Woytman

GFxUI

May 23rd, 2016
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  1. [Bios]
  2. Attributes=POZNÁMKY
  3. Base=Sídlo
  4. Bio=Profil
  5. eyes=Barva očí
  6. first=Původní vzhled
  7. Hair=Barva vlasů
  8. Height=Výška
  9. Info=INFORMACE
  10. NoData=Mise není spuštěna
  11. Occupation=Povolání
  12. PageBios=PROFIL POSTAV
  13. PageStories1=GOTHAM CITY PŘÍBĚH
  14. PageStories2=GOTHAM CITY PŘÍBĚH
  15. PageStory1=PŘÍBĚH1
  16. PageStory2=PŘÍBĚH2
  17. Play=Spustit
  18. RealName=Pravé jméno
  19. Stop=Stop
  20. TapeUnlockedFor=Extortion File unlocked for
  21. Tapes=Extortion File
  22. CyrusPages=JOURNAL ENTRY
  23. unlocked=PROFIL POSTAVY ODEMČEN
  24. View=Zobrazit
  25. ViewerUnlocked=CHARACTER TROPHY UNLOCKED
  26. Weight=Hmotnost
  27. Profiles=PROFILY
  28. AudioFiles=ZVUKOVÉ STOPY
  29. OverallProgress=POSTUP
  30. SuspectCaptured=CAPTURED
  31. SuspectCaptured_Bane=CAPTURED
  32. SuspectCaptured_Deadshot=CAPTURED
  33. SuspectCaptured_DeathStroke=CAPTURED
  34. SuspectCaptured_Shiva=DEFEATED
  35. SuspectCaptured_Killer_Croc=CAPTURED
  36. SuspectCaptured_Firefly=CAPTURED
  37. SuspectCaptured_Electrocutioner=DECEASED
  38. SuspectCaptured_Copperhead=CAPTURED
  39. Updated=CHARACTER PROFILE UPDATED
  40.  
  41. [Billboard]
  42. BloodSplatter=DNA EVIDENCE
  43. FemaleVictim=FEMALE VICTIM ID
  44. MaleVictim=MALE VICTIM ID
  45. Phone=TRACKING PHONE TEXT MESSAGES
  46. Prints=FINGERPRINT ANALYSIS
  47. Fabric=TRACE EVIDENCE
  48. ShoeStreak=TRACE EVIDENCE
  49. BurnedArea=TRACE EVIDENCE
  50. Suspect1=SUSPECT #1 ID
  51. Suspect2=SUSPECT #2 ID
  52. Molotov=MOLOTOV COCKTAIL
  53. ROMANBloodSpatter=DNA EVIDENCE
  54. decoyFingerPrint=FINGERPRINT ANALYSIS
  55.  
  56. [Challenge]
  57. 02=
  58. 03=
  59. 04=
  60. 05=
  61. 06=
  62. 07=
  63. AverageCombo=Average Combo:
  64. BankedExperience=Challenge XP Reward:
  65. BaseScore=Base Score:
  66. BestScore=Best Score:
  67. BestSingleMoveScore=Best Single Move Score:
  68. BestTime=Best Time:
  69. C11_Title=25 To Life
  70. C11_LockedDesc=Progress through the story to unlock this challenge map
  71. C12_Title=Overflow
  72. C12_LockedDesc=Progress through the story to unlock this challenge map
  73. C13_Title=Panorama
  74. C13_LockedDesc=Progress through the story to unlock this challenge map
  75. C14_Title=Death Sentence
  76. C14_LockedDesc=Progress through the story to unlock this challenge map
  77. C15_Title=Panopticon
  78. C15_LockedDesc=Progress through the story to unlock this challenge map
  79. C16_Title=Intensive Training
  80. C16_LockedDesc=Progress through the story to unlock this challenge map
  81. C17_Title=25 To Life (Extreme)
  82. C17_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  83. C18_Title=Overflow (Extreme)
  84. C18_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  85. C19_Title=Panorama (Extreme)
  86. C19_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  87. C20_Title=Death Sentence (Extreme)
  88. C20_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  89. C21_Title=Panopticon (Extreme)
  90. C21_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  91. C22_Title=Intensive Training (Extreme)
  92. C22_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  93. C31_Title=Breaking In
  94. C31_LockedDesc=Progress through the story to unlock this challenge map
  95. C32_Title=Easy Money
  96. C32_LockedDesc=Progress through the story to unlock this challenge map
  97. C33_Title=Checking Out
  98. C33_LockedDesc=Progress through the story to unlock this challenge map
  99. C34_Title=Quiet Waters
  100. C34_LockedDesc=Progress through the story to unlock this challenge map
  101. C35_Title=Wrecking Crew
  102. C35_LockedDesc=Progress through the story to unlock this challenge map
  103. C36_Title=Hard Time
  104. C36_LockedDesc=Progress through the story to unlock this challenge map
  105. C37_Title=Breaking In (Extreme)
  106. C37_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  107. C38_Title=Easy Money (Extreme)
  108. C38_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  109. C39_Title=Checking Out (Extreme)
  110. C39_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  111. C40_Title=Quiet Waters (Extreme)
  112. C40_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  113. C41_Title=Wrecking Crew (Extreme)
  114. C41_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  115. C42_Title=Hard Time (Extreme)
  116. C42_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  117. C51_Title=The Joker's Carnival
  118. C51_LockedDesc=Progress through the story to unlock this challenge map
  119. C52_Title=Iceberg Lounge VIP Room
  120. C53_Title=Freight Train
  121. C54_Description=Clear the room as quickly as possible.
  122. C54_Title=Black Mask
  123. C55_Title=Wayne Manor Armory
  124. C56_Description=Clear the room as quickly as possible.
  125. C56_Title=Wayne Manor Main Hall
  126. C57_Description=Clear the room as quickly as possible.
  127. C57_Title=The Batcave
  128. C64_Description=Use 3 modifiers across 3 levels and acquire every medal.
  129. C64_Title=Siege
  130. C64_LockedDesc=Progress through the story to unlock this challenge map
  131. C65_Description=Use 3 modifiers across 3 levels and acquire every medal.
  132. C65_Title=Legacy
  133. C65_LockedDesc=Progress through the story to unlock this challenge map
  134. C66_Description=Use 4 modifiers across 3 levels and acquire every medal.
  135. C66_Title=Destroyer
  136. C66_LockedDesc=Progress through the story to unlock this challenge map
  137. C67_Description=Use 4 modifiers across 3 levels and acquire every medal.
  138. C67_Title=Gothic
  139. C67_LockedDesc=Progress through the story to unlock this challenge map
  140. C68_Description=Use 5 modifiers across 3 levels and acquire every medal.
  141. C68_Title=Cataclysm
  142. C68_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  143. C69_Description=Use 5 modifiers across 3 levels and acquire every medal.
  144. C69_Title=Shadow of the Bat
  145. C69_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  146. C70_Description=Use 6 modifiers across 3 levels and acquire every medal.
  147. C70_Title=Dark Knight, Dark City
  148. C70_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  149. C71_Description=Use 6 modifiers across 3 levels and acquire every medal.
  150. C71_Title=War on Crime
  151. C71_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  152. C72_Description=Use 6 modifiers across 2 levels and acquire every medal.
  153. C72_Title=Black Mask Campaign
  154. C72_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  155. C73_Description=Use 6 modifiers across 2 levels and acquire every medal.
  156. C73_Title=Wayne Manor Campaign
  157. C74_Title=Cowardly and Superstitious
  158. C74_LockedDesc=Progress through the story to unlock this challenge map
  159. C75_Title=Darkest Night
  160. C75_LockedDesc=Progress through the story to unlock this challenge map
  161. C76_Title=Standing Count
  162. C76_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  163. C77_Title=Scare Tactics
  164. C77_LockedDesc=Complete Challenge Mode Campaign to unlock this challenge map
  165. C78_Title=Against All Odds
  166. C101_Title=Combo Multiplier Expert
  167. C101_LockedDesc=Progress through the story to unlock this combat training
  168. C102_Title=Counter Expert
  169. C102_LockedDesc=Progress through the story to unlock this combat training
  170. C103_Title=Beatdown Expert
  171. C103_LockedDesc=Progress through the story to unlock this combat training
  172. C104_Title=Mixed Weapon Group Expert
  173. C104_LockedDesc=Progress through the story to unlock this combat training
  174. C105_Title=Martial Artist Expert
  175. C105_LockedDesc=Progress through the story to unlock this combat training
  176. C106_Title=Armored Enforcer Expert
  177. C106_LockedDesc=Progress through the story to unlock this combat training
  178. C107_Title=Shock Gloves Expert
  179. C107_LockedDesc=Progress through the story to unlock this combat training
  180. C108_Title=Venom User Expert
  181. C108_LockedDesc=Progress through the story to unlock this combat training
  182. C109_Title=Stun Baton Expert
  183. C109_LockedDesc=Progress through the story to unlock this combat training
  184. C110_Title=Large Group Tactics
  185. C110_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
  186. C111_Title=Advanced Weapon Techniques
  187. C111_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
  188. C112_Title=Combo Multiplier Mastery
  189. C112_LockedDesc=Progress through the story and acquire upgrades to unlock this combat training
  190. CampaignComplete=Campaign Complete
  191. CampaignLocked=Campaign Locked
  192. CampaignMastered=Campaign Mastered
  193. CampaignProgress=CAMPAIGN PROGRESS
  194. CampaignUnlocked=CAMPAIGN UNLOCKED
  195. ChallengeBonus=Perfect Fight Bonus
  196. ChallengeStatNameCombat0=Strikes
  197. ChallengeStatNameCombat1=Counters
  198. ChallengeStatNameCombat2=Stuns
  199. ChallengeStatNameCombat3=Specials
  200. ChallengeStatNameCombat4=KOs
  201. CombatComplete=COMBAT COMPLETE
  202. Combo=Combo
  203. CombosAchieved=Combos Achieved:
  204. DarkKnightBonus=Perfect Round Bonus
  205. Description_Online=Acquire medals in each map for XP rewards. Use the online leaderboards to compare your skills against your friends - and the best players in the world.
  206. Description_Campaign=Run a gauntlet of challenges while tactically choosing which modifiers to use on each map.
  207. Description_Custom=Choose a map and apply various modifiers to create your own unique challenge. There are thousands of possibilities!
  208. Description_PersonalTraining=Batman's personal training simulation. Unlock 12 unique combat scenarios designed to hone Batman's skills. Earn all medals to prove your mastery.
  209. Description_PersonalTrainingUnavailable=This selection is unavailable for this character.
  210. EndlessBonus=Flawless Free Flow Bonus
  211. Endurance=Endurance Round
  212. FriendBestScore=Next Friend's Score:
  213. FriendBestTitle=Leader:
  214. FriendNextTarget=Next Target:
  215. PersonalBestScore=Your Best Score:
  216. BeatFriendScore=You beat
  217. BeatPersonalScore=NEW PERSONAL BEST!
  218. GadgetVariationBonus=Gadget Variation Bonus
  219. LeaderboardEmpty=This Leaderboard is currently empty.
  220. LeaderboardNoRanking=You have not recorded a result on this Leaderboard yet.
  221. LeaderboardTitleFriends=Leaderboard - Friends Only
  222. LeaderboardTitleMe=Leaderboard - My Rank
  223. LeaderboardTitleRanked=Leaderboard - Top 100
  224. Locked=Challenge Locked:
  225. MaxCombo=Highest Combo:
  226. Medal=Medal
  227. Medals=MEDALS:
  228. MedalsCollected=Earned Challenge Medals:
  229. movename=Move Name
  230. NewHighScore=NEW HIGH SCORE!
  231. NewLeaderboardScore=NEW PERSONAL BEST!
  232. PointsForMove=Total Points
  233. Predgoal_0=Blast Zone
  234. Predgoal_1=Mind your Head
  235. Predgoal_2=Aerial Assault
  236. Predgoal_3=Crowd Control
  237. Predgoal_4=Two for Two
  238. Predgoal_5=Three for Three
  239. Predgoal_6=Break Through
  240. Predgoal_7=Fall Guy
  241. Predgoal_8=Tug of War
  242. Predgoal_9=Chain Reaction
  243. Predgoal_10=Domino Effect
  244. Predgoal_11=Three in a Row
  245. Predgoal_12=Sonic Boom
  246. Predgoal_13=The Magic Number
  247. Predgoal_14=Kick Off
  248. Predgoal_15=Grate then Grab
  249. Predgoal_16=Whipped Up
  250. Predgoal_17=Two for the price of one
  251. Predgoal_18=Three fall
  252. Predgoal_19=Silence is Golden
  253. Predgoal_20=Over the Ledge
  254. Predgoal_21=Round the Bend
  255. Predgoal_22=Smash Landing
  256. Predgoal_23=Hang Time
  257. Predgoal_24=Break Your Fall
  258. Predgoal_25=Hit and Run
  259. Predgoal_26=Crash landing
  260. Predgoal_27=Scare Tactics
  261. Predgoal_28=Watch Your Step
  262. Predgoal_29=Zip and Out
  263. Predgoal_30=Vantage Mastery
  264. Predgoal_31=No Gravity
  265. Predgoal_32=Explosive Donation
  266. Predgoal_33=Armor Piercing
  267. Predgoal_34=Three Strikes
  268. Predgoal_35=Bullet Proof
  269. Predgoal_36=Don't Touch That Dial
  270. Predgoal_37=What Goes Up
  271. Predgoal_38=Smash and Grab
  272. Predgoal_39=Knockout Smash
  273. Predgoal_40=Feet First
  274. Predgoal_41=Hanging Disarm Takedown
  275. Predgoal_42=Friends Fly Free
  276. Predgoal_43=Skull Cracker
  277. Predgoal_44=Double Vantage Point Takedown
  278. Predgoal_45=Clothes Line
  279. Predgoal_46=Swing Kick
  280. Predgoal_47=Breaking and Entering
  281. Predgoal_48=Cat Nap
  282. Predgoal_49=Pouncer
  283. Predgoal_50=Caltrop Trip
  284. Predgoal_51=Whipped Up
  285. Predgoal_52=Boomerang Batarang
  286. Predgoal_53=Boom Box
  287. Predgoal_54=Confiscated Weapon
  288. Predgoal_55=Get Over Here
  289. Predgoal_57=Rope-a-Dope
  290. Predgoal_58=Switch Hitter
  291. Predgoal_61=Smoke Detector
  292. Predgoal_62=Fists of Fury
  293. Predgoal_63=Have a Nice Trip
  294. Predgoal_64=Choke Slam
  295. Predgoal_65=Deep Impact
  296. Predgoal_66=Venting Anger
  297. Predgoal_67=Grate Moves
  298. Predgoal_68=Three of a Kind
  299. Predgoal_69=Crazy Eights
  300. Predgoal_70=Batarang Boost Armored Thug
  301. Predgoal_71=High Speed Impact
  302. Predgoal_72=Chaos Theory
  303. Predgoal_73=Mined Your Step
  304. Predgoal_74=Combat Floor KO
  305. Predgoal_75=Floor Grab
  306. Predgoal_76=Punch KO
  307. Predgoal_77=Stick Up
  308. Predgoal_78=Triple Ricochet
  309. Predgoal_79=Pound the Beat
  310. Predgoal_81=Bowled Over
  311. Predgoal_82=Bullseye
  312. Predgoal_83=Head Shot
  313. Predgoal_84=Triple Head Shot
  314. Predgoal_85=Shield Bash
  315. Predgoal_86=Bullet Shield
  316. Predgoal_87=Shield Smash
  317. Predgoal_88=Zip Kick
  318. Predgoal_89=Zip Kick Off
  319. Predgoal_90=Zip Kick Bowling
  320. Predgoal_91=Snap Flashed
  321. Predgoal_92=Triple Snap Flashed
  322. Predgoal_93=Snap Flash Trap
  323. Predgoal_94=Gun Thief
  324. Predgoal_95=Cat Fight
  325. Predgoal_96=Lone Gunman
  326. Predgoal_97=Weapon Jam
  327. Predgoal_98=Take the Bait
  328. Predgoal_99=Perpetual Motion
  329. Predgoal_100=Bringing Down the Roof
  330. Predgoal_101=Knock Knock
  331. Predgoal_102=Fire Hazard
  332. Predgoal_103=Window Pain
  333. Predgoal_121=Sticky Ending
  334. Predgoal_125=Extinguished
  335. PredGoal_0_Desc=Take down an enemy by exploding a weak wall.
  336. PredGoal_1_Desc=Knock down an enemy with a Batarang and perform a Ground Takedown on him.
  337. PredGoal_2_Desc=Glide kick an enemy and perform a Ground Takedown on him.
  338. PredGoal_3_Desc=Takedown three enemies by exploding one weak wall with Explosive Gel.
  339. PredGoal_4_Desc=Take down 2 enemies by exploding 2 weak walls with Explosive Gel.
  340. PredGoal_5_Desc=Take down 3 enemies by exploding 3 weak walls with Explosive Gel.
  341. PredGoal_6_Desc=Line Launch through a window into an enemy on the other side.
  342. PredGoal_7_Desc=Take down an enemy from a walkway with the Batclaw.
  343. PredGoal_8_Desc=Use the Ultra Batclaw to pull 3 enemies off a walkway at once, taking them all out.
  344. PredGoal_9_Desc=Kick 2 enemies in one move using the Line Launcher.
  345. PredGoal_11_Desc=Knock down 3 enemies with one Remote Control Batarang.
  346. PredGoal_12_Desc=Use the Sonic Shock Batarang to take down an enemy (upgrade required).
  347. PredGoal_13_Desc=Knock down 3 enemies with a Triple Batarang throw.
  348. PredGoal_14_Desc=Use the Line Launcher to kick an enemy off a ledge and knock him out.
  349. PredGoal_15_Desc=Exit a floor grate and take down an enemy without being detected.
  350. PredGoal_16_Desc=Using the Ultra Batclaw, pull the floor out from under an enemy.
  351. PredGoal_19_Desc=Perform a Silent Takedown.
  352. PredGoal_20_Desc=Hang from a ledge and pull an enemy down.
  353. PredGoal_21_Desc=Use Corner Cover to hide and take down an approaching enemy.
  354. PredGoal_22_Desc=Smash through a weak ceiling onto an enemy to take him down.
  355. PredGoal_23_Desc=Perform an Inverted Takedown from a vantage point.
  356. PredGoal_24_Desc=Drop down on an enemy and perform a Ground Takedown.
  357. PredGoal_25_Desc=Punch an armed enemy.
  358. PredGoal_26_Desc=Use the Ultra Batclaw to pull a wall down on an enemy.
  359. PredGoal_27_Desc=Appear out of nowhere to surprise a terrified enemy.
  360. PredGoal_28_Desc=Spray the Explosive Gel on the ground and detonate it to stun a patrolling enemy (Auto Proximity Detonation required).
  361. PredGoal_29_Desc=Perform a Zipline Takedown on an enemy (upgrade required).
  362. PredGoal_30_Desc=Take down an enemy from a tightrope.
  363. PredGoal_31_Desc=Attach an enemy to a gargoyle with the Remote Claw to take him down.
  364. PredGoal_32_Desc=Take down an enemy with a propane tank using the Remote Claw.
  365. PredGoal_33_Desc=Take out the armored enemy first.
  366. PredGoal_34_Desc=Punch three different armed enemies.
  367. PredGoal_35_Desc=Take down all enemies without taking damage.
  368. PredGoal_36_Desc=Take down the enemy carrying the Jammer backpack last.
  369. PredGoal_37_Desc=When an enemy climbs to the top of a ladder, detonate Explosive Gel to send him flying back down.
  370. PredGoal_38_Desc=Perform an Inverted Takedown through a weak ceiling from a vantage point.
  371. PredGoal_39_Desc=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
  372. PredGoal_40_Desc=While standing on a ledge directly above your target, perform a Reverse Ledge Takedown on the enemy below you.
  373. PredGoal_41_Desc=Hanging Disarm Takedown.
  374. PredGoal_42_Desc=Pull down two enemies simultaneously while hanging from a ledge.
  375. PredGoal_43_Desc=Sneak up behind two enemies and perform a Double Takedown.
  376. PredGoal_44_Desc=Double Vantage Point Takedown.
  377. PredGoal_45_Desc=Perform a Takedown while travelling on the Line Launcher.
  378. PredGoal_46_Desc=Swing Kick then Ground Takedown.
  379. PredGoal_47_Desc=Perform a Takedown through a weak wooden wall.
  380. PredGoal_48_Desc=While climbing on the ceiling perform a Takedown on an enemy below you.
  381. PredGoal_49_Desc=Perform a Pounce Attack on an enemy and then knock him out on the ground.
  382. PredGoal_50_Desc=Knock down an enemy with the Caltrops and then take him down.
  383. PredGoal_51_Desc=While climbing on the ceiling perform a Takedown on an enemy above you.
  384. PredGoal_52_Desc=Knock down an enemy with the Reverse Batarang and perform a Silent Takedown on him.
  385. PredGoal_53_Desc=Stun an enemy with Explosive Gel while he retrieves a weapon from a Weapons Crate.
  386. PredGoal_54_Desc=Disarm an enemy with the Batclaw and take him down (upgrade required).
  387. PredGoal_55_Desc=Pull an enemy through a window with the Batclaw.
  388. PredGoal_57_Desc=Drop Attack an enemy while walking on a Tight Rope.
  389. PredGoal_58_Desc=Kick an enemy while one the Line Launcher, then fire another line from the current line and kick another enemy.
  390. PredGoal_61_Desc=Create a smoke cloud with a Smoke Pellet and take down an enemy as he panics in the smoke.
  391. PredGoal_62_Desc=Take down an enemy with a Beatdown.
  392. PredGoal_63_Desc=Slide into an enemy and then knock him out on the ground.
  393. PredGoal_64_Desc=Knock down an enemy with the Dive Bomb Tackle and take him down with a Ground Takedown.
  394. PredGoal_65_Desc=Use the Shock Wave Attack on two or more enemies (upgrade required).
  395. PredGoal_66_Desc=Perform a Takedown through a vent cover.
  396. PredGoal_67_Desc=Perform a Takedown while crawling under a floor grate.
  397. PredGoal_68_Desc=Perform a 3 hit combo.
  398. PredGoal_69_Desc=Perform an 8 hit combo.
  399. PredGoal_70_Desc=Knock down an armored enemy with the Remote Batarang Boost and perform a Ground Takedown on him.
  400. PredGoal_71_Desc=Knock an enemy over a ledge with a boosted Remote Batarang.
  401. PredGoal_72_Desc=Perform an Inverted Takedown from a vantage point on a Thermal enemy.
  402. PredGoal_73_Desc=Detonate a mine as an enemy walks over it with the Mine Detonator (upgrade required).
  403. PredGoal_74_Desc=Combat Floor KO.
  404. PredGoal_75_Desc=Floor Grab.
  405. PredGoal_76_Desc=Punch KO.
  406. PredGoal_77_Desc=Knock down 1 enemy with the Escrima Stick, then take him down.
  407. PredGoal_78_Desc=Knock down 3 enemies at once with the Escrima Stick.
  408. PredGoal_79_Desc=Knock down 1 enemy with the Electrical Blast, then take him down.
  409. PredGoal_81_Desc=Sneak up behind an enemy and knock him off of a walkway with the Electrical Blast.
  410. PredGoal_82_Desc=Shoot an enemy in the body with the Wrist Dart to stun them, then perform a ground takedown.
  411. PredGoal_83_Desc=Shoot an enemy in the head with the Wrist Dart for a one-hit takedown.
  412. PredGoal_84_Desc=Shoot 3 enemies in the head with the Wrist Dart for one-hit takedowns.
  413. PredGoal_85_Desc=Knock an enemy down with the Shield Bash and then take him down.
  414. PredGoal_86_Desc=Block an enemy's bullets before performing a Shield Bash, then take him down.
  415. PredGoal_87_Desc=Use a Shield Bash to knock an enemy off of a ledge.
  416. PredGoal_88_Desc=Knock an enemy down with the Zip Kick and then take him down.
  417. PredGoal_89_Desc=Use the Zip Kick to knock an enemy off of a walkway.
  418. PredGoal_90_Desc=Zip Kick an enemy into another enemy.
  419. PredGoal_91_Desc=Knock down an enemy with a Neural Gas Grenade and take him down.
  420. PredGoal_92_Desc=Knock down 3 enemies with a Neural Gas Grenade and take them down.
  421. PredGoal_93_Desc=Place a Snap Flash on a stunned enemy, then use it to knock down a different enemy.
  422. PredGoal_94_Desc=Disarm an enemy with an aimed Whip attack.
  423. PredGoal_95_Desc=Perform a Beatdown on an armed enemy.
  424. PredGoal_96_Desc=While climbing on the ceiling, perform a Takedown on a sniper above you.
  425. PredGoal_97_Desc=Disrupt an enemy's gun with the Disruptor and take him down when his gun jams.
  426. PredGoal_98_Desc=Attract an enemy with the Sonic Batarang and take him down (upgrade required).
  427. PredGoal_99_Desc=Shoot an armored enemy with the REC Gadget and send him over an edge to knock him out.
  428. PredGoal_100_Desc=Explode a weak ceiling onto an enemy to knock him out.
  429. PredGoal_101_Desc=Distract an enemy using a thrown Batarang and perform a Silent Takedown while he is distracted.
  430. PredGoal_102_Desc=Explode a fire extinguisher and perform a takedown on an enemy caught in the smoke.
  431. PredGoal_103_Desc=Perform a Takedown through a glass window.
  432. PredGoal_121_Desc=Incapacitate an enemy with the Glue Grenade and then perform a Takedown.
  433. PredGoal_125_Desc=Attach an enemy to a fire extinguisher with the Remote Claw and perform a silent takedown on any enemy caught in the smoke.
  434. Predgoal_0_DK=Blast Zone
  435. Predgoal_1_DK=Mind your Head
  436. Predgoal_2_DK=Aerial Assault
  437. Predgoal_3_DK=Crowd Control
  438. Predgoal_4_DK=Two for Two
  439. Predgoal_5_DK=Three for Three
  440. Predgoal_6_DK=Break Through
  441. Predgoal_7_DK=Fall Guy
  442. Predgoal_8_DK=Tug of War
  443. Predgoal_9_DK=Chain Reaction
  444. Predgoal_10_DK=Domino Effect
  445. Predgoal_11_DK=Three in a Row
  446. Predgoal_12_DK=Sonic Boom
  447. Predgoal_13_DK=The Magic Number
  448. Predgoal_14_DK=Kick Off
  449. Predgoal_15_DK=Grate then Grab
  450. Predgoal_16_DK=Whipped Up
  451. Predgoal_17_DK=Two for the price of one
  452. Predgoal_18_DK=Three fall
  453. Predgoal_19_DK=Silence is Golden
  454. Predgoal_20_DK=Over the Ledge
  455. Predgoal_21_DK=Round the Bend
  456. Predgoal_22_DK=Smash Landing
  457. Predgoal_23_DK=Hang Time
  458. Predgoal_24_DK=Break Your Fall
  459. Predgoal_25_DK=Hit and Run
  460. Predgoal_26_DK=Crash landing
  461. Predgoal_27_DK=Scare Tactics
  462. Predgoal_28_DK=Watch Your Step
  463. Predgoal_29_DK=Zip and Out
  464. Predgoal_30_DK=Vantage Mastery
  465. Predgoal_31_DK=No Gravity
  466. Predgoal_32_DK=Explosive Donation
  467. Predgoal_33_DK=Armor Piercing
  468. Predgoal_34_DK=Three Strikes
  469. Predgoal_35_DK=Bullet Proof
  470. Predgoal_36_DK=Don't Touch That Dial
  471. Predgoal_37_DK=What Goes Up
  472. Predgoal_38_DK=Smash and Grab
  473. Predgoal_39_DK=Knockout Smash
  474. Predgoal_40_DK=Feet First
  475. Predgoal_41_DK=Hanging Disarm Takedown
  476. Predgoal_42_DK=Friends Fly Free
  477. Predgoal_43_DK=Skull Cracker
  478. Predgoal_44_DK=Double Vantage Point Takedown
  479. Predgoal_45_DK=Clothes Line
  480. Predgoal_46_DK=Swing Kick
  481. Predgoal_47_DK=Breaking and Entering
  482. Predgoal_48_DK=Cat Nap
  483. Predgoal_49_DK=Pouncer
  484. Predgoal_50_DK=Caltrop Trip
  485. Predgoal_51_DK=Whipped Up
  486. Predgoal_52_DK=Boomerang Batarang
  487. Predgoal_53_DK=Boom Box
  488. Predgoal_54_DK=Confiscated Weapon
  489. Predgoal_55_DK=Get Over Here
  490. Predgoal_57_DK=Rope-a-Dope
  491. Predgoal_58_DK=Switch Hitter
  492. Predgoal_61_DK=Smoke Detector
  493. Predgoal_62_DK=Fists of Fury
  494. Predgoal_63_DK=Have a Nice Trip
  495. Predgoal_64_DK=Choke Slam
  496. Predgoal_65_DK=Deep Impact
  497. Predgoal_66_DK=Venting Anger
  498. Predgoal_67_DK=Grate Moves
  499. Predgoal_68_DK=Three of a Kind
  500. Predgoal_69_DK=Crazy Eights
  501. Predgoal_70_DK=Batarang Boost Armored Thug
  502. Predgoal_71_DK=High Speed Impact
  503. Predgoal_72_DK=Chaos Theory
  504. Predgoal_73_DK=Mined Your Step
  505. Predgoal_74_DK=Combat Floor KO
  506. Predgoal_75_DK=Floor Grab
  507. Predgoal_76_DK=Punch KO
  508. Predgoal_77_DK=Stick Up
  509. Predgoal_78_DK=Triple Ricochet
  510. Predgoal_79_DK=Pound the Beat
  511. Predgoal_81_DK=Bowled Over
  512. Predgoal_82_DK=Bullseye
  513. Predgoal_83_DK=Head Shot
  514. Predgoal_84_DK=Triple Head Shot
  515. Predgoal_85_DK=Shield Bash
  516. Predgoal_86_DK=Bullet Shield
  517. Predgoal_87_DK=Shield Smash
  518. Predgoal_88_DK=Zip Kick
  519. Predgoal_89_DK=Zip Kick Off
  520. Predgoal_90_DK=Zip Kick Bowling
  521. Predgoal_91_DK=Snap Flashed
  522. Predgoal_92_DK=Triple Snap Flashed
  523. Predgoal_93_DK=Snap Flash Trap
  524. Predgoal_94_DK=Gun Thief
  525. Predgoal_95_DK=Cat Fight
  526. Predgoal_96_DK=Lone Gunman
  527. Predgoal_97_DK=Weapon Jam
  528. Predgoal_98_DK=Take the Bait
  529. Predgoal_99_DK=Perpetual Motion
  530. Predgoal_100_DK=Bringing Down the Roof
  531. Predgoal_101_DK=Knock Knock
  532. Predgoal_102_DK=Fire Hazard
  533. Predgoal_103_DK=Window Pain
  534. Predgoal_121_DK=Sticky Ending
  535. Predgoal_125_DK=Extinguished
  536. Predgoal_126_DK=Demolition Trap
  537. PredGoal_0_Desc_DK=Take down an enemy by exploding a weak wall.
  538. PredGoal_1_Desc_DK=Knock down an enemy with Ballistic Staff Projectiles and perform a Ground Takedown on him.
  539. PredGoal_2_Desc_DK=Glide kick an enemy and perform a Ground Takedown on him.
  540. PredGoal_3_Desc_DK=Takedown three enemies by exploding one weak wall using a Proximity Bomb.
  541. PredGoal_4_Desc_DK=Take down 2 enemies by exploding 2 weak walls simultaneously using a Proximity Bomb.
  542. PredGoal_5_Desc_DK=Take down 3 enemies by exploding 3 weak walls simultaneously using a Proximity Bomb.
  543. PredGoal_6_Desc_DK=Line Launch through a window into an enemy on the other side.
  544. PredGoal_7_Desc_DK=Grapple an enemy and pull him off a walkway to take him down.
  545. PredGoal_9_Desc_DK=Kick 2 enemies in one move using the Line Launcher.
  546. PredGoal_11_Desc_DK=Knock down 3 enemies with one Remote Control Batarang.
  547. PredGoal_12_Desc_DK=Use the Sonic Shock Batarang to take down an enemy (upgrade required).
  548. PredGoal_13_Desc_DK=Knock down 3 enemies with a Triple Batarang throw.
  549. PredGoal_14_Desc_DK=Use the Line Launcher to kick an enemy off a ledge and knock him out.
  550. PredGoal_15_Desc_DK=Exit a floor grate and take down an enemy without being detected.
  551. PredGoal_16_Desc_DK=Using the Ultra Batclaw, pull the floor out from under an enemy.
  552. PredGoal_19_Desc_DK=Perform a Silent Takedown.
  553. PredGoal_20_Desc_DK=Hang from a ledge and pull an enemy down.
  554. PredGoal_21_Desc_DK=Use Corner Cover to hide and take down an approaching enemy.
  555. PredGoal_22_Desc_DK=Smash through a weak ceiling onto an enemy to take him down.
  556. PredGoal_23_Desc_DK=Perform an Inverted Takedown from a vantage point.
  557. PredGoal_24_Desc_DK=Drop Down on an enemy and perform a Ground Takedown.
  558. PredGoal_25_Desc_DK=Strike an armed enemy.
  559. PredGoal_27_Desc_DK=Appear out of nowhere to surprise a terrified enemy.
  560. PredGoal_28_Desc_DK=Knockdown an enemy using a Proximity Bomb. (Auto Proximity Detonation required).
  561. PredGoal_29_Desc_DK=Perform a Zipline Takedown on an enemy (upgrade required).
  562. PredGoal_30_Desc_DK=Take down an enemy from a tightrope.
  563. PredGoal_31_Desc_DK=Attach an enemy to a gargoyle with the Remote Claw to take him down.
  564. PredGoal_32_Desc_DK=Take down an enemy with a propane tank using the Remote Claw.
  565. PredGoal_33_Desc_DK=Take out the armored enemy first.
  566. PredGoal_34_Desc_DK=Strike three different armed enemies.
  567. PredGoal_35_Desc_DK=Take down all enemies without taking damage.
  568. PredGoal_36_Desc_DK=Take down the enemy carrying the Jammer backpack last.
  569. PredGoal_37_Desc_DK=When an enemy climbs to the top of a ladder, detonate Proximity Bomb to send him back down.
  570. PredGoal_38_Desc_DK=Perform an Inverted Takedown through a weak wooden ceiling from a vantage point.
  571. PredGoal_39_Desc_DK=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
  572. PredGoal_40_Desc_DK=While standing on a ledge directly above your target, perform a Reverse Ledge Takedown on the enemy below you.
  573. PredGoal_41_Desc_DK=Hanging Disarm Takedown.
  574. PredGoal_42_Desc_DK=Pull down two enemies simultaneously while hanging from a ledge.
  575. PredGoal_43_Desc_DK=Sneak up behind two enemies and perform a Double Takedown.
  576. PredGoal_44_Desc_DK=Double Vantage Point Takedown.
  577. PredGoal_46_Desc_DK=Swing Kick then Ground Takedown.
  578. PredGoal_47_Desc_DK=Perform a Takedown through a weak wooden wall.
  579. PredGoal_48_Desc_DK=While climbing on the ceiling perform a Takedown on an enemy below you.
  580. PredGoal_49_Desc_DK=Perform a Pounce Attack on an enemy and then knock him out on the ground.
  581. PredGoal_50_Desc_DK=Knock down an enemy with the Caltrops and then take him down.
  582. PredGoal_51_Desc_DK=While climbing on the ceiling perform a Takedown on an enemy above you.
  583. PredGoal_52_Desc_DK=Knock down an enemy with the Reverse Batarang and perform a Silent Takedown on him.
  584. PredGoal_53_Desc_DK=Knockdown an enemy using a Proximity Bomb while he retrieves a weapon from a Weapons Crate.
  585. PredGoal_54_Desc_DK=Disarm an enemy with the Grapple Gun and take him down (upgrade required).
  586. PredGoal_55_Desc_DK=Pull an enemy through a window with the Grapple Gun.
  587. PredGoal_57_Desc_DK=Drop Attack an enemy while walking on a Tight Rope.
  588. PredGoal_61_Desc_DK=Confuse an enemy with a Stun Grenade and take him down as he panics.
  589. PredGoal_62_Desc_DK=Take down an enemy with a Beatdown.
  590. PredGoal_63_Desc_DK=Slide into an enemy and then knock him out on the ground.
  591. PredGoal_64_Desc_DK=Knock down an enemy with the Dive Bomb Tackle and take him down with a Ground Takedown.
  592. PredGoal_65_Desc_DK=Use the Shock Wave Attack on two or more enemies (upgrade required).
  593. PredGoal_66_Desc_DK=Perform a Takedown through a vent cover.
  594. PredGoal_67_Desc_DK=Perform a Takedown while crawling under a floor grate.
  595. PredGoal_68_Desc_DK=Perform a 3 hit combo.
  596. PredGoal_69_Desc_DK=Perform an 8 hit combo.
  597. PredGoal_70_Desc_DK=Knock down an armored enemy with the Remote Batarang Boost and perform a Ground Takedown on him.
  598. PredGoal_71_Desc_DK=Knock an enemy over a ledge with a boosted Remote Batarang.
  599. PredGoal_72_Desc_DK=Perform an Inverted Takedown from a vantage point on a Thermally-equipped enemy.
  600. PredGoal_73_Desc_DK=Detonate a mine as an enemy walks over it with the Mine Detonator (upgrade required).
  601. PredGoal_74_Desc_DK=Combat Floor KO.
  602. PredGoal_75_Desc_DK=Floor Grab.
  603. PredGoal_76_Desc_DK=Punch KO.
  604. PredGoal_77_Desc_DK=Knock down 1 enemy with the Escrima Stick, then take him down.
  605. PredGoal_78_Desc_DK=Knock down 3 enemies at once with the Escrima Stick.
  606. PredGoal_79_Desc_DK=Knock down 1 enemy with the Electrical Blast, then take him down.
  607. PredGoal_81_Desc_DK=Sneak up behind an enemy and knock him off of a walkway with the Electrical Blast.
  608. PredGoal_82_Desc_DK=Shoot an enemy in the body with the Wrist Dart to stun them, then perform a ground takedown.
  609. PredGoal_83_Desc_DK=Shoot an enemy in the head with the Wrist Dart for a one-hit takedown.
  610. PredGoal_84_Desc_DK=Shoot 3 enemies in the head with the Wrist Dart for one-hit takedowns.
  611. PredGoal_85_Desc_DK=Knock an enemy down with the Shield Bash and then take him down.
  612. PredGoal_86_Desc_DK=Block an enemy's bullets before performing a Shield Bash, then take him down.
  613. PredGoal_87_Desc_DK=Use a Shield Bash to knock an enemy off of a ledge.
  614. PredGoal_88_Desc_DK=Knock an enemy down with the Zip Kick and then take him down.
  615. PredGoal_89_Desc_DK=Use the Quickfire Grapple Gun to knock an enemy off a walkway.
  616. PredGoal_90_Desc_DK=Use the Quickfire Grapple Gun to slam an enemy into another enemy.
  617. PredGoal_91_Desc_DK=Knock down an enemy with a Neural Gas Grenade and take him down.
  618. PredGoal_92_Desc_DK=Knock down 3 enemies with a Neural Gas Grenade and take them down.
  619. PredGoal_93_Desc_DK=Place a Snap Flash on a stunned enemy, then use it to knock down a different enemy.
  620. PredGoal_94_Desc_DK=Disarm an enemy with an aimed Whip attack.
  621. PredGoal_95_Desc_DK=Perform a Beatdown on an armed enemy.
  622. PredGoal_96_Desc_DK=While climbing on the ceiling, perform a Takedown on a sniper above you.
  623. PredGoal_99_Desc_DK=Shoot an armored enemy with the REC Gadget and send him over an edge to knock him out.
  624. PredGoal_100_Desc_DK=Explode a weak ceiling onto an enemy to knock him out.
  625. PredGoal_101_Desc_DK=Distract an enemy using Ballistic Staff Projectiles and perform a Silent Takedown while he is distracted.
  626. PredGoal_102_Desc_DK=Explode a fire extinguisher with Ballistic Staff Projectiles and perform a silent takedown on an enemy caught in the smoke.
  627. PredGoal_103_Desc_DK=Perform a Takedown through a glass window.
  628. PredGoal_121_Desc_DK=Incapacitate an enemy with a Proximity Bomb and perform a Takedown.
  629. PredGoal_125_Desc_DK=Attach an enemy to a fire extinguisher with the Remote Claw and perform a silent takedown on any enemy caught in the smoke.
  630. PredGoal_126_Desc_DK=Knock an enemy down with the proximity bomb and then take him down.
  631. Predgoal_1_NB=Mind your Head
  632. Predgoal_7_NB=Fall Guy
  633. Predgoal_8_NB=Tug of War
  634. Predgoal_15_NB=Grate then Grab
  635. Predgoal_17_NB=Two for the price of one
  636. Predgoal_18_NB=Three fall
  637. Predgoal_19_NB=Silence is Golden
  638. Predgoal_20_NB=Over the Ledge
  639. Predgoal_21_NB=Round the Bend
  640. Predgoal_22_NB=Smash Landing
  641. Predgoal_24_NB=Break Your Fall
  642. Predgoal_25_NB=Hit and Run
  643. Predgoal_27_NB=Scare Tactics
  644. Predgoal_33_NB=Armor Piercing
  645. Predgoal_34_NB=Three Strikes
  646. Predgoal_35_NB=Bullet Proof
  647. Predgoal_36_NB=Don't Touch That Dial
  648. Predgoal_39_NB=Knockout Smash
  649. Predgoal_40_NB=Feet First
  650. Predgoal_41_NB=Hanging Disarm Takedown
  651. Predgoal_42_NB=Friends Fly Free
  652. Predgoal_43_NB=Skull Cracker
  653. Predgoal_44_NB=Double Vantage Point Takedown
  654. Predgoal_47_NB=Breaking and Entering
  655. Predgoal_49_NB=Pouncer
  656. Predgoal_50_NB=Caltrop Trip
  657. Predgoal_54_NB=Confiscated Weapon
  658. Predgoal_55_NB=Get Over Here
  659. Predgoal_57_NB=Rope-a-Dope
  660. Predgoal_61_NB=Smoke Detector
  661. Predgoal_62_NB=Fists of Fury
  662. Predgoal_63_NB=Have a Nice Trip
  663. Predgoal_66_NB=Venting Anger
  664. Predgoal_67_NB=Grate Moves
  665. Predgoal_68_NB=Three of a Kind
  666. Predgoal_69_NB=Crazy Eights
  667. Predgoal_74_NB=Combat Floor KO
  668. Predgoal_75_NB=Floor Grab
  669. Predgoal_76_NB=Punch KO
  670. Predgoal_88_NB=Grapple Kick
  671. Predgoal_89_NB=Grapple Kick Off
  672. Predgoal_90_NB=Grapple Kick Bowling
  673. Predgoal_95_NB=Cat Fight
  674. Predgoal_101_NB=Knock Knock
  675. Predgoal_102_NB=Fire Hazard
  676. Predgoal_103_NB=Window Pain
  677. Predgoal_121_NB=Sticky Ending
  678. Predgoal_127_NB=Vanish
  679. Predgoal_128_NB=Tempest
  680. Predgoal_129_NB=Rolling Two
  681. Predgoal_130_NB=Rolling Three
  682. PredGoal_1_Desc_NB=Knock down an enemy with a Shuriken and perform a Ground Takedown on him.
  683. PredGoal_7_Desc_NB=Take down an enemy from a walkway with the Grapple Hook.
  684. PredGoal_15_Desc_NB=Exit a floor grate and take down an enemy without being detected.
  685. PredGoal_19_Desc_NB=Perform a Silent Takedown.
  686. PredGoal_20_Desc_NB=Hang from a ledge and pull an enemy down.
  687. PredGoal_21_Desc_NB=Use Corner Cover to hide and take down an approaching enemy.
  688. PredGoal_22_Desc_NB=Smash through a weak ceiling onto an enemy to take him down.
  689. PredGoal_24_Desc_NB=Drop down on an enemy and perform a Ground Takedown.
  690. PredGoal_25_Desc_NB=Punch an armed enemy.
  691. PredGoal_27_Desc_NB=Appear out of nowhere to surprise a terrified enemy.
  692. PredGoal_33_Desc_NB=Take out the armored enemy first.
  693. PredGoal_34_Desc_NB=Punch three different armed enemies.
  694. PredGoal_35_Desc_NB=Take down all enemies without taking damage.
  695. PredGoal_36_Desc_NB=Take down the enemy carrying the Jammer backpack last.
  696. PredGoal_39_Desc_NB=During a Silent Takedown perform a Knockout Smash to take down the enemy instantly.
  697. PredGoal_41_Desc_NB=Hanging Disarm Takedown.
  698. PredGoal_42_Desc_NB=Pull down two enemies simultaneously while hanging from a ledge.
  699. PredGoal_43_Desc_NB=Sneak up behind two enemies and perform a Double Takedown.
  700. PredGoal_44_Desc_NB=Double Vantage Point Takedown.
  701. PredGoal_47_Desc_NB=Perform a Takedown through a weak wooden wall.
  702. PredGoal_49_Desc_NB=Perform a pounce attack on an enemy and then knock him out on the ground.
  703. PredGoal_50_Desc_NB=Knock down an enemy with the Caltrops and then take him down.
  704. PredGoal_54_Desc_NB=Disarm an enemy with the Grapple Hook and take him down (upgrade required).
  705. PredGoal_55_Desc_NB=Pull an enemy through a window with the Grapple Hook.
  706. PredGoal_57_Desc_NB=Drop Attack an enemy while walking on a Tight Rope.
  707. PredGoal_61_Desc_NB=Create a smoke cloud with a Smoke Pellet and take down an enemy as he panics in the smoke.
  708. PredGoal_62_Desc_NB=Take down an enemy with a Beatdown.
  709. PredGoal_63_Desc_NB=Slide into an enemy and then knock him out on the ground.
  710. PredGoal_66_Desc_NB=Perform a Takedown through a vent cover.
  711. PredGoal_67_Desc_NB=Perform a Takedown while crawling under a floor grate.
  712. PredGoal_68_Desc_NB=Perform a 3 hit combo.
  713. PredGoal_69_Desc_NB=Perform an 8 hit combo.
  714. PredGoal_74_Desc_NB=Combat Floor KO.
  715. PredGoal_75_Desc_NB=Floor Grab.
  716. PredGoal_76_Desc_NB=Punch KO.
  717. PredGoal_88_Desc_NB=Knock an enemy down with the Grapple Kick and then take him down.
  718. PredGoal_89_Desc_NB=Use the Grapple Kick to knock an enemy off of a walkway.
  719. PredGoal_90_Desc_NB=Grapple Kick an enemy into another enemy.
  720. PredGoal_95_Desc_NB=Perform a Beatdown on an armed enemy.
  721. PredGoal_101_Desc_NB=Distract an enemy using a thrown Shuriken and perform a Silent Takedown while he is distracted.
  722. PredGoal_102_Desc_NB=Explode a fire extinguisher and perform a takedown on an enemy caught in the smoke.
  723. PredGoal_103_Desc_NB=Perform a Takedown through a glass window.
  724. PredGoal_127_Desc_NB=Use the Kujiki Bomb and perform a Takedown on an enemy.
  725. PredGoal_128_Desc_NB=Use a Kujiki Bomb to disappear and perform a Smash Takedown on an Enemy.
  726. PredGoal_129_Desc_NB=Use your Caltrops to Knockdown two enemies simultaneously.
  727. PredGoal_130_Desc_NB=Use your Caltrops to Knockdown three enemies simultaneously.
  728. PredGoal_Desc=Perform a Boomerang Batarang knock-out and then perform a Takedown.
  729. PredatorComplete=CHALLENGE COMPLETE
  730. PredatorEventColumn=Takedown
  731. PredatorTimeColumn=Time
  732. Retries=RETRIES:
  733. Score=Score
  734. Statistics=STATISTICS
  735. StatisticsCombat=ROUND STATISTICS
  736. StatisticsCombatTraining=COMBAT STATISTICS
  737. StatisticsPredator=PREDATOR STATISTICS
  738. Summary=Challenge Summary
  739. Time=TIME:
  740. Total=TOTAL
  741. TotalEarned=Total:
  742. TotalScore=TOTAL SCORE:
  743. TotalTime=Time Taken
  744. unlocked=CHALLENGE MAP UNLOCKED
  745. VariationBonus=Variation Bonus
  746. Wave=ROUND
  747. WaveCompleted=ROUND COMPLETE
  748. WavesAllCompleted=ALL ROUNDS COMPLETE
  749.  
  750. [CinematicOverlay]
  751. Batmanisfighting=THE "BATMAN" SPOTTED ON THE ROOFTOP OF THE ROYAL HOTEL!
  752. Theworststorm=STORM OF THE CENTURY" CAUSING MILLIONS IN DAMAGE
  753.  
  754. [CombatFlow]
  755. Complete=Challenge Complete
  756. Failed=Challenge Failed
  757. HealthChallenge=Perfect Fight Bonus
  758. HealthWave=Perfect Round Bonus
  759. Total=Total Score
  760. Wave1=Round 1
  761. Wave2=Round 2
  762. Wave3=Round 3
  763. Wave4=Round 4
  764. Training_Go=Training Program Initiated
  765. Training_Finish=Training Program Complete
  766. WaveComplete=Round Complete
  767.  
  768. [CombatMoves]
  769. CounterCriticalStrike=Counter Critical
  770. AerialAttack=Aerial Attack
  771. BMBatswarm=Combo Bat Swarm
  772. BMDisarmAndDestroy=Combo Disarm and Destroy
  773. BMGroupGroundKO=Combo Multi Ground Takedown
  774. Batarang=Combo Batarang
  775. BatClaw=Batclaw Pull
  776. BatclawSlam=Batclaw Slam
  777. BeatDown=Beatdown
  778. BeatdownFinish=Beatdown Finisher
  779. BeatdownStart=Beatdown Start
  780. BeatdownStrike=Beatdown Strike
  781. BladeComboCounter=Blade Dodge
  782. CWCaltrops=Caltrops
  783. CWProjectile=Bola
  784. charge=Titan Charge
  785. Concussion=Concussion Grenade
  786. Counter=Counter
  787. DirectedAerialAttack=Directed Aerial Attack
  788. Evade=Evade
  789. Gel=Explosive Gel
  790. Glue=Glue Grenade
  791. GroundTakedown=Ground Pound
  792. LieutenantFinish=Enforcer Takedown
  793. NWDart=Dart
  794. NWGroupAttack=Group Attack
  795. NWGroupElectrify=Group Electrify
  796. NWGroupStun=Group Stun
  797. PowerStrike=Critical Strike
  798. ProjectileCounter=Projectile Counter
  799. RBGroupAttack=Group Attack
  800. RBProjectile=Shuriken
  801. RBShieldCharge=Shield Barge
  802. RBStickyBomb=Snap-Flash
  803. RBThrow=Throw
  804. RBThrowKnockdown=Throw Knockdown
  805. RBThrowRingOut=Ring Out
  806. RBZipKick=Zip Kick
  807. Redirect=Redirect
  808. RemoveArmour=Enforcer's Armor Removed
  809. Shockwave=Titan Shockwave
  810. Slide=Slide Attack
  811. SmokePellet=Smoke Pellet
  812. Strike=Strike
  813. Stun=Stun
  814. SuperBladeComboCounter=Blade Dodge Takedown
  815. SuperStun=Ultra Stun
  816. takedown=Combo Takedown
  817. TitanBerserk=Titan Berserk
  818. TitanFinish=Titan Takedown
  819. TitanRideCharge=Rodeo Charge
  820. TitanRideShockwave=Rodeo Shock Wave
  821. TitanRideStrike=Rodeo Strike
  822. TitanStrike=Collateral Damage
  823. BaneTitanRideCrash=Wall Takedown
  824. DK_BMBatswarm=Staff Slam
  825. DK_RBProjectile=Ballistic Staff
  826. DK_Batclaw=Grapple Pull
  827. DK_BatclawSlam=Grapple Slam
  828. DK_Gel=Proximity Bomb
  829. DK_SmokePellet=Stun Grenade
  830. DK_RBStickyBomb=Neural Gas
  831. MartialArtistComboChainCounterKick=Combo Chain Counter
  832. DKRemoteBomb=Proximity Bomb
  833. RemoteClaw=Remote Claw
  834. NBCaltrops=Caltrops
  835. NBShurikenVolley=Shuriken Volley
  836. NBShadowStrike=Shuriken Group Takedown
  837. NB_Batarang=Combo Shuriken
  838. RemoveArmor=Armor Removal
  839. ExplosivePullRopeTakedown=Gas Canister Takedown
  840. GlueSmashTakedown=Glue Smash Takedown
  841. ShockGlovesTakedown=Shock Gloves Takedown
  842. BreakIce=Break Ice
  843.  
  844. [CombatTraining]
  845. CT_101_C1_Title=Free Flow Combat
  846. CT_101_C1_Goal=Reach x3 multiplier to enter Free Flow Mode.
  847. CT_101_C1_Description=While in Free Flow Mode, your strikes have increased range and power, allowing you to flow between enemies and knock them to the ground with each strike.
  848. CT_101_C2_Title=Combo Takedown
  849. CT_101_C2_Goal=Reach x8 multiplier and perform one Combo Takedown.
  850. CT_101_C2_Description=Press [Y] + [B] to perform a Combo Takedown when a special move token is available. A special move token is earned every time the multiplier increases by 8.
  851. CT_101_C3_Title=High Multiplier
  852. CT_101_C3_Goal=Reach x15 multiplier.
  853. CT_101_C3_Description=Perform 15 strikes and counters in a row without being hit. Increasing your multiplier improves your score in challenge mode and your combat grade in story mode.
  854. CT_102_C1_Title=Counter
  855. CT_102_C1_Goal=Counter an enemy attack while in Free Flow Mode.
  856. CT_102_C1_Description=Keep your multiplier above 3 to maintain Free Flow Mode, then counter an enemy attack. Countering enemy attacks is an important skill to master.
  857. CT_102_C2_Title=Double Counter
  858. CT_102_C2_Goal=Counter two attackers at once.
  859. CT_102_C2_Description=When two enemies attack at once press [Y] twice to perform a double counter.
  860. CT_102_C3_Title=Blade Dodge
  861. CT_102_C3_Goal=Completely dodge a blade attack.
  862. CT_102_C3_Description=Hold [Y] and pull away from enemies armed with melee weapons to effectively dodge their attacks.
  863. CT_103_C1_Title=Cape Stun
  864. CT_103_C1_Goal=Stun 2 enemies with one Cape Stun.
  865. CT_103_C1_Description=Press [B] to stun up to 3 enemies in front of Batman. Cape Stun helps manage crowded encounters by stunning a group of enemies for a limited time.
  866. CT_103_C2_Title=Stun Beatdown
  867. CT_103_C2_Goal=Perform 3 Stun Beatdowns.
  868. CT_103_C2_Description=Perform a Stun Beatdown by repeatedly striking an enemy after stunning them with the cape. Completing the Beatdown will knock out the enemy.
