Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Celeste Error Log
- ==========================================
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 03/27/2019 00:21:48
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGame()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 03/27/2019 00:21:33
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGame()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 03/26/2019 00:33:06
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiJournal.cs:line 0
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\CelesteSpeedrunTool\SpeedrunTool\SpeedrunToolModule.cs:line 60
- at Hook<Monocle.Engine::Update>?63464474(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 03/25/2019 11:10:50
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiJournal.cs:line 0
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\CelesteSpeedrunTool\SpeedrunTool\SpeedrunToolModule.cs:line 60
- at Hook<Monocle.Engine::Update>?53976698(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 03/23/2019 14:24:34
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Mod.Ghost.Net.GhostNetModuleSettings.<>c__DisplayClass137_0.<CreateServerEntry>b__0() in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetModuleSettings.cs:line 301
- at Celeste.TextMenu.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 819-azure-7f86b]
- 03/14/2019 01:51:56
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.OuiTitleScreen.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiTitleScreen.cs:line 46
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 03/07/2019 03:46:59
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 03/07/2019 02:32:51
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 03/06/2019 03:00:58
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 03/01/2019 18:47:05
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 18:07:23
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:18:07
- System.IO.FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\RubysEntities.dll'.
- File name: 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\RubysEntities.dll'
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 327
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 292
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 237
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 54
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:12:33
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:11:51
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:08:55
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:08:22
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 10:01:13
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 09:59:17
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/27/2019 09:59:09
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.RubysEntities.RubysEntitiesModule.LoadContent(Boolean firstLoad)
- at FastReflection<Celeste.Mod.RubysEntities.RubysEntitiesModule::LoadContent>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 480
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/26/2019 23:08:35
- System.NullReferenceException: Object reference not set to an instance of an object.
- at DMD<Celeste.LevelLoader::.ctor>(LevelLoader , Session , Nullable`1 )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.ResetTime(orig_ctor orig, LevelLoader self, Session session, Nullable`1 startPosition)
- at Hook<Celeste.LevelLoader::.ctor>?4258076(LevelLoader , Session , Nullable`1 )
- at Celeste.OuiTitleScreen.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiTitleScreen.cs:line 46
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/25/2019 17:28:12
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- at Celeste.DashBlock.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/24/2019 11:28:07
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/23/2019 04:52:33
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.FinalBoss.PushPlayer(Player player)
- at Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.FinalBoss.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at DMD<Celeste.Level::Update>(Level )
- at Celeste.Mod.SpeedrunTool.BetterMapEditor.AddedOpenDebugMapButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?57557412(Level )
- at Celeste.Mod.SpeedrunTool.SaveLoad.StateManager.LevelOnUpdate(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?23182124(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.Timing(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?35046986(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.AddResetButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?53451100(Level )
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/23/2019 04:48:33
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.FinalBoss.PushPlayer(Player player)
- at Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.FinalBoss.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at DMD<Celeste.Level::Update>(Level )
- at Celeste.Mod.SpeedrunTool.BetterMapEditor.AddedOpenDebugMapButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?57557412(Level )
- at Celeste.Mod.SpeedrunTool.SaveLoad.StateManager.LevelOnUpdate(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?23182124(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.Timing(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?35046986(Level )
- at Celeste.Mod.SpeedrunTool.RoomTimerManager.AddResetButton(orig_Update orig, Level self)
- at Hook<Celeste.Level::Update>?53451100(Level )
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/22/2019 12:34:13
- System.IO.FileNotFoundException: Could not find file 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\BulletHell.dll'.
- File name: 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\BulletHell.dll'
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 327
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 292
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 237
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 54
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/20/2019 00:22:39
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Celeste.JumpthruPlatform.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/20/2019 00:21:38
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Celeste.JumpthruPlatform.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/20/2019 00:21:17
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Celeste.JumpthruPlatform.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 808-azure-cb58e]
- 02/20/2019 00:19:53
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Celeste.JumpthruPlatform.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at DMD<Monocle.Engine::Update>(Engine , GameTime )
- at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time)
- at Hook<Monocle.Engine::Update>?30539719(Engine , GameTime )
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 803-azure-08882]
- 02/17/2019 00:20:48
- System.NullReferenceException: Object reference not set to an instance of an object.
- at System.Xml.XmlReader.CalcBufferSize(Stream input)
- at System.Xml.XmlTextReaderImpl.InitStreamInput(Uri baseUri, String baseUriStr, Stream stream, Byte[] bytes, Int32 byteCount, Encoding encoding)
- at System.Xml.XmlTextReaderImpl..ctor(String url, Stream input, XmlNameTable nt)
- at System.Xml.XmlDocument.Load(Stream inStream)
- at Monocle.Calc.LoadContentXML(String filename) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Calc.cs:line 23
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.Mod.Core.CoreModule.<>c.<Initialize>b__12_0() in D:\a\1\s\Celeste.Mod.mm\Mod\Core\CoreModule.cs:line 76
- at Monocle.Commands.ExecuteFunctionKeyAction(Int32 num)
- at Monocle.Commands.UpdateClosed() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Commands.cs:line 31
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 803-azure-08882]
- 02/16/2019 04:00:28
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Session.get_MapData()
- at Celeste.Session..ctor(AreaKey area, String checkpoint, AreaStats oldStats)
- at Celeste.Mod.Ghost.Net.GhostNetClient.<>c__DisplayClass66_2.<HandleMPlayer>b__1() in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:line 781
- at Celeste.Mod.Ghost.Net.GhostNetClient.<>c__DisplayClass47_1.<RunOnMainThread>b__1() in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:line 357
- at Celeste.Mod.Ghost.Net.GhostNetClient.Update(GameTime gameTime) in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:line 266
- at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 803-azure-08882]
- 02/13/2019 14:49:00
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.Editor.LevelTemplate.Render(Boolean selected, Boolean hovered, List`1 allLevels)
- at Celeste.Editor.MapEditor.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:14:57
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:12:23
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:12:01
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:11:48
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:11:01
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/11/2019 19:10:53
- System.IO.InvalidDataException: PNG magic mismatch!
