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- G_FreeEntity = 0x279140
- G_FreeTurret = 0x2B98E8,
- G_Find = 0x27894C
- G_ModelIndex = 0x276180
- G_EntAttach = 0x27783C
- G_EntDetach = 0x277A00
- G_EntDetachAll = 0x277BB4
- SL_FindLowercaseString = 0x48EAB8
- SL_GetString = 0x48F108
- G_DObjGetWorldTagPos = 0x2781A4
- Weapon_RocketLauncher_Fire = 0x2A5C28
- G_FireGrenade = 0x215B08
- G_EntLink = 0x2AD440
- G_EntUnlink = 0x2AD5C0
- G_SetOrigin = 0x279698
- G_SetAngle = 0x279D78
- G_AddEvent = 0x279950
- G_GivePlayerWeapon = 0x2A8364
- G_InitializeAmmo = 0x1E6838
- SetClientViewAngles = 0x1E1D90
- Player_Die = 0x1FD510
- SV_GetConfigString = 0x2671B0
- SV_SetConfigString = 0x34C738
- Scr_PlayerKilled = 0x248F20
- ScriptEntCmdGetCommandTimes = 0x267208
- ScriptMover_SetupMove = 0x268A38
- Trace_GetEntityHitID = 0x306F30
- G_GetPlayerViewOrigin = 0x1E60D0
- G_LocationalTrace = 0x35C5A8
- SV_LinkEntity = 0x359C00
- SV_UnlinkEntity = 0x359B3C
- ClientThink = 0x1E0B38
- ClientThink_real = 0x1DF850
- BG_GetWeaponDef = 0x607098
- G_TempEntity = 0x279740
- G_SetModel = 0x277644
- G_Spawn = 0x278C60
- G_SpawnTurret = 0x2BA5C8
- G_SpawnHelicopter = 0x22C558
- SP_Turret = 0x2BAE58
- SP_script_model = 0x2670E8
- SP_script_brushmodel = 0x267074
- SP_script_origin = 0x2671B0
- R_SetFrameFog = 0x7AA1E0
- Add_Ammo = 0x208B48
- FPS = 0x3979EC
- CheatProtection = 0x3DBF70
- ServerDetails = 0xF57FC5
- ServerCache = 0xF57FE4
- FPS = 0x3979EC
- G_LocalizedStringIndex = 0x275D24
- G_SoundAliasIndex = 0x4F495C
- SV_GameSendServerCommand = 0x34A1DC
- Cbuf_AddText = 0x313E88
- Key_IsDown = 0x1185BC (Pointer = 0xF0A7CC)
- G_GetWeaponIndexForName = 0x2A6BE8
- cl_ingame = 0x1CB68E8
- vectoangles = 0x3CAE00
- vectoyaw = 0x3CAC18
- Non-Host | Red Box = 0x783E0 (0x38, 0x60, 0x00, 0x01)
- Non-Host | Disable Red Box Perk Check = 0x78604 (0x60, 0x00, 0x00, 0x00)
- Non-Host | VSAT = 0x33C60 (0x60, 0x00, 0x00, 0x00)
- Non-Host | No Recoil = 0xF9E54 (0x60, 0x00, 0x00, 0x00)
- LocalPlayerName = 0x26C067F
- level_locals_t = 0x1608100
- G_MaterialIndex = 0x276020
- G_HudElems = 0x15DDB00
- HUDIndexSize = 0x88
- To Use these add any of these values to G_Client, Example G_Client + 0x34 = Client Velocity, To Get To The Next Client Just Do A Simple Sum Like G_Client + Value + (clientIndex * 0x5808) or you can use this (0x5808 Is G_Client Size)
- public UInt32 G_Client(int clientIndex, UInt32 Mod = 0x00)
- {
- return (0x1780F28+ (UInt32)Mod) + ((UInt32)clientIndex * 0x5808);
- }
- Then you can do G_Client(0, 0x34); - Velocity for client 0
- G_Client = 0x1780F28
- ClientVelocity = 0x34 //float[3]
- ClientFriction = 0xC //float[3]
- ClientCurrentWeapon = 0x1B8 //Int32
- ClientFreeze = 0x5694 //Int32
- ClientViewModel = 0x54F4 //Int32
- ClientButtonMonitoring = 0x569C //Int32
- ClientAnalogRight = 0x5463, //Int16
- ClientAnalogLeft = 0x5460, //Int16
- ClientPlayerName = 0x5544 //String
- ClientOrigin = 0x28 //float[3]
- ClientAngles = 0x56BC //float[3]
- ClientCurrentViewModel = 0x54F4 //Int32
- ClientTeam = 0x5504 //Int32
- ClientIsAlive = 0x55D0 //Int32
- ClientStance = 0xFC //Int32
- ClientGodMode = 0x18 //Int32
- ClientPerks = 0x548 //
- ClientPrimaryCamo = 0x2D8 //Int32
- ClientSecondaryCamo = 0x2BC //Int32
- ClientTactical = 0x30C //Int32
- ClientLethal = 0x2F0 //Int32
- ClientKillstreak1 = 0x42B //Int32
- ClientKillstreak2 = 0x4302 //Int32
- ClientKillstreak3 = 0x434 //Int32
- PrimaryAmmo = 0x43C //Int32
- SecondaryAmmo = 0x438 //Int32
- LethalAmmo = 0x440 //Int32
- TacticalAmmo = 0x444 //Int32
- CurrentWeaponInView = 0x1B8 //Int32 (By Sticky)
- LocationSelectorMap = 0x4B0 //Int32
- LocationSelectorType = 0x4B4 //Int32
- To Use these add any of these values to G_Entity, Example G_Entity + 0x134 = Entity/Client Origin, To Get To The Next Entity Just Do A Simple Sum Like G_Entity + Value + (clientIndex * 0x31C) or you can use this (0x31C Is Entity Size)
- public static UInt32 G_Entity(int entityIndex, UInt32 Mod = 0x00)
- {
- return (0x16B9F20 + (UInt32)Mod) + ((UInt32)entityIndex * 0x31C);
- }
- Then you can do G_Entity(0, 0x134); - Origin for entity/client 0
- G_Entity = 0x16B9F20
- G_EntitySize = 0x31C
- EntModelIndex = 0x16C //Int32
- EntOrigin = 0x134 //float[3]
- EntAngles = 0x140 //float[3]
- To Use these add any of these values to client_s, To Get To The Next client Just Do A Simple Sum Like client_s + Value + (clientIndex * 0x4E180) or you can use this (0x4E180 Is Index Size)
- client_s = 0x1BB6CC0
- client_s Size = 0x4E180
- Found By SC58
- To Use these add any of these values to centity_s, To Get To The Next client Just Do A Simple Sum Like client_s + Value + (clientIndex * 0x374) or you can use this (0x374 Is Index Size)
- centity_s = 0x37910610
- centity_s Size = 0x374
- centity_s Origin = 0x2C
- To Use these add any of these values to level_locals_t, Example G_Entity + 0x798 = Level Time.
- public static UInt32 level_locals_t(UInt32 Mod = 0x00)
- {
- return (0x1608100 + (UInt32)Mod);
- }
- Then you can do level_locals_t(0, 0x798); - level_time
- level_locals_t = 0x1608100
- ObjectiveIndex = 0x94
- LevelTime = 0x798 //Int32
- EnablePrecache = 0x40 //Int32
- LocationSelectorDefaultSize = 0x2B04 //float
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