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  1. # General config
  2.  
  3. # Do we want to use player kills ?
  4. players-enabled: true
  5. # Disabled world list
  6. disabled-worlds:
  7. - disabledworldhere
  8. # Commands that can be executed when you reach a certain killstreak. The zero is just an example.
  9. killstreak-specific-commands:
  10. '0':
  11. - '/say This is an example command !'
  12. - '/say You can even add multiple commands and the variable %killstreak and %name !'
  13. # Commands that can be executed when you reach a certain level. The zero is just an example.
  14. level-specific-commands:
  15. '0':
  16. - '/say %name just reached level %level !'
  17. - '/say You can even add multiple commands !'
  18. # Announce a killstreak every x amount. Set to zero to disable.
  19. announce-killstreak-every: 5
  20. announce-killstreak-message: '&b%name just reached a killstreak of %killstreak !'
  21. # You can give people extra points when they kill somebody.
  22. # The permission is battlelevels.multiplier.x
  23. # Replace x with the amount
  24. # The score will then equal 'x * normal_score'
  25. # Example for a multiplier of 1.5: battlelevels.multiplier.1.5
  26. # Here you can set the enabled multipliers
  27. multipliers:
  28. - 1.5
  29. # Score you earn for killing a player
  30. kill-score: 1.5
  31. # Earn extra points per kill in a killstreak. If this value would be 0.2 and your streak
  32. # would be 10, you would get 2 extra points when you kill somebody
  33. killstreak-score: 0.2
  34. # Score which is lost on death
  35. lose-score-on-death: 0.5
  36. # Maximum level
  37. max-level: 500
  38. # If a player has a high streak or multiplier, it is possible
  39. # that he unlocks multiple levels at once, this option allows
  40. # you the amount of next levels to check
  41. check-for-next: 5
  42. # Enable xp bar progress
  43. xp-bar: false
  44. # Enable extra hearts
  45. enable-extra-hearts: false
  46. extra-hearts-per-level: 0.2
  47. max-extra-hearts: 4.0
  48. # Enable extra damage based on level
  49. enable-extra-damage: false
  50. extra-damage-per-level: 0.05
  51. max-extra-damage: 2.0
  52. # Enable negative score
  53. negative-score: false
  54. # Top stats update interval
  55. topstats-interval: 180
  56. # Upper limit. If you want to use random points between 2 limits as a reward, fill in the upper limit here. The plugin will generate a random number between the this number and the normal kill score every time.
  57. enable-random: false
  58. upper-limit: 2.0
  59. # Do we want to reset the killstreak when a player logs out ?
  60. reset-killstreak: false
  61.  
  62. # Data config
  63.  
  64. # MySQL settings
  65. mysql: false
  66. mysql-host: host
  67. mysql-username: username
  68. mysql-password: password
  69. mysql-database: database
  70.  
  71.  
  72. # Formula config
  73.  
  74.  
  75. # Linear formula: you will always need to earn the same amount of score to level up to the next level
  76. # Current level: floor(x/b)
  77. # Total score required to reach level c: c * b
  78. # x is the player's current score and and b is the score needed to level up to level 1 (base score)
  79. linear-formula-enabled: false
  80. # This is the b value from the previous formula
  81. # If you would leave this value at 5, the progress would look like this:
  82. #
  83. # Total score required to reach level 1: 5
  84. # Total score required to reach level 2: 10
  85. # Total score required to reach level 3: 15
  86. # Total score required to reach level 4: 20
  87. # Total score required to reach level 5: 25
  88. # And so on...
  89. linear-default-level-up: 5
  90.  
  91.  
  92. # Geometric formula: you will always need to earn a bit more score to level up to the next level
  93. # Total score required to reach level c: b * s ^ (c - 1)
  94. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  95. geometric-formula-enabled: true
  96. # This is the b value from the previous formula
  97. geometric-default-level-up: 5
  98. # This is the s value from the previous formula
  99. geometric-scaling-factor: 1.5
  100. # If you would leave the the default level-up at 5 and the scaling factor at 1.5, the progress would look like this:
  101. #
  102. # Total score required to reach level 1: 5
  103. # Total score required to reach level 2: 7.5
  104. # Total score required to reach level 3: 11.25
  105. # Total score required to reach level 4: 16.875
  106. # Total score required to reach level 5: 25.3125
  107. # This score would of course be rounded
  108. # And so on...
  109.  
  110.  
  111. # Geometric formula 2: you will always need to earn a bit more score to level up to the next level
  112. # Total score required to reach level 1: (b * 1) + (s * 1)
  113. # Total score required to reach level 2: (b * 2) + (s * 1) + (s * 2)
  114. # Total score required to reach level 3: (b * 3) + (s * 1) + (s * 2) + (s * 3)
  115. # Total score required to reach level 4: (b * 4) + (s * 1) + (s * 2) + (s * 3) + (s * 4)
  116. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  117. geometric2-formula-enabled: false
  118. # This is the b value from the previous formula
  119. geometric2-default-level-up: 5
  120. # This is the s value from the previous formula
  121. geometric2-extra-factor: 0.5
  122. # This example would require you to get 0.5 more than the previous time to level-up
  123.  
  124. # Custom formula 1: you allows you to set the amount per level
  125. # The number that you need to set is the total score that the player needs to have at the point of leveling up
  126. # You can as much levels as you want
  127. custom1-formula-enabled: false
  128. custom1-formula:
  129. 1: 5.0
  130. 2: 11.0
  131. 3: 18.0
  132. 4: 26.0
  133. 5: 35.0
  134.  
  135.  
  136.  
  137. # Booster config
  138.  
  139. # Enable boosters
  140. booster-enabled: true
  141. # Enable double reward score when having a booster
  142. booster-double-score: true
  143. # Enable double rewards when having a booster
  144. booster-double-rewards: false
  145. # Maximum normal booster time in hours
  146. max-booster: 24
  147. # Maximum global booster time in hours
  148. max-global-booster: 24
  149. # Global booster message
  150. global-booster-message: '&e%name activated a global booster for &e%amount hours'
  151. # Normal booster message
  152. booster-message: '&aYou enabled a booster for &e%amount hours'
  153. # Message if boosters aren't enabled
  154. booster-not-enabled: '&aBoosters are not enabled'
  155. # Normal booster de-activated
  156. booster-de-activated: '&aThe booster is now deactivated'
  157. # Global booster de-activated
  158. global-booster-de-activated: '&aThe global booster is now deactivated'
  159. # Normal booster maximum message
  160. max-boost-message: '&aThe maximum boost is &b%amount hours'
  161. # Global booster maximum message
  162. max-global-boost-message: '&aThe maximum global boost is &b%amount hours'
  163. # No booster activated
  164. no-booster-activated: '&cNo booster activated'
  165. # Normal booster
  166. normal-booster: '%time hours'
  167. # Global booster
  168. global-booster: '%time hours global boost'
  169.  
  170.  
  171. # Messages config
  172.  
  173. # Level-up message
  174. levelup-message: '&bYou leveled up to level &e%level'
  175. # Level-up announcement
  176. levelup-announcement: '&b%name leveled up to level &e%level'
  177. # Reward message
  178. reward-message: '&bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  179. # Show death message
  180. show-death-message: true
  181. # Death message
  182. death-message: '&7You were killed by &b%name &a({killerlevel}) &7and you lost &b%amount points'
  183. # Show death broadcast
  184. show-death-broadcast-message: false
  185. # Death broadcast message
  186. death-broadcast-message: '&b{death} &a({deathlevel}) &7was killed by &b{killer} &a({killerlevel})'
  187. # Show kill message
  188. show-kill-message: true
  189. # Kill message
  190. kill-message: '&7You killed &b%name &a({deathlevel}) &7and you received &b%amount points'
  191. # Player offline message
  192. player-offline: '&cPlayer offline'
  193. # Player does not exist message
  194. not-exist: '&cThat player does not exist'
  195. # Progress bar configuration
  196. progress-bar: '&a%part1&c%part2'
  197. progress-bar-segments: 10
  198. progress-bar-segment: '|'
  199. # Database initializing kick message
  200. data-kick: 'Please wait, the database is starting up'
  201.  
  202. # Bossbar config
  203.  
  204. # Enable bossbar
  205. bar-enabled: true
  206. # How long the bossbar is shown after a kill in seconds. Set to zero to disable
  207. bar-showtime: 4
  208. # Player kill message
  209. bar-message: '&c&l>> &aYou killed &e%died ({deathlevel}) &aand earned &b%amount &apoints &c&l<<'
  210. # Mob kill message
  211. mob-bar-message: '&6&l>> &bYou killed a &e%died &band earned &a%amount &bpoints &6&l<<'
  212. # Permanent bossbar or not
  213. permanent-bar: false
  214. # Permanent bossbar message
  215. permanent-bar-message: '&c&l>> &bProgress &c&l<<'
  216. # Level-up message
  217. bar-level-up: '&c&l>> &bYou leveled up to level &a%level &c&l<<'
  218. # Temporary bossbar color
  219. temp-bossbar-color: BLUE
  220. # Permanent bossbar color
  221. permanent-bossbar-color: GREEN
  222. # Level-up bossbar color
  223. level-up-bossbar-color: YELLOW
  224. # Temporary bossbar style
  225. temp-bossbar-style: NOTCHED_20
  226. # Permanent bossbar style
  227. permanent-bossbar-style: NOTCHED_20
  228. # Level-up bossbar style
  229. level-up-bossbar-style: NOTCHED_20
  230.  
  231.  
  232. # Zone settings
  233.  
  234. # Enable ranged zones
  235. ranged-zones: false
  236. # Enable level-zones
  237. level-zones: false
  238. # Ranged zone message
  239. ranged-message: '&aYou can''t hit &b%hit &abecause the range in this zone is &e%range'
  240. # Level zone message
  241. level-message: '&aYou can''t enter this zone &abecause the required level is &b%level'
  242. # Enable global ranged zones
  243. global-ranged-zones: false
  244. # Global ranged zones value
  245. global-ranged-zones-range: 10
  246. # Global ranged zone message
  247. global-ranged-message: '&aYou can''t hit &b%hit &abecause the range is &e%range'
  248. # Max level zones
  249. max-zones: false
  250. # Max level zones message
  251. max-message: '&aYou can''t enter this zone &abecause the maximum level is &b%level'
  252.  
  253.  
  254. # Rewards config
  255.  
  256.  
  257. # Heal
  258. heal: false
  259. # Percentage chance that the item will be given
  260. item-give-percentage: 100
  261. # Item ID. Set to zero to disable.
  262. item-id: '264:0'
  263. # Item amount
  264. item-amount: 1
  265. # Money amount
  266. money-amount: 100
  267. # XP amount
  268. xp-amount: 50
  269. # Show reward message
  270. show-reward-message: true
  271. # Reward message
  272. reward-message: '&bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  273.  
  274.  
  275. # Level-up config
  276.  
  277. # Execute commands every level-up
  278. every-level-commands: false
  279. # If the previous feature is enabled, here are the commands
  280. commands-every-level:
  281. # How often it should show the level-up announcement
  282. announce-every-x-level: 5
  283. # How often it should should show firework
  284. firework-every-x-level: 1
  285.  
  286. # Level-up title. Variables are %level and %name
  287. enable-level-up-title: true
  288. # Message
  289. level-up-title: '&eYou are now level &a&l%level'
  290. # Fade in time in ticks
  291. level-up-title-fade-in: 10
  292. # Fade out time in ticks
  293. level-up-title-fade-out: 10
  294. # Stay time in ticks
  295. level-up-title-stay: 100
  296.  
  297. # Level-up subtitle. Variables are %level and %name
  298. enable-level-up-subtitle: false
  299. # Message
  300. level-up-subtitle: '&ebCongartulations!'
  301. # Fade in time in ticks
  302. level-up-subtitle-fade-in: 10
  303. # Fade out time in ticks
  304. level-up-subtitle-fade-out: 10
  305. # Stay time in ticks
  306. level-up-subtitle-stay: 100
  307.  
  308.  
  309.  
  310. # Anti grinder config
  311. # This allows you to stop people from killing the same person over and over to get more points
  312.  
  313. # Enabled anti grinder or not
  314. antigrinder-enabled: false
  315. # Interval in seconds
  316. antigrinder-interval: 180
  317. # Max kill
  318. antigrinder-max: 20
  319. # Message
  320. antigrinder-message: '&bYou killed %victim too much and you did not earn points'
  321. send-antigrinder-message: true
  322. # This default configuration means that you can only earn points for the first 20 kills on the same person during 3 minutes (180 seconds)
  323.  
  324.  
  325. # Custom command config
  326.  
  327. commands:
  328. 'level':
  329. - ' &a&l<&a&m===&a&l> &cReport for &6%name &a&l<&a&m====&a&l>'
  330. - ' &bScore&a: &e%score %coin'
  331. - ' &bLevel&a: &e%level'
  332. - ' &bKills&a: &e%kills'
  333. - ' &bDeaths&a: &e%deaths'
  334. - ' &bMultiplier&a: &e%multiplier &e%coin'
  335. - ' &bKillstreak&a: &e%killstreak kills'
  336. - ' &bHighest Killstreak&a: &e%topstreak kills'
  337. - ' &bExtra damage&a: &e%extradamage &c%heart'
  338. - ' &bExtra hearts&a: &e%extrahearts &c%heart'
  339. - ' &bPoints needed to level-up&a: &e%neededfornext %coin'
  340. - ' &bProgress&a: %bar'
  341. - ' &bBooster&a: &e%boostertime'
  342. - ' &bXP level&a: &e%xp'
  343. - ' &bProgress&a: &e%progress %'
  344. - ' &bKDR: &e%kdr'
  345. 'topstats':
  346. - ' &aTop 10 levels'
  347. - ' &e1: &a%toplevels1name - &elevel &a%toplevels1value'
  348. - ' &e2: &a%toplevels2name - &elevel &a%toplevels2value'
  349. - ' &e3: &a%toplevels3name - &elevel &a%toplevels3value'
  350. - ' &e4: &a%toplevels4name - &elevel &a%toplevels4value'
  351. - ' &e5: &a%toplevels5name - &elevel &a%toplevels5value'
  352. - ' &e6: &a%toplevels6name - &elevel &a%toplevels6value'
  353. - ' &e7: &a%toplevels7name - &elevel &a%toplevels7value'
  354. - ' &e8: &a%toplevels8name - &elevel &a%toplevels8value'
  355. - ' &e9: &a%toplevels9name - &elevel &a%toplevels9value'
  356. - ' &e10: &a%toplevels10name - &elevel &a%toplevels10value'
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