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- library testes initializer init requires SoundTools
- private function actions takes nothing returns nothing
- //local integer startSound
- call BJDebugMsg("vai tocar")
- //set startSound = NewSound("Sound\\Interface\\GoodJob.wav", 2548, false, true)
- call RunSound(NewSound("Sound\\Interface\\GoodJob.wav", 2548, false, true))
- endfunction
- private function init takes nothing returns nothing
- local trigger t = CreateTrigger()
- call TriggerRegisterPlayerEventEndCinematic(t, Player(0))
- call TriggerAddAction(t, function actions)
- endfunction
- endlibrary
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