoal_47_Desc=Perform a Takedown through a weak wooden wall.
- PredGoal_48_Desc=While climbing on the ceiling perform a Takedown on an enemy below you.
- PredGoal_49_Desc=Perform a Pounce Attack on an enemy and then knock him out on the ground.
- PredGoal_50_Desc=Knock down an enemy with the Caltrops and then take him down.
- PredGoal_51_Desc=While climbing on the ceiling perform a Takedown on an enemy above you.
- PredGoal_52_Desc=Knock down an enemy with the Reverse Batarang and perform a Silent Takedown on him.
- PredGoal_53_Desc=Stun an enemy with Explosive Gel while he retrieves a weapon from a Weapons Crate.
- PredGoal_54_Desc=Disarm an enemy with the Batclaw and take him down (upgrade required).
- PredGoal_55_Desc=Pull an enemy through a window with the Batclaw.
- PredGoal_57_Desc=Drop Attack an enemy while walking on a Tight Rope.
- PredGoal_58_Desc=Kick an enemy while one the Line Launcher, then fire another line from the current line and kick another enemy.
- PredGoal_61_Desc=Create a smoke cloud with a Smoke Pellet and take down an enemy as he panics in the smoke.
- PredGoal_62_Desc=Take down an enemy with a Beatdown.
- PredGoal_63_Desc=Slide into an enemy and then knock him out on the ground.
- PredGoal_64_Desc=Knock down an enemy with the Dive Bomb Tackle and take him down with a Ground Takedown.
- PredGoal_65_Desc=Use the Shock Wave Attack on two or more enemies (upgrade required).
- PredGoal_66_Desc=Perform a Takedown through a vent cover.
- PredGoal_67_Desc=Perform a Takedown while crawling under a floor grate.
- PredGoal_68_Desc=Perform a 3 hit combo.
- PredGoal_69_Desc=Perform an 8 hit combo.
- PredGoal_70_Desc=Knock down an armored enemy with the Remote Batarang Boost and perform a Ground Takedown on him.
- PredGoal_71_Desc=Knock an enemy over a ledge with a boosted Remote Batarang.
- PredGoal_72_Desc=Perform an Inverted Takedown from a vantage point on a Thermal enemy.
- PredGoal_73_Desc=Detonate a mine as an enemy walks over it with the Mine Detonator (upgrade required).
- PredGoal_74_Desc=Combat Floor KO.
- PredGoal_75_Desc=Floor Grab.
- PredGoal_76_Desc=Punch KO.
- PredGoal_77_Desc=Knock down 1 enemy with the Escrima Stick, then take him down.
- PredGoal_78_Desc=Knock down 3 enemies at once with the Escrima Stick.
- PredGoal_79_Desc=Knock down 1 enemy with the Electrical Blast, then take him down.
- PredGoal_81_Desc=Sneak up behind an enemy and knock him off of a walkway with the Electrical Blast.
- PredGoal_82_Desc=Shoot an enemy in the body with the Wrist Dart to stun them, then perform a ground takedown.
- PredGoal_83_Desc=Shoot an enemy in the head with the Wrist Dart for a one-hit takedown.
- PredGoal_84_Desc=Shoot 3 enemies in the head with the Wrist Dart for one-hit takedowns.
- PredGoal_85_Desc=Knock an enemy down with the Shield Bash and then take him down.
- PredGoal_86_Desc=Block an enemy's bullets before performing a Shield Bash, then take him down.
- PredGoal_87_Desc=Use a Shield Bash to knock an enemy off of a ledge.
- PredGoal_88_Desc=Knock an enemy down with the Zip Kick and then take him down.
- PredGoal_89_Desc=Use the Zip Kick to knock an enemy off of a walkway.
- PredGoal_90_Desc=Zip Kick an enemy into another enemy.
- PredGoal_91_Desc=Knock down an enemy with a Neural Gas Grenade and take him down.
- PredGoal_92_Desc=Knock down 3 enemies with a Neural Gas Grenade and take them down.
- PredGoal_93_Desc=Place a Snap Flash on a stunned enemy, then use it to knock down a different enemy.
- PredGoal_94_Desc=Disarm an enemy with an aimed Whip attack.
- PredGoal_95_Desc=Perform a Beatdown on an armed enemy.
- PredGoal_96_Desc=While climbing on the ceiling, perform a Takedown on a sniper above you.
- PredGoal_97_Desc=Disrupt an enemy's gun with the Disruptor and take him down when his gun jams.
- PredGoal_98_Desc=Attract an enemy with the Sonic Batarang and take him down (upgrade required).
- PredGoal_99_Desc=Shoot an armored enemy with the REC Gadget and send him over an edge to knock him out.
- PredGoal_100_Desc=Explode a weak ceiling onto an enemy to knock him out.
- PredGoal_101_Desc=Distract an enemy using a thrown Batarang and perform a Silent Takedown while he is distracted.
- PredGoal_102_Desc=Explode a fire extinguisher and perform a takedown on an enemy caught in the smoke.
- PredGoal_103_Desc=Perform a Takedown through a glass window.
- PredGoal_121_Desc=Incapacitate an enemy with the Glue Grenade and then perform a Takedown.
- PredGoal_125_Desc=Attach an enemy to a fire extinguisher with the Remote Claw and perform a silent takedown on any enemy caught in the smoke.
- Predgoal_0_DK=Blast Zone
- Predgoal_1_DK=Mind your Head
- Predgoal_2_DK=Aerial Assault
- Predgoal_3_DK=Crowd Control
- Predgoal_4_DK=Two for Two
- Predgoal_5_DK=Three for Three
- Predgoal_6_DK=Break Through
- Predgoal_7_DK=Fall Guy
- Predgoal_8_DK=Tug of War
- Predgoal_9_DK=Chain Reaction
- Predgoal_10_DK=Domino Effect
- Predgoal_11_DK=Three in a Row
- Predgoal_12_DK=Sonic Boom
- Predgoal_13_DK=The Magic Number
- Predgoal_14_DK=Kick Off
- Predgoal_15_DK=Grate then Grab
- Predgoal_16_DK=Whipped Up
- Predgoal_17_DK=Two for the price of one
- Predgoal_18_DK=Three fall
- Predgoal_19_DK=Silence is Golden
- Predgoal_20_DK=Over the Ledge
- Predgoal_21_DK=Round the Bend
- Predgoal_22_DK=Smash Landing
- Predgoal_23_DK=Hang Time
- Predgoal_24_DK=Break Your Fall
- Predgoal_25_DK=Hit and Run
- Predgoal_26_DK=Crash landing
- Predgoal_27_DK=Scare Tactics
- Predgoal_28_DK=Watch Your Step
- Predgoal_29_DK=Zip and Out
- Predgoal_30_DK=Vantage Mastery
- Predgoal_31_DK=No Gravity
- Predgoal_32_DK=Explosive Donation
- Predgoal_33_DK=Armor Piercing
- Predgoal_34_DK=Three Strikes
- Predgoal_35_DK=Bullet Proof
- Predgoal_36_DK=Don't Touch That Dial
- Predgoal_37_DK=What Goes Up
- Predgoal_38_DK=Smash and Grab
- Predgoal_39_DK=Knockout Smash
- Predgoal_40_DK=Feet First
- Predgoal_41_DK=Hanging Disarm Takedown
- Predgoal_42_DK=Friends Fly Free
- Predgoal_43_DK=Skull Cracker
- Predgoal_44_DK=Double Vantage Point Takedown
- Predgoal_45_DK=Clothes Line
- Predgoal_46_DK=Swing Kick
- Predgoal_47_DK=Breaking and Entering
- Predgoal_48_DK=Cat Nap
- Predgoal_49_DK=Pouncer
- Predgoal_50_DK=Caltrop Trip
- Predgoal_51_DK=Whipped Up
- Predgoal_52_DK=Boomerang Batarang
- Predgoal_53_DK=Boom Box
- Predgoal_54_DK=Confiscated Weapon
- Predgoal_55_DK=Get Over Here
- Predgoal_57_DK=Rope-a-Dope
- Predgoal_58_DK=Switch Hitter
- Predgoal_61_DK=Smoke Detector
- Predgoal_62_DK=Fists of Fury
- Predgoal_63_DK=Have a Nice Trip
- Predgoal_64_DK=Choke Slam
- Predgoal_65_DK=Deep Impact
- Predgoal_66_DK=Venting Anger
- Predgoal_67_DK=Grate Moves
- Predgoal_68_DK=Three of a Kind
- Predgoal_69_DK=Crazy Eights
- Predgoal_70_DK=Batarang Boost Armored Thug
- Predgoal_71_DK=High Speed Impact
- Predgoal_72_DK=Chaos Theory
- Predgoal_73_DK=Mined Your Step
- Predgoal_74_DK=Combat Floor KO
- Predgoal_75_DK=Floor Grab
- Predgoal_76_DK=Punch KO
- Predgoal_77_DK=Stick Up
- Predgoal_78_DK=Triple Ricochet
- Predgoal_79_DK=Pound the Beat
- Predgoal_81_DK=Bowled Over
- Predgoal_82_DK=Bullseye
- Predgoal_83_DK=Head Shot
- Predgoal_84_DK=Triple Head Shot
- Predgoal_85_DK=Shield Bash
- Predgoal_86_DK=Bullet Shield
- Predgoal_87_DK=Shield Smash
- Predgoal_88_DK=Zip Kick
- Predgoal_89_DK=Zip Kick Off
- Predgoal_90_DK=Zip Kick Bowling
- Predgoal_91_DK=Snap Flashed
- Predgoal_92_DK=Triple Snap Flashed
- Predgoal_93_DK=Snap Flash Trap
- Predgoal_94_DK=Gun Thief
- Predgoal_95_DK=Cat Fight
- Predgoal_96_DK=Lone Gunman
- Predgoal_97_DK=Weapon Jam
- Predgoal_98_DK=Take the Bait
- Predgoal_99_DK=Perpetual Motion
- Predgoal_100_DK=Bringing Down the Roof
- Predgoal_101_DK=Knock Knock
- Predgoal_102_DK=Fire Hazard
- Predgoal_103_DK=Window Pain
- Predgoal_121_DK=Sticky Ending
- Predgoal_125_DK=Extinguished
- Predgoal_126_DK=Demolition Trap
- PredGoal_0_Desc_DK=Take down an enemy by exploding a weak wall.
- PredGoal_1_Desc_DK=Knock down an enemy with Ballistic Staff Projectiles and perform a Ground Takedown on him.
- PredGoal_2_Desc_DK=Glide kick an enemy and perform a Ground Takedown on him.
- PredGoal_3_Desc_DK=Takedown three enemies by exploding one weak wall using a Proximity Bomb.
- PredGoal_4_Desc_DK=Take down 2 enemies by exploding 2 weak walls simultaneously using a Proximity Bomb.
- PredGoal_5_Desc_DK=Take down 3 enemies by exploding 3 weak walls simultaneously using a Proximity Bomb.
- PredGoal_6_Desc_DK=Line Launch through a window into an enemy on the other side.
- PredGoal_7_Desc_DK=Grapple an enemy and pull him off a walkway to take him down.
- PredGoal_9_Desc_DK=Kick 2 enemies in one move using the Line Launcher.
- PredGoal_11_Desc_DK=Knock down 3 enemies with one Remote Control Batarang.
- PredGoal_12_Desc_DK=Use the Sonic Shock Batarang to take down an enemy (upgrade required).
- PredGoal_13_Desc_DK=Knock down 3 enemies with a Triple Batarang throw.
- PredGoal_14_Desc_DK=Use the Line Launcher to kick an enemy off a ledge and knock him out.
- PredGoal_15_Desc_DK=Exit a floor grate and take down an enemy without being detected.
- PredGoal_16_Desc_DK=Using the Ultra Batclaw, pull the floor out from under an enemy.
- PredGoal_19_Desc_DK=Perform a Silent Takedown.
- PredGoal_20_Desc_DK=Hang from a ledge and pull an enemy down.
- PredGoal_21_Desc_DK=Use Corner Cover to hide and take down an approaching enemy.
- PredGoal_22_Desc_DK=Smash through a weak ceiling onto an enemy to take him down.
- PredGoal_23_Desc_DK=Perform an Inverted Takedown from a vantage point.
- PredGoal_24_Desc_DK=Drop Down on an enemy and perform a Ground Takedown.
- PredGoal_25_Desc_DK=Strike an armed enemy.
- PredGoal_27_Desc_DK=Appear out of nowhere to surprise a terrified enemy.
- PredGoal_28_Desc_DK=Knockdown an enemy using a Proximity Bomb. (Auto Proximity Detonation required).
- PredGoal_29_Desc_DK=Perform a Zipline Takedown on an enemy (upgrade required).
- PredGoal_30_Desc_DK=Take down an enemy from a tightrope.
- PredGoal_31_Desc_DK=Attach an enemy to a gargoyle with the Remote Claw to take him down.
- PredGoal_32_Desc_DK=Take down an enemy with a propane tank using the Remote Claw.
- PredGoal_33_Desc_DK=Take out the armored enemy first.
- PredGoal_34_Desc_DK=Strike three different armed enemies.
- PredGoal_35_Desc_DK=Take down all enemies without taking damage.
- PredGoal_36_Desc_DK=Take down the enemy carrying the Jammer backpack last.
- PredGoal_37_Desc_DK=When an enemy climbs to the top of a ladder, detonate Proximity Bomb to send him back down.
- PredGoal_38_Desc_DK=Perform an Inverted Takedown through a weak wooden ceiling from a vantage point.
- PredGoal_39_Desc_DK=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
- PredGoal_40_Desc_DK=While standing on a ledge directly above your target, perform a Reverse Ledge Takedown on the enemy below you.
- PredGoal_41_Desc_DK=Hanging Disarm Takedown.
- PredGoal_42_Desc_DK=Pull down two enemies simultaneously while hanging from a ledge.
- PredGoal_43_Desc_DK=Sneak up behind two enemies and perform a Double Takedown.
- PredGoal_44_Desc_DK=Double Vantage Point Takedown.
- PredGoal_46_Desc_DK=Swing Kick then Ground Takedown.
- PredGoal_47_Desc_DK=Perform a Takedown through a weak wooden wall.
- PredGoal_48_Desc_DK=While climbing on the ceiling perform a Takedown on an enemy below you.
- PredGoal_49_Desc_DK=Perform a Pounce Attack on an enemy and then knock him out on the ground.
- PredGoal_50_Desc_DK=Knock down an enemy with the Caltrops and then take him down.
- PredGoal_51_Desc_DK=While climbing on the ceiling perform a Takedown on an enemy above you.
- PredGoal_52_Desc_DK=Knock down an enemy with the Reverse Batarang and perform a Silent Takedown on him.
- PredGoal_53_Desc_DK=Knockdown an enemy using a Proximity Bomb while he retrieves a weapon from a Weapons Crate.
- PredGoal_54_Desc_DK=Disarm an enemy with the Grapple Gun and take him down (upgrade required).
- PredGoal_55_Desc_DK=Pull an enemy through a window with the Grapple Gun.
- PredGoal_57_Desc_DK=Drop Attack an enemy while walking on a Tight Rope.
- PredGoal_61_Desc_DK=Confuse an enemy with a Stun Grenade and take him down as he panics.
- PredGoal_62_Desc_DK=Take down an enemy with a Beatdown.
- PredGoal_63_Desc_DK=Slide into an enemy and then knock him out on the ground.
- PredGoal_64_Desc_DK=Knock down an enemy with the Dive Bomb Tackle and take him down with a Ground Takedown.
- PredGoal_65_Desc_DK=Use the Shock Wave Attack on two or more enemies (upgrade required).
- PredGoal_66_Desc_DK=Perform a Takedown through a vent cover.
- PredGoal_67_Desc_DK=Perform a Takedown while crawling under a floor grate.
- PredGoal_68_Desc_DK=Perform a 3 hit combo.
- PredGoal_69_Desc_DK=Perform an 8 hit combo.
- PredGoal_70_Desc_DK=Knock down an armored enemy with the Remote Batarang Boost and perform a Ground Takedown on him.
- PredGoal_71_Desc_DK=Knock an enemy over a ledge with a boosted Remote Batarang.
- PredGoal_72_Desc_DK=Perform an Inverted Takedown from a vantage point on a Thermally-equipped enemy.
- PredGoal_73_Desc_DK=Detonate a mine as an enemy walks over it with the Mine Detonator (upgrade required).
- PredGoal_74_Desc_DK=Combat Floor KO.
- PredGoal_75_Desc_DK=Floor Grab.
- PredGoal_76_Desc_DK=Punch KO.
- PredGoal_77_Desc_DK=Knock down 1 enemy with the Escrima Stick, then take him down.
- PredGoal_78_Desc_DK=Knock down 3 enemies at once with the Escrima Stick.
- PredGoal_79_Desc_DK=Knock down 1 enemy with the Electrical Blast, then take him down.
- PredGoal_81_Desc_DK=Sneak up behind an enemy and knock him off of a walkway with the Electrical Blast.
- PredGoal_82_Desc_DK=Shoot an enemy in the body with the Wrist Dart to stun them, then perform a ground takedown.
- PredGoal_83_Desc_DK=Shoot an enemy in the head with the Wrist Dart for a one-hit takedown.
- PredGoal_84_Desc_DK=Shoot 3 enemies in the head with the Wrist Dart for one-hit takedowns.
- PredGoal_85_Desc_DK=Knock an enemy down with the Shield Bash and then take him down.
- PredGoal_86_Desc_DK=Block an enemy's bullets before performing a Shield Bash, then take him down.
- PredGoal_87_Desc_DK=Use a Shield Bash to knock an enemy off of a ledge.
- PredGoal_88_Desc_DK=Knock an enemy down with the Zip Kick and then take him down.
- PredGoal_89_Desc_DK=Use the Quickfire Grapple Gun to knock an enemy off a walkway.
- PredGoal_90_Desc_DK=Use the Quickfire Grapple Gun to slam an enemy into another enemy.
- PredGoal_91_Desc_DK=Knock down an enemy with a Neural Gas Grenade and take him down.
- PredGoal_92_Desc_DK=Knock down 3 enemies with a Neural Gas Grenade and take them down.
- PredGoal_93_Desc_DK=Place a Snap Flash on a stunned enemy, then use it to knock down a different enemy.
- PredGoal_94_Desc_DK=Disarm an enemy with an aimed Whip attack.
- PredGoal_95_Desc_DK=Perform a Beatdown on an armed enemy.
- PredGoal_96_Desc_DK=While climbing on the ceiling, perform a Takedown on a sniper above you.
- PredGoal_99_Desc_DK=Shoot an armored enemy with the REC Gadget and send him over an edge to knock him out.
- PredGoal_100_Desc_DK=Explode a weak ceiling onto an enemy to knock him out.
- PredGoal_101_Desc_DK=Distract an enemy using Ballistic Staff Projectiles and perform a Silent Takedown while he is distracted.
- PredGoal_102_Desc_DK=Explode a fire extinguisher with Ballistic Staff Projectiles and perform a silent takedown on an enemy caught in the smoke.
- PredGoal_103_Desc_DK=Perform a Takedown through a glass window.
- PredGoal_121_Desc_DK=Incapacitate an enemy with a Proximity Bomb and perform a Takedown.
- PredGoal_125_Desc_DK=Attach an enemy to a fire extinguisher with the Remote Claw and perform a silent takedown on any enemy caught in the smoke.
- PredGoal_126_Desc_DK=Knock an enemy down with the proximity bomb and then take him down.
- Predgoal_1_NB=Mind your Head
- Predgoal_7_NB=Fall Guy
- Predgoal_8_NB=Tug of War
- Predgoal_15_NB=Grate then Grab
- Predgoal_17_NB=Two for the price of one
- Predgoal_18_NB=Three fall
- Predgoal_19_NB=Silence is Golden
- Predgoal_20_NB=Over the Ledge
- Predgoal_21_NB=Round the Bend
- Predgoal_22_NB=Smash Landing
- Predgoal_24_NB=Break Your Fall
- Predgoal_25_NB=Hit and Run
- Predgoal_27_NB=Scare Tactics
- Predgoal_33_NB=Armor Piercing
- Predgoal_34_NB=Three Strikes
- Predgoal_35_NB=Bullet Proof
- Predgoal_36_NB=Don't Touch That Dial
- Predgoal_39_NB=Knockout Smash
- Predgoal_40_NB=Feet First
- Predgoal_41_NB=Hanging Disarm Takedown
- Predgoal_42_NB=Friends Fly Free
- Predgoal_43_NB=Skull Cracker
- Predgoal_44_NB=Double Vantage Point Takedown
- Predgoal_47_NB=Breaking and Entering
- Predgoal_49_NB=Pouncer
- Predgoal_50_NB=Caltrop Trip
- Predgoal_54_NB=Confiscated Weapon
- Predgoal_55_NB=Get Over Here
- Predgoal_57_NB=Rope-a-Dope
- Predgoal_61_NB=Smoke Detector
- Predgoal_62_NB=Fists of Fury
- Predgoal_63_NB=Have a Nice Trip
- Predgoal_66_NB=Venting Anger
- Predgoal_67_NB=Grate Moves
- Predgoal_68_NB=Three of a Kind
- Predgoal_69_NB=Crazy Eights
- Predgoal_74_NB=Combat Floor KO
- Predgoal_75_NB=Floor Grab
- Predgoal_76_NB=Punch KO
- Predgoal_88_NB=Grapple Kick
- Predgoal_89_NB=Grapple Kick Off
- Predgoal_90_NB=Grapple Kick Bowling
- Predgoal_95_NB=Cat Fight
- Predgoal_101_NB=Knock Knock
- Predgoal_102_NB=Fire Hazard
- Predgoal_103_NB=Window Pain
- Predgoal_121_NB=Sticky Ending
- Predgoal_127_NB=Vanish
- Predgoal_128_NB=Tempest
- Predgoal_129_NB=Rolling Two
- Predgoal_130_NB=Rolling Three
- PredGoal_1_Desc_NB=Knock down an enemy with a Shuriken and perform a Ground Takedown on him.
- PredGoal_7_Desc_NB=Take down an enemy from a walkway with the Grapple Hook.
- PredGoal_15_Desc_NB=Exit a floor grate and take down an enemy without being detected.
- PredGoal_19_Desc_NB=Perform a Silent Takedown.
- PredGoal_20_Desc_NB=Hang from a ledge and pull an enemy down.
- PredGoal_21_Desc_NB=Use Corner Cover to hide and take down an approaching enemy.
- PredGoal_22_Desc_NB=Smash through a weak ceiling onto an enemy to take him down.
- PredGoal_24_Desc_NB=Drop down on an enemy and perform a Ground Takedown.
- PredGoal_25_Desc_NB=Punch an armed enemy.
- PredGoal_27_Desc_NB=Appear out of nowhere to surprise a terrified enemy.
- PredGoal_33_Desc_NB=Take out the armored enemy first.
- PredGoal_34_Desc_NB=Punch three different armed enemies.
- PredGoal_35_Desc_NB=Take down all enemies without taking damage.
- PredGoal_36_Desc_NB=Take down the enemy carrying the Jammer backpack last.
- PredGoal_39_Desc_NB=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
- PredGoal_41_Desc_NB=Hanging Disarm Takedown.
- PredGoal_42_Desc_NB=Pull down two enemies simultaneously while hanging from a ledge.
- PredGoal_43_Desc_NB=Sneak up behind two enemies and perform a Double Takedown.
- PredGoal_44_Desc_NB=Double Vantage Point Takedown.
- PredGoal_47_Desc_NB=Perform a Takedown through a weak wooden wall.
- PredGoal_49_Desc_NB=Perform a pounce attack on an enemy and then knock him out on the ground.
- PredGoal_50_Desc_NB=Knock down an enemy with the Caltrops and then take him down.
- PredGoal_54_Desc_NB=Disarm an enemy with the Grapple Hook and take him down (upgrade required).
- PredGoal_55_Desc_NB=Pull an enemy through a window with the Grapple Hook.
- PredGoal_57_Desc_NB=Drop Attack an enemy while walking on a Tight Rope.
- PredGoal_61_Desc_NB=Create a smoke cloud with a Smoke Pellet and take down an enemy as he panics in the smoke.
- PredGoal_62_Desc_NB=Take down an enemy with a Beatdown.
- PredGoal_63_Desc_NB=Slide into an enemy and then knock him out on the ground.
- PredGoal_66_Desc_NB=Perform a Takedown through a vent cover.
- PredGoal_67_Desc_NB=Perform a Takedown while crawling under a floor grate.
- PredGoal_68_Desc_NB=Perform a 3 hit combo.
- PredGoal_69_Desc_NB=Perform an 8 hit combo.
- PredGoal_74_Desc_NB=Combat Floor KO.
- PredGoal_75_Desc_NB=Floor Grab.
- PredGoal_76_Desc_NB=Punch KO.
- PredGoal_88_Desc_NB=Knock an enemy down with the Grapple Kick and then take him down.
- PredGoal_89_Desc_NB=Use the Grapple Kick to knock an enemy off of a walkway.
- PredGoal_90_Desc_NB=Grapple Kick an enemy into another enemy.
- PredGoal_95_Desc_NB=Perform a Beatdown on an armed enemy.
- PredGoal_101_Desc_NB=Distract an enemy using a thrown Shuriken and perform a Silent Takedown while he is distracted.
- PredGoal_102_Desc_NB=Explode a fire extinguisher and perform a takedown on an enemy caught in the smoke.
- PredGoal_103_Desc_NB=Perform a Takedown through a glass window.
- PredGoal_127_Desc_NB=Use the Kujiki Bomb and perform a Takedown on an enemy.
- PredGoal_128_Desc_NB=Use a Kujiki Bomb to disappear and perform a Smash Takedown on an Enemy.
- PredGoal_129_Desc_NB=Use your Caltrops to Knockdown two enemies simultaneously.
- PredGoal_130_Desc_NB=Use your Caltrops to Knockdown three enemies simultaneously.
- PredGoal_Desc=Perform a Boomerang Batarang knock-out and then perform a Takedown.
- PredatorComplete=CHALLENGE COMPLETE
- PredatorEventColumn=Takedown
- PredatorTimeColumn=Time
- Retries=RETRIES:
- Score=Score
- Statistics=STATISTICS
- StatisticsCombat=ROUND STATISTICS
- StatisticsCombatTraining=COMBAT STATISTICS
- StatisticsPredator=PREDATOR STATISTICS
- Summary=Challenge Summary
- Time=TIME:
- Total=TOTAL
- TotalEarned=Total:
- TotalScore=TOTAL SCORE:
- TotalTime=Time Taken
- unlocked=CHALLENGE MAP UNLOCKED
- VariationBonus=Variation Bonus
- Wave=ROUND
- WaveCompleted=ROUND COMPLETE
- WavesAllCompleted=ALL ROUNDS COMPLETE
- [CinematicOverlay]
- Batmanisfighting=THE "BATMAN" SPOTTED ON THE ROOFTOP OF THE ROYAL HOTEL!
- Theworststorm=STORM OF THE CENTURY" CAUSING MILLIONS IN DAMAGE
- [CombatFlow]
- Complete=Challenge Complete
- Failed=Challenge Failed
- HealthChallenge=Perfect Fight Bonus
- HealthWave=Perfect Round Bonus
- Total=Total Score
- Wave1=Round 1
- Wave2=Round 2
- Wave3=Round 3
- Wave4=Round 4
- Training_Go=Training Program Initiated
- Training_Finish=Training Program Complete
- WaveComplete=Round Complete
- [CombatMoves]
- CounterCriticalStrike=Counter Critical
- AerialAttack=Aerial Attack
- BMBatswarm=Combo Bat Swarm
- BMDisarmAndDestroy=Combo Disarm and Destroy
- BMGroupGroundKO=Combo Multi Ground Takedown
- Batarang=Combo Batarang
- BatClaw=Batclaw Pull
- BatclawSlam=Batclaw Slam
- BeatDown=Beatdown
- BeatdownFinish=Beatdown Finisher
- BeatdownStart=Beatdown Start
- BeatdownStrike=Beatdown Strike
- BladeComboCounter=Blade Dodge
- CWCaltrops=Caltrops
- CWProjectile=Bola
- charge=Titan Charge
- Concussion=Concussion Grenade
- Counter=Counter
- DirectedAerialAttack=Directed Aerial Attack
- Evade=Evade
- Gel=Explosive Gel
- Glue=Glue Grenade
- GroundTakedown=Ground Pound
- LieutenantFinish=Enforcer Takedown
- NWDart=Dart
- NWGroupAttack=Group Attack
- NWGroupElectrify=Group Electrify
- NWGroupStun=Group Stun
- PowerStrike=Critical Strike
- ProjectileCounter=Projectile Counter
- RBGroupAttack=Group Attack
- RBProjectile=Shuriken
- RBShieldCharge=Shield Barge
- RBStickyBomb=Snap-Flash
- RBThrow=Throw
- RBThrowKnockdown=Throw Knockdown
- RBThrowRingOut=Ring Out
- RBZipKick=Zip Kick
- Redirect=Redirect
- RemoveArmour=Enforcer's Armor Removed
- Shockwave=Titan Shockwave
- Slide=Slide Attack
- SmokePellet=Smoke Pellet
- Strike=Strike
- Stun=Stun
- SuperBladeComboCounter=Blade Dodge Takedown
- SuperStun=Ultra Stun
- takedown=Combo Takedown
- TitanBerserk=Titan Berserk
- TitanFinish=Titan Takedown
- TitanRideCharge=Rodeo Charge
- TitanRideShockwave=Rodeo Shock Wave
- TitanRideStrike=Rodeo Strike
- TitanStrike=Collateral Damage
- BaneTitanRideCrash=Wall Takedown
- DK_BMBatswarm=Staff Slam
- DK_RBProjectile=Ballistic Staff
- DK_Batclaw=Grapple Pull
- DK_BatclawSlam=Grapple Slam
- DK_Gel=Proximity Bomb
- DK_SmokePellet=Stun Grenade
- DK_RBStickyBomb=Neural Gas
- MartialArtistComboChainCounterKick=Combo Chain Counter
- DKRemoteBomb=Proximity Bomb
- RemoteClaw=Remote Claw
- NBCaltrops=Caltrops
- NBShurikenVolley=Shuriken Volley
- NBShadowStrike=Shuriken Group Takedown
- NB_Batarang=Combo Shuriken
- RemoveArmor=Armor Removal
- ExplosivePullRopeTakedown=Gas Canister Takedown
- GlueSmashTakedown=Glue Smash Takedown
- ShockGlovesTakedown=Shock Gloves Takedown
- BreakIce=Break Ice
- [CombatTraining]
- CT_101_C1_Title=Free Flow Combat
- CT_101_C1_Goal=Reach x3 multiplier to enter Free Flow Mode.
- CT_101_C1_Description=While in Free Flow Mode, your strikes have increased range and power, allowing you to flow between enemies and knock them to the ground with each strike.
- CT_101_C2_Title=Combo Takedown
- CT_101_C2_Goal=Reach x8 multiplier and perform one Combo Takedown.
- CT_101_C2_Description=Press [Y] + [B] to perform a Combo Takedown when a special move token is available. A special move token is earned every time the multiplier increases by 8.
- CT_101_C3_Title=High Multiplier
- CT_101_C3_Goal=Reach x15 multiplier.
- CT_101_C3_Description=Perform 15 strikes and counters in a row without being hit. Increasing your multiplier improves your score in challenge mode and your combat grade in story mode.
- CT_102_C1_Title=Counter
- CT_102_C1_Goal=Counter an enemy attack while in Free Flow Mode.
- CT_102_C1_Description=Keep your multiplier above 3 to maintain Free Flow Mode, then counter an enemy attack. Countering enemy attacks is an important skill to master.
- CT_102_C2_Title=Double Counter
- CT_102_C2_Goal=Counter two attackers at once.
- CT_102_C2_Description=When two enemies attack at once press [Y] twice to perform a double counter.
- CT_102_C3_Title=Blade Dodge
- CT_102_C3_Goal=Completely dodge a blade attack.
- CT_102_C3_Description=Hold [Y] and pull away from enemies armed with melee weapons to effectively dodge their attacks.
- CT_103_C1_Title=Cape Stun
- CT_103_C1_Goal=Stun 2 enemies with one Cape Stun.
- CT_103_C1_Description=Press [B] to stun up to 3 enemies in front of Batman. Cape Stun helps manage crowded encounters by stunning a group of enemies for a limited time.
- CT_103_C2_Title=Stun Beatdown
- CT_103_C2_Goal=Perform 3 Stun Beatdowns.
- CT_103_C2_Description=Perform a Stun Beatdown by repeatedly striking an enemy after stunning them with the cape. Completing the Beatdown will knock out the enemy.
- CT_103_C3_Title=Armored Enemies
- CT_103_C3_Goal=Complete a Stun Beatdown on one armored enemy.
- CT_103_C3_Description=Armored enemies block normal strikes and reset the combo meter. Use the Stun Beatdown to take them out.
- CT_104_C1_Title=Quickfire Batclaw Slam
- CT_104_C1_Goal=Perform a Batclaw Slam.
- CT_104_C1_Description=Hold [LT] + [Y] to quickfire the Batclaw. Press [X] during the Batclaw attack to perform the Batclaw Slam.
- CT_104_C2_Title=Aerial Attack
- CT_104_C2_Goal=Perform an Aerial Attack on an enemy with a shield.
- CT_104_C2_Description=Press [B], [A], [A] to perform an Aerial Attack. The Aerial Attack is an effective tactic against enemies with shields.
- CT_104_C3_Title=Quickfire Batarang
- CT_104_C3_Goal=Use the Quickfire Batarang to knock 3 enemies down.
- CT_104_C3_Description=Tap [LT] to use the Quickfire Batarang. When in Free Flow Mode the Batarangs hit harder and will knock targets down.
- CT_105_C1_Title=Counter Attack
- CT_105_C1_Goal=Reach x8 multiplier.
- CT_105_C1_Description=The Martial Artist can counter your attacks. Be prepared to respond to these counters in order to maintain your combo multiplier.
- CT_105_C2_Title=Dual Attack
- CT_105_C2_Goal=Counter a Martial Artist Dual Attack.
- CT_105_C2_Description=Hit [Y] twice to counter the Martial Artist's Dual Attack. If you fail, the attack will score two hits against you.
- CT_105_C3_Title=Combo Chain Attack
- CT_105_C3_Goal=Counter a Martial Artist Combo Chain attack.
- CT_105_C3_Description=The Martial Artist can chain attacks one after the other. Time your counters to each attack to counter the entire chain.
- CT_106_C1_Title=Ultra Cape Stun Beatdown
- CT_106_C1_Goal=Make 5 successive beatdown strikes on the stunned Armored Enforcer.
- CT_106_C1_Description=The Armored Enforcer is immune to normal strikes but is vulnerable to the Ultra Cape Stun Beatdown: press [B] 3 times then strike him repeatedly.
- CT_106_C2_Title=Instant Armor Removal
- CT_106_C2_Goal=Remove the Enforcer's armor with the Combo Takedown special move.
- CT_106_C2_Description=Reach x8 multiplier then press [Y] + [B] to use the Combo Takedown to instantly remove the Enforcer's armor.
- CT_106_C3_Title=Leveraging the Enforcer
- CT_106_C3_Goal=Reach x20 multiplier.
- CT_106_C3_Description=Striking an Enforcer automatically initiates a Beatdown. Use the Enforcer Beatdown to build your multiplier quickly.
- CT_107_C1_Title=Beatdown Shock Glove Recharge
- CT_107_C1_Goal=Recharge 50% of the Shock Glove energy meter using Stun Beatdowns.
- CT_107_C1_Description=The kinetic energy generated by the beatdown strikes will charge the shock gloves faster.
- CT_107_C2_Title=Unblockable Shock Glove Strikes
- CT_107_C2_Goal=Strike at least 1 Shield enemy and 1 Stun Stick enemy.
- CT_107_C2_Description=Shock Glove strikes cannot be blocked, making them very effective at maintaining Free Flow Mode in a group of armed or armored enemies.
- CT_107_C3_Title=Shock Glove Multiplier Bonus
- CT_107_C3_Goal=Reach x25 multiplier.
- CT_107_C3_Description=Each Shock Glove strike increases the combo multiplier by 2 points. Maintain Free Flow Mode with your Shock Gloves active to reach very high multipliers.
- CT_108_C1_Title=Venom User Grab Attack
- CT_108_C1_Goal=Avoid the Venom User's Grab Attack for the whole fight.
- CT_108_C1_Description=Press [AnalogL] + [A], [A] to evade the Venom User's Grab Attack. Watch for the red warning lines over the attacker's head to know when you should dodge.
- CT_108_C2_Title=Instant Venom Pack Deactivation
- CT_108_C2_Goal=Use a Combo Takedown to destroy a Venom User's pack.
- CT_108_C2_Description=Reach x8 multiplier then press [Y] + [B] to use a Combo Takedown to instantly destroy a Venom User's pack.
- CT_108_C3_Title=Shock Gloves vs. Venom User
- CT_108_C3_Goal=Defeat a Venom User using the Shock Gloves.
- CT_108_C3_Description=Shock Glove strikes will automatically initiate a Beatdown against the Venom User. Complete a Shock Glove Beatdown on a Venom User to take him out.
- CT_109_C1_Title=Redirect
- CT_109_C1_Goal=Perform a Redirect 3 times.
- CT_109_C1_Description=Press [AnalogL] + [A], [A] toward an enemy to dodge over their heads. This is called a "Redirect". It is an effective way to avoid attacks while maintaining your multiplier.
- CT_109_C2_Title=Stun Baton Enemy
- CT_109_C2_Goal=Perform a Redirect Attack against a Stun Baton enemy.
- CT_109_C2_Description=Press [AnalogL] + [A], [A] to dodge over a Stun Baton enemy then press [X] to strike them from behind. Stun Baton enemies must be attacked from behind to avoid the Stun Baton.
- CT_109_C3_Title=Glue Grenade vs. Stun Baton Enemies
- CT_109_C3_Goal=Strike a Stun Baton enemy immobilized by glue.
- CT_109_C3_Description=Press [RT], [RT] to use the glue grenade quickfire and immobilize a Stun Baton enemy. Once he is immobilized it is safe to strike.
- CT_110_C1_Title=Concussion Detonator Quickfire
- CT_110_C1_Goal=Use the Concussion Detonator quickfire to disorient 2 enemies at once.
- CT_110_C1_Description=Press [LT] + [B] to use the Concussion Detonator quickfire. This gadget will confuse enemies caught within its blast radius, causing them to attack blindly for a few seconds.
- CT_110_C2_Title=Explosive Gel Quickfire
- CT_110_C2_Goal=Use the Explosive Gel to knock down 2 enemies at once.
- CT_110_C2_Description=Press [LT] + [X] to place an Explosive Gel trap on the ground. Press [LT] + [X] again to detonate it. The hostiles counter will indicate how many enemies will be knocked down by the blast.
- CT_110_C3_Title=Special Combo Multi Ground Takedown
- CT_110_C3_Goal=Use the Special Combo Multi Ground Takedown to knock down 2 enemies at once.
- CT_110_C3_Description=Reach x8 multiplier then press [A] + [B] to perform the Special Combo Multi Ground Takedown. This powerful move will knock out all enemies that are stunned on the ground.
- CT_111_C1_Title=Blade Dodge Takedown
- CT_111_C1_Goal=Successfully perform a Blade Dodge Takedown at least once to earn this medal.
- CT_111_C1_Description=Pull back [AnalogL] throughout the attack and hold [Y] only during the attacker's swipes to perform a Blade Dodge Takedown. Completing this move will take down the attacker at the end of his attack.
- CT_111_C2_Title=Batclaw Disarm
- CT_111_C2_Goal=Use the Batclaw Quickfire to disarm an enemy.
- CT_111_C2_Description=Press [LT] + [Y] towards an armed enemy to disarm them.
- CT_111_C3_Title=Special Combo Disarm and Destroy
- CT_111_C3_Goal=Destroy one weapon using the Special Combo Disarm and Destroy.
- CT_111_C3_Description=Reach x8 multiplier then press [X] + [Y] to perform the Special Combo Disarm and Destroy. This attack will knock the enemy down and destroy their weapon.
- CT_112_C1_Title=Critical Strike
- CT_112_C1_Goal=Perform 3 critical strikes.
- CT_112_C1_Description=Press [X] just after finishing the previous strike to perform a Critical Strike on your next attack. Do not tap [X] repeatedly. These powerful attacks increase your multiplier by 2 for each strike.
- CT_112_C2_Title=Focus Mode
- CT_112_C2_Goal=Reach x12 multiplier to enter Focus Mode.
- CT_112_C2_Description=Focus Mode slows your enemies in combat and increases the damage of your attacks.
- CT_112_C3_Title=Power Gadgets
- CT_112_C3_Goal=Use one quickfire gadget while in Focus Mode.
- CT_112_C3_Description=Reach x12 multiplier then quickfire the Batarang [LT], [LT], Batclaw [LT] + [Y], Explosive Gel [LT] + [X], Concussion Detonator [LT] + [B], or Glue Grenade [RT] + [RT] to perform a Power Gadget attack.
- Completed=COMPLETE:
- [Concepts]
- 0=Killer Croc
- 00=Killer Croc
- 1=Deadshot
- 01=Deadshot
- 2=My Alibi - Lounge
- 02=My Alibi - Lounge
- 03=Shiva
- 3=Shiva
- 04=Anarky
- 4=Anarky
- 05=Mad Hatter
- 5=Mad Hatter
- 06=Royal - Cards Corridor
- 6=Royal - Cards Corridor
- 07=Final Offer - Boiler Deck
- 7=Final Offer - Boiler Deck
- 08=Steel Mill - Copperhead
- 8=Steel Mill - Copperhead
- 09=Blackgate - Riot
- 9=Blackgate - Riot
- 10=Blackgate - Destruction
- 11=Bane - HQ
- 12=Blackgate - Execution Chamber
- 13=Deathstroke
- 14=Final Offer - Cargo Area
- 15=Blackgate - Nexus
- 16=GCPD - Basement
- 17=Final Offer - Corridors
- 18=Blackgate - Tower
- 19=Gotham Merchants Bank
- 20=Coventry Tower - Crime Scene
- 21=Royal - Lounge
- 22=Royal - Banner
- 23=Royal - Rollercoaster
- 24=Royal - Cold Corridor
- 25=Royal - TVs
- 26=Royal - Penthouse
- 27=Royal - Shooting Contest
- 28=Royal - Joker Playground
- 29=Firefly
- 30=Joker's Nightmare
- 31=Royal - Slay Ride
- 32=Joker's Nightmare - Red Hood
- 33=Joker's Nightmare - Comedy Club
- 34=Blackgate - Panopticon
- 35=Blackgate - Chapel Door
- 36=Blackgate Prison
- 37=Batcomputer
- 38=Batcave - Bat's Eye View
- 39=Coventry Tower
- 40=Final Offer - Flooding
- 41=Final Offer - Barracks
- 42=Final Offer - Casino
- 43=Final Offer - Theatre Floor
- 44=Final Offer - Theatre Rafters
- 45=Final Offer - Dressing Room
- 46=Final Offer - Penguin's Office
- 47=Final Offer - Penguin's Bunker
- 48=Final Offer - Bar
- 49=Final Offer - Theatre Stage
- 50=Royal - Reindeer
- 51=Royal = Playground Welcome
- 52=Royal - Candy Cane Couch
- 53=Royal - Balloons
- 54=Bridge - Control Room
- 55=Final Offer - Theatre Entrance
- 56=Royal - Horror Hearth
- 57=My Alibi - Corner
- 58=My Alibi - Bar
- 59=South Gotham - Coventry
- 60=North Gotham - Park Row
- 61=Jezebel Plaza
- 62=GCR Towers
- 63=North Gotham - Wonder Tower
- 64=South Gotham - Diamond District
- 65=South Gotham - Rooftops
- 66=Gotham Pioneers Bridge
- 67=Royal Hotel - Entrance
- 68=North Gotham - Industrial District
- 69=Royal Hotel
- 70=South Gotham - Burnley
- 71=Royal - Fancy Corridor
- 72=Royal - Lobby
- 73=Sewers - Industrial Lift
- 74=Blackgate - Chapel
- 75=North Gotham - Bowery
- 76=Batcave
- 77=Bane
- 78=Joker
- 79=Nightmare Batman
- 80=Final Offer - Theatre Balcony
- unlocked=New Concept Art Unlocked
- [Controller]
- AimBatarang=Aim Gadget / Tap to Quickfire Throw Batarang
- AimBatarangDK=Aim Gadget / Tap to Quickfire Ballistic Staff
- CapeStun=Cape Stun
- CapeStunDK=Staff Stun
- CentreCam=Center Camera
- Counter=Counter
- Crouch=Crouch / Use Gadget
- CrouchPS3=Crouch
- DetectiveMode=Detective Vision / Hold to Scan
- DetectiveModeDK=Tactical Vision
- DetectiveModeNB=Concentration Vision
- GadgetSelect=Select Gadget
- Grapple=Grapple
- GrapplePS3=Grapple / Use Gadget
- LookAround=Look around
- Map=Mission Interface
- MapJ=Predator Challenges
- Move=Move
- Pause=Pause
- QuickBatclaw=Quickfire Batclaw
- QuickBatclawDK=Quickfire Grapple Gun
- QuickExplosiveGel=Quickfire Explosive Gel
- QuickExplosiveGelDK=Quickfire Proximity Bomb
- QuickFreezeBlast=Quickfire Glue Grenade
- QuickREC=Quickfire Concussion Detonator
- QuickRECDK=Quickfire Neural Pellet
- Run=Run / Double Tap to Evade
- Strike=Strike
- ThrowBatarang=Throw Batarang
- ThrowBatarangDK=Fire Ballistic Staff
- UseGadget=Use Gadget
- ZoomCam=Zoom
- AimBatarangNB=Aim Gadget / Tap to Quickfire Throw Shuriken
- CapeStunNB=Stun
- QuickBatclawNB=Quickfire Grapple Hook
- QuickExplosiveGelNB=Quickfire Kujiki Bomb
- ThrowBatarangNB=Throw Shuriken
- QuickRECNB=Quickfire Caltrops
- [Detective]
- Agitated=Condition: Agitated
- Armoured=Armored
- CameraMode=CAMERA MODE
- Chromato=Chromato
- Crazy=Condition: Crazed
- Critical=Condition: Terrified
- Damage=Health:
- Fine=Condition: Calm
- Frozen=Cryogenic Suspension
- GrundySpecial=Condition: Unknown
- HostileTakenDown=Hostile taken down
- HostilesArmed=Armed
- HostilesDetected=Hostile(s) Detected
- HostilesUnArmed=Unarmed
- injured=Condition: Injured
- LifeSignsMinimal=Life Signs: Minimal
- New=NEW
- Overheated=Condition: Hypothermic
- Overview=OVERVIEW
- VictimView=VICTIM VIEW
- ActionView=ACTION VIEW
- AttackView=ATTACKER VIEW
- RobotActive=Circuits Active
- RobotDormant=Minimal Activity
- RobotOffline=Circuits Offline
- Scanning_Enabled=Scanning is Enabled
- SmokeLevel=Smoke Density
- SubZero=Sub-zero Physiology
- Unconcious=Condition: Unconscious
- Undead=Condition: Alive
- Unknown=Condition: Unknown
- Weapon_Assault=Assault Rifle
- Weapon_Shock=Shock Baton
- Weapon_Shotgun=Shotgun
- Weapon_knife=Combat Knife
- Weapon_pipe=Metal Pipe
- Weapon_unarmed=Unarmed
- Wounded=Condition: Nervous
- BPM=bpm
- [DifficultyInfo]
- Easy=Pro začínající hráče, nebo ty nové dobrodružného typu. Nepřátelé nejsou žádní siláci, nemají tak silnou výbavu a inteligenci jako Batman..
- Hard=VAROVÁNÍ! Nepřátelé jsou rychlejší, tvrdší a mnohem nebezpečnější hned od začátku. Výzvy budou tlačit Batmana až na hranice možností. To by měly provádět pouze hráči, kteří jsou odborníci v Batman™: Arkham Origins, nebo velmi stateční!
- Normal=Vyvážená volba obtížnosti vhodná pro většinu hráčů. Nepřátelé jsou tvrdí, agresivní a také nemilosrdní. Ale vy jste Batman, připravený přinést spravedlnost do ulic.
- [Download]
- Boost=Requesting Grapnel Boost delivery…
- Codes=Downloading Gotham Municipal Codes…
- Cops=Downloading GCPD personnel database…
- Jammers=Acquiring jamming signal location…
- FireflyBombs=Updating bomb location…
- Prints=Uploading fingerprints to Batcomputer…
- Rinformants=Downloading known associations and analytics…
- Tracker=Activating Tracking Device…
- Electric=Searching for abnormal EMF deviations…
- Batwing=Programming Batwing flight pattern…
- GothCorpCodes1=Downloading GothCorp entry codes…
- GothCorpCodes2=Downloading GothCorp security codes…
- AnarchistRiotBombs=Updating bomb location…
- [EnvScanner]
- EnvAnalysis=Environment Analysis
- ProjectAlign=Solution Misaligned
- EnvObscured=Subject Obscured
- EnvTooSmall=Subject Too Small
- EnvOutOfView=Subject Out Of View
- ProjectPartial=Solution Partially Detected
- EnvNothing=No Subject Detected
- RiddleReSolved=Already Solved
- RiddleSolved=Solved
- [FloorNames]
- SteelMill_Floor1=1
- SteelMill_Floor2=B
- BaneHQ_Floor1=1
- BaneHQ_Floor2=2
- Bank_Floor0=1
- GCPD_B1=B
- GCPD_Floor1=1
- GCPD_Floor2=2
- GCPD_Floor6=6
- GCPD_Sewers_Floor0=S
- ColombusBridge_Floor0=0
- ColombusBridge_Floor1=1
- ColombusBridge_Floor2=2
- ColombusBridge_Floor3=3
- ColombusBridge_Floor4=4
- FinalOffer_Floor0=1
- Regent_Floor0=P
- Regent_Floor1=1
- Regent_Floor5=5
- Regent_Floor15=15
- Regent_Floor25=25
- Regent_Floor28=28
- Regent_Floor36=36
- Regent_Floor39=39
- Regent_Floor40=40
- Regent_Floor44=44
- Regent_Floor45=45
- [FrontEnd]
- CorruptSave=Požkozená uložená pozice!
- Menu_Options=Možnosti
- Menu_Start=Stiskněte [Start]
- OfCampaign=Campaigns Medals
- OfCustom=Custom Medals
- OfRanked=Ranked Medals
- SaveGame1=ULOŽENÁ HRA 1
- SaveGame2=ULOŽENÁ HRA 2
- SaveGame3=ULOŽENÁ HRA 3
- SaveGame4=ULOŽENÁ HRA 4
- StartNewGame=PRÁZDNÉ
- [GadgetSelect]
- MGlueGrenadeBm=Glue Grenade
- MGlueClusterGrenadeBm=Glue Cluster Grenade
- MStunGrenadeBm=Concussion Detonator
- MDualClaw=Remote Claw
- MWeaponDisruptorBm=Disruptor
- MShockGlovesBm=Shock Gloves
- RBatDistract=Sonic Batarang
- RBatarangRb=Shuriken
- RFreezeClusterGrenadeBm=Glue Cluster Grenade
- RFreezeSprayBm=Glue Grenade
- RGooSprayBm=Explosive Gel
- RGooSprayRb=Explosive Gel
- RHarpoonGunBm=Batclaw
- RJammerGadgetBm=Disruptor
- RLineLauncherBm=Line Launcher
- RResonatorTunerBm=Cryptographic Sequencer
- RRobinBatClaw=Zip Kick
- RRobinBlowDart=Wrist Dart
- RRobinStaffShield=Ballistic Shield
- RRobinStickyBomb=Snap-Flash
- RSmokeBombBm=Smoke Pellet
- RBatarangBm=Batarang
- RBatarang_Controllable=Dálkově Ovládáný Batarang
- RBatarang_ControllableTut=Dálkově Ovládáný Batarang
- RBatarang_MultiTarget=Multi Target Batarang
- MBatarangDK=Ballistic Staff
- MHarpoonGunDK=Grapple Gun
- MDeathStrokeBomb=Proximity Bomb
- MDeathStrokeStickyBomb=Neural Pellet
- MSmokeBombDK=Stun Grenade
- MJo=Razor Cards
- MJokerRazorCard=Razor Cards
- MNinjaBruceBatClaw=Grapple Hook
- MShurikenNB=Shuriken
- MSmokeBombNB=Smoke Pellet
- MNBCaltrops=Caltrops
- MFlashPowderNB=Kujiki Bomb
- MHeatGlovesBm=Thermal Gloves
- MBatarangBmHeat=Thermal Batarang
- MBatarang_MultiTargetHeat=Triple Thermal Batarang
- MBatarang_ControllableHeat=Remote Thermal Batarang
- MDualClawDLCF=Remote Claw
- [Gadgets]
- ContinuePrompt=Continue
- ControlBatarang_Desc_1=Prototype Batarang with adjustable flight path.
- ControlBatarang_Stats_1=
- ControlBatarang_Title_1=Dálkově Ovládáný Batarang
- GrappleBoost_Desc_1=Boosts the speed of the grapple, launching you high into the air above the target point, allowing for movement across the entire city without touching the ground.
- GrappleBoost_Title_1=Prototype Grapnel Boost
- JammerMineDetonation=Disruptor: Mine Detonator
- JammerMineDetonation1=Remotely detonates mines to knock down nearby enemies or to access areas and locate Enigma Datapacks. The Disruptor device can only be used 2 times before a recharge period is required.
- LineLaunch_Title=Line Launcher
- Resonator_Stats_1=Hacks into computer terminals to override municipal security protocols.
- Resonator_Title_1=Cryptographic Sequencer
- ReverseBatarang=Reverse Batarang
- ReverseBatarang1=Pre-programmed Remote Batarang that loops back on itself to hit an enemy from behind, leaving them dazed and confused.
- Statistics=STATISTICS:
- [Gallery]
- ImageUnlocked=Concept Art Unlocked
- ImageUnlockedDesc=A new piece of Concept Art has been unlocked in the Gallery
- View=View
- [GameOver]
- CampaignTitle_AutoRetry=Mission Failed. Reloading your last checkpoint…
- CampaignTitle_Fail_IAB=Mission Failed. GAME OVER.
- CampaignTitle=You have failed the Campaign. Do you wish to retry, or quit to the Campaign Menu?
- CampaignTitleNoRetries=You have failed the Campaign and have no more retries available.
- ChallengeTitle=You have failed the Challenge. Do you wish to retry, or quit to the Challenge Menu?
- Quit=Quit
- Retry=Retry
- Title=Your mission has failed. Do you wish to retry, or quit to the Main Menu?
- [Global]
- Loading=Loading…
- __Away=(Away)
- __Hold=(Hold)
- __Release=(Release)
- __SameTime=(At The Same Time)
- __Tap=(Tap)
- __TapAndHold=(Double Tap Then Hold)
- __TimesTwo=(x2)
- CaseFileReadyMode=READY
- CaseFileScanMode=SCANNING
- CaseFileReconComplete=RECONSTRUCTION COMPLETE
- CaseFileReconMode=RECONSTRUCTING
- CaseFilePlayingMode=PLAYING
- CaseFileScanBar=Reconstructing the crime…
- CaseFilePast=PAST
- CaseFileTimeLine=TIMELINE
- CaseFilePresent=PRESENT
- [Goals]
- G0=Blast zone
- G0_Desc=Explode a weak wall into an enemy to knock him out.
- G1=Mind your head
- G10=Domino effect
- G10_Desc=Kick 3 enemies in one move using the Line Launcher.
- G11=Three in a row
- G11_Desc=Knock down 3 enemies with one Remote Control Batarang.
- G12=Sonic boom
- G12_Desc=Use the Sonic Shock Batarang to pacify an enemy (Upgrade required).
- G13=The magic number
- G13_Desc=Use the Triple Batarang to knock down 3 enemies with one throw.
- G14=Kick off
- G14_Desc=Use the Line Launcher to kick an enemy off an edge and knock him out.
- G15=Grate moves
- G15_Desc=Jump out of a floor grate and take down an enemy.
- G16=Whipped Up
- G16_Desc=Using the Ultra Batclaw, pull the floor out from under an enemy.
- G17=Two for the price of one
- G17_Desc=Using the Ultra Batclaw, pull the floor out from under 2 enemies.
- G18=Three fall
- G18_Desc=Using the Ultra Batclaw, pull the floor out from under 3 enemies.
- G19=Silence is golden
- G19_Desc=Sneak up behind an enemy and perform a Silent Takedown.
- G1_Desc=Knock down an enemy with a Batarang and then take him down.
- G2=Aerial assault
- G20=Over the ledge
- G20_Desc=While hanging from a ledge, grab an enemy and pull him off the ledge.
- G21=Round the bend
- G21_Desc=Use Corner Cover to hide and then take down an approaching enemy.
- G22=Smash landing
- G22_Desc=Smash through a weak ceiling onto an enemy to take him down.
- G23=Hang time
- G23_Desc=Perform an Inverted Takedown from a vantage point.
- G24=Break your fall
- G24_Desc=Drop down on top of an enemy and then knock him out on the ground.
- G25=Hit and run
- G25_Desc=Punch an armed enemy.
- G26=Crash landing
- G26_Desc=Use the Ultra Batclaw to pull a wall down on an enemy.
- G27=Shock tactics
- G27_Desc=Appear out of nowhere to surprise a terrified enemy.
- G28=Watch your step
- G28_Desc=Spray the Explosive Gel on the ground and detonate it to stun a patrolling enemy.
- G29=Pre-emptive Strike
- G29_Desc=Take down the high security enemy (in red) first.
- G2_Desc=Glide kick an enemy and then knock him out on the ground.
- G3=Crowd control
- G30=Three Strikes
- G30_Desc=Punch any three different armed enemies.
- G31=Bullet Proof
- G31_Desc=Take down all of the enemies without taking damage.
- G32=Last Man Standing
- G32_Desc=Take down the high security enemy (in red) last.
- G33=What Goes Up
- G33_Desc=When an enemy climbs to the top of a ladder, Detonate an Explosive Gel charge to send him flying back down.
- G34=Smash and Grab
- G34_Desc=Perform an Inverted Takedown from a vantage point through the weak ceiling.
- G35=Quick Silent Takedown
- G35_Desc=Quick Silent Takedown
- G36=Reverse Choke Takedown
- G36_Desc=Reverse Choke Takedown
- G37=Hanging Disarm Takedown
- G37_Desc=Hanging Disarm Takedown
- G38=Double Ledge Takedown
- G38_Desc=Double Ledge Takedown
- G39=Double Head Takedown
- G39_Desc=Double Head Takedown
- G3_Desc=Take down 3 enemies at once with one wall using Explosive Gel.
- G4=Two for two
- G40=Double Vantage Point Takedown
- G40_Desc=Double Vantage Point Takedown
- G41=Line Launcher Grab Takedown
- G41_Desc=Line Launcher Grab Takedown
- G42=Swing Kick
- G42_Desc=Swing Kick then Ground Takedown
- G43=Takedown through weak wall
- G43_Desc=Takedown through weak wall
- G44=Inverted Ceiling Takedown
- G44_Desc=Inverted Ceiling Takedown
- G4_Desc=Take down 2 enemies with 2 different walls at once using Explosive Gel.
- G5=Three for three
- G5_Desc=Take down 3 enemies with 3 different walls at once using Explosive Gel.
- G6=Break through
- G6_Desc=Line Launch through a window into an enemy on the other side.
- G7=Fall guy
- G7_Desc=Batclaw an enemy and pull him off a walkway to take him down.
- G8=Tug of war
- G8_Desc=Use the Ultra Batclaw to pull 3 enemies off a walkway at once, taking them all out.
- G9=Chain reaction
- G9_Desc=Kick 2 enemies in one move using the Line Launcher.
- [HUD]
- ComboEarly=Early
- ComboLate=Late
- ComboPerfect=Perfect
- Critical=Critical Strike
- DatabaseMatch=Database Match
- East=E
- HealthAnarky=ANARKY
- HealthBatman=BATMAN
- HealthBruceWayne=BRUCE WAYNE
- HealthDeadShot=DEADSHOT
- HealthFirefly=FIREFLY
- HealthBane=BANE
- HealthDeathstroke=DEATHSTROKE
- HealthKillerCroc=KILLER CROC
- HealthCopperHead=COPPERHEAD
- HealthShiva=SHIVA
- HealthBird=BIRD
- HealthBlackMask=BLACKMASK
- HealthElectrocutioner=ELECTROCUTIONER
- InformantFoundOne=Data Handler Identified
- InformantFoundCrimeSceneSuspect=Suspect Identified
- InformantFoundEscapedPrisoner=Prisoner Identified
- InformantFoundCrimeInProgressCriminal=Criminal Identified
- InformantFoundAnarkyMessenger=Messenger Identified
- InformantNotFound=Scan Aborted
- InformantScanning=Facial Recognition Scan
- Level=Level
- LevelUp=UPGRADE
- Loot=LOOT
- MaxGaugeBonus=MAX GAUGE BONUS
- North=N
- PickupScanNew=Enigma Datapack added to Map
- PickupScanOld=Enigma Datapack already tagged
- CyrusScanNew=Journal Page (%d) Recorded
- CyrusScanOld=Journal Page already Scanned
- CyrusLetterScanning=Scanning Journal Page
- PickupScanning=Tagging Enigma Datapack
- ProxContacts=Hostiles:
- proximity=Explosive Gel\nProximity Detection
- Pull=Pull
- Push=Push
- RiddlerInformant=Enigma Data Handler
- Seconds=s
- South=S
- West=W
- xp=XP
- XP_Combo_Bonus=MAX COMBO BONUS
- XP_GadgetVariation_Bonus=GADGET VARIATION BONUS
- XP_Intimidation_Bonus=INTIMIDATION BONUS
- XP_Takedown_Variation=TAKEDOWN VARIATION BONUS
- XP_Variation_Bonus=VARIATION BONUS
- XP_PRED_ENEMY_TITLE=ENEMY VARIATION BONUS = %d XP
- XP_PRED_ENEMY_GUN=%d x Armed Enemy
- XP_PRED_ENEMIES_GUN=%d x Armed Enemies
- XP_PRED_ENEMY_THERMAL=%d x Thermal Goggle Enemy
- XP_PRED_ENEMIES_THERMAL=%d x Thermal Goggle Enemies
- XP_PRED_ENEMY_JAMMER=%d x Radio Jammer Enemy
- XP_PRED_ENEMIES_JAMMER=%d x Radio Jammer Enemies
- XP_PRED_ENEMY_MINE=%d x Mine-planting Enemy
- XP_PRED_ENEMIES_MINE=%d x Mine-planting Enemies
- XP_PRED_ENEMY_DRONE=%d x Drone
- XP_PRED_ENEMIES_DRONE=%d x Drones
- XP_PRED_TAKEDOWN_SILENT=Silent Takedown:
- XP_PRED_TAKEDOWN_DOUBLE=Double Takedown:
- XP_PRED_TAKEDOWN_QUICK=Quick Takedown:
- XP_PRED_TAKEDOWN_INVERTED=Inverted Takedown:
- XP_PRED_TAKEDOWN_LEDGE=Ledge Takedown:
- XP_PRED_TAKEDOWN_DOUBLELEDGE=Double Ledge Takedown:
- XP_PRED_TAKEDOWN_REVERSELEDGE=Reverse Ledge Takedown:
- XP_PRED_TAKEDOWN_FLOORGRATE=Floor Grate Takedown:
- XP_PRED_TAKEDOWN_VENT=Vent Takedown:
- XP_PRED_TAKEDOWN_GRAPPLEBOOST=Grapple Accelerator Takedown:
- XP_PRED_TAKEDOWN_WALL=Wall Takedown:
- XP_PRED_TAKEDOWN_ZIPKICK=Zip Kick Takedown:
- XP_PRED_TAKEDOWN_FLOOR=Ground Takedown:
- XP_PRED_TAKEDOWN_DUALCLAW=Remote Claw Takedown:
- XP_PRED_TAKEDOWN_REMOTEROPE=Remote Inverted Takedown:
- XP_PRED_TAKEDOWN_ZIPLINE=Zip Line Takedown:
- XP_PRED_TAKEDOWN_ROPE=Tight Rope Takedown:
- XP_PRED_TAKEDOWN_SONICSHOCK=Sonic Shock Takedown:
- XP_PRED_TAKEDOWN_GLUESMASH=Glue Smash Takedown:
- XP_PRED_TAKEDOWN_CORNER=Corner Takedown:
- XP_PRED_TAKEDOWN_EXPLOSIVEGEL=Explosive Gel Takedown:
- XP_PRED_GADGET_TITLE=GADGET VARIATION BONUS = %d XP
- XP_PRED_GADGET_SONICSHOCK=%d x Sonic Shock Batarang Takedown
- XP_PRED_GADGET_EXPLOSIVEGEL=%d x Explosive Gel Takedown
- XP_PRED_GADGET_DUALCLAW=%d x Remote Claw Takedown
- XP_PRED_GADGET_WALLSTRIKE=%d x Wall Takedown
- XP_PRED_SPECIAL_TITLE=SPECIAL BONUS = %d XP
- XP_PRED_SPECIAL_NODAMAGE=No Damage Bonus = %d XP
- XP_PRED_SPECIAL_UNDETECTED=Undetected Bonus = %d XP
- XP_ACTION_BONUS=SPECIAL BONUS
- XP_ALFRED_WISDOM_BONUS=Learn from Alfred's Wisdom = %d XP
- THREAT_LEVEL_VERYLOW=VELMI NÍZKÁ
- THREAT_LEVEL_LOW=NÍZKÁ
- THREAT_LEVEL_MEDIUM=STŘEDNÍ
- THREAT_LEVEL_HIGH=VYSOKÁ
- THREAT_LEVEL_EXTREME=EXTRÉMNÍ
- THREAT_THUG=NEPŘÁTEL
- THREAT_ARMOREDTHUG=OBRNĚNÝCH NEPŘÁTEL
- THREAT_SNIPER=OBRNĚNÝCH SNIPERŮ
- THREAT_NINJA=NINJŮ
- THREAT_MARTIALARTIST=MARTIAL ARTIST
- THREAT_VENOMTHUG=VENOM USER
- THREAT_LIEUTENANT=ENFORCER
- THREAT_ARMOREDLIEUTENANT=ARMORED ENFORCER
- THREAT_THUGPREDRIFLE=ENEMIES
- THREAT_THUGPREDTHERMAL=THERMAL GOGGLE ENEMIES
- THREAT_THUGPREDMINE=MINELAYERS
- THREAT_PREDJAMMER=JAMMER ENEMY
- THREAT_PREDSNIPER=SNIPER
- THREAT_THUGPREDARMORED=ARMORED ENEMIES
- THREAT_MODIFIER_MELEE=MELEE WEAPON
- THREAT_MODIFIER_THROW=PROJECTILE
- THREAT_MODIFIER_GUN=FIREARM
- THREAT_MODIFIER_KNIFE=KNIFE
- THREAT_MODIFIER_SHIELD=SHIELD
- THREAT_MODIFIER_STUNSTICK=STUN BATON
- THREAT_MODIFIER_TANNOY=HEARTBEAT MONITOR
- GRADE_APEX_VIGILANTE=APEX VIGILANTE
- GRADE_LEGENDARY_FIGHTER=LEGENDARY VIGILANTE
- GRADE_MARTIAL_ARTIST=MASTER VIGILANTE
- GRADE_VIGILANTE=SUPERIOR VIGILANTE
- GRADE_BRAWLER=CAPABLE VIGILANTE
- GRADE_APEX_PREDATOR=APEX PREDATOR
- GRADE_LIVING_NIGHTMARE=LEGENDARY PREDATOR
- GRADE_FRIGHTENERS=MASTER PREDATOR
- GRADE_SPOOK=SUPERIOR PREDATOR
- GRADE_BOGEYMAN=CAPABLE PREDATOR
- GRADE_COMBO=MAX KOMBO:
- GRADE_FURTIVE=TIME SPOTTED:
- GRADE_HITS=CELKEM ZÁSAHŮ:
- GRADE_VARIATION=TOTAL VARIATION:
- GRADE_PERFECTFREEFLOW=PERFECT FREE FLOW
- GRADE_HITRECEIVED=HITS RECEIVED:
- PREDATOR_UNSEEN=UNSEEN
- ThreatCategory=Hrozba:
- GradeCategory=Shrnutí:
- BankedCategory=Challenge Mode Bonus:
- MiscCategory=Reward:
- ChallengeCategory=Challenge:
- Total=cELKEM:
- XPBonus=XP Bonus:
- Destroyed=Destroyed
- HealthMrFreeze=Mr. Freeze
- ProxContact_Stalactite=Hostiles:
- Proximity_Stalactite=Unstable Stalactite
- XP_PRED_TAKEDOWN_ICESMASH=Ice Smash Takedown:
- [IOSCompanion]
- IOSRedSon=New Suit Unlocked: Red Son
- IOSEarth2DK=New Suit Unlocked: Earth 2 Dark Knight
- IOSSkin=Alternate Batman Suits can be used in Challenge Maps, Multiplayer and in New Game Plus.
- [XPMisc]
- CheatManagerXP=CHEATMANAGER XP
- GenericXP=GENERIC ACTION
- DataPack=Datapack
- SecretLocation=Anarky Tag
- SpyNetwork=Network Relay
- DataPackPuzzle_Easy=Easy Lockbox
- DataPackPuzzle_Normal=Normal Lockbox
- DataPackPuzzle_Hard=Hard Lockbox
- DataSetComplete=Extortion File
- EnigmaInformant=Data Handler
- SpyNetworkDestroyed=Relay Network
- EnigmaTowerUnlocked=Comms Tower
- CrimeSceneSolved=Crime Scene
- CrimeSceneCriminalStopped=Suspect
- CH1_BLACKGATE_ReachCommissionerLoeb_XP=Objective Complete
- CH1_BLACKGATE_DefeatKillerCroc_XP=Objective Complete
- CH1_OW_SolveFirstCrimeScene_XP=Objective Complete
- CH1_OW_Sub_HackTower_XP=Objective Complete
- CH1_BATCAVE_Main_AnalyzeMemoryStick_XP=Objective Complete
- CH2_BATCAVE_Main_SearchArmsDeal_XP=Objective Complete
- OW_CH2_Jammers_XP=Objective Complete
- OW_CH2_FinalOffer_XP=Objective Complete
- CH2_FO_Sub_FightClub_XP=Objective Complete
- CH2_FO_Sub_Security_XP=Objective Complete
- CH2_FO_Sub_Deathstroke_XP=Objective Complete
- CH3_LT_InvestigateMurder_XP=Objective Complete
- CH3_LT_GoBackToTheBatcave_XP=Objective Complete
- CH3_OW_GainAccessGCPD_XP=Objective Complete
- OW_CH3_HeadtoSewers_XP=Objective Complete
- CH3_GCPD_Main_LocateServerRoom_XP=Objective Complete
- CH3_GCPD_Main_FindTheDisrupterInTheEvidenceRoom_XP=Objective Complete
- CH3_GCPD_Main_ReturnToTheServerRoom_XP=Objective Complete
- CH4_SEW_Main_HeadToGothamBank_XP=Objective Complete
- CH4_BANK_ThugInterogation_XP=Objective Complete
- CH4_GMB_Main_Steel_XP=Objective Complete
- CH4_SM_Sub_AccessData_XP=Objective Complete
- CH4_SM_Sub_FindLab_XP=Objective Complete
- CH4_SM_Sub_FindEvidencePoison_XP=Objective Complete
- CH4_SM_Main_DefeatCopperhead_XP=Objective Complete
- CH6_OW_Sub_EnterRoyal_XP=Objective Complete
- CH6_RH_Sub_ActivatetheEmergencyGenerator_XP=Objective Complete
- CH6_RH_Sub_AccessSecurityRoom_XP=Objective Complete
- CH6_RH_Sub_AccessWestTower_XP=Objective Complete
- CH6_RH_Sub_AccessEasternTower_XP=Objective Complete
- CH6_RH_Sub_StopVentilationToExit_XP=Objective Complete
- CH6_RH_Sub_SurviveAndEscapeJokerTrap_XP=Objective Complete
- CH6_RH_Sub_HackTheElevatorToAccessPenthouse_XP=Objective Complete
- CH6_RH_Sub_DefeatBane_XP=Objective Complete
- CH7_BATCAVE_Main_GetGlueGrnd_XP=Objective Complete
- OW_Ch7_Morgue_XP=Objective Complete
- CH7_BHQ_Sub_FindTracker_XP=Objective Complete
- CH7_GB_Sub_CentralPillarBombDisarm_XP=Objective Complete
- H7_GB_Sub_OldGothamBomb_XP=Objective Complete
- CH7_GB_Sub_NewGothamBomb_XP=Objective Complete
- CH7_GB_Sub_MotherBombToComplete_XP=Objective Complete
- CH8_BATCAVE_Main_FixComputer_XP=Objective Complete
- CH8_BATCAVE_Main_SaveAlfred_XP=Objective Complete
- CH8_BG_Sub_GoThroughSewers_XP=Objective Complete
- CH8_BLACKGATE_DefeatBane3FFC_XP=Objective Complete
- CH8_BLACKGATE_DefeatBane3Predator_XP=Objective Complete
- CH8_BLACKGATE_EndGame_XP=Objective Complete
- CHM1_HatShop_Main_SaveGirl_XP=Objective Complete
- ChA1_OW_Main_Bomb_01_XP=Objective Complete
- ChA1_OW_Main_Bomb_02_XP=Objective Complete
- ChA1_OW_Main_Bomb_03_XP=Objective Complete
- ChA1_Courthouse_Main_DefeatAnarky_XP=Objective Complete
- CHS4_OW_FirstEncounter_XP=Objective Complete
- CHS4_OW_DeathTrap_XP=Objective Complete
- CHS4_OW_SecondEncounter_XP=Objective Complete
- CHS4_OW_FaceShiva_XP=Objective Complete
- CHCP1_OW_FindCyrusSecret_XP=Pinkney Journal
- CHCP1_OW_InvestigateTheCrypt_XP=Objective Complete
- CHP3_OW_DestroyWeaponCaches_XP=Objective Complete
- CHP3_OW_MostWanteComplete_XP=Most Wanted Complete
- CHBM4_OW_DestroyDrugStashes_XP=Objective Complete
- CHBM4_CHURCH_SecretLab_XP=Objective Complete
- CHD6_OW_CrimeScene1_XP=Crime Scene Solved
- CHD6_OW_CrimeScene2_XP=Crime Scene Solved
- CHD6_OW_CrimeScene3_XP=Crime Scene Solved
- CHD6_BANK_DefeatDeadshot_XP=Objective Complete
- CHB7_OW_InterrogateLastThug1_XP=Objective Complete
- CHB7_OW_InterrogateLastThug2_XP=Objective Complete
- CHB7_OW_ScanCrates_XP=Objective Complete
- CHB7_OW_FollowBirdTrail_XP=Objective Complete
- CHB7_MYALIBI_DefeatBird_XP=Objective Complete
- CHE2_MostWantedCompleted_XP=Most Wanted Complete
- CHE2_EnterEnigmaHQ_XP=Objective Complete
- CHE2_GetUniqueTrophy_XP=Riddler Trophy
- CHEP9_EscapedPrisonerCaptured_XP=Objective Complete
- CHEP9_EscapedPrisonerCompleted_XP=Objective Complete
- CIP_VenomThug_XP=Crime in Progress
- CIP_VenomThug_Easy_XP=Crime in Progress
- CIP_VenomThug_Medium_XP=Crime in Progress
- CIP_VenomThug_Hard_XP=Crime in Progress
- CIP_BankJob_XP=Crime in Progress
- CIP_BankJob_Easy_XP=Crime in Progress
- CIP_BankJob_Medium_XP=Crime in Progress
- CIP_BankJob_Hard_XP=Crime in Progress
- CIP_ATMThief_XP=Crime in Progress
- CIP_ATMThief_Easy_XP=Crime in Progress
- CIP_ATMThief_Medium_XP=Crime in Progress
- CIP_ATMThief_Hard_XP=Crime in Progress
- CIP_WeaponsDeal_XP=Crime in Progress
- CIP_WeaponsDeal_Easy_XP=Crime in Progress
- CIP_WeaponsDeal_Medium_XP=Crime in Progress
- CIP_WeaponsDeal_Hard_XP=Crime in Progress
- CIP_SomethingRotten_XP=Crime in Progress
- CIP_SomethingRotten_Easy_XP=Crime in Progress
- CIP_SomethingRotten_Medium_XP=Crime in Progress
- CIP_SomethingRotten_Hard_XP=Crime in Progress
- CIP_SnitchToss_XP=Crime in Progress
- CIP_SnitchToss_Easy_XP=Crime in Progress
- CIP_SnitchToss_Medium_XP=Crime in Progress
- CIP_SnitchToss_Hard_XP=Crime in Progress
- CIP_TurfWars_XP=Crime in Progress
- CIP_TurfWars_Easy_XP=Crime in Progress
- CIP_TurfWars_Medium_XP=Crime in Progress
- CIP_TurfWars_Hard_XP=Crime in Progress
- CIP_NinjaJumpdown_XP=Crime in Progress
- CIP_NinjaJumpdown_Easy_XP=Crime in Progress
- CIP_NinjaJumpdown_Medium_XP=Crime in Progress
- CIP_NinjaJumpdown_Hard_XP=Crime in Progress
- CIP_ThugsBeatCops_XP=Crime in Progress
- CIP_ThugsBeatCops_Easy_XP=Crime in Progress
- CIP_ThugsBeatCops_Medium_XP=Crime in Progress
- CIP_ThugsBeatCops_Hard_XP=Crime in Progress
- CIP_GCPDStandOff_XP=Crime in Progress
- CIP_GCPDStandOff_Easy_XP=Crime in Progress
- CIP_GCPDStandOff_Medium_XP=Crime in Progress
- CIP_GCPDStandOff_Hard_XP=Crime in Progress
- CIP_SwatVsThugs_XP=Crime in Progress
- CIP_SwatVsThugs_Easy_XP=Crime in Progress
- CIP_SwatVsThugs_Medium_XP=Crime in Progress
- CIP_SwatVsThugs_Hard_XP=Crime in Progress
- EnigmaTowerUnlocked_Bowery=Comms Tower
- EnigmaTowerUnlocked_ParkRow=Comms Tower
- EnigmaTowerUnlocked_IndustrialDistrict=Comms Tower
- EnigmaTowerUnlocked_Burley=Comms Tower
- EnigmaTowerUnlocked_DiamondDistrict=Comms Tower
- EnigmaTowerUnlocked_AmusementMile=Comms Tower
- AlfredWisdom=Alfred Wisdom
- [IntroCredits]
- Title_A=a
- Title_And=and
- Title_ArkhamCity=ARKHAM ORIGINS
- Title_Batman=BATMAN
- Title_Presents=presents
- Title_Production=production
- [Leaderboard]
- LeaderboardFetch=Retrieving Leaderboard results.
- LeaderboardFetchError=Failed to retrieve Leaderboard results.
- LeaderboardNotOnline=You need to be signed into Xbox LIVE to access the leaderboards.
- [Loading]
- ObjectivesTitle=CURRENT OBJECTIVES:
- [Lobby]
- ChangeSkin=Change Costume
- Custom=Custom
- ExitMessage=Are you sure you wish to end the session?
- Goals=Goals
- Head2Head=Head to Head
- page=Page
- Ranked=Ranked
- Ready=READY
- Select=Select
- TitleCampaign=CAMPAIGN MAPS
- TitleCampaignDLC=DOWNLOADED CAMPAIGN MAPS
- TitleCombat=COMBAT MAPS
- TitleDLC=DOWNLOADED MAPS
- TitlePredator=PREDATOR MAPS
- TitleTraining=TRAINING PROGRAMS
- Unselect=Un-Select
- [Map]
- AddSSWaypoint=Set As Current Objective
- AddWaypoint=Set Custom Waypoint
- BasementLevel=BASEMENT LEVEL
- Bios=Profile
- CaseFileIcon=Details
- CaseFiles=SIDE MISSIONS
- Center=Center
- ChallengeMode=Training Console
- ChallengeModeDescription=Use this training console to access challenge mode and combat training.
- ChangeFilter=Side Mission Progress
- ClearWaypoint=Remove Waypoint
- Close=Close
- CloseDB=Gotham City
- Closed=CLOSED
- CoordEast=E
- CoordNorth=N
- CoordSouth=S
- CoordWest=W
- CrimeScene0_0=Crime Scene
- CrimeScene1_0=Suspect
- OG_CHO1_Scene=Jezebel Plaza Fall
- NG_CHO1_Target=Jezebel Plaza Fall
- OG_CHU1_Scene=Crime Alley Shootings
- OG_CHU1_Target=Crime Alley Shootings
- OG_CHC1_Scene=Amusement Mile Mauling
- OG_CHC1_Target=Amusement Mile Mauling
- OG_CHN1_Scene=Dixon Docks Shooting
- NG_CHN1_Target=Dixon Docks Shooting
- NG_CHM1_Scene=Burnley Hit and Run
- NG_CHM1_Target=Burnley Hit and Run
- NG_CHQ1_Scene=Coventry Fire
- NG_CHQ1_Target=Coventry Fire
- CriminalDatabase=Most Wanted
- Deceased=Deceased
- East=East
- Enter=Enter Location
- ExitToOverworld=EXIT
- FastTravel=Fast Travel
- Garden=Botanical Gardens
- GoalReachedUserDesc=Custom waypoint
- GoalReachedUserIconTitle=REACHED OBJECTIVE MARKER FOR:
- GoalReachedUserTitle=REACHED OBJECTIVE MARKER FOR:
- GoalSetUserDesc=Custom waypoint
- GoalSetUserIconTitle=OBJECTIVE MARKER CHANGED TO:
- GoalSetUserTitle=OBJECTIVE MARKER CHANGED TO:
- GothamCity=GOTHAM CITY
- GroundLevel=GROUND LEVEL
- HideRiddler=Hidden
- MapObj_InSubMap=There is something to do at this location!
- MapUnavailable=MAP NOT AVAILABLE
- NoStory=
- North=North
- NotAvailable=MAP NOT AVAILABLE
- OW=Old Gotham - Streets
- NewG=South Gotham
- OldG=North Gotham
- Brid=Gotham Pioneers Bridge
- BatCaveHQ=Batcave
- CargoShip=Final Offer
- RegentHotel=Royal Hotel
- SleazyClub=My Alibi
- SteelMill=Sionis Steel Mill
- GothamBridge=Gotham Pioneers Bridge
- Appartment=Lacey Towers
- PoliceStation=GCPD
- Prison=Blackgate Prison
- Bank=Gotham Merchants Bank
- JokerDream=Joker
- BaneHQ=Bane's Field HQ
- Church=Church
- tower=Coventry Tower
- Enigma=Enigma's Headquarters
- Pinkney=Tomb
- MadHatter=Haberdashery
- Anarky=Courthouse
- Shiva=Sheldon Park
- GCPD=GCPD Precinct
- Objectives=OBJECTIVES
- ObjectivesTitle=MAIN OBJECTIVES:
- Pan=Pan
- Progress=Progress
- RemoveWaypoint=Return To Main Objective
- Rescued=RESCUED
- RestrictedArea=SHELDON PARK
- SetFilter=View Side Mission Info
- ShowAll=Show all
- ShowBatman=Show Batman
- ShowRiddler=Show?
- Steel=Sionis Steel Mill
- SteelWorks=Sionis Steel Mill
- Title=Map & Objectives
- View=View
- West=West
- WorldMap=Gotham City
- Zoom=Zoom
- ZoomIn=Zoom in
- ZoomOut=Zoom out
- TabMenuTitle1=MAPA
- TabMenuTitle2=MOST WANTED
- ParkRow=Park Row
- AmusementMile=Amusement Mile
- Bowery=Bowery
- Bridge=Gotham Pioneers Bridge
- Industrial=Industrial
- SheldonPark=Sheldon Park
- Coventry=Coventry
- Diamond=Diamond District
- Burnley=Burnley
- EnigmaCCTV=Network Relay
- EnigmaPickup=Enigma Datapack
- DynamicEventsLocator=Crime In Progress
- Pointofinterest1_1=Point of Interest
- Pointofinterest1_2=Point of Interest
- Pointofinterest1_3=Point of Interest
- Pointofinterest1_4=Point of Interest
- ChE1_EnigmaHQ_NGC3=Investigate the source of Enigma's transmission
- ChE1_EnigmaHQ_NGC3_02=Disable Enigma's server once all relays are destroyed.
- Enigma2_4=Enigma's HQ
- EnigmaHQ=Enigma's HQ
- DirectedEventInformant0_0=Enigma Data Handler
- DirectedEventInformant0_1=Enigma Data Handler
- DirectedEventInformant0_2=Enigma Data Handler
- DirectedEventInformant0_3=Enigma Data Handler
- DirectedEventInformant0_4=Enigma Data Handler
- DirectedEventInformant0_5=Enigma Data Handler
- DirectedEventInformant0_6=Enigma Data Handler
- DirectedEventInformant0_7=Enigma Data Handler
- DirectedEventInformant0_8=Enigma Data Handler
- Informant_01=Interrogate to reveal location of Enigma Datapacks for Extortion File 01
- Informant_02=Interrogate to reveal location of Enigma Datapacks for Extortion File 02
- Informant_03=Interrogate to reveal location of Enigma Datapacks for Extortion File 03
- Informant_04=Interrogate to reveal location of Enigma Datapacks for Extortion File 04
- Informant_05=Interrogate to reveal location of Enigma Datapacks for Extortion File 05
- Informant_06=Interrogate to reveal location of Enigma Datapacks for Extortion File 06
- Informant_07=Interrogate to reveal location of Enigma Datapacks for Extortion File 07
- Informant_08=Interrogate to reveal location of Enigma Datapacks for Extortion File 08
- Informant_09=Interrogate to reveal location of Enigma Datapacks for Extortion File 09
- Informant_10=Interrogate to reveal location of Enigma Datapacks for Extortion File 10
- Informant_11=Interrogate to reveal location of Enigma Datapacks for Extortion File 11
- Informant_12=Interrogate to reveal location of Enigma Datapacks for Extortion File 12
- Informant_13=Interrogate to reveal location of Enigma Datapacks for Extortion File 13
- Informant_14=Interrogate to reveal location of Enigma Datapacks for Extortion File 14
- Informant_15=Interrogate to reveal location of Enigma Datapacks for Extortion File 15
- Informant_16=Interrogate to reveal location of Enigma Datapacks for Extortion File 16
- Informant_17=Interrogate to reveal location of Enigma Datapacks for Extortion File 17
- Informant_18=Interrogate to reveal location of Enigma Datapacks for Extortion File 18
- Informant_19=Interrogate to reveal location of Enigma Datapacks for Extortion File 19
- Informant_20=Interrogate to reveal location of Enigma Datapacks for Extortion File 20
- AmusementMile_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- AmusementMile_Pickup_1=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_2=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_3=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_4=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_5=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_6=Complete the set to decipher Extortion File 05
- AmusementMile_Pickup_7=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_8=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_9=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_10=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_11=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_12=Complete the set to decipher Extortion File 06
- AmusementMile_Pickup_13=Complete the set to decipher Extortion File 07
- AmusementMile_Pickup_14=Complete the set to decipher Extortion File 07
- AmusementMile_Pickup_15=Complete the set to decipher Extortion File 07
- AmusementMile_Pickup_16=Complete the set to decipher Extortion File 07
- AmusementMile_Pickup_17=Complete the set to decipher Extortion File 07
- AmusementMile_Pickup_18=Complete the set to decipher Extortion File 07
- FinalOffer_Pickup_1=Complete the set to decipher Extortion File 05
- FinalOffer_Pickup_2=Complete the set to decipher Extortion File 05
- FinalOffer_Pickup_3=Complete the set to decipher Extortion File 05
- FinalOffer_Pickup_4=Complete the set to decipher Extortion File 05
- FinalOffer_Pickup_5=Complete the set to decipher Extortion File 06
- FinalOffer_Pickup_6=Complete the set to decipher Extortion File 06
- FinalOffer_Pickup_7=Complete the set to decipher Extortion File 06
- FinalOffer_Pickup_8=Complete the set to decipher Extortion File 06
- FinalOffer_Pickup_9=Complete the set to decipher Extortion File 07
- FinalOffer_Pickup_10=Complete the set to decipher Extortion File 07
- FinalOffer_Pickup_11=Complete the set to decipher Extortion File 07
- FinalOffer_Pickup_12=Complete the set to decipher Extortion File 07
- Bowery_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- Bowery_Pickup_1=Complete the set to decipher Extortion File 03
- Bowery_Pickup_2=Complete the set to decipher Extortion File 03
- Bowery_Pickup_3=Complete the set to decipher Extortion File 03
- Bowery_Pickup_4=Complete the set to decipher Extortion File 03
- Bowery_Pickup_5=Complete the set to decipher Extortion File 03
- Bowery_Pickup_6=Complete the set to decipher Extortion File 03
- Bowery_Pickup_7=Complete the set to decipher Extortion File 03
- Bowery_Pickup_8=Complete the set to decipher Extortion File 03
- Bowery_Pickup_9=Complete the set to decipher Extortion File 04
- Bowery_Pickup_10=Complete the set to decipher Extortion File 04
- Bowery_Pickup_11=Complete the set to decipher Extortion File 04
- Bowery_Pickup_12=Complete the set to decipher Extortion File 04
- Bowery_Pickup_13=Complete the set to decipher Extortion File 04
- Bowery_Pickup_14=Complete the set to decipher Extortion File 04
- Bowery_Pickup_15=Complete the set to decipher Extortion File 04
- Bowery_Pickup_16=Complete the set to decipher Extortion File 04
- Bowery_Pickup_17=Complete the set to decipher Extortion File 04
- HatShop_Pickup_1=Complete the set to decipher Extortion File 03
- Bank_Pickup_1=Complete the set to decipher Extortion File 03
- Bank_Pickup_2=Complete the set to decipher Extortion File 04
- Bridge_Pickup_1=Complete the set to decipher Extortion File 11
- Bridge_Pickup_2=Complete the set to decipher Extortion File 11
- Bridge_Pickup_3=Complete the set to decipher Extortion File 11
- Bridge_Pickup_4=Complete the set to decipher Extortion File 11
- Bridge_Pickup_5=Complete the set to decipher Extortion File 11
- Bridge_Pickup_6=Complete the set to decipher Extortion File 12
- Bridge_Pickup_7=Complete the set to decipher Extortion File 12
- Bridge_Pickup_8=Complete the set to decipher Extortion File 12
- Bridge_Pickup_9=Complete the set to decipher Extortion File 12
- Bridge_Pickup_10=Complete the set to decipher Extortion File 12
- BridgeInterior_Pickup_1=Complete the set to decipher Extortion File 11
- BridgeInterior_Pickup_2=Complete the set to decipher Extortion File 11
- BridgeInterior_Pickup_3=Complete the set to decipher Extortion File 11
- BridgeInterior_Pickup_4=Complete the set to decipher Extortion File 11
- BridgeInterior_Pickup_5=Complete the set to decipher Extortion File 11
- BridgeInterior_Pickup_6=Complete the set to decipher Extortion File 12
- BridgeInterior_Pickup_7=Complete the set to decipher Extortion File 12
- BridgeInterior_Pickup_8=Complete the set to decipher Extortion File 12
- BridgeInterior_Pickup_9=Complete the set to decipher Extortion File 12
- BridgeInterior_Pickup_10=Complete the set to decipher Extortion File 12
- Burnley_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- Burnley_Pickup_1=Complete the set to decipher Extortion File 18
- Burnley_Pickup_2=Complete the set to decipher Extortion File 18
- Burnley_Pickup_3=Complete the set to decipher Extortion File 18
- Burnley_Pickup_4=Complete the set to decipher Extortion File 18
- Burnley_Pickup_5=Complete the set to decipher Extortion File 19
- Burnley_Pickup_6=Complete the set to decipher Extortion File 18
- Burnley_Pickup_7=Complete the set to decipher Extortion File 19
- Burnley_Pickup_8=Complete the set to decipher Extortion File 19
- Burnley_Pickup_9=Complete the set to decipher Extortion File 18
- Burnley_Pickup_10=Complete the set to decipher Extortion File 18
- Burnley_Pickup_11=Complete the set to decipher Extortion File 20
- Burnley_Pickup_12=Complete the set to decipher Extortion File 18
- Burnley_Pickup_13=Complete the set to decipher Extortion File 18
- Burnley_Pickup_14=Complete the set to decipher Extortion File 18
- Burnley_Pickup_15=Complete the set to decipher Extortion File 20
- GCPD_Pickup_1=Complete the set to decipher Extortion File 19
- GCPD_Pickup_2=Complete the set to decipher Extortion File 19
- GCPD_Pickup_3=Complete the set to decipher Extortion File 19
- GCPD_Pickup_4=Complete the set to decipher Extortion File 19
- GCPD_Pickup_5=Complete the set to decipher Extortion File 19
- GCPD_Pickup_6=Complete the set to decipher Extortion File 19
- GCPD_Pickup_7=Complete the set to decipher Extortion File 19
- GCPD_Pickup_8=Complete the set to decipher Extortion File 20
- GCPD_Pickup_9=Complete the set to decipher Extortion File 20
- GCPD_Pickup_10=Complete the set to decipher Extortion File 20
- GCPD_Pickup_11=Complete the set to decipher Extortion File 20
- GCPD_Pickup_12=Complete the set to decipher Extortion File 20
- GCPD_Pickup_13=Complete the set to decipher Extortion File 20
- GCPD_Pickup_14=Complete the set to decipher Extortion File 20
- EnigmaHQ_Pickup_1=Complete the set to decipher Extortion File 20
- Coventry_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- Coventry_Pickup_1=Complete the set to decipher Extortion File 13
- Coventry_Pickup_2=Complete the set to decipher Extortion File 13
- Coventry_Pickup_3=Complete the set to decipher Extortion File 13
- Coventry_Pickup_4=Complete the set to decipher Extortion File 13
- Coventry_Pickup_5=Complete the set to decipher Extortion File 13
- Coventry_Pickup_6=Complete the set to decipher Extortion File 13
- Coventry_Pickup_7=Complete the set to decipher Extortion File 13
- Coventry_Pickup_8=Complete the set to decipher Extortion File 13
- Coventry_Pickup_9=Complete the set to decipher Extortion File 14
- Coventry_Pickup_10=Complete the set to decipher Extortion File 14
- Coventry_Pickup_11=Complete the set to decipher Extortion File 14
- Coventry_Pickup_12=Complete the set to decipher Extortion File 14
- Coventry_Pickup_13=Complete the set to decipher Extortion File 14
- Coventry_Pickup_14=Complete the set to decipher Extortion File 14
- Coventry_Pickup_15=Complete the set to decipher Extortion File 14
- Coventry_Pickup_16=Complete the set to decipher Extortion File 14
- Coventry_Pickup_17=Complete the set to decipher Extortion File 14
- LaceyTower_Pickup_1=Complete the set to decipher Extortion File 13
- MyAlibi_Pickup_1=Complete the set to decipher Extortion File 13
- MyAlibi_Pickup_2=Complete the set to decipher Extortion File 14
- Diamond_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- Diamond_Pickup_1=Complete the set to decipher Extortion File 15
- Diamond_Pickup_2=Complete the set to decipher Extortion File 15
- Diamond_Pickup_3=Complete the set to decipher Extortion File 15
- Diamond_Pickup_4=Complete the set to decipher Extortion File 15
- Diamond_Pickup_5=Complete the set to decipher Extortion File 15
- Diamond_Pickup_6=Complete the set to decipher Extortion File 15
- Diamond_Pickup_7=Complete the set to decipher Extortion File 16
- Diamond_Pickup_8=Complete the set to decipher Extortion File 16
- Diamond_Pickup_9=Complete the set to decipher Extortion File 16
- Diamond_Pickup_10=Complete the set to decipher Extortion File 16
- Diamond_Pickup_11=Complete the set to decipher Extortion File 16
- Diamond_Pickup_12=Complete the set to decipher Extortion File 16
- Diamond_Pickup_13=Complete the set to decipher Extortion File 17
- Diamond_Pickup_14=Complete the set to decipher Extortion File 17
- Diamond_Pickup_15=Complete the set to decipher Extortion File 17
- Diamond_Pickup_16=Complete the set to decipher Extortion File 17
- Diamond_Pickup_17=Complete the set to decipher Extortion File 17
- Diamond_Pickup_18=Complete the set to decipher Extortion File 17
- Hotel_Pickup_1=Complete the set to decipher Extortion File 15
- Hotel_Pickup_2=Complete the set to decipher Extortion File 15
- Hotel_Pickup_3=Complete the set to decipher Extortion File 15
- Hotel_Pickup_4=Complete the set to decipher Extortion File 15
- Hotel_Pickup_5=Complete the set to decipher Extortion File 16
- Hotel_Pickup_6=Complete the set to decipher Extortion File 16
- Hotel_Pickup_7=Complete the set to decipher Extortion File 16
- Hotel_Pickup_8=Complete the set to decipher Extortion File 16
- Hotel_Pickup_9=Complete the set to decipher Extortion File 17
- Hotel_Pickup_10=Complete the set to decipher Extortion File 17
- Hotel_Pickup_11=Complete the set to decipher Extortion File 17
- Hotel_Pickup_12=Complete the set to decipher Extortion File 17
- Industrial_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- Industrial_Pickup_1=Complete the set to decipher Extortion File 08
- Industrial_Pickup_2=Complete the set to decipher Extortion File 08
- Industrial_Pickup_3=Complete the set to decipher Extortion File 08
- Industrial_Pickup_4=Complete the set to decipher Extortion File 08
- Industrial_Pickup_5=Complete the set to decipher Extortion File 08
- Industrial_Pickup_6=Complete the set to decipher Extortion File 08
- Industrial_Pickup_7=Complete the set to decipher Extortion File 09
- Industrial_Pickup_8=Complete the set to decipher Extortion File 09
- Industrial_Pickup_9=Complete the set to decipher Extortion File 09
- Industrial_Pickup_10=Complete the set to decipher Extortion File 09
- Industrial_Pickup_11=Complete the set to decipher Extortion File 09
- Industrial_Pickup_12=Complete the set to decipher Extortion File 09
- Industrial_Pickup_13=Complete the set to decipher Extortion File 10
- Industrial_Pickup_14=Complete the set to decipher Extortion File 10
- Industrial_Pickup_15=Complete the set to decipher Extortion File 10
- Industrial_Pickup_16=Complete the set to decipher Extortion File 10
- Industrial_Pickup_17=Complete the set to decipher Extortion File 10
- Industrial_Pickup_18=Complete the set to decipher Extortion File 10
- Industrial_Pickup_19=Complete the set to decipher Extortion File 10
- SteelMill_Pickup_1=Complete the set to decipher Extortion File 08
- SteelMill_Pickup_2=Complete the set to decipher Extortion File 08
- SteelMill_Pickup_3=Complete the set to decipher Extortion File 08
- SteelMill_Pickup_4=Complete the set to decipher Extortion File 08
- SteelMill_Pickup_5=Complete the set to decipher Extortion File 09
- SteelMill_Pickup_6=Complete the set to decipher Extortion File 09
- SteelMill_Pickup_7=Complete the set to decipher Extortion File 09
- SteelMill_Pickup_8=Complete the set to decipher Extortion File 09
- SteelMill_Pickup_9=Complete the set to decipher Extortion File 10
- SteelMill_Pickup_10=Complete the set to decipher Extortion File 10
- SteelMill_Pickup_11=Complete the set to decipher Extortion File 10
- ParkRow_Camera_1=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_2=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_3=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_4=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_5=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_6=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_7=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_8=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_9=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Camera_10=Destroy all Relays to access the server at Enigma's HQ
- ParkRow_Pickup_1=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_2=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_3=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_4=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_5=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_6=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_7=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_8=Complete the set to decipher Extortion File 01
- ParkRow_Pickup_9=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_10=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_11=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_12=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_13=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_14=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_15=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_16=Complete the set to decipher Extortion File 02
- ParkRow_Pickup_17=Complete the set to decipher Extortion File 02
- Courthouse_Pickup_1=Complete the set to decipher Extortion File 01
- Church_Pickup_1=Complete the set to decipher Extortion File 01
- BaneHQ_Pickup_1=Complete the set to decipher Extortion File 02
- Tower0=Comms Tower - Coventry
- Tower1=Comms Tower - The Bowery
- Tower2=Comms Tower - Park Row
- Tower3=Comms Tower - Industrial District
- Tower4=Comms Tower - Burnley
- Tower5=Comms Tower - Diamond District
- Tower6=Comms Tower - Amusement Mile
- Tower0Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower1Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower2Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower3Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower4Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower5Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Tower6Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
- Destination0=Batwing Drop Point
- Destination1=Batwing Drop Point
- Destination2=Batwing Drop Point
- Destination3=Batwing Drop Point
- Destination4=Batwing Drop Point
- Destination5=Batwing Drop Point
- Destination6=Batwing Drop Point
- Destination7=Batwing Drop Point
- FT_NewGothamA2=Fast travel to Coventry District
- FT_NewGothamT0=Fast travel to Coventry District
- FT_NewGothamB0=Fast travel to Diamond District
- FT_NewGothamD0=Fast travel to Burnley District
- FT_NewGothamC6=Fast travel to Burnley District
- FT_OldGothamC1=Fast travel to Industrial District
- FT_OldGothamB0=Fast travel to Amusement Mile District
- FT_OldGothamA2=Fast travel to Park Row District
- FT_OldGothamE4=Fast travel to Bowery District
- FT_Prison=Blackgate Prison
- FT_Batcave=Return to Batcave
- SidemissionPenguin=Penguin's Arms Caches
- PenguinTitle=Penguin's Arms Caches
- PenguinDescription01=Use the Disruptor to destroy Penguin's 6 arms caches
- PenguinDescription02=5 arms caches remaining
- PenguinDescription03=4 arms caches remaining
- PenguinDescription04=3 arms caches remaining
- PenguinDescription05=2 arms caches remaining
- PenguinDescription06=1 arms cache remaining
- PenguinDescription07=Penguin Most Wanted Complete
- ChP1_Cache1=Use the Disruptor to destroy Penguin's Arms Cache
- ChP1_Cache2=Use the Disruptor to destroy Penguin's Arms Cache
- ChP1_Cache3=Use the Disruptor to destroy Penguin's Arms Cache
- ChP1_Cache4=Use the Disruptor to destroy Penguin's Arms Cache
- ChP1_Cache5=Use the Disruptor to destroy Penguin's Arms Cache
- ChP1_Cache6=Use the Disruptor to destroy Penguin's Arms Cache
- MapObj_ChP1_Cache1_desc=Destroy Penguin's Arms Cache
- MapObj_ChP1_Cache2_desc=Destroy Penguin's Arms Cache
- MapObj_ChP1_Cache3_desc=Destroy Penguin's Arms Cache
- MapObj_ChP1_Cache4_desc=Destroy Penguin's Arms Cache
- MapObj_ChP1_Cache5_desc=Destroy Penguin's Arms Cache
- MapObj_ChP1_Cache6_desc=Destroy Penguin's Arms Cache
- BlackMaskTitle=Black Mask's Drug Stashes
- SidemissionBlackMask=Black Mask's Drug Stashes
- BlackMaskDescription01=Destroy Black Mask's 6 drug stashes
- BlackMaskDescription02=5 drug stashes remaining
- BlackMaskDescription03=4 drug stashes remaining
- BlackMaskDescription04=3 drug stashes remaining
- BlackMaskDescription05=2 drug stashes remaining
- BlackMaskDescription06=1 drug stash remaining
- BlackMaskDescription07=Confront Black Mask at the Church
- BlackMaskDescription08=Destroy the last drug stash
- BlackMaskDescription09=Interrogate Black Mask
- BlackMaskDescription10=Black Mask Most Wanted Complete
- ChJ1_Stash1=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Stash2=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Stash3=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Stash4=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Stash5=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Stash6=Use Explosive Gel to destroy Black Mask's Drug Stash
- ChJ1_Final=Confront Black Mask at the Church
- MapObj_CHJ1_STASH1_Desc=Destroy Black Mask's Drug Stash
- MapObj_CHJ1_STASH2_Desc=Destroy Black Mask's Drug Stash
- MapObj_CHJ1_STASH3_Desc=Destroy Black Mask's Drug Stash
- MapObj_CHJ1_STASH4_Desc=Destroy Black Mask's Drug Stash
- MapObj_CHJ1_STASH5_Desc=Destroy Black Mask's Drug Stash
- MapObj_CHJ1_STASH6_Desc=Destroy Black Mask's Drug Stash
- MapObj_ChJ1_Final_Desc=Confront Black Mask at the Church
- BirdTitle=Bird
- Sidemissionbird=Bird
- BirdDescription01=Investigate the gang fight
- BirdDescription02=Interrogate the last enemy standing
- BirdDescription03=Investigate the gang fight
- BirdDescription04=Interrogate the last enemy standing
- BirdDescription05=Scan the area around the canister
- BirdDescription06=Confront Bird at My Alibi Nightclub
- BirdDescription07=Enter My Alibi Nightclub and confront Bird
- BirdDescription08=Bird Most Wanted Complete
- ChB1_Brawl1=Investigate the gang fight
- ChB1_Brawl2=Investigate the gang fight
- ChB3_DrugToScan=Scan matchbook for chemical analysis
- ChB3_MyAlibi=Confront Bird at My Alibi
- MapObj_ChB3_MyAlibi_Desc=Confront Bird at My Alibi
- MapObj_ChB3_DrugToScan_Desc=Scan the area around the canister
- MapObj_ChB1_Brawl2_Desc=Investigate the gang fight
- MapObj_ChB1_Brawl1_Desc=Investigate the gang fight
- MadHatterTitle=Mad Hatter
- SideMissionMadHatter=Mad Hatter
- MW_MadHatter=Defeat Jervis and rescue Alice
- MW_MadHatter_Desc=Defeat Jervis and rescue Alice
- MapObj_MW_MadHatter_Desc=Defeat Jervis and rescue Alice
- MW_MadHatter_Done=Mad Hatter Defeated
- MapObj_MadHatter_Marker_E6_Desc=Defeat Jervis and rescue Alice
- MadHatter_Marker_E6=Defeat Jervis and rescue Alice
- PinkneyTitle=Cyrus Pinkney's secrets
- SidemissionPinkney=Cyrus Pinkney's secrets
- PinkneyDescription01=Investigate Cyrus Pinkney's Crypt
- PinkneyDescription02=Cyrus Pinkney's Secrets Complete
- PointOfInterest9_4=Point of Interest
- ChY1_Scan9=Investigate Cyrus Pinkney's Crypt
- AnarkyTitle=Anarky
- SideMissionAnarky=Anarky
- AnarkyDescription01=Investigate Anarky's projection
- AnarkyDescription02=Defuse Anarky's first bomb
- AnarkyDescription03=Investigate Anarky's second projection
- AnarkyDescription04=Defuse Anarky's second bomb
- AnarkyDescription05=Investigate Anarky's third projection
- AnarkyDescription06=Defuse Anarky's third bomb
- AnarkyDescription07=Confront Anarky at the courthouse
- AnarkyDescription08=Confront Anarky at the courthouse
- AnarkyDescription09=Anarky Most Wanted Complete
- ChA1_AnarkyBomb01=Locate and defuse Anarky's first bomb
- ChA1_AnarkyBomb02=Locate and defuse Anarky's second bomb
- ChA1_AnarkyBomb03=Locate and defuse Anarky's third bomb
- ChA1_AnarkyThug01=Locate and speak with Anarky's supporter
- ChA1_AnarkyThug02=Locate and speak with Anarky's supporter
- ChA1_AnarkyThug03=Locate and speak with Anarky's supporter
- MapObj_ChA1_AnarkyCourthouse=Confront Anarky at the courthouse
- MapObj_CHA1_AnarkyThug01_Desc=Speak with Anarky's supporter
- MapObj_CHA1_AnarkyThug02_Desc=Speak with Anarky's supporter
- MapObj_CHA1_AnarkyThug03_Desc=Speak with Anarky's supporter
- ChA1_AnarkyCourthouse=Confront Anarky at the courthouse
- MapObj_ChA1_AnarkyCourthouse_Desc=Confront Anarky at the courthouse
- MapObj_CHA1_AnarkyBomb01_Desc=Locate and defuse Anarky's first bomb
- MapObj_CHA1_AnarkyBomb02_Desc=Locate and defuse Anarky's second bomb
- MapObj_CHA1_AnarkyBomb03_Desc=Locate and defuse Anarky's third bomb
- SideMissionDeadshot=Deadshot
- DeadShotDescription01=Find S.O.S. broadcast location
- DeadShotDescription02=Look for crash survivors
- DeadShotDescription03=Replay crime scene from roof
- DeadShotDescription04=Find the helicopter's tail rotor
- DeadShotDescription05=Find the shooter's location
- DeadShotDescription06=Find Deadshot's firing position
- DeadShotDescription07=Confront Deadshot at the Gotham Merchants Bank
- DeadShotDescription08=Defeat Deadshot
- DeadShotDescription09=Deadshot Most Wanted Complete
- ChD1_SOSLoactionDeadshot_OGE1=Find S.O.S. broadcast location
- ChD1_CrashLocationDeadshot_OGE1=Look for crash survivors
- ChD1_BackToRoof_OGE1=Replay the crime scene from the roof
- ChD1_BankEntranceDeadshot_OGF1=Confront Deadshot at the Gotham Merchants Bank
- DeadShotTitle01=Cry for help
- DeadShotTitle02=Single Bullet Theory
- CrimeScene2_1=Crash Location
- MapObj_CHD1_BankEntranceDeadshot_OGF1_Desc=Confront Deadshot at the Gotham Merchants Bank
- CrimeScene3_1=Cry for help
- MapObj_CHD1_BackToRoof_OGE1=Crash Location - Roof Top
- ARChallenge=AR Challenge
- ARChallenge1=Basic Glide Drill 1
- ARChallenge2=Basic Glide Drill 2
- ARChallenge3=Basic Glide Drill 3
- ARChallenge4=Basic Glide Drill 4
- ARChallenge5=Intermediate Glide Drill 1
- ARChallenge6=Intermediate Glide Drill 2
- ARChallenge7=Advanced Glide Drill 1
- ARChallenge8=Advanced Glide Drill 2
- ARChallenge1_0=AR Glide Drill
- ARChallenge2_0=AR Glide Drill
- ARChallenge3_0=AR Glide Drill
- ARChallenge4_0=AR Glide Drill
- ARChallenge5_0=AR Glide Drill
- ARChallenge6_0=AR Glide Drill
- ARChallenge7_0=AR Glide Drill
- ARChallenge8_0=AR Glide Drill
- ShivaTitle01=Shiva's Test of Worth
- Sidemissionshiva=Shiva's Test
- ShivaDescription01=Find the "innocent man"
- ShivaDescription02=Cut the power electrifying the pool
- ShivaDescription03=Scan the area for a trail
- ShivaDescription04=Follow the trail
- ShivaDescription05=Confront Shiva
- ShivaDescription06=Defeat Shiva
- ShivaDescription07=Shiva Still Active - Most Wanted File Pending…
- TrailMarker=Follow the blood trail
- ShivaSSBloodTrail=Follow the blood trail to find the cop's partner
- ChS1_CopPosition_NGC8=Locate and save the "innocent man"
- MapObj_Chs1_CopPosition_NGC8_Desc=Locate and save the "innocent man"
- MapObj_chs1_shivaPosition_OGH3_Desc=Confront Shiva
- ChS3_2ndCopPosition_NGA3=Follow the blood trail to find the cop's partner
- MapObj_ChS3_2ndCopPosition_NGA3_Desc=Follow the blood trail to find the cop's partner
- ChS1_ShivaPosition_OGH3=Confront Shiva
- SideMissionShivaIcon=Shiva's Test
- SideMissionBlackgate=Escaped Blackgate Prisoners
- BlackGatePrisonerDescription01=20 Blackgate prisoners remaining
- BlackGatePrisonerDescription02=19 Blackgate prisoners remaining
- BlackGatePrisonerDescription03=18 Blackgate prisoners remaining
- BlackGatePrisonerDescription04=17 Blackgate prisoners remaining
- BlackGatePrisonerDescription05=16 Blackgate prisoners remaining
- BlackGatePrisonerDescription06=15 Blackgate prisoners remaining
- BlackGatePrisonerDescription07=14 Blackgate prisoners remaining
- BlackGatePrisonerDescription08=13 Blackgate prisoners remaining
- BlackGatePrisonerDescription09=12 Blackgate prisoners remaining
- BlackGatePrisonerDescription10=11 Blackgate prisoners remaining
- BlackGatePrisonerDescription11=10 Blackgate prisoners remaining
- BlackGatePrisonerDescription12=09 Blackgate prisoners remaining
- BlackGatePrisonerDescription13=08 Blackgate prisoners remaining
- BlackGatePrisonerDescription14=07 Blackgate prisoners remaining
- BlackGatePrisonerDescription15=06 Blackgate prisoners remaining
- BlackGatePrisonerDescription16=05 Blackgate prisoners remaining
- BlackGatePrisonerDescription17=04 Blackgate prisoners remaining
- BlackGatePrisonerDescription18=03 Blackgate prisoners remaining
- BlackGatePrisonerDescription19=02 Blackgate prisoners remaining
- BlackGatePrisonerDescription20=01 Blackgate prisoner remaining
- BlackgatePrisonerTitle=Blackgate Prisoner Most Wanted
- BlackGatePrisonerDescription21=Escaped Blackgate prisoner Most Wanted complete
- MapOBJ_MW_BGP_Prisoner_01_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_02_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_03_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_04_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_05_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_06_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_07_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_08_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_09_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_10_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_11_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_12_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_13_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_14_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_15_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_16_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_17_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_18_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_19_Desc=Apprehend the Blackgate prisoner
- MapOBJ_MW_BGP_Prisoner_20_Desc=Apprehend the Blackgate prisoner
- MW_BGP_Prisoner_01=Apprehend BlackGate prisoner 01
- MW_BGP_Prisoner_02=Apprehend BlackGate prisoner 02
- MW_BGP_Prisoner_03=Apprehend BlackGate prisoner 03
- MW_BGP_Prisoner_04=Apprehend BlackGate prisoner 04
- MW_BGP_Prisoner_05=Apprehend BlackGate prisoner 05
- MW_BGP_Prisoner_06=Apprehend BlackGate prisoner 06
- MW_BGP_Prisoner_07=Apprehend BlackGate prisoner 07
- MW_BGP_Prisoner_08=Apprehend BlackGate prisoner 08
- MW_BGP_Prisoner_09=Apprehend BlackGate prisoner 09
- MW_BGP_Prisoner_10=Apprehend BlackGate prisoner 10
- MW_BGP_Prisoner_11=Apprehend BlackGate prisoner 11
- MW_BGP_Prisoner_12=Apprehend BlackGate prisoner 12
- MW_BGP_Prisoner_13=Apprehend BlackGate prisoner 13
- MW_BGP_Prisoner_14=Apprehend BlackGate prisoner 14
- MW_BGP_Prisoner_15=Apprehend BlackGate prisoner 15
- MW_BGP_Prisoner_16=Apprehend BlackGate prisoner 16
- MW_BGP_Prisoner_17=Apprehend BlackGate prisoner 17
- MW_BGP_Prisoner_18=Apprehend BlackGate prisoner 18
- MW_BGP_Prisoner_19=Apprehend BlackGate prisoner 19
- MW_BGP_Prisoner_20=Apprehend BlackGate prisoner 20
- MainObj=Můj Cíl:
- SideObj=Side Mission:
- Ch3_FreezeGunTrail=Follow the chemical trail
- SideMissionGenericRadius=Victims In Ice
- Map_OW_FrozenCivilian01=Rescue frozen victims
- Map_OW_FrozenCivilian01_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian02=Rescue frozen victims
- Map_OW_FrozenCivilian02_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian03=Rescue frozen victims
- Map_OW_FrozenCivilian03_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian04=Rescue frozen victims
- Map_OW_FrozenCivilian04_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian05=Rescue frozen victims
- Map_OW_FrozenCivilian05_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian06=Rescue frozen victims
- Map_OW_FrozenCivilian06_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian07=Rescue frozen victims
- Map_OW_FrozenCivilian07_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian08=Rescue frozen victims
- Map_OW_FrozenCivilian08_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian09=Rescue frozen victims
- Map_OW_FrozenCivilian09_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian10=Rescue frozen victims
- Map_OW_FrozenCivilian10_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian11=Rescue frozen victims
- Map_OW_FrozenCivilian11_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian12=Rescue frozen victims
- Map_OW_FrozenCivilian12_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian13=Rescue frozen victims
- Map_OW_FrozenCivilian13_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian14=Rescue frozen victims
- Map_OW_FrozenCivilian14_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian15=Rescue frozen victims
- Map_OW_FrozenCivilian15_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian16=Rescue frozen victims
- Map_OW_FrozenCivilian16_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian17=Rescue frozen victims
- Map_OW_FrozenCivilian17_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian18=Rescue frozen victims
- Map_OW_FrozenCivilian18_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian19=Rescue frozen victims
- Map_OW_FrozenCivilian19_Desc=Rescue frozen victims
- Map_OW_FrozenCivilian20=Rescue frozen victims
- Map_OW_FrozenCivilian20_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian01=Rescue frozen victims
- Map_GC_FrozenCivilian01_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian02=Rescue frozen victims
- Map_GC_FrozenCivilian02_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian03=Rescue frozen victims
- Map_GC_FrozenCivilian03_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian04=Rescue frozen victims
- Map_GC_FrozenCivilian04_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian05=Rescue frozen victims
- Map_GC_FrozenCivilian05_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian06=Rescue frozen victims
- Map_GC_FrozenCivilian06_Desc=Rescue frozen victims
- Map_GC_FrozenCivilian07=Rescue frozen victims
- Map_GC_FrozenCivilian07_Desc=Rescue frozen victims
- Map_MA_FrozenCivilian01=Rescue frozen victims
- Map_MA_FrozenCivilian01_Desc=Rescue frozen victims
- Map_MA_FrozenCivilian02=Rescue frozen victims
- Map_MA_FrozenCivilian02_Desc=Rescue frozen victims
- Map_MA_FrozenCivilian03=Rescue frozen victims
- Map_MA_FrozenCivilian03_Desc=Rescue frozen victims
- ChA1_AnarkyRiot01=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot01_Desc=Stop the riots started by Anarky's Activists in South Gotham
- ChA1_AnarkyRiot02=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot02_Desc=Stop the riots started by Anarky's Activists in South Gotham
- ChA1_AnarkyRiot03=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot03_Desc=Stop the riots started by Anarky's Activists in South Gotham
- AnarkyRiotFinal=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_AnarkyRiotFinal_Desc=Stop the riots started by Anarky's Activists in South Gotham
- LabCryoTrail=Follow the blood trail
- [MapIcon]
- AssassinBandages=Scan Assassin's Bandages
- Breakable=Breakable Object
- Pickup=Enigma Datapack
- Player=Current Location
- CCTV=Network Relay
- Riddle=Puzzle
- OW_SimCards=Collect first SIM card to triangulate Penguin's position
- OW_SimCards2=Collect second SIM card to triangulate Penguin's position
- Bridge=Pioneers Bridge
- MapObj_ChY1_Scan9=Cyrus Pinkney's Crypt
- ShivaSSBloodTrail=Blood Trail
- Mapobj_informant_01=Enigma Data Handler
- Mapobj_informant_02=Enigma Data Handler
- Mapobj_informant_03=Enigma Data Handler
- Mapobj_informant_04=Enigma Data Handler
- Mapobj_informant_05=Enigma Data Handler
- Mapobj_informant_06=Enigma Data Handler
- Mapobj_informant_07=Enigma Data Handler
- Mapobj_informant_08=Enigma Data Handler
- Mapobj_informant_09=Enigma Data Handler
- Mapobj_informant_10=Enigma Data Handler
- Mapobj_informant_11=Enigma Data Handler
- Mapobj_informant_12=Enigma Data Handler
- Mapobj_informant_13=Enigma Data Handler
- Mapobj_informant_14=Enigma Data Handler
- Mapobj_informant_15=Enigma Data Handler
- Mapobj_informant_16=Enigma Data Handler
- Mapobj_informant_17=Enigma Data Handler
- Mapobj_informant_18=Enigma Data Handler
- Mapobj_informant_19=Enigma Data Handler
- Mapobj_informant_20=Enigma Data Handler
- Mapobj_CHE1_EnigmaHQ_NGC3=Enigma's HQ
- Mapobj_CHE1_EnigmaHQ_NGC3_02=Enigma's HQ
- 2_4=Enigma's HQ
- Mapobj_ChA1_AnarkyThug01=Anarky Supporter 1
- Mapobj_ChA1_AnarkyThug02=Anarky Supporter 2
- Mapobj_ChA1_AnarkyThug03=Anarky Supporter 3
- Mapobj_ChA1_AnarkyBomb01=First Anarky Bomb
- Mapobj_ChA1_AnarkyBomb02=Second Anarky Bomb
- Mapobj_ChA1_AnarkyBomb03=Third Anarky Bomb
- MapObj_ChA1_AnarkyCourthouse=Courthouse
- ChA1_AnarkyThug01=Anarky Supporter 1
- ChA1_AnarkyThug02=Anarky Supporter 2
- ChA1_AnarkyThug03=Anarky Supporter 3
- ChA1_AnarkyBomb01=First Anarky Bomb
- ChA1_AnarkyBomb02=Second Anarky Bomb
- ChA1_AnarkyBomb03=Third Anarky Bomb
- ChA1_AnarkyCourthouse=Courthouse
- Mapobj_ARChallenge1=AR Glide Drill
- Mapobj_ARChallenge2=AR Glide Drill
- Mapobj_ARChallenge3=AR Glide Drill
- Mapobj_ARChallenge4=AR Glide Drill
- Mapobj_ARChallenge5=AR Glide Drill
- Mapobj_ARChallenge6=AR Glide Drill
- Mapobj_ARChallenge7=AR Glide Drill
- Mapobj_ARChallenge8=AR Glide Drill
- MapObj_ChD1_CrashLocationDeadshot_OGE1=Crash Location
- Mapobj_ChD1_SOSLoactionDeadshot_OGE1=S.O.S. Broadcast
- MapObj_CHD1_BackToRoof_OGE1=Crash Location - Roof Top
- MapObj_CHD1_BankEntranceDeadshot_OGF1=Gotham Merchants Bank
- Mapobj_ChS1_ShivaPosition_OGH3=Meeting with Shiva
- Mapobj_ChS1_CopPosition_NGC8=Shiva's first test
- MapObj_CHS3_2ndCopPosition_NGA3=Blood Trail
- Mapobj_ChB1_Brawl1=Gang fight
- MapObj_ChB1_Brawl1_Desc=Investigate the gang fight
- Mapobj_ChB1_Brawl2=Gang fight
- MapObj_ChB1_Brawl2_Desc=Investigate the gang fight
- MapObj_ChB3_MyAlibi_Desc=Confront Bird at My Alibi
- Mapobj_ChB3_MyAlibi=My Alibi
- MapObj_CHB3_DrugToScan=Scan the area around the canister
- FT_NewGothamT0=Coventry Drop Point
- FT_NewGothamB0=Diamond District Drop Point
- FT_NewGothamC6=Burnley Drop Point
- FT_OldGothamC1=Industrial District Drop Point
- FT_OldGothamB0=Amusement Mile Drop Point
- FT_OldGothamA2=Park Row Drop Point
- FT_OldGothamE4=Bowery Drop Point
- Tower0=Comms Tower - Coventry
- Tower1=Comms Tower - The Bowery
- Tower2=Comms Tower - Park Row
- Tower3=Comms Tower - Industrial District
- Tower4=Comms Tower - Burnley
- Tower5=Comms Tower - Diamond District
- Tower6=Comms Tower - Amusement Mile
- MapObj_CHJ1_STASH1=Black Mask's Drug Stash
- MapObj_CHJ1_STASH2=Black Mask's Drug Stash
- MapObj_CHJ1_STASH3=Black Mask's Drug Stash
- MapObj_CHJ1_STASH4=Black Mask's Drug Stash
- MapObj_CHJ1_STASH5=Black Mask's Drug Stash
- MapObj_CHJ1_STASH6=Black Mask's Drug Stash
- MapObj_ChJ1_Final=Confront Black Mask at the Church
- MapObj_ChP1_Cache1=Penguin's Arms Cache
- MapObj_ChP1_Cache2=Penguin's Arms Cache
- MapObj_ChP1_Cache3=Penguin's Arms Cache
- MapObj_ChP1_Cache4=Penguin's Arms Cache
- MapObj_ChP1_Cache5=Penguin's Arms Cache
- MapObj_ChP1_Cache6=Penguin's Arms Cache
- MapObj_MW_MadHatter=Mad Hatter's Hideout
- MapObj_MadHatter_Marker_E6=Mad Hatter's Hideout
- MapObj_MW_MadHatter_Desc=Defeat Jervis and rescue Alice
- CH2_TowerLocation=Deactivate the jamming signal
- Ch2_Batcave_Main_SearchArmsDeal=Interrogate Penguin's arms dealer
- CH3_LaceyTowersEntrance=Lacey Towers
- CH3_LaceyTowers=Lacey Towers
- Ch3_GCPDEntrance=GCPD
- Ch3_GCPDEntrance_2=GCPD
- Ch3_GCPDEntrance_3=GCPD
- Ch3_SewerEntrance=Sewer Entrance
- Ch4_GothamBank=Gotham Merchants Bank
- CHD1_SOSLocationDeadshot_OGE1=S.O.S broadcast location
- CH4_SteelMill=Steel Mill
- OW_CH2_FindPenguin=Final Offer
- CH6_HighestPoint=Pioneers Bridge
- Ch6_RegentHotel=Gotham City Royal Hotel
- CH7_BATCAVE_Main_LocateBane2=Locate the tracker placed on Bane
- CH7_GCPD=Scan the corpse in the GCPD Morgue
- MapObj_CH01_Scene=Crime Scene - Jezebel Plaza Fall
- MapObj_NG_CHM1_Scene=Crime Scene Location
- MapObj_NG_CHM1_Target=Suspect Location
- MapObj_OG_CHO1_Scene=Crime Scene Location
- MapObj_NG_CHO1_Target=Suspect Location
- MapObj_OG_CHU1_Scene=Crime Scene Location
- MapObj_OG_CHU1_Target=Suspect Location
- MapObj_OG_CHC1_Target=Suspect Location
- MapObj_OG_CHC1_Scene=Crime Scene Location
- MapObj_NG_CHQ1_Scene=Crime Scene Location
- MapObj_NG_CHQ1_Target=Suspect Location
- MapObj_OG_CHN1_Scene=Crime Scene Location
- MapObj_NG_CHN1_Target=Suspect Location
- MapObj_MW_BGP_Prisoner_01=Apprehend BlackGate prisoner 01
- MapObj_MW_BGP_Prisoner_02=Apprehend BlackGate prisoner 02
- MapObj_MW_BGP_Prisoner_03=Apprehend BlackGate prisoner 03
- MapObj_MW_BGP_Prisoner_04=Apprehend BlackGate prisoner 04
- MapObj_MW_BGP_Prisoner_05=Apprehend BlackGate prisoner 05
- MapObj_MW_BGP_Prisoner_06=Apprehend BlackGate prisoner 06
- MapObj_MW_BGP_Prisoner_07=Apprehend BlackGate prisoner 07
- MapObj_MW_BGP_Prisoner_08=Apprehend BlackGate prisoner 08
- MapObj_MW_BGP_Prisoner_09=Apprehend BlackGate prisoner 09
- MapObj_MW_BGP_Prisoner_10=Apprehend BlackGate prisoner 10
- MapObj_MW_BGP_Prisoner_11=Apprehend BlackGate prisoner 11
- MapObj_MW_BGP_Prisoner_12=Apprehend BlackGate prisoner 12
- MapObj_MW_BGP_Prisoner_13=Apprehend BlackGate prisoner 13
- MapObj_MW_BGP_Prisoner_14=Apprehend BlackGate prisoner 14
- MapObj_MW_BGP_Prisoner_15=Apprehend BlackGate prisoner 15
- MapObj_MW_BGP_Prisoner_16=Apprehend BlackGate prisoner 16
- MapObj_MW_BGP_Prisoner_17=Apprehend BlackGate prisoner 17
- MapObj_MW_BGP_Prisoner_18=Apprehend BlackGate prisoner 18
- MapObj_MW_BGP_Prisoner_19=Apprehend BlackGate prisoner 19
- MapObj_MW_BGP_Prisoner_20=Apprehend BlackGate prisoner 20
- Map_OW_FrozenCivilian01=Rescue frozen victims
- Map_OW_FrozenCivilian02=Rescue frozen victims
- Map_OW_FrozenCivilian03=Rescue frozen victims
- Map_OW_FrozenCivilian04=Rescue frozen victims
- Map_OW_FrozenCivilian05=Rescue frozen victims
- Map_OW_FrozenCivilian06=Rescue frozen victims
- Map_OW_FrozenCivilian07=Rescue frozen victims
- Map_OW_FrozenCivilian08=Rescue frozen victims
- Map_OW_FrozenCivilian09=Rescue frozen victims
- Map_OW_FrozenCivilian10=Rescue frozen victims
- Map_OW_FrozenCivilian11=Rescue frozen victims
- Map_OW_FrozenCivilian12=Rescue frozen victims
- Map_OW_FrozenCivilian13=Rescue frozen victims
- Map_OW_FrozenCivilian14=Rescue frozen victims
- Map_OW_FrozenCivilian15=Rescue frozen victims
- Map_OW_FrozenCivilian16=Rescue frozen victims
- Map_OW_FrozenCivilian17=Rescue frozen victims
- Map_OW_FrozenCivilian18=Rescue frozen victims
- Map_OW_FrozenCivilian19=Rescue frozen victims
- Map_OW_FrozenCivilian20=Rescue frozen victims
- Map_GC_FrozenCivilian01=Rescue frozen victims
- Map_GC_FrozenCivilian02=Rescue frozen victims
- Map_GC_FrozenCivilian03=Rescue frozen victims
- Map_GC_FrozenCivilian04=Rescue frozen victims
- Map_GC_FrozenCivilian05=Rescue frozen victims
- Map_GC_FrozenCivilian06=Rescue frozen victims
- Map_GC_FrozenCivilian07=Rescue frozen victims
- MapObj_ChA1_AnarkyRiot01=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot02=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot03=Stop the riots started by Anarky's Activists in South Gotham
- MapObj_ChA1_AnarkyRiot04=Stop the riots started by Anarky's Activists in South Gotham
- Ch3_FreezeGunTrail=Follow the chemical trail
- Ch3_CryoTrail=Follow the chemical trail
- MapObj_AnarkyRiotFinal=Stop the riots started by Anarky's Activists in South Gotham
- Mapobj_CryoGenerator_1=Cryogenerator 1
- Mapobj_CryoGenerator_2=Cryogenerator 2
- Mapobj_CryoGenerator_3=Cryogenerator 3
- [MapMenu]
- Campaign_10_Desc=Use 6 modifiers across 2 levels and acquire every medal.
- Campaign_10_Title=Wayne Manor Campaign
- Campaign_11_Title=Combat Expert
- Campaign_12_Title=Predator Expert
- Campaign_13_Title=Combat Master
- Campaign_14_Title=Predator Master
- Campaign_1_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_1_Title=Search and Destroy
- Campaign_2_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_2_Title=Street Justice
- Campaign_3_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_3_Title=Offensive Maneuvers
- Campaign_4_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_4_Title=City Invader
- Campaign_5_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_5_Title=Midnight Assault
- Campaign_6_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_6_Title=Hostile Takeover
- Campaign_7_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_7_Title=Double Jeopardy
- Campaign_8_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
- Campaign_8_Title=Ruthless Vengeance
- Campaign_9_Desc=Use 6 modifiers across 2 levels and acquire every medal.
- Campaign_9_Title=Black Mask Campaign
- Combat_10_Desc=Earn the highest score.
- Combat_10_Title=Hell's Gate (Extreme)
- Combat_11_Desc=Earn the highest score.
- Combat_11_Title=Rooftop Rumble (Extreme)
- Combat_12_Desc=Earn the highest score.
- Combat_12_Title=Prison Riot (Extreme)
- Combat_1_Desc=Earn the highest score.
- Combat_1_Title=Survival of the Fittest
- Combat_2_Desc=Earn the highest score.
- Combat_2_Title=Blind Justice
- Combat_3_Desc=Earn the highest score.
- Combat_3_Title=Funhouse Brawl
- Combat_4_Desc=Earn the highest score.
- Combat_4_Title=Hell's Gate
- Combat_5_Desc=Earn the highest score.
- Combat_5_Title=Rooftop Rumble
- Combat_6_Desc=Earn the highest score.
- Combat_6_Title=Prison Riot
- Combat_7_Desc=Earn the highest score.
- Combat_7_Title=Survival of the Fittest (Extreme)
- Combat_8_Desc=Earn the highest score.
- Combat_8_Title=Blind Justice (Extreme)
- Combat_9_Desc=Earn the highest score.
- Combat_9_Title=Funhouse Brawl (Extreme)
- Head2Head_1_Desc=Outscore the other player by taking down as many enemies as you can.
- Head2Head_1_Title=Head to Head Challenge
- Predator_31_Desc=Clear the room as quickly as possible.
- Predator_31_Title=Breaking In
- Predator_32_Desc=Clear the room as quickly as possible.
- Predator_32_Title=Easy Money
- Predator_33_Desc=Clear the room as quickly as possible.
- Predator_33_Title=Checking Out
- Predator_34_Desc=Clear the room as quickly as possible.
- Predator_34_Title=Quiet Waters
- Predator_35_Desc=Clear the room as quickly as possible.
- Predator_35_Title=Wrecking Crew
- Predator_36_Desc=Clear the room as quickly as possible.
- Predator_36_Title=Hard Time
- Predator_37_Desc=Clear the room as quickly as possible.
- Predator_37_Title=Breaking In (Extreme)
- Predator_38_Desc=Clear the room as quickly as possible.
- Predator_38_Title=Easy Money (Extreme)
- Predator_39_Desc=Clear the room as quickly as possible.
- Predator_39_Title=Checking Out (Extreme)
- Predator_40_Desc=Clear the room as quickly as possible.
- Predator_40_Title=Quiet Waters (Extreme)
- Predator_41_Desc=Clear the room as quickly as possible.
- Predator_41_Title=Wrecking Crew (Extreme)
- Predator_42_Desc=Clear the room as quickly as possible.
- Predator_42_Title=Hard Time (Extreme)
- Predator_13_Desc=Clear the room as quickly as possible
- Predator_13_Title=Drug Lab
- Predator_14_Desc=Clear the room as quickly as possible
- Predator_14_Title=Drug Lab (Extreme)
- [Menus]
- 1Player_Continue=POKRAČOVAT V PŘÍBĚHU
- 1Player_ContinuePlus=POKRAČOVAT VE HŘE PLUS
- 1Player_ContinuePlusIAB=POKRAČOVAT - I AM THE NIGHT
- 1Player_NewGame=NOVÁ HRA
- 1Player_NewGamePlus=NOVÁ HRA PLUS
- 1Player_NewGamePlusIAB=I AM THE NIGHT
- CharacterLocked=Uzamčeno
- Debug_AbilitiesTest=Test area for Batman controls
- Debug_DebugLevelSelect=Debug Level Select
- Demo_01=Clayface transformation prototype
- DLC_Cash=CHLADNÉ, CHLADNÉ SRDCE
- Exit_Exit=UKONČIT
- Extras_Accomplishments=Accomplishments
- Extras_Bios=Profil
- Extras_Characters=TROFEJE POSTAV
- Extras_Cinematics=Cinematics
- Extras_ConceptGallery=UMĚLECKÝ KONCEPT
- Extras_Menu=EXTRA
- Extras_Secrets=Secrets
- Extras_Stats=STATISTIKA
- Extras_Trophys=Trophies
- Extras_Themes=Themes
- Install_VoicePack=INSTALL VOICE PACK
- Map_Showcase=Characters Showcase Level
- ModeLocked=MODE LOCKED
- Options_Audio=NASTAVENÍ ZVUKU
- Options_Benchmark=BENCHMARK
- Options_Controls=OVLÁDÁNÍ
- Options_Credits=AUTOŘI
- Options_Dualscreen=DUALSCREEN MODE
- Options_Game=NASTAVENÍ HRY
- Options_GamepadOnly=GAMEPAD ONLY MODE
- Options_Video=NASTAVENÍ GRAFIKY
- Options_Menu=MOŽNOSTI
- PauseExit_Exit=UKONČIT
- Player_Batman=The Batman
- Player_BatmanRabbitHead=Batman (Rabbit head)
- Player_BatmanUnmasked=Batman, Unmasked
- Player_Batman_1970=Batman, 1970
- Player_Batman_AS=Batman, Animated series
- Player_Batman_Beyond=Batman, Beyond
- Player_Batman_DK=Batman, The Dark Knight Returns
- Player_Batman_Earth_1=Batman, Earth One (DLC)
- Player_BruceWayne=Bruce Wayne
- Restart_Restart=RESTARTOVAT
- Resume_Resume=POKRAČOVAT
- Riddler_Campaign=CAMPAIGNS
- Riddler_Custom=CUSTOM CHALLENGES
- Riddler_Leaderboards=View Leaderboards\n(Not Available)
- Riddler_Ranked=RANKED CHALLENGES
- Riddler_Riddler=CHALLENGE MODE
- Story_Synopsis=STORY SYNOPSIS
- Story_Menu=PŘÍBĚH
- WBID_WBID=WBID
- 1Player_MultiPlayer=Online
- InGameStore_InGameStore=IN GAME STORE
- PS3Theme_Arkham_Origins=Arkham Origins
- PS3Theme_Assassins=Assassins
- PS3Theme_WayneTech=WayneTech
- DLCF_NewGame=NOVÁ HRA
- DLCF_Continue=POKRAČOVAT
- [MenusDesc]
- Accomplishments=Zobrazit seznam vašich úspěchů.
- Characters=Zobrazit 3D modely postav.
- Characters_Locked=Odemknete postupováním v režimu hlavního příběhu.
- ConceptGallery=Zobrazit prostředí a umělecká díla.
- ConceptGallery_Locked=Odemknete postupováním v režimu hlavního příběhu.
- Continue=Pokračovat ve hře od posledního kontrolního bodu.
- ContinuePlus=Pokračovat ve hře Plus od posledního kontrolního bodu.
- ContinuePlusIAB=Pokračovat v I AM THE NIGHT od posledního kontrolního bodu.
- Credits=Zobrazit Batman™: Arkham Origins autory.
- Exit=Ukončit hru.
- ExtrasMenu=Zobrazit odemčený obsah a autory.
- GamepadOnly=Toggle between dualscreen and gamepad only modes.
- InstallVoicePack=Instalace jinéh zvukového balíčky než je Angličtina.
- LIVE=Open Guide.
- NewGame=Spustit Hlavní Příběh.
- NewGamePlus=Use all your acquired upgrades to take on challenging new enemy configurations.
- NewGamePlus_Locked=Complete the Main Story on Normal or Hard difficulty to unlock this mode.
- NewGamePlusIAB=WARNING: HARDCORE ONLY. Play the story from the beginning with NO retries available. When you die in this mode your I AM THE NIGHT save will be reset.
- NewGamePlusIAB_Locked=Complete New Game Plus to unlock this mode.
- OptionsAudio=Upravit zvuk a titulky.
- OptionsVideo=Upravit nastavení zobrazení.
- OptionsBenchmark=Otestovat výkon PC.
- OptionsControls=Zobrazení ovládání.
- OptionsGame=Upravit nastavení jasu.
- OptionsMenu=Upravit herní nastavení a ovládání.
- Restart=Restart from last saved checkpoint.
- RestartChallenge=Restart the challenge.
- Resume=Vrátit do hry.
- Riddler=Take on Ranked, Campaign and Custom challenge maps.
- Riddler_Locked=Unlock by progressing in the Main Story mode.
- Stats=View gameplay statistics.
- Stats_Locked=No gameplay statistics recorded yet.
- StoryDLC=Experience a new story chapter in Arkham Origins.
- StoryDLC_Locked=Downloadable content package required.
- StoryMenu=Hrát Batman™: Arkham Origins PŘÍBĚH
- Synopsis=Previously in Arkham Origins…
- Synopsis_Locked=Unlock by progressing through the Main Story mode.
- WBID=Přihlásit do WBID pro odemčení exkluzivních kostýmů do hry!
- InGameStore=Zobrazit stažitelný obsah.
- Multiplayer=Hrát Batman™: Arkham Origins ONLINE.
- PS3Themes=Install a Batman™: Arkham Origins theme.
- PS3Themes_Locked=Unlock themes by acquiring Trophies.
- Arkham_Origins=Install the "Arkham Origins" Theme.
- Arkham_Origins_Locked=Unlock the "Arkham Origins" Theme by completing the main story.
- Assassins=Install the "Assassins" Theme.
- Assassins_Locked=Unlock the "Assassins" Theme by progressing in the main story.
- WayneTech=Install the "WayneTech" Theme.
- WayneTech_Locked=Unlock the "WayneTech" Theme by completing I AM THE NIGHT mode.
- DLC_Cash=Play COLD, COLD HEART
- DLC_CASH_CONTINUE=Continue playing COLD, COLD HEART
- [Modifiers]
- AppliedModifier=Applied Modifier:
- Failed_Reason_AlreadyUsed=This Modifier has already been used during the Campaign.
- Failed_Reason_CopyAlreadyActive=A copy of this Modifier is already active.
- Failed_Reason_MoreModifersRequired1=Unless you select at least one more modifier for this challenge, you will not be able to complete the Campaign.
- Failed_Reason_MoreModifersRequired2=Unless you select at least two more modifiers for this challenge, you will not be able to complete the Campaign.
- Failed_Reason_MoreModifersRequired3=Unless you select three modifiers for this challenge, you will not be able to complete the Campaign.
- Failed_Reason_NoSlotsLeft=There are no more Modifier slots available.
- Failed_Reason_NotUnlocked=This modifier is unlocked by playing the main game.
- Failed_Reason_OrCannotComplete=This Modifier must be used in this challenge, or you will not be able to complete the Campaign.
- Failed_Reason_Ranked=Modifiers may not be disabled in Ranked challenges.
- Failed_Title_CannotDisable=Cannot Disable Modifier
- Failed_Title_CannotEnable=Cannot Enable Modifier
- Failed_Title_CannotStart=Cannot Begin Challenge
- GoButtonNoOptions_Desc=Start the challenge.
- GoButtonWithOptions_Desc=Start the challenge with the selected modifiers.
- GoButton_Title=Begin
- ModSelect=Select modifiers:
- Mod_ArmouredEnemies_Desc=One or more enemies will be equipped with armor, disabling standard strikes and Takedowns.
- Mod_ArmouredEnemies_Title=Armored Enemies
- Mod_BombsAway_Desc=Avoid the falling explosives!
- Mod_BombsAway_Title=Bombs Away
- Mod_DangerZones_Desc=During combat, Gun Racks will be activated during the challenge, allowing enemies to obtain firearms. During Predator, the environment will contain booby-trapped Vantage Points.
- Mod_DangerZones_Title=Danger Zones
- Mod_DecreasedHealth_Desc=Begin the challenge with reduced health.
- Mod_DecreasedHealth_Title=Decreased Health
- Mod_ExtremeEnemies_Desc=During Combat, all gadgets will be disabled. During Predator, Detective Vision will be scrambled.
- Mod_ExtremeEnemies_Title=Gadget Malfunction
- Mod_FocusAuraMultiple_Desc=Multiple enemies are surrounded by a protective aura, making them vulnerable only to attacks from one player.
- Mod_FocusAuraMultiple_Title=Multiple Protective Aura
- Mod_FocusAuraSimultaneous_Desc=One enemy is surrounded by a special protective aura, making them vulnerable only to a Takedown by both players at the same time!
- Mod_FocusAuraSimultaneous_Title=Team Up Protective Aura
- Mod_FreeMedal_Desc=Player is automatically given a medal if they don't complete all 3 objectives at the end of the challenge.
- Mod_FreeMedal_Title=Free Medal
- Mod_HalfStrikeDamage_Desc=Players will do half damage when performing strikes.
- Mod_HalfStrikeDamage_Title=Half Strike Damage
- Mod_IncreasedAggression_Desc=Enemies will be stronger, faster and tougher!
- Mod_IncreasedAggression_Title=Increased Aggression
- Mod_JammerTech_Desc=One or more enemies will be equipped with Signal Jammer backpacks. Until defeated, these enemies will scramble Detective Vision.
- Mod_JammerTech_Title=Signal Jammer Technology
- Mod_MineTech_Desc=One or more enemies will be equipped with anti-personnel mines.
- Mod_MineTech_Title=Mine-Layer Technology
- Mod_MinedVantagePoints_Desc=The environment will have mined Vantage Points.
- Mod_MinedVantagePoints_Title=Mined Vantage Points
- Mod_OneHandTied_Desc=During Combat, all special combo moves are disabled. During Predator, the player will not be able to perform a Silent Takedown from behind.
- Mod_OneHandTied_Title=One Hand Tied
- Mod_OneHitKill_Desc=Players will die when they are hit once by an enemy!
- Mod_OneHitKill_Title=One Hit Kill
- Mod_PoisonedChalice_Desc=Players will begin the challenge poisoned, causing their health to slowly decrease over time. Defeat enemies to regain health!
- Mod_PoisonedChalice_Title=Poisoned Chalice
- Mod_PreMined_Desc=The environment will start pre-mined with proximity activated explosives.
- Mod_PreMined_Title=Pre-mined
- Mod_ProtectiveAura_Desc=One enemy will be surrounded with a protective aura which prevents them from taking damage. The aura moves from enemy to enemy over time.
- Mod_ProtectiveAura_Title=Protective Aura
- Mod_ReplenishingHealth_Desc=The player will slowly regain lost health over time.
- Mod_ReplenishingHealth_Title=Replenishing Health
- Mod_ScatteredWeapons_Desc=During Free Flow Combat, enemies will pick up and throw objects at you. During Predator encounters, the environment will start pre-mined with proximity activated explosives.
- Mod_ScatteredWeapons_Title=Scattered Weapons
- Mod_SuperPowered_Desc=Gain the ability to punch through Shields, Armor and Tasers without getting blocked. In Predator encounters, you move faster when crouched down.
- Mod_SuperPowered_Title=Super Powered
- Mod_TakedownProjectiles_Desc=Upgrades your primary projectile weapon to knock out enemies with a single hit when thrown with the Quickfire button.
- Mod_TakedownProjectiles_Title=Takedown Projectiles
- Mod_TimeLimit_Desc=Adds a time limit to complete the challenge. Defeat enemies to extend your time.
- Mod_TimeLimit_Title=Time Limit
- Mod_TrackingDevices_Desc=Enemies will be alerted when other enemies are taken out silently.
- Mod_TrackingDevices_Title=Tracking devices
- Remaining=Remaining modifiers:
- SelectMod=MODIFIER SELECT
- SelectUpToThree=Select up to 3 modifiers:
- StartButton=START!
- [Months]
- 1=Leden
- 10=Říjen
- 11=Listopad
- 12=Prosinec
- 2=Únor
- 3=Březen
- 4=Duben
- 5=Květen
- 6=Červen
- 7=Červenec
- 8=Srpen
- 9=Září
- [Objectives]
- NewObjective=NOVÝ CÍL
- NewPrimaryObjective=NOVÝ HLAVNÍ CÍL
- ObjectiveComplete=CÍL KOMPLETNÍ
- PrimaryObjectiveComplete=HLAVNÍ CÍL KOMPLETNÍ
- PleaseSelectAnObjective=Žádný cíl právě nemáte
- [Options]
- AcceptAndContinue=Potvrdit a pokračovat
- AutoFlowOff=Counters must be performed manually with the counter button.
- AutoFlowOn=Counters are performed automatically on the strike button.
- Autoflow=Auto Counters
- Brightness=Jas
- BuyCode=Koupit kód
- CameraAssist=Asistujicí kamera
- Continue=Pokračovat
- ControlType=Control Type
- Difficulty=Obtížnost
- DynamicRange=Sound Output Selection
- ForgotPassword=Forgot password
- Hints=Typy
- Hints2=Typy
- InvertBatarang=Obrácené ovládání letu Batarangu
- InvertGlide=Obrácené létání
- InvertLook=Obrácený pohled
- InvertRotation=Obrácená rotace
- NewWBID=This is a new WBID
- PadOnly=This option only applies to Gamepads.
- ReEnter=Re-enter email and password
- RedeemCode=Redeem code
- Render3D=Render 3D
- ScrollDescription=Scroll Description
- SixAxis=Motion Sensor function to Glide
- StorageDevice=Storage Device
- Subtitles=Titulky
- Vibration=Vibrace
- VolumeDialogue=Hlasitost dialogů
- VolumeHeadset=Hlastitost sluchátek
- VolumeMusic=Hlasitost hudby
- VolumeSFX=Hlasistost efektů
- Vsync=Vertikální-Sync.
- Resolution=Rozlišení
- Fullscreen=Celá obrazovka
- AntiAliasing=Anti-Aliasing
- DynamicShadows=Dynamické stíny
- MotionBlur=Rozostření pohybu
- DepthOfField=Hloubka ostrosti
- Distortion=Zkreslení
- LensFlares=Protisvětlo
- LightShafts=Světelné paprsky
- Reflections=Odraz
- AmbientOcclusion=Pomocné nastínění
- GeometryDetail=Detailní geometrie
- HardwarePhysx=HW Akcelerace PhysX
- [PasswordCracker]
- CommsConnect=CONNECTING…
- CommsDisrupted=Communication with Batcomputer jammed
- CommsInit=INITIALIZING…
- CompromiseSourceData=Compromise Source Data?
- DONT_GothamMunicipalNetwork=Gotham Optics Network
- DONT_MobileElectronicDevice=Mobile Electronic Device
- DONT_RiddlerMatrix=Enigma Matrix
- DONT_TygerMcpMainframe=Security Mainframe
- DONT_PenguinSecurityNetwork=Bonaparte Security Network
- DONT_SionisCodes=Janus Security Network
- DOTT_AccessBridge=Access Bridge
- DOTT_AccessDoor=Access Door
- DOTT_ControlBox=Security Console
- DOTT_DeadshotPda=Deadshot PDA
- DOTT_DisplayCabinet=Display Cabinet
- DOTT_ElectrifiedFenceActivate=Electrified Fence Activation
- DOTT_ElectrifiedFenceDeactivate=Electrified Fence Control
- DOTT_ElevatorControlCall=Elevator Control
- DOTT_ElevatorControlLower=Elevator Control - Lower
- DOTT_ElevatorControlRaise=Elevator Control - Raise
- DOTT_MaintenanceAccess=Maintenance Access
- DOTT_RiddlerBarrier=Electrified Barrier
- DOTT_RiddlerElectricFloor=Electrified Floor
- DOTT_SecurityDoor=Security Door
- DOTT_TowerMaintenanceHatch=Tower Maintenance Hatch
- DOTT_TunnelAccess=Tunnel Access
- DOTT_DefuseBomb=Bomb Detonator
- DownloadComplete=Download Complete
- Exchanged=Exchanged
- ExchangingKey=Exchanging key…
- Instructions=Rotate left stick and right stick slowly to find the point at which the letters spell the right word to crack the code.
- InstructionsKeyboard=Rotate slowly to find the point at which the letters spell the right word to crack the code.
- InstructionsXbox=Rotate left and right sticks slowly to find the point at which the letters spell the right word to crack the code.
- InstructionsGusto=Rotate the Left and Right Sticks slowly to find the point at which the letters stop tumbling to crack the code.
- OverloadControl=Overload control systems?
- PasswordAccepted=Password Accepted
- PasswordRejected=Password Rejected
- RandomCharacters=BEIDOTUQPWLMSJXKYN
- RiddlerElectrifiedFloor=Electrified Floor Panels
- SecurityLevel=Security Level
- CurrentStage=Gates
- SyncComplete=Synchronizing Complete
- TargetKilled=Target Eliminated
- TargetNew=New Target
- TargetNext=NEXT TARGET
- TitleHacking=Hacking:
- TitleTarget=Target:
- Timer=Timer:
- [PersonalTraining]
- PredatorTraining_1_Desc=Predator Training level 1 challenge.
- PredatorTraining_1_Title=Predator Training 1
- CombatTraining_1_Desc=Combat Training level 1 challenge.
- CombatTraining_1_Title=Combat Training 1
- [PM_MainMenu]
- PauseMenu=Pauza Menu
- [PopUpMsg]
- AbortCampaignYN=Veškerý neuložený postup bude ztracen. Jste si jist, že chcete ukončit aktuální kampaň?
- AbortChallengeYN=Veškerý neuložený postup bude ztracen. Jste si jist, že chcete ukončit aktuální výzvu?
- CorruptSaveMessage=Uložená pozice je požkozená. Prosím odstraňte ji.
- CorruptSaveMessage2=Uložená pozice je požkozená.
- CorruptSaveMessage2Overwrite=Opravdu chcete přepsat požkozenou uloženou pozici?
- DeleteSaveGameMessage=Opravdu chcete odstranit uloženou pozici?
- ExitCampaignYN=Any medals gained in this Challenge will be lost. Are you sure you want to quit the current Challenge?
- ExitFrontendYN=Veškerý neuložený postup bude ztracen. Opravdu chcete odejít ze hry?
- InsufficientFreespaceMessage=Insufficient free space.
- NewGamePlus=NEW GAME PLUS UNLOCKED!
- NewGamePlusInfo=Take on the story mode again but this time armed with all the upgrades you have already earned. However, you're going to need them, as this is a much harder challenge, with tough new enemy configurations, and faster, better armed enemies right from the start.\n\nIMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does NOT affect the progress of your original game. XP, upgrades, and collectibles are shared between both modes.
- NewGamePlusInfo2=Take on the story mode again but this time armed with all the upgrades you have already earned. However, you're going to need them, as this is a much harder challenge, with no counter icons, tough new enemy configurations, and faster, better armed enemies right from the start.\n\nIMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does NOT affect the progress of your original game. XP, upgrades, and collectibles are shared between both modes.
- NewGamePlus_AltOutfit=ALTERNATIVE BATMAN OUTFITS
- NewGamePlus_AltOutfit_Info=Any downloaded alternative Batman outfits can now be worn in the Main Story mode and New Game Plus. Choose your alternative outfit after continuing your game from the Main Menu.
- IAMTHENIGHT=I AM THE NIGHT UNLOCKED!
- IAMTHENIGHTInfo=WARNING: HARDCORE ONLY! Take on the story mode armed with all the upgrades you have already earned - but WITH ONLY ONE LIFE TO LIVE! Your progress saves normally in this mode except when you die your quest is ended – and you are sent back to the BEGINNING of the story. IMPORTANT: I AM THE NIGHT is a separate mode accessed from the Main Menu and does NOT affect the progress of your other story modes. This mode also does not count toward completing the game at 100%. XP, upgrades, and collectibles are shared between all three story modes.
- RestartCampaignYN=Any medals gained in this challenge will be lost. Are you sure you want to restart from the beginning of this challenge?
- RestartYN=Veškerý neuložený postup bude ztracen. Opravdu chcete hru restartovat od posledního CheckPointu?
- SelectDifficulty=Prosím zvolte obtížnost.
- AutopostMiiVerse=This game makes automatic posts to Miiverse. Unlocking a new Accomplishment will trigger a post. The following content is included in a post: \n *User Name \n *A message stating "I just unlocked Accomplishment "[Name of the Accomplishment]"!" \n *A Screenshot of Accomplishment \nDo you want to enable automatic posts? You can change this setting in the options screen.
- AutopostMiiVerseShort=This game makes automatic posts to Miiverse. Unlocking a new Accomplishment will trigger a post. The following content is included in a post: \n *User Name \n *A message stating "I just unlocked Accomplishment "[Name of the Accomplishment]"!" \n *A Screenshot of Accomplishment \nDo you want to enable automatic posts?
- AutopostMiiVerseDisabled=An error has occurred. Miiverse auto-posting has been disabled.
- [Progress]
- CurrentStatus=Current Status:
- LastLocation=Last Known Location:
- ViewBio=View Profile
- [Prompt]
- ACCEPT=Potvrdit
- Actions=Actions
- Adjust=Adjust
- BACK=Zpět
- Cancel=Zrušit
- Close=Zavřít
- Continue=Pokračovat
- cycle=Změnit
- Delete=Odstranit
- ExitSession=Exit Session
- Filter=Change Filter
- Gamertag=Gamer card
- SteamProfile=Steam Profile
- Leaderboard=Leaderboard
- LocationMap=Location Map
- Map=Map
- MapChange=Change Map
- MapDetails=Campaign Details
- Move=Move
- Movement=Movement
- Play=Play
- StopTape=Stop File
- PlayTape=Play File
- PlayerMenu=Player Menu
- Reset=Původní
- Scroll=Scroll
- ScrollDescription=Scroll Description
- Select=Vybrat
- show=Ukázat
- Skip=Přeskočit
- MoveMap=Pohyb
- ZoomMap=Přiblížení
- CustomWaypoint=Záchytný bod
- CustomWaypointOnMap=Nastavit záchytný bod
- Hints=Rady
- Upgrade=Upgrade
- Info=Více info…
- SwapViews=Swap Views
- MarkDataSet=Mark Set On Map
- reward=Reward
- SetCaseFileAsCurrent=Set as Current Objective
- Purchase=Purchase
- PurchaseXbox=Xbox Games Store
- RedeemCode=Redeem Code
- Minimize=View Less…
- Maximize=View More…
- GoToOpenWorld=Mapa Gotham City
- CenterMap=Centrovat mapu
- ViewDistrict=View District
- Apply=Použít
- [RadioScanner]
- Aborted=Cancelled
- AlreadyDecrypted=Signal already resolved
- CarrierFound=Carrier Signal Found
- DecryptedSignal=Decrypted signal
- Decrypting=Encrypted - Decrypting…
- EncStrengthHigh=2048 bit
- EncStrengthLow=512 bit
- EncStrengthMedium=1024 bit
- EncStrengthMilitary=4096 bit
- EncTypeMorse=Morse code
- EncTypeNone=None
- EncTypePGP=PGP
- EncTypeRSA=RSA
- EncryptedDataAccess=Accessing Broadcast Keys
- EncryptedDataCard=Encrypted Data Chip
- Incomplete=Nekompletní
- InterceptActive=Active Intercept Engaged
- InterceptActiveDescription=Key broadcasts on this frequency will be automatically intercepted.
- NoCarrier=No Carrier Signal
- NoSignal=BEZ SIGNÁLU
- NoStation=Žádný signál detekován
- None=Nic
- Radio1=Station Feed 1
- Radio2=Station Feed 2
- Radio3=Station Feed 3
- ResolvedSignal=Signál rozluštěn
- Scanning=Skenování frekvence…
- SignalDetected=Detekován nový signál
- SignalStrength=Síla Signálu
- StationName_Coordinates=UNIDENTIFIED BROADCAST
- StationName_Countdown=UNIDENTIFIED COUNTDOWN
- StationName_ForeignSOS=UNIDENTIFIED BROADCAST
- StationName_GothamFM=GOTHAM FM
- StationName_HugoStrange=UNIDENTIFIED BROADCAST
- StationName_IncomingComms=Incoming Comms
- StationName_JokerPhone=Příchozí hovor
- StationName_JokerSniperFrequency=JOKER BROADCAST
- StationName_MorseCode=UNIDENTIFIED BROADCAST
- StationName_Police=GCPD DISPATCH
- StationName_Puffin-Zero=PUFFIN ZERO
- StationName_Riddler_Station_00=RIDDLER BROADCAST
- StationName_Riddler_Station_01=RIDDLER BROADCAST
- StationName_Riddler_Station_02=RIDDLER BROADCAST
- StationName_Riddler_Station_03=RIDDLER BROADCAST
- StationName_Riddler_Station_04=RIDDLER BROADCAST
- StationName_Scarecrow01=UNKNOWN SOURCE
- StationName_Scarecrow02=UNKNOWN SOURCE
- StationName_Scarecrow03=UNKNOWN SOURCE
- StationName_TygerEncryptedFrequency=PRIVATE COMMUNICATIONS
- StationName_VerticalSliceRiddler=ENCRYPTED BROADCAST
- StationName_HydrogenBombFrequencyNorth=Bomb Wireless Signal
- StationName_HydrogenBombFrequencySouth=Bomb Wireless Signal
- StationName_DeadshotFrequency=DEADSHOT COMM
- StationName_SWATRadioFrequency=GCPD SWAT DIVISION
- StationName_FireFlyRadioFrequency=FIREFLY COMM
- StationName_GothamRadio1=GOTHAM RADIO
- StationName_GothamRadio2=GC RADIO NEWS
- StationName_AnarkyRadio=LIBERATION RADIO
- StationName_GCPDScanner=GCPD DISPATCH
- StationName_PoliceChatter=POLICE RADIO
- StationName_PenguinJammerNode2=BONAPARTE SECURITY
- StationName_PenguinJammerNode3=BONAPARTE SECURITY
- StationName_PenguinJammerNode4=BONAPARTE SECURITY
- TitleEncStrength=Encryption Rate:
- TitleEncType=Encryption Type:
- TitleTransType=Transmitter:
- TransTypeFM=FM radio
- TransTypeLowOrbit=Low Earth orbit
- TransTypeMicrowave=Microwave
- TransTypeSatellite=Satellite
- TransTypeShortwave=Shortwave
- TransTypeTerrestrial=Terrestrial
- Unknown=Unknown
- VoiceRecognition=Voice Recognition:
- StationName_BeforeAnarky=GOTHAM RADIO
- StationName_AfterAnarky=GOTHAM RADIO
- StationName_BeforeGC=GC RADIO NEWS
- StationName_AfterGC=GC RADIO NEWS
- [DarkKnight]
- Title=Dark Knight System
- Challenges=Výzvy
- ChallengeSolved=DARK KNIGHT CHALLENGE COMPLETE
- PathLevelUp=DARK KNIGHT PATH INCREASED
- PathComplete=DARK KNIGHT PATH COMPLETE
- ChallengeLevel=REWARD:
- LevelTitle=Rank %d
- LevelDetail=: %d Complete
- LevelRewards=%d
- NewUpgrades=%d
- DarkKnight=Dark Knight
- Completed=Complete
- PathCompleteTitle_EDKP_ShadowVigilante=Shadow Vigilante
- PathCompleteTitle_EDKP_SilentGuardian=Gotham Protector
- PathCompleteTitle_EDKP_WorstNightmare=Worst Nightmare
- PathCompleteTitle_EDKP_WorldsGreatestDetective=World's Greatest Detective
- CompletionRewardTitle=COMPLETION REWARD
- CurrentChallenge=Current Challenge
- NotCompleted=Incomplete
- Progress=Progress
- Hints=Hints
- reward=Reward
- DarkKnightSuitReward=Batman the Dark Knight Costume
- DarkKnightComplete=DARK KNIGHT SYSTEM COMPLETE
- DarkKnightComplete_Details=Congratulations! You have completed ALL of the Dark Knight Challenges!
- ShadowVigilante=Shadow Vigilante
- ShadowVigilante_LevelUp=Shadow Vigilante Rank Increased
- ShadowVigilante_PathComplete=Shadow Vigilante Path Complete
- WorstNightmare=Worst Nightmare
- WorstNightmare_LevelUp=Worst Nightmare Rank Increased
- WorstNightmare_PathComplete=Worst Nightmare Path Complete
- SilentGuardian=Gotham Protector
- SilentGuardian_LevelUp=Gotham Protector Rank Increased
- SilentGuardian_PathComplete=Gotham Protector Path Complete
- WorldsGreatestDetective=World's Greatest Detective
- WorldGreatestDetective_LevelUp=World Greatest Detective Rank Increased
- WorldsGreatestDetective_PathComplete=World Greatest Detective Path Complete
- ShadowVigilante_Counters_Title=Counter Basics
- ShadowVigilante_Counters=Perform 5 Counters.
- ShadowVigilante_Counters_Needed=Progress: %d
- ShadowVigilante_Counters_Desc=Press [Y] when the blue warning prompts appear above an enemy to perform a counter attack. Do this 5 times to complete the challenge.
- ShadowVigilante_BatarangCombo_Title=Batarang Combo
- ShadowVigilante_BatarangCombo=Use the Quickfire Batarang 3 times while in combat.
- ShadowVigilante_BatarangCombo_Needed=Progress: %d
- ShadowVigilante_BatarangCombo_Desc=Tap [LT], [LT] to use the Quickfire Batarang in combat. Ensure your multiplier is x3 or higher each time to complete the challenge.
- ShadowVigilante_EightComboStreak_Title=Combo Streak
- ShadowVigilante_EightComboStreak=Reach x8 Combo Multiplier.
- ShadowVigilante_EightComboStreak_Best=Current Best: %d
- ShadowVigilante_EightComboStreak_Desc=Press [X] repeatedly to build your combo multiplier. Use [AnalogL] to choose your next target. Dodge or Counter enemy attacks to avoid resetting your multiplier.
- ShadowVigilante_ComboTakedown_Title=Combo Takedown
- ShadowVigilante_ComboTakedown=Perform 3 Special Combo Takedowns.
- ShadowVigilante_ComboTakedown_Needed=Progress: %d
- ShadowVigilante_ComboTakedown_Desc=When your combo meter turns yellow you can press [B] + [Y] to perform a Special Combo Takedown on an enemy. Use [AnalogL] to choose your target.
- ShadowVigilante_KeepFocusMode_Title=Free Flow Focus Mode
- ShadowVigilante_KeepFocusMode=Complete a fight without leaving Focus Mode.
- ShadowVigilante_KeepFocusMode_Needed=Progress: %d
- ShadowVigilante_KeepFocusMode_Desc=Increase your combo multiplier to x12 to enter Focus Mode. Use the extra speed granted by the focus mode to defeat all remaining enemies without being hit.
- ShadowVigilante_TripMultipleEnemyWithOneSlide_Title=Double Trip
- ShadowVigilante_TripMultipleEnemyWithOneSlide=Knock down 2 enemies with one slide.
- ShadowVigilante_TripMultipleEnemyWithOneSlide_Best=Current Best: %d
- ShadowVigilante_TripMultipleEnemyWithOneSlide_Desc=Press [RT] while running at an enemy to perform a slide attack. Target a cluster of enemies to improve your chance of success.
- ShadowVigilante_VariationInOneFight_Title=Combo Variation
- ShadowVigilante_VariationInOneFight=Score a combat variation bonus of 3 or more in one fight.
- ShadowVigilante_VariationInOneFight_Best=Current Best: %d
- ShadowVigilante_VariationInOneFight_Desc=Variation bonuses are granted for utilizing a variety of abilities during a fight. Mix Quick-Use Gadgets, Takedowns, Dodges and special moves to increase your variation bonus.
- ShadowVigilante_ConcussionDetonatorKnockdown_Title=Explosive Gel Knockdown
- ShadowVigilante_ConcussionDetonatorKnockdown=Knockdown at least 3 enemies with Explosive Gel.
- ShadowVigilante_ConcussionDetonatorKnockdown_Best=Current Best: %d
- ShadowVigilante_ConcussionDetonatorKnockdown_Desc=Press [LT] + [X] to place Explosive Gel on the ground. Press [LT] + [X] again to detonate the Explosive Gel when 3 or more hostiles are in its radius.
- ShadowVigilante_CounterDuringBeatdown_Title=Advanced Counter Technique
- ShadowVigilante_CounterDuringBeatdown=Perform a counter in the middle of a beatdown.
- ShadowVigilante_CounterDuringBeatdown_Needed=Progress: %d
- ShadowVigilante_CounterDuringBeatdown_Desc=Press [B] then [X] to perform a cape stun beatdown on an enemy. Other enemies will attack you during the beatdown. Press [Y] to counter these attacks, then quickly resume the beatdown to complete this challenge.
- ShadowVigilante_HightThreatAndGradeA_Title=High risk, high reward
- ShadowVigilante_HightThreatAndGradeA=Get an A grade in a fight with at least a High threat level.
- ShadowVigilante_HightThreatAndGradeA_Needed=Progress: %d
- ShadowVigilante_HightThreatAndGradeA_Desc=Get an A grade by maximizing your multiplier and variation bonus and minimizing the damage you take in one fight. Engage with crimes in progress to find higher threat level fights.
- ShadowVigilante_PowerGadget_Title=Power Gadgets
- ShadowVigilante_PowerGadget=Use the Power Gadget ability 3 times.
- ShadowVigilante_PowerGadget_Needed=Progress: %d
- ShadowVigilante_PowerGadget_Desc=Reach x12 multiplier to activate Focus Mode, then use one of your Quick Fire gadgets to trigger a Power Gadget. Using a Power Gadget will end Focus Mode. Repeat this 3 times to complete the challenge.
- ShadowVigilante_Natural20_Title=Natural 20
- ShadowVigilante_Natural20=Perform 20 Critical Strikes in one Free Flow Combo.
- ShadowVigilante_Natural20_Best=Current Best: %d
- ShadowVigilante_Natural20_Desc=-- Upgrade Required: Critical Strike -- Press [X] as you complete your previous move to perform a Critical Strike. Turn on the hint helper for this move in the WayneTech menu for timing tips.
- ShadowVigilante_HighComboAndVariation_Title=Complete Fighter
- ShadowVigilante_HighComboAndVariation=Reach x30 multiplier and perform 7 variations in a single fight.
- ShadowVigilante_HighComboAndVariation_Needed=Progress: %d
- ShadowVigilante_HighComboAndVariation_Desc=Engage a large group of enemies to raise your chance of reaching x30 combo multiplier. Utilize different moves, such as Takedowns and Quick-Use Gadgets during the fight to achieve the required 7 variations.
- ShadowVigilante_Synergy_Title=Combat Synergy
- ShadowVigilante_Synergy=Take out 3 or more enemies with one use of the Multi-Ground Takedown.
- ShadowVigilante_Synergy_Needed=Progress: %d
- ShadowVigilante_Synergy_Desc=-- Upgrade Required: Special Combo Multi-Ground Takedown -- Build your combo to x8 or more, use Quickfire Explosive Gel to knock 3 or more enemies to the ground, then press [A] + [B] to trigger the Special Combo Multi-Ground Takedown.
- ShadowVigilante_HighThreatUnseen_Title=Shadow Vigilante
- ShadowVigilante_HighThreatUnseen=Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
- ShadowVigilante_HighThreatUnseen_Needed=Progress: %d
- ShadowVigilante_HighThreatUnseen_Desc=You will need to use every ability in your arsenal to reach 15 variations such as: strikes, counters, gadget quickfires, special combo moves and takedowns.
- WorstNightmare_SmokeEscape_Title=Perfect Escape
- WorstNightmare_SmokeEscape=After getting detected, escape without getting hit.
- WorstNightmare_SmokeEscape_Needed=Progress: %d
- WorstNightmare_SmokeEscape_Desc=Enemies will call out when they detect you, giving you time to escape before they start shooting. Use this moment to grapple away to the nearest vantage point. Grapple 3 times in quick succession to complete your escape.
- WorstNightmare_Unseen_Title=Unseen
- WorstNightmare_Unseen=Finish a Predator Encounter without being seen.
- WorstNightmare_Unseen_Needed=Progress: %d
- WorstNightmare_Unseen_Desc=Use vantage points, grates and vents to stay out of sight. Be patient - pick your enemies off one by one.
- WorstNightmare_SilentTakedown_Title=Silent Takedown
- WorstNightmare_SilentTakedown=Perform 3 Silent Takedowns in a single Predator Encounter.
- WorstNightmare_SilentTakedown_Needed=Progress: %d
- WorstNightmare_SilentTakedown_Desc=Hold [RT] while moving to sneak behind an unaware enemy then press [Y] when the prompt appears on screen to perform a Silent Takedown. Take out 3 enemies this way in one encounter to complete the challenge.
- WorstNightmare_NoDamage_Title=Untouchable
- WorstNightmare_NoDamage=Finish a predator encounter with a Medium threat level or higher without being damaged.
- WorstNightmare_NoDamage_Needed=Progress: %d
- WorstNightmare_NoDamage_Desc=Use vantage points to stay out of sight and use silent takedowns to pick enemies off one by one. Use gadgets such as smoke pellets and explosive gel to gain an advantage over your enemies.
- WorstNightmare_SpecificTakedown1_Title=Takedown Variation
- WorstNightmare_SpecificTakedown1=Perform 4 exotic takedowns in one predator encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown, and Hanging Ledge Takedown.
- WorstNightmare_SpecificTakedown1_Needed=Progress: %d
- WorstNightmare_SpecificTakedown1_Desc=Vent Takedown: performed while hiding behind a vent. Explosive Gel Takedown: performed by detonating explosive gel on a weak wall with an enemy nearby. Corner Takedown: performed while hiding behind a cover. Hanging Ledge Takedown: Performed while standing on a ledge with an enemy directly below.
- WorstNightmare_NoTakedown_Title=Head-on
- WorstNightmare_NoTakedown=Complete a Predator Encounter without doing any takedowns.
- WorstNightmare_NoTakedown_Needed=Progress:
- WorstNightmare_NoTakedown_Desc=Face a predator encounter head-on by taking out enemies with normal strikes or beatdowns. Use gadgets, such as the Disruptor, to gain an advantage.
- WorstNightmare_UnseenDetectiveVision_Title=Perfect Vision
- WorstNightmare_UnseenDetectiveVision=Complete a predator encounter without using Detective Vision - and without being seen.
- WorstNightmare_UnseenDetectiveVision_Needed=Progress: %d
- WorstNightmare_UnseenDetectiveVision_Desc=Use vantage points to scout the room and pick your moment to move in on an enemy. When on the ground, approach corners carefully. Take cover and look before moving.
- WorstNightmare_SpecificTakedown2_Title=Loud Takedowns
- WorstNightmare_SpecificTakedown2=Perform 4 loud takedowns in one predator encounter: Grate Takedown, Inverted Takedown, Knock-Out Smash Takedown and Ledge Takedown.
- WorstNightmare_SpecificTakedown2_Needed=Progress: %d
- WorstNightmare_SpecificTakedown2_Desc=Grate Takedown: can be performed while hidden under a grate. Inverted Takedown: can be performed from a vantage point. Knockout Smash: can be performed during a Silent Takedown. Ledge Takedown: can be performed while hanging on a ledge.
- WorstNightmare_UnseenHardDifficulty_Title=Apex Predator
- WorstNightmare_UnseenHardDifficulty=Complete a predator encounter with a High threat level or higher without being seen.
- WorstNightmare_UnseenHardDifficulty_Needed=Progress: %d
- WorstNightmare_UnseenHardDifficulty_Desc=Engage in a predator encounter with either a large number of enemies, armored enemies, or a sniper to find a high level threat. Use all your stealth skills to remain undetected during the encounter to complete the challenge.
- WorstNightmare_SynchronousDive_Title=Double Fall
- WorstNightmare_SynchronousDive=Pull 2 enemies over a railing at the same time using advanced gadget techniques.
- WorstNightmare_SynchronousDive_Needed=Progress: %d
- WorstNightmare_SynchronousDive_Desc=Use gadgets to lure 2 enemies to a position where each enemy is at a different railing. Find a way to pull them both over their respective railings at the same time.
- WorstNightmare_AllDifferentTakedown_Title=Always Different
- WorstNightmare_AllDifferentTakedown=Complete a predator encounter with a High threat level or above by performing at least 5 different takedowns.
- WorstNightmare_AllDifferentTakedown_Needed=Progress: %d
- WorstNightmare_AllDifferentTakedown_Desc=Look for opportunities to perform a variety of environmental and gadget-related takedowns in the predator encounter. A complete reference for standard takedowns is available in the Core Controls section of the WayneTech menu.
- WorstNightmare_SmokeMaster_Title=Smoke Master
- WorstNightmare_SmokeMaster=Eliminate 3 enemies within the duration of one smoke pellet.
- WorstNightmare_SmokeMaster_Best=Current Best: %d
- WorstNightmare_SmokeMaster_Desc=Lure a group of enemies together with a loud move such as an inverted takedown. Throw a smoke pellet into this group then use quick takedowns like the Knockout Smash to eliminate the group before the smoke disappears.
- WorstNightmare_CodenameOsborn_Title=Three with a single blow
- WorstNightmare_CodenameOsborn=Eliminate 3 enemies using a Propane Tank.
- WorstNightmare_CodenameOsborn_Best=Current Best: %d
- WorstNightmare_CodenameOsborn_Desc=Any enemies on the ground within the blast radius of a propane tank will be KO'd. Use a combo of explosive gel and remote claw to create a situation where multiple enemies will be on the ground when a propane tank explodes.
- WorstNightmare_FinalChallenge_Title=Worst Nightmare
- WorstNightmare_BasicsTakedown_Title=Takedown Basics
- WorstNightmare_BasicsTakedown=Perform an Inverted Takedown, a Vent Takedown and a Wall Takedown.
- WorstNightmare_BasicsTakedown_Needed=Needed: %d
- WorstNightmare_BasicsTakedown_Desc=Inverted Takedown: Can be performed from a vantage point. Vent Takedown: Can be performed while hidden behind a vent. Wall Takedown: Can be performed while behind a weak wall with an enemy on the other side.
- WorstNightmare_SonicBatarangBasic_Title=Bait and Switch
- WorstNightmare_SonicBatarangBasic=Use a Sonic Batarang to lure an enemy into a Takedown.
- WorstNightmare_SonicBatarangBasic_Needed=Needed: %d
- WorstNightmare_SonicBatarangBasic_Desc=Select the Sonic Batarang and throw it near an isolated enemy. The Sonic Batarang will lure the enemy to its position. Use this luring ability to set up a takedown opportunity.
- WorstNightmare_SonicShockBatarangTakedown_Title=Sonic Shock Batarang
- WorstNightmare_SonicShockBatarangTakedown=Take out an enemy with the Sonic Shock Batarang.
- WorstNightmare_SonicShockBatarangTakedown_Needed=Progress: %d
- WorstNightmare_SonicShockBatarangTakedown_Desc=Select the Sonic Batarang and throw it near an isolated enemy. When the enemy approaches the Sonic Batarang press [LT] + [RB] to detonate it and cause a Sonic Shock takedown.
- WorstNightmare_NoDetectiveVision_Title=Old School
- WorstNightmare_NoDetectiveVision=Complete a predator room without using Detective Vision.
- WorstNightmare_NoDetectiveVision_Needed=Progress: %d
- WorstNightmare_NoDetectiveVision_Desc=Use Vantage Points to locate enemies without using Detective Vision. Entering a smoke cloud automatically triggers detective vision. Be careful using smoke pellets.
- SilentGuardian_SmallGlideNoBoost_Title=Advanced Gliding
- SilentGuardian_SmallGlideNoBoost=Perform a straight [75] meter glide (Grapnel Accelerator not allowed).
- SilentGuardian_SmallGlideNoBoost_Best=Current Best: %d
- SilentGuardian_SmallGlideNoBoost_Desc=Hold [A] while jumping off any high point to start gliding. Hold [RT] to dive and gain speed, then release to transfer that speed into a longer glide. Pull back on [AnalogL] to gain altitude while gliding.
- SilentGuardian_SmallDive_Title=Long Dive
- SilentGuardian_SmallDive=Perform a vertical dive for over [25] meters.
- SilentGuardian_SmallDive_Best=Current Best: %d
- SilentGuardian_SmallDive_Desc=Get to a high point and start gliding. Press and Hold [RT] to dive.
- SilentGuardian_ARBasics_Title=AR Glide Drills - Basic
- SilentGuardian_ARBasics=Complete the Basic AR Glide Drills.
- SilentGuardian_ARBasics_Needed=Progress: %d
- SilentGuardian_ARBasics_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish all 4 Basic Drills to complete this challenge. Your current Drill is marked on the map.
- SilentGuardian_ARAdvanced1_Title=AR Glide Drills - Intermediate
- SilentGuardian_ARAdvanced1=Complete the Intermediate AR Glide Drills.
- SilentGuardian_ARAdvanced1_Needed=Progress: %d
- SilentGuardian_ARAdvanced1_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Intermediate Drills to complete this challenge. Your current Drill is marked on the map.
- SilentGuardian_ARAdvanced2_Title=AR Glide Drills - Advanced
- SilentGuardian_ARAdvanced2=Complete the Advanced AR Drills.
- SilentGuardian_ARAdvanced2_Needed=Progress: %d
- SilentGuardian_ARAdvanced2_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Advanced Drills to complete this challenge. Your current Drill is marked on the map.
- SilentGuardian_GenericStopCrimeInProgress_Title=Crimefighter
- SilentGuardian_GenericStopCrimeInProgress=Stop a Crime In Progress.
- SilentGuardian_GenericStopCrimeInProgress_Needed=Progress: %d
- SilentGuardian_GenericStopCrimeInProgress_Desc=Patrol the city to find a crime in progress. A HUD Tracker will appear to show the distance and direction to the crime. Enemies within a crime in progress will be highlighted red.
- SilentGuardian_GrapnelBoostTakedown_Title=Grapnel Accelerator Takedown
- SilentGuardian_GrapnelBoostTakedown=Perform 1 Grapnel Accelerator Takedown
- SilentGuardian_GrapnelBoostTakedown_Needed=Progress: %d
- SilentGuardian_GrapnelBoostTakedown_Desc=Locate an enemy standing next to a ledge. Press [RB] to shoot the grapnel toward the ledge, then double tap and Hold [A] to perform the takedown.
- SilentGuardian_GrapnelBoostTakedown_Desc2=NEW UPGRADE AVAILABLE - Grapnel Accelerator Takedown: Use the Grapnel Accelerator to instantly takedown an enemy near a grapple point.
- SilentGuardian_BasicSmokeBomb_Title=Smoke Pellet Basics
- SilentGuardian_BasicSmokeBomb=Use the Smoke Pellet to set up a Takedown opportunity.
- SilentGuardian_BasicSmokeBomb_Needed=Progress: %d
- SilentGuardian_BasicSmokeBomb_Desc=Throw a smoke pellet at an enemy armed with a firearm such as those on a rooftop or in a predator encounter. While he is disoriented by the smoke, move behind him and then press [Y] to perform a Silent Takedown.
- SilentGuardian_ReachHighLandmark_Title=Highest Point
- SilentGuardian_ReachHighLandmark=Reach the top of the Soder Cola building in Diamond District.
- SilentGuardian_ReachHighLandmark_Needed=Progress: %d
- SilentGuardian_ReachHighLandmark_Desc=Locate the Soder Cola building in Diamond District. Glide and use the grapple to reach the top of the building.
- SilentGuardian_GlideWithGrapnelBoost_Title=Assisted Gliding
- SilentGuardian_GlideWithGrapnelBoost=Perform a straight [250] meter glide (Grapnel Accelerator allowed).
- SilentGuardian_GlideWithGrapnelBoost_Best=Current Best: %d
- SilentGuardian_GlideWithGrapnelBoost_Desc=Double tap [A] during a grapple to activate the Grapnel Accelerator. The Grapnel Accelerator will launch you over the grapple point and continue your glide with a little boost in momentum.
- SilentGuardian_BigGlideNoBoost_Title=Long Glide
- SilentGuardian_BigGlideNoBoost=Perform a straight [150] meter glide (Grapnel Accelerator not allowed).
- SilentGuardian_BigGlideNoBoost_Best=Current Best: %d
- SilentGuardian_BigGlideNoBoost_Desc=While gliding, dive by holding [RT] to build up speed, then pull back with the [AnalogL] to gain height. Keep building speed by diving and pulling up to glide over long distance.
- SilentGuardian_ShockWaveAttack_Title=Unleash the Shockwave
- SilentGuardian_ShockWaveAttack=Knock down [3] enemies with a single Shockwave Attack.
- SilentGuardian_ShockWaveAttack_Best=Current Best: %d
- SilentGuardian_ShockwaveAttack_Desc=While standing on higher ground, start gliding toward enemies by jumping and holding [A]. Once above the group of enemies, press and hold [RT] to dive toward them. Upon hitting the ground, press [B] to trigger the shockwave attack.
- SilentGuardian_ShockwaveAttack_Desc2=NEW UPGRADE AVAILABLE - Shockwave Attack: Modify the suit to release a powerful shockwave that knocks down all enemies in the area of effect.
- SilentGuardian_StopCrimeInProgressInRow_Title=On Patrol
- SilentGuardin_BigDive_Title=Leap Of Faith
- SilentGuardin_BigDive=Perform a vertical dive of over [50] meters.
- SilentGuardin_BigDive_Best=Current Best: %d
- SilentGuardin_BigDive_Desc=Find one of the highest points in Gotham City. Glide from that location by holding [A] as you jump off the ledge, then quickly hold [RT] to dive. Keep diving until you reach the ground.
- SilentGuardian_LowGlide_Title=Low Flight
- SilentGuardian_LowGlide=Glide for [25] meters while maintaining of height of less than 5 meters.
- SilentGuardian_LowGlide_Best=Current Best: %d
- SilentGuardian_LowGlide_Desc=During a glide use [RT] to dive and build momentum, then release and use the [AnalogL] to remain level and close to the ground.
- SilentGuardian_StopCrimeInProgressInEachDistrict_Title=Gotham Protector
- SilentGuardian_StopCrimeInProgressInEachDistrict=Stop a Crime In Progress in each district.
- SilentGuardian_StopCrimeInProgressInEachDistrict_Best=Current Best: %d
- SilentGuardian_StopCrimeInProgressInEachDistrict_Desc=Patrol every district of Gotham City looking for criminal activity. Stop one crime in progress in each district to complete this challenge.
- WorldGreatestDetective_CompleteDatabase_1_Title=Detective
- WorldGreatestDetective_CompleteDatabase_1=Complete 10% of the database.
- WorldGreatestDetective_CompleteDatabase_1_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_1_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_2_Title=Detective
- WorldGreatestDetective_CompleteDatabase_2=Complete 14% of the database.
- WorldGreatestDetective_CompleteDatabase_2_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_2_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_3_Title=Detective
- WorldGreatestDetective_CompleteDatabase_3=Complete 18% of the database.
- WorldGreatestDetective_CompleteDatabase_3_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_3_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_4_Title=Detective
- WorldGreatestDetective_CompleteDatabase_4=Complete 22% of the database.
- WorldGreatestDetective_CompleteDatabase_4_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_4_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_5_Title=Detective
- WorldGreatestDetective_CompleteDatabase_5=Complete 26% of the database.
- WorldGreatestDetective_CompleteDatabase_5_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_5_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_6_Title=Detective
- WorldGreatestDetective_CompleteDatabase_6=Complete 30% of the database.
- WorldGreatestDetective_CompleteDatabase_6_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_6_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_7_Title=Detective
- WorldGreatestDetective_CompleteDatabase_7=Complete 34% of the database.
- WorldGreatestDetective_CompleteDatabase_7_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_7_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_8_Title=Detective
- WorldGreatestDetective_CompleteDatabase_8=Complete 38% of the database.
- WorldGreatestDetective_CompleteDatabase_8_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_8_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_9_Title=Detective
- WorldGreatestDetective_CompleteDatabase_9=Complete 42% of the database.
- WorldGreatestDetective_CompleteDatabase_9_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_9_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_10_Title=Detective
- WorldGreatestDetective_CompleteDatabase_10=Complete 46% of the database.
- WorldGreatestDetective_CompleteDatabase_10_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_10_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_11_Title=Detective
- WorldGreatestDetective_CompleteDatabase_11=Complete 50% of the database.
- WorldGreatestDetective_CompleteDatabase_11_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_11_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_12_Title=Detective
- WorldGreatestDetective_CompleteDatabase_12=Complete 54% of the database.
- WorldGreatestDetective_CompleteDatabase_12_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_12_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_13_Title=Detective
- WorldGreatestDetective_CompleteDatabase_13=Complete 58% of the database.
- WorldGreatestDetective_CompleteDatabase_13_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_13_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_14_Title=Detective
- WorldGreatestDetective_CompleteDatabase_14=Complete 62% of the database.
- WorldGreatestDetective_CompleteDatabase_14_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_14_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- WorldGreatestDetective_CompleteDatabase_15_Title=World's Greatest Detective
- WorldGreatestDetective_CompleteDatabase_15=Complete 66% of the database.
- WorldGreatestDetective_CompleteDatabase_15_Best=Current: %d
- WorldGreatestDetective_CompleteDatabase_15_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
- ProgressSummary=PROGRESS SUMMARY
- Remaining=Remaining:
- Locked=Locked
- unlocked=Unlocked
- ShadowVigilante_FreeflowPowerGadget_Desc2=NEW UPGRADE AVAILABLE - Free Flow Power Gadget: Quickfire Gadgets become more powerful when in Free Flow Focus mode.
- ShadowVigilante_FreeflowFocus_Desc2=NEW UPGRADE AVAILABLE - Free Flow Focus: Reach x12 Combo Multiplier to enter Free Flow Focus and do more damage.
- WorstNightmare_IntimidationPlus_Desc2=NEW UPGRADE AVAILABLE - Intimidation Takedown: Can perform a special takedown on an enemy that will terrified the whole Predator Encounter.
- WorstNightmare_HeatSignatureConceal_Desc2=NEW UPGRADE AVAILABLE - Heat Signature Conceal: Upgrade your suit with an advanced WayneTech material which masks your heat signature, making you undetectable in thermal vision.
- xp=%dXP
- [MostWanted]
- MWC_Enigma=ENIGMA
- MWC_Anarky=ANARKY
- MWC_Penguin=THE PENGUIN
- MWC_Deadshot=DEADSHOT
- MWC_MadHatter=THE MAD HATTER
- MWC_Bird=BIRD
- MWC_BlackgatePrisoners=ESCAPED BLACKGATE PRISONERS
- MWC_Shiva=SHIVA
- MWC_BlackMask=BLACK MASK
- MWC_EnigmaDesc=Stop Enigma from releasing his Extortion Data and blackmailing Gotham's leaders.
- MWC_AnarkyDesc=Disable Anarky's bombs and confront him before he can generate further civic unrest.
- MWC_PenguinDesc=Disable the weapons in Penguin's arms caches before they make it into the wrong hands.
- MWC_DeadshotDesc=Deadshot is placing others at risk in his reckless pursuit of the bounty placed on your head. Find him and take him out.
- MWC_MadHatterDesc=The Mad Hatter has kidnapped "Alice". Find him before he hurts her.
- MWC_BirdDesc=A substance called Venom is being distributed on the streets of Gotham. Destroy it before it falls into the wrong hands.
- MWC_BlackgatePrisonersDesc=Joker's attack on Blackgate allowed some prisoners to escape into Gotham. Find and apprehend them.
- MWC_ShivaDesc=Shiva has engaged you in a twisted test of skill. Find and apprehend her.
- MWC_BlackMaskDesc=Black Mask is wasting no time trying to re-establish himself. Destroy his Drug Stashes and track him down.
- CriminalLocked=Criminal Locked
- CriminalLockedDesc=This Most Wanted file is locked
- OverallProgress=Overall Progress
- CriminalDescription=Percentage Complete
- Objective=Objective
- CriminalActivity=Objectives
- EnigmaMainMenuTitle1=Districts
- EnigmaHQ=Enigma's HQ
- EnigmaSubMenuNetworkRelays=Network Relays
- Progress=PROGRESS
- EnigmaProgress=ENIGMA MW PROGRESS
- EnigmaDescription=COMPLETE
- SpyNetwork=NETWORK RELAYS
- DataSets=Enigma Datapacks
- Enigma=ENIGMA
- DataSet=EXTORTION FILE
- CompletedDataSet1=Loeb
- CompletedDataSet2=Loeb
- CompletedDataSet3=Penguin
- CompletedDataSet4=Shiva
- CompletedDataSet5=Falcone
- CompletedDataSet6=Joseph
- CompletedDataSet7=Branden
- CompletedDataSet8=Anarky
- CompletedDataSet9=Branden
- CompletedDataSet10=Penguin
- CompletedDataSet11=Falcone
- CompletedDataSet12=Gordon
- CompletedDataSet13=Loeb
- CompletedDataSet14=Falcone
- CompletedDataSet15=Anarky
- CompletedDataSet16=Shiva
- CompletedDataSet17=Joseph
- CompletedDataSet18=Penguin
- CompletedDataSet19=Joker
- CompletedDataSet20=Joker
- EnigmaSubMenu0=NETWORK RELAYS
- EnigmaSubMenu1=Enigma Datapacks
- Locked=NETWORK TOWER LOCKED
- tower=NETWORK TOWERS
- NetworkProgress=Network Relay progress
- BigDescNodes=Network disabled
- SmallDescNodes=Network Relay destroyed
- BlackmailProgress=Enigma Datapacks progress
- BigDescBlackmail=Enigma Datapacks recovered
- DistrictDescription0=Destroy all Network Relays to access Enigma's server. Find all Enigma Datapacks to unlock Enigma's secret room.
- DistrictDescription1=Network Relays and Enigma Datapacks in the Coventry district
- DistrictDescription2=Network Relays and Enigma Datapacks in the Bowery district
- DistrictDescription3=Network Relays and Enigma Datapacks in the Park Row district
- DistrictDescription4=Network Relays and Enigma Datapacks in the Industrial District
- DistrictDescription5=Network Relays and Enigma Datapacks in the Burnley district
- DistrictDescription6=Network Relays and Enigma Datapacks in Diamond District
- DistrictDescription7=Network Relays and Enigma Datapacks in the Amusement Mile district
- DistrictDescription8=Enigma Datapacks in the Pioneers Bridge district
- DistrictDescription9=Network Relays and Enigma Datapacks around the Pioneers Bridge
- EnigmaRemaining=Enigma Progress
- TotalRelays=Networks destroyed
- TotalDatasets=Extortion Files
- DistrictProgress=District Progress
- Coventry=Coventry
- Bowery=Bowery
- ParkRow=Park Row
- Industrial=Industrial
- Burnley=Burnley
- Diamond=Diamond
- AmusementMile=Amusement Mile
- Bridge=Pioneers Bridge
- SideMissionBlackgate=Blackgate Prisoner
- SideMissionAnarky=ANARKY
- SidemissionPenguin=PENGUIN
- SideMissionDeadshot=DEADSHOT
- SideMissionMadHatter=MAD HATTER
- Sidemissionbird=BIRD
- SideMissionCyrusPinkey=CYRUS PINKNEY
- Sidemissionshiva=SHIVA
- SideMissionShivaIcon=SHIVA
- SideMissionShivaTrajectory=SHIVA
- SidemissionBlackMask=BLACK MASK
- SideMissionBlackGatePrisoner=PRISONERS
- [SideStory]
- Prefix=SIDE MISSION:
- SUI_Close=Most Wanted Complete
- SUI_Open=New Most Wanted Added
- SUI_Update=Most Wanted Updated
- [Statistics]
- MainStory=Story Mode
- MainStoryPlus=Story Mode Plus
- StoryProgress=Story Progress
- Overall=Overall
- MostWanted=Most Wanted
- MW_Enigma=Enigma Progress
- MW_Anarky=Anarky Progress
- MW_Penguin=Penguin Arms Cache Progress
- MW_DeadShot=DeadShot Progress
- MW_MadHatter=Mad Hatter Progress
- MW_Bird=Bird Progress
- MW_Shiva=Shiva Progress
- MW_BlackMask=Black Mask Drug Stash Progress
- MW_BlackgatePrisoners=Escaped Prisoner Progress
- DarkKnightChallenges=Dark Knight Challenges
- DK_ShadowVigilante=Shadow Vigilante Challenges complete
- DK_GothamProtector=Gotham Protector Challenges complete
- DK_WorstNightmare=Worst Nightmare Challenges complete
- DK_WorldsGreatestDetective=World's Greatest Detective Challenges complete
- DK_Overall=Overall Dark Knight Progress
- Collectibles=Upgrades & Collectibles
- Collectibles_WayneTechUpgrades=Wayne Tech Upgrades acquired
- Collectibles_CharacterBios=Character Profiles unlocked
- Collectibles_Towers=Towers Unlocked
- Collectibles_EnigmaInformants=Enigma Data Handlers interrogated
- Collectibles_DataPacks=Extortion Files Deciphered
- Collectibles_SpyNodes=Network Relays Destroyed
- Collectibles_AnarkyGraffitis=Anarky Tags found
- Collectibles_CyrusPinkneySites=Cyrus Pinkney pages found
- Collectibles_CrimeScenes=Crime Scenes solved
- Collectibles_CharacterTrophies=Character Trophies unlocked
- Collectibles_ConceptArt=Concept Art unlocked
- Collectibles_CharacterSkins=Character Costumes acquired
- Collectibles_Overall=Overall
- Challenges=Challenge Mode
- Challenges_TrainingMapMedals=Training Map Medals
- Challenges_CustomMapMedals=Custom Map Medals
- Challenges_RankedMapMedals=Ranked Map Medals
- Challenges_CampaingMapMedals=Campaign Map Medals
- Challenges_Overall=Overall
- StatLocked=Locked
- [Store]
- Title=IN GAME STORE
- PS3SignInRequired=You must be signed in to a Sony Entertainment Network account to access the Batman™: Arkham Origins Store.
- PromptSignIn=Sign in
- XboxSignInRequired=A gamer profile signed-in to Xbox LIVE is required to access the Batman™: Arkham Origins Store.
- ReturnToMainMenu=Return to Main Menu
- UnableToSignIn=Unable to connect to PlayStation®Network. Please check your network connection.
- InvalidAgeXbox=The Batman™: Arkham Origins Store is disabled on your Xbox LIVE account due to the account's Family Settings.
- Loading=Loading…
- SeasonsPass=Season Pass
- SinglePlayer=Single Player
- Multiplayer=Multiplayer
- Skins=Costume Packs
- ArkhamCredits=Arkham Credits
- ItemCostFree=Free
- EmptyStore=There is no content available for download at this time. Please try again later.
- purchased=Purchased
- Download=Download
- [Synopsis]
- Caption00=No man is an island, Bruce.
- Caption01=There is no such thing as a bat-man!
- Caption02=You… You're not supposed to be real!
- Caption03=They say crime doesn't pay, but someone oughta check the good police commissioner's pockets - cause they are LINED with MY money.
- Caption04=You can't do this! I'm the police commissioner, damnit!
- Caption05=You want teeth. I want answers!
- Caption06=Whoever wins is gonna be famous and rich.
- Caption07=No such thing as a bat-man, huh?
- Caption08=They're all hired killers - the best in the business. Black Mask isn't messing around.
- Caption09=According to the drone's GPS, its next waypoint was a rendezvous with Penguin's men at Jezebel Plaza.
- Caption10=Penguin. Not a dime changes hands in this city he can't tell you about. If anyone knows where Black Mask and his assassins are, it's him.
- Caption11=Welcome, welcome to this year's Boiler Deck Fights!
- Caption12=Now there's a naughty geezer. Proper naughty.
- Caption13=I'mma kill you. Then, I'mma jumpstart your heart and kill you again!
- Caption14=Penguin's assistant must be nearby. I'll make her tell me where I can find Cobblepot's Office.
- Caption15=I see your lips flappin', Berty, but they ain't makin the sound I want to hear.
- Caption16=Wait - Wait… Lacey Towers. There was a murder
- Caption17=It appears the game is over before it even begins.
- Caption18=What are you!?
- Caption19=There's no way I can get to Penguin now. My only option is to head for Lacey Towers and investigate the murder he mentioned.
- Caption20=Who is 'the Joker'? Was he the killer here? Or is he one of the assassins?
- Caption21=I need to match the DNA samples against the records in the National Criminal Database to identify who was in the room.
- Caption22=There's eight assassins in town tonight. From the info we've been gathering, they are among the most dangerous criminals on record - period.
- Caption23=He is the worst kind of criminal. The kind who thinks their actions are justified - who acts completely outside the system.
- Caption24=Cool pwnbox.
- Caption25=My side? My side works within the law. My side doesn't leave suspects with broken bones, and missing teeth.
- Caption26=The killer didn't hesitate to shoot the decoy, but he wanted Roman alive - to access the cash stored at the Gotham Merchants Bank.
- Caption27=What kind of monster forces a man to kill the ones he loves…?
- Caption28=It's midnight, sir. Just wanted to wish you a Merry Christmas.
- Caption29=You sunova bitch! You think you can steal from me and get away with it? You're a dead man! Dead!
- Caption30=It's been you this whole time.
- Caption31=The Joker has taken over Black Mask's operations, and slaughtered the men who wouldn't turn. He's the one who hired the assassins.
- Caption32=You think that'll make me talk - after what he's put me through? The torture… Turned my men on me. Stole from me. Murdered my woman. He's my kill.
- Caption33=Heh… That's it. Use your strength. With every effort you hasten your end.
- Caption34=You let me die. How many more must perish before you realize - you're no savior. You're a curse upon this city. A plague on all of Gotham!
- Caption35=You are not gonna like what comes next.
- Caption36=He's called the meeting. All the assassins will be there.
- Caption37=Electrocutioner's gloves emit a powerful electromagnetic signal - which I can follow with my scanner. He'll lead me right to the Joker.
- Caption38=This fruitcake is fantastic!
- Caption39=He's coming for you now. And when he gets here, I'm going to kill him.
- Caption40=So, let's see! That's two hotel employees rescued for you, and… oh my. I'm still WAAAAY ahead in the employees killed column.
- Caption41=They really outdid themselves with this penthouse suite. The bathroom has three kinds of soap! I mean, who has time for all that cleaning!? I usually just hop into a vat of acid and call it a day.
- Caption42=Like what I've done with the place? I know, I know, it's a bit much. What can I say? I can be a tad… compulsive…
- Caption43=This is Vicki Vale reporting live from the Gotham Royal Hotel where there's just been a massive explosion!
- Caption44=I'm fine, Alfred. I've dealt with psychopaths before - but this…
- Caption45=Nice of you to drop in!
- Caption46=You just ran out of time.
- Caption47=Now… Why? Why? Why would you do that?
- Caption48=You know officer, I was wondering the same thing myself.
- Caption49=Bane is still out there. I've got to locate the signal from the tracker I placed on him.
- Caption50=You are in over your head and I don't want this to be your end.
- Caption51=While you are here every night, I am out there - the ONLY THING between the innocent and the predatory.
- Caption52=Whatever this compound is, it reduces mental capacity in several ways - including severe damage to the brain's memory center.
- Caption53=Alfred. Bane knows my true identity. You're not safe at Wayne Manor.
- Caption54=Firefly has hostages on the Pioneers Bridge. I need to deal with him before coming back.
- Caption55=I can't abandon those hostages. They're in jeopardy because of me. Because of the bounty Joker placed on my head.
- Caption56=You're the reason those people are in danger. He's doing this for the bounty on your head.
- Caption57=Captain Gordon I told you - the ONLY person I want setting foot on this bridge is the Bat Man.
- Caption58=Sir. I also thought I'd let you know - hostages you released have escaped. They're telling tales of the hero who saved their lives.
- Caption59=How do you want to die? The quick, incinerating flash of an EXPLOSION? Or a nice SLOW BURN?
- Caption60=Empty threats do not suit you. I have left enough life in him for some final words… if you hurry.
- Caption61=Don't add me to the weight you carry.
- Caption62=Now is not the time for doubt.
- Caption63=I could use your help.
- Caption64=Look. I know why you're here. He's in the panopticon. And he's waiting for you.
- Caption65=Where, oh where, has my little Bat gone? Where, oh where, can he be? His cowl, his scowl, his temper so foul, I hope that he's coming for me!
- Caption66=You will fight me with all your resolve. Or you will die.
- Caption67=Jim, Jim, Jim, Jim. Have a seat, Jimbo. We'll fry together - like two little potato latkes.
- Caption68=Bane's in cardiopulmonary arrest. I have only minutes to resuscitate him before it's too late.
- Caption69=You leave me no choice, Mr. Wayne.
- Caption70=Fresh off a kill and back for more, eh?
- Caption71=That's why you do it, isn't it? You like the way it feels. It's what you need.
- Caption72=You know, my daughter thinks you're a hero.
- Caption100=Well, well. If it isn't the King Thug himself.
- Caption101=I've taken control of towers all over the city. As long as they're active, your Batwing's useless.
- Caption102=Oppressed citizens of Gotham, your cries for help have been heard! I am Anarky - voice of the people - here to save you from the plague of corruption that now infests this once proud city!
- Caption103=I need a favor.
- Caption104=Witnesses describe two armed groups fighting over what appear to be chemical weapons.
- Caption105=We've got some Blackgate escapees stirring up trouble in the city. And after tonight's events I'm a little short staffed.
- Caption106=January the thirteenth, eighteen hundred fifty-five. The moment of my death approaches and there is naught I might to do to stop it.
- Caption107=I'm receiving reports about a disturbance nearby. I'm sending the coordinates to your map. You may wish to investigate.
- Caption108=I'm uploading a chemical sample. I need you to run a scan of the city. Look for high concentrations of the compound. Find the source and I can shut it down.
- Caption109=You are very cordially, cordially, cordially! You are very cordially - invited to a party!
- Caption110=Somewhere in New Gotham, an innocent man is about to die. And we both know you won't allow that.
- [TabMenu]
- Bios=BATCOMPUTER DATA
- Enygma=ENIGMA
- Map=MAP/OBJECTIVES
- Riddler=RIDDLES
- Upgrade=WAYNETECH
- [Titles]
- Actions=ACTIONS
- CharacterSelect=SELECT CHARACTER
- CharacterViewer=TROFEJE POSTAV
- Combat=COMBAT
- ConceptArt=UMĚLĚCKÝ KONCEPT
- Confirm=POTVRDIT
- Congratulations=GRATULACE
- DifficultySelect=NASTAVENÍ NOVÉ HRY
- Extras=EXTRA
- Gadgets=VÝBAVA
- GameTypeSelect=SELECT CHALLENGE TYPE
- Loading=NAHRÁVÁNÍ
- MainMenu=Hlavní Menu
- MapSelect=SELECT CHALLENGE
- MapSelectCampaign=SELECT CAMPAIGN
- MapSelectCustom=SELECT CUSTOM CHALLENGE
- MapSelectRanked=SELECT RANKED CHALLENGE
- MapSelectTraining=SELECT COMBAT TRAINING
- Movements=NAVIGACE
- Options=MOŽNOSTI
- Options3D=3D MOŽNOSTI
- OptionsAudio=NASTAVENÍ ZVUKU
- OptionsVideo=NASTAVENÍ VIDEA
- OptionsControls=OVLÁDÁNÍ
- OptionsGame=NASTAVENÍ HRY
- Previously=PŘEDEŠLÉ…
- Redeem=REDEEM CODE
- Riddler=MÓD VÝZEV
- Riddler2=RIDDLER'S\nREVENGE
- SkinSelect=SELECT CHARACTER COSTUME
- SlotSelect=VYBERTE ULOŽENOU POZICI
- Stats=STATISTIKA
- Story=PŘÍBĚH
- Synopsis=STORY SYNOPSIS
- WBID=WBID
- PS3Themes=THEMES
- DLCFSTORYUITITLE=CHLADNÉ, CHLADNÉ SRDCE
- [ToolTip]
- Brightness=The darkened Batman logo on the picture above should only just be visible.
- CameraAssist=Kamera se automaticky přizpůsobuje směru pohybu Batmana při chůzi či krčení.
- EyeInversion3D=This setting requires 3DTV mode to be enabled.
- Gamma=Nastavení jasu pro přizpůsobení stínů a světel.
- Hints=Vypnutí či zapnutí všech nápověd či typů ve hře. Toto nastavení můžete vypnout i během hraní v nastavení Herního Menu.
- Hints2=Vypnutí či zapnutí všech nápověd či typů ve hře.
- TutorialText=Nápovědy pro začínajicí hráče.
- FullscreenNo=Vypnout zobrazení přes celou obrazovku.
- FullscreenYes=Zapnout zobrazení přes celou obrazovku.
- Resolution=Zvětšit či zmenšit rozlišení obrazovky pro lepší kvalitu nebo větší výkon hry.
- AntiAliasingOff=Deaktivace pro zlepšení výkonu.
- AntiAliasingMSAA2=Zdokonalý kvalitu vykreslování.
- AntiAliasingMSAA4=Zdokonalý kvalitu vykreslování.
- AntiAliasingMSAA8=Zdokonalý kvalitu vykreslování.
- AntiAliasingFXAALow=Zdokonalý kvalitu vykreslování obvykle s menším dopadem na výkon než s MSAA.
- AntiAliasingFXAAHigh=Zdokonalý kvalitu vykreslování obvykle s menším dopadem na výkon než s MSAA.
- AntiAliasingTXAALow=Kombinace 2xMSAA s vysokou účiností na kvalitu hry, vyhlazuje hrany objektů či znaků.(Pouze SinglePlyer)
- AntiAliasingTXAAHigh=Kombinace 4xMSAA s vysokou účiností na kvalitu hry, vyhlazuje hrany objektů či znaků.(Pouze SinglePlyer)
- VSyncOff=Deaktivace pro zlepšení výkonu.
- VSyncOn=Reduce screen tearing.
- GeometryDetailNormal=Use normal geometry detail.
- GeometryDetailDX11Enhanced=Add fine detail to Batman’s cape and enhance the appearance of features in fallen snow, such as footprints and drifts (single player only).
- DynamicShadowsOff=Deaktivace pro zlepšení výkonu.
- DynamicShadowsNormal=Generate character shadows.
- DynamicShadowsDX11Enhanced=Generate high-quality realistic soft character shadows with dynamically variable edge softness (single player only).
- MotionBlurOff=Deaktivace pro zlepšení výkonu.
- MotionBlurOn=Activate motion blur to improve visual quality while moving and turning.
- DepthOfFieldNormal=Use basic depth of field.
- DepthOfFieldDX11Enhanced=Generate high-impact depth-of-field and Bokeh effects (single player only).
- DepthOfFieldOff=Deaktivace pro zlepšení výkonu.
- DistortionOff=Deaktivace pro zlepšení výkonu.
- DistortionOn=Activate distortion to improve visual quality.
- LensFlaresOff=Deaktivace pro zlepšení výkonu.
- LensFlaresOn=Activate lens flare to improve visual quality.
- LightShaftsOff=Deaktivace pro zlepšení výkonu.
- LightShaftsOn=Activate light shaft to improve visual quality.
- ReflectionsOff=Deaktivace pro zlepšení výkonu.
- ReflectionsOn=Activate reflection to improve visual quality.
- AmbientOcclusionOff=Deaktivace pro zlepšení výkonu.
- AmbientOcclusionNormal=Add realism to lighting.
- AmbientOcclusionDX11Enhanced=Generate high-contrast flicker-free ambient occlusion effects (single player only).
- HardwarePhysxOff=Deaktivace pro zlepšení výkonu.
- HardwarePhysxNormal=Use PhysX™ technology to enable interactive paper debris and banners.
- HardwarePhysxHigh=Use PhysX™ technology to enable interactive paper debris, banners, steam, smoke, and snow.
- [Tracking]
- AirwavesSaturated1=AIRWAVES
- AirwavesSaturated2=SATURATED
- BroadcastIntercept=Broadcast Intercepted
- CannotLocalise=CANNOT LOCALISE
- ClimateAnalyser=Climate Analyzer
- LocalSurveillance=Local Surveillance
- LostBugSignal=CONNECTION INTERRUPTED
- Max=MAX
- Min=MIN
- NoSignal=BEZ SIGNÁLU
- Range=Range:
- SurveillanceAlert=Surveillance Alert
- TrackingJammerTowers=Disruptor Signal Tracker
- TrackingBombsBridge=Bomb Wireless Strength
- TrackingJokerRadio=Electromagnetic Tracker
- TrackingCrimeInProgress=Crime in Progress
- CrimeInProgressComplete=Crime in Progress Complete
- [UI]
- BiosUnlocked=Character Profiles
- Campaign=Campaign
- ChallengeDied=CHALLENGE FAILED
- ChallengeExit=Exit the Challenge?
- ChallengeMode=CHALLENGE MODE
- ChallengeRetry=Retry Challenge?
- Challenges=Challenges
- CharacterBio=CHARACTER PROFILES
- CharacterViewer=Character Trophies
- ChooseDifficulty=VYBERTE OBTÍŽNOST
- Completed=Kompletní
- CompletedChallenges=Challenges Complete:
- ConfirmDelete=Opravdu chcete odstranit svou uloženou pozici?
- ConfirmUpgrade=Opravdu chcete toto vylepšit?
- Continue=Pokračovat
- ControlConfig=Controller Configuration
- Controls=View Controls
- Credits=Credits
- Custom=Vlastní
- DemoChallenge=DEMO CHALLENGE
- Difficulty=Obtážnost
- Disable=Zakázáno
- Easy=LEHKÁ
- Either=Either
- Enable=Povoleno
- FreeFlowCombat=Free Flow Combat
- GalleryPage1=STRANA 1
- GalleryPage2=STRANA 2
- GalleryPage3=STRANA 3
- GalleryPage4=STRANA 4
- GalleryPage5=STRANA 5
- GalleryPage6=STRANA 6
- GalleryPage7=STRANA 7
- GalleryPage8=STRANA 8
- GalleryPage9=STRANA 9
- GalleryPage10=STRANA 10
- GameOver=MISSION FAILED
- Gamepad=XBOX 360
- Gamepad2=OVLADAČ PRO WINDOWS
- Hard=TĚŽKÁ
- NewGamePlus=NEW GAME PLUS
- IAMTHENIGHT=I AM THE NIGHT
- HardDifficultyWarning=Enemies are tougher and have better awareness of Batman's hiding places.\n\nThere is no attack indicator to assist in combat.\n\nThis should only be attempted by players who are experts at Batman™: Arkham City, or the very brave!
- HideStats=Hide Statistics
- Hint=HINT
- Horizontal=Horizontal
- InfiColor=INFICOLOR
- Information=Informace
- Intro=Intro
- KeepOptionChanges=Do you want to keep the changed Options?
- Keyboard=Keyboard
- KeyboardAlt=Keyboard Alt.
- KeyboardConfig=KEYBOARD CONFIG
- KeyOption1=KEY OPTION 1
- KeyOption2=KEY OPTION 2
- Control=CONTROL
- MainMenu=Hlavní menu
- Metres=m
- Mode0=Type-A
- Mode1=Type-B
- Mode2=Type-C
- New=Nové
- NewGame=Nová Hra
- NextLoc=Next Location
- No=Ne
- NoSaveLoseProgress=Any progress may be lost, are you sure you wish to return?
- NoStoryProgress=Příběh dosud nebyl spuštěn.
- Normal=NORMÁLNÍ
- Off=Vyp.
- On=Zap.
- Online=Ranked
- OverwriteStoryProgress=Are you sure that you wish to overwrite your existing Story progress?
- SwapToMultiPlayer=Are you sure that you wish to play online?
- NoMultiPlayer=Your profile does not have sufficient privileges to access this area of the title.
- NoMultiPlayerPS3_UnderAge=Online service is disabled on your Sony Entertainment Network account due to parental control restrictions.
- NotSignedIn=You need to sign into an Xbox LIVE enabled profile to access this area of the title.
- page=SECTION
- Paused=PAUZA
- PersonalTraining=COMBAT TRAINING
- PersonalTrainingUnavailable=[UNAVAILABLE]
- PredatorGoals=PREDATOR MEDAL CHALLENGES
- CombatTrainingGoals=COMBAT TRAINING CHALLENGES
- PressStart=Press [Start]
- PrevLoc=Previous Location
- ProfileSelect=PROFILE SELECT
- ProfileStats=PROFILE STATISTICS
- Quit=UKONČIT
- Rank=Rank
- Ranked=Ranked
- Replay=Replay
- Restart=Znovu od Checkpointu
- RestartChallenge=Restart Challenge
- Resume=POKRAČOVAT
- Retry=OPAKOVAT
- Retry2=Retry Challenge
- RetryChallenge=Retry from the beginning?
- retryCount=Retries Available:
- Riddler=Riddles
- SavePending=Please wait a moment while game data is saved.
- Saving=Ukládání…
- Score=Score:
- Secrets=Secrets:
- ShowStats=Show Statistics
- SignedIn=Signed in as:
- SixAxis=Motion sensor function
- StartGame=Spustit Hru
- StoryMode=POKRAČOVAT V PŘÍBĚHU
- Subtitles=TITULKY
- Time=ČAS:
- TimePlayed=Odehráno času:
- TotalComplete=KOMPLETNÍ
- TotalScore=CELKEM
- UnlockedChallenges=Unlocked Challenges:
- UnlockedCharBios=Unlocked Character Profiles:
- Upgrades=Upgrades
- Vertical=Vertikální
- ViewBio=Zobrazit profil postavy
- ViewGothamIntel=View Gotham Intel
- ViewCityStory=View Gotham City Story
- ViewDarkKnight=View Dark Knight Challenges
- ViewDatabase=View Casefile
- ViewCasefile=View Casefile Report
- ViewEnygma=View Enigma Emulation
- viewmap=Location added to map
- ViewNewDeadshotVictim=View Deadshot Victim Location
- ViewNewHushVictim=View Murder Victim Location
- ViewNewSideStory=View New Side Mission
- ViewRiddler=View Riddler Grid
- ViewTape=Listen to Audio File
- ViewUpgrade=View Upgrades
- WaveComplete=Wave Complete
- Yes=Ano
- OK=Ok
- ViewMostWanted=Nejvíce shlédnutá stránka
- FXAALow=FXAA Nízké
- FXAAHigh=FXAA Vysoké
- TXAALow=GeForce TXAA Nízké
- TXAAHigh=GeForce TXAA Vysoké
- MSAA2=MSAA 2X
- MSAA4=MSAA 4X
- MSAA8=MSAA 8X
- DX11Enhanced=DX11 Vylepšené
- Low=Nízké
- Medium=Střední
- Average=Průměrné
- High=Vysoké
- VeryHigh=Velmi Vysoké
- Headphones=Sluchátka
- TV=TV
- Stereo=Stereo
- HomeTheater=Domácí kino
- PCCashAchievementWarning=Please note that Batman™: Arkham Origins Achievements can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Achievements can only be unlocked while playing the Cold, Cold Heart campaign.
- PS3CashAchievementWarning=Please note that Batman™: Arkham Origins Trophies can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Trophies can only be unlocked while playing the Cold, Cold Heart campaign.
- XboxCashAchievementWarning=Please note that Batman™: Arkham Origins Achievements can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Achievements can only be unlocked while playing the Cold, Cold Heart campaign.
- [UI_MiscMovies]
- BroadcastJammerOff=Radio Broadcasts Resume
- BroadcastJammerOn=Jamming Radio Broadcasts
- HQFiltermain=Modifying fingerprint filter
- IceDensityMeter=Ice Density Meter
- JammerSignalError=Lost Connection
- JammerSignalError2=No data available
- JammerSignalStrength=Jammer Signal Strength
- PenguinCode=Decrypting Penguin's Security Code
- YoungFilterbody=Exclude matches older than 60 minutes based on degradation
- YoungFiltermain=Modifying fingerprint filter
- ShockGlovesEnergyLevel0=Shock Gloves Energy - Cooldown
- ShockGlovesEnergyLevel1=Shock Gloves Energy - Low
- ShockGlovesEnergyLevel2=Shock Gloves Energy - Medium
- ShockGlovesEnergyLevel3=Shock Gloves Energy - High
- ShockGlovesEnergyOvercharged=Shock Gloves Energy - Overcharged
- ShockGlovesEnergyOvercharge=Overcharge Energy - %d%
- DownloadingtoBatComputer=Downloading to Batcomputer…
- UploadingtoBatComputer=Uploading to Batcomputer…
- [Upgrade]
- 01=
- 02=
- AVAILABLE=Upgrade Available
- Batman_AerialAttack=Aerial Attack
- Batman_AerialAttackDesc=A combat move that crushes your target from above.
- Batman_AerialAttackLongDesc=Use this move to attack an enemy from above. This is especially useful against enemies using Shields as they cannot block an Aerial Attack. Ineffective against Armored enemies.
- Batman_AerialAttack_mini=Aerial Attack
- Batman_Takedowns=Special Combo Takedown
- Batman_TakedownsDesc=Trigger this Combo Takedown to deliver a devastating attack to a single foe.
- Batman_TakedownsLongDesc=This special combat move will immediately incapacitate most enemies in a single blow. It can only be performed after your Combo score reaches x8 or above. The combo meter will flash yellow when a Special Combo Takedown is available.
- Batman_Takedowns_mini=Special Combo Takedown
- Batman_BallisticArmor=Ballistic Armor Alpha
- Batman_BallisticArmor1=Ballistic Armor v1.0
- Batman_BallisticArmor1Controls=
- Batman_BallisticArmor1Desc=+25% Batsuit resistance against gunfire - 25% total
- Batman_BallisticArmor1LongDesc=Advanced undersuit weave provides a 25% increase in the level of protection against commonly encountered firearm munitions.
- Batman_BallisticArmor1_mini=Ballistic Armor v1.0
- Batman_BallisticArmor2=Ballistic Armor v2.0
- Batman_BallisticArmor2Controls=
- Batman_BallisticArmor2Desc=Additional +25% Batsuit resistance against gunfire - 50% total
- Batman_BallisticArmor2LongDesc=Advanced composite armor plates provide a 50% increase in the level of protection against most sources of ballistic damage.
- Batman_BallisticArmor2_mini=Ballistic Armor v2.0
- Batman_BallisticArmor3=Ballistic Armor v3.0
- Batman_BallisticArmor3Controls=
- Batman_BallisticArmor3Desc=Additional +25% Batsuit resistance against gunfire - 75% total
- Batman_BallisticArmor3LongDesc=Kinetic impact gel layers provide a 75% increase in the level of protection against most firearm damage.
- Batman_BallisticArmor3_mini=Ballistic Armor v3.0
- Batman_BallisticArmor4=Ballistic Armor v4.0
- Batman_BallisticArmor4Controls=
- Batman_BallisticArmor4Desc=Additional +25% Batsuit resistance against gunfire - 100% total
- Batman_BallisticArmor4LongDesc=Interlocking plate substructure provides a 100% increase in the level of protection against firearm damage.
- Batman_BallisticArmor4_mini=Ballistic Armor v4.0
- Batman_BallisticArmorDesc=
- Batman_BallisticArmor_mini=Ballistic Armor v1.0
- Batman_Batarang=Batarang
- Batman_BatarangDesc=Throw a Batarang to stun enemies or strike out-of-reach objects.
- Batman_BatarangLongDesc=Batman's signature weapon. Strike ranged enemies quickly and precisely. Use the Quickfire Batarang [LT] [LT] [LT] to rapidly unleash up to 3 Batarangs and sustain your combo. A Quickfire Batarang throw is also very effective when discovered by a single armed enemy, temporarily stunning them so you can escape. Batarangs can also knock enemies into hazards or off ledges.
- Batman_RemoteControlBatarang=Dálkově Ovládáný Batarang
- Batman_RemoteControlBatarangDesc=An advanced prototype of the Batarang that can be remotely controlled while in flight. Particularly useful for precision strikes.
- Batman_RemoteControlBatarangLongDesc=Sophisticated Prototype Batarang that can be controlled after being released, making it useful for hitting switches and objects that are out of reach. Brake and flip controls provide high levels of maneuverability. Hold Boost to impact into an enemy at high velocity, sending them flying. If directed into electricity, the Batarang will retain the electric charge, and can then be used to overload items such as fuse boxes.
- Batman_RemoteControlBatarang_mini=Dálkově Ovládáný Batarang
- Batman_RemoteControlBatarangControls=
- Batman_Batarang_mini=Batarang
- Batman_BatarangDamage=Increased Batarang Damage
- Batman_BatarangDamageControls=
- Batman_BatarangDamageDesc=Increase the damage done by your Batarang. Improves all Batarangs.
- Batman_BatarangDamageLongDesc=Advanced Kinetic Deployment Tech increases Batarang impact potential.
- Batman_MultiTargetBatarangDouble=Double Batarang
- Batman_MultiTargetBatarangDoubleControls=
- Batman_MultiTargetBatarangDoubleDesc=Advanced deployment technique allows Batarang user to simultaneously engage two independent targets.
- Batman_MultiTargetBatarangDoubleLongDesc=Hold [LT] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [RT] to release.
- Batman_BatarangStunTime=Increased Batarang Stun Time
- Batman_BatarangStunTimeControls=
- Batman_BatarangStunTimeDesc=Increase the stun time for opponents impacted by a Batarang. Improves all types of Batarangs.
- Batman_BatarangStunTimeLongDesc=Pressure point based impacts delays recovery time for targets. This allows the user to close the distance for a ground takedown, or to subdue multiple enemies.
- Batman_MultiTargetBatarangTripple=Triple Batarang
- Batman_MultiTargetBatarangTrippleControls=
- Batman_MultiTargetBatarangTrippleDesc=Advanced deployment technique allows Batarang user to simultaneously engage three independent targets.
- Batman_MultiTargetBatarangTrippleLongDesc=Hold [LT] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [RT] to release.
- Batman_Batclaw=Batclaw
- Batman_BatclawDesc=Launch a claw-like projectile that can be used to pull enemies or objects towards the user.
- Batman_BatclawLongDesc=Fires a claw-like projectile that interacts with out-of-reach objects and pulls them towards Batman. In combat, use the Batclaw on enemies and follow up immediately with a strike attack, to perform the Batclaw slam. This does double the damage of a normal strike but takes more time to perform, leaving you vulnerable to attack.
- Batman_BatclawDisarm=Batclaw Disarm
- Batman_BatclawDisarmControls=
- Batman_BatclawDisarmDesc=Upgraded precision targeting allows the Batclaw to be used to disarm enemies carrying firearms.
- Batman_BatclawDisarmSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_BatclawDisarmSecretMostWanted=Complete the Deadshot Most Wanted.
- Batman_BatclawDisarmLongDesc=This upgrade to the Batclaw enables you to snatch a firearm from an enemy's grasp. This can be used effectively in combat situations using the Quickfire Batclaw.
- Batman_BatclawDisarm_mini=Batclaw Disarm
- Batman_Batclaw_mini=Batclaw
- Batman_SpecialComboBatSwarm=Special Combo Bat Swarm
- Batman_SpecialComboBatSwarmControls=
- Batman_SpecialComboBatSwarmDesc=Unlock a new combat ability that calls down a swarm of bats, stunning all nearby enemies.
- Batman_SpecialComboBatSwarmLongDesc=Advanced Sonar technology allows the user to summon a swarm of bats to attack and temporarily disorient all enemies within their immediate proximity. For greatest impact, move into position in the middle of an attacking group before activating. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
- Batman_SpecialComboBatSwarm_mini=Special Combo Bat Swarm
- Batman_Beatdown=Beatdown
- Batman_BeatdownDesc=Unleash a barrage of rapid blows on a stunned enemy, quickly building your combo meter and finishing with an instant knockout.
- Batman_BeatdownLongDesc=Beatdown focuses damage on a single enemy without knocking them to the floor. If sustained, a beatdown can finish off an opponent in one attack. This move is especially effective against armored enemies who are invulnerable to most other attacks. The Beatdown is very powerful but leaves you vulnerable to attack from other enemies while it is performed. Use counters during the Beatdown to sustain your attack.
- Batman_Beatdown_mini=Beatdown
- Batman_BladeCounter=Blade Dodge
- Batman_BladeCounterDesc=Safely dodge incoming knife or other edged-weapon attacks.
- Batman_BladeCounterLongDesc=Enemies armed with edged weapons will attack using multiple swipes in quick succession. To evade these repeated attacks you must perform a number of dodges in a row by moving away from the assailant while holding the Counter button [Y].
- Batman_BladeCounter_mini=Blade Dodge
- Category=Category
- Batman_SpecialComboBoost=Special Combo Boost
- Batman_SpecialComboBoostDesc=Special Combo Attacks such as Special Combo Takedown can be activated after a streak of 5 hits instead of 8.
- Batman_SpecialComboBoostLongDesc=All Special Combo abilities will be available after achieving a combo of x5 instead of the normal requirement of x8. Mastering this technique is essential for maximum combat effectiveness. This upgrade will be applied to all playable characters.
- Batman_SpecialComboBoost_mini=Special Combo Boost
- Batman_SpecialComboBoostControls=
- Confirm=Are you sure?
- Confirm1=CONFIRM
- Confirm2=Are you sure you want to unlock this upgrade?
- ConfirmBack=Back
- Continue=Continue
- ControlDetails=CONTROLS
- Controls=Controls
- Batman_CornerCover=Corner Cover
- Batman_CornerCoverDesc=Conceal yourself by using Corner Cover to avoid detection. Surprise unaware enemies from this position with a Corner Cover Takedown.
- Batman_CornerCoverLongDesc=While hidden in Corner Cover, you can Takedown any approaching, unaware enemy once they move into close proximity. This Takedown will quickly grab your target and silently choke them into unconsciousness while leaving you undetected.
- Batman_CornerCover_mini=Corner Cover
- Batman_Counter=Counter
- Batman_CounterDesc=Block an enemy attack and counter with your own.
- Batman_CounterLongDesc=The Counter is one of the most important moves in your arsenal and its mastery is critical to success in combat. This move instantly turns an enemy's attack back against them, giving you the advantage even when under attack from multiple foes. When multiple enemies strike at once, tap the Counter button once for each attacker to fend them off.
- Batman_Counter_mini=Counter
- Batman_CounterCriticalStrikes=Critical Counter
- Batman_CounterCriticalStrikesControls=Press [Y] when enemy attacks.
- Batman_CounterCriticalStrikesSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_CounterCriticalStrikesSecretMostWanted=Complete Shiva Most Wanted.
- Batman_CounterCriticalStrikesDesc=Perform Critical Counters to deliver double counter damage and add 2 counts to your combo.
- Batman_CounterCriticalStrikesLongDesc=By properly timing your counter on an enemy, you can perform a Critical Counter that delivers double Counter damage and increase your combo meter by x2 per counter. You must be in Free Flow (x3 multiplier or higher) for Critical Counters to be effective.
- Batman_CornerCoverTakedown=Corner Cover Takedown
- Batman_CornerCoverTakedownDesc=From Corner Cover, dash out and perform a Corner Cover Takedown on an unaware enemy.
- Batman_CornerCoverTakedownLongDesc=While hidden in Corner Cover, you can take out any approaching, unaware enemy within striking distance. This move quickly grabs your target and silently chokes him into unconsciousness while leaving you undetected.
- Batman_CornerCoverTakedown_mini=Corner Cover Takedown
- Batman_CryptographicSequencer=Cryptographic Sequencer
- Batman_CryptographicSequencerDesc=Advanced cyber-invasion gadget. Can hack a broad array of radio spectra, allowing access to most computer systems and secure access panels. Can receive most known radio frequencies.
- Batman_CryptographicSequencerLongDesc=The Cryptographic Sequencer is used to hack into security consoles and unlock access to secure areas. After recovering an encryption key, the Sequencer enables you to lock on to secure radio broadcasts which are subsequently stored, tracked and played back by the Batcomputer.
- Batman_CryptographicSequencer_mini=Cryptographic Sequencer
- currentXP=Current XP
- Batman_DetectiveMode=Detektivní Režim
- Batman_DetectiveModeDesc=Activates Cowl Sensors to reveal important tactical information.
- Batman_DetectiveModeLongDesc=Gain an immediate tactical analysis of the current location, identifying potential threats, even through solid walls. Threats carrying firearms are highlighted in orange. All other personnel in the vicinity are highlighted in blue. Melee weapons or damage resistance are visually highlighted. This scan mode also highlights items of interest in the environment, providing information via a direct connection to the Batcomputer.
- Batman_DetectiveMode_mini=Detektivní Režim
- DisableTutorial=Disable Tutorial
- Batman_SpecialComboDisarmAndDestroy=Special Combo Disarm and Destroy
- Batman_SpecialComboDisarmAndDestroySecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_SpecialComboDisarmAndDestroySecretMostWanted=Complete Bird Most Wanted.
- Batman_SpecialComboDisarmAndDestroyDesc=Unlock a new Takedown technique that permanently destroys an enemy's weapon in a single move.
- Batman_SpecialComboDisarmAndDestroyLongDesc=This Special Combo technique focuses your attack on a single armed attacker and permanently destroys their weapon. The attacker is not taken out by this move but the weapon is removed from the fight. This Special Combo Move can only be performed after your Combo score reaches x8 or above. Perfect for removing firearms or other high-danger weapons from sustained combat scenarios.
- Batman_SpecialComboDisarmAndDestroy_mini=Special Combo Disarm and Destroy
- Batman_WeaponDisruptor=Disruptor
- Batman_WeaponDisruptorControls=
- Batman_WeaponDisruptorSecretDesc=Progress through the story to reveal this upgrade.
- Batman_WeaponDisruptorDesc=Multi-wavelength saturation device can compromise various electrical and mechanical systems. Can be used to disable firearms and shut down jammer devices.
- Batman_WeaponDisruptorLongDesc=Broad-spectrum design in a collapsible carbine form factor. Remotely disables technologies such as security systems, enemy firearms and jammer devices. Enemies will not be alerted to firearm disruption until they attempt to fire their weapon. This gadget can also be used to disable Automatic Sentry Guns. 2 consecutive uses of the Disruptor trigger a cooldown period due to excessive heat output.
- Batman_WeaponDisruptor_mini=Disruptor
- Batman_WeaponDisruptorWeaponBox=Disruptor: Disable Weapon Box
- Batman_WeaponDisruptorWeaponBoxControls=
- Batman_WeaponDisruptorWeaponBoxSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_WeaponDisruptorWeaponBoxSecretMostWanted=Complete Penguin Most Wanted.
- Batman_WeaponDisruptorWeaponBoxDesc=Disrupt the lock from weapon box, preventing enemies from gaining access to firearms.
- Batman_WeaponDisruptorWeaponBoxLongDesc=When used on the lock mechanism of a weapon box, the lock will seize. This increases the time required to gain access to the weapon locker, thus reducing enemy combat effectiveness.
- Batman_WeaponDisruptorWeaponBox_mini=Disruptor: Disable Weapon Box
- Batman_WeaponDisruptorTannoyBox=Disruptor: PA System Disruption Algorithm
- Batman_WeaponDisruptorTannoyBoxControls=
- Batman_WeaponDisruptorTannoyBoxSecretDesc=Progress through the story to reveal this upgrade.
- Batman_WeaponDisruptorTannoyBoxDesc=Upgrade the Disruptor to temporarily disable the PA System speaker in Predator encounters.
- Batman_WeaponDisruptorTannoyBoxLongDesc=PA System disruption prevents offsite personnel from receiving information on local security forces. Useful when enemies are equipped with heartbeat monitors used to detect status.
- Batman_WeaponDisruptorTannoyBox_mini=Disruptor: PA System Disruption Algorithm
- Batman_WeaponDisruptorExtraAmmo=Increased Disruptor Capacity
- Batman_WeaponDisruptorExtraAmmoControls=
- Batman_WeaponDisruptorExtraAmmoSecretDesc=Progress through the story to reveal this upgrade.
- Batman_WeaponDisruptorExtraAmmoDesc=Add an extra charge to the Disruptor's heatsink.
- Batman_WeaponDisruptorExtraAmmoLongDesc=Add an extra charge to the Disruptor's heatsink.
- Batman_DiveBoost=Dive Bomb
- Batman_DiveBoostDesc=While gliding, perform a steep dive to gain maximum speed.
- Batman_DiveBoostLongDesc=When gliding, the Dive Bomb immediately sends you accelerating towards the ground at great speed. By pulling up out of the Dive Bomb after a few seconds you can transfer this downward speed into a horizontal glide. Alternate between the Dive Bomb and a steady glide climb repeatedly to cover large distances at maximum speed.
- Batman_DiveBoost_mini=Dive Bomb
- Batman_CriticalStrikes=Critical Strikes
- Batman_CriticalStrikesControls=
- Batman_CriticalStrikesSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_CriticalStrikesSecretMostWanted=Complete Shiva Most Wanted.
- Batman_CriticalStrikesDesc=Strike with double damage and double combo points in each attack. Once mastered this is a devastatingly powerful melee skill.
- Batman_CriticalStrikesLongDesc=Successful Critical Strikes reward perfect combat timing with devastating power. The goal is to perform a strike just after finishing the previous move. However if you press too early or tap repeatedly then you will not perform a Critical Strike. These well-timed blows also increase the combo by x2 for each strike, allowing for quicker activation of Special Combo Moves.
- Batman_CriticalStrikes_mini=Critical Strikes
- Batman_DoubleTakedown=Double Takedown
- Batman_DoubleTakedownDesc=Execute a takedown on two unaware enemies standing next to each other.
- Batman_DoubleTakedownLongDesc=Move silently into position behind two unaware enemies to administer a brutal, head-cracking move that knocks them both simultaneously unconscious. Be careful though, this attack is noisy so it will alert other nearby enemies to your position.
- Batman_DoubleTakedown_mini=Double Takedown
- Batman_DropAttack=Drop Attack
- Batman_DropAttackDesc=Perform a crushing drop onto an enemy situated below you, stunning him in the process.
- Batman_DropAttackLongDesc=When overlooking an enemy from above, you can use this height to your advantage to launch a surprise attack directly down onto your target. You can select your target by highlighting them with the bat-symbol marker. You can combo directly from this attack if there are other enemies nearby, or launch immediately into a Ground Takedown.
- Batman_DropAttack_mini=Drop Attack
- EnableTutorial=Enable Tutorial
- Batman_EnvironmentAnalysis=Environment Analysis
- Batman_EnvironmentAnalysisDesc=Use the Batsuit Cowl Sensors to scan the environment. Environment tags will be added to your database and collectibles will be added to your map.
- Batman_EnvironmentAnalysisLongDesc=The Batsuit's Environment Analysis feature has two main functions: You can scan collectibles to mark them for future retrieval, adding their location to your map, and you can scan points of interest, landmarks or concealed clues, adding them to your database.
- Batman_EnvironmentAnalysis_mini=Environment Analysis
- Batman_Evade=Evade
- Batman_EvadeDesc=Dodge incoming attacks, avoiding damage.
- Batman_EvadeLongDesc=Use Evade to quickly move around during combat. Evade to avoid direct attack or leap over area effects. When under enemy gunfire, evading reduces the amount of damage received. You can also evade through glass or over railings.
- Batman_Evade_mini=Evade
- Batman_ConcussionDetonator=Concussion Detonator
- Batman_ConcussionDetonatorControls=
- Batman_ConcussionDetonatorSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ConcussionDetonatorDesc=Non-lethal explosive munition designed for crowd control scenarios. Blinds and confuses anyone caught in the blast radius.
- Batman_ConcussionDetonatorLongDesc=Throw a small explosive that adheres to your target. After a few seconds, it will detonate, creating a powerful blast that will blind and confuse nearby enemies, diminishing their effectiveness and making them a hazard to one another. An excellent crowd control device.
- Batman_ConcussionDetonator_mini=Concussion Detonator
- Batman_ConcussionDetonatorDuration=Concussion Detonator - Stun Duration
- Batman_ConcussionDetonatorDurationControls=
- Batman_ConcussionDetonatorDurationSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ConcussionDetonatorDurationDesc=Concussion Detonator effects are boosted to increase enemy recovery time.
- Batman_ConcussionDetonatorDurationLongDesc=Revised explosive lens increases the concussive potential of the device. Enemies stunned by the Concussion Detonator spend more time under the effects of the blast.
- Batman_ConcussionDetonatorRadius=Concussion Detonator - Blast Radius
- Batman_ConcussionDetonatorRadiusSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_ConcussionDetonatorRadiusSecretMostWanted=Complete Anarky Most Wanted.
- Batman_ConcussionDetonatorRadiusControls=
- Batman_ConcussionDetonatorRadiusDesc=Increase the area of effect generated by the Concussion Detonator.
- Batman_ConcussionDetonatorRadiusLongDesc=Blast radius of this device is increased, affecting larger numbers of enemies or a less densely-packed crowd.
- Batman_VentTakedown=Vent Takedown
- Batman_VentTakedownDesc=When concealed in a vent, takedown an unaware enemy in front of you.
- Batman_VentTakedownLongDesc=Batman can quickly perform a Takedown technique on enemies adjacent to a Vent. Requires the concealment behind a Vent Cover, which will be damaged in the process of using it.
- Batman_VentTakedown_mini=Vent Takedown
- Batman_GlueGrenade=Glue Grenade
- Batman_GlueGrenadeControls=
- Batman_GlueGrenadeSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GlueGrenadeLongDesc=Directly apply this non-lethal projectile to restrain a single enemy. This can be used effectively in combat situations via Quickfire controls. The unique buoyancy effect of the Glue Grenade adhesive allows the Glue Grenade to create a platform which will float temporarily on water.
- Batman_GlueGrenadeDesc=A non-lethal munition that deploys a quick-drying resin that restrains an enemy in place.
- Batman_GlueGrenade_mini=
- Batman_GlueGrenadeProximityMine=Glue Grenade Proximity Trigger Upgrade
- Batman_GlueGrenadeProximityMineControls=
- Batman_GlueGrenadeProximityMineSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GlueGrenadeProximityMineDesc=This upgrade adds a proximity-trigger to an activated Glue Grenade. This allows the player to create a trap that will trigger once an enemy approaches the activated grenade.
- Batman_GlueGrenadeProximityMineLongDesc=Globular Restraint device can be combined with a proximity movement sensor that will automatically trap an enemy that approaches a triggered device. Use to restrain patrolling enemies, or to cause a delayed distraction.
- Batman_GlueGrenadeCluster=Glue Cluster Grenade
- Batman_GlueGrenadeClusterControls=
- Batman_GlueGrenadeClusterSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GlueGrenadeClusterDesc=A modified version of the Glue Grenade that triggers a surface dispersal effect designed to restrict enemy movement. Immobilizing several enemies at once is an effective tactic to initiate combat.
- Batman_GlueGrenadeClusterLongDesc=When aiming the Glue Grenade with [LT] the user should hold the [RT] button to switch to Cluster Mode. The Cluster Mode has a radius of effect that will trap the feet of every enemy within it. Although their movement will be restricted, all enemies with firearms will be able to fire.
- Batman_GlueGrenadeClusterProximityMine=Glue Cluster Prox Sensor
- Batman_GlueGrenadeClusterProximityMineControls=[LT] to aim, hold [RT] to engage Cluster functionality
- Batman_GlueGrenadeClusterProximityMineSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GlueGrenadeClusterProximityMineDesc=This upgrade automatically detonates a Glue Cluster device based on enemy proximity.
- Batman_GlueGrenadeClusterProximityMineLongDesc=This upgrade automatically detonates the Glue Cluster device when an enemy approaches. Useful for compromising enemy patrol routes or causing distractions.
- Batman_GlueGrenadeDuration=Increased Adhesive Resistance
- Batman_GlueGrenadeDurationControls=
- Batman_GlueGrenadeDurationSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GlueGrenadeDurationDesc=Increase the duration that both the Glue Grenade and the Glue Cluster restrict an enemy.
- Batman_GlueGrenadeDurationLongDesc=Improves the tensile strength of the resin, increasing the effective duration of both the Glue Grenade and the Glue Cluster munitions.
- GFxUI_ResonatorRangeControls=
- GFxUI_VantagePointControls=
- Batman_Glide=Glide
- Batman_GlideBoostAttack=Glide Boost Attack
- Batman_GlideBoostAttackDesc=Perform a high-speed Glide Attack towards a single enemy. Strike at maximum velocity to achieve an immediate Knockout.
- Batman_GlideBoostAttackLongDesc=This powerful attack can be used to KO an enemy in a single move. From a Vantage Point, perform a Glide Kick with [X], then hold [RT] to initiate the Dive Bomb attack. You must achieve maximum velocity before impact to KO your target.
- Batman_GlideBoostAttack_mini=Glide Boost Attack
- Batman_GlideDesc=WayneTech technologies allow the Batsuit cape to temporarily gain a flexible wing form, enhancing the ability to glide.
- Batman_GlideLongDesc=When gliding, your cape takes on a rigid form, allowing you full control of pitch and yaw. Managing your velocity in combination with the Dive Bomb [RT] will allow you to quickly and effectively maneuver around Gotham City.
- Batman_GlideKick=Glide Kick
- Batman_GlideKickDesc=Glide toward an enemy and strike him to the ground.
- Batman_GlideKickLongDesc=When gliding through the city or perched up high, target any enemy within range with a Glide Kick. The Glide Kick will knock most enemies to the ground, making it an effective way to initiate combat with a group. When used on an isolated target, an effective tactic is to immediately follow up with a Ground Takedown to finish them off.
- Batman_GlideKick_mini=Glide Kick
- Batman_Glide_mini=Glide
- Batman_Grapple=Grapnel
- Batman_GrappleControls=
- Batman_GrappleDesc=Fire a Grapnel that allows rapid ascent, granting access to rooftops and Vantage Points.
- Batman_GrappleLongDesc=The Grapnel is an essential part of your navigation equipment. To grapple, simply look toward a ledge or outcrop, and press [RB] to fire the Grapnel. Grappling is a vital skill, allowing maximum mobility when combined with gliding or running. It's also vital to escape combat situations when the odds take a turn for the worse. Tap [A], [A] during a grapple to activate the Grapnel Accelerator.
- Batman_Grapple_mini=Grapnel
- Batman_GrappleGun=Grapnel
- Batman_GrapnelBoost=Grapnel Accelerator
- Batman_GrapnelBoostSecretDesc=Progress through the story to reveal this upgrade.
- Batman_GrapnelBoostDesc=Grapnel Gun motor speed upgrade. When activated, quickly retracts the grapple for increased velocity. Can be used to launch the user over the grapple target and into the air.
- Batman_GrapnelBoostLongDesc=Tactical movement upgrade. Press [RB] to grapple, then follow with double tap [A] [A] to initiate the Grapple Accelerator. When grappling over medium to long distances, this gadget boosts the speed of the grapple motor, launching you high into the air above the target point. Combine this move with the Dive Boost and Glide to perform long sustained glides without ever touching the ground.
- Batman_GrapnelBoost_mini=Grapnel Accelerator
- Batman_GrappleGunDesc=A grapnel that allows Batman to quickly ascend to Vantage Points and rooftops, making travel and navigation easier.
- Batman_GrappleGunLongDesc=The Grapnel is an essential part of your navigation equipment. Simply look at any ledge and press [RB] to fire the Grapnel and instantly begin your ascent. While running or gliding, the Grapnel will still continuously target the nearest valid point in the direction you are moving so you can grapple at almost any time, as long as there is somewhere to grapple to.
- Batman_GrapnelBoostTakeDown=Grapnel Accelerator Takedown
- Batman_GrapnelBoostTakeDownSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_GrapnelBoostTakeDownSecretChallengesDesc=Reach Gotham Protector, Rank 3 in the Dark Knight system to earn this upgrade.
- Batman_GrapnelBoostTakeDownLongDesc=By aiming the Grapnel Gun at the ledge below an enemy and using the Grapnel Accelerator, you can grab the enemy, lift him high into the air and then smash him into the ground for an instant KO. Note: This move can only be used in external locations due to the distance required to activate the Grapnel Accelerator.
- Batman_GrapnelBoostTakeDownDesc=Use the Accelerator of the Grapnel Gun to instantly KO an enemy.
- Batman_GrapnelBoostTakeDown_mini=Grapnel Accelerator Takedown
- Batman_GrappleGun_mini=Grapnel
- Batman_GrappleGunControls=
- Batman_GrateTakedown=Grate Takedown
- Batman_GrateTakedownDesc=While concealed in a floor grate, leap out and perform a surprise Takedown on an unsuspecting enemy.
- Batman_GrateTakedownLongDesc=When under a floor grate, select "Takedown" to leap out and perform a KO in one seamless attack. Be careful, this move is not silent and will attract attention. WARNING: Enemies who discover a victim near floor grates will usually search them for aggressors.
- Batman_GrateTakedown_mini=Grate Takedown
- Batman_GroundTakedown=Ground Takedown
- Batman_GroundTakedownDesc=Perform a knockout on a downed opponent.
- Batman_GroundTakedownLongDesc=This powerful move knocks out a single downed enemy. It is highly effective in both Free Flow and predator engagements. While performing the Ground Takedown you are vulnerable to attack, so it is important to ensure that there is enough time for the move to complete successfully before committing to it. NOTE: This is a core technique.
- Batman_GroundTakedown_mini=Ground Takedown
- Batman_InvertedTakedown=Inverted Takedown
- Batman_InvertedTakedownDesc=Use a Vantage Point to perform a Takedown on an enemy directly below.
- Batman_InvertedTakedownLongDesc=Allows Batman to swoop down and grab enemies as they pass under a Vantage Point and leave them strung up underneath. Be careful - this noisy takedown will attract enemies, so once it has been completed move away from the Vantage Point to avoid being spotted.
- Batman_InvertedTakedown_mini=Inverted Takedown
- Batman_HeatSignatureMask=Heat Signature Concealment System
- Batman_HeatSignatureMaskControls=
- Batman_HeatSignatureMaskSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_HeatSignatureMaskSecretChallengesDesc=Reach Worst Nightmare Rank 10 in the Dark Knight system to earn this upgrade.
- Batman_HeatSignatureMaskDesc=Upgrade your suit with a masking material that masks your heat signature, making you undetectable to enemies using Thermal Vision systems.
- Batman_HeatSignatureMaskLongDesc=The Heat Signature Concealment System renders you undetectable by enemies equipped with Thermal Vision. This is effective as long as you remain perfectly still while being scanned. If grappling to or from a vantage point while being scanned then you will still be detected.
- Batman_HeatSignatureMask_mini=Heat Signature Concealment System
- Batman_InformantInterrogation=Interrogation
- Batman_InformantInterrogationDesc=Capture and interrogate key enemies to extract important information from them.
- Batman_InformantInterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [Y] when near a surrendering enemy to initiate an interrogation.
- Batman_InformantInterrogation_mini=Interrogation
- Batman_HangingLedgeTakedown=Hanging Ledge Takedown
- Batman_HangingLedgeTakedownDesc=While standing directly above an enemy, perform a takedown on an enemy below.
- Batman_HangingLedgeTakedownLongDesc=While standing on a ledge directly above an enemy, drop down over the edge and use your legs to silently choke the enemy unconscious.
- Batman_HangingLedgeTakedown_mini=Hanging Ledge Takedown
- Batman_WeaponDisruptorDetonateMine=Disruptor: Mine Disrupter
- Batman_WeaponDisruptorDetonateMineSecretDesc=Progress through the story to reveal this upgrade.
- Batman_WeaponDisruptorDetonateMineLongDesc=Use the disruptor to trigger Proximity Mines. If timed correctly, the concussive effect of these explosions can be used to knock enemies out. Due to excessive heat generation, the Disruptor can only be used twice before a cooldown period is required.
- Batman_WeaponDisruptorDetonateMineDesc=Modify the Disruptor frequency to remotely detonate mines.
- Batman_WeaponDisruptorDetonateMine_mini=Disruptor: Mine Disrupter
- Batman_LedgeTakedown=Ledge Takedown
- Batman_LedgeTakedownDesc=While hanging from a ledge, perform a Takedown on unaware enemies standing above you.
- Batman_LedgeTakedownLongDesc=While hanging from a ledge, reach up and grab an enemy on the walkway above and pull them off to knock them out. This move is not silent and will attract nearby enemies.
- Batman_LedgeTakedown_mini=Ledge Takedown
- Level=Level
- LevelUp=Další Úroveň
- LineLauncher=Line Launcher
- LineLauncherDesc=Use the Line Launcher to rapidly move horizontally across areas. While riding the Line Launcher you can aim in a new direction and fire to change direction without dropping to the ground. Offensively, this gadget can also be used to take down unaware enemies by moving above them and performing a Takedown. Note that this powerful move is not silent and alerts nearby enemies.
- LineLauncherTightrope=Line Launcher Tightrope
- LineLauncherTightropeDesc=This upgrade to the Line Launcher enables you to flip up on top of the zip line and use it as a tightrope. This can be used to create new vantage points from which to observe and attack enemies, or to collect Enigma Datapacks. While on the cable, you can move above an enemy to perform a Drop Attack or Glide Kick.
- LineLauncherTightrope_mini=Line Launcher Tightrope
- LineLauncher_mini=Line Launcher
- Locked=Not Available.
- LockedDesc=This item is not yet available.
- Batman_MeleeArmor=Melee Armor Alpha
- Batman_MeleeArmor1=Combat Armor v1.0
- Batman_MeleeArmor1Controls=
- Batman_MeleeArmor1Desc=+25% Batsuit resistance against direct melee attacks - 25% total
- Batman_MeleeArmor1LongDesc=Impact-resistant outer shell adds +25% Batsuit resistance against direct melee attacks (25% total).
- Batman_MeleeArmor1_mini=Combat Armor v1.0
- Batman_MeleeArmor2=Combat Armor v2.0
- Batman_MeleeArmor2Controls=
- Batman_MeleeArmor2Desc=+25% Batsuit resistance against direct melee attacks - 50% total
- Batman_MeleeArmor2LongDesc=Subsuit low-velocity impact gel provides +25% Batsuit resistance against direct melee attacks (50% total).
- Batman_MeleeArmor2_mini=Combat Armor v2.0
- Batman_MeleeArmor3=Combat Armor v3.0
- Batman_MeleeArmor3Controls=
- Batman_MeleeArmor3Desc=+25% Batsuit resistance against direct melee attacks - 75% total
- Batman_MeleeArmor3LongDesc=Kinetic Dispersal Substructure offers initiates a 25% increase in protection against direct melee attacks (75% total).
- Batman_MeleeArmor3_mini=Combat Armor v3.0
- Batman_MeleeArmor4=Combat Armor v4.0
- Batman_MeleeArmor4Controls=
- Batman_MeleeArmor4Desc=+25% Batsuit resistance against direct melee attacks - 100% total
- Batman_MeleeArmor4LongDesc=Integrated WayneTech Biomechanical Support renders a 25% increase in the level of protection against melee attacks (100% total).
- Batman_MeleeArmor4_mini=Combat Armor v4.0
- Batman_MeleeArmorDesc=
- Batman_MeleeArmor_mini=Combat Armor v1.0
- Batman_Movement=Movement
- Batman_MovementDesc=Core Movement Abilities
- Batman_MovementLongDesc=Traverse the streets and rooftops of Gotham City with ease. Hold [A] while moving to run. While running Batman will automatically climb over obstacles and jump gaps.
- Batman_Movement_mini=
- Batman_MovementStealth=Movement - Stealth
- Batman_MovementStealthDesc=Core Stealth Abilities
- Batman_MovementStealthLongDesc=Crouch by holding [RT]. Movement while crouched is quick and silent. This makes crouched movement a very useful stealth tactic.
- Batman_MovementStealth_Mini=Stealth
- Batman_LookZoomTrigCam=Look/Zoom/Trigger Special Camera
- Batman_LookZoomTrigCamDesc=Look around, zoom camera and trigger special camera.
- Batman_LookZoomTrigCamLongDesc=Move the camera with [AnalogR] to look around. Press [ARC] to toggle the zoomed camera view. Rotate [AnalogR] three times clockwise before doing a glide kick to trigger a special camera.
- Batman_LookZoomTrigCam_Mini=Camera
- Batman_LookZoomTrigCamControls=
- Batman_RedirectAttack=Redirect Attack
- Batman_RedirectAttackLongDesc=Use the Redirect Attack to flip over the head of an attacking enemy then instantly launch a strike at the enemy's back. Very useful against enemies armed with a stun stick.
- Batman_RedirectAttackDesc=Flip over an enemy and strike him in the back right after landing behind him.
- Batman_RedirectAttack_Mini=Redirect Attack
- Batman_RedirectAttackControls=
- Batman_Interrogation=Interrogation
- Batman_InterrogationDesc=Capture and interrogate key enemies to extract important information from them.
- Batman_InterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [Y] when near the surrendering enemy to initiate the interrogation.
- Batman_Interrogation_Mini=Interrogation
- Batman_InterrogationControls=
- Batman_CombatGrading=Combat Grading
- Batman_CombatGradingLongDesc=Your Combat Grade is assigned based on your maximum combo in the fight, the variation of moves you used, the amount of damage received and your overall efficiency. A perfect fight is one where you take no damage, never lose your combo multiplier and use a variety of attack moves. Counter and evade to avoid taking damage while you build your multiplier using quickfire gadgets, beatdowns and takedowns and you will grade well.
- Batman_CombatGradingDesc=After each combat encounter the player is awarded bonus XP based on their combat performance. Combat Grades are:\nS - Apex Vigilante \nA - Legendary Vigilante \nB - Master Vigilante \nC - Superior Vigilante \nD - Capable Vigilante
- Batman_CombatGrading_mini=Combat Grading
- Batman_CombatGradingControls=
- Batman_PredatorGrading=Predator Grading
- Batman_PredatorGradingDesc=After each predator encounter the player is awarded bonus XP based on their stealth performance. Predator Grades are:\nS - Apex Predator \nA - Legendary Predator \nB - Master Predator \nC - Superior Predator \nD - Capable Predator
- Batman_PredatorGradingLongDesc=Your Predator Grade is assigned based on Takedown variation, successful concealment and damage sustained. To maximize your score, complete an encounter without being injured or seen and use as many Takedown variations as possible. Look for environmental opportunities created by vents, grates and vantage points to maximize your Takedown variety.
- Batman_PredatorGrading_mini=Predator Grading
- Batman_PredatorGradingControls=
- Batman_SpecialComboMultipleTakedown=Special Combo Multi Ground Takedown
- Batman_SpecialComboMultipleTakedownDesc=Deploy a barrage of Batarangs that instantly KO all enemies already knocked to the ground.
- Batman_SpecialComboMultipleTakedownLongDesc=Flipping up into the air and launching a number of Batarangs simultaneously, this combat special move instantly incapacitates all enemies that are currently knocked down. This move can be very effective if timed correctly but will also fail if there are no targets currently on the ground. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
- Batman_SpecialComboMultipleTakedown_mini=Special Combo Multiple Takedown
- NotEnoughXP=Žádné Upgrade Body
- NotEnoughXP1=Collect %d more XP to level up and equip this upgrade.
- Points=Upgrades Available:
- Batman_ProjectileCounter=Projectile Counter
- Batman_ProjectileCounterDesc=Catch objects thrown at you - and throw them back
- Batman_ProjectileCounterLongDesc=If an object is thrown at you, the counter button can be used to catch this object and throw it back. Additionally, the object can be re-directed towards a different enemy, by pushing [AnalogL] in their direction as it is caught.
- Batman_ProjectileCounter_mini=Projectile Counter
- Prompt00=Aerial Attack
- Prompt01=Aim Batarang
- Prompt05=Aim Cryptographic Sequencer
- Prompt06=Aim Explosive Gel
- Prompt07=Aim Freeze Blast
- Prompt08=Aim RC Batarang
- Prompt10=Aim Smoke Pellet
- Prompt100=Special Combo Whiplash
- Prompt103=Quickfire Throw Glue Grenade
- Prompt104=Dive Bomb Tackle (while glide kick locked on)
- Prompt105=Cancel
- Prompt106=Takedown (while on tightrope)
- Prompt107=Hang from edge
- Prompt108=Shockwave Attack (after landing)
- Prompt109=Glide Boost Attack (while glide kick locked on)
- Prompt11=Aim Sonic Batarang
- Prompt110=Flip Down Under Walkway
- Prompt111=Jump Up to Ceiling (when below)
- Prompt113=Quickfire Disarm
- Prompt114=Quickfire Trip
- Prompt115=Auto Level
- Prompt116=Brake
- Prompt117=Boost
- Prompt118=U-Turn
- Prompt119=Grapnel Accelerator Takedown
- Prompt12=Beatdown
- Prompt120=Inverted Takedown
- Prompt121=Ledge Takedown
- Prompt122=Activate Shock Gloves (when charged)
- Prompt123=Move Camera
- Prompt124=Zoom
- Prompt125=Interrogate
- Prompt126=(toward enemy) Redirect then
- Prompt127=Right Before Impact
- Prompt13=Stun
- Prompt14=Special Combo Multi Ground Takedown
- Prompt15=Special Combo Bat Swarm
- Prompt16=Special Combo Disarm and Destroy
- Prompt17=Special Combo Takedown
- Prompt18=Dive Bomb (while gliding)
- Prompt19=Slide (while running)
- Prompt20=Ground Takedown
- Prompt21=Enter Corner Cover (when near corner)
- Prompt22=Crouch
- Prompt23=Reverse Batarang
- Prompt24=Directed Aerial Attack
- Prompt25=(toward enemy) Redirect
- Prompt26=Evade
- Prompt27=Climb Wall
- Prompt28=Fire Grapnel Gun
- Prompt29=Whip Swing
- Prompt30=Grapnel Accelerator
- Prompt31=Grapple and Climb
- Prompt32=Grapple to Hang
- Prompt33=Glide
- Prompt34=Run, Jump and Climb
- Prompt35=Blade Dodge Takedown
- Prompt36=Blade Dodge
- Prompt37=Steer Glide
- Prompt38=Quickfire Batarangs
- Prompt39=Quickfire Gadget
- Prompt40=Detonate Explosive Gel
- Prompt41=Detonate Sonic Batarang
- Prompt42=Disarm Enemy
- Prompt43=Drop Smoke Pellet
- Prompt45=Line Launcher Wire Walk (while on zip line)
- Prompt46=Throw Boomerang Batarang
- Prompt47=Aim / Throw Glue Proximity Mine
- Prompt48=Select Batarang
- Prompt49=Select Batclaw
- Prompt50=Select RC Batarang
- Prompt51=Select Explosive Gel
- Prompt52=Select Freeze Blast
- Prompt53=Select Freeze Cluster
- Prompt57=Select Disrupter
- Prompt58=Select Batarang
- Prompt60=Select Cryptographic Sequencer
- Prompt61=Select Smoke Pellet
- Prompt62=Select Sonic Batarang
- Prompt63=Counter
- Prompt64=Double Takedown
- Prompt65=Drop Smoke Pellet (when under fire)
- Prompt66=Projectile Counter
- Prompt67=Silent Takedown
- Prompt68=Takedown
- Prompt69=Drop Attack
- Prompt70=Glide Kick
- Prompt71=Pounce On Target
- Prompt72=Knockout Smash (during silent takedown)
- Prompt73=Strike
- Prompt74=Strike (just after finishing previous move)
- Prompt75=Ultra Stun
- Prompt76=Detektivní Režim
- Prompt77=Environment Analysis
- Prompt78=Deploy Cryptographic Sequencer
- Prompt79=Detonate Mine
- Prompt80=Aim / Fire Batclaw
- Prompt82=Aim / Fire Positive Charge
- Prompt83=Jam Firearm
- Prompt84=Place Explosive Gel
- Prompt85=Aim / Throw Batarang
- Prompt86=Aim / Throw Bolas
- Prompt87=Aim / Throw Caltrops
- Prompt88=Aim / Throw Freeze Blast
- Prompt89=Aim / Throw Freeze Cluster
- Prompt90=Aim / Throw RC Batarang
- Prompt91=Aim / Throw Smoke Pellet
- Prompt92=Aim / Throw Sonic Batarang
- Prompt93=Trip Enemy
- Prompt94=Interrogate
- Prompt95=Quickfire Batclaw
- Prompt96=Quickfire Explosive Gel
- Prompt98=Batclaw Slam
- Prompt99=Special Combo Whip Trip
- PromptAim=Aim
- PromptAnytime=Special Combo Takedown
- PromptCancel=Zrušit
- PromptClose=Zavřít
- PromptContinue=Pokračovat
- PromptDetonate=Odpálit
- PromptDetonteCharge=Detonate specific charge
- PromptDirection=Choose direction to throw
- PromptDoublePower=Press the Strike button [X] only once for each combo hit to deliver a Critical Strike. Upgrade will be applied to all playable characters.
- PromptHang=Hang from Vantage Point
- PromptHangAttack=Inverted Takedown
- PromptMove=Move
- PromptSelect=Choose
- PromptSelectGadget=Select Gadget
- PromptSteer=Steer
- PromptThrow=Throw
- PromptUnlock=Unlock
- PromptUpgrade=Upgrade
- PromptView=View
- PromptZoom=Zoom in on charge to be detonated
- CharacterAbiltiy_None=Upgrade Locked
- CharacterAbility_NoneSecretDesc=Progress through the story to reveal this upgrade.
- CharacterAbility_NoneDesc=Progress through the story to reveal this upgrade.
- CharacterAbility_NoneControls=
- Batman_ExplosiveGel=Explosive Gel
- Batman_ExplosiveGelDesc=Deploy a gelatinous explosive agent that can be activated via remote detonator.
- Batman_ExplosiveGelLongDesc=Use this gadget to spray explosive adhesive to any wall or floor surface. Very useful for setting traps or destroying weak structures. Use the Quickfire Explosive Gel to quickly set traps, and then detonate them during combat.
- Batman_ExplosiveGel_mini=Explosive Gel
- Batman_ExplosiveGelControls=
- Batman_ExplosiveGelProximityDetonator=Explosive Gel: Proximity Detonator
- Batman_ExplosiveGelProximityDetonatorControls=
- Batman_ExplosiveGelProximityDetonatorDesc=Explosive Gel is now equipped with a Proximity Detonator mechanism.
- Batman_ExplosiveGelProximityDetonatorLongDesc=Explosive Gel is now equipped with a Proximity Detonator system that will automatically activate when an enemy approaches.
- Batman_ExplosiveGelProximityDetonator_mini=Explosive Gel: Proximity Detonator
- Batman_ExplosiveGelMultipleFrequencyDetonator=Explosive Gel: Frequency Detonator
- Batman_ExplosiveGelMultipleFrequencyDetonatorControls=
- Batman_ExplosiveGelMultipleFrequencyDetonatorDesc=Allows the user to remotely detonate Explosive Gel charges one by one instead of all at once.
- Batman_ExplosiveGelMultipleFrequencyDetonatorLongDesc=Allows the user to remotely detonate Explosive Gel charges one by one instead of all at once. To trigger out-of-order detonations, look at an individual explosive in zoomed camera view then, press [RB] to trigger the desired explosive.
- Batman_ExplosiveGelMultipleFrequencyDetonator_mini=Explosive Gel: Frequency Detonator
- Batman_KnockoutSmash=Knockout Smash
- Batman_KnockoutSmashDesc=Allows quicker release from a Silent Takedown, but creates a loud noise thereby alerting nearby enemies.
- Batman_KnockoutSmashLongDesc=While performing a Silent Takedown, use the Knockout Smash to instantly render the enemy unconscious. However this will attract nearby enemies to your position. If you have an escape route planned, this move can be used strategically to manipulate the other enemies into searching for you long after you have gone.
- Batman_KnockoutSmash_mini=Knockout Smash
- Batman_RemoteControlBatarangBoost=Remote Control Batarang Boost
- Batman_RemoteControlBatarangBoostDesc=Increase the speed of the Remote Batarang, giving it increased stunning potential.
- Batman_RemoteControlBatarangBoostLongDesc=Speed boost modification which, when used at the right time, can knock a target clean off of their feet and into danger. Can even be used to knock down Armored enemies.
- Batman_RemoteControlBatarangBoost_mini=Remote Control Batarang Boost
- Batman_RemoteControlBatarangBoost_Controls=
- Batman_Redirect=Redirect
- Batman_RedirectDesc=Flip over an enemy, landing behind him.
- Batman_RedirectLongDesc=This move flips you over the head of an attacking enemy. It is very effective to use when surrounded, giving you time and space to launch your next attack. This move will also maintain your combo multiplier streak making it a useful tactic for positioning yourself or buying time.
- Batman_Redirect_mini=Redirect
- Batman_CryptographicSequencerPowerAmplifier=Cryptographic Power Amplifier
- Batman_CryptographicSequencerPowerAmplifierControls=
- Batman_CryptographicSequencerPowerAmplifierSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_CryptographicSequencerPowerAmplifierSecretMostWanted=Collect a set of Enigma Datapacks.
- Batman_CryptographicSequencerPowerAmplifierLockedDesc=Collect an entire set of Enigma Datapacks to unlock an Extortion File and to earn this upgrade.
- Batman_CryptographicSequencerPowerAmplifierDesc=Improve the computational power of the Cryptographic Sequencer to make deciphering easier.
- Batman_CryptographicSequencerPowerAmplifierLongDesc=Increases the power of the Cryptographic Sequencer, making it easier to decipher passwords while hacking security systems.
- Batman_CryptographicSequencerPowerAmplifier_mini=Cryptographic Power Amplifier
- Batman_CryptographicSequencerRangeAmplifier=Cryptographic Range Amplifier
- Batman_CryptographicSequencerRangeAmplifierControls=
- Batman_CryptographicSequencerRangeAmplifierSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_CryptographicSequencerRangeAmplifierSecretMostWanted=Destroy a Relay Network.
- Batman_CryptographicSequencerRangeAmplifierSecret2Desc=Destroy all components of Enigma's Relay Network in one district to earn this upgrade.
- Batman_CryptographicSequencerRangeAmplifierDesc=Improve the signal strength of the Cryptographic Sequencer to increase its range.
- Batman_CryptographicSequencerRangeAmplifierLongDesc=Increases effective range of the Cryptographic Sequencer, allowing you to override out-of-reach Security Consoles and open up areas that would otherwise be inaccessible.
- Batman_CryptographicSequencerRangeAmplifier_mini=Cryptographic Range Amplifier
- Batman_BatarangReverse=Reverse Batarang
- Batman_BatarangReverseSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_BatarangReverseSecretMostWanted=Complete Mad Hatter Most Wanted.
- Batman_BatarangReverseDesc=Throw a Batarang that will always hit the targeted enemy in the back, knocking him towards you.
- Batman_BatarangReverseLongDesc=This special pre-programmed Remote Batarang will loop back on itself and hit an enemy from behind, leaving him dazed and confused while searching for their attacker in the wrong direction. A sophisticated takedown tool.
- Batman_BatarangReverse_mini=Reverse Batarang
- Batman_BatarangReverseControls=
- Batman_RemoteClaw=Remote Claw
- Batman_RemoteClawControls=
- Batman_RemoteClawSecretDesc=Progress through the story to reveal this upgrade.
- Batman_RemoteClawDesc=A sophisticated projectile gadget which runs a line between any two objects, enemies or anchor points.
- Batman_RemoteClawLongDesc=Once the projectile attaches to two targets a powerful internal reel will use the rope to pull the two targets together. This will have various effects depending on which targets are chosen. It can create a tightrope between anchor points, smash enemies together to stun them, or launch explosive objects at enemies to knock them out.
- Batman_RemoteClaw_mini=Remote Claw
- Batman_RemoteClawRopeAndZiplineTakedown=Rope Takedown
- Batman_RemoteClawRopeAndZiplineTakedownControls=
- Batman_RemoteClawRopeAndZiplineTakedownSecretDesc=Progress through the story to reveal this upgrade.
- Batman_RemoteClawRopeAndZiplineTakedownDesc=Learn two new takedown techniques from the rope: the Tightrope Takedown and the Zipline Takedown.
- Batman_RemoteClawRopeAndZiplineTakedownLongDesc=Unlock both the Tightrope Takedown and the Zipline Takedown. The Tightrope Takedown can be performed while on a rope above an unaware enemy. The Zipline Takedown can be executed while ziplining over an unaware enemy. In both cases, press [Y] when prompted to perform the Takedown. Neither of these Takedowns is silent and both will therefore attract attention.
- Batman_RemoteClawRopeAndZiplineTakedown_mini=Rope Takedown
- Batman_RemoteClawRemoteTakedown=Remote Claw: Heavy Reel Ammo
- Batman_RemoteClawRemoteTakedownControls=
- Batman_RemoteClawRemoteTakedownSecretDesc=Progress through the story to reveal this upgrade.
- Batman_RemoteClawRemoteTakedownDesc=A new takedown technique using a special Remote Claw projectile. Ammo is limited.
- Batman_RemoteClawRemoteTakedownLongDesc=An improved projectile that can pull much heavier loads. Heavy Reel Ammo will be automatically equipped when you target an enemy to a Vantage Point. The reel will suspend the targeted enemy from the Vantage Point for a Takedown. Note: Heavy Reel Ammo capacity is limited.
- Batman_RemoteClawAdditionalWire=Remote Claw: Heavy Reel Ammo Capacity
- Batman_RemoteClawAdditionalWireControls=
- Batman_RemoteClawAdditionalWireSecretDesc=Progress through the story to reveal this upgrade.
- Batman_RemoteClawAdditionalWireDesc=Increase your Heavy Reel Ammo capacity by one.
- Batman_RemoteClawAdditionalWireLongDesc=Expand the chassis of the Remote Claw to allow an extra Heavy Reel Ammo to be equipped. Heavy Reel Ammo can be used to suspend enemies from Vantage Points for a Takedown.
- Batman_RemoteClawVantagePointThug=Vantage Point
- Batman_RemoteClawVantagePointThugControls=
- Batman_RemoteClawVantagePointThugDesc=Vantage Points provide concealment and a tactical advantage over the enemies.
- Batman_RemoteClawVantagePointThugLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, these provide the ideal position to identify isolated enemies and strategically plan how to take these out. If discovered by armed enemies, use [RB] to quickly swing between different Vantage Points in order to break contact.
- Batman_RemoteClawVantagePoint_mini=Vantage Point
- secret=Upgrade Locked
- SecretDesc=Progress through the story to reveal this upgrade.
- SelectOneItem=Select item to unlock.
- Batman_Shockwave=Shockwave Attack
- Batman_ShockwaveSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_ShockwaveSecretChallengesDesc=Reach Gotham Protector Rank 10 in the Dark Knight System to earn this upgrade.
- Batman_ShockwaveDesc=Knock down enemies with a powerful shockwave detonation when landing from a dive.
- Batman_ShockwaveLongDesc=This new suit configuration automatically stores the kinetic energy created while Dive Bombing, allowing Batman to release that energy as a powerful shockwave upon landing. This knocks any non-armored enemies in the immediate vicinity to the ground. This is very useful when entering combat with a large number of enemies, and should be followed up with one or more Ground Takedowns.
- Batman_Shockwave_mini=Shockwave Attack
- Batman_SilentTakedown=Silent Takedown
- Batman_SilentTakedownDesc=Silently knockout an unaware enemy.
- Batman_SilentTakedownLongDesc=This signature move allows you to sneak up on an unaware enemy and take them down silently in order to avoid unnecessary attention. While performing the takedown, continue to survey the room and plan an escape route to avoid detection. Also keep in mind that enemies equipped with heartbeat monitors will alert the room when taken out.
- Batman_SilentTakedown_mini=Silent Takedown
- Batman_SilentKnockoutSmash=Quick Silent Takedown
- Batman_SilentKnockoutSmashControls=
- Batman_SilentKnockoutSmashDesc=Your silent takedowns are now faster leaving you exposed for less time.
- Batman_SilentKnockoutSmashLongDesc=Honing your predatory abilities has improved the efficiency of your most effective stealth attack: the silent takedown. This new ability makes your silent takedown a few seconds faster leaving you less exposed in predator situations.
- Batman_SilentKnockoutSmash_mini=Quick Silent Takedown
- SkillPoints=UPGRADES AVAILABLE:
- Batman_Slide=Slide
- Batman_SlideDesc=Slide on the ground to quickly pass through low clearance areas or trip enemies in combat.
- Batman_SlideLongDesc=Use the slide to navigate under low clearance obstacles. The slide can also be used to kick straight through vent covers, saving the time of pulling them off. Note: sliding through vent covers makes noise and could alert nearby threats. The slide can be used to initiate combat as the first strike of a combo attack.
- Batman_Slide_mini=Slide
- Batman_SmokePellets=Smoke Pellet
- Batman_SmokePelletsDesc=Throw a Smoke Pellet to disorient and blind enemies.
- Batman_SmokePelletsLongDesc=The Smoke Pellet fills the vicinity with disorientating smoke, allowing you to safely escape while under fire. Additionally, you can target a group of enemies with the Smoke Pellet and take them down silently during the confusion. When used in combat, enemies will panic and attack wildly, often hitting each other. Requires a recharge time after each use.
- Batman_SmokePellets_mini=Smoke Pellet
- Batman_SonicBatarang=Sonic Batarang
- Batman_SonicBatarangDesc=A special Batarang that will emit a distracting sound. Can be used to lure an enemy as desired.
- Batman_SonicBatarangSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_SonicBatarangSecretChallengesDesc=Reach Worst Nightmare Rank 3 in the Dark Knight System to earn this upgrade.
- Batman_SonicBatarangLongDesc=Once deployed, the Sonic Batarang gives off a high-pitched sound, luring an enemy to investigate. Use this to distract enemies or lead them into traps. A short recharge time is required between each use.
- Batman_SonicBatarangControls=
- Batman_SonicBatarang_mini=Sonic Batarang
- Batman_SonicBatarangShock=Sonic Shock Batarang
- Batman_SonicBatarangShockDesc=Modify the Sonic Batarang to include a remote micro-explosive that can be detonated remotely. Instantly knocks out investigating enemy.
- Batman_SonicBatarangShockSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_SonicBatarangShockSecretChallengesDesc=Reach Worst Nightmare Rank 10 in the Dark Knight System to earn this upgrade.
- Batman_SonicBatarangShockLongDesc=This modification allows any thrown Sonic Batarang to be detonated on command. The explosive will overload the heartbeat monitor of a nearby enemy, incapacitating him. However, the residual interference will stop any further Sonic Batarangs from being effective in this location.
- Batman_SonicBatarangShock_mini=Sonic Shock Batarang
- Batman_SmokePelletsRadius=Increased Smoke Volume
- Batman_SmokePelletsRadiusControls=
- Batman_SmokePelletsRadiusDesc=Increase the radius of effect of each Smoke Pellet.
- Batman_SmokePelletsRadiusLongDesc=Boosted dispersal system increases the effective radius of each Smoke Pellet. User can move further while concealed, or confuse more enemies with a single pellet.
- Batman_SmokePelletsDuration=Increased Smoke Duration
- Batman_SmokePelletsDurationControls=
- Batman_SmokePelletsDurationDesc=Enhanced pellet compound increases the duration of each Smoke Pellet.
- Batman_SmokePelletsDurationLongDesc=Increase the duration of the smoke pellet for gameplay. More time to escape. More time to capitalize on enemy confusion.
- Batman_SmokePelletsDurationSecretDesc=Engage the Most Wanted system to discover this upgrade.
- Batman_SmokePelletsDurationSecretMostWanted=Complete Black Mask Most Wanted.
- Batman_ShockGloves=Shock Gloves
- Batman_ShockGlovesControls=
- Batman_ShockGlovesSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ShockGlovesDesc=Shock Gloves are a kinetically charged non-lethal combat tool derived from the Electrocutioner's gloves.
- Batman_ShockGlovesLongDesc=Shock Gloves are a non-lethal kinetically charged combat tool derived from the Electrocutioner's gloves. Charge the gloves with the kinetic energy generated by striking enemies. Once activated the Shock Gloves will rapidly increase your combo multiplier with each attack, allowing use of more advanced techniques. When activated, Shock Gloves also overcome the protection of various armors, shields and weapons.
- Batman_ShockGloves_mini=Shock Gloves
- Batman_ShockGlovesCounterStunStick=Shock Glove - Stun Baton Counter
- Batman_ShockGlovesCounterStunStickControls=
- Batman_ShockGlovesCounterStunStickDesc=A Shock Glove-enabled defensive technique which allows Batman to counter enemy Stun Baton attacks.
- Batman_ShockGlovesCounterStunStickSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ShockGlovesCounterStunStickLongDesc=Once the Shock Gloves are activated, you are able to counter enemies attacking with Stun Baton weapons. This counter disarms and knocks down the attacking enemy. Successful Stun Baton counters will recharge your Shock Gloves as well!
- Batman_ShockGlovesCounterShield=Shock Glove - Shield Counter
- Batman_ShockGlovesCounterShieldControls=
- Batman_ShockGlovesCounterShieldSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ShockGlovesCounterShieldDesc=A Shock Glove defensive technique which allows you to counter enemy shield bash attacks.
- Batman_ShockGlovesCounterShieldLongDesc=Once the Shock Gloves are activated this allows the player to counter enemy shield attacks. This counter disarms and knocks down the attacking enemy.
- Batman_ShockGlovesRegenerationTime=Shock Glove - Enhanced Charge
- Batman_ShockGlovesRegenerationTimeControls=
- Batman_ShockGlovesRegenerationTimeSecretDesc=Progress through the story to reveal this upgrade.
- Batman_ShockGlovesRegenerationTimeDesc=Charge the Shock Gloves more quickly than previously possible.
- Batman_ShockGlovesRegenerationTimeLongDesc=Optimized energy transfer efficiency means that the Shock Gloves charge 30% faster.
- Batman_ShockGlovesAdditionalPunches=Shock Glove - Battery Efficiency
- Batman_ShockGlovesAdditionalPunchesControls=
- Batman_ShockGlovesAdditionalPunchesDesc=Increase Shock Glove attack efficiency by 50%.
- Batman_ShockGlovesAdditionalPunchesSecretDesc=Progress in the story to reveal this upgrade.
- Batman_ShockGlovesAdditionalPunchesLongDesc=Shock Gloves strikes now consume less energy allowing you to charge many more attacks before the battery depletes.
- Batman_DoubleSpecialCombatMove=Double Special Combo Move
- Batman_DoubleSpecialCombatMoveControls=
- Batman_DoubleSpecialCombatMoveDesc=Advanced combat technique allowing you to earn up to two Special Combo Moves.
- Batman_DoubleSpecialCombatMoveLongDesc=Your melee combat mastery allows you to earn a second special combo token if you keep the first token and continue to increase your multiplier. Having two tokens allows you to perform any two special combo moves back to back or to maintain focus mode even after performing one special combo move. If your combo is broken at any point, all tokens are lost.
- Batman_Strike=Strike
- Batman_StrikeDesc=Perform various melee strikes to attack your enemies.
- Batman_StrikeLongDesc=The Strike is your primary close range attack. Once Batman has delivered 3 sequential blows in a fight he will enter Free Flow. While in Free Flow, Batman will cover a much greater distance with each attack. Additionally, each strike will knock most enemies straight to the floor.
- Batman_Strikemini=Strike
- Batman_CapeStun=Cape Stun
- Batman_CapeStunDesc=Perform a stunning attack with the outer edge of your cape.
- Batman_CapeStunLongDesc=Use the weighted tips of your cape to disorientate attacking enemies and temporarily stun them. The move will affect all enemies standing immediately in front of you. Can be used to disrupt groups of enemies and buy time to seize the initiative. A successfully-executed Cape Stun [B], also allows you to then perform a Beatdown [X] on the stunned opponent. NOTE: This is a core ability.
- Batman_CapeStun_mini=Cape Stun
- Batman_BladeDodgeTakedown=Blade Dodge Takedown
- Batman_BladeDodgeTakedownDesc=Hone your defensive technique by ending a Blade Dodge with a Takedown.
- Batman_BladeDodgeTakedownLongDesc=This powerful counter will instantly take out any enemy that attacks with a blade or sharp object. To successfully complete this Takedown, the counter button must be HELD as the enemy performs EACH attack but then released and held again in between each of the attacker's swipes. This upgrade is applied to all playable characters.
- Batman_BladeDodgeTakedown_mini=Blade Dodge Takedown
- Batman_FreeFlowPowerGadgets=Free Flow Power Gadgets
- Batman_FreeFlowPowerGadgetsControls=
- Batman_FreeFlowPowerGadgetsDesc=Use a more powerful version of the gadget quickfire when in Free Flow Focus mode. (x12 Combo Multiplier)
- Batman_FreeFlowPowerGadgetsLongDesc=When using Quickfire combat gadgets while in Free Flow Focus mode, this upgrade dramatically increases their power. However, once a Free Flow Power Gadget is used, Free Flow Focus mode is immediately lost.
- Batman_FreeFlowPowerGadgetsSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_FreeFlowPowerGadgetsSecretChallengesDesc=Reach Shadow Vigilante Rank 10 in the Dark Knight System to earn this upgrade.
- Batman_FreeFlowPowerGadgets_mini=Free Flow Power Gadgets
- Batman_FreeFlowFocus=Free Flow Focus
- Batman_FreeFlowFocusControls=
- Batman_FreeFlowFocusLongDesc=When achieving a combo of x12 or above, without using a Special Combo Move, you enter Free Flow Focus mode. This increases movement speed and reaction times. However, using any Special Combo Move will cause Free Flow Focus to be lost.
- Batman_FreeFlowFocusDesc=Increase damage and slow down time when the combo meter reaches x12 or more.
- Batman_FreeFlowFocusSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
- Batman_FreeFlowFocusSecretChallengesDesc=Reach Shadow Vigilante Rank 3 in the Dark Knight System to earn this upgrade.
- Batman_FreeFlowFocus_mini=Free Flow Focus
- Batman_SuperStun=Ultra Stun
- Batman_SuperStunDesc=A stronger version of the cape stun that can stun even the strongest enemies.
- Batman_SuperStunLongDesc=Use 3 Cape Stuns in quick succession on one target to perform the Ultra Stun. This move knocks down most enemies for an extended period of time without doing any damage. This move is particularly effective against large or skilled enemies, breaking down their defenses and leaving them vulnerable to a Beatdown attack.
- Batman_SuperStun_mini=Ultra Stun
- Title=WAYNETECH
- TutorialActivated=TUTORIAL ACTIVATED
- TutorialDescription=This will display on-screen button prompts required to perform this action next time Batman is in a position to do it.
- UIT_Armour=Armor
- UIT_Combat=Combat
- UIT_Gadget=Gadget
- UIT_Stealth=Predator
- UNLOCK1=You have unlocked a WayneTech upgrade.
- UNLOCK2=Fill the XP meter to upgrade the Batsuit and gain enhanced skills.
- UNLOCK3=Select your upgrade from the WayneTech selection screen.
- UNLOCK_title=CONGRATULATIONS!
- Unlockables=UNLOCKABLES
- UPG=UPGRADED
- Upgrade=Upgrade
- VantagePoint=Vantage Point
- VantagePointControls=
- VantagePointDesc=Vantage Points conceal your location and provide a tactical advantage over the enemy.
- VantagePointLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, Vantage Points provide the ideal position from which to identify isolated enemies and to strategically plan how to take them out. If discovered by armed enemies, quickly swing between different Vantage Points to lose their line of sight.
- VantagePoint_mini=Vantage Point
- View=View
- Batman_WoodenWallTakedown=Wooden Wall Takedown
- Batman_WoodenWallTakedownDesc=Punch through a weak wall to takedown an unaware enemy standing on the other side.
- Batman_WoodenWallTakedownLongDesc=From a starting point directly behind a weak wall, you can smash through the wood and grab the unsuspecting enemy and choke him into unconsciousness. Be careful, this Takedown will attract nearby enemies, so plan your escape route.
- Batman_WoodenWallTakedown_mini=Wooden Wall Takedown
- WayneTech=WayneTech Systems
- WelcomeMsg=Select your upgrade from the WayneTech selection screen.
- WelcomeTitle=Welcome to WayneTech
- Batman_WindowTakedown=Window Takedown
- Batman_WindowTakedownDesc=Perform a Takedown on an unaware enemy standing on the other side of a window.
- Batman_WindowTakedownLongDesc=When behind a window, you can take out an enemy on the other side in one move. The noise will attract nearby enemies so be aware of the locations of other hostiles before using this Takedown.
- Batman_WindowTakedown_mini=Window Takedown
- [WBID]
- Busy=Zaneprázdněno...
- EntitlementAward=Sign up for WBID with a verified email address to unlock the exclusive Batman One Million costume for use in-game!
- ContinueOrSkip=You already have a WBID. Please accept the legal text to continue.\n\nWarner Bros. (WB) ID provides instant and personalized access to WB websites and applications so you can spend more time using them and less time trying to access them. Register for a free account to receive instant access to Infinite Crisis, and bonus content for Gotham City Impostors, Injustice: Gods Among Us and more.\n\nTo learn more about WBID, visit http://wbid.warnerbros.com/.
- CreateOrSkip=Warner Bros. (WB) ID provides instant and personalized access to WB websites and applications so you can spend more time using them and less time trying to access them. Register for a free account to receive instant access to Infinite Crisis, and bonus content for Gotham City Impostors, Injustice: Gods Among Us and more.\n\nTo learn more about WBID, visit http://wbid.warnerbros.com/.
- CreateButton=Create
- LoginButton=Sign in with existing
- RemindButton=Remind me next time
- SkipButton=Don't remind me again
- ConfirmSkip=If you sign up for WBID you'll get access to all the Batman™: Arkham Origins community features such as;\n-Special online competitions and challenges!\n-Earn community reputation\n-Earn special rewards!\nVisit http://community.batmanarkhamorigins.com for more information.
- CreateNew=Your WBID could not be verified. Please check your email and/or password and try again.
- Instructions=Please enter your email address & password to continue.
- DashEnterEmail=Enter Email
- DashEnterEmailWBID=Enter Email for your WBID
- DashEnterPassword=Enter Password
- DashEnterPasswordWBID=Enter Password for your WBID
- DashConfirmPassword=Confirm Password
- NewEmail=Your email address is already a registered WBID. Please enter your existing WBID and password, or reset your password if you have forgotten it.
- ForgotPass=If your email %s is a registered WBID, an email will be sent to it containing your new password.
- AccountCreated=Congratulations, your WBID was successfully created!\n\nA message has been sent to your WBID email address. Click on the link within to unlock your exclusive Batman One Million costume.
- AccountLinkedEmailNotVerified=Congratulations, you have linked your WBID to Batman™: Arkham Origins!\n\nA message has been sent to your WBID email address. Click on the link within to unlock your exclusive Batman One Million costume.
- AccountLinkedEmailVerified=Congratulations, your WBID email has been verified!\n\nThe Batman One Million costume has now been unlocked for use in Challenge Maps, New Game+ and Online.
- InvalidEmail=The email address you have entered is not a valid email address. Please re-enter.
- InvalidPassword=Password must be 6-32 characters including letters and numbers.
- PasswordNoMatch=Your passwords don't match. Please re-enter.
- InvalidCountry=You cannot create or log in with your WBID due to regional restrictions. If you believe this is an error, please contact support at http://support.wbgames.com.
- InvaldeAge=We are sorry, but you don't qualify for a Warner Bros. ID account at this time. If you believe this is an error, please contact support at http://support.wbgames.com.
- WBIDDeactivated=You cannot log in with your WBID since it has been deactivated. If you believe this is an error, please contact support at http://support.wbgames.com.
- UnexpectedError=WBID je nyní nedostupný. Zkuste to prosím později.
- XboxSignInRequired=A gamer profile signed-in to Xbox LIVE is required to access WBID-enabled features.
- PS3SignInRequired=You must be signed in to a Sony Entertainment Network account to access WBID-enabled features.
- AlreadySignedUp=You have signed in with a WBID account already. Please visit http://support.wbgames.com if you have questions or are experiencing issues.
- [MOTD]
- MessageWBIDSignUp=Secrets, adventures, and in-game content await online! Get even more by creating your own WBID!
- MessageWBIDVerifyEmail=Almost there! Complete your WBID sign up by verifying your email address.
- Message1=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message2=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message3=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message4=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message5=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message6=Překlad vytvořil Zhilian, dopřeložil Woytman
- Message7=Překlad vytvořil Zhilian, dopřeložil Woytman
- [WayneTech]
- Title=WayneTech
- UpgradeActivated=Upgrades Activated:
- WayneTechCategory_BasicMoves=CORE CONTROLS REFERENCE
- WayneTechCategory_BasicMovesDesc=Reference listings for core game abilities.
- WayneTechCategory_CombatVsMelee=CLOSE COMBAT UPGRADES
- WayneTechCategory_CombatVsMeleeDesc=Combat upgrades that increase your effectiveness when fighting an enemy close in, fighting large groups of enemies or when fighting specialized melee opponents.
- WayneTechCategory_CombatVsWeapons=AUXILIARY UPGRADES
- WayneTechCategory_CombatVsWeaponsDesc=A variety of gadget improvements and combat techniques only accessible by completing specific challenges.
- WayneTechCategory_Predator=INVISIBLE PREDATOR UPGRADES
- WayneTechCategory_PredatorDesc=Stealth combat upgrades focused on evasion, concealment and takedown abilities.
- UpgradePoints=Upgrade Body:
- NextLevel=XP Potřeba:
- AVAILABLE=Upgrade Dostupný
- Purchase=CONFIRM UPGRADE SELECTION
- ConfirmUpgrade=Unlock this upgrade?
- Yes=Ano
- No=Ne
- Info=Info
- Error=Chyba
- NotEnoughPoints=No upgrade points available.
- Locked=Zamknuto
- NeedUnlock=You don't have access to this upgrade.
- OK=OK
- purchased=Odemknuto
- [WayneTechPrompt]
- press=Stiskněte
- Press_B=Press [B]
- Tap_X=Tap [!X]
- Press_A=Press [A]
- Press_A_A=Press [A][A]
- Hold_A=Hold [A]
- Double_A_And_Hold=[A][A] then Hold
- Press_Y=Press [Y]
- Press_X=Press [X]
- Press_Y_B=Press [Y]+[B]
- Press_X_A=Press [X]+[A]
- Press_X_Y=Press [X]+[Y]
- Press_A_B=Press [A]+[B]
- Press_LT=Press [LT]
- Press_RT=Press [RT]
- Press_START=Press [Start]
- Press_SELECT=Press [Select]
- Press_RB=Press [RB]
- Press_LB=Press [LB]
- Press_LT_X=Press [LT]+[X]
- Press_LT_Y=Press [LT]+[Y]
- Press_LT_B=Press [LT]+[B]
- Press_LT_A=Press [LT]+[A]
- Press_RT_Y=Press [RT]+[Y]
- Press_DPAD=Press [Dpad]
- Press_AnalogL_HoldY=[AnalogL] Away + Hold [Y]
- Press_AnalogL_PressY=[AnalogL] Away + Press [Y]
- Press_AnalogL_PressX=[AnalogL] Toward Enemy + Press [X]
- Press_AnalogL_A=[AnalogL] + [A]
- Press_AnalogL_A_A=[AnalogL] + [A] [A]
- Press_AnalogL_AnalogR=Press [ALC]+[ARC]
- Hold_RT=Hold [RT]
- QuickfireGadget=Any Quick Fire gadget
- [Database]
- Title=Databáze
- Profiles=Profil
- ProfilesDesc=Databáze významných osobních složek
- GothamIntelligence=Gotham Intel
- GothamIntelligenceDesc=Database of significant locations and organizations
- OngoingInvestigation=Synopsis
- OngoingInvestigationDesc=Highlights of Batman's recent activities
- CrimeReport=Casefile Report
- CrimeReportDesc=Database of pertinent casefile information
- CrimeReportDesc_Locked=No Open Casefiles
- CrimeReportUpdated=Updated
- OverallProgress=PROGRESS
- [GothamIntelligence]
- GothamIntelUnlocked=LOCATIONS FOUND
- OverallProgress=PROGRESS
- UnknownLocation=Unknown Location
- Location0=OLD GOTHAM CATHEDRAL (PINKNEY)
- LocationDescription0=This Old Gotham Cathedral was designed by Cyrus Pinkney with the financial backing of Judge Solomon Wayne. The judge was a religious man and erecting the church was among the first architectural projects he and Pinkney worked on together. Once complete, it became a centerpiece of the growing city. Though the cathedral was well-received, and though he was certainly happy with the result, Pinkney would be quick to point out that his other projects had a more broad appeal amongst Gotham's citizenry.\n\nFor Solomon, the church was one of his proudest life accomplishments. He was often invited to give guest sermons from the pulpit, and was happy to oblige. The force of his deep, bellowing voice was said to compel confessions from even the most hardened criminals within earshot, and to keep folk who might otherwise be tempted into wickedness on the straight and narrow - for fear of having that voice unleashed on them.
- Location1=SOLOMON WAYNE COURTHOUSE STATUE (PINKNEY)
- LocationDescription1=This statue was erected to honor Judge Solomon Wayne. Solomon was a force for justice in a corrupt city. He worked with Cyrus Pinkney, helping Cyrus realize his architectural dreams for Gotham while furthering his own agenda of making Gotham a fortress of Christian piety.\n\nSolomon Wayne was known as a harsh judge, almost always sentencing criminals to the maximum penalty allowed by law. However, with his other hand he was merciful to the needy and sought to create facilities and programs to help Gotham's less fortunate. These actions made him loved by the Gotham's citizens and victims of crime, but equally hated by Gotham's criminals.
- Location2=PIONEERS STATUE - JEZEBEL MALL (PINKNEY)
- LocationDescription2=Scandinavian settlers arrived on these islands in the mid-1600s and labored through harsh winters to build the foundations of Gotham City. There are many tales about what these settlers endured - from encounters with mystical beings to fights over Native American burial grounds. Much of Gotham's early history has been garnered through folklore passed down orally during those first trying years. Eventually the British took over the settlement.\n\nWhile Cyrus Pinkney and Solomon Wayne sought to construct a Gotham that was a fortress against evil and corruption, Cyrus also drew upon the story of these pioneers, who persevered against all manner of hardships, and stayed true to their vision of making a life for themselves in the New World. Solomon saw their plight as an allegory for his own religious experience.
- Location3=GOTHAM RAIL (PINKNEY)
- LocationDescription3=From a business perspective, construction of the railyard was one of Henry Cobblepot's smartest projects. Nearly all goods flowing into or out of Gotham by sea went through the yard. Control of the yard was one of the main reasons for Cobblepot's economic success. Cyrus resisted this project in favor of other more artistic and civic structures, but Cobblepot insisted that as the industrial heart of Gotham, the rail yard was of supreme importance. He refused his financial backing of other projects until Cyrus and Solomon finally agreed to his terms.\n\nThe rail yard still sees plenty of port traffic, but accusations of corruption abound and most consider the yard a dangerous place frequented by gangsters and other unsavory elements. The yard was recently purchased by Amertek, a global shipping and logistics firm.
- Location4=JEZEBEL THEATER (PINKNEY)
- LocationDescription4=Whereas opera was for the elite, theater was for the common man. A common man himself, Cyrus built the Jezebel Theater as a center for the entertainment of the masses. While always a popular spot, the theater has seen its share of troubled times, particularly during the Depression. To make ends meet, the owners sold their rooftop space to the GCR company for one of their radio tower installations. The people of Gotham consider the tower an eyesore and say that Cyrus Pinkney is rolling in his grave. Cyrus might take solace that people are at least still enjoying his theater over a century after its construction.
- Location5=PIONEERS BRIDGE (PINKNEY)
- LocationDescription5=When Solomon Wayne proposed building a bridge off the southern end of the island, even Cyrus was shocked. At the time, there were few settlements south of the city, save for Wayne Manor (which was still under construction). City council called it a 'bridge to nowhere', and yet Solomon persisted and used his considerable influence to get the permits he required. The concept of building this bridge was so ludicrous, even Solomon's arch rival, Henry Cobblepot gave it his approval.\n\nCyrus convinced Solomon to make this bridge a historic monument to the Scandinavian pioneers who first founded the city and adorned the bridge with massive statues depicting the hardships those first settlers endured in this New World.\n\nIn the end, Solomon's vision was validated as the bridge made new land accessible and business thrived in the south end of town. 'New Gotham' saw rapid growth, became the home of the Gotham Railyards and soon became the industrial and financial heart of the thriving city.
- Location6=CYRUS PINKNEY SCHOOL OF THE ARTS (PINKNEY)
- LocationDescription6=A city is like an organism - constantly evolving. There was once a building here - a school for the arts. While Solomon Wayne was a practical man concerned with Reading, Writing, and Arithmetic, Cyrus recognized that these practical skills became most useful when applied to creative expression. And so, his school was built to teach children the power of their imagination. There are some strange tales of the odd projects that came from students at the school, including one where a student project went horribly wrong. There was a fire and several students died or were badly burned. Some blamed the student, some blamed the instructors. Regardless of where the blame lay, Henry Cobblepot used the tragedy to have the school shut down after Cyrus Pinkney's death. Cobblepot then bulldozed the site and built apartment housing.
- Location7=CRYPT OF CYRUS PINKNEY (PINKNEY)
- LocationDescription7=Cyrus Pinkney: January 12, 1815 - January 11, 1855. Here lies Cyrus Pinkney, the visionary architect who raised this fair city from its humble origins into greatness. Who knows to what greater feats he could have accomplished had he not perished at the peak of his talent. Gotham and the world are made poorer by his untimely demise. The people of Gotham honor our favored son with this monument to his work, and offer the thanks of a grateful city.
- Location8=FURNITURE COMPANY (ANARKY)
- LocationDescription8=The Furniture Company. A global conglomerate of user-assembled furnishing distributors. Globalization means the people must compete for wages with all markets, including those that force children to labor. And the right-wing pundits wonder why we are not competitive, why the middle class is evaporating. Why would a furniture company pay an honest wage to a skilled worker to make a quality product when they can pay mere pennies to a child to make a product of less quality, but which consumers will buy because they have no choice. Yes, disposable furniture from disposable people. And you can throw them both away for a new model every few years. That's business.
- Location9=WAYNE ENTERPRISES (ANARKY)
- LocationDescription9=The Waynes. Gotham royalty and their sole surviving prince, Bruce Wayne. Born into advantage for generations, this family has tried to blind us with generosity - but their generosity does not mask their extreme guilt from pillaging this city in years past. How does one family get so rich? On the back of the worker. Perhaps there wouldn't be so many orphans if the Waynes paid their workers fairly for their labor, and they could save on all their donations to orphanages? Did Bruce Wayne invent these products? Did he sweat on the assembly line to create them? No. He just paid himself tens, hundreds, and thousands of times what he pays his workers, and then pats himself on the back for his ingenuity. Charity simply allows him to feel good about himself, makes him feel like he's helping those poor souls who can't fend for themselves while he sips his champagne and eats his foie gras. If only he'd pay them fairly, they wouldn't need his charity. Perhaps Mister Wayne should read a little of Abraham Lincoln: 'Labor is prior to, and independent of, capital. Capital is only the fruit of labor, and could never have existed if labor had not first existed. Labor is the superior of capital, and deserves much the higher consideration.'
- Location10=SODER COLA (ANARKY)
- LocationDescription10=A refreshing beverage? Oh, yes! And don't forget to wash it down with obesity and diabetes. This corporation ran advertisements in the 70s that read 'If sugar makes you fat, then why are so many kids thin?' Believe it. They promoted the natural goodness of sugar that gives the consumer a sense of satisfaction and well-being. They left out what it does to your teeth, your health, and its addictive effects on your brain. They actually want you to believe that sugar is 'good for you'. Big Tobacco lied to us. Do you think Big Sugar is any different? Open your eyes to what you're really consuming: corporate feces.
- Location11=TRIDENT LABS (ANARKY)
- LocationDescription11=We make industrial solvents and lubricants to move the machinery of our industrialized society. That's a fitting slogan for company from fifty years ago. Today, our industrial centers are collapsing, left abandoned in the wake of the mass exodus of businesses to foreign shores. Thank you, globalization, for opening up new markets for our multinationals to sell our American-made products. Unfortunately, those products are no longer made by American workers. The American workers are laid off from their jobs, laden with debt, and then made homeless when the bankers foreclose on the homes they can no longer afford. And how are they rewarded? They are called lazy, delinquent, moochers by the people who have sent their jobs overseas. When we come for them, they will run for those same shores to escape our wrath. But like the multinational corporation, the worker knows no border for we are everywhere.
- Location12=LACEY TOWERS (ANARKY)
- LocationDescription12=Voltaire says that 'the comfort of the rich depends on an abundance of the poor.' If that's true, then the residents of Lacey Towers are very, very comfortable. It's the home of fasco-capitalists and criminals. Most of these suites are empty. Do you know why? Because their owners live in mansions all over this country. They keep these condos for friends, for entertainment, for a place to stay on the odd time they visit our fair city. There are people in the alleys around this building that sleep in paper boxes, and these bourgeois bastards can afford to spend millions on luxury condos that they don't even need. What have they done that is so deserving of this affluence, that they may live in such sick opulence while those of us who slave under them must beg for their charity to feed ourselves? We will tear them down while they scream of their superiority.
- Location13=GCPD NEW GOTHAM PRECINCT (ANARKY)
- LocationDescription13=Corporate interests run our government and their enforcers live here. These men and women are workers, sworn to protect the weak and innocent, and yet when we stand against oppression, corruption, when we peacefully speak out against corporations bulldozing our commons, illegally searching us without cause, they answer us with riot gear, with shields, batons, and tear gas. When peaceful protest is met with violence, we will match their violence tenfold and these traitors to democracy and freedom, these tramplers of the rights our forefathers fought and died for, these automatons of the corrupt state will finally have their eyes opened to the truth.
- Location14=GOTHAM CITY ROYAL HOTEL (ANARKY)
- LocationDescription14=This hotel serves as a playground for our corporate masters where a one night stay costs more than the average worker brings home in a month. They must feel like if they raise themselves up high enough, they will escape our anger. Or perhaps they think that the stench of the street will not reach them in their lofty rooms. They look down on us, but we will rise up and tear them down. In this den of iniquity, the elite have been caught in sex, drug, and racketeering scandals. Over the hotel's history no fewer than seventeen city councillors, three mayors, eight senators, and a governor have been caught in some kind of criminal activity. But you won't hear about this in the Daily because the elite have servants - bribed to cover up scandals and dump bodies. And you wonder why the Royal tolerates all that mob activity? The man on the street caught with illicit narcotics goes away for five, ten, twenty years. But the city councillor caught with two dead strippers gets a rigged election? Well that makes him mayor. And the two girls? They get a burial at sea and their names wiped from history. We can't bring those girls back, but we can send them some company.
- Location15=HAMILTON HILL (ANARKY)
- LocationDescription15=Our dutiful mayor, Hamilton Hill made his money in insurance, that is, by making promises to pay people when they were in need, and then making excuses not to pay them at all. And yet he is not branded a thief, a fraudster - no, he's "elected" mayor. Now, he's free to raid our city coffers to pay for whatever projects his masters deem worthy - masters like Rupert Thorne. And he thinks the people are not watching. We know what he did with those two girls at the Gotham Royal. And we will bring it into the light for all to see.
- Location16=GOTHAM CITY NEWS (ANARKY)
- LocationDescription16=Balanced and fair, they say - presenting what Jack Ryder calls 'both sides' of every argument. Sure - when his side comes from made-up corporate messaging meant to convince us that words like liberty, justice, and truth still have meaning and the other side is some barely intelligent shill. It's an insulting joke. They frame their stories in a way to mask their fascist agenda, and use intimidation, intellectual dishonesty, and loud-mouthing to squash any who try to point out the fallacy of their arguments. They blame immigrants. They blame criminals. They blame everyone but the corporations who pay their salaries. The fourth estate has been replaced by the machinery of propaganda and now exists only as a tool to keep the people ignorant.
- Location17=GOTHAM CITY CINEMA (ANARKY)
- LocationDescription17=Come one, come all to pay homage to our plastic pantheon of demigods. You may not touch, only watch. No, their glorious image will be projected on a big screen while they spout tripe and dreck. They are presented to you larger than life to ensure that you realize that you are just a small, insignificant, and powerless mortal in the shadow of their greatness. Tremble in their presence and despair at your inadequacy. And don't forget to stop at the concession to fill your face with sugar-treats and salty-swill where all proceeds go to the Falcone crime family.
- Location18=GOTHAM CITY DAILY (ANARKY)
- LocationDescription18=The Daily was once a voice for truth in reporting. Now it's a corporatist fascist rag filled with lies about our city. The irony of a newspaper attacking the free press is almost too much to swallow. Yet, when we all knew that Hamilton Hill's mayoral election was rigged, the Daily defended him. When a pacifist group exposed police infiltration into their ranks, the Daily labelled them a group of terrorists. When Trident Labs dumped enough pesticides into the Gotham River to turn the bay pink, the Daily blamed algae blooms. As the assault on our civil liberties continues, the Daily doesn't remain silent - they voice their support. But our voices will drown theirs out. Print is dead.
- Location19=GOTHAM LIGHT & POWER (ANARKY)
- LocationDescription19=Our politicians continue to privatize what should be public goods owned by the people. Monopoly on electricity gives inordinate power over the entire population to a few, corporate executives who think that they're genius businessmen because they make money through their control of a product that everyone needs. We the people pay for the roads, for bridges, for dams, for powerplants and then sell them off to these for-profit corporations. Oh, they say these utilities will be run more efficiently by private business, yet their executive salaries increase, they lay off full-time workers and use contractors they don't need to pay benefits to, and then begin price-gouging the people. Electricity is a necessity, like air, water, food, and yet we allow these corporate profiteers to gain from it. I mean, if a public utility is losing money, who is it losing money to? The PEOPLE! Whereas profits from privatized utilities go directly into the pockets of the wealthy few and our costs go always up. No more. We will take back what is ours, give power free to the people and see our lives prosper as a result.
- Location20=DIXON DOCKS (ANARKY)
- LocationDescription20=Dock workers once belonged to one of the most powerful unions. The longshoremen of old fought their industrialist oppressors over the right to earn a living wage. These and the other unions of their day said no to capitalist exploitation of the worker and built the middle class. But those days are gone. The middle class has been obliterated by the elite. The unions of today do not work for the rights of the worker. They have been twisted and corrupted into tools of oppression by crime lords - with the help of their government cronies. By allowing the perversion of this instrument of liberty, fascist governments and corporatist interests have dismantled our rights to collective bargaining all too easily. We must re-educate ourselves - remind ourselves that the worker is not a slave and deserves compensation that matches his contribution.
- Location21=MONARCH THEATER (ANARKY)
- LocationDescription21=They don't show films here anymore. The theater was once a family-run operation but their doors are closed. Unable to compete against the nation-wide franchises that now dominate our landscape - theaters that all show the same Hollywood dreck that keeps us entertained -but blissfully ignorant. There is no room for the art of film in a nation full of programmed, sugar-fed consumers. And so we will target the industry of franchising - a business model that sucks money out of communities and kills independent business.
- Location22=WONDER TOWER (ANARKY)
- LocationDescription22=Our corporate overlords build temples to their gods - the gods of greed, oppression, and opulence. Wonder Tower is the ultimate representation of capitalist arrogance, a monument to the disparity between the bourgeois and the proletariat. Wonder City is a fiction meant to give false hope to the masses that their lives in the future will be prosperous, but history shows the opposite - that we continue to fall behind while the power elite grow stronger. We will wipe this fantasy from the face of Gotham.
- Location23=GOTHAM CASINO (ANARKY)
- LocationDescription23=Has there ever been a more criminal business than the casino? Burden the people with debt and make them so desperate that they'll throw away what little they have left for the fleeting hope that all their dreams will come true. They show us pictures of the 'winners', massive jackpots that change lives. But they don't show us pictures of the thousands, the tens of thousands of losers. Nor do they tells us how those jackpot winners fair years after they collect - bankrupt, destitute, even worse off than they were before. They're selling a dream and you're buying. And if that weren't enough, they go even further. They ply you with alcohol. They even rig their tables to tilt the already ridiculous odds so far in their favor that there is no way the house ever loses. And if you somehow beat those odds, they accuse you of cheating and get their goons to beat their money out of you.
- Location24=SIONIS STEEL MILL (ANARKY)
- LocationDescription24=If there were ever a more ludicrous business, I've never seen it. You think they make steel here? Roman Sionis is the most illegitimate businessman in Gotham and the only thing coming out of this mill is fine white powder sold to the wealthy elite - even the rich have their masters in a city run by criminals, and Roman Sionis is both. But at least Sionis is an honest crook. He does not pretend to be what he is not. He takes what he can and does what he wants. They call that freedom. But he will trod over the freedom of anyone who stands against him and his empire. He is a king and so he must also fall.
- Location25=SOLOMON WAYNE COURTHOUSE (ANARKY)
- LocationDescription25=Does anyone still believe there is justice in Gotham? If the common man robs a banker, that man is sentenced with the full force of the law. But if the banker robs the world he is given a bonus by bosses, corporate robber-barons. No banker sees the inside of a courtroom. No financier is charged with theft, with fraud, with racketeering. The law does not apply to the elite. Even murderers and rapists who are somehow brought before the court are only put away if their criminal overlords want it to happen. Judges are bought. Juries are bribed and intimidated. This system needs a purge.
- Location26=GOTHAM MERCHANTS BANK (ANARKY)
- LocationDescription26=In the past, if you had no talent, no ambition, and no skills, there was only one job you could do: you could become a banker. But then, our banks were deregulated, lessons learned from the Great Depression were forgotten, and the banks were allowed to gamble with the money of pensioners. And the banks lost. They lost it all. But were the bankers punished? Sent to prison? No. Not one. Were they fired? No - they were given bonuses. Were they forced to shut their doors? No, they were bailed out by corrupt governments using money from the very pensioners whose money they lost. They borrowed against our future and gave the money to the bankers. And now they ask that we embrace austerity because our country is so far in debt. And the bankers? They are not smug in the knowledge that they defrauded the world. They are not celebrating their victory over the middle class. No, they are so blinded by the broken and corrupt system that they don't even think they've done anything wrong. We must pry their eyes open and make them face the fire of our fury.
- Location27=ACE CHEMICALS (ANARKY)
- LocationDescription27=They tell us that their products are safe. Who knows? Maybe it's true. Maybe the poison they use to kill insects that feed on our fruits and vegetables does not affect mammalian life. But then, what about our bees? They are dying off in record numbers. There are places in the world where insect pollination no longer happens - where people have to pollinate each flower by hand. This corporation is reaping short term profits at the expense of the people being able to eat an apple or an orange in the future. And this is not news. This is known! Known and ignored by their well-bribed government officials and their quack-scientist slaves. If they maintain that their product is safe, then I say we feed it to them.
- Location28=CARMINE HOTEL (ANARKY)
- LocationDescription28=When they don't want to do their deals in the light of day the powerbrokers of Gotham come here. When they want to perform acts they wouldn't perform in front of their families, they visit the Carmine. The rats and roaches are witnesses to all manner of sick crimes, not to mention the back room deals that have parcelled up this city to corrupt officials and crime lords. Now that we know where to find them, we will hide, we will wait, and we will listen. And then we will throw back the curtains and shine the light on their sordid business and expose them to our rage.
- Location29=AMERTEK INDUSTRIES (ANARKY)
- LocationDescription29=Guns and ammunition - weapons of war are the ultimate luxury good. When you fire a gun, you literally burn your money in a small explosion that sends a metal projectile down the gun barrel at high velocity. Is there anything more frivolous? There is no more heavily subsidized industry in the world. But they don't just use our money to make weapons, no they use our tax money to lobby and bribe politicians the very politicians who gave it to them so they can get even more! We don't require the right to bear arms - we only require the will to use them.
- Location30=MENDO SOAP (ANARKY)
- LocationDescription30=Mendo soap. Sounds innocent, doesn't it? But who is making the soap? Mendo imports illegal immigrant laborers, luring them to this city with the promise of a new life and then forces them to work under threat of deportation. We should not begrudge these innocents of making a living. What we should rail against is the globalization that forces our workers to compete with them - the superpower corporations who have seen all of our cross-border trade protections removed so that they might pillage foreign countries. And the result? The lives of workers all over the world destroyed. We welcome these brother workers for they shall swell our ranks.
- Location31=CALE-ANDERSON (ANARKY)
- LocationDescription31=When was the last time any pharmaceutical company announced a cure? They don't search for cures anymore. Cures are bad for business. If you cure someone you can only have them as a consumer once. But if you manage their condition, well, then you have a consumer for life. For-profit pharmaceutical research will never cure the diseases of our time. They prey on your compassion and your guilt and use it for their own gain. Stop funding them. Stop giving them our tax dollars. Take their research and give it back to the people who will use it for the common good.
- Location32=#Activist Tags Found
- Location33=#Activist Tags Found
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- Location37=#Activist Tags Found
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- Location45=#Activist Tags Found
- Location46=#Activist Tags Found
- Location47=#Activist Tags Found
- Location48=#Activist Tags Found
- [DBCrimeReportCSI]
- CaseFilesSolved=CASEFILES SOLVED
- CrimeReport=CASEFILE REPORT
- GCPDPROFILE=GCPD PROFILE
- GCPDREPORT=GCPD REPORT
- OverallProgress=PROGRESS
- [BatSuitSelect]
- Title=CHOOSE YOUR COSTUME
- DarkKnight=Dark Knight Progress
- Locked=Earned costumes are available for use in challenge mode and can be used in the campaign or New Game Plus once the story is complete.
- [OngoingInvestigation]
- Previous=Previous
- Next=Next
- OngoingInvestigationUnlocked=STORY SYNOPSIS UNLOCKED
- OverallProgress=PROGRESS
- [Enigma]
- SpyNodeBroken=Network Relay Destroyed
- FragmentTitle=
- FragmentFound=Enigma Datapacks Secured
- Found=Found
- FaceEnigma=Security Network Destroyed
- FaceEnigmaDesc=Return to Enigma's HQ to disable his server
- RoomUnlocked=Encrypted Code Deciphered
- RoomUnlockedDesc=Return to Enigma's HQ to access his secret room
- [BillboardData]
- Evidence1Title=DNA Evidence
- Evidence1SubTitle=Impact Pattern
- Evidence1RowTitle1=Analysis:
- Evidence1RowData1=Victim killed by impact
- Evidence1RowTitle2=Cause of Death:
- Evidence1RowData2=Broken Neck
- Evidence1RowTitle3=Speed of Impact:
- Evidence1RowData3=79 km/h
- Evidence1RowTitle4=Victim Weight:
- Evidence1RowData4=75 kg
- Evidence1RowTitle5=Angle of Impact:
- Evidence1RowData5=34 degrees
- Evidence1RowTitle6=Impact Radius:
- Evidence1RowData6=56cm
- Evidence1RowTitle7=
- Evidence1RowData7=
- Evidence1RowTitle8=
- Evidence1RowData8=
- Evidence2Title=Trace Evidence
- Evidence2SubTitle=Impact Pattern
- Evidence2RowTitle1=Analysis:
- Evidence2RowData1=Impact severed helicopter tail
- Evidence2RowTitle2=Impact Force:
- Evidence2RowData2=1168 Newton
- Evidence2RowTitle3=Speed of Impact:
- Evidence2RowData3=42 km/h
- Evidence2RowTitle4=Tensile Strength:
- Evidence2RowData4=248 MPa
- Evidence2RowTitle5=Angle of Impact:
- Evidence2RowData5=14 degrees
- Evidence2RowTitle6=Impact Radius:
- Evidence2RowData6=23cm
- Evidence2RowTitle7=
- Evidence2RowData7=
- Evidence2RowTitle8=
- Evidence2RowData8=
- Evidence3Title=Bullet Impact
- Evidence3SubTitle=Trajectory Analysis
- Evidence3RowTitle1=Analysis:
- Evidence3RowData1=Bullet impact disabled tail rotor
- Evidence3RowTitle2=Projectile Caliber:
- Evidence3RowData2=12.7 mm (.50)
- Evidence3RowTitle3=Impact Energy:
- Evidence3RowData3=2802 ft-lb
- Evidence3RowTitle4=Breach Diameter:
- Evidence3RowData4=56mm
- Evidence3RowTitle5=Angle of Impact:
- Evidence3RowData5=19 degrees
- Evidence3RowTitle6=
- Evidence3RowData6=
- Evidence3RowTitle7=
- Evidence3RowData7=
- Evidence3RowTitle8=
- Evidence3RowData8=
- Evidence4Title=DNA Evidence
- Evidence4SubTitle=Impact Pattern
- Evidence4RowTitle1=Analysis:
- Evidence4RowData1=Bullet impact from behind
- Evidence4RowTitle2=Bullet Caliber:
- Evidence4RowData2=12.7 mm (.50)
- Evidence4RowTitle3=Impact Energy:
- Evidence4RowData3=2802 ft-lb
- Evidence4RowTitle4=Breach Diameter:
- Evidence4RowData4=56mm
- Evidence4RowTitle5=Angle of Impact:
- Evidence4RowData5=19 degrees
- Evidence4RowTitle6=
- Evidence4RowData6=
- Evidence4RowTitle7=
- Evidence4RowData7=
- Evidence4RowTitle8=
- Evidence4RowData8=
- Evidence5Title=Victim ID
- Evidence5SubTitle=Fingerprint Analysis
- Evidence5RowTitle1=Name:
- Evidence5RowData1=Tiffany Ambrose
- Evidence5RowTitle2=Occupation:
- Evidence5RowData2=Unknown
- Evidence5RowTitle3=Priors:
- Evidence5RowData3=Drug Trafficking
- Evidence5RowTitle4=Known Associates:
- Evidence5RowData4=Roman Sionis
- Evidence5RowTitle5=
- Evidence5RowData5=
- Evidence5RowTitle6=
- Evidence5RowData6=
- Evidence5RowTitle7=
- Evidence5RowData7=
- Evidence5RowTitle8=
- Evidence5RowData8=
- Evidence6Title=Victim ID
- Evidence6SubTitle=Fingerprint Analysis
- Evidence6RowTitle1=Name:
- Evidence6RowData1=Unknown
- Evidence6RowTitle2=Occupation:
- Evidence6RowData2=Unknown
- Evidence6RowTitle3=Priors:
- Evidence6RowData3=Unknown
- Evidence6RowTitle4=Known Associates:
- Evidence6RowData4=Unknown
- Evidence6RowTitle5=Note:
- Evidence6RowData5=Fingerprints damaged by fire
- Evidence6RowTitle6=
- Evidence6RowData6=
- Evidence6RowTitle7=
- Evidence6RowData7=
- Evidence6RowTitle8=
- Evidence6RowData8=
- Evidence7Title=Trace Evidence
- Evidence7SubTitle=Chemical Analysis
- Evidence7RowTitle1=Type:
- Evidence7RowData1=Molotov Cocktail
- Evidence7RowTitle2=Main Ingredient:
- Evidence7RowData2=Kerosene
- Evidence7RowTitle3=Container:
- Evidence7RowData3=Glass Bottle
- Evidence7RowTitle4=Weight:
- Evidence7RowData4=3.5 lbs
- Evidence7RowTitle5=Temperature:
- Evidence7RowData5=245 degrees Celsius
- Evidence7RowTitle6=
- Evidence7RowData6=
- Evidence7RowTitle7=
- Evidence7RowData7=
- Evidence7RowTitle8=
- Evidence7RowData8=
- Evidence8Title=Bullet Impact
- Evidence8SubTitle=Trajectory Analysis
- Evidence8RowTitle1=Location:
- Evidence8RowData1=Chest
- Evidence8RowTitle2=Bullet Caliber:
- Evidence8RowData2=45mm
- Evidence8RowTitle3=Impact Energy:
- Evidence8RowData3=342 ft-lb
- Evidence8RowTitle4=Breach Diameter:
- Evidence8RowData4=37mm
- Evidence8RowTitle5=Angle of Impact:
- Evidence8RowData5=12 degrees
- Evidence8RowTitle6=
- Evidence8RowData6=
- Evidence8RowTitle7=
- Evidence8RowData7=
- Evidence8RowTitle8=
- Evidence8RowData8=
- Evidence9Title=Bullet Impact
- Evidence9SubTitle=Trajectory Analysis
- Evidence9RowTitle1=Location:
- Evidence9RowData1=Chest
- Evidence9RowTitle2=Bullet Caliber:
- Evidence9RowData2=45mm
- Evidence9RowTitle3=Impact Energy:
- Evidence9RowData3=344 ft-lb
- Evidence9RowTitle4=Breach Diameter:
- Evidence9RowData4=38mm
- Evidence9RowTitle5=Angle of Impact:
- Evidence9RowData5=55 degrees
- Evidence9RowTitle6=
- Evidence9RowData6=
- Evidence9RowTitle7=
- Evidence9RowData7=
- Evidence9RowTitle8=
- Evidence9RowData8=
- Evidence10Title=Trace Evidence
- Evidence10SubTitle=Fingerprint Analysis
- Evidence10RowTitle1=Name:
- Evidence10RowData1=Oswald C. Cobblepot
- Evidence10RowTitle2=Alias:
- Evidence10RowData2=The Penguin
- Evidence10RowTitle3=Height:
- Evidence10RowData3=4 ft 6 in
- Evidence10RowTitle4=Weight:
- Evidence10RowData4=175 lbs
- Evidence10RowTitle5=Note:
- Evidence10RowData5=Well after the crime was committed
- Evidence10RowTitle6=
- Evidence10RowData6=
- Evidence10RowTitle7=
- Evidence10RowData7=
- Evidence10RowTitle8=
- Evidence10RowData8=
- Evidence11Title=Trace Evidence
- Evidence11SubTitle=Chemical Analysis
- Evidence11RowTitle1=Substance:
- Evidence11RowData1=Shoe Polish
- Evidence11RowTitle2=Color:
- Evidence11RowData2=White
- Evidence11RowTitle3=Ingredients:
- Evidence11RowData3=Wax, Naphtha, Dye
- Evidence11RowTitle4=Note:
- Evidence11RowData4=Expensive
- Evidence11RowTitle5=
- Evidence11RowData5=
- Evidence11RowTitle6=
- Evidence11RowData6=
- Evidence11RowTitle7=
- Evidence11RowData7=
- Evidence11RowTitle8=
- Evidence11RowData8=
- Evidence12Title=DNA Evidence
- Evidence12SubTitle=Impact Pattern
- Evidence12RowTitle1=Analysis:
- Evidence12RowData1=Head Trauma
- Evidence12RowTitle2=Victim:
- Evidence12RowData2=Unknown
- Evidence12RowTitle3=Impact Energy:
- Evidence12RowData3=112 joules
- Evidence12RowTitle4=Note:
- Evidence12RowData4=Multiple strikes to head
- Evidence12RowTitle5=Note:
- Evidence12RowData5=Victim likely severely dazed
- Evidence12RowTitle6=
- Evidence12RowData6=
- Evidence12RowTitle7=
- Evidence12RowData7=
- Evidence12RowTitle8=
- Evidence12RowData8=
- Evidence13Title=Physical Evidence
- Evidence13SubTitle=Fabric Analysis:
- Evidence13RowTitle1=Type:
- Evidence13RowData1=Angora Wool
- Evidence13RowTitle2=Color:
- Evidence13RowData2=White
- Evidence13RowTitle3=Thread Count
- Evidence13RowData3=120
- Evidence13RowTitle4=Source Garment:
- Evidence13RowData4=Suit Jacket
- Evidence13RowTitle5=Note:
- Evidence13RowData5=Torn while entering apartment
- Evidence13RowTitle6=
- Evidence13RowData6=
- Evidence13RowTitle7=
- Evidence13RowData7=
- Evidence13RowTitle8=
- Evidence13RowData8=
- Evidence14Title=DNA Evidence
- Evidence14SubTitle=Impact Pattern
- Evidence14RowTitle1=Analysis:
- Evidence14RowData1=Head Trauma
- Evidence14RowTitle2=Victim:
- Evidence14RowData2=Tiffany Ambrose
- Evidence14RowTitle3=Impact Energy:
- Evidence14RowData3=250 joules
- Evidence14RowTitle4=Note:
- Evidence14RowData4=No sign of struggle
- Evidence14RowTitle5=Note:
- Evidence14RowData5=Victim likely knocked unconscious
- Evidence14RowTitle6=
- Evidence14RowData6=
- Evidence14RowTitle7=
- Evidence14RowData7=
- Evidence14RowTitle8=
- Evidence14RowData8=
- Evidence15Title=Digital Data Evidence
- Evidence15SubTitle=Text Message Analysis
- Evidence15RowTitle1=Tiffany:
- Evidence15RowData1=Hurry I'm Scared
- Evidence15RowTitle2=Roman:
- Evidence15RowData2=On my Way
- Evidence15RowTitle3=Tiffany:
- Evidence15RowData3=Who's the Joker?
- Evidence15RowTitle4=Roman:
- Evidence15RowData4=No One That Matters
- Evidence15RowTitle5=
- Evidence15RowData5=
- Evidence15RowTitle6=
- Evidence15RowData6=
- Evidence15RowTitle7=
- Evidence15RowData7=
- Evidence15RowTitle8=
- Evidence15RowData8=
- Evidence16Title=Suspect ID
- Evidence16SubTitle=Analysis
- Evidence16RowTitle1=Fingerprints:
- Evidence16RowData1=None
- Evidence16RowTitle2=DNA Evidence:
- Evidence16RowData2=None
- Evidence16RowTitle3=Trace Evidence:
- Evidence16RowData3=None
- Evidence16RowTitle4=
- Evidence16RowData4=
- Evidence16RowTitle5=
- Evidence16RowData5=
- Evidence16RowTitle6=
- Evidence16RowData6=
- Evidence16RowTitle7=
- Evidence16RowData7=
- Evidence16RowTitle8=
- Evidence16RowData8=
- Evidence17Title=Victim ID
- Evidence17SubTitle=Fingerprint Analysis
- Evidence17RowTitle1=Name:
- Evidence17RowData1=David Shannon
- Evidence17RowTitle2=Occupation:
- Evidence17RowData2=Technician
- Evidence17RowTitle3=Employer:
- Evidence17RowData3=Gotham Optics
- Evidence17RowTitle4=Priors:
- Evidence17RowData4=None
- Evidence17RowTitle5=
- Evidence17RowData5=
- Evidence17RowTitle6=
- Evidence17RowData6=
- Evidence17RowTitle7=
- Evidence17RowData7=
- Evidence17RowTitle8=
- Evidence17RowData8=
- Evidence18Title=DNA Evidence
- Evidence18SubTitle=Impact Pattern
- Evidence18RowTitle1=Analysis:
- Evidence18RowData1=Killed by impact
- Evidence18RowTitle2=Cause of Death:
- Evidence18RowData2=Head Trauma
- Evidence18RowTitle3=Impact Energy:
- Evidence18RowData3=1114 joules
- Evidence18RowTitle4=Cause of Impact:
- Evidence18RowData4=Thrown by explosion
- Evidence18RowTitle5=Note:
- Evidence18RowData5=Explosion triggered by access panel
- Evidence18RowTitle6=
- Evidence18RowData6=
- Evidence18RowTitle7=
- Evidence18RowData7=
- Evidence18RowTitle8=
- Evidence18RowData8=
- Evidence19Title=Suspect ID
- Evidence19SubTitle=Fingerprint Analysis
- Evidence19RowTitle1=Name:
- Evidence19RowData1=Unknown
- Evidence19RowTitle2=Status:
- Evidence19RowData2=Unknown
- Evidence19RowTitle3=
- Evidence19RowData3=
- Evidence19RowTitle4=
- Evidence19RowData4=
- Evidence19RowTitle5=
- Evidence19RowData5=
- Evidence19RowTitle6=
- Evidence19RowData6=
- Evidence19RowTitle7=
- Evidence19RowData7=
- Evidence19RowTitle8=
- Evidence19RowData8=
- Evidence190Title=Suspect ID
- Evidence190SubTitle=Fingerprint Analysis
- Evidence190RowTitle1=Name:
- Evidence190RowData1=John F. Baker
- Evidence190RowTitle2=Status:
- Evidence190RowData2=Deceased
- Evidence190RowTitle3=Priors:
- Evidence190RowData3=Robbery, Breaking and Entering
- Evidence190RowTitle4=
- Evidence190RowData4=
- Evidence190RowTitle5=
- Evidence190RowData5=
- Evidence190RowTitle6=
- Evidence190RowData6=
- Evidence190RowTitle7=
- Evidence190RowData7=
- Evidence190RowTitle8=
- Evidence190RowData8=
- Evidence20Title=Digital Data Evidence
- Evidence20SubTitle=Analysis
- Evidence20RowTitle1=Type
- Evidence20RowData1=Municipal Security Codes
- Evidence20RowTitle2=Note:
- Evidence20RowData2=Allows decryption of security consoles
- Evidence20RowTitle3=
- Evidence20RowData3=
- Evidence20RowTitle4=
- Evidence20RowData4=
- Evidence20RowTitle5=
- Evidence20RowData5=
- Evidence20RowTitle6=
- Evidence20RowData6=
- Evidence20RowTitle7=
- Evidence20RowData7=
- Evidence20RowTitle8=
- Evidence20RowData8=
- Evidence21Title=Victim ID
- Evidence21SubTitle=Fingerprint Analysis
- Evidence21RowTitle1=Name:
- Evidence21RowData1=Owen Grant
- Evidence21RowTitle2=Occupation:
- Evidence21RowData2=Investigative Journalist
- Evidence21RowTitle3=Note:
- Evidence21RowData3=Camera strap around his neck
- Evidence21RowTitle4=
- Evidence21RowData4=
- Evidence21RowTitle5=
- Evidence21RowData5=
- Evidence21RowTitle6=
- Evidence21RowData6=
- Evidence21RowTitle7=
- Evidence21RowData7=
- Evidence21RowTitle8=
- Evidence21RowData8=
- Evidence22Title=Trace Evidence
- Evidence22SubTitle=Trajectory Analysis
- Evidence22RowTitle1=Type:
- Evidence22RowData1=Drag Marks
- Evidence22RowTitle2=Surface:
- Evidence22RowData2=Snow
- Evidence22RowTitle3=Analysis:
- Evidence22RowData3=Crawling injured away from ledge
- Evidence22RowTitle4=
- Evidence22RowData4=
- Evidence22RowTitle5=
- Evidence22RowData5=
- Evidence22RowTitle6=
- Evidence22RowData6=
- Evidence22RowTitle7=
- Evidence22RowData7=
- Evidence22RowTitle8=
- Evidence22RowData8=
- Evidence23Title=Bullet Impact
- Evidence23SubTitle=Trajectory Analysis
- Evidence23RowTitle1=Location:
- Evidence23RowData1=Chest
- Evidence23RowTitle2=Bullet Caliber:
- Evidence23RowData2=9 mm
- Evidence23RowTitle3=Impact Energy:
- Evidence23RowData3=420 ft-lb
- Evidence23RowTitle4=Angle of Impact:
- Evidence23RowData4=58 degrees
- Evidence23RowTitle5=Note:
- Evidence23RowData5=Death not immediate
- Evidence23RowTitle6=
- Evidence23RowData6=
- Evidence23RowTitle7=
- Evidence23RowData7=
- Evidence23RowTitle8=
- Evidence23RowData8=
- Evidence24Title=Digital Data Evidence
- Evidence24SubTitle=Data Analysis
- Evidence24RowTitle1=Type:
- Evidence24RowData1=Image Data
- Evidence24RowTitle2=Number:
- Evidence24RowData2=13
- Evidence24RowTitle3=Resolution
- Evidence24RowData3=3.1 megapixel
- Evidence24RowTitle4=
- Evidence24RowData4=
- Evidence24RowTitle5=
- Evidence24RowData5=
- Evidence24RowTitle6=
- Evidence24RowData6=
- Evidence24RowTitle7=
- Evidence24RowData7=
- Evidence24RowTitle8=
- Evidence24RowData8=
- Evidence25Title=Physical Evidence
- Evidence25SubTitle=DNA Analysis
- Evidence25RowTitle1=Possible ID:
- Evidence25RowData1=Matthew Kadai
- Evidence25RowTitle2=Cause of Death:
- Evidence25RowData2=Massive Blunt Trauma
- Evidence25RowTitle3=Priors
- Evidence25RowData3=Unknown
- Evidence25RowTitle4=
- Evidence25RowData4=
- Evidence25RowTitle5=
- Evidence25RowData5=
- Evidence25RowTitle6=
- Evidence25RowData6=
- Evidence25RowTitle7=
- Evidence25RowData7=
- Evidence25RowTitle8=
- Evidence25RowData8=
- Evidence26Title=DNA Evidence
- Evidence26SubTitle=Impact Pattern
- Evidence26RowTitle1=Analysis:
- Evidence26RowData1=Massive Blunt Trauma
- Evidence26RowTitle2=Object Weight:
- Evidence26RowData2=29 kg
- Evidence26RowTitle3=Impact Energy:
- Evidence26RowData3=568 joules
- Evidence26RowTitle4=Impact Velocity:
- Evidence26RowData4=6 mps
- Evidence26RowTitle5=Note:
- Evidence26RowData5=Victim hit by flying object
- Evidence26RowTitle6=
- Evidence26RowData6=
- Evidence26RowTitle7=
- Evidence26RowData7=
- Evidence26RowTitle8=
- Evidence26RowData8=
- Evidence27Title=Suspect ID
- Evidence27SubTitle=Fingerprint Analysis
- Evidence27RowTitle1=Name:
- Evidence27RowData1=Andrew Carter
- Evidence27RowTitle2=Priors:
- Evidence27RowData2=Numerous
- Evidence27RowTitle3=Note:
- Evidence27RowData3=Suffers Paranoid Delusions
- Evidence27RowTitle4=
- Evidence27RowData4=
- Evidence27RowTitle5=
- Evidence27RowData5=
- Evidence27RowTitle6=
- Evidence27RowData6=
- Evidence27RowTitle7=
- Evidence27RowData7=
- Evidence27RowTitle8=
- Evidence27RowData8=
- Evidence28Title=Victim ID
- Evidence28SubTitle=Fingerprint Analysis
- Evidence28RowTitle1=Name:
- Evidence28RowData1=Nate Ramo
- Evidence28RowTitle2=Occupation:
- Evidence28RowData2=GCPD Swat Officer
- Evidence28RowTitle3=Note:
- Evidence28RowData3=Under Investigated by I.A.
- Evidence28RowTitle4=
- Evidence28RowData4=
- Evidence28RowTitle5=
- Evidence28RowData5=
- Evidence28RowTitle6=
- Evidence28RowData6=
- Evidence28RowTitle7=
- Evidence28RowData7=
- Evidence28RowTitle8=
- Evidence28RowData8=
- Evidence29Title=DNA Evidence
- Evidence29SubTitle=Impact Pattern
- Evidence29RowTitle1=Impact Type:
- Evidence29RowData1=Falling
- Evidence29RowTitle2=Distance:
- Evidence29RowData2=16 meters
- Evidence29RowTitle3=Impact Energy:
- Evidence29RowData3=220 joules
- Evidence29RowTitle4=Angle of Impact:
- Evidence29RowData4=29 degrees
- Evidence29RowTitle5=
- Evidence29RowData5=
- Evidence29RowTitle6=
- Evidence29RowData6=
- Evidence29RowTitle7=
- Evidence29RowData7=
- Evidence29RowTitle8=
- Evidence29RowData8=
- Evidence30Title=DNA Evidence
- Evidence30SubTitle=Impact Pattern
- Evidence30RowTitle1=Impact Type:
- Evidence30RowData1=Vehicular
- Evidence30RowTitle2=Vehicle Weight:
- Evidence30RowData2=2000 kg
- Evidence30RowTitle3=Vehicle Speed:
- Evidence30RowData3=40 kph
- Evidence30RowTitle4=Impact Energy:
- Evidence30RowData4=121000 joules
- Evidence30RowTitle5=Note:
- Evidence30RowData5=Victim died instantly
- Evidence30RowTitle6=
- Evidence30RowData6=
- Evidence30RowTitle7=
- Evidence30RowData7=
- Evidence30RowTitle8=
- Evidence30RowData8=
- Evidence31Title=Trace Evidence
- Evidence31SubTitle=Chemical Analysis
- Evidence31RowTitle1=Substance:
- Evidence31RowData1=Car Paint
- Evidence31RowTitle2=Type:
- Evidence31RowData2=Micro Ceramic
- Evidence31RowTitle3=Color:
- Evidence31RowData3=White
- Evidence31RowTitle4=Suspect
- Evidence31RowData4=John DeMarco
- Evidence31RowTitle5=
- Evidence31RowData5=
- Evidence31RowTitle6=
- Evidence31RowData6=
- Evidence31RowTitle7=
- Evidence31RowData7=
- Evidence31RowTitle8=
- Evidence31RowData8=
- Evidence32Title=Victim ID
- Evidence32SubTitle=Fingerprint Analysis
- Evidence32RowTitle1=Name:
- Evidence32RowData1=Alex Cane
- Evidence32RowTitle2=Occupation:
- Evidence32RowData2=Arms Dealer
- Evidence32RowTitle3=Known Associates:
- Evidence32RowData3=Oswald C. Cobblepot
- Evidence32RowTitle4=Priors:
- Evidence32RowData4=Assault, Carrying concealed weapon
- Evidence32RowTitle5=
- Evidence32RowData5=
- Evidence32RowTitle6=
- Evidence32RowData6=
- Evidence32RowTitle7=
- Evidence32RowData7=
- Evidence32RowTitle8=
- Evidence32RowData8=
- Evidence33Title=DNA Evidence
- Evidence33SubTitle=Impact Pattern
- Evidence33RowTitle1=Type:
- Evidence33RowData1=Bullet Impact
- Evidence33RowTitle2=Bullet Caliber:
- Evidence33RowData2=9 mm
- Evidence33RowTitle3=Impact Energy:
- Evidence33RowData3=106 ft-lb
- Evidence33RowTitle4=Angle of Impact:
- Evidence33RowData4=-2 degrees
- Evidence33RowTitle5=
- Evidence33RowData5=
- Evidence33RowTitle6=
- Evidence33RowData6=
- Evidence33RowTitle7=
- Evidence33RowData7=
- Evidence33RowTitle8=
- Evidence33RowData8=
- Evidence34Title=Trace Evidence
- Evidence34SubTitle=Chemical Analysis
- Evidence34RowTitle1=Type:
- Evidence34RowData1=Molotov Cocktail
- Evidence34RowTitle2=Main Ingredient:
- Evidence34RowData2=Kerosene
- Evidence34RowTitle3=Container:
- Evidence34RowData3=Glass Bottle
- Evidence34RowTitle4=Weight:
- Evidence34RowData4=3.5 lbs
- Evidence34RowTitle5=Fire Radius:
- Evidence34RowData5=4 meters
- Evidence34RowTitle6=
- Evidence34RowData6=
- Evidence34RowTitle7=
- Evidence34RowData7=
- Evidence34RowTitle8=
- Evidence34RowData8=
- Evidence35Title=Trace Evidence
- Evidence35SubTitle=Impact Pattern
- Evidence35RowTitle1=Material Residue:
- Evidence35RowData1=Polyurethane
- Evidence35RowTitle2=Cause:
- Evidence35RowData2=Shoe Scuff
- Evidence35RowTitle3=Analysis:
- Evidence35RowData3=Planted foot to climb wall
- Evidence35RowTitle4=
- Evidence35RowData4=
- Evidence35RowTitle5=
- Evidence35RowData5=
- Evidence35RowTitle6=
- Evidence35RowData6=
- Evidence35RowTitle7=
- Evidence35RowData7=
- Evidence35RowTitle8=
- Evidence35RowData8=
- Evidence36Title=Suspect ID
- Evidence36SubTitle=Fingerprint Analysis
- Evidence36RowTitle1=Name:
- Evidence36RowData1=Qing Lu
- Evidence36RowTitle2=Occupation:
- Evidence36RowData2=Hitman
- Evidence36RowTitle3=Known Associates:
- Evidence36RowData3=Oswald C. Cobblepot
- Evidence36RowTitle4=Priors:
- Evidence36RowData4=Assault
- Evidence36RowTitle5=
- Evidence36RowData5=
- Evidence36RowTitle6=
- Evidence36RowData6=
- Evidence36RowTitle7=
- Evidence36RowData7=
- Evidence36RowTitle8=
- Evidence36RowData8=
- Evidence37Title=Victim ID
- Evidence37SubTitle=Fingerprint Analysis
- Evidence37RowTitle1=Name:
- Evidence37RowData1=Bryan Murphy
- Evidence37RowTitle2=Occupation:
- Evidence37RowData2=Account Manager
- Evidence37RowTitle3=Employer
- Evidence37RowData3=Gotham Merchants Bank
- Evidence37RowTitle4=Cause of Death
- Evidence37RowData4=Internal Injuries
- Evidence37RowTitle5=
- Evidence37RowData5=
- Evidence37RowTitle6=
- Evidence37RowData6=
- Evidence37RowTitle7=
- Evidence37RowData7=
- Evidence37RowTitle8=
- Evidence37RowData8=
- Evidence38Title=DNA Evidence
- Evidence38SubTitle=Impact Pattern
- Evidence38RowTitle1=Analysis:
- Evidence38RowData1=Falling Impact
- Evidence38RowTitle2=Impact Speed:
- Evidence38RowData2=15 mps
- Evidence38RowTitle3=Impact Energy:
- Evidence38RowData3=8820 joules
- Evidence38RowTitle4=Note:
- Evidence38RowData4=Victim died on impact
- Evidence38RowTitle5=
- Evidence38RowData5=
- Evidence38RowTitle6=
- Evidence38RowData6=
- Evidence38RowTitle7=
- Evidence38RowData7=
- Evidence38RowTitle8=
- Evidence38RowData8=
- Evidence39Title=Physical Evidence
- Evidence39SubTitle=Debris Analysis
- Evidence39RowTitle1=Type:
- Evidence39RowData1=Broken Railing
- Evidence39RowTitle2=Note:
- Evidence39RowData2=Two sets of Foot prints
- Evidence39RowTitle3=Note:
- Evidence39RowData3=Scattered Paperwork
- Evidence39RowTitle4=Analysis:
- Evidence39RowData4=Struggle over a Briefcase
- Evidence39RowTitle5=
- Evidence39RowData5=
- Evidence39RowTitle6=
- Evidence39RowData6=
- Evidence39RowTitle7=
- Evidence39RowData7=
- Evidence39RowTitle8=
- Evidence39RowData8=
- Evidence40Title=Trace Evidence
- Evidence40SubTitle=Fingerprint Analysis
- Evidence40RowTitle1=Suspect ID:
- Evidence40RowData1=Robert Hanes
- Evidence40RowTitle2=Occupation:
- Evidence40RowData2=Con Artist
- Evidence40RowTitle3=Priors:
- Evidence40RowData3=Embezzlement, Impersonating a Police Officer
- Evidence40RowTitle4=Known Associates:
- Evidence40RowData4=Unknown
- Evidence40RowTitle5=
- Evidence40RowData5=
- Evidence40RowTitle6=
- Evidence40RowData6=
- Evidence40RowTitle7=
- Evidence40RowData7=
- Evidence40RowTitle8=
- Evidence40RowData8=
- Evidence41Title=Victim ID
- Evidence41SubTitle=Fingerprint Analysis
- Evidence41RowTitle1=Name:
- Evidence41RowData1=Horace Riley
- Evidence41RowTitle2=Occupation:
- Evidence41RowData2=CEO - Riley Mining
- Evidence41RowTitle3=Priors:
- Evidence41RowData3=None
- Evidence41RowTitle4=Note:
- Evidence41RowData4=Personal valuables untouched
- Evidence41RowTitle5=
- Evidence41RowData5=
- Evidence41RowTitle6=
- Evidence41RowData6=
- Evidence41RowTitle7=
- Evidence41RowData7=
- Evidence41RowTitle8=
- Evidence41RowData8=
- Evidence42Title=Victim ID
- Evidence42SubTitle=Fingerprint Analysis
- Evidence42RowTitle1=Name:
- Evidence42RowData1=Clarissa Rodriguez
- Evidence42RowTitle2=Occupation:
- Evidence42RowData2=Socialite and Activist
- Evidence42RowTitle3=Priors:
- Evidence42RowData3=None
- Evidence42RowTitle4=Note:
- Evidence42RowData4=Personal valuables untouched
- Evidence42RowTitle5=
- Evidence42RowData5=
- Evidence42RowTitle6=
- Evidence42RowData6=
- Evidence42RowTitle7=
- Evidence42RowData7=
- Evidence42RowTitle8=
- Evidence42RowData8=
- Evidence43Title=DNA Evidence
- Evidence43SubTitle=Impact Patterns
- Evidence43RowTitle1=Type:
- Evidence43RowData1=Bullet Impacts
- Evidence43RowTitle2=Bullet Caliber:
- Evidence43RowData2=9 mm
- Evidence43RowTitle3=Male Victim:
- Evidence43RowData3=Punctured Lung
- Evidence43RowTitle4=Female Victim:
- Evidence43RowData4=Pierced Heart
- Evidence43RowTitle5=Note:
- Evidence43RowData5=Casings missing
- Evidence43RowTitle6=
- Evidence43RowData6=
- Evidence43RowTitle7=
- Evidence43RowData7=
- Evidence43RowTitle8=
- Evidence43RowData8=
- Evidence44Title=Trace Evidence
- Evidence44SubTitle=Fingerprint Analysis
- Evidence44RowTitle1=Name:
- Evidence44RowData1=Ian Chase
- Evidence44RowTitle2=Occupation:
- Evidence44RowData2=Entrepreneur
- Evidence44RowTitle3=Priors:
- Evidence44RowData3=Multiple investigations
- Evidence44RowTitle4=Known Associates:
- Evidence44RowData4=Roman Sionis
- Evidence44RowTitle5=
- Evidence44RowData5=
- Evidence44RowTitle6=
- Evidence44RowData6=
- Evidence44RowTitle7=
- Evidence44RowData7=
- Evidence44RowTitle8=
- Evidence44RowData8=
- Evidence45Title=DNA Evidence
- Evidence45SubTitle=Chemical Analysis
- Evidence45RowTitle1=Compound 1:
- Evidence45RowData1=Water
- Evidence45RowTitle2=Compound 2:
- Evidence45RowData2=Salt
- Evidence45RowTitle3=Compound 3:
- Evidence45RowData3=Calcium
- Evidence45RowTitle4=Compound 4:
- Evidence45RowData4=Iron
- Evidence45RowTitle5=Substance:
- Evidence45RowData5=Perspiration
- Evidence45RowTitle6=DNA Profile:
- Evidence45RowData6=Female
- Evidence45RowTitle7=
- Evidence45RowData7=
- Evidence45RowTitle8=
- Evidence45RowData8=
- Evidence46Title=Trace Evidence
- Evidence46SubTitle=Impact Pattern
- Evidence46RowTitle1=Trace Type:
- Evidence46RowData1=Footprint
- Evidence46RowTitle2=Impact Type:
- Evidence46RowData2=Falling
- Evidence46RowTitle3=Impact Energy:
- Evidence46RowData3=50 joules
- Evidence46RowTitle4=Analysis:
- Evidence46RowData4=Landing point
- Evidence46RowTitle5=Note:
- Evidence46RowData5=Dropped from ceiling
- Evidence46RowTitle6=
- Evidence46RowData6=
- Evidence46RowTitle7=
- Evidence46RowData7=
- Evidence46RowTitle8=
- Evidence46RowData8=
- Evidence47Title=Trace Evidence
- Evidence47SubTitle=Chemical Analysis
- Evidence47RowTitle1=Analysis:
- Evidence47RowData1=Neurotoxin
- Evidence47RowTitle2=Primary Agent:
- Evidence47RowData2=Tetrodotoxin
- Evidence47RowTitle3=Secondary Agent:
- Evidence47RowData3=Unknown
- Evidence47RowTitle4=Symptoms:
- Evidence47RowData4=Hallucination, Muscle Weakness
- Evidence47RowTitle5=Onset:
- Evidence47RowData5=30 seconds
- Evidence47RowTitle6=
- Evidence47RowData6=
- Evidence47RowTitle7=
- Evidence47RowData7=
- Evidence47RowTitle8=
- Evidence47RowData8=
- Evidence48Title=Physical Evidence
- Evidence48SubTitle=Shell Casing Analysis
- Evidence48RowTitle1=Bullet Caliber:
- Evidence48RowData1=12.7 mm (.50)
- Evidence48RowTitle2=Note:
- Evidence48RowData2=Matches previous Deadshot casings
- Evidence48RowTitle3=
- Evidence48RowData3=
- Evidence48RowTitle4=
- Evidence48RowData4=
- Evidence48RowTitle5=
- Evidence48RowData5=
- Evidence48RowTitle6=
- Evidence48RowData6=
- Evidence48RowTitle7=
- Evidence48RowData7=
- Evidence48RowTitle8=
- Evidence48RowData8=
- Evidence49Title=DNA Evidence
- Evidence49SubTitle=Chemical Analysis
- Evidence49RowTitle1=Type:
- Evidence49RowData1=A+
- Evidence49RowTitle2=Gender:
- Evidence49RowData2=Female
- Evidence49RowTitle3=
- Evidence49RowData3=
- Evidence49RowTitle4=
- Evidence49RowData4=
- Evidence49RowTitle5=
- Evidence49RowData5=
- Evidence49RowTitle6=
- Evidence49RowData6=
- Evidence49RowTitle7=
- Evidence49RowData7=
- Evidence49RowTitle8=
- Evidence49RowData8=
- Evidence50Title=DNA Evidence
- Evidence50SubTitle=Chemical Analysis
- Evidence50RowTitle1=Type:
- Evidence50RowData1=Unknown
- Evidence50RowTitle2=Qualities:
- Evidence50RowData2=Adrenaline-like
- Evidence50RowTitle3=Side Effects:
- Evidence50RowData3=Physical Deformation
- Evidence50RowTitle4=
- Evidence50RowData4=
- Evidence50RowTitle5=
- Evidence50RowData5=
- Evidence50RowTitle6=
- Evidence50RowData6=
- Evidence50RowTitle7=
- Evidence50RowData7=
- Evidence50RowTitle8=
- Evidence50RowData8=
- Evidence51Title=Trace Evidence
- Evidence51SubTitle=Chemical Analysis
- Evidence51RowTitle1=Primary Ingredient:
- Evidence51RowData1=Cocaine (70.3%)
- Evidence51RowTitle2=Secondary Ingredient:
- Evidence51RowData2=Industrial Soap (17.3%)
- Evidence51RowTitle3=Tertiary Ingredient:
- Evidence51RowData3=Baking Powder (12.4%)
- Evidence51RowTitle4=
- Evidence51RowData4=
- Evidence51RowTitle5=
- Evidence51RowData5=
- Evidence51RowTitle6=
- Evidence51RowData6=
- Evidence51RowTitle7=
- Evidence51RowData7=
- Evidence51RowTitle8=
- Evidence51RowData8=
- Evidence52Title=Physical Evidence
- Evidence52SubTitle=Chemical Analysis
- Evidence52RowTitle1=Analysis:
- Evidence52RowData1=Poisoned
- Evidence52RowTitle2=DNA Composition:
- Evidence52RowData2=Acute Toxicity
- Evidence52RowTitle3=Possible Cause:
- Evidence52RowData3=Powerful Neurotoxin
- Evidence52RowTitle4=
- Evidence52RowData4=
- Evidence52RowTitle5=
- Evidence52RowData5=
- Evidence52RowTitle6=
- Evidence52RowData6=
- Evidence52RowTitle7=
- Evidence52RowData7=
- Evidence52RowTitle8=
- Evidence52RowData8=
- Evidence53Title=Trace Evidence
- Evidence53SubTitle=Chemical Analysis
- Evidence53RowTitle1=Analysis:
- Evidence53RowData1=Poisoned
- Evidence53RowTitle2=Poison agent:
- Evidence53RowData2=Unknown, likely airborne
- Evidence53RowTitle3=Side Effect:
- Evidence53RowData3=Uncontrollable laughter
- Evidence53RowTitle4=
- Evidence53RowData4=
- Evidence53RowTitle5=
- Evidence53RowData5=
- Evidence53RowTitle6=
- Evidence53RowData6=
- Evidence53RowTitle7=
- Evidence53RowData7=
- Evidence53RowTitle8=
- Evidence53RowData8=
- Evidence54Title=Chemical Evidence
- Evidence54SubTitle=Male
- Evidence54RowTitle1=Status:
- Evidence54RowData1=Cryostasis
- Evidence54RowTitle2=Heart Rate:
- Evidence54RowData2=Low: 17 bmp
- Evidence54RowTitle3=Core Temperature:
- Evidence54RowData3=4.7 C
- Evidence54RowTitle4=Victim Weight:
- Evidence54RowData4=75 kg
- Evidence54RowTitle5=
- Evidence54RowData5=
- Evidence54RowTitle6=
- Evidence54RowData6=
- Evidence54RowTitle7=
- Evidence54RowData7=
- Evidence54RowTitle8=
- Evidence54RowData8=
- Evidence55Title=Trace Evidence
- Evidence55SubTitle=Chemical Analysis:
- Evidence55RowTitle1=Fluid Analysis:
- Evidence55RowData1=Unknown Compound
- Evidence55RowTitle2=Viscosity:
- Evidence55RowData2=1.198 Pa*s
- Evidence55RowTitle3=Thermal Properties:
- Evidence55RowData3=Cryogenic
- Evidence55RowTitle4=
- Evidence55RowData4=
- Evidence55RowTitle5=
- Evidence55RowData5=
- Evidence55RowTitle6=
- Evidence55RowData6=
- Evidence55RowTitle7=
- Evidence55RowData7=
- Evidence55RowTitle8=
- Evidence55RowData8=
- Evidence56Title=Chemical Evidence
- Evidence56SubTitle=Male
- Evidence56RowTitle1=Status:
- Evidence56RowData1=Cryostasis
- Evidence56RowTitle2=Heart Rate:
- Evidence56RowData2=18 bpm
- Evidence56RowTitle3=Core Temperature:
- Evidence56RowData3=4.7 C
- Evidence56RowTitle4=Victim Weight:
- Evidence56RowData4=65 kg
- Evidence56RowTitle5=
- Evidence56RowData5=
- Evidence56RowTitle6=
- Evidence56RowData6=
- Evidence56RowTitle7=
- Evidence56RowData7=
- Evidence56RowTitle8=
- Evidence56RowData8=
- Evidence57Title=Deceased Male
- Evidence57SubTitle=Tissue Analysis:
- Evidence57RowTitle1=Brain:
- Evidence57RowData1=Neuron Degeneration
- Evidence57RowTitle2=System Analysis:
- Evidence57RowData2=Vascular Hypoxia
- Evidence57RowTitle3=Lung Analysis:
- Evidence57RowData3=Edema and Hemorrhage
- Evidence57RowTitle4=Cause of Death:
- Evidence57RowData4=Heat Stroke
- Evidence57RowTitle5=
- Evidence57RowData5=
- Evidence57RowTitle6=
- Evidence57RowData6=
- Evidence57RowTitle7=
- Evidence57RowData7=
- Evidence57RowTitle8=
- Evidence57RowData8=
- Evidence58Title=Trace Evidence
- Evidence58SubTitle=Crystallized Residue
- Evidence58RowTitle1=Chemical Analysis:
- Evidence58RowData1=Glycerol (17.3%)
- Evidence58RowTitle2=Other Ingredients:
- Evidence58RowData2=Unknown Compounds (72.2%)
- Evidence58RowTitle3=
- Evidence58RowData3=
- Evidence58RowTitle4=
- Evidence58RowData4=
- Evidence58RowTitle5=
- Evidence58RowData5=
- Evidence58RowTitle6=
- Evidence58RowData6=
- Evidence58RowTitle7=
- Evidence58RowData7=
- Evidence58RowTitle8=
- Evidence58RowData8=
- Evidence59Title=Trace Evidence
- Evidence59SubTitle=Crystallized Residue
- Evidence59RowTitle1=Chemical Analysis:
- Evidence59RowData1=Glycerol (17.3%)
- Evidence59RowTitle2=Other Ingredients:
- Evidence59RowData2=Unknown Compounds (72.2%)
- Evidence59RowTitle3=Possible Cause:
- Evidence59RowData3=Result of Struggle
- Evidence59RowTitle4=
- Evidence59RowData4=
- Evidence59RowTitle5=
- Evidence59RowData5=
- Evidence59RowTitle6=
- Evidence59RowData6=
- Evidence59RowTitle7=
- Evidence59RowData7=
- Evidence59RowTitle8=
- Evidence59RowData8=
- Evidence60Title=Trace Evidence
- Evidence60SubTitle=Fingerprints Analysis
- Evidence60RowTitle1=Name:
- Evidence60RowData1=Victor Fries
- Evidence60RowTitle2=Occupation:
- Evidence60RowData2=Cryogenicist
- Evidence60RowTitle3=Employer:
- Evidence60RowData3=GothCorp
- Evidence60RowTitle4=
- Evidence60RowData4=
- Evidence60RowTitle5=
- Evidence60RowData5=
- Evidence60RowTitle6=
- Evidence60RowData6=
- Evidence60RowTitle7=
- Evidence60RowData7=
- Evidence60RowTitle8=
- Evidence60RowData8=
- Evidence61Title=Trace Evidence
- Evidence61SubTitle=Physical Analysis
- Evidence61RowTitle1=Evidence 1:
- Evidence61RowData1=Enviro-Suit components
- Evidence61RowTitle2=Evidence 2:
- Evidence61RowData2=Cryocoolant residue
- Evidence61RowTitle3=Evidence 3:
- Evidence61RowData3=Prototype weapon parts
- Evidence61RowTitle4=Evidence 4:
- Evidence61RowData4=Hydraulic fluid
- Evidence61RowTitle5=
- Evidence61RowData5=
- Evidence61RowTitle6=
- Evidence61RowData6=
- Evidence61RowTitle7=
- Evidence61RowData7=
- Evidence61RowTitle8=
- Evidence61RowData8=
- Evidence62Title=Trace Evidence
- Evidence62SubTitle=Physical Analysis
- Evidence62RowTitle1=Type:
- Evidence62RowData1=Wheel treads
- Evidence62RowTitle2=Origins:
- Evidence62RowData2=Wheel Chair or Gurney
- Evidence62RowTitle3=State:
- Evidence62RowData3=Flash Frozen
- Evidence62RowTitle4=Chemical Analysis:
- Evidence62RowData4=Cryofluid
- Evidence62RowTitle5=
- Evidence62RowData5=
- Evidence62RowTitle6=
- Evidence62RowData6=
- Evidence62RowTitle7=
- Evidence62RowData7=
- Evidence62RowTitle8=
- Evidence62RowData8=
- Evidence63Title=Pressure Vessel
- Evidence63SubTitle=Cryofluid container
- Evidence63RowTitle1=Material Analysis:
- Evidence63RowData1=Reinforced steel
- Evidence63RowTitle2=Cause of Deformation:
- Evidence63RowData2=Internal rupture
- Evidence63RowTitle3=
- Evidence63RowData3=
- Evidence63RowTitle4=
- Evidence63RowData4=
- Evidence63RowTitle5=
- Evidence63RowData5=
- Evidence63RowTitle6=
- Evidence63RowData6=
- Evidence63RowTitle7=
- Evidence63RowData7=
- Evidence63RowTitle8=
- Evidence63RowData8=
- Evidence64Title=Male
- Evidence64SubTitle=GothCorp Security Guard
- Evidence64RowTitle1=Status:
- Evidence64RowData1=Deceased
- Evidence64RowTitle2=Shoe Size:
- Evidence64RowData2=9
- Evidence64RowTitle3=Victim Weight:
- Evidence64RowData3=80 kg
- Evidence64RowTitle4=Cause of Death:
- Evidence64RowData4=Hypothermia
- Evidence64RowTitle5=
- Evidence64RowData5=
- Evidence64RowTitle6=
- Evidence64RowData6=
- Evidence64RowTitle7=
- Evidence64RowData7=
- Evidence64RowTitle8=
- Evidence64RowData8=
- Evidence65Title=Trace Evidence
- Evidence65SubTitle=Physical Analysis
- Evidence65RowTitle1=Blood DNA Match:
- Evidence65RowData1=Victor Fries (98.5%)
- Evidence65RowTitle2=Fingerprint Analysis:
- Evidence65RowData2=Ferris Boyle
- Evidence65RowTitle3=
- Evidence65RowData3=
- Evidence65RowTitle4=
- Evidence65RowData4=
- Evidence65RowTitle5=
- Evidence65RowData5=
- Evidence65RowTitle6=
- Evidence65RowData6=
- Evidence65RowTitle7=
- Evidence65RowData7=
- Evidence65RowTitle8=
- Evidence65RowData8=
- Evidence66Title=Digital Data Evidence
- Evidence66SubTitle=Data Analysis
- Evidence66RowTitle1=Type:
- Evidence66RowData1=Computer Files
- Evidence66RowTitle2=Number:
- Evidence66RowData2=27
- Evidence66RowTitle3=Research Data:
- Evidence66RowData3=Huntington's Chorea
- Evidence66RowTitle4=Email Data:
- Evidence66RowData4=Fries/Boyle Exchange
- Evidence66RowTitle5=
- Evidence66RowData5=
- Evidence66RowTitle6=
- Evidence66RowData6=
- Evidence66RowTitle7=
- Evidence66RowData7=
- Evidence66RowTitle8=
- Evidence66RowData8=
- [CaseFiles]
- CrimeReport=Casefile Report
- Log=Casefile Report
- [Scanner]
- NPCCount=%d Hostiles Detected.\r > %d Armed.\r > %d Unarmed.
- Aborted=Aborted
- Completed=Complete
- Detected=Detected
- DetectedScanned=Scan Complete
- evidence=Evidence
- Generic_Identified=Evidence identified
- Generic_Match=Match found
- Generic_Processing=Processing evidence
- Generic_Searching=Searching database
- Generic_Unidentified=NO MATCH
- Mode_Distortion=Detective Vision Jammed
- Mode_DistortionDK=Tactical Vision Jammed
- Mode_DistortionNB=Concentration Restricted
- Mode_Investigate=Detektivní Režim
- Mode_InvestigateDK=Tactical Vision
- Mode_InvestigateNB=Concentration
- Mode_Scanner=Evidence Scanner
- Scanning=Skenování
- Unknown=UNKNOWN
- [Tapes]
- Tape=Audio File Unlocked
- Anarkyscanned=Anarky tag scanned
- Anarkyrescanned=Anarky tag already scanned
- PinkneyPlaqueRescanned=Pinkney's Journal page already scanned
- Tape_CyrusPinkney=Pinkney's Journal Page Unlocked
- [Themes]
- InstallQuestion=Install Theme?
- InstallComplete=Installation Complete
- InstallFailed=Installation Failed
- Loading=Installing
- [LAM]
- LookDown=Look down at the GamePad.
- [Gusto]
- ACCOMPLISHED=Accomplished!
- [DRCCalibration]
- Calibrate=Align your GamePad with the crime scene and tap the ZL and ZR Buttons when ready.
- [Skins]
- SkinUnlock=New Skin Unlocked!
- NoelSkin=Noel Batman
- DarkKnightSkin=Dark Knight Batman
- New52MatteSkin=New 52 Graphic Batman
- InjusticeSkin=Injustice Batman
- Armoured=Armored
- [MapDLCF]
- SideMissionProgress=Collectibles Progress
- CryoTrailName=OBJECTIVES
- CryoTrailDesc=Follow the chemical trail
- [AnarkyTag]
- Title=Activist Tags
- Desc=Activist Tags Found
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