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Jan 21st, 2018
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  1. struct entity
  2. {
  3. uint32_t base;
  4. int health;
  5. int team;
  6. }
  7. //
  8. globalnie:
  9.  
  10. std::array<entity, 64> entities; albo zwykla tablica ta fajniejsza
  11.  
  12. // na poczatku petli gdzies
  13. for(int i = 0; i < 64; ++i)
  14. {
  15. auto entity = memory.read<uint32_t>(clientdll + dw eneity list +( i * 0x10));
  16.  
  17. if(!entity)
  18. continue;
  19.  
  20. auto hp = memory.read<int>(entity + hp offset);
  21. auto team = memory.read<int>(entity + team offset);
  22.  
  23. entities[i] = { entity, hp, team };
  24. }
  25.  
  26. // pozniej gdzie chcesz wykorzystac
  27. for( int i = 0; i < 64; ++i )
  28. {
  29. auto entity = entities[i];
  30. auto hp = entity.hp;
  31.  
  32. }
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