- at Monocle.VirtualTexture.GetSizeFromPNG(Stream stream) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 164
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.GFX.LoadGui()
- at Celeste.Celeste.orig_LoadContent()
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 86
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 77
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/10/2019 19:01:48
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 800-azure-72fdb]
- 02/08/2019 14:51:01
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiJournal.cs:line 0
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:36:47
- System.Exception: Can't find sprite Nameguy's D-Sides/Graphics/Atlases/Gameplay/collectables/monika/crystalheart/0/ with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:35:19
- System.Exception: Can't find sprite Nameguy's D-Sides/Graphics/Atlases/Gameplay/collectables/monika/heartGem/0/ with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:31:36
- System.Exception: Can't find sprite Nameguy's D-Sides/Graphics/Atlases/Gameplay/collectables/heartGem/0/ with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:25:58
- System.Exception: Can't find sprite Nameguy's D-Sides/Graphics/NameguyDSidesPack/collectables/heartGem/0/ with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:17:01
- System.Exception: Can't find sprite Graphics/NameguyDSidesPack/heartGem/0 with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 797-azure-5f3fa]
- 02/04/2019 21:16:22
- System.Exception: Can't find sprite Nameguy's D-Sides/Graphics/NameguyDSidesPack/heartGem/0 with index 0
- at Monocle.Sprite.GetFrames(String path, Int32[] frames)
- at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
- at Monocle.SpriteData.Add(XmlElement xml, String overridePath)
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.LevelEnter.<Routine>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1
- 31.01.2019 08:19:41
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.Player.get_MaxDashes()
- bei Celeste.Player.RefillDash()
- bei Celeste.Player.BadelineBoostLaunch(Single atX)
- bei Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.BadelineBoost.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 08:14:14
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 08:02:48
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 08:00:13
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 07:59:26
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 07:22:07
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/31/2019 07:16:38
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Player.get_MaxDashes()
- at Celeste.Player.RefillDash()
- at Celeste.Player.BadelineBoostLaunch(Single atX)
- at Celeste.BadelineBoost.<BoostRoutine>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineBoost.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/30/2019 23:25:18
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 796-azure-1d565]
- 01/30/2019 05:20:44
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 14:54:21
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 14:53:46
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 14:50:59
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 14:38:09
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 14:37:34
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 03:49:43
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 03:38:59
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/25/2019 03:29:02
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- at Celeste.MiniTextbox.<Routine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.MiniTextbox.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 795-azure-6fc3c]
- 01/24/2019 20:41:25
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiJournal.cs:line 0
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 785-azure-8bf5d]
- 01/21/2019 18:11:36
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
- at Monocle.SpriteBank..ctor(Atlas atlas, String xmlPath) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\SpriteBank.cs:line 34
- at Celeste.Mod.CavernHelper.CavernModule.LoadContent(Boolean firstLoad)
- at FastReflection<Void LoadContent(Boolean)>(Object , Object[] )
- at Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 456
- at Celeste.Celeste.LoadContent() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 85
- at Microsoft.Xna.Framework.Game.Initialize()
- at Monocle.Engine.Initialize()
- at Celeste.Celeste.orig_Initialize()
- at Celeste.Celeste.Initialize() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 76
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 785-azure-8bf5d]
- 01/20/2019 20:51:26
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Decal.DecalImage.Render()
- at Monocle.ComponentList.Render()
- at Celeste.Decal.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 785-azure-8bf5d]
- 01/20/2019 20:50:59
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Maddy3D.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 785-azure-8bf5d]
- 01/20/2019 20:50:41
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Maddy3D.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 785-azure-8bf5d]
- 01/20/2019 19:53:20
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.AnimatedTiles.RenderAt(Vector2 position)
- at Celeste.AnimatedTiles.Render()
- at Monocle.ComponentList.Render()
- at Monocle.Entity.Render()
- at Monocle.EntityList.RenderExcept(Int32 excludeTags)
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 784-azure-0d158]
- 01/20/2019 17:28:58
- System.InvalidProgramException: Common Language Runtime detected an invalid program.
- at Celeste.FinalBoss.OnPlayer(Player player)
- at Celeste.PlayerCollider.Check(Player player)
- at Celeste.Player.orig_Update()
- at Celeste.Player.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\Player.cs:line 55
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 784-azure-0d158]
- 01/20/2019 17:06:05
- System.InvalidProgramException: Common Language Runtime detected an invalid program.
