G4U55

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Jun 1st, 2016
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  1. Update v1.1.0:
  2.  
  3. ###################
  4. # Features
  5. ###################
  6.  
  7. * Strike Craft attack behavior was changed
  8. * It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
  9. * It is now possible to set a custom ruler/heir title for your custom empires
  10. * It is now possible to write a biography for your custom empire
  11. * Added an Influence reward for establishing communications, or conversely being contacted
  12. * Collection of strategic resources on planet tiles is no longer suppressed by buildings
  13. * Added settings for AI aggressiveness in the galaxy setup screen
  14. * "Shipwright" mandate for democractic empires has been reworked
  15. * Added resource reward to Raid on Smugglers event
  16. * Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
  17. * Slaver mandate no longer possible if slavery is outlawed
  18. * It is now possible to set difficulty in multiplayer
  19. * Symbols of Domination is now available for everyone
  20. * Platypus species portrait and Paradox empire flag is now available for everyone
  21.  
  22. ###################
  23. # Balance
  24. ###################
  25.  
  26. # Technology
  27. * Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
  28. * Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
  29. * Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
  30.  
  31. # Ethics
  32. Fanatic Individualist
  33. * Pops are now more unhappy in collectivist empires
  34. * No longer have increased ethics divergence
  35.  
  36. Individualist
  37. * Pops are now more unhappy in collectivist empires
  38. * No longer have increased ethics divergence
  39.  
  40. Fanatic Xenophobe
  41. * Rivalries now provide 50% more Influence
  42.  
  43. Xenophobe
  44. * Rivalries now provide 25% more Influence
  45.  
  46. Fanatic Xenophile
  47. * Alliance Influence cost reduced by 100%
  48. * Maximum number of embassies increased by 2
  49.  
  50. Xenophile
  51. * Alliance Influence cost reduced by 50%
  52. * Maximum number of embassies increased by 1
  53.  
  54. Fanatic Militarist
  55. * No longer gains additional Influence from rivalries
  56. * No longer have an increased Influence cost for being in an Alliance
  57.  
  58. Militarist
  59. * No longer gains additional Influence from rivalries
  60. * No longer have an increased Influence cost for being in an Alliance
  61.  
  62. Fanatic Pacifist
  63. * Pops are now more unhappy in militarist empires
  64. * No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
  65.  
  66. Pacifist
  67. * Pops are now more unhappy in militarist empires
  68. * No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
  69.  
  70. # Components
  71. * Strike Craft engagement range was significantly increased
  72. * Strike Craft launch time reduced from 5 to 3 days
  73. * Fighter movement speed increased from ~2 to 3.5
  74. * Bomber movement speed increased from 1.5 to 3
  75. * Chemical Thrusters Chance to Evade reduced from +10 to +5
  76. * Ion Thrusters Chance to Evade reduced from +20 to +10
  77. * Plasma Thrusters Chance to Evade reduced from +30 to +15
  78. * Impulse Thrusters Chance to Evade reduced from +40 to +20
  79.  
  80. # Buildings
  81. * Research Institute modifier to research speed reduced from +10% to +5%
  82. * Colony Shelter modifier to ethics divergence reduced from +20% to +10%
  83. * Empire Capital-Complex can now only be built on a capital world
  84.  
  85. # Government forms
  86. Theocratic Republic
  87. * Additional Core Planets reduced from +2 to +1
  88.  
  89. Transcendent Republic
  90. * Additional Core Planets reduced from +4 to +2
  91.  
  92. # Traits
  93. * Aggressive - fire rate bonus reduced from +20% to +10%
  94. * Butcher - army damage bonus reduced from +20% to +10%
  95. * Glory Seeker - army morale damage bonus reduced from +10% to +5%
  96.  
  97. # Modifiers
  98. * Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
  99.  
  100. ###################
  101. # AI
  102. ###################
  103.  
  104. # Misc.
  105. * Computer-controlled Empires will start outlawing AI over time during a certain Crisis
  106. * Increased negative opinion scaling for relative power of subjects
  107. * AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
  108. * Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
  109. * Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
  110. * Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
  111. * Fixed a bug where military focused sectors would not build military stations
  112. * Fixed an issue where the AI would not enslave any Pops
  113.  
  114. # Diplomacy
  115. * AI will no longer accept a white peace when they are winning in warscore
  116. * AI is now more open to trading access, migration rights and (for some personalities) research treaties
  117. * Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
  118. * Fixed AI spamming the player with military access offers
  119. * AI is now more aggressive against easily defeated targets
  120.  
  121. # Economy
  122. * Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
  123.  
  124. # Sector
  125. * Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
  126. * Improved the way sectors determine which resources the country needs when constructing buildings
  127. * Fixed a bug where sector AI would move Pops back and forth
  128. * Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
  129.  
  130. # Warfare
  131. * Improved military tactics and handling of units
  132. * Improved handling of military fleets vs. transport fleets
  133. * AI now fights Crises
  134. * Fixed issues where military fleets would not move
  135. * AI should be better at trying to regain control of occupied planets
  136. * AI should be better at trying to invade planets taken by ""AI uprisings"
  137.  
  138. ###################
  139. # User Interface
  140. ###################
  141.  
  142. * Diplomatic notifications and pop-ups have been improved
  143. * End of combat UI has been improved
  144. * Colony Ships now show which Pop it is carrying
  145. * Localization of armor/shield penetration updated
  146. * If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
  147. * Habitability icons in galaxy map and systems view have been improved
  148. * (BETA) Added a new experimental option for GUI-scaling in the options menu
  149.  
  150.  
  151. ###################
  152. # User modding
  153. ###################
  154.  
  155. * Ported system for weights/triggers on songs from HoI4/EU4
  156. * Fixed so that effect set_name can use localization system
  157. * Moved Domination victory condition into defines
  158. * Added NOR operator
  159. * Species Appearance screen is now moddable
  160. * Species City Appearance screen is now moddable
  161. * Ship Appearance screen is now moddable
  162. * Added num_energy trigger
  163. * Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
  164. * Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
  165. * Added an alert to tell the player that a research field is missing a Scientist
  166.  
  167. ###################
  168. # Performance
  169. ###################
  170.  
  171. * Optimized daily AI calculations
  172. * Fixed frame rate drop when having one or more fleets selected
  173.  
  174. ###################
  175. # Graphics
  176. ###################
  177. * Lighting for ship preview images has been improved
  178. * 8 new event images added to the game
  179. * Textures for Massive Reptilians have been improved
  180. * Improved textures for space event assets
  181. * Optimized textures for event assets
  182. * Increased texture resolution for ancient drone station
  183. * Optimized textures for pirate ships
  184. * Updated textures for generic station
  185. * Increased texture resolution for AI Core
  186. * Optimized textures for AI ships
  187. * Improved texture for Arthropoid colony ship
  188. * Added cover art for Digital OST
  189.  
  190. ###################
  191. # Bugfixes
  192. ###################
  193. * Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
  194. * Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
  195. * Extradimensional Invaders should no longer spawn inside Fallen Empire borders
  196. * Reduced chance of generating the Improbable Orbit anomaly
  197. * Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
  198. * Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
  199. * Fixed an issue with the VO not triggering for the mining station tutorial mission
  200. * Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
  201. * Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
  202. * Species Procurement event chain descriptions now correctly refer to planet names
  203. * Various localization bugs have been fixed
  204. * Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
  205. * Fixed some faction events not printing planet names properly
  206. * Loyalist-affiliated candidates now display proper faction names in Election view
  207. * Fixed observation post events sometimes not printing planet name correctly
  208. * Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
  209. * Fixed a bug where missiles could appear on the galaxy map
  210. * Ring World habitability-trait now has proper localization
  211. * Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
  212. * Fixed an issue where trait randomization didn't respect opposing traits
  213. * Fallen Empires are now able to build armies
  214. * Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
  215. * Newly enlightened countries should no longer be despicable neutrals
  216. * Fixed right click not working to give additional orders while in FTL transit
  217. * Fixed an issue where embassies and rivalries could remain after an empire was annexed
  218. * Fixed an issue where you could always enable edicts
  219. * Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
  220. * Robot Pops should no longer get shuffled ethics from divergence
  221. * Heirs now keep the dynasty name of the ruler in monarchies
  222. * Added missing localization strings for leaders who gained the arrested development trait
  223. * Fixed Power Overwhelming achievement
  224. * Fixed Domo Arigato achievement
  225. * Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
  226. * Fixed Living Metal deposits not being minable
  227. * Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
  228. * Fixed being unable to change speed with (-) and (+) on American keyboard
  229. * Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
  230. * Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
  231. * Fixed a bug where ship_accuracy_add was not being calculated correctly
  232. * Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
  233. * Custom ruler and heir titles will now be properly saved and loaded.
  234. * Fixed armies being stuck on planets
  235. * Planets recaptured from the AI empire will no longer randomly become Tundra worlds
  236. * Fixed the AI empire having highly self-destructive ideas about AI legality
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