Advertisement
Guest User

SamplerType_Stacktrace

a guest
Jan 5th, 2019
303
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 5.88 KB | None | 0 0
  1. Assertion failed: TextureReferenceIndex != INDEX_NONE [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials/HLSLMaterialTranslator.h] [Line: 3992] Material expression called Compiler->TextureParameter() without implementing UMaterialExpression::GetReferencedTexture properly
  2.  
  3. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
  4. UE4Editor_Engine!FHLSLMaterialTranslator::TextureParameter() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:3994]
  5. UE4Editor_Engine!CompileTextureSample() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:493]
  6. UE4Editor_Engine!UMaterialExpressionTextureSampleParameter::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1877]
  7. UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:2097]
  8. UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:194]
  9. UE4Editor_Engine!FVectorMaterialInput::CompileWithDefault() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:395]
  10. UE4Editor_Engine!UMaterialInterface::CompileProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:2748]
  11. UE4Editor_Engine!FMaterialResource::CompilePropertyAndSetMaterialProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:179]
  12. UE4Editor_Engine!FHLSLMaterialTranslator::Translate() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:608]
  13. UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1755]
  14. UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1688]
  15. UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1570]
  16. UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:3171]
  17. UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:3077]
  18. UE4Editor_Engine!UMaterial::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:4342]
  19. UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:335]
  20. UE4Editor_BugReport_6336!ABugCoder::CreateMaterial() [c:\dev\ue4\bugreport\source\bugreport\private\bugcoder.cpp:30]
  21. UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4861]
  22. UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1480]
  23. UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:713]
  24. UE4Editor_DetailCustomizations!FObjectDetails::OnExecuteCallInEditorFunction() [d:\build\++ue4\sync\engine\source\editor\detailcustomizations\private\objectdetails.cpp:196]
  25. UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FObjectDetails,0,FReply __cdecl(void),TWeakObjectPtr<UFunction,FWeakObjectPtr> >::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279]
  26. UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290]
  27. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
  28. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5528]
  29. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6087]
  30. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6060]
  31. UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1831]
  32. UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2281]
  33. UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:929]
  34. UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:766]
  35. user32
  36. user32
  37. UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
  38. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3615]
  39. UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
  40. UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
  41. UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
  42. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
  43. kernel32
  44. ntdll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement