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- Assertion failed: TextureReferenceIndex != INDEX_NONE [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials/HLSLMaterialTranslator.h] [Line: 3992] Material expression called Compiler->TextureParameter() without implementing UMaterialExpression::GetReferencedTexture properly
- UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
- UE4Editor_Engine!FHLSLMaterialTranslator::TextureParameter() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:3994]
- UE4Editor_Engine!CompileTextureSample() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:493]
- UE4Editor_Engine!UMaterialExpressionTextureSampleParameter::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1877]
- UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:2097]
- UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:194]
- UE4Editor_Engine!FVectorMaterialInput::CompileWithDefault() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:395]
- UE4Editor_Engine!UMaterialInterface::CompileProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:2748]
- UE4Editor_Engine!FMaterialResource::CompilePropertyAndSetMaterialProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:179]
- UE4Editor_Engine!FHLSLMaterialTranslator::Translate() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:608]
- UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1755]
- UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1688]
- UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1570]
- UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:3171]
- UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:3077]
- UE4Editor_Engine!UMaterial::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:4342]
- UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:335]
- UE4Editor_BugReport_6336!ABugCoder::CreateMaterial() [c:\dev\ue4\bugreport\source\bugreport\private\bugcoder.cpp:30]
- UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4861]
- UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1480]
- UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:713]
- UE4Editor_DetailCustomizations!FObjectDetails::OnExecuteCallInEditorFunction() [d:\build\++ue4\sync\engine\source\editor\detailcustomizations\private\objectdetails.cpp:196]
- UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FObjectDetails,0,FReply __cdecl(void),TWeakObjectPtr<UFunction,FWeakObjectPtr> >::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279]
- UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290]
- UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
- UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5528]
- UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6087]
- UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6060]
- UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1831]
- UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2281]
- UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:929]
- UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:766]
- user32
- user32
- UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
- UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3615]
- UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
- UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
- kernel32
- ntdll
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