  869. CT_103_C3_Title=Armored Enemies
  870. CT_103_C3_Goal=Complete a Stun Beatdown on one armored enemy.
  871. CT_103_C3_Description=Armored enemies block normal strikes and reset the combo meter. Use the Stun Beatdown to take them out.
  872. CT_104_C1_Title=Quickfire Batclaw Slam
  873. CT_104_C1_Goal=Perform a Batclaw Slam.
  874. CT_104_C1_Description=Hold [LT] + [Y] to quickfire the Batclaw. Press [X] during the Batclaw attack to perform the Batclaw Slam.
  875. CT_104_C2_Title=Aerial Attack
  876. CT_104_C2_Goal=Perform an Aerial Attack on an enemy with a shield.
  877. CT_104_C2_Description=Press [B], [A], [A] to perform an Aerial Attack. The Aerial Attack is an effective tactic against enemies with shields.
  878. CT_104_C3_Title=Quickfire Batarang
  879. CT_104_C3_Goal=Use the Quickfire Batarang to knock 3 enemies down.
  880. CT_104_C3_Description=Tap [LT] to use the Quickfire Batarang. When in Free Flow Mode the Batarangs hit harder and will knock targets down.
  881. CT_105_C1_Title=Counter Attack
  882. CT_105_C1_Goal=Reach x8 multiplier.
  883. CT_105_C1_Description=The Martial Artist can counter your attacks. Be prepared to respond to these counters in order to maintain your combo multiplier.
  884. CT_105_C2_Title=Dual Attack
  885. CT_105_C2_Goal=Counter a Martial Artist Dual Attack.
  886. CT_105_C2_Description=Hit [Y] twice to counter the Martial Artist's Dual Attack. If you fail, the attack will score two hits against you.
  887. CT_105_C3_Title=Combo Chain Attack
  888. CT_105_C3_Goal=Counter a Martial Artist Combo Chain attack.
  889. CT_105_C3_Description=The Martial Artist can chain attacks one after the other. Time your counters to each attack to counter the entire chain.
  890. CT_106_C1_Title=Ultra Cape Stun Beatdown
  891. CT_106_C1_Goal=Make 5 successive beatdown strikes on the stunned Armored Enforcer.
  892. CT_106_C1_Description=The Armored Enforcer is immune to normal strikes but is vulnerable to the Ultra Cape Stun Beatdown: press [B] 3 times then strike him repeatedly.
  893. CT_106_C2_Title=Instant Armor Removal
  894. CT_106_C2_Goal=Remove the Enforcer's armor with the Combo Takedown special move.
  895. CT_106_C2_Description=Reach x8 multiplier then press [Y] + [B] to use the Combo Takedown to instantly remove the Enforcer's armor.
  896. CT_106_C3_Title=Leveraging the Enforcer
  897. CT_106_C3_Goal=Reach x20 multiplier.
  898. CT_106_C3_Description=Striking an Enforcer automatically initiates a Beatdown. Use the Enforcer Beatdown to build your multiplier quickly.
  899. CT_107_C1_Title=Beatdown Shock Glove Recharge
  900. CT_107_C1_Goal=Recharge 50% of the Shock Glove energy meter using Stun Beatdowns.
  901. CT_107_C1_Description=The kinetic energy generated by the beatdown strikes will charge the shock gloves faster.
  902. CT_107_C2_Title=Unblockable Shock Glove Strikes
  903. CT_107_C2_Goal=Strike at least 1 Shield enemy and 1 Stun Stick enemy.
  904. CT_107_C2_Description=Shock Glove strikes cannot be blocked, making them very effective at maintaining Free Flow Mode in a group of armed or armored enemies.
  905. CT_107_C3_Title=Shock Glove Multiplier Bonus
  906. CT_107_C3_Goal=Reach x25 multiplier.
  907. CT_107_C3_Description=Each Shock Glove strike increases the combo multiplier by 2 points. Maintain Free Flow Mode with your Shock Gloves active to reach very high multipliers.
  908. CT_108_C1_Title=Venom User Grab Attack
  909. CT_108_C1_Goal=Avoid the Venom User's Grab Attack for the whole fight.
  910. CT_108_C1_Description=Press [AnalogL] + [A], [A] to evade the Venom User's Grab Attack. Watch for the red warning lines over the attacker's head to know when you should dodge.
  911. CT_108_C2_Title=Instant Venom Pack Deactivation
  912. CT_108_C2_Goal=Use a Combo Takedown to destroy a Venom User's pack.
  913. CT_108_C2_Description=Reach x8 multiplier then press [Y] + [B] to use a Combo Takedown to instantly destroy a Venom User's pack.
  914. CT_108_C3_Title=Shock Gloves vs. Venom User
  915. CT_108_C3_Goal=Defeat a Venom User using the Shock Gloves.
  916. CT_108_C3_Description=Shock Glove strikes will automatically initiate a Beatdown against the Venom User. Complete a Shock Glove Beatdown on a Venom User to take him out.
  917. CT_109_C1_Title=Redirect
  918. CT_109_C1_Goal=Perform a Redirect 3 times.
  919. CT_109_C1_Description=Press [AnalogL] + [A], [A] toward an enemy to dodge over their heads. This is called a "Redirect". It is an effective way to avoid attacks while maintaining your multiplier.
  920. CT_109_C2_Title=Stun Baton Enemy
  921. CT_109_C2_Goal=Perform a Redirect Attack against a Stun Baton enemy.
  922. CT_109_C2_Description=Press [AnalogL] + [A], [A] to dodge over a Stun Baton enemy then press [X] to strike them from behind. Stun Baton enemies must be attacked from behind to avoid the Stun Baton.
  923. CT_109_C3_Title=Glue Grenade vs. Stun Baton Enemies
  924. CT_109_C3_Goal=Strike a Stun Baton enemy immobilized by glue.
  925. CT_109_C3_Description=Press [RT], [RT] to use the glue grenade quickfire and immobilize a Stun Baton enemy. Once he is immobilized it is safe to strike.
  926. CT_110_C1_Title=Concussion Detonator Quickfire
  927. CT_110_C1_Goal=Use the Concussion Detonator quickfire to disorient 2 enemies at once.
  928. CT_110_C1_Description=Press [LT] + [B] to use the Concussion Detonator quickfire. This gadget will confuse enemies caught within its blast radius, causing them to attack blindly for a few seconds.
  929. CT_110_C2_Title=Explosive Gel Quickfire
  930. CT_110_C2_Goal=Use the Explosive Gel to knock down 2 enemies at once.
  931. CT_110_C2_Description=Press [LT] + [X] to place an Explosive Gel trap on the ground. Press [LT] + [X] again to detonate it. The hostiles counter will indicate how many enemies will be knocked down by the blast.
  932. CT_110_C3_Title=Special Combo Multi Ground Takedown
  933. CT_110_C3_Goal=Use the Special Combo Multi Ground Takedown to knock down 2 enemies at once.
  934. CT_110_C3_Description=Reach x8 multiplier then press [A] + [B] to perform the Special Combo Multi Ground Takedown. This powerful move will knock out all enemies that are stunned on the ground.
  935. CT_111_C1_Title=Blade Dodge Takedown
  936. CT_111_C1_Goal=Successfully perform a Blade Dodge Takedown at least once to earn this medal.
  937. CT_111_C1_Description=Pull back [AnalogL] throughout the attack and hold [Y] only during the attacker's swipes to perform a Blade Dodge Takedown. Completing this move will take down the attacker at the end of his attack.
  938. CT_111_C2_Title=Batclaw Disarm
  939. CT_111_C2_Goal=Use the Batclaw Quickfire to disarm an enemy.
  940. CT_111_C2_Description=Press [LT] + [Y] towards an armed enemy to disarm them.
  941. CT_111_C3_Title=Special Combo Disarm and Destroy
  942. CT_111_C3_Goal=Destroy one weapon using the Special Combo Disarm and Destroy.
  943. CT_111_C3_Description=Reach x8 multiplier then press [X] + [Y] to perform the Special Combo Disarm and Destroy. This attack will knock the enemy down and destroy their weapon.
  944. CT_112_C1_Title=Critical Strike
  945. CT_112_C1_Goal=Perform 3 critical strikes.
  946. CT_112_C1_Description=Press [X] just after finishing the previous strike to perform a Critical Strike on your next attack. Do not tap [X] repeatedly. These powerful attacks increase your multiplier by 2 for each strike.
  947. CT_112_C2_Title=Focus Mode
  948. CT_112_C2_Goal=Reach x12 multiplier to enter Focus Mode.
  949. CT_112_C2_Description=Focus Mode slows your enemies in combat and increases the damage of your attacks.
  950. CT_112_C3_Title=Power Gadgets
  951. CT_112_C3_Goal=Use one quickfire gadget while in Focus Mode.
  952. CT_112_C3_Description=Reach x12 multiplier then quickfire the Batarang [LT], [LT], Batclaw [LT] + [Y], Explosive Gel [LT] + [X], Concussion Detonator [LT] + [B], or Glue Grenade [RT] + [RT] to perform a Power Gadget attack.
  953. Completed=COMPLETE:
  954.  
  955. [Concepts]
  956. 0=Killer Croc
  957. 00=Killer Croc
  958. 1=Deadshot
  959. 01=Deadshot
  960. 2=My Alibi - Lounge
  961. 02=My Alibi - Lounge
  962. 03=Shiva
  963. 3=Shiva
  964. 04=Anarky
  965. 4=Anarky
  966. 05=Mad Hatter
  967. 5=Mad Hatter
  968. 06=Royal - Cards Corridor
  969. 6=Royal - Cards Corridor
  970. 07=Final Offer - Boiler Deck
  971. 7=Final Offer - Boiler Deck
  972. 08=Steel Mill - Copperhead
  973. 8=Steel Mill - Copperhead
  974. 09=Blackgate - Riot
  975. 9=Blackgate - Riot
  976. 10=Blackgate - Destruction
  977. 11=Bane - HQ
  978. 12=Blackgate - Execution Chamber
  979. 13=Deathstroke
  980. 14=Final Offer - Cargo Area
  981. 15=Blackgate - Nexus
  982. 16=GCPD - Basement
  983. 17=Final Offer - Corridors
  984. 18=Blackgate - Tower
  985. 19=Gotham Merchants Bank
  986. 20=Coventry Tower - Crime Scene
  987. 21=Royal - Lounge
  988. 22=Royal - Banner
  989. 23=Royal - Rollercoaster
  990. 24=Royal - Cold Corridor
  991. 25=Royal - TVs
  992. 26=Royal - Penthouse
  993. 27=Royal - Shooting Contest
  994. 28=Royal - Joker Playground
  995. 29=Firefly
  996. 30=Joker's Nightmare
  997. 31=Royal - Slay Ride
  998. 32=Joker's Nightmare - Red Hood
  999. 33=Joker's Nightmare - Comedy Club
  1000. 34=Blackgate - Panopticon
  1001. 35=Blackgate - Chapel Door
  1002. 36=Blackgate Prison
  1003. 37=Batcomputer
  1004. 38=Batcave - Bat's Eye View
  1005. 39=Coventry Tower
  1006. 40=Final Offer - Flooding
  1007. 41=Final Offer - Barracks
  1008. 42=Final Offer - Casino
  1009. 43=Final Offer - Theatre Floor
  1010. 44=Final Offer - Theatre Rafters
  1011. 45=Final Offer - Dressing Room
  1012. 46=Final Offer - Penguin's Office
  1013. 47=Final Offer - Penguin's Bunker
  1014. 48=Final Offer - Bar
  1015. 49=Final Offer - Theatre Stage
  1016. 50=Royal - Reindeer
  1017. 51=Royal = Playground Welcome
  1018. 52=Royal - Candy Cane Couch
  1019. 53=Royal - Balloons
  1020. 54=Bridge - Control Room
  1021. 55=Final Offer - Theatre Entrance
  1022. 56=Royal - Horror Hearth
  1023. 57=My Alibi - Corner
  1024. 58=My Alibi - Bar
  1025. 59=South Gotham - Coventry
  1026. 60=North Gotham - Park Row
  1027. 61=Jezebel Plaza
  1028. 62=GCR Towers
  1029. 63=North Gotham - Wonder Tower
  1030. 64=South Gotham - Diamond District
  1031. 65=South Gotham - Rooftops
  1032. 66=Gotham Pioneers Bridge
  1033. 67=Royal Hotel - Entrance
  1034. 68=North Gotham - Industrial District
  1035. 69=Royal Hotel
  1036. 70=South Gotham - Burnley
  1037. 71=Royal - Fancy Corridor
  1038. 72=Royal - Lobby
  1039. 73=Sewers - Industrial Lift
  1040. 74=Blackgate - Chapel
  1041. 75=North Gotham - Bowery
  1042. 76=Batcave
  1043. 77=Bane
  1044. 78=Joker
  1045. 79=Nightmare Batman
  1046. 80=Final Offer - Theatre Balcony
  1047. unlocked=New Concept Art Unlocked
  1048.  
  1049. [Controller]
  1050. AimBatarang=Aim Gadget / Tap to Quickfire Throw Batarang
  1051. AimBatarangDK=Aim Gadget / Tap to Quickfire Ballistic Staff
  1052. CapeStun=Cape Stun
  1053. CapeStunDK=Staff Stun
  1054. CentreCam=Center Camera
  1055. Counter=Counter
  1056. Crouch=Crouch / Use Gadget
  1057. CrouchPS3=Crouch
  1058. DetectiveMode=Detective Vision / Hold to Scan
  1059. DetectiveModeDK=Tactical Vision
  1060. DetectiveModeNB=Concentration Vision
  1061. GadgetSelect=Select Gadget
  1062. Grapple=Grapple
  1063. GrapplePS3=Grapple / Use Gadget
  1064. LookAround=Look around
  1065. Map=Mission Interface
  1066. MapJ=Predator Challenges
  1067. Move=Move
  1068. Pause=Pause
  1069. QuickBatclaw=Quickfire Batclaw
  1070. QuickBatclawDK=Quickfire Grapple Gun
  1071. QuickExplosiveGel=Quickfire Explosive Gel
  1072. QuickExplosiveGelDK=Quickfire Proximity Bomb
  1073. QuickFreezeBlast=Quickfire Glue Grenade
  1074. QuickREC=Quickfire Concussion Detonator
  1075. QuickRECDK=Quickfire Neural Pellet
  1076. Run=Run / Double Tap to Evade
  1077. Strike=Strike
  1078. ThrowBatarang=Throw Batarang
  1079. ThrowBatarangDK=Fire Ballistic Staff
  1080. UseGadget=Use Gadget
  1081. ZoomCam=Zoom
  1082. AimBatarangNB=Aim Gadget / Tap to Quickfire Throw Shuriken
  1083. CapeStunNB=Stun
  1084. QuickBatclawNB=Quickfire Grapple Hook
  1085. QuickExplosiveGelNB=Quickfire Kujiki Bomb
  1086. ThrowBatarangNB=Throw Shuriken
  1087. QuickRECNB=Quickfire Caltrops
  1088.  
  1089. [Detective]
  1090. Agitated=Condition: Agitated
  1091. Armoured=Armored
  1092. CameraMode=CAMERA MODE
  1093. Chromato=Chromato
  1094. Crazy=Condition: Crazed
  1095. Critical=Condition: Terrified
  1096. Damage=Health:
  1097. Fine=Condition: Calm
  1098. Frozen=Cryogenic Suspension
  1099. GrundySpecial=Condition: Unknown
  1100. HostileTakenDown=Hostile taken down
  1101. HostilesArmed=Armed
  1102. HostilesDetected=Hostile(s) Detected
  1103. HostilesUnArmed=Unarmed
  1104. injured=Condition: Injured
  1105. LifeSignsMinimal=Life Signs: Minimal
  1106. New=NEW
  1107. Overheated=Condition: Hypothermic
  1108. Overview=OVERVIEW
  1109. VictimView=VICTIM VIEW
  1110. ActionView=ACTION VIEW
  1111. AttackView=ATTACKER VIEW
  1112. RobotActive=Circuits Active
  1113. RobotDormant=Minimal Activity
  1114. RobotOffline=Circuits Offline
  1115. Scanning_Enabled=Scanning is Enabled
  1116. SmokeLevel=Smoke Density
  1117. SubZero=Sub-zero Physiology
  1118. Unconcious=Condition: Unconscious
  1119. Undead=Condition: Alive
  1120. Unknown=Condition: Unknown
  1121. Weapon_Assault=Assault Rifle
  1122. Weapon_Shock=Shock Baton
  1123. Weapon_Shotgun=Shotgun
  1124. Weapon_knife=Combat Knife
  1125. Weapon_pipe=Metal Pipe
  1126. Weapon_unarmed=Unarmed
  1127. Wounded=Condition: Nervous
  1128. BPM=bpm
  1129.  
  1130. [DifficultyInfo]
  1131. Easy=Pro začínající hráče, nebo ty nové dobrodružného typu. Nepřátelé nejsou žádní siláci, nemají tak silnou výbavu a inteligenci jako Batman..
  1132. Hard=VAROVÁNÍ! Nepřátelé jsou rychlejší, tvrdší a mnohem nebezpečnější hned od začátku. Výzvy budou tlačit Batmana až na hranice možností. To by měly provádět pouze hráči, kteří jsou odborníci v Batman™: Arkham Origins, nebo velmi stateční!
  1133. Normal=Vyvážená volba obtížnosti vhodná pro většinu hráčů. Nepřátelé jsou tvrdí, agresivní a také nemilosrdní. Ale vy jste Batman, připravený přinést spravedlnost do ulic.
  1134.  
  1135. [Download]
  1136. Boost=Requesting Grapnel Boost delivery…
  1137. Codes=Downloading Gotham Municipal Codes…
  1138. Cops=Downloading GCPD personnel database…
  1139. Jammers=Acquiring jamming signal location…
  1140. FireflyBombs=Updating bomb location…
  1141. Prints=Uploading fingerprints to Batcomputer…
  1142. Rinformants=Downloading known associations and analytics…
  1143. Tracker=Activating Tracking Device…
  1144. Electric=Searching for abnormal EMF deviations…
  1145. Batwing=Programming Batwing flight pattern…
  1146. GothCorpCodes1=Downloading GothCorp entry codes…
  1147. GothCorpCodes2=Downloading GothCorp security codes…
  1148. AnarchistRiotBombs=Updating bomb location…
  1149.  
  1150. [EnvScanner]
  1151. EnvAnalysis=Environment Analysis
  1152. ProjectAlign=Solution Misaligned
  1153. EnvObscured=Subject Obscured
  1154. EnvTooSmall=Subject Too Small
  1155. EnvOutOfView=Subject Out Of View
  1156. ProjectPartial=Solution Partially Detected
  1157. EnvNothing=No Subject Detected
  1158. RiddleReSolved=Already Solved
  1159. RiddleSolved=Solved
  1160.  
  1161. [FloorNames]
  1162. SteelMill_Floor1=1
  1163. SteelMill_Floor2=B
  1164. BaneHQ_Floor1=1
  1165. BaneHQ_Floor2=2
  1166. Bank_Floor0=1
  1167. GCPD_B1=B
  1168. GCPD_Floor1=1
  1169. GCPD_Floor2=2
  1170. GCPD_Floor6=6
  1171. GCPD_Sewers_Floor0=S
  1172. ColombusBridge_Floor0=0
  1173. ColombusBridge_Floor1=1
  1174. ColombusBridge_Floor2=2
  1175. ColombusBridge_Floor3=3
  1176. ColombusBridge_Floor4=4
  1177. FinalOffer_Floor0=1
  1178. Regent_Floor0=P
  1179. Regent_Floor1=1
  1180. Regent_Floor5=5
  1181. Regent_Floor15=15
  1182. Regent_Floor25=25
  1183. Regent_Floor28=28
  1184. Regent_Floor36=36
  1185. Regent_Floor39=39
  1186. Regent_Floor40=40
  1187. Regent_Floor44=44
  1188. Regent_Floor45=45
  1189.  
  1190. [FrontEnd]
  1191. CorruptSave=Požkozená uložená pozice!
  1192. Menu_Options=Možnosti
  1193. Menu_Start=Stiskněte [Start]
  1194. OfCampaign=Campaigns Medals
  1195. OfCustom=Custom Medals
  1196. OfRanked=Ranked Medals
  1197. SaveGame1=ULOŽENÁ HRA 1
  1198. SaveGame2=ULOŽENÁ HRA 2
  1199. SaveGame3=ULOŽENÁ HRA 3
  1200. SaveGame4=ULOŽENÁ HRA 4
  1201. StartNewGame=PRÁZDNÉ
  1202.  
  1203. [GadgetSelect]
  1204. MGlueGrenadeBm=Glue Grenade
  1205. MGlueClusterGrenadeBm=Glue Cluster Grenade
  1206. MStunGrenadeBm=Concussion Detonator
  1207. MDualClaw=Remote Claw
  1208. MWeaponDisruptorBm=Disruptor
  1209. MShockGlovesBm=Shock Gloves
  1210. RBatDistract=Sonic Batarang
  1211. RBatarangRb=Shuriken
  1212. RFreezeClusterGrenadeBm=Glue Cluster Grenade
  1213. RFreezeSprayBm=Glue Grenade
  1214. RGooSprayBm=Explosive Gel
  1215. RGooSprayRb=Explosive Gel
  1216. RHarpoonGunBm=Batclaw
  1217. RJammerGadgetBm=Disruptor
  1218. RLineLauncherBm=Line Launcher
  1219. RResonatorTunerBm=Cryptographic Sequencer
  1220. RRobinBatClaw=Zip Kick
  1221. RRobinBlowDart=Wrist Dart
  1222. RRobinStaffShield=Ballistic Shield
  1223. RRobinStickyBomb=Snap-Flash
  1224. RSmokeBombBm=Smoke Pellet
  1225. RBatarangBm=Batarang
  1226. RBatarang_Controllable=Dálkově Ovládáný Batarang
  1227. RBatarang_ControllableTut=Dálkově Ovládáný Batarang
  1228. RBatarang_MultiTarget=Multi Target Batarang
  1229. MBatarangDK=Ballistic Staff
  1230. MHarpoonGunDK=Grapple Gun
  1231. MDeathStrokeBomb=Proximity Bomb
  1232. MDeathStrokeStickyBomb=Neural Pellet
  1233. MSmokeBombDK=Stun Grenade
  1234. MJo=Razor Cards
  1235. MJokerRazorCard=Razor Cards
  1236. MNinjaBruceBatClaw=Grapple Hook
  1237. MShurikenNB=Shuriken
  1238. MSmokeBombNB=Smoke Pellet
  1239. MNBCaltrops=Caltrops
  1240. MFlashPowderNB=Kujiki Bomb
  1241. MHeatGlovesBm=Thermal Gloves
  1242. MBatarangBmHeat=Thermal Batarang
  1243. MBatarang_MultiTargetHeat=Triple Thermal Batarang
  1244. MBatarang_ControllableHeat=Remote Thermal Batarang
  1245. MDualClawDLCF=Remote Claw
  1246.  
  1247. [Gadgets]
  1248. ContinuePrompt=Continue
  1249. ControlBatarang_Desc_1=Prototype Batarang with adjustable flight path.
  1250. ControlBatarang_Stats_1=
  1251. ControlBatarang_Title_1=Dálkově Ovládáný Batarang
  1252. GrappleBoost_Desc_1=Boosts the speed of the grapple, launching you high into the air above the target point, allowing for movement across the entire city without touching the ground.
  1253. GrappleBoost_Title_1=Prototype Grapnel Boost
  1254. JammerMineDetonation=Disruptor: Mine Detonator
  1255. JammerMineDetonation1=Remotely detonates mines to knock down nearby enemies or to access areas and locate Enigma Datapacks. The Disruptor device can only be used 2 times before a recharge period is required.
  1256. LineLaunch_Title=Line Launcher
  1257. Resonator_Stats_1=Hacks into computer terminals to override municipal security protocols.
  1258. Resonator_Title_1=Cryptographic Sequencer
  1259. ReverseBatarang=Reverse Batarang
  1260. ReverseBatarang1=Pre-programmed Remote Batarang that loops back on itself to hit an enemy from behind, leaving them dazed and confused.
  1261. Statistics=STATISTICS:
  1262.  
  1263. [Gallery]
  1264. ImageUnlocked=Concept Art Unlocked
  1265. ImageUnlockedDesc=A new piece of Concept Art has been unlocked in the Gallery
  1266. View=View
  1267.  
  1268. [GameOver]
  1269. CampaignTitle_AutoRetry=Mission Failed. Reloading your last checkpoint…
  1270. CampaignTitle_Fail_IAB=Mission Failed. GAME OVER.
  1271. CampaignTitle=You have failed the Campaign. Do you wish to retry, or quit to the Campaign Menu?
  1272. CampaignTitleNoRetries=You have failed the Campaign and have no more retries available.
  1273. ChallengeTitle=You have failed the Challenge. Do you wish to retry, or quit to the Challenge Menu?
  1274. Quit=Quit
  1275. Retry=Retry
  1276. Title=Your mission has failed. Do you wish to retry, or quit to the Main Menu?
  1277.  
  1278. [Global]
  1279. Loading=Loading…
  1280. __Away=(Away)
  1281. __Hold=(Hold)
  1282. __Release=(Release)
  1283. __SameTime=(At The Same Time)
  1284. __Tap=(Tap)
  1285. __TapAndHold=(Double Tap Then Hold)
  1286. __TimesTwo=(x2)
  1287. CaseFileReadyMode=READY
  1288. CaseFileScanMode=SCANNING
  1289. CaseFileReconComplete=RECONSTRUCTION COMPLETE
  1290. CaseFileReconMode=RECONSTRUCTING
  1291. CaseFilePlayingMode=PLAYING
  1292. CaseFileScanBar=Reconstructing the crime…
  1293. CaseFilePast=PAST
  1294. CaseFileTimeLine=TIMELINE
  1295. CaseFilePresent=PRESENT
  1296.  
  1297. [Goals]
  1298. G0=Blast zone
  1299. G0_Desc=Explode a weak wall into an enemy to knock him out.
  1300. G1=Mind your head
  1301. G10=Domino effect
  1302. G10_Desc=Kick 3 enemies in one move using the Line Launcher.
  1303. G11=Three in a row
  1304. G11_Desc=Knock down 3 enemies with one Remote Control Batarang.
  1305. G12=Sonic boom
  1306. G12_Desc=Use the Sonic Shock Batarang to pacify an enemy (Upgrade required).
  1307. G13=The magic number
  1308. G13_Desc=Use the Triple Batarang to knock down 3 enemies with one throw.
  1309. G14=Kick off
  1310. G14_Desc=Use the Line Launcher to kick an enemy off an edge and knock him out.
  1311. G15=Grate moves
  1312. G15_Desc=Jump out of a floor grate and take down an enemy.
  1313. G16=Whipped Up
  1314. G16_Desc=Using the Ultra Batclaw, pull the floor out from under an enemy.
  1315. G17=Two for the price of one
  1316. G17_Desc=Using the Ultra Batclaw, pull the floor out from under 2 enemies.
  1317. G18=Three fall
  1318. G18_Desc=Using the Ultra Batclaw, pull the floor out from under 3 enemies.
  1319. G19=Silence is golden
  1320. G19_Desc=Sneak up behind an enemy and perform a Silent Takedown.
  1321. G1_Desc=Knock down an enemy with a Batarang and then take him down.
  1322. G2=Aerial assault
  1323. G20=Over the ledge
  1324. G20_Desc=While hanging from a ledge, grab an enemy and pull him off the ledge.
  1325. G21=Round the bend
  1326. G21_Desc=Use Corner Cover to hide and then take down an approaching enemy.
  1327. G22=Smash landing
  1328. G22_Desc=Smash through a weak ceiling onto an enemy to take him down.
  1329. G23=Hang time
  1330. G23_Desc=Perform an Inverted Takedown from a vantage point.
  1331. G24=Break your fall
  1332. G24_Desc=Drop down on top of an enemy and then knock him out on the ground.
  1333. G25=Hit and run
  1334. G25_Desc=Punch an armed enemy.
  1335. G26=Crash landing
  1336. G26_Desc=Use the Ultra Batclaw to pull a wall down on an enemy.
  1337. G27=Shock tactics
  1338. G27_Desc=Appear out of nowhere to surprise a terrified enemy.
  1339. G28=Watch your step
  1340. G28_Desc=Spray the Explosive Gel on the ground and detonate it to stun a patrolling enemy.
  1341. G29=Pre-emptive Strike
  1342. G29_Desc=Take down the high security enemy (in red) first.
  1343. G2_Desc=Glide kick an enemy and then knock him out on the ground.
  1344. G3=Crowd control
  1345. G30=Three Strikes
  1346. G30_Desc=Punch any three different armed enemies.
  1347. G31=Bullet Proof
  1348. G31_Desc=Take down all of the enemies without taking damage.
  1349. G32=Last Man Standing
  1350. G32_Desc=Take down the high security enemy (in red) last.
  1351. G33=What Goes Up
  1352. G33_Desc=When an enemy climbs to the top of a ladder, Detonate an Explosive Gel charge to send him flying back down.
  1353. G34=Smash and Grab
  1354. G34_Desc=Perform an Inverted Takedown from a vantage point through the weak ceiling.
  1355. G35=Quick Silent Takedown
  1356. G35_Desc=Quick Silent Takedown
  1357. G36=Reverse Choke Takedown
  1358. G36_Desc=Reverse Choke Takedown
  1359. G37=Hanging Disarm Takedown
  1360. G37_Desc=Hanging Disarm Takedown
  1361. G38=Double Ledge Takedown
  1362. G38_Desc=Double Ledge Takedown
  1363. G39=Double Head Takedown
  1364. G39_Desc=Double Head Takedown
  1365. G3_Desc=Take down 3 enemies at once with one wall using Explosive Gel.
  1366. G4=Two for two
  1367. G40=Double Vantage Point Takedown
  1368. G40_Desc=Double Vantage Point Takedown
  1369. G41=Line Launcher Grab Takedown
  1370. G41_Desc=Line Launcher Grab Takedown
  1371. G42=Swing Kick
  1372. G42_Desc=Swing Kick then Ground Takedown
  1373. G43=Takedown through weak wall
  1374. G43_Desc=Takedown through weak wall
  1375. G44=Inverted Ceiling Takedown
  1376. G44_Desc=Inverted Ceiling Takedown
  1377. G4_Desc=Take down 2 enemies with 2 different walls at once using Explosive Gel.
  1378. G5=Three for three
  1379. G5_Desc=Take down 3 enemies with 3 different walls at once using Explosive Gel.
  1380. G6=Break through
  1381. G6_Desc=Line Launch through a window into an enemy on the other side.
  1382. G7=Fall guy
  1383. G7_Desc=Batclaw an enemy and pull him off a walkway to take him down.
  1384. G8=Tug of war
  1385. G8_Desc=Use the Ultra Batclaw to pull 3 enemies off a walkway at once, taking them all out.
  1386. G9=Chain reaction
  1387. G9_Desc=Kick 2 enemies in one move using the Line Launcher.
  1388.  
  1389. [HUD]
  1390. ComboEarly=Early
  1391. ComboLate=Late
  1392. ComboPerfect=Perfect
  1393. Critical=Critical Strike
  1394. DatabaseMatch=Database Match
  1395. East=E
  1396. HealthAnarky=ANARKY
  1397. HealthBatman=BATMAN
  1398. HealthBruceWayne=BRUCE WAYNE
  1399. HealthDeadShot=DEADSHOT
  1400. HealthFirefly=FIREFLY
  1401. HealthBane=BANE
  1402. HealthDeathstroke=DEATHSTROKE
  1403. HealthKillerCroc=KILLER CROC
  1404. HealthCopperHead=COPPERHEAD
  1405. HealthShiva=SHIVA
  1406. HealthBird=BIRD
  1407. HealthBlackMask=BLACKMASK
  1408. HealthElectrocutioner=ELECTROCUTIONER
  1409. InformantFoundOne=Data Handler Identified
  1410. InformantFoundCrimeSceneSuspect=Suspect Identified
  1411. InformantFoundEscapedPrisoner=Prisoner Identified
  1412. InformantFoundCrimeInProgressCriminal=Criminal Identified
  1413. InformantFoundAnarkyMessenger=Messenger Identified
  1414. InformantNotFound=Scan Aborted
  1415. InformantScanning=Facial Recognition Scan
  1416. Level=Level
  1417. LevelUp=UPGRADE
  1418. Loot=LOOT
  1419. MaxGaugeBonus=MAX GAUGE BONUS
  1420. North=N
  1421. PickupScanNew=Enigma Datapack added to Map
  1422. PickupScanOld=Enigma Datapack already tagged
  1423. CyrusScanNew=Journal Page (%d) Recorded
  1424. CyrusScanOld=Journal Page already Scanned
  1425. CyrusLetterScanning=Scanning Journal Page
  1426. PickupScanning=Tagging Enigma Datapack
  1427. ProxContacts=Hostiles:
  1428. proximity=Explosive Gel\nProximity Detection
  1429. Pull=Pull
  1430. Push=Push
  1431. RiddlerInformant=Enigma Data Handler
  1432. Seconds=s
  1433. South=S
  1434. West=W
  1435. xp=XP
  1436. XP_Combo_Bonus=MAX COMBO BONUS
  1437. XP_GadgetVariation_Bonus=GADGET VARIATION BONUS
  1438. XP_Intimidation_Bonus=INTIMIDATION BONUS
  1439. XP_Takedown_Variation=TAKEDOWN VARIATION BONUS
  1440. XP_Variation_Bonus=VARIATION BONUS
  1441. XP_PRED_ENEMY_TITLE=ENEMY VARIATION BONUS = %d XP
  1442. XP_PRED_ENEMY_GUN=%d x Armed Enemy
  1443. XP_PRED_ENEMIES_GUN=%d x Armed Enemies
  1444. XP_PRED_ENEMY_THERMAL=%d x Thermal Goggle Enemy
  1445. XP_PRED_ENEMIES_THERMAL=%d x Thermal Goggle Enemies
  1446. XP_PRED_ENEMY_JAMMER=%d x Radio Jammer Enemy
  1447. XP_PRED_ENEMIES_JAMMER=%d x Radio Jammer Enemies
  1448. XP_PRED_ENEMY_MINE=%d x Mine-planting Enemy
  1449. XP_PRED_ENEMIES_MINE=%d x Mine-planting Enemies
  1450. XP_PRED_ENEMY_DRONE=%d x Drone
  1451. XP_PRED_ENEMIES_DRONE=%d x Drones
  1452. XP_PRED_TAKEDOWN_SILENT=Silent Takedown:
  1453. XP_PRED_TAKEDOWN_DOUBLE=Double Takedown:
  1454. XP_PRED_TAKEDOWN_QUICK=Quick Takedown:
  1455. XP_PRED_TAKEDOWN_INVERTED=Inverted Takedown:
  1456. XP_PRED_TAKEDOWN_LEDGE=Ledge Takedown:
  1457. XP_PRED_TAKEDOWN_DOUBLELEDGE=Double Ledge Takedown:
  1458. XP_PRED_TAKEDOWN_REVERSELEDGE=Reverse Ledge Takedown:
  1459. XP_PRED_TAKEDOWN_FLOORGRATE=Floor Grate Takedown:
  1460. XP_PRED_TAKEDOWN_VENT=Vent Takedown:
  1461. XP_PRED_TAKEDOWN_GRAPPLEBOOST=Grapple Accelerator Takedown:
  1462. XP_PRED_TAKEDOWN_WALL=Wall Takedown:
  1463. XP_PRED_TAKEDOWN_ZIPKICK=Zip Kick Takedown:
  1464. XP_PRED_TAKEDOWN_FLOOR=Ground Takedown:
  1465. XP_PRED_TAKEDOWN_DUALCLAW=Remote Claw Takedown:
  1466. XP_PRED_TAKEDOWN_REMOTEROPE=Remote Inverted Takedown:
  1467. XP_PRED_TAKEDOWN_ZIPLINE=Zip Line Takedown:
  1468. XP_PRED_TAKEDOWN_ROPE=Tight Rope Takedown:
  1469. XP_PRED_TAKEDOWN_SONICSHOCK=Sonic Shock Takedown:
  1470. XP_PRED_TAKEDOWN_GLUESMASH=Glue Smash Takedown:
  1471. XP_PRED_TAKEDOWN_CORNER=Corner Takedown:
  1472. XP_PRED_TAKEDOWN_EXPLOSIVEGEL=Explosive Gel Takedown:
  1473. XP_PRED_GADGET_TITLE=GADGET VARIATION BONUS = %d XP
  1474. XP_PRED_GADGET_SONICSHOCK=%d x Sonic Shock Batarang Takedown
  1475. XP_PRED_GADGET_EXPLOSIVEGEL=%d x Explosive Gel Takedown
  1476. XP_PRED_GADGET_DUALCLAW=%d x Remote Claw Takedown
  1477. XP_PRED_GADGET_WALLSTRIKE=%d x Wall Takedown
  1478. XP_PRED_SPECIAL_TITLE=SPECIAL BONUS = %d XP
  1479. XP_PRED_SPECIAL_NODAMAGE=No Damage Bonus = %d XP
  1480. XP_PRED_SPECIAL_UNDETECTED=Undetected Bonus = %d XP
  1481. XP_ACTION_BONUS=SPECIAL BONUS
  1482. XP_ALFRED_WISDOM_BONUS=Learn from Alfred's Wisdom = %d XP
  1483. THREAT_LEVEL_VERYLOW=VELMI NÍZKÁ
  1484. THREAT_LEVEL_LOW=NÍZKÁ
  1485. THREAT_LEVEL_MEDIUM=STŘEDNÍ
  1486. THREAT_LEVEL_HIGH=VYSOKÁ
  1487. THREAT_LEVEL_EXTREME=EXTRÉMNÍ
  1488. THREAT_THUG=NEPŘÁTEL
  1489. THREAT_ARMOREDTHUG=OBRNĚNÝCH NEPŘÁTEL
  1490. THREAT_SNIPER=OBRNĚNÝCH SNIPERŮ
  1491. THREAT_NINJA=NINJŮ
  1492. THREAT_MARTIALARTIST=MARTIAL ARTIST
  1493. THREAT_VENOMTHUG=VENOM USER
  1494. THREAT_LIEUTENANT=ENFORCER
  1495. THREAT_ARMOREDLIEUTENANT=ARMORED ENFORCER
  1496. THREAT_THUGPREDRIFLE=ENEMIES
  1497. THREAT_THUGPREDTHERMAL=THERMAL GOGGLE ENEMIES
  1498. THREAT_THUGPREDMINE=MINELAYERS
  1499. THREAT_PREDJAMMER=JAMMER ENEMY
  1500. THREAT_PREDSNIPER=SNIPER
  1501. THREAT_THUGPREDARMORED=ARMORED ENEMIES
  1502. THREAT_MODIFIER_MELEE=MELEE WEAPON
  1503. THREAT_MODIFIER_THROW=PROJECTILE
  1504. THREAT_MODIFIER_GUN=FIREARM
  1505. THREAT_MODIFIER_KNIFE=KNIFE
  1506. THREAT_MODIFIER_SHIELD=SHIELD
  1507. THREAT_MODIFIER_STUNSTICK=STUN BATON
  1508. THREAT_MODIFIER_TANNOY=HEARTBEAT MONITOR
  1509. GRADE_APEX_VIGILANTE=APEX VIGILANTE
  1510. GRADE_LEGENDARY_FIGHTER=LEGENDARY VIGILANTE
  1511. GRADE_MARTIAL_ARTIST=MASTER VIGILANTE
  1512. GRADE_VIGILANTE=SUPERIOR VIGILANTE
  1513. GRADE_BRAWLER=CAPABLE VIGILANTE
  1514. GRADE_APEX_PREDATOR=APEX PREDATOR
  1515. GRADE_LIVING_NIGHTMARE=LEGENDARY PREDATOR
  1516. GRADE_FRIGHTENERS=MASTER PREDATOR
  1517. GRADE_SPOOK=SUPERIOR PREDATOR
  1518. GRADE_BOGEYMAN=CAPABLE PREDATOR
  1519. GRADE_COMBO=MAX KOMBO:
  1520. GRADE_FURTIVE=TIME SPOTTED:
  1521. GRADE_HITS=CELKEM ZÁSAHŮ:
  1522. GRADE_VARIATION=TOTAL VARIATION:
  1523. GRADE_PERFECTFREEFLOW=PERFECT FREE FLOW
  1524. GRADE_HITRECEIVED=HITS RECEIVED:
  1525. PREDATOR_UNSEEN=UNSEEN
  1526. ThreatCategory=Hrozba:
  1527. GradeCategory=Shrnutí:
  1528. BankedCategory=Challenge Mode Bonus:
  1529. MiscCategory=Reward:
  1530. ChallengeCategory=Challenge:
  1531. Total=cELKEM:
  1532. XPBonus=XP Bonus:
  1533. Destroyed=Destroyed
  1534. HealthMrFreeze=Mr. Freeze
  1535. ProxContact_Stalactite=Hostiles:
  1536. Proximity_Stalactite=Unstable Stalactite
  1537. XP_PRED_TAKEDOWN_ICESMASH=Ice Smash Takedown:
  1538.  
  1539. [IOSCompanion]
  1540. IOSRedSon=New Suit Unlocked: Red Son
  1541. IOSEarth2DK=New Suit Unlocked: Earth 2 Dark Knight
  1542. IOSSkin=Alternate Batman Suits can be used in Challenge Maps, Multiplayer and in New Game Plus.
  1543.  
  1544. [XPMisc]
  1545. CheatManagerXP=CHEATMANAGER XP
  1546. GenericXP=GENERIC ACTION
  1547. DataPack=Datapack
  1548. SecretLocation=Anarky Tag
  1549. SpyNetwork=Network Relay
  1550. DataPackPuzzle_Easy=Easy Lockbox
  1551. DataPackPuzzle_Normal=Normal Lockbox
  1552. DataPackPuzzle_Hard=Hard Lockbox
  1553. DataSetComplete=Extortion File
  1554. EnigmaInformant=Data Handler
  1555. SpyNetworkDestroyed=Relay Network
  1556. EnigmaTowerUnlocked=Comms Tower
  1557. CrimeSceneSolved=Crime Scene
  1558. CrimeSceneCriminalStopped=Suspect
  1559. CH1_BLACKGATE_ReachCommissionerLoeb_XP=Objective Complete
  1560. CH1_BLACKGATE_DefeatKillerCroc_XP=Objective Complete
  1561. CH1_OW_SolveFirstCrimeScene_XP=Objective Complete
  1562. CH1_OW_Sub_HackTower_XP=Objective Complete
  1563. CH1_BATCAVE_Main_AnalyzeMemoryStick_XP=Objective Complete
  1564. CH2_BATCAVE_Main_SearchArmsDeal_XP=Objective Complete
  1565. OW_CH2_Jammers_XP=Objective Complete
  1566. OW_CH2_FinalOffer_XP=Objective Complete
  1567. CH2_FO_Sub_FightClub_XP=Objective Complete
  1568. CH2_FO_Sub_Security_XP=Objective Complete
  1569. CH2_FO_Sub_Deathstroke_XP=Objective Complete
  1570. CH3_LT_InvestigateMurder_XP=Objective Complete
  1571. CH3_LT_GoBackToTheBatcave_XP=Objective Complete
  1572. CH3_OW_GainAccessGCPD_XP=Objective Complete
  1573. OW_CH3_HeadtoSewers_XP=Objective Complete
  1574. CH3_GCPD_Main_LocateServerRoom_XP=Objective Complete
  1575. CH3_GCPD_Main_FindTheDisrupterInTheEvidenceRoom_XP=Objective Complete
  1576. CH3_GCPD_Main_ReturnToTheServerRoom_XP=Objective Complete
  1577. CH4_SEW_Main_HeadToGothamBank_XP=Objective Complete
  1578. CH4_BANK_ThugInterogation_XP=Objective Complete
  1579. CH4_GMB_Main_Steel_XP=Objective Complete
  1580. CH4_SM_Sub_AccessData_XP=Objective Complete
  1581. CH4_SM_Sub_FindLab_XP=Objective Complete
  1582. CH4_SM_Sub_FindEvidencePoison_XP=Objective Complete
  1583. CH4_SM_Main_DefeatCopperhead_XP=Objective Complete
  1584. CH6_OW_Sub_EnterRoyal_XP=Objective Complete
  1585. CH6_RH_Sub_ActivatetheEmergencyGenerator_XP=Objective Complete
  1586. CH6_RH_Sub_AccessSecurityRoom_XP=Objective Complete
  1587. CH6_RH_Sub_AccessWestTower_XP=Objective Complete
  1588. CH6_RH_Sub_AccessEasternTower_XP=Objective Complete
  1589. CH6_RH_Sub_StopVentilationToExit_XP=Objective Complete
  1590. CH6_RH_Sub_SurviveAndEscapeJokerTrap_XP=Objective Complete
  1591. CH6_RH_Sub_HackTheElevatorToAccessPenthouse_XP=Objective Complete
  1592. CH6_RH_Sub_DefeatBane_XP=Objective Complete
  1593. CH7_BATCAVE_Main_GetGlueGrnd_XP=Objective Complete
  1594. OW_Ch7_Morgue_XP=Objective Complete
  1595. CH7_BHQ_Sub_FindTracker_XP=Objective Complete
  1596. CH7_GB_Sub_CentralPillarBombDisarm_XP=Objective Complete
  1597. H7_GB_Sub_OldGothamBomb_XP=Objective Complete
  1598. CH7_GB_Sub_NewGothamBomb_XP=Objective Complete
  1599. CH7_GB_Sub_MotherBombToComplete_XP=Objective Complete
  1600. CH8_BATCAVE_Main_FixComputer_XP=Objective Complete
  1601. CH8_BATCAVE_Main_SaveAlfred_XP=Objective Complete
  1602. CH8_BG_Sub_GoThroughSewers_XP=Objective Complete
  1603. CH8_BLACKGATE_DefeatBane3FFC_XP=Objective Complete
  1604. CH8_BLACKGATE_DefeatBane3Predator_XP=Objective Complete
  1605. CH8_BLACKGATE_EndGame_XP=Objective Complete
  1606. CHM1_HatShop_Main_SaveGirl_XP=Objective Complete
  1607. ChA1_OW_Main_Bomb_01_XP=Objective Complete
  1608. ChA1_OW_Main_Bomb_02_XP=Objective Complete
  1609. ChA1_OW_Main_Bomb_03_XP=Objective Complete
  1610. ChA1_Courthouse_Main_DefeatAnarky_XP=Objective Complete
  1611. CHS4_OW_FirstEncounter_XP=Objective Complete
  1612. CHS4_OW_DeathTrap_XP=Objective Complete
  1613. CHS4_OW_SecondEncounter_XP=Objective Complete
  1614. CHS4_OW_FaceShiva_XP=Objective Complete
  1615. CHCP1_OW_FindCyrusSecret_XP=Pinkney Journal
  1616. CHCP1_OW_InvestigateTheCrypt_XP=Objective Complete
  1617. CHP3_OW_DestroyWeaponCaches_XP=Objective Complete
  1618. CHP3_OW_MostWanteComplete_XP=Most Wanted Complete
  1619. CHBM4_OW_DestroyDrugStashes_XP=Objective Complete
  1620. CHBM4_CHURCH_SecretLab_XP=Objective Complete
  1621. CHD6_OW_CrimeScene1_XP=Crime Scene Solved
  1622. CHD6_OW_CrimeScene2_XP=Crime Scene Solved
  1623. CHD6_OW_CrimeScene3_XP=Crime Scene Solved
  1624. CHD6_BANK_DefeatDeadshot_XP=Objective Complete
  1625. CHB7_OW_InterrogateLastThug1_XP=Objective Complete
  1626. CHB7_OW_InterrogateLastThug2_XP=Objective Complete
  1627. CHB7_OW_ScanCrates_XP=Objective Complete
  1628. CHB7_OW_FollowBirdTrail_XP=Objective Complete
  1629. CHB7_MYALIBI_DefeatBird_XP=Objective Complete
  1630. CHE2_MostWantedCompleted_XP=Most Wanted Complete
  1631. CHE2_EnterEnigmaHQ_XP=Objective Complete
  1632. CHE2_GetUniqueTrophy_XP=Riddler Trophy
  1633. CHEP9_EscapedPrisonerCaptured_XP=Objective Complete
  1634. CHEP9_EscapedPrisonerCompleted_XP=Objective Complete
  1635. CIP_VenomThug_XP=Crime in Progress
  1636. CIP_VenomThug_Easy_XP=Crime in Progress
  1637. CIP_VenomThug_Medium_XP=Crime in Progress
  1638. CIP_VenomThug_Hard_XP=Crime in Progress
  1639. CIP_BankJob_XP=Crime in Progress
  1640. CIP_BankJob_Easy_XP=Crime in Progress
  1641. CIP_BankJob_Medium_XP=Crime in Progress
  1642. CIP_BankJob_Hard_XP=Crime in Progress
  1643. CIP_ATMThief_XP=Crime in Progress
  1644. CIP_ATMThief_Easy_XP=Crime in Progress
  1645. CIP_ATMThief_Medium_XP=Crime in Progress
  1646. CIP_ATMThief_Hard_XP=Crime in Progress
  1647. CIP_WeaponsDeal_XP=Crime in Progress
  1648. CIP_WeaponsDeal_Easy_XP=Crime in Progress
  1649. CIP_WeaponsDeal_Medium_XP=Crime in Progress
  1650. CIP_WeaponsDeal_Hard_XP=Crime in Progress
  1651. CIP_SomethingRotten_XP=Crime in Progress
  1652. CIP_SomethingRotten_Easy_XP=Crime in Progress
  1653. CIP_SomethingRotten_Medium_XP=Crime in Progress
  1654. CIP_SomethingRotten_Hard_XP=Crime in Progress
  1655. CIP_SnitchToss_XP=Crime in Progress
  1656. CIP_SnitchToss_Easy_XP=Crime in Progress
  1657. CIP_SnitchToss_Medium_XP=Crime in Progress
  1658. CIP_SnitchToss_Hard_XP=Crime in Progress
  1659. CIP_TurfWars_XP=Crime in Progress
  1660. CIP_TurfWars_Easy_XP=Crime in Progress
  1661. CIP_TurfWars_Medium_XP=Crime in Progress
  1662. CIP_TurfWars_Hard_XP=Crime in Progress
  1663. CIP_NinjaJumpdown_XP=Crime in Progress
  1664. CIP_NinjaJumpdown_Easy_XP=Crime in Progress
  1665. CIP_NinjaJumpdown_Medium_XP=Crime in Progress
  1666. CIP_NinjaJumpdown_Hard_XP=Crime in Progress
  1667. CIP_ThugsBeatCops_XP=Crime in Progress
  1668. CIP_ThugsBeatCops_Easy_XP=Crime in Progress
  1669. CIP_ThugsBeatCops_Medium_XP=Crime in Progress
  1670. CIP_ThugsBeatCops_Hard_XP=Crime in Progress
  1671. CIP_GCPDStandOff_XP=Crime in Progress
  1672. CIP_GCPDStandOff_Easy_XP=Crime in Progress
  1673. CIP_GCPDStandOff_Medium_XP=Crime in Progress
  1674. CIP_GCPDStandOff_Hard_XP=Crime in Progress
  1675. CIP_SwatVsThugs_XP=Crime in Progress
  1676. CIP_SwatVsThugs_Easy_XP=Crime in Progress
  1677. CIP_SwatVsThugs_Medium_XP=Crime in Progress
  1678. CIP_SwatVsThugs_Hard_XP=Crime in Progress
  1679. EnigmaTowerUnlocked_Bowery=Comms Tower
  1680. EnigmaTowerUnlocked_ParkRow=Comms Tower
  1681. EnigmaTowerUnlocked_IndustrialDistrict=Comms Tower
  1682. EnigmaTowerUnlocked_Burley=Comms Tower
  1683. EnigmaTowerUnlocked_DiamondDistrict=Comms Tower
  1684. EnigmaTowerUnlocked_AmusementMile=Comms Tower
  1685. AlfredWisdom=Alfred Wisdom
  1686.  
  1687. [IntroCredits]
  1688. Title_A=a
  1689. Title_And=and
  1690. Title_ArkhamCity=ARKHAM ORIGINS
  1691. Title_Batman=BATMAN
  1692. Title_Presents=presents
  1693. Title_Production=production
  1694.  
  1695. [Leaderboard]
  1696. LeaderboardFetch=Retrieving Leaderboard results.
  1697. LeaderboardFetchError=Failed to retrieve Leaderboard results.
  1698. LeaderboardNotOnline=You need to be signed into Xbox LIVE to access the leaderboards.
  1699.  
  1700. [Loading]
  1701. ObjectivesTitle=CURRENT OBJECTIVES:
  1702.  
  1703. [Lobby]
  1704. ChangeSkin=Change Costume
  1705. Custom=Custom
  1706. ExitMessage=Are you sure you wish to end the session?
  1707. Goals=Goals
  1708. Head2Head=Head to Head
  1709. page=Page
  1710. Ranked=Ranked
  1711. Ready=READY
  1712. Select=Select
  1713. TitleCampaign=CAMPAIGN MAPS
  1714. TitleCampaignDLC=DOWNLOADED CAMPAIGN MAPS
  1715. TitleCombat=COMBAT MAPS
  1716. TitleDLC=DOWNLOADED MAPS
  1717. TitlePredator=PREDATOR MAPS
  1718. TitleTraining=TRAINING PROGRAMS
  1719. Unselect=Un-Select
  1720.  