- at Celeste.FinalBoss.OnPlayer(Player player)
- at Celeste.PlayerCollider.Check(Player player)
- at Celeste.Player.orig_Update()
- at Celeste.Player.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\Player.cs:line 55
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Microsoft.Xna.Framework.Game.Run()
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 783-azure-49c18]
- 01/20/2019 16:52:04
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.BadelineOldsite.<StartChasingRoutine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineOldsite.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 782-azure-daa2f]
- 01/20/2019 16:49:15
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.BadelineOldsite._CanChangeMusic(Boolean value, BadelineOldsite self) in D:\a\1\s\Celeste.Mod.mm\Patches\BadelineOldsite.cs:line 101
- at Celeste.BadelineOldsite.<StartChasingRoutine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Celeste.BadelineOldsite.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Microsoft.Xna.Framework.Game.Run()
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 782-azure-daa2f]
- 01/20/2019 16:33:25
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.BadelineOldsite.<StartChasingRoutine>d__18.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.BadelineOldsite.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 779-azure-76a37]
- 01/20/2019 12:29:48
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at System.Collections.Generic.List`1.System.Collections.Generic.IEnumerable<T>.GetEnumerator()
- at Monocle.Collide.Check(Entity a, IEnumerable`1 b)
- at Monocle.Entity.CollideCheck[T]()
- at Celeste.Mod.BulletHell.Bullet.Update() in F:\Anwendungen\Steam\steamapps\common\Celeste\Unpacked Maps\BulletHell\Code\Bullet.cs:line 75
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 776-azure-28dd9]
- 01/17/2019 03:43:38
- System.MissingMethodException: Methode nicht gefunden: "Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)".
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.0 [Everest: 776-azure-28dd9]
- 01/17/2019 03:31:41
- System.MissingMethodException: Methode nicht gefunden: "Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)".
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.0 [Everest: 776-azure-28dd9]
- 01/17/2019 03:30:56
- System.MissingMethodException: Methode nicht gefunden: "Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)".
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.0 [Everest: 776-azure-28dd9]
- 01/17/2019 03:25:10
- System.MissingMethodException: Methode nicht gefunden: "Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)".
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.0 [Everest: 776-azure-28dd9]
- 01/17/2019 03:23:59
- System.MissingMethodException: Methode nicht gefunden: "Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)".
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.5.3 [Everest: 773-azure-4a9de]
- 01/15/2019 05:34:14
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.LightingRenderer.SetGradient(Int32 index, Single startFade, Single endFade)
- at Celeste.LightingRenderer.DrawLightGradients(Matrix matrix)
- at Celeste.LightingRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Level.BeforeRender()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.5.3 [Everest: 773-azure-4a9de]
- 01/13/2019 04:49:52
- System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- at System.Collections.Generic.List`1.Enumerator.MoveNext()
- at Celeste.MapData.ParseLevelsList(String list)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 772-azure-0fa40]
- 01/13/2019 04:29:57
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 458
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 44
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 772-azure-0fa40]
- 01/11/2019 22:18:08
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.LevelLoader..ctor(Session session, Nullable`1 startPosition) in D:\a\1\s\Celeste.Mod.mm\Patches\LevelLoader.cs:line 27
- at Celeste.OuiTitleScreen.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiTitleScreen.cs:line 46
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 20:16:28
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Net.HttpListenerException: Failed to listen on prefix 'http://localhost:32270/' because it conflicts with an existing registration on the machine.
- at System.Net.HttpListener.AddAllPrefixes()
- at System.Net.HttpListener.Start()
- at Celeste.Mod.Everest.DebugRC.Initialize() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.DebugRC.cs:line 46
- at Celeste.OuiTitleScreen..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiTitleScreen.cs:line 33
- --- End of inner exception stack trace ---
- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
- at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
- at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
- at System.Activator.CreateInstance(Type type, Boolean nonPublic)
- at System.Activator.CreateInstance(Type type)
- at Celeste.Overworld.ReloadMenus(StartMode startMode)
- at Celeste.Overworld..ctor(OverworldLoader loader)
- at Celeste.OverworldLoader.orig_LoadThread()
- at Celeste.OverworldLoader.LoadThread() in D:\a\1\s\Celeste.Mod.mm\Patches\OverworldLoader.cs:line 40
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 19:46:07
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'WindowsGameForm'.
- at System.Windows.Forms.Control.CreateHandle()
- at System.Windows.Forms.Form.CreateHandle()
- at System.Windows.Forms.Control.get_Handle()
- at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
- at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
- at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
- at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 17:11:47
- System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\Code\bin\Debug\DSidesHelper.dll'.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 17:07:09
- System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\Code\bin\Debug\DSidesHelper.dll'.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 17:07:03
- System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\Code\bin\Debug\DSidesHelper.dll'.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 05:37:45
- System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Celeste\Mods\Nameguy's D-Sides\Code\bin\Debug\DSidesHelper.dll'.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/30/2018 05:09:13
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Net.HttpListenerException: Failed to listen on prefix 'http://localhost:32270/' because it conflicts with an existing registration on the machine.
