Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class DefenderButton : MonoBehaviour
- {
- [SerializeField] Defender defenderPrefab;
- int defenderCost;
- GemDisplay gemDisplay;
- private void Awake()
- {
- defenderCost = defenderPrefab.GetGemCost();
- gemDisplay = FindObjectOfType<GemDisplay>();
- }
- private void Start()
- {
- LabelButtonWithCost();
- }
- private void Update()
- {
- if (gemDisplay.HaveEnoughStars(defenderCost))
- {
- DefenderColorWhite();
- }
- else if(!gemDisplay.HaveEnoughStars(defenderCost))
- {
- GetComponent<SpriteRenderer>().color = new Color32(22, 16, 16, 255);
- }
- }
- private void LabelButtonWithCost()
- {
- Text costText = GetComponentInChildren<Text>();
- if (!costText)
- {
- Debug.LogError(name + " has no cost text, add some!");
- }
- else
- {
- costText.text = defenderPrefab.GetGemCost().ToString();
- }
- }
- private void DefenderColorWhite()
- {
- var buttons = FindObjectsOfType<DefenderButton>();
- foreach (DefenderButton button in buttons)
- {
- button.GetComponent<SpriteRenderer>().color = Color.white;
- }
- }
- private void OnMouseDown()
- {
- FindObjectOfType<DefenderSpawner>().SetSelectecDefender(defenderPrefab);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement