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- MDAID_神竜王女の頭飾り: Divine Tiara
- MDAID_H_神竜王女の頭飾り: A tiara from Tiki. The unchecked\npower within gives it a disquieting\naura.
- MDAID_神竜王女の頭飾り・極: Divine Tiara EX
- MDAID_H_神竜王女の頭飾り・極: A tiara from Tiki. The red jewel affixed\nto it is of remarkable clarity.
- MDAID_羽根の髪飾り: Winglet Hairpin
- MDAID_H_羽根の髪飾り: A hairpin once owned by Mareeta. It\nshines with a sinister luster, perhaps\ndue to a curse.
- MDAID_羽根の髪飾り・極: Winglet Hairpin EX
- MDAID_H_羽根の髪飾り・極: A hairpin once owned by Mareeta, it\nwas a gift from a friend. It is both\ndelicate and soft.
- MDAID_想い出の髪飾り: Wistful Hairpin
- MDAID_H_想い出の髪飾り: Berkut made a gift of this ornament.\nThe flower's somewhat charred.
- MDAID_想い出の髪飾り・極: Wistful Hairpin EX
- MDAID_H_想い出の髪飾り・極: Berkut made a gift of this ornament.\nThe design is a simple flower. It was\nonce worn by one close to him.
- MDAID_暗夜王女の髪飾り: Nohrian Hairpin
- MDAID_H_暗夜王女の髪飾り: Corrin cherished this hairpin. The\nwild power within takes the form of\na butterfly that radiates strange light.
- MDAID_暗夜王女の髪飾り・極: Nohrian Hairpin EX
- MDAID_H_暗夜王女の髪飾り・極: Corrin cherished this hairpin. It is\ndelicately crafted into the shape of\na butterfly.
- MID_MISSION_S201905BRAVE01_TITLE: Eir
- MID_MISSION_S201905BRAVE01_A1: Tower: 1st Stratum
- MID_MISSION_H_S201905BRAVE01_A1: Clear the first stratum of the Training Tower\nwith Eir on your team. (Allies deployed as\ncohorts do not count.)
- MID_MISSION_S201905BRAVE01_A2: Tower: 5th Stratum
- MID_MISSION_H_S201905BRAVE01_A2: Clear the fifth stratum of the Training Tower\nwith Eir on your team. (Allies deployed as\ncohorts do not count.)
- MID_MISSION_S201905BRAVE01_A3: Tower: 10th Stratum
- MID_MISSION_H_S201905BRAVE01_A3: Clear the tenth stratum of the Training Tower\nwith Eir on your team. (Allies deployed as\ncohorts do not count.)
- MID_MISSION_S201905BRAVE01_A4: KO w/Eir
- MID_MISSION_H_S201905BRAVE01_A4: Defeat a foe with Eir.
- MID_MISSION_S201905BRAVE01_A5: KO Lvl 20+ Foe
- MID_MISSION_H_S201905BRAVE01_A5: Defeat a foe that is level 20 or higher with Eir.
- MID_MISSION_S201905BRAVE01_A6: KO Lvl 40+ Foe
- MID_MISSION_H_S201905BRAVE01_A6: Defeat a foe that is level 40 or higher with Eir.
- MID_MISSION_S201905DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201905DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201905DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201905DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201905DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201905DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201905DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201905DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201905DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201905DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201905DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201905DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201905DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_S201905KIZUNA01_TITLE: Bound Hero Battle
- MID_MISSION_S201905KIZUNA01_A1: Clear Bound Hero Battle
- MID_MISSION_H_S201905KIZUNA01_A1: Clear the Bound Hero Battle against Corrin &\nKana with Sharena: Princess of Askr on your\nteam.
- MID_MISSION_S201905KIZUNA01_A2: Clear Bound Hero Battle
- MID_MISSION_H_S201905KIZUNA01_A2: Clear the Bound Hero Battle against Corrin &\nKana on Lunatic or higher difficulty with\nAlfonse: Prince of Askr on your team.
- MID_MISSION_S201905KIZUNA01_A3: Defeat Corrin
- MID_MISSION_H_S201905KIZUNA01_A3: Defeat Corrin: Fateful Prince at level 40 or\nhigher with Sharena: Princess of Askr.
- MID_MISSION_S201905KIZUNA01_A4: Defeat Kana
- MID_MISSION_H_S201905KIZUNA01_A4: Defeat Kana: Dragon Princess at level 40 or\nhigher with Alfonse: Prince of Askr.
- MID_MISSION_S201905KIZUNA01_A5: Clear Bound Hero Battle
- MID_MISSION_H_S201905KIZUNA01_A5: Clear the Bound Hero Battle against Corrin &\nKana on Lunatic or higher difficulty using\nan all-flying team.
- MID_MISSION_S201905STORY01_TITLE: A Home Unknown
- MID_MISSION_S201905STORY01_A1: Clear 7-1 on Lunatic
- MID_MISSION_H_S201905STORY01_A1: Clear Book III, Chapter 7: Part 1 on Lunatic\ndifficulty with a sword ally on your team. (Allies\ndeployed as cohorts do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY01_A2: Clear 7-2 on Lunatic
- MID_MISSION_H_S201905STORY01_A2: Clear Book III, Chapter 7: Part 2 on Lunatic\ndifficulty with a lance ally on your team. (Allies\ndeployed as cohorts do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY01_A3: Clear 7-3 on Lunatic
- MID_MISSION_H_S201905STORY01_A3: Clear Book III, Chapter 7: Part 3 on Lunatic\ndifficulty with an axe ally on your team. (Allies\ndeployed as cohorts do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY01_A4: Clear 7-4 on Lunatic
- MID_MISSION_H_S201905STORY01_A4: Clear Book III, Chapter 7: Part 4 on Lunatic\ndifficulty with a sword ally on your team. (Allies\ndeployed as cohorts do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY01_A5: Clear 7-5 on Lunatic
- MID_MISSION_H_S201905STORY01_A5: Clear Book III, Chapter 7: Part 5 on Lunatic\ndifficulty with a lance ally on your team. (Allies\ndeployed as cohorts do not count.) All four\nallies must survive.
- MPID_催眠チキ: Tiki
- MPID_魔剣マリータ: Mareeta
- MPID_闇ベルクト: Berkut
- MPID_催眠デューテ: Delthea
- MPID_暴走カムイ女: Corrin
- MPID_HONOR_催眠チキ: Torpid Dragon
- MPID_HONOR_魔剣マリータ: The Blade's Pawn
- MPID_HONOR_闇ベルクト: Purgatorial Prince
- MPID_HONOR_催眠デューテ: Tatarrah's Puppet
- MPID_HONOR_暴走カムイ女: Wailing Soul
- MPID_H_催眠チキ: Princess of the Divine Dragon tribe. She was\ntaken to the Fane of Raman and, under\nGharnef's control, incinerated all those who\nentered. Appears in Fire Emblem: Mystery of\nthe Emblem.
- MPID_H_魔剣マリータ: Foster daughter of Eyvel, mistress of Fiana. As\npart of a wicked plot, she laid hands on a cursed\nsword. Appears in Fire Emblem: Thracia 776.
- MPID_H_闇ベルクト: Heir presumptive to the Rigelian throne. Fell\ninto a deep despair when the truth about Alm\ncame out. Gave his betrothed's life to Duma to\nobtain power. Appears in Fire Emblem Echoes:\nShadows of Valentia.
- MPID_H_催眠デューテ: A naturally gifted mage who has fallen under the\ncontrol of Tatarrah, of the Duma Faithful.\nAppears in Fire Emblem Echoes: Shadows of\nValentia.
- MPID_H_暴走カムイ女: Unfortunate soul torn between both Nohr and\nHoshido, overtaken by the power lurking in her\nblood. Appears in Fire Emblem Fates.
- MPID_VOICE_催眠チキ: Mela Lee
- MPID_VOICE_魔剣マリータ: Kayli Mills
- MPID_VOICE_闇ベルクト: Ian Sinclair
- MPID_VOICE_催眠デューテ: Christine Marie Cabanos
- MPID_VOICE_暴走カムイ女: Marcella Lentz-Pope
- MPID_ILLUST_催眠チキ: lack
- MPID_ILLUST_魔剣マリータ: kiyu / Exys Inc.
- MPID_ILLUST_闇ベルクト: Asatani Tomoyo (麻谷知世)
- MPID_ILLUST_催眠デューテ: Umiu Geso (海鵜げそ)
- MPID_ILLUST_暴走カムイ女: Sencha (煎茶)
- MSID_若き黒豹の剣: Panther Sword
- MSID_若き猛牛の槍: Bull Spear
- MSID_払暁の槍: Daybreak Lance
- MSID_盲愛の弓: Bow of Devotion
- MSID_第22迷宮の覇者1: Squad Ace V 1
- MSID_第22迷宮の覇者2: Squad Ace V 2
- MSID_第22迷宮の覇者3: Squad Ace V 3
- MSID_暗黒の剣: Shadow Sword
- MSID_クリムヒルド: Kriemhild
- MSID_デス: Death
- MSID_断絶のブレス: Razing Breath
- MSID_暴乱のブレス: Savage Breath
- MSID_明鏡の構え4: Warding Stance 4
- MSID_柔剣4: Flashing Blade 4
- MSID_恐慌の惑乱1: Sudden Panic 1
- MSID_恐慌の惑乱2: Sudden Panic 2
- MSID_恐慌の惑乱3: Sudden Panic 3
- MSID_ひとりぼっちのゆめ: Solitary Dream
- MSID_H_若き黒豹の剣: If unit has weapon-triangle advantage, boosts Atk\nby 20%. If unit has weapon-triangle disadvantage,\nreduces Atk by 20%.