- at System.Net.HttpListener.AddAllPrefixes()
- at System.Net.HttpListener.Start()
- at Celeste.Mod.Everest.DebugRC.Initialize() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.DebugRC.cs:line 46
- at Celeste.OuiTitleScreen..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiTitleScreen.cs:line 33
- --- End of inner exception stack trace ---
- at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
- at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
- at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
- at System.Activator.CreateInstance(Type type, Boolean nonPublic)
- at System.Activator.CreateInstance(Type type)
- at Celeste.Overworld.ReloadMenus(StartMode startMode)
- at Celeste.Overworld..ctor(OverworldLoader loader)
- at Celeste.OverworldLoader.orig_LoadThread()
- at Celeste.OverworldLoader.LoadThread() in D:\a\1\s\Celeste.Mod.mm\Patches\OverworldLoader.cs:line 40
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/28/2018 02:43:04
- System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- at System.Collections.Generic.List`1.Enumerator.MoveNext()
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 759-azure-52956]
- 12/26/2018 22:35:32
- System.TypeLoadException: Der Typ "hook_Add" in der Assembly "MMHOOK_Celeste, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.
- at Celeste.Mod.Solid.SolidModule.Load()
- at Celeste.Mod.Everest.Register(EverestModule module) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 313
- at Celeste.Mod.Everest.Loader.LoadModAssembly(EverestModuleMetadata meta, Assembly asm) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 360
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 754-azure-620ce]
- 12/26/2018 19:37:28
- System.TypeLoadException: Der Typ "hook_Add" in der Assembly "MMHOOK_Celeste, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.
- at Celeste.Mod.Solid.SolidModule.Load()
- at Celeste.Mod.Everest.Register(EverestModule module) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 313
- at Celeste.Mod.Everest.Loader.LoadModAssembly(EverestModuleMetadata meta, Assembly asm) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 360
- at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 307
- at Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 272
- at Celeste.Mod.Everest.Loader.LoadDir(String dir) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 0
- at Celeste.Mod.Everest.Loader.LoadAuto() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Loader.cs:line 51
- at Celeste.Mod.Everest.Boot() in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 216
- at Celeste.Celeste..ctor() in D:\a\1\s\Celeste.Mod.mm\Patches\Celeste.cs:line 53
- at Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.5.3 [Everest: 742-azure-adb02]
- 12/25/2018 17:35:11
- System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'WindowsGameForm'.
- at System.Windows.Forms.Control.CreateHandle()
- at System.Windows.Forms.Form.CreateHandle()
- at System.Windows.Forms.Control.get_Handle()
- at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
- at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
- at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
- at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 28
- Ver 1.2.5.3 [Everest: 653-travis-c0c94]
- 12/25/2018 00:02:06
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.OuiChapterSelect.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 653-travis-c0c94]
- 12/24/2018 20:10:19
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 653-travis-c0c94]
- 12/23/2018 15:21:58
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 653-travis-c0c94]
- 12/23/2018 09:37:19
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 643-travis-194ab]
- 12/22/2018 23:09:01
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 643-travis-194ab]
- 12/22/2018 22:59:15
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- at Celeste.BackgroundTiles..ctor(Vector2 position, VirtualMap`1 data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.3 [Everest: 643-travis-194ab]
- 12/22/2018 18:44:01
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.3 [Everest: 641-travis-3ff83]
- 12/21/2018 11:27:02
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- at Celeste.OuiJournal.<Enter>d__26.MoveNext()
- at Celeste.OuiJournal.<Enter>d__1.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 628-travis-95bf3]
- 19.12.2018 04:19:10
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 627-travis-5f642]
- 18.12.2018 06:28:26
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 625-travis-0a4e4]
- 18.12.2018 02:31:52
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 625-travis-0a4e4]
- 17.12.2018 15:43:30
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 625-travis-0a4e4]
- 16.12.2018 02:16:27
- System.IO.IOException: Der Prozess kann nicht auf die Datei "E:\SteamLibrary\steamapps\common\Celeste\Backups\debug.celeste" zugreifen, da sie von einem anderen Prozess verwendet wird.
- bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- bei Celeste.UserIO.Save[T](String path, Byte[] data)
- Ver 1.2.5.2 [Everest: 625-travis-0a4e4]
- 15.12.2018 01:38:20
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 625-travis-0a4e4]
- 14.12.2018 19:46:06
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 618-travis-70e30]
- 14.12.2018 02:35:47
- System.Exception: Could not get out of solids when exiting Star Fly State!
- bei Celeste.Player.StarFlyReturnToNormalHitbox()
- bei Celeste.Player.StarFlyEnd()
- bei Monocle.StateMachine.set_State(Int32 value)
- bei Monocle.StateMachine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.Actor.Update()
- bei Celeste.Player.orig_Update()
- bei Celeste.Player.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 613-travis-5f8f4]
- 10.12.2018 23:30:31
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 613-travis-5f8f4]
- 10.12.2018 22:35:20
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 613-travis-5f8f4]
- 10.12.2018 21:38:22
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 613-travis-5f8f4]
- 10.12.2018 20:58:28
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 10.12.2018 20:16:47
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 09.12.2018 23:11:13
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 09.12.2018 23:10:18
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 09.12.2018 22:35:55
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 09.12.2018 21:18:03
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 610-travis-c284b]
- 09.12.2018 21:17:46
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 21:15:55
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:47:16
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:46:16
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:45:52
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:39:30
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.LightingRenderer.SetGradient(Int32 index, Single startFade, Single endFade)
- bei Celeste.LightingRenderer.DrawLightGradients(Matrix matrix)
- bei Celeste.LightingRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Level.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:37:50
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.LightingRenderer.SetGradient(Int32 index, Single startFade, Single endFade)
- bei Celeste.LightingRenderer.DrawLightGradients(Matrix matrix)
- bei Celeste.LightingRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Level.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 609-travis-1118b]
- 09.12.2018 19:33:17
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 608-travis-95358]
- 09.12.2018 17:51:51
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 608-travis-95358]
- 09.12.2018 14:40:28
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.LightingRenderer.SetGradient(Int32 index, Single startFade, Single endFade)
- bei Celeste.LightingRenderer.DrawLightGradients(Matrix matrix)
- bei Celeste.LightingRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Level.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 608-travis-95358]
- 09.12.2018 14:21:07
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Monocle.Calc.Choose[T](Random random, List`1 choices)
- bei Celeste.ClutterAbsorbEffect.<FlyClutterRoutine>d__5.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 608-travis-95358]
- 09.12.2018 07:35:52
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 605-travis-2a606]
- 07.12.2018 17:10:25
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 605-travis-2a606]
- 07.12.2018 16:21:37
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 605-travis-2a606]
- 07.12.2018 16:06:20
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiJournalDeaths..ctor(OuiJournal journal)
- bei Celeste.OuiJournal.<Enter>d__26.MoveNext()
- bei Celeste.OuiJournal.<Enter>d__1.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.2 [Everest: 598-travis-343d7]
- 05.12.2018 07:46:38
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.2 [Everest: 598-travis-343d7]
- 05.12.2018 07:36:27
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.2 [Everest: 598-travis-343d7]
- 05.12.2018 07:18:33
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:23:54
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:23:30
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:20:51
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:19:29
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:17:36
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 03:17:14
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:26:49
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:24:18
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:23:37
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:22:26
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:18:59
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:17:47
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 598-travis-343d7]
- 05.12.2018 02:17:09
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.5.1 [Everest: 595-travis-674a9]
- 04.12.2018 23:48:00
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Madika.MadikaModule.RenderHair(orig_Render orig, PlayerHair self)
- bei Hook<Render>?55501577(PlayerHair )
- bei Monocle.ComponentList.Render()
- bei Celeste.Player.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.1 [Everest: 595-travis-674a9]
- 04.12.2018 10:07:01
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Madika.MadikaModule.RenderHair(orig_Render orig, PlayerHair self)
- bei Hook<Render>?55501577(PlayerHair )
- bei Monocle.ComponentList.Render()
- bei Celeste.Player.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.1
- 04.12.2018 09:47:52
- System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
- bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- bei Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- bei Celeste.PlayerDeadBody.Awake(Scene scene)
- bei Monocle.EntityList.UpdateLists()
- bei Monocle.Scene.BeforeUpdate()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.1
- 04.12.2018 09:45:38
- System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
- bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- bei Monocle.Sprite.Play(String id, Boolean restart, Boolean randomizeFrame)
- bei Celeste.Player.Added(Scene scene)
- bei Monocle.EntityList.UpdateLists()
- bei Celeste.Level.LoadLevel(IntroTypes playerIntro, Boolean isFromLoader)
- bei Celeste.LevelLoader.StartLevel()
- bei Celeste.LevelLoader.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.1 [Everest: 595-travis-674a9]
- 04.12.2018 09:41:10
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Madika.MadikaModule.RenderHair(orig_Render orig, PlayerHair self)
- bei Hook<Render>?55501577(PlayerHair )
- bei Monocle.ComponentList.Render()
- bei Celeste.Player.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.0 [Everest: 595-travis-674a9]
- 04.12.2018 07:04:07
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Copy<GetHairTexture>(PlayerHair , Int32 )
- bei Celeste.Mod.Ghost.Net.GhostNetHooks.GetHairTexture(orig_GetHairTexture orig, PlayerHair self, Int32 index) in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetHooks.cs:Zeile 43.
- bei Hook<GetHairTexture>?8840353(PlayerHair , Int32 )
- bei Celeste.PlayerHairExt.GetHairTexture(PlayerHair self, Int32 index)
- bei Celeste.Mod.Ghost.Net.GhostNetClient.SendUUpdate() in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:Zeile 574.
- bei Celeste.Mod.Ghost.Net.GhostNetClient.Update(GameTime gameTime) in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:Zeile 124.
- bei Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.5.0 [Everest: 595-travis-674a9]
- 04.12.2018 06:34:41
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Copy<GetHairTexture>(PlayerHair , Int32 )
- bei Celeste.Mod.Ghost.Net.GhostNetHooks.GetHairTexture(orig_GetHairTexture orig, PlayerHair self, Int32 index) in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetHooks.cs:Zeile 43.
- bei Hook<GetHairTexture>?8840353(PlayerHair , Int32 )
- bei Celeste.PlayerHairExt.GetHairTexture(PlayerHair self, Int32 index)
- bei Celeste.Mod.Ghost.Net.GhostNetClient.SendUUpdate() in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:Zeile 574.
- bei Celeste.Mod.Ghost.Net.GhostNetClient.Update(GameTime gameTime) in D:\Repos\Everest-GhostMod\GhostNetMod\GhostNetClient.cs:Zeile 124.
- bei Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 595-travis-674a9]
- 30.11.2018 03:03:34
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.BackgroundTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 592-travis-5f767]
- 23.11.2018 09:15:59
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei System.Collections.Generic.List`1.get_Item(Int32 index)
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 17:52:53
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 592-travis-5f767]
- 22.11.2018 17:37:58
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 592-travis-5f767]
- 22.11.2018 17:37:23
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 07:27:42
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 07:19:24
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 06:22:33
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 06:22:12
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 04:23:53
- System.ArithmeticException: Die Funktion akzeptiert keine nicht numerischen Gleitkommawerte.
- bei System.Math.Sign(Single value)
- bei Celeste.MountainRenderer.EaseCamera(Int32 area, MountainCamera transform, Nullable`1 duration, Boolean nearTarget)
- bei Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.OuiChapterPanel.orig_Update()
- bei Celeste.OuiChapterPanel.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 22.11.2018 04:23:10
- System.ArithmeticException: Die Funktion akzeptiert keine nicht numerischen Gleitkommawerte.
- bei System.Math.Sign(Single value)
- bei Celeste.MountainRenderer.EaseCamera(Int32 area, MountainCamera transform, Nullable`1 duration, Boolean nearTarget)
- bei Celeste.OuiChapterPanel.orig_IsStart(Overworld overworld, StartMode start)
- bei Celeste.OuiChapterPanel.IsStart(Overworld overworld, StartMode start)
- bei Celeste.Overworld.ReloadMenus(StartMode startMode)
- bei Celeste.Overworld..ctor(OverworldLoader loader)
- bei Celeste.OverworldLoader.orig_LoadThread()
- bei Celeste.OverworldLoader.LoadThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 19.11.2018 13:10:05
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.FinalBoss.PushPlayer(Player player)
- bei Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Celeste.FinalBoss.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 19.11.2018 08:57:42
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 19.11.2018 06:59:41
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.DashBlock.Awake(Scene scene)
- bei Monocle.EntityList.UpdateLists()
- bei Monocle.Scene.BeforeUpdate()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 19.11.2018 05:15:21
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Session.get_MapData()
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 18.11.2018 22:45:09
- System.Exception: Missing animation name in SpriteData: 'portrait_.'!
- bei Monocle.SpriteBank.Create(String id)
- bei Celeste.MiniTextbox..ctor(String dialogId)
- bei Celeste.MiniTextboxTrigger.Trigger()
- bei Celeste.MiniTextboxTrigger.OnEnter(Player player)
- bei Celeste.Player.orig_Update()
- bei Celeste.Player.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Level.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 18.11.2018 05:34:00
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 16.11.2018 11:43:00
- System.IO.FileNotFoundException: Die Datei "E:\SteamLibrary\steamapps\common\Celeste\Mods\GhostMod\GhostNetMod.dll" konnte nicht gefunden werden.
- Dateiname: "E:\SteamLibrary\steamapps\common\Celeste\Mods\GhostMod\GhostNetMod.dll"
- bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- bei Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta)
- bei Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback)
- bei Celeste.Mod.Everest.Loader.LoadDir(String dir)
- bei Celeste.Mod.Everest.Loader.LoadAuto()
- bei Celeste.Mod.Everest.Boot()
- bei Celeste.Celeste..ctor()
- bei Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 16.11.2018 11:42:47
- System.IO.FileNotFoundException: Die Datei "E:\SteamLibrary\steamapps\common\Celeste\Mods\GhostMod\GhostNetMod.dll" konnte nicht gefunden werden.
- Dateiname: "E:\SteamLibrary\steamapps\common\Celeste\Mods\GhostMod\GhostNetMod.dll"
- bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- bei Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta)
- bei Celeste.Mod.Everest.Loader.LoadModDelayed(EverestModuleMetadata meta, Action callback)
- bei Celeste.Mod.Everest.Loader.LoadDir(String dir)
- bei Celeste.Mod.Everest.Loader.LoadAuto()
- bei Celeste.Mod.Everest.Boot()
- bei Celeste.Celeste..ctor()
- bei Celeste.Celeste.orig_Main(String[] args)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 16.11.2018 10:41:04
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 16.11.2018 09:30:07
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 15.11.2018 08:33:54
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.String.InternalSubString(Int32 startIndex, Int32 length)
- bei System.String.Substring(Int32 startIndex, Int32 length)
- bei Celeste.AreaData.get_LevelSet()
- bei Celeste.LevelSetStats.<get_AreaOffset>b__14_0(AreaData area)
- bei System.Collections.Generic.List`1.FindIndex(Int32 startIndex, Int32 count, Predicate`1 match)
- bei Celeste.LevelSetStats.get_AreaOffset()
- bei Celeste.SaveData.get_MaxArea()
- bei Celeste.SaveData.get_TotalCassettes()
- bei Celeste.AutoSplitterInfo.Update()
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 15.11.2018 08:33:54
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 14.11.2018 02:56:17
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 14.11.2018 02:36:14
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Celeste.Pathfinder..ctor(Level level)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 13.11.2018 23:43:19
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 12.11.2018 03:31:55
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Celeste.Pathfinder..ctor(Level level)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:43:42
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:43:15
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:42:55
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:42:37
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:41:55
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:41:08
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:40:05
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:39:16
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:35:24
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:31:35
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:30:57
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:30:36
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 20:30:18
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.OuiChapterSelect.EaseCamera()
- bei Celeste.OuiChapterSelect.<Enter>d__22.MoveNext()
