Muggshotter

Dissidia 012 Known Gameplay Glitches

Dec 31st, 2022
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  1. Original posts by Eddiegames.
  2.  
  3. - Assist Projectile Lifespan Glitch;
  4. When a projectile spawned by an assist connects with the opponent after the assist has already disappeared, the projectile will not trigger assist chase, and if comboed off; the assist bar will not gray
  5. (This happens with all of Emperor's Assists, the tip of Kefka's air assist, Golbez's Air assist at long range, Shantotto's air assist, and Ulti's air assist)
  6.  
  7. - Hit Glitch
  8. Due to an attack ID and hit recognition oversight, certain projectiles connecting will trigger the follow ups in certain other attacks if the projectile connects during the startup of the other attack in question, this works universally with any projectile with a follow-up using itself
  9. (Most notable examples are Cecil's Searchlight > Paladin Force, Bartz's Double Holy, Meltdown > Holy Combo, Tidal Flame > any Meo Twister brave)
  10.  
  11. - Chase Assist Hitstun Reset (JP Only)
  12. If a chase is initiated after the last hit of an assist and the opponent stays in hitstun, the game will forget that the opponent was in hitstun because of an assist, and the assist bar will un-gray even if the sequence in question was a true combo
  13. (Most often preformed with Yuna assist)
  14.  
  15. Assist Chase Retainment Glitch (JP Only)
  16. I'll be honest, I don't fully understand this one
  17. The way it works is after an assist hit that causes assist chase, if you do Shining Wave (WoL) close up, and the opponent is still in hitstun when you dodge cancel it, you can assist chase even though the last move to hit was the HP. I don't know if it works with other attacks or attack types.
  18.  
  19. Zoom-in Assist Speed Glitch
  20. During the camera zoom-in (usually pretty subtle) of certain attacks; if you call an assist, the assist's frame rate will get messed up and the attack will play out twice as fast as normal
  21. (Notable examples include Full Slide, Ultima (Kuja), and a whole bunch of other moves I can't remember because it isn't well documented)
  22.  
  23. Assist FPS Move Property Glitch
  24. If while doing an attack, you call an assist; it modifies the game's FPS (intentional), which can cause certain attack frames to last longer, moves that induce movement to fly farther, knockback effects to be canceled or redirected, just various strange, but ultimately very short occourences
  25. (Examples include: Golbez's Cosmic Ray doing no knockback, Tidus Full Slide moving extra distance, and others, again, not well documented)
  26.  
  27. FPS Move Properties Glitch
  28. Using 60FPS hacks will cause some attacks to act up in various ways.
  29. [Editor's note: Read more about it below]
  30. https://pastebin.com/Mn3WJS5e
  31.  
  32. World of Darkness Omega Teleport Glitch
  33. Has a few properties including resetting player positions, teleporting but not eliminating some projectiles, resetting player actions, I havent really done testing with it, but it's just a glitchy element in general
  34.  
  35. Regnum Dei on Dead Opponent Glitch
  36. I don't know how this one works, but it exists
  37.  
  38. Preserve Bravery into EX Burst Glitch
  39. If bravery attacks connect after an HP, normally they do damage but you gain no brave, however if the bravery attack that connects is an assist, or the bravery attack induces break, it will result in a minor visual glitch and the ability to preserve any brave gained and the bravery bonus into an initiated EX Burst
  40.  
  41. Infinite Hell's Gate Glitch
  42. If Sephiroth's Hell's Gate is positioned in a specific spot half over a ledge, half over a gap, with the opponent on the platform side, the move won't end and the opponent will stay being hit by the sword until Sephiroth either moves or ends the attack
  43.  
  44. Shantotto Assist Stun Glitch
  45. If you're on a custum ruleset where EX Break is turned off, on Shantotto's hitstun-less parts of Bio and Bind, the game will deal a fixed amount of hitstun to the opponent trying to EX Break them, but won't be able too, this will activate on every few frames of Bind, and every poison tick of Bio, and goes through I-Frames of all kind
  46.  
  47. Translucent Shiva Glitch (JP Only)
  48. If Yuna assist is hit the very frame she appears, a partially see-through Shiva will appear floating in the air below where she spawned, this glitch is purely visual, and most likely happens with Yuna's other assist attacks and would be canceled by calling her again
  49.  
  50. Remove Equip Abilities for Free Glitch (CP Glitch / Equip Glitch)
  51. There are 2 methods for activating this:
  52. 1) If a character has either of the CP Boosting Accessories, and they have any equip abilities, if you enter Labrynth Mode with a different character, the game will force you to remove all of their abilities so that when they spawn in Labrynth without any equipment, you won't have an illegal set, however any equipment on their set will stay on
  53. 2) If you un-equip every extra ability on your character except for 1 equip ability, then exit the ability menu, when you go back, if you hit Sort, and then Equipped while it's your only Extra Ability, you can remove it and it won't remove any equipment you're using (This one's better)
  54.  
  55. [Editor's note: Pastebin page can be found below]
  56. https://pastebin.com/CRd09wxD
  57.  
  58. Delay Chase Forced Knockdown Assist Reset
  59. Not exactly a "glitch" but an exploit in how hitstun is registered, if a move has low~ish hitstun and launches at an angle close to the ground, you can do a delayed chase right before hitstun ends and force a knockdown, reset the assist guage, absorb EX, and continue the combo with another assist at the same time
  60.  
  61. There's other kind janky things, and tech stuff
  62. Like Camera Based Knockback
  63. Anything to do with Chase HPs or Banish Traps
  64. But pure glitches
  65. I think that's about all of them
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