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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TMPro;
- using System;
- using Random = UnityEngine.Random;
- public class EnemyScript : MonoBehaviour
- {
- public int enemyHealthInt;
- public int enemyDamageInt;
- public string enemyNameStr;
- public GameObject enemyPrefab;
- public GameObject klon;
- private string[] imena = new string[] {"Cami",
- "Barrett",
- "Reynaldo",
- "Linn",
- "Luanna",
- "Lawrence",
- "Tenisha",
- "Ardith",
- "Bobbi",
- "Jc" };
- private TextMeshProUGUI enemyHealth;
- private TextMeshProUGUI enemyName;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void Ime()
- {
- enemyName = enemyPrefab.transform.FindChild("enemyName").GetComponent<TextMeshProUGUI>();
- enemyName.text = imena[Random.Range(0, imena.Length)];
- enemyHealth = enemyPrefab.transform.FindChild("enemyHealth").GetComponent<TextMeshProUGUI>();
- enemyHealth.text = Random.Range(10,1000).ToString();
- }
- public void insta()
- {
- Ime();
- GameObject klon = Instantiate(enemyPrefab, new Vector3(Random.Range(100, 1500), Random.Range(100, 900), 0), Quaternion.identity, GameObject.Find("EnemyClones").transform) as GameObject;
- }
- public void destroy()
- {
- Destroy(klon);
- }
- }
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