  1721. [Map]
  1722. AddSSWaypoint=Set As Current Objective
  1723. AddWaypoint=Set Custom Waypoint
  1724. BasementLevel=BASEMENT LEVEL
  1725. Bios=Profile
  1726. CaseFileIcon=Details
  1727. CaseFiles=SIDE MISSIONS
  1728. Center=Center
  1729. ChallengeMode=Training Console
  1730. ChallengeModeDescription=Use this training console to access challenge mode and combat training.
  1731. ChangeFilter=Side Mission Progress
  1732. ClearWaypoint=Remove Waypoint
  1733. Close=Close
  1734. CloseDB=Gotham City
  1735. Closed=CLOSED
  1736. CoordEast=E
  1737. CoordNorth=N
  1738. CoordSouth=S
  1739. CoordWest=W
  1740. CrimeScene0_0=Crime Scene
  1741. CrimeScene1_0=Suspect
  1742. OG_CHO1_Scene=Jezebel Plaza Fall
  1743. NG_CHO1_Target=Jezebel Plaza Fall
  1744. OG_CHU1_Scene=Crime Alley Shootings
  1745. OG_CHU1_Target=Crime Alley Shootings
  1746. OG_CHC1_Scene=Amusement Mile Mauling
  1747. OG_CHC1_Target=Amusement Mile Mauling
  1748. OG_CHN1_Scene=Dixon Docks Shooting
  1749. NG_CHN1_Target=Dixon Docks Shooting
  1750. NG_CHM1_Scene=Burnley Hit and Run
  1751. NG_CHM1_Target=Burnley Hit and Run
  1752. NG_CHQ1_Scene=Coventry Fire
  1753. NG_CHQ1_Target=Coventry Fire
  1754. CriminalDatabase=Most Wanted
  1755. Deceased=Deceased
  1756. East=East
  1757. Enter=Enter Location
  1758. ExitToOverworld=EXIT
  1759. FastTravel=Fast Travel
  1760. Garden=Botanical Gardens
  1761. GoalReachedUserDesc=Custom waypoint
  1762. GoalReachedUserIconTitle=REACHED OBJECTIVE MARKER FOR:
  1763. GoalReachedUserTitle=REACHED OBJECTIVE MARKER FOR:
  1764. GoalSetUserDesc=Custom waypoint
  1765. GoalSetUserIconTitle=OBJECTIVE MARKER CHANGED TO:
  1766. GoalSetUserTitle=OBJECTIVE MARKER CHANGED TO:
  1767. GothamCity=GOTHAM CITY
  1768. GroundLevel=GROUND LEVEL
  1769. HideRiddler=Hidden
  1770. MapObj_InSubMap=There is something to do at this location!
  1771. MapUnavailable=MAP NOT AVAILABLE
  1772. NoStory=
  1773. North=North
  1774. NotAvailable=MAP NOT AVAILABLE
  1775. OW=Old Gotham - Streets
  1776. NewG=South Gotham
  1777. OldG=North Gotham
  1778. Brid=Gotham Pioneers Bridge
  1779. BatCaveHQ=Batcave
  1780. CargoShip=Final Offer
  1781. RegentHotel=Royal Hotel
  1782. SleazyClub=My Alibi
  1783. SteelMill=Sionis Steel Mill
  1784. GothamBridge=Gotham Pioneers Bridge
  1785. Appartment=Lacey Towers
  1786. PoliceStation=GCPD
  1787. Prison=Blackgate Prison
  1788. Bank=Gotham Merchants Bank
  1789. JokerDream=Joker
  1790. BaneHQ=Bane's Field HQ
  1791. Church=Church
  1792. tower=Coventry Tower
  1793. Enigma=Enigma's Headquarters
  1794. Pinkney=Tomb
  1795. MadHatter=Haberdashery
  1796. Anarky=Courthouse
  1797. Shiva=Sheldon Park
  1798. GCPD=GCPD Precinct
  1799. Objectives=OBJECTIVES
  1800. ObjectivesTitle=MAIN OBJECTIVES:
  1801. Pan=Pan
  1802. Progress=Progress
  1803. RemoveWaypoint=Return To Main Objective
  1804. Rescued=RESCUED
  1805. RestrictedArea=SHELDON PARK
  1806. SetFilter=View Side Mission Info
  1807. ShowAll=Show all
  1808. ShowBatman=Show Batman
  1809. ShowRiddler=Show?
  1810. Steel=Sionis Steel Mill
  1811. SteelWorks=Sionis Steel Mill
  1812. Title=Map & Objectives
  1813. View=View
  1814. West=West
  1815. WorldMap=Gotham City
  1816. Zoom=Zoom
  1817. ZoomIn=Zoom in
  1818. ZoomOut=Zoom out
  1819. TabMenuTitle1=MAPA
  1820. TabMenuTitle2=MOST WANTED
  1821. ParkRow=Park Row
  1822. AmusementMile=Amusement Mile
  1823. Bowery=Bowery
  1824. Bridge=Gotham Pioneers Bridge
  1825. Industrial=Industrial
  1826. SheldonPark=Sheldon Park
  1827. Coventry=Coventry
  1828. Diamond=Diamond District
  1829. Burnley=Burnley
  1830. EnigmaCCTV=Network Relay
  1831. EnigmaPickup=Enigma Datapack
  1832. DynamicEventsLocator=Crime In Progress
  1833. Pointofinterest1_1=Point of Interest
  1834. Pointofinterest1_2=Point of Interest
  1835. Pointofinterest1_3=Point of Interest
  1836. Pointofinterest1_4=Point of Interest
  1837. ChE1_EnigmaHQ_NGC3=Investigate the source of Enigma's transmission
  1838. ChE1_EnigmaHQ_NGC3_02=Disable Enigma's server once all relays are destroyed.
  1839. Enigma2_4=Enigma's HQ
  1840. EnigmaHQ=Enigma's HQ
  1841. DirectedEventInformant0_0=Enigma Data Handler
  1842. DirectedEventInformant0_1=Enigma Data Handler
  1843. DirectedEventInformant0_2=Enigma Data Handler
  1844. DirectedEventInformant0_3=Enigma Data Handler
  1845. DirectedEventInformant0_4=Enigma Data Handler
  1846. DirectedEventInformant0_5=Enigma Data Handler
  1847. DirectedEventInformant0_6=Enigma Data Handler
  1848. DirectedEventInformant0_7=Enigma Data Handler
  1849. DirectedEventInformant0_8=Enigma Data Handler
  1850. Informant_01=Interrogate to reveal location of Enigma Datapacks for Extortion File 01
  1851. Informant_02=Interrogate to reveal location of Enigma Datapacks for Extortion File 02
  1852. Informant_03=Interrogate to reveal location of Enigma Datapacks for Extortion File 03
  1853. Informant_04=Interrogate to reveal location of Enigma Datapacks for Extortion File 04
  1854. Informant_05=Interrogate to reveal location of Enigma Datapacks for Extortion File 05
  1855. Informant_06=Interrogate to reveal location of Enigma Datapacks for Extortion File 06
  1856. Informant_07=Interrogate to reveal location of Enigma Datapacks for Extortion File 07
  1857. Informant_08=Interrogate to reveal location of Enigma Datapacks for Extortion File 08
  1858. Informant_09=Interrogate to reveal location of Enigma Datapacks for Extortion File 09
  1859. Informant_10=Interrogate to reveal location of Enigma Datapacks for Extortion File 10
  1860. Informant_11=Interrogate to reveal location of Enigma Datapacks for Extortion File 11
  1861. Informant_12=Interrogate to reveal location of Enigma Datapacks for Extortion File 12
  1862. Informant_13=Interrogate to reveal location of Enigma Datapacks for Extortion File 13
  1863. Informant_14=Interrogate to reveal location of Enigma Datapacks for Extortion File 14
  1864. Informant_15=Interrogate to reveal location of Enigma Datapacks for Extortion File 15
  1865. Informant_16=Interrogate to reveal location of Enigma Datapacks for Extortion File 16
  1866. Informant_17=Interrogate to reveal location of Enigma Datapacks for Extortion File 17
  1867. Informant_18=Interrogate to reveal location of Enigma Datapacks for Extortion File 18
  1868. Informant_19=Interrogate to reveal location of Enigma Datapacks for Extortion File 19
  1869. Informant_20=Interrogate to reveal location of Enigma Datapacks for Extortion File 20
  1870. AmusementMile_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  1871. AmusementMile_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  1872. AmusementMile_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  1873. AmusementMile_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  1874. AmusementMile_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  1875. AmusementMile_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  1876. AmusementMile_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  1877. AmusementMile_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  1878. AmusementMile_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  1879. AmusementMile_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  1880. AmusementMile_Pickup_1=Complete the set to decipher Extortion File 05
  1881. AmusementMile_Pickup_2=Complete the set to decipher Extortion File 05
  1882. AmusementMile_Pickup_3=Complete the set to decipher Extortion File 05
  1883. AmusementMile_Pickup_4=Complete the set to decipher Extortion File 05
  1884. AmusementMile_Pickup_5=Complete the set to decipher Extortion File 05
  1885. AmusementMile_Pickup_6=Complete the set to decipher Extortion File 05
  1886. AmusementMile_Pickup_7=Complete the set to decipher Extortion File 06
  1887. AmusementMile_Pickup_8=Complete the set to decipher Extortion File 06
  1888. AmusementMile_Pickup_9=Complete the set to decipher Extortion File 06
  1889. AmusementMile_Pickup_10=Complete the set to decipher Extortion File 06
  1890. AmusementMile_Pickup_11=Complete the set to decipher Extortion File 06
  1891. AmusementMile_Pickup_12=Complete the set to decipher Extortion File 06
  1892. AmusementMile_Pickup_13=Complete the set to decipher Extortion File 07
  1893. AmusementMile_Pickup_14=Complete the set to decipher Extortion File 07
  1894. AmusementMile_Pickup_15=Complete the set to decipher Extortion File 07
  1895. AmusementMile_Pickup_16=Complete the set to decipher Extortion File 07
  1896. AmusementMile_Pickup_17=Complete the set to decipher Extortion File 07
  1897. AmusementMile_Pickup_18=Complete the set to decipher Extortion File 07
  1898. FinalOffer_Pickup_1=Complete the set to decipher Extortion File 05
  1899. FinalOffer_Pickup_2=Complete the set to decipher Extortion File 05
  1900. FinalOffer_Pickup_3=Complete the set to decipher Extortion File 05
  1901. FinalOffer_Pickup_4=Complete the set to decipher Extortion File 05
  1902. FinalOffer_Pickup_5=Complete the set to decipher Extortion File 06
  1903. FinalOffer_Pickup_6=Complete the set to decipher Extortion File 06
  1904. FinalOffer_Pickup_7=Complete the set to decipher Extortion File 06
  1905. FinalOffer_Pickup_8=Complete the set to decipher Extortion File 06
  1906. FinalOffer_Pickup_9=Complete the set to decipher Extortion File 07
  1907. FinalOffer_Pickup_10=Complete the set to decipher Extortion File 07
  1908. FinalOffer_Pickup_11=Complete the set to decipher Extortion File 07
  1909. FinalOffer_Pickup_12=Complete the set to decipher Extortion File 07
  1910. Bowery_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  1911. Bowery_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  1912. Bowery_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  1913. Bowery_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  1914. Bowery_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  1915. Bowery_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  1916. Bowery_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  1917. Bowery_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  1918. Bowery_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  1919. Bowery_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  1920. Bowery_Pickup_1=Complete the set to decipher Extortion File 03
  1921. Bowery_Pickup_2=Complete the set to decipher Extortion File 03
  1922. Bowery_Pickup_3=Complete the set to decipher Extortion File 03
  1923. Bowery_Pickup_4=Complete the set to decipher Extortion File 03
  1924. Bowery_Pickup_5=Complete the set to decipher Extortion File 03
  1925. Bowery_Pickup_6=Complete the set to decipher Extortion File 03
  1926. Bowery_Pickup_7=Complete the set to decipher Extortion File 03
  1927. Bowery_Pickup_8=Complete the set to decipher Extortion File 03
  1928. Bowery_Pickup_9=Complete the set to decipher Extortion File 04
  1929. Bowery_Pickup_10=Complete the set to decipher Extortion File 04
  1930. Bowery_Pickup_11=Complete the set to decipher Extortion File 04
  1931. Bowery_Pickup_12=Complete the set to decipher Extortion File 04
  1932. Bowery_Pickup_13=Complete the set to decipher Extortion File 04
  1933. Bowery_Pickup_14=Complete the set to decipher Extortion File 04
  1934. Bowery_Pickup_15=Complete the set to decipher Extortion File 04
  1935. Bowery_Pickup_16=Complete the set to decipher Extortion File 04
  1936. Bowery_Pickup_17=Complete the set to decipher Extortion File 04
  1937. HatShop_Pickup_1=Complete the set to decipher Extortion File 03
  1938. Bank_Pickup_1=Complete the set to decipher Extortion File 03
  1939. Bank_Pickup_2=Complete the set to decipher Extortion File 04
  1940. Bridge_Pickup_1=Complete the set to decipher Extortion File 11
  1941. Bridge_Pickup_2=Complete the set to decipher Extortion File 11
  1942. Bridge_Pickup_3=Complete the set to decipher Extortion File 11
  1943. Bridge_Pickup_4=Complete the set to decipher Extortion File 11
  1944. Bridge_Pickup_5=Complete the set to decipher Extortion File 11
  1945. Bridge_Pickup_6=Complete the set to decipher Extortion File 12
  1946. Bridge_Pickup_7=Complete the set to decipher Extortion File 12
  1947. Bridge_Pickup_8=Complete the set to decipher Extortion File 12
  1948. Bridge_Pickup_9=Complete the set to decipher Extortion File 12
  1949. Bridge_Pickup_10=Complete the set to decipher Extortion File 12
  1950. BridgeInterior_Pickup_1=Complete the set to decipher Extortion File 11
  1951. BridgeInterior_Pickup_2=Complete the set to decipher Extortion File 11
  1952. BridgeInterior_Pickup_3=Complete the set to decipher Extortion File 11
  1953. BridgeInterior_Pickup_4=Complete the set to decipher Extortion File 11
  1954. BridgeInterior_Pickup_5=Complete the set to decipher Extortion File 11
  1955. BridgeInterior_Pickup_6=Complete the set to decipher Extortion File 12
  1956. BridgeInterior_Pickup_7=Complete the set to decipher Extortion File 12
  1957. BridgeInterior_Pickup_8=Complete the set to decipher Extortion File 12
  1958. BridgeInterior_Pickup_9=Complete the set to decipher Extortion File 12
  1959. BridgeInterior_Pickup_10=Complete the set to decipher Extortion File 12
  1960. Burnley_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  1961. Burnley_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  1962. Burnley_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  1963. Burnley_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  1964. Burnley_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  1965. Burnley_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  1966. Burnley_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  1967. Burnley_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  1968. Burnley_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  1969. Burnley_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  1970. Burnley_Pickup_1=Complete the set to decipher Extortion File 18
  1971. Burnley_Pickup_2=Complete the set to decipher Extortion File 18
  1972. Burnley_Pickup_3=Complete the set to decipher Extortion File 18
  1973. Burnley_Pickup_4=Complete the set to decipher Extortion File 18
  1974. Burnley_Pickup_5=Complete the set to decipher Extortion File 19
  1975. Burnley_Pickup_6=Complete the set to decipher Extortion File 18
  1976. Burnley_Pickup_7=Complete the set to decipher Extortion File 19
  1977. Burnley_Pickup_8=Complete the set to decipher Extortion File 19
  1978. Burnley_Pickup_9=Complete the set to decipher Extortion File 18
  1979. Burnley_Pickup_10=Complete the set to decipher Extortion File 18
  1980. Burnley_Pickup_11=Complete the set to decipher Extortion File 20
  1981. Burnley_Pickup_12=Complete the set to decipher Extortion File 18
  1982. Burnley_Pickup_13=Complete the set to decipher Extortion File 18
  1983. Burnley_Pickup_14=Complete the set to decipher Extortion File 18
  1984. Burnley_Pickup_15=Complete the set to decipher Extortion File 20
  1985. GCPD_Pickup_1=Complete the set to decipher Extortion File 19
  1986. GCPD_Pickup_2=Complete the set to decipher Extortion File 19
  1987. GCPD_Pickup_3=Complete the set to decipher Extortion File 19
  1988. GCPD_Pickup_4=Complete the set to decipher Extortion File 19
  1989. GCPD_Pickup_5=Complete the set to decipher Extortion File 19
  1990. GCPD_Pickup_6=Complete the set to decipher Extortion File 19
  1991. GCPD_Pickup_7=Complete the set to decipher Extortion File 19
  1992. GCPD_Pickup_8=Complete the set to decipher Extortion File 20
  1993. GCPD_Pickup_9=Complete the set to decipher Extortion File 20
  1994. GCPD_Pickup_10=Complete the set to decipher Extortion File 20
  1995. GCPD_Pickup_11=Complete the set to decipher Extortion File 20
  1996. GCPD_Pickup_12=Complete the set to decipher Extortion File 20
  1997. GCPD_Pickup_13=Complete the set to decipher Extortion File 20
  1998. GCPD_Pickup_14=Complete the set to decipher Extortion File 20
  1999. EnigmaHQ_Pickup_1=Complete the set to decipher Extortion File 20
  2000. Coventry_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  2001. Coventry_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  2002. Coventry_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  2003. Coventry_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  2004. Coventry_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  2005. Coventry_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  2006. Coventry_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  2007. Coventry_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  2008. Coventry_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  2009. Coventry_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  2010. Coventry_Pickup_1=Complete the set to decipher Extortion File 13
  2011. Coventry_Pickup_2=Complete the set to decipher Extortion File 13
  2012. Coventry_Pickup_3=Complete the set to decipher Extortion File 13
  2013. Coventry_Pickup_4=Complete the set to decipher Extortion File 13
  2014. Coventry_Pickup_5=Complete the set to decipher Extortion File 13
  2015. Coventry_Pickup_6=Complete the set to decipher Extortion File 13
  2016. Coventry_Pickup_7=Complete the set to decipher Extortion File 13
  2017. Coventry_Pickup_8=Complete the set to decipher Extortion File 13
  2018. Coventry_Pickup_9=Complete the set to decipher Extortion File 14
  2019. Coventry_Pickup_10=Complete the set to decipher Extortion File 14
  2020. Coventry_Pickup_11=Complete the set to decipher Extortion File 14
  2021. Coventry_Pickup_12=Complete the set to decipher Extortion File 14
  2022. Coventry_Pickup_13=Complete the set to decipher Extortion File 14
  2023. Coventry_Pickup_14=Complete the set to decipher Extortion File 14
  2024. Coventry_Pickup_15=Complete the set to decipher Extortion File 14
  2025. Coventry_Pickup_16=Complete the set to decipher Extortion File 14
  2026. Coventry_Pickup_17=Complete the set to decipher Extortion File 14
  2027. LaceyTower_Pickup_1=Complete the set to decipher Extortion File 13
  2028. MyAlibi_Pickup_1=Complete the set to decipher Extortion File 13
  2029. MyAlibi_Pickup_2=Complete the set to decipher Extortion File 14
  2030. Diamond_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  2031. Diamond_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  2032. Diamond_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  2033. Diamond_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  2034. Diamond_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  2035. Diamond_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  2036. Diamond_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  2037. Diamond_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  2038. Diamond_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  2039. Diamond_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  2040. Diamond_Pickup_1=Complete the set to decipher Extortion File 15
  2041. Diamond_Pickup_2=Complete the set to decipher Extortion File 15
  2042. Diamond_Pickup_3=Complete the set to decipher Extortion File 15
  2043. Diamond_Pickup_4=Complete the set to decipher Extortion File 15
  2044. Diamond_Pickup_5=Complete the set to decipher Extortion File 15
  2045. Diamond_Pickup_6=Complete the set to decipher Extortion File 15
  2046. Diamond_Pickup_7=Complete the set to decipher Extortion File 16
  2047. Diamond_Pickup_8=Complete the set to decipher Extortion File 16
  2048. Diamond_Pickup_9=Complete the set to decipher Extortion File 16
  2049. Diamond_Pickup_10=Complete the set to decipher Extortion File 16
  2050. Diamond_Pickup_11=Complete the set to decipher Extortion File 16
  2051. Diamond_Pickup_12=Complete the set to decipher Extortion File 16
  2052. Diamond_Pickup_13=Complete the set to decipher Extortion File 17
  2053. Diamond_Pickup_14=Complete the set to decipher Extortion File 17
  2054. Diamond_Pickup_15=Complete the set to decipher Extortion File 17
  2055. Diamond_Pickup_16=Complete the set to decipher Extortion File 17
  2056. Diamond_Pickup_17=Complete the set to decipher Extortion File 17
  2057. Diamond_Pickup_18=Complete the set to decipher Extortion File 17
  2058. Hotel_Pickup_1=Complete the set to decipher Extortion File 15
  2059. Hotel_Pickup_2=Complete the set to decipher Extortion File 15
  2060. Hotel_Pickup_3=Complete the set to decipher Extortion File 15
  2061. Hotel_Pickup_4=Complete the set to decipher Extortion File 15
  2062. Hotel_Pickup_5=Complete the set to decipher Extortion File 16
  2063. Hotel_Pickup_6=Complete the set to decipher Extortion File 16
  2064. Hotel_Pickup_7=Complete the set to decipher Extortion File 16
  2065. Hotel_Pickup_8=Complete the set to decipher Extortion File 16
  2066. Hotel_Pickup_9=Complete the set to decipher Extortion File 17
  2067. Hotel_Pickup_10=Complete the set to decipher Extortion File 17
  2068. Hotel_Pickup_11=Complete the set to decipher Extortion File 17
  2069. Hotel_Pickup_12=Complete the set to decipher Extortion File 17
  2070. Industrial_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  2071. Industrial_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  2072. Industrial_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  2073. Industrial_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  2074. Industrial_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  2075. Industrial_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  2076. Industrial_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  2077. Industrial_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  2078. Industrial_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  2079. Industrial_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  2080. Industrial_Pickup_1=Complete the set to decipher Extortion File 08
  2081. Industrial_Pickup_2=Complete the set to decipher Extortion File 08
  2082. Industrial_Pickup_3=Complete the set to decipher Extortion File 08
  2083. Industrial_Pickup_4=Complete the set to decipher Extortion File 08
  2084. Industrial_Pickup_5=Complete the set to decipher Extortion File 08
  2085. Industrial_Pickup_6=Complete the set to decipher Extortion File 08
  2086. Industrial_Pickup_7=Complete the set to decipher Extortion File 09
  2087. Industrial_Pickup_8=Complete the set to decipher Extortion File 09
  2088. Industrial_Pickup_9=Complete the set to decipher Extortion File 09
  2089. Industrial_Pickup_10=Complete the set to decipher Extortion File 09
  2090. Industrial_Pickup_11=Complete the set to decipher Extortion File 09
  2091. Industrial_Pickup_12=Complete the set to decipher Extortion File 09
  2092. Industrial_Pickup_13=Complete the set to decipher Extortion File 10
  2093. Industrial_Pickup_14=Complete the set to decipher Extortion File 10
  2094. Industrial_Pickup_15=Complete the set to decipher Extortion File 10
  2095. Industrial_Pickup_16=Complete the set to decipher Extortion File 10
  2096. Industrial_Pickup_17=Complete the set to decipher Extortion File 10
  2097. Industrial_Pickup_18=Complete the set to decipher Extortion File 10
  2098. Industrial_Pickup_19=Complete the set to decipher Extortion File 10
  2099. SteelMill_Pickup_1=Complete the set to decipher Extortion File 08
  2100. SteelMill_Pickup_2=Complete the set to decipher Extortion File 08
  2101. SteelMill_Pickup_3=Complete the set to decipher Extortion File 08
  2102. SteelMill_Pickup_4=Complete the set to decipher Extortion File 08
  2103. SteelMill_Pickup_5=Complete the set to decipher Extortion File 09
  2104. SteelMill_Pickup_6=Complete the set to decipher Extortion File 09
  2105. SteelMill_Pickup_7=Complete the set to decipher Extortion File 09
  2106. SteelMill_Pickup_8=Complete the set to decipher Extortion File 09
  2107. SteelMill_Pickup_9=Complete the set to decipher Extortion File 10
  2108. SteelMill_Pickup_10=Complete the set to decipher Extortion File 10
  2109. SteelMill_Pickup_11=Complete the set to decipher Extortion File 10
  2110. ParkRow_Camera_1=Destroy all Relays to access the server at Enigma's HQ
  2111. ParkRow_Camera_2=Destroy all Relays to access the server at Enigma's HQ
  2112. ParkRow_Camera_3=Destroy all Relays to access the server at Enigma's HQ
  2113. ParkRow_Camera_4=Destroy all Relays to access the server at Enigma's HQ
  2114. ParkRow_Camera_5=Destroy all Relays to access the server at Enigma's HQ
  2115. ParkRow_Camera_6=Destroy all Relays to access the server at Enigma's HQ
  2116. ParkRow_Camera_7=Destroy all Relays to access the server at Enigma's HQ
  2117. ParkRow_Camera_8=Destroy all Relays to access the server at Enigma's HQ
  2118. ParkRow_Camera_9=Destroy all Relays to access the server at Enigma's HQ
  2119. ParkRow_Camera_10=Destroy all Relays to access the server at Enigma's HQ
  2120. ParkRow_Pickup_1=Complete the set to decipher Extortion File 01
  2121. ParkRow_Pickup_2=Complete the set to decipher Extortion File 01
  2122. ParkRow_Pickup_3=Complete the set to decipher Extortion File 01
  2123. ParkRow_Pickup_4=Complete the set to decipher Extortion File 01
  2124. ParkRow_Pickup_5=Complete the set to decipher Extortion File 01
  2125. ParkRow_Pickup_6=Complete the set to decipher Extortion File 01
  2126. ParkRow_Pickup_7=Complete the set to decipher Extortion File 01
  2127. ParkRow_Pickup_8=Complete the set to decipher Extortion File 01
  2128. ParkRow_Pickup_9=Complete the set to decipher Extortion File 02
  2129. ParkRow_Pickup_10=Complete the set to decipher Extortion File 02
  2130. ParkRow_Pickup_11=Complete the set to decipher Extortion File 02
  2131. ParkRow_Pickup_12=Complete the set to decipher Extortion File 02
  2132. ParkRow_Pickup_13=Complete the set to decipher Extortion File 02
  2133. ParkRow_Pickup_14=Complete the set to decipher Extortion File 02
  2134. ParkRow_Pickup_15=Complete the set to decipher Extortion File 02
  2135. ParkRow_Pickup_16=Complete the set to decipher Extortion File 02
  2136. ParkRow_Pickup_17=Complete the set to decipher Extortion File 02
  2137. Courthouse_Pickup_1=Complete the set to decipher Extortion File 01
  2138. Church_Pickup_1=Complete the set to decipher Extortion File 01
  2139. BaneHQ_Pickup_1=Complete the set to decipher Extortion File 02
  2140. Tower0=Comms Tower - Coventry
  2141. Tower1=Comms Tower - The Bowery
  2142. Tower2=Comms Tower - Park Row
  2143. Tower3=Comms Tower - Industrial District
  2144. Tower4=Comms Tower - Burnley
  2145. Tower5=Comms Tower - Diamond District
  2146. Tower6=Comms Tower - Amusement Mile
  2147. Tower0Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2148. Tower1Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2149. Tower2Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2150. Tower3Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2151. Tower4Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2152. Tower5Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2153. Tower6Desc=Restore towers to unlock Batwing Drop Points and reveal Enigma's Network Relays.
  2154. Destination0=Batwing Drop Point
  2155. Destination1=Batwing Drop Point
  2156. Destination2=Batwing Drop Point
  2157. Destination3=Batwing Drop Point
  2158. Destination4=Batwing Drop Point
  2159. Destination5=Batwing Drop Point
  2160. Destination6=Batwing Drop Point
  2161. Destination7=Batwing Drop Point
  2162. FT_NewGothamA2=Fast travel to Coventry District
  2163. FT_NewGothamT0=Fast travel to Coventry District
  2164. FT_NewGothamB0=Fast travel to Diamond District
  2165. FT_NewGothamD0=Fast travel to Burnley District
  2166. FT_NewGothamC6=Fast travel to Burnley District
  2167. FT_OldGothamC1=Fast travel to Industrial District
  2168. FT_OldGothamB0=Fast travel to Amusement Mile District
  2169. FT_OldGothamA2=Fast travel to Park Row District
  2170. FT_OldGothamE4=Fast travel to Bowery District
  2171. FT_Prison=Blackgate Prison
  2172. FT_Batcave=Return to Batcave
  2173. SidemissionPenguin=Penguin's Arms Caches
  2174. PenguinTitle=Penguin's Arms Caches
  2175. PenguinDescription01=Use the Disruptor to destroy Penguin's 6 arms caches
  2176. PenguinDescription02=5 arms caches remaining
  2177. PenguinDescription03=4 arms caches remaining
  2178. PenguinDescription04=3 arms caches remaining
  2179. PenguinDescription05=2 arms caches remaining
  2180. PenguinDescription06=1 arms cache remaining
  2181. PenguinDescription07=Penguin Most Wanted Complete
  2182. ChP1_Cache1=Use the Disruptor to destroy Penguin's Arms Cache
  2183. ChP1_Cache2=Use the Disruptor to destroy Penguin's Arms Cache
  2184. ChP1_Cache3=Use the Disruptor to destroy Penguin's Arms Cache
  2185. ChP1_Cache4=Use the Disruptor to destroy Penguin's Arms Cache
  2186. ChP1_Cache5=Use the Disruptor to destroy Penguin's Arms Cache
  2187. ChP1_Cache6=Use the Disruptor to destroy Penguin's Arms Cache
  2188. MapObj_ChP1_Cache1_desc=Destroy Penguin's Arms Cache
  2189. MapObj_ChP1_Cache2_desc=Destroy Penguin's Arms Cache
  2190. MapObj_ChP1_Cache3_desc=Destroy Penguin's Arms Cache
  2191. MapObj_ChP1_Cache4_desc=Destroy Penguin's Arms Cache
  2192. MapObj_ChP1_Cache5_desc=Destroy Penguin's Arms Cache
  2193. MapObj_ChP1_Cache6_desc=Destroy Penguin's Arms Cache
  2194. BlackMaskTitle=Black Mask's Drug Stashes
  2195. SidemissionBlackMask=Black Mask's Drug Stashes
  2196. BlackMaskDescription01=Destroy Black Mask's 6 drug stashes
  2197. BlackMaskDescription02=5 drug stashes remaining
  2198. BlackMaskDescription03=4 drug stashes remaining
  2199. BlackMaskDescription04=3 drug stashes remaining
  2200. BlackMaskDescription05=2 drug stashes remaining
  2201. BlackMaskDescription06=1 drug stash remaining
  2202. BlackMaskDescription07=Confront Black Mask at the Church
  2203. BlackMaskDescription08=Destroy the last drug stash
  2204. BlackMaskDescription09=Interrogate Black Mask
  2205. BlackMaskDescription10=Black Mask Most Wanted Complete
  2206. ChJ1_Stash1=Use Explosive Gel to destroy Black Mask's Drug Stash
  2207. ChJ1_Stash2=Use Explosive Gel to destroy Black Mask's Drug Stash
  2208. ChJ1_Stash3=Use Explosive Gel to destroy Black Mask's Drug Stash
  2209. ChJ1_Stash4=Use Explosive Gel to destroy Black Mask's Drug Stash
  2210. ChJ1_Stash5=Use Explosive Gel to destroy Black Mask's Drug Stash
  2211. ChJ1_Stash6=Use Explosive Gel to destroy Black Mask's Drug Stash
  2212. ChJ1_Final=Confront Black Mask at the Church
  2213. MapObj_CHJ1_STASH1_Desc=Destroy Black Mask's Drug Stash
  2214. MapObj_CHJ1_STASH2_Desc=Destroy Black Mask's Drug Stash
  2215. MapObj_CHJ1_STASH3_Desc=Destroy Black Mask's Drug Stash
  2216. MapObj_CHJ1_STASH4_Desc=Destroy Black Mask's Drug Stash
  2217. MapObj_CHJ1_STASH5_Desc=Destroy Black Mask's Drug Stash
  2218. MapObj_CHJ1_STASH6_Desc=Destroy Black Mask's Drug Stash
  2219. MapObj_ChJ1_Final_Desc=Confront Black Mask at the Church
  2220. BirdTitle=Bird
  2221. Sidemissionbird=Bird
  2222. BirdDescription01=Investigate the gang fight
  2223. BirdDescription02=Interrogate the last enemy standing
  2224. BirdDescription03=Investigate the gang fight
  2225. BirdDescription04=Interrogate the last enemy standing
  2226. BirdDescription05=Scan the area around the canister
  2227. BirdDescription06=Confront Bird at My Alibi Nightclub
  2228. BirdDescription07=Enter My Alibi Nightclub and confront Bird
  2229. BirdDescription08=Bird Most Wanted Complete
  2230. ChB1_Brawl1=Investigate the gang fight
  2231. ChB1_Brawl2=Investigate the gang fight
  2232. ChB3_DrugToScan=Scan matchbook for chemical analysis
  2233. ChB3_MyAlibi=Confront Bird at My Alibi
  2234. MapObj_ChB3_MyAlibi_Desc=Confront Bird at My Alibi
  2235. MapObj_ChB3_DrugToScan_Desc=Scan the area around the canister
  2236. MapObj_ChB1_Brawl2_Desc=Investigate the gang fight
  2237. MapObj_ChB1_Brawl1_Desc=Investigate the gang fight
  2238. MadHatterTitle=Mad Hatter
  2239. SideMissionMadHatter=Mad Hatter
  2240. MW_MadHatter=Defeat Jervis and rescue Alice
  2241. MW_MadHatter_Desc=Defeat Jervis and rescue Alice
  2242. MapObj_MW_MadHatter_Desc=Defeat Jervis and rescue Alice
  2243. MW_MadHatter_Done=Mad Hatter Defeated
  2244. MapObj_MadHatter_Marker_E6_Desc=Defeat Jervis and rescue Alice
  2245. MadHatter_Marker_E6=Defeat Jervis and rescue Alice
  2246. PinkneyTitle=Cyrus Pinkney's secrets
  2247. SidemissionPinkney=Cyrus Pinkney's secrets
  2248. PinkneyDescription01=Investigate Cyrus Pinkney's Crypt
  2249. PinkneyDescription02=Cyrus Pinkney's Secrets Complete
  2250. PointOfInterest9_4=Point of Interest
  2251. ChY1_Scan9=Investigate Cyrus Pinkney's Crypt
  2252. AnarkyTitle=Anarky
  2253. SideMissionAnarky=Anarky
  2254. AnarkyDescription01=Investigate Anarky's projection
  2255. AnarkyDescription02=Defuse Anarky's first bomb
  2256. AnarkyDescription03=Investigate Anarky's second projection
  2257. AnarkyDescription04=Defuse Anarky's second bomb
  2258. AnarkyDescription05=Investigate Anarky's third projection
  2259. AnarkyDescription06=Defuse Anarky's third bomb
  2260. AnarkyDescription07=Confront Anarky at the courthouse
  2261. AnarkyDescription08=Confront Anarky at the courthouse
  2262. AnarkyDescription09=Anarky Most Wanted Complete
  2263. ChA1_AnarkyBomb01=Locate and defuse Anarky's first bomb
  2264. ChA1_AnarkyBomb02=Locate and defuse Anarky's second bomb
  2265. ChA1_AnarkyBomb03=Locate and defuse Anarky's third bomb
  2266. ChA1_AnarkyThug01=Locate and speak with Anarky's supporter
  2267. ChA1_AnarkyThug02=Locate and speak with Anarky's supporter
  2268. ChA1_AnarkyThug03=Locate and speak with Anarky's supporter
  2269. MapObj_ChA1_AnarkyCourthouse=Confront Anarky at the courthouse
  2270. MapObj_CHA1_AnarkyThug01_Desc=Speak with Anarky's supporter
  2271. MapObj_CHA1_AnarkyThug02_Desc=Speak with Anarky's supporter
  2272. MapObj_CHA1_AnarkyThug03_Desc=Speak with Anarky's supporter
  2273. ChA1_AnarkyCourthouse=Confront Anarky at the courthouse
  2274. MapObj_ChA1_AnarkyCourthouse_Desc=Confront Anarky at the courthouse
  2275. MapObj_CHA1_AnarkyBomb01_Desc=Locate and defuse Anarky's first bomb
  2276. MapObj_CHA1_AnarkyBomb02_Desc=Locate and defuse Anarky's second bomb
  2277. MapObj_CHA1_AnarkyBomb03_Desc=Locate and defuse Anarky's third bomb
  2278. SideMissionDeadshot=Deadshot
  2279. DeadShotDescription01=Find S.O.S. broadcast location
  2280. DeadShotDescription02=Look for crash survivors
  2281. DeadShotDescription03=Replay crime scene from roof
  2282. DeadShotDescription04=Find the helicopter's tail rotor
  2283. DeadShotDescription05=Find the shooter's location
  2284. DeadShotDescription06=Find Deadshot's firing position
  2285. DeadShotDescription07=Confront Deadshot at the Gotham Merchants Bank
  2286. DeadShotDescription08=Defeat Deadshot
  2287. DeadShotDescription09=Deadshot Most Wanted Complete
  2288. ChD1_SOSLoactionDeadshot_OGE1=Find S.O.S. broadcast location
  2289. ChD1_CrashLocationDeadshot_OGE1=Look for crash survivors
  2290. ChD1_BackToRoof_OGE1=Replay the crime scene from the roof
  2291. ChD1_BankEntranceDeadshot_OGF1=Confront Deadshot at the Gotham Merchants Bank
  2292. DeadShotTitle01=Cry for help
  2293. DeadShotTitle02=Single Bullet Theory
  2294. CrimeScene2_1=Crash Location
  2295. MapObj_CHD1_BankEntranceDeadshot_OGF1_Desc=Confront Deadshot at the Gotham Merchants Bank
  2296. CrimeScene3_1=Cry for help
  2297. MapObj_CHD1_BackToRoof_OGE1=Crash Location - Roof Top
  2298. ARChallenge=AR Challenge
  2299. ARChallenge1=Basic Glide Drill 1
  2300. ARChallenge2=Basic Glide Drill 2
  2301. ARChallenge3=Basic Glide Drill 3
  2302. ARChallenge4=Basic Glide Drill 4
  2303. ARChallenge5=Intermediate Glide Drill 1
  2304. ARChallenge6=Intermediate Glide Drill 2
  2305. ARChallenge7=Advanced Glide Drill 1
  2306. ARChallenge8=Advanced Glide Drill 2
  2307. ARChallenge1_0=AR Glide Drill
  2308. ARChallenge2_0=AR Glide Drill
  2309. ARChallenge3_0=AR Glide Drill
  2310. ARChallenge4_0=AR Glide Drill
  2311. ARChallenge5_0=AR Glide Drill
  2312. ARChallenge6_0=AR Glide Drill
  2313. ARChallenge7_0=AR Glide Drill
  2314. ARChallenge8_0=AR Glide Drill
  2315. ShivaTitle01=Shiva's Test of Worth
  2316. Sidemissionshiva=Shiva's Test
  2317. ShivaDescription01=Find the "innocent man"
  2318. ShivaDescription02=Cut the power electrifying the pool
  2319. ShivaDescription03=Scan the area for a trail
  2320. ShivaDescription04=Follow the trail
  2321. ShivaDescription05=Confront Shiva
  2322. ShivaDescription06=Defeat Shiva
  2323. ShivaDescription07=Shiva Still Active - Most Wanted File Pending…
  2324. TrailMarker=Follow the blood trail
  2325. ShivaSSBloodTrail=Follow the blood trail to find the cop's partner
  2326. ChS1_CopPosition_NGC8=Locate and save the "innocent man"
  2327. MapObj_Chs1_CopPosition_NGC8_Desc=Locate and save the "innocent man"
  2328. MapObj_chs1_shivaPosition_OGH3_Desc=Confront Shiva
  2329. ChS3_2ndCopPosition_NGA3=Follow the blood trail to find the cop's partner
  2330. MapObj_ChS3_2ndCopPosition_NGA3_Desc=Follow the blood trail to find the cop's partner
  2331. ChS1_ShivaPosition_OGH3=Confront Shiva
  2332. SideMissionShivaIcon=Shiva's Test
  2333. SideMissionBlackgate=Escaped Blackgate Prisoners
  2334. BlackGatePrisonerDescription01=20 Blackgate prisoners remaining
  2335. BlackGatePrisonerDescription02=19 Blackgate prisoners remaining
  2336. BlackGatePrisonerDescription03=18 Blackgate prisoners remaining
  2337. BlackGatePrisonerDescription04=17 Blackgate prisoners remaining
  2338. BlackGatePrisonerDescription05=16 Blackgate prisoners remaining
  2339. BlackGatePrisonerDescription06=15 Blackgate prisoners remaining
  2340. BlackGatePrisonerDescription07=14 Blackgate prisoners remaining
  2341. BlackGatePrisonerDescription08=13 Blackgate prisoners remaining
  2342. BlackGatePrisonerDescription09=12 Blackgate prisoners remaining
  2343. BlackGatePrisonerDescription10=11 Blackgate prisoners remaining
  2344. BlackGatePrisonerDescription11=10 Blackgate prisoners remaining
  2345. BlackGatePrisonerDescription12=09 Blackgate prisoners remaining
  2346. BlackGatePrisonerDescription13=08 Blackgate prisoners remaining
  2347. BlackGatePrisonerDescription14=07 Blackgate prisoners remaining
  2348. BlackGatePrisonerDescription15=06 Blackgate prisoners remaining
  2349. BlackGatePrisonerDescription16=05 Blackgate prisoners remaining
  2350. BlackGatePrisonerDescription17=04 Blackgate prisoners remaining
  2351. BlackGatePrisonerDescription18=03 Blackgate prisoners remaining
  2352. BlackGatePrisonerDescription19=02 Blackgate prisoners remaining
  2353. BlackGatePrisonerDescription20=01 Blackgate prisoner remaining
  2354. BlackgatePrisonerTitle=Blackgate Prisoner Most Wanted
  2355. BlackGatePrisonerDescription21=Escaped Blackgate prisoner Most Wanted complete
  2356. MapOBJ_MW_BGP_Prisoner_01_Desc=Apprehend the Blackgate prisoner
  2357. MapOBJ_MW_BGP_Prisoner_02_Desc=Apprehend the Blackgate prisoner
  2358. MapOBJ_MW_BGP_Prisoner_03_Desc=Apprehend the Blackgate prisoner
  2359. MapOBJ_MW_BGP_Prisoner_04_Desc=Apprehend the Blackgate prisoner
  2360. MapOBJ_MW_BGP_Prisoner_05_Desc=Apprehend the Blackgate prisoner
  2361. MapOBJ_MW_BGP_Prisoner_06_Desc=Apprehend the Blackgate prisoner
  2362. MapOBJ_MW_BGP_Prisoner_07_Desc=Apprehend the Blackgate prisoner
  2363. MapOBJ_MW_BGP_Prisoner_08_Desc=Apprehend the Blackgate prisoner
  2364. MapOBJ_MW_BGP_Prisoner_09_Desc=Apprehend the Blackgate prisoner
  2365. MapOBJ_MW_BGP_Prisoner_10_Desc=Apprehend the Blackgate prisoner
  2366. MapOBJ_MW_BGP_Prisoner_11_Desc=Apprehend the Blackgate prisoner
  2367. MapOBJ_MW_BGP_Prisoner_12_Desc=Apprehend the Blackgate prisoner
  2368. MapOBJ_MW_BGP_Prisoner_13_Desc=Apprehend the Blackgate prisoner
  2369. MapOBJ_MW_BGP_Prisoner_14_Desc=Apprehend the Blackgate prisoner
  2370. MapOBJ_MW_BGP_Prisoner_15_Desc=Apprehend the Blackgate prisoner
  2371. MapOBJ_MW_BGP_Prisoner_16_Desc=Apprehend the Blackgate prisoner
  2372. MapOBJ_MW_BGP_Prisoner_17_Desc=Apprehend the Blackgate prisoner
  2373. MapOBJ_MW_BGP_Prisoner_18_Desc=Apprehend the Blackgate prisoner
  2374. MapOBJ_MW_BGP_Prisoner_19_Desc=Apprehend the Blackgate prisoner
  2375. MapOBJ_MW_BGP_Prisoner_20_Desc=Apprehend the Blackgate prisoner
  2376. MW_BGP_Prisoner_01=Apprehend BlackGate prisoner 01
  2377. MW_BGP_Prisoner_02=Apprehend BlackGate prisoner 02
  2378. MW_BGP_Prisoner_03=Apprehend BlackGate prisoner 03
  2379. MW_BGP_Prisoner_04=Apprehend BlackGate prisoner 04
  2380. MW_BGP_Prisoner_05=Apprehend BlackGate prisoner 05
  2381. MW_BGP_Prisoner_06=Apprehend BlackGate prisoner 06
  2382. MW_BGP_Prisoner_07=Apprehend BlackGate prisoner 07
  2383. MW_BGP_Prisoner_08=Apprehend BlackGate prisoner 08
  2384. MW_BGP_Prisoner_09=Apprehend BlackGate prisoner 09
  2385. MW_BGP_Prisoner_10=Apprehend BlackGate prisoner 10
  2386. MW_BGP_Prisoner_11=Apprehend BlackGate prisoner 11
  2387. MW_BGP_Prisoner_12=Apprehend BlackGate prisoner 12
  2388. MW_BGP_Prisoner_13=Apprehend BlackGate prisoner 13
  2389. MW_BGP_Prisoner_14=Apprehend BlackGate prisoner 14
  2390. MW_BGP_Prisoner_15=Apprehend BlackGate prisoner 15
  2391. MW_BGP_Prisoner_16=Apprehend BlackGate prisoner 16
  2392. MW_BGP_Prisoner_17=Apprehend BlackGate prisoner 17
  2393. MW_BGP_Prisoner_18=Apprehend BlackGate prisoner 18
  2394. MW_BGP_Prisoner_19=Apprehend BlackGate prisoner 19
  2395. MW_BGP_Prisoner_20=Apprehend BlackGate prisoner 20
  2396. MainObj=Můj Cíl:
  2397. SideObj=Side Mission:
  2398. Ch3_FreezeGunTrail=Follow the chemical trail
  2399. SideMissionGenericRadius=Victims In Ice
  2400. Map_OW_FrozenCivilian01=Rescue frozen victims
  2401. Map_OW_FrozenCivilian01_Desc=Rescue frozen victims
  2402. Map_OW_FrozenCivilian02=Rescue frozen victims
  2403. Map_OW_FrozenCivilian02_Desc=Rescue frozen victims
  2404. Map_OW_FrozenCivilian03=Rescue frozen victims
  2405. Map_OW_FrozenCivilian03_Desc=Rescue frozen victims
  2406. Map_OW_FrozenCivilian04=Rescue frozen victims
  2407. Map_OW_FrozenCivilian04_Desc=Rescue frozen victims
  2408. Map_OW_FrozenCivilian05=Rescue frozen victims
  2409. Map_OW_FrozenCivilian05_Desc=Rescue frozen victims
  2410. Map_OW_FrozenCivilian06=Rescue frozen victims
  2411. Map_OW_FrozenCivilian06_Desc=Rescue frozen victims
  2412. Map_OW_FrozenCivilian07=Rescue frozen victims
  2413. Map_OW_FrozenCivilian07_Desc=Rescue frozen victims
  2414. Map_OW_FrozenCivilian08=Rescue frozen victims
  2415. Map_OW_FrozenCivilian08_Desc=Rescue frozen victims
  2416. Map_OW_FrozenCivilian09=Rescue frozen victims
  2417. Map_OW_FrozenCivilian09_Desc=Rescue frozen victims
  2418. Map_OW_FrozenCivilian10=Rescue frozen victims
  2419. Map_OW_FrozenCivilian10_Desc=Rescue frozen victims
  2420. Map_OW_FrozenCivilian11=Rescue frozen victims
  2421. Map_OW_FrozenCivilian11_Desc=Rescue frozen victims
  2422. Map_OW_FrozenCivilian12=Rescue frozen victims
  2423. Map_OW_FrozenCivilian12_Desc=Rescue frozen victims
  2424. Map_OW_FrozenCivilian13=Rescue frozen victims
  2425. Map_OW_FrozenCivilian13_Desc=Rescue frozen victims
  2426. Map_OW_FrozenCivilian14=Rescue frozen victims
  2427. Map_OW_FrozenCivilian14_Desc=Rescue frozen victims
  2428. Map_OW_FrozenCivilian15=Rescue frozen victims
  2429. Map_OW_FrozenCivilian15_Desc=Rescue frozen victims
  2430. Map_OW_FrozenCivilian16=Rescue frozen victims
  2431. Map_OW_FrozenCivilian16_Desc=Rescue frozen victims
  2432. Map_OW_FrozenCivilian17=Rescue frozen victims
  2433. Map_OW_FrozenCivilian17_Desc=Rescue frozen victims
  2434. Map_OW_FrozenCivilian18=Rescue frozen victims
  2435. Map_OW_FrozenCivilian18_Desc=Rescue frozen victims
  2436. Map_OW_FrozenCivilian19=Rescue frozen victims
  2437. Map_OW_FrozenCivilian19_Desc=Rescue frozen victims
  2438. Map_OW_FrozenCivilian20=Rescue frozen victims
  2439. Map_OW_FrozenCivilian20_Desc=Rescue frozen victims
  2440. Map_GC_FrozenCivilian01=Rescue frozen victims
  2441. Map_GC_FrozenCivilian01_Desc=Rescue frozen victims
  2442. Map_GC_FrozenCivilian02=Rescue frozen victims
  2443. Map_GC_FrozenCivilian02_Desc=Rescue frozen victims
  2444. Map_GC_FrozenCivilian03=Rescue frozen victims
  2445. Map_GC_FrozenCivilian03_Desc=Rescue frozen victims
  2446. Map_GC_FrozenCivilian04=Rescue frozen victims
  2447. Map_GC_FrozenCivilian04_Desc=Rescue frozen victims
  2448. Map_GC_FrozenCivilian05=Rescue frozen victims
  2449. Map_GC_FrozenCivilian05_Desc=Rescue frozen victims
  2450. Map_GC_FrozenCivilian06=Rescue frozen victims
  2451. Map_GC_FrozenCivilian06_Desc=Rescue frozen victims
  2452. Map_GC_FrozenCivilian07=Rescue frozen victims
  2453. Map_GC_FrozenCivilian07_Desc=Rescue frozen victims
  2454. Map_MA_FrozenCivilian01=Rescue frozen victims
  2455. Map_MA_FrozenCivilian01_Desc=Rescue frozen victims
  2456. Map_MA_FrozenCivilian02=Rescue frozen victims
  2457. Map_MA_FrozenCivilian02_Desc=Rescue frozen victims
  2458. Map_MA_FrozenCivilian03=Rescue frozen victims
  2459. Map_MA_FrozenCivilian03_Desc=Rescue frozen victims
  2460. ChA1_AnarkyRiot01=Stop the riots started by Anarky's Activists in South Gotham
  2461. MapObj_ChA1_AnarkyRiot01_Desc=Stop the riots started by Anarky's Activists in South Gotham
  2462. ChA1_AnarkyRiot02=Stop the riots started by Anarky's Activists in South Gotham
  2463. MapObj_ChA1_AnarkyRiot02_Desc=Stop the riots started by Anarky's Activists in South Gotham
  2464. ChA1_AnarkyRiot03=Stop the riots started by Anarky's Activists in South Gotham
  2465. MapObj_ChA1_AnarkyRiot03_Desc=Stop the riots started by Anarky's Activists in South Gotham
  2466. AnarkyRiotFinal=Stop the riots started by Anarky's Activists in South Gotham
  2467. MapObj_AnarkyRiotFinal_Desc=Stop the riots started by Anarky's Activists in South Gotham
  2468. LabCryoTrail=Follow the blood trail
  2469.  
  2470. [MapIcon]
  2471. AssassinBandages=Scan Assassin's Bandages
  2472. Breakable=Breakable Object
  2473. Pickup=Enigma Datapack
  2474. Player=Current Location
  2475. CCTV=Network Relay
  2476. Riddle=Puzzle
  2477. OW_SimCards=Collect first SIM card to triangulate Penguin's position
  2478. OW_SimCards2=Collect second SIM card to triangulate Penguin's position
  2479. Bridge=Pioneers Bridge
  2480. MapObj_ChY1_Scan9=Cyrus Pinkney's Crypt
  2481. ShivaSSBloodTrail=Blood Trail
  2482. Mapobj_informant_01=Enigma Data Handler
  2483. Mapobj_informant_02=Enigma Data Handler
  2484. Mapobj_informant_03=Enigma Data Handler
  2485. Mapobj_informant_04=Enigma Data Handler
  2486. Mapobj_informant_05=Enigma Data Handler
  2487. Mapobj_informant_06=Enigma Data Handler
  2488. Mapobj_informant_07=Enigma Data Handler
  2489. Mapobj_informant_08=Enigma Data Handler
  2490. Mapobj_informant_09=Enigma Data Handler
  2491. Mapobj_informant_10=Enigma Data Handler
  2492. Mapobj_informant_11=Enigma Data Handler
  2493. Mapobj_informant_12=Enigma Data Handler
  2494. Mapobj_informant_13=Enigma Data Handler
  2495. Mapobj_informant_14=Enigma Data Handler
  2496. Mapobj_informant_15=Enigma Data Handler
  2497. Mapobj_informant_16=Enigma Data Handler
  2498. Mapobj_informant_17=Enigma Data Handler
  2499. Mapobj_informant_18=Enigma Data Handler
  2500. Mapobj_informant_19=Enigma Data Handler
  2501. Mapobj_informant_20=Enigma Data Handler
  2502. Mapobj_CHE1_EnigmaHQ_NGC3=Enigma's HQ
  2503. Mapobj_CHE1_EnigmaHQ_NGC3_02=Enigma's HQ
  2504. 2_4=Enigma's HQ
  2505. Mapobj_ChA1_AnarkyThug01=Anarky Supporter 1
  2506. Mapobj_ChA1_AnarkyThug02=Anarky Supporter 2
  2507. Mapobj_ChA1_AnarkyThug03=Anarky Supporter 3
  2508. Mapobj_ChA1_AnarkyBomb01=First Anarky Bomb
  2509. Mapobj_ChA1_AnarkyBomb02=Second Anarky Bomb
  2510. Mapobj_ChA1_AnarkyBomb03=Third Anarky Bomb
  2511. MapObj_ChA1_AnarkyCourthouse=Courthouse
  2512. ChA1_AnarkyThug01=Anarky Supporter 1
  2513. ChA1_AnarkyThug02=Anarky Supporter 2
  2514. ChA1_AnarkyThug03=Anarky Supporter 3
  2515. ChA1_AnarkyBomb01=First Anarky Bomb
  2516. ChA1_AnarkyBomb02=Second Anarky Bomb
  2517. ChA1_AnarkyBomb03=Third Anarky Bomb
  2518. ChA1_AnarkyCourthouse=Courthouse
  2519. Mapobj_ARChallenge1=AR Glide Drill
  2520. Mapobj_ARChallenge2=AR Glide Drill
  2521. Mapobj_ARChallenge3=AR Glide Drill
  2522. Mapobj_ARChallenge4=AR Glide Drill
  2523. Mapobj_ARChallenge5=AR Glide Drill
  2524. Mapobj_ARChallenge6=AR Glide Drill
  2525. Mapobj_ARChallenge7=AR Glide Drill
  2526. Mapobj_ARChallenge8=AR Glide Drill
  2527. MapObj_ChD1_CrashLocationDeadshot_OGE1=Crash Location
  2528. Mapobj_ChD1_SOSLoactionDeadshot_OGE1=S.O.S. Broadcast
  2529. MapObj_CHD1_BackToRoof_OGE1=Crash Location - Roof Top
  2530. MapObj_CHD1_BankEntranceDeadshot_OGF1=Gotham Merchants Bank
  2531. Mapobj_ChS1_ShivaPosition_OGH3=Meeting with Shiva
  2532. Mapobj_ChS1_CopPosition_NGC8=Shiva's first test
  2533. MapObj_CHS3_2ndCopPosition_NGA3=Blood Trail
  2534. Mapobj_ChB1_Brawl1=Gang fight
  2535. MapObj_ChB1_Brawl1_Desc=Investigate the gang fight
  2536. Mapobj_ChB1_Brawl2=Gang fight
  2537. MapObj_ChB1_Brawl2_Desc=Investigate the gang fight
  2538. MapObj_ChB3_MyAlibi_Desc=Confront Bird at My Alibi
  2539. Mapobj_ChB3_MyAlibi=My Alibi
  2540. MapObj_CHB3_DrugToScan=Scan the area around the canister
  2541. FT_NewGothamT0=Coventry Drop Point
  2542. FT_NewGothamB0=Diamond District Drop Point
  2543. FT_NewGothamC6=Burnley Drop Point
  2544. FT_OldGothamC1=Industrial District Drop Point
  2545. FT_OldGothamB0=Amusement Mile Drop Point
  2546. FT_OldGothamA2=Park Row Drop Point
  2547. FT_OldGothamE4=Bowery Drop Point
  2548. Tower0=Comms Tower - Coventry
  2549. Tower1=Comms Tower - The Bowery
  2550. Tower2=Comms Tower - Park Row
  2551. Tower3=Comms Tower - Industrial District
  2552. Tower4=Comms Tower - Burnley
  2553. Tower5=Comms Tower - Diamond District
  2554. Tower6=Comms Tower - Amusement Mile
  2555. MapObj_CHJ1_STASH1=Black Mask's Drug Stash
  2556. MapObj_CHJ1_STASH2=Black Mask's Drug Stash
  2557. MapObj_CHJ1_STASH3=Black Mask's Drug Stash
  2558. MapObj_CHJ1_STASH4=Black Mask's Drug Stash
  2559. MapObj_CHJ1_STASH5=Black Mask's Drug Stash
  2560. MapObj_CHJ1_STASH6=Black Mask's Drug Stash
  2561. MapObj_ChJ1_Final=Confront Black Mask at the Church
  2562. MapObj_ChP1_Cache1=Penguin's Arms Cache
  2563. MapObj_ChP1_Cache2=Penguin's Arms Cache
  2564. MapObj_ChP1_Cache3=Penguin's Arms Cache
  2565. MapObj_ChP1_Cache4=Penguin's Arms Cache
  2566. MapObj_ChP1_Cache5=Penguin's Arms Cache
  2567. MapObj_ChP1_Cache6=Penguin's Arms Cache
  2568. MapObj_MW_MadHatter=Mad Hatter's Hideout
  2569. MapObj_MadHatter_Marker_E6=Mad Hatter's Hideout
  2570. MapObj_MW_MadHatter_Desc=Defeat Jervis and rescue Alice
  2571. CH2_TowerLocation=Deactivate the jamming signal
  2572. Ch2_Batcave_Main_SearchArmsDeal=Interrogate Penguin's arms dealer
  2573. CH3_LaceyTowersEntrance=Lacey Towers
  2574. CH3_LaceyTowers=Lacey Towers
  2575. Ch3_GCPDEntrance=GCPD
  2576. Ch3_GCPDEntrance_2=GCPD
  2577. Ch3_GCPDEntrance_3=GCPD
  2578. Ch3_SewerEntrance=Sewer Entrance
  2579. Ch4_GothamBank=Gotham Merchants Bank
  2580. CHD1_SOSLocationDeadshot_OGE1=S.O.S broadcast location
  2581. CH4_SteelMill=Steel Mill
  2582. OW_CH2_FindPenguin=Final Offer
  2583. CH6_HighestPoint=Pioneers Bridge
  2584. Ch6_RegentHotel=Gotham City Royal Hotel
  2585. CH7_BATCAVE_Main_LocateBane2=Locate the tracker placed on Bane
  2586. CH7_GCPD=Scan the corpse in the GCPD Morgue
  2587. MapObj_CH01_Scene=Crime Scene - Jezebel Plaza Fall
  2588. MapObj_NG_CHM1_Scene=Crime Scene Location
  2589. MapObj_NG_CHM1_Target=Suspect Location
  2590. MapObj_OG_CHO1_Scene=Crime Scene Location
  2591. MapObj_NG_CHO1_Target=Suspect Location
  2592. MapObj_OG_CHU1_Scene=Crime Scene Location
  2593. MapObj_OG_CHU1_Target=Suspect Location
  2594. MapObj_OG_CHC1_Target=Suspect Location
  2595. MapObj_OG_CHC1_Scene=Crime Scene Location
  2596. MapObj_NG_CHQ1_Scene=Crime Scene Location
  2597. MapObj_NG_CHQ1_Target=Suspect Location
  2598. MapObj_OG_CHN1_Scene=Crime Scene Location
  2599. MapObj_NG_CHN1_Target=Suspect Location
  2600. MapObj_MW_BGP_Prisoner_01=Apprehend BlackGate prisoner 01
  2601. MapObj_MW_BGP_Prisoner_02=Apprehend BlackGate prisoner 02
  2602. MapObj_MW_BGP_Prisoner_03=Apprehend BlackGate prisoner 03
  2603. MapObj_MW_BGP_Prisoner_04=Apprehend BlackGate prisoner 04
  2604. MapObj_MW_BGP_Prisoner_05=Apprehend BlackGate prisoner 05
  2605. MapObj_MW_BGP_Prisoner_06=Apprehend BlackGate prisoner 06
  2606. MapObj_MW_BGP_Prisoner_07=Apprehend BlackGate prisoner 07
  2607. MapObj_MW_BGP_Prisoner_08=Apprehend BlackGate prisoner 08
  2608. MapObj_MW_BGP_Prisoner_09=Apprehend BlackGate prisoner 09
  2609. MapObj_MW_BGP_Prisoner_10=Apprehend BlackGate prisoner 10
  2610. MapObj_MW_BGP_Prisoner_11=Apprehend BlackGate prisoner 11
  2611. MapObj_MW_BGP_Prisoner_12=Apprehend BlackGate prisoner 12
  2612. MapObj_MW_BGP_Prisoner_13=Apprehend BlackGate prisoner 13
  2613. MapObj_MW_BGP_Prisoner_14=Apprehend BlackGate prisoner 14
  2614. MapObj_MW_BGP_Prisoner_15=Apprehend BlackGate prisoner 15
  2615. MapObj_MW_BGP_Prisoner_16=Apprehend BlackGate prisoner 16
  2616. MapObj_MW_BGP_Prisoner_17=Apprehend BlackGate prisoner 17
  2617. MapObj_MW_BGP_Prisoner_18=Apprehend BlackGate prisoner 18
  2618. MapObj_MW_BGP_Prisoner_19=Apprehend BlackGate prisoner 19
  2619. MapObj_MW_BGP_Prisoner_20=Apprehend BlackGate prisoner 20
  2620. Map_OW_FrozenCivilian01=Rescue frozen victims
  2621. Map_OW_FrozenCivilian02=Rescue frozen victims
  2622. Map_OW_FrozenCivilian03=Rescue frozen victims
  2623. Map_OW_FrozenCivilian04=Rescue frozen victims
  2624. Map_OW_FrozenCivilian05=Rescue frozen victims
  2625. Map_OW_FrozenCivilian06=Rescue frozen victims
  2626. Map_OW_FrozenCivilian07=Rescue frozen victims
  2627. Map_OW_FrozenCivilian08=Rescue frozen victims
  2628. Map_OW_FrozenCivilian09=Rescue frozen victims
  2629. Map_OW_FrozenCivilian10=Rescue frozen victims
  2630. Map_OW_FrozenCivilian11=Rescue frozen victims
  2631. Map_OW_FrozenCivilian12=Rescue frozen victims
  2632. Map_OW_FrozenCivilian13=Rescue frozen victims
  2633. Map_OW_FrozenCivilian14=Rescue frozen victims
  2634. Map_OW_FrozenCivilian15=Rescue frozen victims
  2635. Map_OW_FrozenCivilian16=Rescue frozen victims
  2636. Map_OW_FrozenCivilian17=Rescue frozen victims
  2637. Map_OW_FrozenCivilian18=Rescue frozen victims
  2638. Map_OW_FrozenCivilian19=Rescue frozen victims
  2639. Map_OW_FrozenCivilian20=Rescue frozen victims
  2640. Map_GC_FrozenCivilian01=Rescue frozen victims
  2641. Map_GC_FrozenCivilian02=Rescue frozen victims
  2642. Map_GC_FrozenCivilian03=Rescue frozen victims
  2643. Map_GC_FrozenCivilian04=Rescue frozen victims
  2644. Map_GC_FrozenCivilian05=Rescue frozen victims
  2645. Map_GC_FrozenCivilian06=Rescue frozen victims
  2646. Map_GC_FrozenCivilian07=Rescue frozen victims
  2647. MapObj_ChA1_AnarkyRiot01=Stop the riots started by Anarky's Activists in South Gotham
  2648. MapObj_ChA1_AnarkyRiot02=Stop the riots started by Anarky's Activists in South Gotham
  2649. MapObj_ChA1_AnarkyRiot03=Stop the riots started by Anarky's Activists in South Gotham
  2650. MapObj_ChA1_AnarkyRiot04=Stop the riots started by Anarky's Activists in South Gotham
  2651. Ch3_FreezeGunTrail=Follow the chemical trail
  2652. Ch3_CryoTrail=Follow the chemical trail
  2653. MapObj_AnarkyRiotFinal=Stop the riots started by Anarky's Activists in South Gotham
  2654. Mapobj_CryoGenerator_1=Cryogenerator 1
  2655. Mapobj_CryoGenerator_2=Cryogenerator 2
  2656. Mapobj_CryoGenerator_3=Cryogenerator 3
  2657.  
  2658. [MapMenu]
  2659. Campaign_10_Desc=Use 6 modifiers across 2 levels and acquire every medal.
  2660. Campaign_10_Title=Wayne Manor Campaign
  2661. Campaign_11_Title=Combat Expert
  2662. Campaign_12_Title=Predator Expert
  2663. Campaign_13_Title=Combat Master
  2664. Campaign_14_Title=Predator Master
  2665. Campaign_1_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2666. Campaign_1_Title=Search and Destroy
  2667. Campaign_2_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2668. Campaign_2_Title=Street Justice
  2669. Campaign_3_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2670. Campaign_3_Title=Offensive Maneuvers
  2671. Campaign_4_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2672. Campaign_4_Title=City Invader
  2673. Campaign_5_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2674. Campaign_5_Title=Midnight Assault
  2675. Campaign_6_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2676. Campaign_6_Title=Hostile Takeover
  2677. Campaign_7_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2678. Campaign_7_Title=Double Jeopardy
  2679. Campaign_8_Desc=Use 12 modifiers across 6 levels and acquire every medal. Beat this Campaign to unlock Extreme Challenge Maps!
  2680. Campaign_8_Title=Ruthless Vengeance
  2681. Campaign_9_Desc=Use 6 modifiers across 2 levels and acquire every medal.
  2682. Campaign_9_Title=Black Mask Campaign
  2683. Combat_10_Desc=Earn the highest score.
  2684. Combat_10_Title=Hell's Gate (Extreme)
  2685. Combat_11_Desc=Earn the highest score.
  2686. Combat_11_Title=Rooftop Rumble (Extreme)
  2687. Combat_12_Desc=Earn the highest score.
  2688. Combat_12_Title=Prison Riot (Extreme)
  2689. Combat_1_Desc=Earn the highest score.
  2690. Combat_1_Title=Survival of the Fittest
  2691. Combat_2_Desc=Earn the highest score.
  2692. Combat_2_Title=Blind Justice
  2693. Combat_3_Desc=Earn the highest score.
  2694. Combat_3_Title=Funhouse Brawl
  2695. Combat_4_Desc=Earn the highest score.
  2696. Combat_4_Title=Hell's Gate
  2697. Combat_5_Desc=Earn the highest score.
  2698. Combat_5_Title=Rooftop Rumble
  2699. Combat_6_Desc=Earn the highest score.
  2700. Combat_6_Title=Prison Riot
  2701. Combat_7_Desc=Earn the highest score.
  2702. Combat_7_Title=Survival of the Fittest (Extreme)
  2703. Combat_8_Desc=Earn the highest score.
  2704. Combat_8_Title=Blind Justice (Extreme)
  2705. Combat_9_Desc=Earn the highest score.
  2706. Combat_9_Title=Funhouse Brawl (Extreme)
  2707. Head2Head_1_Desc=Outscore the other player by taking down as many enemies as you can.
  2708. Head2Head_1_Title=Head to Head Challenge
  2709. Predator_31_Desc=Clear the room as quickly as possible.
  2710. Predator_31_Title=Breaking In
  2711. Predator_32_Desc=Clear the room as quickly as possible.
  2712. Predator_32_Title=Easy Money
  2713. Predator_33_Desc=Clear the room as quickly as possible.
  2714. Predator_33_Title=Checking Out
  2715. Predator_34_Desc=Clear the room as quickly as possible.
  2716. Predator_34_Title=Quiet Waters
  2717. Predator_35_Desc=Clear the room as quickly as possible.
  2718. Predator_35_Title=Wrecking Crew
  2719. Predator_36_Desc=Clear the room as quickly as possible.
  2720. Predator_36_Title=Hard Time
  2721. Predator_37_Desc=Clear the room as quickly as possible.
  2722. Predator_37_Title=Breaking In (Extreme)
  2723. Predator_38_Desc=Clear the room as quickly as possible.
  2724. Predator_38_Title=Easy Money (Extreme)
  2725. Predator_39_Desc=Clear the room as quickly as possible.
  2726. Predator_39_Title=Checking Out (Extreme)
  2727. Predator_40_Desc=Clear the room as quickly as possible.
  2728. Predator_40_Title=Quiet Waters (Extreme)
  2729. Predator_41_Desc=Clear the room as quickly as possible.
  2730. Predator_41_Title=Wrecking Crew (Extreme)
  2731. Predator_42_Desc=Clear the room as quickly as possible.
  2732. Predator_42_Title=Hard Time (Extreme)
  2733. Predator_13_Desc=Clear the room as quickly as possible
  2734. Predator_13_Title=Drug Lab
  2735. Predator_14_Desc=Clear the room as quickly as possible
  2736. Predator_14_Title=Drug Lab (Extreme)
  2737.  
  2738. [Menus]
  2739. 1Player_Continue=POKRAČOVAT V PŘÍBĚHU
  2740. 1Player_ContinuePlus=POKRAČOVAT VE HŘE PLUS
  2741. 1Player_ContinuePlusIAB=POKRAČOVAT - I AM THE NIGHT
  2742. 1Player_NewGame=NOVÁ HRA
  2743. 1Player_NewGamePlus=NOVÁ HRA PLUS
  2744. 1Player_NewGamePlusIAB=I AM THE NIGHT
  2745. CharacterLocked=Uzamčeno
  2746. Debug_AbilitiesTest=Test area for Batman controls
  2747. Debug_DebugLevelSelect=Debug Level Select
  2748. Demo_01=Clayface transformation prototype
  2749. DLC_Cash=CHLADNÉ, CHLADNÉ SRDCE
  2750. Exit_Exit=UKONČIT
  2751. Extras_Accomplishments=Accomplishments
  2752. Extras_Bios=Profil
  2753. Extras_Characters=TROFEJE POSTAV
  2754. Extras_Cinematics=Cinematics
  2755. Extras_ConceptGallery=UMĚLECKÝ KONCEPT
  2756. Extras_Menu=EXTRA
  2757. Extras_Secrets=Secrets
  2758. Extras_Stats=STATISTIKA
  2759. Extras_Trophys=Trophies
  2760. Extras_Themes=Themes
  2761. Install_VoicePack=INSTALL VOICE PACK
  2762. Map_Showcase=Characters Showcase Level
  2763. ModeLocked=MODE LOCKED
  2764. Options_Audio=NASTAVENÍ ZVUKU
  2765. Options_Benchmark=BENCHMARK
  2766. Options_Controls=OVLÁDÁNÍ
  2767. Options_Credits=AUTOŘI
  2768. Options_Dualscreen=DUALSCREEN MODE
  2769. Options_Game=NASTAVENÍ HRY
  2770. Options_GamepadOnly=GAMEPAD ONLY MODE
  2771. Options_Video=NASTAVENÍ GRAFIKY
  2772. Options_Menu=MOŽNOSTI
  2773. PauseExit_Exit=UKONČIT
  2774. Player_Batman=The Batman
  2775. Player_BatmanRabbitHead=Batman (Rabbit head)
  2776. Player_BatmanUnmasked=Batman, Unmasked
  2777. Player_Batman_1970=Batman, 1970
  2778. Player_Batman_AS=Batman, Animated series
  2779. Player_Batman_Beyond=Batman, Beyond
  2780. Player_Batman_DK=Batman, The Dark Knight Returns
  2781. Player_Batman_Earth_1=Batman, Earth One (DLC)
  2782. Player_BruceWayne=Bruce Wayne
  2783. Restart_Restart=RESTARTOVAT
  2784. Resume_Resume=POKRAČOVAT
  2785. Riddler_Campaign=CAMPAIGNS
  2786. Riddler_Custom=CUSTOM CHALLENGES
  2787. Riddler_Leaderboards=View Leaderboards\n(Not Available)
  2788. Riddler_Ranked=RANKED CHALLENGES
  2789. Riddler_Riddler=CHALLENGE MODE
  2790. Story_Synopsis=STORY SYNOPSIS
  2791. Story_Menu=PŘÍBĚH
  2792. WBID_WBID=WBID
  2793. 1Player_MultiPlayer=Online
  2794. InGameStore_InGameStore=IN GAME STORE
  2795. PS3Theme_Arkham_Origins=Arkham Origins
  2796. PS3Theme_Assassins=Assassins
  2797. PS3Theme_WayneTech=WayneTech
  2798. DLCF_NewGame=NOVÁ HRA
  2799. DLCF_Continue=POKRAČOVAT
  2800.  
  2801. [MenusDesc]
  2802. Accomplishments=Zobrazit seznam vašich úspěchů.
  2803. Characters=Zobrazit 3D modely postav.
  2804. Characters_Locked=Odemknete postupováním v režimu hlavního příběhu.
  2805. ConceptGallery=Zobrazit prostředí a umělecká díla.
  2806. ConceptGallery_Locked=Odemknete postupováním v režimu hlavního příběhu.
  2807. Continue=Pokračovat ve hře od posledního kontrolního bodu.
  2808. ContinuePlus=Pokračovat ve hře Plus od posledního kontrolního bodu.
  2809. ContinuePlusIAB=Pokračovat v I AM THE NIGHT od posledního kontrolního bodu.
  2810. Credits=Zobrazit Batman™: Arkham Origins autory.
  2811. Exit=Ukončit hru.
  2812. ExtrasMenu=Zobrazit odemčený obsah a autory.
  2813. GamepadOnly=Toggle between dualscreen and gamepad only modes.
  2814. InstallVoicePack=Instalace jinéh zvukového balíčky než je Angličtina.
  2815. LIVE=Open Guide.
  2816. NewGame=Spustit Hlavní Příběh.
  2817. NewGamePlus=Use all your acquired upgrades to take on challenging new enemy configurations.
  2818. NewGamePlus_Locked=Complete the Main Story on Normal or Hard difficulty to unlock this mode.
  2819. NewGamePlusIAB=WARNING: HARDCORE ONLY. Play the story from the beginning with NO retries available. When you die in this mode your I AM THE NIGHT save will be reset.
  2820. NewGamePlusIAB_Locked=Complete New Game Plus to unlock this mode.
  2821. OptionsAudio=Upravit zvuk a titulky.
  2822. OptionsVideo=Upravit nastavení zobrazení.
  2823. OptionsBenchmark=Otestovat výkon PC.
  2824. OptionsControls=Zobrazení ovládání.
  2825. OptionsGame=Upravit nastavení jasu.
  2826. OptionsMenu=Upravit herní nastavení a ovládání.
  2827. Restart=Restart from last saved checkpoint.
  2828. RestartChallenge=Restart the challenge.
  2829. Resume=Vrátit do hry.
  2830. Riddler=Take on Ranked, Campaign and Custom challenge maps.
  2831. Riddler_Locked=Unlock by progressing in the Main Story mode.
  2832. Stats=View gameplay statistics.
  2833. Stats_Locked=No gameplay statistics recorded yet.
  2834. StoryDLC=Experience a new story chapter in Arkham Origins.
  2835. StoryDLC_Locked=Downloadable content package required.
  2836. StoryMenu=Hrát Batman™: Arkham Origins PŘÍBĚH
  2837. Synopsis=Previously in Arkham Origins…
  2838. Synopsis_Locked=Unlock by progressing through the Main Story mode.
  2839. WBID=Přihlásit do WBID pro odemčení exkluzivních kostýmů do hry!
  2840. InGameStore=Zobrazit stažitelný obsah.
  2841. Multiplayer=Hrát Batman™: Arkham Origins ONLINE.
  2842. PS3Themes=Install a Batman™: Arkham Origins theme.
  2843. PS3Themes_Locked=Unlock themes by acquiring Trophies.
  2844. Arkham_Origins=Install the "Arkham Origins" Theme.
  2845. Arkham_Origins_Locked=Unlock the "Arkham Origins" Theme by completing the main story.
  2846. Assassins=Install the "Assassins" Theme.
  2847. Assassins_Locked=Unlock the "Assassins" Theme by progressing in the main story.
  2848. WayneTech=Install the "WayneTech" Theme.
  2849. WayneTech_Locked=Unlock the "WayneTech" Theme by completing I AM THE NIGHT mode.
  2850. DLC_Cash=Play COLD, COLD HEART
  2851. DLC_CASH_CONTINUE=Continue playing COLD, COLD HEART
  2852.  
  2853. [Modifiers]
  2854. AppliedModifier=Applied Modifier:
  2855. Failed_Reason_AlreadyUsed=This Modifier has already been used during the Campaign.
  2856. Failed_Reason_CopyAlreadyActive=A copy of this Modifier is already active.
  2857. Failed_Reason_MoreModifersRequired1=Unless you select at least one more modifier for this challenge, you will not be able to complete the Campaign.
  2858. Failed_Reason_MoreModifersRequired2=Unless you select at least two more modifiers for this challenge, you will not be able to complete the Campaign.
  2859. Failed_Reason_MoreModifersRequired3=Unless you select three modifiers for this challenge, you will not be able to complete the Campaign.
  2860. Failed_Reason_NoSlotsLeft=There are no more Modifier slots available.
  2861. Failed_Reason_NotUnlocked=This modifier is unlocked by playing the main game.
  2862. Failed_Reason_OrCannotComplete=This Modifier must be used in this challenge, or you will not be able to complete the Campaign.
  2863. Failed_Reason_Ranked=Modifiers may not be disabled in Ranked challenges.
  2864. Failed_Title_CannotDisable=Cannot Disable Modifier
  2865. Failed_Title_CannotEnable=Cannot Enable Modifier
  2866. Failed_Title_CannotStart=Cannot Begin Challenge
  2867. GoButtonNoOptions_Desc=Start the challenge.
  2868. GoButtonWithOptions_Desc=Start the challenge with the selected modifiers.
  2869. GoButton_Title=Begin
  2870. ModSelect=Select modifiers:
  2871. Mod_ArmouredEnemies_Desc=One or more enemies will be equipped with armor, disabling standard strikes and Takedowns.
  2872. Mod_ArmouredEnemies_Title=Armored Enemies
  2873. Mod_BombsAway_Desc=Avoid the falling explosives!
  2874. Mod_BombsAway_Title=Bombs Away
  2875. Mod_DangerZones_Desc=During combat, Gun Racks will be activated during the challenge, allowing enemies to obtain firearms. During Predator, the environment will contain booby-trapped Vantage Points.
  2876. Mod_DangerZones_Title=Danger Zones
  2877. Mod_DecreasedHealth_Desc=Begin the challenge with reduced health.
  2878. Mod_DecreasedHealth_Title=Decreased Health
  2879. Mod_ExtremeEnemies_Desc=During Combat, all gadgets will be disabled. During Predator, Detective Vision will be scrambled.
  2880. Mod_ExtremeEnemies_Title=Gadget Malfunction
  2881. Mod_FocusAuraMultiple_Desc=Multiple enemies are surrounded by a protective aura, making them vulnerable only to attacks from one player.
  2882. Mod_FocusAuraMultiple_Title=Multiple Protective Aura
  2883. Mod_FocusAuraSimultaneous_Desc=One enemy is surrounded by a special protective aura, making them vulnerable only to a Takedown by both players at the same time!
  2884. Mod_FocusAuraSimultaneous_Title=Team Up Protective Aura
  2885. Mod_FreeMedal_Desc=Player is automatically given a medal if they don't complete all 3 objectives at the end of the challenge.
  2886. Mod_FreeMedal_Title=Free Medal
  2887. Mod_HalfStrikeDamage_Desc=Players will do half damage when performing strikes.
  2888. Mod_HalfStrikeDamage_Title=Half Strike Damage
  2889. Mod_IncreasedAggression_Desc=Enemies will be stronger, faster and tougher!
  2890. Mod_IncreasedAggression_Title=Increased Aggression
  2891. Mod_JammerTech_Desc=One or more enemies will be equipped with Signal Jammer backpacks. Until defeated, these enemies will scramble Detective Vision.
  2892. Mod_JammerTech_Title=Signal Jammer Technology
  2893. Mod_MineTech_Desc=One or more enemies will be equipped with anti-personnel mines.
  2894. Mod_MineTech_Title=Mine-Layer Technology
  2895. Mod_MinedVantagePoints_Desc=The environment will have mined Vantage Points.
  2896. Mod_MinedVantagePoints_Title=Mined Vantage Points
  2897. Mod_OneHandTied_Desc=During Combat, all special combo moves are disabled. During Predator, the player will not be able to perform a Silent Takedown from behind.
  2898. Mod_OneHandTied_Title=One Hand Tied
  2899. Mod_OneHitKill_Desc=Players will die when they are hit once by an enemy!
  2900. Mod_OneHitKill_Title=One Hit Kill
  2901. Mod_PoisonedChalice_Desc=Players will begin the challenge poisoned, causing their health to slowly decrease over time. Defeat enemies to regain health!
  2902. Mod_PoisonedChalice_Title=Poisoned Chalice
  2903. Mod_PreMined_Desc=The environment will start pre-mined with proximity activated explosives.
  2904. Mod_PreMined_Title=Pre-mined
  2905. Mod_ProtectiveAura_Desc=One enemy will be surrounded with a protective aura which prevents them from taking damage. The aura moves from enemy to enemy over time.
  2906. Mod_ProtectiveAura_Title=Protective Aura
  2907. Mod_ReplenishingHealth_Desc=The player will slowly regain lost health over time.
  2908. Mod_ReplenishingHealth_Title=Replenishing Health
  2909. Mod_ScatteredWeapons_Desc=During Free Flow Combat, enemies will pick up and throw objects at you. During Predator encounters, the environment will start pre-mined with proximity activated explosives.
  2910. Mod_ScatteredWeapons_Title=Scattered Weapons
  2911. Mod_SuperPowered_Desc=Gain the ability to punch through Shields, Armor and Tasers without getting blocked. In Predator encounters, you move faster when crouched down.
  2912. Mod_SuperPowered_Title=Super Powered
  2913. Mod_TakedownProjectiles_Desc=Upgrades your primary projectile weapon to knock out enemies with a single hit when thrown with the Quickfire button.
  2914. Mod_TakedownProjectiles_Title=Takedown Projectiles
  2915. Mod_TimeLimit_Desc=Adds a time limit to complete the challenge. Defeat enemies to extend your time.
  2916. Mod_TimeLimit_Title=Time Limit
  2917. Mod_TrackingDevices_Desc=Enemies will be alerted when other enemies are taken out silently.
  2918. Mod_TrackingDevices_Title=Tracking devices
  2919. Remaining=Remaining modifiers:
  2920. SelectMod=MODIFIER SELECT
  2921. SelectUpToThree=Select up to 3 modifiers:
  2922. StartButton=START!
  2923.  
  2924. [Months]
  2925. 1=Leden
  2926. 10=Říjen
  2927. 11=Listopad
  2928. 12=Prosinec
  2929. 2=Únor
  2930. 3=Březen
  2931. 4=Duben
  2932. 5=Květen
  2933. 6=Červen
  2934. 7=Červenec
  2935. 8=Srpen
  2936. 9=Září
  2937.  
  2938. [Objectives]
  2939. NewObjective=NOVÝ CÍL
  2940. NewPrimaryObjective=NOVÝ HLAVNÍ CÍL
  2941. ObjectiveComplete=CÍL KOMPLETNÍ
  2942. PrimaryObjectiveComplete=HLAVNÍ CÍL KOMPLETNÍ
  2943. PleaseSelectAnObjective=Žádný cíl právě nemáte
  2944.  
  2945. [Options]
  2946. AcceptAndContinue=Potvrdit a pokračovat
  2947. AutoFlowOff=Counters must be performed manually with the counter button.
  2948. AutoFlowOn=Counters are performed automatically on the strike button.
  2949. Autoflow=Auto Counters
  2950. Brightness=Jas
  2951. BuyCode=Koupit kód
  2952. CameraAssist=Asistujicí kamera
  2953. Continue=Pokračovat
  2954. ControlType=Control Type
  2955. Difficulty=Obtížnost
  2956. DynamicRange=Sound Output Selection
  2957. ForgotPassword=Forgot password
  2958. Hints=Typy
  2959. Hints2=Typy
  2960. InvertBatarang=Obrácené ovládání letu Batarangu
  2961. InvertGlide=Obrácené létání
  2962. InvertLook=Obrácený pohled
  2963. InvertRotation=Obrácená rotace
  2964. NewWBID=This is a new WBID
  2965. PadOnly=This option only applies to Gamepads.
  2966. ReEnter=Re-enter email and password
  2967. RedeemCode=Redeem code
  2968. Render3D=Render 3D
  2969. ScrollDescription=Scroll Description
  2970. SixAxis=Motion Sensor function to Glide
  2971. StorageDevice=Storage Device
  2972. Subtitles=Titulky
  2973. Vibration=Vibrace
  2974. VolumeDialogue=Hlasitost dialogů
  2975. VolumeHeadset=Hlastitost sluchátek
  2976. VolumeMusic=Hlasitost hudby
  2977. VolumeSFX=Hlasistost efektů
  2978. Vsync=Vertikální-Sync.
  2979. Resolution=Rozlišení
  2980. Fullscreen=Celá obrazovka
  2981. AntiAliasing=Anti-Aliasing
  2982. DynamicShadows=Dynamické stíny
  2983. MotionBlur=Rozostření pohybu
  2984. DepthOfField=Hloubka ostrosti
  2985. Distortion=Zkreslení
  2986. LensFlares=Protisvětlo
  2987. LightShafts=Světelné paprsky
  2988. Reflections=Odraz
  2989. AmbientOcclusion=Pomocné nastínění
  2990. GeometryDetail=Detailní geometrie
  2991. HardwarePhysx=HW Akcelerace PhysX
  2992.  
  2993. [PasswordCracker]
  2994. CommsConnect=CONNECTING…
  2995. CommsDisrupted=Communication with Batcomputer jammed
  2996. CommsInit=INITIALIZING…
  2997. CompromiseSourceData=Compromise Source Data?
  2998. DONT_GothamMunicipalNetwork=Gotham Optics Network
  2999. DONT_MobileElectronicDevice=Mobile Electronic Device
  3000. DONT_RiddlerMatrix=Enigma Matrix
  3001. DONT_TygerMcpMainframe=Security Mainframe
  3002. DONT_PenguinSecurityNetwork=Bonaparte Security Network
  3003. DONT_SionisCodes=Janus Security Network
  3004. DOTT_AccessBridge=Access Bridge
  3005. DOTT_AccessDoor=Access Door
  3006. DOTT_ControlBox=Security Console
  3007. DOTT_DeadshotPda=Deadshot PDA
  3008. DOTT_DisplayCabinet=Display Cabinet
  3009. DOTT_ElectrifiedFenceActivate=Electrified Fence Activation
  3010. DOTT_ElectrifiedFenceDeactivate=Electrified Fence Control
  3011. DOTT_ElevatorControlCall=Elevator Control
  3012. DOTT_ElevatorControlLower=Elevator Control - Lower
  3013. DOTT_ElevatorControlRaise=Elevator Control - Raise
  3014. DOTT_MaintenanceAccess=Maintenance Access
  3015. DOTT_RiddlerBarrier=Electrified Barrier
  3016. DOTT_RiddlerElectricFloor=Electrified Floor
  3017. DOTT_SecurityDoor=Security Door
  3018. DOTT_TowerMaintenanceHatch=Tower Maintenance Hatch
  3019. DOTT_TunnelAccess=Tunnel Access
  3020. DOTT_DefuseBomb=Bomb Detonator
  3021. DownloadComplete=Download Complete
  3022. Exchanged=Exchanged
  3023. ExchangingKey=Exchanging key…
  3024. Instructions=Rotate left stick and right stick slowly to find the point at which the letters spell the right word to crack the code.
  3025. InstructionsKeyboard=Rotate slowly to find the point at which the letters spell the right word to crack the code.
  3026. InstructionsXbox=Rotate left and right sticks slowly to find the point at which the letters spell the right word to crack the code.
  3027. InstructionsGusto=Rotate the Left and Right Sticks slowly to find the point at which the letters stop tumbling to crack the code.
  3028. OverloadControl=Overload control systems?
  3029. PasswordAccepted=Password Accepted
  3030. PasswordRejected=Password Rejected
  3031. RandomCharacters=BEIDOTUQPWLMSJXKYN
  3032. RiddlerElectrifiedFloor=Electrified Floor Panels
  3033. SecurityLevel=Security Level
  3034. CurrentStage=Gates
  3035. SyncComplete=Synchronizing Complete
  3036. TargetKilled=Target Eliminated
  3037. TargetNew=New Target
  3038. TargetNext=NEXT TARGET
  3039. TitleHacking=Hacking:
  3040. TitleTarget=Target:
  3041. Timer=Timer:
  3042.  
  3043. [PersonalTraining]
  3044. PredatorTraining_1_Desc=Predator Training level 1 challenge.
  3045. PredatorTraining_1_Title=Predator Training 1
  3046. CombatTraining_1_Desc=Combat Training level 1 challenge.
  3047. CombatTraining_1_Title=Combat Training 1
  3048.  
  3049. [PM_MainMenu]
  3050. PauseMenu=Pauza Menu
  3051.  
  3052. [PopUpMsg]
  3053. AbortCampaignYN=Veškerý neuložený postup bude ztracen. Jste si jist, že chcete ukončit aktuální kampaň?
  3054. AbortChallengeYN=Veškerý neuložený postup bude ztracen. Jste si jist, že chcete ukončit aktuální výzvu?
  3055. CorruptSaveMessage=Uložená pozice je požkozená. Prosím odstraňte ji.
  3056. CorruptSaveMessage2=Uložená pozice je požkozená.
  3057. CorruptSaveMessage2Overwrite=Opravdu chcete přepsat požkozenou uloženou pozici?
  3058. DeleteSaveGameMessage=Opravdu chcete odstranit uloženou pozici?
  3059. ExitCampaignYN=Any medals gained in this Challenge will be lost. Are you sure you want to quit the current Challenge?
  3060. ExitFrontendYN=Veškerý neuložený postup bude ztracen. Opravdu chcete odejít ze hry?
  3061. InsufficientFreespaceMessage=Insufficient free space.
  3062. NewGamePlus=NEW GAME PLUS UNLOCKED!
  3063. NewGamePlusInfo=Take on the story mode again but this time armed with all the upgrades you have already earned. However, you're going to need them, as this is a much harder challenge, with tough new enemy configurations, and faster, better armed enemies right from the start.\n\nIMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does NOT affect the progress of your original game. XP, upgrades, and collectibles are shared between both modes.
  3064. NewGamePlusInfo2=Take on the story mode again but this time armed with all the upgrades you have already earned. However, you're going to need them, as this is a much harder challenge, with no counter icons, tough new enemy configurations, and faster, better armed enemies right from the start.\n\nIMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does NOT affect the progress of your original game. XP, upgrades, and collectibles are shared between both modes.
  3065. NewGamePlus_AltOutfit=ALTERNATIVE BATMAN OUTFITS
  3066. NewGamePlus_AltOutfit_Info=Any downloaded alternative Batman outfits can now be worn in the Main Story mode and New Game Plus. Choose your alternative outfit after continuing your game from the Main Menu.
  3067. IAMTHENIGHT=I AM THE NIGHT UNLOCKED!
  3068. IAMTHENIGHTInfo=WARNING: HARDCORE ONLY! Take on the story mode armed with all the upgrades you have already earned - but WITH ONLY ONE LIFE TO LIVE! Your progress saves normally in this mode except when you die your quest is ended – and you are sent back to the BEGINNING of the story. IMPORTANT: I AM THE NIGHT is a separate mode accessed from the Main Menu and does NOT affect the progress of your other story modes. This mode also does not count toward completing the game at 100%. XP, upgrades, and collectibles are shared between all three story modes.
  3069. RestartCampaignYN=Any medals gained in this challenge will be lost. Are you sure you want to restart from the beginning of this challenge?
  3070. RestartYN=Veškerý neuložený postup bude ztracen. Opravdu chcete hru restartovat od posledního CheckPointu?
  3071. SelectDifficulty=Prosím zvolte obtížnost.
  3072. AutopostMiiVerse=This game makes automatic posts to Miiverse. Unlocking a new Accomplishment will trigger a post. The following content is included in a post: \n *User Name \n *A message stating "I just unlocked Accomplishment "[Name of the Accomplishment]"!" \n *A Screenshot of Accomplishment \nDo you want to enable automatic posts? You can change this setting in the options screen.
  3073. AutopostMiiVerseShort=This game makes automatic posts to Miiverse. Unlocking a new Accomplishment will trigger a post. The following content is included in a post: \n *User Name \n *A message stating "I just unlocked Accomplishment "[Name of the Accomplishment]"!" \n *A Screenshot of Accomplishment \nDo you want to enable automatic posts?
  3074. AutopostMiiVerseDisabled=An error has occurred. Miiverse auto-posting has been disabled.
  3075.  
  3076. [Progress]
  3077. CurrentStatus=Current Status:
  3078. LastLocation=Last Known Location:
  3079. ViewBio=View Profile
  3080.  
  3081. [Prompt]
  3082. ACCEPT=Potvrdit
  3083. Actions=Actions
  3084. Adjust=Adjust
  3085. BACK=Zpět
  3086. Cancel=Zrušit
  3087. Close=Zavřít
  3088. Continue=Pokračovat
  3089. cycle=Změnit
  3090. Delete=Odstranit
  3091. ExitSession=Exit Session
  3092. Filter=Change Filter
  3093. Gamertag=Gamer card
  3094. SteamProfile=Steam Profile
  3095. Leaderboard=Leaderboard
  3096. LocationMap=Location Map
  3097. Map=Map
  3098. MapChange=Change Map
  3099. MapDetails=Campaign Details
  3100. Move=Move
  3101. Movement=Movement
  3102. Play=Play
  3103. StopTape=Stop File
  3104. PlayTape=Play File
  3105. PlayerMenu=Player Menu
  3106. Reset=Původní
  3107. Scroll=Scroll
  3108. ScrollDescription=Scroll Description
  3109. Select=Vybrat
  3110. show=Ukázat
  3111. Skip=Přeskočit
  3112. MoveMap=Pohyb
  3113. ZoomMap=Přiblížení
  3114. CustomWaypoint=Záchytný bod
  3115. CustomWaypointOnMap=Nastavit záchytný bod
  3116. Hints=Rady
  3117. Upgrade=Upgrade
  3118. Info=Více info…
  3119. SwapViews=Swap Views
  3120. MarkDataSet=Mark Set On Map
  3121. reward=Reward
  3122. SetCaseFileAsCurrent=Set as Current Objective
  3123. Purchase=Purchase
  3124. PurchaseXbox=Xbox Games Store
  3125. RedeemCode=Redeem Code
  3126. Minimize=View Less…
  3127. Maximize=View More…
  3128. GoToOpenWorld=Mapa Gotham City
  3129. CenterMap=Centrovat mapu
  3130. ViewDistrict=View District
  3131. Apply=Použít
  3132.  
  3133. [RadioScanner]
  3134. Aborted=Cancelled
  3135. AlreadyDecrypted=Signal already resolved
  3136. CarrierFound=Carrier Signal Found
  3137. DecryptedSignal=Decrypted signal
  3138. Decrypting=Encrypted - Decrypting…
  3139. EncStrengthHigh=2048 bit
  3140. EncStrengthLow=512 bit
  3141. EncStrengthMedium=1024 bit
  3142. EncStrengthMilitary=4096 bit
  3143. EncTypeMorse=Morse code
  3144. EncTypeNone=None
  3145. EncTypePGP=PGP
  3146. EncTypeRSA=RSA
  3147. EncryptedDataAccess=Accessing Broadcast Keys
  3148. EncryptedDataCard=Encrypted Data Chip
  3149. Incomplete=Nekompletní
  3150. InterceptActive=Active Intercept Engaged
  3151. InterceptActiveDescription=Key broadcasts on this frequency will be automatically intercepted.
  3152. NoCarrier=No Carrier Signal
  3153. NoSignal=BEZ SIGNÁLU
  3154. NoStation=Žádný signál detekován
  3155. None=Nic
  3156. Radio1=Station Feed 1
  3157. Radio2=Station Feed 2
  3158. Radio3=Station Feed 3
  3159. ResolvedSignal=Signál rozluštěn
  3160. Scanning=Skenování frekvence…
  3161. SignalDetected=Detekován nový signál
  3162. SignalStrength=Síla Signálu
  3163. StationName_Coordinates=UNIDENTIFIED BROADCAST
  3164. StationName_Countdown=UNIDENTIFIED COUNTDOWN
  3165. StationName_ForeignSOS=UNIDENTIFIED BROADCAST
  3166. StationName_GothamFM=GOTHAM FM
  3167. StationName_HugoStrange=UNIDENTIFIED BROADCAST
  3168. StationName_IncomingComms=Incoming Comms
  3169. StationName_JokerPhone=Příchozí hovor
  3170. StationName_JokerSniperFrequency=JOKER BROADCAST
  3171. StationName_MorseCode=UNIDENTIFIED BROADCAST
  3172. StationName_Police=GCPD DISPATCH
  3173. StationName_Puffin-Zero=PUFFIN ZERO
  3174. StationName_Riddler_Station_00=RIDDLER BROADCAST
  3175. StationName_Riddler_Station_01=RIDDLER BROADCAST
  3176. StationName_Riddler_Station_02=RIDDLER BROADCAST
  3177. StationName_Riddler_Station_03=RIDDLER BROADCAST
  3178. StationName_Riddler_Station_04=RIDDLER BROADCAST
  3179. StationName_Scarecrow01=UNKNOWN SOURCE
  3180. StationName_Scarecrow02=UNKNOWN SOURCE
  3181. StationName_Scarecrow03=UNKNOWN SOURCE
  3182. StationName_TygerEncryptedFrequency=PRIVATE COMMUNICATIONS
  3183. StationName_VerticalSliceRiddler=ENCRYPTED BROADCAST
  3184. StationName_HydrogenBombFrequencyNorth=Bomb Wireless Signal
  3185. StationName_HydrogenBombFrequencySouth=Bomb Wireless Signal
  3186. StationName_DeadshotFrequency=DEADSHOT COMM
  3187. StationName_SWATRadioFrequency=GCPD SWAT DIVISION
  3188. StationName_FireFlyRadioFrequency=FIREFLY COMM
  3189. StationName_GothamRadio1=GOTHAM RADIO
  3190. StationName_GothamRadio2=GC RADIO NEWS
  3191. StationName_AnarkyRadio=LIBERATION RADIO
  3192. StationName_GCPDScanner=GCPD DISPATCH
  3193. StationName_PoliceChatter=POLICE RADIO
  3194. StationName_PenguinJammerNode2=BONAPARTE SECURITY
  3195. StationName_PenguinJammerNode3=BONAPARTE SECURITY
  3196. StationName_PenguinJammerNode4=BONAPARTE SECURITY
  3197. TitleEncStrength=Encryption Rate:
  3198. TitleEncType=Encryption Type:
  3199. TitleTransType=Transmitter:
  3200. TransTypeFM=FM radio
  3201. TransTypeLowOrbit=Low Earth orbit
  3202. TransTypeMicrowave=Microwave
  3203. TransTypeSatellite=Satellite
  3204. TransTypeShortwave=Shortwave
  3205. TransTypeTerrestrial=Terrestrial
  3206. Unknown=Unknown
  3207. VoiceRecognition=Voice Recognition:
  3208. StationName_BeforeAnarky=GOTHAM RADIO
  3209. StationName_AfterAnarky=GOTHAM RADIO
  3210. StationName_BeforeGC=GC RADIO NEWS
  3211. StationName_AfterGC=GC RADIO NEWS
  3212.  
  3213. [DarkKnight]
  3214. Title=Dark Knight System
  3215. Challenges=Výzvy
  3216. ChallengeSolved=DARK KNIGHT CHALLENGE COMPLETE
  3217. PathLevelUp=DARK KNIGHT PATH INCREASED
  3218. PathComplete=DARK KNIGHT PATH COMPLETE
  3219. ChallengeLevel=REWARD:
  3220. LevelTitle=Rank %d
  3221. LevelDetail=: %d Complete
  3222. LevelRewards=%d
  3223. NewUpgrades=%d
  3224. DarkKnight=Dark Knight
  3225. Completed=Complete
  3226. PathCompleteTitle_EDKP_ShadowVigilante=Shadow Vigilante
  3227. PathCompleteTitle_EDKP_SilentGuardian=Gotham Protector
  3228. PathCompleteTitle_EDKP_WorstNightmare=Worst Nightmare
  3229. PathCompleteTitle_EDKP_WorldsGreatestDetective=World's Greatest Detective
  3230. CompletionRewardTitle=COMPLETION REWARD
  3231. CurrentChallenge=Current Challenge
  3232. NotCompleted=Incomplete
  3233. Progress=Progress
  3234. Hints=Hints
  3235. reward=Reward
  3236. DarkKnightSuitReward=Batman the Dark Knight Costume
  3237. DarkKnightComplete=DARK KNIGHT SYSTEM COMPLETE
  3238. DarkKnightComplete_Details=Congratulations! You have completed ALL of the Dark Knight Challenges!
  3239. ShadowVigilante=Shadow Vigilante
  3240. ShadowVigilante_LevelUp=Shadow Vigilante Rank Increased
  3241. ShadowVigilante_PathComplete=Shadow Vigilante Path Complete
  3242. WorstNightmare=Worst Nightmare
  3243. WorstNightmare_LevelUp=Worst Nightmare Rank Increased
  3244. WorstNightmare_PathComplete=Worst Nightmare Path Complete
  3245. SilentGuardian=Gotham Protector
  3246. SilentGuardian_LevelUp=Gotham Protector Rank Increased
  3247. SilentGuardian_PathComplete=Gotham Protector Path Complete
  3248. WorldsGreatestDetective=World's Greatest Detective
  3249. WorldGreatestDetective_LevelUp=World Greatest Detective Rank Increased
  3250. WorldsGreatestDetective_PathComplete=World Greatest Detective Path Complete
  3251. ShadowVigilante_Counters_Title=Counter Basics
  3252. ShadowVigilante_Counters=Perform 5 Counters.
  3253. ShadowVigilante_Counters_Needed=Progress: %d
  3254. ShadowVigilante_Counters_Desc=Press [Y] when the blue warning prompts appear above an enemy to perform a counter attack. Do this 5 times to complete the challenge.
  3255. ShadowVigilante_BatarangCombo_Title=Batarang Combo
  3256. ShadowVigilante_BatarangCombo=Use the Quickfire Batarang 3 times while in combat.
  3257. ShadowVigilante_BatarangCombo_Needed=Progress: %d
  3258. ShadowVigilante_BatarangCombo_Desc=Tap [LT], [LT] to use the Quickfire Batarang in combat. Ensure your multiplier is x3 or higher each time to complete the challenge.
  3259. ShadowVigilante_EightComboStreak_Title=Combo Streak
  3260. ShadowVigilante_EightComboStreak=Reach x8 Combo Multiplier.
  3261. ShadowVigilante_EightComboStreak_Best=Current Best: %d
  3262. ShadowVigilante_EightComboStreak_Desc=Press [X] repeatedly to build your combo multiplier. Use [AnalogL] to choose your next target. Dodge or Counter enemy attacks to avoid resetting your multiplier.
  3263. ShadowVigilante_ComboTakedown_Title=Combo Takedown
  3264. ShadowVigilante_ComboTakedown=Perform 3 Special Combo Takedowns.
  3265. ShadowVigilante_ComboTakedown_Needed=Progress: %d
  3266. ShadowVigilante_ComboTakedown_Desc=When your combo meter turns yellow you can press [B] + [Y] to perform a Special Combo Takedown on an enemy. Use [AnalogL] to choose your target.
  3267. ShadowVigilante_KeepFocusMode_Title=Free Flow Focus Mode
  3268. ShadowVigilante_KeepFocusMode=Complete a fight without leaving Focus Mode.
  3269. ShadowVigilante_KeepFocusMode_Needed=Progress: %d
  3270. ShadowVigilante_KeepFocusMode_Desc=Increase your combo multiplier to x12 to enter Focus Mode. Use the extra speed granted by the focus mode to defeat all remaining enemies without being hit.
  3271. ShadowVigilante_TripMultipleEnemyWithOneSlide_Title=Double Trip
  3272. ShadowVigilante_TripMultipleEnemyWithOneSlide=Knock down 2 enemies with one slide.
  3273. ShadowVigilante_TripMultipleEnemyWithOneSlide_Best=Current Best: %d
  3274. ShadowVigilante_TripMultipleEnemyWithOneSlide_Desc=Press [RT] while running at an enemy to perform a slide attack. Target a cluster of enemies to improve your chance of success.
  3275. ShadowVigilante_VariationInOneFight_Title=Combo Variation
  3276. ShadowVigilante_VariationInOneFight=Score a combat variation bonus of 3 or more in one fight.
  3277. ShadowVigilante_VariationInOneFight_Best=Current Best: %d
  3278. ShadowVigilante_VariationInOneFight_Desc=Variation bonuses are granted for utilizing a variety of abilities during a fight. Mix Quick-Use Gadgets, Takedowns, Dodges and special moves to increase your variation bonus.
  3279. ShadowVigilante_ConcussionDetonatorKnockdown_Title=Explosive Gel Knockdown
  3280. ShadowVigilante_ConcussionDetonatorKnockdown=Knockdown at least 3 enemies with Explosive Gel.
  3281. ShadowVigilante_ConcussionDetonatorKnockdown_Best=Current Best: %d
  3282. ShadowVigilante_ConcussionDetonatorKnockdown_Desc=Press [LT] + [X] to place Explosive Gel on the ground. Press [LT] + [X] again to detonate the Explosive Gel when 3 or more hostiles are in its radius.
  3283. ShadowVigilante_CounterDuringBeatdown_Title=Advanced Counter Technique
  3284. ShadowVigilante_CounterDuringBeatdown=Perform a counter in the middle of a beatdown.
  3285. ShadowVigilante_CounterDuringBeatdown_Needed=Progress: %d
  3286. ShadowVigilante_CounterDuringBeatdown_Desc=Press [B] then [X] to perform a cape stun beatdown on an enemy. Other enemies will attack you during the beatdown. Press [Y] to counter these attacks, then quickly resume the beatdown to complete this challenge.
  3287. ShadowVigilante_HightThreatAndGradeA_Title=High risk, high reward
  3288. ShadowVigilante_HightThreatAndGradeA=Get an A grade in a fight with at least a High threat level.
  3289. ShadowVigilante_HightThreatAndGradeA_Needed=Progress: %d
  3290. ShadowVigilante_HightThreatAndGradeA_Desc=Get an A grade by maximizing your multiplier and variation bonus and minimizing the damage you take in one fight. Engage with crimes in progress to find higher threat level fights.
  3291. ShadowVigilante_PowerGadget_Title=Power Gadgets
  3292. ShadowVigilante_PowerGadget=Use the Power Gadget ability 3 times.
  3293. ShadowVigilante_PowerGadget_Needed=Progress: %d
  3294. ShadowVigilante_PowerGadget_Desc=Reach x12 multiplier to activate Focus Mode, then use one of your Quick Fire gadgets to trigger a Power Gadget. Using a Power Gadget will end Focus Mode. Repeat this 3 times to complete the challenge.
  3295. ShadowVigilante_Natural20_Title=Natural 20
  3296. ShadowVigilante_Natural20=Perform 20 Critical Strikes in one Free Flow Combo.
  3297. ShadowVigilante_Natural20_Best=Current Best: %d
  3298. ShadowVigilante_Natural20_Desc=-- Upgrade Required: Critical Strike -- Press [X] as you complete your previous move to perform a Critical Strike. Turn on the hint helper for this move in the WayneTech menu for timing tips.
  3299. ShadowVigilante_HighComboAndVariation_Title=Complete Fighter
  3300. ShadowVigilante_HighComboAndVariation=Reach x30 multiplier and perform 7 variations in a single fight.
  3301. ShadowVigilante_HighComboAndVariation_Needed=Progress: %d
  3302. ShadowVigilante_HighComboAndVariation_Desc=Engage a large group of enemies to raise your chance of reaching x30 combo multiplier. Utilize different moves, such as Takedowns and Quick-Use Gadgets during the fight to achieve the required 7 variations.
  3303. ShadowVigilante_Synergy_Title=Combat Synergy
  3304. ShadowVigilante_Synergy=Take out 3 or more enemies with one use of the Multi-Ground Takedown.
  3305. ShadowVigilante_Synergy_Needed=Progress: %d
  3306. ShadowVigilante_Synergy_Desc=-- Upgrade Required: Special Combo Multi-Ground Takedown -- Build your combo to x8 or more, use Quickfire Explosive Gel to knock 3 or more enemies to the ground, then press [A] + [B] to trigger the Special Combo Multi-Ground Takedown.
  3307. ShadowVigilante_HighThreatUnseen_Title=Shadow Vigilante
  3308. ShadowVigilante_HighThreatUnseen=Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
  3309. ShadowVigilante_HighThreatUnseen_Needed=Progress: %d
  3310. ShadowVigilante_HighThreatUnseen_Desc=You will need to use every ability in your arsenal to reach 15 variations such as: strikes, counters, gadget quickfires, special combo moves and takedowns.
  3311. WorstNightmare_SmokeEscape_Title=Perfect Escape
  3312. WorstNightmare_SmokeEscape=After getting detected, escape without getting hit.
  3313. WorstNightmare_SmokeEscape_Needed=Progress: %d
  3314. WorstNightmare_SmokeEscape_Desc=Enemies will call out when they detect you, giving you time to escape before they start shooting. Use this moment to grapple away to the nearest vantage point. Grapple 3 times in quick succession to complete your escape.
  3315. WorstNightmare_Unseen_Title=Unseen
  3316. WorstNightmare_Unseen=Finish a Predator Encounter without being seen.
  3317. WorstNightmare_Unseen_Needed=Progress: %d
  3318. WorstNightmare_Unseen_Desc=Use vantage points, grates and vents to stay out of sight. Be patient - pick your enemies off one by one.
  3319. WorstNightmare_SilentTakedown_Title=Silent Takedown
  3320. WorstNightmare_SilentTakedown=Perform 3 Silent Takedowns in a single Predator Encounter.
  3321. WorstNightmare_SilentTakedown_Needed=Progress: %d
  3322. WorstNightmare_SilentTakedown_Desc=Hold [RT] while moving to sneak behind an unaware enemy then press [Y] when the prompt appears on screen to perform a Silent Takedown. Take out 3 enemies this way in one encounter to complete the challenge.