- bei Monocle.Coroutine.Update()
- bei Monocle.ComponentList.Update()
- bei Monocle.Entity.Update()
- bei Monocle.EntityList.Update()
- bei Monocle.Scene.Update()
- bei Celeste.Overworld.Update()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 16:37:10
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 16:36:44
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 11.11.2018 16:26:00
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 10.11.2018 22:45:09
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Celeste.Pathfinder..ctor(Level level)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 10.11.2018 21:53:10
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.Text.RegularExpressions.RegexRunner.InitMatch()
- bei System.Text.RegularExpressions.RegexRunner.Scan(Regex regex, String text, Int32 textbeg, Int32 textend, Int32 textstart, Int32 prevlen, Boolean quick, TimeSpan timeout)
- bei System.Text.RegularExpressions.Regex.Run(Boolean quick, Int32 prevlen, String input, Int32 beginning, Int32 length, Int32 startat)
- bei System.Text.RegularExpressions.Match.NextMatch()
- bei System.Text.RegularExpressions.RegexReplacement.Split(Regex regex, String input, Int32 count, Int32 startat)
- bei System.Text.RegularExpressions.Regex.Split(String input, Int32 count, Int32 startat)
- bei System.Text.RegularExpressions.Regex.Split(String input)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 09.11.2018 22:48:04
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.String.InternalSubString(Int32 startIndex, Int32 length)
- bei System.String.Substring(Int32 startIndex, Int32 length)
- bei Celeste.AreaData.get_LevelSet()
- bei Celeste.LevelSetStats.<get_MaxArea>b__18_0(AreaData area)
- bei System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
- bei Celeste.LevelSetStats.get_MaxArea()
- bei Celeste.SaveData.get_MaxArea()
- bei Celeste.SaveData.get_TotalCassettes()
- bei Celeste.AutoSplitterInfo.Update()
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 09.11.2018 22:35:06
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.String.InternalSubString(Int32 startIndex, Int32 length)
- bei System.String.Substring(Int32 startIndex, Int32 length)
- bei Celeste.AreaData.get_LevelSet()
- bei Celeste.LevelSetStats.<get_MaxArea>b__18_0(AreaData area)
- bei System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
- bei Celeste.LevelSetStats.get_MaxArea()
- bei Celeste.SaveData.get_MaxArea()
- bei Celeste.SaveData.get_TotalCassettes()
- bei Celeste.AutoSplitterInfo.Update()
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 09.11.2018 22:23:16
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Celeste.Pathfinder..ctor(Level level)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 09.11.2018 22:09:48
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Celeste.Pathfinder..ctor(Level level)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 06.11.2018 12:58:21
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 06.11.2018 12:48:53
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 06.11.2018 01:09:06
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 12:38:49
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 10:56:28
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.String.InternalSubString(Int32 startIndex, Int32 length)
- bei System.String.Substring(Int32 startIndex, Int32 length)
- bei Celeste.AreaData.get_LevelSet()
- bei Celeste.LevelSetStats.<get_AreaOffset>b__14_0(AreaData area)
- bei System.Collections.Generic.List`1.FindIndex(Int32 startIndex, Int32 count, Predicate`1 match)
- bei Celeste.LevelSetStats.get_AreaOffset()
- bei Celeste.SaveData.get_LevelSetStats()
- bei Celeste.AreaData.get_Interlude_Safe()
- bei Celeste.SaveData.get_TotalCassettes()
- bei Celeste.AutoSplitterInfo.Update()
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 06:29:55
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei System.String.InternalSubString(Int32 startIndex, Int32 length)
- bei System.String.Substring(Int32 startIndex, Int32 length)
- bei Celeste.AreaData.get_LevelSet()
- bei Celeste.LevelSetStats.<get_AreaOffset>b__14_0(AreaData area)
- bei System.Collections.Generic.List`1.FindIndex(Int32 startIndex, Int32 count, Predicate`1 match)
- bei Celeste.LevelSetStats.get_AreaOffset()
- bei Celeste.SaveData.get_MaxArea()
- bei Celeste.SaveData.get_TotalCassettes()
- bei Celeste.AutoSplitterInfo.Update()
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 06:29:55
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 06:03:21
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.BackgroundTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 05.11.2018 00:27:11
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 23:49:45
- System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
- bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- bei Monocle.Atlas.get_Item(String id)
- bei Madika.MadikaModule.LoadContent(Boolean firstLoad)
- bei (Object , Object[] )
- bei Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args)
- bei Celeste.Celeste.LoadContent()
- bei Microsoft.Xna.Framework.Game.Initialize()
- bei Monocle.Engine.Initialize()
- bei Celeste.Celeste.orig_Initialize()
- bei Celeste.Celeste.Initialize()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 23:49:37
- System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
- bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- bei Monocle.Atlas.get_Item(String id)
- bei Madika.MadikaModule.LoadContent(Boolean firstLoad)
- bei (Object , Object[] )
- bei Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args)
- bei Celeste.Celeste.LoadContent()
- bei Microsoft.Xna.Framework.Game.Initialize()
- bei Monocle.Engine.Initialize()
- bei Celeste.Celeste.orig_Initialize()
- bei Celeste.Celeste.Initialize()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 23:45:20
- System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
- bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- bei Monocle.Atlas.get_Item(String id)
- bei Madika.MadikaModule.LoadContent(Boolean firstLoad)
- bei (Object , Object[] )
- bei Celeste.Mod.Everest.InvokeTyped(String methodName, Type[] argsTypes, Object[] args)
- bei Celeste.Celeste.LoadContent()
- bei Microsoft.Xna.Framework.Game.Initialize()
- bei Monocle.Engine.Initialize()
- bei Celeste.Celeste.orig_Initialize()
- bei Celeste.Celeste.Initialize()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 22:29:34
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.MapData.ParseLevelsList(String list)
- bei Celeste.MapData.ParseBackdrop(Element child, Element above)
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 22:28:41
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.MapData.ParseLevelsList(String list)
- bei Celeste.MapData.ParseBackdrop(Element child, Element above)
