DirectorGunner

XML style MTLs from SC

Jan 22nd, 2017
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  1. <Material Name="metal_tintable_a" MtlFlags="524416" MatTemplate="" MatSubTemplate="" Shader="Illum" GenMask="2020000000A0" StringGenMask="%BLENDLAYER%BUMP_MAP%SUBSURFACE_SCATTERING%VERTCOLORS" SurfaceType="metal_thin" Diffuse="0.21586053,0.21586053,0.21586053" Specular="0.048171829,0.048171829,0.048171829" Emissive="0,0,0" Shininess="255" Opacity="1" LayerAct="1">
  2. <Textures>
  3. <Texture Map="Diffuse" File="metal_tintable_a_diff.tif"/>
  4. <Texture Map="Bumpmap" File="metal_tintable_a_ddna.tif"/>
  5. <Texture Map="Detail" File="metal_noise_detail.tif" Filter="7">
  6. <TexMod TileU="20" TileV="20"/>
  7. </Texture>
  8. <Texture Map="Opacity" File="metal_dirt_a_diff.tif"/>
  9. <Texture Map="Decal" File="metal_tintable_a_diff.tif"/>
  10. <Texture Map="Custom" File="metal_tintable_a_ddna.tif"/>
  11. <Texture Map="BlendDetail" File="metal_noise_detail.tif">
  12. <TexMod TileU="20" TileV="20"/>
  13. </Texture>
  14. </Textures>
  15. <PublicParams BlendFalloff="0.80000001" BlendLayer2SpecularColor="0.048171829,0.048171829,0.048171829" BlendLayer2Tiling="1" SSSIndex="0" BlendMaskTiling="1" BlendLayer2DiffuseColor="0.1559265,0.1301365,0.11443538" BlendLayer2Glossiness="255" BlendFactor="0" IndirectColor="0.25,0.25,0.25"/>
  16. </Material>
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