- MSID_H_若き猛牛の槍: If unit has weapon-triangle advantage, boosts Atk\nby 20%. If unit has weapon-triangle disadvantage,\nreduces Atk by 20%.
- MSID_H_払暁の槍: Accelerates Special trigger (cooldown count-1).
- MSID_H_盲愛の弓: Effective against flying foes. If foe initiates\ncombat and uses bow, dagger, magic, or staff,\ngrants Atk/Spd/Def/Res+4 to unit during\ncombat.
- MSID_H_防御側連撃R赤緑: If cavalry allies within 2 spaces use sword,\nlance, or axe and foe initiates combat, unit\nattacks twice.
- MSID_H_第22迷宮の覇者1: Grants Def+1.
- MSID_H_第22迷宮の覇者2: Grants Def+2.
- MSID_H_第22迷宮の覇者3: Grants Def+3.
- MSID_H_暗黒の剣: Accelerates Special trigger (cooldown count-1).\nIf unit's HP ≥ 50% and unit initiates combat,\nunit can make a follow-up attack before foe\ncan counterattack.
- MSID_H_クリムヒルド: If a bow, dagger, magic, or staff foe initiates\ncombat and unit is within 2 spaces of an ally,\nunit can counterattack regardless of foe's\nrange and foe cannot make a follow-up attack,\nbut after combat, if unit attacked, deals 20\ndamage to nearest ally.
- MSID_H_デス: Grants Res+3. Grants Atk/Spd/Def/Res+4\nduring combat. After combat, if unit attacked,\ndeals 4 damage to unit.
- MSID_H_断絶のブレス: Effective against dragon foes. Unit can\ncounterattack regardless of foe's range. If foe's\nRange = 2, calculates damage using the lower\nof foe's Def or Res.
- MSID_H_暴乱のブレス: Grants Atk+3. Grants Atk/Spd/Def/Res+X.\n(Calculates X based on number of allies within\n2 spaces of unit: 0 allies grants +6; 1 ally\ngrants +4; 2 allies grants +2; ≥3 allies grants\n+0.) If foe's Range = 2, calculates damage\nusing the lower of foe's Def or Res.
- MSID_H_明鏡の構え4: If foe initiates combat, grants Res+8 during\ncombat and inflicts Special cooldown charge -1\non foe per foe's attack. (Only highest value\napplied. Does not stack.)
- MSID_H_柔剣4: If unit's Spd > foe's Spd, grants Special\ncooldown charge +1 and deals +5 damage per\nunit's attack. (Only highest value applied. Does\nnot stack.)
- MSID_H_恐慌の惑乱1: $aAt start of turn, if any foe's HP ≤ unit's HP-5\nand that foe is adjacent to another foe, inflicts\n【Panic】on that foe.\n\n【Panic】\nConverts bonuses on target into penalties\nthrough its next action.
- MSID_H_恐慌の惑乱2: $aAt start of turn, if any foe's HP ≤ unit's HP-3\nand that foe is adjacent to another foe, inflicts\n【Panic】on that foe.\n\n【Panic】\nConverts bonuses on target into penalties\nthrough its next action.
- MSID_H_恐慌の惑乱3: $aAt start of turn, if any foe's HP ≤ unit's HP-1\nand that foe is adjacent to another foe, inflicts\n【Panic】on that foe.\n\n【Panic】\nConverts bonuses on target into penalties\nthrough its next action.
- MSID_H_ひとりぼっちのゆめ: At start of turn, if unit is adjacent to only\ndragon allies or if unit is not adjacent to any\nally, grants Atk/Spd/Def/Res+4 to unit and unit\ncan move 1 extra space. (That turn only. Does\nnot stack.)
- MID_CHAPTER_TITLE_C0307: Book III, Chapter 7
- MID_CHAPTER_C0307: A Home Unknown
- MID_STAGE_TITLE_S3071: Chapter 7: Part 1
- MID_STAGE_TITLE_S3072: Chapter 7: Part 2
- MID_STAGE_TITLE_S3073: Chapter 7: Part 3
- MID_STAGE_TITLE_S3074: Chapter 7: Part 4
- MID_STAGE_TITLE_S3075: Chapter 7: Part 5
- MID_STAGE_S3071: Familiar Scenery
- MID_STAGE_S3072: Boiling Blood
- MID_STAGE_S3073: Trapped, Alone
- MID_STAGE_S3074: Engulfed by Madness
- MID_STAGE_S3075: Compassion Blooms
- MID_STAGE_HONOR_T0055: Tatarrah's Puppet
- MID_STAGE_T0055: Delthea
- MID_STAGE_TITLE_SB_0022: 22nd Assault
- MID_STAGE_TITLE_BG_WIND_0020: Wind 10
- MID_STAGE_TITLE_BG_EARTH_0020: Earth 10
- MID_STAGE_TITLE_PB052: Skill Studies 52
- MID_STAGE_PB052: The Dark Prince's Sting
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