  3323. WorstNightmare_NoDamage_Title=Untouchable
  3324. WorstNightmare_NoDamage=Finish a predator encounter with a Medium threat level or higher without being damaged.
  3325. WorstNightmare_NoDamage_Needed=Progress: %d
  3326. WorstNightmare_NoDamage_Desc=Use vantage points to stay out of sight and use silent takedowns to pick enemies off one by one. Use gadgets such as smoke pellets and explosive gel to gain an advantage over your enemies.
  3327. WorstNightmare_SpecificTakedown1_Title=Takedown Variation
  3328. WorstNightmare_SpecificTakedown1=Perform 4 exotic takedowns in one predator encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown, and Hanging Ledge Takedown.
  3329. WorstNightmare_SpecificTakedown1_Needed=Progress: %d
  3330. WorstNightmare_SpecificTakedown1_Desc=Vent Takedown: performed while hiding behind a vent. Explosive Gel Takedown: performed by detonating explosive gel on a weak wall with an enemy nearby. Corner Takedown: performed while hiding behind a cover. Hanging Ledge Takedown: Performed while standing on a ledge with an enemy directly below.
  3331. WorstNightmare_NoTakedown_Title=Head-on
  3332. WorstNightmare_NoTakedown=Complete a Predator Encounter without doing any takedowns.
  3333. WorstNightmare_NoTakedown_Needed=Progress:
  3334. WorstNightmare_NoTakedown_Desc=Face a predator encounter head-on by taking out enemies with normal strikes or beatdowns. Use gadgets, such as the Disruptor, to gain an advantage.
  3335. WorstNightmare_UnseenDetectiveVision_Title=Perfect Vision
  3336. WorstNightmare_UnseenDetectiveVision=Complete a predator encounter without using Detective Vision - and without being seen.
  3337. WorstNightmare_UnseenDetectiveVision_Needed=Progress: %d
  3338. WorstNightmare_UnseenDetectiveVision_Desc=Use vantage points to scout the room and pick your moment to move in on an enemy. When on the ground, approach corners carefully. Take cover and look before moving.
  3339. WorstNightmare_SpecificTakedown2_Title=Loud Takedowns
  3340. WorstNightmare_SpecificTakedown2=Perform 4 loud takedowns in one predator encounter: Grate Takedown, Inverted Takedown, Knock-Out Smash Takedown and Ledge Takedown.
  3341. WorstNightmare_SpecificTakedown2_Needed=Progress: %d
  3342. WorstNightmare_SpecificTakedown2_Desc=Grate Takedown: can be performed while hidden under a grate. Inverted Takedown: can be performed from a vantage point. Knockout Smash: can be performed during a Silent Takedown. Ledge Takedown: can be performed while hanging on a ledge.
  3343. WorstNightmare_UnseenHardDifficulty_Title=Apex Predator
  3344. WorstNightmare_UnseenHardDifficulty=Complete a predator encounter with a High threat level or higher without being seen.
  3345. WorstNightmare_UnseenHardDifficulty_Needed=Progress: %d
  3346. WorstNightmare_UnseenHardDifficulty_Desc=Engage in a predator encounter with either a large number of enemies, armored enemies, or a sniper to find a high level threat. Use all your stealth skills to remain undetected during the encounter to complete the challenge.
  3347. WorstNightmare_SynchronousDive_Title=Double Fall
  3348. WorstNightmare_SynchronousDive=Pull 2 enemies over a railing at the same time using advanced gadget techniques.
  3349. WorstNightmare_SynchronousDive_Needed=Progress: %d
  3350. WorstNightmare_SynchronousDive_Desc=Use gadgets to lure 2 enemies to a position where each enemy is at a different railing. Find a way to pull them both over their respective railings at the same time.
  3351. WorstNightmare_AllDifferentTakedown_Title=Always Different
  3352. WorstNightmare_AllDifferentTakedown=Complete a predator encounter with a High threat level or above by performing at least 5 different takedowns.
  3353. WorstNightmare_AllDifferentTakedown_Needed=Progress: %d
  3354. WorstNightmare_AllDifferentTakedown_Desc=Look for opportunities to perform a variety of environmental and gadget-related takedowns in the predator encounter. A complete reference for standard takedowns is available in the Core Controls section of the WayneTech menu.
  3355. WorstNightmare_SmokeMaster_Title=Smoke Master
  3356. WorstNightmare_SmokeMaster=Eliminate 3 enemies within the duration of one smoke pellet.
  3357. WorstNightmare_SmokeMaster_Best=Current Best: %d
  3358. WorstNightmare_SmokeMaster_Desc=Lure a group of enemies together with a loud move such as an inverted takedown. Throw a smoke pellet into this group then use quick takedowns like the Knockout Smash to eliminate the group before the smoke disappears.
  3359. WorstNightmare_CodenameOsborn_Title=Three with a single blow
  3360. WorstNightmare_CodenameOsborn=Eliminate 3 enemies using a Propane Tank.
  3361. WorstNightmare_CodenameOsborn_Best=Current Best: %d
  3362. WorstNightmare_CodenameOsborn_Desc=Any enemies on the ground within the blast radius of a propane tank will be KO'd. Use a combo of explosive gel and remote claw to create a situation where multiple enemies will be on the ground when a propane tank explodes.
  3363. WorstNightmare_FinalChallenge_Title=Worst Nightmare
  3364. WorstNightmare_BasicsTakedown_Title=Takedown Basics
  3365. WorstNightmare_BasicsTakedown=Perform an Inverted Takedown, a Vent Takedown and a Wall Takedown.
  3366. WorstNightmare_BasicsTakedown_Needed=Needed: %d
  3367. WorstNightmare_BasicsTakedown_Desc=Inverted Takedown: Can be performed from a vantage point. Vent Takedown: Can be performed while hidden behind a vent. Wall Takedown: Can be performed while behind a weak wall with an enemy on the other side.
  3368. WorstNightmare_SonicBatarangBasic_Title=Bait and Switch
  3369. WorstNightmare_SonicBatarangBasic=Use a Sonic Batarang to lure an enemy into a Takedown.
  3370. WorstNightmare_SonicBatarangBasic_Needed=Needed: %d
  3371. WorstNightmare_SonicBatarangBasic_Desc=Select the Sonic Batarang and throw it near an isolated enemy. The Sonic Batarang will lure the enemy to its position. Use this luring ability to set up a takedown opportunity.
  3372. WorstNightmare_SonicShockBatarangTakedown_Title=Sonic Shock Batarang
  3373. WorstNightmare_SonicShockBatarangTakedown=Take out an enemy with the Sonic Shock Batarang.
  3374. WorstNightmare_SonicShockBatarangTakedown_Needed=Progress: %d
  3375. WorstNightmare_SonicShockBatarangTakedown_Desc=Select the Sonic Batarang and throw it near an isolated enemy. When the enemy approaches the Sonic Batarang press [LT] + [RB] to detonate it and cause a Sonic Shock takedown.
  3376. WorstNightmare_NoDetectiveVision_Title=Old School
  3377. WorstNightmare_NoDetectiveVision=Complete a predator room without using Detective Vision.
  3378. WorstNightmare_NoDetectiveVision_Needed=Progress: %d
  3379. WorstNightmare_NoDetectiveVision_Desc=Use Vantage Points to locate enemies without using Detective Vision. Entering a smoke cloud automatically triggers detective vision. Be careful using smoke pellets.
  3380. SilentGuardian_SmallGlideNoBoost_Title=Advanced Gliding
  3381. SilentGuardian_SmallGlideNoBoost=Perform a straight [75] meter glide (Grapnel Accelerator not allowed).
  3382. SilentGuardian_SmallGlideNoBoost_Best=Current Best: %d
  3383. SilentGuardian_SmallGlideNoBoost_Desc=Hold [A] while jumping off any high point to start gliding. Hold [RT] to dive and gain speed, then release to transfer that speed into a longer glide. Pull back on [AnalogL] to gain altitude while gliding.
  3384. SilentGuardian_SmallDive_Title=Long Dive
  3385. SilentGuardian_SmallDive=Perform a vertical dive for over [25] meters.
  3386. SilentGuardian_SmallDive_Best=Current Best: %d
  3387. SilentGuardian_SmallDive_Desc=Get to a high point and start gliding. Press and Hold [RT] to dive.
  3388. SilentGuardian_ARBasics_Title=AR Glide Drills - Basic
  3389. SilentGuardian_ARBasics=Complete the Basic AR Glide Drills.
  3390. SilentGuardian_ARBasics_Needed=Progress: %d
  3391. SilentGuardian_ARBasics_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish all 4 Basic Drills to complete this challenge. Your current Drill is marked on the map.
  3392. SilentGuardian_ARAdvanced1_Title=AR Glide Drills - Intermediate
  3393. SilentGuardian_ARAdvanced1=Complete the Intermediate AR Glide Drills.
  3394. SilentGuardian_ARAdvanced1_Needed=Progress: %d
  3395. SilentGuardian_ARAdvanced1_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Intermediate Drills to complete this challenge. Your current Drill is marked on the map.
  3396. SilentGuardian_ARAdvanced2_Title=AR Glide Drills - Advanced
  3397. SilentGuardian_ARAdvanced2=Complete the Advanced AR Drills.
  3398. SilentGuardian_ARAdvanced2_Needed=Progress: %d
  3399. SilentGuardian_ARAdvanced2_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Advanced Drills to complete this challenge. Your current Drill is marked on the map.
  3400. SilentGuardian_GenericStopCrimeInProgress_Title=Crimefighter
  3401. SilentGuardian_GenericStopCrimeInProgress=Stop a Crime In Progress.
  3402. SilentGuardian_GenericStopCrimeInProgress_Needed=Progress: %d
  3403. SilentGuardian_GenericStopCrimeInProgress_Desc=Patrol the city to find a crime in progress. A HUD Tracker will appear to show the distance and direction to the crime. Enemies within a crime in progress will be highlighted red.
  3404. SilentGuardian_GrapnelBoostTakedown_Title=Grapnel Accelerator Takedown
  3405. SilentGuardian_GrapnelBoostTakedown=Perform 1 Grapnel Accelerator Takedown
  3406. SilentGuardian_GrapnelBoostTakedown_Needed=Progress: %d
  3407. SilentGuardian_GrapnelBoostTakedown_Desc=Locate an enemy standing next to a ledge. Press [RB] to shoot the grapnel toward the ledge, then double tap and Hold [A] to perform the takedown.
  3408. SilentGuardian_GrapnelBoostTakedown_Desc2=NEW UPGRADE AVAILABLE - Grapnel Accelerator Takedown: Use the Grapnel Accelerator to instantly takedown an enemy near a grapple point.
  3409. SilentGuardian_BasicSmokeBomb_Title=Smoke Pellet Basics
  3410. SilentGuardian_BasicSmokeBomb=Use the Smoke Pellet to set up a Takedown opportunity.
  3411. SilentGuardian_BasicSmokeBomb_Needed=Progress: %d
  3412. SilentGuardian_BasicSmokeBomb_Desc=Throw a smoke pellet at an enemy armed with a firearm such as those on a rooftop or in a predator encounter. While he is disoriented by the smoke, move behind him and then press [Y] to perform a Silent Takedown.
  3413. SilentGuardian_ReachHighLandmark_Title=Highest Point
  3414. SilentGuardian_ReachHighLandmark=Reach the top of the Soder Cola building in Diamond District.
  3415. SilentGuardian_ReachHighLandmark_Needed=Progress: %d
  3416. SilentGuardian_ReachHighLandmark_Desc=Locate the Soder Cola building in Diamond District. Glide and use the grapple to reach the top of the building.
  3417. SilentGuardian_GlideWithGrapnelBoost_Title=Assisted Gliding
  3418. SilentGuardian_GlideWithGrapnelBoost=Perform a straight [250] meter glide (Grapnel Accelerator allowed).
  3419. SilentGuardian_GlideWithGrapnelBoost_Best=Current Best: %d
  3420. SilentGuardian_GlideWithGrapnelBoost_Desc=Double tap [A] during a grapple to activate the Grapnel Accelerator. The Grapnel Accelerator will launch you over the grapple point and continue your glide with a little boost in momentum.
  3421. SilentGuardian_BigGlideNoBoost_Title=Long Glide
  3422. SilentGuardian_BigGlideNoBoost=Perform a straight [150] meter glide (Grapnel Accelerator not allowed).
  3423. SilentGuardian_BigGlideNoBoost_Best=Current Best: %d
  3424. SilentGuardian_BigGlideNoBoost_Desc=While gliding, dive by holding [RT] to build up speed, then pull back with the [AnalogL] to gain height. Keep building speed by diving and pulling up to glide over long distance.
  3425. SilentGuardian_ShockWaveAttack_Title=Unleash the Shockwave
  3426. SilentGuardian_ShockWaveAttack=Knock down [3] enemies with a single Shockwave Attack.
  3427. SilentGuardian_ShockWaveAttack_Best=Current Best: %d
  3428. SilentGuardian_ShockwaveAttack_Desc=While standing on higher ground, start gliding toward enemies by jumping and holding [A]. Once above the group of enemies, press and hold [RT] to dive toward them. Upon hitting the ground, press [B] to trigger the shockwave attack.
  3429. SilentGuardian_ShockwaveAttack_Desc2=NEW UPGRADE AVAILABLE - Shockwave Attack: Modify the suit to release a powerful shockwave that knocks down all enemies in the area of effect.
  3430. SilentGuardian_StopCrimeInProgressInRow_Title=On Patrol
  3431. SilentGuardin_BigDive_Title=Leap Of Faith
  3432. SilentGuardin_BigDive=Perform a vertical dive of over [50] meters.
  3433. SilentGuardin_BigDive_Best=Current Best: %d
  3434. SilentGuardin_BigDive_Desc=Find one of the highest points in Gotham City. Glide from that location by holding [A] as you jump off the ledge, then quickly hold [RT] to dive. Keep diving until you reach the ground.
  3435. SilentGuardian_LowGlide_Title=Low Flight
  3436. SilentGuardian_LowGlide=Glide for [25] meters while maintaining of height of less than 5 meters.
  3437. SilentGuardian_LowGlide_Best=Current Best: %d
  3438. SilentGuardian_LowGlide_Desc=During a glide use [RT] to dive and build momentum, then release and use the [AnalogL] to remain level and close to the ground.
  3439. SilentGuardian_StopCrimeInProgressInEachDistrict_Title=Gotham Protector
  3440. SilentGuardian_StopCrimeInProgressInEachDistrict=Stop a Crime In Progress in each district.
  3441. SilentGuardian_StopCrimeInProgressInEachDistrict_Best=Current Best: %d
  3442. SilentGuardian_StopCrimeInProgressInEachDistrict_Desc=Patrol every district of Gotham City looking for criminal activity. Stop one crime in progress in each district to complete this challenge.
  3443. WorldGreatestDetective_CompleteDatabase_1_Title=Detective
  3444. WorldGreatestDetective_CompleteDatabase_1=Complete 10% of the database.
  3445. WorldGreatestDetective_CompleteDatabase_1_Best=Current: %d
  3446. WorldGreatestDetective_CompleteDatabase_1_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3447. WorldGreatestDetective_CompleteDatabase_2_Title=Detective
  3448. WorldGreatestDetective_CompleteDatabase_2=Complete 14% of the database.
  3449. WorldGreatestDetective_CompleteDatabase_2_Best=Current: %d
  3450. WorldGreatestDetective_CompleteDatabase_2_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3451. WorldGreatestDetective_CompleteDatabase_3_Title=Detective
  3452. WorldGreatestDetective_CompleteDatabase_3=Complete 18% of the database.
  3453. WorldGreatestDetective_CompleteDatabase_3_Best=Current: %d
  3454. WorldGreatestDetective_CompleteDatabase_3_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3455. WorldGreatestDetective_CompleteDatabase_4_Title=Detective
  3456. WorldGreatestDetective_CompleteDatabase_4=Complete 22% of the database.
  3457. WorldGreatestDetective_CompleteDatabase_4_Best=Current: %d
  3458. WorldGreatestDetective_CompleteDatabase_4_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3459. WorldGreatestDetective_CompleteDatabase_5_Title=Detective
  3460. WorldGreatestDetective_CompleteDatabase_5=Complete 26% of the database.
  3461. WorldGreatestDetective_CompleteDatabase_5_Best=Current: %d
  3462. WorldGreatestDetective_CompleteDatabase_5_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3463. WorldGreatestDetective_CompleteDatabase_6_Title=Detective
  3464. WorldGreatestDetective_CompleteDatabase_6=Complete 30% of the database.
  3465. WorldGreatestDetective_CompleteDatabase_6_Best=Current: %d
  3466. WorldGreatestDetective_CompleteDatabase_6_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3467. WorldGreatestDetective_CompleteDatabase_7_Title=Detective
  3468. WorldGreatestDetective_CompleteDatabase_7=Complete 34% of the database.
  3469. WorldGreatestDetective_CompleteDatabase_7_Best=Current: %d
  3470. WorldGreatestDetective_CompleteDatabase_7_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3471. WorldGreatestDetective_CompleteDatabase_8_Title=Detective
  3472. WorldGreatestDetective_CompleteDatabase_8=Complete 38% of the database.
  3473. WorldGreatestDetective_CompleteDatabase_8_Best=Current: %d
  3474. WorldGreatestDetective_CompleteDatabase_8_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3475. WorldGreatestDetective_CompleteDatabase_9_Title=Detective
  3476. WorldGreatestDetective_CompleteDatabase_9=Complete 42% of the database.
  3477. WorldGreatestDetective_CompleteDatabase_9_Best=Current: %d
  3478. WorldGreatestDetective_CompleteDatabase_9_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3479. WorldGreatestDetective_CompleteDatabase_10_Title=Detective
  3480. WorldGreatestDetective_CompleteDatabase_10=Complete 46% of the database.
  3481. WorldGreatestDetective_CompleteDatabase_10_Best=Current: %d
  3482. WorldGreatestDetective_CompleteDatabase_10_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3483. WorldGreatestDetective_CompleteDatabase_11_Title=Detective
  3484. WorldGreatestDetective_CompleteDatabase_11=Complete 50% of the database.
  3485. WorldGreatestDetective_CompleteDatabase_11_Best=Current: %d
  3486. WorldGreatestDetective_CompleteDatabase_11_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3487. WorldGreatestDetective_CompleteDatabase_12_Title=Detective
  3488. WorldGreatestDetective_CompleteDatabase_12=Complete 54% of the database.
  3489. WorldGreatestDetective_CompleteDatabase_12_Best=Current: %d
  3490. WorldGreatestDetective_CompleteDatabase_12_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3491. WorldGreatestDetective_CompleteDatabase_13_Title=Detective
  3492. WorldGreatestDetective_CompleteDatabase_13=Complete 58% of the database.
  3493. WorldGreatestDetective_CompleteDatabase_13_Best=Current: %d
  3494. WorldGreatestDetective_CompleteDatabase_13_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3495. WorldGreatestDetective_CompleteDatabase_14_Title=Detective
  3496. WorldGreatestDetective_CompleteDatabase_14=Complete 62% of the database.
  3497. WorldGreatestDetective_CompleteDatabase_14_Best=Current: %d
  3498. WorldGreatestDetective_CompleteDatabase_14_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3499. WorldGreatestDetective_CompleteDatabase_15_Title=World's Greatest Detective
  3500. WorldGreatestDetective_CompleteDatabase_15=Complete 66% of the database.
  3501. WorldGreatestDetective_CompleteDatabase_15_Best=Current: %d
  3502. WorldGreatestDetective_CompleteDatabase_15_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  3503. ProgressSummary=PROGRESS SUMMARY
  3504. Remaining=Remaining:
  3505. Locked=Locked
  3506. unlocked=Unlocked
  3507. ShadowVigilante_FreeflowPowerGadget_Desc2=NEW UPGRADE AVAILABLE - Free Flow Power Gadget: Quickfire Gadgets become more powerful when in Free Flow Focus mode.
  3508. ShadowVigilante_FreeflowFocus_Desc2=NEW UPGRADE AVAILABLE - Free Flow Focus: Reach x12 Combo Multiplier to enter Free Flow Focus and do more damage.
  3509. WorstNightmare_IntimidationPlus_Desc2=NEW UPGRADE AVAILABLE - Intimidation Takedown: Can perform a special takedown on an enemy that will terrified the whole Predator Encounter.
  3510. WorstNightmare_HeatSignatureConceal_Desc2=NEW UPGRADE AVAILABLE - Heat Signature Conceal: Upgrade your suit with an advanced WayneTech material which masks your heat signature, making you undetectable in thermal vision.
  3511. xp=%dXP
  3512.  
  3513. [MostWanted]
  3514. MWC_Enigma=ENIGMA
  3515. MWC_Anarky=ANARKY
  3516. MWC_Penguin=THE PENGUIN
  3517. MWC_Deadshot=DEADSHOT
  3518. MWC_MadHatter=THE MAD HATTER
  3519. MWC_Bird=BIRD
  3520. MWC_BlackgatePrisoners=ESCAPED BLACKGATE PRISONERS
  3521. MWC_Shiva=SHIVA
  3522. MWC_BlackMask=BLACK MASK
  3523. MWC_EnigmaDesc=Stop Enigma from releasing his Extortion Data and blackmailing Gotham's leaders.
  3524. MWC_AnarkyDesc=Disable Anarky's bombs and confront him before he can generate further civic unrest.
  3525. MWC_PenguinDesc=Disable the weapons in Penguin's arms caches before they make it into the wrong hands.
  3526. MWC_DeadshotDesc=Deadshot is placing others at risk in his reckless pursuit of the bounty placed on your head. Find him and take him out.
  3527. MWC_MadHatterDesc=The Mad Hatter has kidnapped "Alice". Find him before he hurts her.
  3528. MWC_BirdDesc=A substance called Venom is being distributed on the streets of Gotham. Destroy it before it falls into the wrong hands.
  3529. MWC_BlackgatePrisonersDesc=Joker's attack on Blackgate allowed some prisoners to escape into Gotham. Find and apprehend them.
  3530. MWC_ShivaDesc=Shiva has engaged you in a twisted test of skill. Find and apprehend her.
  3531. MWC_BlackMaskDesc=Black Mask is wasting no time trying to re-establish himself. Destroy his Drug Stashes and track him down.
  3532. CriminalLocked=Criminal Locked
  3533. CriminalLockedDesc=This Most Wanted file is locked
  3534. OverallProgress=Overall Progress
  3535. CriminalDescription=Percentage Complete
  3536. Objective=Objective
  3537. CriminalActivity=Objectives
  3538. EnigmaMainMenuTitle1=Districts
  3539. EnigmaHQ=Enigma's HQ
  3540. EnigmaSubMenuNetworkRelays=Network Relays
  3541. Progress=PROGRESS
  3542. EnigmaProgress=ENIGMA MW PROGRESS
  3543. EnigmaDescription=COMPLETE
  3544. SpyNetwork=NETWORK RELAYS
  3545. DataSets=Enigma Datapacks
  3546. Enigma=ENIGMA
  3547. DataSet=EXTORTION FILE
  3548. CompletedDataSet1=Loeb
  3549. CompletedDataSet2=Loeb
  3550. CompletedDataSet3=Penguin
  3551. CompletedDataSet4=Shiva
  3552. CompletedDataSet5=Falcone
  3553. CompletedDataSet6=Joseph
  3554. CompletedDataSet7=Branden
  3555. CompletedDataSet8=Anarky
  3556. CompletedDataSet9=Branden
  3557. CompletedDataSet10=Penguin
  3558. CompletedDataSet11=Falcone
  3559. CompletedDataSet12=Gordon
  3560. CompletedDataSet13=Loeb
  3561. CompletedDataSet14=Falcone
  3562. CompletedDataSet15=Anarky
  3563. CompletedDataSet16=Shiva
  3564. CompletedDataSet17=Joseph
  3565. CompletedDataSet18=Penguin
  3566. CompletedDataSet19=Joker
  3567. CompletedDataSet20=Joker
  3568. EnigmaSubMenu0=NETWORK RELAYS
  3569. EnigmaSubMenu1=Enigma Datapacks
  3570. Locked=NETWORK TOWER LOCKED
  3571. tower=NETWORK TOWERS
  3572. NetworkProgress=Network Relay progress
  3573. BigDescNodes=Network disabled
  3574. SmallDescNodes=Network Relay destroyed
  3575. BlackmailProgress=Enigma Datapacks progress
  3576. BigDescBlackmail=Enigma Datapacks recovered
  3577. DistrictDescription0=Destroy all Network Relays to access Enigma's server. Find all Enigma Datapacks to unlock Enigma's secret room.
  3578. DistrictDescription1=Network Relays and Enigma Datapacks in the Coventry district
  3579. DistrictDescription2=Network Relays and Enigma Datapacks in the Bowery district
  3580. DistrictDescription3=Network Relays and Enigma Datapacks in the Park Row district
  3581. DistrictDescription4=Network Relays and Enigma Datapacks in the Industrial District
  3582. DistrictDescription5=Network Relays and Enigma Datapacks in the Burnley district
  3583. DistrictDescription6=Network Relays and Enigma Datapacks in Diamond District
  3584. DistrictDescription7=Network Relays and Enigma Datapacks in the Amusement Mile district
  3585. DistrictDescription8=Enigma Datapacks in the Pioneers Bridge district
  3586. DistrictDescription9=Network Relays and Enigma Datapacks around the Pioneers Bridge
  3587. EnigmaRemaining=Enigma Progress
  3588. TotalRelays=Networks destroyed
  3589. TotalDatasets=Extortion Files
  3590. DistrictProgress=District Progress
  3591. Coventry=Coventry
  3592. Bowery=Bowery
  3593. ParkRow=Park Row
  3594. Industrial=Industrial
  3595. Burnley=Burnley
  3596. Diamond=Diamond
  3597. AmusementMile=Amusement Mile
  3598. Bridge=Pioneers Bridge
  3599. SideMissionBlackgate=Blackgate Prisoner
  3600. SideMissionAnarky=ANARKY
  3601. SidemissionPenguin=PENGUIN
  3602. SideMissionDeadshot=DEADSHOT
  3603. SideMissionMadHatter=MAD HATTER
  3604. Sidemissionbird=BIRD
  3605. SideMissionCyrusPinkey=CYRUS PINKNEY
  3606. Sidemissionshiva=SHIVA
  3607. SideMissionShivaIcon=SHIVA
  3608. SideMissionShivaTrajectory=SHIVA
  3609. SidemissionBlackMask=BLACK MASK
  3610. SideMissionBlackGatePrisoner=PRISONERS
  3611.  
  3612. [SideStory]
  3613. Prefix=SIDE MISSION:
  3614. SUI_Close=Most Wanted Complete
  3615. SUI_Open=New Most Wanted Added
  3616. SUI_Update=Most Wanted Updated
  3617.  
  3618. [Statistics]
  3619. MainStory=Story Mode
  3620. MainStoryPlus=Story Mode Plus
  3621. StoryProgress=Story Progress
  3622. Overall=Overall
  3623. MostWanted=Most Wanted
  3624. MW_Enigma=Enigma Progress
  3625. MW_Anarky=Anarky Progress
  3626. MW_Penguin=Penguin Arms Cache Progress
  3627. MW_DeadShot=DeadShot Progress
  3628. MW_MadHatter=Mad Hatter Progress
  3629. MW_Bird=Bird Progress
  3630. MW_Shiva=Shiva Progress
  3631. MW_BlackMask=Black Mask Drug Stash Progress
  3632. MW_BlackgatePrisoners=Escaped Prisoner Progress
  3633. DarkKnightChallenges=Dark Knight Challenges
  3634. DK_ShadowVigilante=Shadow Vigilante Challenges complete
  3635. DK_GothamProtector=Gotham Protector Challenges complete
  3636. DK_WorstNightmare=Worst Nightmare Challenges complete
  3637. DK_WorldsGreatestDetective=World's Greatest Detective Challenges complete
  3638. DK_Overall=Overall Dark Knight Progress
  3639. Collectibles=Upgrades & Collectibles
  3640. Collectibles_WayneTechUpgrades=Wayne Tech Upgrades acquired
  3641. Collectibles_CharacterBios=Character Profiles unlocked
  3642. Collectibles_Towers=Towers Unlocked
  3643. Collectibles_EnigmaInformants=Enigma Data Handlers interrogated
  3644. Collectibles_DataPacks=Extortion Files Deciphered
  3645. Collectibles_SpyNodes=Network Relays Destroyed
  3646. Collectibles_AnarkyGraffitis=Anarky Tags found
  3647. Collectibles_CyrusPinkneySites=Cyrus Pinkney pages found
  3648. Collectibles_CrimeScenes=Crime Scenes solved
  3649. Collectibles_CharacterTrophies=Character Trophies unlocked
  3650. Collectibles_ConceptArt=Concept Art unlocked
  3651. Collectibles_CharacterSkins=Character Costumes acquired
  3652. Collectibles_Overall=Overall
  3653. Challenges=Challenge Mode
  3654. Challenges_TrainingMapMedals=Training Map Medals
  3655. Challenges_CustomMapMedals=Custom Map Medals
  3656. Challenges_RankedMapMedals=Ranked Map Medals
  3657. Challenges_CampaingMapMedals=Campaign Map Medals
  3658. Challenges_Overall=Overall
  3659. StatLocked=Locked
  3660.  
  3661. [Store]
  3662. Title=IN GAME STORE
  3663. PS3SignInRequired=You must be signed in to a Sony Entertainment Network account to access the Batman™: Arkham Origins Store.
  3664. PromptSignIn=Sign in
  3665. XboxSignInRequired=A gamer profile signed-in to Xbox LIVE is required to access the Batman™: Arkham Origins Store.
  3666. ReturnToMainMenu=Return to Main Menu
  3667. UnableToSignIn=Unable to connect to PlayStation®Network. Please check your network connection.
  3668. InvalidAgeXbox=The Batman™: Arkham Origins Store is disabled on your Xbox LIVE account due to the account's Family Settings.
  3669. Loading=Loading…
  3670. SeasonsPass=Season Pass
  3671. SinglePlayer=Single Player
  3672. Multiplayer=Multiplayer
  3673. Skins=Costume Packs
  3674. ArkhamCredits=Arkham Credits
  3675. ItemCostFree=Free
  3676. EmptyStore=There is no content available for download at this time. Please try again later.
  3677. purchased=Purchased
  3678. Download=Download
  3679.  
  3680. [Synopsis]
  3681. Caption00=No man is an island, Bruce.
  3682. Caption01=There is no such thing as a bat-man!
  3683. Caption02=You… You're not supposed to be real!
  3684. Caption03=They say crime doesn't pay, but someone oughta check the good police commissioner's pockets - cause they are LINED with MY money.
  3685. Caption04=You can't do this! I'm the police commissioner, damnit!
  3686. Caption05=You want teeth. I want answers!
  3687. Caption06=Whoever wins is gonna be famous and rich.
  3688. Caption07=No such thing as a bat-man, huh?
  3689. Caption08=They're all hired killers - the best in the business. Black Mask isn't messing around.
  3690. Caption09=According to the drone's GPS, its next waypoint was a rendezvous with Penguin's men at Jezebel Plaza.
  3691. Caption10=Penguin. Not a dime changes hands in this city he can't tell you about. If anyone knows where Black Mask and his assassins are, it's him.
  3692. Caption11=Welcome, welcome to this year's Boiler Deck Fights!
  3693. Caption12=Now there's a naughty geezer. Proper naughty.
  3694. Caption13=I'mma kill you. Then, I'mma jumpstart your heart and kill you again!
  3695. Caption14=Penguin's assistant must be nearby. I'll make her tell me where I can find Cobblepot's Office.
  3696. Caption15=I see your lips flappin', Berty, but they ain't makin the sound I want to hear.
  3697. Caption16=Wait - Wait… Lacey Towers. There was a murder
  3698. Caption17=It appears the game is over before it even begins.
  3699. Caption18=What are you!?
  3700. Caption19=There's no way I can get to Penguin now. My only option is to head for Lacey Towers and investigate the murder he mentioned.
  3701. Caption20=Who is 'the Joker'? Was he the killer here? Or is he one of the assassins?
  3702. Caption21=I need to match the DNA samples against the records in the National Criminal Database to identify who was in the room.
  3703. Caption22=There's eight assassins in town tonight. From the info we've been gathering, they are among the most dangerous criminals on record - period.
  3704. Caption23=He is the worst kind of criminal. The kind who thinks their actions are justified - who acts completely outside the system.
  3705. Caption24=Cool pwnbox.
  3706. Caption25=My side? My side works within the law. My side doesn't leave suspects with broken bones, and missing teeth.
  3707. Caption26=The killer didn't hesitate to shoot the decoy, but he wanted Roman alive - to access the cash stored at the Gotham Merchants Bank.
  3708. Caption27=What kind of monster forces a man to kill the ones he loves…?
  3709. Caption28=It's midnight, sir. Just wanted to wish you a Merry Christmas.
  3710. Caption29=You sunova bitch! You think you can steal from me and get away with it? You're a dead man! Dead!
  3711. Caption30=It's been you this whole time.
  3712. Caption31=The Joker has taken over Black Mask's operations, and slaughtered the men who wouldn't turn. He's the one who hired the assassins.
  3713. Caption32=You think that'll make me talk - after what he's put me through? The torture… Turned my men on me. Stole from me. Murdered my woman. He's my kill.
  3714. Caption33=Heh… That's it. Use your strength. With every effort you hasten your end.
  3715. Caption34=You let me die. How many more must perish before you realize - you're no savior. You're a curse upon this city. A plague on all of Gotham!
  3716. Caption35=You are not gonna like what comes next.
  3717. Caption36=He's called the meeting. All the assassins will be there.
  3718. Caption37=Electrocutioner's gloves emit a powerful electromagnetic signal - which I can follow with my scanner. He'll lead me right to the Joker.
  3719. Caption38=This fruitcake is fantastic!
  3720. Caption39=He's coming for you now. And when he gets here, I'm going to kill him.
  3721. Caption40=So, let's see! That's two hotel employees rescued for you, and… oh my. I'm still WAAAAY ahead in the employees killed column.
  3722. Caption41=They really outdid themselves with this penthouse suite. The bathroom has three kinds of soap! I mean, who has time for all that cleaning!? I usually just hop into a vat of acid and call it a day.
  3723. Caption42=Like what I've done with the place? I know, I know, it's a bit much. What can I say? I can be a tad… compulsive…
  3724. Caption43=This is Vicki Vale reporting live from the Gotham Royal Hotel where there's just been a massive explosion!
  3725. Caption44=I'm fine, Alfred. I've dealt with psychopaths before - but this…
  3726. Caption45=Nice of you to drop in!
  3727. Caption46=You just ran out of time.
  3728. Caption47=Now… Why? Why? Why would you do that?
  3729. Caption48=You know officer, I was wondering the same thing myself.
  3730. Caption49=Bane is still out there. I've got to locate the signal from the tracker I placed on him.
  3731. Caption50=You are in over your head and I don't want this to be your end.
  3732. Caption51=While you are here every night, I am out there - the ONLY THING between the innocent and the predatory.
  3733. Caption52=Whatever this compound is, it reduces mental capacity in several ways - including severe damage to the brain's memory center.
  3734. Caption53=Alfred. Bane knows my true identity. You're not safe at Wayne Manor.
  3735. Caption54=Firefly has hostages on the Pioneers Bridge. I need to deal with him before coming back.
  3736. Caption55=I can't abandon those hostages. They're in jeopardy because of me. Because of the bounty Joker placed on my head.
  3737. Caption56=You're the reason those people are in danger. He's doing this for the bounty on your head.
  3738. Caption57=Captain Gordon I told you - the ONLY person I want setting foot on this bridge is the Bat Man.
  3739. Caption58=Sir. I also thought I'd let you know - hostages you released have escaped. They're telling tales of the hero who saved their lives.
  3740. Caption59=How do you want to die? The quick, incinerating flash of an EXPLOSION? Or a nice SLOW BURN?
  3741. Caption60=Empty threats do not suit you. I have left enough life in him for some final words… if you hurry.
  3742. Caption61=Don't add me to the weight you carry.
  3743. Caption62=Now is not the time for doubt.
  3744. Caption63=I could use your help.
  3745. Caption64=Look. I know why you're here. He's in the panopticon. And he's waiting for you.
  3746. Caption65=Where, oh where, has my little Bat gone? Where, oh where, can he be? His cowl, his scowl, his temper so foul, I hope that he's coming for me!
  3747. Caption66=You will fight me with all your resolve. Or you will die.
  3748. Caption67=Jim, Jim, Jim, Jim. Have a seat, Jimbo. We'll fry together - like two little potato latkes.
  3749. Caption68=Bane's in cardiopulmonary arrest. I have only minutes to resuscitate him before it's too late.
  3750. Caption69=You leave me no choice, Mr. Wayne.
  3751. Caption70=Fresh off a kill and back for more, eh?
  3752. Caption71=That's why you do it, isn't it? You like the way it feels. It's what you need.
  3753. Caption72=You know, my daughter thinks you're a hero.
  3754. Caption100=Well, well. If it isn't the King Thug himself.
  3755. Caption101=I've taken control of towers all over the city. As long as they're active, your Batwing's useless.
  3756. Caption102=Oppressed citizens of Gotham, your cries for help have been heard! I am Anarky - voice of the people - here to save you from the plague of corruption that now infests this once proud city!
  3757. Caption103=I need a favor.
  3758. Caption104=Witnesses describe two armed groups fighting over what appear to be chemical weapons.
  3759. Caption105=We've got some Blackgate escapees stirring up trouble in the city. And after tonight's events I'm a little short staffed.
  3760. Caption106=January the thirteenth, eighteen hundred fifty-five. The moment of my death approaches and there is naught I might to do to stop it.
  3761. Caption107=I'm receiving reports about a disturbance nearby. I'm sending the coordinates to your map. You may wish to investigate.
  3762. Caption108=I'm uploading a chemical sample. I need you to run a scan of the city. Look for high concentrations of the compound. Find the source and I can shut it down.
  3763. Caption109=You are very cordially, cordially, cordially! You are very cordially - invited to a party!
  3764. Caption110=Somewhere in New Gotham, an innocent man is about to die. And we both know you won't allow that.
  3765.  
  3766. [TabMenu]
  3767. Bios=BATCOMPUTER DATA
  3768. Enygma=ENIGMA
  3769. Map=MAP/OBJECTIVES
  3770. Riddler=RIDDLES
  3771. Upgrade=WAYNETECH
  3772.  
  3773. [Titles]
  3774. Actions=ACTIONS
  3775. CharacterSelect=SELECT CHARACTER
  3776. CharacterViewer=TROFEJE POSTAV
  3777. Combat=COMBAT
  3778. ConceptArt=UMĚLĚCKÝ KONCEPT
  3779. Confirm=POTVRDIT
  3780. Congratulations=GRATULACE
  3781. DifficultySelect=NASTAVENÍ NOVÉ HRY
  3782. Extras=EXTRA
  3783. Gadgets=VÝBAVA
  3784. GameTypeSelect=SELECT CHALLENGE TYPE
  3785. Loading=NAHRÁVÁNÍ
  3786. MainMenu=Hlavní Menu
  3787. MapSelect=SELECT CHALLENGE
  3788. MapSelectCampaign=SELECT CAMPAIGN
  3789. MapSelectCustom=SELECT CUSTOM CHALLENGE
  3790. MapSelectRanked=SELECT RANKED CHALLENGE
  3791. MapSelectTraining=SELECT COMBAT TRAINING
  3792. Movements=NAVIGACE
  3793. Options=MOŽNOSTI
  3794. Options3D=3D MOŽNOSTI
  3795. OptionsAudio=NASTAVENÍ ZVUKU
  3796. OptionsVideo=NASTAVENÍ VIDEA
  3797. OptionsControls=OVLÁDÁNÍ
  3798. OptionsGame=NASTAVENÍ HRY
  3799. Previously=PŘEDEŠLÉ…
  3800. Redeem=REDEEM CODE
  3801. Riddler=MÓD VÝZEV
  3802. Riddler2=RIDDLER'S\nREVENGE
  3803. SkinSelect=SELECT CHARACTER COSTUME
  3804. SlotSelect=VYBERTE ULOŽENOU POZICI
  3805. Stats=STATISTIKA
  3806. Story=PŘÍBĚH
  3807. Synopsis=STORY SYNOPSIS
  3808. WBID=WBID
  3809. PS3Themes=THEMES
  3810. DLCFSTORYUITITLE=CHLADNÉ, CHLADNÉ SRDCE
  3811.  
  3812. [ToolTip]
  3813. Brightness=The darkened Batman logo on the picture above should only just be visible.
  3814. CameraAssist=Kamera se automaticky přizpůsobuje směru pohybu Batmana při chůzi či krčení.
  3815. EyeInversion3D=This setting requires 3DTV mode to be enabled.
  3816. Gamma=Nastavení jasu pro přizpůsobení stínů a světel.
  3817. Hints=Vypnutí či zapnutí všech nápověd či typů ve hře. Toto nastavení můžete vypnout i během hraní v nastavení Herního Menu.
  3818. Hints2=Vypnutí či zapnutí všech nápověd či typů ve hře.
  3819. TutorialText=Nápovědy pro začínajicí hráče.
  3820. FullscreenNo=Vypnout zobrazení přes celou obrazovku.
  3821. FullscreenYes=Zapnout zobrazení přes celou obrazovku.
  3822. Resolution=Zvětšit či zmenšit rozlišení obrazovky pro lepší kvalitu nebo větší výkon hry.
  3823. AntiAliasingOff=Deaktivace pro zlepšení výkonu.
  3824. AntiAliasingMSAA2=Zdokonalý kvalitu vykreslování.
  3825. AntiAliasingMSAA4=Zdokonalý kvalitu vykreslování.
  3826. AntiAliasingMSAA8=Zdokonalý kvalitu vykreslování.
  3827. AntiAliasingFXAALow=Zdokonalý kvalitu vykreslování obvykle s menším dopadem na výkon než s MSAA.
  3828. AntiAliasingFXAAHigh=Zdokonalý kvalitu vykreslování obvykle s menším dopadem na výkon než s MSAA.
  3829. AntiAliasingTXAALow=Kombinace 2xMSAA s vysokou účiností na kvalitu hry, vyhlazuje hrany objektů či znaků.(Pouze SinglePlyer)
  3830. AntiAliasingTXAAHigh=Kombinace 4xMSAA s vysokou účiností na kvalitu hry, vyhlazuje hrany objektů či znaků.(Pouze SinglePlyer)
  3831. VSyncOff=Deaktivace pro zlepšení výkonu.
  3832. VSyncOn=Reduce screen tearing.
  3833. GeometryDetailNormal=Use normal geometry detail.
  3834. GeometryDetailDX11Enhanced=Add fine detail to Batman’s cape and enhance the appearance of features in fallen snow, such as footprints and drifts (single player only).
  3835. DynamicShadowsOff=Deaktivace pro zlepšení výkonu.
  3836. DynamicShadowsNormal=Generate character shadows.
  3837. DynamicShadowsDX11Enhanced=Generate high-quality realistic soft character shadows with dynamically variable edge softness (single player only).
  3838. MotionBlurOff=Deaktivace pro zlepšení výkonu.
  3839. MotionBlurOn=Activate motion blur to improve visual quality while moving and turning.
  3840. DepthOfFieldNormal=Use basic depth of field.
  3841. DepthOfFieldDX11Enhanced=Generate high-impact depth-of-field and Bokeh effects (single player only).
  3842. DepthOfFieldOff=Deaktivace pro zlepšení výkonu.
  3843. DistortionOff=Deaktivace pro zlepšení výkonu.
  3844. DistortionOn=Activate distortion to improve visual quality.
  3845. LensFlaresOff=Deaktivace pro zlepšení výkonu.
  3846. LensFlaresOn=Activate lens flare to improve visual quality.
  3847. LightShaftsOff=Deaktivace pro zlepšení výkonu.
  3848. LightShaftsOn=Activate light shaft to improve visual quality.
  3849. ReflectionsOff=Deaktivace pro zlepšení výkonu.
  3850. ReflectionsOn=Activate reflection to improve visual quality.
  3851. AmbientOcclusionOff=Deaktivace pro zlepšení výkonu.
  3852. AmbientOcclusionNormal=Add realism to lighting.
  3853. AmbientOcclusionDX11Enhanced=Generate high-contrast flicker-free ambient occlusion effects (single player only).
  3854. HardwarePhysxOff=Deaktivace pro zlepšení výkonu.
  3855. HardwarePhysxNormal=Use PhysX™ technology to enable interactive paper debris and banners.
  3856. HardwarePhysxHigh=Use PhysX™ technology to enable interactive paper debris, banners, steam, smoke, and snow.
  3857.  
  3858. [Tracking]
  3859. AirwavesSaturated1=AIRWAVES
  3860. AirwavesSaturated2=SATURATED
  3861. BroadcastIntercept=Broadcast Intercepted
  3862. CannotLocalise=CANNOT LOCALISE
  3863. ClimateAnalyser=Climate Analyzer
  3864. LocalSurveillance=Local Surveillance
  3865. LostBugSignal=CONNECTION INTERRUPTED
  3866. Max=MAX
  3867. Min=MIN
  3868. NoSignal=BEZ SIGNÁLU
  3869. Range=Range:
  3870. SurveillanceAlert=Surveillance Alert
  3871. TrackingJammerTowers=Disruptor Signal Tracker
  3872. TrackingBombsBridge=Bomb Wireless Strength
  3873. TrackingJokerRadio=Electromagnetic Tracker
  3874. TrackingCrimeInProgress=Crime in Progress
  3875. CrimeInProgressComplete=Crime in Progress Complete
  3876.  
  3877. [UI]
  3878. BiosUnlocked=Character Profiles
  3879. Campaign=Campaign
  3880. ChallengeDied=CHALLENGE FAILED
  3881. ChallengeExit=Exit the Challenge?
  3882. ChallengeMode=CHALLENGE MODE
  3883. ChallengeRetry=Retry Challenge?
  3884. Challenges=Challenges
  3885. CharacterBio=CHARACTER PROFILES
  3886. CharacterViewer=Character Trophies
  3887. ChooseDifficulty=VYBERTE OBTÍŽNOST
  3888. Completed=Kompletní
  3889. CompletedChallenges=Challenges Complete:
  3890. ConfirmDelete=Opravdu chcete odstranit svou uloženou pozici?
  3891. ConfirmUpgrade=Opravdu chcete toto vylepšit?
  3892. Continue=Pokračovat
  3893. ControlConfig=Controller Configuration
  3894. Controls=View Controls
  3895. Credits=Credits
  3896. Custom=Vlastní
  3897. DemoChallenge=DEMO CHALLENGE
  3898. Difficulty=Obtážnost
  3899. Disable=Zakázáno
  3900. Easy=LEHKÁ
  3901. Either=Either
  3902. Enable=Povoleno
  3903. FreeFlowCombat=Free Flow Combat
  3904. GalleryPage1=STRANA 1
  3905. GalleryPage2=STRANA 2
  3906. GalleryPage3=STRANA 3
  3907. GalleryPage4=STRANA 4
  3908. GalleryPage5=STRANA 5
  3909. GalleryPage6=STRANA 6
  3910. GalleryPage7=STRANA 7
  3911. GalleryPage8=STRANA 8
  3912. GalleryPage9=STRANA 9
  3913. GalleryPage10=STRANA 10
  3914. GameOver=MISSION FAILED
  3915. Gamepad=XBOX 360
  3916. Gamepad2=OVLADAČ PRO WINDOWS
  3917. Hard=TĚŽKÁ
  3918. NewGamePlus=NEW GAME PLUS
  3919. IAMTHENIGHT=I AM THE NIGHT
  3920. HardDifficultyWarning=Enemies are tougher and have better awareness of Batman's hiding places.\n\nThere is no attack indicator to assist in combat.\n\nThis should only be attempted by players who are experts at Batman™: Arkham City, or the very brave!
  3921. HideStats=Hide Statistics
  3922. Hint=HINT
  3923. Horizontal=Horizontal
  3924. InfiColor=INFICOLOR
  3925. Information=Informace
  3926. Intro=Intro
  3927. KeepOptionChanges=Do you want to keep the changed Options?
  3928. Keyboard=Keyboard
  3929. KeyboardAlt=Keyboard Alt.
  3930. KeyboardConfig=KEYBOARD CONFIG
  3931. KeyOption1=KEY OPTION 1
  3932. KeyOption2=KEY OPTION 2
  3933. Control=CONTROL
  3934. MainMenu=Hlavní menu
  3935. Metres=m
  3936. Mode0=Type-A
  3937. Mode1=Type-B
  3938. Mode2=Type-C
  3939. New=Nové
  3940. NewGame=Nová Hra
  3941. NextLoc=Next Location
  3942. No=Ne
  3943. NoSaveLoseProgress=Any progress may be lost, are you sure you wish to return?
  3944. NoStoryProgress=Příběh dosud nebyl spuštěn.
  3945. Normal=NORMÁLNÍ
  3946. Off=Vyp.
  3947. On=Zap.
  3948. Online=Ranked
  3949. OverwriteStoryProgress=Are you sure that you wish to overwrite your existing Story progress?
  3950. SwapToMultiPlayer=Are you sure that you wish to play online?
  3951. NoMultiPlayer=Your profile does not have sufficient privileges to access this area of the title.
  3952. NoMultiPlayerPS3_UnderAge=Online service is disabled on your Sony Entertainment Network account due to parental control restrictions.
  3953. NotSignedIn=You need to sign into an Xbox LIVE enabled profile to access this area of the title.
  3954. page=SECTION
  3955. Paused=PAUZA
  3956. PersonalTraining=COMBAT TRAINING
  3957. PersonalTrainingUnavailable=[UNAVAILABLE]
  3958. PredatorGoals=PREDATOR MEDAL CHALLENGES
  3959. CombatTrainingGoals=COMBAT TRAINING CHALLENGES
  3960. PressStart=Press [Start]
  3961. PrevLoc=Previous Location
  3962. ProfileSelect=PROFILE SELECT
  3963. ProfileStats=PROFILE STATISTICS
  3964. Quit=UKONČIT
  3965. Rank=Rank
  3966. Ranked=Ranked
  3967. Replay=Replay
  3968. Restart=Znovu od Checkpointu
  3969. RestartChallenge=Restart Challenge
  3970. Resume=POKRAČOVAT
  3971. Retry=OPAKOVAT
  3972. Retry2=Retry Challenge
  3973. RetryChallenge=Retry from the beginning?
  3974. retryCount=Retries Available:
  3975. Riddler=Riddles
  3976. SavePending=Please wait a moment while game data is saved.
  3977. Saving=Ukládání…
  3978. Score=Score:
  3979. Secrets=Secrets:
  3980. ShowStats=Show Statistics
  3981. SignedIn=Signed in as:
  3982. SixAxis=Motion sensor function
  3983. StartGame=Spustit Hru
  3984. StoryMode=POKRAČOVAT V PŘÍBĚHU
  3985. Subtitles=TITULKY
  3986. Time=ČAS:
  3987. TimePlayed=Odehráno času:
  3988. TotalComplete=KOMPLETNÍ
  3989. TotalScore=CELKEM
  3990. UnlockedChallenges=Unlocked Challenges:
  3991. UnlockedCharBios=Unlocked Character Profiles:
  3992. Upgrades=Upgrades
  3993. Vertical=Vertikální
  3994. ViewBio=Zobrazit profil postavy
  3995. ViewGothamIntel=View Gotham Intel
  3996. ViewCityStory=View Gotham City Story
  3997. ViewDarkKnight=View Dark Knight Challenges
  3998. ViewDatabase=View Casefile
  3999. ViewCasefile=View Casefile Report
  4000. ViewEnygma=View Enigma Emulation
  4001. viewmap=Location added to map
  4002. ViewNewDeadshotVictim=View Deadshot Victim Location
  4003. ViewNewHushVictim=View Murder Victim Location
  4004. ViewNewSideStory=View New Side Mission
  4005. ViewRiddler=View Riddler Grid
  4006. ViewTape=Listen to Audio File
  4007. ViewUpgrade=View Upgrades
  4008. WaveComplete=Wave Complete
  4009. Yes=Ano
  4010. OK=Ok
  4011. ViewMostWanted=Nejvíce shlédnutá stránka
  4012. FXAALow=FXAA Nízké
  4013. FXAAHigh=FXAA Vysoké
  4014. TXAALow=GeForce TXAA Nízké
  4015. TXAAHigh=GeForce TXAA Vysoké
  4016. MSAA2=MSAA 2X
  4017. MSAA4=MSAA 4X
  4018. MSAA8=MSAA 8X
  4019. DX11Enhanced=DX11 Vylepšené
  4020. Low=Nízké
  4021. Medium=Střední
  4022. Average=Průměrné
  4023. High=Vysoké
  4024. VeryHigh=Velmi Vysoké
  4025. Headphones=Sluchátka
  4026. TV=TV
  4027. Stereo=Stereo
  4028. HomeTheater=Domácí kino
  4029. PCCashAchievementWarning=Please note that Batman™: Arkham Origins Achievements can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Achievements can only be unlocked while playing the Cold, Cold Heart campaign.
  4030. PS3CashAchievementWarning=Please note that Batman™: Arkham Origins Trophies can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Trophies can only be unlocked while playing the Cold, Cold Heart campaign.
  4031. XboxCashAchievementWarning=Please note that Batman™: Arkham Origins Achievements can only be unlocked while playing Batman™: Arkham Origins Main Game, while Cold, Cold Heart Achievements can only be unlocked while playing the Cold, Cold Heart campaign.
  4032.  
  4033. [UI_MiscMovies]
  4034. BroadcastJammerOff=Radio Broadcasts Resume
  4035. BroadcastJammerOn=Jamming Radio Broadcasts
  4036. HQFiltermain=Modifying fingerprint filter
  4037. IceDensityMeter=Ice Density Meter
  4038. JammerSignalError=Lost Connection
  4039. JammerSignalError2=No data available
  4040. JammerSignalStrength=Jammer Signal Strength
  4041. PenguinCode=Decrypting Penguin's Security Code
  4042. YoungFilterbody=Exclude matches older than 60 minutes based on degradation
  4043. YoungFiltermain=Modifying fingerprint filter
  4044. ShockGlovesEnergyLevel0=Shock Gloves Energy - Cooldown
  4045. ShockGlovesEnergyLevel1=Shock Gloves Energy - Low
  4046. ShockGlovesEnergyLevel2=Shock Gloves Energy - Medium
  4047. ShockGlovesEnergyLevel3=Shock Gloves Energy - High
  4048. ShockGlovesEnergyOvercharged=Shock Gloves Energy - Overcharged
  4049. ShockGlovesEnergyOvercharge=Overcharge Energy - %d%
  4050. DownloadingtoBatComputer=Downloading to Batcomputer…
  4051. UploadingtoBatComputer=Uploading to Batcomputer…
  4052.  
  4053. [Upgrade]
  4054. 01=
  4055. 02=
  4056. AVAILABLE=Upgrade Available
  4057. Batman_AerialAttack=Aerial Attack
  4058. Batman_AerialAttackDesc=A combat move that crushes your target from above.
  4059. Batman_AerialAttackLongDesc=Use this move to attack an enemy from above. This is especially useful against enemies using Shields as they cannot block an Aerial Attack. Ineffective against Armored enemies.
  4060. Batman_AerialAttack_mini=Aerial Attack
  4061. Batman_Takedowns=Special Combo Takedown
  4062. Batman_TakedownsDesc=Trigger this Combo Takedown to deliver a devastating attack to a single foe.
  4063. Batman_TakedownsLongDesc=This special combat move will immediately incapacitate most enemies in a single blow. It can only be performed after your Combo score reaches x8 or above. The combo meter will flash yellow when a Special Combo Takedown is available.
  4064. Batman_Takedowns_mini=Special Combo Takedown
  4065. Batman_BallisticArmor=Ballistic Armor Alpha
  4066. Batman_BallisticArmor1=Ballistic Armor v1.0
  4067. Batman_BallisticArmor1Controls=
  4068. Batman_BallisticArmor1Desc=+25% Batsuit resistance against gunfire - 25% total
  4069. Batman_BallisticArmor1LongDesc=Advanced undersuit weave provides a 25% increase in the level of protection against commonly encountered firearm munitions.
  4070. Batman_BallisticArmor1_mini=Ballistic Armor v1.0
  4071. Batman_BallisticArmor2=Ballistic Armor v2.0
  4072. Batman_BallisticArmor2Controls=
  4073. Batman_BallisticArmor2Desc=Additional +25% Batsuit resistance against gunfire - 50% total
  4074. Batman_BallisticArmor2LongDesc=Advanced composite armor plates provide a 50% increase in the level of protection against most sources of ballistic damage.
  4075. Batman_BallisticArmor2_mini=Ballistic Armor v2.0
  4076. Batman_BallisticArmor3=Ballistic Armor v3.0
  4077. Batman_BallisticArmor3Controls=
  4078. Batman_BallisticArmor3Desc=Additional +25% Batsuit resistance against gunfire - 75% total
  4079. Batman_BallisticArmor3LongDesc=Kinetic impact gel layers provide a 75% increase in the level of protection against most firearm damage.
  4080. Batman_BallisticArmor3_mini=Ballistic Armor v3.0
  4081. Batman_BallisticArmor4=Ballistic Armor v4.0
  4082. Batman_BallisticArmor4Controls=
  4083. Batman_BallisticArmor4Desc=Additional +25% Batsuit resistance against gunfire - 100% total
  4084. Batman_BallisticArmor4LongDesc=Interlocking plate substructure provides a 100% increase in the level of protection against firearm damage.
  4085. Batman_BallisticArmor4_mini=Ballistic Armor v4.0
  4086. Batman_BallisticArmorDesc=
  4087. Batman_BallisticArmor_mini=Ballistic Armor v1.0
  4088. Batman_Batarang=Batarang
  4089. Batman_BatarangDesc=Throw a Batarang to stun enemies or strike out-of-reach objects.
  4090. Batman_BatarangLongDesc=Batman's signature weapon. Strike ranged enemies quickly and precisely. Use the Quickfire Batarang [LT] [LT] [LT] to rapidly unleash up to 3 Batarangs and sustain your combo. A Quickfire Batarang throw is also very effective when discovered by a single armed enemy, temporarily stunning them so you can escape. Batarangs can also knock enemies into hazards or off ledges.
  4091. Batman_RemoteControlBatarang=Dálkově Ovládáný Batarang
  4092. Batman_RemoteControlBatarangDesc=An advanced prototype of the Batarang that can be remotely controlled while in flight. Particularly useful for precision strikes.
  4093. Batman_RemoteControlBatarangLongDesc=Sophisticated Prototype Batarang that can be controlled after being released, making it useful for hitting switches and objects that are out of reach. Brake and flip controls provide high levels of maneuverability. Hold Boost to impact into an enemy at high velocity, sending them flying. If directed into electricity, the Batarang will retain the electric charge, and can then be used to overload items such as fuse boxes.
  4094. Batman_RemoteControlBatarang_mini=Dálkově Ovládáný Batarang
  4095. Batman_RemoteControlBatarangControls=
  4096. Batman_Batarang_mini=Batarang
  4097. Batman_BatarangDamage=Increased Batarang Damage
  4098. Batman_BatarangDamageControls=
  4099. Batman_BatarangDamageDesc=Increase the damage done by your Batarang. Improves all Batarangs.
  4100. Batman_BatarangDamageLongDesc=Advanced Kinetic Deployment Tech increases Batarang impact potential.
  4101. Batman_MultiTargetBatarangDouble=Double Batarang
  4102. Batman_MultiTargetBatarangDoubleControls=
  4103. Batman_MultiTargetBatarangDoubleDesc=Advanced deployment technique allows Batarang user to simultaneously engage two independent targets.
  4104. Batman_MultiTargetBatarangDoubleLongDesc=Hold [LT] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [RT] to release.
  4105. Batman_BatarangStunTime=Increased Batarang Stun Time
  4106. Batman_BatarangStunTimeControls=
  4107. Batman_BatarangStunTimeDesc=Increase the stun time for opponents impacted by a Batarang. Improves all types of Batarangs.
  4108. Batman_BatarangStunTimeLongDesc=Pressure point based impacts delays recovery time for targets. This allows the user to close the distance for a ground takedown, or to subdue multiple enemies.
  4109. Batman_MultiTargetBatarangTripple=Triple Batarang
  4110. Batman_MultiTargetBatarangTrippleControls=
  4111. Batman_MultiTargetBatarangTrippleDesc=Advanced deployment technique allows Batarang user to simultaneously engage three independent targets.
  4112. Batman_MultiTargetBatarangTrippleLongDesc=Hold [LT] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [RT] to release.
  4113. Batman_Batclaw=Batclaw
  4114. Batman_BatclawDesc=Launch a claw-like projectile that can be used to pull enemies or objects towards the user.
  4115. Batman_BatclawLongDesc=Fires a claw-like projectile that interacts with out-of-reach objects and pulls them towards Batman. In combat, use the Batclaw on enemies and follow up immediately with a strike attack, to perform the Batclaw slam. This does double the damage of a normal strike but takes more time to perform, leaving you vulnerable to attack.
  4116. Batman_BatclawDisarm=Batclaw Disarm
  4117. Batman_BatclawDisarmControls=
  4118. Batman_BatclawDisarmDesc=Upgraded precision targeting allows the Batclaw to be used to disarm enemies carrying firearms.
  4119. Batman_BatclawDisarmSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4120. Batman_BatclawDisarmSecretMostWanted=Complete the Deadshot Most Wanted.
  4121. Batman_BatclawDisarmLongDesc=This upgrade to the Batclaw enables you to snatch a firearm from an enemy's grasp. This can be used effectively in combat situations using the Quickfire Batclaw.
  4122. Batman_BatclawDisarm_mini=Batclaw Disarm
  4123. Batman_Batclaw_mini=Batclaw
  4124. Batman_SpecialComboBatSwarm=Special Combo Bat Swarm
  4125. Batman_SpecialComboBatSwarmControls=
  4126. Batman_SpecialComboBatSwarmDesc=Unlock a new combat ability that calls down a swarm of bats, stunning all nearby enemies.
  4127. Batman_SpecialComboBatSwarmLongDesc=Advanced Sonar technology allows the user to summon a swarm of bats to attack and temporarily disorient all enemies within their immediate proximity. For greatest impact, move into position in the middle of an attacking group before activating. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
  4128. Batman_SpecialComboBatSwarm_mini=Special Combo Bat Swarm
  4129. Batman_Beatdown=Beatdown
  4130. Batman_BeatdownDesc=Unleash a barrage of rapid blows on a stunned enemy, quickly building your combo meter and finishing with an instant knockout.
  4131. Batman_BeatdownLongDesc=Beatdown focuses damage on a single enemy without knocking them to the floor. If sustained, a beatdown can finish off an opponent in one attack. This move is especially effective against armored enemies who are invulnerable to most other attacks. The Beatdown is very powerful but leaves you vulnerable to attack from other enemies while it is performed. Use counters during the Beatdown to sustain your attack.
  4132. Batman_Beatdown_mini=Beatdown
  4133. Batman_BladeCounter=Blade Dodge
  4134. Batman_BladeCounterDesc=Safely dodge incoming knife or other edged-weapon attacks.
  4135. Batman_BladeCounterLongDesc=Enemies armed with edged weapons will attack using multiple swipes in quick succession. To evade these repeated attacks you must perform a number of dodges in a row by moving away from the assailant while holding the Counter button [Y].
  4136. Batman_BladeCounter_mini=Blade Dodge
  4137. Category=Category
  4138. Batman_SpecialComboBoost=Special Combo Boost
  4139. Batman_SpecialComboBoostDesc=Special Combo Attacks such as Special Combo Takedown can be activated after a streak of 5 hits instead of 8.
  4140. Batman_SpecialComboBoostLongDesc=All Special Combo abilities will be available after achieving a combo of x5 instead of the normal requirement of x8. Mastering this technique is essential for maximum combat effectiveness. This upgrade will be applied to all playable characters.
  4141. Batman_SpecialComboBoost_mini=Special Combo Boost
  4142. Batman_SpecialComboBoostControls=
  4143. Confirm=Are you sure?
  4144. Confirm1=CONFIRM
  4145. Confirm2=Are you sure you want to unlock this upgrade?
  4146. ConfirmBack=Back
  4147. Continue=Continue
  4148. ControlDetails=CONTROLS
  4149. Controls=Controls
  4150. Batman_CornerCover=Corner Cover
  4151. Batman_CornerCoverDesc=Conceal yourself by using Corner Cover to avoid detection. Surprise unaware enemies from this position with a Corner Cover Takedown.
  4152. Batman_CornerCoverLongDesc=While hidden in Corner Cover, you can Takedown any approaching, unaware enemy once they move into close proximity. This Takedown will quickly grab your target and silently choke them into unconsciousness while leaving you undetected.
  4153. Batman_CornerCover_mini=Corner Cover
  4154. Batman_Counter=Counter
  4155. Batman_CounterDesc=Block an enemy attack and counter with your own.
  4156. Batman_CounterLongDesc=The Counter is one of the most important moves in your arsenal and its mastery is critical to success in combat. This move instantly turns an enemy's attack back against them, giving you the advantage even when under attack from multiple foes. When multiple enemies strike at once, tap the Counter button once for each attacker to fend them off.
  4157. Batman_Counter_mini=Counter
  4158. Batman_CounterCriticalStrikes=Critical Counter
  4159. Batman_CounterCriticalStrikesControls=Press [Y] when enemy attacks.
  4160. Batman_CounterCriticalStrikesSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4161. Batman_CounterCriticalStrikesSecretMostWanted=Complete Shiva Most Wanted.
  4162. Batman_CounterCriticalStrikesDesc=Perform Critical Counters to deliver double counter damage and add 2 counts to your combo.
  4163. Batman_CounterCriticalStrikesLongDesc=By properly timing your counter on an enemy, you can perform a Critical Counter that delivers double Counter damage and increase your combo meter by x2 per counter. You must be in Free Flow (x3 multiplier or higher) for Critical Counters to be effective.
  4164. Batman_CornerCoverTakedown=Corner Cover Takedown
  4165. Batman_CornerCoverTakedownDesc=From Corner Cover, dash out and perform a Corner Cover Takedown on an unaware enemy.
  4166. Batman_CornerCoverTakedownLongDesc=While hidden in Corner Cover, you can take out any approaching, unaware enemy within striking distance. This move quickly grabs your target and silently chokes him into unconsciousness while leaving you undetected.
  4167. Batman_CornerCoverTakedown_mini=Corner Cover Takedown
  4168. Batman_CryptographicSequencer=Cryptographic Sequencer
  4169. Batman_CryptographicSequencerDesc=Advanced cyber-invasion gadget. Can hack a broad array of radio spectra, allowing access to most computer systems and secure access panels. Can receive most known radio frequencies.
  4170. Batman_CryptographicSequencerLongDesc=The Cryptographic Sequencer is used to hack into security consoles and unlock access to secure areas. After recovering an encryption key, the Sequencer enables you to lock on to secure radio broadcasts which are subsequently stored, tracked and played back by the Batcomputer.
  4171. Batman_CryptographicSequencer_mini=Cryptographic Sequencer
  4172. currentXP=Current XP
  4173. Batman_DetectiveMode=Detektivní Režim
  4174. Batman_DetectiveModeDesc=Activates Cowl Sensors to reveal important tactical information.
  4175. Batman_DetectiveModeLongDesc=Gain an immediate tactical analysis of the current location, identifying potential threats, even through solid walls. Threats carrying firearms are highlighted in orange. All other personnel in the vicinity are highlighted in blue. Melee weapons or damage resistance are visually highlighted. This scan mode also highlights items of interest in the environment, providing information via a direct connection to the Batcomputer.
  4176. Batman_DetectiveMode_mini=Detektivní Režim
  4177. DisableTutorial=Disable Tutorial
  4178. Batman_SpecialComboDisarmAndDestroy=Special Combo Disarm and Destroy
  4179. Batman_SpecialComboDisarmAndDestroySecretDesc=Engage the Most Wanted system to discover this upgrade.
  4180. Batman_SpecialComboDisarmAndDestroySecretMostWanted=Complete Bird Most Wanted.
  4181. Batman_SpecialComboDisarmAndDestroyDesc=Unlock a new Takedown technique that permanently destroys an enemy's weapon in a single move.
  4182. Batman_SpecialComboDisarmAndDestroyLongDesc=This Special Combo technique focuses your attack on a single armed attacker and permanently destroys their weapon. The attacker is not taken out by this move but the weapon is removed from the fight. This Special Combo Move can only be performed after your Combo score reaches x8 or above. Perfect for removing firearms or other high-danger weapons from sustained combat scenarios.
  4183. Batman_SpecialComboDisarmAndDestroy_mini=Special Combo Disarm and Destroy
  4184. Batman_WeaponDisruptor=Disruptor
  4185. Batman_WeaponDisruptorControls=
  4186. Batman_WeaponDisruptorSecretDesc=Progress through the story to reveal this upgrade.
  4187. Batman_WeaponDisruptorDesc=Multi-wavelength saturation device can compromise various electrical and mechanical systems. Can be used to disable firearms and shut down jammer devices.
  4188. Batman_WeaponDisruptorLongDesc=Broad-spectrum design in a collapsible carbine form factor. Remotely disables technologies such as security systems, enemy firearms and jammer devices. Enemies will not be alerted to firearm disruption until they attempt to fire their weapon. This gadget can also be used to disable Automatic Sentry Guns. 2 consecutive uses of the Disruptor trigger a cooldown period due to excessive heat output.
  4189. Batman_WeaponDisruptor_mini=Disruptor
  4190. Batman_WeaponDisruptorWeaponBox=Disruptor: Disable Weapon Box
  4191. Batman_WeaponDisruptorWeaponBoxControls=
  4192. Batman_WeaponDisruptorWeaponBoxSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4193. Batman_WeaponDisruptorWeaponBoxSecretMostWanted=Complete Penguin Most Wanted.
  4194. Batman_WeaponDisruptorWeaponBoxDesc=Disrupt the lock from weapon box, preventing enemies from gaining access to firearms.
  4195. Batman_WeaponDisruptorWeaponBoxLongDesc=When used on the lock mechanism of a weapon box, the lock will seize. This increases the time required to gain access to the weapon locker, thus reducing enemy combat effectiveness.
  4196. Batman_WeaponDisruptorWeaponBox_mini=Disruptor: Disable Weapon Box
  4197. Batman_WeaponDisruptorTannoyBox=Disruptor: PA System Disruption Algorithm
  4198. Batman_WeaponDisruptorTannoyBoxControls=
  4199. Batman_WeaponDisruptorTannoyBoxSecretDesc=Progress through the story to reveal this upgrade.
  4200. Batman_WeaponDisruptorTannoyBoxDesc=Upgrade the Disruptor to temporarily disable the PA System speaker in Predator encounters.
  4201. Batman_WeaponDisruptorTannoyBoxLongDesc=PA System disruption prevents offsite personnel from receiving information on local security forces. Useful when enemies are equipped with heartbeat monitors used to detect status.
  4202. Batman_WeaponDisruptorTannoyBox_mini=Disruptor: PA System Disruption Algorithm
  4203. Batman_WeaponDisruptorExtraAmmo=Increased Disruptor Capacity
  4204. Batman_WeaponDisruptorExtraAmmoControls=
  4205. Batman_WeaponDisruptorExtraAmmoSecretDesc=Progress through the story to reveal this upgrade.
  4206. Batman_WeaponDisruptorExtraAmmoDesc=Add an extra charge to the Disruptor's heatsink.
  4207. Batman_WeaponDisruptorExtraAmmoLongDesc=Add an extra charge to the Disruptor's heatsink.
  4208. Batman_DiveBoost=Dive Bomb
  4209. Batman_DiveBoostDesc=While gliding, perform a steep dive to gain maximum speed.
  4210. Batman_DiveBoostLongDesc=When gliding, the Dive Bomb immediately sends you accelerating towards the ground at great speed. By pulling up out of the Dive Bomb after a few seconds you can transfer this downward speed into a horizontal glide. Alternate between the Dive Bomb and a steady glide climb repeatedly to cover large distances at maximum speed.
  4211. Batman_DiveBoost_mini=Dive Bomb
  4212. Batman_CriticalStrikes=Critical Strikes
  4213. Batman_CriticalStrikesControls=
  4214. Batman_CriticalStrikesSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4215. Batman_CriticalStrikesSecretMostWanted=Complete Shiva Most Wanted.
  4216. Batman_CriticalStrikesDesc=Strike with double damage and double combo points in each attack. Once mastered this is a devastatingly powerful melee skill.
  4217. Batman_CriticalStrikesLongDesc=Successful Critical Strikes reward perfect combat timing with devastating power. The goal is to perform a strike just after finishing the previous move. However if you press too early or tap repeatedly then you will not perform a Critical Strike. These well-timed blows also increase the combo by x2 for each strike, allowing for quicker activation of Special Combo Moves.
  4218. Batman_CriticalStrikes_mini=Critical Strikes
  4219. Batman_DoubleTakedown=Double Takedown
  4220. Batman_DoubleTakedownDesc=Execute a takedown on two unaware enemies standing next to each other.
  4221. Batman_DoubleTakedownLongDesc=Move silently into position behind two unaware enemies to administer a brutal, head-cracking move that knocks them both simultaneously unconscious. Be careful though, this attack is noisy so it will alert other nearby enemies to your position.
  4222. Batman_DoubleTakedown_mini=Double Takedown
  4223. Batman_DropAttack=Drop Attack
  4224. Batman_DropAttackDesc=Perform a crushing drop onto an enemy situated below you, stunning him in the process.
  4225. Batman_DropAttackLongDesc=When overlooking an enemy from above, you can use this height to your advantage to launch a surprise attack directly down onto your target. You can select your target by highlighting them with the bat-symbol marker. You can combo directly from this attack if there are other enemies nearby, or launch immediately into a Ground Takedown.
  4226. Batman_DropAttack_mini=Drop Attack
  4227. EnableTutorial=Enable Tutorial
  4228. Batman_EnvironmentAnalysis=Environment Analysis
  4229. Batman_EnvironmentAnalysisDesc=Use the Batsuit Cowl Sensors to scan the environment. Environment tags will be added to your database and collectibles will be added to your map.
  4230. Batman_EnvironmentAnalysisLongDesc=The Batsuit's Environment Analysis feature has two main functions: You can scan collectibles to mark them for future retrieval, adding their location to your map, and you can scan points of interest, landmarks or concealed clues, adding them to your database.
  4231. Batman_EnvironmentAnalysis_mini=Environment Analysis
  4232. Batman_Evade=Evade
  4233. Batman_EvadeDesc=Dodge incoming attacks, avoiding damage.
  4234. Batman_EvadeLongDesc=Use Evade to quickly move around during combat. Evade to avoid direct attack or leap over area effects. When under enemy gunfire, evading reduces the amount of damage received. You can also evade through glass or over railings.
  4235. Batman_Evade_mini=Evade
  4236. Batman_ConcussionDetonator=Concussion Detonator
  4237. Batman_ConcussionDetonatorControls=
  4238. Batman_ConcussionDetonatorSecretDesc=Progress through the story to reveal this upgrade.
  4239. Batman_ConcussionDetonatorDesc=Non-lethal explosive munition designed for crowd control scenarios. Blinds and confuses anyone caught in the blast radius.
  4240. Batman_ConcussionDetonatorLongDesc=Throw a small explosive that adheres to your target. After a few seconds, it will detonate, creating a powerful blast that will blind and confuse nearby enemies, diminishing their effectiveness and making them a hazard to one another. An excellent crowd control device.
  4241. Batman_ConcussionDetonator_mini=Concussion Detonator
  4242. Batman_ConcussionDetonatorDuration=Concussion Detonator - Stun Duration
  4243. Batman_ConcussionDetonatorDurationControls=
  4244. Batman_ConcussionDetonatorDurationSecretDesc=Progress through the story to reveal this upgrade.
  4245. Batman_ConcussionDetonatorDurationDesc=Concussion Detonator effects are boosted to increase enemy recovery time.
  4246. Batman_ConcussionDetonatorDurationLongDesc=Revised explosive lens increases the concussive potential of the device. Enemies stunned by the Concussion Detonator spend more time under the effects of the blast.
  4247. Batman_ConcussionDetonatorRadius=Concussion Detonator - Blast Radius
  4248. Batman_ConcussionDetonatorRadiusSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4249. Batman_ConcussionDetonatorRadiusSecretMostWanted=Complete Anarky Most Wanted.
  4250. Batman_ConcussionDetonatorRadiusControls=
  4251. Batman_ConcussionDetonatorRadiusDesc=Increase the area of effect generated by the Concussion Detonator.
  4252. Batman_ConcussionDetonatorRadiusLongDesc=Blast radius of this device is increased, affecting larger numbers of enemies or a less densely-packed crowd.
  4253. Batman_VentTakedown=Vent Takedown
  4254. Batman_VentTakedownDesc=When concealed in a vent, takedown an unaware enemy in front of you.
  4255. Batman_VentTakedownLongDesc=Batman can quickly perform a Takedown technique on enemies adjacent to a Vent. Requires the concealment behind a Vent Cover, which will be damaged in the process of using it.
  4256. Batman_VentTakedown_mini=Vent Takedown
  4257. Batman_GlueGrenade=Glue Grenade
  4258. Batman_GlueGrenadeControls=
  4259. Batman_GlueGrenadeSecretDesc=Progress through the story to reveal this upgrade.
  4260. Batman_GlueGrenadeLongDesc=Directly apply this non-lethal projectile to restrain a single enemy. This can be used effectively in combat situations via Quickfire controls. The unique buoyancy effect of the Glue Grenade adhesive allows the Glue Grenade to create a platform which will float temporarily on water.
  4261. Batman_GlueGrenadeDesc=A non-lethal munition that deploys a quick-drying resin that restrains an enemy in place.
  4262. Batman_GlueGrenade_mini=
  4263. Batman_GlueGrenadeProximityMine=Glue Grenade Proximity Trigger Upgrade
  4264. Batman_GlueGrenadeProximityMineControls=
  4265. Batman_GlueGrenadeProximityMineSecretDesc=Progress through the story to reveal this upgrade.
  4266. Batman_GlueGrenadeProximityMineDesc=This upgrade adds a proximity-trigger to an activated Glue Grenade. This allows the player to create a trap that will trigger once an enemy approaches the activated grenade.
  4267. Batman_GlueGrenadeProximityMineLongDesc=Globular Restraint device can be combined with a proximity movement sensor that will automatically trap an enemy that approaches a triggered device. Use to restrain patrolling enemies, or to cause a delayed distraction.
  4268. Batman_GlueGrenadeCluster=Glue Cluster Grenade
  4269. Batman_GlueGrenadeClusterControls=
  4270. Batman_GlueGrenadeClusterSecretDesc=Progress through the story to reveal this upgrade.
  4271. Batman_GlueGrenadeClusterDesc=A modified version of the Glue Grenade that triggers a surface dispersal effect designed to restrict enemy movement. Immobilizing several enemies at once is an effective tactic to initiate combat.
  4272. Batman_GlueGrenadeClusterLongDesc=When aiming the Glue Grenade with [LT] the user should hold the [RT] button to switch to Cluster Mode. The Cluster Mode has a radius of effect that will trap the feet of every enemy within it. Although their movement will be restricted, all enemies with firearms will be able to fire.
  4273. Batman_GlueGrenadeClusterProximityMine=Glue Cluster Prox Sensor
  4274. Batman_GlueGrenadeClusterProximityMineControls=[LT] to aim, hold [RT] to engage Cluster functionality
  4275. Batman_GlueGrenadeClusterProximityMineSecretDesc=Progress through the story to reveal this upgrade.
  4276. Batman_GlueGrenadeClusterProximityMineDesc=This upgrade automatically detonates a Glue Cluster device based on enemy proximity.
  4277. Batman_GlueGrenadeClusterProximityMineLongDesc=This upgrade automatically detonates the Glue Cluster device when an enemy approaches. Useful for compromising enemy patrol routes or causing distractions.
  4278. Batman_GlueGrenadeDuration=Increased Adhesive Resistance
  4279. Batman_GlueGrenadeDurationControls=
  4280. Batman_GlueGrenadeDurationSecretDesc=Progress through the story to reveal this upgrade.
  4281. Batman_GlueGrenadeDurationDesc=Increase the duration that both the Glue Grenade and the Glue Cluster restrict an enemy.
  4282. Batman_GlueGrenadeDurationLongDesc=Improves the tensile strength of the resin, increasing the effective duration of both the Glue Grenade and the Glue Cluster munitions.
  4283. GFxUI_ResonatorRangeControls=
  4284. GFxUI_VantagePointControls=
  4285. Batman_Glide=Glide
  4286. Batman_GlideBoostAttack=Glide Boost Attack
  4287. Batman_GlideBoostAttackDesc=Perform a high-speed Glide Attack towards a single enemy. Strike at maximum velocity to achieve an immediate Knockout.
  4288. Batman_GlideBoostAttackLongDesc=This powerful attack can be used to KO an enemy in a single move. From a Vantage Point, perform a Glide Kick with [X], then hold [RT] to initiate the Dive Bomb attack. You must achieve maximum velocity before impact to KO your target.
  4289. Batman_GlideBoostAttack_mini=Glide Boost Attack
  4290. Batman_GlideDesc=WayneTech technologies allow the Batsuit cape to temporarily gain a flexible wing form, enhancing the ability to glide.
  4291. Batman_GlideLongDesc=When gliding, your cape takes on a rigid form, allowing you full control of pitch and yaw. Managing your velocity in combination with the Dive Bomb [RT] will allow you to quickly and effectively maneuver around Gotham City.
  4292. Batman_GlideKick=Glide Kick
  4293. Batman_GlideKickDesc=Glide toward an enemy and strike him to the ground.
  4294. Batman_GlideKickLongDesc=When gliding through the city or perched up high, target any enemy within range with a Glide Kick. The Glide Kick will knock most enemies to the ground, making it an effective way to initiate combat with a group. When used on an isolated target, an effective tactic is to immediately follow up with a Ground Takedown to finish them off.
  4295. Batman_GlideKick_mini=Glide Kick
  4296. Batman_Glide_mini=Glide
  4297. Batman_Grapple=Grapnel
  4298. Batman_GrappleControls=
  4299. Batman_GrappleDesc=Fire a Grapnel that allows rapid ascent, granting access to rooftops and Vantage Points.
  4300. Batman_GrappleLongDesc=The Grapnel is an essential part of your navigation equipment. To grapple, simply look toward a ledge or outcrop, and press [RB] to fire the Grapnel. Grappling is a vital skill, allowing maximum mobility when combined with gliding or running. It's also vital to escape combat situations when the odds take a turn for the worse. Tap [A], [A] during a grapple to activate the Grapnel Accelerator.
  4301. Batman_Grapple_mini=Grapnel
  4302. Batman_GrappleGun=Grapnel
  4303. Batman_GrapnelBoost=Grapnel Accelerator
  4304. Batman_GrapnelBoostSecretDesc=Progress through the story to reveal this upgrade.
  4305. Batman_GrapnelBoostDesc=Grapnel Gun motor speed upgrade. When activated, quickly retracts the grapple for increased velocity. Can be used to launch the user over the grapple target and into the air.
  4306. Batman_GrapnelBoostLongDesc=Tactical movement upgrade. Press [RB] to grapple, then follow with double tap [A] [A] to initiate the Grapple Accelerator. When grappling over medium to long distances, this gadget boosts the speed of the grapple motor, launching you high into the air above the target point. Combine this move with the Dive Boost and Glide to perform long sustained glides without ever touching the ground.
  4307. Batman_GrapnelBoost_mini=Grapnel Accelerator
  4308. Batman_GrappleGunDesc=A grapnel that allows Batman to quickly ascend to Vantage Points and rooftops, making travel and navigation easier.
  4309. Batman_GrappleGunLongDesc=The Grapnel is an essential part of your navigation equipment. Simply look at any ledge and press [RB] to fire the Grapnel and instantly begin your ascent. While running or gliding, the Grapnel will still continuously target the nearest valid point in the direction you are moving so you can grapple at almost any time, as long as there is somewhere to grapple to.
  4310. Batman_GrapnelBoostTakeDown=Grapnel Accelerator Takedown
  4311. Batman_GrapnelBoostTakeDownSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4312. Batman_GrapnelBoostTakeDownSecretChallengesDesc=Reach Gotham Protector, Rank 3 in the Dark Knight system to earn this upgrade.
  4313. Batman_GrapnelBoostTakeDownLongDesc=By aiming the Grapnel Gun at the ledge below an enemy and using the Grapnel Accelerator, you can grab the enemy, lift him high into the air and then smash him into the ground for an instant KO. Note: This move can only be used in external locations due to the distance required to activate the Grapnel Accelerator.
  4314. Batman_GrapnelBoostTakeDownDesc=Use the Accelerator of the Grapnel Gun to instantly KO an enemy.
  4315. Batman_GrapnelBoostTakeDown_mini=Grapnel Accelerator Takedown
  4316. Batman_GrappleGun_mini=Grapnel
  4317. Batman_GrappleGunControls=
  4318. Batman_GrateTakedown=Grate Takedown
  4319. Batman_GrateTakedownDesc=While concealed in a floor grate, leap out and perform a surprise Takedown on an unsuspecting enemy.
  4320. Batman_GrateTakedownLongDesc=When under a floor grate, select "Takedown" to leap out and perform a KO in one seamless attack. Be careful, this move is not silent and will attract attention. WARNING: Enemies who discover a victim near floor grates will usually search them for aggressors.
  4321. Batman_GrateTakedown_mini=Grate Takedown
  4322. Batman_GroundTakedown=Ground Takedown
  4323. Batman_GroundTakedownDesc=Perform a knockout on a downed opponent.
  4324. Batman_GroundTakedownLongDesc=This powerful move knocks out a single downed enemy. It is highly effective in both Free Flow and predator engagements. While performing the Ground Takedown you are vulnerable to attack, so it is important to ensure that there is enough time for the move to complete successfully before committing to it. NOTE: This is a core technique.
  4325. Batman_GroundTakedown_mini=Ground Takedown
  4326. Batman_InvertedTakedown=Inverted Takedown
  4327. Batman_InvertedTakedownDesc=Use a Vantage Point to perform a Takedown on an enemy directly below.
  4328. Batman_InvertedTakedownLongDesc=Allows Batman to swoop down and grab enemies as they pass under a Vantage Point and leave them strung up underneath. Be careful - this noisy takedown will attract enemies, so once it has been completed move away from the Vantage Point to avoid being spotted.
  4329. Batman_InvertedTakedown_mini=Inverted Takedown
  4330. Batman_HeatSignatureMask=Heat Signature Concealment System
  4331. Batman_HeatSignatureMaskControls=
  4332. Batman_HeatSignatureMaskSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4333. Batman_HeatSignatureMaskSecretChallengesDesc=Reach Worst Nightmare Rank 10 in the Dark Knight system to earn this upgrade.
  4334. Batman_HeatSignatureMaskDesc=Upgrade your suit with a masking material that masks your heat signature, making you undetectable to enemies using Thermal Vision systems.
  4335. Batman_HeatSignatureMaskLongDesc=The Heat Signature Concealment System renders you undetectable by enemies equipped with Thermal Vision. This is effective as long as you remain perfectly still while being scanned. If grappling to or from a vantage point while being scanned then you will still be detected.
  4336. Batman_HeatSignatureMask_mini=Heat Signature Concealment System
  4337. Batman_InformantInterrogation=Interrogation
  4338. Batman_InformantInterrogationDesc=Capture and interrogate key enemies to extract important information from them.
  4339. Batman_InformantInterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [Y] when near a surrendering enemy to initiate an interrogation.
  4340. Batman_InformantInterrogation_mini=Interrogation
  4341. Batman_HangingLedgeTakedown=Hanging Ledge Takedown
  4342. Batman_HangingLedgeTakedownDesc=While standing directly above an enemy, perform a takedown on an enemy below.
  4343. Batman_HangingLedgeTakedownLongDesc=While standing on a ledge directly above an enemy, drop down over the edge and use your legs to silently choke the enemy unconscious.
  4344. Batman_HangingLedgeTakedown_mini=Hanging Ledge Takedown
  4345. Batman_WeaponDisruptorDetonateMine=Disruptor: Mine Disrupter
  4346. Batman_WeaponDisruptorDetonateMineSecretDesc=Progress through the story to reveal this upgrade.
  4347. Batman_WeaponDisruptorDetonateMineLongDesc=Use the disruptor to trigger Proximity Mines. If timed correctly, the concussive effect of these explosions can be used to knock enemies out. Due to excessive heat generation, the Disruptor can only be used twice before a cooldown period is required.
  4348. Batman_WeaponDisruptorDetonateMineDesc=Modify the Disruptor frequency to remotely detonate mines.
  4349. Batman_WeaponDisruptorDetonateMine_mini=Disruptor: Mine Disrupter
  4350. Batman_LedgeTakedown=Ledge Takedown
  4351. Batman_LedgeTakedownDesc=While hanging from a ledge, perform a Takedown on unaware enemies standing above you.
  4352. Batman_LedgeTakedownLongDesc=While hanging from a ledge, reach up and grab an enemy on the walkway above and pull them off to knock them out. This move is not silent and will attract nearby enemies.
  4353. Batman_LedgeTakedown_mini=Ledge Takedown
  4354. Level=Level
  4355. LevelUp=Další Úroveň
  4356. LineLauncher=Line Launcher
  4357. LineLauncherDesc=Use the Line Launcher to rapidly move horizontally across areas. While riding the Line Launcher you can aim in a new direction and fire to change direction without dropping to the ground. Offensively, this gadget can also be used to take down unaware enemies by moving above them and performing a Takedown. Note that this powerful move is not silent and alerts nearby enemies.
  4358. LineLauncherTightrope=Line Launcher Tightrope
  4359. LineLauncherTightropeDesc=This upgrade to the Line Launcher enables you to flip up on top of the zip line and use it as a tightrope. This can be used to create new vantage points from which to observe and attack enemies, or to collect Enigma Datapacks. While on the cable, you can move above an enemy to perform a Drop Attack or Glide Kick.
  4360. LineLauncherTightrope_mini=Line Launcher Tightrope
  4361. LineLauncher_mini=Line Launcher
  4362. Locked=Not Available.
  4363. LockedDesc=This item is not yet available.
  4364. Batman_MeleeArmor=Melee Armor Alpha
  4365. Batman_MeleeArmor1=Combat Armor v1.0
  4366. Batman_MeleeArmor1Controls=
  4367. Batman_MeleeArmor1Desc=+25% Batsuit resistance against direct melee attacks - 25% total
  4368. Batman_MeleeArmor1LongDesc=Impact-resistant outer shell adds +25% Batsuit resistance against direct melee attacks (25% total).
  4369. Batman_MeleeArmor1_mini=Combat Armor v1.0
  4370. Batman_MeleeArmor2=Combat Armor v2.0
  4371. Batman_MeleeArmor2Controls=
  4372. Batman_MeleeArmor2Desc=+25% Batsuit resistance against direct melee attacks - 50% total
  4373. Batman_MeleeArmor2LongDesc=Subsuit low-velocity impact gel provides +25% Batsuit resistance against direct melee attacks (50% total).
  4374. Batman_MeleeArmor2_mini=Combat Armor v2.0
  4375. Batman_MeleeArmor3=Combat Armor v3.0
  4376. Batman_MeleeArmor3Controls=
  4377. Batman_MeleeArmor3Desc=+25% Batsuit resistance against direct melee attacks - 75% total
  4378. Batman_MeleeArmor3LongDesc=Kinetic Dispersal Substructure offers initiates a 25% increase in protection against direct melee attacks (75% total).
  4379. Batman_MeleeArmor3_mini=Combat Armor v3.0
  4380. Batman_MeleeArmor4=Combat Armor v4.0
  4381. Batman_MeleeArmor4Controls=
  4382. Batman_MeleeArmor4Desc=+25% Batsuit resistance against direct melee attacks - 100% total
  4383. Batman_MeleeArmor4LongDesc=Integrated WayneTech Biomechanical Support renders a 25% increase in the level of protection against melee attacks (100% total).
  4384. Batman_MeleeArmor4_mini=Combat Armor v4.0
  4385. Batman_MeleeArmorDesc=
  4386. Batman_MeleeArmor_mini=Combat Armor v1.0
  4387. Batman_Movement=Movement
  4388. Batman_MovementDesc=Core Movement Abilities
  4389. Batman_MovementLongDesc=Traverse the streets and rooftops of Gotham City with ease. Hold [A] while moving to run. While running Batman will automatically climb over obstacles and jump gaps.
  4390. Batman_Movement_mini=
  4391. Batman_MovementStealth=Movement - Stealth
  4392. Batman_MovementStealthDesc=Core Stealth Abilities
  4393. Batman_MovementStealthLongDesc=Crouch by holding [RT]. Movement while crouched is quick and silent. This makes crouched movement a very useful stealth tactic.
  4394. Batman_MovementStealth_Mini=Stealth
  4395. Batman_LookZoomTrigCam=Look/Zoom/Trigger Special Camera
  4396. Batman_LookZoomTrigCamDesc=Look around, zoom camera and trigger special camera.
  4397. Batman_LookZoomTrigCamLongDesc=Move the camera with [AnalogR] to look around. Press [ARC] to toggle the zoomed camera view. Rotate [AnalogR] three times clockwise before doing a glide kick to trigger a special camera.
  4398. Batman_LookZoomTrigCam_Mini=Camera
  4399. Batman_LookZoomTrigCamControls=
  4400. Batman_RedirectAttack=Redirect Attack
  4401. Batman_RedirectAttackLongDesc=Use the Redirect Attack to flip over the head of an attacking enemy then instantly launch a strike at the enemy's back. Very useful against enemies armed with a stun stick.
  4402. Batman_RedirectAttackDesc=Flip over an enemy and strike him in the back right after landing behind him.
  4403. Batman_RedirectAttack_Mini=Redirect Attack
  4404. Batman_RedirectAttackControls=
  4405. Batman_Interrogation=Interrogation
  4406. Batman_InterrogationDesc=Capture and interrogate key enemies to extract important information from them.
  4407. Batman_InterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [Y] when near the surrendering enemy to initiate the interrogation.
  4408. Batman_Interrogation_Mini=Interrogation
  4409. Batman_InterrogationControls=
  4410. Batman_CombatGrading=Combat Grading
  4411. Batman_CombatGradingLongDesc=Your Combat Grade is assigned based on your maximum combo in the fight, the variation of moves you used, the amount of damage received and your overall efficiency. A perfect fight is one where you take no damage, never lose your combo multiplier and use a variety of attack moves. Counter and evade to avoid taking damage while you build your multiplier using quickfire gadgets, beatdowns and takedowns and you will grade well.
  4412. Batman_CombatGradingDesc=After each combat encounter the player is awarded bonus XP based on their combat performance. Combat Grades are:\nS - Apex Vigilante \nA - Legendary Vigilante \nB - Master Vigilante \nC - Superior Vigilante \nD - Capable Vigilante
  4413. Batman_CombatGrading_mini=Combat Grading
  4414. Batman_CombatGradingControls=
  4415. Batman_PredatorGrading=Predator Grading
  4416. Batman_PredatorGradingDesc=After each predator encounter the player is awarded bonus XP based on their stealth performance. Predator Grades are:\nS - Apex Predator \nA - Legendary Predator \nB - Master Predator \nC - Superior Predator \nD - Capable Predator
  4417. Batman_PredatorGradingLongDesc=Your Predator Grade is assigned based on Takedown variation, successful concealment and damage sustained. To maximize your score, complete an encounter without being injured or seen and use as many Takedown variations as possible. Look for environmental opportunities created by vents, grates and vantage points to maximize your Takedown variety.
  4418. Batman_PredatorGrading_mini=Predator Grading
  4419. Batman_PredatorGradingControls=
  4420. Batman_SpecialComboMultipleTakedown=Special Combo Multi Ground Takedown
  4421. Batman_SpecialComboMultipleTakedownDesc=Deploy a barrage of Batarangs that instantly KO all enemies already knocked to the ground.
  4422. Batman_SpecialComboMultipleTakedownLongDesc=Flipping up into the air and launching a number of Batarangs simultaneously, this combat special move instantly incapacitates all enemies that are currently knocked down. This move can be very effective if timed correctly but will also fail if there are no targets currently on the ground. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
  4423. Batman_SpecialComboMultipleTakedown_mini=Special Combo Multiple Takedown
  4424. NotEnoughXP=Žádné Upgrade Body
  4425. NotEnoughXP1=Collect %d more XP to level up and equip this upgrade.
  4426. Points=Upgrades Available:
  4427. Batman_ProjectileCounter=Projectile Counter
  4428. Batman_ProjectileCounterDesc=Catch objects thrown at you - and throw them back
  4429. Batman_ProjectileCounterLongDesc=If an object is thrown at you, the counter button can be used to catch this object and throw it back. Additionally, the object can be re-directed towards a different enemy, by pushing [AnalogL] in their direction as it is caught.
  4430. Batman_ProjectileCounter_mini=Projectile Counter
  4431. Prompt00=Aerial Attack
  4432. Prompt01=Aim Batarang
  4433. Prompt05=Aim Cryptographic Sequencer
  4434. Prompt06=Aim Explosive Gel
  4435. Prompt07=Aim Freeze Blast
  4436. Prompt08=Aim RC Batarang
  4437. Prompt10=Aim Smoke Pellet
  4438. Prompt100=Special Combo Whiplash
  4439. Prompt103=Quickfire Throw Glue Grenade
  4440. Prompt104=Dive Bomb Tackle (while glide kick locked on)
  4441. Prompt105=Cancel
  4442. Prompt106=Takedown (while on tightrope)
  4443. Prompt107=Hang from edge
  4444. Prompt108=Shockwave Attack (after landing)
  4445. Prompt109=Glide Boost Attack (while glide kick locked on)
  4446. Prompt11=Aim Sonic Batarang
  4447. Prompt110=Flip Down Under Walkway
  4448. Prompt111=Jump Up to Ceiling (when below)
  4449. Prompt113=Quickfire Disarm
  4450. Prompt114=Quickfire Trip
  4451. Prompt115=Auto Level
  4452. Prompt116=Brake
  4453. Prompt117=Boost
  4454. Prompt118=U-Turn
  4455. Prompt119=Grapnel Accelerator Takedown
  4456. Prompt12=Beatdown
  4457. Prompt120=Inverted Takedown
  4458. Prompt121=Ledge Takedown
  4459. Prompt122=Activate Shock Gloves (when charged)
  4460. Prompt123=Move Camera
  4461. Prompt124=Zoom
  4462. Prompt125=Interrogate
  4463. Prompt126=(toward enemy) Redirect then
  4464. Prompt127=Right Before Impact
  4465. Prompt13=Stun
  4466. Prompt14=Special Combo Multi Ground Takedown
  4467. Prompt15=Special Combo Bat Swarm
  4468. Prompt16=Special Combo Disarm and Destroy
  4469. Prompt17=Special Combo Takedown
  4470. Prompt18=Dive Bomb (while gliding)
  4471. Prompt19=Slide (while running)
  4472. Prompt20=Ground Takedown
  4473. Prompt21=Enter Corner Cover (when near corner)
  4474. Prompt22=Crouch
  4475. Prompt23=Reverse Batarang
  4476. Prompt24=Directed Aerial Attack
  4477. Prompt25=(toward enemy) Redirect
  4478. Prompt26=Evade
  4479. Prompt27=Climb Wall
  4480. Prompt28=Fire Grapnel Gun
  4481. Prompt29=Whip Swing
  4482. Prompt30=Grapnel Accelerator
  4483. Prompt31=Grapple and Climb
  4484. Prompt32=Grapple to Hang
  4485. Prompt33=Glide
  4486. Prompt34=Run, Jump and Climb
  4487. Prompt35=Blade Dodge Takedown
  4488. Prompt36=Blade Dodge
  4489. Prompt37=Steer Glide
  4490. Prompt38=Quickfire Batarangs
  4491. Prompt39=Quickfire Gadget
  4492. Prompt40=Detonate Explosive Gel
  4493. Prompt41=Detonate Sonic Batarang
  4494. Prompt42=Disarm Enemy
  4495. Prompt43=Drop Smoke Pellet
  4496. Prompt45=Line Launcher Wire Walk (while on zip line)
  4497. Prompt46=Throw Boomerang Batarang
  4498. Prompt47=Aim / Throw Glue Proximity Mine
  4499. Prompt48=Select Batarang
  4500. Prompt49=Select Batclaw
  4501. Prompt50=Select RC Batarang
  4502. Prompt51=Select Explosive Gel
  4503. Prompt52=Select Freeze Blast
  4504. Prompt53=Select Freeze Cluster
  4505. Prompt57=Select Disrupter
  4506. Prompt58=Select Batarang
  4507. Prompt60=Select Cryptographic Sequencer
  4508. Prompt61=Select Smoke Pellet
  4509. Prompt62=Select Sonic Batarang
  4510. Prompt63=Counter
  4511. Prompt64=Double Takedown
  4512. Prompt65=Drop Smoke Pellet (when under fire)
  4513. Prompt66=Projectile Counter
  4514. Prompt67=Silent Takedown
  4515. Prompt68=Takedown
  4516. Prompt69=Drop Attack
  4517. Prompt70=Glide Kick
  4518. Prompt71=Pounce On Target
  4519. Prompt72=Knockout Smash (during silent takedown)
  4520. Prompt73=Strike
  4521. Prompt74=Strike (just after finishing previous move)
  4522. Prompt75=Ultra Stun
  4523. Prompt76=Detektivní Režim
  4524. Prompt77=Environment Analysis
  4525. Prompt78=Deploy Cryptographic Sequencer
  4526. Prompt79=Detonate Mine
  4527. Prompt80=Aim / Fire Batclaw
  4528. Prompt82=Aim / Fire Positive Charge
  4529. Prompt83=Jam Firearm
  4530. Prompt84=Place Explosive Gel
  4531. Prompt85=Aim / Throw Batarang
  4532. Prompt86=Aim / Throw Bolas
  4533. Prompt87=Aim / Throw Caltrops
  4534. Prompt88=Aim / Throw Freeze Blast
  4535. Prompt89=Aim / Throw Freeze Cluster
  4536. Prompt90=Aim / Throw RC Batarang
  4537. Prompt91=Aim / Throw Smoke Pellet
  4538. Prompt92=Aim / Throw Sonic Batarang
  4539. Prompt93=Trip Enemy
  4540. Prompt94=Interrogate
  4541. Prompt95=Quickfire Batclaw
  4542. Prompt96=Quickfire Explosive Gel
  4543. Prompt98=Batclaw Slam
  4544. Prompt99=Special Combo Whip Trip
  4545. PromptAim=Aim
  4546. PromptAnytime=Special Combo Takedown
  4547. PromptCancel=Zrušit
  4548. PromptClose=Zavřít
  4549. PromptContinue=Pokračovat
  4550. PromptDetonate=Odpálit
  4551. PromptDetonteCharge=Detonate specific charge
  4552. PromptDirection=Choose direction to throw
  4553. PromptDoublePower=Press the Strike button [X] only once for each combo hit to deliver a Critical Strike. Upgrade will be applied to all playable characters.
  4554. PromptHang=Hang from Vantage Point
  4555. PromptHangAttack=Inverted Takedown
  4556. PromptMove=Move
  4557. PromptSelect=Choose
  4558. PromptSelectGadget=Select Gadget
  4559. PromptSteer=Steer
  4560. PromptThrow=Throw
  4561. PromptUnlock=Unlock
  4562. PromptUpgrade=Upgrade
  4563. PromptView=View
  4564. PromptZoom=Zoom in on charge to be detonated
  4565. CharacterAbiltiy_None=Upgrade Locked
  4566. CharacterAbility_NoneSecretDesc=Progress through the story to reveal this upgrade.
  4567. CharacterAbility_NoneDesc=Progress through the story to reveal this upgrade.
  4568. CharacterAbility_NoneControls=
  4569. Batman_ExplosiveGel=Explosive Gel
  4570. Batman_ExplosiveGelDesc=Deploy a gelatinous explosive agent that can be activated via remote detonator.
  4571. Batman_ExplosiveGelLongDesc=Use this gadget to spray explosive adhesive to any wall or floor surface. Very useful for setting traps or destroying weak structures. Use the Quickfire Explosive Gel to quickly set traps, and then detonate them during combat.
  4572. Batman_ExplosiveGel_mini=Explosive Gel
  4573. Batman_ExplosiveGelControls=
  4574. Batman_ExplosiveGelProximityDetonator=Explosive Gel: Proximity Detonator
  4575. Batman_ExplosiveGelProximityDetonatorControls=
  4576. Batman_ExplosiveGelProximityDetonatorDesc=Explosive Gel is now equipped with a Proximity Detonator mechanism.
  4577. Batman_ExplosiveGelProximityDetonatorLongDesc=Explosive Gel is now equipped with a Proximity Detonator system that will automatically activate when an enemy approaches.
  4578. Batman_ExplosiveGelProximityDetonator_mini=Explosive Gel: Proximity Detonator
  4579. Batman_ExplosiveGelMultipleFrequencyDetonator=Explosive Gel: Frequency Detonator
  4580. Batman_ExplosiveGelMultipleFrequencyDetonatorControls=
  4581. Batman_ExplosiveGelMultipleFrequencyDetonatorDesc=Allows the user to remotely detonate Explosive Gel charges one by one instead of all at once.
  4582. Batman_ExplosiveGelMultipleFrequencyDetonatorLongDesc=Allows the user to remotely detonate Explosive Gel charges one by one instead of all at once. To trigger out-of-order detonations, look at an individual explosive in zoomed camera view then, press [RB] to trigger the desired explosive.
  4583. Batman_ExplosiveGelMultipleFrequencyDetonator_mini=Explosive Gel: Frequency Detonator
  4584. Batman_KnockoutSmash=Knockout Smash
  4585. Batman_KnockoutSmashDesc=Allows quicker release from a Silent Takedown, but creates a loud noise thereby alerting nearby enemies.
  4586. Batman_KnockoutSmashLongDesc=While performing a Silent Takedown, use the Knockout Smash to instantly render the enemy unconscious. However this will attract nearby enemies to your position. If you have an escape route planned, this move can be used strategically to manipulate the other enemies into searching for you long after you have gone.
  4587. Batman_KnockoutSmash_mini=Knockout Smash
  4588. Batman_RemoteControlBatarangBoost=Remote Control Batarang Boost
  4589. Batman_RemoteControlBatarangBoostDesc=Increase the speed of the Remote Batarang, giving it increased stunning potential.
  4590. Batman_RemoteControlBatarangBoostLongDesc=Speed boost modification which, when used at the right time, can knock a target clean off of their feet and into danger. Can even be used to knock down Armored enemies.
  4591. Batman_RemoteControlBatarangBoost_mini=Remote Control Batarang Boost
  4592. Batman_RemoteControlBatarangBoost_Controls=
  4593. Batman_Redirect=Redirect
  4594. Batman_RedirectDesc=Flip over an enemy, landing behind him.
  4595. Batman_RedirectLongDesc=This move flips you over the head of an attacking enemy. It is very effective to use when surrounded, giving you time and space to launch your next attack. This move will also maintain your combo multiplier streak making it a useful tactic for positioning yourself or buying time.
  4596. Batman_Redirect_mini=Redirect
  4597. Batman_CryptographicSequencerPowerAmplifier=Cryptographic Power Amplifier
  4598. Batman_CryptographicSequencerPowerAmplifierControls=
  4599. Batman_CryptographicSequencerPowerAmplifierSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4600. Batman_CryptographicSequencerPowerAmplifierSecretMostWanted=Collect a set of Enigma Datapacks.
  4601. Batman_CryptographicSequencerPowerAmplifierLockedDesc=Collect an entire set of Enigma Datapacks to unlock an Extortion File and to earn this upgrade.
  4602. Batman_CryptographicSequencerPowerAmplifierDesc=Improve the computational power of the Cryptographic Sequencer to make deciphering easier.
  4603. Batman_CryptographicSequencerPowerAmplifierLongDesc=Increases the power of the Cryptographic Sequencer, making it easier to decipher passwords while hacking security systems.
  4604. Batman_CryptographicSequencerPowerAmplifier_mini=Cryptographic Power Amplifier
  4605. Batman_CryptographicSequencerRangeAmplifier=Cryptographic Range Amplifier
  4606. Batman_CryptographicSequencerRangeAmplifierControls=
  4607. Batman_CryptographicSequencerRangeAmplifierSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4608. Batman_CryptographicSequencerRangeAmplifierSecretMostWanted=Destroy a Relay Network.
  4609. Batman_CryptographicSequencerRangeAmplifierSecret2Desc=Destroy all components of Enigma's Relay Network in one district to earn this upgrade.
  4610. Batman_CryptographicSequencerRangeAmplifierDesc=Improve the signal strength of the Cryptographic Sequencer to increase its range.
  4611. Batman_CryptographicSequencerRangeAmplifierLongDesc=Increases effective range of the Cryptographic Sequencer, allowing you to override out-of-reach Security Consoles and open up areas that would otherwise be inaccessible.
  4612. Batman_CryptographicSequencerRangeAmplifier_mini=Cryptographic Range Amplifier
  4613. Batman_BatarangReverse=Reverse Batarang
  4614. Batman_BatarangReverseSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4615. Batman_BatarangReverseSecretMostWanted=Complete Mad Hatter Most Wanted.
  4616. Batman_BatarangReverseDesc=Throw a Batarang that will always hit the targeted enemy in the back, knocking him towards you.
  4617. Batman_BatarangReverseLongDesc=This special pre-programmed Remote Batarang will loop back on itself and hit an enemy from behind, leaving him dazed and confused while searching for their attacker in the wrong direction. A sophisticated takedown tool.