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 22:27:45
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.MapData.ParseLevelsList(String list)
- bei Celeste.MapData.ParseBackdrop(Element child, Element above)
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 07:55:41
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 06:40:08
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 06:39:04
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 06:26:07
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 05:32:50
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 05:27:20
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 04.11.2018 04:49:45
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 586-travis-f16d6]
- 03.11.2018 07:52:53
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 584-travis-42cd9]
- 31.10.2018 23:17:58
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.AnimatedTiles.Set(Int32 x, Int32 y, String name, Single scaleX, Single scaleY)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 17:09:02
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.MapData.ParseLevelsList(String list)
- bei Celeste.MapData.ParseBackdrop(Element child, Element above)
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 16:47:53
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.MapData.ParseLevelsList(String list)
- bei Celeste.MapData.ParseBackdrop(Element child, Element above)
- bei Celeste.MapData.CreateBackdrops(Element data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 04:32:11
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.DashBlock.Awake(Scene scene)
- bei Monocle.EntityList.UpdateLists()
- bei Monocle.Scene.BeforeUpdate()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 03:59:36
- System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
- bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- bei System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- bei System.Collections.Generic.List`1.Enumerator.MoveNext()
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 00:34:48
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 582-travis-0d74a]
- 30.10.2018 00:31:16
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 30.10.2018 00:20:38
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:20:48
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:17:25
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Monocle.VirtualMap`1.get_Item(Int32 x, Int32 y)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:14:01
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Monocle.VirtualMap`1.get_Item(Int32 x, Int32 y)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:12:52
- System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
- bei Monocle.VirtualMap`1.get_Item(Int32 x, Int32 y)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:12:17
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 23:05:16
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.CS02_DreamingPhonecall.OnBegin(Level level)
- bei Celeste.CutsceneEntity.Start()
- bei Celeste.CutsceneEntity.Added(Scene scene)
- bei Monocle.EntityList.UpdateLists()
- bei Monocle.Scene.BeforeUpdate()
- bei Monocle.Engine.Update(GameTime gameTime)
- bei Celeste.Celeste.Update(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:26:13
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:25:33
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:24:09
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:23:06
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:20:07
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:19:44
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:07:25
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei System.Collections.Generic.List`1.get_Item(Int32 index)
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 22:00:00
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei System.Collections.Generic.List`1.get_Item(Int32 index)
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 580-travis-d4d09]
- 29.10.2018 21:48:15
- System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
- bei Celeste.OuiChapterPanel.Render()
- bei Monocle.EntityList.RenderOnly(Int32 matchTags)
- bei Celeste.HudRenderer.RenderContent(Scene scene)
- bei Celeste.HiresRenderer.BeforeRender(Scene scene)
- bei Monocle.RendererList.BeforeRender()
- bei Celeste.Overworld.BeforeRender()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 29.10.2018 05:34:54
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 29.10.2018 04:32:45
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- bei Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- bei Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- bei Celeste.BackgroundTiles..ctor(Vector2 position, VirtualMap`1 data)
- bei Celeste.LevelLoader.LoadingThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 29.10.2018 03:29:49
- System.OutOfMemoryException: Nicht genügend Speicher verfügbar, um das Programm weiter auszuführen.
- bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- bei Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- bei Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- bei Monocle.VirtualTexture.orig_Reload()
- bei Monocle.VirtualTexture.Reload()
- bei Monocle.VirtualTexture.Preload()
- bei Monocle.VirtualContent.CreateTexture(String path)
- bei Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
- bei Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- bei Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
- bei Celeste.LevelExit.LoadCompleteThread()
- bei Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 28.10.2018 01:16:28
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 28.10.2018 01:14:41
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
- Ver 1.2.4.2 [Everest: 578-travis-c5cdc]
- 28.10.2018 01:13:08
- System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Sammlung sein.
- Parametername: index
- bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- bei Celeste.Decal.DecalImage.Render()
- bei Monocle.ComponentList.Render()
- bei Celeste.Decal.Render()
- bei Monocle.EntityList.RenderExcept(Int32 excludeTags)
- bei Celeste.GameplayRenderer.Render(Scene scene)
- bei Celeste.Level.Render()
- bei Monocle.Engine.RenderCore()
- bei Celeste.Celeste.RenderCore()
- bei Monocle.Engine.Draw(GameTime gameTime)
- bei Microsoft.Xna.Framework.Game.DrawFrame()
- bei Microsoft.Xna.Framework.Game.Tick()
- bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- bei Microsoft.Xna.Framework.GameHost.OnIdle()
- bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- bei System.Windows.Forms.Application.Run(Form mainForm)
- bei Microsoft.Xna.Framework.WindowsGameHost.Run()
- bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- bei Monocle.Engine.RunWithLogging()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement