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- struct entity
- {
- uint32_t base;
- int health;
- int team;
- }
- //
- globalnie:
- std::array<entity, 64> entities; albo zwykla tablica ta fajniejsza
- // na poczatku petli gdzies
- for(int i = 0; i < 64; ++i)
- {
- auto entity = memory.read<uint32_t>(clientdll + dw eneity list +( i * 0x10));
- if(!entity)
- continue;
- auto hp = memory.read<int>(entity + hp offset);
- auto team = memory.read<int>(entity + team offset);
- entities[i] = { entity, hp, team };
- }
- // pozniej gdzie chcesz wykorzystac
- for( int i = 0; i < 64; ++i )
- {
- auto entity = entities[i];
- auto hp = entity.hp;
- }
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