  4618. Batman_BatarangReverse_mini=Reverse Batarang
  4619. Batman_BatarangReverseControls=
  4620. Batman_RemoteClaw=Remote Claw
  4621. Batman_RemoteClawControls=
  4622. Batman_RemoteClawSecretDesc=Progress through the story to reveal this upgrade.
  4623. Batman_RemoteClawDesc=A sophisticated projectile gadget which runs a line between any two objects, enemies or anchor points.
  4624. Batman_RemoteClawLongDesc=Once the projectile attaches to two targets a powerful internal reel will use the rope to pull the two targets together. This will have various effects depending on which targets are chosen. It can create a tightrope between anchor points, smash enemies together to stun them, or launch explosive objects at enemies to knock them out.
  4625. Batman_RemoteClaw_mini=Remote Claw
  4626. Batman_RemoteClawRopeAndZiplineTakedown=Rope Takedown
  4627. Batman_RemoteClawRopeAndZiplineTakedownControls=
  4628. Batman_RemoteClawRopeAndZiplineTakedownSecretDesc=Progress through the story to reveal this upgrade.
  4629. Batman_RemoteClawRopeAndZiplineTakedownDesc=Learn two new takedown techniques from the rope: the Tightrope Takedown and the Zipline Takedown.
  4630. Batman_RemoteClawRopeAndZiplineTakedownLongDesc=Unlock both the Tightrope Takedown and the Zipline Takedown. The Tightrope Takedown can be performed while on a rope above an unaware enemy. The Zipline Takedown can be executed while ziplining over an unaware enemy. In both cases, press [Y] when prompted to perform the Takedown. Neither of these Takedowns is silent and both will therefore attract attention.
  4631. Batman_RemoteClawRopeAndZiplineTakedown_mini=Rope Takedown
  4632. Batman_RemoteClawRemoteTakedown=Remote Claw: Heavy Reel Ammo
  4633. Batman_RemoteClawRemoteTakedownControls=
  4634. Batman_RemoteClawRemoteTakedownSecretDesc=Progress through the story to reveal this upgrade.
  4635. Batman_RemoteClawRemoteTakedownDesc=A new takedown technique using a special Remote Claw projectile. Ammo is limited.
  4636. Batman_RemoteClawRemoteTakedownLongDesc=An improved projectile that can pull much heavier loads. Heavy Reel Ammo will be automatically equipped when you target an enemy to a Vantage Point. The reel will suspend the targeted enemy from the Vantage Point for a Takedown. Note: Heavy Reel Ammo capacity is limited.
  4637. Batman_RemoteClawAdditionalWire=Remote Claw: Heavy Reel Ammo Capacity
  4638. Batman_RemoteClawAdditionalWireControls=
  4639. Batman_RemoteClawAdditionalWireSecretDesc=Progress through the story to reveal this upgrade.
  4640. Batman_RemoteClawAdditionalWireDesc=Increase your Heavy Reel Ammo capacity by one.
  4641. Batman_RemoteClawAdditionalWireLongDesc=Expand the chassis of the Remote Claw to allow an extra Heavy Reel Ammo to be equipped. Heavy Reel Ammo can be used to suspend enemies from Vantage Points for a Takedown.
  4642. Batman_RemoteClawVantagePointThug=Vantage Point
  4643. Batman_RemoteClawVantagePointThugControls=
  4644. Batman_RemoteClawVantagePointThugDesc=Vantage Points provide concealment and a tactical advantage over the enemies.
  4645. Batman_RemoteClawVantagePointThugLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, these provide the ideal position to identify isolated enemies and strategically plan how to take these out. If discovered by armed enemies, use [RB] to quickly swing between different Vantage Points in order to break contact.
  4646. Batman_RemoteClawVantagePoint_mini=Vantage Point
  4647. secret=Upgrade Locked
  4648. SecretDesc=Progress through the story to reveal this upgrade.
  4649. SelectOneItem=Select item to unlock.
  4650. Batman_Shockwave=Shockwave Attack
  4651. Batman_ShockwaveSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4652. Batman_ShockwaveSecretChallengesDesc=Reach Gotham Protector Rank 10 in the Dark Knight System to earn this upgrade.
  4653. Batman_ShockwaveDesc=Knock down enemies with a powerful shockwave detonation when landing from a dive.
  4654. Batman_ShockwaveLongDesc=This new suit configuration automatically stores the kinetic energy created while Dive Bombing, allowing Batman to release that energy as a powerful shockwave upon landing. This knocks any non-armored enemies in the immediate vicinity to the ground. This is very useful when entering combat with a large number of enemies, and should be followed up with one or more Ground Takedowns.
  4655. Batman_Shockwave_mini=Shockwave Attack
  4656. Batman_SilentTakedown=Silent Takedown
  4657. Batman_SilentTakedownDesc=Silently knockout an unaware enemy.
  4658. Batman_SilentTakedownLongDesc=This signature move allows you to sneak up on an unaware enemy and take them down silently in order to avoid unnecessary attention. While performing the takedown, continue to survey the room and plan an escape route to avoid detection. Also keep in mind that enemies equipped with heartbeat monitors will alert the room when taken out.
  4659. Batman_SilentTakedown_mini=Silent Takedown
  4660. Batman_SilentKnockoutSmash=Quick Silent Takedown
  4661. Batman_SilentKnockoutSmashControls=
  4662. Batman_SilentKnockoutSmashDesc=Your silent takedowns are now faster leaving you exposed for less time.
  4663. Batman_SilentKnockoutSmashLongDesc=Honing your predatory abilities has improved the efficiency of your most effective stealth attack: the silent takedown. This new ability makes your silent takedown a few seconds faster leaving you less exposed in predator situations.
  4664. Batman_SilentKnockoutSmash_mini=Quick Silent Takedown
  4665. SkillPoints=UPGRADES AVAILABLE:
  4666. Batman_Slide=Slide
  4667. Batman_SlideDesc=Slide on the ground to quickly pass through low clearance areas or trip enemies in combat.
  4668. Batman_SlideLongDesc=Use the slide to navigate under low clearance obstacles. The slide can also be used to kick straight through vent covers, saving the time of pulling them off. Note: sliding through vent covers makes noise and could alert nearby threats. The slide can be used to initiate combat as the first strike of a combo attack.
  4669. Batman_Slide_mini=Slide
  4670. Batman_SmokePellets=Smoke Pellet
  4671. Batman_SmokePelletsDesc=Throw a Smoke Pellet to disorient and blind enemies.
  4672. Batman_SmokePelletsLongDesc=The Smoke Pellet fills the vicinity with disorientating smoke, allowing you to safely escape while under fire. Additionally, you can target a group of enemies with the Smoke Pellet and take them down silently during the confusion. When used in combat, enemies will panic and attack wildly, often hitting each other. Requires a recharge time after each use.
  4673. Batman_SmokePellets_mini=Smoke Pellet
  4674. Batman_SonicBatarang=Sonic Batarang
  4675. Batman_SonicBatarangDesc=A special Batarang that will emit a distracting sound. Can be used to lure an enemy as desired.
  4676. Batman_SonicBatarangSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4677. Batman_SonicBatarangSecretChallengesDesc=Reach Worst Nightmare Rank 3 in the Dark Knight System to earn this upgrade.
  4678. Batman_SonicBatarangLongDesc=Once deployed, the Sonic Batarang gives off a high-pitched sound, luring an enemy to investigate. Use this to distract enemies or lead them into traps. A short recharge time is required between each use.
  4679. Batman_SonicBatarangControls=
  4680. Batman_SonicBatarang_mini=Sonic Batarang
  4681. Batman_SonicBatarangShock=Sonic Shock Batarang
  4682. Batman_SonicBatarangShockDesc=Modify the Sonic Batarang to include a remote micro-explosive that can be detonated remotely. Instantly knocks out investigating enemy.
  4683. Batman_SonicBatarangShockSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4684. Batman_SonicBatarangShockSecretChallengesDesc=Reach Worst Nightmare Rank 10 in the Dark Knight System to earn this upgrade.
  4685. Batman_SonicBatarangShockLongDesc=This modification allows any thrown Sonic Batarang to be detonated on command. The explosive will overload the heartbeat monitor of a nearby enemy, incapacitating him. However, the residual interference will stop any further Sonic Batarangs from being effective in this location.
  4686. Batman_SonicBatarangShock_mini=Sonic Shock Batarang
  4687. Batman_SmokePelletsRadius=Increased Smoke Volume
  4688. Batman_SmokePelletsRadiusControls=
  4689. Batman_SmokePelletsRadiusDesc=Increase the radius of effect of each Smoke Pellet.
  4690. Batman_SmokePelletsRadiusLongDesc=Boosted dispersal system increases the effective radius of each Smoke Pellet. User can move further while concealed, or confuse more enemies with a single pellet.
  4691. Batman_SmokePelletsDuration=Increased Smoke Duration
  4692. Batman_SmokePelletsDurationControls=
  4693. Batman_SmokePelletsDurationDesc=Enhanced pellet compound increases the duration of each Smoke Pellet.
  4694. Batman_SmokePelletsDurationLongDesc=Increase the duration of the smoke pellet for gameplay. More time to escape. More time to capitalize on enemy confusion.
  4695. Batman_SmokePelletsDurationSecretDesc=Engage the Most Wanted system to discover this upgrade.
  4696. Batman_SmokePelletsDurationSecretMostWanted=Complete Black Mask Most Wanted.
  4697. Batman_ShockGloves=Shock Gloves
  4698. Batman_ShockGlovesControls=
  4699. Batman_ShockGlovesSecretDesc=Progress through the story to reveal this upgrade.
  4700. Batman_ShockGlovesDesc=Shock Gloves are a kinetically charged non-lethal combat tool derived from the Electrocutioner's gloves.
  4701. Batman_ShockGlovesLongDesc=Shock Gloves are a non-lethal kinetically charged combat tool derived from the Electrocutioner's gloves. Charge the gloves with the kinetic energy generated by striking enemies. Once activated the Shock Gloves will rapidly increase your combo multiplier with each attack, allowing use of more advanced techniques. When activated, Shock Gloves also overcome the protection of various armors, shields and weapons.
  4702. Batman_ShockGloves_mini=Shock Gloves
  4703. Batman_ShockGlovesCounterStunStick=Shock Glove - Stun Baton Counter
  4704. Batman_ShockGlovesCounterStunStickControls=
  4705. Batman_ShockGlovesCounterStunStickDesc=A Shock Glove-enabled defensive technique which allows Batman to counter enemy Stun Baton attacks.
  4706. Batman_ShockGlovesCounterStunStickSecretDesc=Progress through the story to reveal this upgrade.
  4707. Batman_ShockGlovesCounterStunStickLongDesc=Once the Shock Gloves are activated, you are able to counter enemies attacking with Stun Baton weapons. This counter disarms and knocks down the attacking enemy. Successful Stun Baton counters will recharge your Shock Gloves as well!
  4708. Batman_ShockGlovesCounterShield=Shock Glove - Shield Counter
  4709. Batman_ShockGlovesCounterShieldControls=
  4710. Batman_ShockGlovesCounterShieldSecretDesc=Progress through the story to reveal this upgrade.
  4711. Batman_ShockGlovesCounterShieldDesc=A Shock Glove defensive technique which allows you to counter enemy shield bash attacks.
  4712. Batman_ShockGlovesCounterShieldLongDesc=Once the Shock Gloves are activated this allows the player to counter enemy shield attacks. This counter disarms and knocks down the attacking enemy.
  4713. Batman_ShockGlovesRegenerationTime=Shock Glove - Enhanced Charge
  4714. Batman_ShockGlovesRegenerationTimeControls=
  4715. Batman_ShockGlovesRegenerationTimeSecretDesc=Progress through the story to reveal this upgrade.
  4716. Batman_ShockGlovesRegenerationTimeDesc=Charge the Shock Gloves more quickly than previously possible.
  4717. Batman_ShockGlovesRegenerationTimeLongDesc=Optimized energy transfer efficiency means that the Shock Gloves charge 30% faster.
  4718. Batman_ShockGlovesAdditionalPunches=Shock Glove - Battery Efficiency
  4719. Batman_ShockGlovesAdditionalPunchesControls=
  4720. Batman_ShockGlovesAdditionalPunchesDesc=Increase Shock Glove attack efficiency by 50%.
  4721. Batman_ShockGlovesAdditionalPunchesSecretDesc=Progress in the story to reveal this upgrade.
  4722. Batman_ShockGlovesAdditionalPunchesLongDesc=Shock Gloves strikes now consume less energy allowing you to charge many more attacks before the battery depletes.
  4723. Batman_DoubleSpecialCombatMove=Double Special Combo Move
  4724. Batman_DoubleSpecialCombatMoveControls=
  4725. Batman_DoubleSpecialCombatMoveDesc=Advanced combat technique allowing you to earn up to two Special Combo Moves.
  4726. Batman_DoubleSpecialCombatMoveLongDesc=Your melee combat mastery allows you to earn a second special combo token if you keep the first token and continue to increase your multiplier. Having two tokens allows you to perform any two special combo moves back to back or to maintain focus mode even after performing one special combo move. If your combo is broken at any point, all tokens are lost.
  4727. Batman_Strike=Strike
  4728. Batman_StrikeDesc=Perform various melee strikes to attack your enemies.
  4729. Batman_StrikeLongDesc=The Strike is your primary close range attack. Once Batman has delivered 3 sequential blows in a fight he will enter Free Flow. While in Free Flow, Batman will cover a much greater distance with each attack. Additionally, each strike will knock most enemies straight to the floor.
  4730. Batman_Strikemini=Strike
  4731. Batman_CapeStun=Cape Stun
  4732. Batman_CapeStunDesc=Perform a stunning attack with the outer edge of your cape.
  4733. Batman_CapeStunLongDesc=Use the weighted tips of your cape to disorientate attacking enemies and temporarily stun them. The move will affect all enemies standing immediately in front of you. Can be used to disrupt groups of enemies and buy time to seize the initiative. A successfully-executed Cape Stun [B], also allows you to then perform a Beatdown [X] on the stunned opponent. NOTE: This is a core ability.
  4734. Batman_CapeStun_mini=Cape Stun
  4735. Batman_BladeDodgeTakedown=Blade Dodge Takedown
  4736. Batman_BladeDodgeTakedownDesc=Hone your defensive technique by ending a Blade Dodge with a Takedown.
  4737. Batman_BladeDodgeTakedownLongDesc=This powerful counter will instantly take out any enemy that attacks with a blade or sharp object. To successfully complete this Takedown, the counter button must be HELD as the enemy performs EACH attack but then released and held again in between each of the attacker's swipes. This upgrade is applied to all playable characters.
  4738. Batman_BladeDodgeTakedown_mini=Blade Dodge Takedown
  4739. Batman_FreeFlowPowerGadgets=Free Flow Power Gadgets
  4740. Batman_FreeFlowPowerGadgetsControls=
  4741. Batman_FreeFlowPowerGadgetsDesc=Use a more powerful version of the gadget quickfire when in Free Flow Focus mode. (x12 Combo Multiplier)
  4742. Batman_FreeFlowPowerGadgetsLongDesc=When using Quickfire combat gadgets while in Free Flow Focus mode, this upgrade dramatically increases their power. However, once a Free Flow Power Gadget is used, Free Flow Focus mode is immediately lost.
  4743. Batman_FreeFlowPowerGadgetsSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4744. Batman_FreeFlowPowerGadgetsSecretChallengesDesc=Reach Shadow Vigilante Rank 10 in the Dark Knight System to earn this upgrade.
  4745. Batman_FreeFlowPowerGadgets_mini=Free Flow Power Gadgets
  4746. Batman_FreeFlowFocus=Free Flow Focus
  4747. Batman_FreeFlowFocusControls=
  4748. Batman_FreeFlowFocusLongDesc=When achieving a combo of x12 or above, without using a Special Combo Move, you enter Free Flow Focus mode. This increases movement speed and reaction times. However, using any Special Combo Move will cause Free Flow Focus to be lost.
  4749. Batman_FreeFlowFocusDesc=Increase damage and slow down time when the combo meter reaches x12 or more.
  4750. Batman_FreeFlowFocusSecretDesc=Complete Dark Knight Challenges to discover this upgrade.
  4751. Batman_FreeFlowFocusSecretChallengesDesc=Reach Shadow Vigilante Rank 3 in the Dark Knight System to earn this upgrade.
  4752. Batman_FreeFlowFocus_mini=Free Flow Focus
  4753. Batman_SuperStun=Ultra Stun
  4754. Batman_SuperStunDesc=A stronger version of the cape stun that can stun even the strongest enemies.
  4755. Batman_SuperStunLongDesc=Use 3 Cape Stuns in quick succession on one target to perform the Ultra Stun. This move knocks down most enemies for an extended period of time without doing any damage. This move is particularly effective against large or skilled enemies, breaking down their defenses and leaving them vulnerable to a Beatdown attack.
  4756. Batman_SuperStun_mini=Ultra Stun
  4757. Title=WAYNETECH
  4758. TutorialActivated=TUTORIAL ACTIVATED
  4759. TutorialDescription=This will display on-screen button prompts required to perform this action next time Batman is in a position to do it.
  4760. UIT_Armour=Armor
  4761. UIT_Combat=Combat
  4762. UIT_Gadget=Gadget
  4763. UIT_Stealth=Predator
  4764. UNLOCK1=You have unlocked a WayneTech upgrade.
  4765. UNLOCK2=Fill the XP meter to upgrade the Batsuit and gain enhanced skills.
  4766. UNLOCK3=Select your upgrade from the WayneTech selection screen.
  4767. UNLOCK_title=CONGRATULATIONS!
  4768. Unlockables=UNLOCKABLES
  4769. UPG=UPGRADED
  4770. Upgrade=Upgrade
  4771. VantagePoint=Vantage Point
  4772. VantagePointControls=
  4773. VantagePointDesc=Vantage Points conceal your location and provide a tactical advantage over the enemy.
  4774. VantagePointLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, Vantage Points provide the ideal position from which to identify isolated enemies and to strategically plan how to take them out. If discovered by armed enemies, quickly swing between different Vantage Points to lose their line of sight.
  4775. VantagePoint_mini=Vantage Point
  4776. View=View
  4777. Batman_WoodenWallTakedown=Wooden Wall Takedown
  4778. Batman_WoodenWallTakedownDesc=Punch through a weak wall to takedown an unaware enemy standing on the other side.
  4779. Batman_WoodenWallTakedownLongDesc=From a starting point directly behind a weak wall, you can smash through the wood and grab the unsuspecting enemy and choke him into unconsciousness. Be careful, this Takedown will attract nearby enemies, so plan your escape route.
  4780. Batman_WoodenWallTakedown_mini=Wooden Wall Takedown
  4781. WayneTech=WayneTech Systems
  4782. WelcomeMsg=Select your upgrade from the WayneTech selection screen.
  4783. WelcomeTitle=Welcome to WayneTech
  4784. Batman_WindowTakedown=Window Takedown
  4785. Batman_WindowTakedownDesc=Perform a Takedown on an unaware enemy standing on the other side of a window.
  4786. Batman_WindowTakedownLongDesc=When behind a window, you can take out an enemy on the other side in one move. The noise will attract nearby enemies so be aware of the locations of other hostiles before using this Takedown.
  4787. Batman_WindowTakedown_mini=Window Takedown
  4788.  
  4789. [WBID]
  4790. Busy=Zaneprázdněno...
  4791. EntitlementAward=Sign up for WBID with a verified email address to unlock the exclusive Batman One Million costume for use in-game!
  4792. ContinueOrSkip=You already have a WBID. Please accept the legal text to continue.\n\nWarner Bros. (WB) ID provides instant and personalized access to WB websites and applications so you can spend more time using them and less time trying to access them. Register for a free account to receive instant access to Infinite Crisis, and bonus content for Gotham City Impostors, Injustice: Gods Among Us and more.\n\nTo learn more about WBID, visit http://wbid.warnerbros.com/.
  4793. CreateOrSkip=Warner Bros. (WB) ID provides instant and personalized access to WB websites and applications so you can spend more time using them and less time trying to access them. Register for a free account to receive instant access to Infinite Crisis, and bonus content for Gotham City Impostors, Injustice: Gods Among Us and more.\n\nTo learn more about WBID, visit http://wbid.warnerbros.com/.
  4794. CreateButton=Create
  4795. LoginButton=Sign in with existing
  4796. RemindButton=Remind me next time
  4797. SkipButton=Don't remind me again
  4798. ConfirmSkip=If you sign up for WBID you'll get access to all the Batman™: Arkham Origins community features such as;\n-Special online competitions and challenges!\n-Earn community reputation\n-Earn special rewards!\nVisit http://community.batmanarkhamorigins.com for more information.
  4799. CreateNew=Your WBID could not be verified. Please check your email and/or password and try again.
  4800. Instructions=Please enter your email address & password to continue.
  4801. DashEnterEmail=Enter Email
  4802. DashEnterEmailWBID=Enter Email for your WBID
  4803. DashEnterPassword=Enter Password
  4804. DashEnterPasswordWBID=Enter Password for your WBID
  4805. DashConfirmPassword=Confirm Password
  4806. NewEmail=Your email address is already a registered WBID. Please enter your existing WBID and password, or reset your password if you have forgotten it.
  4807. ForgotPass=If your email %s is a registered WBID, an email will be sent to it containing your new password.
  4808. AccountCreated=Congratulations, your WBID was successfully created!\n\nA message has been sent to your WBID email address. Click on the link within to unlock your exclusive Batman One Million costume.
  4809. AccountLinkedEmailNotVerified=Congratulations, you have linked your WBID to Batman™: Arkham Origins!\n\nA message has been sent to your WBID email address. Click on the link within to unlock your exclusive Batman One Million costume.
  4810. AccountLinkedEmailVerified=Congratulations, your WBID email has been verified!\n\nThe Batman One Million costume has now been unlocked for use in Challenge Maps, New Game+ and Online.
  4811. InvalidEmail=The email address you have entered is not a valid email address. Please re-enter.
  4812. InvalidPassword=Password must be 6-32 characters including letters and numbers.
  4813. PasswordNoMatch=Your passwords don't match. Please re-enter.
  4814. InvalidCountry=You cannot create or log in with your WBID due to regional restrictions. If you believe this is an error, please contact support at http://support.wbgames.com.
  4815. InvaldeAge=We are sorry, but you don't qualify for a Warner Bros. ID account at this time. If you believe this is an error, please contact support at http://support.wbgames.com.
  4816. WBIDDeactivated=You cannot log in with your WBID since it has been deactivated. If you believe this is an error, please contact support at http://support.wbgames.com.
  4817. UnexpectedError=WBID je nyní nedostupný. Zkuste to prosím později.
  4818. XboxSignInRequired=A gamer profile signed-in to Xbox LIVE is required to access WBID-enabled features.
  4819. PS3SignInRequired=You must be signed in to a Sony Entertainment Network account to access WBID-enabled features.
  4820. AlreadySignedUp=You have signed in with a WBID account already. Please visit http://support.wbgames.com if you have questions or are experiencing issues.
  4821.  
  4822. [MOTD]
  4823. MessageWBIDSignUp=Secrets, adventures, and in-game content await online! Get even more by creating your own WBID!
  4824. MessageWBIDVerifyEmail=Almost there! Complete your WBID sign up by verifying your email address.
  4825. Message1=Překlad vytvořil Zhilian, dopřeložil Woytman
  4826. Message2=Překlad vytvořil Zhilian, dopřeložil Woytman
  4827. Message3=Překlad vytvořil Zhilian, dopřeložil Woytman
  4828. Message4=Překlad vytvořil Zhilian, dopřeložil Woytman
  4829. Message5=Překlad vytvořil Zhilian, dopřeložil Woytman
  4830. Message6=Překlad vytvořil Zhilian, dopřeložil Woytman
  4831. Message7=Překlad vytvořil Zhilian, dopřeložil Woytman
  4832.  
  4833. [WayneTech]
  4834. Title=WayneTech
  4835. UpgradeActivated=Upgrades Activated:
  4836. WayneTechCategory_BasicMoves=CORE CONTROLS REFERENCE
  4837. WayneTechCategory_BasicMovesDesc=Reference listings for core game abilities.
  4838. WayneTechCategory_CombatVsMelee=CLOSE COMBAT UPGRADES
  4839. WayneTechCategory_CombatVsMeleeDesc=Combat upgrades that increase your effectiveness when fighting an enemy close in, fighting large groups of enemies or when fighting specialized melee opponents.
  4840. WayneTechCategory_CombatVsWeapons=AUXILIARY UPGRADES
  4841. WayneTechCategory_CombatVsWeaponsDesc=A variety of gadget improvements and combat techniques only accessible by completing specific challenges.
  4842. WayneTechCategory_Predator=INVISIBLE PREDATOR UPGRADES
  4843. WayneTechCategory_PredatorDesc=Stealth combat upgrades focused on evasion, concealment and takedown abilities.
  4844. UpgradePoints=Upgrade Body:
  4845. NextLevel=XP Potřeba:
  4846. AVAILABLE=Upgrade Dostupný
  4847. Purchase=CONFIRM UPGRADE SELECTION
  4848. ConfirmUpgrade=Unlock this upgrade?
  4849. Yes=Ano
  4850. No=Ne
  4851. Info=Info
  4852. Error=Chyba
  4853. NotEnoughPoints=No upgrade points available.
  4854. Locked=Zamknuto
  4855. NeedUnlock=You don't have access to this upgrade.
  4856. OK=OK
  4857. purchased=Odemknuto
  4858.  
  4859. [WayneTechPrompt]
  4860. press=Stiskněte
  4861. Press_B=Press [B]
  4862. Tap_X=Tap [!X]
  4863. Press_A=Press [A]
  4864. Press_A_A=Press [A][A]
  4865. Hold_A=Hold [A]
  4866. Double_A_And_Hold=[A][A] then Hold
  4867. Press_Y=Press [Y]
  4868. Press_X=Press [X]
  4869. Press_Y_B=Press [Y]+[B]
  4870. Press_X_A=Press [X]+[A]
  4871. Press_X_Y=Press [X]+[Y]
  4872. Press_A_B=Press [A]+[B]
  4873. Press_LT=Press [LT]
  4874. Press_RT=Press [RT]
  4875. Press_START=Press [Start]
  4876. Press_SELECT=Press [Select]
  4877. Press_RB=Press [RB]
  4878. Press_LB=Press [LB]
  4879. Press_LT_X=Press [LT]+[X]
  4880. Press_LT_Y=Press [LT]+[Y]
  4881. Press_LT_B=Press [LT]+[B]
  4882. Press_LT_A=Press [LT]+[A]
  4883. Press_RT_Y=Press [RT]+[Y]
  4884. Press_DPAD=Press [Dpad]
  4885. Press_AnalogL_HoldY=[AnalogL] Away + Hold [Y]
  4886. Press_AnalogL_PressY=[AnalogL] Away + Press [Y]
  4887. Press_AnalogL_PressX=[AnalogL] Toward Enemy + Press [X]
  4888. Press_AnalogL_A=[AnalogL] + [A]
  4889. Press_AnalogL_A_A=[AnalogL] + [A] [A]
  4890. Press_AnalogL_AnalogR=Press [ALC]+[ARC]
  4891. Hold_RT=Hold [RT]
  4892. QuickfireGadget=Any Quick Fire gadget
  4893.  
  4894. [Database]
  4895. Title=Databáze
  4896. Profiles=Profil
  4897. ProfilesDesc=Databáze významných osobních složek
  4898. GothamIntelligence=Gotham Intel
  4899. GothamIntelligenceDesc=Database of significant locations and organizations
  4900. OngoingInvestigation=Synopsis
  4901. OngoingInvestigationDesc=Highlights of Batman's recent activities
  4902. CrimeReport=Casefile Report
  4903. CrimeReportDesc=Database of pertinent casefile information
  4904. CrimeReportDesc_Locked=No Open Casefiles
  4905. CrimeReportUpdated=Updated
  4906. OverallProgress=PROGRESS
  4907.  
  4908. [GothamIntelligence]
  4909. GothamIntelUnlocked=LOCATIONS FOUND
  4910. OverallProgress=PROGRESS
  4911. UnknownLocation=Unknown Location
  4912. Location0=OLD GOTHAM CATHEDRAL (PINKNEY)
  4913. LocationDescription0=This Old Gotham Cathedral was designed by Cyrus Pinkney with the financial backing of Judge Solomon Wayne. The judge was a religious man and erecting the church was among the first architectural projects he and Pinkney worked on together. Once complete, it became a centerpiece of the growing city. Though the cathedral was well-received, and though he was certainly happy with the result, Pinkney would be quick to point out that his other projects had a more broad appeal amongst Gotham's citizenry.\n\nFor Solomon, the church was one of his proudest life accomplishments. He was often invited to give guest sermons from the pulpit, and was happy to oblige. The force of his deep, bellowing voice was said to compel confessions from even the most hardened criminals within earshot, and to keep folk who might otherwise be tempted into wickedness on the straight and narrow - for fear of having that voice unleashed on them.
  4914. Location1=SOLOMON WAYNE COURTHOUSE STATUE (PINKNEY)
  4915. LocationDescription1=This statue was erected to honor Judge Solomon Wayne. Solomon was a force for justice in a corrupt city. He worked with Cyrus Pinkney, helping Cyrus realize his architectural dreams for Gotham while furthering his own agenda of making Gotham a fortress of Christian piety.\n\nSolomon Wayne was known as a harsh judge, almost always sentencing criminals to the maximum penalty allowed by law. However, with his other hand he was merciful to the needy and sought to create facilities and programs to help Gotham's less fortunate. These actions made him loved by the Gotham's citizens and victims of crime, but equally hated by Gotham's criminals.
  4916. Location2=PIONEERS STATUE - JEZEBEL MALL (PINKNEY)
  4917. LocationDescription2=Scandinavian settlers arrived on these islands in the mid-1600s and labored through harsh winters to build the foundations of Gotham City. There are many tales about what these settlers endured - from encounters with mystical beings to fights over Native American burial grounds. Much of Gotham's early history has been garnered through folklore passed down orally during those first trying years. Eventually the British took over the settlement.\n\nWhile Cyrus Pinkney and Solomon Wayne sought to construct a Gotham that was a fortress against evil and corruption, Cyrus also drew upon the story of these pioneers, who persevered against all manner of hardships, and stayed true to their vision of making a life for themselves in the New World. Solomon saw their plight as an allegory for his own religious experience.
  4918. Location3=GOTHAM RAIL (PINKNEY)
  4919. LocationDescription3=From a business perspective, construction of the railyard was one of Henry Cobblepot's smartest projects. Nearly all goods flowing into or out of Gotham by sea went through the yard. Control of the yard was one of the main reasons for Cobblepot's economic success. Cyrus resisted this project in favor of other more artistic and civic structures, but Cobblepot insisted that as the industrial heart of Gotham, the rail yard was of supreme importance. He refused his financial backing of other projects until Cyrus and Solomon finally agreed to his terms.\n\nThe rail yard still sees plenty of port traffic, but accusations of corruption abound and most consider the yard a dangerous place frequented by gangsters and other unsavory elements. The yard was recently purchased by Amertek, a global shipping and logistics firm.
  4920. Location4=JEZEBEL THEATER (PINKNEY)
  4921. LocationDescription4=Whereas opera was for the elite, theater was for the common man. A common man himself, Cyrus built the Jezebel Theater as a center for the entertainment of the masses. While always a popular spot, the theater has seen its share of troubled times, particularly during the Depression. To make ends meet, the owners sold their rooftop space to the GCR company for one of their radio tower installations. The people of Gotham consider the tower an eyesore and say that Cyrus Pinkney is rolling in his grave. Cyrus might take solace that people are at least still enjoying his theater over a century after its construction.
  4922. Location5=PIONEERS BRIDGE (PINKNEY)
  4923. LocationDescription5=When Solomon Wayne proposed building a bridge off the southern end of the island, even Cyrus was shocked. At the time, there were few settlements south of the city, save for Wayne Manor (which was still under construction). City council called it a 'bridge to nowhere', and yet Solomon persisted and used his considerable influence to get the permits he required. The concept of building this bridge was so ludicrous, even Solomon's arch rival, Henry Cobblepot gave it his approval.\n\nCyrus convinced Solomon to make this bridge a historic monument to the Scandinavian pioneers who first founded the city and adorned the bridge with massive statues depicting the hardships those first settlers endured in this New World.\n\nIn the end, Solomon's vision was validated as the bridge made new land accessible and business thrived in the south end of town. 'New Gotham' saw rapid growth, became the home of the Gotham Railyards and soon became the industrial and financial heart of the thriving city.
  4924. Location6=CYRUS PINKNEY SCHOOL OF THE ARTS (PINKNEY)
  4925. LocationDescription6=A city is like an organism - constantly evolving. There was once a building here - a school for the arts. While Solomon Wayne was a practical man concerned with Reading, Writing, and Arithmetic, Cyrus recognized that these practical skills became most useful when applied to creative expression. And so, his school was built to teach children the power of their imagination. There are some strange tales of the odd projects that came from students at the school, including one where a student project went horribly wrong. There was a fire and several students died or were badly burned. Some blamed the student, some blamed the instructors. Regardless of where the blame lay, Henry Cobblepot used the tragedy to have the school shut down after Cyrus Pinkney's death. Cobblepot then bulldozed the site and built apartment housing.
  4926. Location7=CRYPT OF CYRUS PINKNEY (PINKNEY)
  4927. LocationDescription7=Cyrus Pinkney: January 12, 1815 - January 11, 1855. Here lies Cyrus Pinkney, the visionary architect who raised this fair city from its humble origins into greatness. Who knows to what greater feats he could have accomplished had he not perished at the peak of his talent. Gotham and the world are made poorer by his untimely demise. The people of Gotham honor our favored son with this monument to his work, and offer the thanks of a grateful city.
  4928. Location8=FURNITURE COMPANY (ANARKY)
  4929. LocationDescription8=The Furniture Company. A global conglomerate of user-assembled furnishing distributors. Globalization means the people must compete for wages with all markets, including those that force children to labor. And the right-wing pundits wonder why we are not competitive, why the middle class is evaporating. Why would a furniture company pay an honest wage to a skilled worker to make a quality product when they can pay mere pennies to a child to make a product of less quality, but which consumers will buy because they have no choice. Yes, disposable furniture from disposable people. And you can throw them both away for a new model every few years. That's business.
  4930. Location9=WAYNE ENTERPRISES (ANARKY)
  4931. LocationDescription9=The Waynes. Gotham royalty and their sole surviving prince, Bruce Wayne. Born into advantage for generations, this family has tried to blind us with generosity - but their generosity does not mask their extreme guilt from pillaging this city in years past. How does one family get so rich? On the back of the worker. Perhaps there wouldn't be so many orphans if the Waynes paid their workers fairly for their labor, and they could save on all their donations to orphanages? Did Bruce Wayne invent these products? Did he sweat on the assembly line to create them? No. He just paid himself tens, hundreds, and thousands of times what he pays his workers, and then pats himself on the back for his ingenuity. Charity simply allows him to feel good about himself, makes him feel like he's helping those poor souls who can't fend for themselves while he sips his champagne and eats his foie gras. If only he'd pay them fairly, they wouldn't need his charity. Perhaps Mister Wayne should read a little of Abraham Lincoln: 'Labor is prior to, and independent of, capital. Capital is only the fruit of labor, and could never have existed if labor had not first existed. Labor is the superior of capital, and deserves much the higher consideration.'
  4932. Location10=SODER COLA (ANARKY)
  4933. LocationDescription10=A refreshing beverage? Oh, yes! And don't forget to wash it down with obesity and diabetes. This corporation ran advertisements in the 70s that read 'If sugar makes you fat, then why are so many kids thin?' Believe it. They promoted the natural goodness of sugar that gives the consumer a sense of satisfaction and well-being. They left out what it does to your teeth, your health, and its addictive effects on your brain. They actually want you to believe that sugar is 'good for you'. Big Tobacco lied to us. Do you think Big Sugar is any different? Open your eyes to what you're really consuming: corporate feces.
  4934. Location11=TRIDENT LABS (ANARKY)
  4935. LocationDescription11=We make industrial solvents and lubricants to move the machinery of our industrialized society. That's a fitting slogan for company from fifty years ago. Today, our industrial centers are collapsing, left abandoned in the wake of the mass exodus of businesses to foreign shores. Thank you, globalization, for opening up new markets for our multinationals to sell our American-made products. Unfortunately, those products are no longer made by American workers. The American workers are laid off from their jobs, laden with debt, and then made homeless when the bankers foreclose on the homes they can no longer afford. And how are they rewarded? They are called lazy, delinquent, moochers by the people who have sent their jobs overseas. When we come for them, they will run for those same shores to escape our wrath. But like the multinational corporation, the worker knows no border for we are everywhere.
  4936. Location12=LACEY TOWERS (ANARKY)
  4937. LocationDescription12=Voltaire says that 'the comfort of the rich depends on an abundance of the poor.' If that's true, then the residents of Lacey Towers are very, very comfortable. It's the home of fasco-capitalists and criminals. Most of these suites are empty. Do you know why? Because their owners live in mansions all over this country. They keep these condos for friends, for entertainment, for a place to stay on the odd time they visit our fair city. There are people in the alleys around this building that sleep in paper boxes, and these bourgeois bastards can afford to spend millions on luxury condos that they don't even need. What have they done that is so deserving of this affluence, that they may live in such sick opulence while those of us who slave under them must beg for their charity to feed ourselves? We will tear them down while they scream of their superiority.
  4938. Location13=GCPD NEW GOTHAM PRECINCT (ANARKY)
  4939. LocationDescription13=Corporate interests run our government and their enforcers live here. These men and women are workers, sworn to protect the weak and innocent, and yet when we stand against oppression, corruption, when we peacefully speak out against corporations bulldozing our commons, illegally searching us without cause, they answer us with riot gear, with shields, batons, and tear gas. When peaceful protest is met with violence, we will match their violence tenfold and these traitors to democracy and freedom, these tramplers of the rights our forefathers fought and died for, these automatons of the corrupt state will finally have their eyes opened to the truth.
  4940. Location14=GOTHAM CITY ROYAL HOTEL (ANARKY)
  4941. LocationDescription14=This hotel serves as a playground for our corporate masters where a one night stay costs more than the average worker brings home in a month. They must feel like if they raise themselves up high enough, they will escape our anger. Or perhaps they think that the stench of the street will not reach them in their lofty rooms. They look down on us, but we will rise up and tear them down. In this den of iniquity, the elite have been caught in sex, drug, and racketeering scandals. Over the hotel's history no fewer than seventeen city councillors, three mayors, eight senators, and a governor have been caught in some kind of criminal activity. But you won't hear about this in the Daily because the elite have servants - bribed to cover up scandals and dump bodies. And you wonder why the Royal tolerates all that mob activity? The man on the street caught with illicit narcotics goes away for five, ten, twenty years. But the city councillor caught with two dead strippers gets a rigged election? Well that makes him mayor. And the two girls? They get a burial at sea and their names wiped from history. We can't bring those girls back, but we can send them some company.
  4942. Location15=HAMILTON HILL (ANARKY)
  4943. LocationDescription15=Our dutiful mayor, Hamilton Hill made his money in insurance, that is, by making promises to pay people when they were in need, and then making excuses not to pay them at all. And yet he is not branded a thief, a fraudster - no, he's "elected" mayor. Now, he's free to raid our city coffers to pay for whatever projects his masters deem worthy - masters like Rupert Thorne. And he thinks the people are not watching. We know what he did with those two girls at the Gotham Royal. And we will bring it into the light for all to see.
  4944. Location16=GOTHAM CITY NEWS (ANARKY)
  4945. LocationDescription16=Balanced and fair, they say - presenting what Jack Ryder calls 'both sides' of every argument. Sure - when his side comes from made-up corporate messaging meant to convince us that words like liberty, justice, and truth still have meaning and the other side is some barely intelligent shill. It's an insulting joke. They frame their stories in a way to mask their fascist agenda, and use intimidation, intellectual dishonesty, and loud-mouthing to squash any who try to point out the fallacy of their arguments. They blame immigrants. They blame criminals. They blame everyone but the corporations who pay their salaries. The fourth estate has been replaced by the machinery of propaganda and now exists only as a tool to keep the people ignorant.
  4946. Location17=GOTHAM CITY CINEMA (ANARKY)
  4947. LocationDescription17=Come one, come all to pay homage to our plastic pantheon of demigods. You may not touch, only watch. No, their glorious image will be projected on a big screen while they spout tripe and dreck. They are presented to you larger than life to ensure that you realize that you are just a small, insignificant, and powerless mortal in the shadow of their greatness. Tremble in their presence and despair at your inadequacy. And don't forget to stop at the concession to fill your face with sugar-treats and salty-swill where all proceeds go to the Falcone crime family.
  4948. Location18=GOTHAM CITY DAILY (ANARKY)
  4949. LocationDescription18=The Daily was once a voice for truth in reporting. Now it's a corporatist fascist rag filled with lies about our city. The irony of a newspaper attacking the free press is almost too much to swallow. Yet, when we all knew that Hamilton Hill's mayoral election was rigged, the Daily defended him. When a pacifist group exposed police infiltration into their ranks, the Daily labelled them a group of terrorists. When Trident Labs dumped enough pesticides into the Gotham River to turn the bay pink, the Daily blamed algae blooms. As the assault on our civil liberties continues, the Daily doesn't remain silent - they voice their support. But our voices will drown theirs out. Print is dead.
  4950. Location19=GOTHAM LIGHT & POWER (ANARKY)
  4951. LocationDescription19=Our politicians continue to privatize what should be public goods owned by the people. Monopoly on electricity gives inordinate power over the entire population to a few, corporate executives who think that they're genius businessmen because they make money through their control of a product that everyone needs. We the people pay for the roads, for bridges, for dams, for powerplants and then sell them off to these for-profit corporations. Oh, they say these utilities will be run more efficiently by private business, yet their executive salaries increase, they lay off full-time workers and use contractors they don't need to pay benefits to, and then begin price-gouging the people. Electricity is a necessity, like air, water, food, and yet we allow these corporate profiteers to gain from it. I mean, if a public utility is losing money, who is it losing money to? The PEOPLE! Whereas profits from privatized utilities go directly into the pockets of the wealthy few and our costs go always up. No more. We will take back what is ours, give power free to the people and see our lives prosper as a result.
  4952. Location20=DIXON DOCKS (ANARKY)
  4953. LocationDescription20=Dock workers once belonged to one of the most powerful unions. The longshoremen of old fought their industrialist oppressors over the right to earn a living wage. These and the other unions of their day said no to capitalist exploitation of the worker and built the middle class. But those days are gone. The middle class has been obliterated by the elite. The unions of today do not work for the rights of the worker. They have been twisted and corrupted into tools of oppression by crime lords - with the help of their government cronies. By allowing the perversion of this instrument of liberty, fascist governments and corporatist interests have dismantled our rights to collective bargaining all too easily. We must re-educate ourselves - remind ourselves that the worker is not a slave and deserves compensation that matches his contribution.
  4954. Location21=MONARCH THEATER (ANARKY)
  4955. LocationDescription21=They don't show films here anymore. The theater was once a family-run operation but their doors are closed. Unable to compete against the nation-wide franchises that now dominate our landscape - theaters that all show the same Hollywood dreck that keeps us entertained -but blissfully ignorant. There is no room for the art of film in a nation full of programmed, sugar-fed consumers. And so we will target the industry of franchising - a business model that sucks money out of communities and kills independent business.
  4956. Location22=WONDER TOWER (ANARKY)
  4957. LocationDescription22=Our corporate overlords build temples to their gods - the gods of greed, oppression, and opulence. Wonder Tower is the ultimate representation of capitalist arrogance, a monument to the disparity between the bourgeois and the proletariat. Wonder City is a fiction meant to give false hope to the masses that their lives in the future will be prosperous, but history shows the opposite - that we continue to fall behind while the power elite grow stronger. We will wipe this fantasy from the face of Gotham.
  4958. Location23=GOTHAM CASINO (ANARKY)
  4959. LocationDescription23=Has there ever been a more criminal business than the casino? Burden the people with debt and make them so desperate that they'll throw away what little they have left for the fleeting hope that all their dreams will come true. They show us pictures of the 'winners', massive jackpots that change lives. But they don't show us pictures of the thousands, the tens of thousands of losers. Nor do they tells us how those jackpot winners fair years after they collect - bankrupt, destitute, even worse off than they were before. They're selling a dream and you're buying. And if that weren't enough, they go even further. They ply you with alcohol. They even rig their tables to tilt the already ridiculous odds so far in their favor that there is no way the house ever loses. And if you somehow beat those odds, they accuse you of cheating and get their goons to beat their money out of you.
  4960. Location24=SIONIS STEEL MILL (ANARKY)
  4961. LocationDescription24=If there were ever a more ludicrous business, I've never seen it. You think they make steel here? Roman Sionis is the most illegitimate businessman in Gotham and the only thing coming out of this mill is fine white powder sold to the wealthy elite - even the rich have their masters in a city run by criminals, and Roman Sionis is both. But at least Sionis is an honest crook. He does not pretend to be what he is not. He takes what he can and does what he wants. They call that freedom. But he will trod over the freedom of anyone who stands against him and his empire. He is a king and so he must also fall.
  4962. Location25=SOLOMON WAYNE COURTHOUSE (ANARKY)
  4963. LocationDescription25=Does anyone still believe there is justice in Gotham? If the common man robs a banker, that man is sentenced with the full force of the law. But if the banker robs the world he is given a bonus by bosses, corporate robber-barons. No banker sees the inside of a courtroom. No financier is charged with theft, with fraud, with racketeering. The law does not apply to the elite. Even murderers and rapists who are somehow brought before the court are only put away if their criminal overlords want it to happen. Judges are bought. Juries are bribed and intimidated. This system needs a purge.
  4964. Location26=GOTHAM MERCHANTS BANK (ANARKY)
  4965. LocationDescription26=In the past, if you had no talent, no ambition, and no skills, there was only one job you could do: you could become a banker. But then, our banks were deregulated, lessons learned from the Great Depression were forgotten, and the banks were allowed to gamble with the money of pensioners. And the banks lost. They lost it all. But were the bankers punished? Sent to prison? No. Not one. Were they fired? No - they were given bonuses. Were they forced to shut their doors? No, they were bailed out by corrupt governments using money from the very pensioners whose money they lost. They borrowed against our future and gave the money to the bankers. And now they ask that we embrace austerity because our country is so far in debt. And the bankers? They are not smug in the knowledge that they defrauded the world. They are not celebrating their victory over the middle class. No, they are so blinded by the broken and corrupt system that they don't even think they've done anything wrong. We must pry their eyes open and make them face the fire of our fury.
  4966. Location27=ACE CHEMICALS (ANARKY)
  4967. LocationDescription27=They tell us that their products are safe. Who knows? Maybe it's true. Maybe the poison they use to kill insects that feed on our fruits and vegetables does not affect mammalian life. But then, what about our bees? They are dying off in record numbers. There are places in the world where insect pollination no longer happens - where people have to pollinate each flower by hand. This corporation is reaping short term profits at the expense of the people being able to eat an apple or an orange in the future. And this is not news. This is known! Known and ignored by their well-bribed government officials and their quack-scientist slaves. If they maintain that their product is safe, then I say we feed it to them.
  4968. Location28=CARMINE HOTEL (ANARKY)
  4969. LocationDescription28=When they don't want to do their deals in the light of day the powerbrokers of Gotham come here. When they want to perform acts they wouldn't perform in front of their families, they visit the Carmine. The rats and roaches are witnesses to all manner of sick crimes, not to mention the back room deals that have parcelled up this city to corrupt officials and crime lords. Now that we know where to find them, we will hide, we will wait, and we will listen. And then we will throw back the curtains and shine the light on their sordid business and expose them to our rage.
  4970. Location29=AMERTEK INDUSTRIES (ANARKY)
  4971. LocationDescription29=Guns and ammunition - weapons of war are the ultimate luxury good. When you fire a gun, you literally burn your money in a small explosion that sends a metal projectile down the gun barrel at high velocity. Is there anything more frivolous? There is no more heavily subsidized industry in the world. But they don't just use our money to make weapons, no they use our tax money to lobby and bribe politicians the very politicians who gave it to them so they can get even more! We don't require the right to bear arms - we only require the will to use them.
  4972. Location30=MENDO SOAP (ANARKY)
  4973. LocationDescription30=Mendo soap. Sounds innocent, doesn't it? But who is making the soap? Mendo imports illegal immigrant laborers, luring them to this city with the promise of a new life and then forces them to work under threat of deportation. We should not begrudge these innocents of making a living. What we should rail against is the globalization that forces our workers to compete with them - the superpower corporations who have seen all of our cross-border trade protections removed so that they might pillage foreign countries. And the result? The lives of workers all over the world destroyed. We welcome these brother workers for they shall swell our ranks.
  4974. Location31=CALE-ANDERSON (ANARKY)
  4975. LocationDescription31=When was the last time any pharmaceutical company announced a cure? They don't search for cures anymore. Cures are bad for business. If you cure someone you can only have them as a consumer once. But if you manage their condition, well, then you have a consumer for life. For-profit pharmaceutical research will never cure the diseases of our time. They prey on your compassion and your guilt and use it for their own gain. Stop funding them. Stop giving them our tax dollars. Take their research and give it back to the people who will use it for the common good.
  4976. Location32=#Activist Tags Found
  4977. Location33=#Activist Tags Found
  4978. Location34=#Activist Tags Found
  4979. Location35=#Activist Tags Found
  4980. Location36=#Activist Tags Found
  4981. Location37=#Activist Tags Found
  4982. Location38=#Activist Tags Found
  4983. Location39=#Activist Tags Found
  4984. Location40=#Activist Tags Found
  4985. Location41=#Activist Tags Found
  4986. Location42=#Activist Tags Found
  4987. Location43=#Activist Tags Found
  4988. Location44=#Activist Tags Found
  4989. Location45=#Activist Tags Found
  4990. Location46=#Activist Tags Found
  4991. Location47=#Activist Tags Found
  4992. Location48=#Activist Tags Found
  4993.  
  4994. [DBCrimeReportCSI]
  4995. CaseFilesSolved=CASEFILES SOLVED
  4996. CrimeReport=CASEFILE REPORT
  4997. GCPDPROFILE=GCPD PROFILE
  4998. GCPDREPORT=GCPD REPORT
  4999. OverallProgress=PROGRESS
  5000.  
  5001. [BatSuitSelect]
  5002. Title=CHOOSE YOUR COSTUME
  5003. DarkKnight=Dark Knight Progress
  5004. Locked=Earned costumes are available for use in challenge mode and can be used in the campaign or New Game Plus once the story is complete.
  5005.  
  5006. [OngoingInvestigation]
  5007. Previous=Previous
  5008. Next=Next
  5009. OngoingInvestigationUnlocked=STORY SYNOPSIS UNLOCKED
  5010. OverallProgress=PROGRESS
  5011.  
  5012. [Enigma]
  5013. SpyNodeBroken=Network Relay Destroyed
  5014. FragmentTitle=
  5015. FragmentFound=Enigma Datapacks Secured
  5016. Found=Found
  5017. FaceEnigma=Security Network Destroyed
  5018. FaceEnigmaDesc=Return to Enigma's HQ to disable his server
  5019. RoomUnlocked=Encrypted Code Deciphered
  5020. RoomUnlockedDesc=Return to Enigma's HQ to access his secret room
  5021.  
  5022. [BillboardData]
  5023. Evidence1Title=DNA Evidence
  5024. Evidence1SubTitle=Impact Pattern
  5025. Evidence1RowTitle1=Analysis:
  5026. Evidence1RowData1=Victim killed by impact
  5027. Evidence1RowTitle2=Cause of Death:
  5028. Evidence1RowData2=Broken Neck
  5029. Evidence1RowTitle3=Speed of Impact:
  5030. Evidence1RowData3=79 km/h
  5031. Evidence1RowTitle4=Victim Weight:
  5032. Evidence1RowData4=75 kg
  5033. Evidence1RowTitle5=Angle of Impact:
  5034. Evidence1RowData5=34 degrees
  5035. Evidence1RowTitle6=Impact Radius:
  5036. Evidence1RowData6=56cm
  5037. Evidence1RowTitle7=
  5038. Evidence1RowData7=
  5039. Evidence1RowTitle8=
  5040. Evidence1RowData8=
  5041. Evidence2Title=Trace Evidence
  5042. Evidence2SubTitle=Impact Pattern
  5043. Evidence2RowTitle1=Analysis:
  5044. Evidence2RowData1=Impact severed helicopter tail
  5045. Evidence2RowTitle2=Impact Force:
  5046. Evidence2RowData2=1168 Newton
  5047. Evidence2RowTitle3=Speed of Impact:
  5048. Evidence2RowData3=42 km/h
  5049. Evidence2RowTitle4=Tensile Strength:
  5050. Evidence2RowData4=248 MPa
  5051. Evidence2RowTitle5=Angle of Impact:
  5052. Evidence2RowData5=14 degrees
  5053. Evidence2RowTitle6=Impact Radius:
  5054. Evidence2RowData6=23cm
  5055. Evidence2RowTitle7=
  5056. Evidence2RowData7=
  5057. Evidence2RowTitle8=
  5058. Evidence2RowData8=
  5059. Evidence3Title=Bullet Impact
  5060. Evidence3SubTitle=Trajectory Analysis
  5061. Evidence3RowTitle1=Analysis:
  5062. Evidence3RowData1=Bullet impact disabled tail rotor
  5063. Evidence3RowTitle2=Projectile Caliber:
  5064. Evidence3RowData2=12.7 mm (.50)
  5065. Evidence3RowTitle3=Impact Energy:
  5066. Evidence3RowData3=2802 ft-lb
  5067. Evidence3RowTitle4=Breach Diameter:
  5068. Evidence3RowData4=56mm
  5069. Evidence3RowTitle5=Angle of Impact:
  5070. Evidence3RowData5=19 degrees
  5071. Evidence3RowTitle6=
  5072. Evidence3RowData6=
  5073. Evidence3RowTitle7=
  5074. Evidence3RowData7=
  5075. Evidence3RowTitle8=
  5076. Evidence3RowData8=
  5077. Evidence4Title=DNA Evidence
  5078. Evidence4SubTitle=Impact Pattern
  5079. Evidence4RowTitle1=Analysis:
  5080. Evidence4RowData1=Bullet impact from behind
  5081. Evidence4RowTitle2=Bullet Caliber:
  5082. Evidence4RowData2=12.7 mm (.50)
  5083. Evidence4RowTitle3=Impact Energy:
  5084. Evidence4RowData3=2802 ft-lb
  5085. Evidence4RowTitle4=Breach Diameter:
  5086. Evidence4RowData4=56mm
  5087. Evidence4RowTitle5=Angle of Impact:
  5088. Evidence4RowData5=19 degrees
  5089. Evidence4RowTitle6=
  5090. Evidence4RowData6=
  5091. Evidence4RowTitle7=
  5092. Evidence4RowData7=
  5093. Evidence4RowTitle8=
  5094. Evidence4RowData8=
  5095. Evidence5Title=Victim ID
  5096. Evidence5SubTitle=Fingerprint Analysis
  5097. Evidence5RowTitle1=Name:
  5098. Evidence5RowData1=Tiffany Ambrose
  5099. Evidence5RowTitle2=Occupation:
  5100. Evidence5RowData2=Unknown
  5101. Evidence5RowTitle3=Priors:
  5102. Evidence5RowData3=Drug Trafficking
  5103. Evidence5RowTitle4=Known Associates:
  5104. Evidence5RowData4=Roman Sionis
  5105. Evidence5RowTitle5=
  5106. Evidence5RowData5=
  5107. Evidence5RowTitle6=
  5108. Evidence5RowData6=
  5109. Evidence5RowTitle7=
  5110. Evidence5RowData7=
  5111. Evidence5RowTitle8=
  5112. Evidence5RowData8=
  5113. Evidence6Title=Victim ID
  5114. Evidence6SubTitle=Fingerprint Analysis
  5115. Evidence6RowTitle1=Name:
  5116. Evidence6RowData1=Unknown
  5117. Evidence6RowTitle2=Occupation:
  5118. Evidence6RowData2=Unknown
  5119. Evidence6RowTitle3=Priors:
  5120. Evidence6RowData3=Unknown
  5121. Evidence6RowTitle4=Known Associates:
  5122. Evidence6RowData4=Unknown
  5123. Evidence6RowTitle5=Note:
  5124. Evidence6RowData5=Fingerprints damaged by fire
  5125. Evidence6RowTitle6=
  5126. Evidence6RowData6=
  5127. Evidence6RowTitle7=
  5128. Evidence6RowData7=
  5129. Evidence6RowTitle8=
  5130. Evidence6RowData8=
  5131. Evidence7Title=Trace Evidence
  5132. Evidence7SubTitle=Chemical Analysis
  5133. Evidence7RowTitle1=Type:
  5134. Evidence7RowData1=Molotov Cocktail
  5135. Evidence7RowTitle2=Main Ingredient:
  5136. Evidence7RowData2=Kerosene
  5137. Evidence7RowTitle3=Container:
  5138. Evidence7RowData3=Glass Bottle
  5139. Evidence7RowTitle4=Weight:
  5140. Evidence7RowData4=3.5 lbs
  5141. Evidence7RowTitle5=Temperature:
  5142. Evidence7RowData5=245 degrees Celsius
  5143. Evidence7RowTitle6=
  5144. Evidence7RowData6=
  5145. Evidence7RowTitle7=
  5146. Evidence7RowData7=
  5147. Evidence7RowTitle8=
  5148. Evidence7RowData8=
  5149. Evidence8Title=Bullet Impact
  5150. Evidence8SubTitle=Trajectory Analysis
  5151. Evidence8RowTitle1=Location:
  5152. Evidence8RowData1=Chest
  5153. Evidence8RowTitle2=Bullet Caliber:
  5154. Evidence8RowData2=45mm
  5155. Evidence8RowTitle3=Impact Energy:
  5156. Evidence8RowData3=342 ft-lb
  5157. Evidence8RowTitle4=Breach Diameter:
  5158. Evidence8RowData4=37mm
  5159. Evidence8RowTitle5=Angle of Impact:
  5160. Evidence8RowData5=12 degrees
  5161. Evidence8RowTitle6=
  5162. Evidence8RowData6=
  5163. Evidence8RowTitle7=
  5164. Evidence8RowData7=
  5165. Evidence8RowTitle8=
  5166. Evidence8RowData8=
  5167. Evidence9Title=Bullet Impact
  5168. Evidence9SubTitle=Trajectory Analysis
  5169. Evidence9RowTitle1=Location:
  5170. Evidence9RowData1=Chest
  5171. Evidence9RowTitle2=Bullet Caliber:
  5172. Evidence9RowData2=45mm
  5173. Evidence9RowTitle3=Impact Energy:
  5174. Evidence9RowData3=344 ft-lb
  5175. Evidence9RowTitle4=Breach Diameter:
  5176. Evidence9RowData4=38mm
  5177. Evidence9RowTitle5=Angle of Impact:
  5178. Evidence9RowData5=55 degrees
  5179. Evidence9RowTitle6=
  5180. Evidence9RowData6=
  5181. Evidence9RowTitle7=
  5182. Evidence9RowData7=
  5183. Evidence9RowTitle8=
  5184. Evidence9RowData8=
  5185. Evidence10Title=Trace Evidence
  5186. Evidence10SubTitle=Fingerprint Analysis
  5187. Evidence10RowTitle1=Name:
  5188. Evidence10RowData1=Oswald C. Cobblepot
  5189. Evidence10RowTitle2=Alias:
  5190. Evidence10RowData2=The Penguin
  5191. Evidence10RowTitle3=Height:
  5192. Evidence10RowData3=4 ft 6 in
  5193. Evidence10RowTitle4=Weight:
  5194. Evidence10RowData4=175 lbs
  5195. Evidence10RowTitle5=Note:
  5196. Evidence10RowData5=Well after the crime was committed
  5197. Evidence10RowTitle6=
  5198. Evidence10RowData6=
  5199. Evidence10RowTitle7=
  5200. Evidence10RowData7=
  5201. Evidence10RowTitle8=
  5202. Evidence10RowData8=
  5203. Evidence11Title=Trace Evidence
  5204. Evidence11SubTitle=Chemical Analysis
  5205. Evidence11RowTitle1=Substance:
  5206. Evidence11RowData1=Shoe Polish
  5207. Evidence11RowTitle2=Color:
  5208. Evidence11RowData2=White
  5209. Evidence11RowTitle3=Ingredients:
  5210. Evidence11RowData3=Wax, Naphtha, Dye
  5211. Evidence11RowTitle4=Note:
  5212. Evidence11RowData4=Expensive
  5213. Evidence11RowTitle5=
  5214. Evidence11RowData5=
  5215. Evidence11RowTitle6=
  5216. Evidence11RowData6=
  5217. Evidence11RowTitle7=
  5218. Evidence11RowData7=
  5219. Evidence11RowTitle8=
  5220. Evidence11RowData8=
  5221. Evidence12Title=DNA Evidence
  5222. Evidence12SubTitle=Impact Pattern
  5223. Evidence12RowTitle1=Analysis:
  5224. Evidence12RowData1=Head Trauma
  5225. Evidence12RowTitle2=Victim:
  5226. Evidence12RowData2=Unknown
  5227. Evidence12RowTitle3=Impact Energy:
  5228. Evidence12RowData3=112 joules
  5229. Evidence12RowTitle4=Note:
  5230. Evidence12RowData4=Multiple strikes to head
  5231. Evidence12RowTitle5=Note:
  5232. Evidence12RowData5=Victim likely severely dazed
  5233. Evidence12RowTitle6=
  5234. Evidence12RowData6=
  5235. Evidence12RowTitle7=
  5236. Evidence12RowData7=
  5237. Evidence12RowTitle8=
  5238. Evidence12RowData8=
  5239. Evidence13Title=Physical Evidence
  5240. Evidence13SubTitle=Fabric Analysis:
  5241. Evidence13RowTitle1=Type:
  5242. Evidence13RowData1=Angora Wool
  5243. Evidence13RowTitle2=Color:
  5244. Evidence13RowData2=White
  5245. Evidence13RowTitle3=Thread Count
  5246. Evidence13RowData3=120
  5247. Evidence13RowTitle4=Source Garment:
  5248. Evidence13RowData4=Suit Jacket
  5249. Evidence13RowTitle5=Note:
  5250. Evidence13RowData5=Torn while entering apartment
  5251. Evidence13RowTitle6=
  5252. Evidence13RowData6=
  5253. Evidence13RowTitle7=
  5254. Evidence13RowData7=
  5255. Evidence13RowTitle8=
  5256. Evidence13RowData8=
  5257. Evidence14Title=DNA Evidence
  5258. Evidence14SubTitle=Impact Pattern
  5259. Evidence14RowTitle1=Analysis:
  5260. Evidence14RowData1=Head Trauma
  5261. Evidence14RowTitle2=Victim:
  5262. Evidence14RowData2=Tiffany Ambrose
  5263. Evidence14RowTitle3=Impact Energy:
  5264. Evidence14RowData3=250 joules
  5265. Evidence14RowTitle4=Note:
  5266. Evidence14RowData4=No sign of struggle
  5267. Evidence14RowTitle5=Note:
  5268. Evidence14RowData5=Victim likely knocked unconscious
  5269. Evidence14RowTitle6=
  5270. Evidence14RowData6=
  5271. Evidence14RowTitle7=
  5272. Evidence14RowData7=
  5273. Evidence14RowTitle8=
  5274. Evidence14RowData8=
  5275. Evidence15Title=Digital Data Evidence
  5276. Evidence15SubTitle=Text Message Analysis
  5277. Evidence15RowTitle1=Tiffany:
  5278. Evidence15RowData1=Hurry I'm Scared
  5279. Evidence15RowTitle2=Roman:
  5280. Evidence15RowData2=On my Way
  5281. Evidence15RowTitle3=Tiffany:
  5282. Evidence15RowData3=Who's the Joker?
  5283. Evidence15RowTitle4=Roman:
  5284. Evidence15RowData4=No One That Matters
  5285. Evidence15RowTitle5=
  5286. Evidence15RowData5=
  5287. Evidence15RowTitle6=
  5288. Evidence15RowData6=
  5289. Evidence15RowTitle7=
  5290. Evidence15RowData7=
  5291. Evidence15RowTitle8=
  5292. Evidence15RowData8=
  5293. Evidence16Title=Suspect ID
  5294. Evidence16SubTitle=Analysis
  5295. Evidence16RowTitle1=Fingerprints:
  5296. Evidence16RowData1=None
  5297. Evidence16RowTitle2=DNA Evidence:
  5298. Evidence16RowData2=None
  5299. Evidence16RowTitle3=Trace Evidence:
  5300. Evidence16RowData3=None
  5301. Evidence16RowTitle4=
  5302. Evidence16RowData4=
  5303. Evidence16RowTitle5=
  5304. Evidence16RowData5=
  5305. Evidence16RowTitle6=
  5306. Evidence16RowData6=
  5307. Evidence16RowTitle7=
  5308. Evidence16RowData7=
  5309. Evidence16RowTitle8=
  5310. Evidence16RowData8=
  5311. Evidence17Title=Victim ID
  5312. Evidence17SubTitle=Fingerprint Analysis
  5313. Evidence17RowTitle1=Name:
  5314. Evidence17RowData1=David Shannon
  5315. Evidence17RowTitle2=Occupation:
  5316. Evidence17RowData2=Technician
  5317. Evidence17RowTitle3=Employer:
  5318. Evidence17RowData3=Gotham Optics
  5319. Evidence17RowTitle4=Priors:
  5320. Evidence17RowData4=None
  5321. Evidence17RowTitle5=
  5322. Evidence17RowData5=
  5323. Evidence17RowTitle6=
  5324. Evidence17RowData6=
  5325. Evidence17RowTitle7=
  5326. Evidence17RowData7=
  5327. Evidence17RowTitle8=
  5328. Evidence17RowData8=
  5329. Evidence18Title=DNA Evidence
  5330. Evidence18SubTitle=Impact Pattern
  5331. Evidence18RowTitle1=Analysis:
  5332. Evidence18RowData1=Killed by impact
  5333. Evidence18RowTitle2=Cause of Death:
  5334. Evidence18RowData2=Head Trauma
  5335. Evidence18RowTitle3=Impact Energy:
  5336. Evidence18RowData3=1114 joules
  5337. Evidence18RowTitle4=Cause of Impact:
  5338. Evidence18RowData4=Thrown by explosion
  5339. Evidence18RowTitle5=Note:
  5340. Evidence18RowData5=Explosion triggered by access panel
  5341. Evidence18RowTitle6=
  5342. Evidence18RowData6=
  5343. Evidence18RowTitle7=
  5344. Evidence18RowData7=
  5345. Evidence18RowTitle8=
  5346. Evidence18RowData8=
  5347. Evidence19Title=Suspect ID
  5348. Evidence19SubTitle=Fingerprint Analysis
  5349. Evidence19RowTitle1=Name:
  5350. Evidence19RowData1=Unknown
  5351. Evidence19RowTitle2=Status:
  5352. Evidence19RowData2=Unknown
  5353. Evidence19RowTitle3=
  5354. Evidence19RowData3=
  5355. Evidence19RowTitle4=
  5356. Evidence19RowData4=
  5357. Evidence19RowTitle5=
  5358. Evidence19RowData5=
  5359. Evidence19RowTitle6=
  5360. Evidence19RowData6=
  5361. Evidence19RowTitle7=
  5362. Evidence19RowData7=
  5363. Evidence19RowTitle8=
  5364. Evidence19RowData8=
  5365. Evidence190Title=Suspect ID
  5366. Evidence190SubTitle=Fingerprint Analysis
  5367. Evidence190RowTitle1=Name:
  5368. Evidence190RowData1=John F. Baker
  5369. Evidence190RowTitle2=Status:
  5370. Evidence190RowData2=Deceased
  5371. Evidence190RowTitle3=Priors:
  5372. Evidence190RowData3=Robbery, Breaking and Entering
  5373. Evidence190RowTitle4=
  5374. Evidence190RowData4=
  5375. Evidence190RowTitle5=
  5376. Evidence190RowData5=
  5377. Evidence190RowTitle6=
  5378. Evidence190RowData6=
  5379. Evidence190RowTitle7=
  5380. Evidence190RowData7=
  5381. Evidence190RowTitle8=
  5382. Evidence190RowData8=
  5383. Evidence20Title=Digital Data Evidence
  5384. Evidence20SubTitle=Analysis
  5385. Evidence20RowTitle1=Type
  5386. Evidence20RowData1=Municipal Security Codes
  5387. Evidence20RowTitle2=Note:
  5388. Evidence20RowData2=Allows decryption of security consoles
  5389. Evidence20RowTitle3=
  5390. Evidence20RowData3=
  5391. Evidence20RowTitle4=
  5392. Evidence20RowData4=
  5393. Evidence20RowTitle5=
  5394. Evidence20RowData5=
  5395. Evidence20RowTitle6=
  5396. Evidence20RowData6=
  5397. Evidence20RowTitle7=
  5398. Evidence20RowData7=
  5399. Evidence20RowTitle8=
  5400. Evidence20RowData8=
  5401. Evidence21Title=Victim ID
  5402. Evidence21SubTitle=Fingerprint Analysis
  5403. Evidence21RowTitle1=Name:
  5404. Evidence21RowData1=Owen Grant
  5405. Evidence21RowTitle2=Occupation:
  5406. Evidence21RowData2=Investigative Journalist
  5407. Evidence21RowTitle3=Note:
  5408. Evidence21RowData3=Camera strap around his neck
  5409. Evidence21RowTitle4=
  5410. Evidence21RowData4=
  5411. Evidence21RowTitle5=
  5412. Evidence21RowData5=
  5413. Evidence21RowTitle6=
  5414. Evidence21RowData6=
  5415. Evidence21RowTitle7=
  5416. Evidence21RowData7=
  5417. Evidence21RowTitle8=
  5418. Evidence21RowData8=
  5419. Evidence22Title=Trace Evidence
  5420. Evidence22SubTitle=Trajectory Analysis
  5421. Evidence22RowTitle1=Type:
  5422. Evidence22RowData1=Drag Marks
  5423. Evidence22RowTitle2=Surface:
  5424. Evidence22RowData2=Snow
  5425. Evidence22RowTitle3=Analysis:
  5426. Evidence22RowData3=Crawling injured away from ledge
  5427. Evidence22RowTitle4=
  5428. Evidence22RowData4=
  5429. Evidence22RowTitle5=
  5430. Evidence22RowData5=
  5431. Evidence22RowTitle6=
  5432. Evidence22RowData6=
  5433. Evidence22RowTitle7=
  5434. Evidence22RowData7=
  5435. Evidence22RowTitle8=
  5436. Evidence22RowData8=
  5437. Evidence23Title=Bullet Impact
  5438. Evidence23SubTitle=Trajectory Analysis
  5439. Evidence23RowTitle1=Location:
  5440. Evidence23RowData1=Chest
  5441. Evidence23RowTitle2=Bullet Caliber:
  5442. Evidence23RowData2=9 mm
  5443. Evidence23RowTitle3=Impact Energy:
  5444. Evidence23RowData3=420 ft-lb
  5445. Evidence23RowTitle4=Angle of Impact:
  5446. Evidence23RowData4=58 degrees
  5447. Evidence23RowTitle5=Note:
  5448. Evidence23RowData5=Death not immediate
  5449. Evidence23RowTitle6=
  5450. Evidence23RowData6=
  5451. Evidence23RowTitle7=
  5452. Evidence23RowData7=
  5453. Evidence23RowTitle8=
  5454. Evidence23RowData8=
  5455. Evidence24Title=Digital Data Evidence
  5456. Evidence24SubTitle=Data Analysis
  5457. Evidence24RowTitle1=Type:
  5458. Evidence24RowData1=Image Data
  5459. Evidence24RowTitle2=Number:
  5460. Evidence24RowData2=13
  5461. Evidence24RowTitle3=Resolution
  5462. Evidence24RowData3=3.1 megapixel
  5463. Evidence24RowTitle4=
  5464. Evidence24RowData4=
  5465. Evidence24RowTitle5=
  5466. Evidence24RowData5=
  5467. Evidence24RowTitle6=
  5468. Evidence24RowData6=
  5469. Evidence24RowTitle7=
  5470. Evidence24RowData7=
  5471. Evidence24RowTitle8=
  5472. Evidence24RowData8=
  5473. Evidence25Title=Physical Evidence
  5474. Evidence25SubTitle=DNA Analysis
  5475. Evidence25RowTitle1=Possible ID:
  5476. Evidence25RowData1=Matthew Kadai
  5477. Evidence25RowTitle2=Cause of Death:
  5478. Evidence25RowData2=Massive Blunt Trauma
  5479. Evidence25RowTitle3=Priors
  5480. Evidence25RowData3=Unknown
  5481. Evidence25RowTitle4=
  5482. Evidence25RowData4=
  5483. Evidence25RowTitle5=
  5484. Evidence25RowData5=
  5485. Evidence25RowTitle6=
  5486. Evidence25RowData6=
  5487. Evidence25RowTitle7=
  5488. Evidence25RowData7=
  5489. Evidence25RowTitle8=
  5490. Evidence25RowData8=
  5491. Evidence26Title=DNA Evidence
  5492. Evidence26SubTitle=Impact Pattern
  5493. Evidence26RowTitle1=Analysis:
  5494. Evidence26RowData1=Massive Blunt Trauma
  5495. Evidence26RowTitle2=Object Weight:
  5496. Evidence26RowData2=29 kg
  5497. Evidence26RowTitle3=Impact Energy:
  5498. Evidence26RowData3=568 joules
  5499. Evidence26RowTitle4=Impact Velocity:
  5500. Evidence26RowData4=6 mps
  5501. Evidence26RowTitle5=Note:
  5502. Evidence26RowData5=Victim hit by flying object
  5503. Evidence26RowTitle6=
  5504. Evidence26RowData6=
  5505. Evidence26RowTitle7=
  5506. Evidence26RowData7=
  5507. Evidence26RowTitle8=
  5508. Evidence26RowData8=
  5509. Evidence27Title=Suspect ID
  5510. Evidence27SubTitle=Fingerprint Analysis
  5511. Evidence27RowTitle1=Name:
  5512. Evidence27RowData1=Andrew Carter
  5513. Evidence27RowTitle2=Priors:
  5514. Evidence27RowData2=Numerous
  5515. Evidence27RowTitle3=Note:
  5516. Evidence27RowData3=Suffers Paranoid Delusions
  5517. Evidence27RowTitle4=
  5518. Evidence27RowData4=
  5519. Evidence27RowTitle5=
  5520. Evidence27RowData5=
  5521. Evidence27RowTitle6=
  5522. Evidence27RowData6=
  5523. Evidence27RowTitle7=
  5524. Evidence27RowData7=
  5525. Evidence27RowTitle8=
  5526. Evidence27RowData8=
  5527. Evidence28Title=Victim ID
  5528. Evidence28SubTitle=Fingerprint Analysis
  5529. Evidence28RowTitle1=Name:
  5530. Evidence28RowData1=Nate Ramo
  5531. Evidence28RowTitle2=Occupation:
  5532. Evidence28RowData2=GCPD Swat Officer
  5533. Evidence28RowTitle3=Note:
  5534. Evidence28RowData3=Under Investigated by I.A.
  5535. Evidence28RowTitle4=
  5536. Evidence28RowData4=
  5537. Evidence28RowTitle5=
  5538. Evidence28RowData5=
  5539. Evidence28RowTitle6=
  5540. Evidence28RowData6=
  5541. Evidence28RowTitle7=
  5542. Evidence28RowData7=
  5543. Evidence28RowTitle8=
  5544. Evidence28RowData8=
  5545. Evidence29Title=DNA Evidence
  5546. Evidence29SubTitle=Impact Pattern
  5547. Evidence29RowTitle1=Impact Type:
  5548. Evidence29RowData1=Falling
  5549. Evidence29RowTitle2=Distance:
  5550. Evidence29RowData2=16 meters
  5551. Evidence29RowTitle3=Impact Energy:
  5552. Evidence29RowData3=220 joules
  5553. Evidence29RowTitle4=Angle of Impact:
  5554. Evidence29RowData4=29 degrees
  5555. Evidence29RowTitle5=
  5556. Evidence29RowData5=
  5557. Evidence29RowTitle6=
  5558. Evidence29RowData6=
  5559. Evidence29RowTitle7=
  5560. Evidence29RowData7=
  5561. Evidence29RowTitle8=
  5562. Evidence29RowData8=
  5563. Evidence30Title=DNA Evidence
  5564. Evidence30SubTitle=Impact Pattern
  5565. Evidence30RowTitle1=Impact Type:
  5566. Evidence30RowData1=Vehicular
  5567. Evidence30RowTitle2=Vehicle Weight:
  5568. Evidence30RowData2=2000 kg
  5569. Evidence30RowTitle3=Vehicle Speed:
  5570. Evidence30RowData3=40 kph
  5571. Evidence30RowTitle4=Impact Energy:
  5572. Evidence30RowData4=121000 joules
  5573. Evidence30RowTitle5=Note:
  5574. Evidence30RowData5=Victim died instantly
  5575. Evidence30RowTitle6=
  5576. Evidence30RowData6=
  5577. Evidence30RowTitle7=
  5578. Evidence30RowData7=
  5579. Evidence30RowTitle8=
  5580. Evidence30RowData8=
  5581. Evidence31Title=Trace Evidence
  5582. Evidence31SubTitle=Chemical Analysis
  5583. Evidence31RowTitle1=Substance:
  5584. Evidence31RowData1=Car Paint
  5585. Evidence31RowTitle2=Type:
  5586. Evidence31RowData2=Micro Ceramic
  5587. Evidence31RowTitle3=Color:
  5588. Evidence31RowData3=White
  5589. Evidence31RowTitle4=Suspect
  5590. Evidence31RowData4=John DeMarco
  5591. Evidence31RowTitle5=
  5592. Evidence31RowData5=
  5593. Evidence31RowTitle6=
  5594. Evidence31RowData6=
  5595. Evidence31RowTitle7=
  5596. Evidence31RowData7=
  5597. Evidence31RowTitle8=
  5598. Evidence31RowData8=
  5599. Evidence32Title=Victim ID
  5600. Evidence32SubTitle=Fingerprint Analysis
  5601. Evidence32RowTitle1=Name:
  5602. Evidence32RowData1=Alex Cane
  5603. Evidence32RowTitle2=Occupation:
  5604. Evidence32RowData2=Arms Dealer
  5605. Evidence32RowTitle3=Known Associates:
  5606. Evidence32RowData3=Oswald C. Cobblepot
  5607. Evidence32RowTitle4=Priors:
  5608. Evidence32RowData4=Assault, Carrying concealed weapon
  5609. Evidence32RowTitle5=
  5610. Evidence32RowData5=
  5611. Evidence32RowTitle6=
  5612. Evidence32RowData6=
  5613. Evidence32RowTitle7=
  5614. Evidence32RowData7=
  5615. Evidence32RowTitle8=
  5616. Evidence32RowData8=
  5617. Evidence33Title=DNA Evidence
  5618. Evidence33SubTitle=Impact Pattern
  5619. Evidence33RowTitle1=Type:
  5620. Evidence33RowData1=Bullet Impact
  5621. Evidence33RowTitle2=Bullet Caliber:
  5622. Evidence33RowData2=9 mm
  5623. Evidence33RowTitle3=Impact Energy:
  5624. Evidence33RowData3=106 ft-lb
  5625. Evidence33RowTitle4=Angle of Impact:
  5626. Evidence33RowData4=-2 degrees
  5627. Evidence33RowTitle5=
  5628. Evidence33RowData5=
  5629. Evidence33RowTitle6=
  5630. Evidence33RowData6=
  5631. Evidence33RowTitle7=
  5632. Evidence33RowData7=
  5633. Evidence33RowTitle8=
  5634. Evidence33RowData8=
  5635. Evidence34Title=Trace Evidence
  5636. Evidence34SubTitle=Chemical Analysis
  5637. Evidence34RowTitle1=Type:
  5638. Evidence34RowData1=Molotov Cocktail
  5639. Evidence34RowTitle2=Main Ingredient:
  5640. Evidence34RowData2=Kerosene
  5641. Evidence34RowTitle3=Container:
  5642. Evidence34RowData3=Glass Bottle
  5643. Evidence34RowTitle4=Weight:
  5644. Evidence34RowData4=3.5 lbs
  5645. Evidence34RowTitle5=Fire Radius:
  5646. Evidence34RowData5=4 meters
  5647. Evidence34RowTitle6=
  5648. Evidence34RowData6=
  5649. Evidence34RowTitle7=
  5650. Evidence34RowData7=
  5651. Evidence34RowTitle8=
  5652. Evidence34RowData8=
  5653. Evidence35Title=Trace Evidence
  5654. Evidence35SubTitle=Impact Pattern
  5655. Evidence35RowTitle1=Material Residue:
  5656. Evidence35RowData1=Polyurethane
  5657. Evidence35RowTitle2=Cause:
  5658. Evidence35RowData2=Shoe Scuff
  5659. Evidence35RowTitle3=Analysis:
  5660. Evidence35RowData3=Planted foot to climb wall
  5661. Evidence35RowTitle4=
  5662. Evidence35RowData4=
  5663. Evidence35RowTitle5=
  5664. Evidence35RowData5=
  5665. Evidence35RowTitle6=
  5666. Evidence35RowData6=
  5667. Evidence35RowTitle7=
  5668. Evidence35RowData7=
  5669. Evidence35RowTitle8=
  5670. Evidence35RowData8=
  5671. Evidence36Title=Suspect ID
  5672. Evidence36SubTitle=Fingerprint Analysis
  5673. Evidence36RowTitle1=Name:
  5674. Evidence36RowData1=Qing Lu
  5675. Evidence36RowTitle2=Occupation:
  5676. Evidence36RowData2=Hitman
  5677. Evidence36RowTitle3=Known Associates:
  5678. Evidence36RowData3=Oswald C. Cobblepot
  5679. Evidence36RowTitle4=Priors:
  5680. Evidence36RowData4=Assault
  5681. Evidence36RowTitle5=
  5682. Evidence36RowData5=
  5683. Evidence36RowTitle6=
  5684. Evidence36RowData6=
  5685. Evidence36RowTitle7=
  5686. Evidence36RowData7=
  5687. Evidence36RowTitle8=
  5688. Evidence36RowData8=
  5689. Evidence37Title=Victim ID
  5690. Evidence37SubTitle=Fingerprint Analysis
  5691. Evidence37RowTitle1=Name:
  5692. Evidence37RowData1=Bryan Murphy
  5693. Evidence37RowTitle2=Occupation:
  5694. Evidence37RowData2=Account Manager
  5695. Evidence37RowTitle3=Employer
  5696. Evidence37RowData3=Gotham Merchants Bank
  5697. Evidence37RowTitle4=Cause of Death
  5698. Evidence37RowData4=Internal Injuries
  5699. Evidence37RowTitle5=
  5700. Evidence37RowData5=
  5701. Evidence37RowTitle6=
  5702. Evidence37RowData6=
  5703. Evidence37RowTitle7=
  5704. Evidence37RowData7=
  5705. Evidence37RowTitle8=
  5706. Evidence37RowData8=
  5707. Evidence38Title=DNA Evidence
  5708. Evidence38SubTitle=Impact Pattern
  5709. Evidence38RowTitle1=Analysis:
  5710. Evidence38RowData1=Falling Impact
  5711. Evidence38RowTitle2=Impact Speed:
  5712. Evidence38RowData2=15 mps
  5713. Evidence38RowTitle3=Impact Energy:
  5714. Evidence38RowData3=8820 joules
  5715. Evidence38RowTitle4=Note:
  5716. Evidence38RowData4=Victim died on impact
  5717. Evidence38RowTitle5=
  5718. Evidence38RowData5=
  5719. Evidence38RowTitle6=
  5720. Evidence38RowData6=
  5721. Evidence38RowTitle7=
  5722. Evidence38RowData7=
  5723. Evidence38RowTitle8=
  5724. Evidence38RowData8=
  5725. Evidence39Title=Physical Evidence
  5726. Evidence39SubTitle=Debris Analysis
  5727. Evidence39RowTitle1=Type:
  5728. Evidence39RowData1=Broken Railing
  5729. Evidence39RowTitle2=Note:
  5730. Evidence39RowData2=Two sets of Foot prints
  5731. Evidence39RowTitle3=Note:
  5732. Evidence39RowData3=Scattered Paperwork
  5733. Evidence39RowTitle4=Analysis:
  5734. Evidence39RowData4=Struggle over a Briefcase
  5735. Evidence39RowTitle5=
  5736. Evidence39RowData5=
  5737. Evidence39RowTitle6=
  5738. Evidence39RowData6=
  5739. Evidence39RowTitle7=
  5740. Evidence39RowData7=
  5741. Evidence39RowTitle8=
  5742. Evidence39RowData8=
  5743. Evidence40Title=Trace Evidence
  5744. Evidence40SubTitle=Fingerprint Analysis
  5745. Evidence40RowTitle1=Suspect ID:
  5746. Evidence40RowData1=Robert Hanes
  5747. Evidence40RowTitle2=Occupation:
  5748. Evidence40RowData2=Con Artist
  5749. Evidence40RowTitle3=Priors:
  5750. Evidence40RowData3=Embezzlement, Impersonating a Police Officer
  5751. Evidence40RowTitle4=Known Associates:
  5752. Evidence40RowData4=Unknown
  5753. Evidence40RowTitle5=
  5754. Evidence40RowData5=
  5755. Evidence40RowTitle6=
  5756. Evidence40RowData6=
  5757. Evidence40RowTitle7=
  5758. Evidence40RowData7=
  5759. Evidence40RowTitle8=
  5760. Evidence40RowData8=
  5761. Evidence41Title=Victim ID
  5762. Evidence41SubTitle=Fingerprint Analysis
  5763. Evidence41RowTitle1=Name:
  5764. Evidence41RowData1=Horace Riley
  5765. Evidence41RowTitle2=Occupation:
  5766. Evidence41RowData2=CEO - Riley Mining
  5767. Evidence41RowTitle3=Priors:
  5768. Evidence41RowData3=None
  5769. Evidence41RowTitle4=Note:
  5770. Evidence41RowData4=Personal valuables untouched
  5771. Evidence41RowTitle5=
  5772. Evidence41RowData5=
  5773. Evidence41RowTitle6=
  5774. Evidence41RowData6=
  5775. Evidence41RowTitle7=
  5776. Evidence41RowData7=
  5777. Evidence41RowTitle8=
  5778. Evidence41RowData8=
  5779. Evidence42Title=Victim ID
  5780. Evidence42SubTitle=Fingerprint Analysis
  5781. Evidence42RowTitle1=Name:
  5782. Evidence42RowData1=Clarissa Rodriguez
  5783. Evidence42RowTitle2=Occupation:
  5784. Evidence42RowData2=Socialite and Activist
  5785. Evidence42RowTitle3=Priors:
  5786. Evidence42RowData3=None
  5787. Evidence42RowTitle4=Note:
  5788. Evidence42RowData4=Personal valuables untouched
  5789. Evidence42RowTitle5=
  5790. Evidence42RowData5=
  5791. Evidence42RowTitle6=
  5792. Evidence42RowData6=
  5793. Evidence42RowTitle7=
  5794. Evidence42RowData7=
  5795. Evidence42RowTitle8=
  5796. Evidence42RowData8=
  5797. Evidence43Title=DNA Evidence
  5798. Evidence43SubTitle=Impact Patterns
  5799. Evidence43RowTitle1=Type:
  5800. Evidence43RowData1=Bullet Impacts
  5801. Evidence43RowTitle2=Bullet Caliber:
  5802. Evidence43RowData2=9 mm
  5803. Evidence43RowTitle3=Male Victim:
  5804. Evidence43RowData3=Punctured Lung
  5805. Evidence43RowTitle4=Female Victim:
  5806. Evidence43RowData4=Pierced Heart
  5807. Evidence43RowTitle5=Note:
  5808. Evidence43RowData5=Casings missing
  5809. Evidence43RowTitle6=
  5810. Evidence43RowData6=
  5811. Evidence43RowTitle7=
  5812. Evidence43RowData7=
  5813. Evidence43RowTitle8=
  5814. Evidence43RowData8=
  5815. Evidence44Title=Trace Evidence
  5816. Evidence44SubTitle=Fingerprint Analysis
  5817. Evidence44RowTitle1=Name:
  5818. Evidence44RowData1=Ian Chase
  5819. Evidence44RowTitle2=Occupation:
  5820. Evidence44RowData2=Entrepreneur
  5821. Evidence44RowTitle3=Priors:
  5822. Evidence44RowData3=Multiple investigations
  5823. Evidence44RowTitle4=Known Associates:
  5824. Evidence44RowData4=Roman Sionis
  5825. Evidence44RowTitle5=
  5826. Evidence44RowData5=
  5827. Evidence44RowTitle6=
  5828. Evidence44RowData6=
  5829. Evidence44RowTitle7=
  5830. Evidence44RowData7=
  5831. Evidence44RowTitle8=
  5832. Evidence44RowData8=
  5833. Evidence45Title=DNA Evidence
  5834. Evidence45SubTitle=Chemical Analysis
  5835. Evidence45RowTitle1=Compound 1:
  5836. Evidence45RowData1=Water
  5837. Evidence45RowTitle2=Compound 2:
  5838. Evidence45RowData2=Salt
  5839. Evidence45RowTitle3=Compound 3:
  5840. Evidence45RowData3=Calcium
  5841. Evidence45RowTitle4=Compound 4:
  5842. Evidence45RowData4=Iron
  5843. Evidence45RowTitle5=Substance:
  5844. Evidence45RowData5=Perspiration
  5845. Evidence45RowTitle6=DNA Profile:
  5846. Evidence45RowData6=Female
  5847. Evidence45RowTitle7=
  5848. Evidence45RowData7=
  5849. Evidence45RowTitle8=
  5850. Evidence45RowData8=
  5851. Evidence46Title=Trace Evidence
  5852. Evidence46SubTitle=Impact Pattern
  5853. Evidence46RowTitle1=Trace Type:
  5854. Evidence46RowData1=Footprint
  5855. Evidence46RowTitle2=Impact Type:
  5856. Evidence46RowData2=Falling
  5857. Evidence46RowTitle3=Impact Energy:
  5858. Evidence46RowData3=50 joules
  5859. Evidence46RowTitle4=Analysis:
  5860. Evidence46RowData4=Landing point
  5861. Evidence46RowTitle5=Note:
  5862. Evidence46RowData5=Dropped from ceiling
  5863. Evidence46RowTitle6=
  5864. Evidence46RowData6=
  5865. Evidence46RowTitle7=
  5866. Evidence46RowData7=
  5867. Evidence46RowTitle8=
  5868. Evidence46RowData8=
  5869. Evidence47Title=Trace Evidence
  5870. Evidence47SubTitle=Chemical Analysis
  5871. Evidence47RowTitle1=Analysis:
  5872. Evidence47RowData1=Neurotoxin
  5873. Evidence47RowTitle2=Primary Agent:
  5874. Evidence47RowData2=Tetrodotoxin
  5875. Evidence47RowTitle3=Secondary Agent:
  5876. Evidence47RowData3=Unknown
  5877. Evidence47RowTitle4=Symptoms:
  5878. Evidence47RowData4=Hallucination, Muscle Weakness
  5879. Evidence47RowTitle5=Onset:
  5880. Evidence47RowData5=30 seconds
  5881. Evidence47RowTitle6=
  5882. Evidence47RowData6=
  5883. Evidence47RowTitle7=
  5884. Evidence47RowData7=
  5885. Evidence47RowTitle8=
  5886. Evidence47RowData8=
  5887. Evidence48Title=Physical Evidence
  5888. Evidence48SubTitle=Shell Casing Analysis
  5889. Evidence48RowTitle1=Bullet Caliber:
  5890. Evidence48RowData1=12.7 mm (.50)
  5891. Evidence48RowTitle2=Note:
  5892. Evidence48RowData2=Matches previous Deadshot casings
  5893. Evidence48RowTitle3=
  5894. Evidence48RowData3=
  5895. Evidence48RowTitle4=
  5896. Evidence48RowData4=
  5897. Evidence48RowTitle5=
  5898. Evidence48RowData5=
  5899. Evidence48RowTitle6=
  5900. Evidence48RowData6=
  5901. Evidence48RowTitle7=
  5902. Evidence48RowData7=
  5903. Evidence48RowTitle8=
  5904. Evidence48RowData8=
  5905. Evidence49Title=DNA Evidence
  5906. Evidence49SubTitle=Chemical Analysis
  5907. Evidence49RowTitle1=Type:
  5908. Evidence49RowData1=A+
  5909. Evidence49RowTitle2=Gender:
  5910. Evidence49RowData2=Female
  5911. Evidence49RowTitle3=
  5912. Evidence49RowData3=
  5913. Evidence49RowTitle4=
  5914. Evidence49RowData4=
  5915. Evidence49RowTitle5=
  5916. Evidence49RowData5=
  5917. Evidence49RowTitle6=
  5918. Evidence49RowData6=
  5919. Evidence49RowTitle7=
  5920. Evidence49RowData7=
  5921. Evidence49RowTitle8=
  5922. Evidence49RowData8=
  5923. Evidence50Title=DNA Evidence
  5924. Evidence50SubTitle=Chemical Analysis
  5925. Evidence50RowTitle1=Type:
  5926. Evidence50RowData1=Unknown
  5927. Evidence50RowTitle2=Qualities:
  5928. Evidence50RowData2=Adrenaline-like
  5929. Evidence50RowTitle3=Side Effects:
  5930. Evidence50RowData3=Physical Deformation
  5931. Evidence50RowTitle4=
  5932. Evidence50RowData4=
  5933. Evidence50RowTitle5=
  5934. Evidence50RowData5=
  5935. Evidence50RowTitle6=
  5936. Evidence50RowData6=
  5937. Evidence50RowTitle7=
  5938. Evidence50RowData7=
  5939. Evidence50RowTitle8=
  5940. Evidence50RowData8=
  5941. Evidence51Title=Trace Evidence
  5942. Evidence51SubTitle=Chemical Analysis
  5943. Evidence51RowTitle1=Primary Ingredient:
  5944. Evidence51RowData1=Cocaine (70.3%)
  5945. Evidence51RowTitle2=Secondary Ingredient:
  5946. Evidence51RowData2=Industrial Soap (17.3%)
  5947. Evidence51RowTitle3=Tertiary Ingredient:
  5948. Evidence51RowData3=Baking Powder (12.4%)
  5949. Evidence51RowTitle4=
  5950. Evidence51RowData4=
  5951. Evidence51RowTitle5=
  5952. Evidence51RowData5=
  5953. Evidence51RowTitle6=
  5954. Evidence51RowData6=
  5955. Evidence51RowTitle7=
  5956. Evidence51RowData7=
  5957. Evidence51RowTitle8=
  5958. Evidence51RowData8=
  5959. Evidence52Title=Physical Evidence
  5960. Evidence52SubTitle=Chemical Analysis
  5961. Evidence52RowTitle1=Analysis:
  5962. Evidence52RowData1=Poisoned
  5963. Evidence52RowTitle2=DNA Composition:
  5964. Evidence52RowData2=Acute Toxicity
  5965. Evidence52RowTitle3=Possible Cause:
  5966. Evidence52RowData3=Powerful Neurotoxin
  5967. Evidence52RowTitle4=
  5968. Evidence52RowData4=
  5969. Evidence52RowTitle5=
  5970. Evidence52RowData5=
  5971. Evidence52RowTitle6=
  5972. Evidence52RowData6=
  5973. Evidence52RowTitle7=
  5974. Evidence52RowData7=
  5975. Evidence52RowTitle8=
  5976. Evidence52RowData8=
  5977. Evidence53Title=Trace Evidence
  5978. Evidence53SubTitle=Chemical Analysis
  5979. Evidence53RowTitle1=Analysis:
  5980. Evidence53RowData1=Poisoned
  5981. Evidence53RowTitle2=Poison agent:
  5982. Evidence53RowData2=Unknown, likely airborne
  5983. Evidence53RowTitle3=Side Effect:
  5984. Evidence53RowData3=Uncontrollable laughter
  5985. Evidence53RowTitle4=
  5986. Evidence53RowData4=
  5987. Evidence53RowTitle5=
  5988. Evidence53RowData5=
  5989. Evidence53RowTitle6=
  5990. Evidence53RowData6=
  5991. Evidence53RowTitle7=
  5992. Evidence53RowData7=
  5993. Evidence53RowTitle8=
  5994. Evidence53RowData8=
  5995. Evidence54Title=Chemical Evidence
  5996. Evidence54SubTitle=Male
  5997. Evidence54RowTitle1=Status:
  5998. Evidence54RowData1=Cryostasis
  5999. Evidence54RowTitle2=Heart Rate:
  6000. Evidence54RowData2=Low: 17 bmp
  6001. Evidence54RowTitle3=Core Temperature:
  6002. Evidence54RowData3=4.7 C
  6003. Evidence54RowTitle4=Victim Weight:
  6004. Evidence54RowData4=75 kg
  6005. Evidence54RowTitle5=
  6006. Evidence54RowData5=
  6007. Evidence54RowTitle6=
  6008. Evidence54RowData6=
  6009. Evidence54RowTitle7=
  6010. Evidence54RowData7=
  6011. Evidence54RowTitle8=
  6012. Evidence54RowData8=
  6013. Evidence55Title=Trace Evidence
  6014. Evidence55SubTitle=Chemical Analysis:
  6015. Evidence55RowTitle1=Fluid Analysis:
  6016. Evidence55RowData1=Unknown Compound
  6017. Evidence55RowTitle2=Viscosity:
  6018. Evidence55RowData2=1.198 Pa*s
  6019. Evidence55RowTitle3=Thermal Properties:
  6020. Evidence55RowData3=Cryogenic
  6021. Evidence55RowTitle4=
  6022. Evidence55RowData4=
  6023. Evidence55RowTitle5=
  6024. Evidence55RowData5=
  6025. Evidence55RowTitle6=
  6026. Evidence55RowData6=
  6027. Evidence55RowTitle7=
  6028. Evidence55RowData7=
  6029. Evidence55RowTitle8=
  6030. Evidence55RowData8=
  6031. Evidence56Title=Chemical Evidence
  6032. Evidence56SubTitle=Male
  6033. Evidence56RowTitle1=Status:
  6034. Evidence56RowData1=Cryostasis
  6035. Evidence56RowTitle2=Heart Rate:
  6036. Evidence56RowData2=18 bpm
  6037. Evidence56RowTitle3=Core Temperature:
  6038. Evidence56RowData3=4.7 C
  6039. Evidence56RowTitle4=Victim Weight:
  6040. Evidence56RowData4=65 kg
  6041. Evidence56RowTitle5=
  6042. Evidence56RowData5=
  6043. Evidence56RowTitle6=
  6044. Evidence56RowData6=
  6045. Evidence56RowTitle7=
  6046. Evidence56RowData7=
  6047. Evidence56RowTitle8=
  6048. Evidence56RowData8=
  6049. Evidence57Title=Deceased Male
  6050. Evidence57SubTitle=Tissue Analysis:
  6051. Evidence57RowTitle1=Brain:
  6052. Evidence57RowData1=Neuron Degeneration
  6053. Evidence57RowTitle2=System Analysis:
  6054. Evidence57RowData2=Vascular Hypoxia
  6055. Evidence57RowTitle3=Lung Analysis:
  6056. Evidence57RowData3=Edema and Hemorrhage
  6057. Evidence57RowTitle4=Cause of Death:
  6058. Evidence57RowData4=Heat Stroke
  6059. Evidence57RowTitle5=
  6060. Evidence57RowData5=
  6061. Evidence57RowTitle6=
  6062. Evidence57RowData6=
  6063. Evidence57RowTitle7=
  6064. Evidence57RowData7=
  6065. Evidence57RowTitle8=
  6066. Evidence57RowData8=
  6067. Evidence58Title=Trace Evidence
  6068. Evidence58SubTitle=Crystallized Residue
  6069. Evidence58RowTitle1=Chemical Analysis:
  6070. Evidence58RowData1=Glycerol (17.3%)
  6071. Evidence58RowTitle2=Other Ingredients:
  6072. Evidence58RowData2=Unknown Compounds (72.2%)
  6073. Evidence58RowTitle3=
  6074. Evidence58RowData3=
  6075. Evidence58RowTitle4=
  6076. Evidence58RowData4=
  6077. Evidence58RowTitle5=
  6078. Evidence58RowData5=
  6079. Evidence58RowTitle6=
  6080. Evidence58RowData6=
  6081. Evidence58RowTitle7=
  6082. Evidence58RowData7=
  6083. Evidence58RowTitle8=
  6084. Evidence58RowData8=
  6085. Evidence59Title=Trace Evidence
  6086. Evidence59SubTitle=Crystallized Residue
  6087. Evidence59RowTitle1=Chemical Analysis:
  6088. Evidence59RowData1=Glycerol (17.3%)
  6089. Evidence59RowTitle2=Other Ingredients:
  6090. Evidence59RowData2=Unknown Compounds (72.2%)
  6091. Evidence59RowTitle3=Possible Cause:
  6092. Evidence59RowData3=Result of Struggle
  6093. Evidence59RowTitle4=
  6094. Evidence59RowData4=
  6095. Evidence59RowTitle5=
  6096. Evidence59RowData5=
  6097. Evidence59RowTitle6=
  6098. Evidence59RowData6=
  6099. Evidence59RowTitle7=
  6100. Evidence59RowData7=
  6101. Evidence59RowTitle8=
  6102. Evidence59RowData8=
  6103. Evidence60Title=Trace Evidence
  6104. Evidence60SubTitle=Fingerprints Analysis
  6105. Evidence60RowTitle1=Name:
  6106. Evidence60RowData1=Victor Fries
  6107. Evidence60RowTitle2=Occupation:
  6108. Evidence60RowData2=Cryogenicist
  6109. Evidence60RowTitle3=Employer:
  6110. Evidence60RowData3=GothCorp
  6111. Evidence60RowTitle4=
  6112. Evidence60RowData4=
  6113. Evidence60RowTitle5=
  6114. Evidence60RowData5=
  6115. Evidence60RowTitle6=
  6116. Evidence60RowData6=
  6117. Evidence60RowTitle7=
  6118. Evidence60RowData7=
  6119. Evidence60RowTitle8=
  6120. Evidence60RowData8=
  6121. Evidence61Title=Trace Evidence
  6122. Evidence61SubTitle=Physical Analysis
  6123. Evidence61RowTitle1=Evidence 1:
  6124. Evidence61RowData1=Enviro-Suit components
  6125. Evidence61RowTitle2=Evidence 2:
  6126. Evidence61RowData2=Cryocoolant residue
  6127. Evidence61RowTitle3=Evidence 3:
  6128. Evidence61RowData3=Prototype weapon parts
  6129. Evidence61RowTitle4=Evidence 4:
  6130. Evidence61RowData4=Hydraulic fluid
  6131. Evidence61RowTitle5=
  6132. Evidence61RowData5=
  6133. Evidence61RowTitle6=
  6134. Evidence61RowData6=
  6135. Evidence61RowTitle7=
  6136. Evidence61RowData7=
  6137. Evidence61RowTitle8=
  6138. Evidence61RowData8=
  6139. Evidence62Title=Trace Evidence
  6140. Evidence62SubTitle=Physical Analysis
  6141. Evidence62RowTitle1=Type:
  6142. Evidence62RowData1=Wheel treads
  6143. Evidence62RowTitle2=Origins:
  6144. Evidence62RowData2=Wheel Chair or Gurney
  6145. Evidence62RowTitle3=State:
  6146. Evidence62RowData3=Flash Frozen
  6147. Evidence62RowTitle4=Chemical Analysis:
  6148. Evidence62RowData4=Cryofluid
  6149. Evidence62RowTitle5=
  6150. Evidence62RowData5=
  6151. Evidence62RowTitle6=
  6152. Evidence62RowData6=
  6153. Evidence62RowTitle7=
  6154. Evidence62RowData7=
  6155. Evidence62RowTitle8=
  6156. Evidence62RowData8=
  6157. Evidence63Title=Pressure Vessel
  6158. Evidence63SubTitle=Cryofluid container
  6159. Evidence63RowTitle1=Material Analysis:
  6160. Evidence63RowData1=Reinforced steel
  6161. Evidence63RowTitle2=Cause of Deformation:
  6162. Evidence63RowData2=Internal rupture
  6163. Evidence63RowTitle3=
  6164. Evidence63RowData3=
  6165. Evidence63RowTitle4=
  6166. Evidence63RowData4=
  6167. Evidence63RowTitle5=
  6168. Evidence63RowData5=
  6169. Evidence63RowTitle6=
  6170. Evidence63RowData6=
  6171. Evidence63RowTitle7=
  6172. Evidence63RowData7=
  6173. Evidence63RowTitle8=
  6174. Evidence63RowData8=
  6175. Evidence64Title=Male
  6176. Evidence64SubTitle=GothCorp Security Guard
  6177. Evidence64RowTitle1=Status:
  6178. Evidence64RowData1=Deceased
  6179. Evidence64RowTitle2=Shoe Size:
  6180. Evidence64RowData2=9
  6181. Evidence64RowTitle3=Victim Weight:
  6182. Evidence64RowData3=80 kg
  6183. Evidence64RowTitle4=Cause of Death:
  6184. Evidence64RowData4=Hypothermia
  6185. Evidence64RowTitle5=
  6186. Evidence64RowData5=
  6187. Evidence64RowTitle6=
  6188. Evidence64RowData6=
  6189. Evidence64RowTitle7=
  6190. Evidence64RowData7=
  6191. Evidence64RowTitle8=
  6192. Evidence64RowData8=
  6193. Evidence65Title=Trace Evidence
  6194. Evidence65SubTitle=Physical Analysis
  6195. Evidence65RowTitle1=Blood DNA Match:
  6196. Evidence65RowData1=Victor Fries (98.5%)
  6197. Evidence65RowTitle2=Fingerprint Analysis:
  6198. Evidence65RowData2=Ferris Boyle
  6199. Evidence65RowTitle3=
  6200. Evidence65RowData3=
  6201. Evidence65RowTitle4=
  6202. Evidence65RowData4=
  6203. Evidence65RowTitle5=
  6204. Evidence65RowData5=
  6205. Evidence65RowTitle6=
  6206. Evidence65RowData6=
  6207. Evidence65RowTitle7=
  6208. Evidence65RowData7=
  6209. Evidence65RowTitle8=
  6210. Evidence65RowData8=
  6211. Evidence66Title=Digital Data Evidence
  6212. Evidence66SubTitle=Data Analysis
  6213. Evidence66RowTitle1=Type:
  6214. Evidence66RowData1=Computer Files
  6215. Evidence66RowTitle2=Number:
  6216. Evidence66RowData2=27
  6217. Evidence66RowTitle3=Research Data:
  6218. Evidence66RowData3=Huntington's Chorea
  6219. Evidence66RowTitle4=Email Data:
  6220. Evidence66RowData4=Fries/Boyle Exchange
  6221. Evidence66RowTitle5=
  6222. Evidence66RowData5=
  6223. Evidence66RowTitle6=
  6224. Evidence66RowData6=
  6225. Evidence66RowTitle7=
  6226. Evidence66RowData7=
  6227. Evidence66RowTitle8=
  6228. Evidence66RowData8=
  6229.  
  6230. [CaseFiles]
  6231. CrimeReport=Casefile Report
  6232. Log=Casefile Report
  6233.  
  6234. [Scanner]
  6235. NPCCount=%d Hostiles Detected.\r > %d Armed.\r > %d Unarmed.
  6236. Aborted=Aborted
  6237. Completed=Complete
  6238. Detected=Detected
  6239. DetectedScanned=Scan Complete
  6240. evidence=Evidence
  6241. Generic_Identified=Evidence identified
  6242. Generic_Match=Match found
  6243. Generic_Processing=Processing evidence
  6244. Generic_Searching=Searching database
  6245. Generic_Unidentified=NO MATCH
  6246. Mode_Distortion=Detective Vision Jammed
  6247. Mode_DistortionDK=Tactical Vision Jammed
  6248. Mode_DistortionNB=Concentration Restricted
  6249. Mode_Investigate=Detektivní Režim
  6250. Mode_InvestigateDK=Tactical Vision
  6251. Mode_InvestigateNB=Concentration
  6252. Mode_Scanner=Evidence Scanner
  6253. Scanning=Skenování
  6254. Unknown=UNKNOWN
  6255.  
  6256. [Tapes]
  6257. Tape=Audio File Unlocked
  6258. Anarkyscanned=Anarky tag scanned
  6259. Anarkyrescanned=Anarky tag already scanned
  6260. PinkneyPlaqueRescanned=Pinkney's Journal page already scanned
  6261. Tape_CyrusPinkney=Pinkney's Journal Page Unlocked
  6262.  
  6263. [Themes]
  6264. InstallQuestion=Install Theme?
  6265. InstallComplete=Installation Complete
  6266. InstallFailed=Installation Failed
  6267. Loading=Installing
  6268.  
  6269. [LAM]
  6270. LookDown=Look down at the GamePad.
  6271.  
  6272. [Gusto]
  6273. ACCOMPLISHED=Accomplished!
  6274.  
  6275. [DRCCalibration]
  6276. Calibrate=Align your GamePad with the crime scene and tap the ZL and ZR Buttons when ready.
  6277.  
  6278. [Skins]
  6279. SkinUnlock=New Skin Unlocked!
  6280. NoelSkin=Noel Batman
  6281. DarkKnightSkin=Dark Knight Batman
  6282. New52MatteSkin=New 52 Graphic Batman
  6283. InjusticeSkin=Injustice Batman
  6284. Armoured=Armored
  6285.  
  6286. [MapDLCF]
  6287. SideMissionProgress=Collectibles Progress
  6288. CryoTrailName=OBJECTIVES
  6289. CryoTrailDesc=Follow the chemical trail
  6290.  
  6291. [AnarkyTag]
  6292. Title=Activist Tags
  6293. Desc=Activist Tags Found
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